Tencent Archives · TechNode https://technode.com/tag/tencent/ Latest news and trends about tech in China Tue, 03 Sep 2024 09:40:28 +0000 en-US hourly 1 https://technode.com/wp-content/uploads/2020/03/cropped-cropped-technode-icon-2020_512x512-1-32x32.png Tencent Archives · TechNode https://technode.com/tag/tencent/ 32 32 20867963 Speculation that iPhone 16 will drop WeChat sparks online frenzy, Tencent and Apple dismiss claims https://technode.com/2024/09/03/speculation-that-iphone-16-will-drop-wechat-sparks-online-frenzy-tencent-and-apple-dismiss-claims/ Tue, 03 Sep 2024 09:40:26 +0000 https://technode.com/?p=187676 Tencent and Apple teams have stated that they had not received any official notifications regarding this issue.On Monday, the hashtags #AppleRespondsToiPhone16NotSupportingWeChat and #WhatIfAppleRemovesWeChat both trended on Chinese social platform Weibo, triggering widespread speculation among users in China. Reports on Weibo had suggested that Tencent’s WeChat might not be compatible with the new iPhone 16, with some advising users against updating their iOS systems. However, both the Tencent and Apple teams have […]]]> Tencent and Apple teams have stated that they had not received any official notifications regarding this issue.

On Monday, the hashtags #AppleRespondsToiPhone16NotSupportingWeChat and #WhatIfAppleRemovesWeChat both trended on Chinese social platform Weibo, triggering widespread speculation among users in China.

Reports on Weibo had suggested that Tencent’s WeChat might not be compatible with the new iPhone 16, with some advising users against updating their iOS systems. However, both the Tencent and Apple teams have stated that they had not received any official notifications regarding this issue.

Why it matters: WeChat is a multifunctional Chinese app that combines messaging, social networking, mobile payments, and various other services into a single platform. It has become an almost essential tool for daily life in China. Apple will launch its first AI-powered iPhone 16 series next week, and despite its rebuttals, this speculation could impact the new product’s sales.

Details: As of writing, #AppleRespondsToiPhone16NotSupportingWeChat has reached 280 million views and generated 70,000 discussions (including posts and comments), while #WhatIfAppleRemovesWeChat has received 150 million views and 32,000 discussions.

  • The suggestion that WeChat will not work on the iPhone 16 or the iOS 18.2 system is false, according to a reporter from local media outlet Yicai, who cited informed sources at Tencent. The report did note that Apple wants to block payment loopholes to prevent developers from directing users to external payment systems, and had warned Tencent about this issue, according to previous unverified reports.
  • A reporter from Zhengguan News called both Tencent’s and Apple’s customer service lines to inquire about the issue and both teams responded, “We have not received this information at the moment.”
  • A reporter from The Beijing News also contacted Apple’s official hotline. An Apple China district technical advisor said that whether iOS systems or Apple devices will continue to support WeChat depends on further communication between Apple and Tencent.
  • “Developers will incur a fee for each additional download after reaching a certain number,” the tech advisor mentioned. “Apple is discussing future revenue shares from software downloads with Tencent. For updates on WeChat’s availability, users should rely on official announcements, as third-party information cannot be verified,” he added.
  • Apple will introduce the latest iPhone 16 series on Sep. 10, leading some Chinese netizens to speculate that the unverified information and trending topics on Weibo might have come from Chinese competitors attempting to weaken the new Apple products’ competitive edge. “Negative reports like this are not surprising, as they occur every year before Apple’s launch events,” commented a netizen on the tech media outlet ITHome’s report.

Context: In June, Apple introduced Apple Intelligence at the Apple Worldwide Developers Conference 2024. Currently, only the iPhone 15 Pro and 15 Pro Max support some of these AI features, but the iPhone 16 series will fully integrate Apple AI, making it Apple’s first AI-powered smartphone.

  • According to Tencent’s second quarter financial report, WeChat’s MAU (Monthly Active Users) reached 1.371 billion. The app is free to download on both iOS and Android platforms.
  • Huawei on Monday announced that its autumn product launch event will take place on Sep. 10, coinciding with Apple’s iPhone 16 series release. At the event, Huawei will unveil a range of new devices, including a triple-foldable phone and the AITO M9 SUV.
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Tencent Games takes center stage at ChinaJoy 2024 with massive gaming exhibits https://technode.com/2024/07/30/tencent-games-takes-center-stage-at-chinajoy-2024-with-massive-gaming-exhibits/ Tue, 30 Jul 2024 10:01:43 +0000 https://technode.com/?p=187171 ChinaJoy 2024 attracted a record-breaking 367,000 attendees.From July 27 to July 29, Tencent Games showcased a wide array of  gaming titles at the 21st edition of ChinaJoy, a premier gaming and digital entertainment event organized by the National Press and Publication Administration of China and the Shanghai Municipal People’s Government. This year, Tencent Games exhibition booths occupied almost half of the […]]]> ChinaJoy 2024 attracted a record-breaking 367,000 attendees.

From July 27 to July 29, Tencent Games showcased a wide array of  gaming titles at the 21st edition of ChinaJoy, a premier gaming and digital entertainment event organized by the National Press and Publication Administration of China and the Shanghai Municipal People’s Government.

This year, Tencent Games exhibition booths occupied almost half of the huge Hall N4 at the Shanghai New International Expo Center, where the Chinese gaming giant created dynamic and engaging offline interactive experiences for players themed around its various hit titles.

Why it matters: The largest gaming booth exhibitor at ChinaJoy 2024, Tencent Games’ massive presence was a major show of strength as the company pursues further growth at home.

Details: Tencent Games set up four anime-roles represented by cosplayers in their exhibition area: “Advice,” “Benefits,” “Service,” and “Compliments.” Players could leave suggestions on the advice wall, enjoy small gifts, experience supportive service from the booth team, and receive on-site praise.

  • One of Tencent’s overseas studios, the Finnish firm Supercell created an immersive exhibit at ChinaJoy that reflected their signature aesthetic. The studio showcased the first domestic trial of the online mobile action game Squad Busters and featured engaging activities based on its games such as Brawl Parade and Goblin Squad Hunt. 
  • Squad Busters, which had its overseas release on May 29, generated $24 million in revenue within its first 30 days, according to Sensor Tower data. The Chinese version began its public beta testing today, the team said.
  • Tencent’s hardcore shooter title Arena Breakout provided an immersive tactical experience where players could win prizes through shooting challenges and created personalized battlefield photos with tactical gear, echoing the Kamona battle scenes from the game. The company’s booth also featured three self-developed FPS (first person shooter) titles: Assault Fire, Delta Operation, and Call of Duty: Mobile, making it an interactive feast for FPS fans.
  • Another FPS game, Riot’s Valorant, celebrated the anniversary of the launch of its Chinese version with various photo opportunities, cosplayer interactions, and exclusive game rewards.
  • Teamfight Tactics, an auto battle game developed by Tencent’s subsidiary Riot Games, invited professional esports players to the exhibition stage area to compete with random players who signed up on site. 
  • The Chinese gaming giant also exhibited Dungeon and Fighter, Black Desert, Naruto, Roco Kingdom, League of Legends, and Stone Age: Awakening as part of the event.

Context: ChinaJoy 2024 attracted a record-breaking 367,000 attendees, according to the organizers. The exhibition area this year was 130,000 square meters, with 307 participating companies. 

  • Major game companies such as NetEase, Giant Network, Lilith Games, PlayStation, Ubisoft, and SNK also attended the four-day event, offering exclusive trials and interactive offline activities that drew long lines of enthusiastic players.

ChinaJoy Photos:

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Tencent’s hit mobile game Honor of Kings expands to over 160 countries https://technode.com/2024/06/21/tencents-hit-mobile-game-honor-of-kings-expands-to-over-160-countries/ Fri, 21 Jun 2024 09:58:58 +0000 https://technode.com/?p=186651 Honor of Kings is now available globally in more than 160 countries.Level Infinite, the overseas gaming distribution arm of Tencent Games, announced on Thursday that it has launched a global version of its hit mobile game Honor of Kings in a swathe of new international markets including Japan, South Korea, North America, and Europe. Level Infinite stated that Honor of Kings has now established a global […]]]> Honor of Kings is now available globally in more than 160 countries.

Level Infinite, the overseas gaming distribution arm of Tencent Games, announced on Thursday that it has launched a global version of its hit mobile game Honor of Kings in a swathe of new international markets including Japan, South Korea, North America, and Europe.

Level Infinite stated that Honor of Kings has now established a global service network and supports 14 languages to enhance the gaming experience for players around the world.

Why it matters: The most profitable title from Tencent Games, Honor of Kings is already the world’s biggest multiplayer online battle arena (MOBA) game according to the company, with a global launch somewhat overdue. Honor of Kings maintains a daily active user base of 100 million, the company said.

Details: TiMi Studio, a subsidiary of Tencent Games, originally released Honor of Kings in China in 2015. The latest development means it is now available globally in more than 160 countries. 

  • Honor of Kings is a competitive MOBA title where players choose from a diverse line of heroes, each with unique skills, to engage in strategic team battles. To celebrate the global release, the game introduced Lu Yana, a new hero exclusive to the global edition. Currently, a total of 85 characters, of which 28 are free to use, are available to global players.
  • The design inspiration for Lu Yana comes from the mysterious Latin American legend of Boitata, according to the game team. The first region-themed exclusive hero was born after in-depth discussions with local gaming experts, they added. Boitata is a mythical creature from Brazilian folklore, often depicted as a giant serpent or dragon that emerges from bonfires and protects the forests.
  • At time of writing, Honor of Kings topped the free-download game chart in 10 countries or regions, securing a spot in the top 10 of 25 countries’ free-download gaming charts, local gaming media outlet GameLook reported today. The ten countries or regions where it tops the charts are Canada, the Philippines, Brunei, Myanmar, Singapore, Cambodia, Malaysia, Indonesia, Bolivia, and Bermuda. Additionally, in terms of free-download mobile games, the game ranked second in the US, fourth in Japan, and eleventh in South Korea.
  • Tencent Games has deployed dedicated servers in every country or region to ensure low latency and optimal game performance, the same GameLook report revealed. Due to regulatory constraints, Honor of Kings cannot achieve global cross-server play between Chinese and global versions. However, Chinese players can authorize migration of their data when logging into the global version.

Context: In the first quarter, Tencent’s revenue from the overseas gaming market increased by 3% year-on-year to RMB 13.6 billion ($1.88 billion), while revenue from the domestic gaming market decreased by 2% year-on-year to RMB 34.5 billion ($4.77 billion). 

  • In 2023, Honor of Kings reached nearly $1.48 billion in in-game revenue, making it the highest-grossing mobile game of the year for Tencent Games, according to market intelligence firm AppMagic.
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Tencent launches AI assistant app Yuanbao, linking it to WeChat ecosystem https://technode.com/2024/05/31/tencent-launches-ai-app-yuanbao-that-brings-rich-content-of-the-wechat-ecosystem/ Fri, 31 May 2024 11:05:28 +0000 https://technode.com/?p=186373 Tencent on Thursday launched an AI assistant app called Yuanbao, signaling the Chinese tech giant’s belated entry into the highly competitive artificial intelligence assistant field with an independent entry based on the company’s Hunyuan foundation model. Yuanbao integrates artificial intelligence-based search, summaries, and writing competencies, and can be used to analyze documents, and basically engage […]]]>

Tencent on Thursday launched an AI assistant app called Yuanbao, signaling the Chinese tech giant’s belated entry into the highly competitive artificial intelligence assistant field with an independent entry based on the company’s Hunyuan foundation model.

Yuanbao integrates artificial intelligence-based search, summaries, and writing competencies, and can be used to analyze documents, and basically engage with people based on prompts.

Why it matters: The opening of the independent app shows that Tencent has finally chosen to face competition head-on, several months after AI offerings from its rivals. Baidu’s ERNIE Bot has already amassed 200 million users, while ByteDance’s Doubao currently boasts over 26 million monthly active users.

Details: Tencent’s Yuanbao distinguishes itself from Baidu, Alibaba, and ByteDance’s products by offering direct access to content from the WeChat ecosystem, the company’s super app with nearly 1.4 billion monthly active users, which the firm says will give it superiority in terms of content timeliness and richness.

  • WeChat, the all-in-one app, features a fan page functionality similar to Facebook’s, known as Official Accounts, where individual creators or enterprises can publish articles or information to subscribed users. The content cannot be directly accessed through mainstream search engines such as Baidu.
  • Since its launch in September 2023, the parameter scale of Tencent’s Hunyuan large model has been upgraded from hundreds of billions to trillions, according to Tencent, and the pre-training corpus has increased to 70 trillion tokens.
  • Based on the published guidelines of the Yuanbao app, the consumer-oriented assistant currently offers multiple AI agents, similar to GPTs, which can be selected for various functions, including English-speaking practice, daily life translation, and avatar generation.

Context: Last week, Tencent announced that it had made the lite version of its Hunyuan model free to access, while the price of its more powerful version has been reduced by 50% to 87.5%, as the firm joined a fresh price war among major Chinese tech companies.

  • Tencent’s announcement comes just hours after iFlytek said its SparkLite API would be permanently free. In an interview with TechNode at the BEYOND Expo 2024, the firm’s vice president Wang Wei mentioned that the decision was made because “iFlytek should have a sense of social responsibility as a major company by making [AI] technology available for broader applications.”
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Tencent’s Q1 gaming revenue shows signs of recovery despite challenges https://technode.com/2024/05/15/tencents-q1-gaming-revenue-shows-signs-of-recovery-despite-challenges/ Wed, 15 May 2024 10:09:21 +0000 https://technode.com/?p=186148 Tencent's gaming revenue totaled RMB 48.1 billion ($6.66 billion) in the first three months of 2024.On Tuesday, Chinese tech giant Tencent released its earnings report for the first quarter of 2024, which ended on March 31. Tencent’s revenue from the international gaming market increased by 3% year-on-year to RMB 13.6 billion ($1.88 billion) during the period, while revenue from the domestic gaming market decreased by 2% year-on-year to RMB 34.5 […]]]> Tencent's gaming revenue totaled RMB 48.1 billion ($6.66 billion) in the first three months of 2024.

On Tuesday, Chinese tech giant Tencent released its earnings report for the first quarter of 2024, which ended on March 31. Tencent’s revenue from the international gaming market increased by 3% year-on-year to RMB 13.6 billion ($1.88 billion) during the period, while revenue from the domestic gaming market decreased by 2% year-on-year to RMB 34.5 billion ($4.77 billion). Tencent attributed the domestic year-on-year decline to the impact of deferred revenue.

Why it matters: Over reliance on older hits such as Honor of Kings and Peacekeeper Elite may have led Tencent Games to stagnation, reduced player engagement, and increased its vulnerability to competitors launching new, innovative games. The lack of new hit titles from Tencent may risk diminishing the firm’s long-term growth and revenue potential in a rapidly evolving gaming market.

Details: Tencent’s gaming revenue totaled RMB 48.1 billion ($6.66 billion) in the first three months of 2024, marking a 17.6% increase quarter-on-quarter and a 0.41% decrease year-on-year. A yearly revenue drop but a quarterly rise may signal seasonal trends and indicate the company’s recent improvement in performance despite broader market challenges, including intensified industry competition, economic instability, and declining consumer demand.

  • “During the first quarter of 2024, several of our leading games in China and internationally started to benefit from team reorganizations we put in place,” Tencent CEO Ma Huateng said in the financial report, “resulting in an increase in games’ gross receipts and creating a foundation for our games revenue to resume growth in future quarters.”
  • In the first quarter, Honor of Kings and Peacekeeper Elite, two of Tencent’s flagship games, experienced a year-on-year decline in revenue. Tencent blamed this on a high base from the Chinese New Year period last year for the former, and weaker commercial content in the second half of 2023 for the latter. However, both games saw a year-on-year revenue increase in March.
  • During the quarter, several domestic games achieved their highest-ever gross totals, with titles such as Fight of the Golden Spatula, CrossFire Mobile, and Arena Breakout leading the way, according to the company. Recently released overseas games, including VALORANT and Lost Ark, both exhibited robust growth, the firm said.
  • Supercell, a Finnish game development company that Tencent acquired in June 2016, experienced growth in both usage and gross receipts in the overseas gaming market during the reporting period. The multiplayer online battle arena shooter game Brawl Stars’ daily active users more than doubled compared to the previous year, while gross receipts more than quadrupled year-on-year internationally for the title.

Context: In the first quarter, Tencent’s total revenue reached RMB 159.5 billion ($22.08 billion), reflecting a 6% year-on-year increase, while adjusted net profit amounted to RMB 50.27 billion ($6.96 billion), showing a notable 54% year-on-year growth.

  • In the first quarter of 2023, Tencent’s revenue from games reached RMB 48.3 billion ($6.9 billion), up 11% up year-on-year. Tencent’s domestic gaming revenue during the period rose 6% year-on-year to RMB 35.1 billion ($5 billion), while its overseas gaming revenue rose 25% to RMB 13.2 billion ($1.8 billion).
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Tencent’s Pony Ma strikes confident tone at annual meeting despite multiple challenges  https://technode.com/2024/01/30/tencents-pony-ma-strikes-confident-tone-at-annual-meeting-despite-multiple-challenges/ Tue, 30 Jan 2024 10:04:05 +0000 https://technode.com/?p=184598 The past year has seen Tencent’s TikTok-like short video service “deliver the expected results,” chairman and chief executive Pony Ma said at the tech titan’s annual staff meeting on Monday, while reaffirming his confidence in the company’s long-term development despite the sluggish general market. Why it matters: In contrast to his sharp-tongued speech a year […]]]>

The past year has seen Tencent’s TikTok-like short video service “deliver the expected results,” chairman and chief executive Pony Ma said at the tech titan’s annual staff meeting on Monday, while reaffirming his confidence in the company’s long-term development despite the sluggish general market.

Why it matters: In contrast to his sharp-tongued speech a year ago, where the emphasis was on cost-cutting, Ma’s more positive comments this year signal that he seems to think the company has overcome its challenging times.

Details: A year after Ma positioned WeChat Channels as Tencent’s major hope for the future, he said that the short video-sharing function has brought “lots of surprises” and committed to fully supporting livestreaming-based commerce in 2024. 

  • In a half-hour speech that struck a positive tone, Ma mentioned recent news of Tencent buying land in the Haidian district of Beijing at RMB 6.42 billion as a “careful and calculated decision” due to the steady growth of the firm’s businesses. 
  • Boasting 1.3 billion monthly active users, WeChat stands as the most powerful messaging app in China and comes with a flurry of social connecting features, but the app’s 12-year-old history gives Ma “great pressure,” especially as QQ, Tencent’s once-popular platform, undergoes a crucial transformation after 12 years in operation. Ma has called for WeChat, “the old tree”, to “sprout new shoots”.
  • Ma also stated that Tencent’s current holding of the title of the world’s largest game vendor feels like “relying on the credit of our [previous] successes.” This sentiment comes amidst challenges from peers releasing new titles and the company’s relatively underwhelming offerings when it comes to fresh games, according to local media outlet Jiemian.

Context: Tencent shares have suffered in the past year but have not seen as big a slump as those of its Chinese internet peers, with the firm seeing a 16% decline in the value of its Hong Kong-listed shares. The company’s largest shareholder, South Africa-headquartered Naspers, added to the downward trend by cutting its stake in Tencent to less than 25% through frequent share selling in 2023.

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First 3D otome game Love and Deepspace triggers fierce competition in China around female-centric romance gaming https://technode.com/2024/01/24/first-3d-otome-game-love-and-deepspace-triggers-fierce-competition-in-china-around-female-centric-romance-gaming/ Wed, 24 Jan 2024 10:31:54 +0000 https://technode.com/?p=184488 Papergames’s new title aims to provide players with a more realistic interactive experience through its iterative improvements in 3D character modeling.Last week’s global launch of Papergames’ Love and Deepspace, a title touted as the first otome game to feature 3D modeling, has sparked a battle over the female-focused romance games market, with China’s major gaming companies weighing in with a raft of special offers and promotional events. Otome games are typically targeted towards female players, […]]]> Papergames’s new title aims to provide players with a more realistic interactive experience through its iterative improvements in 3D character modeling.

Last week’s global launch of Papergames’ Love and Deepspace, a title touted as the first otome game to feature 3D modeling, has sparked a battle over the female-focused romance games market, with China’s major gaming companies weighing in with a raft of special offers and promotional events.

Otome games are typically targeted towards female players, with the Japanese term translating to maiden or young lady. The games often involve a female protagonist who interacts with male characters, and the gameplay focuses on developing romantic relationships with one or more of these characters.

Why it matters: Having previously found success with otome game Mr. Love: Queen’s Choice, Papergames’s new title aims to provide players with a more realistic interactive experience through its iterative improvements in 3D character modeling. The release has sparked intense competition in the sector.

Details: On January 18, the day Love and Deepspace launched, China’s major domestic gaming companies all unveiled new promotional activities within their respective otome games. Light and Night from Tencent Games, HoYoverse’s Tears of Themis, and For All Time by NetEase Games are among the genre’s most popular titles, alongside Papergames’ Mr. Love: Queen’s Choice.

  • On the day of the Love and Deepspace’s release, a trending hashtag #0118决战国乙之巅# (Battle for the Peak of Chinese Otome Games on January 18) appeared on China’s Twitter-like platform Weibo. Posts under the hashtag listed the various promotional activities and benefits of domestic otome games, as Chinese players expressed their excitement over the developments.
  • In order to compete for potential new players, NetEase’s new otome game Beyond the World, originally scheduled for a public beta release on January 26, announced on January 16 that it would bring its open testing period forward to January 18. NetEase also offered various in-game promotional events and benefits that were similar to those available in Love and Deepspace.
  • Also coinciding with the Love and Deepspace’s launch, Tencent Games held its largest celebration event for the Light and Night since its launch in 2022, showering players with free benefits. Players can even receive animated video calls from game characters as part of the new offerings. Furthermore, Light and Night announced an ancient-style gacha event, a gameplay mechanic where players spend in-game currency to obtain random rare virtual characters. 
  • Love and Deepspace had already received over 14 million pre-registrations before its official release, according to Papergames. At time of writing, the game is in the top ten iOS free-download games in the Chinese region. The game’s estimated revenue from iOS on the first day reached RMB 5.27 million ($740,000), while iOS downloads amounted to 890,000 during the same period, according to market intelligence firm DataEye.

Context: Otome games are popular in Asia due to culturally resonant narratives, attractive character designs, and targeted marketing towards female players. They align with animated gaming trends in the region, providing escapism through romantic fantasy scenarios.

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Tencent’s Honor of Kings to resume livestreaming on ByteDance’s Douyin after five-year ban: report https://technode.com/2024/01/15/tencents-honor-of-kings-to-resume-livestreaming-on-bytedances-douyin-after-five-year-ban-report/ Mon, 15 Jan 2024 09:38:12 +0000 https://technode.com/?p=184281 Tencent’s Honor of Kings is expected to start livestreaming on Douyin on Jan. 21.On Jan. 13, Tencent announced that its hit game Honor of Kings would resume livestreaming on Douyin (China’s TikTok sibling) five years after it was banned following a copyright infringement case. In 2016, Tencent sued ByteDance for livestreaming the online game on its subsidiary video platform Xigua. In 2019, a court ruling in Guangzhou stated […]]]> Tencent’s Honor of Kings is expected to start livestreaming on Douyin on Jan. 21.

On Jan. 13, Tencent announced that its hit game Honor of Kings would resume livestreaming on Douyin (China’s TikTok sibling) five years after it was banned following a copyright infringement case. In 2016, Tencent sued ByteDance for livestreaming the online game on its subsidiary video platform Xigua. In 2019, a court ruling in Guangzhou stated that ByteDance platforms were prohibited from livestreaming Honor of Kings without Tencent’s permission.

Why it matters: The return of Honor of Kings to Douyin signifies a further thawing of the relationship between Tencent and ByteDance. Tencent has been gradually lifting restrictions on ByteDance, as its competitor has begun scaling back its gaming interests in recent months.

Details: Tencent’s Honor of Kings is expected to start livestreaming on Douyin on Jan. 21, with game streamers invited to participate in the splashy return, as announced on the game’s page on China’s Twitter-like platform Weibo.

  • Tencent Games plans to conduct testing of Honor of Kings on Douyin from Jan. 14 to Jan. 17, aimed at avoiding technical issues that may arise during the first live broadcast. From Jan. 18 to Jan. 20, Honor of Kings will host various game-themed activities on Douyin, with invited gaming influencers heading livestream sessions and handing out in-game benefits.
  • A gaming industry insider said Tencent’s efforts to reconcile with Douyin stem from a noticeable slowdown in Tencent’s gaming revenue growth since 2022, according to Sina. New player growth and revenue for Honor of Kings have been weaker than in previous years, leading to immense pressure on Tencent’s gaming team, the insider said. 
  • Another of Tencent’s hit games, PUBG Mobile, has also seen a decline in users, but there are currently no other new hit games to make up for the loss, the same insider added. In December 2023, Tencent released DreamStar, a new party game with the potential to challenge its domestic rival NetEase’s Eggy Party. At this stage it remains uncertain if it will emerge as the firm’s next hit game.
  • Both parties may seek further collaboration in the future, as ByteDance has the potential to work with Tencent in areas including joint operations and distribution partnerships, according to the same Sina report. Douyin currently plays a crucial role in the gaming industry in China as a major channel for advertising and new player acquisition, and Tencent cannot afford to ignore it, the Sina report said.

Context: On Jan. 9, TikTok owner ByteDance said it was engaged in discussions with various potential buyers, including Tencent Games, for its gaming assets, according to Reuters. The two giants are discussing a deal involving major games published by ByteDance’s gaming unit Nuverse, as the TikTok owner looks to step back from the gaming industry.

  • In November 2023, ByteDance unveiled plans to scale down its Nuverse gaming unit and sell related gaming assets in a strategic shift away from the gaming industry.
  • Honor of Kings, a hit multiplayer online battle arena (MOBA) game, generated nearly $1.48 billion in 2023 for Tencent, but saw a notable decline compared to the $1.8 billion achieved in 2022, according to market intelligence AppMagic.
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Tencent to increase focus on livestreaming e-commerce as sales volume surges: report https://technode.com/2023/12/12/tencent-to-increase-focus-on-livestreaming-e-commerce-as-sales-volume-surges-report/ Tue, 12 Dec 2023 09:33:05 +0000 https://technode.com/?p=183711 Chinese tech giant Tencent is planning to expand its short video and livestreaming e-commerce team as sales surge, according to a Monday report by LatePost, which said WeChat’s in-app shopping feature has achieved a total of RMB 100 billion ($13.9 billion) gross merchandise volume this year via its TikTok-like short video service. Why it matters: […]]]>

Chinese tech giant Tencent is planning to expand its short video and livestreaming e-commerce team as sales surge, according to a Monday report by LatePost, which said WeChat’s in-app shopping feature has achieved a total of RMB 100 billion ($13.9 billion) gross merchandise volume this year via its TikTok-like short video service.

Why it matters: The figure shows Tencent has increasingly drawn in users to spend more time shopping on Video Accounts, a service that launched in beta mode in January 2020.

  • According to the company’s president Martin Lau, Tencent could gain a competitive advantage by attracting “a pretty significant high-income and affluent customer base” on WeChat, who may not typically make purchases on other short video platforms.

Details: WeChat Video Accounts, Tencent’s short video feature also known as Channels, has been seen as the “hope” of the company since founder and CEO Pony Ma highlighted it in an end-of-year meeting in 2022.

  • As a latecomer to livestreaming e-commerce, Tencent is set to further develop the basics of online shopping, including WeChat payments, LatePost reported. During the company’s latest earnings call, Lau said the livestreaming e-commerce playbook was “quite clear” despite involving many steps. Tencent wants, “to build it in a systematic way, step by step,” Lau added.
  • While Tencent’s e-commerce sales have reached an impressive RMB 100 billion, it has a long way to go before catching up with rivals Kuaishou and Douyin, as the former boasted sales of nearly RMB 800 billion worth of goods in the first three quarters this year, while TikTok’s sibling app Douyin is expected to see more than RMB 2 trillion in goods sales this year.
  • Video Accounts brought RMB 3 billion in advertising revenue in the second quarter, Tencent said, adding that the figure for the subsequent three months showed “strong growth” over the previous quarter, although exact figures were not disclosed. Kuaishou generated RMB14.35 billion in advertising revenue in the same period.
  • Ad load, which sits at less than 3% for Channels compared to rival platforms that regularly exceed 10%, serves as a growth driver that translates into more revenue, according to Tencent’s Chief Strategy Officer James Mitchell.

Context: WeChat, which started as an instant messaging service, now offers users a rich ecosystem of services via its mini-programs (in-app mini-apps) and Video Accounts. Tencent’s hope is that it can continue to offer the company more routes to profitability.

  • Lau highlighted that several hundred million users interact with over one million mini-programs on WeChat, which facilitated over RMB 1.5 trillion in gross merchandise volume (GMV) between July and September this year. 
  • In an indication of the Tencent platform’s importance, iPhone maker Apple opened an official retail store within WeChat this July.
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Tencent to sell Meta VR glasses in China next year https://technode.com/2023/11/13/tencent-to-sell-meta-vr-glasses-in-china-next-year/ Mon, 13 Nov 2023 09:19:53 +0000 https://technode.com/?p=183193 The agreement provides Meta with a fresh opportunity to tap into China's expansive consumer market.Following a year of negotiations, Tencent and Meta have made a deal for Tencent to  exclusively sell Meta’s VR (virtual reality) glasses in China from late 2024, The Wall Street Journal has reported. Why it matters: As social media platforms Facebook and Instagram are banned in China, the return of Meta to the Chinese market […]]]> The agreement provides Meta with a fresh opportunity to tap into China's expansive consumer market.

Following a year of negotiations, Tencent and Meta have made a deal for Tencent to  exclusively sell Meta’s VR (virtual reality) glasses in China from late 2024, The Wall Street Journal has reported.

Why it matters: As social media platforms Facebook and Instagram are banned in China, the return of Meta to the Chinese market is unexpected. It remains unclear if Tencent requires government approval to sell Meta’s devices due to the absence of VR-related government regulations in China.

Details: The agreement provides Meta with a fresh opportunity to tap into China’s expansive consumer market, a door that closed when access to Facebook was restricted in China in 2009.

  • The VR glasses will offer consumers more affordable lenses compared to Meta’s existing Quest 3 headset, which is currently priced at around $500 in the US, according to The Wall Street Journal. The less expensive device is scheduled for sale in various international markets in addition to China in 2024. 
  • Insiders told the WSJ that Meta will receive a larger share of hardware revenue, while Tencent will obtain a higher proportion of revenue from content and services. The Chinese version of the VR headset will offer games and apps distributed by Tencent.
  • Meta’s current lineup of VR headsets includes the 2023-released Quest 3, the 2022-unveiled Quest Pro, and the Quest 2, which went on sale in 2020. The upcoming VR device from Meta may be named Meta Quest 3 Lite, with an estimated price of $199 for the basic model, according to Chinese media outlet Cailian Press. This new product may feature a modified chip that will impact upon its performance due to its low cost.
  • In its third-quarter financial report on Oct. 25, Meta disclosed that its Reality Labs unit, which develops metaverse-related technologies, experienced an operating loss of $3.74 billion. Revenue in the virtual reality and augmented reality division dropped 26% during the reporting period, falling to $210 million from $285 million a year earlier.

Context: Global shipments of augmented reality and virtual reality headsets went through a decline for the fourth consecutive quarter in the second quarter of 2023, dropping by 44.6% year-on-year, according to data from market research firm IDC.

  • Meta emerged as the dominant player in the headset market during this period, occupying an approximately 50% market share, according to the same report from IDC. Sony and Pico (the headset division of TikTok parent ByteDance) secured second and third places, respectively.
  • On Nov. 7, in response to a decline in global demand for VR headsets, Pico reportedly initiated a significant round of job cuts, marking its most substantial overhaul since being acquired by TikTok’s owner two years ago.
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Tencent acquires Visual Arts to expand its global game market share https://technode.com/2023/07/28/tencent-acquires-visual-arts-to-expand-its-global-game-market-share/ Fri, 28 Jul 2023 09:58:34 +0000 https://technode.com/?p=180559 Visual Arts’ game Clannad was adapted into animations by Japanese studio Kyoto Animation.Chinese tech giant Tencent has acquired Japanese game developer Visual Arts (Kabushikigaisha Bijuaru Atsu), a specialist in galgame (female anime character-based games) and visual novels. The Osaka-based developer announced the news on Chinese social platform Weibo on Thursday.  Why it matters: With Tencent’s acquisition, Visual Arts has said it will be able to reach a […]]]> Visual Arts’ game Clannad was adapted into animations by Japanese studio Kyoto Animation.

Chinese tech giant Tencent has acquired Japanese game developer Visual Arts (Kabushikigaisha Bijuaru Atsu), a specialist in galgame (female anime character-based games) and visual novels. The Osaka-based developer announced the news on Chinese social platform Weibo on Thursday. 

Why it matters: With Tencent’s acquisition, Visual Arts has said it will be able to reach a wider audience and explore new growth opportunities. Tencent, meanwhile, will further its aim of becoming a global gaming powerhouse by acquiring another reputable developer after a series of such moves in recent weeks. 

Details: Visual Arts’ announcement on Thursday coincided with confirmation of the retirement of its founder Takahiro Baba, which was initially revealed last year. Baba has reportedly transferred his controlling stake to Tencent, with Genki Tenkumo announced as the new CEO. 

  • Founded in 1991, Visual Arts was at the forefront of the Japanese animation style galgame, a subgenre of dating games and visual novels focused on romance, typically marketed to heterosexual men. 
  • Visual Arts is the parent company of Key, which is known for creating acclaimed works such as Kanon, AIR, and Clannad.
  • Most Visual Arts games are characterized by a sentimental storyline. Kanon, AIR, and Clannad are all titles that were adapted into animations by Japanese studio Kyoto Animation, which has significant influence among ACG (anime, comics and games) groups.
  • Heaven Burns Red, the company’s 2022 turn-based role-playing game, once topped Japan’s iOS bestsellers list, according to Jiemian.
  • In the announcement of the Tencent deal, Takahiro Baba said the company was “in the best condition ever.” With the help of Tencent’s investment, Visual Arts hopes to create classics that spread across the world, he added.

Context: Tencent, China’s biggest gaming firm, has been expanding its international footprint in recent months, adding to its majority ownership of Riot Games with a series of major deals. 

  • On July 5, Tencent invested an unspecified amount in Lighthouse Games, which will support the UK game studio to build an as yet unnamed forthcoming title. Lighthouse Games is a recently-opened triple-A studio from Playground Games co-founder Gavin Raeburn.
  • Weeks later, on July 24, Tencent announced that it had become the majority shareholder in Techland, the Polish studio behind the popular game Dying Light. 
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Tencent Games see 25% growth in overseas gaming sector in Q1 https://technode.com/2023/05/18/tencent-games-see-25-growth-in-overseas-gaming-sector-in-q1/ Thu, 18 May 2023 10:43:54 +0000 https://technode.com/?p=178399 Tencent Games surpassed analysts’ expectations with its first-quarter financial results.Chinese tech giant Tencent reported strong growth in gaming revenues in its first quarter earnings released on Wednesday. Overseas gaming revenue was up 25% year-on-year to RMB 13.2 billion ($1.88 billion), while gaming revenue in the Chinese market rose by 6% year-on-year to RMB 35.1 billion ($5 billion).  Overall, Tencent surpassed analysts’ expectations with its […]]]> Tencent Games surpassed analysts’ expectations with its first-quarter financial results.

Chinese tech giant Tencent reported strong growth in gaming revenues in its first quarter earnings released on Wednesday. Overseas gaming revenue was up 25% year-on-year to RMB 13.2 billion ($1.88 billion), while gaming revenue in the Chinese market rose by 6% year-on-year to RMB 35.1 billion ($5 billion). 

Overall, Tencent surpassed analysts’ expectations with its first-quarter financial results. Total revenue for the company amounted to RMB 150 billion ($21.8 billion), representing an increase of 11% year-on-year. Net profit came in at RMB 33.4 billion ($4.9 billion) on a non-IFRS basis, up 27% yearly. 

Why it matters: The gradual recovery of Tencent’s gaming business was a key factor in the tech major’s upbeat performance, with the unit reversing its trend of negative growth in the last three quarters. Tencent’s release of new games such as Triple Match 3D and updates to existing hit games has helped generate healthy revenues for its overseas gaming business.

Details: In the first quarter of 2023, Tencent’s revenue from games reached RMB 48.3 billion ($6.9 billion), up 11% up year-on-year. The company’s average daily gaming revenue exceeded RMB 500 million ($71 million) in the first quarter of 2023, according to the figures.

  • Tencent’s domestic gaming revenue during the period rose 6% year-on-year to RMB 35.1 billion ($5 billion), while its overseas gaming revenue rose 25% to RMB 13.2 billion ($1.8 billion). 
  • Revenue from domestic games came mostly from established titles such as Honor of Kings, Dungeon and Fighter, CrossFire Mobile, and Arena Breakout. In the first quarter of 2023, Honor of Kings released new paid-for skins based on Shan Hai Jing (a classic compilation of mythological Chinese geography and beasts) using targeted marketing, which the firm credited with helping Honor of Kings boost its income. In January 2023, Honor of Kings earned $250 million globally from Apple’s App Store and Google Play, ranking first in the global mobile game best-selling list, according to market intelligence firm Sensor Tower. Revenue from iOS downloads in China accounted for 94.1% of this total.
  • Fight of the Golden Spatula, Tencent’s self-developed mobile auto battler spin-off of the popular Teamfight Tactics released in 2021, was another highlight for the company, increasing its gross revenue by 30% year-on-year in the first quarter and topping 10 million average daily active users in April 2023.
  • Revenue from Tencent’s international games was mainly driven by the strong performance of Valorant and PUBG Mobile. The first-person tactical hero shooter game Valorant increased monthly active users with the release of a new map and a new agent during the first quarter. Tencent’s financial report stated that the title’s gross revenue increased by 30% year-on-year in the first quarter, helped by popular Japanese- and alien-themed weaponry.
  • PUBG Mobile ensured its growth in daily active users during the first quarter with new combat features and enhanced multi-player modes. Tencent introduced a map editing tool to facilitate user-generated content, increasing the game’s user engagement and time played.
  • The report also provided an update on Tencent’s protection program for underage players. Minors accounted for 0.4% of total time played and 0.7% of total gross earnings for domestic games during the first quarter, down by 96% and 90% respectively from the same period three years ago. The Chinese government introduced a set of regulations in August 2021 ordering gaming companies to ban underage users from playing on weekdays and allow them only an hour of play time between 8 p.m. and 9 p.m. on Fridays, weekends, and public holidays.

Context: At Tencent’s annual gaming conference Spark 2023 this week, the Chinese tech giant introduced updates on 15 previously announced titles and revealed 20 new projects. The previous titles included Honor of Kings, Arena Breakout, Moonlight Blade, and SYNCED. The conference also featured more renowned imported titles, namely Valorant, Lost Ark, and Alchemy Stars. The company was keen to emphasize the “social value” of its gaming arm at the event, as the industry continues to emerge from a lengthy period of regulatory scrutiny.

  • The National Press and Publication Administration (NPPA), China’s gaming regulator, announced 86 new licenses for domestic games on April 20 this year. Currently, 347 domestic games and 27 imported games have been issued with licenses so far in China in 2023, compared to 513 game licenses for the whole of 2022. The renewed issuance of licenses is seen as  a significant sign for the recovery of China’s gaming industry.
  • In the fourth quarter of 2022, Tencent’s domestic gaming revenue was RMB 27.9 billion ($3.9 billion), a decline of 6% year-on-year. Revenue from international games reached RMB 13.9 billion ($1.9 billion) during that period, representing an increase of 5% year-on-year.
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Spark 2023: Tencent emphasizes “social value” at annual gaming conference https://technode.com/2023/05/16/spark-2023-tencent-emphasizes-social-value-at-annual-gaming-conference/ Tue, 16 May 2023 10:51:17 +0000 https://technode.com/?p=178315 Tencent Games held its annual gaming conference Spark 2023 online.Tencent Games held its annual gaming conference Spark 2023 online this week, highlighting a slew of "social value" projects.]]> Tencent Games held its annual gaming conference Spark 2023 online.

On Monday, Tencent Games held its annual gaming conference Spark 2023 online, introducing dozens of new gaming-related titles and projects. The Chinese gaming giant also highlighted a slew of “social value” projects using gaming technology, in an attempt to show that the gaming industry can have a positive impact upon society as it emerges from a lengthy period of regulatory scrutiny in China. 

Why it matters: China’s gaming industry has faced heavy regulation since the summer of 2021 but saw signs of this easing earlier this year as licenses for new games continued to return to regular levels. Tencent Games, the leading company in China’s gaming sector, is eager to prove to the regulators that the industry can provide value to society, outside of just producing popular entertainment. 

Details: Tencent introduced a series of new projects using gaming technology for “social value,” including a flight simulator, a game-driven robot-learning project, a 3D online tour of the Great Wall, and games related to clinical research. The gaming unit also announced 26 updates on its more traditional gaming titles, including new games and new updates on hit titles such as Honor of Kings.  

  • Tencent will launch a full-motion flight simulator next month. The simulator is based on a gaming engine developed by Tencent Games’ CROS (Common R&D and Operation Systems) unit and was created jointly with Nanhang Xiangyi, a subsidiary of China Southern Airlines. Tencent said during the event that the simulator aims to create a more realistic and efficient training scenario for pilots.
  • A new robot-learning project initiated by Tencent Games’ START Team and Tencent Robotics X Lab was also announced. It uses AI to generate the actions and decision-making of the robots, combining gaming and robot development. Tencent claims that the training efficiency of a single robot is improved by 20 times after CPU optimization via the project.
  • Tencent’s online tour of the Great Wall combines photo-scanning modeling, game engine, and cloud gaming technologies. The project uses gaming technology to achieve fine-detailed rendering and immersive digital imagery usually seen only in AAA games rather than cultural heritage projects. The tour is accessible through a mini-program on WeChat and has received more than 40 million views since it was launched last June. The project won one of the 2022 Global Awards for World Heritage Education Innovative Cases awarded by the United Nations Educational, Scientific and Cultural Organization. The gaming giant also unveiled a similar project featuring detailed scans of the historic Buddhist artworks at the Unesco-protected site of the Mogao grottoes near Dunhuang.
  • Another “social value” project came with the showcasing of narrative puzzle game Pavlov: Brain’it On, which looks to harness clinical research to “help players exercise various cognitive capacities, such as attention, thinking speed, memory, inductive reasoning, and spatial imagination,” according to Tencent. The title was developed by the Chinese tech giant’s Social Value Exploration Center in collaboration with NExT Studios and the Tianqiao and Chrissy Chen Institute (TCCI).
  • The firm’s Social Value Exploration Center also worked on Room 301 NO.6, which aims to help the public better understand the world of Alzheimer’s patients. The narrative game “allows users to experience, feel, and understand the lived experience of patients with Alzheimer’s,” Tencent claims.
  • In terms of new out-and-out gaming titles, Valorant and Lost Ark attracted significant attention at the event. Valorant is a first-person tactical hero shooter game developed and published by Riot Games in 2019, but which will now be available in China for the first time after Tencent announced a distribution deal. Valorant hit a new record with an estimated total of more than 20 million active players throughout April 2023, according to Tracker Network. The China version will start beta testing in June.
  • Lost Ark is a 2019 MMO (massively multiplayer online) action role-playing game co-developed by Tripod Studio and Smilegate. Lost Ark will be launched for the Chinese market this summer, with unlimited pre-release reservations now open. In February, Lost Ark recorded more than 1.3 million concurrent players on Steam, according to Studio Loot. With this number, it overtook CS:GO to claim second place in the all-time concurrent peak charts, behind leader PUBG.

Context: The National Press and Publication Administration (NPPA), China’s gaming regulator, announced 86 new licenses for domestic games in April, the latest sign that the licensing freeze that spanned August 2021 to April 2022 has now thawed. But despite a return to relative normalcy, many gaming companies are still feeling the pressure of a tighter approval environment. 

  • Facing heavy regulation and stagnant growth at home, Tencent Games has been accelerating its expansion in overseas markets in recent months. In March, it brought its highest-grossing mobile game in China, Honor of Kings, to Brazil, where it quickly became the most downloaded mobile game in the country.
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China sees tourism and consumption rebound to 2019 levels in May vacation week https://technode.com/2023/05/05/china-sees-tourism-and-consumption-rebound-to-2019-levels-in-may-vacation-week/ Fri, 05 May 2023 10:58:37 +0000 https://technode.com/?p=178041 China saw tourism and consumer spending surpass pre-pandemic levels during the recent five-day Labor Day holiday.]]>

China’s service sector has made a promising start to its recovery from its Covid-induced doldrums as the country saw tourism and spending surpass pre-pandemic levels during the five-day Labor Day holiday that ended Wednesday.

Why it matters: About 274 million domestic trips were made during the holiday, the second longest holiday since Covid restrictions were lifted last December, China’s Ministry of Culture and Tourism announced on Wednesday. Figures recorded over the period signal the country is seeing a resurgence in offline services and long-haul travel.

Details: Chinese domestic travel revenue surged to RMB 148.1 billion ($20.3 billion) during the May holiday, but while this marked a 128.9% year-on-year increase, per capita spending has only recovered to 90% of 2019 levels, government data showed.

  • China’s trains took around 120 million passengers around the country between April 27 and May 3, according to data released by China State Railway Group.
  • First-tier cities including Beijing, Shanghai, and Hangzhou were the most popular destinations this holiday, while third- and fourth-tier cities also experienced an unusual influx of tourists. 
  • For example, Zibo – a city in eastern China’s Shandong province famous for its affordable local barbecue – saw its hotel reservations up more than 20 times compared to the 2019 level, data from travel service provider Qunar showed, as cited by media outlet NBD. Hotel reservations in third- and fourth-tier cities in general increased by more than 150% compared to the same period in 2019. 
  • Asian countries and regions were the main destinations for Chinese outbound tourists during the holiday. Reports from Tencent’s WeChat-affiliated payment platform Weixin Pay sent to TechNode showed Hong Kong, Macau, and Japan as having the largest increases in offline payments compared to 2019. Japan saw the highest increase in average daily transactions through Weixin Pay in-store, by 141%. In Hong Kong SAR and Macao SAR, the average daily spending amount with Weixin Pay in-store registered the biggest growth (of 137%), while the number of transactions increased by 118%.
  • Alipay, China’s largest digital payment platform, also reported a surge in spending by Chinese consumers using the platform for travel-related purchases during the first three days of the holiday. Overall spending increased by 70% compared to the same period in 2019, Alipay said.

Context: The recent holiday was China’s first in three years in which large scale travel was unimpeded by the Covid pandemic or restrictions imposed to prevent the virus’ spread. The lengthy pandemic severely hampered the country’s spending and dampened travel enthusiasm nationwide.

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Chinese tech giants look to offer lower cost AI products https://technode.com/2023/04/27/chinese-tech-giants-look-to-offer-lower-cost-ai-products/ Thu, 27 Apr 2023 10:00:07 +0000 https://technode.com/?p=177949 Chinese search giant Baidu said on Tuesday that ERNIE Bot, its competitor to ChatGPT, has achieved a 10-fold improvement in inference efficiency just one month after its release, while reducing the cost of large language model (LLM) inference to one-tenth of its original level. Inference, which refers to the process of running LLMs, mostly takes […]]]>

Chinese search giant Baidu said on Tuesday that ERNIE Bot, its competitor to ChatGPT, has achieved a 10-fold improvement in inference efficiency just one month after its release, while reducing the cost of large language model (LLM) inference to one-tenth of its original level. Inference, which refers to the process of running LLMs, mostly takes place on graphics processors or GPUs.

Why it matters: Baidu isn’t alone in looking to offer lower-cost AI products. Other tech majors in China such as Tencent and Alibaba have announced recently that they are introducing lower-priced AI products due to efficiency gains in the field.

Details: This development enables more small and medium companies to access large model technologies at reduced prices through tech firms’ cloud services. Meanwhile, the efficiency gains allow the tech giants to grab cloud market share at a low cost.

  • Baidu plans to “significantly lower” the threshold for enterprises deploying large models through three services, the company said in a Wednesday statement sent to TechNode. These services include using the inference capability of ERNIE Bot directly, training industry-specific large models via high-quality and accurate business data, or unveiling models in Baidu’s cloud service for more stable and efficient operation.
  • E-commerce giant Alibaba is also looking to boost revenue from its newly unveiled model Tongyi Qianwen, with the firm announcing on Wednesday that it will launch an AI co-development program for customers covering the transportation, petrochemical, and telecommunications industries.
  • On the same day, Alibaba’s cloud unit also announced its largest price cut amid the expansion of China’s cloud computing market. The prices of its core products are set to be reduced by 15% to 50%.
  • Tencent, another tech heavyweight in the country, has rolled out a digital human-production platform that it says can reduce production costs from millions to thousands of yuan within 24 hours.

Context: Since OpenAI’s ChatGPT gained worldwide popularity, numerous Chinese tech companies have declared an intention to enter the field of generative AI based on large models. However, training such models can be pretty expensive. According to a report by state-owned financial services company Guosheng Securities, training GPT-3 costs about $1.4 million per session, while over $2 million is needed when training larger LLMs.

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ByteDance allows Tencent to place game ads on its platforms, easing long-standing animosity https://technode.com/2023/04/12/bytedance-allows-tencent-to-place-game-ads-on-its-platforms-easing-long-standing-animosity/ Wed, 12 Apr 2023 10:14:23 +0000 https://technode.com/?p=177570 ByteDance and Tencent have competed fiercely over the years.China’s largest gaming firm Tencent can finally advertise on ByteDance apps, in a sign the relationship between the two firms is thawing.]]> ByteDance and Tencent have competed fiercely over the years.

China’s largest gaming firm Tencent can finally advertise on ByteDance apps, according to online gaming analytics platform DataEye, a new milestone in the two companies’ relationship. ByteDance and Tencent have competed fiercely over the years, barring each other from cross-promotion and regularly engaging in legal wrangles. As a result, Tencent games have had limited exposure on ByteDance platforms, while ByteDance’s apps have had little publicity on Tencent platforms. 

The latest advertising data shows that Tencent’s war game Return to the Empire and multiplayer role-playing game Naruto have been advertised on Bytedance’s Douyin (China’s TikTok twin), news app Toutiao, and Xigua Video in the past seven days. 

Why it matters: The relationship between Tencent and ByteDance has long been tense due to their rivalry in content, video, and gaming. Recent developments show the two companies are moving toward a reconciliation after years of bitter competition. 

  • On Feb. 7, Douyin and Tencent Video announced an unexpected cooperation, in which the two parties will jointly explore the promotion of videos and the secondary creation of short videos. Tencent has issued a long-term video copyright authorization to ByteDance and clarified secondary video creation rules. On Tuesday, Tencent was able to register the official account of Tencent Video on Douyin. The partnership deal between the two companies has even become a hot topic on microblogging platform Weibo
  • Such reconciliation was unthinkable a few years ago. In the second half of 2021 alone, Tencent sued Douyin 168 times for video rights infringements, with compensation reaching almost RMB 3 billion (or $430 million). 

Details: Tencent’s game Return to the Empire has started to place advertisements on ByteDance’s Toutiao and Xigua Video in recent days. The game had previously been advertised mostly within Tencent’s platform, according to DataEye statistics. In addition, ByteDance’s Douyin accounted for about 15% of the gaming ads distribution for another Tencent game Naruto.

  • The reconciliation will potentially benefit both sides. Traffic from ByteDance platforms may head in Tencent games’ direction. At the same time, Tencent’s ubiquitous app WeChat could open up to ByteDance and introduce new users to ByteDance apps.
  • The promotion of bestselling Tencent games (like Honor of Kings) in Douyin may enrich ByteDance content.
  • The move will have repercussions in livestream gaming too. In the future, ByteDance-based games may also enter the WeChat network and WeChat video channel.

Context: Sharing a focus on content and entertainment, Tencent and ByteDance were the top-grossing publishers in global mobile app stores in the first half of 2022. Tencent was the top-grossing publisher in the game and non-game categories, earning about $3.3 billion in the first half of 2022. The figure is almost 153% higher than ByteDance, which came second with $1.3 billion in revenue. Their disputes have been long-lasting: 

  • In January 2023, Tencent super app WeChat temporarily blocked users from accessing links to ByteDance-owned short video app Douyin. 
  • In June 2021, ByteDance criticized Tencent’s practice of blocking links to its products on WeChat and QQ in an online post, attaching a 59-page PDF file chronicling incidents of blocking in the past three years. 
  • In May 2019, Tencent filed two lawsuits against ByteDance, requesting the owner of Douyin stop streaming Tencent’s hit titles CrossFire and Honour of Kings.
  • In June 2019, Tencent filed six new lawsuits against ByteDance, demanding the company delete all Honour of Kings gameplay videos from the accounts of six specified users on Toutiao and Douyin. It demanded  ByteDance pay RMB 10.8 million (around $1.56 million) in damages.
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Five Chinese social platforms for brands to win over in 2023 https://technode.com/2023/04/10/five-chinese-social-platforms-for-brands-to-win-over-in-2023/ Mon, 10 Apr 2023 03:51:41 +0000 https://technode.com/?p=177296 Five Chinese social media platformIn 2022, the marketing goals of many brands focused on ensuring a more predictable growth. But to succeed in China’s changing digital landscape in 2023, investing in an overarching marketing strategy across all digital media and e-commerce platforms will not work. Instead, brands should focus on a few essential platforms and utilize new features on […]]]> Five Chinese social media platform

In 2022, the marketing goals of many brands focused on ensuring a more predictable growth. But to succeed in China’s changing digital landscape in 2023, investing in an overarching marketing strategy across all digital media and e-commerce platforms will not work. Instead, brands should focus on a few essential platforms and utilize new features on Chinese social media platforms. Marketers should “invest small and win big” for potential growth in uncertain times. 

Here are some highlights from the top social media platforms in China that may lead brands to the next stage this year from a recently released 650-page long 2023 China Mega Report by ChoZan.

Top 3 social media platforms with exciting new features to utilize in 2023

1. WeChat

WeChat search and other functions

WeChat’s ecosystem offers common functions like chat and payments, but its video section Channels and search engines can provide new ways for brands to enhance their digital journey. WeChat Channels usage surpassed Moments in 2022, while monthly active users of WeChat search reached 800 million with a 54% yearly increase in search volume. Brands can connect with consumers across digital touchpoints using WeChat’s function, building branding assets. A search for “red packets for CNY” can lead to various advertising and brand-owned channel sections. Jewelry brand CHOW TAI SENG has secured a single sales campaign hitting 5 million yuan revenue leveraging search function and live streaming. Brands must target secure events (like the Chinese New Year, Spring Festival, etc.) with large followings and utilize exciting WeChat tactics to form smoother digital journeys.

2. RED (Xiaohongshu)

Actress Dong Jie’s livestream on RED.

RED (Xiaohongshu) is known for its authentic user-generated content, making it a great platform for word-of-mouth marketing. In 2023, RED updated its platform with a “video” section to create a more diverse community with more video content. The platform downplays sales and instead prioritizes creating a comfortable social atmosphere, making it unique compared to other sales-focused platforms.

Recently, Chinese actress Dong Jie’s livestream on RED delivered a sense of peaceful and soft-selling approach that differs from livestreams on other platforms. She has inspired many audiences to step back from the hustle and bustle of their life and slow down. According to RED official data, the viewers of her live streaming on Feb 24 exceeded 2.2 million and the cumulative GMV exceeded 30 million

By partnering with quality livestreamers and continuously delivering a unique brand vibe through stylish images and text, brands can further accumulate their digital assets and achieve long-tail effects. This kind of more immersive product seeding may turn more random customers into the brand’s loyal fans. 

Douyin

Comparison between Taobao (left) and Douyin Shop (right)

Douyin upgraded its “interest e-commerce” to “full-field interest e-commerce” in 2022, making refined management, creative livestream content, and beneficial partnerships with Douyin Shop vital in 2023. The platform’s traffic dividends are diminishing, with fewer users paying attention to random content. Consumers want unique, exciting, and convenient shopping experiences across various categories, taking the initiative to locate goods. In a fiercely competitive environment, brands must deliver high-quality livestream experiences to stand out.

East Buy’s outdoor live streaming on Douyin

A good example would be East Buy’s recent live streaming in the Greater Bay Area, which generated total sales of over 100 million yuan and more than 1.5 million overall transaction order volume. The brand was created by China’s education giant New Oriental and its success was due to its unique understanding of Chinese cultural experiences and audience’s emotional connections, offering a wide range of products including agricultural, food, and personal care.

Brands should continually explore creative ways to livestream on Douyin to impress customers. Leveraging Chinese cultural assets and aligning them with the brand can increase user stickiness and loyalty. Brands should also consider forming a closed loop by partnering with Douyin Shop.

Two niche Chinese social media platforms

Aside from the top three Chinese social media platforms, there are also a few niche platforms that brands can use in 2023.

Zhihu

For Zhihu, its approach prioritizes quality over quantity of content and is suitable for promoting high-cost goods like real estate, cars, education, and medical beauty that require informative and more in-depth content to guide consumers’ decision-making. Also, establishing a good content IP can help reach the target audience more precisely.  

Dewu

Dewu, a popular social media and e-commerce platform, began as a sneaker platform and evolved into an extensive marketplace. It attracted 7,000 brands, including major names like Michael Kors, Coach, and Adidas, who opened their stores on the app. Brands can utilize its various promotional tools like flash sales, group buying and coupons to attract consumer attention. 

Best Practices for Brands to Win in 2023 on Chinese Social Media Platforms

  1. The emergence of WeChat Channels and search engine capabilities presents an unprecedented opportunity for brands to craft a more comprehensive and immersive digital journey for their customers. Brands should use these features for a more integrated customer experience, creating deeper connections with their audience.
  1. The updated “video” section on RED offers brands a chance to create content that fosters community and emotional connection with customers, resulting in stronger brand loyalty and advocacy. Partnering with quality livestreamers and delivering unique brand vibes can create an immersive customer experience, turning customers into loyal fans.
  1. Douyin’s upgrade to “full-field interest e-commerce” in 2022 highlights the importance of creative live-streaming content and beneficial partnerships. To stand out, brands must deliver high-quality live-streaming experiences that foster emotional connections with customers.
  1. Craft compelling content that delivers consumer-centric information to drive engagement instead of being brand-centric. Collecting market data and analyzing consumer trends can aid in creating relevant content. Collaborating with KOLs/KOCs on platforms like RED and Douyin adds credibility via word of mouth and expands reach.

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Tencent takes on CapCut with launch of AI editing tool for short videos https://technode.com/2023/03/31/tencent-to-compete-with-capcut-with-launch-of-ai-editing-tool-for-short-videos/ Fri, 31 Mar 2023 10:46:19 +0000 https://technode.com/?p=177250 Chinese tech giant Tencent has launched an AI-powered short video editing tool called Zenvideo.]]>

Chinese tech giant Tencent has launched an AI-powered video editing tool called Zenvideo, integrating a variety of features for short-form video creators, such as text-to-video generation and digital narration.  

Why it matters: With its growing emphasis on short video, Tencent is looking to further challenge current market leaders in the sector such as Kuaishou and ByteDance’s TikTok sibling Douyin. Tencent’s new offering comes with similar capabilities to ByteDance’s CapCut, which recently surpassed 200 million monthly active users in the US.

Details: Zenvideo is available to use both through web browsers and WeChat’s mini-program, but is more powerful as a web app. The version within Tencent’s superapp has comparatively limited AI features, only supporting AI painting and digital narration. 

  • The video editing tool allows users to create short-form videos, with a range of editing options such as filters, visual effects, and digital avatars.
  • Unlike ByteDance’s video editing toolCapCut (Jianyin in the Chinese market), Tencent’s new tool can be operated on the web without the need to download an app. Furthermore, users can import Tencent licensed video and audio clips and use them as long as the final work is published on Tencent’s open content platforms. For example, users are able to use music from Tencent’s streaming platforms and take clips from popular Tencent Video TV shows such as The Three-Body Problem and Red Sorghum and edit them for free within Zenvideo. 
  • According to a notice within the tool, Tencent plans to share revenue with video creators as an incentive to attract more content creators.

Context: This week, Tencent’s super app WeChat also announced several changes to its ecosystem, especially for its short video section WeChat Channels. 

  • WeChat Channels has an average daily user time of about 40 minutes, which is less than one-third of the two leading short video platforms Douyin and Kuaishou. The latter reached a new high of 134 minutes in the fourth quarter of last year, its latest financial results showed.
  • Regarded as “the hope of the whole company” by Tencent CEO Pony Ma, WeChat Channels is planning to launch a paid subscription service and share revenue with creators of short videos. This move is likely to heat up the competition among similar platforms.
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WeChat to share revenue with short video creators and launch paid subscription service https://technode.com/2023/03/29/wechat-to-share-revenue-with-short-video-creators-and-launch-paid-subscription-service/ Wed, 29 Mar 2023 10:18:48 +0000 https://technode.com/?p=177178 WeChat Tencent short video channelsTencent’s super app WeChat plans to share revenue with short video creators and launch a paid subscription service on its short video product WeChat Channels, the Shenzhen-based company announced on Tuesday night at a public event. Tencent also announced the launch of a new Quora-like question section in WeChat.  Why it matters: Tencent is expanding […]]]> WeChat Tencent short video channels

Tencent’s super app WeChat plans to share revenue with short video creators and launch a paid subscription service on its short video product WeChat Channels, the Shenzhen-based company announced on Tuesday night at a public event. Tencent also announced the launch of a new Quora-like question section in WeChat. 

Why it matters: Tencent is expanding its monetization efforts with regard to WeChat’s short video section, after seeing rapid growth in the channel but also facing direct competition from rivals Douyin and Kuaishou. This strategy aligns with CEO Pony Ma’s speech late last year in which he hailed short videos as “the hope of the company.”

Details: Zhang Xiaochao, leader of the WeChat Channel unit, spoke first at the event and shared that in the three years since its launch, the short video section of the super app has seen creators grow two times more active, while creators with more than 10,000 fans grew more than four times in 2022. Leaders from other WeChat units — WeChat Pay, WeChat mini-programs, office automation-focused WeCom, and WeChat search — also spoke at the event. 

  • In 2022, the value of goods sold through livestreams on WeChat surged by 800% and creators who earned income through videos increased nearly three times, Zhang said.  
  • Increasing earnings for content creators is a priority for WeChat Channel’s next phase of development. Zhang said WeChat will soon launch a paid subscription feature, which will allow creators to set up a paid content section where users can pay a monthly subscription fee. This will help creators quickly set up their own commercialization subscription system, Zhang added. 
  • Additionally, creators will have the option to access Tencent’s advertising system, which can display content-related ads in the comment section. This incentive is part of Tencent’s aim to attract more influencers.
  • WeChat is also planning to roll out a new question function called Wenyiwen (meaning “ask a question” in Chinese), similar to a Quora-style Q&A platform. The feature will aggregate high-quality answers to common questions. Tencent added that more than 800 million monthly active users utilize its search feature, which saw a 54% year-on-year growth in search volume in 2022.

Context: With just over 1.3 billion monthly active users, all-in-one messaging app WeChat primarily monetizes via livestreams, e-commerce, and advertising on its short video section Channels. 

  • Total time users spent on WeChat Channels exceeded the time they spent on WeChat Moments (a Facebook-like timeline function) in the quarter ending Dec. 31, Tencent’s latest filing showed.
  • Tencent conducted its first test of paid-to-watch livestreaming in January 2022, with users required to pay approximately RMB 10 ($1.45) to access a live feed of an NBA game. However, compared to rivals Kuaishou and Douyin, which have already furthered their attempts at paid content, Tencent is still lagging behind. 
  • Kuaishou, for instance, has a separate “paid content” section on its app and recorded 59.6 million paid subscribers in the third quarter of 2022. Meanwhile, ByteDance-owned Douyin has operated a paid business model for watching short dramas since November 2021.
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Tencent’s hit mobile game Honor of Kings finds immediate success in Brazil https://technode.com/2023/03/15/tencents-hit-mobile-game-honor-of-kings-finds-immediate-success-in-brazil/ Wed, 15 Mar 2023 10:32:24 +0000 https://technode.com/?p=176757 Tencent’s hit game Honor of Kings is now available in Brazil.The highest-grossing mobile game in China, Tencent's Honor of Kings, has made its first foray into the global market with a launch in Brazil.]]> Tencent’s hit game Honor of Kings is now available in Brazil.

On March 8, the highest-grossing mobile game in China, Honor of Kings (HoK), launched in Brazil, marking the Tencent TiMi Studio Group game’s first foray into the global market. The number of pre-registered HoK players in Brazil before the MOBA (multiplayer online battle arena) title’s launch exceeded 2 million, quickly making it the most downloaded free mobile game in the country, according to a report from Chinese financial media outlet Baijing.

Why it matters: The Brazilian launch is a key part of Tencent’s global expansion as the Chinese gaming giant looks to overseas markets amid continued uncertainty at home due to heavy regulation and sluggish consumer spending. The team behind Honor of Kings hopes its experience in Brazil will lay a solid foundation for its future launch in other regions, such as Mexico, Egypt and Turkey, according to Tencent’s overseas game distributor Level Infinite.

  • Tencent is increasingly relying on the overseas gaming market for growth. In its 2022 third-quarter financial report, Tencent’s global market revenue reached RMB 11.7 billion, more than one-third of its domestic game revenue RMB 31.2 billion.

Details: HoK released a series of high-quality cinematic trailers on YouTube ahead of its Brazilian launch. The pre-registration trailer Hey Brazil received 2.3 million views on YouTube in its first month.

  • Tencent has set up dedicated servers in Brazil for a smoother gaming experience in the country. The firm also employed well-known Brazilian voice actors for the characters in the Brazilian version of Honor of Kings, alongside localization of in-game text, user interfaces, and character designs.
  • HoK was released in Brazil on the iOS App Store, Google Play Store for Android, and Samsung Store, with the title offering 5v5 Matchmaking, 5v5 Quick Mode, 5v5 Ranked Match, 1v1 Solo Mode, and a newly created Casual Mode called the Infinite Brawl.
  • Level Infinite first announced on Twitter last June that HoK would be launched globally by the end of 2022. However, this was later postponed until this year, with the company partly blaming the Covid-19 pandemic. 

Context: In February 2023, Tencent’s Honor of Kings remained the highest-grossing game app in China, earning about $113 million in monthly revenue. In 2022, Honor of Kings generated over $2.2 billion in revenue, making it one of the top-grossing mobile games of all time.

  • At an event celebrating Honor of Kings’ seventh anniversary held in November 2022, Tencent provided new details on its plans to build a “universe” around the hit game, teasing a range of spin-off titles including chess and Street Fighter-style battle games.
  • According to Chinese media outlet Sina, Brazil is the largest gaming market in Latin America, generating $1.84 billion in revenue in 2022. Among the gamer population in Brazil, the proportion of young players aged between 18 and 24 is relatively high, accounting for more than 20%, which benefits MOBA games that need a high level of DAUs (daily active users) and appeal to this demographic.
  • In recent years, Chinese gaming companies have increasingly looked to overseas markets for growth. In the top 100 list of highest-grossing mobile games in the global market, Chinese game publishers account for 40% of the US market, 43.1% of the Japanese market, and 49.1% of the Korean market, according to Chinese data research firm CNG’s Global Mobile Game Market 2022 report.
  • Chinese gaming giant Tencent doubled its stake in AAA game title developer and publisher Ubisoft to around 10% in 2022, a move it followed by taking a 20% stake in Korean studio Shift Up.

READ MORE: Chinese gaming companies go overseas as home growth slows

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Pinduoduo short video service gains attention as cross-sector competition heats up: report https://technode.com/2023/03/02/pinduoduo-short-video-service-gains-attention-as-cross-sector-competition-heats-up-report/ Thu, 02 Mar 2023 10:31:39 +0000 https://technode.com/?p=176477 PinduoduoDuoduo Video, a vertical short video offering from Chinese e-commerce company Pinduoduo has reportedly recorded comparable watch time statistics to Tencent’s WeChat Channels, sparking a sudden uptick in attention from Chinese tech media. Local media outlet 36Kr said in a Wednesday report that the video section on Pinduoduo’s shopping app is seeing users spending about […]]]> Pinduoduo

Duoduo Video, a vertical short video offering from Chinese e-commerce company Pinduoduo has reportedly recorded comparable watch time statistics to Tencent’s WeChat Channels, sparking a sudden uptick in attention from Chinese tech media. Local media outlet 36Kr said in a Wednesday report that the video section on Pinduoduo’s shopping app is seeing users spending about 30 minutes a day watching, a number that puts it roughly on a par with tech giant Tencent’s similar platform. 

Screenshots of Pinduoduo’s short videos. Credit: Pinduoduo

Why it matters: Pinduoduo’s use of short vertical videos is another example of Chinese online retailers’ increasing competition with content platforms such as Kuaishou and ByteDance’s Douyin, as the latter two ramp up in-app shopping functions. Alibaba’s Taobao shopping app also has an embedded content section called Guangguang, using a combination of photos, articles, and videos to attract more users. 

Details: Pinduoduo added the short video section to its app in February 2022, according to a report from Chinese media outlet Jiemian. Pinduoduo incentivizes users to watch more videos by giving out cash rewards, which users can withdraw directly to other digital wallets.

  • In a recent test, TechNode found Pinduoduo gives out significant cash rewards to newer users. Our reporter, a new user of the section, earned RMB 10 (about $1.5) after watching less than one minute of short videos. But the app only allowed the user to withdraw a small fraction of the earned reward (up to RMB 0.6) and encouraged them to log on more frequently to increase the withdrawal amount. 
  • Duoduo Video is now led by a person who worked for Douyin before joining Pinduoduo in around 2021, the 36Kr report said. Pinduoduo is committed to investing in the business, not expecting commercial results in the short term, the report said, citing a source close to Pinduoduo.

Context: As China enters a relatively slower growth period, competition among the country’s top tech companies is heating up, with more cross-sector rivalry. For example, ByteDance’s Douyin, the equivalent of TikTok in China, has recently increased its investment in offering on-demand services, a core business offering of the life services giant Meituan. 

  • Known for offering generous discounts and ultra-low prices, Pinduoduo saw great growth last year, with revenue up 65.1% year-on-year to RMB 35.5 million in the third quarter of 2022. But the company is facing more challenges from established online retailers such as JD and Alibaba. JD is set to launch a subsidy program worth billions of RMB and applicable to almost all items sold on its platform. Pinduoduo launched a subsidy program in 2019. 
  • Taobao Deals, Taobao’s budget shopping platform, is set to form 50 offline service spots in industrial cities across China to help boost supply of quality products in nearly 900 categories, local media outlet 21Jingji reported on Feb. 27.
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Tencent overhauls metaverse-related business, refutes reports XR unit being disbanded https://technode.com/2023/02/17/tencent-overhauls-metaverse-related-business-refutes-reports-xr-unit-being-disbanded/ Fri, 17 Feb 2023 10:28:39 +0000 https://technode.com/?p=176102 TencentOn Thursday, Chinese tech giant Tencent dismissed reports claiming that it was disbanding parts of its XR team, with the Shenzhen-based company saying that it is set to change the hardware development path of its XR business by making some personnel adjustments. Why it matters: Tencent is the latest tech company to overhaul its metaverse-related […]]]> Tencent

On Thursday, Chinese tech giant Tencent dismissed reports claiming that it was disbanding parts of its XR team, with the Shenzhen-based company saying that it is set to change the hardware development path of its XR business by making some personnel adjustments.

Why it matters: Tencent is the latest tech company to overhaul its metaverse-related activity, a move that comes less than a year after the company established its XR unit and follows its failed attempts to acquire AR hardware maker PICO and gaming phone maker Black Shark. XR hardware usually requires large amounts of capital over a long period of time, but as Tencent continues to cut costs and focus mainly on software, the company has been more cautious with its investments.

Details: Local media outlet 36Kr first reported on Thursday that Tencent was disbanding part of its XR team, which was established in June 2022. The report said that employees in the unit would be given two months to find new opportunities inside or outside of the company. However, Tencent later dismissed the report, saying it was simply making personnel adjustments within the unit.

  • As of January 2023, there were still about 300 employees working on Tencent’s XR business, including tasks related to basic platform, content, Vision Labs, media technology, art and design, business decision, and spatial audio technology, according to 36Kr.
  • Shen Li, previously the head of Tencent’s XR project, left the company in November 2022, with part of Tencent’s XR business suspended in January, 36Kr reported. 
  • Shen, previously head of Tencent game studio NExT Studios, was one of the few people in the company’s XR unit with experience in VR hardware development, due to his work at French video game developer Ubisoft and at Epic Games before joining Tencent in 2013.
  • Sources told 36Kr that Tencent’s XR project has few employees with hardware backgrounds and that the tech giant is hesitant about developing its hardware business.
  • In early 2022, it was reported that Tencent intended to acquire gaming phone maker Black Shark, but the plan was abandoned a few months later, seemingly after the deal failed to get approval from the authorities.

Context: The global metaverse frenzy, kickstarted in 2021, caused Chinese tech firms to race to become front-line players in the sector, but lower-than-expected sales and user metrics are making them reconsider and adjust their investments.

  • Tencent’s founder Pony Ma warned all employees at the end of 2022 that any business unit within the company could be cut if it isn’t self-sustaining.
  • Pico, a Chinese VR headset maker acquired by ByteDance in 2021 and reportedly a one-time Tencent target, has also cut hundreds of jobs, with some teams reduced by as much as 30%, South China Morning Post reported on Thursday, citing two unnamed sources.
  • ByteDance rolled out new VR headsets Pico 4 and 4 Pro last September, with Pico founder and president Henry Zhou saying he expected to eventually sell more than 1 million headsets. While the TikTok owner is yet to reveal sales or shipment figures, International Data Corporation (IDC) shows Pico’s market share reached about 15% in the third quarter of 2022; Meta’s market share fell to about 75% from 90% a year ago according to IDC.
  • Microsoft ended its industrial metaverse project recently with the company reportedly shifting its focus to prioritize short-term projects instead. Redundancies at its metaverse team were part of the firm’s broader layoff of 10,000 employees announced in January, The Information reported on Feb. 9.
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China approves 87 domestic gaming titles in February as licensing freeze continues to thaw https://technode.com/2023/02/13/china-approves-87-domestic-gaming-titles-in-february-as-licensing-freeze-continues-to-thaw/ Mon, 13 Feb 2023 10:22:10 +0000 https://technode.com/?p=175971 Chinese gameOn Feb. 10, China’s National Press and Publication Administration (NPPA) released its approval list of domestic online games for February 2023 on its official website, with titles by Tencent, ByteDance, and NetEase among those given the green light. Why it matters: The new list is the ninth batch of games approved in China since the […]]]> Chinese game

On Feb. 10, China’s National Press and Publication Administration (NPPA) released its approval list of domestic online games for February 2023 on its official website, with titles by Tencent, ByteDance, and NetEase among those given the green light.

Why it matters: The new list is the ninth batch of games approved in China since the NPPA resumed its issuing of licenses in April 2022 following an eight month pause. As with January, the number of new licenses this month exceeded 80, higher than any month in 2022 and a sign that China’s gaming regulators may be returning to a more consistent approach to approvals after months of uncertainty. 

Details: Some 87 new domestic games have been granted licenses by the NPPA, including 79 mobile games, seven PC titles, and one game for Nintendo Switch. 

  • Tencent’s high-profile new game King Chess, a strategy battle mobile game that is part of the company’s attempts to build an Honor of Kings “universe,” was among those gaining approval. The official WeChat account for the game claimed on Feb. 10 that it is still in development and will undergo beta testing in the near future. 
  • NetEase, another Chinese gaming giant that has struggled for new title approvals in the past 18 months, saw the mobile version of its massively multiplayer online role-playing game Fantasy Westward Journey make the list of February approvals.
  • ByteDance has three new titles on the list: The Leader of the Battle from its publisher Ohayoo; Matrix: Out of Control by wholly-owned subsidiary Nuverse; and Hyper Instant Connection by its newly acquired company C4Games (all titles our translations). 

Context: China’s gaming industry has been sluggish over the past year due to tightening regulations on the industry and strict limits on young gamers.

  • The total revenue of the video games market in China slumped 10.33% to RMB 265.9 billion in 2022, while game users declined slightly, down 0.33% year-on-year to 664 million, according to a report by the country’s semi-official games industry association.
  • In August 2021, Chinese authorities restricted the weekly gaming hours for minors under the age of 18 to one hour a day on Fridays, weekends, and public holidays.
  • China’s eight-month gaming license freeze was lifted in April 2022, but new approvals remained limited throughout the year. Just 513 game licenses, including 468 domestic games and 45 imported games, were issued over the course of 2022, 38% fewer than in 2021 and only a third of those approved in 2020, according to Caixin’s calculations. Tencent, one of the biggest gaming companies in the world, didn’t receive its first major approval of the year until November.
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Lunar New Year special | 10 most-read stories on China tech in 2022 https://technode.com/2023/01/23/lunar-new-year-special-10-most-read-stories-on-china-tech-in-2022/ Mon, 23 Jan 2023 00:30:00 +0000 https://technode.com/?p=175473 China techIn 2022, TechNode readers gravitate toward several topics: consumer tech, Douyin, Shein, US chip sanctions, and more. ]]> China tech

Editor’s note: China is on holiday for the Lunar New Year, or Spring Festival, from Jan. 21 to Jan. 27. For the week, TechNode has prepared three yearly summary reports. They include a list of the most-read articles, an in-depth feature on the rising Chinese EV sector, and an analysis of the growth of China’s overseas shopping apps. 

In 2022, many Chinese tech companies struggled to keep growing amid slowing demand, drastic Covid control policy changes, and heightened geopolitical tensions. 

TechNode looked back on articles published in this tumultuous time and saw readers gravitate toward several topics: new Chinese consumer tech products, the rise of Douyin and Shein in e-commerce, the US’s chip sanctions on the entire Chinese semiconductor sector, and key moves from China’s tech giants. 

Below are the 10 articles read the most by TechNode readers in 2022: 

1- A guide teaching programmers “to live longer” goes viral on GitHub among Chinese tech workers

A Chinese-language guide on GitHub entitled “HowToLiveLonger” was trending within the Chinese tech community in late April. Despite its serious and scientific tone, the new “guide” appeared to be a pointed joke, taking aim at ongoing overwork practices in China’s tech industry and their impact on employees’ mental and physical well-being. Its popular reception in Chinese tech circles reflected the community’s mood. 

2- ByteDance acquires two new entertainment companies

Chinese tech unicorn ByteDance acquired cinema ticketing platform Yingtuobang and online comics service Yizhikan Comics to further ramp up its push into the entertainment market, Chinese media outlet Tech Planet reported in mid-January. 

With the new acquisitions, the Beijing-based TikTok developer further expanded the reach of its entertainment empire, which already consisted of short video apps, short- and long-form video platforms, news aggregation services, online novels, gaming, music streamingidol management, and virtual idols.

3- Tencent reported to be cutting 20% of its workforce

Chinese tech giant Tencent reportedly planned to lay off around 20% of its staff in mid-March, joining a lengthy list of tech firms trimming their workforces since 2021. 

Deep-pocketed tech titans such as Tencent and Alibaba, which are generally less vulnerable to small market fluctuations, have largely maintained their headcount until recently. The two giants have not been immune to China’s ongoing economic downturn, regulatory curbs, and international trade tensions.

4- China’s NFT market: Who are the major players, and what makes them different?

In China, the NFT digital art market is bustling with new players and projects. That may come as a surprise for people familiar with China’s strict approach to cryptocurrency, with the country having fully banned crypto trading and mining in 2021. However, China has also embraced controlled versions of blockchain technology, such as the digital yuan, encouraging its growth in various sectors. So far, China has allowed NFTs but banned people from speculating and trading them. 

NFTs are viewed more as a derivative of blockchain technology rather than a tradable asset in China. Tech majors such as Alibaba, Tencent, and JD have built their own platforms where users can buy and collect NFTs but are prohibited from trading or reselling their purchases. Most Chinese tech giants don’t even use the term NFT, hoping to stay on regulators’ good side and avoid association with the global crypto market. Instead, they use the term “digital collectible.” 

5- The US’s moves to contain China’s semiconductor industry: a timeline from July

In early October, the US announced a new set of semiconductor export restrictions aimed at cutting China off from accessing certain high-end chips and further limiting the country’s ability to make advanced chips themselves. 

The US Department of Commerce’s Bureau of Industry and Security issued nine new rules, imposing export controls on advanced chips, transactions for supercomputer centers, and transactions involving certain entities on the Entity List. The rules also imposed new controls on certain semiconductor manufacturing equipment and on transactions for certain integrated circuit end uses. 

6- Chinese semiconductor firms bear heavy fallout of US chip sanctions

After the US issued one of the broadest export controls on semiconductor technology to China in a decade in October, China’s semiconductor industry saw its market value tumble. At least 13 China-listed semiconductor firms saw their market value decline more than 10% in less than a week, and five saw a more than 20% decline. 

Issued by the US commerce department, the comprehensive restriction bars companies from shipping advanced chips and chipmaking tools to China unless they obtain a special license. More specifically, the restrictions aim to cut off China’s access to and ability to make advanced chips under 16nm or 14nm, DRAM memory chips of 18nm or more advanced, and NAND flash memory chips of 128 layers or more. These technologies are essential to supercomputing and artificial intelligence. 

7- Gadget review | Oppo Watch 3 Pro: a high-end Android watch that lasts for days

Chinese phone maker Oppo released its new generation of smartwatches, the Watch 3 series, in August with a price tag of RMB 1,599 – RMB 2,099 ($228 – $300). The company first entered the watch market in 2020, updating its range annually since then.  

The latest series has a new look and offers more premium features such as long battery life, and an always-on feature supported by a LTPO OLED display. 

The version TechNode tested, the Watch 3 Pro, is currently only available in mainland China and Oppo has yet to reveal any plans regarding overseas markets, but there is an expectation that it will eventually be sold internationally. 

8- Gadget review | Xiaomi 12S Pro review: Flagship made for photographers and gamers

Xiaomi launched the 12S Pro in China in early July. The phone is the mid-range offering in Xiaomi’s new 12S lineup (including the 12S, 12S Pro, and 12S Ultra), which updates annually and targets a broad range of mid-end to high-end users. The series is also the first set of Xiaomi phones to use Leica lenses. TechNode got a hold of the 12S Pro and spent a week using and testing it. 

The phone is a solid choice as a primary daily device. The Leica-branded cameras can lure photography lovers, and the 12S Pro’s specs offer a quality entertainment experience. We would also recommend it to avid gamers and video watchers.

9- Douyin sees e-commerce sales more than triple in the past year

TikTok’s Chinese version Douyin announced in late May that its online sales had more than tripled for the year ending in April 2022, an impressive growth rate for the e-commerce up-and-comer when other majors were slowing down due to an economic downturn in China.

Chinese short-video platforms such as ByteDance-backed Douyin and Kuaishou are quickly eating into the market shares of e-commerce giants such as Alibaba, JD, and Pinduoduo, thanks to their widely popular social content.

10- How Shein became China’s ‘TikTok for e-commerce’

Shein was among hundreds of thousands of Chinese startups that tapped into the country’s emerging cross-border e-commerce industry when it was founded in 2008 in the eastern city of Nanjing. 

More than a decade later, it’s a Chinese fast fashion decacorn (a private technology company worth more than $10 billion) with a market cap of $100 billion. Only three other tech juggernauts — ByteDance, Alibaba’s Ant Group, and SpaceX — have surpassed that benchmark, according to Crunchbase’s private unicorn list.

Shein is a much lesser-known name than its local peers, such as Alibaba and JD. Its relative anonymity is largely due to its unusually low profile, typified by the lack of public information on its mysterious founder Xu Yangtian, also known as Chris Xu. However, Shein is a name that is increasingly difficult to ignore, as its extraordinary growth has people comparing it with big-name rivals like Amazon and Zara.

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Tencent Video and other Tencent content units turned profitable at the end of 2022: report https://technode.com/2023/01/12/tencent-video-and-other-tencent-content-units-turned-profitable-at-the-end-of-2022-report/ Thu, 12 Jan 2023 10:52:52 +0000 https://technode.com/?p=175338 TencentAll businesses under Tencent’s content unit achieved profitability at the end of 2022, according to a report by local media outlet LatePost. The platform and content group (PCG) unit includes Tencent Video, which turned profitable for the first time according to the report, and Tencent News, which saw a turnaround in the October-December period after […]]]> Tencent

All businesses under Tencent’s content unit achieved profitability at the end of 2022, according to a report by local media outlet LatePost. The platform and content group (PCG) unit includes Tencent Video, which turned profitable for the first time according to the report, and Tencent News, which saw a turnaround in the October-December period after a difficult first three quarters.

Why it matters: The division’s profits are largely thanks to Tencent’s ongoing and widespread cost-cutting measures and provide a key insight into how the tech giant intends to weather the macroeconomic slowdown. The several billion in profit from the unit is likely to provide a bright spot in the tech giant’s 2022 annual financial report. However, it does not mean PCG employees can rest easy, with continued profitability remaining far from certain and Tencent CEO Pony Ma previously warning he would cut any part of the business that was unable to sustain itself.

Details: LatePost reported that reaching profitability across the PCG will enable Tencent to “increase its annual profit to several billion yuan” for 2022. Established in 2018, the platform and content division integrates Tencent’s online video business unit (including long-form video platform Tencent Video, short-video app Tencent Weishi, Tencent app store Yingyongbao, and Tencent Comics), Tencent News, instant messaging app QQ, QQ Browser, Sogou search engine, and Sogou Pinyin Input. 

  • In 2022, Tencent conducted at least three large-scale layoffs, with the PCG, which has the largest workforce, being the hardest hit. LatePost’s report said employee numbers were down from over 20,000 to less than 10,000 in the division.
  • At the same time, the PCG has significantly tightened its requirements for the setting up of new projects. New initiatives, such as an original video project, must now be able to prove they can make five times their cost in revenue to be approved; previously, this requirement was set at twice the cost, a PCG employee told LatePost.
  • Brands’ reduced advertising budgets amid a broader economic slowdown are hurting Tencent’s media ad revenue, with LatePost citing a source as saying that variety shows produced by Tencent Video, which rely heavily on such advertising, are essentially now losing money. The long-form video platform is trying to save money on buying original show concepts by shifting to a payment model based on an initial fee followed by performance-related incentives to copyright holders and developers.
  • Tencent News, one of the tech giant’s best-known units, has seen a major turnaround after losing money for most of 2022. The unit reportedly returned to profitability in October after it adjusted to focus on high-quality content and algorithm recommendations following Jonathan He’s arrival to head up the team in May.
  • The report says that QQ Browser, another unit within the PCG, finally turned profitable after it reduced promotional costs by over RMB 2 billion. The browser holds a small market share of just 4.87% in China, compared to Chrome’s 41.65%, according to traffic analysis website Statcounter.
  • “PCG has made a solid step forward in its survival,” Tencent COO Ren Yuxin reportedly told an internal year-end conference, adding that this didn’t mean the unit could slacken off.

Context: Tencent recorded year-on-year declines in both its domestic gaming revenue and advertising revenue in the first three quarters of 2022, after Chinese regulators tightened time limits on young gamers and effectively froze the issuing of new game licenses. 

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WeChat Channels saw view counts grow 200% and GMV rise 800% in 2022 https://technode.com/2023/01/10/wechat-channels-saw-view-counts-grow-200-and-gmv-rise-800-in-2022/ Tue, 10 Jan 2023 10:16:57 +0000 https://technode.com/?p=175282 Tencent’s short-video product WeChat Channels reported impressive growth at its annual flagship event on Tuesday. The unit saw a 200% yearly growth in the total number of video views, and an 800% growth in total gross merchandise value (GMV) from livestream shopping content.  Why it matters: WeChat Channels’ strong growth in creator numbers and view […]]]>

Tencent’s short-video product WeChat Channels reported impressive growth at its annual flagship event on Tuesday. The unit saw a 200% yearly growth in the total number of video views, and an 800% growth in total gross merchandise value (GMV) from livestream shopping content. 

Why it matters: WeChat Channels’ strong growth in creator numbers and view counts offers a wider basis for monetization plans. Tencent will likely see the short-video unit play a bigger role in its advertising revenue, with CEO Pony Ma recently declaring it “the hope of the whole company.”

Details: The total time users spent on WeChat Channels exceeded 80% of the time they spent on WeChat Moments (a feature similar to Facebook timeline) in 2022. The messaging app hasn’t revealed the amount of time users spend on the Moments feature since 2019, when WeChat founder Allen Zhang said the figure had been roughly the same over the years at an average of 30 minutes per day.

  • WeChat saw the total view counts of its video unit increase by 200% from last year, and the number of creators with over 10,000 followers was up 308%.
  • WeChat also posted significant growth in its live-commerce business, saying GMV grew more than eight times from last year, and the average unit price exceeded RMB 200 ($29.5), similar to last year’s.
  • For livestreaming, executives said the number of users and time spent watching jumped 300% and 156%, respectively. The video unit has already livestreamed multiple concerts by popular singers, speeches by public figures, and major sports events to the public. Last April, the Chinese rock star Cui Jian’s livestreamed concert attracted more than 46 million viewers, setting a viewing record for live online concerts at the time. 

Context: Tencent urgently needs to find a new revenue growth point as it faces slow growth in video games and advertising operations. The company’s overall revenue has declined in the last two quarters. The company’s CEO Pony Ma sees WeChat Channels as a major source of hope for the future of Tencent, with the unit already initiating various attempts to monetize.

  • Similar to rivals Douyin and Kuaishou, WeChat’s short-video unit have attempted to accelerate the commercialization process in multiple ways: livestream e-commerce, in-feed ads, encouraging users to tip livestreamers, and charging merchants a 1% to 5% commission fee, which started on Jan. 1.
  • Launched in 2020, WeChat Channels positioned itself as a short-video platform for personal video content, largely thanks to its integration with Tencent’s WeChat super app.
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China tech in 2022 | A difficult year for many, but EVs and overseas retail provide bright spots https://technode.com/2023/01/02/china-tech-in-2022-a-difficult-year-for-many-but-evs-and-overseas-retail-provide-bright-spots/ Mon, 02 Jan 2023 00:10:00 +0000 https://technode.com/?p=174953 China tech in 20222022 has been a challenging year for many Chinese tech companies. But EVs and overseas e-commerce have become rare growth points.]]> China tech in 2022

China had a rough ride in 2022. 

Throughout the year, the economy was plagued by the frequent resurgence of Covid and the related containment measures that disrupted daily activities. In the first three quarters, China’s GDP grew by 4.8%, 0.4%, and 3.9% from last year, falling far short of its own 5.5% annual growth goal. 

The country’s tech industry was, of course, not immune to the overall sluggish economy. Chinese companies (many of which are in the tech sector) on the Hurun Global 500, a list that tracks the world’s most valuable companies, lost $2.9 trillion in 2022, more than half of their value from last year. 

The e-commerce and content sectors, in particular, saw the most damage as consumers and advertisers cut spending. Industry leader Alibaba reported a steep drop in revenue growth, while budget retailer Pinduoduo saw rapid growth as people became more sensitive to prices. Content giant Tencent also reported quarterly revenue declines, and advertising revenue dropped significantly. 

Meanwhile, green energy vehicle sales had been a rare growth point in China, and Chinese shopping platforms were rising rapidly in overseas markets despite challenges at home. 

It might be too early to tell whether the country is nearing a turning point. After three years of battling the highly mutable and transmissible Covid-19, the Chinese government suddenly relaxed its Covid control policies in early December, exiting from its previously strict measures in less than a week. Such drastic change has resulted in rapid Covid infections across China, triggering drug shortages and causing many people to stay home to recover. 

China’s earlier-than-expected reopening could bring an economic recovery in 2023. But the country might also need some time to learn to live with Covid after three years of strict controls.

Goldman Sachs expected China to reopen in the second quarter of 2023 in their annual China outlook report published in November and forecasted China’s GDP growth to “accelerate from 3.0% this year to 4.5% next year.” The first quarter after reopening might see negative growth, due to Covid case surges and people temporarily reducing travel, the report said. However, China might see accelerated growth once people adjust to the new reality, as experiences from other East Asian countries that have implemented strict Covid controls show. 

EVs drive automaker growth, BYD claims dominance

In a year of lackluster consumer confidence, new energy vehicles (NEVs, including plug-in hybrids and electric vehicles) have been a rare bright spot in China. The country’s car buyers showed a strong preference for NEVs over traditional gas cars. The share of NEVs in the new car sales reached 36.2% in November, growing from last year’s 22.5% and surpassing China’s goal of 25% by 2025, three years ahead of schedule. 

And no Chinese automaker had a better year than BYD. The local EV and battery maker climbed to a dominant position in the new energy vehicle segment. At the same time, China’s leading EV trio — Nio, Xpeng, and Li Auto — faced various problems and lost some of their shine.

BYD managed to capture market share from other strong rivals this year. In a year, BYD grew its share of NEV sales from 19.5% to 31%, while Wuling’s went down from 14.4% to 8%, and Tesla China went down from 10.7% to 7.9%. 

As of November, BYD more than doubled its sales from last year, selling more than 1.57 million NEVs this year in China, taking more than 31% of the market share, ranking first and way ahead of the trailing pack of automakers. Wuling, a state-owned mini EV maker, is second, selling more than 400,000, growing 7.1% from last year, and accounting for more than 8% of the market. Tesla’s China operation came in third, with more than 397,800 cars sold, a 59% annual growth, and a 7.9% market share. Li Auto, Xpeng, and Nio ranked 10th, 11th, and 12th, each taking less than 2.3% of the market, down about 1% from last year. 

Other local automakers, such as Geely, GAC’s Aion, Chery, Changan, and Hozon, also had a good year and grew their market share, though the speed and scale of BYD’s growth were unrivaled. Hozon made it into the top ten EV brands by sales for the first time this year, squeezing out the state-owned joint venture SAIC. Geely also saw impressive market share growth, rising from 2.7% last year to 5.3% this year. 

BYD has two main advantages: competitive pricing and an integrated supply chain. BYD’s popular models — BYD Song Plus and BYD Qin — have been frequent bestsellers in their categories in the last six months. Priced between RMB 150,000 and RMB 220,000 ($21,470 to $31,490), these models are known for affordability and fuel efficiency. Unlike many other automakers hit by supply chain crunch and price hikes of source materials, BYD was able to keep its competitive price as a major battery maker in its own right (and one that is reportedly set to supply its blade battery to Tesla). BYD is also expanding outside China, systematically entering Japan, Southeast Asia, and Western Europe, with more overseas pushes planned ahead. 

However, such impressive growth could slow in 2023. Multiple automakers in China gave conservative outlooks for the first half of 2023, citing the end of EV purchase subsidies at the end of 2022. Many brands also cut prices and gave out promotions to attract buyers to place orders before the end of 2022, boosting their year-end sales and capitalizing on the last subsidy run. These moves are likely to overdraft 2023’s sales in advance. 

Pinduoduo wins in China, competition heats up in overseas markets 

In the economic downturn, budget retailer Pinduoduo outrivaled established platforms like Alibaba and JD. In the third quarter, Pinduoduo reported 65% growth in revenue and a whopping 388% growth in operating profit, contrasting with Alibaba’s relatively flat growth of 3% in revenue and 68% in operating profit, and JD’s 11.4% growth in revenue and 276% in operating profit. Alibaba fared worse than JD, seeing a steep drop in revenue growth, with yearly growth hitting below 10% for the first three quarters of 2022, a major departure from the 20% or 30% plus growth rates it has been accustomed to in the past few years.

Although Pinduoduo’s vice president of finance, Liu Jun, said at a third-quarter earnings call that the company was “unlikely to maintain” that level of profitability, the temporary strong growth still showed the broad appeal of a well-run budget retailer during lean times. 

China’s year-end shopping festival Singles Day was also increasingly losing its appeal. Industry leaders Alibaba and JD didn’t release their overall sales data for the first time in a decade. Moreover, these established retailers were also facing serious threats from ByteDance’s Douyin as the short-video platform continues to see strong growth in live commerce. 

In contrast to the slow growth back home, outside of China, competition has been heating up for Chinese overseas retail platforms. In March, Shein, the Chinese online fashion platform known for its ultra-cheap prices, managed to expand its market share of fast fashion sales in the US to 40%, continue to widen its lead over H&M’s 27%, Zara’s 17%, Forever 21’s 9% and Fashion Nova’s 6%, a report from Bloomberg Second Measure said. Shein became the largest fast-fashion retailer in the US in the second quarter of 2021 and grew its US sales more than 5.6 times between March 2020 and March 2022. 

Seeing Shein’s success, Pinduoduo also launched an overseas retail platform Temu in September. The platform surpassed $1.5 million in average daily gross merchandise value (GMV) in its first month. Although the figure fell slightly short of internal expectations, the platform was spending heavily on ads to capture new customers, even becoming the most-downloaded shopping app in the US, surpassing Amazon, Walmart, and Shein. Nevertheless, it remains to be seen whether such growth is sustainable. 

A somber year for China’s semiconductor industry

Since Chinese tech giants ZTE and Huawei began to be hit by US sanctions five years ago, the Chinese tech industry has wondered about the evolution of US sanctions. This fall, the multi-year effort hit a new level. 

In October, the US announced a sweeping set of restrictions on semiconductor exports to China, aiming to cut China off from accessing high-end chips and the tools to make them. Instead of putting individual companies on blacklists, the new restrictions took aim at the entire Chinese semiconductor sector and related industries. 

In particular, the Biden administration is trying to limit China’s ability to make advanced chips under 16nm or 14nm, DRAM memory chips of at least 18nm, and NAND flash memory chips of 128 layers or more. Meanwhile, the US is also pursuing chipmaking toolmakers in the Netherlands (ASML) and Japan (Tokyo Electron), pressuring them to stop selling China the tools to make high-end chips. There aren’t many ways around these curbs. Unless advanced chipmaking technology changes or undergoes a fundamental evolution, China’s dream of making its own advanced chips in the next few years might be limited. 

Content platforms see ad revenue winter 

The content and entertainment sectors have seen significant blows in the past year, not just in China, but also worldwide. According to the Hurun Global 500 list, media and entertainment companies suffered the most significant drop in value in 2022, followed by retail, software, and services, while the biggest gainers were in energy and insurance. 

Major content platforms in China saw dwindling advertising dollars as companies cut marketing budgets to weather the economic downturn. Worse, whatever budget was left was increasingly going directly to e-commerce platforms such as Pinduodou and JD rather than content platforms like Tencent, Baidu, and Weibo. 

Content giant Tencent saw yearly revenue decline by 3% and 2% in the second and third quarters, with advertising revenue down almost 18% in the second quarter. In late December, Tencent’s CEO Pony Ma said in an internal speech that the company could cut Tencent News, the company’s signature news website established in 2003, if the site can’t break even by itself. 

Search engine giant Baidu also saw revenue decline by 5% in the second quarter, and a flat 1.9% growth in the third. Microblogging site Weibo saw heavy losses too, reporting 22% and 25% revenue declines in the second and the third quarter. 

Gaming companies in China saw a few signs of easing conditions. In April, China began issuing gaming licenses again after an eight-month freeze. But heavy regulation on the sector in 2021 has continued to have ripple effects, and video game companies were projected to see a 2.5% annual revenue decline in 2022. Many smaller studios had to lay off staff or even shut down their companies while waiting for their new games to be approved by the authorities. The worst might be over, but the pain is still being felt throughout the industry

Related reporting from TechNode

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WeChat Channels to push monetization as pressure for revenue builds at Tencent: report https://technode.com/2022/12/30/wechat-channels-to-push-monetization-as-pressure-for-revenue-builds-at-tencent-report/ Fri, 30 Dec 2022 10:24:51 +0000 https://technode.com/?p=175076 A week after Tencent’s co-founder Pony Ma emphasized that short video is key to the tech giant’s future, the company’s short video service WeChat Channels announced that it is set to charge e-commerce merchants a 1% to 5% commission fee in the coming year, according to a report by local media outlet Tech Planet. Why […]]]>

A week after Tencent’s co-founder Pony Ma emphasized that short video is key to the tech giant’s future, the company’s short video service WeChat Channels announced that it is set to charge e-commerce merchants a 1% to 5% commission fee in the coming year, according to a report by local media outlet Tech Planet.

Why it matters: Tencent’s rebounding profit growth in the July-September period after four consecutive quarters of decline is a sign of the company’s gains from its ongoing cost-cutting measures, but finding new revenue streams remains a priority. With 800 million monthly active users, WeChat Channels (a TikTok-like short video platform within the messaging app) provides a clear monetization opportunity.

  • Tencent recorded its first-ever quarterly revenue decline of 3% year-on-year in the second quarter of 2022 and a 2% decline in the following quarter. Weak online advertising revenue was the main factor dragging down the company’s growth.

Details: The total value of live commerce sales generated from WeChat’s short video platform is between RMB 40 billion to RMB 50 billion ($57.5 billion to $71.9 billion), a service provider close to the unit told Tech Planet. 

  • The report said Tencent’s short video platform will charge different service fees based on different categories, with the highest rate of 5% applying to personal care, underwear, sports and outdoors, baby and maternity, and home and kitchen.
  • Tencent is offering new merchants preferential policies, with the commission reduced to 1% for transactions of RMB 1 million or less during the first 30 days.
  • TikTok’s sister app Douyin has been charging 1% to 10% for technical services fees since February 2020, while rival Kuaishou requires merchants to pay 5% of the actual transaction value of an order.

Context: Tencent has seen users’ total time spent on WeChat Channels exceed 80% of the time spent on WeChat Moments (the app’s friend feed). The total number of viewers of video on the platform increased by 200% compared to the same period last year, the firm’s President Martin Lau said on the company’s second-quarter earnings call.

  • WeChat’s video unit set up a live-commerce team last July, with its daily transaction value reportedly reaching RMB 100 million for the first time in September.
  • In addition to the emerging role of the e-commerce business, video account ads are also being regarded as a major way for Tencent to expand its revenue. Lau said he expected quarterly revenue from in-feed ads to surpass RMB 1 billion in the fourth quarter.
  • WeChat has launched a variety of advertising formats for businesses, including WeChat Moment ads on users’ friend feeds, official account ads, mini-program ads, video account ads, and search ads, with two to five options in each format.
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Tencent and NetEase secure major game approvals at the end of 2022 https://technode.com/2022/12/29/tencent-and-netease-secure-major-game-approvals-at-the-end-of-2022/ Thu, 29 Dec 2022 08:59:15 +0000 https://technode.com/?p=175029 Tencent PokemonTencent and NetEase received approval for several major games at the end of the year, including the first overseas titles in 17 months. ]]> Tencent Pokemon

China’s media regulator released its December game licensing list for domestic and imported games on Wednesday. The National Press and Publication Administration approved 84 China-made games and 44 imported overseas games. Among those winning approval, Tencent got a green light for Pokémon Unite, part of the famous franchise co-developed with Nintendo. NetEase also scored several approvals. 

Why it matters: Despite the resumption of gaming licenses in April after an eight-month freeze, China again skipped approvals this year in May and October, and overall approved far fewer games than in previous years. The country approved 468 domestic games this year, 38% less than in 2021 and only a third of those approved in 2020, according to Caixin’s calculations

Details: Tencent received approval for one domestic game and five imported games. NetEase got one domestic game and two imported games approved. Alibaba’s Lingxi Game and ByteDance’s Nuverse won approval for one imported game each. 

  • Tencent’s NExT studio got its third-person shooting game Synced: Off-Planet approved. The world-leading game developer also won approvals for five imported games: Pokémon Unite, Valorant, Don’t Starve Newhome, The Age of Navigation: Sea Overlord, and Crossfire developer Smile Gate’s Lost Ark.
  • NetEase’s Racing Masters, a racing game co-developed with British car game developer Codemasters, also won approval. NetEase also gained licenses for Raid: Shadow Legends and Fantasy Life, two imported role-playing games. 
  • Chinese gaming firm Perfect World also won approval for two imports: Two Point Hospital and Dorfromantik.

Context: Although the Chinese regulator has shown signs of loosening the crackdown on the gaming industry that began in August 2021, it is still handing licenses to fewer games and doing so with less frequency than before. 

  • This round of approvals was the first time in 17 months that the Chinese regulator gave nods to imported games developed overseas. Last year, the regulator handed out imported game licenses in June, approving 76 games, 42% more titles than on this year’s approved list.
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Tencent’s Pony Ma vows cuts, says WeChat short video is company’s future: report https://technode.com/2022/12/23/tencents-pony-ma-vows-cuts-says-wechat-short-video-is-companys-future-report/ Fri, 23 Dec 2022 10:27:29 +0000 https://technode.com/?p=174906 TencentTencent’s founder and CEO Pony Ma has warned employees that any part of the business could be shut down if it underperforms, adding that short video is key to the tech giant’s future. Ma made the remarks at a Dec. 15 internal staff meeting held online. Part of his speech was first reported by the […]]]> Tencent

Tencent’s founder and CEO Pony Ma has warned employees that any part of the business could be shut down if it underperforms, adding that short video is key to the tech giant’s future. Ma made the remarks at a Dec. 15 internal staff meeting held online. Part of his speech was first reported by the Chinese news outlet Jiemian on Thursday.

Why it matters: Focusing on profitability has become even more important as Tencent’s core revenue streams in advertising and gaming have been hit by the macroeconomic slowdown and Chinese regulators’ tightening of gaming limits for young people. Tencent’s billionaire co-founder insisted the company should make cost-cutting a long-term habit, a clear bellwether for current sentiment in China’s tech sector.

Details: Pony Ma, who rarely expresses frustration at internal meetings, was unrelenting in his criticism of some of the company’s best-known and established units, such as Tencent News, according to Jiemian’s report. He also emphasized that Tencent should continue to focus on its core businesses while making short videos its new priority.

  • For Tencent News, Ma stated that if the business couldn’t be self-sustaining, “there would not be much time left for them.” Ma did note however that the unit had begun to turn around in October after he made a “high demand” regarding profitability to Jonathan He, the new Tencent News head, who replaced Wang Shimu in May.
  • Ma indicated that he expects Chinese regulators to continue issuing limited numbers of video game licenses, asking the firm’s gaming unit to focus on making high-quality games and “not to waste any chance of getting a license.”
  • According to Jiemian’s report, Ma told employees that he regards WeChat’s short video channel as “the hope of the whole company”. He said Tencent will incorporate e-commerce features into its short video channels in the near future. He also said that the rapid development of short video in recent years is forcing the company to adjust its investment strategy for longer-length videos.
  • Ma reportedly went on to turn his attention to what he described as the “corruption” faced by the internet company, labelling the situation as “shocking”. Tencent fired nearly 70 employees in 2021 over claims of commercial bribery and embezzlement, local media outlet Yicai reported earlier this year. Among the 70, more than a dozen were referred to the authorities for suspected criminal activity.

Context: In the April-June period this year, Tencent posted its first quarterly revenue decline since it went public in 2004, with revenue falling another 2% year-on-year the following quarter. Tencent’s core gaming revenue and revenue from its online advertising business both recorded year-on-year declines in the first three quarters of 2022, hit by China’s economic slowdown and ongoing regulatory scrutiny.

  • Ma’s remarks followed another round of layoffs at the company in November, with Reuters reporting the layoff affected Tencent’s video streaming, gaming, and cloud businesses. The tech giant undertook multiple job cuts earlier this year, with Tencent’s earnings showing that it had 108,836 employees by the end of September, 6.3% lower than in the first quarter of this year.
  • Tencent has shut down at least 16 products in 2022, including digital collectible platform Huanhe, video player QQ Player (which had run since 2008), and free WiFi software Tencent WiFi-Manager. It also cut 29 games, four of which have been online for more than a decade, according to local media outlet Times Finance (in Chinese).
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Shein, WeBank, JD Technology, and Tongwei make Hurun’s Global 500 for the first time https://technode.com/2022/12/13/shein-webank-jd-technology-and-tongwei-make-huruns-global-500-for-the-first-time/ Tue, 13 Dec 2022 10:50:51 +0000 https://technode.com/?p=174467 The top 500 companies lost $11 trillion — a 19% drop in valuation from 2021 and equivalent to all of the value they created last year.As much of the world grapples with slow growth and high inflation in 2022, Hurun Research Institute’s annual Global 500 list shows the damage that has been inflicted upon the world’s top companies in the past year.  The top 500 companies lost $11 trillion — a 19% drop in valuation from 2021 and equivalent to […]]]> The top 500 companies lost $11 trillion — a 19% drop in valuation from 2021 and equivalent to all of the value they created last year.

As much of the world grapples with slow growth and high inflation in 2022, Hurun Research Institute’s annual Global 500 list shows the damage that has been inflicted upon the world’s top companies in the past year. 

The top 500 companies lost $11 trillion — a 19% drop in valuation from 2021 and equivalent to all of the value they created last year. Energy companies enjoyed strong growth, while retail and e-commerce were the hardest hit. Companies from four countries accounted for 80% of the loss: US firms lost $5 trillion, Chinese firms $2.9 trillion, and German and Japanese businesses lost $600 billion each. 

Overall, 35 Chinese companies made the list in 2022, 12 fewer than the previous year. Sixteen companies dropped out of the list, including some notable leaders in their sectors such as short video platform Kuaishou, pharmaceutical company WuXi Biologics, electric vehicle maker Nio, ride-hailing giant Didi, and video content platform Bilibili. 

Four Chinese companies made onto the list for the first time. They are: Shein, Webank, JD Technology, and Tongwei.

Here’s what you need to know about the four new entrants: 

1. Shein

Ranking: #355

Fast fashion retailer Shein broke into the Hurun Global 500 list for the first time with a valuation of $40 billion, ranking at number 355.

Formed by Chinese entrepreneur Chris Xu in 2008 as an online wedding dresses platform, the business expanded to women’s fashion and took on the brand name Shein four years later. Today, it has become one of the biggest names in fast fashion.

The e-commerce site was valued at approximately $15 billion in 2020, according to figures from PitchBook Data Inc. cited in the Wall Street Journal; the US newspaper also stated that Shein’s valuation has risen nearly sevenfold in two years, hitting $100 billion this April. Shein’s total sales are expected to grow by 50% to $30 billion in 2022, the Wall Street Journal cited a source close to the company as saying in early November.

Various factors contributed to Shein’s rapid rise: low prices, a constant flow of new products per day, and popularity among TikTok users.

Shein is able to maintain lower prices than rivals Zara and H&M as it sells most of its products directly to consumers. The firm produces 700 to 1,000 new products in small batches per day, with mass production carried out only when an item sees high sales volume.

The fast fashion platform has received 7.5 billion views on TikTok with the hashtag #Sheinhaul, well ahead of the 4.2 billion views for #Zarahaul.

2. WeBank

Ranking: #433

As the first private internet bank in China, WeBank has been valued at $33 billion according to the Hurun Global 500 list.

Co-founded by Tencent in 2014, WeBank has attracted a significant number of users in a short period of time, relying on the tech giant’s messaging super apps WeChat and QQ. The digital bank posted more than 320 million active users by the end of 2021.

Weilidai and Weiyedai are the two main services the Shenzhen-based firm profits from; the former targets micro loans to individuals and the latter provides loans to small businesses. WeBank also offers auto loans.

According to Webank’s 2021 annual report, it achieved a revenue of RMB 26.99 billion that year, with net interest income accounting for 66.6% of total revenue. The internet bank recorded a net profit of RMB 6.88 billion in 2021, up 38.9% year-on-year; for comparison, Alibaba-backed MYBank posted RMB 2.09 billion net profit in 2021.

3. JD Technology

Ranking: #483

As the fintech arm of e-commerce retailer JD, JD Technology was reorganized in January 2021 on the basis of the former JD Digits, JD Cloud, and artificial intelligence units. The company mainly provides digital solutions to financial institutions and enterprises as well as local governments.

JD Digits filed for IPO on Shanghai’s Star Market in September 2020, with a valuation of up to RMB 200 billion. However, the firm later withdrew its IPO application in the middle of the process after Ant Group’s abruptly terminated IPO brought regulatory uncertainty to the country’s fintech sector.

The main source of revenue for JD Digits is its financial businesses. According to the prospectus filed by the firm at the time, it recorded a total revenue of RMB 10.33 billion in the first half of 2020, of which the revenue of two credit products – JD Jintiao and JD Baitiao – was RMB 2.64 billion and RMB 1.79 billion respectively, accounting for a combined 43% of the total revenue.

Reuters reported last month that the JD fintech unit is seeking Chinese regulatory approval for a new attempt at a Hong Kong listing as soon as the end of this year, adding that the size of the IPO is likely to be smaller than the previously suggested $2 billion.

4. Tongwei Co. Ltd

Ranking: #483

Based in the southwestern Chinese province of Sichuan, Tongwei is mainly engaged in the production and sale of agricultural feed. The company is also the world’s largest polysilicon supplier.

In the first three quarters of 2022, Tongwei achieved a net profit of RMB 21.73 billion, 1.65 times that of the last full year. The figures saw Tongwei better LONGi Green Energy Technology, the leader in the solar photovoltaic industry. LONGi posted RMB 10.98 billion in net profit in the January to September period, compared with a net profit of RMB 9.09 billion for the full year of 2021.

Tongwei attributed its rapid growth in the past two years to the continued strong market demand for high-purity crystalline silicon products, which has driven up market prices significantly.

The price of silicon materials has increased by 315% in the past three years, from RMB 73/kg in early 2020 to RMB 303/kg in the third quarter of 2022, according to Chinese financial and stock information provider Eastmoney.

Meanwhile, the company’s solar cell unit – which makes the core component for photovoltaic power generation – saw significant year-on-year growth in production and sales, enabling it to maintain strong market competitiveness.

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Chinese internet giants turn to philanthropy under economic downturn, but it’s not just a number’s game https://technode.com/2022/11/18/chinese-internet-giants-turn-to-philanthropy-under-economic-downturn-but-its-not-just-a-numbers-game/ Fri, 18 Nov 2022 01:20:00 +0000 https://technode.com/?p=173560 internet philanthropyEvery September, Chinese tech majors kickstart a series of charity events, such as Alibaba’s Sept. 5 Charity Week and Tencent’s Sept. 9 Giving Day. Since this tradition of “charity month” in China was pioneered eight years ago by Tencent, these peer-to-peer fundraising campaigns have become the primary way that the general public in China gets […]]]> internet philanthropy

Every September, Chinese tech majors kickstart a series of charity events, such as Alibaba’s Sept. 5 Charity Week and Tencent’s Sept. 9 Giving Day. Since this tradition of “charity month” in China was pioneered eight years ago by Tencent, these peer-to-peer fundraising campaigns have become the primary way that the general public in China gets involved in charitable donations to non-profit organizations.

Similar to Alibaba’s famous Singles Day shopping festival, these mega campaigns are led and hosted by internet companies and their respective platforms. Platforms will often offer generous fund-matching policies and incentives to encourage donations.

However, the past year has not been known as an easy one for most Chinese tech companies. Internet giants including Tencent and Alibaba reported slowing year-on-year revenue growth, while ByteDance reportedly cut a large number of staff across departments, including in sectors like edtech and gaming that were robustly growing before being hit by regulation changes.

Amid an economic slowdown, weak spending, and regulatory pressure, what’s the draw for Chinese tech companies spending on charity events?

Why are Chinese tech majors organizing giving events? 

Although the charity frenzy usually declines after the promotional period, it still creates substantial short-term traffic for the platforms at a time when users are increasingly hard to gain and retain. According to Tencent’s published data, more than 58.16 million donors participated in this year’s Sept. 9 Giving Day and total public donations amounted to RMB 3.3 billion (USD 476 million). “Charity festivals look good to the public at a time of distress, and are a very visible way to take on social responsibility for corporations,” said Rui Ma, China tech analyst and investor.

It’s an important period for the NGOs too. “Every September has become an unofficial carnival for non-profit workers,” said Jenny Yue, a volunteer at a Beijing-based charity organization, “marking it the most active time for Chinese non-profit professionals and an unofficial team-building experience.”

Yue stated that the pandemic had hit NGOs hard, with a lot of initiatives dying out and a significant shrinkage of funds for those that remained. Efforts during the charity month have therefore become paramount to building a strong donor base, and for some, survival. “Sept. 9 has almost become a ‘must’ instead of an option for non-profits,” Yue said. Omnipresent promotion from platforms, including Tencent’s super app WeChat, helps bring in more attention than these organizations could ever get otherwise. NGO workers thus tend to use all the resources at hand to make the most out of the festival. They recruit volunteers who care about the cause and train them specifically on how to use the platforms and navigate their charity month campaigns in order to maximize their impact during the festival.

The platform rules, however, while bolstering the donation process for charities, also create barriers for fundraisers, especially grassroots ones. Some small non-profits lacking organizational capacity or digital know-how are prone to get left behind during this period. ByteDance’s DOU Love Charity Day reportedly sparked some debate regarding its mechanism for matching fund distribution – fundraisers can only get promotional codes and bonuses based on the number of new users attracted to the platform. 

Yet as internet companies rise as definitive players in the field of philanthropy, more thoughtful engagements are expected to transform the decades-old charity practices in China.

The state of philanthropy in China

Unlike the US, where 80% of charitable donations come from individuals, 80% of charitable donations in China come from the corporate sector, according to the charity research platform Global Giving. This data reflects the challenge of fundraising in China: the country’s modern philanthropy ecosystem only began to form after the 1980s market reforms and has taken hits ranging from executive scandals and corruption to complicated bureaucracy and digital revolutions before it has really had a chance to bloom. 

Peer-to-peer social fundraising thus became a fertile ground for Chinese social media giants to establish dominance and differentiate themselves. In 2018, the Chinese Ministry of Civil Affair announced a list of 10 companies that were authorized to raise funds, effectively making mega internet companies the only players allowed to conduct online charitable fundraising alongside a few government-backed organizations. “Social media serves as a perfect pool of traffic that leads to the act of donation,” said Jonathan Yi, a Chinese internet analyst. “The WeChat-based Sept. 9 Giving Day is uniquely advantageous when it comes to raising funds through mobilizing individual volunteers and their social circle. ”

This year, Tencent upgraded its social token “little safflower” game to encourage wider participation in the annual campaign. Contributors could collect “little safflower” not just by donating money, but also through participating in charity activities, such as collecting running mileage and doing other good deeds on Tencent platforms, all adding to the final number of “little safflower” and the corresponding matching donation. “The sharing-donating-sharing chain perpetuates itself among a network of acquaintances, and formulates a virtuous circle,” said Yi.

The same goes for Douyin, another social app based on human-to-human interaction, an existing user habit that charitable donations could be built on top of. In 2020, ByteDance was finally approved by the Ministry of Civil Affairs as an authorized online donation platform. However, unlike WeChat, which retains regular social interactions, Douyin leans heavily towards a creator-consumer relationship. The platform thus tailored its matching fund policy to attract new users: donations from newly signed-up users are multiplied by 20 and matched by the platform. 

This is not the first time that ByteDance has tried to leverage the social function of its apps for charity. On the global version of TikTok, creators can pick a charity of their choice to display on their profile, designating not just a call to action but a sense of identity. 

Differentiation through giving

Tencent, which boasts the longest-running and most widely-participated charity festival, is moving beyond just donations and starting to further its all-encompassing ecosystem into business-to-business areas. Digital Toolbox, a package of a plethora of Tencent services including Tencent Cloud, Tencent Doc, and Tencent Meeting, was an initiative Tencent designed to help NGOs digitize. The Chinese tech giant has also launched an accessible version of a full range of products including WeChat, QQ Mailbox, QQ Music, and Tencent News to support individuals with disabilities. 

On the other hand, Alibaba, as an e-commerce platform, has made empowering small merchants its priority. Starting in 2019, Taobao enabled merchants to label some of their items as “charity products”, meaning a portion of the revenue will go to a charitable cause of the store owner’s choice. In 2022, 2.2 million Taobao merchants participated in this campaign, while 500 million consumers supported the initiative. 

Although its education unit is undergoing a major reorganization, ByteDance is still actively working to build an education empire off of its influence. In its 2021 ESG report, the company listed “education equity” as its “highly important” top value, ahead of “technological innovation” and “originality protection.” This year, ByteDance started multiple education-related initiatives, including one dedicated to helping Fujian primary schools in rural areas gain access to digital education. 

Conclusion

Despite economic stagnation, China’s tech majors are very unlikely to stop hosting charity festivals. In fact, they might rely more heavily on peer-to-peer donations and extend their influence further into users’ everyday life. At a time when major internet companies are trying to cut costs and increase efficiency, regular charity events could become another form of marketing for them. 

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Tencent’s overseas gaming revenue helps lead Q3 recovery https://technode.com/2022/11/17/tencents-overseas-gaming-revenue-helps-lead-q3-recovery/ Thu, 17 Nov 2022 09:38:08 +0000 https://technode.com/?p=173693 TencentChinese tech giant Tencent posted its results for Q3 2022 on Wednesday, as its strategies worked, driving the revenue recover.]]> Tencent

Chinese tech giant Tencent posted its results for the third quarter of 2022 on Wednesday, reporting RMB 140.1 billion ($19.7 billion) in revenue, a 2% year-on-year decline. The figure missed analysts’ average estimation of RMB 141.6 billion, according to Reuters. Profit attributable to equity holders of Tencent for the quarter was RMB 39.9 billion, a 1% year-on-year increase and a significant achievement considering the company saw a more than 50% yearly fall in that figure for the first and second quarters of 2022.

The data follows a number of “adjustments” that Tencent has made to its multiple businesses, and also reveals that its gaming sector, which accounted for 31% of the company’s overall revenue in the third quarter, recorded consistent growth overseas. 

Why it matters: Even as one of China’s most influential technology giants, Tencent is still struggling to fight against the macro downturn. As with other Chinese tech firms, it’s gaming arm has been increasingly looking overseas for growth, investing in international assets and working with partners to develop more titles for global publication. The return on this strategy is now evident in the company’s financial results.

Details: According to Tencent’s financial results, revenue from domestic games continues to fall this year, but international games have consistently contributed to revenue growth. In the past two years, Tencent’s domestic gaming business peaked at RMB 33.6 billion in revenue for the third quarter of 2021. Since then, it has dropped each quarter, mainly due to China’s gaming regulations aimed at minor protection, which include time limits for those under 18 and took effect in Sept 2021.

  • For the reported quarter, revenue from Tencent’s domestic gaming business declined 2% quarterly and 7% yearly to RMB 31.2 billion, according to the company’s financial results and our calculations.
  • According to Tencent, time spent on gaming by under 18s in China saw a sharp 92% drop in July compared with the same month last year. In July 2022, gameplay time by minors accounted for just 0.7% of the domestic total, the firm said.
  • The situation was made more complex by the unpredictable nature of gaming license approvals in the country (the National Press and Publication Administration did not issue any licenses last month). However, Tencent executives struck an optimistic tone on Wednesday’s earnings call, saying that the company had acquired a license in September and believed that there would be more licenses approved soon.
  • By contrast, revenue from Tencent’s international games saw steady quarterly growth. For the reported period, there was a 9% quarterly and 4% yearly increase in revenue for the company’s overseas gaming business, generating RMB 11.7 billion. In its most recent financial report, Tencent attributed the data to “robust growth from Valorant, the successful launch of Tower of Fantasy, and an expanded game portfolio at Miniclip, versus decreased revenue from PUBG mobile.”
  • Regarding Tencent’s other businesses in the third quarter, CEO Pony Ma stated that “we started to benefit from the adjustments that we have made to reposition ourselves for a new industry paradigm. We activated in-feed advertisements in Video Accounts, and executed cost efficiency initiatives which re-focused us on core activities and controlled our cost growth.” He added that the firm had seen “a growth in non-IFRS earnings after four quarters of decline” due to these achievements, while also highlighting the breakthrough in international games publishing.

Context: Tencent is the largest video gaming firm in China and the second largest in the world by market cap. The tech giant also built a social network empire with QQ and WeChat (Weixin in China).

  • Tencent faced mounting challenges relating to policy uncertainty and a macroeconomic downturn in 2022. The company’s stock price dropped to a five-year low by the end of October, according to data from Google Finance. 
  • The company announced on Wednesday that it would divest over 90% of its $20.4 billion valued stake in Meituan to shareholders as a special dividend, following a similar divestment from JD.
  • In the gaming sphere, the firm made major investments directly or indirectly this year in notable developers and publishers such as Ubisoft, Elden Ring developer FromSoftware, and Subway Surfers developer Sybo.
  • Tencent is also building out content universes for its most popular titles Honor of Kings and League of Legends, as an additional means of increasing profit.
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Tencent to expand hit game Honor of Kings into a ‘universe’ https://technode.com/2022/11/15/tencent-to-expand-hit-game-honor-of-kings-into-a-universe/ Tue, 15 Nov 2022 09:49:58 +0000 https://technode.com/?p=173599 Tencent, gaming, Honor of KingsTencent held a event for its hugely popular title Honor of Kings, providing new details about the expansion of a “universe.”]]> Tencent, gaming, Honor of Kings

Chinese gaming giant Tencent held a special event on Nov. 12 to celebrate the seventh anniversary of its hugely popular TiMi Studio-developed title Honor of Kings. At the event, the firm provided new details about expanding a “universe” of productions related to the hit game.

Honor of Kings became China’s most profitable mobile title in January 2022, taking the crown from another mobile title developed by Tencent, PUBG Mobile. The game generated $190 million in September alone, according to US data firm Sensor Tower. Launched in 2015 in China, Honor of Kings recorded 50 million daily active users in 2016 and then hit 100 million in 2020, according to official data. Tencent brought the game to overseas markets for the first time this year. 

The game’s success has spurred Tencent to pursue a similar strategy used successfully with League of Legends: building and expanding the game’s universe by adding related titles and spin-off products for greater revenue growth.

While the titles shown at the event did not come with specific launch dates, the update was still a positive sign that the projects remain in progress despite the recent challenging regulatory environment for the Chinese games industry.

The event showcased new developments on three gaming titles – Honor of Kings Chess, Honor of Kings: World, and Code: Breaking Dawn – and one animation entitled Brothers Baili (all names are our translations). We’ve outlined the details (that we know of so far) for each below.

Honor of Kings Chess

At the release event, Tencent announced a new chess title based on Honor of Kings. Judging by the computer graphics preview, Honor of Kings Chess is either an auto chess or auto battle gaming title, with gameplay similar to League of Legends’ Golden Shovel (our translation). Players use strategies on the cards dealt to them or chess combos to fight with other players. The title was developed by a unit from the main Honor of Kings title, according to ITHome (in Chinese). 

Honor of Kings: World

First revealed in October 2021, Honor of Kings: World is an open-world RPG title. At the event, Tencent released a new demo video of the gameplay, presenting more details about character skills and the gaming world. Based on this, the title features a stylish art design similar to The Legend of Zelda: Breath of the Wild, with stunning visual effects during combat scenes. The general gaming scenes are also of high graphic quality and look close to an AAA-level title. Some details, such as clothes and grass, display surprisingly realistic physical effects.

The title will be published globally on multiple platforms, according to the description of a previous video released through Tencent’s official Bilibili account.

Code: Breaking Dawn

Code: Breaking Dawn is a fighting game that was first announced in 2020. The game title brings major “kings” from Honor of Kings to a stage for Street Fighter-style player-versus-player battles. At the event, Tencent released a new teaser trailer, demonstrating the skills of some of the characters, including Sun Wukong, Diaochan, and Kai.

However, the title is still in development, and no specific launch date has been set.

Brothers Baili

In addition to the aforementioned gaming titles, Tencent also provided an update on its Honor of Kings feature film series. The first movie, named Brothers Baili, will focus on the stories of the two popular characters Baili Shouyue and Baili Xuance. The movie will dive into the brothers’ childhood, building out the characters’ backstories. 

Based on the trailer, the animation could be presented in a 3D style. According to the description, the trailer involved Huang Chengxi, a notable director and animation artist who worked on 2017’s Boruto: Naruto Next Generations.

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Chinese tech giants Tencent and ByteDance top global mobile markets: report https://technode.com/2022/09/13/chinese-tech-giants-tencent-and-bytedance-top-global-mobile-markets-report/ Tue, 13 Sep 2022 10:37:00 +0000 https://technode.com/?p=171543 Tencent ByteDanceChinese tech majors Tencent and ByteDance were the top-grossing publishers in global mobile app stores for the first half of 2022.]]> Tencent ByteDance

Chinese tech majors Tencent and ByteDance were the top-grossing publishers in global mobile app stores for the first half of 2022, according to a report by business insight firm Sensor Tower.

The global mobile app market is highly centralized, with 91% of revenue coming from the top 1% of publishers. Over the years, such centralization has been shrinking; the market share of the top 1% has hit its lowest point since 2019.

Why it matters: Tencent and ByteDance have dominated the global mobile markets for years with their trending game titles and the internationally phenomenal video app TikTok. The two majors have invested heavily outside of China, launching new services and acquiring studios in recent years.

  • Despite the highly centralized nature of this market, top players are losing shares and creating more space for newcomers.

Details: By analyzing 900,000 publishers on the Apple App Store and Google Play, Sensor Tower found that the top 1% of publishers accounted for 79% of all downloads and 91% of revenue on the two platforms in the first half of 2022. The remaining 99% shared 21% of the market.

  • Tencent was the top-grossing publisher in game and non-game categories, earning about $3.3 billion in the first half of 2022. The figure is almost 153% larger than ByteDance, which came second on the chart with $1.3 billion in revenue.
  • Tencent was also the most profitable gaming app publisher in the same period, generating over $2.6 billion, thanks to its popular titles like Honor of Kings and PUBG Mobile​​. Tencent accounted for around 10% of revenue from all top game publishers.
  • In the gaming category,106,000 publishers introduced new titles in the first half of 2022. While the top 1% of gaming publishers took over 79% of the market globally with 22 billion downloads.
  • In non-game apps, ByteDance’s TikTok remains the global app bestseller and most downloaded in the first half of 2022, helping to boost the company’s revenue growth. 
  • In August, TikTok and Douyin, two short video apps owned by ByteDance, pulled in more than $306 million from the global Apple App Store and Google Play, contributing to the first-place ranking in the global mobile non-game revenue list, a figure 1.8 times that of the same period last year.

Context: Revenue from mobile apps saw a 2.2% decrease semi-annually (in Chinese) in the first half of 2021, a total of $65 billion less than in the second half of 2021. It is the first fall in revenue since 2019, according to Sensor Tower.

  • The fall was mainly due to a revenue decrease from mobile games, which hit $41.3 billion in the first six months of 2022. The US, Japan, and China are the top three markets for mobile games, with the former two seeing over 8% less revenue compared to the second half of 2021.
  • Tencent has been ambitious this year, making major moves in the overseas gaming market. The firm announced new progress with its partner Ubisoft, which just doubled its holding shares in new mobile titles. It also invested in notable publisher and developer FromSoftware, and acquired Sybo, maker of popular game title Subway Surfers.
  • TikTok also has great expansion plans in the overseas market, with a particular focus on e-commerce business. Since it launched TikTok e-commerce in Indonesia in February 2021, it has expanded local and cross-border business in Thailand, Vietnam, Malaysia, the Philippines, and Singapore. TikTok also cooperated with e-commerce giant Shopify last August, allowing users from the US and Britain to buy goods directly through the app.
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Nearly a quarter of China-founded VCs make the Hurun Global VCs list https://technode.com/2022/09/08/nearly-a-quarter-of-china-founded-vcs-make-the-hurun-global-vcs-list/ Thu, 08 Sep 2022 10:20:00 +0000 https://technode.com/?p=171425 HurunNearly a quarter of China-founded VCs make the Hurun Global VCs list. Some 25 China-founded venture capital funds made it to the Hurun Global Venture Capitalists 2022 Half-Year Report released on Tuesday, which selected 121 VCs that have captured the largest number of unicorns and gazelles in their portfolios. (A gazelle company is a fast-growing […]]]> Hurun

Nearly a quarter of China-founded VCs make the Hurun Global VCs list.

Some 25 China-founded venture capital funds made it to the Hurun Global Venture Capitalists 2022 Half-Year Report released on Tuesday, which selected 121 VCs that have captured the largest number of unicorns and gazelles in their portfolios. (A gazelle company is a fast-growing enterprise with at least $100,000 in base revenue and four years of sustained revenue growth.)

US investment firms accounted for 71% of the list, while Chinese firms took 21%, and Singapore firms took 3%. Two Chinese VCs made it into the top 10. Tencent ranked fourth, behind Sequoia Capital, Softbank, and Tiger Global, investing in 122 unicorn and gazelle companies. CICC ranked fifth on the list with 115 investments.

The listed Chinese VCs invest in diverse industries, with biotechnology, smart manufacturing, and e-commerce as key industries that many pay attention to. The top 10 Chinese VCs on the list are Tencent, CICC Capital, Hillhouse Capital, Qiming Venture, CITIC Capital, Alibaba, Shunwei Capital, Yunfeng Financial, Dinghui Investment, and 5Y Capital.

Here’s what you need to know about the five top-ranking Chinese VCs from the list: Tencent, CICC Capital, Hillhouse Capital, Qiming Venture, and CITIC Capital.

1. Tencent

Ranking: #4

Tencent Investment is a corporate venture capital arm of the Chinese tech giant Tencent. The firm has helped fund more than 1,300 companies, with a preference for investment in social networks, online games, e-commerce, and healthcare sectors.

Key bets include Pinduoduo, DiDi, Keep, Xiaohongshu, Webank, HeyTea, XSKY, and Discord. 

Facing regulatory pressure and a slowing economy, Tencent Investment has been divesting recently,  selling its stakes in Chinese e-commerce giant JD, Southeast Asian tech firm Sea, and the A-shares listed Huayi Brothers. There have also been reports that Tencent may sell most of its shares in Meituan. However, Tencent has officially denied it, with representatives saying that Tencent hasn’t set any target amount for reducing holdings and the company is not under external pressure concerning its portfolios.

In addition, Tencent itself has also suffered a cut in holdings by its majority shareholder Naspers Group this year.

2. CICC Capital

Ranking: #5

CICC Capital has invested in 115 unicorns and gazelles, as defined by Hurun, an increase of 55 compared to six months ago. 

Beijing-based CICC Capital was a late participant in the venture capital party, forming in 2017, but has grown into one of the leading private investment managers in China. According to enterprise data site ITjuzi, CICC’s investments mainly focused on the healthcare and advanced manufacturing sectors. CICC has invested a total of 118 companies in these two sectors, with total investment hitting nearly RMB 12 billion ($1.72 billion).

CICC has invested in unicorn companies such as United Imaging and Horizon Robotics, as well as gazelle companies such as CH Biomedical and Dera.

3. Hillhouse Capital

Ranking: #12

Founded in 2005 by Chinese investor Zhang Lei, Hillhouse Capital’s investments included some leading technology companies worldwide, such as Uber, Airbnb, Tencent, JD, and Meituan. The firm also focuses on the health tech industry with investment in biotechnology companies such as BeiGene. Hillhouse Capital has participated in a total of eight fundraising rounds for BeiGene since 2014.

Hillhouse Capital’s top 10 stocks are Yatsen, Vipshop, iQiyi, Ke Holdings, Cytek Biosciences, JD, Gossamer Bio, IMAB, On Holding, and BeiGene. Seven of these are US-listed Chinese firms.

Since the first quarter of 2021, the firm has reduced its holdings of iQiyi, Pinduoduo, Uber, Uxin, Tuya, and Huazhu Hotels Group, while increasing its holdings in Yatsen, as well as Vipshop, Legend Biotech, and Alibaba during the past year. 

As of the second quarter of this year, Hillhouse Capital held 64 stocks, with biotech, cloud computing, new energy, and other technology-based enterprises accounting for more than half of its total.

4. Qiming Venture

Ranking: #24

Founded in 2006, Qiming Venture now manages 11 US Dollar funds and seven RMB funds, with $9.4 billion in capital raised. Qiming Venture focuses on investing in healthcare, technology, and consumer industries, primarily involving itself in Series A and Series B funding.

According to Hurun, Qiming Venture has funded 59 unicorns and gazelles. Xiaomi, CanSinoBIO, Meituan, Bilibili, and Roborock have all received investments from Qiming Ventures.

5. CITIC Capital

Ranking: #25

Hong Kong-based CITIC Capital manages over $17 billion of capital. The firm has invested in 52 global unicorns and gazelles, as defined by Hurun, with medical technology, semiconductors, and intelligent manufacturing among its most promising investment directions.

The firm’s prominent portfolio hits include Express, Airdor, Quicktron, and XtalPi.

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Five Chinese indie games from Tencent GWB Awards worth checking out https://technode.com/2022/08/24/five-chinese-indie-games-from-tencent-gwb-awards-worth-checking-out/ Wed, 24 Aug 2022 02:35:00 +0000 https://technode.com/?p=170883 Chinese indie games, Tencent, gamingGaming giant Tencent announced this year’s winning indie games. TechNode highlighted five titles that worth a look.]]> Chinese indie games, Tencent, gaming

Chinese gaming giant Tencent announced this year’s winning indie games from its Game Without Borders Game Awards (GWB) in mid-August. In its fourth year, the Award is organized by GWB, Tencent’s indie game incubator, and grants cash prizes (up to $72,982) and other benefits to promising Chinese indie game developers. 

Developed by small teams, indie games tend to be less profit-oriented because some developers make them out of passion. Nonetheless, some Chinese indie games can become a hit, such as horror titles like Paper Dolls and Firework, which contain traditional Chinese horror story elements. 

The Award selected 21 titles this year. TechNode highlights five notable games from the list. None of the five titles has an approved gaming license, but Chinese players still have a chance to play them via Steam on desktop. 

Yi Xian: The Cultivation Card Game

Gold Award in card game

The title is an online deck-building game that allows players to become “ancient Chinese gods” as they progress in the game. 

The game is designed with ancient Chinese styles and fictional characters. Previously, a famous Chinese card game called Legends of the Three Kingdoms became a big hit for referencing the Chinese historical novel Romance of the Three Kingdoms, a war period towards the end of the Han dynasty (A.D. 220 to 280). The Yi Xian game is a new attempt to explore different storylines from ancient China. 

Players need to build a new deck from scratch in every game. Decks can be strengthened by changing cards, with the goal of building more powerful routines to defeat opponents and win. The gameplay looks like a combination of auto chess and traditional card games – while it is based on cards, it also includes strategic aspects similar to auto chess, like eliminating players through selection or competition to enhance the gaming experience in multiplayer. 

Hangzhou-based Mo Ri Studio (our translation) developed the game, which also won the Award for games with the most business potential. 

The game also has a notable publisher, GameraGame, which has introduced many well-known gaming titles that have previously excited the gaming community, including Firework and Dyson Sphere Program, two famous indie games. The title has closed its public testing. Tencent told TechNode that the game is coming to Steam in the fourth quarter of this year. 

Murders on the Yangtze River

Silver Award in puzzle game

Murders on the Yangtze River is a detective game set at the end of the Qing dynasty (1912) and developed by OMEGames Studio. Players will find out the hidden truths by solving fictional cases.

The gameplay seems similar to its rivals. Players must find clues and solve riddles to figure out the whole picture of the story. The game art incorporated Chinese artistic style, with characters designed using ink painting.

OMEGames Studio is owned by a Beijing-based gaming firm, Beijing Unifly Culture Innovation, which was founded in 2012. The studio starts developing games in 2019. The title is the studio’s first piece, according to the studio’s page on multiple gaming platforms. The game title launched a demo in July, according to its Steam page. Tencent told TechNode that the title would launch in the first quarter of 2023.

Nobody – The Turnaround

Silver Award in roleplaying game

Nobody – The Turnaround is a roleplaying game that challenges players trying to survive in cut-throat city lives. Players will navigate the game as a newcomer to a metropolis, attempting to make a living. 

According to its official introduction, the game is “set in a parallel world that echoes modern society.” It challenges players to manage resources and time in difficult situations. It also quantifies the main character’s health and emotion, with both requiring complex strategies to maintain good condition.

Developed by a lesser-known team at U.Ground Game Studio, founded in 2020 in Chengdu, the game is their first title and was announced in 2021. The game will also come to Steam in the autumn of this year, according to Tencent.

Mercury Abbey

Bronze Award in puzzle game

Mercury Abbey is another puzzle-solving game. Its pixel art design and anthropomorphic animals might set it apart — a combination that is popular among people who like animation, comics, and games.

Players can roleplay two characters in the title to unravel the secrets behind the nursery by collecting clues and solving puzzles. The pixelated look offers a unique texture and feel. The game is also dialog-heavy, with much of the plot driven by the narrative. 

Founded in 2020, the game’s developer YiTi Games was based in Chengdu. The developer launched a demo of this title in April and will officially introduce it sometime in 2023, according to Tencent. Mercury Abbey is also the developer’s first game listed on Steam. Like Yixian, it is also published by GameraGame.

Five Dimensions

Nomination in puzzle game

Five Dimensions is a puzzle-solving game with simple plots. The core gameplay is designed around the use of highlights and shadows to explore different dimensions on the screen. Players can manipulate the lighting and view angles to control the dimension changes and advance through the game.

The art style uses doodles and sketch looks, using a primarily monochromatic color scheme with a bright yellow accent. 

The developing team comprises six members from top Chinese universities like Tsinghua University and the Central Academy of Fine Arts. The title is in a private testing phase and is estimated to launch on Steam in December of 2023, Tencent told TechNode.

Read more: Chinese indie game developers recreate experiences of Alzheimer’s patients

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Chinese companies on the Fortune Global 500 list contribute more revenue than US companies for the first time https://technode.com/2022/08/04/chinese-companies-on-the-fortune-global-500-list-contributed-more-revenue-than-us-companies-for-the-first-time/ Thu, 04 Aug 2022 10:31:05 +0000 https://technode.com/?p=170341 Fortune Global 500Fortune's Global 500 list for 2022 saw Chinese companies account for 31% of the total revenue of the listed firms, beating the US total.]]> Fortune Global 500

A hundred and forty-five Chinese companies made it to the 2022 Fortune Global 500 list released on Wednesday. The listed Chinese companies span a diverse set of industries, including energy, metals, technology, banking, and insurance. State Grid, China’s national energy provider, is the highest-ranked Chinese company on the list at number three, just behind Walmart and Amazon. 

The revenue of these Chinese companies accounts for 31% of the 500 companies’ total revenue, surpassing the total revenue from US companies on the list (which is 30% of the total) for the first time. 

However, Chinese companies’ profitability is still lacking compared to their counterparts. The average profit made by the Chinese companies on the list is $4.1 billion, much lower than the $6.2 billion average profit made by Fortune 500 companies. 

Below, TechNode summarizes what you need to know about the five top-ranking Chinese tech firms from the list: Hon Hai Precision, JD.com, Alibaba, Huawei, and Tencent.

1. Hon Hai Precision

Ranking: #20 

Founded in 1974, Hon Hai Precision is one of the world’s largest electronic assembling manufacturers and is best known for its Foxconn factories. Foxconn plays a vital part in Apple’s supply chains, assembling the brand’s Mac, iPhone, and iPad products. The company’s pivotal role was on show earlier this year, when China’s Covid lockdowns affected Foxconn factories and led to weeks of delays to some of Apple’s product shipments. 

The firm started investing in mainland China in 1988 and has more than 40 plants in the region. The company’s imports and exports account for 3.5% and 4.1% of China’s total import and export volume respectively, according to its official website.

Hon Hai’s position on the Fortune list rose two places from 2021. It brought in $214.61 billion in revenue last year and saw 18% year-on-year growth.

2. JD.com

Ranking: #46 

JD.com was founded in 1998 and has grown into an e-commerce giant focusing on consumer electronics in China. JD’s revenue hit $147.53 billion last year, but the firm’s losses continue to expand. In 2021, JD.com lost $551.8 million, up 107.7% from the previous year.

In recent years, the company has accelerated its expansion in logistics infrastructure and made an overseas push. JD Logistics bought delivery rival Deppon for $1.4 billion in early 2022 and logistics infrastructure provider China Logistics Property Holdings last month. In January, JD also teamed up with Shopify to help international merchants sell in China on its platform. 

The company is up by 13 places on this year’s Fortune list to the 46th.

3. Alibaba

Ranking: #55

A major Chinese e-commerce company, Alibaba has faced significant regulatory headwinds in China since late 2020. The group has also seen slower growth, partly thanks to more conservative consumer sentiment amid an economic downturn and China’s strict Covid control measures. 

The company’s revenue in 2021’s fiscal year grew 25.6% to $132.94 billion, but its net profit saw a 56.4% decrease to $9.7 billion in the same period. Analysts also expect the firm to record its first-ever decline in quarterly revenue in the coming month.  

Alibaba ranked 55th on Fortune’s list, eight places higher than last year. 

4. Huawei

Ranking: #96

Chinese telecom giant Huawei has fallen more than 50 places on Fortune’s international 500 list, dropping from 44th to 96th. The firm’s revenue also fell in 2021, with the figure down 23.6% on the previous year to $98.72 billion, but its profits grew 88.2% to $17.62 billion during the same period. 

The US’s ban on Huawei’s access to 5G chips has stopped the firm’s rapid growth in smartphone sales and pushed it into pursuing a variety of a new projects including cloud services, IoT, and smartphone operation systems. It has also found a growth point in enterprise business, offering cloud and hardware solutions to companies. This sector accounted for 16.1% of its total revenue last year.

5. Tencent

Ranking: #121

Tencent, owner of the ubiquitous messaging app WeChat and a global gaming giant, is also entering a slower growth period, thanks to China’s tighter regulations on gaming and monopolistic behavior.  

Nevertheless, in 2021 Tencent earned $86.84 billion in revenue, up 24.3% year-on-year. Its profits increased 50.5% from last year to $34.85 billion. 

Affected by China’s pause of gaming licenses and the country’s pandemic controls, Tencent has also been cutting down its workforce to control overheads. The firm turned to setting up studios like TiMi F1 for AAA-level title development and sought new profit growth in overseas markets in 2021. The firm’s overseas gaming business saw an impressive 31% yearly growth in 2021, according to its financial results.

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Tencent plans to close NFT platform Huanhe a year after launching: report https://technode.com/2022/07/21/tencent-plans-to-close-nft-platform-huanhe-a-year-after-launching-report/ Thu, 21 Jul 2022 10:40:00 +0000 https://technode.com/?p=169914 Huanhe is supported by blockchains managed by Tencent and its partners.Tencent is reportedly in the process of closing its digital collectible platform Huanhe after launching in August 2021. ]]> Huanhe is supported by blockchains managed by Tencent and its partners.

Chinese tech giant Tencent is reportedly in the process of closing its digital collectible platform Huanhe after launching in August 2021, as Jiemian (in Chinese) reported, citing unnamed sources familiar with the matter. 

Why it matters: Digital collectibles are China’s version of NFTs with some key differences, such as restrictions on the resale of these NFTs. Huanhe is supported by blockchains managed by Tencent and its partners. The end of Huanhe may also mean the end of collectibles bought on the platform, which has drawn buyer concerns.

Details: Chinese new platform Jiemian reported that Huanhe closed its external service earlier this month, citing an unnamed source.

  • However, another Chinese media China Times reported on Thursday that Huanhe told them that “the platform hasn’t received any notice and they are operating as usual.”
  • Tencent didn’t respond to TechNode’s inquiry for comments.
  • In May, Wang Shimu, head of Tencent News, joined the “social platform and applications line,” which includes the Huanhe unit. Tencent News subsequently shut down purchase links for NFTs on July 1 (in Chinese) and released an announcement to guide users to turn to Huanhe.
  • Huanhe is also seeing some slow down in sales. For example, there are 20,245 pieces of NFTs of Master Hong Yi’s calligraphy that hasn’t been sold in the limited time offering in late June. Huanhe is closing the sales for these items. 
  • In early 2022, Tencent’s Huanhe unit told Jiemian that they were developing a metaverse product. Yet, key employees of the unit left in April, Jiemian’s report said.

Context: Since last year, major Chinese tech firms have launched NFT-related platforms.  Apart from Tencent’s Huanhe, Ant Group launched a digital collectible platform called Topnod (JingTan in Chinese) on its AntChain in late 2021, while e-commerce giant JD launched an NFT platform called Lingxi last December.

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ZTE-owned brand Nubia updates its gaming series with new Red Magic 7S https://technode.com/2022/07/12/zte-owned-brand-nubia-updates-its-gaming-series-with-new-red-magic-7s/ Tue, 12 Jul 2022 09:48:00 +0000 https://technode.com/?p=169637 Red Magic 7S seriesNubia, a brand owned by Chinese telecom firm ZTE, upgraded its gaming phone series with the new Red Magic 7S and 7S Pro on Monday.]]> Red Magic 7S series

Nubia, a brand owned by Chinese telecom firm ZTE, upgraded its gaming phone series with the new Red Magic 7S and 7S Pro on Monday. The new models introduce one of the fastest gaming frame rates and a virtual host for streaming as the brand looks to establish itself as a high-end gaming phone maker. 

Why it matters: In an effort to differentiate itself from other gaming phone makers, the new Red Magic models come with special tech to increase gaming frames per second to offer a smoother experience.

  • Such a feature is a notable attraction for gamers as similar tech has been widely adopted on gaming computers.
  • The phone also comes with a built-in virtual host for mobile gaming streamers, catering to the growing mobile game streaming market.

Details: The Red Magic 7S series’ gaming features are powered by Qualcomm’s latest high-end processor, the Snapdragon 8+ Gen 1, and Nubia worked with a partner to develop the Red Core 1 chip for additional display features. The standard version has up to 16GB RAM and 512 GB storage, while the Pro has options for 18 GB RAM and 1 TB storage.

  • Red Magic 7S and 7S Pro both feature 6.8-inch AMOLED displays with 387 pixels per inch (PPI) density, helping to deliver detailed imagery. But the standard version has a better display in terms of refresh rate and maximum brightness, which could be an important selling point for players not willing to spend extra for a Pro. 
  • The Red Magic 7S’s display has a refresh rate of 165 Hz and features 700 nits maximum brightness, while the Pro version only has a 120 Hz refresh rate and 600 nits maximum brightness.
  • The new 7S series phones are both built with Red Core 1 processors which are developed by Nubia and a Shanghai-based chip design firm Shanghai Awinic Technology.
  • The chip was first introduced into the 7 series in February, enabling gaming features such as vibration feedback, customizable touch control, and the ability for lights on the device to sparkle in sync with songs. The 7S Pro has a larger 5000mAh battery with 135W speed charging support, while the standard comes with a 4500mAh one, supporting 120W speed charging.
  • The Red Magic 7S comes in two designs while the 7S Pro has four, including a Transformer’s Bumblebee limited edition. Pricing for the new phones ranges from RMB 3,999 ($594) to RMB 7,499 ($1,113) depending on storage and RAM choices.

Context: Nubia introduced the gaming phone series Red Magic in 2018, six years after the brand was first established.

  • Red Magic and gaming giant Tencent reached strategic partnerships (in Chinese) to ensure optimized gameplay on the former’s phones in 2021.
  • At the release event on Monday, Nubia also revealed that the Red Magic series is currently the top-selling high-end gaming phone (priced over RMB 4,000) in the world, accounting for 51% of the overall market in the first quarter of this year. Asus’s ROG and the Xiaomi and Tencent-backed Black Shark took 36% and 12% of the market, respectively.
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Asus and Tencent partner to introduce new ROG 6 gaming phone models https://technode.com/2022/07/07/asus-and-tencent-partner-to-introduce-new-rog-6-gaming-phone-models/ Thu, 07 Jul 2022 11:10:00 +0000 https://technode.com/?p=169519 The latest phone from Asus, the ROG 6, is backed by Tencent and offers deals for the gaming giant’s own game titles.Taiwan-based personal computer vendor Asus teamed with Tencent to release two new phones ROG 6 and ROG 6 Pro for professional mobile gamers.]]> The latest phone from Asus, the ROG 6, is backed by Tencent and offers deals for the gaming giant’s own game titles.

Taiwan-based personal computer vendor Asus has teamed up with Tencent to release two new gaming phones aimed at professional mobile gamers. The phones, which go by the name ROG 6 and ROG 6 Pro, were announced on Tuesday, with price ranging from RMB 3,999 to RMB 7,999 ($597 to $1194).

Why it matters: Asus has used its brand, ROG (Republic of Gamers), to build a suite of professional gaming devices, such as laptops, phones, and desktops. The latest phone from Asus, the ROG 6, is backed by Tencent and offers deals for the gaming giant’s titles.

Details: Designed specifically for gaming, the ROG 6 and ROG 6 Pro models have been built with oversized specs, including a maximum of 18GB RAM. The two models have also been built with special designs and features that optimize them for gameplay.

  • The ROG 6 and the Pro both use Qualcomm’s latest high-end Snapdragon processor, which runs 15.8% faster than the previous generation of the chip series.
  • The phone also features an upgraded cooling system for continuous peak performance. The phone also uses 3300mg of boron nitride between the radio frequency board and the motherboard, a material that can cool the whole device more efficiently.
  • Different from the common design of most android phones, which generally feature the main processor at the top of the phone, ROG builds its processors in the middle of the phone, an area where players do not typically hold the phone while gaming. This design ensures better cooling and further limits avoid any overheating scenarios.
  • Another notable feature is that ROG 6 and ROG 6 Pro have built-in triggers, similar to those used on a console controller, and updated X-axis rectangular linear vibration motors for feedback, which offers immersive gameplay.
  • The battery and charging system on these new phones also optimized the design for gamers. Both models use a 6000 mAh battery, which can be charged via two USB Type-C ports that are built in the middle on both sides of the phones, making it more convenient to play while charging. 
  • The phone’s body is designed with a cyberpunk aesthetic, in white and black-themed colors. ROG also launched an extra cooling accessory and a full-size controller for phones with similar designs.
  • The two models will be available to buy on July 12.

Context: Launched in 2006, Asus’ ROG focuses on various gaming hardware, from laptops to separate components like motherboards. The brand has become established in communities of spec geeks (people who prioritize high-level performance and metrics in devices) and gamers on its quality and iconic illumination effects.

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Four takeaways from Tencent’s annual gaming conference Spark 2022 https://technode.com/2022/06/30/four-takeaways-from-tencents-annual-gaming-conference-spark-2022/ Thu, 30 Jun 2022 10:03:03 +0000 https://technode.com/?p=169322 Tencent is expanding its existing advantage in popular titles and mobile games, while shooting as well as developing more expensive blockbuster projects and explore new technologies. Tencent is expanding its existing advantage in popular titles and mobile games while developing more expensive blockbuster projects.]]> Tencent is expanding its existing advantage in popular titles and mobile games, while shooting as well as developing more expensive blockbuster projects and explore new technologies. 

On Monday, Tencent held its annual gaming conference Spark 2022, introducing 44 new gaming-related titles and projects. The event provides a useful outlook on gaming industry trends and the world-leading gaming company’s future plans.

Tencent is expanding its existing advantage in popular titles and mobile games while developing more expensive blockbuster projects and exploring new technologies. 

As the largest gaming company in China and the second-largest in the world after Microsoft by market cap, Tencent’s domestic gaming business is plateauing while its overseas gaming business continues to grow. 

Tencent’s financial results for the first quarter this year showed the firm’s game revenue in China decreased by 1% to RMB 33 billion ($4.9 billion) compared to the same period last year. In comparison, its international game revenue saw a 4% year-on-year growth to RMB 10.6 billion. Tencent attributed the results to an increase in revenues from games including Valorant and Clash of Clans, partly offsetting a decrease in revenues from PUBG Mobile as user spending normalized in the post-Covid period.

These factors are also influencing Tencent’s current thinking, as Spark demonstrated. Here are four major strategies in gaming that Tencent appears to be pursuing: 

Bringing proven gaming titles to mobile

  • Tencent has partnered with firms like Microsoft (in Chinese) that own popular gaming titles or series IP, repurposing existing titles for phones and tablets. 
  • The company brought the Microsoft Xbox title Age of Empires, a real-time strategy game, to mobile platforms for public testing in June (in Chinese). The firm has also revealed a plan to work with 20th Century Studios to develop a mobile game based on the sci-fi movie Avatar. At Spark 2022, Tencent also announced further expansions to its existing League of Legends universe, including a new esports-themed title, having previously launched three titles related to this game on mobile platforms.
  • Tencent is experienced in operating mobile game titles, with stand-out successes such as Honor of Kings and PUBG Mobile in their gaming portfolio, so this move makes a lot of sense for the company. Additionally, the global mobile gaming market made up over half of the overall total gaming market in 2021, according to gaming insight firm Newzoo. 

Ambitions in AAA games

  • One of the most notable titles revealed at Spark was the still-in-development open-world game Code: To Jin Yong, produced by Tencent’s LightSpeed Studios. This appears to be a move to marry a hugely popular yet largely untapped (in gaming terms) trove of material from one of China’s most famous authors with Tencent’s gaming capabilities. 
  • Since last year, Tencent has sped up attempts to establish an AAA game development studio (in Chinese), TiMi F1. At Spark 2022, Tencent also announced that it would operate Ubisoft’s AAA-level title Tom Clancy’s The Division 2. 
  • However, China’s gaming approval body the National Press and Publication Administration (NPPA) rarely approves overseas AAA-level titles, with the organization having failed to issue any new gaming licenses for overseas titles for over a year (in Chinese). Developing its own AAA title may allow Tencent to bypass such uncertainty.

Taking gaming tech into other fields

  • Spark saw Tencent announce several projects where it will use its gaming prowess in new fields, ranging from scientific research to cultural heritage to tourism. 
  • One notable example was the company’s confirmation that it will join a program initiated by the Institute of High Energy Physics at the Chinese Academy of Sciences, to power satellites to explore outer space using the firm’s gaming algorithms. 

Building universes around its most popular titles 

  • At Spark 2022, Tencent revealed a series of programs and new add-in gameplay options to some of its biggest operating titles, including Honor of Kings, League of Legends, and The Magic Sword.
  • For League of Legends, Tencent has a routine to add new characters and renew the gameplays. Generally, there will be a new “champion” every one or two months, and the gameplay strategies will have a significant change twice a year. Similar moves are also adopted in titles like the Honor of Kings and the mobile version of League of Legends. 
  • Additionally, Tencent will release cross-game events based on games’ background stories for promotion, drawing players’ attention and building a stronger connection between its titles. For example, Tencent introduced the Arcane program in late 2021 after bringing League of Legends: Wild Rift to the domestic market. Players from the desktop must download the firm’s other related titles and have a try to earn awards. Tencent even partnered with Netflix to release a TV series with the same name to promote.
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Tencent reveals new martial arts game project based on the work of wuxia giant Jin Yong https://technode.com/2022/06/28/tencent-reveals-new-martial-arts-game-project-based-on-the-work-of-wuxia-giant-jin-yong/ Tue, 28 Jun 2022 10:44:14 +0000 https://technode.com/?p=169237 Tencent Jin YongChinese gaming giant Tencent announced an ambitious new AAA-level title based on Jin Yong's work of Chinese wuxia martial arts on Monday.]]> Tencent Jin Yong

Chinese gaming giant Tencent announced on Monday that it is working on an ambitious new AAA-level title based on the work of Chinese wuxia martial arts literature titan, Jin Yong, during its annual game release event.

Why it matters: The news that Tencent will attempt to adapt Jin Yong’s work as a video game shows the firm’s ambition to create popular AAA titles with original work. A legendary writer, Jin Yong (also known as Louis Cha) and his vast literary creation in martial arts fantasies have often been compared to J.R.R Tolkien and The Lord of the Rings. Jin was one of the world’s bestselling authors and is hugely popular in the Chinese-speaking world.

  • Tencent’s LightSpeed Studios will oversee the development of Code: To Jin Yong. The studio was behind the development of the successful global hit, PUBG Mobile.

Details: Code: To Jin Yong is the first video game adaptation of the works of Chinese wuxia writer Jin Yong. The video game is authorized by Ming Ho Publications, which owns the rights to Jin Yong’s work, and will be based on popular stories like The Legend of the Condor Heroes.

  • Code: To Jin Yong will be an open-world game in which players will explore a China set in ancient times, with popular martial arts characters featured in Jin Yong’s books, such as Yang Guo and Qiao Feng. 
  • The title is powered by Unreal Engine 5, a highly-rated game engine that offers good render quality and will enable developers to recreate intricate martial arts movements. Tencent released a trailer demonstrating a fight scene with various visual effects and swordplay powered by Unreal Engine 5.
  • To build the immersive gameplay, the game studio recreated a digitized Mountain Hua, an attraction in real life known for its challenging hikes and a major game setting. The studio used a technology called photogrammetry to scan pictures and real-life scenes of the mountain.
  • Tencent said in the release event that the title will be available worldwide “in the near future.”

Context: The game may compete with Black Myth: Wukong, another promising upcoming new title based on ancient Chinese myths and characters and developed by Chinese game firm Game Science. The story is based on Sun Wukong (or The Monkey King), the protagonist in the Chinese classical novel Journey to the West.

  • Jin Yong’s novels present Chinese game developers an opportunity to create a video game universe that incorporates hundreds of popular fictional martial arts characters into serial projects. Previously, Chinese animators and movie makers have been bringing Chinese mythological stories to life in a sprawling universe, with the likes of Sun Wukong, Nezha, and others, with mixed results.
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Top 10 unsung Chinese video games worth checking out https://technode.com/2022/06/25/top-10-unsung-chinese-video-games-worth-checking-out/ Sat, 25 Jun 2022 01:30:00 +0000 https://technode.com/?p=169160 Chinese video gamesHere are 10 lesser-known games developed by Chinese companies that every video game aficionado should check out.]]> Chinese video games

Editor’s note: A version of this article was first published on RADII.

As the world’s largest video game market, China used to have a reputation for producing mediocre mobile games emphasizing microtransactions and profit over exciting and engaging gameplay. But in recent years, Chinese game developers have stepped up their games, producing numerous excellent titles, with many more in development. 

Here are 10 games developed by Chinese companies that every video game aficionado should check out. They are lesser-known compared to other Chinese video game phenomena such as Genshin Impact and Honor of Kings.

1. Naraka: Bladepoint

Platform: PC, with Xbox and PlayStation 5 versions coming this year

If you’re into the wildly popular battle royale genre (think titles like Fortnite, Call of Duty, and PlayerUnknown’s Battlegrounds), this might be the game for you. 

Developed by Hangzhou-based 24 Entertainment and first published by NetEase Games Montreal on August 11, 2021, Naraka: Bladepoint is your classic battle royale in many ways. Expect a host of weapons, superhuman characters, and an encroaching arena that shrinks until a single player remains.

In other ways, however, this Chinese video game is wholly its own. For starters, whereas in the aforementioned titles you can kill a competitor from a distance, Bladepoint emphasizes close-contact combat. You can still attack from afar, but a winning strategy will require some up-close-and-personal virtual violence. We’re talking swords, daggers, nunchucks, and something called a ‘bloodripper,’ which looks a bit like a demonic chainsaw fitted with a buzz saw on the end. Not particularly practical in real-life, but certainly ready to get the job done in the fantasy realm. 

The intimate combat style reminds us of arcade fighting games like Tekken and Mortal Combat, with movements and an aesthetic that bring the films Crouching Tiger Hidden Dragon and House of Flying Daggers to mind. The characters, or ‘heroes,’ as they’re called, are all refreshingly unique in their fighting style and weaponry. You can also customize fighters, leading to some mildly uncomfortable renderings of Squidward, Yoda, and more. 

Prepare to be hacked to bits repeatedly in the beginning, as there is a bit of a learning curve to the gameplay. 

2. Lost Soul Aside

Platform: PC, PlayStation 4 and 5

Remember when Lost Soul Aside was first announced in 2016? By now, you’ve probably completely forgotten about it or been driven crazy by the wait. Half a decade ago, the game had only one developer, Yang Bing, and audiences were flabbergasted about how a solitary endeavor could look so damn cool. 

Although the development team has grown considerably since the game’s announcement, it is still being helmed by Shanghai-based UltiZero Games. Based on the gameplay trailer released in April 2021, audiences have likened it to Final Fantasy XV and Devil May Cry for its fast-paced play and epic visuals.

The main character has a seemingly endless suite of superhuman abilities, and he’s accompanied by a floating robo-dragon (of sorts). The game will have open-world capabilities, and the combat is said to be rather challenging. While there’s no release date yet, we’re anticipating a 2022 arrival.

3. Bright Memory: Infinite

Platform: PC, Xbox

No list of games would be complete without including a good ol’ first-person shooter (FPS). Enter Bright Memory: Infinite, an FPS that also includes combat with a variety of swords. Players start with a single blade and machine gun and are armed with a few cool battle moves — a metaphysical pull feature, block, and dodge. As the game progresses, you can collect several additional weapons with their own feel and function. 

The game is a remade and expanded version of the original Bright Memory, which came out in early 2019. Both were developed by FYQD, originally a one-person studio run by Zeng Xian Cheng. It’s still quite a small operation, making the noticeable improvements to the second game all the more impressive. 

Bright Memory: Infinite was released on November 11, 2021, and so far, the response has been great. The title follows the story of Shelia Tan, a Science Research Organization agent tasked with investigating a mysterious force in the sky that is sucking in its surroundings. You probably won’t get too caught up in the narrative, though, as it’s almost nothing but action after the intro, which we’re okay with. 

4. Black Myth: Wukong

Platform: PC, Mainstream consoles

One of China’s most well-known folkloric characters is the Monkey King, Sun Wukong. Sun appears in countless ancient and contemporary texts but is most associated with the 16th-century novel Journey to the West, in which he is a traveling companion of Tang Sanzang, a character based on the real-life Buddhist monk Xuanzang.

The Monkey King has also appeared in numerous theatrical productions, films, TV shows, and more than a dozen video games (even the anime television series Dragon Ball contains elements from the story). But that’s not to say that Black Myth: Wukong isn’t something special.

Developed by Shenzhen-based indie studio Game Science, Black Myth: Wukong is a third-person action-adventure game where players step into the shoes of the protagonist Monkey King. It is easily the most hyped Chinese game that has yet to be released, and for good reason: The diverse landscapes and characters are laden with nods to Chinese history and cultural esthetic, with stunning visuals and combat scenes that are nothing short of badass. 

Small details in the game hold true to the original Monkey King mythology. Take, for instance, the scene in a gameplay teaser where Sun extends his staff and balances on end to defeat a massive white dragon. He can extend the magical golden staff to any length in the original mythology.

Daniel Ahmad, a senior analyst with Niko Partners, says Sun will have 72 abilities in total. So expect to see more mystical moves reflective of the original folklore — things like shapeshifting and splitting into infinite versions of himself.

No specific release date has been set yet, but gamers are anticipating its release in 2023. 

5. F.I.S.T.: Forged in Shadow Torch

Platform: PC, PlayStation 4 and 5

Welcome to Shadow Torch, a colonized city of anthropomorphic animals known as ‘furtizens.’ This is a Metroidvania, which, for the uninitiated, is a subgenre of action-adventure games where players navigate an open world, unlocking skills and new areas of the map as the game progresses. 

Rayton, a juiced-up rabbit and a former soldier in the war against the occupying Machine Legion, plays the main character. He carries a massive, multipurpose ‘fist,’ a gadget recycled from an old war machine that Rayton once piloted, containing his primary weapons. The city is distinctly steampunk-inspired, and different districts have their own appearance and atmosphere.

The game is two-dimensional and utilizes left-right scrolling to navigate the map. It has a fantastic storyline — albeit with some sub-par English-language voice acting — and features cameos from a host of fascinating humanoid animals, from cats to rats and bears to red pandas, but not forgetting robotic canines. 

F.I.S.T was developed by Shanghai-based TiGames and came out in October 2021 via Antiidelay. With relatively easy and user-friendly gameplay, it serves as a great introduction to the oversaturated Metroidvania market. 

6. Conqueror’s Blade: Paragons

Platform: PC

If you’ve ever wanted to control the whims of a maniacal warlord conquering foreign lands, you may want to do some soul searching. Alternatively, lean right in and give Conqueror’s Blade a try.

Like many popular games produced in China, this Massively Multiplayer Online Game (MMO) is free to play. While there are some pay-to-play elements, most of these are cosmetic, fortunately, and not necessary to succeed in the game.

Developed by Hangzhou-based Booming Games, Conqueror’s Blade is a turn-based game that incorporates action and tactical gameplay elements. What’s incredibly cool is the fact it includes both Eastern- and Western-style medieval warfare. Released on March 17, 2022, the latest update — Conqueror’s Blade: Paragons, as seen in the video above, was inspired by medieval France.

It is classified as a ‘sandbox game,’ meaning players have a high degree of control and creativity where gameplay is concerned and don’t necessarily have to follow predetermined objectives or goals (think Minecraft and Grand Theft Auto).

7. Wuchang: Fallen Feathers

Platform: PC, unspecified next-gen consoles

Set in imperial China during the collapse of the Ming Dynasty, Wuchang: Fallen Feathers combines history, folklore, and otherworldly dystopian elements that make for a surprisingly fresh take on the ancient era. 

Inspired by the turbulent period, players are dropped into a land plagued by unrest. Warlords, banditry, and violence abound. Adding to the mayhem is a mysterious condition causing people to grow feathers and lose touch with their humanity. The protagonist is tasked with unraveling the cause of the strange illness. 

This is the first title created by Chengdu-based LenZee Games, formerly Recano Chengdu Hurricane Zone. An action RPG, Fallen Feathers draws influence from games like Bloodborne, Dark Souls, and Sekiro. Don’t hold your breath for a quick drop, though: The game is scheduled for release in 2024.

8. Let’s Hunt Monsters

Platform: Mobile

We were hesitant to include this on the list, given its striking resemblance to Pokemon Go (and we don’t want to be responsible for any avoidable deaths). Still, the animated creatures are too cute to overlook!

To be fair to developers TiMi Studio Group (owned by Tencent Games), Pokemon Go was never available in China, which explains their urge to fill a much-needed gap in the niche market. After all, how many mobile games require the player to literally be mobile. 

Like Pokemon Go, Let’s Hunt Monsters is an augmented reality (AR) game where players catch digital creatures using their real-life geolocations. Instead of Pokemon, however, the hunt is on for creatures inspired by Chinese mythology. To catch all 302 monsters, players use ‘spirit orbs’ (basically yin-yang pokeballs) sourced from ‘Prayer Drums.’ 

You can also build structures within the game, mirroring gameplay in MMOs. Using the Tencent-developed blockchain, players can even trade digital ‘kittens’ in a feature not dissimilar to the Ethereum blockchain game CryptoKitties.

Let’s Hunt Monsters was first announced by Tencent in April 2018 and has been available on Chinese app stores since April 11, 2019. While there have been numerous attempts to recreate the success of Pokemon Go, none quite measure up, although Let’s Hunt Monsters has come closer than the rest. Five months after its release, the game generated more than $50 million in revenue just on iOS.

9. Tower of Fantasy

Platform: Mobile, PC

Tower of Fantasy is an action RPG infused with narrative elements and open-world gameplay. If you think that sounds a little too Genshin Impact-y, well, you’re not the only one; the game’s developers have even dubbed their creation a ‘Genshin Impact killer.’ 

Smack talk isn’t the only scandal they’ve been caught up in, though: They were previously busted using plagiarized content in a promotional video, and later, clearly not learning from their own mistakes, allegedly used reviews for Genshin Impact to boost their own game’s ratings.

Nonetheless, Tower of Fantasy has been in China for a year and is set for worldwide release in 2022, much to global gamers’ excitement. In March of this year, it was reported that the title is undergoing closed beta testing in the United States, Canada, the United Kingdom, and Germany. 

While Tower of Fantasy is in many ways similar to Genshin Impact, the former takes place in the future and combines elements of science fiction with anime-inspired characters. It also allows character customization and the use of various weapon types irrespective of which character you choose, further setting it apart from its rival. 

Released by Hotta Studios and published internationally by Perfect World, the game is set on the post-apocalyptic planet Aida. Once flourishing and technologically advanced, the planet’s energy source, Omnium, has become its undoing, as the radioactive material has caused some of the planet’s remaining inhabitants to mutate.

10. Icey

Platform: iOS, MacOS, PC, Android, Nintendo Switch

Initially developed by Shanghai FantaBlade Network in 2017, Icey is a two-dimensional side-scrolling action game — with a few twists. Led by an omnipotent narrator called the ‘Developer’ who guides your every move (should you choose to obey), the goal is to control the eponymous humanoid robot Icey.

In this hack ‘n’ slash melee-style adventure, Icey is armed with a sword and tasked with defeating a powerful enemy called Judas, all while unraveling the meaning of her existence. From start to finish, the Developer aggressively urges you to follow his every direction, but much of the fun lies in defying his overbearing, sometimes passive-aggressive commands.

The game is cheap to purchase, and the story takes no more than a couple of days to complete, though you can start again and unravel the story differently in subsequent sittings. As such, it’s the perfect game for the casual gamer or anyone who wants a few pleasant hours of digital distraction.

Honorable Mention: Stray (Formerly HK_Project)

Platform: PC, PlayStation 4 and 5

Carving out a new niche, Stray is not technically a Chinese video game but takes place in a dystopian future in Hong Kong. It was developed by BlueTwelve Studios and will be published by Annapurna Interactive, respectively based in southern France and California. The game is set for release in July 2022.

Players assume the role of a stray cat tasked with navigating the chaotic streets and buildings of a once-flourishing megacity now inhabited solely by robots. Its ultimate goal is to reunite with its family. 

The game aesthetic is heavily influenced by the Kowloon Walled City, which was destroyed in the ’90s at the behest of Hong Kong authorities. Once upon a time, it was the most densely packed place on Earth and operated independently from the British colonial government and law enforcement.

Needless to say, it was a fascinating place and one that we regret not having visited before it came crumbling down. But thanks to Stray, a Kowloonesque adventure is still possible. Navigating the city as a furry feline offers players a unique perspective on the digital world and allows for mobility and challenges that a clunky bipedal human simply can’t pull off. 

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Tencent and NetEase bring games to Microsoft’s Xbox subscription services https://technode.com/2022/06/14/tencent-and-netease-bring-games-to-microsofts-xbox-subscription-services/ Tue, 14 Jun 2022 08:43:01 +0000 https://technode.com/?p=168824 Chinese developers like Tencent and NetEase are facing an economic slowdown and a tightened regulatory environment in their home market.Tencent and NetEase partnered with Microsoft to bring some of their games to its gaming subscription service Xbox Game Pass.]]> Chinese developers like Tencent and NetEase are facing an economic slowdown and a tightened regulatory environment in their home market.

Major Chinese gaming companies Tencent and NetEase partnered with Microsoft’s gaming department to bring some of their games to Microsoft’s gaming subscription service Xbox Game Pass, which Microsoft announced at a Monday showcase event.

Why it matters: Chinese developers like Tencent and NetEase are facing an economic slowdown and a tightened regulatory environment in their home market. The partnerships with Microsoft, home to dominant global gaming platforms and a vast userbase, can broaden the appeals of Chinese-developed games and Xbox’s service.

  • The partnership is a good opportunity for NetEase to launch its PUBG-like title Naraka: Bladepoint on a console platform, a format that is vital in the overseas markets.
  • Microsoft will be able to give players access to popular titles from Tencent and NetEase, making Microsoft’s Xbox Game Pass a more attractive investment for gamers.

Details: The partnerships will bring titles from Tencent’s US-based developer Riot Games and NetEase’s trending PUBG-like title Naraka: Bladepoint to Microsoft’s gaming subscription service, Xbox Game Pass.

  • Each of Riot Games’ five titles, League of Legends, Wild Rift, Legends of Runeterra, Valorant, and TeamFight Tactics, will be available through the subscription service. For instance, subscribers can now unlock all characters in League of Legends and Wild Rift for free. Some other bonus paid content will be free for subscribers later this year. 
  • NetEase’s Naraka: Bladepoint, which has already sold 10 million copies (in Chinese) globally on desktop platforms, will be free to Xbox Game Pass subscribers. The title will premiere on Xbox on June 23 before any other console platform. NetEase plans to launch the game on Xbox rival PlayStation at a later date.

Context: Microsoft is making a push to promote its game pass subscription service, in a similar way to the likes of Spotify and Netflix, with users paying a flat monthly fee for access to a gaming library.

  • Launched in 2017, Xbox Game Pass had over 25 million subscribers this year, as Microsoft revealed in a January 18 press release.
  • Most AAA-level game titles cost around$39 to $49. Xbox Game Pass offers a variety of games for a monthly subscription fee of $9.99, which is significantly different from the traditional games’ buy-to-play business model.
  • Apple and Sony have also launched their subscription services, Apple Arcade in 2019 and PlayStation Plus this year.
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Cloud business a bright spot for slowing Alibaba and Baidu https://technode.com/2022/05/27/cloud-business-a-bright-spot-for-slowing-alibaba-and-baidu/ Fri, 27 May 2022 11:46:58 +0000 https://technode.com/?p=168418 Alibaba, Cloud services have become the bedrock of almost all tech firms, as it offers fundamental support for online services and the implementation of algorithms.Cloud services have become a rare growth point in the lackluster earnings reports of Alibaba, Baidu, and Tencent.]]> Alibaba, Cloud services have become the bedrock of almost all tech firms, as it offers fundamental support for online services and the implementation of algorithms.

Cloud services have become a rare growth point for Chinese tech majors Alibaba, Baidu, and Tencent in this earning season. The tech majors have seen overall growth plateau and profit drop as they navigate an economic downturn made worse by the pandemic resurgence and geopolitical uncertainty.

Why it matters: Over the years, Chinese tech majors Alibaba, Baidu, and Tencent have built up sizable operations in cloud solutions for businesses. Those cloud units have now grown strong enough to offer sustainable business returns. 

  • Cloud services have become the bedrock of almost all tech firms, as it offers fundamental support for online services and the implementation of algorithms. 

Details: Cloud services have become a rare growth point in the lackluster earnings reports of Alibaba, Baidu, and Tencent, as the majors’ businesses were hit by China’s strict Covid-19 control measures, slowing consumption, and external geopolitical challenges. 

  • On Thursday, Alibaba reported the slowest quarterly growth rate since it went public in 2014. However, Alibaba Cloud reported a net profit in a financial year for the first time since its establishment in 2009, the company’s earnings report shows. The cloud business brought in RMB 100.2 billion ($15.8 billion) for the fiscal year ending in March, a 21% yearly increase and accounting for about 12% of the firm’s overall revenue. The company’s revenue increased 19% year-on-year to RMB 853 billion ($134.6 billion) in the same period. 
  • Similarly, Baidu’s cloud services outperformed the company. In the first quarter, the cloud service unit saw revenue grow by 45% to RMB 3.9 billion from the same period last year, while the company’s revenue grew by only 1%. 
  • Tencent’s FinTech and Business Services group, which includes its cloud services, reported a nearly 10% yearly growth for the first quarter. The company reported flat revenue growth of only 0.1% for the same period.
     

Context: According to Canalys, China’s cloud infrastructure services market grew by 45% to $27.4 billion in 2021.

  • Alibaba, Huawei, Tencent, and Baidu are the top four cloud service providers in China, accounting for 80% of the market share in 2021, with Alibaba Cloud leading at 37%.

READ MORE: Why does China want to build a national data center system by 2025?

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Tencent expands layoffs in bid to reduce losses: report https://technode.com/2022/05/23/tencent-expands-layoffs-in-bid-to-reduce-losses-report/ Mon, 23 May 2022 11:36:54 +0000 https://technode.com/?p=168248 As one of China’s biggest tech firms, Tencent’s reportedly new layoff round indicates that Chinese tech’s “great layoff” is far from over. Tencent reportedly has expanded layoffs, focusing on five sectors: cloud computing, gaming, advertising, and content, citing unnamed sources.]]> As one of China’s biggest tech firms, Tencent’s reportedly new layoff round indicates that Chinese tech’s “great layoff” is far from over. 

Chinese tech giant Tencent is undergoing another round of layoffs across the company to counteract worsening financial results, Chinese media outlet Caijing reported (in Chinese) last Friday.

Why it matters: Tencent’s reportedly new layoff round indicates that Chinese tech’s “great layoff” is far from over.  

Details: Tencent initially began a headcount reduction at the end of last year, with an estimated 20% of employees at the firm affected. However, continued redundancies at the company, including its core business unit like gaming, in the wake of disappointing financial results may suggest that the cuts will go even deeper. 

  • Caijing reported that Tencent has expanded layoffs, focusing on five sectors: cloud computing, gaming, advertising, and content, citing unnamed sources at Tencent.
  • The gaming sector appears to be one of the worst-hit, with 10% of the unit’s workforce reportedly let go. The Cloud and Smart Industries Group (CSIG) is another sector that has been heavily impacted by the company’s cutting of staff, having already lost 15% downsizing of its team in March this year.
  • The cited sources added that “the layoffs are due to the pressures of business performance” and attempts to “decrease costs.”
  • When contacted by TechNode about the report, Tencent declined to comment.

Context: Tencent’s continuing layoff came against the backdrop of a slowing Chinese economy, a widespread regulatory crackdown in the tech sector, and several major hurdles in the gaming realm (including a seven-month pause in new game licenses), where it is an industry leader. 

  • Tencent earned RMB 135.4 billion ($21.3 billion) in the first quarter of 2022, a 6% quarterly fall in earnings. The company’s net profit also plummeted by 23% to RMB 25.5 billion compared to the same quarter last year.
  • Martin Lau, president of Tencent, said in an earnings call on March 23 that “the entire industry is focused on core businesses, more efficiency, and more cost rationalization.” He also noted that the firm will “streamline for the non-core businesses, or may exit [business areas] in some cases.”
  • However, the firm has stated that it will continue to hire more staff than it has dismissed. Tencent’s employee count increased 3% in the first quarter of 2022, according to its financial reports.
  • Tencent’s gaming business may also see more growth outside of China. Although revenue from domestic games in the first quarter of 2022 dropped by 1% compared to the same quarter last year, international game revenues grew by 4% to RMB 10.6 billion.
  • Tencent is not the only Chinese tech major to have laid off staff in recent months. Since Didi’s US IPO sparked a cybersecurity review and industry-wide crackdown in July 2021, at least 216,000 people in the tech sector lost their job from last July to March, according to the Cyberspace Administration of China
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Top 5 Chinese tech firms have lost nearly half of combined market cap in 2 years https://technode.com/2022/05/09/top-5-chinese-tech-firms-have-lost-nearly-half-of-combined-market-cap-in-2-years/ Mon, 09 May 2022 10:49:45 +0000 https://technode.com/?p=167731 Apple worths almost half of the top 5 Chinese tech giants.After enormous growth, the top 5 Chinese tech giants have lost at least 46% of their combined market cap over the past two years.]]> Apple worths almost half of the top 5 Chinese tech giants.

Chinese tech watchers and venture capitalists are growing increasingly concerned over the long-term market appeal of Chinese tech companies. Industry leaders are sharing and quoting a Chinese financial infographic comparing the changing market capitalization of Apple and top Chinese firms over the past two years to show just how much the value of China’s tech giants has dropped. 

Why it matters: After two decades of enormous growth, the top five Chinese tech giants have lost at least 46% of their combined market cap over the past two years in the face of headwinds from saturating markets, pandemic outbreaks, trade tensions, and rigorous government regulations.

(Image credit: TechNode/Ward Zhou)

Details: Chinese tech companies are less valuable than they were two years ago. On April 26, Chinese financial media outlet Jin10 Data published an infographic (in Chinese) showing the drastic shrinkage in the valuation of China’s top tech firms. The infographic compared the market cap of US smartphone maker Apple with Chinese tech firms, showing that Apple’s $2.7 trillion valuation was worth more than double the value of China’s top 49 tech firms combined.

  • The graphic highlights the stark market cap difference by comparing Apple and Chinese tech firms’ April market cap data with those from two years ago. On April 27, 2020, Apple, valued at $1.2 trillion at the time, roughly equaled the combined valuation of the top five Chinese tech firms — Alibaba (which had a market cap of $548.2 billion), Tencent ($508.7 billion), Meituan ($74.9 billion), JD.com ($66.2 billion), and Pinduoduo ($59.4 billion). Two years later, Apple’s valuation has more than doubled while many Chinese tech firms’ valuation has decreased or stagnated, making the former now worth more than 49 top Chinese tech firms combined. 
  • Chinese financial writer Wu Xiaobo cited the infographic in a post titled “What’s wrong with us?” lamenting the loss of the “upbeat spirit” of China’s business world.
  • China’s tech clampdown has wiped hundreds of billions off the valuation of Alibaba and Tencent, China’s two largest tech companies, amid the US-China trade war and the country’s antitrust clampdown since April 2020.
  • On Monday, the market cap of Tencent, currently the most valuable Chinese tech firm, slumped to $427.6 billion, while Alibaba’s market cap has more than halved to $247.5 billion. Pinduoduo also lost more than $10 billion in valuation.
Cap changes of Chinese tech giants in two years.
A Chinese financial infographic showing the shrinking market value of Chinese tech companies sparked concerns among Chinese tech watchers. (Image credit: TechNode/Ward Zhou) Credit: Jin10.com

Context: The change in value of China’s biggest tech firms only reflects listed companies. Some of the country’s biggest tech players that remain private are not included in the comparison, such as ByteDance, Huawei, and Alibaba’s Ant Group.

  • China is recording slow growth in the number of unicorns, or startups valued at more than $1 billion and not yet listed on a stock exchange, according to the Global Unicorn Index 2021 released by Hurun Research Institute in December. In 2021, China counted 301 unicorns, or 28% of the 1,058 unicorns worldwide, down from 41% in 2019.
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INSIGHTS | Chinese gaming companies go overseas as home growth slows https://technode.com/2022/05/03/insights-chinese-gaming-companies-go-overseas-as-home-growth-slows/ Tue, 03 May 2022 00:30:00 +0000 https://technode.com/?p=167563 Man playing a Chinese game on a smartphone.Amid slowing growth and regulatory uncertainty at home, China’s gaming companies are increasingly eyeing overseas markets. ]]> Man playing a Chinese game on a smartphone.

Amid slowing growth and regulatory uncertainty at home, China’s gaming companies are increasingly eyeing overseas markets. Many of them have had impressive growth figures in international markets for some time, but the situation at home is driving them to view foreign gamers in a new light. Established players such as Tencent and NetEase – both of which are in the top five gaming firms in the world – are giving international growth new emphasis, while rising upstarts such as HoYoverse (formerly known as miHoYo), FunPlus, and 37 Interactive Entertainment are seeing surging interest in their titles outside of China.

The diversity in terms of the size of Chinese gaming firms finding success abroad shows that there’s something of a relatively level playing field outside of a domestic market that is dominated by a handful of majors – even small indie game makers are able to strike it big when they look beyond their own backyard. Yet there’s no cheat code for doing well internationally and Chinese game firms face new modes of competition and significant cultural challenges when they venture outside of China. 

READ MORE: The Chinese gaming startup outperforming Tencent overseas

Powering up internationally 

To reflect the increasing scale of its global gaming growth, Tencent started to disclose revenues from domestic games and overseas games as new sub-segments in the third quarter of 2021. 

In a challenging 2021, Tencent’s overseas games saw an impressive 31% yearly growth, while the domestic gaming sector grew by only 6%. Tencent made RMB 25 to 30 billion ($3.79 to $4.55 billion) in overseas games in the first three quarters of 2021, accounting for about 20% of its gaming revenue. Overall, the company saw its slowest revenue and profit growth in five years, 16.2% and 11%, respectively, underlining the international gaming division’s eye-catching performance. 

NetEase first revealed its overseas gaming performance in the third quarter of 2018, saying incomes from overseas markets accounted for 10% of the total net profit in its gaming business that year. The latest figures show that overseas gaming revenue accounted for 11% to 15% of NetEase’s gaming revenues in the first three quarters of 2021. However, the company didn’t reveal a detailed breakdown of overseas gaming revenue in its 2021 annual report.

Although the growth in NetEase’s overseas gaming revenue has been steady rather than spectacular in the last three years, the company has set a goal of expanding earnings outside of China to 50% of its gaming income, with a focus on markets in Japan and North America, according to Chinese media outlet Jiemian. NetEase also dramatically increased its research and development expense ratio in the past two years, hoping to win with better gaming developing skills. The report added that the ratio doubled from 8% in 2017 to 16% in the first three quarters of 2021. 

Chinese gaming companies taking it to the next level overseas 

In March of this year, of the top 10 highest-grossing mobile games globally, four came from Chinese gaming companies, according to Sensor Tower: Tencent’s Honor of Kings and PUBG Mobile, HoYoverse’s Genshin Impact, and Alibaba’s Three Kingdom TacTics. Lilith’s Rise of Kingdoms also made it into the top-grossing list on the App Store. Among the Chinese titles, HoYoverse’s Genshin Impact was the most profitable. Tencent’s PUBG Mobile was second, with Lilith’s Rise of Kingdoms ranked third.

Genshin Impact is a sprawling multiplayer online role-playing game (MMORPG). Launched in 2020, it hit 115 million downloads in its first 18 months, according to Data.ai, a US insight firm focusing on app stores. According to Data.ai, Genshin Impact’s success was so big it helped  put a positive spin on figures for the whole category, pushing MMORPG revenue to grow 17% year-on-year in 2021, despite other titles in the same category showing a slow and even negative increase in revenue.

Tencent’s PUBG Mobile, in many ways, has followed the success of its PC version. The title has found popularity with a new game mode called battle royale, whereby players fight to be the last one standing amid a mass competition with hundreds of other players. Its primary competitor is Call of Duty Mobile, also developed by Tencent and published by Activision, which ranks seventh on Sensor Tower’s list.

Challenging times at home 

Chinese gaming companies are having a tough time getting new games approved and making money in the domestic market due to tightening regulations around young players’ gaming habits and strict limits on new game licenses. 

Late last August, Chinese regulators asked all companies to limit minors’ access to games (in Chinese), with the aim of protecting them from gaming addiction. As a result, those under the age of 18 can only play games one hour a day on Fridays, weekends, and holidays, according to the rules, with no gaming time allowed on weekdays.

Tencent said in its 2021 annual financial report that the new regulations hit the company’s domestic games revenue due to “less spending by minors” and the company allocating developer resources “to implement new measures.”

Around the same time, China also stopped issuing licenses to new games. The regulator only resumed issuing licenses in April, eight months later. This wasn’t the first time the regulator withheld its licensing power. In 2018, the issuing of licenses was halted from March to December. Game publishers in China need a license from the National Radio and Television Administration (NRTA), the state’s regulator for news, print, and publications, to be listed in app stores or to be downloadable on their websites within the country. 

The extended freeze has forced many Chinese gaming companies to downsize. Since last year, major Chinese gaming companies such as NetEase, Lilith, IGG, and Perfect World have had to cut off projects and lay off staff.

READ MORE: China’s gaming industry is downsizing as regulators halt new game licenses: report

What’s next for Chinese gaming companies going overseas?

Amid such problems, many are forecasting another grim year at home for Chinese gaming companies in 2022. DataEye, a Shenzhen-based industry insights firm, wrote in their 2021 annual report that they foresee another slow year ahead. “The domestic market won’t see major growth. 5% growth is optimistic; no growth is also likely,” said the report. Instead, they noted, “The main growth in the industry will most likely come from the overseas market.”

It’s easy to see the allure of international sales given the picture back home. Yet, despite some major success stories so far, achieving sustained growth internationally comes with its own set of difficulties for Chinese game developers. There have been some surprise hits, such as indie outfit Coconut Island’s crossover success Chinese Parents, but for large-scale, longer-term growth, a sophisticated understanding of international markets is required.

“Localization in overseas markets goes way beyond just translating the content in local languages. The key is in cultural localization,” Wang Yangbin, CEO of DataEye, wrote in the firm’s report. “These are problems all top Chinese firms — Tencent, NetEase, and Alibaba — and second-tier companies have to solve quickly.”

How quickly they do so may well determine how soon and to what extent international markets can provide the kind of salvation that many Chinese gaming companies appear to be looking for by heading overseas.   

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Huya, Douyu begin layoffs amid tightening regulations on game livestreaming https://technode.com/2022/04/24/huya-douyu-begin-layoffs-amid-tightening-regulations-on-game-livestreaming/ Sun, 24 Apr 2022 08:33:12 +0000 https://technode.com/?p=167336 Layoffs at Huya and Douyu are another blow for Chinese gaming giant Tencent, a major shareholder in both of the companies. ]]>

Chinese game streaming platforms Huya and Douyu have begun slashing headcounts as China’s mass tech layoff continues, Chinese media outlet Tech Planet reported Friday.

Why it matters: The pair joined China’s large-scale layoffs among tech companies as the country tightens restrictions on the game livestreaming industry.

  • Layoffs at Huya and Douyu are another blow for Chinese gaming giant Tencent, a major shareholder in both of the companies. The Chinese State Administration of Market Regulation (SAMR) blocked a merger deal between Huya and Douyu in July 2021 to avoid “further strengthening Tencent’s dominance in the game streaming market.”
  • In mid-April, China resumed issuing gaming licenses to Chinese game makers after an eight-month freeze. But the regulator has yet to resume issuing licenses to overseas games. 

READ MORE: INSIGHTS | Chinese tech giants are still slashing headcounts

Details: Huya’s layoff mainly affects its international business department, which has more than 200 employees, or around 10% of the company’s total headcount, according to the report. The company is planning a 70% cut in its international arm, while its domestic business will also face a 20% layoff. Douyu is reportedly planning for a 30% layoff, targeting teams for gaming business development and livestream agent services.

  • The international teams at both of the companies will bear the brunt of the layoffs as they operate in a new business area that demands more investment, the report cites an unnamed employee of Huya as saying.  
  • Douyu said the layoffs are just part of their “normal human resources optimization,” according to the report.
  • Regulatory headwinds and decreasing user bases led to weak financial performances for the two companies during 2021. Huya recorded a net loss of RMB 312.7 million ($49.1 million) for the fourth quarter of 2021 after consistently posting profits since its IPO in 2018. Douyu posted a net loss of RMB 193.2 million for the same period.

Context: Huya and Douyu account for a combined 70% of China’s game livestreaming market, the SAMR said in July 2021. Huya owns a 40% market share and Douyu 30%.

  • Earlier this month, Tencent said it will shutter its game streaming platform Egame by June due to a “change in business strategies.”
  • China’s gaming industry has felt the layoff chills since the beginning of this year, with many of the key players trimming their headcounts.
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Tencent to suspend accelerator service that allows Chinese gamers to play foreign games https://technode.com/2022/04/14/tencent-to-suspend-accelerator-service-that-allows-chinese-gamers-to-play-foreign-games/ Thu, 14 Apr 2022 09:48:33 +0000 https://technode.com/?p=167076 A screenshot from Tencent Jiasuqi's official website.Tencent said it will close a gamer-focused accelerator service that allows Chinese gamers to play overseas games.]]> A screenshot from Tencent Jiasuqi's official website.

Chinese tech giant Tencent announced on Wednesday that it will close a gamer-focused accelerator service that allows Chinese gamers access to overseas games. Due to “an adjustment in business operation strategy,” Tencent’s accelerator service will only support domestic games from June onwards.

Why it matters: This move by Tencent has caused players to worry that accelerator services for overseas games may soon become inaccessible in mainland China.

  • It is difficult for Chinese players to play overseas Player-versus-Player (PVP) titles like the popular Apex Legends and PUBG: Battlegrounds without accelerator services. These games are popular among Chinese players. For example, more than 1.4 million comments on PUBG: Battlegrounds are in Chinese-language, a sign of wide popularity. Thus, major gaming companies Tencent and NetEase have traditionally offered accelerator services to users. 
  • Many popular overseas games are unable to operate in China without a gaming license and a local operation company, making it difficult for Chinese players to enjoy these games due to network issues. 

Details: Tencent announced that its accelerator service called Tencent Jiasuqi will undergo a major update and be renamed Tencent Gaming Assistant. The service will no longer offer users access to overseas gaming networks. Instead, Tencent will offer refunds to users who have already paid for Tencent Jiasuqi. 

  • Due to network blocks and the physical distance between Chinese players’ devices and overseas host servers, it is difficult for Chinese players to play video games with foreign players. Tencent Jiasuqi has allowed players to bypass these blocks and build a steady virtual private network.
  • One Chinese Apex Legends player told TechNode that the suspension of Tencent’s accelerator service for overseas gaming will greatly limit their gameplay experience. While PVP games with servers in Hong Kong and Taiwan will still be available for users, titles in other regions outside of China will be completely unavailable. 
  • The player also noted that NetEase’s UU Jiasuqi is one prominent alternative that is still in operation.

Context: There are over 100 gaming network accelerators in China for players, but many have less tech stability than Tencent’s and NetEase’s services.

  • To enter the Chinese market, foreign gaming firms are required to cooperate with local Chinese operators, and each game must have a gaming license from China’s National Press and Publication Administration (NPPA). However, the NPPA has not issued any licenses for overseas games in more than nine months.
  • Playing games directly from overseas platforms is still a gray area for Chinese players. Overseas gaming platforms like Steam are less accessible to Chinese gamers, with network “accelerating” services the only way to bypass these measures.
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China’s tech layoffs: How many people have been affected? https://technode.com/2022/04/11/insights-chinas-tech-layoffs-how-many-people-have-been-affected/ Mon, 11 Apr 2022 13:15:00 +0000 https://technode.com/?p=166912 China tech layoffSince last July, China's internet sector entered a period of painful adjustments with massive layoffs and unprofitable units shutoffs.]]> China tech layoff

After China’s ride-hailing giant Didi was put under a cybersecurity review by the Chinese authorities last July, the country’s internet sector quickly entered a period of painful adjustments. Companies began closing unprofitable units and cutting staff wherever they could. Layoffs have since become so widespread that some Chinese tech majors have been attempting to soften the blow by telling fired employees that they have “graduated,” but it has become increasingly difficult to put a positive spin on such moves, as China’s consumer-facing tech companies go through a significant upheaval. 

Since July 2021, major Chinese tech companies have laid off at least 72,779 employees, TechNode research has found. After compiling news reports, company statements, and other sources from the past nine months, TechNode found 27 instances where major Chinese tech companies were reported to be making significant layoffs, with at least 10 such instances affecting more than 30% of employees at their respective companies. Some firms dismissed entire departments almost overnight.

After combing through the statistics, it is clear that layoffs have become a regular occurrence at Chinese tech companies. In the past nine months, there has been an average of two rounds of layoffs per month. Moreover, in the same period, ByteDance has had five separate rounds of staff reductions alone, making it the top cutter among the major tech companies in the country.

China’s “great layoff” first hit the edtech sector, prompted by a surprise national regulation barring all private curriculum tutoring, which took effect in July. It then hit less profitable units in the e-commerce sector, and most recently, it spread to Meituan, Alibaba, and Tencent, powerful leaders of their own sectors that had previously proven largely immune to the effects of any regulatory changes or downturns. 

Education, e-commerce, and the content and entertainment industry are the three sectors to bear the main brunt of this wave of layoffs. But just how far-reaching have the cuts been?

Cloud services, social platforms, and more

In March, Tencent, a major cloud service provider in China, started a 20% layoff of its team in the sector, affecting an estimated 12,000 employees. ​​The firm’s Cloud & Smart Industries Business and Platform and Content Group took the biggest hit.

Twitter-like microblogging service Weibo, one of the biggest social platforms in China, laid off at least 200 employees and introduced a stricter performance review standard in February 2022. Weibo has declined to describe the moves as a layoff, saying they were “structural adjustments.”

ByteDance also cut numbers at its customer service unit in October 2021, removing somewhere between 30% and 70% of the team due to what it termed “business adjustments.” 

Didi, which is still going through a national cybersecurity review that launched nine months ago and is looking to delist from the US stock market, reportedly cut 20% of its employees in February. 

Content and entertainment

The content and entertainment industry is another area where players large and small have been handing their employees grim news. Since last July, four major companies in the sector have undergone six rounds of dismissals and restructuring. 

ByteDance laid off at least 179 employees in two rounds last year, one of which was mainly focused on its gaming development business, Ohayoo. The company said that recently-hired college graduates would be reassigned to other vacancies as part of the round. The TikTok parent company followed this with another round of layoffs on October 20, aimed primarily at its commercialization and gaming businesses.

TikTok’s major rival in China, Kuaishou, started to lay off staff at the end of 2021, first in its commercialization team and then across multiple sectors. The company reportedly removed somewhere between 10% and 30% of its employees.

iQiyi, a Netflix-like streaming platform backed by Baidu, was reported to have cut between 20% and 40% of employees in December 2021. The company promised to compensate these unlucky employees, offering them bonuses based on how long they had worked at the firm.

While it’s undoubtedly been impacted by the overall economic downturn, the content and entertainment sector has also been hit by regulatory scrutiny, with crackdowns targeting celebrity culture and related idol content as well as the gaming sector. Pop Idol-like shows on platforms such as iQiyi have been banned and China put a pause on issuing new gaming licenses last year, essentially stopping companies from releasing new games. In addition, China has introduced strict controls targeting teenage players, limiting their playing time and payment for games. In response, Chinese gaming companies have shut down numerous development projects and turned to overseas markets, with their China workforces naturally being affected. 

Timeline of Chinese tech companies' layoff.
Credit: TechNode/Ward Zhou

E-commerce

E-commerce, a longtime booming sector in China, has also seen contractions. From July 2021 to March of this year, at least 11 major tech companies in the industry have downsized their workforces, according to TechNode statistics. 

Most recently, Meituan began on April 8 with an up to 20% cut across its business lines, including its core food delivery and hotel booking businesses.

Chinese e-commerce giant Alibaba has been through two rounds of layoffs in the first quarter of 2022 alone. The first round was in January this year, when it cut headcounts at its food delivery platform Ele.me and local shop review business Koubei. Two months later, Alibaba’s layoff expanded to the entire local service sector, with 30% of its employees losing their jobs.

Tencent also announced that it was making 30% of the staff at its e-commerce platform Mogujie redundant in late 2021, blaming the unit’s poor market performance. 

Community group buy, a subsector that caught on during the height of the first wave of the coronavirus pandemic in 2020, has seen deep cuts as part of the ongoing layoffs. The cash-burning sector quickly cooled down after the State Administration for Market Regulation (SAMR) demanded companies stop price dumping and other unfair competition practices in December 2020.  

Smaller players in this subsector have been hit hard, with one example being Tongcheng Life, which filed for bankruptcy last July. Those backed by bigger companies have also been forced to make adjustments to remain competitive. Didi’s Chengxin Youxuan cut about a third of its staff, while Alibaba-backed Nice Tuan stopped operating in several cities

Fast forward to late March, and JD was reportedly planning company-wide cuts of between 10% and 30%. Its community group buy unit Jingxi is thought to see the deepest cuts.

Other tech companies offering local services, such as apartment rental platform Ke.com and farm-to-table grocery startup Meicai, have followed suit. Ke.com cut its entire development team in October 2021, while Meicai laid off nearly half of its workforce around September 2021.

Dian, a Chinese startup offering rental charge packages for phones, was reported to have laid off 40% of its employees on March 1. According to Chinese financial media Lanjing, the company dismissed at least 2,000 employees. However, the company denied the news, saying it was merely making “adjustments in employee structure.” 

In addition, popular milk tea brand HeyTea, which makes heavy use of e-commerce and online promotions to support its business, was reported to have cut its workforce by 30% in February this year.

Education

After China’s new regulation on education agencies took effect in July 2021, there were at least five rounds of layoffs in tech companies focusing on education. More than 5,400 people lost their jobs.

Companies in the sector saw their stock prices crash after July 24. Within a day, Gaotu fell by 54%, New Oriental by 63%, and TAL Education saw more than 70% wiped off its share price.

Gaotu was reported to have laid off more than 10,000 employees in early August 2021. Another education giant New Oriental reportedly dismissed over 40,000 employees in mid-September. It wasn’t just the leading names in the industry who were hit, however,  Acadsoc, a Chinese company offering courses by foreign teachers, laid off 90% of its workforce on July 29, 2021.

Chinese tech unicorn ByteDance was also forced to make cuts. The company went through a series of downsizings in its education sector, with a first round in early August followed by a second round in December, shedding more than 1,000 employees. 

Looking ahead

On April 8, China’s internet regulator, the Cyberspace Administration of China (CAC), confirmed in a statement that 12 major Chinese tech companies (Tencent, Alibaba, Ant Group, ByteDance, Meituan, Pinduoduo, Kuaishou, Baidu, JD, NetEase, Weibo, and Bilibili) have laid off 216,800 staff from last July to March. However, CAC said “the number of employees in internet companies has remained stable,” disputing the layoff trend, adding that these companies have also hired about 295,900 new employees during the period. 

As painful as these adjustments have been to date, it seems unlikely that Chinese tech majors are in the clear just yet. Regulatory scrutiny will continue (perhaps in a more predictable fashion as the government prioritizes economic growth), rising geopolitical concerns mean that firms listed on US exchanges, in particular, will come under pressure, and China’s ongoing attempts to pursue a ‘zero Covid’ policy may mean further disruption for businesses. 

Since early March, China has extended lockdowns in the key growth city of Shanghai and introduced new control measures across the country to adhere to its zero Covid policy amid a resurgence in the number of coronavirus cases. As China’s economy takes a hit, the country’s tech sector is likely to come under more pressure. China’s State Council executive meeting on April 6 also acknowledged the challenge ahead, admitting that the country’s economy faces “complexity and uncertainties” that have exceeded expectations, and that “the recent Covid-19 outbreak in China has increased difficulties for market entities, and increased new downward pressure on the economy.”

There are some glimmers of hope, however. Although Didi’s investigation put a pause on Chinese tech companies seeking overseas listings, there appear to be moves to help Chinese businesses raise money more easily on foreign stock markets. Chinese Vice Premier Liu He said in a mid-March meeting that “China continues to support companies seeking to go public overseas,” offering the first major positive signal on the issue in nine months. Moreover, China’s securities regulator has proposed changes to long-standing rules in an attempt to avoid US-listed Chinese companies being delisted by American regulators.  

Nevertheless, the big picture remains unpredictable for China’s tech powerhouses. After years of unbridled growth, it’s clear that the industry has been through a turbulent period of late. Whether the widespread “adjustments” made across multiple sectors will be enough to stave off further disruption remains to be seen.

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ByteDance acquires Hipa Cloud to boost its Slack-like Feishu platform https://technode.com/2022/03/22/bytedance-acquires-hipa-cloud-to-boost-its-slack-like-feishu-platform/ Tue, 22 Mar 2022 09:43:36 +0000 https://technode.com/?p=166417 A screenshot from Feishu's official website.ByteDance acquired no-code startup Hipa Cloud, a company that focuses on customized enterprise management systems.]]> A screenshot from Feishu's official website.

Chinese tech unicorn ByteDance has acquired no-code startup Hipa Cloud, a company that focuses on customized enterprise management systems, Chinese media outlet 36Kr reported on Monday. The acquisition appears to boost ByteDance’s enterprise software as a service business and transform the competitiveness of Feishu, its Slack-like messaging tool for businesses, in a sector currently dominated in China by Alibaba’s DingTalk.

Why it matters: ByteDance’s short video app Douyin (TikTok for the overseas market) has given the company huge success with its customer-facing business. Yet Feishu (Lark for the overseas market) has thus far failed to replicate that success in the enterprise-facing services sector. The acquisition of Hipa seems to be an attempt to change that. 

  • The demand for customized team management and messaging tool systems for businesses has seen significant upswing since the beginning of the pandemic.
  • Software development without coding has also become a major focus for the industry in recent years, with Microsoft, Google, and Github announcing no-code software development projects.

Details: Founded in 2019, Hipa Cloud focuses on no-code development platforms for enterprise clients, assisting them in developing customized management systems.

  • Hipa Cloud announced on March 20 that it would be halting its services on May 31 following the ByteDance deal, urging users to export and migrate their data to other platforms, such as Feishu and Mingdao, ahead of the deadline.
  • Hipa founder Chen Jinzhou and part of his team will be incorporated into ByteDance’s Feishu unit after the acquisition. Chen will report directly to ByteDance’s vice president Xie Xin who is in charge of Feishu, 36Kr reported.

Context: ByteDance first developed the Slack-like Feishu as an internal team collaborative management tool in 2016, launching it as a business in 2019.

(Image credit: TechNode/Ward Zhou)
  • Rivals Alibaba and Tencent launched DingTalk and WeChat Work in 2014 and 2016 respectively. Huawei also released their own teamwork platform WeLink in 2017.
  • DingTalk leads the market in China with 200,863 average daily downloads, while WeChat Work has 92,358 downloads per day. Feishu’s average daily downloads currently number just 19,795, according to Qimai Data.

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Tencent reported to be cutting 20% of its workforce https://technode.com/2022/03/15/tencent-reported-to-be-cutting-20-of-its-workforce/ Tue, 15 Mar 2022 06:11:05 +0000 https://technode.com/?p=166278 TencentDeep-pocketed tech titans such as Tencent and Alibaba have largely maintained their headcount until recently.]]> Tencent

Chinese tech giant Tencent is reportedly laying off around 20% of its staff, joining a lengthy list of tech firms that have started to trim their workforces since last year.

Why it matters: Deep-pocketed tech titans such as Tencent and Alibaba, which are generally less vulnerable to small market fluctuations, have largely maintained their headcount until recently. The two giants have not been immune to China’s ongoing economic downturn, regulatory curbs, and international trade tensions.

  • Tencent’s rival Alibaba is reportedly slashing around 30% of its employees amid a market downturn.

Details: Tencent began downsizing its team at the end of last year, Chinese media outlet 36kr reported on Tuesday, citing people with knowledge of the matter.

  • Tencent is laying off less than 20% of its staff based on business adjustments, according to the report. Other reports said the company plans to cut 30%, targeting employees older than 35-years-old.
  • Sources told 36Kr that the firm’s Cloud & Smart Industries Business Group (CSIG) and Platform and Content Group (PCG) were taking the biggest hits. At the same time, the Interactive Entertainment Group (IEG) has a much lower layoff rate which only affects non-core businesses.
  • The CSIG will shed more than 20% of its workforce by the end of 2022, a management figure in the group told 36Kr. The unit’s online education business division bore the brunt of the downsizing cuts due to the sweeping private education crackdown, which began last July. The edtech unit will merge with other businesses in the future, the report added.
  • The remaining CSIG employees will face more pressure as the company aims for profitability for the Group this year.
  • Job cuts in PCG are near 10% now and continue to grow, several PCG employees told the outlet.
  • CSIG, PCG, and IEG are the three largest business groups within Tencent, each group employs around 20,000 people. The Corporate Development Group, Technology Engineering Group, and Weixin Group – smaller groups with less than 10,000 employees – remain relatively unscathed amid the workforce adjustment.

Context: Job prospects look grim in the Chinese tech sector as top tech firms ranging from ByteDance to Baidu, iQiyi and Kuaishou have slashed their headcounts since last year. Online education and fintech, two areas under harsh government scrutiny, are the worst-hit areas.

READ MORE: INSIGHTS | Chinese tech giants are still slashing headcounts

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INSIGHTS | Chinese corporate venture capital: A golden decade and a looming fall https://technode.com/2022/02/15/chinese-corporate-venture-capital-a-golden-decade-and-a-looming-fall/ Tue, 15 Feb 2022 14:37:00 +0000 https://technode.com/?p=165468 Chinese corporate venture capitalChina’s corporate venture capital funds (CVCs) are downsizing after being major players in the capital circle for more than a decade.]]> Chinese corporate venture capital

Note: This article was first published on TechNode China (in Chinese).

ByteDance, one of China’s newest tech giants, caused an uproar in the venture capital circle when it dissolved its strategic investment department on Jan. 18, reassigning at least 100 employees in the process.

The company said the move aimed to move staff into different units to strengthen internal collaboration. However, outsiders have speculated that the move, along with changes to the company’s investment strategies, represents an urgent shift from ByteDance as it looks to abide by China’s anti-monopoly regulations.

ByteDance’s decision and other Chinese tech giants’ recent moves to divest investments signal a change in China’s corporate venture capital funds (CVCs). They are downsizing after being major players in the capital circle for more than a decade and having nurtured promising startups to success. 

The golden decade of Chinese corporate venture capital

From 2010 to 2019, the top 10 companies in China’s equity investment market by CVC investment amount were Tencent, Alibaba, Fosun Group, JD.com, Baidu, SoftBank Group, Qihoo 360, Ant Financial, Suning Group, and Sunac China, half of which are CVCs in tech companies. In 2019, 10 industrial groups, including Tencent, Alibaba, Baidu, and Ant Financial, invested RMB 90.467 billion ($14.23 billion) in total. CVCs accounted for nearly 80% of their total investment during the same period.

CVC investment in China can be traced back to 1998, a relatively late start compared with other countries. During that first decade, Chinese CVCs remained in a tepid state. However, in 2010, Chinese CVC investment began to develop, as traditional industry giants and tech companies started to establish their strategic investment departments. 

Since 2015, under a government policy of encouraging entrepreneurship and innovation, Chinese CVC investment began to accelerate. During this period, the number of corporate venture capital institutions peaked at 170. In addition, the scale of startups and the amount of investment also expanded significantly. Since 2016, the total investment of Chinese CVCs has been on par with independent venture capital.

CVCs can generally be divided into two categories, the traditional enterprise CVC, and the tech one.

In traditional industries, manufacturing is the backbone of CVC entities, with these companies typically involved in media, games, real estate, medical care, logistics, automobiles, and consumer electronics.

Companies behind tech CVCs usually fall into two distinct groups: older tech giants like Tencent, Baidu, and JD.com, and newcomers focused on mobile devices like Bilibili, ByteDance, and Xiaomi.

Chinese tech CVCs have continuously driven the development of the real economy while serving the strategic development of their parent companies, becoming an essential part of China’s capital market.

The trillion-dollar investment playground for giant CVCs

Today, tech companies account for 20% of CVC companies in China, contributing a sizable part. Data shows that many CVCs within tech companies have been more active in foreign investment than those in traditional companies.

Take ByteDance as an example:

ByteDance mainly invested in content industries related to its own business in its early days. As traffic on the short-video platform Douyin (TikTok’s China version) began to peak, ByteDance sought growth in other areas by investing in education, consumption, e-commerce, medical care, finance, games, and even more niche areas like business-to-business services and hard tech.

Data shows that ByteDance has invested in 193 projects since its establishment and has increased the number of foreign investments every year since 2019. ByteDance invested in 64 companies in 2021, with a cumulative investment amount of nearly RMB 35 billion, which accounts for almost 10% of ByteDance’s total revenue in 2021, according to enterprise database Qi Chacha.

Tencent has one of the most successful CVCs in China. The company’s investment department was established earlier than most CVCs in China. Tencent is also a stakeholder in many well-known Chinese tech companies.

Tencent (including its sub-companies) had made more than 1,180 investments as of December 2021, IT Juzi data showed. Tencent invested in 250 companies in 2021 alone, more than the sum of Baidu, Alibaba, 360, JD.com, Xiaomi, ByteDance, and Bilibili. According to data shown in its Q3 report, Tencent’s 2021 investment projects are valued at RMB 1.75 trillion, which is almost equivalent to the total GDP of China’s northern Shanxi province (home to around 35 million people) in 2020.

Tencent prefers investing in pan-entertainment media industries, especially the gaming industry, one of its main business lines. The company is also heavily involved in corporate services, finance, education, healthcare, and new food and beverage chain brands.

Tech CVCs may invest less in tech

As ByteDance disbanded its CVC (which it called strategic investment department), copies of apparently official regulatory documents called “Rules of Practice for IPO and Investment of Tech Companies” (our translation) began to spread on the Chinese internet. The files showed that tech companies who want to conduct IPOs, or seek investment or fundraising will need to seek approval from China’s internet watchdog Cyberspace Administration of China (CAC) if they meet two standards: they either have more than 100 million users or more than RMB 10 billion in revenue in the past year, or, deal with sectors heavily regulated, such as media and financial services.  

Many commentators believe the document caused ByteDance to dissolve its CVC department, despite CAC denying issuing such a file. However, as Chinese regulators keep up the anti-monopoly crackdowns on top tech companies, many firms will look to cut down their strategic investments to err on the side of caution. 

Even before ByteDance dissolved its strategic investment department, other tech majors had already begun to cut ties with invested companies. 

Alibaba Group first sold its 5.62% stake in media firm Caixin in 2019 and withdrew its investment from Mango Excellent Media ahead of schedule in September 2021 with a loss of RMB 2.3 billion. Daniel Zhang, the CEO of Alibaba, stepped down as board of directors at both Didi and Weibo in late 2021 and early 2022.

Meanwhile, Tencent began reducing its shares in JD.com by paying a mid-term dividend; it later announced that it would reduce its 2.7% stake in Sea, the largest tech company in Southeast Asia, and give up its super-voting rights, with a total divestment of $3.1 billion. 

Tech giants’ CVCs have played a positive role in China’s platform economy, but at the same time, they have stifled small and medium-sized startups’ development, says Hu Jiye, a finance professor at China University of Political Science and Law. Top tech companies have sometimes forced startups to follow their strategy by holding shares and suppressing competition, Hu added, stating that startups can only survive by abiding by the rules set by these tech giants. The Chinese government considers this behavior disorderly expansion and the abuse of the companies’ dominant market position.

Hu believes that the voluntary contraction of tech CVCs could benefit small and medium-sized enterprises and that Chinese CVCs will enter an era of regulated development, leaving behind an unregulated era.  

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Tencent vows to promote core social values in content production reshuffles https://technode.com/2022/02/11/tencent-vows-to-promote-core-social-values-in-content-production-reshuffles/ Fri, 11 Feb 2022 08:44:20 +0000 https://technode.com/?p=165390 TencentTencent is the latest among China’s tech giants to make changes to their business to stay safe amid wider regulatory crackdowns.]]> Tencent

Chinese tech giant Tencent has launched a major reshuffle in its entertainment and content production business, setting “social responsibilities” as the primary goal for film production arm Tencent Pictures.

Why it matters: Tencent is the latest among China’s tech giants to make changes to their business to stay safe amid wider regulatory crackdowns.

  • Tencent, along with Alibaba and Meituan, have taken the brunt of China’s regulatory wrath over the past year.
  • Chinese tech companies are scrambling to show their willingness to comply with the country’s broad goal of lessening inequality (reaching “common prosperity”) to stay on the safe side of an intense period of regulatory changes

READ MORE: Insights | Why Chinese tech giants are becoming very generous

Details: Tencent has merged Tencent Pictures, a unit under the company’s Platform & Content Group, with its Corporate Development Group, Chinese media outlet Jiemian reported on Thursday. Cheng Wu, vice president of Tencent Group and CEO of e-publisher China Literature, will oversee the business.

  • After the adjustment, Tencent Pictures will focus on producing content that promotes Chinese core values to “take more social responsibility,” according to the report.
  • Tencent Pictures affiliates such as television and film production company New Classics Media and China Literature’s film production unit will lead the development of the group’s existing commercial IPs.
  • An anonymous source told Jiemian that commercialization will no longer be the top priority for Tencent Pictures, which has a new commitment to producing content promoting mainstream values, such as A Lifelong Journey, a TV series now airing on state broadcaster CCTV.
  • Tencent could not be reached when contacted by TechNode on Friday.

Context: In 2014, Chinese President Xi Jinping called on local artists to present socialist core values in their works.

  • In January, Tencent replaced the dystopian ending of the cult classic movie “Fight Club” with a happy ending and cut all nude scenes in a version streamed on Tencent Video. The company later restored the ending after a global backlash.
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Lunar New Year special | China’s tech majors are hoping to be leaner and meaner in the Year of the Tiger https://technode.com/2022/02/02/lunar-new-year-special-chinas-tech-majors-are-hoping-to-be-leaner-and-meaner-in-the-year-of-the-tiger/ Wed, 02 Feb 2022 02:44:00 +0000 https://technode.com/?p=165178 Chengdu techChina’s tech industry has entered an adjustment phase. Many tech majors are cutting back in some areas while doubling down on others.]]> Chengdu tech

Editor’s note: 
China is on holiday for the Lunar New Year, or Spring Festival, for the week of Jan. 31-Feb. 6. TechNode has a number of our previous reports on the widespread layoffs and cutbacks that have recently taken place across a range of Chinese tech sectors and have included major Chinese tech companies, from Alibaba and ByteDance to Kuaishou.

Since late 2021, China’s tech industry has entered an adjustment phase. Many tech majors are cutting back in some areas while doubling down on others, responding to China’s slowing economy and tightening regulations. Companies have called the strategy “qufei zengshou” (“cutting the fat and strengthening the weaknesses”). 

From e-commerce giant Alibaba to content tech leaders ByteDance and Kuaishou, companies are rejigging business units, scaling back loss-making teams, and cutting offerings that no longer comply with a raft of new regulations. At the same time, they are implementing shorter working hours and better work benefits to appease both the regulators and public outcry over the industry’s infamous overwork culture. See below for a curated list of relevant reporting from TechNode: 

Alibaba and Ant Group

November 4
Alibaba reshuffles local lifestyle businesses
Yu Yongfu, the newly appointed CEO of Alibaba’s Local Life department, geared up for a major organizational reshuffle in November, local media LatePost reported. Yu planned to reorganize the local life services sector of the company – which includes travel service Fliggy, delivery platform Ele.me, and map app AutoNavi – into ten business units, including five consumer-facing business units, four enterprise-facing segments, and one infrastructure service unit for logistic support. Yu, the former head of Alibaba’s entertainment arm, was appointed as chief executive officer of Alibaba’s local service department at the start of the month. Alibaba’s move came on the heels of organizational adjustments made by ByteDance and Meituan. 

December 6
Alibaba appoints new CFO and restructures business units
Alibaba announced on Dec. 6 that deputy chief financial officer Toby Xu will replace Maggie Wu as the company’s chief financial officer next April. Separately, the company said it will create two new units for domestic e-commerce business and international e-commerce business. Trudy Dai will lead the domestic unit, and Jiang Fan will head the global one. The Chinese e-commerce giant is overhauling its business structure at a time of increasing regulatory pressure and rising competition. 

December 15
Alibaba expands employee benefits as China looking to improve working conditions
Chinese tech giant Alibaba announced an employee benefit program on Dec. 14 in response to Beijing’s call to improve working conditions. The program offers a range of benefits, including an extra one-week accompanying leave for family visits, an additional 10-day parental leave, a 20-day paid vacation for employees who have worked in the company for more than 10 years, plus extra subsidies for transportation and team outings. The company also adopted a more flexible work schedule, allowing employees to work outside of the office one day per week.

December 29
Ant Group shuts mutual aid fund Xianghubao
Alibaba’s financial affiliate Ant Group shuttered Xianghubao, the world’s largest mutual aid fund, on Jan. 28 amid Beijing’s regulatory crackdown on financial services. The four-year-old fund claimed more than 100 million registered users and said it had aided 180,000 people in need over three years. The move was one of a series of blows to the extensive business interests of Ant Group after regulators halted its planned mega IPO in November 2020. 

ByteDance

November 2
ByteDance started shorter working hours of ‘1075’
TikTok parent company ByteDance started to implement a lighter work schedule called “1075,” working from 10 a.m. to 7 p.m. five days a week, according to an internal document at the beginning of November. The new schedule was a departure from the Chinese tech sector’s infamously grueling work schedule of “996″ (working from 9 a.m. to 9 p.m. six days a week). ByteDance asked staff to seek permission at least one day in advance to work beyond the new hours. The move meant ByteDance became one of the first Chinese tech companies to mandate shorter hours. 

November 3
ByteDance to reorganize businesses into six new units
ByteDance hatched plans to regroup its main businesses into six new business units, according to an internal memo that was made public at the start of November. News aggregator Toutiao, Xigua Video, and search engine Baike were merged with Douyin, the Chinese version of TikTok, as part of the move. Dali Education, the company’s edtech unit which was hurt by the country’s online tutoring crackdown, was reassigned to oversee vocational learning services and employee development. Zhou Shouzi,  chief executive officer at TikTok, stepped down as ByteDance’s chief financial officer to focus on his duties at the short video app. 

November 25
ByteDance begins another round of edtech layoffs: source
ByteDance laid off more than 1,000 staff from its edtech businesses following the deep cuts it made in the sector in August. The new round was concentrated in the K-9 education units, a person with knowledge of the matter told TechNode. The person declined to be identified.

TikTok owner ByteDance became the latest Chinese tech giant to retreat from online tutoring services targeting students up to grade nine, or K-9, due to China’s crackdown on private tutoring services in late July

December 16
ByteDance cuts talent development center and scales back HR department
Another week, another reported round of job cuts. ByteDance planned to lay off its talent development center, according to an internal statement revealed by local media on Dec. 15. The employees were set to be transferred to other departments if they find suitable roles. The rest were to be laid off with compensation. The center was part of the company’s human resource department. ByteDance said in the statement that the talent center was disconnected from the company’s demands. The tech giant also hinted at further downsizing of its human resource department in the future. 

January 19
ByteDance cuts nearly 100 jobs in investment unit: report
A month later and the Chinese tech giant laid off nearly 100 employees in its strategic investment unit, Chinese media outlet Tech Planet reported on Jan. 19, citing several sources with knowledge of the matter. Team lead Zhao Pengyuan was transferred to the office of the company’s president together with four other members of the senior management team, according to the report. A ByteDance representative confirmed the “ongoing adjustment” of the investment team, but sought to portray it as a normal annual reshuffle to “strengthen business focus” and “reduce investments in businesses that have low synergies with other lines of service.” The company said at the time that some details regarding the changes were still under discussion, adding that it planned to transfer the employees in the investment team to other departments. 

Kuaishou 

December 9
Kuaishou starts a new round of layoffs: report
Chinese short video platform Kuaishou started a new round of layoffs, Chinese media The Paper reported on Dec. 8. Mid-level managers and low-performing employees were likely to be cut, according to the report. It was unclear how many people were due to be affected, but Kuaishou staff posted on China’s business social platform Maimai that the company was set to cut 10% to 30% of its employees. Kuaishou’s downsizing followed layoff moves from ByteDance and iQiyi. 

December 31
Kuaishou slashes employee benefits after layoff reports
The layoff reports were followed in Chinese media by news of cuts to employee perks to limit internal spending. The company narrowed down housing subsidies, only offering employees less than three years of support. It also canceled free meals and afternoon tea breaks for 2022. However, the company did expand maternity benefits, pledging to offer maternity allowance up to RMB 3,000 ($470) to employees. 

January 5
Kuaishou reportedly making major jobs cuts across its key teams
On Jan. 4, The Paper again reported that Kuaishou was in the midst of a wide-ranging layoff across all major teams, citing unnamed employees at the short video platform. The cuts, which reportedly began in 2021, affected the company’s main units, including e-commerce, algorithms, globalization, commercialization, and gaming. Kuaishou’s e-commerce team planned to cut 10-15% of positions, the algorithm recommendation group 30%, and the globalization team 25%, the sources told The Paper. Reports in early December had stated that Kuaishou was laying off people in the commercialization department. 

Tencent, Baidu, and beyond 

November 10
Tencent’s employee retirement package sparks envy online
Tencent released an employee retirement benefits plan in early November, prompting widespread discussion online over its generosity. The company claimed to offer long-term health insurance to employees who have worked for more than five years, which remains in effect even after staff leave the company. When employees have worked at Tencent for more than 15 years, they can retire early by receiving a bonus package or continue to work at the company. The retirement package includes lifetime health insurance, a six-month salary, and a choice between 50% of locked stock options or bonuses based on years of service.

December 3
“China’s Netflix” iQiyi poised for massive job cuts
Chinese video platform iQiyi reportedly planned to lay off 20-40% of its workforce as the Netflix-like firm tried to reduce costs amid increasing losses. The company had 7,721 employees in 2020. That means the layoff could have wiped out some 1,500-3,000 positions. Referred to as the largest round of job cuts in the company’s history by local media, the layoff was reportedly set to affect a range of business units such as content, gaming, and smart hardware. Middle-level management and senior employees were likely to be at the center of the storm according to reports. 

December 24
Baidu reportedly lay off staff at mobile business arm
Chinese search giant Baidu started a layoff at its mobile ecosystem group, which oversees its search and mobile businesses, several Chinese media outlets reported on Dec. 24, citing different sources. It was unclear at the time how widespread the layoff was, though several media outlets reported that the job cuts affected various business lines, from gaming to livestreaming to education. The Paper first reported the news on the night of Dec. 23 before retracting its story. Jiemian News reported the layoff was part of a “small-scale adjustment,” citing unnamed sources. Sina News reported the layoff was large-scale and included a cut of 300 people in the gaming department. The last two reports are still available at the time of publication.

January 13
Dingdong Maicai plans massive job cuts: report
Chinese online grocer Dingdong Maicai planned sweeping job cuts affecting several business units of the company in mid-January, according to Chinese media outlet Sina Tech. The reported workforce cuts were set to impact different departments, with the procurement team facing the largest reduction in the number of posts to just 50% of its current workforce, followed by a 30% cut for the algorithm unit, 30% for the operations team, and 10-20% for the firm’s recruitment arm. Dingdong’s headcount had already shrunk by around 10,000 compared with its peak, the report cited an employee of the company as saying. The Beijing-based firm recorded a RMB 2.01 billion ($320 million) net loss in the third quarter of last year, more than doubling its RMB 828.6 million net loss over the same period of 2020.

January 13
Chinese restaurant supplier Meicai cuts 40% more jobs ahead of Hong Kong IPO: report
Meicai, a Chinese app that supplies farm-to-table produce for restaurants, started a new round of layoffs affecting around 40% of the company’s workforce, Chinese media outlet iFeng reported on Jan. 12. The reported job cuts came just five months after a previous round of redundancies in September when the company cut at least half of its employees across several teams. The latest adjustment was reportedly in preparation for a Hong Kong IPO aimed at raising $300-500 million in the first half of this year. The Beijing-based company shelved a US IPO plan last July as Beijing tightened restrictions on overseas listings for Chinese firms. 

January 21
Youzan, a Chinese e-commerce service provider, starts mass layoffs after doubling losses: report
Youzan, one of China’s largest e-commerce service companies, reportedly planned to lay off 1,500 people, or nearly 30% of its employees in early 2022. Youzan, which develops software helping merchants to sell products on various Chinese online platforms, had faced substantial challenges as one of its major clients, social video giant Kuaishou, developed its own software services as it aimed to rake in more profit from the booming livestream retail sector.

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Youzan, a Chinese e-commerce service provider, starts mass layoffs after doubling losses: report https://technode.com/2022/01/21/youzan-a-chinese-e-commerce-service-provider-starts-mass-layoffs-after-doubling-losses-report/ Fri, 21 Jan 2022 09:05:21 +0000 https://technode.com/?p=165026 livestream e-commerce livestreamingYouzan has faced substantial challenges as one of its major clients Kuaishou, develops its own software services. ]]> livestream e-commerce livestreaming

Youzan, one of China’s largest e-commerce service companies, is reportedly planning to lay off 1,500 people, or nearly 30% of its employees. The company is the latest Chinese tech firm to cut workers as Beijing enters the second year of tightening regulations. 

Why it matters: Youzan, which develops software helping merchants to sell products on various Chinese online platforms, has faced substantial challenges as one of its major clients, social video giant Kuaishou, is developing its own software services as it aims to rake more profit from the booming livestream retail sector.

  • The contribution from marketers on Kuaishou has fallen by half from its highest level when it accounted for 20% of Youzan’s gross merchandise volume (GMV) in the first half of 2021, according to its interim financial report released in August.

Details: Earlier this month, Hong Kong-listed Youzan kicked off a wave of layoffs in departments involving research and development (R&D), Chinese media Sina Tech reported Thursday, citing people with knowledge of the matter.

  • More job cuts will be conducted among various departments this year, as the people estimated that more than 1,500 employees would be forced to leave the company. Hangzhou-headquartered Youzan had 4,358 employees as of Sept. 30.
  • The company recently parted ways with Chen Jinhui, a former executive at Baidu’s takeaway service who joined the company as a vice president of sales channels in mid-2017.
  • Youzan did not immediately respond to TechNode’s request for comment.

Context: Multiple Chinese big tech companies, including BytedanceBaidu, and Kuaishou, have been carrying out layoffs and lowering their growth targets amid a slowing economy and a tightened regulatory environment.

  • Youzan reported a 10% year-on-year decrease in revenue to RMB 1.17 billion (around $185 million) for the first three quarters of 2021, while its losses nearly doubled from RMB 340 million in the same period of 2020.

Read more: INSIGHTS│The TechNode community reviews China tech 2021

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WeChat’s mini program ecosystem sees promising growth in its 4th year https://technode.com/2022/01/06/wechats-mini-program-ecosystem-sees-promising-growth-in-its-4th-year/ Thu, 06 Jan 2022 09:01:29 +0000 https://technode.com/?p=164585 WeChat mini program attracted more than 450 million daily active users (DAUs) in 2021, up 12.5% from 400 million DAUs in 2020. ]]>

WeChat’s app store-like mini program ecosystem attracted more than 450 million daily active users (DAUs) in 2021, up 12.5% from 400 million DAUs in 2020, according to figures released on Thursday by the Tencent super app.

Why it matters: Mini programs have seen increasing adoption in China and WeChat’s latest figures suggest users have grown used to operating on apps-within-an-app rather than going to multiple standalone platforms. 

  • Mini programs allow users to access an array of services without leaving the main app. The system offers merchants a chance to access a vast pool of users by building lightweight apps within WeChat, an ubiquitous app in China, instead of having to develop a separate app and convince users to go there. 

Details: WeChat mini programs have expanded their user base and seen growing usage over the past year, head of Weixin Open Platform Lake Zeng said on Thursday at WeChat Open Class Pro 2022, an annual event for WeChat business partners and developers held in Guangzhou.

  • Ahead of the system’s fifth anniversary on January 9, it was revealed that WeChat mini programs topped 450 million DAUs in 2021, with users spending 32% more time on them each day when compared with 2020.
  • In 2021, the total number of mini programs increased 41% year-on-year, while mini programs supporting payment transactions grew by 28%. Users who pay through mini programs soared 80% year-on-year. Small- and medium-sized companies drove 90% of the growth, Zeng said. 

The pandemic accelerated mini program adoption: The company said that more than 700 million users have accessed pandemic control services such as Covid-19 tests and vaccination appointments through mini programs on WeChat, cultivating habits of using the embedded app function. 

  • Sectors hit the hardest by the pandemic, including catering, tourism, and retail, saw their transaction volumes on mini programs double year-on-year in 2021.
  • During the pandemic, the number of active mini programs offered by overseas merchants grew 268% over the past two years, with total transaction volume surging 897% in the same period. 

Context: Launched in 2017, WeChat mini programs have been aped and adopted by a host of Chinese apps, including Tencent’s QQ, JD.com, Baidu, Meituan, Alibaba’s Alipay and Taobao, and ByteDance’s Jinri Toutiao and Douyin. 

  • WeChat’s healthy growth for mini programs comes as the total number of native apps in Chinese app stores has slumped more than 40% over the last three years amid regulatory crackdowns and a mature market.
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Robots, flying cars, and other cool tech gracing Beyond Expo https://technode.com/2021/12/04/robots-flying-cars-and-other-cool-tech-gracing-beyond-expo/ Sat, 04 Dec 2021 02:44:58 +0000 https://technode.com/?p=163833 Beyond Expo has been underway at the Venetian Convention and Exhibition Center in Macau since Thursday. The three-day offline tech summit and exhibition has attracted more than 300 exhibitors promoting everything from robots and biotech to smart cities.]]>

Beyond Expo has been underway at the Venetian Convention and Exhibition Center in Macau since Thursday. The three-day offline tech summit and exhibition has attracted more than 300 exhibitors promoting everything from artificial intelligence and biotech to smart cities. Giant firms such as Tencent, China Telecom, Alibaba, and Huawei joined with upcoming vertical unicorns to showcase their latest technological developments and products.

Here are some highlights in case you missed out.

Innovations from giant firms

Tencent booth at Beyond Expo (Image credit: TechNode)

At Tencent’s booth, the company demonstrated 15 ways its technologies are applied in smart cities, industrial chains, and healthcare, mainly concentrating on commercial applications in the Greater Bay Area, which consists of nine cities in the southern Guangdong province, Hong Kong and Macao.

One example was Tencent’s cooperation with the Macao Water Supply Company. Tencent’s productivity app, WeCom, has greatly improved the working efficiency of his company, according to Hu Jianchao, head of the water firm’s pipeline management department.

Before adopting the app, the company relied on phone calls to learn about water pipeline emergencies. Lack of real-time updates often led to miscommunications. WeCom has streamlined the emergency treatment process by digitizing case details such as the location of the emergency, onsite pictures, and the staff in charge of the case, Hu explained.

China Telecom booth at Beyond Expo (Image credit: TechNode)

Telecom carrier China Telecom has developed a smart city transportation platform for Macao by integrating technologies including IoT, artificial intelligence, cloud computing, and big data. The app, which claims more than 100,000 daily active users in the city, supports major features like route management and bus stop reporting.

The company’s 5G-enabled robot dog drew a large crowd at the event. The dog can be useful in various scenarios such as accompanying and guiding visually-impaired people in emergency rescues, said Chen Zhanhong, a representative from the Macao subsidiary of China Telecom. 

Visitors trying out 5G-enabled VR headsets at the Huawei booth. (Image credit: TechNode)
Alibaba’s smart hotel solution: Guests can control appliances, room temperature, and lights using Alibaba’s smart voice assistant, Tmall Genie. (Image credit; TechNode)

Robots at work

Service robots are well on track for commercial applications as traditional sectors turn to automation to increase efficiency and slash labor costs. The trend got a strong boost from the pandemic, which gave rise to the new concept of “non-contact delivery.”

Now, service robots are giving directions at malls, supermarkets, museums, and hotels, as well as delivering food in restaurants, taking care of the elderly, and assisting with medical treatments.

Left to right, Putdu Technology’s robots for food delivery, air disinfection, and hotel food service. (Image credit: TechNode)
A robot guide and food delivery robots developed by Softback-backed Keenon  (Image credit: TechNode)
Hotel delivery robots developed by service robot developer S3 Robotics. The company also develops robots for taking human temperatures, disinfection, and education. (Image credit: TechNode)

Cars take to the air

As electric vehicles and autonomous driving become more familiar concepts to Chinese consumers, entrepreneurs are exploring the future of daily transportation.

EHang 216 showcased at Beyond Expo (Image credit: TechNode)

Developed by Chinese drone maker EHang, EHang 216 is a dual-seat passenger grade autonomous aerial vehicle designed for short- to medium-range air transportation. The passenger drone can travel at a maximum speed of 130 km/h. It can fly for 21 minutes with a full-load capacity of 220 kilograms.

Voyager X2 showcased at Beyond Expo (Image credit: TechNode)

Xpeng Huitian, an autonomous aviation unit of electric vehicle maker Xpeng Motors, showcased its “flying car” prototype Voyager X2 at the event. With eight propellers on four axes, the passenger drone could carry two adults. It has a maximum load of 200 kilograms. The electric drone can travel 35 minutes at between 80 and100 kilometers per hour on one charge.

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China Tech Investor: Baidu, Tencent and Alibaba earnings with Michael Norris https://technode.com/2021/11/29/china-tech-investor-baidu-tencent-and-alibaba-earnings-with-michael-norris/ Mon, 29 Nov 2021 05:07:31 +0000 https://technode.com/?p=163701 In this earnings episode, the guys welcome back Michael Norris to discuss September quarter earnings for Baidu, Tencent, and Alibaba. They also answer some listener questions towards the end about which company will benefit the most from opening walled gardens as China ramps up antitrust regulations.]]>

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

In this earnings episode, the guys welcome back Michael Norris to discuss September quarter earnings for Baidu, Tencent, and Alibaba. They also answer some listener questions towards the end about which company will benefit the most from opening walled gardens as China ramps up antitrust regulations.

Hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • Bilibili
  • Xiaomi
  • JD
  • Pinduoduo
  • Meituan-Dianping
  • Kuaishou

Hosts:

Guest:             

Editor:

Podcast information:

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Tencent ends content creator incentive project after wide backlash https://technode.com/2021/11/19/tencent-ends-content-creator-incentive-project-after-wide-backlash/ Fri, 19 Nov 2021 06:59:30 +0000 https://technode.com/?p=163543 tencent antitrust techwar gaming streaming WeChatThe competition among tech giants for quality content is reaching a fever pitch in China. Tencent launched a content incentive plan in July. ]]> tencent antitrust techwar gaming streaming WeChat

Chinese tech giant Tencent announced Thursday it was ending its content creator incentive plan called “Project Dawn” after prompting wide backlash from content creators.

Why it matters: The competition among tech giants for quality content is reaching a fever pitch in China, but creators are pushing back against what they see as attempts to devalue their work.

Details: Tencent’s open content platform said in a Thursday statement (in Chinese) that it has terminated its content creator incentive program “Project Dawn,” which aimed to lure original content creators with monetary rewards for their work. On top of that, the company apologized to creators that were affected by the program.

  • Tencent launched the project in July, pledging to give RMB 10 million ($1.5 million) in subsidies to empower and attract more video content creators to its platform. The project aimed at creators from various popular platforms such as Bilibili, Xiaohongshu, and video apps like Kuaishou, promising to help the creators promote their content across platforms and increase their revenue. 
  • Several creators on the Chinese video platform Bilibili began to voice their discontent (video, in Chinese) last week, claiming Tencent tricked them into joining the program, which failed to deliver its promises. 
  • The creators claimed that Tencent ran the program through a number of multi-channel networks (MCNs), which would take as much as 90% of the one-off incentive fee of RMB 200 promised to each creator by the platform.
  • Bilibili creators who gave their ID information to MCNs after joining the program found their videos, which had already been uploaded on Bilibili, were copied to the Tencent platform and labeled as exclusive content there. As a result, their accounts were subsequently blocked on other sites for alleged piracy. Tencent refuted these claims in its statement, saying that it has never labelled content exclusive, “nor has it tried to obstruct creators’ profile on other platforms.”
  • Tencent said content creators that want to leave their platform can cancel their account, an option that only became available on Nov. 9. Those who want to stay will now get the promised income from Tencent directly, instead of through MCNs, the company said.

Context: This is not the first time Tencent has faced a content creator backlash. The company’s online reading arm China Literature was subject to an author revolt due to what they saw as exploitative rules in 2020.

READ MORE: INSIGHTS | Who owns ‘internet literature’?

Update: The story has been updated with Tencent’s statement on exclusive content complaints.

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China Tech Investor: Will online gaming remain a pillar of China’s digital economy? https://technode.com/2021/10/29/china-tech-investor-will-online-gaming-remain-a-pillar-of-chinas-digital-economy/ Fri, 29 Oct 2021 04:25:57 +0000 https://technode.com/?p=162999 In this episode, the guys are joined SCMP’s Josh Ye to discuss China’s gaming industry. They go over recent regulations, misconceptions, among others.]]>

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

In this episode, the guys are joined by South China Morning Post’s Josh Ye to discuss China’s gaming industry. They go over recent regulations, misconceptions, and whether Chinese gaming firms have a leg up in the future of the “metaverse.” James and Ell also briefly discuss Luckin Coffee, Evergrande, and antitrust regulations.

To read more of Josh’s work on gaming in China and much more, check out the Pro Edition of SCMP’s 2021 China Internet Report.

Hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • Bilibili
  • Xiaomi
  • JD
  • Pinduoduo
  • Meituan-Dianping
  • Kuaishou

Hosts:

Guest:

  • Josh Ye – @TheRealJoshYe

Editor:

Podcast information:

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Insights | Why Chinese tech giants are becoming very generous https://technode.com/2021/09/14/insights-why-chinese-tech-giants-are-becoming-very-generous/ Tue, 14 Sep 2021 02:42:21 +0000 https://technode.com/?p=162109 Under intensifying regulatory pressure, Chinese tech giants are scrambling to show their willingness to operate and invest in compliance with the state’s broad goal of “common prosperity.”]]>

Philanthropy is shifting from a “nice to have” initiative to a “must have” commitment for Chinese tech giants.

Chinese internet firms ramped up their donations for the public good over the past few months, giving away billions of dollars to causes ranging from technology innovation to bridging income inequality. The move is widely viewed as an effort to placate a state that lately seems to be scrutinizing their every move.

Bottom line: Under intensifying regulatory pressure, Chinese tech companies are scrambling to show their willingness to operate and invest in compliance with the state’s broad goal of “common prosperity.” The change forced these tech titans, many already suffering selloff pressure due to tighter state reins, to seek a balance between shareholder interests and the higher operating costs due to huge donations.

Insights

Insights is a series of explainers on developing stories in China tech, available to TechNode subscribers.

Brief timeline: Tech giants such as Alibaba and Tencent are already active donors through their corporate funds. The companies’ billionaire founders are also writing large checks for charity from their personal foundations. Alibaba’s Jack Ma topped Forbes annual China charity list with nearly $500 million in donations in 2020. Tencent’s Pony Ma came in third with about $402 million, and ByteDance’s Zhang Yiming was fifth with $189 million. Pinduoduo’s Colin Huan topped the Hurun China Philanthropy List 2021 with donations totaling $1.9 billion.

Unlike previous donations that tended to be sporadic initiatives by individual companies, there’s a newfound generosity from nearly every major tech company over the past few months. 

  • Tencent invested RMB 50 billion ($7.7 billion) in “sustainable societal innovation” projects in April. The gaming titan later doubled the sum, giving an additional RMB 50 billion to the company’s “common prosperity fund” in August.
  • Alibaba announced in August an investment of RMB 100 billion across ten key initiatives to promote common prosperity in China. The company will establish the Alibaba Group Common Prosperity Advancement Working Committee, chaired by chief executive Daniel Zhang, as a permanent mechanism dedicated to delivering on the key initiatives by 2025. The committee will focus on technology innovation, economic development, high-quality employment creation, care for vulnerable groups, and the establishment of a common prosperity development fund.
  • Pinduoduo rolled out in mid-August a RMB 10 billion agriculture initiative to address critical needs in the agricultural sector and rural areas such as food security and agricultural technology. In March, Pinduoduo founder Colin Huang stepped down as chairman after giving away 2.37% of his shares, worth $1.85 billion, to charity last year.
  • Meituan’s founder and CEO Wang Xing in June donated $2.3 billion worth of Meituan shares; his company is still undergoing an antitrust probe by regulators following his controversial comments hinting of discontent with the government, wiped tens of billions of dollars off Meituan’s market value.
  • Xiaomi founder and CEO Lei Jun transferred $2.2 billion worth of shares in the company to the corporate Xiaomi Foundation and the personal Lei Jun Foundation in July. This is in addition to the nearly $1 billion that Lei announced in April he would donate to charity.
  • Zhang Yiming, founder of TikTok developer ByteDance, is giving RMB 500 million of his own money to establish an education fund. 

Compared with previous donations, tech firms’ burst of generosity over the past months was mainly directed towards the goal of public welfare and reducing inequality, a goal made explicit in the company’s five-year plan released this March.

The donations are mainly directed to fields like technology innovation, poverty alleviation, welfare of low-income groups, agricultural/rural development, education, basic science/research, healthcare, and small- and medium-sized enterprise (SME) support.

READ MORE: INSIGHTS | Tech in the five-year plan

A change in priorities for economic growth

When former Chinese leader Deng Xiaoping ended the country’s planned economy and embraced a free market in the 1980s, he said allowing some people and regions to get rich first would speed up economic growth and achieve the ultimate goal of common prosperity. Now, the priority seems to be shifting to the latter.

  • On Aug. 17, Chinese President Xi Jinping called for the nation to achieve “common prosperity” in a speech, asking to rationally “adjust” excessive incomes and for wealthy individuals and companies to return more to society.
  • Xi’s call came as Chinese authorities stepped up regulation of tech companies in multiple areas, including antitrust, data security, and privacy, ending the country’s long-standing laissez-faire regulatory approach towards the tech sector.

The changes also came as income inequality becomes an increasingly pressing problem in Chinese society.

  • China’s top 1% own nearly 31% of the nation’s wealth, according to a study by Credit Suisse.
  • Chinese Premier Li Keqiang said in May 2020 that 600 million people, or roughly 42.9% of China’s population, have a monthly income of RMB 1,000.
  • China received a score of 0.465 on the Gini index of the World Bank, which measures economic inequality. The score ranges from zero to one, with one meaning complete income inequality. A score of 0.4 or above is considered at a “warning level.”
  • “Alibaba is a beneficiary of the strong social and economic progress in China over the past 22 years. We firmly believe that if society is doing well and the economy is doing well, then Alibaba will do well,” said Daniel Zhang, chairman and chief executive of Alibaba Group, in a company statement on Sept. 3.
  • Resentment toward tech companies is growing in China. Whether restaurant owners on food delivery platforms or startups in crowded verticals, small businesses feel they are squeezed by the digital behemoths.

Investor sentiments

While donating tens of billions of dollars for social initiatives out of their profits, the Chinese tech companies, mostly listed, face the double pressure of convincing investors that they are making the right decision to sacrifice short-term profits for long-term growth prospects.

  • Chinese tech stocks have experienced a stunning sell-off since the beginning of this year as Beijing widened its crackdown. Intensified regulations over monopolistic behaviors, overseas listings, and data security, coupled with massive fines, wiped out hundreds of billions of dollars in market value of Chinese tech companies.
  • “As platforms grapple with increased regulatory scrutiny inside and outside of China, investors will need to come to grips with the impact of regulatory burden and compliance costs on EPS (earnings per share) and ROIC (return on invested capital),” said Michael Norris, head of research and strategy at AgencyChina.

How effective philanthropic displays will be? 

But the efforts raise other questions: Will these philanthropic displays be enough to ease the wrath of regulators? Norris thinks there’s little chance internet platforms can avoid regulation through their social impact investments. 

  • “However, these investments can signal internet platforms are responsible market participants. This hits the right notes with regulators who’ve been tasked with curbing exploitative practices and market irregularities,” Norris said. 
  • “Think of it as stakeholder capitalism, with Chinese characteristics,” he added.

New opportunities under the disguise of donation?

The government’s attention to areas like tech innovation, agriculture, education, and basic science means opportunity for tech companies. By entering these strategic areas, they could expect returns from those donations, or investments, if they have aligned their business with the broader strategic goals properly. But the time for such returns may be long.

  • Started as a social ecommerce platform, Pinduoduo has become laser-focused on “digitizing agriculture”, an initiative that aligns with the government’s drive to modernize agriculture and boost development for rural areas.
  • Pinduoduo said in a statement that the company will be able to “get back” because the users “have placed their trust” in the platform.
  • “I observed that both Tencent and Alibaba pledged to support SMEs. This might mean that some of the investment is applied to existing subsidies or retains discounted take rates,” said Norris. 

A lasting change?

China has lagged when it comes to charitable efforts, partly due to China’s tradition of passing fortunes through a family line. Back in 2010 when Microsoft co-founder Bill Gates and billionaire investor Warren Buffett invited Chinese moguls to a dinner to discuss philanthropy, lots of them turned down the invitation for fear of being asked to make a donation.

However, there’s been a significant change in charitable giving, especially since 2008, when donations struck a chord with larger groups due to the Sichuan earthquake. Donations for fighting the COVID-19 outbreak and helping victims of the recent flood in Henan peaked as tech firms tried to fulfill their social responsibilities, a concept specified in the country’s corporate law.

Chinese tech billionaires still have a long way to go to be on track with philanthropic models comparable to western counterparts like Gates.

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WeChat to roll out iCloud-like cloud storage service: report https://technode.com/2021/09/06/wechat-to-roll-out-icloud-like-cloud-storage-service-report/ Mon, 06 Sep 2021 09:16:30 +0000 https://technode.com/?p=161908 tencent voov video conferencingwechat weixin video games online streamingWeChat plans to launch a paid cloud storage service. The service would be the app’s first paid subscription service since it launched in 2011.]]> tencent voov video conferencingwechat weixin video games online streaming

China’s super app WeChat plans to launch a paid cloud storage service, state-owned media China Daily reported on Sept. 3, citing unnamed sources. The iCloud-like feature would be WeChat’s first paid subscription service since it launched in 2011.

Why it matters: The move could give WeChat’s 1.25 billion users an option to back up their chat records on the cloud, addressing an outstanding users’ complaint. The subscription could also bring new income streams for Tencent, WeChat’s parent company, as regulatory pressure on mobile games grows and companies are being encouraged to be more socially responsible

Details: The project, which has been pushed by Tencent aggressively, has entered “the final stage,” the report said, citing another unnamed source. 

  • WeChat plans to charge users on a yearly basis. iOS users could be paying RMB 180 ($28) a year while Android users would pay RMB 130, the report said. 
  • A WeChat spokesperson declined to comment on the issue when contacted by TechNode on Monday. 

Context: WeChat’s global monthly active users reached 1.25 billion in the second quarter of this year, up 3.8% from last year, according to Tencent’s Q2 earnings report.

  • WeChat users have long been annoyed by loss of chat data as the app only allows local storage on devices. 
  • More Chinese people are demanding cloud storage services. The number of cloud users in China was forecast to exceed 400 million in 2020, according to market intelligence firm iiMedia (in Chinese). 
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China Tech Investor: Kuaishou, Tencent, and Xiaomi earnings, with Michael Norris https://technode.com/2021/09/03/china-tech-investor-kuaishou-tencent-and-xiaomi-earnings-with-michael-norris/ Fri, 03 Sep 2021 10:33:12 +0000 https://technode.com/?p=161858 tencent kuaishou xiaomiIn this episode, the guys are joined by regular guest Michael Norris to review some Q2 earnings highlights of Kuaishou, Tencent, and Xiaomi.]]> tencent kuaishou xiaomi

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

In this episode, the guys are joined by regular guest Michael Norris to review some Q2 earnings highlights of Kuaishou, Tencent, and Xiaomi: The three companies have faced dramatically different fates in recent months, and their trajectories may offer insights into the current state of China’s tech and its regulatory overhaul.

Hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • Bilibili
  • Xiaomi
  • JD.com
  • Pinduoduo
  • Meituan-Dianping
  • Kuaishou

Hosts:

Guest:

Editor:

Podcast information:

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Edtech will survive China’s crackdown, but it won’t be the same https://technode.com/2021/08/31/edtech-survive-chinas-crackdown-but-it-wont-be-the-same/ Tue, 31 Aug 2021 03:24:09 +0000 https://technode.com/?p=161703 Covid-19, coronavirus, online education, remote work, edtechOne month after China's crackdown, we are getting a better sense which edtech firms will die, which will survive, and which could even prosper.]]> Covid-19, coronavirus, online education, remote work, edtech

All through my late teens, as a student at an elite public high school in the northeastern industrial city of Shenyang, after-school classes were a constant. They were usually held in makeshift classrooms located in random residential buildings close to campus. Scores of students packed elbow to elbow, while a teacher in the front, often from our high school, sweated through derivatives or English participles. Looking back, all that extra study was practically useless: Almost every question I was taught to crack during these sessions was levels above the difficulty demanded by the national university entrance exam, the infamous gaokao. At its best, it was intellectual acrobatics; at its worst, a massive grift.

My experience was not exceptional. By 2020, at least one-third of Chinese households with children of K-12 age (in Chinese) were paying for private classes to supplement the regular curriculum. Outlays by these families floated valuations of the K-12 private education industry from RMB 373 billion ($58 billion) in 2015 to over RMB 700 billion in 2021. In that span, the industry also rapidly moved online.

There were massive open online courses (MOOCs) provided by renowned public middle schools and animation-based interactive learning for the youngest students, but the most profitable innovation was the massive livestream class designed for passing a specific exam, often taught by a celebrity teacher. Livestreams helped the likes of Gaotu Techedu (GSX) and Yuanfudao to rapidly consume 15% of the private tutoring pie and transformed China into the world’s most desirable destination for edtech financing.

Then on July 24, Beijing’s State Council dropped a hammer on the industry with a 15-page collection of regulations known as “The Double Reduction Opinion” (in Chinese). With stated goals of lightening students’ homework load and saving parents money, the new guidelines require tutoring schools to stop teaching core curriculum subjects or spin off such activities into nonprofit units. Foreign ownership and public listings of such companies are banned. So is providing any classes at all on weekends and holidays—thereby slashing marketable hours by 80%. For-profit education companies will be limited to extracurriculars like art and sports.

The directive triggered massive stock sell-offs in the US and Hong Kong. Three of the US-listed stars—TAL Education, Gaotu Techedu, and New Oriental Education—collectively lost $100 billion in market cap from their peak earlier this year. It’s expected most of the $23 billion venture capital invested in the sector in the past five years, an estimate by HolonIQ, will be vaporized.

Decrees from the Chinese upper echelons can often be massaged and delayed to suit local conditions. But after flipping through a dozen interpretations by local governments, I don’t see any wiggle room. 

Cities and provinces are racing to be fastest, and strictest. Beijing encourages after-school services to adopt a “learn first, pay later” approach to prevent financial scams. Zhejiang asks its counties to set up “expert commissions” to supervise tutoring outfits on what to teach. Hunan leadership boasts it has “rectified 15,000 after-school training institutions since June, and disciplined 170 teachers who engaged in paid tutoring.”

In the month following this unprecedented crackdown, the smoke has begun to clear. We are getting a better sense which edtech firms will die, which will survive, and which might even prosper.

No more IPOs

Late-stage startups that were anticipating mega-IPOs will likely give up on listing and see their valuations shrink to nearly nothing. Among them are two of the world’s biggest edtech firms: Yuanfudao, once valued at $15 billion, and Tiger Global-backed Zuoyebang. Another high-profile case is Spark Education, which had filed for an IPO in late June. The cash-burning unicorn was dedicated to teaching three- to ten-year-olds math and science through small-class livestreams and animation, and raised a total of $590 million in nine rounds in under four years. Most likely, none of them will be able to raise money at a unicorn valuation for years.

Tencent-backed VIPKid has also shelved its IPO plans. Its business model, also employed by New York-listed peer 51Talks, relied on the now-banned practice of hiring English speakers overseas to tutor Chinese students by video call. VIPKid alone claimed to employ 100,000 North American tutors teaching 600,000 Chinese children in 2019. Under the new regulations, these and other online tutoring companies have to shift swiftly to customers outside China—or face extinction.

The various bans are also having an impact on foreigners employed throughout China in private language schools, known as training centers, which often serve adults as well as children. Many such teachers in August found they couldn’t renew their visas or their visas were suddenly cancelled, according to conversations in WeChat groups.

Giants already pivoting

The edtech giants are downsizing fast. Gaotu, Yuanfudao, Zuoyebang, and TAL have collectively cut tens of thousands of employees. ByteDance’s edtech brand, Dali, has laid off half its in-house K-12 tutors and shut down its one-on-one online English tutoring unit, GoGoKid. There have even been more than a dozen public protests by sacked Chinese staff seeking back pay.

All major firms are attempting to remain for-profit by pivoting into much smaller segments individually worth somewhere between $1.5 and $3 billion.

TAL started offering lessons in the permissible non-curriculum subjects of calligraphy, drama, and the board game go at its existing after-school centers. Youdao, NetEase’s educational brand, just unveiled a new six-app matrix with lessons in arts, robotics, and coding, aiming to rake in some offline licensing fees. Zuoyebang expanded its non-curriculum portfolio by three new apps, the most intriguing of which claims to “cultivate learning motivation”.

Like Dali, Youdao has the option of doubling down on its existing hardware lines. Both could use their traffic portals for paid courses or services unrelated to the K-12 core. The Ministry of Education’s recent announcement that physical education should be worth as many points as math in high school entrance exams makes sports an attractive new path for online-cum-offline providers.

Another direction is adult education. New Oriental’s latest “family education” line hopes to turn a decade-long free service to parents into a profitable business. TAL’s latest spin-off features language training and preparation for the National Graduate Program Entrance Exam. The Gaotu Professional app, launched in May, offers training in accounting, the civil service exam, and other life-long learning pursuits.

Homegrown companies venturing into online language training apps may be able to mine an especially sweet spot: Days after the release of the Double Reduction rules, popular foreign-owned apps like Duolingo and Memrise disappeared from mainland Android app stores.

It’s time for edtech to align more of its business interests with the public education system. First, the national rollout of after-class, on-campus programs, which the Opinion spent a chapter promoting, prompted inventions of CRM software used for billing parents who pay for extracurriculars. 

Second, classroom utility tech is entering a golden era as instructional competence needs to rise as homeworking wanes. Data-driven solutions that help analyze academic performance or grade exam papers will be in demand. And finally, MOOCs will gain traction, since they’re hailed as “equalizers of learning resources,” laying down a capitalizing path for platform players, such as Hillhouse-backed EEO (ClassIn).

No place for unicorns

I hope that millions of students across China will feel their study burdens resoundingly lifted soon. The truth is, I was never vocal about wasting my high school weekends in those dimly-lit classrooms. Nor did I complain about constantly moving from one building to another to dodge regulators’ door-knocking. I simply bought that I was “a good student,” and a good student always shows up.

Many determined parents are going to find ways for their children to show up to extra classes like I did, as long as only 6% of the 10 million taking the gaokao each year are admitted into one of the 150 tier-one universities, and standardized tests are the only keys to the kingdom.

It’s these stark facts that have driven so many, including up to 60% of upper middle-class households, to spend so much on online tutors and after-school classes. Affluent families will now simply reallocate their exorbitant education budgets to in-home tutors or to Chinese or foreign teachers found online, sometimes by reconnecting with the teachers abruptly laid off by the edtech giants.

Through the smoke-and-mirrors exercise of aggressive salesmanship and false marketing, parents have been fed, for years, a core message by the tutoring giants: “The school your kid attends is not enough.” As Chinese families follow their inertia to cram, part of the tutoring industry will go guerrilla. But if gaokao-oriented tutoring goes underground, this desperation won’t make any new unicorns rich.

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Tencent-backed online comics platform Kuaikan raises $240 million https://technode.com/2021/08/24/tencent-backed-online-comics-platform-kuaikan-raises-240-million/ Tue, 24 Aug 2021 10:14:36 +0000 https://technode.com/?p=161528 KuaikanKuaikan, which offers digital original comics, has managed to attract investors' attention in the competitive online comics sector. ]]> Kuaikan

Kuaikan, a popular online comics platform in China, has raised $240 million in a new round of funding, the company announced on Monday. Kuaikan claims the round is the largest ever in China’s online comics industry, according to its WeChat statement

Why it matters: Kuaikan, which offers digital comics in its app and website, has managed to attract investors’ attention in the competitive online comics sector.

  • Founded in 2014, Kuaikan has become a leading digital content hub for readers of Chinese comics.

Details: Investors include existing backers Tencent, Coatue Management, and Tiantu Capital, and newcomers like CCB International, the investment arm of China Construction Bank, and One Store, a South Korean app market operator co-owned by Naver, which runs the world’s largest digital comics platform Naver Webtoon.

  • Chinese media AI Caijing reported that One Store planned to invest around RMB 223 million ($34.4 million) in Kuaikan and take approximately 3% of its shares, citing sources from South Korean media. Kuaikan’s market value will be around RMB 8 billion after the round, the report said. 
  • The proceeds from the round will be used to cultivate the platform’s content ecosystem. The company said it will spend a total of RMB 2 billion to subsidize its authors and produce animated comic book adaptions, according to the company’s statement.
  • Kuaikan’s CEO Chen An’ni said in an internal memo (in Chinese) to employees that the firm’s comics business has turned a profit and maintained revenue growth of more than 50% in the past few years.

Context: Kuaikan is the largest Chinese online comic platform. In February, the firm ranked first in the most popular comic apps list with about 29 million monthly active users, according to Bigdata-Research (in Chinese), a Chinese market consultancy. 

  • The company received $177 million in Series D funding in 2017, and $125 million from Tencent in 2019. ByteDance was once an investor of the company but exited after Tencent stepped in.
  • China’s e-comics industry has grown at a more than 20% rate in the past five years, and the market is expected to reach RMB 4.6 billion by 2021, according to iMedia Research (in Chinese).
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Tencent Video sues ByteDance for copyright violation, unfair competition https://technode.com/2021/08/19/tencent-video-sues-bytedance-for-copyright-violation-unfair-competition/ Thu, 19 Aug 2021 07:32:51 +0000 https://technode.com/?p=161417 TencentTencent Video said it has filed a lawsuit against Bytedance’s for copyright infringement and unfair competition over clips from a hit TV drama.]]> Tencent

Chinese video-streaming platform Tencent Video said it has filed a lawsuit against ByteDance’s short-video app Douyin for copyright infringement and unfair competition over clips from a hit TV drama, seeking RMB 100 million ($15.4 million), Chinese media reported Wednesday.

Why it matters: Tencent Video’s legal action is the latest attempt by a streaming platform to control the spread of clips on short-video platforms. Streaming platforms fear that widespread posting of clips will undermine the value of expensive content.

Details: In the complaint, Tencent Video accused Douyin of circulating clips of “Crime Crackdown,” a hit TV drama, without consent. Claiming ownership of exclusive right to the online dissemination of the drama, Tencent said Douyin had allowed users to upload clips from the show and failed to take any measures after receiving a notification letter from Tencent. 

  • In a response, Douyin claimed that it had signed a cooperation deal with the co-production company of the drama, under which the company will open an official account on the platform while Douyin will be responsible for curating promotional activities. Douyin also said that it had taken down clips immediately after receiving complaints from Tencent.    

READ MORE: ByteDance rages against Tencent over link blocking. Here’s why

Context: Tencent won a similar case against Douyin over clips of “Honor of Kings,” a hit Tencent game, earlier this month. ByteDance was fined RMB 600,000.

  • Mainstream video-streaming platforms have recently ramped up criticism of their short-video peers over alleged copyright infringement practices. Tencent vice president Sun Zhonghuai lashed out at short video content, comparing it to “pig’s feed” and complaining of widespread copyright violations at an industry conference held in June.
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Meituan tests WeChat-like social feature for food deliveries https://technode.com/2021/08/13/meituan-tests-wechat-like-social-feature-for-food-deliveries/ Fri, 13 Aug 2021 07:53:01 +0000 https://technode.com/?p=161233 antitrust Meituan services platform e-commerceThe new social feature of Meituan is part of the food delivery giant's effort to find new growth amid mounting pressure from rivals.]]> antitrust Meituan services platform e-commerce

Meituan, a Chinese life services and food delivery platform, is testing a social feature for food-ordering users, Chinese media Tech Planet reported (in Chinese) Thursday.

Why it matters: The social feature is part of Meituan’s effort to find new growth areas. The move comes as the food delivery sector becomes more crowded—social media giant ByteDance has been reportedly testing a food delivery feature through its short-video app Douyin since last month.

Details: Named “Fanxiaoquan,” the new feature allows users to share orders with their contacts on the Meituan app, in a format that is similar to WeChat’s Moments or Facebook’s News Feed. 

  • Users can comment and like posts, access merchants’ shops through posts, and place similar orders.
  • Users can add friends either through WeChat contacts or phone contacts. The platform also recommends new contacts based on users’ past behavior on the Meituan app, such as the mobile games they have played. 

Context: After years of fast growth, China’s food delivery industry is now growing at a slower pace. The market expanded 15% yearly in 2020, the slowest growth in the past decade, according to market consultancy Zhiyan (in Chinese). 

  • Meituan hit a record in the number of transacting users and active merchants using its flagship app in the first quarter of the year, 569.3 million and 7.1 million, respectively, according to its financial statement. The growth is partly driven by the company’s popularity in lower-tier Chinese cities. 
  • Meituan is seeking new growth areas in recent months by introducing social and content features, including a Pinduoduo-like group buying feature in its Meituan-Dianping unit and a short video feature in its flagship app.
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Tencent makes more NFT and blockchain moves: Blockheads https://technode.com/2021/08/10/tencent-makes-more-nft-and-blockchain-moves-blockheads/ Tue, 10 Aug 2021 11:29:59 +0000 https://technode.com/?p=161115 tencent antitrust techwar gaming streaming WeChatTencent Music to release “digital collections” built with non-fungible token (NFT) technology. ]]> tencent antitrust techwar gaming streaming WeChat

Tencent Music to release “digital collections” built with non-fungible token (NFT) technology. The Chinese province of Guizhou reveals ambitious plans to turn freed-up crypto mining electricity into EV charging capacity. Tencent granted blockchain patent.

Blockchain
headlines

The world of blockchain moves fast, and nowhere does it move faster than China. Here’s what you need to know about China’s block-world in the week of Aug. 4 to Aug. 10.

Tencent makes more NFT and blockchain moves

  • Tencent Music announced on Monday that it plans to release “digital collections” on its music streaming service QQ Music starting this month. The company confirmed with Chinese media that the collection will incorporate NFT technology. The collection will include video, audio, digital vinyl, and celebrity merchandise. The announcement came a week after Tencent launched an NFT trading platform called Huanhe. (TechWeb, in Chinese)
  • Chinese enterprise information database Tianyancha shows that Tencent has been granted a patent for “processing students’ identity information on blockchain networks.” The company applied for the patent in September 2019. The patent abstract shows that the technology can store users’ school identity information from different periods on a blockchain network and ensure the data is secure and can’t be tampered with. (China Star Market, in Chinese)

Crypto mining business disputes

China-based bitcoin miner manufacturer Ebang International said at a Monday press event that it is in the midst of an approximately RMB 400 million ($61.75 billion) business dispute with Huatie Emergency, a company listed in China. Chinese media previously reported that a Xinjiang-based subsidiary of Huatie had signed a contract to buy cloud computing servers worth roughly RMB 400 million from Ebang in 2018. (China Star Market, in Chinese)

Crypto ban accelerate EV adoption

China’s southwestern Guizhou province announced a recent plan to build 4,500 electric vehicle charging stations in 2021 and 10,000 more in the next two years. The province is using electricity freed up by China’s crackdown on bitcoin and crypto mining. Guizhou aims to install 38,000 EV charging stations by 2023, with at least one in each town. It will reserve 20% of car parking bays at shopping malls for EV charging points. (Cointelegraph)

Louis Hinnant contributed to the reporting.

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Tencent tightens minors’ access to games after state media compares them to drugs https://technode.com/2021/08/04/tencent-tightens-minors-access-to-games-after-state-media-compares-them-to-drugs/ Wed, 04 Aug 2021 11:05:07 +0000 https://technode.com/?p=160968 tencent voov video conferencingwechat weixin video games online streamingTencent vowed to further limit minors’ access to video games after a state media compared video games to “spiritual opium” and “drugs.” ]]> tencent voov video conferencingwechat weixin video games online streaming

Chinese social media and gaming giant Tencent vowed to further limit minors’ access to video games on Monday, the same day state media’s criticism of the industry spooked investors and caused Chinese game stocks to lose at least $57.6 billion.

Why it matters: Tencent’s announcement is a quick response to an article by state media that compared video games to drugs. 

  • The Economic Information Daily, an affiliate of the state news agency Xinhua, called online video games “spiritual opium,” singling out Tencent’s top game “Honor of Kings” as “the most popular video game” among Chinese students. The article was published on Monday morning, pulled in the afternoon, and republished in the evening without those phrases.

Details: Tencent said (in Chinese) in a Monday announcement that it will set stricter limits on minors’ access to games, intensify its crackdown on minors using fake identification to circumvent restrictions, and promote industry-wide systems to prevent gaming addiction. The company also said it will start implementing the new measures in “Honor of Kings” and gradually extend them to other games. 

  • On Wednesday, Tencent released new rules that limit underage players’ access to “Honor of Kings.” 
  • The rules bar minors from playing the game from 10 p.m. to 8 a.m. Minors will also only be allowed to play one hour a day, and two hours on national holidays, down from previous limits of one and a half hours and three hours, respectively. 
  • The new rules also prohibit children under 12 from making any in-game purchases.
  • Tencent promised to re-verify suspicious accounts and crackdown on minors using fake identification to play games for longer periods. 
  • Tencent also said it will encourage other gaming companies to build anti-addiction systems and discuss whether children under 12 should be completely banned from playing video games.

Context: The Economic Information Daily pulled the article on Monday afternoon after major game stocks in China and Hong Kong plunged more than 10%. The company later republished the article without the drug comparison on Monday night. Tencent and NetEase’s stock prices fell by 6% and 8%, respectively, and CMGE Technology, a mobile game publisher, lost 13%. 

  • Chinese state media has consistently lashed out at video games over the past few years. In July 2017, multiple state-owned media companies, including People’s Daily, state broadcaster CCTV, and Xinhua News Agency, published op-eds criticizing video games and gaming companies for their bad influence on Chinese school children.
  • Despite official pushback, the gaming industry has maintained growth in the past five years. The market reached RMB 136.6 billion ($ 21.1 billion) in 2020, according to CGIGC, a state-affiliated game publishing authority. In early 2018, Chinese officials started an almost year-long freeze on online game approval.

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Tencent launches NFT platform, local Chinese court builds judicial blockchain: Blockheads https://technode.com/2021/08/03/tencent-launches-nft-platform-a-local-chinese-court-builds-judicial-blockchain-blockheads/ Tue, 03 Aug 2021 08:04:09 +0000 https://technode.com/?p=160903 TencentTencent launches an NFTs trading platform. A local Chinese court is building blockchain to improve intellectual property litigation processes.]]> Tencent

Tencent launched a non-fungible token (NFT) trading platform. A local Chinese court is building a judicial blockchain to improve intellectual property litigation processes. China’s central bank said in a work meeting that they would continue to crack down on cryptocurrencies.

Blockchain
headlines

The world of blockchain moves fast, and nowhere does it move faster than China. Here’s what you need to know about China’s block-world in the week of July 28 to August 3.

Tencent launches an NFT platform

Chinese tech giant Tencent launched an NFTs trading platform called Huanhe on Monday. The platform promoted the launch by issuing 300 NFTs style as vinyl records based on the popular Tencent-developed celebrity talk show “Shisanyao.” Each piece is priced at RMB 18 ($2.8). The platform is planning to sell NFTs in the forms of video, audio, photos, 3D models, and others, according to the platform’s introductory text. (Wu Blockchain)

Court builds judicial blockchain

A local court in the northeastern Chinese city of Hulunbuir, Inner Mongolia, said in an official WeChat post that it is building a judicial blockchain to improve litigation processes for intellectual property cases. The Hulunbuir Intermediate People’s Court said it wants people to submit evidence through the blockchain and use timestamp functions to preserve the evidence. The court is currently testing the blockchain. (Hulunbuir Intermediate People’s Court, in Chinese)

Central bank vows to continue crypto crackdowns

China’s central bank said it will continue its crackdown on virtual currencies in a work meeting for the rest of the year. A work report released Thursday listed regulating the growth of fintech platforms and punishing illegal virtual currency activities as priorities.

More digital yuan implementation

  • More than 10 commercial banks in China have started to build teams to support digital yuan services, the 21st Century Business Herald reported. State-owned banks are currently the leading operators for digital yuan trials, which began in late 2019. The report found a number of smaller commercial banks, some privately-owned but not all, are working to support digital yuan. China Minsheng Bank recently posted hiring advertisements for digital yuan managers. Other banks include the Suzhou Rural Commercial Bank, the Bank of Shanghai, the Bank Of Changsha, and the Bank of Xi’an. (21st Century Business Herald, in Chinese)
  • Beijing’s metro system expanded digital yuan support on Aug. 1 to include transport card machines and manned ticket booths. The subway system began a pilot program in late June that allows people to pay fares with digital yuan using the metro authority’s Ruubypay app, known as Yitongxing in Chinese. (MPayPass, in Chinese)
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Didi app ban ignites race for ride-hailing market share https://technode.com/2021/08/02/didi-app-ban-ignites-race-for-ride-hailing-market-share/ Mon, 02 Aug 2021 05:27:48 +0000 https://technode.com/?p=160867 ride hailing mobility china didi t3 faw dongfeng changan government regulationAs Didi struggles with regulatory pressure and an app suspension, its rivals have begun a price war in bids to win over users and drivers. ]]> ride hailing mobility china didi t3 faw dongfeng changan government regulation

At 9 a.m. on a recent Thursday, Sheng Li got out of a Didi ride at his office in downtown Shanghai. The ride-hailing company has had a rough ride recently, but for users like Sheng, Didi is still the first choice when hailing a car.

The 28-year-old office worker says he’s been experimenting with other apps lately. He’s noticed longer wait times as Didi struggles amid a “cybersecurity investigation,” temporary removal from Chinese app stores, and lawsuits from angry US investors.

Sheng told TechNode he doesn’t worry about the privacy and security issues the regulators are investigating. “That’s a matter for the state, not us,” he said. For him, it all comes down to price, service, and wait times.

Still, a Shanghai taxi driver surnamed Wu told TechNode that he has shifted his driving time to other platforms including aggregator Amap (Gaode Ditu in China), as there are now “much fewer orders” from Didi (our translation). Some former Didi users even deleted the app from their phones in a show of patriotism, the Shanghai-based driver added.

Founded in 2012 as Didi Dache, Didi has long been dominant in China’s ride-hailing market. It fended off an early challenge from Uber, buying out the US company’s Chinese operations when it left the market in 2016. The most recent estimates put its share at 90% of the Chinese market.

Now, challengers are racing to take advantage of Didi’s troubles. Like Sheng, millions of Chinese users are trying out other ride-hailing platforms. The rivals have begun a price war, offering steep discounts and subsidies to win over users and drivers.

Default Didi

Didi remains the default for most users TechNode met during rush hour interviews in Shanghai. Although Didi apps are no longer available for download on Chinese app stores, those already on users’ smartphones still work.

Chris Sun, a Shanghai-based video producer did not hesitate when choosing Didi to hail a ride to the city’s railway station for a business trip last week. Speaking to TechNode on July 22, Sun said he had no plans to try other services, adding that he “has got used to” Didi, despite some technical flaws such as inaccurate pin locations from drivers (our translation).

Chen Jie, a recent graduate, is also sticking with Didi. The 23-year-old tried Alibaba-backed Amap last year, but immediately switched back to Didi, frustrated by long waits at peak times.

Springing into action

Shopping and delivery titan Meituan, a longtime rival of Didi, relaunched its standalone ride-hailing aggregator app Meituan Dache on July 13, followed by a WeChat mini-app with the same name last week.

Meituan has offered ride-hailing services since February 2017, but shut down its standalone app in 2019 to cut expansion costs. Since then, it’s been available only as a mini-program within Meituan’s main app.

The company has boosted its subsidies to attract users after the long absence. Using a RMB 10 ($1.54) coupon, TechNode paid RMB 23.4 for a nine-kilometer trip on Meituan Dache on July 16 in Shanghai. A ride on Didi for the same route cost RMB 35 on July 2.

Upstart T3, a joint venture of state-owned automakers FAW, Dongfeng, and Changan, is among the most ambitious contenders. From its base of 21 cities and 15 million users in 2020, the two-year-old ride hailer has set goals to enter 15 new cities and add an average daily order of 1 million rides by the end of July, Chinese media reported, citing a company memo. 

Daily downloads of the T3 app on iOS peaked at 60,000 million on July 2, later stabilizing to around 40,000. In June, T3’s app was downloaded just 10,000 times a day, according to data from app-tracking service Qimai. Chinese media report that T3 staff have been working long overtime hours as the Nanjing-based company rushes to expand.

Alibaba-owned aggregator and mapping service Amap, launched in 2018, is also offering massive subsidies to both riders and drivers, including RMB 100 coupons for rides and a one-week zero-commission period to new drivers. Amap downloads on iOS have more than doubled since July.

Meanwhile, Tencent and GAC-backed Ontime is offering 50% off coupons plus a RMB 25 incentive to those who invite a friend to use the platform and take their first trip. Not everyone is joining the price war.

Chinese media reported that management at Caocao Chuxing have decided not to drive down prices,, but the company has adopted the infamous 996 work schedule following Beijing’s investigation into Didi.

Future landscape

Didi could be back on app stores later this month. Regulations specify that cybersecurity reviews should take no more than 45 days, and 45 days after Didi’s review began will be Aug. 16. However, the same regulations authorize regulators to extend the review if they find that the matter is especially complex or serious.

Some observers believe that Didi could face significant threats from smaller ride-hailers that are expanding their presence in China’s growing inland cities.

“Didi is mature in tier-one cities but not in second or lower-tier cities. There is still an opportunity for online ride-hailing in China, and Didi will not have a 90% share in China forever,” Tu Le, founder and managing director of business intelligence firm Sino Auto Insights, said during an online interview on July 6.

Didi controlled more than 90% of China’s ride-hailing market share before the government’s investigation into the company. There might be “double-digit” market share redistribution if the subsidy war meaningfully deteriorates the Didi app or mini-program core experience, according to Michael Norris, head of research and strategy at AgencyChina.

The supply of drivers, who are sensitive to subsidy and platform policy changes, will be key to winning the battle. “Didi’s competitors need to poach drivers to the point Didi’s app becomes unreliable to hail a ride,” he said.

“The competitive landscape depends on how hard Meituan pushes. Recall that Meituan, with one eye on its balance sheet, backed away from self-operated ride-hailing in late 2018. Meituan’s foray into community group-buy, including associated financing activities, have primed investors for big moves.” Norris said.

Meituan declined to comment on the story.

Still, at least one ride-hailer has decided to advance at its own pace. Rather than spending lavish sums for a victory likely to be temporary, Shouqi, operated by the namesake automaker, has publicly stated its goal is high-quality development, focusing on passenger and driver safety along with data security. With a footprint in over 170 Chinese cities, the state-backed company is now the country’s sixth biggest ride-hailer but lags far behind Didi in monthly active users, according to figures published by app tracking firm Aurora Mobile in May.

“China’s ride-hailing market has always been strictly regulated. Looking ahead, compliant, healthy, and sustainable development will be the major path for all the players,” a Shouqi spokesperson told TechNode on July 20 (our translation).

Read more: How did Didi get in trouble with data regulators?

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WeChat suspends new user registrations https://technode.com/2021/07/27/wechat-suspends-new-user-registrations/ Tue, 27 Jul 2021 10:26:03 +0000 https://technode.com/?p=160737 tencent antitrust techwar gaming streaming WeChatThis is the first time Tencent has suspended new user registration for WeChat, which many people rely on for communication.]]> tencent antitrust techwar gaming streaming WeChat

Tencent’s popular super app WeChat said Tuesday it has temporarily suspended new user registrations, attributing the decision to “related laws and regulations.” 

Why it matters: This is the first time Tencent has suspended new user registration for the ubiquitous app in China, which many people rely on for communication and other life services such as paying utility bills and shopping online. 

  • The action comes as China accelerates scrutiny on tech companies’ anticompetitive behavior and their data security practices.

Details: WeChat said in a Tuesday social media post (in Chinese) that the app is not accepting new individual users and public accounts to comply with “related laws and regulations.” The company calls the suspension a “technical security upgrade.”

  • The company said it expects the upgrade to be completed by early August. 
  • A WeChat spokesperson declined to comment when reached by TechNode. 

Context: Earlier this month, the Cyberspace Administration of China (CAC) banned ride-hailing platform Didi Chuxing from registering new users while launching a cybersecurity review into ride-hailing app Didi Chuxing. 

  • The CAC in the same month announced similar cybersecurity investigations into three other companies, job recruitment platform Boss ZhiPin, transport companies Huo Chebang and Yun Manman, and asked them to stop registering new users.
  • WeChat is China’s most-used instant messaging app. In 2020, the app had more than 1.2 billion monthly active users worldwide.
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Chinese regulators order Tencent to end music label exclusivity https://technode.com/2021/07/26/chinese-regulators-order-tencent-to-end-music-label-exclusivity/ Mon, 26 Jul 2021 05:49:09 +0000 https://technode.com/?p=160702 tencent gaming wechat mobile payment cloudChina's top market regulator, the State Administration for Market Regulation, ordered Tencent to end exclusive music licensing deals.]]> tencent gaming wechat mobile payment cloud

On Saturday, China’s top market regulator ordered Tencent to end exclusive music licensing deals within 30 days from Saturday, writing that the action was “the first case” of “necessary measures to restore market competition” in a Saturday statement (in Chinese).

Why it matters: The punishment may create openings for other music streamers in China. And the government says it is only the first.

Details: The State Administration for Market Regulation (SAMR) fined Tencent RMB 500,000 ($77,100) for violating market concentration rules with a 2016 acquisition of China Music Corporation. The regulator said that Tencent “illegally concentrated a market,” citing China’s Anti-Monopoly Law

SAMR said the deal gave Tencent control of more than 80% exclusive music libraries in “related market share,” allowing the company to “eliminate and restrict competition.” 

Tencent wrote in an online statement the same day that it will “comply with the regulator’s decision” and “contribute to healthy competition in the market.”

READ MORE: The Chinese gaming startup outperforming Tencent overseas

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Huya, Douyu abandon game streaming merger after regulators block deal https://technode.com/2021/07/13/huya-douyu-abandon-game-streaming-merger-after-regulators-block-deal/ Tue, 13 Jul 2021 06:13:54 +0000 https://technode.com/?p=160369 huya, douyuHuya and Douyu announced on Monday that they would terminate a merger agreement after antitrust regulators blocked the deal on Saturday.]]> huya, douyu

Chinese game streaming platforms Huya and Douyu announced on Monday that they would terminate a merger agreement after antitrust regulators blocked the deal on Saturday. The decision dealt a new blow to Tencent, leader of the merger.

Why it matters: This is the first time Chinese regulators have blocked a merger in the tech sector for antitrust reasons. In other recent cases, Chinese regulators have fined companies retroactively up to RMB 500,000 (around $77,318) over unreported merger and acquisition deals. However, companies have been able to keep these closed deals. 

Details: Huya and Douyu announced Monday they would terminate the merger agreement. Both companies said they “fully respect” and would “abide by” the decision made by the Chinese State Administration of Market Regulation (SAMR). 

  • SAMR said the Huya-Douyu merger would “further strengthen Tencent’s dominance in the game streaming market” and empower the company to “restrict and exclude competition,” in a Saturday statement (in Chinese). 
  • Tencent, a social media giant and the largest video game company in China, owns a 37% stake in Huya and 38% in Douyu.
  • Huya and Douyu account for the majority of China’s game streaming market. Huya has 40% market share and Douyu 30%, said the SAMR statement. “If Huya and Douyu merge, Tencent will solely control the merged entity,” it added.
  • SAMR rejected a Tencent proposal to add restrictive conditions to the merger deal, saying the plan “cannot effectively address the competition concerns mentioned above.”
  • Tencent said in a Sunday statement that it would “abide by the decision, comply with regulatory requirements, and fulfill its social responsibilities.”

Context: Tencent, Huya, and Douyu announced the merger plans in August 2020, and filed for antitrust review in November.

  • Chinese antitrust regulators started to tighten the scrutiny on tech companies’ merger and acquisition deals last November. It fined a batch of companies, including Tencent and Alibaba, RMB 500,000 for failing to report M&A deals. 
  • Anti-Monopoly Law in China requires companies to report investment or merger and acquisition deals that could create a single company that holds more than half of its relevant market.

READ MORE: The Chinese gaming startup outperforming Tencent overseas

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Didi, Alibaba, and Tencent hit in major round of antitrust fines https://technode.com/2021/07/08/didi-alibaba-and-tencent-hit-in-major-round-of-antitrust-fines/ Thu, 08 Jul 2021 08:41:16 +0000 https://technode.com/?p=160214 Didi was hit by antitrust fines on July 7, 2021.Chinese tech majors Didi, Alibaba, Tencent, Suning, and Meituan hit by antitrust fines. Top market regulators in China announced on Wednesday night a large batch of antitrust punishment. ]]> Didi was hit by antitrust fines on July 7, 2021.

Top market regulators in China announced on Wednesday night a large batch of antitrust punishment. Tech majors Didi, Alibaba, Tencent, Suning, and Meituan were fined the maximum penalty under current law for violating the Anti-Monopoly Law by not declaring deals to the regulators.

Why it matters: Wednesday’s punishment involves 22 investment deals (in Chinese). Although the fines of RMB 500,000 ($77,350) each are trivial to the tech giants, it’s the largest batch since Chinese regulators began to crack down on major tech companies late last year. 

Details: The State Administration for Market Regulation fined at least five tech companies over 22 investment deals for violating market concentration rules. The earliest deal dates to 2011, the most recent closed in September 2020. 

  • Didi accounts for eight of the 22 fined deals, Alibaba six, Tencent five, Suning two, and Meituan one. Many of the deals are made through subsidiaries of these majors. 
  • These deals span the past decade. The earliest deal goes back to 2011, involving Tencent acquiring parts of Cheetah Mobile, a Beijing-based software company. 
  • The most recent deal closed is a 2020 deal of Tencent buying 32.4% equity of the classify site 58.com. 

Attorneys’ take: Despite having the power to enforce divestment, regulators are unlikely to push for companies to retract these deals, legal experts told TechNode. 

  • Zhu Bao, a Beijing-based corporate compliance lawyer, told TechNode that these fines should alert internet companies to brace for a tightening regulatory environment. But it would be complicated for regulators to force a retract because some of the deals are compliant with existing regulations. 
  • “I find some of the fines puzzling, such as Alibaba’s for acquiring 50% equity of Guangzhou Evergrande Football Club in 2014. We didn’t think these kinds of deals would require declaring since the two companies are in vastly different fields,” Zhu added. 
  • Deng Jingyu, a Shanghai-based company and finance lawyer from Win Zone Law Firm, agreed. She said regulators rarely nullify closed deals. 

Context: The antitrust fines came within a week after the Chinese cyberspace watchdog launched a data security investigation on the ride-hailing giant Didi and several other Chinese internet companies listed overseas. 

  • While the number of deals fined is the largest yet, more companies were affected in a March ruling that fined 12 companies over 10 deals.  

READ MORE: How did Didi get in trouble with data regulators?

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China Tech Investor: Baidu, Tencent, and JD earnings, with Michael Norris https://technode.com/2021/06/10/china-tech-investor-baidu-tencent-and-jd-earnings-with-michael-norris/ Thu, 10 Jun 2021 07:53:38 +0000 https://technode.com/?p=159157 tencent baidu jd CTI stocksIn this episode, James, Elliott, and Michael Norris discuss the quarterly earnings of Baidu, Tencent, and JD, while also answering questions from listeners.]]> tencent baidu jd CTI stocks

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

It’s another earnings episode, so the guys welcome Michael Norris back to the show. They discuss the quarterly earnings of Baidu, Tencent, and JD, while also answering questions from listeners. Key topics include what a new era in tech regulation means for stocks.

Hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • Bilibili
  • Xiaomi
  • JD
  • Pinduoduo
  • Meituan-Dianping
  • Kuaishou

Hosts:

Guest:

  • Michael Norris – @briefnorris

Editor:

Podcast information:

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ByteDance rages against Tencent over link blocking. Here’s why https://technode.com/2021/06/08/bytedance-rages-against-tencent-over-link-blocking-heres-why/ Tue, 08 Jun 2021 07:33:18 +0000 https://technode.com/?p=158986 ByteDanceThe high-profile complaint from ByteDance came as Chinese regulators crack down on tech companies’ anti-competitive behavior.]]> ByteDance

ByteDance, the owner of the viral video platform TikTok and Douyin, briefly attacked Chinese tech giant Tencent in a long, strident online post on Friday. The tussle between two Chinese tech heavyweights comes amid increased governmental scrutiny on anti-competitive behavior in the tech sector.

ByteDance criticized Tencent’s practice of blocking links to its products on messaging platforms WeChat and QQ in an online post, attaching a 59-page PDF file chronicling the blocking activities in the past three years. The company has since deleted the post and the file.

“More than 49 million people were stopped from sharing Douyin content to WeChat and QQ every day on average,” said ByteDance’s post. The company didn’t specify how they calculated the number.

ByteDance complained that Tencent has been blocking links to its short-formed video apps Douyin, Huoshan, and Xigua, for three years, “affecting more than 1 billion users.”

ByteDance’s high-profile complaint came as Chinese regulators crack down on tech companies’ anti-competitive behavior. ByteDance could benefit if regulators take action against Tencent’s link blocking practice. The company competes with Tencent on multiple fronts, including news aggregation and online games.

In March, Reuters reported that China’s top antitrust regulator was looking into Tencent’s WeChat for monopolistic practices, and how the popular messaging app had possibly squeezed smaller competitors.

ByteDance declined to comment on the situation when reached by TechNode. Tencent also declined to comment. Chinese media saved a copy of ByteDance’s post.

Widespread practice

Tencent is not the only company that tries to stop users from clicking into rival ecosystems. Tencent has banned links of ByteDance’s Douyin and productivity tool Feishu on WeChat. It also prohibits users from opening links to e-commerce giant Alibaba’s Taobao and Tmall online marketplaces.

Alibaba also bans (in Chinese) merchants from listing their WeChat contact information on the platform.

In August, ByteDance’s Douyin said it would ban links to third-party e-commerce sites, including Taobao and Tencent-backed JD.com, on its live-streaming channels in October. However, it also relies (in Chinese) on selling ads with links to those e-commerce sites for its short video feature.

ByteDance wrestles with Tencent

ByteDance wrote that the post was a response to a comment made by Tencent executive Sun Zhonghuai last Thursday at an industrial forum. Sun compared short-form videos to food for pigs.

Sun, a Tencent vice president and chief executive officer of the company’s online video department, said short-video apps were feeding users vulgar content. “Because the personalized recommendation [algorithms] are so powerful, if you like pigswill, all you see is pigswill, nothing else,” Sun said.

Sun is responsible for Tencent’s video-streaming platform Tencent Video and short-video app Weishi, according to Chinese media reports.

ByteDance defended short videos in the post, saying Sun’s remarks were “arrogant and unfair.” “As a new form of communication, short videos help countless ordinary people record and share their lives, allowing more people to see a larger world.”

ByteDance also hinted in the post that Tencent’s criticism of short videos was insincere, pointing out that Tencent had tried various times to make short video apps while calling them “pigswill.”

In the attached PDF file (in Chinese), ByteDance listed evidence that Tencent had blocked links to ByteDance’s short-video apps Douyin, Xigua, and Huoshan on WeChat, while allowed Tencent-backed Kuaishou and Weishi to share links on the social media platform.

The file mainly consists of annals of news coverage of Tencent and ByteDance’s conflicts from 2018 to 2021 and ByteDance’s summary of those events.

“We see this pamphlet as a standing reference to the [link] blocking and monopoly. It always reminds us that time may erase memories, but time cannot erase facts,” wrote ByteDance in the now-deleted post (our translation).

Suing companies for link blocking

ByteDance sued Tencent in February for blocking Douyin’s content on WeChat and QQ, citing China’s Anti-Monopoly Law.

Bytedance accused Tencent of violating Anti-Monopoly Law and “misusing a market-dominant position,” “excluding and restricting competition.”

The lawsuit is still awaiting a first hearing date at the Beijing Intellectual Property Court. Tencent has requested (in Chinese) the case be transferred to a court in Shenzhen, where the company is headquartered.

In 2019, a Chinese lawyer sued Tencent for blocking Alibaba’s Taobao links. He dropped the case in early 2020 for “a lack of evidence.” But since then, anti-monopoly enforcement has taken off.

Zhang Zhengxin, the lawyer who sued Tencent, told TechNode in December that his odds to win the case would “increase by a lot” if the case had gone to court then.

In December, China fined a batch of tech companies over antitrust violations for the first time. A month before that, China’s top antitrust regulator proposed new guidelines targeting anti-competitive behavior to include internet companies.

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INSIGHTS | China’s tech giants are planning an investment spree https://technode.com/2021/06/07/insights-chinas-tech-giants-are-planning-an-investment-spree/ Mon, 07 Jun 2021 04:28:47 +0000 https://technode.com/?p=158942 Alibaba China tech investmentChina's big tech vow to up tech investment to keep up with post-pandemic trends—including changing government priorities and a wave of new regulation. ]]> Alibaba China tech investment

Chinese tech giants like Alibaba and Tencent have long had the reputation of being some of the most active investors in China. They are behind a host of unicorns, from ride-hailing giant Didi to edtech platform Yuanfudao.

Now, they’re looking inwards, pledging to reinvest the money they make into new ventures ranging from supply chain digitization and grocery delivery, even if it means hammering their profits.

Insights

Insights is a series of explainers on developing stories in China tech, published in the subscriber-only TechNode Distilled newsletter.

Alibaba CEO Daniel Zhang said in an earnings call in May that the company will invest all its incremental profits into core strategic areas. These funds include the difference between the company’s current year profits and those of the previous year. 

Tencent has made a similar pledge, aiming to sharply increase investments this year. Meanwhile, Pinduoduo said it will boost investments in logistics infrastructure and agricultural science.

In some cases, these pledges represent up to 15% of these companies’ annual incomes, according to analysts.

“While we don’t expect to see significant [returns] in the short term, we believe these investments will create sustainable long term profit growth for investors,” Esme Pau, analyst at China Tonghai Securities, told TechNode. 

Bottom line: Chinese tech majors Alibaba, Tencent, and Pinduoduo have all promised to up their investments as their users change behavior in the wake of the pandemic and stricter regulations weigh on tech firms’ businesses.

Tech investment hikes

Alibaba will invest all of its “incremental profits” in 2022, after a hefty $2.8 billion antitrust fine triggered its first quarterly loss in nine years. The company didn’t specify an amount, but Bloomberg has estimated that the total amount could reach RMB 25.8 billion this year, or 15% of the company’s RMB 172 billion non-GAAP net income for 2021 fiscal year.

  • Non-GAAP figures usually exclude irregular or non-cash expenses to smooth out high earnings volatility. In Alibaba’s case, this figure excludes the $2.8 billion fine, which is reflected in the company’s RMB 142.3 billion net income for 2021.
  • Alibaba has promised that its investments will be “highly targeted and disciplined,” given the potential size of its spending spree.
  • The company’s investment priorities include technology innovation, support programs for merchants to lower their operating costs, improving user acquisition and user experience, upgrading merchandising and supply chain capabilities, and new business initiatives, according to CEO Daniel Zhang.

Focused spending: A source with knowledge of the matter told TechNode that livestreaming, Alibaba’s Pinduoduo competitor Taobao Deal, and Cainiao Logistics will be the focus areas of these investments.

  • Funding for Alibaba’s livestreaming business will be focused on training livestreamers, helping more merchants use its livestreaming services, and improving livestreaming technology, the source added.
  • Livestream is an important segment for the company. Alibaba’s Taobao Live, China’s largest player (in Chinese) in e-commerce livestreaming, recorded a gross merchandise volume of RMB 500 billion in fiscal year 2021.
  • Taobao Deal, which offers value-for-money products for price-conscious consumers, is working to integrate suppliers from its wholesale e-commerce platform 1688.com to boost Taobao Deal offerings.
  • Investments in Alibaba’s logistics arm Cainiao will be used to improve the company’s cross-border delivery capabilities by building and upgrading its global logistics infrastructure, the source said.

Tencent will plow a larger portion of its incremental profits this year into investments, as China’s internet industry undergoes “a heavy investment phase,” the company said in its first-quarter earnings report. 

  • The social media and gaming giant also announced a RMB 50 billion fund that will invest in areas such as basic science, education innovation, carbon neutrality, and food provision, the company said.
  • In an earnings call with analysts in April, Tencent President Martin Lau said the company would invest up to 20% of its incremental profits. 
  • It’s unclear how much Tencent’s incremental profit will be this year. The company’s profit for 2020 was RMB 127 billion, with an incremental profit of RMB 29.4 billion. That would amount to around RMB 5.9 billion in investment.
  • Tencent said it would channel the funds into enterprise services, gaming, and short-form video apps, largely in line with the company’s past investment strategy.
  • As of the end of May, gaming made up around 17% of Tencent’s past investments while business services totaled 13.3%, according to Itjuzi (in Chinese), which tracks China’s venture capital market.

Pinduoduo, which claims to have a larger user base than Alibaba, plans to increase spending in areas along the agriculture industrial chain, where typically digitalization remains low. At the same time, the company is narrowing in on logistics, an area requiring massive, long-term investments. 

  • The company has not specified the amount it intends to invest.
  • Nevertheless, Pinduoduo plans to boost spending on logistics infrastructure ranging from cold-chain transport to warehousing and delivery. 
  • For a company like Pinduoduo, logistics is even more critical given its increasing focus on perishable agricultural products. 
  • While continuing to fund its grocery pick-up business Duo Duo Maicai, Pinduoduo will “invest heavily” in logistics infrastructure technology, said Tony Ma, vice president of finance and the company’s de facto chief financial officer. 
  • Pinduoduo recorded RMB 2.9 billion in net losses during the March quarter. The company had RMB 83.4 billion in cash, cash equivalents, and short-term investments as of March.

What about the others?

We haven’t seen the other tech majors making such a fuss about investment, but here’s what we know.

Meituan: In March, Meituan warned about losses due to heavy investment in its community group buy service Meituan Select, which CEO Wang Xing called the company’s “best opportunity in five years.” 

  • Retail, especially the community group buy business, continued to be Meituan’s largest investment area, the company said after reporting a RMB 3.9 billion net loss in the first quarter of this year.

JD: The company didn’t say much in its recent filings or in response to TechNode’s queries. JD continues to invest in new opportunities in cooperation with suppliers and brands, Chief Financial Officer Sidney Huang said in the company’s first-quarter earnings call. 

The effects

Hit to profits: Huge investment promises will mean less short-term profits.

  • After Alibaba announced its investment plan on May 13, Bloomberg revised its estimate for Alibaba’s non-GAAP net income growth rate to 15% from 19% year on year for the 2022 fiscal. 
  • Alibaba’s Chief Financial officer Maggie Wu said it would be “stupid” to promise short-term profit to long-term investors because “there are so many competitors who are investing large amounts to gain a foothold in the market.”

Long-term vision: The investments imply that these tech giants see big post-pandemic opportunities.

“This focus on reinvestment comes as China’s leading internet companies double down on capital-intensive growth opportunities,” said Michael Norris, senior analyst at AgencyChina. 

“Whether it’s reimagining retail, facilitating same-day or next-day delivery, or building out cloud computing infrastructure, it’s not cheap,” he added.

Tightened regulation is also likely a factor, as companies align their businesses with current government priorities, such as basic science, rural revitalization, food/energy/water provision, carbon neutrality, and technology for senior citizens.

READ MORE: INSIGHTS | Tech in the five-year plan

“Tightened regulation is likely to create a healthier ecosystem and a more competitive market, which might reduce the moat of these giants and slow down their growth,” said Pau from China Tonghai Securities.

These investments reflect a change in how digital giants see their role in the economy, Norris said.

“When they first burst onto the scene, China’s digital giants tended to be a thin, interfacing layer between consumers, products, services, and attention. Now, as China’s digital giants work on digitally transforming entire industries, that layer becomes thicker and more capital intensive,” he added.

Subject to crackdowns? Tech firms’ vast investment plans may meet with regulatory roadblocks as Beijing tightens antitrust grips on their anti-competitive practices, especially with unreported mergers and acquisitions (M&A) coming under scrutiny.

  • While tech majors’ investments may be focused internally, venture capital investment and acquisitions are also likely to be part of the plan.
  • Before the State Administration for Market Regulation (SAMR) fined Alibaba a record RMB 18.2 billion in April, most antitrust fines imposed on tech companies were related to a clause in China’s antitrust law that requires firms to report M&A deals that could create a monopoly.
  • An overhaul of the law, which is expected to take effect this year, will allow regulators to issue fines up to 10% of the company’s annual revenue over unreported deals.
  • The changing regulatory climate means tech giants now have to report their investment deals that could create “dominant players” in a market to the authorities. Antitrust regulators like the powerful SAMR would have a say in those deals.

China is also cracking down on the so-called disorderly expansion of capital, vowing to prevent firms from growing their businesses into every sector of the economy and forming monopolies. 

For those tech giants seeking to grow even bigger via investment, this could be a warning sign.

READ MORE: INSIGHTS | Antitrust push in China tech

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New regulation sets off wave of job chaos in Chinese edtech sector https://technode.com/2021/06/02/new-regulation-sets-off-wave-of-job-chaos-in-chinese-edtech-sector/ Wed, 02 Jun 2021 10:48:06 +0000 https://technode.com/?p=158798 yuanfudao edtech tencent online education kids childrenBeijing is stepping up its scrutiny on the online tutoring sector. Tencent-backed edtech firm Yuanfudao is the latest company reacting to that regulation. ]]> yuanfudao edtech tencent online education kids children

Tencent-backed edtech company Yuanfudao attempted to withdraw or defer job offers to more than 2,000 new university graduates as regulators barred a key service. It is the latest Chinese online tutor to move to downsize operations in response to increased regulatory scrutiny.

Why it matters: Beijing is stepping up its scrutiny on the country’s online education sector, which boasts eight of the fifteen edtech unicorns as of early 2020.

  • A new revision in China’s Minors Protection Law, which took effect on June 1, bans kindergarten and private tutoring institutions from teaching elementary-school courses to pre-school students. 
  • The law affects most major Chinese edtech giants, such as Yuanfudao, Zuoyebang, GSX Techedu, Vipkid, and ByteDance, which also has a major presence in online education.
  • Investment sentiment, both from venture capitalists and individual investors, could turn cold on the sector due to uncertainties brought by regulation, putting an end to capital enthusiasm triggered by online tutoring after the pandemic.

Details: Yuanfudao, the Chinese unicorn valued at $15.5 billion, withdrew or delayed job offers to new hires, most of them were fresh graduates, in pre-school tutoring, local media Phoenix Weekly’s business section reported on Monday.

  • Zhang Yun (pseudonym), a university graduate, told Phoenix Weekly’s business section that Yuanfudao asked her to choose to either defer the offer till September or lose it right away. She had given up other options to accept the offer. Zhang said she had already rented a place in a new city to prepare for job. Other Chinese media outlets have reported similar cases. 
  • A Yuanfudao spokesman told TechNode that the job offer change affected about 2,000 people, whose offers were either canceled or deferred. But the company has since set up a special unit to help graduates who face “real difficulties” in finances, such as those who have signed housing contracts or rejected other offers. He added that the company had also walked back some cancellations and allowed some new hires to start work as planned. 
  • US-listed rival GSX Techedu reportedly trimmed a third of its headcount starting in late May as the company shut its pre-school education business for children aged between three to eight.

Context: Over the past few years, regulators have issued various rules on the online education sector to curb what they view as chaotic growth.

  • Chinese regulators have imposed the maximum penalty on Zuoyebang and Yuanfudao in May, two of the country’s most valuable edtech startups, for unfair competition.
  • Four major edtech platforms—TAL Education-backed Xueerxi, GSX Techedu, Koolearn Technology, and Gaosi Education—were fined for deceptive pricing practices in April.
  • Since July 2019, Beijing has required all foreign teachers to hold valid teaching credentials and required companies to make public all related information, such as certificates and work experience details.
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JD Logistics IPO, Tencent and Alibaba new offerings: Retailheads https://technode.com/2021/05/20/jd-logistics-ipo-tencent-and-alibaba-new-offerings-retailheads/ Thu, 20 May 2021 07:24:25 +0000 https://technode.com/?p=158174 logistics JD Logistics Alibaba e-commerceJD.com’s logistics arm sets a price target for its IPO. Tencent, JD.com, and Alibaba’s new food recommendation app. ]]> logistics JD Logistics Alibaba e-commerce

JD.com’s logistics arm sets price target for upcoming IPO. Tencent, JD.com, and Alibaba’s newest entrants for new retail. Alibaba rebounds from April antitrust fine, but its food delivery app Ele.me can’t escape regulation. Shein surpasses Amazon as top fashion retailer on US app stores. The pandemic boosts grocery e-commerce, but puts a damper on Chinese retail in general. The founder of Luckin Coffee returns with a new, more glutinous, venture.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of May 12-19.

JD Logistics IPO

  • The logistics branch of e-commerce giant JD.com is aiming to raise $3.4 billion with its Hong Kong debut next week. JD’s delivery service differentiates itself from Alibaba’s Cainiao by keeping everything in-house, running its own warehouses and staff instead of outsourcing operations to third parties. This makes for fast service: 90% of JD orders are delivered within one day. JD Logistics also makes its technology available to build out corporate clients’ supply chains, a growing source of revenue for the company. (TechCrunch)

Tech giants’ latest launches

  • Tencent launched a standalone app for budget shopping platform Xiao’e Pinpin, previously a WeChat mini-program, this week, the latest in a chain of new retail initiatives by the internet behemoth. Key functions of the app include community group-buying and a “friends-like” feature that suggests products based on other users’ recommendations. (Tech Planet, in Chinese)
  • E-commerce giant JD.com will reportedly open an official Douyin store, making all JD.com products available on the Bytedance-owned platform, according to 36Kr. Sources told 36Kr that JD.com will be responsible for marketing and sales, including managing livestreams, as well as logistics and delivery processes. (36kr)

Alibaba

  • After receiving a record-breaking $2.8 billion antitrust fine in April, Chinese online retail conglomerate Alibaba posted net losses attributable to ordinary shareholders of RMB 5.48 billion for the quarter that ended March 31, its first quarterly loss since going public. Alibaba’s RMB 187.4 billion ($28.6 billion) in revenue, however, was up 64% year-over-year. In a call with analysts on May 13, company management said that they are planning to invest all incremental profits into core strategic areas including technological innovation, merchant solutions, and user acquisition and experience enhancement, among others. (TechNode)
  • The Shanghai Municipal Administration for Market Regulation (SMAMR) levied a fine totaling RMB 500,000 ($77,000) on the Alibaba-owned food delivery app Ele.me on April 30 for misleading pricing, listing unlicensed restaurants, and hosting non-qualified merchants. RMB 300,000 was for violating of China’s Price Law after an investigation found that deals listed in promotional zones from July to August 2020 were not as low as the app claimed. The remaining RMB 200,000 fine was under China’s Food Safety Law for failing to monitor merchant qualifications in Tianjin. (TechNode)
  • Alibaba launched a food review and sharing app called Foodie Notes. The app combines features similar to that of e-commerce social platform Xiaohongshu and food discovery app Dianping. (Tech Planet, in Chinese)

Shein making waves overseas

  • Chinese fashion e-commerce upstart Shein has passed Amazon to become America’s most-downloaded retail app on both the Apple and Android app stores. The company, valued at roughly $15 billion, has largely gone under the media’s radar. Shein’s production process is vertically integrated, which helps it to adapt to trends quickly and ship new styles ahead of the competition. (TechCrunch)

Retail ups, downs, and sidewayses

  • The pandemic accelerated the growth of online grocery delivery, according to a report published Monday by iResearch. The Chinese market research firm found that the industry expanded 64% from 2019-2020 to RMB 458 billion. Looking ahead, the report predicts online fresh food retail to surge to RMB 1 trillion by 2023, and RMB 6.8 trillion by 2025. (Ebrun)
  • Chinese retail is recovering from the pandemic more slowly than expected, according to Bloomberg. Retail sales increased by 17.7%, instead of the projected 25%. Consumption peaked in the first quarter of the year and is expected to continue declining. Stagnant growth in household income is responsible for the lack of enthusiasm for consumption. Despite China’s economic stabilization in the wake of the pandemic, it’s still affected by uncontrolled outbreaks in other countries. (Bloomberg)
  • After a fall from grace over fabricated financials last year, Luckin Coffee founder Lu Zhengyao is seeking with the launch of a new noodle chain called Noodle Diary (Xiaomian Riji). The Noodle Diary trademark was filed back in January 2019, and a suite of executives formerly of Luckin Coffee have joined the project. An as-yet unopened store by that name is listed on Meituan’s Yelp-like app Dianping. (Tech Planet, in Chinese)
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Beyond 996: a beginner’s guide to China big tech culture https://technode.com/2021/05/14/beyond-996-beginners-guide-to-working-at-chinese-tech-companies/ Fri, 14 May 2021 04:00:50 +0000 https://technode.com/?p=157748 Office workers & computers at Chinese internet company 996There's more to Big Tech cultures than 996. When you join, you pick a new name, and you might not be told who the bosses are.]]> Office workers & computers at Chinese internet company 996

Joining one of China’s tech majors is a bit like moving to a new country. There’s a lot to learn.

On your first day, you pick a new name in the local language. If it’s Alibaba, maybe you try to sound like a swordsman from a Jin Yong novel; if it’s Tencent, it’s probably something from your high school English textbook. You might get a message from “Watermelon”—and if you do, you’d better jump to attention.

Opinion

Caiwei Chen is a freelance writer covering culture, the internet, and their intersections.

Then you’ve got to get on the local time zone—probably some variation on the infamous 996 hours.

Maybe you adopt a local religion, such as the benfen idea of duty. Or maybe you study the way of the fish touchers and stockpile snacks in the break room.

Working in big tech companies in China is certainly grueling, hard, and all-consuming. But it can also be liberating compared to the rigid hierarchies of traditional workplaces.

No boss or big brother

Nickname systems were introduced not just for discipline and management, but also for information safety and secrecy. In companies and departments that strictly implement the system, it is normal to not know the real name of a co-worker you cooperate with, especially when she works in a different department. Even when companies display the real names of employees along with their nicknames in internal communication systems—as Baidu and ByteDance do—just about every tech company omits precise ranks.

The nickname systems can be liberating, or at least were intended to be. “Everyone going by their nickname instead of calling each other based on their seniority felt more egalitarian than back in college,” explained a young employee at gaming giant NetEase. 

The ambiguity of the job position descriptions is intentional. In fact, internet companies are known to be China’s biggest advocates of a western workplace-inspired sense of equality and direct communication. ByteDance founder Zhang Yiming has stressed multiple times in public that he encourages employees to address each other by their real given names, even those of elders and supervisors.

It’s a clear rejection of the omnipresent hierarchy in traditional Chinese culture that is still commonplace in state-owned enterprises. Zhang has stressed that the use of zong (boss), ge (older brother) and jie (older sister) should all be abolished as well to create a more inclusive and equal workplace. 

Watermelon and Monkey King

Even though tech companies try hard to cultivate a flat workplace, seasoned employees still find ways to thwart the system. Since internal communication systems do not allow two employees to have the same nicknames, the shorter and easier one’s nickname, the higher ranking a co-worker tends to be. 

It is no secret that Pinduoduo founder Colin Huang, who recently announced that he is stepping down as chairman, bears the nickname A Zhuang, while the real identity of top executive A Bu remains a mystery even to the media. Below the founders’ circle of A nicknames, the next tier of executives tend to use the names of fruits.

“If you see someone nicknamed ‘Watermelon,’ ‘Monkey King,’ or ‘Doraemon,’ it’s almost certain they are senior managers,” said a Pinduoduo marketing employee. “More recent employees sometimes have to rack their brains just to think of a nickname that hasn’t been taken,” she said.

There are also some business units in which all staff members share matching nicknames from the same family in a work of fiction. “The longer an employee stays at the company, the better he or she will get at identifying a co-worker’s grip on the company just by their nicknames,” said the Pinduoduo employee.

Old-school Alibaba

Although the biggest Chinese tech companies largely share the desire for innovation, productivity, and growth that defines the industry, they tend to have different interpretations of the terms. 

Zhang’s own company, app factory and TikTok owner ByteDance, does not buy into the nickname system. The founders took a more direct approach to flattening their organizational structure. ByteDance employees are encouraged to call each other directly by their real given names, including calling Zhang himself “Yiming” to set the trend. The practice was also mirrored in Lark, the workplace messaging tool and working station developed by ByteDance. 

On the other hand, DingTalk, the internal messaging app of Alibaba, is an indicator of a more traditional hierarchical structure. It features stringent managerial functions, including punching in and out, review and approval, as well as briefings to the superiors. “DingTalk was designed to meet the managers’ administrative needs rather than those of individual team collaborators,” said a front-end engineer who has used DingTalk extensively for three years, “This reflects Alibaba’s culture. A relatively old-school internet company, Alibaba feels more authoritarian than some of the other internet companies, but is also more stable in terms of personnel and administration.”

Media outlet Jizhou Studio described some of the common perceptions among young students of the emblematic personality traits of each internet giant.  Alibaba prefers “high-achieving team players, who also lay great emphasis on execution,” it said, while graduates who get job offers from Tencent “tend to be the ones who are better at self-expression and active in student clubs and societies.” Those who go on to join ByteDance tend to be creative, while Pinduoduo prefers “hard-working, simple-minded, and benfen people.”

Staying in the benfen lane

The term benfen repeatedly cropped up in the accounts of working conditions by former Pinduoduo employees in the aftermath of the recent deaths of two young overworked employees. Pinduoduo is renowned for demanding work hours even beyond the notorious 996 so common in internet companies. Benfen roughly translates to “one’s part/role” and implies “staying in one’s own lane, realizing one’s own duty as well as what is beyond one’s grasp.” Benfen is stressed as a key value and enforced as an important guideline inside the company.

Chinese media consider benfen culture a legacy of Chinese entrepreneur Duan Yongping, the founder of electronics appliance company BBK, which was later split into smartphone makers Oppo and Vivo. Duan also served as a business mentor to Colin Huang. On the corporate level, these four companies share a conservative development strategy that places cost-effectiveness of an existing popular product or proven viable model over revolutionary innovation.

In the newest interpretation of Duan’s benfen philosophy, Pinduoduo has transformed the idea into a means to whip employees into hyper-intense competition. To a regular employee, the culture translates into nothing less than selfless dedication to the company, which only leads to one result: endless overtime work.

Hamsters touch fish

Oftentimes, unwritten expectations are what keep people in the office longer than the usual 996 working hours. For Zeng Jiajun, a former product manager who worked, consecutively, at Tencent, Baidu, Meituan, and ByteDance, getting off work at 9 p.m. was the earliest he experienced during his years at big internet companies. In fact, leaving then after a 12-hour workday was considered a “very early” punching-out time in the industry. “It feels like being a hamster on a wheel. We are more driven by the KPIs (key performance indicators) than the mandatory working hours themselves,” said a former Pinduoduo employee, who prefers to stay anonymous. “You cannot choose to leave when all other wheel gears are turning in the machine.”

The hustling culture often feels oppressive and unnecessary to many workers, especially when combined with bureaucracy and administrative errands. While many big tech companies embrace “wolf culture,” a term coined by Huawei founder Ren Zhengfei that highlights “hyper-intense teamwork,” burned-out young workers have come up with their own types of resistance: They have cultivated an underground culture of slacking off, or moyu. Literally meaning “touching fish,” the term comes from a Chinese proverb: “Muddy water makes it easier to catch fish.” In the online world, moyu has come to refer to surreptitious coping mechanisms undertaken in high-pressure workplaces. 

“What are the solutions to keep a balance between making money and staying healthy? The first way is to have a rich father, the second is moyu,” advises Xianren Jump, a popular Bilibili creator in a viral video that calls on fans to join the moyu force.

Forces of moyu

Moyu caught public attention in multiple online communities as netizens shared hacks for dossing off at work and memes for a good laugh. On Weibo, blogger “Massage Bear” garnered a big following for her passive-aggressive approach to moyu philosophy. “Set eight daily reminders on your phone to drink water. Every time you go to the pantry room or bathroom, try to hang out longer and use more company resources like free beverages and toilet paper,” reads one of Massage Bear’s posts. To the internet workers who have very little leeway to let loose at work, taking small opportunities to loaf on the job almost feels revengeful.

When clever moyu practices become too evident, companies take measures to crack down on them. Zhang, the ByteDance founder, rebuked employees for generating too many messages during work hours in an internal group chat of Genshin Impact game players. “I’m curious: Do these friends in the group have too much free time at work?” asked Zhang.

Other companies have tried to regulate the length of toilet breaks in response to employees dallying in bathrooms to recharge. Pinduoduo reportedly blocked internet access in bathrooms, which made playing with smartphones on toilet breaks practically impossible, while Kuaishou installed a timer to display how long each stall has been occupied. 

Aside from trying to do less work while maintaining the same work hours, internet company workers have also developed the art of “making their progress seem bigger.” In a recent viral WeChat post, a blogger known as “Xierqi Life Guide” ridiculed the phenomenon of increasingly unnecessary report writing. As actual working hours stretch beyond the default 996, commonly required work summary documents have ballooned from weekly reports into daily reports at many over-achieving business units. Rather than accurately communicating workloads, many commenters agreed with the original WeChat post that the arduous reporting system only added to the formality of internet corporates.

996 survival skills

Why do China’s best and brightest young people choose to join these cyber factories? The opportunities promised by internet giants, along with the financial incentives, are a key appeal. The 996 workweek is hardly a dealbreaker for many driven young people in the face of a full package of benefits in today’s extremely competitive job market, as well as opportunities to be part of “something bigger.” 

For some, the still private ByteDance is an ideal career starter for the potential it represents, despite the demands of 996. ByteDance recruited more than 40,000 employees globally in 2020 alone, almost doubling its workforce by the end of the last year. Newish internet powerhouses Pinduoduo and Meituan also ramped up their fresh graduate recruiting numbers this year in order to enrich their talent reserve for future competition.

For a lot of young graduates of top Chinese universities, their experiences of extreme competition that enabled them to survive China’s notorious gaokao university entrance exam make 996 hours appear less appalling in comparison. Even with the limitations, internet companies are, after all, places where hard work and good performance pay off. 

To more and more young people, though, opting to work in big tech feels more practical and “safe” than a wild dream coming true. “Internet companies are the new state-owned enterprises, said Eddy Gu, a recent graduate in search of a job. Turning the clock back only 20 years, state-owned enterprises were regarded as the dream career destinations in Chinese society due to the complete package of benefits, institutional stability, and prestige. With all the efforts to “be different,” internet giants are probably in the end more similar than they intended to be to those now-stagnant predecessors.

READ MORE: INSIGHTS | Why 996 just won’t go away

Just another dagongren

Some big tech employees, therefore, are just showing up to earn a paycheck.

A recent trend has young internet laborers referring to themselves as dagongren—working stiffs, the same phrase used to refer to migrant workers who go to the city to work on construction sites. “Dagongren” channels youths’ disillusionment with their outwardly glamorous city life: In a competitive job market and fast-paced society, they simply do not have much control over their own lives compared to their almighty employers.

Kyle Lin, currently an intern at ByteDance, thinks the surging living costs in major Chinese cities partially explain why many young people gravitate towards 996 hours. Lin rents a very small bedroom in an apartment shared with three other roommates in Beijing. “The wage I get as an intern barely covers the rent, but staying at the company for the entire day means free meals, free snacks, and a gym that I use,” said Lin. These Silicon Valley-inspired perks, of course, are meant to keep people on the company “campus” beyond their required working hours.

“I already accepted the reality of sacrificing health and personal life when I accepted the job after graduating,” said Kiki Zhou, a product manager who joined Alibaba about a year ago as a fresh university graduate. “The trade-off is a cruel but economic one, especially when there’s no other way to get enough savings for the down payment on an apartment,” she said.

Zhou now resides in Hangzhou with her boyfriend, who also works at Alibaba, but she plans to get a government job that allows more leisure time as soon as the couple have saved enough money. To accumulate that sum, Zhou estimates their stints as big tech dagongren will last at least four more years.

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Edtech fined, Meituan shrinks by $16 billion: Retailheads https://technode.com/2021/05/12/edtech-fined-meituan-market-value-drops-16-billion-retailheads/ Wed, 12 May 2021 06:53:23 +0000 https://technode.com/?p=157940 antitrust Meituan services platform e-commerceMeituan loses $16 billion after social media post, edtech faces more antitrust action, Didi's community group-buy unit may IPO next year.]]> antitrust Meituan services platform e-commerce

Chinese regulators fined edtech companies Zuoyebang and Yuanfudao for unfair competition. Share prices for Tencent-backed Meituan fell to a seven-month low after a controversial social media post. Didi Chuxing has announced plans for its community group-buy platform to list as early as next year. Suning Group signed an agreement with local-level government agencies to establish a public-private fund.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of May 6 – 12.

Regulation and fines

  • Regulators on Monday slapped Chinese edtech rising stars Zuoyebang and Yuanfudao with RMB 2.5 million ($389,000) penalties each for unfair competition. The startups were found to use misleading marketing tactics, offer nonexistent discounts, and making false claims to lure consumers. Other edtech sector companies were previously dealt smaller penalties. Zuoyebang is considering a US IPO. (TechNode)
  • Apps by Alibaba, Baidu, and Tencent were among 84 mobile security and online lending platforms singled out by China’s top internet regulatory body for invasion of privacy and unwarranted collection of user data. Companies mentioned have 15 days to change their practices before further action will be taken. Regulators named in March an earlier batch of 33 apps found to infringe on consumer privacy. (SCMP)

Meituan troubles

  • Food delivery giant Meituan’s shares fell by 9.8% in Hong Kong on Monday before closing 7.1% down, wiping $16 billion from its market cap. The sudden drop occurred after Meituan co-founder Wang Xing posted a Tang dynasty poem on the Fanfou social media platform criticizing book burning. The since-deleted post comes at a politically sensitive time, after Chinese regulators opened an investigation into Meituan on April 26 for antitrust violations and torpedoed fintech firm Ant Group’s dual IPO in November following public criticism of the “over-regulated” fintech industry by founder Jack Ma. (Bloomberg)
  • Shanghai’s Consumer Council met with Meituan on Monday, criticizing the lifestyle platform for misleading content, refund issues, and its delivery process for perishable foods. According to the Council’s statement, Meituan said that the company will conduct a self-evaluation and promptly submit a rectification report. (Shanghai Consumer Council, in Chinese)

IPOs and funding

  • Chengxin Youxuan, the grocery division of ride-hailing leader Didi, intends to spin off and file for an IPO as soon as next year, according to company executives. The platform is one of many recent initiatives by China’s tech giants to claim a share of the rapidly expanding community group-buying market. (TechNode)
  • JD Logistics’ latest Hong Kong prospectus showed that its losses in 2020 widened to $620 million from $340 million in 2019. The JD.com affiliate received approval on April 29 from the Hong Kong stock exchange for a public offering, through which it aims to raise $4 billion. (KrAsia)
  • Online grocery delivery platform Dingdong Maicai has secured $330 million in a “D-plus round” led by SoftBank Vision Fund, according to its advisor Cygnus Equity. Dingdong Maicai has raised more than $1 billion this year including a $700 million D round it received in April. (TechNode)
  • Cloud storage and data analytics platform Qiniu has filed for an IPO on the Nasdaq exchange. Alibaba, by way of Taobao China, is the largest stakeholder with a 17.7% stake. The company is trending towards profitability, showing a 30% increase in revenue since last year. It’s the leader by market share among companies following the platform-as-a-service model, and a key player in China’s flourishing cloud services economy. (Nikkei Asia)

Suning Group

  • Chinese retailer Suning Group announced on May 6 that the company had signed an agreement for the creation of a New Retail Development Fund with the state-owned Assets Supervision and Administration Commissions of Jiangsu Province and Nanjing City. According to the statement, the RMB 20 billion public-private fund will be used to invest in Suning’s businesses and assets in new retail. (Suning Blog)

Amazon pulls Chinese products

  • At least 11 top Chinese sellers, including gadget brands Aukey and Mpow, have disappeared from the Amazon platform for questionable marketing tactics such as manipulating user reviews, according to e-commerce research film Marketplace Pulse. The suspended accounts contributed over $1 billion to Amazon’s GMV. Chinese merchants account for 75% of new sellers on Amazon in January, seeing it as an opportunity to expand overseas amid domestic competition. (TechCrunch)
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China levies maximum fine on edtech giants for unfair competition https://technode.com/2021/05/10/china-levies-maximum-fine-on-edtech-giants-for-unfair-competition/ Mon, 10 May 2021 06:13:27 +0000 https://technode.com/?p=157787 edtech regulation yuanfudao zuoyebangSAMR said in a statement on Monday that it is imposing RMB 2.5 million ($389,000) fines each on edtech platforms Zuoyebang and Yuanfudao.]]> edtech regulation yuanfudao zuoyebang

Chinese regulators have imposed the maximum penalty on Zuoyebang and Yuanfudao, two of the country’s most valuable edtech startups, for unfair competition amid a broader crackdown on its biggest internet companies.

Why it matters: Beijing is expanding its scrutiny of tech firms to the online education sector following extensive fines on various segments from e-commerce to community group-buy platforms.

  • The penalty comes on the heels of the fines levied on four major edtech platforms—TAL Education-backed Xueerxi, GSX Techedu, Koolearn Technology, and Gaosi Education—for deceptive pricing practices.

Details: The State Administration for Market Regulation (SAMR) said in a statement (in Chinese) on Monday that it had imposed RMB 2.5 million ($389,000) fines each on Zuoyebang and Yuanfudao. The regulator also issued regulatory warnings to the startups, two of China’s most valuable (in Chinese) online tutoring platforms.

  • The investigation showed Zuoyebang fabricated information about its teachers’ work experience, falsified user reviews, and gave misleading details about its services in order to boost orders.
  • The Alibaba-backed company fraudulently claimed on its website to be a partner of the United Nations, according to the notice.
  • SAMR pointed out that both of the two companies falsely advertised discounted prices to boost orders.
  • A Zuoyebang promotional campaign on its own app and official stores on Tmall and JD markets offered a discount of around 21% off of online courses priced up to RMB 3,280 (around $510). Yuanfudao also lured customers with special deals, such as offering RMB 399 package courses for RMB 9. Investigations showed that no transactions at these prices had ever been recorded.
  • Zuoyebang confirmed news of the penalty with TechNode, and pledged full compliance with the order and rectification of improper marketing behavior and misleading pricing.
  • A Yuanfudao spokeswoman said that the company had already started inspecting various channels and had removed all the improper marketing banners.

Context: Investors have rushed into the online education sector, which has seen a boost during the coronavirus pandemic.

  • Yuanfudao, focused on the K-12 age group, raised over $3.5 billion in 2020 from investors including Tencent, DST Global, and Jack Ma-backed Yunfeng Capital.
  • Rival Zuoyebang received a combined $2.35 billion funding last year from investors including Alibaba, Tiger Global Management, SoftBank Vision Fund, and Sequoia Capital China.
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TechNode launches the ‘Techlash Tracker’ https://technode.com/2021/05/07/technode-launches-the-techlash-tracker/ Fri, 07 May 2021 05:19:29 +0000 https://technode.com/?p=157670 The ‘Techlash Tracker’ stopped updating from November as tech crackdowns became recurring in China. The topic is now part of TechNode’s daily news coverage.]]>

Editor’s note: The ‘Techlash Tracker’ stopped updating from November as tech crackdowns became recurring in China. The topic is now part of TechNode’s daily news coverage. 

Starting this week, TechNode is launching a new open resource. The “Techlash Tracker” is a database of major regulatory moves involving big tech in China, an open-source project to help make sense of a major trend defining China tech this year. 

The tracker is a regularly and openly available updated set of spreadsheets, built in Airtable, recording events. Click here to view. 

We invite anyone interested in China tech to use this resource for analysis, and to contribute to it.

Something is happening here, but we don’t know what it is

In China tech, the word of the year is “antitrust.” Alibaba was fined a record-breaking $2.8 billion for “forced exclusivity” and other anti-competitive practices, while Meituan faces a probe by market regulators over the same practices. Tencent, Didi, and Baidu—to name only a few—have been fined lesser amounts for failing to submit M&A deals for review.

Or is it “de-risking”? The IPO of fintech pioneer Ant Group, slated to be the world’s largest, was abruptly axed late last year as regulators prepared a series of changes to its operations. JD Digits, a competitor, withdrew its IPO application voluntarily in the wake of the fiasco. This week, 11 other tech majors were summoned to Beijing to discuss changes to their fintech operations.

Some say it’s all about data. Beijing has moved in the past year to recognize the strategic importance of this resource, which it has called ”the new oil,” and hopes to prevent tech companies using walled gardens to monopolize access to it.

Related to data, the list continues: consumer rights, privacy, cybersecurity.

We can see the trend: Big tech is being regulated as never before. At TechNode, we’re seeing a big trend, and we’ve been wondering how to understand it—and what to call it.

It’s tempting to see it as the local vector of a so-called global “techlash” that embraces everything from the EU’s General Data Protection Regulation (GDPR) to US Senator Elizabeth Warren.

Or maybe it’s just “Jacklash”: both Alibaba and Ant were founded by Jack Ma, a flamboyant billionaire who annoyed regulators when he dismissed banking authorities as “old men” in a speech last year, and some commentators have interpreted many recent moves as personal attacks on him. But then, how to explain the broadening scope of the investigations?

Just make a list

When we don’t know where to start with a topic, we often approach it by just making a list. In our new “Techlash Tracker,” we aim to make a database of key events in big tech regulation. We plan to include enforcement actions, fines, and announcements of new laws and regulations. We will track private antitrust lawsuits in another sheet.

We’ve chosen an intentionally vague name, “techlash,” rather than “antitrust” or “crackdown,” to indicate uncertainty about an interpretation. 

The tracker is intended as a living document: we aim to update the list at least once a week with new events, if applicable. We’ll also continue to dig through our archives to add more previous events, and plan to create some visualizations to help understand the material as the list grows.

The material here is also a bit raw. Expect to see it in more digestible forms in our reporting in the coming months as well as, we hope, in the work of our friends and colleagues.

An open resource

The Techlash Tracker is an open resource. In addition to making it free to use, we invite other analysts to use the data we’ve collected (but please do credit us if so). We’re also counting on our readers to help us catch events. Click here to submit more events for the tracker if you see something we’ve missed.

Thanks for your support, and we hope you’ll find the tracker useful!

Your techno-friends,

The TechNode team

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May holiday spending, Meituan probe: Retailheads https://technode.com/2021/04/28/may-holiday-spending-meituan-probe-retailheads/ Wed, 28 Apr 2021 07:07:50 +0000 https://technode.com/?p=157486 Meituan, deliveryE-commerce retailers geared up for a national consumption festival in May, regulators launched an investigation into Meituan.]]> Meituan, delivery

E-commerce retailers geared up for a national consumption festival during the Chinese Labor Day holiday in May. Regulators launched an investigation into Tencent-backed Meituan. Seven central government agencies announced new rules for livestreamed e-commerce. JD Logistics and Alibaba-backed edtech firm Zuoyebang consider public listings.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of April 21 to April 28.

May holiday consumption

The Ministry of Commerce will kick off a month-long campaign to increase consumer spending on May 1 in the hopes of boosting economic recovery amid the pandemic. Some 260 e-commerce retailers will participate in the national event including tech giants Alibaba, JD.com, Meituan, Trip.com, and ByteDance. (SCMP)

Meituan, livestream commerce probes

  • The State Administration for Market Regulation (SAMR), China’s top antitrust regulator, said in a one-line statement on Monday that is investigating food delivery leader Meituan for “forced exclusivity,” a practice in which platforms force merchants to use only one company’s platform or services. Meituan said that it would cooperate with the investigation. The Tencent-backed platform, along with 33 peers in the internet sector, had previously pledged from April 14 to 16 to comply with SAMR rules. (TechNode
  • Seven central government agencies including the Cyberspace Administration of China, the Ministry of Public Security, and the Ministry of Commerce also announced new rules on April 23 governing livestreamed e-commerce that will go into effect on May 25. The regulations on livestream views and transactions, misleading marketing, and user data privacy follow a previous set of rules announced by SAMR on March 12 at the annual 315 consumer rights protection gala. (TechNode)

Funding and IPOs

  • JD Logistics, the logistics arm of Chinese online retailer JD.com, will seek approval from the Hong Kong stock exchange for a public listing. The company filed its prospectus for an initial share offering on Feb. 16. JD Logistics would be JD.com’s third publicly traded unit after its healthcare arm went public in December. (IFR)
  • Alibaba-backed edtech newcomer Zuoyebang may pursue a US listing as early as the third quarter of this year. The study services platform could raise over $500 million. The startup has hired a CFO from Nasdaq-listed Joyy Inc purportedly for his knowledge of the American market. (Bloomberg)
  • According to Sohu Finance, Chinese supermarket chain Wumart Group submitted a prospectus to the Hong Kong stock exchange on March 29, in which it had agreed to either take an up to 2% stake in Chengxin Youxuan or buy a maximum of $100 million in shares in the Didi-owned community group-buy platform. Community group buying is a platform-based grocery service employing a network of organizers who coordinate selling products to their neighbors. By combining individual orders into bulk shipments, group-buy companies can offer lower prices to customers. (Sohu Finance, in Chinese)
  • Delivery service Baishi Express hosted an internet conference in Hangzhou on April 24, where CEO Zhou Shaoning announced that the company is currently in financing discussions. He said that the quickest timeline for an IPO would be in 2022. (36kr, in Chinese)

Food delivery and grocery

  • Grocery e-commerce startup MissFresh began offering its produce on the JD.com app and its offshoot JD Daojia earlier this month. In exchange for access to its marketplaces, JD will collect commissions and fees per transaction. The two platforms have the same target audience, consumers who want produce delivered to their doors. MissFresh filed a prospectus to US regulators earlier this month. (KrAsia)
  • Food delivery behemoth Meituan’s new autonomous delivery vehicle commenced full operations beginning last week. The company highlighted improvements in vehicle range, storage capacity, and artificial intelligence capabilities. First trials of the vehicle began in February to minimize the need for close contact amid the pandemic. This space is one to watch as Meituan and Tsinghua University are teaming up to work on autonomous vehicle and other AI technologies, while Beijing’s city government has set aside urban districts for vehicle prototype testing. (Caixin Global)

Cross-platform troubles

  • Alibaba’s Taobao Deals, a Pinduoduo rival, has made little progress in applying for a mini program on Tencent’s mega chatting app WeChat, according to an Alibaba executive. The executive said that Tencent has stopped testing for Taobao Deals and has not provided a timetable for the launch of the mini program. (SCMP)
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Alibaba’s community group buy unit is now on WeChat: report https://technode.com/2021/04/19/alibabas-community-group-buy-unit-unveils-wechat-mini-app/ Mon, 19 Apr 2021 07:33:47 +0000 https://technode.com/?p=157169 community group buy Alibaba cloud computing covid-19 investmentAlibaba launched a mini app for its community group buy grocery platform on rival Tencent's instant messaging platform, WeChat.]]> community group buy Alibaba cloud computing covid-19 investment

Alibaba has launched a mini app for its community group buy platform on rival Tencent’s instant messaging platform WeChat, Chinese media noticed on Friday. The mini program, Hema Market (our translation), was officially launched in October.

Why it matters: The Hema Market mini-program is a rare example of a direct Alibaba-Tencent ecosystem link. Chinese tech giants are usually walled gardens, and WeChat also blocks access to links to Alibaba’s Taobao online marketplace. 

  • After Alibaba Group was stung with a RMB 18.2 billion penalty for anti-competitive practices, the company’s business units are expanding traffic gateways amid competition from e-commerce companies like Pinduoduo and JD.com.

Details: Chinese media Ebrun was the first to notice the existence of the Hema Market mini app on WeChat. Hema Market doesn’t yet have an independent app. The WeChat mini program comes with separate versions for customers and for community organizers.

  • The mini program offered various time-sensitive discounts and rewards to gain users, including flash sales, referral bonuses for customers and organizers, and lists of discounted products on the front page, according to the report. Certain promotions such as “red envelopes” in central China’s Henan province were location based.
  • Hema Market transactions can be completed entirely on the mini program, according to Ebrun.
  • The mini program was initially registered in October by Shanghai Xuanhe Networks Technology, the operator of Alibaba’s Freshippo (Hema Xiansheng in Chinese) fresh-grocery service, according to its registration page on WeChat.
  • A company spokeswoman said the company has no immediate response on Monday afternoon.
  • TechNode was not able to complete a transaction in the mini app, which is accessible only to customers in covered areas.

Context: Alibaba on April 2 unveiled a new department to manage its community group buy business, headed by Alibaba Group partner Dai Shan. The department, known as MMC, has since publicly released nearly 1,500 positions to be filled, a source told Ebrun.

  • Hema Market follows Alibaba-backed food delivery service Ele.me and logistics subsidiary Cainiao in launching WeChat mini apps.
  • Secondhand e-commerce platform Xianyu applied for a WeChat mini program on April 7, the most recent Alibaba-owned service to do so, according to TechWeb (in Chinese).
  • The head of Alibaba’s C2M department, Wang Hai, announced on March 25 that the company’s application for a mini program for Taobao Special Offer Edition, Taobao’s Pinduoduo-like discount shopping platform, was pending review, and that the e-commerce giant hopes to collaborate with Tencent.
  • Community group buying is a platform-based grocery service which uses a network of organizers who sell products to their neighbors. By combining individual orders into bulk shipments, group-buy companies can offer customers lower prices. The red-hot but controversial model has gained traction particularly in China’s lower-tier cities.

Correction: A previous version of this article incorrectly stated that the Hema Market mini-program was launched last Friday. In fact, it was launched in October 2020, according to WeChat registration data, and noticed by Chinese media on Friday.

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Tencent, Alibaba’s Hema, Didi pledge to comply with anti-monopoly rules https://technode.com/2021/04/15/tencent-alibabas-hema-didi-pledge-to-comply-with-anti-monopoly-rules/ Thu, 15 Apr 2021 07:52:33 +0000 https://technode.com/?p=157103 tencent voov video conferencingwechat weixin video games online streamingTencent promised to abide by the provisions of the Anti-Monopoly Law, including refraining from illegal collection and misuse of personal information. ]]> tencent voov video conferencingwechat weixin video games online streaming

Tencent, Didi Chuxing, and Alibaba’s grocery unit joined Chinese tech peers in promising on Thursday to uphold rules against anticompetitive behavior amid a sweeping crackdown across the sector that began with e-commerce giant Alibaba.

Why it matters: In the wake of Alibaba’s RMB 18.2 billion ($2.8 billion) fine for using “forced exclusivity” tactics, regulators are sharply reining in China’s biggest internet companies.

READ MORE: What is ‘forced exclusivity’? And why did it get Alibaba fined $2.8 billion?

Details: On Tuesday, the Chinese State Administration for Market Regulation (SAMR) convened with the Central Cyberspace Administration of China and the State Administration of Taxation regarding China’s biggest internet companies.

  • Tech firms were ordered to complete self-inspections within one month, in line with requirements laid out during the meeting.
  • Gaming and social media behemoth Tencent promised to abide by the provisions of the Anti-Monopoly Law, filter out illegal advertisements, refrain from illegal collection and misuse of personal information, and protect intellectual property rights. 
  • The rest of the 11 companies that issued on Thursday pledges to comply include some of China’s top tech firms such as ride-hailing platform Didi Chuxing, short video app Kuaishou, entertainment platform Bilibili, online travel agency Trip.com, and Alibaba’s supermarket chain Hema.
  • Covering a variety of internet market segments, all company letters contained commitments to anti-monopoly practices and fair competition.

Context: The regulatory crackdown on anti-competitive practices started late last year with small antitrust fines for Alibaba, Tencent, and others, culminating in Alibaba’s record penalty on Saturday.

  • The meeting on Tuesday between regulatory bodies addressed topics such as antitrust regulation and the practice of “forced exclusivity” notably used by Alibaba, where it imposed penalties on merchants if they operated outside of Alibaba’s ecosystem. 

Updated: revised first bullet point under “Details” for clarity.

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Japan scrutinizes Tencent stake in Rakuten over national security https://technode.com/2021/04/15/tencent-investment-in-japanese-tech-firm-faces-national-security/ Thu, 15 Apr 2021 05:46:12 +0000 https://technode.com/?p=157088 tencent gaming wechat mobile payment cloudChinese tech companies’ overseas investment activity, including the 3.4% stake Tencent bought from Rakuten, is facing increasing scrutiny.]]> tencent gaming wechat mobile payment cloud

Chinese internet giant Tencent’s investment in Japanese tech firm Rakuten will be “monitored for national security implications,” Japanese government officials told their US counterparts prior to the meeting between the two nations’ leaders on Thursday, Nikkei reported.

Why it matters: Chinese tech companies’ overseas investment activity faces increasing scrutiny as the US pushes for a tech alliance with allies.

Details: Japanese officials briefed the US National Security Council on Tencent’s March investment in Rakuten, a Japanese e-commerce and telecommunications service provider, Nikkei Asia reported on Thursday. 

  • Rakuten announced on March 12 that it planned to raise a total of JPY 242.3 billion (around $2.2 billion) by issuing new shares to investors including Tencent, Japan Post Holdings, and US retail giant Walmart.
  • Tencent, through its Image Frame Investment subsidiary, paid JPY 65.7 billion on March 31 to acquire a 3.7% stake at Rakuten, according to Nikkei.
  • Japanese officials worried that the investment might run afoul of an executive order signed by former US President Donald Trump in January which banned transactions with eight Chinese apps including Tencent’s WeChat Pay over national security concerns.
  • Tokyo will “closely monitor” the tie-up to see whether Tencent has access to non-public technology, sources told Nikkei.

READ MORE: Before the bans, China tech investment turned away from US

Context: Rakuten is an online retail company founded by Japanese billionaire Hiroshi Mikitani. The company also runs a telecommunications business. It launched its 5G service in September.

  • Japanese Prime Minister Yoshihide Suga is set to meet with US President Joe Biden in Washington on Thursday. 
  • Biden has upheld the Trump administration’s tough policies on Chinese tech firms. Biden’s government last week imposed sanctions on seven Chinese supercomputer developers, barring them from acquiring US technology.
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Tencent: largest shareholder cuts stake https://technode.com/2021/04/08/tencent-largest-shareholder-cuts-stake/ Thu, 08 Apr 2021 09:10:13 +0000 https://technode.com/?p=156829 tencent antitrust techwar gaming streaming WeChatSouth Africa's Naspers said it would sell up to 2% of Tencent for $14.7 billion, cutting its stake in China’s most valuable tech firm.]]> tencent antitrust techwar gaming streaming WeChat

South African telecom company Naspers said in a statement Wednesday that its tech arm had sold up to 2% of Chinese internet giant Tencent for $14.7 billion, cutting its stake in China’s most valuable tech firm to 28.9%.

Why it matters: Naspers’s block sale repeats a March 2018 trade in which Tencent’s biggest shareholder sold 2% of the world’s largest gaming company for $9.8 billion. Tencent’s stock fell by nearly 50% over the following six months.

Details: Prosus, the Dutch-listed international arm of Naspers that holds Tencent shares, said Wednesday that it had sold 191.89 million Tencent shares for HKD 114.1 billion (around $14.7 billion), reducing its stake to 28.9%.

  • Prosus remains Tencent’s largest shareholder.
  • Those shares were sold at the price of HKD 595 each, slightly lower than Tencent’s Wednesday close price of HKD 629.5. 
  • Tencent shares dropped by more than 2% on Wednesday morning following the announcement.
  • Prosus said cash from the sale will “increase its financial flexibility to invest in growth.” The trade is “understood and supported by Tencent”, said Prosus.
  • The firm also promised not to sell more of the company’s shares for three years.

Context: Tencent said last month that its profit for the fourth quarter of 2020 rose 175% year on year to RMB 59.3 billion (around $9.1 billion). The company’s revenue for the fourth quarter rose 26% year on year to RMB 133.67 billion.

  • Shares of Tencent reached a historical high in January, but then started to fall as China began to tighten regulations on tech companies.
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INSIGHTS | Antitrust push in China tech https://technode.com/2021/04/06/insights-antitrust-push-in-china-tech/ Tue, 06 Apr 2021 06:41:51 +0000 https://technode.com/?p=156746 community group buy Alibaba cloud computing covid-19 investmentThe latest wave of antitrust penalties for China tech giants shows that the crackdown has not ended, and will only grow in scope and severity.]]> community group buy Alibaba cloud computing covid-19 investment

On March 12, China’s top antitrust regulator said it had issued fines to 12 Chinese companies over 10 investment deals in the internet sector that were in violation of the Anti-Monopoly Law. The State Administration for Market Regulation (SAMR) disclosed the 20 companies that were involved in those deals. 

Nearly all of the companies mentioned were Chinese companies considered “big tech,” or their subsidiaries. They include Alibaba, Tencent, Didi Chuxing, Baidu, JD.com, ByteDance, Meituan, and Suning. Those firms were fined for failing to report merger and acquisition (M&A) deals in advance, which is considered a violation of China’s antitrust law.

Bottom line: The penalties—RMB 500,000 (around $76,095) each—were trivial for companies of such size. But the regulator’s move was a warning: China’s tech antitrust campaign, which began in November, has not ended and will only grow in scope and severity.

A brief timeline

  • August 2016: Chinese regulators open an investigation into the merger deal between Chinese ride-hailing platform Didi Chuxing’s merger with US rival Uber. The investigation appeared to be unofficially suspended by the time Uber filed for a public listing in April 2019.
  • January 2019: SAMR launches an antitrust probe into Tencent Music Entertainment’s dealings with the world’s three largest record labels. A year later, the regulator decided to suspend the investigation.
  • January 2020: SAMR proposes an overhaul of China’s 2008 Anti-Monopoly Law and introduces a set of antitrust regulations tailored for the internet industry. The revision of the law is in the pipeline to be approved by China’s legislature.
  • November 2020: The Shanghai technology bourse halts an initial public offering for Alibaba’s Ant Group, citing “changes in the regulatory environment.”
  • November 2020: SAMR proposes new guidelines targeting anticompetitive behavior to include internet companies. The new rules widen the reach of certain antitrust terms that previously only applied to the physical economy.
  • December 2020: SAMR imposes antitrust-related fines on three acquisition deals involving Alibaba, Tencent, and SF Express, a move that legal experts described as the country’s first batch of antitrust enforcements against tech firms.
  • December 2020: SAMR announces an anti-monopoly investigation targeting Alibaba.
  • February 2021: SAMR’s guidelines targeting internet companies come into effect.
  • February 2021: SAMR imposes a RMB 3 million penalty on the operator of Chinese flash sale online retailer Vipshop.com for unfair competition.
  • March 2021: Reuters reports that SAMR is looking into Tencent’s WeChat for monopolistic practices and how the popular messaging app had possibly squeezed smaller competitors.
  • March 2021: SAMR issues fines to companies including Tencent, Didi Chuxing, and Baidu over 10 investment deals in the internet sector that were in violation of the Anti-Monopoly Law.

Most fines are about unreported deals: SAMR issued three rounds of fines to tech companies over anti-competitive practices. Except for the Vipshop case, the fines were all related to a clause in the 2008 Anti-Monopoly Law that requires companies to report investment or acquisition and merger deals that could create a “market dominant player,” or one that will hold more than 50% share of its relevant market. 

  • In those cases, firms were fined the maximum amount allowed by the existing legal framework, or RMB 500,000 each.
  • SAMR’s overhaul of the Anti-Monopoly Law will allow regulators to issue fines up to 10% of the offending company’s annual revenue.
  • Most deals in question can be traced years back. For example, Baidu’s 2014 acquisition of smart home equipment maker Ainemo was fined in the March action.
  • SAMR hasn’t, so far, asked any of the companies to reverse the deals in question. But lawyers we talked to said the companies may be asked to do so as SAMR steps up enforcement.

SAMR is waiting for the law to catch up: The regulator is pushing for an overhaul of China’s Anti-Monopoly Law and other regulations—its punitive concentration on unreported M&A deals is evidence that it may lack the essential legal vehicles to rein in internet companies. It also may explain why the regulator dropped investigations into the Didi-Uber merger deal and the Tencent Music Entertainment case.

  • China on Feb. 7 formalized SAMR’s internet antitrust guidelines and, on Feb. 8, the regulator used it to fine Vipshop over unfair competition behaviors identified by the new guidelines.
  • The guidelines, dubbed the Antitrust Guidelines for the Platform Economy, specifically targets internet companies. It forbids internet platforms from forcing merchants into exclusivity deals, offering different prices based on user data, and using algorithms to manipulate the market.
  • Vipshop was fined based on clauses about exclusivity deals, according to SAMR.
  • SAMR’s proposed amendment to China’s Anti-Monopoly Law also asks authorities to consider factors such as network effects—services that rise in value as their user bases grow—as well as company size and data assets when determining whether a company is a dominant player. But the amendment—different from SAMR’s guidelines which were active starting in February—is not effective yet. China’s legislature said in March that it would review and approve the revision “this year.”

What’s next? Growing quickly by buying smaller competitors is a common practice in China’s tech industry. Giants created by merger deals include Meituan, which merged with rival Dianping in 2015; and classified advertising site 58.com, which merged with rival Ganji in the same year. 

  • Didi Chuxing, China’s largest ride-hailing platform, also established its dominance in the market through the 2016 deal with Uber.
  • The problem is that companies are usually not aware that they may be obligated to report those deals for antitrust review. As China steps up anti-competitive regulations in tech, M&A deals will be more and more subject to market regulator review, potentially stopping tech companies from scaling in size by merging with rivals.

The worst is yet to come: While China’s antitrust regulators have been taking relatively mild measures against tech firms, signs show that more serious moves are on the horizon.

  • In September, Tencent offered to take NYSE-listed search engine Sogou private in a $3.5 billion deal as its sole owner. In December, Reuters reported that SAMR wanted to “make an example” using the deal and is “planning a thorough review that could mean the deal may miss a July 2021 completion deadline.”

However, existing monopolies may not have to worry about being broken up. “There are no such provisions for breaking up monopolies in China’s antitrust law,” Deng Zhisong, an antitrust lawyer at Dentons law firm in Beijing, told TechNode in December. What the regulator can do is issue steep penalties and veto deals that don’t pass muster. 

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China’s big tech vows big carbon cuts with little detail https://technode.com/2021/03/25/chinas-big-tech-vows-big-carbon-cuts-with-little-detail/ Thu, 25 Mar 2021 09:56:02 +0000 https://technode.com/?p=156494 cleantech renewables big tech carbonAnt Financial, JD Logistics most ambitious carbon cutters amid wave of new environmental plans from China's tech giants.]]> cleantech renewables big tech carbon

As China’s government lays out goals to hit carbon neutrality by 2060, Chinese tech companies are pledging to follow Beijing’s lead by drastically reducing their own emissions. 

In the leadup to and aftermath of the annual meeting of China’s national legislature in early March, China’s biggest companies have been making big promises. Alibaba-affiliate Ant Group has vowed to hit carbon net zero by 2030. JD Logistics has pledged to go completely renewable by the same year. Tencent has announced that it has a plan for eventual carbon neutrality, without a timeline. None have laid out exactly how they’ll reach their goals. 

Wind and solar energy sources have reached parity with coal in parts of the country, but China’s companies have so far been slow to increase the share of electricity they get from renewable sources. Tech firms’ growth in carbon emission is eclipsing their growth of renewable energy use. 

Search giant Baidu’s total carbon emissions increased 53% year-on-year to reach 499 million tons in 2019, according to the company’s report on low carbon development. At the same time, the proportion of electricity it sourced from renewables hit 8.6% in 2019, up 38% during the same period.

Cleantech

Cleantech is TechNode’s monthly in-focus newsletter looking China’s push to clean up its environment using technology. Available to TechNode Squared members.

Similarly, social media and gaming firm Tencent’s carbon emissions from its offices and data centers increased to 857 million tons in 2019, up 20% on the year, according to the company’s 2019 annual report. It did not disclose what percentage of electricity it sources from renewables. 

Previous top-down initiatives, including the government’s poverty alleviation initiative, have led to new opportunities for the country’s tech firms. Opportunities mean money, but cutting emissions means scaling back or potentially costly new investments.

The carbon pledges

Since September, when Chinese President Xi Jinping announced that China would reach carbon neutrality by 2060, several companies have laid out plans to control their emissions. These press releases typically lack detail on how the companies will reach their carbon goals. 

Net zero doesn’t mean that companies won’t produce carbon but they’ll offset their emissions by investing in carbon capture technologies or by planting trees, among others. 

JD

In a November press release, e-commerce giant JD said its delivery arm JD Logistics would reduce its carbon emissions by half of its 2019 levels in 2030, and only use renewable energy sources from the same year. JD Logistics is one of six branches of JD’s empire, and has filed for a Hong Kong IPO. The unit is the largest polluter of all JD companies, according to a company spokesperson.. 

JD.com, the JD brand’s flagship e-commerce platform, has yet to outline a plan to cut emissions. 

We’ve heard nothing about how e-commerce marketplaces plan to tackle carbon neutrality. That’s likely because the task is particularly difficult for these companies. They’d have to decide whether to make emissions standards for the millions of merchants who use their platforms. 

Tencent

On Jan. 12, Tencent, the company behind popular messaging app WeChat, unveiled its own plan to reach net zero emissions in a 2,500 character WeChat post. The document, which focused primarily on reducing emissions from its buildings and data centers, detailed methods it could use to do this, including reusing heat generated by its data centers and using novel liquid technology to lighten its electricity usage. The company placed heavy emphasis on using AI to cut emissions, but did not set a timeline to reach carbon net zero. 

“In the future, I expect the biggest part will be powering data centers with clean energy. It will be difficult, but we will work hard at it,” Pony Ma, CEO of Tencent, said in a WeChat post commenting on Tencent’s plan and shared by Chinese media. 

Alibaba and Ant

Alibaba-affiliate Ant Group, the world’s largest fintech company, has been the most explicit and ambitious. It plans to hit carbon net zero by 2030, according to a press release dated March 12. The company said it had created a roadmap to eliminate emissions from its electricity usage this year, and that it would completely cut emissions from its supply chain, which includes data centers and infrastructure, by 2030.

Alibaba also hasn’t released a plan aimed at cutting emissions, but ranked highest in a recent Greenpeace study focused on renewable energy use among Chinese tech companies.

Baidu

Baidu detailed its work on lowering its carbon emissions in its report on low carbon development, which came as a response to Beijing’s latest carbon goals. It also laid out the ways it is greening its data centers, but has not made public any emissions targets. At this year’s Two Sessions in Beijing, CEO Robin Li made a number of proposals for cutting emissions in transportation, including policies to promote rolling out autonomous vehicles, and increasing the efficiency of transportation systems using AI, big data, and 5G.

Big data, big challenges

Key to these plans will be how companies deal with data centers. Explosive energy use from these facilities are not a uniquely Chinese problem. Tech giants from the US have also been working on making their storage and computing facilities more efficient and eco-friendly. 

For tech companies, data is money, and the billions of WeChat messages, emails, photos, and videos uploaded by internet users everyday need to be stored somewhere. But more storage means more pollution. 

In 2018, data centers in China used 161 terawatt-hours (TWh) of electricity, according to 2019 research by Greenpeace and the North China Electric Power University. That’s enough to power a mid-sized nation, and is four times higher than New Zealand’s total energy consumption in 2018. 

During the same year, around 73% of all the electricity data centers in China used was generated by coal and bought from the grid, according to Greenpeace’s report. 

Total energy demand from data centers is expected to reach 267 TWh by 2023, around 4% of China’s total energy consumption in 2019. Should China’s energy mix not change, its tech industry will be responsible for generating 163 million tons of carbon dioxide, more than that generated by the entire population of Venezuela. 

Data centers in China have seen some improvements, with the efficiency of tech companies’ data centers rivalling their international counterparts. “While China’s data center industry has made significant improvements in terms of energy efficiency, the industry’s massive carbon footprint is proof that much more action is needed to increase reliance on clean energy sources,” said Greenpeace East Asia climate and energy campaigner Ye Ruiqi. 

As these companies push for growth, they’ll undoubtedly need more data centers to process and store information from their users. Last year, Alibaba said it would invest $28 billion in data centers over the following three years. Similarly, Tencent announced plans to pile $70 billion into new infrastructure, which includes data centers, cloud computing, and artificial intelligence. 

Increasingly, Chinese companies like Alibaba and Tencent have begun locating new data centres in areas that are rich in renewable energy, including northern China’s Hebei and Inner Mongolia, as well as Guizhou and Sichuan provinces in the country’s southwest. 

Nevertheless, officials in some provinces are becoming increasingly cautious of power-hungry data centers. Beijing, Shanghai, and Guizhou have mandated that new data centers meet efficiency benchmarks. Meanwhile, Inner Mongolia last month proposed controlling the growth of new data centers in the region after it was censured by Beijing for failing to meet energy consumption control targets. 

Mountains of trash

Aside from energy usage, some of China’s biggest e-commerce firms are responsible for producing mountains of waste. As firms like Alibaba, JD.com, and Pinduoduo see record-breaking sales figures, their plastic waste footprint increases. 

During last year’s Singles Day shopping festival, which ran from Nov. 1 to 11, China’s postal and express services delivered nearly 4 billion packages, according to the country’s postal regulator. There are no official figures on how much waste was produced during this time, but one estimate shows the 1.88 billion parcels delivered during the 2019 festival period produced 250,000 tons of garbage.  Around 20% of that total can’t be reused, though far more goes unrecycled because of the costs.

E-commerce platforms have attempted to deal with the issue. Last year, Alibaba’s logistics arm Cainiao said it had introduced biodegradable packing and cut down on tape usage. It also said it cut down on paper used for shipping labels. 

Long way to go

While China’s tech companies have shown increased interest in reducing their carbon emissions, there is still a long way to go. 

In a separate report from Greenpeace and North China Electric Power University at the beginning of 2020, researchers said China’s tech companies need to “dramatically scale up their procurement of clean energy.”

“Internet companies and data center operators should set targets for 100% renewable energy use,” the researchers wrote. 

To do this, companies can build or invest in renewable energy, an option used by data centers around the country by installing solar panels in their roofs. Additionally, companies can purchase renewable energy for provincial generators or buy green power certificates. 

“Buying green power certificates allows companies to claim environmental benefits associated with renewable energy generation, even if electricity from a renewable power plant does not feed directly into a data center facility,” Greenpeace said.

But the Chinese government is taking renewables more seriously, and that could spur tech companies to action. These companies often respond to policy priorities—for example, tech giants including Alibaba, Pinduoduo, and JD took Beijing’s drive to alleviate poverty seriously by narrowing in on China’s rural communities. Developing new markets in China’s hinterland was lucrative for the country’s tech firms, powering much growth seen in the past few years.

Could greening tech play out the same way? It’s not clear. The plans we’ve seen so far are promises to cut back, or install costly new systems, not develop new markets. Lasting change may rely more on companies who figure out how to get rich by going clean—and that’s the topic we’ll look at next month.

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China probes Tencent for unfair competition: report https://technode.com/2021/03/24/china-probes-tencent-for-antitrust-practices-report/ Wed, 24 Mar 2021 05:40:03 +0000 https://technode.com/?p=156453 tencent antitrust techwar gaming streaming WeChatTencent, China’s largest social media and gaming company, might be the next tech behemoth to be targeted in widespread antitrust scrutiny.]]> tencent antitrust techwar gaming streaming WeChat

China’s top antitrust regulator is looking into Tencent’s WeChat for monopolistic practices and how the popular messaging app had possibly squeezed smaller competitors, Reuters reported, citing anonymous sources. 

Why it matters: The latest development in China’s antitrust campaign indicates that Tencent, the country’s largest social media and gaming company, might be the next tech behemoth to be targeted. The company had previously been sued by rivals for anti-competitive behaviors.

Details: Wu Zhenguo, the head of China’s State Administration of Market Regulation (SAMR), expressed concern about some of Tencent’s business practices, and asked the firm to comply with antitrust rules when he met with Tencent founder Pony Ma this month, Reuters reported Wednesday, citing two people with direct knowledge.

  • SAMR was gathering information and looking into WeChat’s business practices, and how the super app—China’s largest instant messaging app with more than 1 billion users—may have competed unfairly against smaller rivals.
  • Ma, Tencent’s low-key chief executive, was in Beijing this month for China’s annual parliamentary meeting and visited the SAMR office two weeks ago. He met with SAMR officials to discuss compliance at his company.
  • Tencent did not respond to requests for comment on Wednesday.

Context: SAMR had previously targeted Tencent in its antitrust actions. It fined a Tencent affiliate in December over unreported acquisition and merger deals and punished Tencent earlier this month for the same reason.

  • Tencent is also involved in a lawsuit with Douyin, ByteDance’s Chinese version of TikTok, which accused the company of violating China’s antitrust law by blocking Douyin’s content on its WeChat and QQ instant-messaging apps.
  • Tencent is about to report its fourth-quarter earnings on Wednesday. The company is expected to report a 42% rise in its quarterly profit, according to Reuters, but analysts said the investor focus will be on regulatory developments.
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China clamps down on 136 apps for privacy violations https://technode.com/2021/03/17/chinese-regulators-clamp-down-on-136-apps-for-privacy-violations/ Tue, 16 Mar 2021 16:13:40 +0000 https://technode.com/?p=156223 China privacy cybersecurity regulation legislationChinese regulators are increasingly scrutinizing how private companies handle the data of its nearly 1 billion internet users. ]]> China privacy cybersecurity regulation legislation

Chinese regulators have given more than 130 apps including those developed by dronemaker DJI, social media and gaming giant Tencent, and artificial intelligence firm iFlyTek until Wednesday to fix privacy violations that include overcollecting users’ personal information.

Why it matters: China has increased scrutiny on how private companies handle the data of its nearly 1 billion internet users.

  • The country’s latest Five-Year Plan set out goals to develop systems and standards for data security rights and protections, as China pushes its digital economy.
  • The amount of data that companies collect has become a major concern for Beijing. Regulators have led several crackdowns on the digital sector aiming to curb rampant data collection.

READ MORE: The loophole in China’s privacy regime: anonymization

Details: China’s Ministry of Industry and Information Technology (MIIT) said on Friday the companies had overcollected personal information and misled users into downloading their software.

  • The MIIT said that the companies had been notified about the issues after an investigation but had yet to resolve the issues. The ministry has given the firms until Wednesday to deal with the violations.
  • Apps included on the list include DJI GO 4, iFlyTek’s speech-to-text dubbing platform Peiyin, and Tencent’s mobile security app.
  • The 136 apps are the third batch of the MIIT has cracked down on so far in 2021, according to the ministry.
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China is traveling with a digital vaccine passport https://technode.com/2021/03/16/china-is-traveling-with-a-digital-vaccine-passport/ Tue, 16 Mar 2021 10:55:35 +0000 https://technode.com/?p=156233 China’s vaccine passport may provide the world with a new option in the quest to resume normal international travel. But experts says that the use of such certificates may exceed the scope of containing the coronavirus.]]>

China on March 9 rolled out its own “vaccine passport” amid global controversy around potential equality and privacy issues of the health document.

China’s vaccine passport, the International Travel Health Certificate (ITHC), serves as an international version of China’s year-old health code system that helped the country resume domestic travel after the initial outbreak early last year. It contains information such as the holder’s coronavirus test results, vaccination records, and antibody test results, according to China’s foreign ministry (in Chinese). 

To sign up, users enter their passport number in a foreign ministry-owned mini program on Tencent’s WeChat instant-messaging platform. Verify your identity using face recognition, and the certificate is instantly available. It is currently only available for Chinese nationals. China hasn’t revealed plans to issue the certificate to foreign nationals living inside or outside of the country.

(Image credit: Ministry of Foreign Affairs of the People’s Republic of China)

The health code system began as a patchwork of different apps rolled out by local governments to track residents’ travel history and body temperatures, often with varying standards. It has since evolved into a nationwide database network of individuals’ health information. It appears that the newly launched vaccine passport also has access to the same data.

READ MORE: We read the technical standards for China’s ‘health code.’ Here’s what we learned.

Like the health code system, China’s vaccine passport may provide the world with a new option in the quest to resume normal international travel. China is promoting its standards for post-Covid travel documents. Experts have expressed concerns that the use of such certificates may exceed the scope of containing the coronavirus and empower governments to reinforce social control.

International health code 

China joins a host of countries experimenting with vaccine-certificate systems. The EU and the G7 are developing a regional system that will allow vaccinated travelers between participating countries to cross borders without quarantines. Thailand is issuing single-country certificates to enter—a vaccine visa, if you will. Israel and Bahrain have deployed digital certificates for domestic re-opening. China, with mostly closed borders and a largely re-opened domestic economy, is deploying a one-country system to vouch for outbound citizens

Beijing hopes to persuade other countries to accept its system as proof of vaccination. Wang Yi, China’s foreign minister, said at the announcement of the ITHC last Tuesday that the document “fulfills Chinese President Xi Jinping’s proposal to inter-recognize health codes internationally” (our translation).

Xi first made the comment about a “global mechanism” of the health code system to allow international travel at an online meeting at the G-20 summit in November. “We need to further harmonize policies and standards and establish ‘fast tracks’ to facilitate the orderly flow of people,” he said at the time.

A spokesman for China’s foreign ministry Zhao Lijian told reporters (in Chinese) on Thursday that the country had promoted and introduced the ITHC to “countries and relevant international organizations.” He added that some countries and international organizations had “expressed willingness” to cooperate with China, without naming them.

Nations are scrambling to set up standards for vaccine passports. The British government said last month that it would work with other countries through the World Health Organization (WHO) and the G-7 on “a clear international framework with standards that provide consistency for passengers and industry alike.” The European Commission said earlier this month that it would put forward legislation this month that will lay out the details on the format of a common EU vaccination certificate.

But unlike the EU and G7 nations, which are discussing regional vaccine passports that will allow people to travel freely, China seems to be unilaterally pushing for recognition of its vaccine passport for its citizens, said Nicole Hassoun, a professor at Binghamton University and the author of the book Health Impact: Extending Access on Essential Medicines for the Poor.

Hassoun suggested that China will need reciprocal arrangements. “They hope that other countries will eventually recognize their citizens’ certificates and allow them to skip quarantine, but right now China does not have a plan to let visitors skip quarantine,” she told TechNode. 

Will it work?

It’s too early to say if China’s vaccine passport will be a success, but it used a similar health code system to tackle the virus and resume domestic travel. The effectiveness of the system and other key measures—including its strict mandatory lockdown in early 2020—is difficult to deny, as life within China nears normalcy while many other countries struggle to contain the virus a year later. 

The eastern city of Hangzhou was the first city in China to roll out the health code system in January 2020.

The QR code-based system allowed people to travel inside China with greater freedom. A green code usually meant that the holder was a low risk for carrying the coronavirus and could thus be freed from quarantine after traveling. Accordingly, a yellow code meant medium risk and a red code, high. 

In the early stages of the system, code colors were given based on individuals’ self-declaration of Covid-related symptoms, travel history, and body temperatures. Now, the system has become a nationwide network of databases that contains information like Covid test results and vaccination history.

For the past year, China’s domestic public transportation system, which was one of the busiest in the world, has relied on those codes to manage and track travelers.

What are the concerns?

Experts have warned that vaccine passports could deepen inequality as residents of countries with access to vaccines can now do things that others cannot, including traveling.

Michael Ryan, executive director of the World Health Organization’s Health Emergencies Programme, said on March 8 that “vaccine passports” for Covid-19 should not be used for international travel because of ethical considerations that coronavirus vaccines are not easily available globally.

“Immunity passports inherit all the inequity in vaccine distribution,” said Hassoun of Binghamton University. “Most people are not eligible because most people cannot access the vaccines.”

China’s vaccine passport also inherits the health code system’s privacy concerns. While the health code system is widely used to track the spread of the virus, it also captures data about people’s whereabouts on a vast scale. 

In Beijing, people are now required to scan and register using health code mini-apps embedded in the WeChat and Alipay smartphone apps every time they enter a shopping mall or take a taxi. But in most Chinese cities, people are only required to show their health code at checkpoints, and their location information is not logged. 

Nonetheless, governments around the world are introducing or considering such systems. Their attraction is that they “may provide validated clinical information to facilitate expanded social engagement including travel,” John Nosta, president of healthcare think tank NostaLab and a member of the WHO’s Digital Health Roster of Experts, wrote in an email. “The danger is that some assessments go beyond Covid-19 and reveal other clinical realities that the individual may not wish to reveal.” He also warned that countries may limit the entry of people with other conditions such as mental health issues.

A city in eastern China had sought to make the health code system the norm even beyond the pandemic, but was met with backlash from netizens. In May, Hangzhou revealed plans to “normalize” (in Chinese) the city’s health code, monitoring people’s medical records, physical examination results, and lifestyle. 

Behaviors such as consuming alcohol would degrade the holder’s “health score,” while physical exertion such as long-distance walking would increase the score, according to local media reports about plans for the system. The plan was widely criticized on social media and has not been mentioned ever since.

“I’m fearful that once the toothpaste of a vaccine passport is out of the tube, there’s no putting it back,” Nosta said. “Other diseases and conditions may be flagged and establish new restrictions—from mental health to other infectious diseases—that can excessively empower governments for a new level of social engineering.”

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Chinese regulator fines Alibaba, Tencent, Didi for antitrust violations https://technode.com/2021/03/12/chinese-regulator-fines-alibaba-tencent-didi-for-antitrust-violations/ Fri, 12 Mar 2021 08:09:26 +0000 https://technode.com/?p=156176 tencent antitrust techwar gaming streaming WeChatChina issued fines to companies including Alibaba, Tencent, and Didi Chuxing, who were involved in 10 investment deals that violated antitrust laws.]]> tencent antitrust techwar gaming streaming WeChat

China’s top antitrust regulator said Friday it has issued fines to companies including social media giant Tencent, ride-hailing platform Didi Chuxing, and search engine Baidu over 10 investment deals in the internet sector that were in violation of the Anti-Monopoly Law.

Why it matters: China has in recent months stepped up scrutiny of tech firms over antitrust regulations. Friday’s disciplinary action involves the largest number of companies so far and the fines issued were the maximum amount allowed by China’s existing legal framework.

  • A proposed overhaul to China’s Anti-Monopoly Law will allow regulators to issue fines up to 10% of the offending company’s annual revenue.

Details: The State Administration for Market Regulation (SAMR) said in a statement (in Chinese) on Friday that the deals include Tencent’s 2018 investment in edtech firm Yuanfudao, Baidu’s 2014 acquisition of smart home equipment maker Ainemo, and a joint venture set up by Didi and Japanese conglomerate SoftBank.

  • Other deals include a merger deal involving a subsidiary of Alibaba, and a joint venture set up by TikTok parent ByteDance and a Shanghai newspaper group.
  • Twelve companies including Tencent and Baidu were each fined RMB 500,000 (around $77,000) for their involvement in the deals. The penalty is the maximum for unreported anti-competitive deals according to China’s current antitrust law.
  • China’s Anti-Monopoly Law requires companies to report investment or acquisition and merger deals that could create a “market dominant player,” or one that will hold more than 50% share of its relevant market. 

Context: In December, SAMR issued fines to Alibaba and affiliates of Tencent and logistics giant SF Express over three separate acquisition deals, a move that legal experts said was the country’s first batch of antitrust enforcements against tech firms.

  • In February, China put into effect new antitrust guidelines targeting internet platforms, which bans internet platforms from forcing merchants into exclusivity deals, offering different prices based on user data, and using algorithms to manipulate the market.
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Suning sells 23%, Tencent invests in Tim Hortons: Retailheads https://technode.com/2021/03/03/suning-sells-stake-tencent-invests-in-tim-hortons-retailheads/ Wed, 03 Mar 2021 05:31:00 +0000 https://technode.com/?p=155841 Suning suning.com alibaba taobao omnichannel retailerSuning.com sold a 23% stake in a nearly RMB 15 billion deal and Tencent invests in the Chinese operations of Canadian coffee chain Tim Hortons.]]> Suning suning.com alibaba taobao omnichannel retailer

Suning.com sold a 23% stake in a nearly RMB 15 billion ($2.39 billion) deal and rival Gome Retail raised HK$4.5 billion through private placement. Tencent invested in the Chinese operations of Canadian coffee chain Tim Hortons. Alibaba and Pinduoduo were recognized for their poverty alleviation efforts.

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China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of Feb.25 – March 3.

Home appliance titans

  • Suning.com, the Chinese household appliance and electronics online seller, sold a 23% stake to Shenzhen-based state-owned companies in a deal worth RMB 14.82 billion ($2.28 billion). (TechNode)
  • Franchise partners that run stores under Suning.com’s “Retail Cloud” platform plan to add 300 more new locations to its existing 8,000 outlets. (Ebrun, in Chinese)
  • Suning archrival Gome Retail announced Tuesday that it raised HK$4.5 billion through private placement to bankroll its online and offline expansion. The firm said on Monday it had redeemed RMB 484 million in bonds issued in 2018. (Donews, in Chinese)
  • Youzan Technology, a subsidiary of loss-making e-commerce service provider Youzan, filed its paperwork for a public listing on the main board of the Hong Kong stock exchange via introduction. Shares for its other arm, Tencent- and Baidu-backed Youzan China, will be taken private after the share transfer from Hong Kong’s growth enterprise market, where it listed in 2018. (Lanjing, in Chinese)

Coffee craze continues

  • Tencent participated in a round of funding for the Chinese arm of Canadian coffee and snack chain Tim Hortons. The amount raised was not disclosed. (TechCrunch)
  • Genki Forest, a popular Chinese beverage firm, has become the biggest shareholder of Never Coffee. After the deal, Genki Forest will hold a 51% stake in the specialty coffee and e-commerce platform. (Pandaily)

Poverty alleviation

  • Chinese e-commerce heavyweights Alibaba and Pinduoduo are listed among 1,500 outstanding institutions awarded for their contributions to the state’s efforts to fight poverty. The award were extended to commemorate China’s “complete victory” over “absolute poverty” as announced by Chinese President Xi Jinping on Thursday. Meanwhile, Cheng Wei, founder of ride-hailing app Didi Chuxing, was recognized individually for efforts to support the initiative. (KrAsia)
  • Alibaba and New Hope Group, an agricultural products manufacturing company, are discussing collaboration on an e-commerce project that aims to solve key problems in the agricultural industry. The program will train 200,000 farmers in the next three years. (Ifeng, in Chinese)

Ed tech

  • Chinese online tutoring platform Vipkid said that it expects to reach profitability this year. (TechNode)
  • Chinese online education platform GSX Techedu said that an internal investigation it initiated in response to accusations of fraud from a group of US short sellers in 2020 discovered no evidence of financial misdoing. (GSX statement)

Market metrics

  • Market value for 74 listed Chinese e-commerce companies reached RMB 10.94 trillion in 2020, a jump from 2019 when 66 which were valued at RMB 6.45 trillion, according to a report from research and intelligence agency 100ec.cn. The market cap of Alibaba, Meituan, and Pinduoduo totaled RMB 6.99 trillion in 2020, accounting for more than 60% of the overall figure. (Ebrun, in Chinese)
  • The market size of China’s business-to-business cross-border e-commerce sector reached RMB 3.7 trillion in 2019, according to Monday report by research agency iResearch. The sector accounts for 74.1% of China’s cross-border e-commerce market. The figure is expected to hit RMB 4.5 trillion in 2020, and further jump to RMB 5.7 billion in 2021. (iResearch, in Chinese)

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Tencent, Ant Group banks to take part in digital yuan trials: report https://technode.com/2021/02/22/tencent-ant-group-banks-to-take-part-in-digital-yuan-trials-report/ Mon, 22 Feb 2021 06:27:10 +0000 https://technode.com/?p=155555 Digital yuan app CBDC, DCEPThe fintech giants' licensed online-only banks will be the first of their kind to take part in China's digital yuan trials. ]]> Digital yuan app CBDC, DCEP

Tencent’s WeBank and Ant Group’s MyBank will be the first two privately owned banks to participate in digital yuan trials, Chinese media reported.

Why it matters: The two online banks will be the first fintech companies to participate in the tests, possibly gaining an edge over their competitors despite widespread speculation that developing the currency was in part to curb their influence.

  • The report comes just weeks after Ant Group reportedly reached a deal with Chinese regulators to restructure its operations amid a crackdown on fintech and big tech.

Details: Under the supervision of the People’s Bank of China (PBOC), the two banks are preparing to join trials such as those already underway, which are run by six state-owned banks, China Securities Journal reported citing anonymous sources.

  • WeBank and MyBank accounts will soon become available on the digital yuan wallet app, the report said. Much like Ant’s and Tencent’s respective digital payment apps, the e-CNY app works by connecting to different bank accounts and transferring money to the wallet.
  • Zhou Xiaochuan, former PBOC governor who spearheaded China’s digital currency efforts during his tenure, stated that Ant and Tencent were involved in digital yuan trials in an op-ed published in Caixin earlier in February, based on a speech he gave in late November.

READ MORE: UPDATED: We got some digital yuan!

Context: Ant Group’s Alipay and Tencent’s WeChat Pay digital payment platforms account for a respective 56% and 38.8% of China’s digital payment market, according to a report from market research firm iResearch. Holding such portions of the market fulfill criteria for the pair to be considered a duopoly, according to draft antitrust rules released by the PBOC in January.

  • The digital RMB will enable other players, including traditional banks, to compete with the two fintech giants.
  • Ant Group and Tencent each hold around 30% share of their respective licensed digital banks.
  • E-commerce giant and Alibaba rival JD.com has been a high-profile participant in the digital RMB trials, even funding a $4.6 million lottery to distribute the currency in Suzhou.
  • Some Ant employees in Shanghai have reportedly been participating in digital yuan trials.

Updated: added detail about Zhou Xiaochuan’s statements.

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Huawei in talks to acquire digital payment firm: report https://technode.com/2021/02/10/huawei-in-talks-to-acquire-digital-payment-firm-report/ Wed, 10 Feb 2021 05:40:42 +0000 https://technode.com/?p=155422 huawei smartphone 5G telecom handsetsHuawei joins China's domestic digital payments bonanza with the potential acquisition of Shenzhen-based Xunlian Zhifu. ]]> huawei smartphone 5G telecom handsets

Huawei is seeking approval from authorities to acquire licensed digital payment provider Xunlian Zhifu, Chinese media reported.

Why it matters: The telecommunications giant is the latest of China’s big tech firms to expand into the digital payment industry, just as regulators are trying to break Ant Group and Tencent’s duopoly in the market with new antitrust laws.

Staffing: In addition to acquiring the Shenzhen-based licensed payment provider, Huawei is recruiting a “large number” of digital payment-related positions, such as deposit management, clearance, and bank cooperation, Chinese media reported on Sunday citing anonymous sources.

The acquisition: Founded in 2013 by Huawei’s competitor ZTE, Xunlian Zhifu was issued a nationwide online payment license in 2014. ZTE sold 90% of its stake in the payment provider to a Shanghai-based holding company in 2016.

  • Huawei has operated Huawei Pay, a payment service that uses Near Field Communication and has been built into its smartphones since 2016. But bank card provider China UnionPay is responsible for transaction processing.

Antitrust: Regulators have ramped up anti-monopoly regulation in the last few months, following the suspension in November of Ant Group’s mega dual listing.

  • Ant Group accounted for 55.6% of China’s digital payment market and Tencent for 38.8% as of June 30, 2020, according to market research firm iResearch.
  • The two companies fulfill the criteria of a duopoly in the third-party payment sector, according to a a draft regulatory definition released in late January.

READ MORE: New digital payment rules likely to hit Ant Group, Tencent

New entrants: Several internet companies bought licensed digital payment operators in 2020, including Pinduoduo in January, and Bytedance and Trip.com in September.

  • Bytedance launched an in-app payment tool in domestic short video app Douyin in January. The TikTok operator also launched a lending app in 2019.

READ MORE: Bytedance unveils Douyin mobile payment tool to rival Alipay, WeChat

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GM China’s JV, partner accuse Tencent of antitrust violations https://technode.com/2021/02/09/gm-chinas-jv-partner-accuse-tencent-of-antitrust-violations/ Tue, 09 Feb 2021 08:08:27 +0000 https://technode.com/?p=155394 car connectivity tencent connected car mobilityThe startup also sued Tencent for patent infringement, demanding RMB 80 million for using patented technology in Tencent’s mapping service.]]> car connectivity tencent connected car mobility

A joint venture between General Motors, Chinese automaker SAIC, and connected car startup PATEO has filed a formal complaint against Tencent for using illegal, anti-competitive tactics to bully its rivals.

Why it matters: The complaint, currently under review by local authorities, marks the first time Chinese auto players have cited anticompetitive practices in a complaint about domestic tech giants that are fighting for share in the automotive sector.

  • This could lead to another investigation into Tencent over antitrust behaviors amid Beijing’s clampdown on monopolistic practices.

Details: Chinese connected car company PATEO on Tuesday said it has filed a complaint against Tencent, alleging the company pressured automakers to stop using its software which connects smartphones to the in-car system. The app enables users to send and receive messages using WeChat.

  • SAIC-GM-Wuling, a joint venture between General Motors, China’s biggest automaker SAIC, and others, collectively filed the complaint with PATEO.
  • Previously, the in-car service platform had been installed on Baojun RS-3, an entry-level crossover launched in late 2019 by SAIC-GM-Wuling.
  • Tencent in August sent letters to automakers including SAIC-GM-Wuling demanding that they end licensing the software for which there was no legal cause, PATEO said in a company statement. It said that Tencent has used its dominance and market monopoly to snuff out competition.
  • The Xiaomi-based car connectivity startup also said it has sued Tencent for patent infringement, demanding that the Chinese social media and gaming firm pay RMB 80 million (around $12.4 million) for using patented technology in Tencent’s mapping service.
  • Tencent responded on Tuesday in an announcement (in Chinese), saying that the in-car platform gathered private data without authorization from Tencent and users.
  • Tencent had filed a suit in September against PATEO alleging unfair competition and trademark infringement in Shenzhen, the company said.
  • GM did not respond to TechNode’s request for comment.

Context: PATEO is one of the major players of providing car connectivity software backed by a list of Chinese auto and internet giants. It was also reportedly in talks with Tencent’s rival Bytedance in May about a partnership on in-car software.

  • The Shanghai-based startup last year raised a Series B for an undisclosed amount from investors including Nissan’s manufacturing partner Dongfeng Motor and domestic smartphone maker Xiaomi, Chinese media reported.
  • Chinese retail giant Suning, as well as Haier Capital, the investment arm of Chinese electronics and home appliances maker Haier Group, were also among its early investors.
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China formalizes antitrust rules targeting tech giants https://technode.com/2021/02/08/china-formalizes-antitrust-rules-targeting-tech-giants/ Mon, 08 Feb 2021 05:47:48 +0000 https://technode.com/?p=155330 antitrust wechat gavel judge techwar chinaSome of the China's top internet-based services, including Alipay, Meituan, WeChat, and Taobao, are subject to the new antitrust rules. ]]> antitrust wechat gavel judge techwar china

China on Sunday put into effect new antitrust guidelines targeting internet platforms, subjecting the country’s tech industry to tougher rules on competition.

Why it matters: The guidelines formalize earlier draft rules announced by China’s State Administration for Market Regulation (SAMR), the nation’s top trustbuster.

  • Some of the country’s top internet-based services, including Ant Group’s Alipay, food delivery app Meituan, Tencent’s instant-messaging app WeChat, and online marketplace Taobao, will be subject to the new guidelines. 

Details: The new rules forbid internet platforms from forcing merchants into exclusivity deals, offering different prices based on user data, and using algorithms to manipulate the market.

  • Pricing products or services differently according to customer purchasing power, consumption history, or user preference is now considered monopolistic behavior, according to the guidelines.
  • The guidelines widen the parameters for determining a firm’s “market-dominant position” to include factors such as transaction volume, user base page views, and technological barriers. 
  • SAMR, which issued the rules, said the guidelines will provide a legal basis (in Chinese) for the country to tighten antitrust regulation of internet platforms.

Context: In December, SAMR issued fines to Alibaba and affiliates of Tencent and logistics giant SF Express over three separate acquisition deals, a move that legal experts described as the country’s first batch of antitrust enforcements against tech firms.

  • SAMR in January 2020 proposed an overhaul of the country’s Anti-Monopoly Law to include internet firms in the scope of antitrust regulations.
  • Last week, Douyin, ByteDance’s Chinese version of TikTok, said it had sued Tencent for monopolistic behavior including blocking Douyin’s content on WeChat.
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China fines Tencent-backed Vipshop for unfair competition https://technode.com/2021/02/08/china-fines-tencent-backed-vipshop-for-unfair-competition/ Mon, 08 Feb 2021 04:51:35 +0000 https://technode.com/?p=155325 vipshop alibaba e-commerce discount pinduoduoRegulation pressures on Vipshop comes as the Tencent portfolio is recording a historical high in share price after doubling its price over 2020.]]> vipshop alibaba e-commerce discount pinduoduo

Beijing has imposed a RMB 3 million fine on the operator of Chinese flash sale online retailer Vipshop.com for unfair competition.

Why it matters: Coupled with a RMB 500,000 penalty for irregular pricing dealt out in December, regulation pressure is rising as Tencent-backed Vipshop’s share prices reach historical highs after doubling over 2020.

  • How the government addresses Vipshop, a major Chinese e-commerce player, could signal what’s ahead in the ongoing anti-monopoly investigation of its bigger peer, Alibaba.

Details: China’s State Administration for Market Regulation, the country’s antitrust watchdog, announced Monday it will fine Vipshop RMB 3 million (around $464,000) for unfair competition.

  • In order to gain a competitive advantage, Vipshop had developed and utilized a system to obtain information about brands that sell through its and competitor’s platforms from August to December last year, according to the announcement.
  • The data collected were referenced for monopolistic practices such as pressuring brands or merchants to only sell on its platform, a practice called “forced exclusivity.” It would throttle traffic, block, or even remove from the platform products from merchants that sell on multiple platforms, and boost traffic to sellers that sold exclusively on Vipshop.

READ MORE: Forcing sellers into exclusivity deals on marketplaces is illegal: regulator

  • The company confirmed the news in a Weibo post, saying that it did not object to the facts in the ruling, and that it will comply and “rectify and reform” to maintain market order.

Context: China has stepped up regulation of internet giants over the past few months.

  • In December, Beijing issued antitrust-related fines for three acquisition deals involving Alibaba, Tencent-backed China Literature, and an SF Express subsidiary. Each of the companies was fined about RMB 500,000.
  • China’s market regulator fined JD.com, Alibaba’s Tmall, and Vipshop RMB 500,000 each for irregular pricing in the same month.
  • Vipshop is reportedly considering a secondary listing in Hong Kong. The Beijing-based company went public on the New York Stock Exchange in 2012, raising a total of $71.5 million.
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ByteDance’s Douyin sues Tencent for unfair competition https://technode.com/2021/02/03/bytedances-douyin-sues-tencent-for-unfair-competition/ Wed, 03 Feb 2021 05:36:57 +0000 https://technode.com/?p=155192 bytedance douyin monopolistic unfair tiktok tencent wechatThe suit between Douyin and Tencent comes as China tightens antitrust regulations for tech companies and refines laws to better rein in the internet sector.]]> bytedance douyin monopolistic unfair tiktok tencent wechat

Douyin, ByteDance’s Chinese version of TikTok, said on Tuesday it had sued Chinese social media giant Tencent for monopolistic behavior including blocking Douyin’s content on its WeChat and QQ instant-messaging apps.

Why it matters: The legal move comes as China tightens antitrust regulations for tech companies and refines its laws to better rein in the internet sector. While similar lawsuits had often resulted in a stalemate, it is believed that officials and judges will now be less tolerant of internet companies and anti-competitive behavior.

  • The lawsuit is also seen as a tactical move as Douyin’s biggest domestic rival, Tencent-backed short video platform Kuaishou, is preparing to list in Hong Kong.

READ MORE: China’s tech giants aren’t ‘immune’ to antitrust any more

Details: ByteDance has filed a lawsuit with the Beijing Intellectual Property Court, accusing Tencent of violating China’s Anti-Monopoly Law by restricting WeChat and QQ users from sharing Douyin’s short-video content, the company said on Tuesday.

  • Tencent’s practice, it said, ran afoul of the Anti-Monopoly Law’s provision of forbidding “misusing a market-dominant position, and antitrust behavior of excluding and restricting competition” (our translation).
  • ByteDance asked the court to require Tencent to cease such behavior and make a public apology. The Beijing-based firm is also seeking compensation of RMB 900 million (around $13.9 million) from Tencent.
  • There are no other operators that provide services that rival WeChat and QQ, ByteDance said, meaning that Tencent enjoys a “market-dominant position”—the threshold for citing the Anti-Monopoly Law in court.
  • Tencent said in a statement that ByteDance’s accusations were “false” and that the company will bring a countersuit.
  • Tencent said Douyin had acquired WeChat users’ personal information by “means of unfair competition” and had breached the platform’s rules.

Context: China has ramped up antitrust regulations in the tech industry in recent months. In December, the State Administration of Market Regulation (SAMR), China’s top antitrust regulator, issued fines to Alibaba and affiliates of Tencent and logistics giant SF Express over three separate acquisition deals, a move that legal experts described as the country’s first batch of antitrust enforcements against tech firms.

  • SAMR had previously proposed an overhaul of the Anti-Monopoly Law in January and introduced a set of antitrust guidelines tailored for the internet industry in November.
  • In March, ByteDance complained that WeChat had started blocking links to its enterprise messaging app and productivity tool Feishu.
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INSIGHTS | No going back for US-China tech under Biden? https://technode.com/2021/02/01/insights-no-going-back-for-us-china-tech-under-biden/ Mon, 01 Feb 2021 04:52:57 +0000 https://technode.com/?p=155096 China tech Biden Trump USBiden's top advisors have said that they agree with the direction of Trump's China tech policy, but will carefully review tactics. What will it mean for China tech? ]]> China tech Biden Trump US

As the Biden administration takes office in the US, there’s a bipartisan, arguably multilateral, appetite to mess with China tech. 

The new president has promised to make a U-turn on many of Trump’s policies, but China isn’t on this list. Cabinet picks have said that they support an aggressive stance on China and have made it clear that technology is a key aspect of their foreign policy, but haven’t revealed details as to how they will be tough on tech. 

“The view that the two countries are competitors is now firmly held in both Beijing and Washington. In turn, there is little prospect for a meaningful improvement in US-China relations under the Biden administration,” Agathe Demarais, global forecasting director of The Economist Intelligence Unit, told TechNode.

“Biden will need to appease China hawks in both political parties in order to get support for his more ambitious domestic programs, such as building new infrastructure and healthcare,” Alex Capri, visiting senior fellow at the National University of Singapore, told TechNode. 

Bottom line: China’s tech companies have seen big changes in their relationship with the US during the past four years, and a new US administration probably won’t undo many of those changes. The Biden administration is likely to put a pause on surprise moves like app bans, and be less unpredictable, but there’s almost certainly no going back to 2015.

Trump era policies

‘Buy American’ initiative: Trump tried to encourage US federal agencies to buy homegrown products from the very beginning of his presidency. The American federal government is likely not a big client for Chinese companies, with some exceptions.

  • An LA Times investigation found that from 2016 to 2019, direct federal procurement of foreign-made goods increased by 0.1%: from 3.5% of total federal spending to 3.6%. 
  • Several federal agencies stopped buying drones from Shenzhen-based DJI between 2017 and 2020. 
  • The initiative turned into a “Don’t Buy Chinese” policy in August 2020, when a law barred federal agencies from buying goods or services from companies that use equipment from Huawei, Hikvision, and Dahua Technology. While the US federal government is not a big direct client for these companies, contractors like Amazon are. 

The Entity List: More serious threats to China tech began in 2016 with the short-lived addition of telecoms manufacturer ZTE to a list that limits exports of US technology, a move that temporarily cut it off from crucial supplies of semiconductors. In 2019, ZTE peer Huawei was added to this list in a move called a potential “death blow.”

  • ZTE was added after accusations that the firm sold equipment to North Korea. The telecoms equipment vendor paid a $1.19 billion fine the next year and pleaded guilty to violating US sanctions, and was removed from the list. 
  • Surveillance equipment manufacturers Hikvision, Dahua Technologies, and AI companies Megvii and iFlytek were added to the list in October 2019. SMIC and drone maker DJI were added in December 2020. 
  • In Aug 2020, the Commerce Department expanded the scope of export restrictions on trading with Huawei. In an explicit attempt to target Huawei’s semiconductor supply, the department effectively banned any chips that include US tech to be sold to the Chinese telecoms company. 

Transaction bans: Perhaps Trump’s most confusing tech policy, if anyone is keeping score. On Aug. 6, 2020, Trump signed an executive order to bar US companies from making transactions with TikTok and WeChat over alleged privacy violations. Both bans were suspended by courts before coming into effect.

  • On Jan. 5, 2021, Trump banned transactions with another eight Chinese companies: Alipay, CamScanner, QQ Wallet, SHAREit, Tencent QQ, VMate, WeChat Pay, and WPS Office. 
  • The new Commerce Secretary will have to decide which transactions fall under the ban. 

Investment bans: Trump banned investments in companies designated as affiliated with the Chinese military by the Department of Defense (DoD) including China Mobile, China Telecom, and China Unicom, starting Jan. 11, 2021. Shares of the three telcos in Hong Kong fell sharply on the announcement. The list also includes Huawei and Hikvision.

  • Trump later added that US investors must divest from Chinese companies by Nov. 11, 2021. 
  • On Dec. 3, 2020 the DoD added chipmaker SMIC to this list, and on Jan.14, Xiaomi

Delisting: Not a Trump policy per se, but a potentially major hassle for US-listed Chinese tech companies. US lawmakers voted unanimously to pass the Holding Foreign Companies Accountable Act, which threatens to force Chinese companies off US stock markets within three years.

CFIUS: The Committee on Foreign Investment in the US blocked Chinese investments on several occasions, and expanded its jurisdiction in 2018

  • The committee blocked Ant Group’s acquisition of MoneyGram in 2018. 
  • In 2019, CFIUS forced Chinese gaming company Beijing Kunlun Tech to sell gay dating app Grindr, which is popular in the US, citing privacy concerns. The sale finally went through in March 2020. 

Clean Network: First launched on April 29, 2020 as “Clean Path,” and later expanded in August 2020, the initiative seeks to rid US allies’ tech networks and infrastructure from Chinese technology. 

  • Various countries have reportedly signed on, although it is unclear what commitments they had to make to be part of it. 

Tariffs: Trump slapped tariffs on several Chinese tech products, starting with solar panels in January 2018, and later on electronics, including laptops and phones

  • Apple dodged tariffs on its China-made products at the last minute, when the US and China agreed on the phase one trade deal. 
  • Tariffs have not severely affected China tech companies, with US firms bearing the brunt of the duties

I could go on, but these are the most important. 

How China tech responded

Funding: Chinese VC activity in the US fell dramatically in 2019 and 2020, as Chris Udemans documented, when the techwar heated up. 

  • Many market factors affected Chinese VC investments in US startups, but the drop is partly attributable to the changes to CFIUS rules in late 2018. 

By contrast, US funding is still flowing into China. Beijing-based VC Qiming Venture Partners closed a $1.2 billion round of financing in September, mainly led by US university endowments and pension funds. 

(Image credit: TechNode/Chris Udemans)

Semiconductors: Export controls have also inspired big efforts in China to achieve semiconductor independence, or at least limit reliance on US chipmaking technology. This is a very long road and several US companies guard key chokepoints, but there is probably no going back. 

  • Stewart Randall has written about how the open-source RISC-V chip architecture is a promising avenue for Chinese chipmakers to free themselves from reliance on American companies, and is reportedly being used more frequently. 

Grand strategy

The Trump administration aimed to decouple the US and China in the tech sphere, Scott Kennedy, senior adviser at the Center for Strategic and International Studies in Washington, told TechNode.

Biden will be using similar policy tools, but his goal will likely be risk mitigation rather than complete separation, Kennedy said.

Biden’s team has begun to describe an approach that could lower the temperature without changing the basic fact of rivalry.

Kurt Campbell, Biden’s Indo-Pacific Advisor, and Jake Sullivan, Biden’s National Security Advisor, summarized an alternative approach in a 2019 Foreign Affairs article: 

Washington, for its part, will have to invest in the core sources of American economic strength, build a united front of like-minded partners to help establish reciprocity, and safeguard its technological leadership while avoiding self-inflicted wounds.

-Kurt Campbell and Jake Sullivan, “Competition Without Catastrophe,” Foreign Affairs

 Competition: Biden’s early appointees have said that his administration will continue competing with China on technology issues. However, Biden-style competition could mean more efforts to boost US innovation and fewer surprise app bans.

  • Antony Blinken, Biden’s Secretary of State, said he approves of the direction of Trump’s tough China policy, but disagrees with the former president’s tactics, during his confirmation hearing
  • Even the relatively cautious Campbell and Sullivan say the US should get comfortable with “considerable friction.”
  • Biden is looking to strengthen the US’ domestically, boosting innovation and production capacity. Campbell and Sullivan wrote that this “domestic foundation” is what Washington needs to build on to deal with the China challenge. 
  • Biden has promised to call up US allies trying to mend relations, so that they can exert united pressure on China at international institutions. 

Cooperation: The new administration doesn’t only want to ramp up competition with China. Cabinet picks including Antony Blinken have said they want to find ways to work with Beijing on global issues such as climate change. Biden’s Secretary of State said in September that a full decoupling is “unrealistic and ultimately counter-productive.”

  • In Foreign Affairs, Campbell and Sullivan wrote that Washington should adopt a compete first, cooperate second approach. 
  • Sullivan cautioned against making China an “existential threat” in the minds of American people and policymakers in a ChinaTalk podcast episode recorded in 2019.
  • Other than the environment, one area of cooperation could be regulation to rein in big tech, Xue Lei, research fellow of the Institute for World Economic Studies at the Shanghai Institute of International Studies, said in an event on Jan. 20. 

Biden’s China team 

Biden’s cabinet picks have almost unanimously expressed a desire to be tough on China on issues ranging from trade to human rights. They have also stressed the rising importance of technology on geopolitics. 

President Biden and his incoming team have not detailed how they will deal with the US-China tech war. “I have not heard them whisper a word,” Kennedy said. 

Biden’s top cabinet picks have often dodged making specific comments on technology issues. Here’s some exceptions on what they have said on China tech:

  • Laura Rosenberg, China senior director
    • Rosenberg is the head of the Alliance for Securing Democracy in Washington DC. She is expected to bring attention to China’s censorship and allegations of surveillance technology. 
    • In a Dec. 31, 2020 report, the advocacy group argued for an alliance of democratic countries to counter China’s influence over global internet governance. 
  • Tarun Chhabra, senior director for Technology and National Security
    • Chhabra argues that American progressives should use rivalry to get Republicans to agree policies including increases in federal spending for R&D and education, as well as immigration policy changes to counter China’s Thousand Talents Program that attracts top tech talent from abroad. 
  • Jessica Rosenworcel, chairwoman of the Federal Communications Committee 
    • Rosenworcel supported December 2020 decisions to revoke China Telecom’s US license and to reject an application from Huawei to review its designation as a national security threat. 
  • Ely Ratner, top China advisor to the Pentagon chief 
    • report co-authored by Ratner made several specific recommendations to the incoming administration on China tech, including expanding export controls based on end use of tech equipment, diversifying rare earth supply chains away from China, and coordinating with US allies on semiconductor export controls. 

Tactics

“Democracies must employ scalpels rather than sledgehammers,” Rosenberg said. CSIS analyst Kennedy said he expects the administration to “carry out a top-bottom review of China policy and the entire foreign policy of their tactics and strategy.”

There’s some policy areas where experts expect to see movement from the new administration, albeit further down the line. 

Made in America: Biden signed an executive order on Jan. 25 that will narrow the definition of American-made products and make it harder for federal agencies to justify buying foreign-made goods. 

Backseat for tariffs: Experts expect tariffs on imported goods to take a backseat in Biden’s administration, giving way to strategic tools that confront China’s tech companies in different ways, like sanctions. “Rather than tariffs, the Biden administration will increasingly shift to sanctions and export controls to confront China’s rise in the technological sector and to try to re-assert the US global dominance in this area,” Demarais told TechNode. 

Export controls: Campbell expressed support for “enhanced restrictions on the flow of technology investment and trade in both directions,” but not in a wholesale manner to avoid the Balkanization of the internet. 

  • In the same op-ed, he identified the Huawei ban as a “cautionary tale” and called for creative policymaking, such as “establishing a multilateral lending initiative to subsidize the purchase of alternatives to Huawei’s equipment.”
  • China is “too big” to be steered with “traditional” financial sanctions, said Demarais. The new White House is likely to rely more heavily on export controls, and “this trend is likely to be a long-term one that will outlive the Biden administration,” she said. 
  • “Biden is not likely to walk away from chip restrictions that are fueling China’s technology ambitions. Nor is Biden likely to walk away from blacklisting Chinese tech companies that have ties with the” People’s Liberation Army, Abishur Prakash, futurist at the Center for Innovating the Future in Toronto, told TechNode.
  • At the same time, Biden could finally give US firms “an audience,” a chance to “air their grievances regarding the suffering of collateral damage from Huawei restrictions,” Capri said. 
  • A US semiconductor industry group wrote to the Commerce Department asking a review of the export restrictions to Huawei, Reuters reported on Jan. 26. 

Standards setting: Some Biden advisors have said that they want the US to play a stronger role in international standard settings institutions to curb China’s influence in global tech standards. 

  • At her Senate Confirmation hearing, Commerce Secretary nominee Gina Raimondo said Washington should “play offense” when it comes to standards setting. 
  • In a Dec. 22, 2020 op-ed Laura Rosenberg, China senior director for the Biden administration, said Huawei’s “New IP” standard proposed at the International Telecommunication Union and the company’s 6G proposals are an attempt to “redesign the underlying architecture of the Internet to allow nation-states to exert greater control over Internet traffic and access.” Democracies have been “too passive” in international institutions, and they should work together to counter states like China, she wrote. 

China tech in suspense

At this point, the broad strokes of the Biden team’s China approach are fairly clear. But tech companies and investors have a lot riding on the specifics. US policy won’t be going back to the rosier times of 2015, but China tech companies will have to wait to see how their access to US markets and stock exchanges will shape up in the next four years. 

Kennedy said that US presidents usually don’t make decisions on foreign policy until the summer after they take office. 

In the meantime, several of Trump’s policies will remain intact, chiefly entity lists. If you are Huawei or Hikvision, you will have to continue living with US export controls for the foreseeable future. If you are WeChat or Alipay, you can take a breather and expect to hear an update on whether you can operate in the US in a few months’ time.

Unfinished business: Analysts don’t expect any new moves any time soon, but the new administration has some homework due within the next two months. 

  • The new Commerce Secretary has to define the scope of the Jan. 5 transaction ban on eight Chinese bans, including Alipay and WeChat Pay, by Feb. 19. 
  • CFIUS has put its review of the TikTok deal on hold. Oracle and Walmart are reportedly still committed to buying the short video app, as they said four months ago.
  •  “I fully expect CFIUS to continue blocking tech acquisitions in the US and to keep lobbying its allies to choose firms from America,” Capri said. 
  • According to one of Trump’s last executive orders, by November 2021, US companies must have divested from 35 Chinese companies considered to have ties to the Chinese army, including chipmaker SMIC. 

Stalling: Kennedy says Biden might try to hit the pause button on these actions until he has finished his policy review. 

  • On Jan. 27, the Treasury Department extended the deadline by which US investors would be barred from investing in Chinese military companies by five months.

“In terms of the larger arc in figuring out how to manage the relationship with China, I am fairly optimistic,” Kennedy said. “The Trump administration highlighted the concerns of a Xi Jinping-led China. I think Biden will show more care in the tools to get effective action,” he said.

Update: This article has been updated to include the full name and title of Abishur Prakash, futurist at the Center for Innovating the Future, Toronto.

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VC Roundup: Chinese tech firms are betting on chips https://technode.com/2021/01/28/chinese-tech-firms-are-betting-on-semiconductors/ Thu, 28 Jan 2021 09:23:06 +0000 https://technode.com/?p=155065 AI artificial intelligence chips training Enflame Tencent AI semiconductorsChinese tech giants typically focus on the consumer market. But their appetite for early stage investments in semiconductors is growing. ]]> AI artificial intelligence chips training Enflame Tencent AI semiconductors

Chinese tech giants typically focus on the consumer market. But their appetite for semiconductors is growing. 

In 2020, Xiaomi, the country’s second-largest smartphone maker, made 30 venture capital (VC) investments in semiconductor firms. In the same year, Chinese telecommunications equipment giant Huawei invested in some 20 semiconductor firms through its VC unit, Hubble Technology Investment. 

VC Roundup

VC Roundup is TechNode’s monthly newsletter on trends in fundraising. Available to TechNode Squared members.

These deals highlight a trend: Chinese tech giants are trying to secure their future growth by making investments in the semiconductors industry.

Funding China’s semiconductor industry also underscores tech giants’ concerns about being cut off from the global semiconductor supply chain after the US effectively banned Huawei from sourcing American-made components. 

Other active chip investors are Tencent and e-commerce behemoth Alibaba, which have focused on investing in the artificial intelligence chips and computer processors that power their cloud computing businesses. Earlier this month, Tencent participated in artificial intelligence chip maker Enflame Technology’s RMB 1.8 billion (around $278.3 million) Series C.

Tencent and Xiaomi have been targets of Trump’s actions against Chinese tech firms, but they have so far not had trouble getting chips.

Increasing investment in semiconductors is also in line with Beijing’s push for self-sufficiency in strategically important technologies. Unlike Huawei, which is locked in geopolitical disputes with the US and is barred from most high-end semiconductors that use American technology, the other companies making these investments are largely free from US sanctions.

China has vowed to produce 75% of all the chips it uses by 2025—and it is putting a lot of money behind this goal. Total VC investments into China’s semiconductor industry quadrupled (in Chinese) in 2020 to RMB 140 billion from the previous year. The country has also set up a series of government-backed funds to support semiconductors startups, including a $29 billion “Big Fund.”

In this issue of VC Roundup, we look into how Chinese tech giants are making investments in semiconductors.

Huawei: The Shenzhen-based telecoms company, which produces everything from smartphones to base stations for next-generation 5G networks, has felt the pain of a shortage of semiconductors. The company may have to stop manufacturing smartphones in the middle of this year if the US doesn’t lift sanctions.

  • In April 2019, Huawei set up its Hubble investment unit, led by Bai Yi, the then president of Huawei’s global financial risks control center. The company had RMB 700 million in registered capital when it was founded. In October, Huawei increased the investment unit’s registered capital to RMB 2.7 billion. Hubble has invested in 27 companies so far, all of them in the semiconductor sector.
  • In August 2019, three months after Washington added Huawei to a technology export list, Hubble made its first investment in a Hangzhou-based battery integrated circuit (IC) designer.
  • In 2020, Hubble invested in 20 semiconductors companies, according to Chinese corporate information platform Tianyancha (in Chinese).
  • They include NineCube, a maker of chip-designing tools; ALLSEMI, a semiconductor manufacturing equipment maker; and Onmicro, an IC designer of processors and radio frequency (RF) front-end modules used in handsets.
  • Industry insiders believe that Hubble’s investments are linked to Huawei’s plan to “de-Americanize” its supply chain. “The investments are clearly replacing US companies they can no longer get access to,” a chip industry executive told the Financial Times in December.
  • Some of Hubble’s investments, such as RF module designers Onmicro and Evisionics, are aimed at replacing US counterparts, like Qorvo and Skyworks, said Stewart Randall, head of electronics and embedded software at Shanghai-based consultancy Intralink. 

But chip design won’t “help too much” if they don’t have access to chip contract manufacturers like Taiwan Semiconductor Manufacturing Company (TSMC) and South Korea’s Samsung, Randall added. TSMC and Samsung are also subject to US export restrictions on Huawei because their production lines contain American technology.

(Image credit: TechNode/Wei Sheng)

Xiaomi: Xiaomi made its first foray into chips in 2014 when it launched a semiconductor division that focuses on SoC design. In 2017, the unit, called Pinecone, launched its first and only mobile processor, the Surge S1, which was featured in Xiaomi’s Mi 5C smartphone.

  • In 2019, Xiaomi began rethinking its chip ambitions by pivoting to investment. In July 2019, it bought a 6% stake in Shanghai-based chip designer VeriSilicon.
  • Xiaomi has since become a more active chip investor than Huawei. In 2020, the company funded some 30 early-stage semiconductor firms, most of which are designers of smartphone chips.
  • There is some overlap between Xiaomi and Huawei’s portfolios. Both companies have invested in Onmicro and SmartSens Technology, a Shanghai-based digital camera image sensors maker.

Internet companies: E-commerce giant Alibaba is also China’s biggest cloud computing service provider. The company has been pouring money into making silicon for its cloud computing business to reduce reliance on foreign chipmakers such as Intel and Nvidia.

Alibaba’s semiconductor push began in 2017. The company invested in a series of artificial intelligence chip makers such as Cambricon (in Chinese) and DeePhi Technology (in Chinese).

  • In April 2018, Alibaba acquired C-sky, a designer of homegrown 32-bit processors for servers. Alibaba then merged C-sky and Damo Academy, an in-house semiconductor research institution founded in 2017 to form T-head, a chip-designing unit.
  • T-head’s offerings include the Xuantie processor series and the Wujian SoC Platforms series, which are mainly used to power IoT devices; and the Hanguang neural processing unit (NPU), which is used in servers in Alibaba’s data centers, according to the company’s website.

Artificial intelligence chips have also caught Tencent’s eye. The company participated in three financing rounds for chipmaker Enflame between 2019 and 2021. 

  • Tencent is China’s second-largest cloud computing service provider after Alibaba, but the company is not as active in semiconductor investments as Alibaba. 
  • Apart from Enflame, the only other semiconductor firm Tencent had a stake in is Shenzhen-based SDMC, a smart television chipmaker. In August, Tencent led a RMB 44 million (in Chinese) financing round in SDMC.
  • Internet companies’ investment in semiconductors is a “global phenomenon,” Randall of Intralink told TechNode. “Facebook, Google, Amazon, etc. all have their own chip teams now. Alibaba and Tencent followed this trend,” he said.

A mixed picture: While the US hasn’t targeted the majority of Chinese tech giants with technology export restrictions, some companies have already found themselves in the crosshairs of US-China geopolitical disputes. It’s unclear whether their investment strategies will mitigate this risk. Huawei has demonstrated that investing in chips can be more profitable than strategic.

  • “For Chinese companies at least it is also some form of protection,” said Randall. “If we get cut off from Nvidia then we at least have some in-house expertise to maybe create something to keep our services running as they grow.”
  • But Huawei’s efforts to invest in the domestic semiconductors supply chain didn’t prevent it from being cut off crucial chips it needs to produce smartphones. The company had to sell its budget handset brand Honor in November. Reuters reported this week that Huawei is in early-stage talks to sell its premium smartphone brands P and Mate.
  • Randall says these may just be good investments. “Sometimes you can make more profit that way. Like Qualcomm makes more off a Xiaomi phone than Xiaomi,” he said.

Big deals: semiconductors edition

  • Jan. 25: Xiaomi injects RMB 200 million into Cvitek, a Beijing-based chip designer for video surveillance equipment.
  • Jan 7: Beijing-based AI chip designer Horizon closes a $400 million Series C2 led by British firm Baillie Gifford and Hong Kong-based Aspex Management.
  • Jan 5: Enflame closes a RMB 1.8 billion Series C led by state-owned Citic Private Equity and participated by Tencent.
  • Dec 28: Huawei’s Hubble investment unit injected more than RMB 10 million into Ninecube.
  • Dec 21: Senscomm, a wireless semiconductors designer based in Jiangsu province, closes a RMB 150 million Series A led by Oriza Holdings and Xiaomi.
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Friendly neighbors are the key to China’s community group-buying craze https://technode.com/2021/01/27/friendly-neighbors-are-key-to-chinas-group-buying-craze/ Wed, 27 Jan 2021 10:02:14 +0000 https://technode.com/?p=154991 community group-buy group-buyingFor many, finding a good deal is the main reason to join a community group-buying platform. Socializing with neighbors is a reason to stay.]]> community group-buy group-buying

Mimi Tao walked outside of her residential compound at seven in the morning as usual, but found that the driver had already dropped off the products at the front gate and left. After checking her order list and confirming all the products were accounted for, she hauled them all back to her garage and began the deliveries to residents on her list. There were cherries, apples, imported snacks, rice, and even handmade wontons from a local store in Suzhou. It usually takes Tao about two hours to complete the deliveries. 

Tao is the organizer of the group-buying platform Linxuanhaohuo for her residential development in Zhangjiagang, Suzhou in eastern Jiangsu province. She started the job in August 2018, after a friend’s recommendation. Tao works full time as an accountant as well. She says she usually spends four to five hours every day coordinating the orders and posting products on the WeChat group of 219 people she manages. 

“I am busier on Mondays, Wednesdays, and Fridays because I need to deliver products on these days,” Tao said (our translation). 

Tao is not the only person in the apartment complex who manages a community-buying group. She has a competitor in the compound—Maggie Xu, who works for another platform, the name of which roughly translates to Tongcheng Life. Xu’s group is double the size of Tao’s and the platform offers a wider variety of products. 

The day’s orders in Maggie Xu’s garage. (Image credit: Maggie Xu)

Group-buying platforms have their own mini programs on WeChat which customers use to place their orders. Each day, organizers post links in the chat group to products that are popular or are on sale. Xu usually starts putting product links in the group chat around 9 a.m. She first posts links for products on promotion, and then fruits. In the afternoon she posts links for snacks such as yogurt, sweets, and nuts, and then sometimes eggs. As Spring Festival approaches, gift boxes are also popular in the group. 

Resurgence of online fresh groceries

China’s grocery market is large—it is expected to be worth RMB 11 trillion ($1.8 trillion), the world’s largest, in 2023, according to research agency IGD. But it’s complicated—rather than a weekly trip to the supermarket, most Chinese consumers visit a variety of stores and marketplaces to stock their pantries.

Chinese companies from small to large have been trying to figure out how to sell groceries online for years. Venture capitalists fueled the craze by injecting hundreds of billions of yuan in the sector since its first boom around 2013.

The earliest attempts included asset-heavy approaches like Dingdong Maicai, which ran its own warehouses and logistics systems, and marketplace operators like Meituan and JD Daojia that offered delivery support for offline vendors.

However, within the broader online grocery category, selling fresh produce online has proven a hauntingly difficult task. Selling highly perishable goods with significant logistics requirements has driven more than a few fresh produce platforms out of business, from Amazon-backed Yummy77 to Xianpinhui. The most recent example is the collapse of Dailuobo, a grocery upstart that burned $92 billion in five months. 

China’s community-buying trend can be traced back to the early days on platforms like Meituan and Dianping, which offered Groupon-like deals. Community-based group-buying emerged around 2016 within chat groups on ubiquitous messaging app WeChat. The model gained momentum around 2018, especially in second-and lower-tier cities after WeChat launched its mini program ecosystem.

The Covid-19 outbreak changed Chinese consumers’ daily routine of shopping for fresh food and daily necessities offline. Although the behavioral shift boosted all businesses in the grocery delivery sector, community group-buying has taken off. One platform, Xingsheng Youxuan, has attracted investment from a number of tech giants, and was valued at $5 billion as of its latest round of funding led by Tencent. 

The group-buying model addresses the pain points of online grocery deliveries. Many group leaders themselves operate small mom-and-pop stores, which become informal hubs for such platforms. This saves on overhead costs such as running an offline storefront and expensive last-mile deliveries. Pre-ordering and overnight deliveries lower the attrition rate for fresh food compared with storing big piles of inventory at a nearby location to sell. Meanwhile, group leaders, motivated to acquire users through their own social networks for higher commission, help the platform save on user acquisition costs. 

The community group buy platforms are popular in second- and lower-tier cities in China, often outside of service areas for big-name online platforms such as Alibaba’s Freshippo. Some 85% of group leads for the community-based group-shopping model platforms are based in second-or lower-tier cities, according to a report (in Chinese) from Kaiyuan Securities.

Lower-tier cities and rural areas are also powering the next stage of overall e-commerce growth in China. Its shoppers are viewed as being more inclined toward social shopping experiences, given the quick rise of social e-commerce site Pinduoduo.

Bargain-hunting buyers

Unlike other sectors in China’s tech industry, there’s no big player monopolizing the community group-buy market. It’s more like a collection of stores, where customers place orders on different platforms according to what kind of products they want, such as fruit, seafood, or snacks. Some residents will buy eggs on one platform and cherries on another. 

For most of the buyers, finding a good deal is the main reason to join a community-buying group. Some residents in Zhangjiagang told TechNode that they have joined more than one group-buying platforms to compare prices. Customers aren’t loyal to a platform; what matters is the price of the product and how well the platform handles the order fulfillment.

Partially due to platform competition and partially because of consumer demand, group leaders have started to promote products from multiple platforms (in Chinese) within the WeChat groups they manage, and offline pickup centers serve several platforms.

Xu said her mother-in-law had used Duo Duo Maicai exactly twice to take advantage of the platform’s free gifts for new shoppers. Unlike many group-buying platforms that deliver products to customers’ front doors, Duo Duo Maicai opened offline stores outside of compounds for customers to pick up. 

“She hasn’t bought anything since then because there are fewer products on their platform and they don’t support home delivery service,” she said.

China’s Big Tech moves in group buying

  • Alibaba has launched Taobao Maicai, an e-commerce service that sells daily products. Users order online and collect purchases at a nearby pick-up point. Alibaba led the $196 million investment in grocery e-commerce site Nice Tuan in November.
  • JD.com poured a massive $700 million strategic investment into community grocery e-commerce platform Xingsheng Youxuan. Company founder Richard Liu, who has taken a back seat in the company’s daily operations, will reportedly lead the business segment, which will focus on lower-tier cities.
  • Pinduoduo rolled out in August Duo Duo Maicai, a next-day self-pickup grocery service in Nanchang and Wuhan, and has since expanded into most provinces. Management said the company is “prepared to go heavy in building” the logistics demands for agricultural products in the Q3 earnings call last year, referring to the importance of its Maicai business.
  • Meituan co-founder Wang Xing said the company plans to expand its grocery retail business to 1,000 cities by the end of the year.
  • Didi launched Chengxin Youxuan, a fresh produce and grocery service under the community group-buying model, in June. The company told TechNode in September that the platform fulfills more than 550,000 orders per day in three cities in southwestern Sichuan province. 

The community aspect

Discussions with neighbors who share the same interests is a reason for shoppers to stay active on one platform. 

Deng Chanling, a stay-at-home mom in Shanghai, became an organizer for group-buying startup MMchong after using the service for a year. When Deng moved to her new neighborhood in October 2019, the part-time job helped her to get to know her neighbors. She now knows most of her 200-member WeChat group from offline promotional events, she told TechNode.

The workload of less than 20 hours a week gives her a comfortable balance between a job and taking care of her son, who is in primary school. Deng earns around RMB 3,000 ($462) a month, and RMB 6,000 during peak holiday seasons, through the 10% commission she earns from her sales in exchange for promoting the products, using her space for product storage, and logistics services.

The income is far from sufficient to support a family in a metropolis like Shanghai, but good enough for the time and energy she invests daily, Deng said.

The company delivers the products to Deng’s home the morning after a group order is placed, every other weekday. “It usually takes me an hour or two to sort out the orders. My neighbors will drop by to pick up their orders in the afternoon.” she said. She only delivers the parcels to a doorstep if the order is higher than RMB 108. 

The part-seller, part-user role of the group leaders help the platform select what products to sell, a crucial factor in differentiating from rivals. MMchong constantly updates its product listings. Deng says she tests samples recommended by suppliers and gives her feedback as a user before the platform determines whether or not to sell it. 

Deng doesn’t rely on the job to make a living, but some co-workers do. There are group heads who earn monthly income of around RMB 15,000 by mobilizing the whole family. “In such cases, they are operating on a larger scale and can afford to rent their own pickup storefronts,” Deng said.

Scorching hot market

As the community group-buying sector grows in size, smaller group-buying platforms are feeling the pressure. Xu said the competitive market has affected her commission rate. When she first started in 2018, she would net around 10% to 11% commission on each product, but now she earns just 6% to 7%.

“Last year there were not so many group-buying platforms so we had a high commission rate,” she said. “Now, more platforms have joined and they give a lot of coupons and discounts to attract customers, so the platform ended up cutting our commission.”

At the onset of the group-buying war last year, tech giants that set their eyes on the model had been poaching staff from existing players like Xingsheng Youxuan and Nice Tuan by promising to double or triple their salaries for similar positions, according to local media. In one case, most of Xingsheng’s employees at a Wuhan delivery center jumped ship to Pinduoduo within two weeks, forcing the downtown center to suspend its business. 

Competition between platforms starts with suppliers, according to Deng, the MMchong group lead. “Our supplier for sweet corn, a top seller on our platform last year, says that they have already sold out this year’s harvest to higher bids,” she said.

A threat to offline markets, maybe

Experts expect group-buy platforms to eclipse grocery stores. “There’s no chance for supermarkets larger than 500 square meters to survive in the next year or two given the increasing adoption of community-based grocery e-commerce,” (our translation) Ye Guofu, founder and CEO of Chinese low-cost retailer and variety store chain Miniso, said in December.

Pinduoduo cited an estimate from Goldman Sachs: By 2025, nearly half of China’s grocery shopping will take place online, up from 20% currently, and reach about $1 trillion in sales.

For Xu, she hasn’t set foot in the neighborhood supermarket for a while. She believes group-buying will replace the offline supermarket one day.

“I can just order online and the products will appear at my door the next day,” she said. “The price is also cheaper, so why not?”

However, there is still a lot of uncertainty in the sector. 

The government summoned tech majors including Alibaba, JD.com, Meituan, Tencent, Pinduoduo, and Didi for a meeting in December. Regulators issued a list of restrictions on group-buying businesses, forbidding predatory pricing to beat out competition as well as falsely advertising discounted prices and posting misleading product information.

The move follows a few months after these companies pushed into the sector with rock-bottom prices for fresh groceries, charging RMB 0.99 (around $0.15) for a box of eggs and RMB 0.01 per 500 grams (around a pound) of cabbage. The state-run People’s Daily ran a commentary telling tech companies to focus on innovation for bigger benefits instead of “thinking about the traffic of a few bundles of cabbage and a few pounds of fruits.”

Using low prices to attract users is reminiscent of the subsidy wars seen in many industries, but particularly tech-related sectors, from ride-hailing to bike rentals. Such an early intervention from state regulators comes against the backdrop of intensifying tech regulation, but could also be a result of the importance of fresh produce and grocery, a sector considered too vital to the masses for hot money to mess up. 

Many people have relied on group-buying platforms for daily groceries, rivals to offline supermarkets that also stock standardized and durable goods such as packaged snacks and detergents.

But there are exceptions, including neighborhood wet markets that consumers in China still depend on for the day’s fresh vegetables. Freshness still outranks convenience for many shoppers, particularly older generations who would rather make the daily trip outside rather than risk allowing a platform employee select food for the family dinner.

Xu stopped posting links for vegetables to the group after many complaints about quality. Tao said one of the advantages of living in second- and third-tier cities is their proximity to the countryside, which means easy access to fresh vegetables and seafood. For Tao and her family, going to the wet market for vegetables is a deeply ingrained habit.

“Usually it’s my mother-in-law who buys the vegetables and she is more picky and wants to see them before buying them,” Tao said.

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ByteDance joins Spring Festival ad war, edtech funding: Retailheads https://technode.com/2021/01/27/bytedance-joins-spring-festival-marketing-war-retailheads/ Wed, 27 Jan 2021 06:27:49 +0000 https://technode.com/?p=154969 alipay bytedance wechat pay mobile paymentByteDance joins the annual Spring Festival marketing blowout. Alipay prepares for the 2021 red envelope war. Edtech attracts more investment.]]> alipay bytedance wechat pay mobile payment

ByteDance joins the annual Spring Festival marketing blowout with Douyin’s RMB 1.2 billion cash giveaways. Alipay is readying its part in this year’s red envelope war. Edtech startup Huohua Siwei received $150 million in its Series E3, while Warburg Pincus-backed online tutoring platform Zhangmen aims to raise $300 million in a US IPO. Luckin Coffee tries to motivate employees with an incentive plan.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of Jan. 21 – 27.

ByteDance joins Spring Festival party

  • Douyin, the Chinese version of TikTok, announced plans to distribute RMB 1.2 billion in cash giveaways during the annual CCTV Spring Festival gala to be held on Feb. 11. The Bytedance-owned short video platform replaced Pinduoduo as the the sole sponsor of China’s annual blockbuster of TV advertising events. The company rolled out a digital payment feature earlier this month, recalling WeChat Pay’s 2014 move in gaining its initial user base, an incident referred to by Alibaba founder Jack Ma as the “Pearl Harbor attack.” (Xinmin.cn, in Chinese)
  • Alipay will launch its Five Fu (meaning good fortune) card-collecting campaign on Feb. 1 for its fifth year to distribute cash prices in exchange for user attention during the Spring Festival holiday. Tencent’s WeChat was the first to digitalize the centuries-old Chinese tradition of giving red envelopes with the rollout of the feature in 2014. The massive popularity of its digital red envelope feature allowed the app to convert hundreds of millions of social media users to payment users for WeChat Pay, then a budding Alipay rival. Alipay rolled out the the Five Fu campaign, a similar digital red packet feature, in 2016 and more than 600 million users have taken part since. Alipay users have continued to participate in the gamified campaign despite the significantly lower value of the red envelopes—less than RMB 2 (around $0.31) in total per person compared with RMB 271.66 in 2016. (PingWest, in Chinese)

Edtech firms cash in

  • Huohua Siwei, a K-12 online math and science education platform, received $150 million in a third batch of its Series E which valued the company at $1.5 billion. (TechNode
  • Online tutoring platform Zhangmen, backed by Warburg Pincus, hired Morgan Stanley and Credit Suisse Group AG as underwriters for its US public offering that could raise more than $300 million. (Securities Daily, in Chinese)

Luckin tries to boost staff morale

Embattled Luckin Coffee announced on Monday an equity incentive plan for 2021 in order to “retain, attract and motivate” employees and directors as the company’s management navigates internal turmoil. The plan, with a 10-year term, has a maximum number of 223 million Class A ordinary shares, represented by around 28 million American Depositary Shares, to issue as part of the plan. Shares of the company, still trading on the OTC market after its July delisting, jumped 25% on Tuesday to close at $12.97 apiece, gaining more than 50% since the beginning of this year, though still well below a historic peak of $50 reached in January 2019 when it listed on the Nasdaq. (SEC)

Jack Ma’s reappreance

Alibaba’s billionaire founder Jack Ma made his first public appearance after staying out of the public eye for nearly three months since regulators began a crackdown on his tech empire. (TechNode)

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Shares of Evergrande EV unit surge 50% after raising $3.4 billion https://technode.com/2021/01/25/shares-of-evergrande-ev-unit-surge-50-after-raising-3-4-billion/ Mon, 25 Jan 2021 08:06:56 +0000 https://technode.com/?p=154909 evergrande EV electric vehicles cars new energy NEV EVChina Evergrande New Energy Vehicle Group closed the sale of 952 million shares to six investors for a total of $3.35 billion)]]> evergrande EV electric vehicles cars new energy NEV EV

Shares of the electric vehicle unit of Chinese property giant Evergrande surged nearly 50% on Monday after announcing that it had raised $3.35 billion from six investors in an add-on share sale to support its plan to become “the world’s largest EV maker.”

Why it matters: The sale, one of the biggest for a listed electric vehicle maker, are part of a broader trend in global stock markets as investors make big bets on EV players thought to be the next Tesla.

  • Chinese EV maker NIO recently raised more than $3 billion in its recent upsized follow-on offering which closed in mid-December. Meanwhile, Xpeng Motors and Li Auto secured war chests of around $2.5 billion and $1.5 billion, respectively, with their new stock offerings early last month.

Details: China Evergrande New Energy Vehicle Group closed the sale of 952 million shares at HK$27.3 each, representing a discount of 8.7% to Friday’s closing price of HK$29.9, for a total of HK$26.0 billion (around $3.35 billion), according to a statement released Sunday.

  • The add-on offering raised HK$5 billion each from four private investors, including Cosmic Success Holdings and Upper World Limited, subsidiaries of Chinese real estate developers Kingkey Group and Zhongzhou Group, respectively.
  • Investors also included Chan Hoi-wan, practical controller of Chinese Estates Holdings and wife of Hong Kong billionaire Lau Luen-hung, as well as Liu Minghui, founder of Hong Kong-listed China Gas Holdings. Chan and Liu each purchased shares worth HK$3 billion.
  • All of the investors have close ties with Evergrande, which is the EV unit’s biggest shareholder. Some had invested in Evergrande’s property management arm which went public in Hong Kong in December.
  • The company’s stock price jumped 48% to HK$44.5 by Monday afternoon, expanding its market capitalization beyond $50.6 billion, easily eclipsing some of China’s biggest automakers such as SAIC and Geely.
  • The company plans to put the funds toward research and development, debt repayment, and production, according to the statement.

Context: Evergrande’s EV subsidiary said it will start mass production of its electric car portfolio of six models ranging from sedans to crossovers in its Shanghai and Guangzhou facilities by September. It has said that it expects its core business to reach profitability in 2022.

  • However, the would-be EV maker has yet to start trial production, according to a Caixin report (in Chinese) last month. The company has also faced ongoing criticism for grabbing land under the guise of making cars, according to a Financial Times report.
  • The company raised in September $516 million in fresh funding from Chinese tech giant Tencent and ride-hailing unicorn Didi Chuxing, among others, and revealed plans for a secondary listing on Shanghai’s Nasdaq-style STAR Market tech board.
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Edtech firm Huohua Siwei valued at $1.5 billion https://technode.com/2021/01/25/edtech-firm-huohua-siwei-valued-at-1-5-billion/ Mon, 25 Jan 2021 06:37:02 +0000 https://technode.com/?p=154905 Huohua SiweiK-12 online math and science education platform Huohua Siwei received $150 million in a third batch of its Series E, which totals $400 million.]]> Huohua Siwei

Huohua Siwei, an education platform backed by Tencent and short video app Kuaishou, has been valued at $1.5 billion after receiving its latest batch of funding amid intensified investor interest in China’s online education sector.

Why it matters: Massive investments have flowed into China’s edtech market since the Covid-19 outbreak which forced millions to remain sequestered at home.

  • China’s K-12 online education market received a combined RMB 50 billion ($7.72 billion) in 2020, exceeding the sector’s total funding in the preceding 10 years, figures from data intelligence agency Fast Data showed.
  • Services targeting the K-12 age range have attracted the most attention from investors once students pivoted to distance learning during the Covid-19 lockdown.

Details: Huohua Siwei, a K-12 online math and science education platform, received $150 million in a third batch of its Series E. Trustbridge Partners led the funding with participation from existing investors including Tencent, local media outlet LatePost reported.

  • The round followed a $150 million Series E1 in August and $100 million Series E2 in October. Together, the three batches total $400 million.
  • The latest financing round valued the firm at $1.5 billion, a 50% increase compared with the $1 billion valuation in August during the first batch.
  • LatePost cited a source as saying the company had recorded income of nearly RMB 1.5 billion on revenue of RMB 3 billion in 2020.
  • The Beijing-based company is reportedly gearing up for a $500 million listing in the US that could take place as soon as this year, according to a Bloomberg source. The report said that Huohua is working with Credit Suisse and Goldman Sachs on the proposed listing.

Context: Since its founding in 2016, the company has received a total of nearly $600 million in seven rounds of financing from tech peers like Tencent, Kuaishou, and Yuanfudao as well as venture capital firms including Sequoia Capital China, IDG Capital, and GGV Capital.

  • Investor interest in Chinese online education platforms has been increasingly focused on large platforms such as Huohua, leaving fewer opportunities for smaller players in the field.
  • Yuanfudao and Zuoyebang, two Chinese edtech unicorns, accounted for around 80% of the total funding received during the year, according to the report.
  • Xuebajun, an K-12 education app that received $200 million in funding since it was founded in 2013, is reportedly insolvent. Local media reports attributed the collapse of the company to its “1V1” or 1:1 teacher-to-student ratio model, which was criticized as costly and difficult to scale. 
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New digital payment rules likely to hit Ant Group, Tencent https://technode.com/2021/01/21/new-digital-payment-rules-likely-to-hit-ant-tencent/ Thu, 21 Jan 2021 05:05:46 +0000 https://technode.com/?p=154849 Ant Group fintech digital payment antitrustThe new antitrust rules for China's digital payment market could trigger a regulatory review of Ant Group and Tencent based on market share.]]> Ant Group fintech digital payment antitrust

The People’s Bank of China has proposed new antitrust rules for non-bank digital payment companies, which are likely to pressure the duopoly held by Ant Group and Tencent over the market.

Why it matters: The rules set the standard for monopolistic behavior in China’s third party digital payment market. If implemented, they are likely to trigger regulatory scrutiny of Ant Group and Tencent.

  • The move is part of a wider regulatory antitrust clampdown on tech companies and particularly on fintech, but it is the first to target the digital payment sector.
  • Sources have told TechNode that Ant Group and Tencent’s online payment duopoly does not sit well with banks and authorities, but there had been little to no regulatory movement to curb their power.

READ MORE: CHINA VOICES | The unsigned op-eds that foreshadowed Ant Group IPO suspension

Details: The new rules set market share thresholds for the “confirmation of market dominant position,” which might trigger a regulatory review. If non-bank online payment companies exceed these thresholds, the central bank will consult with the antitrust watchdog to determine whether the company or companies have engaged in monopolistic behaviors.

  • For a single third-party payments provider, the market share threshold is half of the market; two-thirds of the market for two providers’ combined share; for three providers’ combined market share, the limit is 75% of the market.
  • If one of the multiple-party payment providers accounts for less than 10% of the market, it will not be included in the anti-monopoly review.
  • Ant Group individually and in combination with Tencent exceeds these thresholds. Ant Group holds 55.6% of China’s market for digital payments, and Tencent accounts for 38.8%, a June 30 report from market intelligence firm iResearch said.
  • The rules also set early warning thresholds, which are lower than the “confirmation” thresholds, and might mean key personnel is called in for interviews.
  • The draft rules are open for comment until Feb. 19.

Context: Regulators have been trying to rein in big tech in the last few years. Regulatory efforts have intensified, however, since Ant Group’s initial public offering in Shanghai was abruptly halted in November.

  • Sweeping antitrust rules were released in the days following the Ant Group listing fiasco. Soon after, Alibaba, an SF Express subsidiary, and a Tencent-backed platform were fined for failing to report acquisition deals for antitrust reviews.
  • The central bank released a technical document to standardize the use of AI and big data in payment risk prevention on Jan. 4.
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Bytedance unveils Douyin mobile payment tool to rival Alipay, WeChat https://technode.com/2021/01/20/bytedance-launches-douyin-payment-tool-to-rival-alipay-wechat/ Wed, 20 Jan 2021 07:16:13 +0000 https://technode.com/?p=154825 bytedance Douyin tiktokDouyin Pay was recently added to the app, allowing users to buy virtual gifts for livestreamers and pay for goods on the app’s e-commerce platform. ]]> bytedance Douyin tiktok

TikTok’s Chinese owner has rolled out an e-wallet feature on its Douyin video-sharing app, a move that could pose a significant threat to the Alipay and WeChat duopoly in China’s mobile payment sector.

Why it matters: Douyin, the domestic version of TikTok, is one of China’s most used apps with 600 million monthly active users as of September.

  • Bytedance’s ambition to tap into the payment sector have long been hampered by China’s strict finance regulations. The company in September inherited (in Chinese) a payment license from a small payment firm based in the central province of Hubei it acquired two years ago.
  • E-commerce behemoth Alibaba’s Alipay and internet firm Tencent’s WeChat Pay, a feature inside the instant messaging app WeChat, are the two dominant players in the market. Together they hold nearly 95% of China’s online payment market, according to iResearch (in Chinese), a market research firm.

Details: Douyin recently added Douyin Pay onto its checkout page, Chinese media reported Tuesday. The payment method allows users to buy virtual gifts for livestreamers and pay for goods on the app’s e-commerce platform.

  • Bytedance said in a statement to TechNode that Douyin Pay was rolled out by the company to “supplement the existing major payment options.” A Bytedance spokesperson said the feature had been available for a while and was previously in test mode.
  • The app previously supported WeChat Pay and Alipay. Douyin Pay allows users to link cards from 10 banks including Bank of China and China Merchants Bank.
  • Payments are processed by Ulpay, the Hubei-based firm it acquired in 2018.

Context: An in-house payment tool is essential to many of Bytedance’s offerings, including e-commerce and lending services.

  • Bytedance is building an e-commerce platform on Douyin around its active livestreaming community. The business model, known as livestreaming e-commerce, has seen massive growth in China since 2019.
  • The company in October 2019 launched a lending app, providing users with consumer credit, installment payments, and credit card services. Douyin had also recently launched Dou Fenqi (literally translated as Dou Installments), a feature that allows users to pay their bills in monthly installments, Chinese media reported.
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Pinduoduo blasted for user privacy breach, Luckin franchises: Retailheads https://technode.com/2021/01/20/pinduoduo-blasted-for-privacy-breach-luckin-opens-to-franchisees/ Wed, 20 Jan 2021 06:45:40 +0000 https://technode.com/?p=154813 pinduoduo e-commerce alibaba tech war iphonePinduoduo is under fire again for deleting pictures from a user’s photo album without consent. Luckin opens up to franchises in lower-tier cities.]]> pinduoduo e-commerce alibaba tech war iphone

Last week, Chinese e-commerce giant Pinduoduo was again under fire for deleting pictures from a user’s smartphone photo album without consent. Luckin opens itself to franchises as the embattled Chinese coffee chain tries to restart its offline expansion in lower-tier cities. E-commerce giants led by Alibaba are gearing up for the upcoming Spring Festival shopping season.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of Jan. 14 – 20.

Pinduoduo backlash, again

The Shanghai-based e-commerce platform was denounced on Chinese social media for infringing on data privacy after a user accused the app of remotely deleting screenshots in his smartphone photo album without consent.

The user saved screenshots as evidence to support a complaint he made about the company. In a marketing campaign, Pinduoduo had promised a RMB 100 ($16) cash reward to users who invite a friend to the app. The user only received a small voucher after doing so.

Pinduoduo responded in a statement (in Chinese) that it deletes the original picture in its app if it is edited, causing an erroneous command to delete related photos in the user’s smartphone album. The firm pledged that it will no longer delete users’ original photos once they are edited. (Liehuw, in Chinese)

  • On Jan. 12, Pinduoduo launched Duo Duo Maicai in Shanghai, highlighting the e-commerce giant’s big bet on expanding its community group-buying business into the more competitive markets in major metropolises. (21st Century Business Herald, in Chinese)

Luckin the franchise

Luckin Coffee announced a partner recruitment program on Monday, inviting franchisees in 22 provinces and autonomous regions, including Sichuan, Shanxi, Heilongjiang, and Jilin to join the coffee chain. The firm has continued its offline expansion efforts, especially to lower-tier cities, despite its management tumult.

Cities where Luckin already had a solid presence, such as Beijing, Shanghai, and most of China’s provincial capitals, are excluded from the program.

The company will not collect franchisee fees from the partners, but becoming a Luckin franchisee requires an upfront investment between RMB 35,000 to RMB 37,000 for storefront decoration, equipment, and deposit. (Luckin, in Chinese)

Upcoming Spring Festival

  • Short video app Douyin has taken over from Pinduoduo as the sole red packet sponsor for this year’s CCTV Spring Festival gala in February, local media reported Friday. The Shanghai-based firm is facing a wave of negative media coverage after two employee deaths which many attribute to its compulsory overtime work schedule. (KrAsia)
  • Alibaba’s Tmall kicked off on Wednesday the shopping season for Spring Festival holiday, which falls on Feb. 12 this year. Alibaba’s logistics arm Cainiao is setting aside RMB 200 million for delivery staff incentive pay for working during the holiday. (Ebrun, in Chinese)

WeChat levels up in e-commerce

  • The gross merchandise value of WeChat mini program commodity transactions doubled in 2020, reaching around RMB 1.6 trillion in 2020 based on the RMB 800 billion GMV figure the company disclosed for 2019. (TechNode)
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WeChat doubled mini program GMV in 2020 https://technode.com/2021/01/20/wechat-doubled-mini-program-gmv-in-2020/ Tue, 19 Jan 2021 19:02:18 +0000 https://technode.com/?p=154776 wechat e-commerce tencent shopping mini programThe Covid-19 pandemic accelerated consumer adoption of e-commerce on WeChat and powered growth, as confined shoppers spent more time browsing on the app. ]]> wechat e-commerce tencent shopping mini program

The amount of goods sold on digital storefronts accessed via instant messaging app WeChat doubled in 2020 as the mega social platform becomes an increasingly popular entry point for online shopping in China.

Why it matters: WeChat parent company Tencent is a rising challenger for the sector’s biggest players, including Alibaba, JD.com, and Pinduoduo.

  • Mini programs are an important growth driver for apps, functioning as an entry point for Chinese mobile users to access online services, according to a Quest Mobile report published in July.
  • The Covid-19 pandemic accelerated consumer adoption of e-commerce on WeChat and powered growth, as confined shoppers spent more time browsing and shopping on the app.

Details: The gross merchandise value (GMV) of WeChat mini-program commodity transactions doubled in 2020, the company announced Tuesday at its 2021 Weixin Open Class PRO conference held in Guangzhou.

READ MORE: Why analysts don’t trust GMV, and why they use it anyway

  • GMV booked through the “lightweight” apps on the chatting platform reached around RMB 1.6 trillion ($247 billion) in 2020 based on the RMB 800 billion GMV figure the company disclosed for 2019.
  • In comparison, Pinduoduo posted RMB 1.46 trillion GMV for the 12-month period ended Sept. 30, 2020. WeChat mini program GMV includes sales from lightweight apps belonging to other platforms including Pinduoduo.
  • Daily active users for WeChat mini programs increased by a third to 400 million in 2020 from 300 million in 2019, out of WeChat’s massive pool of 1.2 billion monthly active users.
  • There were  731 million annual active buyers on Pinduoduo as of end-September, and 757 million on Alibaba platforms as of June.
  • Fast-moving consumer goods and fashion brands were among the platform’s categories that recorded the most rapid growth, with GMV surging from two- to five-fold.
  • Per user, the number of mini programs used rose 25% and the average transaction value increased 67% year on year in 2020, according to the company.
  • WeChat Search, the app’s built-in search function, saw its monthly active users exceed 500 million for the first time.
  • WeCom, WeChat’s enterprise and work communication tool, serves more than 5.5 million organizations and has more than 130 million active users.
  • The company is planning more integration this year between official accounts, mini programs, and its short video feature, Channels.

READ MORE: New Wechat e-commerce tools point to Tencent’s ambitions

Context:  First introduced in 2017, mini programs have become ubiquitous on many of China’s biggest apps, including Tencent’s QQ, Baidu, Meituan, Alibaba’s Alipay, and Taobao, as well as Bytedance’s Jinri Toutiao and Douyin.

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Insights | Why ‘996’ just won’t go away https://technode.com/2021/01/18/insights-why-996-just-wont-go-away/ Mon, 18 Jan 2021 03:50:27 +0000 https://technode.com/?p=154726 Men at work, 996, talent gap996 is still a problem in China’s tech industry. It’s brutal to employees, and it's questionable whether overtime work pays off even for companies.]]> Men at work, 996, talent gap

It has been nearly two years since Chinese tech workers took to Github, a coding collaboration platform, to protest Chinese tech firms’ overtime work culture known as “996,” a work schedule of 9 a.m. to 9 p.m., six days a week. The virtual protest drew global press attention, but things have scarcely changed since then. Today, Chinese tech workers are still plagued by 996.

The problem came under public scrutiny again this month when it was reported that a 23-year-old employee of Chinese e-commerce firm Pinduoduo collapsed and died on her way home after finishing work at midnight on Dec. 29, 2020. The tragedy prompted Chinese authorities to start a probe into Pinduoduo’s working conditions, something the 2019 protest failed to achieve.

Meanwhile, poor working conditions for blue-collar workers for China’s tech companies continue to draw public ire, triggered by similar misfortunes, including the death of a courier at food delivery platform Ele.me at work earlier this month, and the self-immolation of another Ele.me deliveryman this week.

Bottom line: 996 is still a problem in China’s tech industry. It’s brutal to employees, but it is questionable whether overtime work pays off even for companies. Tech executives have implied that 996 is one of the key ingredients for China’s tech success, but economists argue that it is a symptom of low productivity.

A brief timeline

  • It’s unclear when 996 was first introduced. Online sources say it can be traced back to the early 2000s.
  • January 2019: Youzan, a Chinese e-commerce software provider, announces it will adopt the 996 work schedule. Employees take to social media to protest.
  • April 2019: Chinese tech workers create a repository called 996.ICU on Github. The crowd-sourced database collects allegations about Chinese companies’ overtime work schedules. Among the companies named are some of the biggest names in China’s tech sector: social media giant Tencent, e-commerce behemoth Alibaba, and Bytedance, Tiktok’s Chinese owner. The project is “starred” 255,000 times on Github. 
  • April 2019: Meanwhile, tech executives jump to the defense of long work hours. Alibaba’s Jack Ma famously calls 996 “a huge blessing.” Richard Liu, CEO of e-commerce platform JD.com says people who slack at work “are not brothers of mine.” (Both links in Chinese)
  • The topic soon died down without major changes made by companies. Despite condemnation from state-affiliated media, the government didn’t launch investigations into alleged violations of the labor law.
  • H1 2020: Tech company workers complain that the 996 schedule followed them home as employees work from home during the pandemic.
  • Jan 2020: Death of the Pinduoduo employee renews public scrutiny of tech firms’ overtime culture. In the same month, a second Pinduoduo employee dies after jumping from the 27th floor of an apartment building in Changsha, the capital of central Hunan province.
  • Jan 2020: A Pinduoduo employee is fired after posting a photo of a co-worker being taken away by an ambulance from the company’s Shanghai headquarters. Pinduoduo says in a statement that he was fired for posting “radical” messages “in violation of the company’s employee guide.”

Changing demography: Shao Yu, chief economist at brokerage Orient Securities, wrote in a 2019 essay  (in Chinese) that anti-996 sentiment reflects China’s demographic shift from labor surplus to labor shortage in the past decades. 

  • China reached a key demographic turning point in around 2010, wrote Shao, when the country’s unskilled labor market moved from surplus to shortage. Known as the “Lewis turning point,” this is a situation in economic development where surplus rural labor is fully absorbed into the manufacturing sector.

“Once the Lewis turning point is crossed, we enter the neoclassical development stage,  in which labor supply shifts from surplus to shortage, and economic development no longer relies on the crude input of labor force, but on the improvement of production efficiency.”

“One result of the shift is that people start to pursue a quality life instead of basic needs.” 

— Shao Yu, chief economist at Orient Securities

However, China still has surplus skilled labor, including tech workers, curbing skilled workers’ “bargaining power,” Eli Friedman, associate professor at the Cornell University School of Industrial and Labor Relations, told TechNode in an email.

“China’s higher education has expanded dramatically in recent years, creating a huge number of graduates competing for jobs, particularly in the prestigious big companies. In essence, the companies can get away with it because workers don’t have a lot of bargaining power in the marketplace. Companies of all kinds would like to extend their employees’ working hours, and the tech firms have been in a position to get away with it.”

— Eli Friedman, associate professor at the Cornell University School of Industrial and Labor Relations

How do they get people into 996? It’s not as simple as telling people to stay late at work. Tech companies try to “create consent” when forcing employees into overtime work, He Xuesong, professor at East China University of Science and Technology, wrote in a 2020 paper (in Chinese).

  • He wrote that tech firms have widely adopted a project-driven work system. As a result, wrote He, “tech workers have to work overtime to catch up with the speed of projects.”
  • He also mentioned that tech firms tend to create an “overtime culture” in which anyone taking time off is seen as not pulling their weight.

“The overtime culture makes it impossible for employees to choose whether to work overtime or not according to their own will. They are forced to choose to work overtime together with their supervisors and colleagues in the atmosphere of overtime.”

— He Xuesong, professor at East China University of Science and Technology
  • Not every tech office in China has such a culture.  In August, employees of Microsoft China, a company whose workers usually go home at 5 p.m., called out colleagues who had formerly worked at Huawei and Alibaba to “stop the 996 work schedule,” saying that they were disturbing the company’s work culture.

Is it legal? On the front page of the 996.ICU project’s official website, organizers printed clauses found on China’s Labor Law that prohibit unpaid overtime work imposed on employees. In April 2019, online protestors called on people enraged by Jack Ma’s endorsement of 996 to send an official copy of China’s labor law to Alibaba’s headquarters.

However, China’s courts have held that forcing salaried employees to work overtime does not run afoul of China’s existing laws, according to a lecturer at Nanjing Audit University.

  • Tech workers are usually paid fixed monthly wages, rather than hourly rates, writes labor law expert Li Gen. The law provides that hourly workers receive overtime pay for hours worked over 44 in a week or on weekends. However, provisions about whether salaried workers should be paid for their overtime work are “ambiguous and chaotic,” Li wrote in a 2020 paper.
  • China’s Wage Payment Provisional Regulations, first released by the Ministry of Commerce in 1994, said its provisions about overtime pay “don’t apply to workers with irregular working hours.” This means that the provisions on overtime don’t apply to workers who are paid fixed monthly wages, wrote Li:
  • “This provision has become the main basis for both the judiciary and scholars to hold the view that ‘workers working irregular hours are not required to be paid overtime wages’.” 

Wrong metrics: Tech firms had to adopt the 996 work schedule to make up for low productivity, but longer working hours doesn’t necessarily mean better outcomes, Zhang Yilai, an economic professor at the Business School of China University of Political Science and Law, wrote in a 2019 paper (in Chinese).

  • China has a low GDP per hour worked, according to Zhang’s paper, meaning low productivity: China’s GDP per hour worked was $13.5 in 2017, while that of the United States was $72 and Germany was $69.8 in the same year.
  • GDP per hour worked measures how efficiently labor input is used in the production process. Data from the Organisation for Economic Cooperation and Development (OECD) shows that efficient work is associated with more time off—countries with better per-hour productivity tend to work less hours overall.
  • Zhang wrote that Chinese companies don’t tend to think in terms of output per hour worked. Instead, they tend to use the concept of “output per person,” which simply divides total output by the number of employees, neglecting hours worked. Thus, he wrote, “it’s no wonder that enterprises utilize overtime work schedules like 996 to increase their ‘output per person.’”

But it just doesn’t work: Increasing labor inputs, including increasing working hours, may lead to a rise in output, Zhang wrote, but it “follows the law of diminishing marginal returns,” a theory that predicts adding an additional factor of production will result in smaller increases in output.

“Chinese enterprises still tend to use ‘output per person’ as an indicator of management, which prompted the rampant 996 phenomena. We should switch to the management idea of how to improve ‘GDP per hour worked’ in order to maximize the innovation potential of enterprises and the society. ”

— Zhang Yilai, economics professor at the Business School of China University of Political Science and Law

Friedman of Cornell University said it’s unclear if 996 is good business, but he reckons that it’s an “ethical problem.”

“Why should people be forced to devote the overwhelming majority of their waking hours to work, even as these companies amass billions of dollars of wealth? Companies like Alibaba and Tencent can absolutely afford to have employees work the legally-mandated number of hours and still turn a profit.”

— Eli Friedman

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Pinduoduo faces probe after worker death, e-commerce giants fined: Retailheads https://technode.com/2021/01/06/pinduoduo-faces-probe-after-worker-death-e-commerce-giants-fined-retailheads/ Wed, 06 Jan 2021 06:29:06 +0000 https://technode.com/?p=154306 pinduoduo e-commerce alibaba tech war iphoneThe death of a Pinduoduo employee reignited discussions about overtime work at Chinese tech giants. A Chinese regulator slapped fines on e-commerce firms.]]> pinduoduo e-commerce alibaba tech war iphone

The death of 23-year-old Pinduoduo employee reignited online discussions about the overtime work culture at Chinese tech giants. A Chinese market watchdog slapped fines on JD.com, Alibaba’s Tmall, and Tencent-backed Vipshop for “irregular pricing” practices.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of Dec. 31 – Jan. 6.

Overtime culture in the spotlight, again

The sudden death of an employee of e-commerce giant Pinduoduo renewed public discussion about the work culture at Chinese tech companies, accused of encouraging or even requiring grueling work hours.

The employee, surnamed Zhang, worked for the company in the western Chinese administrative region of Xinjiang. Zhang fainted on her way home after finishing work at midnight on Dec. 29. After six hours of first aid, Zhang, who joined Pinduoduo in July 2019, was pronounced dead. Her death didn’t get much public attention until a self-identified acquaintance of Zhang’s blamed Pinduoduo’s grueling work schedule as the cause for her death in a post (in Chinese) on professional social media platform Maimai. The post has drawn more than 3,500 shares, while the hashtag, “Pinduoduo employee sudden death” was viewed more than 270 million times as of Wednesday on microblogging site Weibo.

The e-commerce firm then responded to a thread discussing the news via its official account on Q&A platform Zhihu in defense of the illegal but commonplace practice: “Who isn’t exchanging their life for money? I’ve never thought of this as a problem with money, but rather as a problem of this society” (our translation).

Pinduoduo quickly deleted the response, and later published a lengthy post on Weibo, explaining that the comment was posted by an employee from a partner company. The employee forgot to log out from the official Pinduoduo account when sharing his opinion. Pinduoduo apologized and pledged to tighten control over their management.

The labor supervision department in Shanghai, where Pinduoduo is registered, has launched a probe into the company’s working conditions.

However, investor interest in the company appears resilient. Share prices for Nasdaq-listed Pinduoduo had more than tripled in 2020, and surged 12% on Wednesday after falling 6% on the news Tuesday.

READ MORE: INSIGHTS: 996 and China speed—Slowing growth in the face of a changing workforce

  • A Chinese netizen based in Hangzhou voiced a complaint online after her company’s human resources department used data collected from a smart cushion to track her working hours, local media reported. As the developer of the smart cushion, the company responded in a statement that it asked employees to test the product in order to collect relevant data and promised it wouldn’t use the data to evaluate employee performance. (Jiemian, in Chinese)

Regulation enforcement

Chinese market watchdog, the State Administration of Market Regulation (SAMR), has issued fines of RMB 500,000 ($76,657) each for JD.com, Alibaba’s Tmall, and Tencent-backed fashion e-commerce site Vipshop for irregular pricing strategies during this year’s Singles Day shopping festival held on Nov. 11.

SAMR offered a detailed list of more than 20 products that were affected by irregular pricing across the three platforms. For example, a gift box of pastries sold on JD.com was priced at RMB 149 on Nov. 4 for the Singles Day promotion where buyers could get an RMB 20 rebate for orders over RMB 100. However, the product was priced RMB 10 lower on Nov. 3. (Reuters)

Online consumption in 2020

  • Transaction volume in 2020 for China’s food delivery market is expected to hit RMB 835.2 billion, 14.8% higher than that in 2019, according to the state-backed media outlet Guangming Online. Growth decelerated sharply from the 30% year-on-year increase seen in 2019. The penetration rate of food delivery services in the first three city tiers reached 96.3%, according to the report. (Guangming Online, in Chinese)
  • Total box office revenue in China reached RMB 20.42 billion in 2020, making it the largest movie market in the world for the first time thanks to the country’s largely successful coronavirus pandemic response. However, the revenue still marks a significant 68.2% decrease from 2019. Alibaba-backed Taopiaopiao and Tencent-backed Maoyan dominate the online movie ticketing market in China, where around 90% of film ticket sales happen online. (Maoyan statement)
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Apartment rental firm Danke has repaid $201 million in loans to WeBank https://technode.com/2020/12/31/danke-has-repaid-201-million-in-loans-to-webank/ Thu, 31 Dec 2020 06:52:49 +0000 https://technode.com/?p=154149 Danke WeBank China tech renting loan rentalWeBank has been repaid $201 million through a plan announced in December to transfer debt from tenants to the Danke rental platform.]]> Danke WeBank China tech renting loan rental

Troubled rental platform Danke has repaid 86% or around RMB 1.3 billion ($201 million) of tenant loans underwritten by Tencent-backed WeBank, the bank’s chairman Gu Min said on Dec. 29.

Why it matters: The rental loan rescue plan is a positive sign for the survival of Danke, whose debt-fueled expansion led to public outcry and threatened the company’s future. The move may also release some pressure from WeBank, which faces questions about its exposure to Danke’s debt, as well as its due diligence and risk assessment processes.

  • Neither WeBank nor Danke responded to TechNode’s requests for comment.

The Danke incident: In November, the local government of Beijing set up a special team to handle Danke, which was reportedly on the verge of bankruptcy and facing a $400 million cash shortfall.

  • In the prior months, thousands of Danke tenants found themselves evicted from their apartments but still contractually obligated to pay rent—a result of landlords halting their collaboration with the platform, saying they hadn’t received their payments.
  • Regulators reportedly spoke to Danke’s competitors Ziroom and 5j5j to take over its business. No agreement was reached due to Danke’s cash flow problems.
  • On Dec. 2, an evicted tenant in Guangzhou committed suicide.

WeBank to the rescue: Just days after the suicide, WeBank announced two separate plans to help tenants in debt to the bank—and save Danke from collapse.

  • On Dec. 3, WeBank announced it would extend by three years all outstanding rental loans for tenants whose contracts had been terminated early, waiving both the principal and interest payments.
  • On Dec. 4 (in Chinese), the Tencent-backed bank announced it would transfer tenant debt to Danke, which alleviates some of the immediate risks around the platform’s business model and grants it some leeway with regulators.
  • More than RMB 1.3 billion of loans from 136,100 tenants were repaid to WeBank under the debt transfer scheme as of Dec. 27, Gu said. Danke owed RMB 1.6 billion to WeBank for 161,845 loans as of early December.
  • Gu stressed that WeBank has had a steady year for profits, and that its assets are enough to cover its exposure to Danke.

The Danke model: Under New York-listed Danke’s original business model, tenants would borrow a year’s worth of rent from a bank, like WeBank, when signing an annual lease with the rental platform.

  • The bank would then pay the year’s rent to the platform upfront, which would repay the landlord in quarterly installments. Tenants would pay back their loan to the bank in monthly payments.
  • At the end of 2019, 91% of tenants paid rent via loans, compared to 75.8% in 2018 and 65.9% in 2017, Caixin reported citing Danke.
  • The company was using bank’s upfront payments to fuel its expansion, racking up debt without turning any profits. In November, it reportedly couldn’t pay its staff.

READ MORE: CHINA VOICES | Crisis at Danke has China worrying about out of control fintech

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Kuaishou asks staff to work extra days ahead of Hong Kong IPO https://technode.com/2020/12/30/kuaishou-asks-staff-to-work-extra-days-ahead-of-hong-kong-ipo/ Wed, 30 Dec 2020 08:20:39 +0000 https://technode.com/?p=154140 Chinese short video app KuaishouKuaishou is under tremendous pressure ahead of an IPO as it struggles to compete with rivals such as Douyin and Bilibili in the online entertainment sector.]]> Chinese short video app Kuaishou

Chinese video-sharing app Kuaishou has asked all employees to work on every other Sunday starting Jan. 10, according to media reports.

Why it matters: The changes came as Beijing-based Kuaishou prepares for a Hong Kong listing as soon as January. The company is under tremendous pressure as it struggles to compete with rivals such as Douyin, the domestic version of TikTok, and Bilibili in the online entertainment sector.

  • Chinese tech firms are known for encouraging or sometimes compelling employees into overtime work schedules. One schedule known as “996”— where employees work from 9 a.m. to 9 p.m., six days a week, sparked a widespread online protest last year. 
  • Kuaishou’s new work schedule, known as “big/small weeks,” also triggered backlash on Chinese social media on Wednesday. The hashtag #KuaishouStartsBigSmallWeek became a trending topic on social media site Weibo with more than 12 million views. “The labor law never fails to give way to capitalists,” wrote one user.

Details: Kuaishou human resource head Liu Feng announced the new shift will be implemented beginning Jan. 10 during a staff meeting on Tuesday, Chinese tech news outlet Tech Planet reported Wednesday.

  • The South China Morning Post on Wednesday confirmed the news with two anonymous Kuaishou employees. 
  • Liu told Kuaishou staff that “a week starts on Sunday in the West” and that around 70% of the company’s employees had already adopted the big/small week schedule, according to Tech Planet. “For the sake of closer cooperation between all teams, Kuaishou will fully implement the big/small week schedule,” he told employees.
  • TechNode could not independently confirm Liu’s remarks. A Kuaishou representative did not respond to TechNode’s request for confirmation on Wednesday. Liu cannot be reached for comment.

Context: In November, Kuaishou was caught in the crossfire of public criticism after Chinese media reported that it had installed timers on top of toilets in its headquarters.

  • In November, Kuaishou filed to go public in Hong Kong. The company said it had amassed a total of 302 million daily active users as of June 30 with users spending over 85 minutes on average on its platforms.
  • Kuaishou recorded annual adjusted net profits from 2017 to 2019. However, it booked an adjusted net loss of RMB 6.3 billion (around $964 million) in the first half of this year.
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China’s tech giants aren’t ‘immune’ to antitrust any more https://technode.com/2020/12/18/the-good-old-days-are-gone-for-chinese-tech-giants/ Fri, 18 Dec 2020 05:25:28 +0000 https://technode.com/?p=153804 community group buy Alibaba cloud computing covid-19 investmentChina is tightening its grip on tech giants with antitrust punishments against some of its biggest internet firms following the Ant Group IPO suspension.]]> community group buy Alibaba cloud computing covid-19 investment

When Zhang Zhengxin sued the internet giant Tencent for anti-competitive behavior in April 2019, it seemed like the action of a quixotic lawyer tilting at windmills.

Zhang had challenged the company’s practice of blocking links to Alibaba’s Taobao stores from its flagship WeChat messaging app. Tencent’s lawyers simply denied that there was an instant-messaging market to monopolize. The case resulted in a standoff on this basis—debating the existence of such a market and how to define Tencent’s share of it. In January, Zhang dropped the case for “lack of evidence.” He came away feeling that big tech was “immune” to antitrust law, he told TechNode at the time.

Barely a year later, powerful Chinese regulators are coming around to Zhang’s point of view. They’ve dusted off China’s 12-year-old Anti-Monopoly Law and are applying it to big tech companies for the first time. Meanwhile, revisions to the law are giving it more teeth to go after tech.

“If my case hit the courts again today, my odds to win could increase by a lot,” Zhang, a lawyer at Beijing-based Yingke Law Firm, told TechNode on Wednesday.

On Monday, the State Administration of Market Regulation (SAMR), China’s top antitrust regulator, issued fines to Alibaba and affiliates of Tencent and logistics giant SF Express over three separate acquisition deals, a move that legal experts described as the country’s first batch of antitrust enforcements against tech firms. The regulator in January and November began laying the groundwork via multiple proposal laws and rules to tackle infractions by internet companies. 

China is clearly looking to tighten its grip on some of its biggest tech companies. Its suspension of Alibaba subsidiary Ant Group’s mega public offering, expected to be the world’s largest public fundraise ever, was a clear shot across tech company bows. Regulators are also stepping up scrutiny of data security measures and online content moderation, signaling the end of the relatively lax regulatory environment tech firms once enjoyed.

Tolerant no more

The fines were issued for failing to flag merger and acquisition (M&A) deals as possible antitrust issues, a sign that regulators are gearing up to enforce the anti-monopoly law against big tech, experts said. The penalties cited the existing Anti-Monopoly Law framework, which stipulates that such behavior would be subject to a fine of up to RMB 500,000 (around $76,556) or a reversal of the deal.

Applying the law to punish internet companies is a distinct shift in attitude toward tech companies.

SAMR’s recent moves are a response to the state’s call for “strengthening scientific and effective regulations on internet platforms,” Deng Zhisong, an antitrust lawyer at Dentons law firm in Beijing, told TechNode. “[The state] has changed its previous ‘tolerant and cautious’ attitude towards internet companies,” he said.

In 2017, Chinese Premier Li Keqiang encouraged a “tolerant and cautious” approach to tech regulation in a speech (in Chinese).

Questionable acquisitions

The three deals in question are Alibaba’s 2017 acquisition of Intime, a retail firm; Tencent-backed China Literature’s acquisition of television series studio New Classics Media in 2018; and the acquisition of China Post Smart Logistics by SF Express-backed Hive Box in May. Each is being fined the maximum amount of RMB 500,000, though none of the deals are being reversed.

While investigations into tech company acquisition deals are not new, until now none have resulted in any punitive measures. When Chinese ride-hailing platform Didi Chuxing merged with US rival Uber’s China unit in 2016, regulators opened an investigation into the deal. The case appeared to be unofficially suspended when Uber filed for an IPO in April 2019, according to Bloomberg. SAMR launched in January 2019 an antitrust probe into Tencent Music Entertainment’s dealings with the world’s three largest record labels after rivals complained that Tencent paid excessive fees for the initial rights and then passed those costs along to competitors. A year later, the regulator decided to suspend the investigation.

“With this latest development, regulators are signaling that they will no longer tolerate internet giants’ [monopolistic actions],” said Zhang, the lawyer who sued Tencent. He added, “They used to be more indulgent than tolerant.”

Beijing’s shift in attitude toward tech giants coincides with a global antitrust storm in which US and EU regulators are restarting efforts to check tech giants including Google and Facebook. In the US, several states filed Wednesday a lawsuit against Google over the search firm’s alleged antitrust violations in the online advertising market. In Europe, regulators proposed this week to designate companies with EU user bases exceeding 45 million as “gatekeepers,” making them subject to stricter antitrust regulations.

Changes to the law

Prior to the fines issued Monday, SAMR had proposed an overhaul of the Anti-Monopoly Law in January and introduced a set of antitrust guidelines tailored for the internet industry in November.

While the fines are relatively trivial amounts for the three companies—the smallest of which generated RMB 1.6 billion in revenue in 2019—future offenders may pay a much higher price for similar violations, according to the draft revision of the Anti-Monopoly Law. Companies will be fined up to 10% of their annual revenue if they don’t report M&A deals that could create a monopoly, according to the draft revision.

The proposed amendment also asks authorities to consider factors such as network effects—services which rise in value as their user bases grow—as well as company size and data assets when determining whether a company is a dominant player.

The November guidelines further explain what is allowed and what is not. The draft, dubbed the Antitrust Guidelines for the Platform Economy, specifically targets tech firms that run online platforms connecting businesses and consumers such as Didi Chuxing and Taobao. 

With the new rules in place, Tencent may no longer be able to argue that it doesn’t hold a dominant position in the instant-messaging market or that such a market does not exist. A dominant player in a market under the existing Anti-Monopoly Law is a company with more than 50% of market share. According to the newly proposed guidelines, a market could be determined by how hard it is for users to switch platforms. The proposed rules also expanded the parameters for determining market share to include factors such as transaction volume, user base, and page views. 

The changes could pave the way for further probes into tech firms over possible violations such as abuse of dominance and reaching monopoly agreements.

Pruning for long-term benefit

In November, the draft antitrust regulations sent Chinese tech stocks crashing. Bloomberg estimated that the shares slump wiped out more than $200 billion of value from Chinese tech companies within two days.

Analysts, however, are optimistic about the prospects brought by tougher antitrust regulations. Liu Zejing, analyst at brokerage Huaxi Securities, wrote in an investment note (in Chinese) that the government is not aiming to clamp down on the internet industry, but rather is making the “inevitable move” to curb potential monopolistic behavior, contributing to the health of the sector.

Commenting on SAMR’s Monday fines on tech giants, Huachuang Securities analyst Jin Xiangyi wrote (in Chinese) that tech giants are bound to fall under the purview of China’s antitrust law and that it is beneficial for them to return to technological innovation, thus boosting the industry. 

Nevertheless, the merger and acquisition tactic that formed incumbents such as Didi Chuxing, online classifieds marketplace 58.com, and Meituan will meet with greater regulatory resistance, said Zhang. Tech giants may have to reverse merger deals that run afoul of the antitrust law, he said.

Cause for tech company concern

Both Zhang and Deng of Dentons agree that Chinese tech giants don’t have to worry about being broken up as they grow bigger. “There are no such provisions for breaking up monopolies in China’s antitrust law,” Deng said.

Monopolists may be forced to open up their platforms or share their data with rivals as a consequence for abusing dominance, but also as a method of remedy, according to Deng.

Antitrust lawsuits against or between tech giants will likely to see the impact of recent changes. In the past, similar lawsuits were usually mired in stalemates on technicalities like Zhang’s suit against Tencent, and court rulings were usually in favor of defendants. A suit between Tencent-backed e-commerce platform JD.com and Alibaba will enter a court hearing stage in Beijing, Chinese media reported in November, without mentioning a specific date. The case, in which JD.com alleges Alibaba abused its market-dominant position in forcing platform exclusivity, will likely provide a clearer picture of how the new rules and antitrust law amendment will be used in legal practices.

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Pinduoduo launches payments, community grocery scrutiny: Retailheads https://technode.com/2020/12/16/pinduoduo-launches-payments-community-grocery-scrutiny-retailheads/ Wed, 16 Dec 2020 06:39:33 +0000 https://technode.com/?p=153754 pinduoduo e-commerce alibaba tech war iphonePinduoduo unveils its own payment tool, Nanjing market watchdog steps up regulation on community-based grocery e-commerce market.]]> pinduoduo e-commerce alibaba tech war iphone

Pinduoduo unveiled its own payment tool, Duoduo Pay, to lure users from Alipay and WeChat Pay. Nanjing authorities stepped up regulation of the community grocery e-commerce sector. Online retail penetration in China rose 25% to a quarter of the population in the first 11 months of this year compared with a year ago.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of Dec. 10 – 16.

Pinduoduo unveils Duoduo Pay

Chinese e-commerce titan Pinduoduo on Thursday rolled out its own payment tool, Duoduo Pay, as it moves to close the service loop within its ecosystem for its 731 million users.

To activate the payment tool, Pinduoduo users have to register with their real names and then link a credit or debit card to their accounts. Duoduo Pay supports basic payment features such as account recharging and cash withdrawals. Its features are minimal compared with those offered by Alibaba’s Alipay and Tencent’s WeChat Pay.

Duoduo Pay is supported by Fufeitong, a Shanghai-based third-party payment service founded by the local Shanghai government to facilitate online payment of utility bills. Pinduoduo became a controlling shareholder after acquiring a 50.01% stake through a Shanghai-based subsidiary in January.

By luring users to its payment tool, Pinduoduo could both lower the cost for financial transactions—it paid RMB 516 million in 2019 to use Tencent’s WeChat Pay—and keep user payment information within its own system.

Payment is a crucial infrastructure service for Chinese tech giants that aim to keep users within its own service ecosystem. E-commerce giant JD.com, food delivery app Meituan, ride-hailing app Didi, and smartphone maker Xiaomi are all promoting their own payment options to attract users from WeChat Pay and Alipay. (36kr, in Chinese)

Community grocery e-commerce sizzles

Authorities in the eastern Chinese city of Nanjing rolled out on Dec. 9 a guideline targeting unfair competition and shadowy practices in the red-hot community grocery e-commerce sector.

  • The watchdog warned tech firms to cease “dumping” products prices below cost, a practice platforms use to beat out competition. The authorities also prohibited the platforms from falsely advertising discounted prices and posting misleading product information.
  • Management at top players including Alibaba, Meituan, Didi, Suning were summoned for a meeting, where they signed an agreement promising to comply with the rules. Competition between Chinese tech companies can turn cutthroat when battling for market share in an emerging sector, from ride-hailing to food delivery. (Jiemian, in Chinese)

JD.com poured a massive $700 million strategic investment into community grocery e-commerce platform Xingsheng Youxuan, the company announced on Friday. (Ebrun, in Chinese)

READ MORE: Covid-19, an opportunity for e-commerce

Pandemic a boost to China’s online retail

Growth in China’s online retail sales decelerated to 11.5 % year on year in the first 11 months of 2020 from 16.5% in the same period last year, according to data from China’s National Bureau of Statistics.

China’s online retail sales totaled RMB 10.54 trillion (around $1.61 trillion) in the same time period, according to the report. Sales during the period were 0.6% higher than those during the first 10 months, signaling a gradual recovery for the world’s second-largest economy.

More Chinese consumers shifted to online purchases during 2020, the report said, with online retail sales for physical goods accounting for 25% of total sales for retail consumer goods in the reporting period, up from 20.4% during the same period last year. (National Bureau of Statistics, in Chinese)

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Deals involving Tencent, Alibaba fined over antitrust https://technode.com/2020/12/14/deals-involving-tencent-alibaba-fined-over-antitrust/ Mon, 14 Dec 2020 11:27:39 +0000 https://technode.com/?p=153700 Hive Box logistics courier antitrustScrutiny of internet firms for antitrust issue is on the rise in China, with fines for deals invovling Alibaba, Tencent, and SF Express.]]> Hive Box logistics courier antitrust

Chinese regulators imposed antitrust-related fines on three acquisition deals involving Alibaba, Tencent, and SF Express on Monday, in a sign of increasing concern about monopolistic behavior by internet giants.

Why it matters: The actions are fresh signs that Beijing is tightening its grip on internet firms, which once enjoyed a relatively lax regulatory environment. Officials have recently stepped up scrutiny on data security and content moderation. Regulators, meanwhile, have proposed stricter antitrust rules aimed at internet firms.

Details: The State Administration of Market Regulation (SAMR) said Monday it had decided to fine e-commerce giant Alibaba, Tencent-backed China Literature, and an SF Logistics-backed logistics firm for failing to report past acquisition deals properly to the regulator for antitrust reviews. Each is being fined about RMB 500,000 (around $76,410). It is not clear if regulators intend to pursue further action on these deals.

  • Penalties for such behavior include reversing the deal or a fine of up to RMB 500,000, according to China’s Anti-Monopoly Law, which first took effect in 2008.
  • The three deals involved were Alibaba’s 2017 acquisition of Intime, a retail firm; China Literature’s acquisition of New Classics Media, a television series studio, in 2018; and the acquisition of China Post Smart Logistics by Hive Box, a logistics firm backed by parcel giant SF Express.
  • While the fines are trivial for companies involved, regulators warned that they plan to scrutinize more internet firms. “The internet industry is not a lawless domain for antitrust, and all companies should strictly comply with antitrust laws and rules,” a SAMR spokesperson said in a press conference (in Chinese) on Monday.
  • Hive Box has said the company “sincerely accepts” the fine, according to local media. Both China Literature and Alibaba said they would “actively rectify and reform” to meet the regulator’s demands.

The next shoe to drop? SAMR said during the press conference that it is also looking into a merger agreement between gaming streaming platforms Huya and Douyu announced in October and planned to close in 2021. Both firms are backed by Tencent. 

  • Huya said it had previously reported the merger deal to the SAMR and that the company would “give active cooperation to” the authorities (Links in Chinese).

Context: China has this year tightened antitrust oversights on internet firms. In November, SAMR proposed new rules that could pave the way for antitrust authorities to launch more such probes into internet firms.

  • The new rules widened the reach of certain antitrust terms that previously only applied to the physical economy. One example was the definition of “relative market,” in which players may pose a “dominant position” if they control more than 50% of the market and thus fell under the jurisdiction of China’s Anti-Monopoly Law.
  • Legal experts have long criticized the 2008 law because it was designed to regulate companies in traditional industries and in most cases did not apply to companies operating on the internet, an increasingly important segment of the country’s economy.
  • The new rules expanded the parameters for determining market share to include factors such as transaction volume, user base, and page views.
  • A draft revision of the Anti-Monopoly Law unveiled in January, also announced by SAMR, included similar provisions.

Read more: China’s antitrust law doesn’t seem to apply to internet giants

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CHINA VOICES | Crisis at Danke has China worrying about out of control fintech https://technode.com/2020/12/07/china-voices-crisis-at-danke-has-china-worrying-about-out-of-control-fintech/ Mon, 07 Dec 2020 08:13:56 +0000 https://technode.com/?p=153499 Danke WeBank China tech renting loan rentalAs "second landlord" platform Danke Apartment teeters, tens of thousands of its tenants are facing eviction.]]> Danke WeBank China tech renting loan rental

Facing eviction from an apartment managed by “second landlord” platform Danke Apartment, a young graduate jumped out of his 18th story apartment after setting it on fire in Guangzhou Dec. 3. 

The tragedy was only the latest fallout from the troubled second landlord industry. Numerous tenants of Danke Apartment flocked to social media in recent weeks to share their experiences of being evicted by landlords from their apartments. Some said that the locks of their rooms were changed and they couldn’t go back home after coming back from a business trip. Some said their water, electricity and gas were cut off. 

The crisis at Danke, fueled by mismanagement of small loans and a race for growth, is further spurring a conversation about financial risks associated with major tech platforms—one that’s recently had serious consequences for Ant Group’s IPO.

Thousands of landlords claim they haven’t received the rent from the company for months, while tenants insist that they have been making payments. Many Danke tenants borrow money to pay the platform a year’s rent in advance in return for discounted rates.

It’s not just landlords and tenants. On Nov. 10, hundreds protested at the company’s Beijing headquarters, including suppliers and maintenance workers. Similar protests have happened at Danke offices in different cities across China.

(Image credit: TechNode/Chris Udemans)

Danke, which means “eggshell” in Chinese, is a second landlord platform in China. Similar to Wework, second landlord platforms rent whole apartments on a long-term lease, then divide them into smaller units and furnish each one before subletting them. The company was listed on the New York Stock Exchange in January this year, becoming the second Chinese long-term rental player to list in the US. However, since its founding in 2015, Danke is yet to make a profit.

The company has relied on rental loans to fuel its growth. Under this model, Danke gets one year’s rent upfront directly from a partner bank, while tenants make monthly loan payments in lieu of paying rent. Meanwhile, Danke pays landlords on a quarterly or monthly basis, creating free cash for rapid expansion. But the loans model meant that when a platform runs out of money to make rent payments, tenants can face eviction while still owing money to a bank.

READ MORE: ‘Second landlord’ platforms get tenants in debt to fund growth

By March this year, Danke reported operating over 415,000 apartments in 13 cities. According to Danke’s financial reports, it recorded a net loss of $174.3 million in the first quarter this year, 51% wider compared to the same time a year earlier. In 2019, its annual net loss stood at $493.7 million.

We don’t know the exact number of tenants affected, but Danke partner Webank said Dec. 2 that about 40,000 evicted tenants have registered with them. On Dec. 4, Webank began allowing evicted tenants to assign responsibility for the debt to Danke, in a measure widely assumed to be a response to the Guangzhou suicide. 

 Anger at Danke

The suicide of the fresh graduate fueled people’s mounting anger towards Danke, many expressed sorrow and anger online. In a typical post, a Weibo commentator wrote: 

When will the government deal with this case? Those cheated are mostly poor young people who have just stepped out of the ivory tower. Danke operates [around] 500,000 apartments and serves more than 1 millions tenants around major cities in China, it’s a big issue relating to people’s life. It’s now in a crisis, but no one deals with it—so disappointing.

Danke’s flawed business model has also been condemned by establishment voices:

More evilly, this business model transferred its potential risk from the apartment operator to the landlord and tenants. The company took the profits while leaving the risks for financial institutions or even the whole society.

— Caixin editor Zhang Hong, in a Dec. 2 podcast.

Who’s to blame?

But other voices argue that the model isn’t all bad. Business outlet Latepost argued that the second landlord model is a good idea brought down by risky finance:

An investigation into Danke crisis: in this game of chance, the whole society pays

Latepost
Nov. 27, 2020

The business of long-term apartment rental is not irrational: It has real demand. The “floating population” accounts for nearly 20% of the whole population of China. When renting a house, the quality of its decorations cannot be guaranteed, and disputes always happen when a tenant checks out. 

However, long-term apartment operators can change this situation. They improve living experience with standardized decoration and use technology to match supply and demand efficiently. Tenants can find their ideal apartments more easily, while property owners can rent out their houses more quickly. It’s a win-win strategy. 

 …

But when startups go with the flow of the internet industry and focus on unrestrained expansion, risks will build up quickly. As the industry deliberately pushes tenants to take out rental loans in order to take advantage of the time gap to fuel its expansion, the main risk bearers will no longer be the startups and venture capital investors. 

If the company fails, founders and investors take the risks of entrepreneurship; but property owners’ rent will also be delayed; tenants may be evicted while still having to pay the loans; suppliers bear the debts and workers cannot receive their wages. 

Now everything is in a mess.

No matter how this farce ends, one truth cannot be hidden: business growth relying merely on debt increase will inevitably accumulate risk. Leverage can multiply gains, but also intensify loss. They will not disappear into thin air. 

Webank, an online bank owned by Tencent, also found itself at the center of the crisis.  As Danke’s rental loan partner, Webank helped fund Danke’s wild expansion and allowed Danke to get away with loaning more than 30% of the rent to its tenants, which is the upper limit set by the government.

Several state media outlets blamed internet financial institutions like Webank for lax enforcement of lending rules—such as this article in the state-owned Economic Daily, later deleted.

Regulation of rental loans should be strengthened

Economic Daily
Dec. 2, 2020

The government has required companies to open a custodial account to manage rent and deposits. If related rules were implemented strictly, the money would not be appropriated. Of course, it’s difficult to to count on banks to enforce this rule, so the relevant authorities should take the lead to strengthen oversight of rental loans.

If the company is paying rent monthly, the article recommended, the bank should issue the loans month by month.

According to the rule, if tenants paid rent monthly, then Webank should not pay Danke the whole year’s rent at one time. Traditional banks would have to evaluate every month when they lend; the whole process is complicated. But online banks can innovate payment methods, simplifying operations and allowing rental loans to be granted and repaid on a monthly basis.

A broader moral?

Another piece from Guangming Wang, a state media website, drew a broader lesson from this crisis. 

The broken “eggshell” (Danke) shows the embarrassment of the regulatory environment

Guangming Wang
Dec. 2, 2020

The crisis, the article wrote, was the inevitable result of a new business model under an old regulatory system. It also tied this crisis to the failure of P2P lending—a disastrous case of under-regulation that’s remembered as the original sin of Chinese tech regulation—stating that “the improvement and innovation of related systems have reached a critical point.”

To solve this kind of problems, we should seize the momentum, accelerate reform and innovation of related systems, enhance effectiveness in the operation of the systems, so as to boost the development of new business and new models,” the article read. 

Guangming Wang wasn’t alone in connecting the dots between high-profile failures of star Chinese tech companies.

An article from Digital People TMT, a website belonging to the People’s Daily group, compared Danke to three other failed Chinese companies—LeEco, Ofo, and Luckin Coffee—all of which relied on immense funding for “blitzscaling” growth before flaming out. But what the article has to say about small loans could be most relevant as regulators consider a new approach to fintech firms like Ant Group.

From LeEco to Ofo, from Luckin to Danke, it’s time for an era to end

Digital People TMT
Nov. 25, 2020

This is an era when the virtual economy has misled the real economy… 

If Danke really wants to protect young people like an eggshell, it should have a business model that respects its users, instead of trapping them into debts and leaving them homeless.

This is an era when financial tools and leverage prevail. Because the real economy is being bullied by the virtual economy, whether it is for survival or “exponential growth” businesses have to rely more on financial and leverage tools, which leads to “novel financial services” permeating these so-called “new economy” enterprises, fueling their growth while hollowing them out.

Chinese internet companies’ fascination with finance is increasingly a widespread syndrome– from top giants to unicorns, all want to get involved in making small cash loans… When the systematic financial risks caused by this twisted growth mentality penetrates every aspect of our life through so-called “innovative enterprises,” it’s everybody’s problem.

It’s time for this era to end.

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New Wechat e-commerce tools point to Tencent’s ambitions https://technode.com/2020/12/02/new-wechat-e-commerce-tools-point-to-tencents-ambitions/ Wed, 02 Dec 2020 07:28:17 +0000 https://technode.com/?p=153304 wechat tencent e-commerce social consumer marketingTencent continues its gradual push into e-commerce with new search and marketing features aimed at helping brands reach consumers on Wechat.]]> wechat tencent e-commerce social consumer marketing

Chinese tech giant Tencent continues its gradual push into e-commerce with new search and marketing features aimed at helping brands reach consumers on its giant messaging app, Wechat.

New Wechat features for marketers

Tencent is developing a new feature lineup to help narrow the distance between marketers and consumers, according to George Xie, head of consumer packaged goods planning for Tencent marketing solutions, at the Luxury Society Keynote Shanghai 2020 Summit on Thursday. Following Tencent’s acquisition of Chinese search engine Sougou, the search feature previously only accessible Wechat’s Discovery tab has been prominently placed within chat windows. In addition to in-app search, the firm released in mid-November a hashtag feature, which redirects users either from a chat window or a Wechat Moment post to the hashtagged topic for more information. Hashtags can refer to content in Wechat “Channels,” a short video feature that began testing livestream functions in October.

Wechat already offered a set of services for online marketing and sales. Wechat official accounts help brands push promotions and advertising campaigns while engaging with users. Mini programs allow content, often from official accounts, to link directly to a checkout page, and consumers can use Wechat Pay to make purchases without leaving the app.

Social DNA

Long seen a promising platform for e-commerce, Wechat’s massive monthly active user base of 1.2 billion has lured online marketers into using the app as a social touchpoint for advertising and promotions. Tencent is aiming to close the entire e-commerce loop on the app, to build out capabilities so it can offer brands a place to acquire, interact, and engage with users who then make purchases.

Wechat’s “social DNA” is a competitive edge for the company’s e-commerce push because “whenever there’s less re-direction [in the consumer purchasing process], there’s higher conversion,” Xie said.

Discovery and engagement is more natural when the user journey starts with content shared by friends or come from the brand’s officially registered Wechat mini-program stores, Xie added. References from friends or promotions from authorized stores are reassuring for Chinese consumers, who are very conscious of product quality and authenticity, he said.

READ MORE: Why Wechat mini-programs are the cutting edge of e-commerce

Tencent’s annual report showed that gross merchandise volume (GMV) booked through Wechat mini-programs surged to RMB 800 billion in 2019, making it the fourth largest online platform in terms of GMV, following Alibaba, Pinduoduo, and JD.com. GMV for sales placed through Wechat surged 210% year on year in the first eight months of this year, Xie said.

Retail sales via social commerce in China has significant growth potential, according to data from market intelligence firm Emarketer. Sales in the segment are expected to reach $242.41 billion this year and nearly double to $474.81 billion by 2023. Retail sales via social apps account for 11.6% of total commerce sales in 2020 and is expected to reach 14.2% by 2023.

The decade plan

Tencent, while a giant in the social and gaming sectors, has struggled to gain a foothold in e-commerce. Unsuccessful e-commerce ventures included Paipai and Yixun before the company retreated to merely holding equity in JD.com and Pinduoduo.

Wechat is spearheading Tencent’s e-commerce ambitions, but the company is wary of damaging user experience. Market watchers meanwhile have complained (in Chinese) about the company’s slow progress in e-commerce.

For Tencent’s e-commerce initiative to succeed requires a major change in consumer shopping habits. A majority of online shopping traffic still goes to platforms like Alibaba’s Tmall because “Chinese consumers have their habits to search and do their e-commerce purchases there,” Kim Leitzes, chief executive officer of marketing platform Parklu, told TechNode.

However, Wechat stores could work as an e-commerce option that provides a differentiated shopping experience or products for brands, she added.

Wechat Work for CRM

Enterprise communication app Wechat Work now has 250 million registered users as more and more brands use the app for customer relationship management (CRM), Xie said. Wechat Work allows brands and their sales associates to manage customer relationships in a decentralized fashion by creating and engaging with their private customer pool. At the same time, consumers using Wechat Work can be connected to the company’s CRM databases, allowing brands to retain a direct connection with customers without the need for a sales rep intermediary. The app also offers digital data analytics tools to help brands better allocate their resources.

READ MORE: WeChat Work will disrupt social selling

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China Tech Investor: Strong quarters for Bilibili, Pinduoduo, and Tencent, with Michael Norris https://technode.com/2020/12/01/china-tech-investor-strong-quarters-for-bilibili-pinduoduo-and-tencent-with-michael-norris/ Tue, 01 Dec 2020 06:00:41 +0000 https://technode.com/?p=153338 Michael Norris is back for his regular earnings check-in, as the guys go over the calls from Bilibili, Pinduoduo, and Tencent.]]>

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts

This week, Michael Norris is back for his regular earnings check-in, as the guys go over the calls from Bilibili, Pinduoduo, and Tencent, including Bilibili’s formula for success, and the increasingly intense debate between Pinduoduo’s longs and shorts.

Hosts may have interests in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD
  • Pinduoduo
  • Meituan-Dianping
  • Luckin Coffee

Hosts:

Guest:             

  • Michael Norris – @briefnorris

Editor:

Podcast information:

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India bans Alibaba apps, JD Logistics readies $5 billion IPO: Retailheads https://technode.com/2020/11/25/india-bans-alibaba-apps-jd-logistics-readies-5-billion-ipo-retailheads/ Wed, 25 Nov 2020 05:43:08 +0000 https://technode.com/?p=153147 India China TikTok ban weChat Modi app banIndia adds 43 Chinese apps to its lengthy blacklist including Alibaba platforms, Chinese online retailer JD.com's affiliate companies move closer to IPOs.]]> India China TikTok ban weChat Modi app ban

This week, India added 43 Chinese apps to its lengthy blacklist including Alibaba platforms. Chinese online retailer JD.com’s quest to publicly list its affiliate companies came a step closer to reality with both logistics and healthcare subsidiaries preparing their stock market debuts. China’s media regulator tightened its grip over the livestream industry. A Tencent-backed online recruiting platform was again under fire for failing to screen job postings.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of Nov. 19 – 25.

India expands China ban

Border tensions have escalated to a broader tech war—India blocked another 43 Chinese apps on Tuesday, expanding the total number to more than 200. Alibaba’s global marketplace Aliexpress and livestreaming platform Taobao Live as well as several other dating and gaming platforms were added to the blacklist, joining a lengthy roster that already include some of China’s biggest apps such as Wechat, Tiktok, Weibo, and Alipay. Similar to earlier bans targeting Chinese apps, the government cited national security as the reason for the move. (Bloomberg)

IPOs and acquisitions

  • JD Logistics, the logistics unit of Chinese online retailer JD.com, is looking to raise $5 billion in its IPO, a figure that would value the company at $40 billion. The valuation is much higher than its reportedly $30 billion valuation from late 2019. The public offering could come in 2021 and JD is choosing between Hong Kong and the US for the listing, according to a source cited in the IFR report. The JD affiliate operated approximately 750 warehouses that covered an aggregate gross floor area of over 18 million square meters, according to an internal letter (in Chinese) written in August by JD Logistics CEO, Wang Zhenhui. (IFR)
  • JD Health, the healthcare arm of JD.com, is looking to raise $4 billion in Hong Kong’s largest listing of this year, potentially valuing the company at $29 billion. The offering is scheduled for Dec. 8, local media reported. The deal has attracted cornerstone investors including Hillhouse Capital Group, Singapore sovereign wealth fund GIC, and several long-term funds, according to Hong Kong-based media. (Reuters)
  • Yatsen Holding, parent company of Chinese online cosmetics brand Perfect Diary, raised $617 million in its New York debut on Nov. 19, selling 59 million American Depositary Shares for $10.5 apiece. The four-year-old firm said the proceeds will be used for company operations, strategic investments and acquisitions, product and technology development, and offline expansion. (Beijing News, in Chinese)
  • Bluecity, the Nasdaq-listed parent of China’s largest gay dating app Blued, has fully acquired local rival Finka for RMB 240 million ($36.4 million). The acquisition comes three months after Bluecity acquired China’s lesbian social networking app Lesdo. (Bluecity)

Regulating livestreams

  • China’s National Radio and Television Administration rolled out on Monday a new rule that requires hosts and audiences of live-streaming platforms to register using their real names in a move to tighten control over China’s flourishing livestream market. The rule also banned teenagers from sending virtual gifts after several teenagers bankrupted their parents by tipping livestream hosts tens of thousands of yuan. The move could significantly impact revenue for companies including Kuaishou, Huya, Douyin, and YY Live. (Nikkei)
  • US short seller Muddy Waters said revenue from livestreams for China-focused platform YY Live is “around 90% fraudulent” in a 71-page report released Nov. 18.  The report said the company’s international livestream platform Bigo could also be inflating figures. The report followed shortly after Baidu announced its plan to acquire YY Live.(Muddy Waters)

READ MORE: US-listed Chinese firms are on thin ice

China tech’s dark side

  • Tencent-backed online recruiting app Boss Zhipin drew public ire this week after local media reported that employers are using the platform for recruiting prostitutes. The company denied the claim, saying that it has rigid rules in place to control job postings and block accounts once sensitive words are detected. The company was criticized in 2017 for failing to screen jobs involving a pyramid scheme, which reportedly lead to the death of a 21-year-old university graduate. (Beijing News, in Chinese)
  • Shi Miao, formerly vice president of Cainiao Logistics, was arrested in September, accused of receiving improper payments of several million yuan, according to an internal announcement made public last week. Shi, who began working at Cainiao in 2016, resigned from his roles at Cainiao in June. (Late Post, in Chinese)
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China widens antitrust rules to rein in internet firms https://technode.com/2020/11/11/china-widens-antitrust-rules-to-rein-in-internet-firms/ Wed, 11 Nov 2020 06:59:55 +0000 https://technode.com/?p=152716 antitrust Meituan services platform e-commerceThe antitrust rules will subject some of China’s biggest internet companies, such as Alibaba and Meituan, to tougher regulations.]]> antitrust Meituan services platform e-commerce

China’s market regulator on Tuesday proposed new rules targeting anticompetitive behavior to include internet companies, which have largely fallen outside of the scope of existing antitrust laws.

What’s changed: The new rules widened the reach of certain antitrust terms that previously only applied to the physical economy. One example was the definition of “relative market,” in which players may pose a “dominant position” if they control more than 50% of the market and thus fell under the jurisdiction of China’s Anti-monopoly Law. The law came into effect in 2008. 

  • Legal experts have long criticized (in Chinese) the law because it was designed to regulate companies in traditional industries and in most cases did not apply to companies operating on the internet, an increasingly important segment of the country’s economy.
  • The new rules expanded the parameters for determining market share to include factors such as transaction volume, user base, and page views.
  • The rules will subject some of China’s biggest internet companies, such as e-commerce behemoth Alibaba, social media giant Tencent, food delivery platform Meituan, and ride-hailing app Didi Chuxing, to tougher regulations. China earlier this month halted an initial public offering for fintech giant Ant Group over regulatory concerns.
  • The draft (in Chinese), which is under public review until the end of November, also requires the consideration of factors such as network effect as well as market players’ scale and ability to deal with data. A draft revision of the Anti-monopoly Law unveiled in January, announced by China’s State Administration for Market Regulation (SAMR), included similar provisions. The SAMR also drafted the rules announced on Tuesday.
  • The draft guidelines say that companies which force merchants to “choose one of two” online marketplaces on which to sell their products are engaging in anti-competitive behavior.
  • Platforms that price their products or services differently according to customer purchasing power, consumption history, or user preference is monopolistic behavior, according to the draft rules.

READ MORE: China’s antitrust law doesn’t seem to apply to internet giants

Tech shares tumble: Share prices for Chinese tech companies tumbled Tuesday and Wednesday on news of the guidelines. Companies including Alibaba, Tencent, and Meituan saw their share prices dive at least 8% over the two days. The Hang Seng Tech Index in Hong Kong, where many Chinese tech stocks list, fell by more than 5% on Tuesday.

  • Bloomberg estimated that the shares slump wiped out more than $200 billion of value from Chinese tech companies.

Context: Before China’s top antitrust regulator proposed revisions to the antitrust law in January and the draft rules on Tuesday, the SAMR was already working to curb potential antitrust violations from internet companies.

  • The agency launched in January 2019 what is known as China’s first “internet antitrust investigation” into Tencent Music Entertainment’s dealings with the world’s three largest record labels after rivals complained that Tencent paid excessive fees for the initial rights and then passed those costs along to competitors.
  • However, the SAMR decided to suspend the probe in January, according to Bloomberg. The regulator didn’t disclose how far the investigation went and why it was terminated, but it came after Tencent Music reached a music licensing deal with Bytedance, a Beijing-based startup that runs Tiktok, in late 2019.
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Chinese video app Kuaishou files for Hong Kong IPO https://technode.com/2020/11/06/chinese-video-app-kuaishou-files-for-hong-kong-ipo/ Thu, 05 Nov 2020 18:24:01 +0000 https://technode.com/?p=152519 Chinese short video app KuaishouTencent-backed Kuaishou is the second most popular short-video app in China, behind Bytedance’s Douyin, with 302 million DAUs as of June 30.]]> Chinese short video app Kuaishou

Chinese video-sharing app Kuaishou filed Thursday a prospectus to the Hong Kong stock exchange, paving the way for a listing in the city.

Why it matters: The Beijing-based platform, backed by Chinese internet giant Tencent, is the second most popular short-video app in the country, trailing Bytedance’s Douyin, the domestic version of global hit Tiktok.

  • Kuaishou also faces fierce competition in the saturated short video market from new entrants and entertainment incumbents including Nasdaq-listed Bilibili. Kuaishou is known to be popular among users living in China’s lower-tier cities and rural areas.
  • China’s online entertainment industry is heavily regulated. Kuaishou said in the prospectus filed with the Hong Kong exchange on Thursday that it may “lose licenses we need to operate our business and suffer reputational harm” if it failed to comply with China’s laws and regulations regarding content moderation.

The prospectus: The preliminary prospectus to the Hong Kong bourse did not specify a timetable or size for the offering. However, it was the first disclosure of Kuaishou’s key financial details.

  • Kuaishou’s revenue for the first six months grew by nearly 48.3% year on year to RMB 25.3 billion (around $3.8 billion), according to the filing.
  • The company booked RMB 39.1 billion in revenue in 2019, and RMB 20.3 billion in 2018.
  • Kuaishou recorded positive annual adjusted net profits from 2017 to 2019. However, it booked an adjusted net loss of RMB 6.3 billion in the first half of this year.
  • “The time it will take for us to achieve profitability hinges on our ability to effectively monetize our product and service offerings and continuously grow revenues in a cost-effective way, which we may not successfully achieve,” it said.
  • Kuaishou products, including its short video apps and mini programs running on Tencent’s Wechat, amassed a total of 302 million daily active users as of June 30 with users spending over 85 minutes on average on its platforms, according to the prospectus.
  • Livestreaming is a major source of Kuaishou’s revenue. The business generated RMB 17.3 billion in revenue in the first six months of 2020, accounting for 68.5% of the company’s total revenue in the same period. The company said its live-streaming business had experienced “significant growth” in recent years, but warned that growth may slow, citing a decline in user demand.
  • Kuaishou’s revenue structure has been diversified in the past few years. Revenue generated from livestreaming accounted for more than 90% of its total revenue in 2018. In the first half, the company generated 28.3% of its total revenue from online marketing services.

Context: Reuters reported in September that Kuaishou aimed to raise up to $5 billion in the Hong Kong listing, citing people with direct knowledge of the matter. The company planned to list in January, according to the report.

  • Founded in 2011, Kuaishou has received investment from both Tencent and Baidu, two of China’s biggest tech companies. Su Hua, Kuaishou’s co-founder and chief executive officer, used to work for Google and Baidu.
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VC Roundup | One of China’s most experienced investors talks VC trends https://technode.com/2020/11/05/vc-roundup-one-of-chinas-most-experienced-investors-talks-vc-trends/ Thu, 05 Nov 2020 05:35:05 +0000 https://technode.com/?p=152495 William Bao BeanSOSV General Partner William Bao Bean talks with TechNode about VC trends and challenges facing Chinese tech companies in 2020.]]> William Bao Bean

From app bans in the US and India to the Chinese government’s increased push for self-reliance in cutting-edge technologies, 2020 has been a rollercoaster year for China tech. How has China’s VC industry been faring? Last week, TechNode held its Emerge 2020 conference in Shanghai. On the sidelines of the event, we chatted with William Bao Bean, an experienced venture capital investor who has been active in China since 2007.

Bean is a general partner at investment firm SOSV. SOSV runs Chinaccelerator, a startup accelerator based in Shanghai.

We covered some of the biggest questions facing Chinese technology companies in 2020: How much capital is enough to achieve tech independence? How will the country’s Nasdaq-style STAR Market affect funding? What does the slew of Chinese companies delisting from US exchanges mean for VC in China?

VC Roundup

VC Roundup is TechNode’s monthly newsletter on trends in fundraising. Available to TechNode Squared members.

We took the opportunity for an interview. We’ve printed it in full below, edited for brevity and clarity.

TechNode: What are the new trends that you see in China’s VC market this year?

William Bao Bean: There are two major trends. First is enterprise B2B (business to business), where AI is becoming more important. Traditionally, large Chinese companies did not want to pay for their software, but now, one of the biggest applications of AI is personalization. For example, it can be used to tailor the messaging and advertising you see on an e-commerce site to each consumer’s preference. It’s very difficult for startups and other companies to build their own AI systems, because AI scientists are quite expensive to hire, and the big guys like Alibaba, Tencent, and Baidu basically hired most of the experts. So there’s actual demand for AI services from companies who want to remain competitive. Since the only way to remain competitive is personalization, companies are willing to actually pay to bring in AI solutions. 

Second, there’s a huge amount of investment happening around government policy. The Chinese government is really supporting investments in semiconductors, telecoms equipment, and a lot of hardcore traditional technology. Previously, you saw Chinese companies developing their own solutions. But because of the US-China tech decoupling and the difficulty in sourcing international semiconductors, telecoms equipment, and even manufacturing equipment, you’re seeing massive investment in these areas in China. It is a huge opportunity for local companies, and a very big opportunity for Chinese investors. 

TN: Do you think putting in more money will help China catch up with the world’s leading players in semiconductors?

WBB: China’s semiconductor industry is behind. But when you dump money on a problem, generally, you get a solution faster. I still think China is still four to seven years behind, but a huge amount of capital is flowing into the industry, so I think you will see the technology innovation gap narrowing. Often in China, when you have big government backing, there’s a huge amount of opportunity in that space—we’re seeing a huge amount of activity there. 

TN: What are the impacts of recent US-China tensions? Are China-based VC firms having a hard time raising money from the US?

WBB: Not so far. In China, VC firms have raised a lot of money from US investors. Now, we don’t know whether future funds will have difficulty raising money from those same limited partners (LPs). A friend of mine just closed a new $200 million fund from big traditional US LPs, and he is focused just on deep tech in China. He successfully closed last month in the middle of the Covid-19 pandemic. So far, the early data that we see is that it’s not having an impact. Investors are after returns, they don’t care about politics.

TN: We have seen many Chinese tech companies delist from US stock exchanges and more companies choosing to dual-list their shares in Hong Kong this year. What do you think these trends mean to tech investment in China?

WBB: 2020 has been a record year for Chinese companies listing in the US. When startups are getting bigger, they go where the capital is. It’s still the case that the US is where the higher valuations and the big capital willing to invest in technology can be found. 

In China, tech companies that list face a lot of restrictions. For example, they generally need to be profitable. Most technology companies are not profitable for three years —they grow fast and they’re investing money in the future. The restrictions on listing also make it very difficult for Chinese companies to tap global capital markets, so they choose to go abroad. The second thing is that the international appetite for technology investments is much higher than in China. In China, you have a huge interest in consumer-facing companies, but not so much interest in hardcore technology. And so those two issues combine to drive continued interest in an overseas listing. 

TN: Shanghai’s STAR Market doesn’t require companies to be profitable to list. How do you think this change in listing rules has impacted investment in China? Do you see increasing competition from RMB funds against US funds?

WBB: Startups just go where the capital goes. Many US dollar funds also have RMB funds. If you’re doing something on the consumer side, RMB funds make sense. RMB investors like investing in Chinese consumer-facing players—products that they can see and feel. For some companies that are not profitable, or require huge amounts of money, and have historically raised US dollars, they have to go the international path. Sometimes you move the company from offshore to onshore, or from offshore to onshore based on where the money is. It’s just a pure market effect. One is not competing against the other. It’s just what makes sense for the company to get the best value to be able to raise the money and then to exit.

Big deals

One of the biggest investments in China’s tech sector in the third quarter went to Yuanfudao, an online education firm. On Oct. 21, the company raised $1.2 billion from investors including DST Global, CITIC PE, and Temasek, valuing it at $15.5 billion.

Ted Mo Chen, a Beijing-based edtech entrepreneur, wrote in a column published on TechNode last month that the Covid-19 pandemic ignited a “unicorns take all” game in China’s online education market—and edtech startups have attracted big checks from investors.

Here are some of the biggest deals in China tech in the third quarter.

  • July 23: Meiri Youxian, a grocery delivery startup, raised $495 million from investors including CICC Capital and Tencent, valuing the company at $5 billion.
  • Aug. 5: Yipin Shengxian, a grocery delivery company, raised RMB 2.5 billion ($374 million) from Tencent and Capital Today with a valuation of RMB 15 billion.
  • Aug. 18: JD Health, the healthcare unit of e-commerce giant JD.com, raised $830 million from Hillhouse Capital with a valuation of $30 billion. 
  • Sept. 22: Electric vehicle maker VM Motor raised a RMB 10 billion (around $1.5 billion) Series D from investors including state-backed SAIC Capital, Baidu, and SIG China, hitting a valuation of RMB 35 billion.
  • Oct. 21: Edtech company Yuanfudao raised $1.2 billion from investors including DST Global, CITIC PE, and Temasek, valuing it at $15.5 billion.
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Proxy war? Alibaba, Tencent draw lines across Southeast Asian unicorn scene https://technode.com/2020/10/30/proxy-war-alibaba-tencent-draw-lines-across-southeast-asian-unicorn-scene/ Fri, 30 Oct 2020 10:32:08 +0000 https://technode.com/?p=152263 proxy war southeast asia Tencent AlibabaChina's domestic tech proxy war has spilt over into Southeast Asia and India. Here's what it looks like. ]]> proxy war southeast asia Tencent Alibaba

For the past ten years, some of China’s biggest companies have divided the country’s tech industry. Now, they’re fighting proxy wars in the emerging markets of Southeast Asia and India, battling it out for a share of the regions’ digital real estate. 

China’s tech giants are major players in India and Southeast Asia. They’ve had a hang in some of the regions’ biggest unicorns, including internet platform provider Sea Limited, e-commerce titan Lazada, food delivery giant Swiggy, and super app Gojek.

Expanding Empires

Expanding Empires is TechNode’s monthly data-driven newsletter looking at where and how Chinese tech majors are investing in up-and-comers around the world. Available to TechNode Squared members.

“These investments are building the muscles for a world-class clash of titans—with the big guys competing head to head and local players serving as proxies for the foreign giants,” consultancy Bain & Company said in a report describing the scramble for market share in Southeast Asia.

China’s tech giants are known as jealous backers. When Chinese startups take money from a tech major, they’re often committing to a side and its associated ecosystem. That’s why Tencent invested in Pinduoduo—the e-commerce company’s business model is based on users getting their Wechat contacts to buy items with them.

How much do these proxy wars spill over into Chinese tech giants’ new stomping grounds—Southeast Asia and India? I wanted to know, so over the past few weeks I’ve scraped, cross-referenced, and analyzed public data to map just how divided the digital landscape is in India and Southeast Asia. Here’s what I found:

  • Chinese tech majors including Tencent, Alibaba, and Xiaomi have ploughed more than $26 billion into startups in the Southeast Asia and India regions. 
  • Very few of the startups have investment from the same Chinese tech giant, dividing the young companies into camps depending on where they received their funding.
  • The battleground is predominantly focused on fintech and e-commerce.
  • In Southeast Asia, Alibaba, Ant Group, and Tencent have made the biggest fintech investments. Meanwhile, Alibaba and Tencent lead in e-commerce funding in both Southeast Asia and India. 
  • Also, in India, Tencent, and Xiaomi have participated in rounds worth more than $2 billion to fund mobility companies. 

In the past five years, companies including social media and gaming giant Tencent, e-commerce firm Alibaba and its fintech affiliate Ant Group, search company Baidu, and smartphone maker Xiaomi have participated in 89 funding rounds totalling nearly $26 billion for Indian and Southeast Asian startups. 

Simultaneously, Chinese investment has shifted away from startups in the US to those in Southeast Asia and India as a result of rising US-China geopolitical tensions.

Funding round totals
Corporate giants jealously guard information about their investments in order to avoid tipping off their rivals. As a result, our data includes the total value of each funding round—a figure that includes contributions from other investors. While the data is incomplete, it still functions as a proxy for undisclosed numbers, and allows us to gauge Chinese tech giants’ stakes in various industries and regions.  

Battle for fintech supremacy

Southeast Asia and India’s underbanked population are driving a fintech boom. 

Underbanked people typically don’t have sufficient access to commercial banking services. But with the advent of digital wallets in the region, they’re able to hail a ride, buy online, and order food for delivery. The higher availability of these platforms then stimulates a need for more fintech services. 

According to Bain & Company, digital payments in Southeast Asia have reached an “inflection point,” with transactions expected to reach $1 trillion by 2025. 

Chinese tech majors don’t want to miss out. While Tencent and Alibaba operate their own digital payment platforms in several countries around Southeast Asia, the two companies have backed more than a dozen digital payment platforms in the region and India. 

These companies collectively account for around 150 million users in Southeast Asia, according to a report by Dealstreetasia. Meanwhile, in India, that number reached more than 350 million in 2019. 

Tencent and Alibaba are each recruiting their own team. No fintech startup in the two regions has been backed by both companies.

We don’t know exactly how much Alibaba and Ant invested into e-wallets—of these investments, most were either for undisclosed amounts or into large conglomerates whose e-wallets are not the whole show. The one disclosed e-wallet investment, into Myanmar’s Wave Money, was for $73.5 million. 

Alibaba has backed companies that are focused solely on digital payments, including WaveMoney and Thailand-based Truemoney, as well as large conglomerates that offer payment services among others, including e-commerce giant Lazada and internet service platform Grab. In India, the two Chinese giants have invested in digital payments platform Paytm. 

Tencent has taken a different approach. The company hasn’t invested in any e-wallet-first companies, but has taken stakes in several large firms that, like Wechat, offer wallets. 

Tencent has taken parts in rounds for Southeast Asia and Indian companies that total $9.4 billion. These companies include Sea Limited, which operates Airpay and Shopeepay; Gojek and its Gopay system in Southeast Asia; as well as Swiggy Wallet and Ola Wallet in India. 

Proxy was Alibaba tencent southeast asia India

Online services

E-wallets are being used for services ranging from ride-hailing to food delivery to e-commerce. 

In Malaysia, the government is incentivizing use of digital payments by offering MYR 450 million ($108 million) initiative, giving MYR 30 to all Malaysians older than 18 who earn less than MYR 8,333 a month. The incentive can be claimed using a variety of e-wallets, including Grabpay. 

Like the e-wallets, Chinese tech majors are divvying up these digital commerce platforms. 

E-commerce is one major battleground. China’s tech giants have divided up their Southeast Asian counterparts. On the Tencent-affiliated side, we have Singapore-based Sea Limited—a behemoth covering e-commerce, payments, and gaming. On Alibaba’s side, we have Lazada, a Singapore headquartered e-commerce company the Chinese giant acquired in 2016 for $1 billion. 

The same is true in India, where the two companies have bifurcated the country’s e-commerce and food delivery sectors. While Alibaba backed food delivery startup Zomato. Tencent funded Swiggy. While Alibaba backed Bigbasket, Tencent funded Flipkart.

Earlier this year, Zomato was reportedly in talks with Bigbasket to offer groceries on its food delivery platform. Both companies are backed by Alibaba. 

Tencent and Alibaba have participated in rounds for e-commerce companies in the region worth a total of $12.8 billion. This total includes some investments we have already counted above as digital payments digital payments. 

Meanwhile, Chinese lifestyle services giant Tencent-backed Meituan, a far less active international investor than either Alibaba and Tencent, has also backed Swiggy.

Chinese tech firms are not only competing among each other, but also with their US counterparts, including Amazon, Facebook, and Google. 

Ride-hailing boom

With a combined urban population of around 800 million people, getting people from one place to another has become ever more important. Ride-hailing platforms have stepped in to fill this gap. 

Several Chinese tech firms have funded mobility startups in Southeast Asia and India, but there is less of a clear cut divide. Southeast Asia’s two biggest mobility companies, Grab and Gojek, compete head-to-head in Indonesia, Vietnam, Singapore, and Thailand. These two firms also offer a host of other services, including food delivery and payments.

What happens when new giants with connections to Tencent and Alibaba enter the field? Well, it depends: Meituan, backed by Tencent, has joined the older company in backing Gojek and Swiggy. 

Didi is a boundary-crosser—it was formed by a merger between Tencent- and Alibaba-backed ride-hailing firms—but has integrated with the Tencent ecosystem. However, it joined with Alibaba to back Grab.

Gojek has raised $4.8 billion from funding rounds in which Tencent and Meituan took part, while details of Alibaba’s 2018 investment in Grab were not disclosed. Now, Alibaba is reportedly looking to invest $3 billion in the Southeast Asian mobility firm. Chinese ride-hailing giant Didi took part in two of Grab’s funding rounds, worth $2.9 billion. 

In India, Xiaomi and Tencent are dividing up the country’s ride-hailing market. In 2017, Tencent invested in Ola Cabs as part of a $2 billion funding round. Then, earlier this year, Xiaomi backed Oye! Rickshaw—a company that provides last-mile electric rickshaw rides—as part of the company’s $10 million Series A. 

Chinese companies may have a harder time investing in India startups in the future. Indian officials this year launched an offensive banning more than 100 apps operated by Chinese companies and increasing scrutiny of investments from neighboring countries. 

What’s next

For China’s tech giants, Southeast Asia is an important market, and they’re in it for the long haul. Several companies have announced plans to bolster their presence in the region over the next new months. 

Tencent said in September that it had opened a new office in Singapore in an effort to boost its business in the region. Meanwhile, Bytedance reportedly plans to invest billions of dollars and recruit hundreds of employees in Singapore in the next few years. A source told CNBC that Bytedance had already begun moving engineers to the city, with previous reports claim the company aims to set up a data center to back up US data. 

The investment war between China’s biggest tech firms will likely only intensify as companies double down on the region’s burgeoning digital economy. But they won’t just be competing among each other. 

US tech giants are shown interest in investing in the same companies Alibaba and Tencent already have stakes. In 2018, Microsoft invested in Grab. Meanwhile, Amazon may be zeroing in on Gojek and Google is reportedly taking part in a $350 round for Indonesian e-commerce firm Tokopedia—one of Alibaba’s portfolio companies. 

The future battle for Southeast Asia may not be between Chinese tech giants, but US companies and their Chinese counterparts.

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China’s cyber watchdog targets mobile browsers https://technode.com/2020/10/28/chinas-cyber-watchdog-targets-mobile-browsers/ Tue, 27 Oct 2020 16:57:53 +0000 https://technode.com/?p=152211 government mobile browser big data cybersecurity privacyChina's Cyberspace Administration has cracked down on mobile browsers for spreading clickbait and misinformation.]]> government mobile browser big data cybersecurity privacy

China’s Cyberspace Administration has cracked down on eight mobile browsers, ordering them to stamp out clickbait and misinformation.

Why it matters: By targeting the largest platforms, the authorities are sending out a signal to other smaller browsers that they may be next in line. Platforms that do not change their practices likely face suspensions or bans. 

Details: The order affects Alibaba-backed UC, Tencent’s QQ, Huawei, Qihoo’s 360, Tencent-backed Sogou, Xiaomi, Vivo, and OPPO.

  • The announcement says (in Chinese) that browsers have spread “chaos” by amplifying unofficial media sources and disseminating news that violates regulations. 
  • It criticizes browsers for editorializing articles to misrepresent policies that impact people’s livelihoods and spreading rumors.
  • It also singles out problems like creating clickbait through exaggeration, sadfishing, or smearing. On QQ’s homepage on Oct. 27, for instance, one top post was “No hope! Western media: No saving Huawei.”
  • Also under fire is information that is vulgar, graphic, or gossipy and against “socialist core values.”
  • Browsers must submit plans on how they will rectify their practices and conduct self-scrutiny by Oct. 28. They will also have to submit reports on the results of these assessments and their content operation system specifications by Nov. 9.
  • Huawei and QQ have already issued statements promising to clear up their browsers of questionable content. 

Context: Unlike the US where services are protected from liability for content published on their platforms, China holds companies accountable for content that appears on their home pages. Mobile web browsers wield distinct power: 872 million people in China access the internet through their mobile phones, and browser home pages have become key to their news-reading habits. 

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INSIDER | The label ‘short video platform’ has outlived its usefulness https://technode.com/2020/10/23/insider-the-label-short-video-platform-has-outlived-its-usefulness/ Fri, 23 Oct 2020 07:34:33 +0000 https://technode.com/?p=152125 short video Douyin TikTok Bytedance short video livestream social mediaToday, short video remains a platform staple, but it’s far from the only type of video available on popular apps Douyin and Kuaishou.]]> short video Douyin TikTok Bytedance short video livestream social media

By now, you’ve likely heard that Douyin and Kuaishou, algorithmically-driven short video apps, have “taken China’s internet by storm.” The folks at Quest Mobile (Chinese) reckon short video apps account for 20% of users’ internet time in H1 2020. That’s no mean feat—it puts short video viewing on par with instant messaging as China’s favorite  internet activity. 

Insider

Michael Norris is a TechNode contributor and Research and Strategy lead at AgencyChina.

TechNode Insider is an open platform for subject experts to discuss China tech with TechNode’s audience.

There’s just one thing wrong with this story—Douyin and Kuaishou aren’t really short video apps anymore.

Douyin supports videos anywhere between 15-seconds and 15 minutes, livestream content that may stretch over an hour, as well as mini-games. Kuaishou’s in the same boat, with a vibrant video game streaming scene to boot. The label “short video platform” has outlived its usefulness. 

Let’s take a quick look at why the term “short video platform” is less helpful than before and why it matters.  

What’s wrong with calling them ‘short video platforms’?

When short video apps first rose to prominence in 2013, they really were about short video. The Chinese term duanshipin (“short video”) was used to highlight the difference between an emergent content format (snackable video) and an established content format (tv-style streamed programming).

“Short video” wasn’t meant to stick around. It’s the type of term that should have gone away once everyone got the memo that online video doesn’t have to be a mobile-friendly version of 21- or 42-minute made-for-television programming.

However, the term persisted.

The term was easier to understand than alternatives, such as the alphabet soup of UGC, PGC, and PUGC (User Generated Content, Professionally-Generated Content, and Professional User Generated Content—don’t ask). Further, “short video” was easier to build a working, commonly-accepted definition around, becoming the default nomenclature for video content anywhere under five minutes.  

Without question, Douyin and Kuaishou are the most successful platforms built on short video content. Both boast eye-popping numbers of daily active users and increasing impressive shares of users’ internet time.

PlatformDAUs% User Internet Time (H1, 2019)% User Internet Time (H1, 2020)
Bytedance (Douyin)600 million12.0%*15.3%*
Kuaishou300 million4.5%7.2%
Sources: Company announcements; Quest Mobile

Note: The Douyin figure in the table above is a total for all mainland apps belonging to parent company Bytedance. Douyin is Bytedance’s most popular app. 

However, in 2019, these platforms started supporting different content types. Today, short video remains a platform staple, but it’s far from the only type of video available on Douyin and Kuaishou. A report released by Kuaishou earlier this year illustrates this nicely. 

Kuaishou has 300 million daily active users, of which 170 million watch livestream and 100 users engage in livestream e-commerce each day. (That, by the way, makes Kuaishou China’s fourth-largest e-commerce platform.) As Kuaishou further broadens its capabilities in e-commerce and cloud gaming (in Chinese), the range of on-platform activity will become even more diverse.

Given this range of activity, it’s no longer accurate to call Douyin and Kuaishou “short-video platforms.” 

Why does it even matter?

It might seem a little academic to object to the term as a catch-all for Douyin and Kuaishou. 

However, as these companies prepare to go public, names matter. 

Kuaishou is reported to be considering a $5 billion IPO next year. Bytedance, as part of its judo-wrestling match with the Trump Administration, may IPO TikTok, Douyin’s overseas cousin. Getting frames of reference right is an important part of each company’s dance with public markets. 

That’s because company valuation is an interplay between stories and numbers: Every number that makes up a valuation has a story behind it, just as every story about a company has a number attached to it. Terms like “short video” straitjacket stories these companies can weave and narrow potential investors’ appreciation of what Douyin and Kuaishou really are. The onus is on Douyin and Kuaishou to develop and field-test nomenclature that conveys their platforms’ depth, content diversity, and what they might offer in the future. 

Bilibili sets an instructive example. In its investor overview, it states “[W]e have evolved from a content community inspired by anime, comics and games (ACG) into a full-spectrum online entertainment world, covering a wide array of genres and media formats, including videos, live broadcasting, and mobile games.” That’s the sort of framing required to fight mischaracterizations like “the closest thing China has to Youtube.”

What would be a better name? “Online entertainment world” is a little too Rick and Morty for my taste. I’d stay away from hackneyed riffs on “super-app” and go with “entertainment hub,” encompassing video, gaming, and, increasingly e-commerce. 

Whichever way Douyin and Kuaishou decide to frame themselves, you can be sure they’ll steer clear from the term “short video platform.” Kuaishou, probably first in line to IPO, already calls itself a “platform.” That’s apt. The only reference to short video in the company’s online introduction is in the company timeline (Chinese). That highlights the degree the term “short video” is a relic. It’s outlived its usefulness, and sells these rich, diverse entertainment platforms short.     

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Golden Week, Bytedance tests cross-border e-commerce: Retailheads https://technode.com/2020/10/14/golden-week-economy-crossborder-e-commerce-retailheads-2/ Wed, 14 Oct 2020 06:32:21 +0000 https://technode.com/?p=151844 e-commerceGolden Week prompts a consumption surge, Tiktok owner Bytedance tests cross-border e-commerce, and Tencent doubles it bet on livestreaming.]]> e-commerce

Golden Week, China’s national holiday that spanned Oct. 1 to 8 this year, prompted a surge in domestic spending which drove a robust rebound in consumption as pandemic effects begin to recede. Tiktok owner Bytedance tests cross-border e-commerce, and Tencent doubles it bet on livestreaming.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of Oct. 1 – 14.

Golden Week shines

  • Chinese tourists took 637 million domestic trips during the eight-day Golden Week, generating revenue of RMB 466.6 billion ($69.7 billion), according to data from the Ministry of Culture and Tourism. However, China’s battered travel market still has a long road to recovery. This year’s number of domestic trips was around 80% of last year’s figure, even with the additional day, while revenue was 70% of last year’s RMB 650 billion. Trip.com, China’s largest online travel platform, trumpeted lackluster wins to offset the downturn in its lucrative international travel business. (TechNode)
  • China recorded RMB 3.7 billion of box office revenue from October 1 to 7, second only to last year’s RMB 4.5 billion during the same period, according to data from the National Film Special Fund Office. This year, the state mandated a 75% operating capacity for public places including theaters. China’s online ticketing services like Maoyan Entertainment and Alibaba-backed Taopiaopiao benefited the most from the surge. (Tencent News, in Chinese)
  • China Union Pay recorded online transaction volume of RMB 2.52 trillion during the holiday, up 8.3% year on year. China’s centralized online payment clearinghouse Nets Union Clearing Corporation reported that daily transaction value during the holiday increased 47% from the previous year, a sharp deceleration from the 163% annual growth seen during last year’s holiday. The number of daily transactions increased by nearly 42% year on year during the holiday, down from 80% annual growth last year. (Mpaypass, in Chinese)

Bytedance enters cross-border e-commerce

  • Bytedance, the owner of short video apps Douyin and Tiktok, is testing a cross-border e-commerce project named Fuxiang Haigou, which offers special sales for branded products from a dozen countries. The service is accessible through mini-programs on the company’s news aggregation app, Toutiao, as well as Douyin. (Ebrun, in Chinese)
  • Shein, Chinese fast fashion app primarily targeting overseas markets, entered a partnership with Canada’s installment payment service Paybright as the Nanjing-based company continues to expand its global footprint. With annual gross merchandise volume of RMB 20 billion in 2019, the Chinese fashion retailer’s popularity among teen consumers in the US, Europe, and the Middle Eastern markets is on the rise. The company is reportedly aiming for a US IPO this year. (Newswire)

Tencent gears up for livestream e-commerce

  • Tencent’s mega messaging app Wechat is reportedly testing on a select group of users a livestream function on Channels, the Douyin-like short video feature it launched in January. The feature does not support virtual gifting now but allows viewers to like and comment on the livestreams. The livestreamer can share the sessions in Wechat chat groups as well as their Moments newsfeeds. Integrating a livestream feature to Channels highlights Tencent’s ambition to tap into short video and livestream e-commerce business, creating a new facet for competition with Douyin and Kuaishou. (Sina Finance, in Chinese)

Alibaba vs. Miniso

  • Taobao Deals, Alibaba’s take on Pinduoduo targeting China’s bargain-seekers, opened its first offline experience store on Friday, selling products from manufacturing partners for as low as RMB 1. The move helped promote an online shopping campaign on the low-priced shopping app from Oct. 10 – 31. The company reportedly plans to open 1,000 such stores within three years. Taobao Deals, also known as Taobao Tejia, said it had around 40 million monthly active users as of June 2020, growing rapidly after a major update in March. Meanwhile, Alibaba’s expansion to offline retail for low-price products competes with Tencent-backed household product brand Miniso. Miniso filed its prospectus with the US Securities and Exchange Commission in late September for a New York listing. (Ebrun, in Chinese)

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VC Roundup: Chasing opportunity in China’s SaaS scene https://technode.com/2020/10/13/vc-roundup-chasing-opportunity-in-chinas-saas-scene/ Tue, 13 Oct 2020 02:03:31 +0000 https://technode.com/?p=151775 slack, saas, cloudUS-style SaaS companies, often based on charging a monthly fee for standard software, doesn't work in the China, investors said.]]> slack, saas, cloud

Software as a service (SaaS) has become a huge deal in China’s startup and venture capital world this year. Driven by demands of team collaboration amid the Covid-19 outbreak and increasing labor costs, venture capitalists and tech giants in the country are scrambling to put money behind SaaS startups.

A professional investor recently told me that the industry is so hot that VC firms are facing fierce competition to get their money into SaaS firms from tech giants like the “BATs”—Baidu, Alibaba, and Tencent.

VC Roundup

VC Roundup is TechNode’s monthly newsletter on trends in fundraising. Available to TechNode Squared members.

In 2020, some 96 Chinese SaaS companies have received a total of RMB 12 billion (around $1.8 billion) from VC firms as of Sept. 30, according to VC market data provider Itjuzi. In 2019, VC firms injected a total of RMB 18.4 billion into 158 SaaS companies.

Looking at the US, it’s no surprise to see enthusiasm about the sector. Publicly listed companies like Slack, Zoom, and cloud data warehousing firm Snowflake have earned early investors substantial returns with subscription-based software targeting corporate users. 

But for Chinese investors betting on SaaS, the local equivalents of these products may not be the right answer. The market is different from the rest of the world, investors said. The country’s economy is dominated by big, state-controlled corporations, which are not so tech-savvy and prefer customized services. Meanwhile, would-be SaaS entrepreneurs have to compete with big tech offerings such as Alibaba’s Dingtalk and Tencent’s Wechat Work, which are already popular and free to use.

Read more: Where are China’s SaaS giants?

The SaaS market

The SaaS market in China is still small compared to other major markets. It was worth RMB 19.4 billion in 2019—just 0.26% of the $109.5 billion global SaaS market in the same year, according to a July report (in Chinese) by the China Academy of Information and Communications Technology (CAICT). According to the report:

  • Despite its small scale, the Chinese SaaS market grew 34.2% year on year in 2019 from the previous year, faster pace than the global market’s 20.9% last year.
  • Chinese SaaS companies are concentrated in areas such as customer relationship management (CRM), finance management, team collaboration, customer service, and marketing.
  • SaaS companies tend to serve customers like the government, financial institutions, and schools and education firms.

Policy push 

Since 2018, multiple central and local government policies have encouraged enterprises to adopt cloud-based services. SaaS startups have benefited from policies to promote cloud computing, the natural habitat of SaaS.

  • In 2018, China’s Ministry of Industry and Information Technology (MIIT) issued a set of guidelines dubbed “enterprise going to the cloud” (in Chinese) and set the goal of reaching 1 million companies that use cloud-based services by 2020.
  • In March, the MIIT launched a campaign to encourage small- to medium-sized enterprises (SMEs) to leverage technologies such as cloud computing, artificial intelligence, and big data as part of their digital transformation processes.
  • Also in March, the National Development and Reform Commission included cloud-based services in China’s massive “new infrastructure” investment plans.

Read more: INSIGHTS | China’s new infrastructure projects, explained

Big deals

  • June 3: Jushuitan, an e-commerce enterprise resource planning SaaS company, raises $100 million Series C from investors including Goldman Sachs China and China International Capital Corporation.
  • Aug. 26: Xiaoman, a Shenzhen-based startup that focuses on providing CRM services for cross-border e-commerce, raises RMB 100 million Series D from e-commerce behemoth Alibaba.
  • Sept. 16: Healthcare SaaS company Kyee closes its RMB 430 million Series D led by Tencent. The company said its customers include more than 13,000 Chinese hospitals and grassroots health facilities.
  • Sept. 18: Beijing-based account management service Yuannian receives more than RMB 100 million from investors including China Renaissance and Jiayu Capital. The deal values the company at RMB 500 million. 

More SaaS examples

To flesh out the picture, I chose a few more companies listed as SaaS by Itjuzi as examples: 

  • Recurrent AI is a Beijing-based company that uses voice recognition and natural language processing to help banks and insurance firms manage customer service. The company’s products evaluate customer service phone calls and offer advice. The company was last valued at $100 million after closing a $12 million Series B led by Sequoia Capital China in September.
  • Jushuitan is a Shanghai-based SaaS company that provides services such as order management, warehouse management, and supply chain management to e-commerce companies. According to Jushuitan’s website, it serves approximately 600,000 Chinese e-commerce companies.
  • Ibeidiao is a Hangzhou-based company that offers on-demand background check services. The company’s website says that it can help human resource departments check job candidates’ legal identity, diploma, credit history, traffic offense history, and past job experience within one to four days. In May, the company raised several tens of millions of RMB from investors Legend Capital and Future Capital.

A unique market

A typical Chinese SaaS company doesn’t look much like something you’d find in Silicon Valley. American SaaS players often provide a fixed set of services—think of the regular fees you pay for access to Slack or Microsoft. Chinese companies provide more tailored solutions—so much so there isn’t a pricing page on their websites. Potential customers have to sign up via an online contact form to book a call or for a demonstration of their offerings. 

Startups have had to rethink basic assumptions to succeed in the Chinese market—even the idea that SaaS has to run in the cloud. The investor who told me about BATs competition also told me about a startup which offers database-as-a-service, but found that major state-owned enterprises (SOEs) didn’t trust a public cloud to hold their data. So they installed servers in a client’s office buildings and charged them a subscription fee to use and maintain them on-site—essentially reinventing IBM’s original business model. The client loved it—and now the company has a thriving business with SOEs.

“The environment of the Chinese enterprise service market is extremely different from that of the rest of the world, so applying the business models of foreign publicly listed SaaS companies in China doesn’t work,” Jixun Foo, managing partner at GGV Capital, wrote in an article in June.

Foo said that large enterprises in China tend to adopt tailored services and medium-sized firms are more willing to pay for SaaS products because of their flexibility. He predicts that medium-sized enterprises will be the main consumer of China’s SaaS services.

However, Zhai Jia, managing director at Sequoia Capital, warns that China doesn’t have enough mature small and midsize businesses (SMB) to support SaaS. He told Chinese tech news site Huxiu in September that only China’s largest companies are able to spend on software—SMBs’ margins are mostly just too tight. 

“As a result, SaaS companies are not able to offer standardized and fast-growing products… companies have to give up the SMB customers and serve only large clients,” he said.

  • Zhai said that Chinese SaaS companies instead rely on “heavy customization,” and that Chinese players don’t necessarily have to see subscription fees as the only source of revenue: they can also earn money from sources like commissions on clients’ sales, “supply chain surpluses,” and outsourced services, he said.

For Chinese companies, the US approach to SaaS—retaining customers with standardized cloud-based service using recurring payments—“only looks good,” he said.

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Chinese tech firms mired in geopolitical spats: Techwar roundup https://technode.com/2020/09/30/chinese-tech-firms-mired-in-geopolitical-spats-techwar-roundup/ Wed, 30 Sep 2020 06:40:52 +0000 https://technode.com/?p=151615 chinese tech techwar US ChinaFrom Washington to Berlin, New Delhi to Shanghai, Chinese tech companies remain ensnared in geopolitical conflicts this week.]]> chinese tech techwar US China

From Washington to Berlin, New Delhi to Shanghai, Chinese tech companies remain entangled in geopolitical conflicts this week. In the US, the Chinese-owned video-sharing app Tiktok just won an initial success in its legal challenge against the Trump administration. White House officials renewed pressure on Europe to ban Huawei from their next-generation 5G networks after German Chancellor Angela Merkel refused a full ban on the Chinese telecommunications equipment maker. A new round of export bans were imposed on China’s largest chipmaker SMIC by the US. In India, banned Chinese apps are trying to re-enter the market with revised names and logos.

Tiktok’s initial win

On Sunday, a US judge halted a looming Tiktok ban at the last minute. The ban, announced by US President Donald Trump last Friday, would have removed Tiktok from American app stores starting from midnight Sunday.

  • The injunction granted by US District Judge Carl Nichols gave Tiktok a temporary reprieve amid ongoing deal negotiations to meet with Trump’s demand to sell Tiktok’s US operations. 
  • However, the judge didn’t consider Tiktok’s appeal to block an executive order from Trump demanding the company to divest from its American assets, according to court documents. The order, requiring Tiktok parent Bytedance to either spin off or sell the app’s US operations within 90 days, will go effect on Nov. 12.
  • Bytedance has applied to the Chinese government for a deal that would give American software maker Oracle and retail giant Walmart a combined 20% stake of Tiktok’s proposed US business. Beijing hasn’t yet made a final decision, but smoke signals from state media indicate opposition.
  • In the past week, the party mouthpiece People’s Daily published three editorials commenting on the Tiktok deal. One of which (in Chinese) reads: “The ‘Tiktok deal’ is based on unfairness… If the forced deal finally goes that way, American stakeholders would earn tens of billions of dollars…then why do they need venture capital and entrepreneurship in the country when they can just mug Chinese companies?” (our translation).
  • “China won’t swallow its tears when its core interests are endangered, and Chinese companies are not lambs to the US slaughter,” said another editorial (in Chinese).

US renews campaign to ban Huawei in Europe

On Tuesday, Keith Krach, the US undersecretary of state for economic affairs, said Finland’s Nokia and Sweden’s Ericsson were the only companies that European governments should choose for the 5G network rollouts. Huawei is “an arm of the CCP surveillance state and a tool for human rights abuse,” Reuters quoted him as saying.

  • Krach’s remarks came as Germany and Italy are deciding whether to allow Huawei to participate in building their 5G networks. Last week, Merkel refused to compromise on her position that Germany shouldn’t single out Huawei with a targeted ban, Bloomberg  reported. Her government finalized draft regulations for the security of Germany’s 5G network, which would tighten the government’s scrutiny over equipment vendors.
  • Before Germany made its 5G decisions, the UK and France had adopted a de-facto ban on Huawei, vowing to phase the company’s products out from their 5G and 4G networks in the next few years.

SMIC on Huawei’s heels

Shares of Semiconductor Manufacturing International Corp (SMIC) tumbled more than 6% this week after reports that the US had imposed restrictions on exports to the Shanghai-based chipmaker. The decision was made by the US Commerce Department on Friday upon the conclusion that SMIC’s products could be used for military purposes and therefore pose “unacceptable risk,” Reuters reported Saturday.

  • The Commerce Department said in a letter to some suppliers of SMIC that they will now have to apply for individual export licenses to ship to the Chinese company.
  • On Monday, the Shanghai-listed company said in a statement (in Chinese) filed with the Shanghai bourse that it had not received any official notifications about the restrictions from the US government. The company also said it had no relationship with the Chinese military and had never produced products for military end-users.
  • Chinese Foreign Ministry Spokesman Wang Wenbing told reporters Monday that China opposes (in Chinese) US restrictions on SMIC and that the country would take necessary measures to safeguard the interests of Chinese enterprises.

Chinese apps launch second offensive into India

In India, several Chinese apps previously banned by New Delhi are trying to reenter the market with rebranded versions, local newspaper The Economic Times reported.

  • Chinese video app Kuaishou has launched video-sharing app Snack Video, a Tiktok lookalike. Kwai, an international version of Kuaishou, as well as Tiktok were both banned in India in June.
  • Hago, another Chinese social media app banned in June, has been replaced by an app called Ola Party, which allows users to log in using their Hago credentials, according to The Economic Times.
  • The Indian government has banned a total of 177 Chinese apps from the country in two rounds of app bans imposed in June and September. The most high-profile apps banned including Bytedance’s Tiktok, Kuaishou’s Kwai, Tencent’s instant messaging app Wechat and the popular mobile game Player Unknown’s Battlegrounds, or PUBG.
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Tiktok, Wechat bans: what has happened so far? https://technode.com/2020/09/22/tiktok-wechat-bans-what-has-happened-so-far/ Mon, 21 Sep 2020 17:54:12 +0000 https://technode.com/?p=151266 tiktok national security US app bansUS President Donald Trump said Saturday he had approved a deal that involves Oracle and Walmart, but it falls short of an outright Tiktok divestment.]]> tiktok national security US app bans

There was twist after twist in the Tiktok drama over the weekend. US President Donald Trump said Saturday he had approved a deal that involves software maker Oracle and retail giant Walmart, but it falls short of an outright Tiktok divestment. Chinese parent company Bytedance denied some of Trump’s claims that the new Tiktok company would have nothing to do with China. Meanwhile, Chinese officials criticized the US for lacking “internet freedom.”

The deal: Bytedance, Oracle, and Walmart will form a new company called Tiktok Global as part of the deal, CNBC reported Saturday.

  • Oracle was chosen as Tiktok’s secure cloud provider and will hold a 12.5% stake of Tiktok Global.
  • Walmart said it would purchase a 7.5% stake in the new company and its CEO Doug McMillon would serve as one of the directors of the five-member board.
  • Bytedance will own the remaining 80% of Tiktok Global.
  • Walmart and Oracle said in a joint statement that Tiktok Global will pay more than $5 billion in new taxes to the US Treasury Department.

Trump’s blessing: Trump said Saturday that he had approved the deal “in concept.” But the deal still needs formal approval from his administration. “I give the deal my blessing,” Trump told reporters.

  • Trump also said the deal would involve “about a $5 billion contribution toward education.”
  • “It will be a brand-new company,” said Trump, who also said that Tiktok Global would “have nothing to do with China.”
  • Trump’s remarks seem to contradict the facts, but as CNBC pointed out: “Because 40% of Bytedance is owned by US venture capital firms, the Trump administration can technically claim Tiktok Global is now majority owned by US money.”

What Bytedance says: In a slightly different narrative, Bytedance said in a statement (in Chinese) Monday on its Jinri Toutiao news aggregator that it currently owns 100% of Tiktok Global, and that the company plans to launch pre-IPO fundraising which will give investors—Oracle and Walmart—a combined 20% stake.

  • Neither the algorithm nor the company’s technology will be transferred in the deal, said Bytedance. Oracle would instead have the permission to review its code.
  • Bytedance also said the reported “$5 billion new taxes to the US Treasury Department” is an “estimate of taxes Tiktok will pay over the next few years” and that it has nothing to do with the deal.
  • Bytedance denied Trump’s statement that the deal involves a $5 billion contribution toward education. “We heard from the news as well that there would be a $5 billion education fund,” Bytedance said in the statement.
  • Zhang Yiming, the CEO and founder of Bytedance, will be one of the directors on Tiktok Global’s board, the company said.

Are apps still getting banned? On Friday, Reuters first reported that the Trump administration would ban Tiktok and Wechat from US app stores starting Sunday night. However, with Trump saying he approved the Tiktok deal, the Commerce Department said it would delay the plan of barring the video-sharing app from US app stores for one week.

  • A US federal court halted a ban against Chinese instant-messaging app Wechat late Saturday, the Washington Post reported. 
  • The US District Court in San Francisco said in an order that the plaintiffs, a group of Wechat users, had shown there are “serious questions” related to their First Amendment claim.
  • In August, TechNode reported that the group, called the US Wechat Users Alliance, filed a lawsuit against Trump’s executive order to ban transactions between US citizens and Wechat.
  • “Where [Judge Laurel Beeler] came down was essentially on the side of the Chinese-speaking communities in the US, and said that the ban was too broad,” Greg Pilarowski, founder of tech advisory firm Pillar Legal, told TechNode on Tuesday.
  • “I think Wechat is safe, unless Trump wins” the US presidential election in November, Pilarowski added.

Chinese media takes: On Monday, most major Chinese media outlets reprinted an article titled “Does Tiktok really harm US national security? Why did Oracle fail in the Chinese market? Chinese enterprises storms overseas” (our translation), authored by the National Supervisory Commission of China and Central Commission for Discipline Inspection of the ruling Communist Party. It was first published on a website that the two government agencies share.

  • The article is a rare direct comment from Chinese government agencies on the recent Tiktok drama. 
  • “As a matter of fact, the United States, which promotes ‘internet freedom,’ never neglects its regulation of the internet,” the article said. “We can say that the US has the world’s strictest regulation on the internet.”
  • Chinese newspaper Securities Times reported that a number of companies listed on China’s A-share markets which investors believe stand to benefit from Bytedance’s business activities, called “Bytedance concept stock,” had risen around 3.4% on Monday morning with one of the best performers jumping nearly 12%.
  • International Financial News, an arm of party mouthpiece People’s Daily, wrote Monday that the upshot of the Tiktok drama “has yet to come.”
  • The newspaper pointed out that while Trump had approved the deal, it still needs to gain approval from the Chinese government, because, it said, the algorithms Tiktok use are now subject to China’s new export restrictions.
  • Hu Xijin, editor-in-chief of state-run tabloid Global Times, wrote on Twitter Monday that he knows that the Chinese government won’t approve the deal. “…because the agreement would endanger China’s national security, interests, and dignity.”
  • Chinese financial magazine Caixin named the three other Tiktok Global board members. They are Arthur Dantchik, founder of Susquehanna Growth Equity (SIG); William Ford, CEO of General Atlantic; and “an executive from the American operations of Sequoia Capital.” SIG, General Atlantic, and Sequoia Capital are all Bytedance investors.
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Food delivery backlash, VCs snub e-commerce: Retailheads https://technode.com/2020/09/16/retailheads-food-delivery-backlash-vcs-snub-e-commerce/ Wed, 16 Sep 2020 05:42:29 +0000 https://technode.com/?p=151026 food delivery meituan eleme alibaba courierChinese food delivery giants draw public ire, Dianping's symbolic retreat is made official; and VC interest in e-commerce wanes.]]> food delivery meituan eleme alibaba courier

Last week, Chinese food delivery giants were again the target of public ire. Meanwhile, Dianping’s symbolic surrender to Meituan is made official and Tencent Weibo gives a final curtain call. Venture capitalist interest in e-commerce platforms wanes despite booming consumer demand.

Retail
headlines

China’s e-commerce and retail market offers a fire hose of products, choices, business models, rapidly changing content, and more. Here’s what you need to know about China’s online retail market for the week of Sept. 7-16.

Work hazards for delivery drivers

  • In response to public condemnation revived by a viral post about food delivery driver hardships, Eleme and Meituan rolled out an option for users to grant couriers five- or 10-minute buffers on delivery times. However, the option elicited criticism of the platforms from state media and industry experts. They believe the companies, rather than the consumers, should shoulder the burden for pushing couriers to take dangerous risks to meet stringent deadlines set by platform algorithms. (TechNode)

Online winners and losers

  • Meituan Dianping, the Chinese local lifestyle service giant created through a 2015 merger between two arch rivals, will simplify its name to Meituan, according to a filing on Sept. 11. Merged as equals five years ago, the Dianping review app still widely used, but is minimized in strategic decisions. As market consolidation continues, China has witnessed many mergers between leading verticals. Similarly, Baidu Waimai, once China’s third-largest food delivery business, lost its brand after merging with Alibaba-backed Eleme, and later rebranded as Star Ele. (HKSE)
  • Tencent Weibo, once a close competitor of Sina Weibo, is going to suspend its services and operations starting Sept. 28. The platform is one of the Wechat and QQ parent company Tencent’s few stumbles in social networking. (Tencent News, in Chinese)

Investors overlooking e-commerce

  • In August, China’s e-commerce sector drew a total of RMB 11.7 billion ($1.72 billion) in funding, down 45.3% from RMB 21.38 billion in the same period last year, according to data from E-commerce Research Center. The funds went to 33 companies, including JD Health and fresh grocery sites Yipin Shengxian and Xiaotu Maicai. Local lifestyle e-commerce was the most popular sub-category, accounting for RMB 8.58 billion in investment during the month. The drop in China’s e-commerce venture capital aligns with the global market, where e-commerce investment in 2020 is also languishing. (Jiemian, in Chinese)

Leadership departures at Alibaba affiliates

  • Chen Lei, manager of Alibaba’s second-hand shopping app Idle Fish, or Xianyu, has left Alibaba, the company confirmed to local media on Sept. 10. No details about the reason for departure were provided, but it was reportedly due to an extramarital affair. Formerly a central figure in the development of Taobao’s virtual coin system and Taobao Live, Chen was appointed as head of Idle Fish in July 2019, reporting directly to Tmall president Jiang Fan. Jiang himself was demoted in April due to alleged affair with a Chinese social media influencer. Second-hand goods selling has been picking up momentum in China. (Hupu, in Chinese)
  • Eleme chief technology officer Zhang Xuefeng stepped down from his position after five years with the food delivery platform. Zhang, who told local media he would be spending more time with his family and on hobbies, is one of the executives from Eleme’s founding team before it was fully acquired by Alibaba in 2018. Zhang’s leave comes as Alibaba is drumming up its push in local lifestyle services against Meituan. (Sina News, in Chinese)

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Evergrande EV unit to nab $516 million from Tencent, Didi https://technode.com/2020/09/15/evergrande-ev-unit-to-nab-516-million-from-tencent-didi/ Tue, 15 Sep 2020 08:55:01 +0000 https://technode.com/?p=151025 evergrande EV electric vehicles cars new energy NEV EVChina's biggest real estate developer Evergrande is gradually becoming a serious contender in the country's crowded EV market.]]> evergrande EV electric vehicles cars new energy NEV EV

Chinese tech giant Tencent and ride-hailing platform Didi Chuxing will join a $516 million investment into an electric vehicle business belonging to the country’s biggest property developer, Evergrande Group.

Why it matters: By forging an alliance with tech giants and prominent venture funds, Evergrande is gradually becoming a contender in China’s crowded EV market.

Details: China Evergrande New Energy Vehicle Group, the EV unit of the property developer, said on Tuesday that it aims to raise around HK$4 billion (around $516 million) in a private placement of shares from at least six investors including Tencent and Didi.

  • The investor group will purchase a total of 176 million shares of the Hong Kong-listed EV unit, accounting for 2% of the company’s enlarged share pool. The shares will be priced at HK$22.65 each, a 20% discount to closing prices on Monday.
  • The company’s shares dropped 11.5% to HK$25.05 with a market capitalization of around HK$216 billion as of market close on Tuesday.
  • Top venture capital firms will also participate, including Sequoia Capital and YF Capital, a private equity firm co-founded by Chinese billionaire Jack Ma.
  • Evergrande said the proceeds will be used to finance its electric car-making business without revealing details. The Guangzhou-based real estate developer had recently set an ambitious annual production target of 1 million EVs over the next five years. It plans to launch six EV models ranging from sedans to crossovers in the second half of 2021.
  • Tencent has been a long-time investor in Chinese EV maker Nio.
  • Around 1 million EVs offered ride services on Didi’s platform as of last year.

Context: Evergrande marched into the automotive industry in mid-2018 with a $2 billion investment plan in the once-promising EV startup Faraday Future. The two companies soon fell into a dispute later that year before ultimately dropping litigation against one another in early 2019.

  • China’s EV market is starting to thaw after a year-long slump triggered by a drastic reduction in purchase subsidies and the Covid-19 outbreak. The industry recorded a 43% year-on-year jump in sales in August, thanks to strong sales from Tesla and cars from local EV makers.
  • Legacy automakers have initiated their EV offensive moves. BMW is planning to launch in China by year-end its first all-electric model iX3, a crossover with a driving range of 500 kilometers (310 miles) and a starting price of RMB 470,000 ($69,300).
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China tech in Africa: flip phones to fintech https://technode.com/2020/09/10/china-tech-in-africa-flip-phones-to-fintech/ Thu, 10 Sep 2020 08:29:17 +0000 https://technode.com/?p=150904 China tech in Africa is still going global, chasing new growth and backing African startups focused on financial inclusion. ]]>

China tech in Africa is nothing new. Telecommunications giant Huawei has built around 70% of the continent’s 4G networks. Smartphone manufacturer Transsion commands 40% of Africa’s smartphone market. 

Much of the activity by tech firms has focused on telecommunications infrastructure and the handset market. But as the infrastructure becomes more developed, Chinese companies are increasingly offering a new slate of digital services and backing novel African startups, with a focus on inclusive financial services.

Expanding Empires

Expanding Empires is TechNode’s monthly data-driven newsletter looking at where and how Chinese tech majors are investing in up-and-comers around the world. Available to TechNode Squared members.

Over the past few months, TechNode has been mapping Chinese tech giants overseas empires. Initially focused on the US, Chinese companies have since 2018 slowed down investing in the country, as tensions between the two superpowers rise. As we’ve written previously, companies including Alibaba and Tencent have instead sharpened their focus on the developing markets of India and Southeast Asia. 

Africa is no different. Lifestyle services giant Meituan-Dianping, gaming behemoths Tencent and Netease, as well as Transsion have made big bets on African companies. Alibaba has taken a different approach by launching training programs for aspiring African entrepreneurs.

Meanwhile, big-ticket Chinese venture capital firms including IDG Capital, Sequoia China, and Gaorong Capital have sharpened their focus on Africa. Investors expect to see a boom in financial services on the continent as connectivity improves and under-served populations come online. 

Africa is a huge market with massive potential. The continent boasts six of the world’s ten fastest-growing economies. With a diverse mix of 1.3 billion people, its population is expected to surpass China’s by 2025. 

To be sure, China tech’s footprint remains modest in Africa, but the trends point to a major shift. Chinese tech titans see opportunities and conditions similar to those that lifted themselves in China before the internet boom. 

Humble beginnings

Like China in the early 2000s, Africa supports a massive population, an under-served market, and a growing pool of tech talent. As the demand for digital services has increased, dynamic tech hubs have sprung up in Nigeria, Egypt, Kenya, and South Africa. 

In the past decade, some Chinese companies have seen massive success in Africa. While the US has pushed countries around the world to exclude Huawei from their telecommunications networks, African countries have welcomed the firm as they push to improve connectivity. 

Huawei was instrumental in rolling out 4G rollout across Africa and is set to drive 5G adoption on the continent. Alongside Chinese rival ZTE, Huawei received preferential loans from the Chinese government to establish telecom infrastructure throughout Africa, found Iginio Gagliardone, a professor at the University of the Witwatersrand who has written extensively about the influence of China in Africa. The government loans enabled the two companies to expand their influence across the continent with little risk.

A few other firms bet the farm on Africa, like Transsion. Founded in Shenzhen, the phone maker’s primary markets are all in Africa. The company controlled more than 40% of the African smartphone market at the end of last year, according to the International Data Corporation (IDC). Transsion also holds nearly 70% of the feature phone market, IDC data shows. The company, which operates R&D centers in Nigeria and Kenya, went public on the Shanghai Stock Exchange’s Nasdaq-like Star Market last year. 

Driven largely by the Chinese government, Chinese investments in Africa have historically focused on infrastructure projects. Chinese foreign direct investment in Africa reached $5.4 billion in 2018, up 30% from the year before, according to data from the China Africa Research Initiative at John Hopkins University’s School of Advanced International Studies. 

But things began to change that year. At the Forum on China-Africa Cooperation (FOCAC) in September 2018, Chinese President Xi Jinping encouraged Chinese companies to invest $10 billion in Africa over the following three years, pronouncing an important shift from public to private investment in Africa. 

“China has demonstrated its readiness to invest in areas deemed by foreign investors and donors as too risky, not sufficiently profitable, or not high priorities in the aid agenda,” Gagliardone wrote in his book “China, Africa, and the Future of the Internet.” 

Since 2018, Chinese companies have sharpened their focus on the continent, and 2019 saw record amounts of Chinese involvement in the continent’s tech sector. 

Increased presence

Alibaba began its Africa expansion in 2017—the year founder Jack Ma made his first visit. The company believes that its experience in China prepares it to develop Africa. ”I found myself propelled twenty years back in time, to the time when Alibaba was founded,” Ma said after the trip. 

During the visit, Ma launched a $10 million fund for young Africa entrepreneurs to bring their offline businesses online and pledged to take 200 young business people to China to learn from Alibaba. 

He returned a year later when Rwanda became the first country to join Alibaba’s Electronic World Trade Platform (eWTP), which promises to make cross-border trade easier for small to medium enterprises. 

Chilli and coffee farmers in Rwanda have used the platform to sell their products on Tmall, Alibaba’s business-to-consumer marketplace, while Ethiopia became the second African country to sign eWTP agreements late last year. It remains unclear how many companies are benefiting from the initiative.

Meanwhile, other tech giants have also increased their focus on Africa. In early 2019, Chinese smartphone giant Xiaomi set up a business group to grab at sales on the continent in order to offset slowing growth at home. The move put Xiaomi at odds with well-established Chinese rivals rival Transsion and Huawei, which claimed a market share of nearly 10%. 

Transsion had been able to avoid fierce competition from domestic rivals in its home market by focusing on Africa, but those companies were now also looking abroad for new sources of growth. 

In 2015 Transsion launched music-streaming service Boomplay through a joint venture with Chinese gaming giant Netease. The service is primarily focused on the African market: 85% of its users come from Nigeria, Ghana, Kenya, and Tanzania.

The company launched the service to make its phones more attractive to buyers and to boost revenue from non-hardware sales. The initiative has so far been a success. In April last year, Boomplay raised $20 million from Chinese investors including Maison Capital and Seas Capital. 

Fintech focus

Complementing the spread of China tech in Africa, Chinese investors have also increasingly sought out startups across Africa. These investors are looking to place their bets on Africans without bank accounts.

African startups raised a total of $2 billion in 2019, more than 70% than the year before, according to data from global investment firm Partech. While Chinese investments comprised only a small portion of that total, Africa has received a major boost in attention from Chinese investors. 

Fintech services developed early in Africa. Ten years ago, fintech platforms in Africa were more developed than those in China, prior to the launch of Ant Group’s Alipay or Wechat’s Wechat Pay. “Mobile money,” which allows people to make payments, and deposit or withdraw money on even the most basic mobile phones, gained widespread adoption.

In 2017, Chinese-owned, Norway-based software company Opera pledged to invest $100 million in Africa’s digital economy. The company later launched super app Opay in Nigeria, which combined payments, food delivery, and ride-hailing services. 

Opay was a handful of fintech beneficiaries from a boom in Chinese investment in Africa’s tech sector in 2019. The company closed two funding rounds last year, raising $170 million to help its expansion plans. Investors included some of the biggest Chinese names: Meituan, Gaorong Capital, Sequoia China, and IDG Capital. 

“Opay will facilitate the people in Nigeria, Ghana, South Africa, Kenya, and other African countries with the best fintech ecosystem that Africa has ever seen,” Zhou Yahui, CEO of Opay and founder of Kunlun, said in a statement at the time. 

But due to the Covid-19 pandemic, the company announced in July that it was suspending its non-fintech operations, including ride-hailing and food delivery service 

Meanwhile, Africa-focused fintech platform Palmpay launched in Nigeria after a $40 million investment from Transsion and Netease. The investment also included a partnership with Transsion to pre-install the Palmpay app on 20 million of Transsion’s phones this year. 

The focus on investing in fintech is driven by a broad-based effort to bring financial services to Africa’s unbanked. According to the World Bank, nearly two-thirds of sub-Saharan Africans do not have bank accounts. In 2019, fintech received the most venture funding out of any industry in Africa, according to Weetracker. 

Ant Group has taken notice of Africa’s fintech revolution. Last year the company partnered with Silicon Valley- and Lagos-based startup Flutterwave to add Alipay as a payment method for Flutterwave’s 60,000 merchants. 

In July, Ant Group partnered with South Africa mobile operator Vodacom to launch a payments app in the country. The two companies aim to tap the 11 million South Africans who don’t own bank accounts. 

Driving digital services

Africa represents an opportunity that Chinese tech firms caught onto early, and show no signs of paring back. Many of these same Chinese firms thrived after the internet boom in China and stand to leverage their knowledge to help spread digital products across Africa. 

As the digital divide on the continent narrows, more people in Africa will adopt these services, and like in India and Southeast Asia, Chinese companies and investors won’t want to miss out. Their current push onto the continent is likely only the beginning. 

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PUBG Mobile owner cuts India tie with Tencent after app ban https://technode.com/2020/09/09/pubg-mobile-owner-cuts-india-tie-with-tencent-after-app-ban/ Wed, 09 Sep 2020 04:49:02 +0000 https://technode.com/?p=150863 PUBG mobile, Tencent BlueholePUBG Corporation will no longer authorize the PUBG Mobile franchise to Tencent Games in India in an effort to escape an app ban.]]> PUBG mobile, Tencent Bluehole

The owner of PlayerUnknown’s Battlegrounds (PUBG) has cut ties with Chinese tech giant Tencent in India after the country banned 118 Chinese apps, including international hit PUBG Mobile.

Why it matters: While most of the apps banned last week don’t have a huge user base in India, PUBG Mobile had more than 50 million players in India as of April 2019. PUBG Corporation, which develops and publishes the original PC/console game, is a South Korean company, but it partnered with Tencent to bring the game to mobile. The move to cut ties with Tencent is an attempt to lift the ban on the game.

Details: PUBG Corporation said in a statement Tuesday that it would no longer license the PUBG Mobile franchise to Tencent Games in India, CNBC reported.

  • The company said it would take on all publishing responsibilities within India.
  • “As the company explores ways to provide its own PUBG experience for India in the near future, it is committed to doing so by sustaining a localized and healthy gameplay environment for its fans,” said the PUBG Corporation.

Context: Last week’s ban followed a standoff between Indian and Chinese troops in the same week. In June, India banned 59 Chinese apps, including Bytedance’s Tiktok and Tencent’s Wechat, on national security concerns following a deadly border clash with China.

  • PUBG Corporation is owned by South Korean video game studio Bluehole. In 2018, Tencent acquired a 10% stake in Bluehole, becoming its second-largest shareholder.
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INSIGHTS | Digital brokers help retail investors go global https://technode.com/2020/08/31/insights-digital-brokers-help-retail-investors-go-global/ Mon, 31 Aug 2020 03:20:37 +0000 https://technode.com/?p=150573 STAR publicly listed Market Chinext Nasdaq Investors trading IPO public delisting digital brokersDigital brokers see opportunities to help Chinese investors send their money abroad. But ambiguous regulations still create real doubts about the field. ]]> STAR publicly listed Market Chinext Nasdaq Investors trading IPO public delisting digital brokers

China’s investment market is going online, as digital brokers and other investment companies see new opportunities to help mainland investors send their money abroad. China’s huge economy and high savings rate means its investment services market could become one of the world’s largest, but options are limited for savers. One way to diversify is making investments in overseas markets like the US and Hong Kong.

Players old and new are dazzled by a potential user base of millions, but regulators remain tepid. While new regulations last fall encouraged tech and financial firms to go into mutual funds, most of the investment action is happening through brokerage services beyond mainland regulation in Hong Kong.

Bottom line: Digital asset management is a hot field, with a number of already-listed players offering financial services. But these players face real uncertainty about both US and Chinese regulation—most are domiciled overseas in an effort to avoid capital controls and limits on trading. As long as China keeps its capital markets mostly closed, the industry is likely to remain in a pretty uncertain position.

Room to grow: Mainland investors have traditionally had few places to put their money. But as China liberalizes its financial system, more people are seeking opportunities to diversify their assets through investments on global markets. Digital brokerage services are following the customers.

Executives at internationally-focused brokerage Futu estimate that there are 20 million Chinese nationals with overseas assets. By comparison, financial information outlet Shujubao reports (in Chinese) there are 158 million trading accounts in China.

  • Consulting firm Oliver Wyman forecasts Chinese offshore financial assets will reach $2.1 trillion by 2022. 
  • In domestic markets, Chinese stocks added over $1 trillion in value in just the first eight days of July, reflecting surging public interest in buying shares. Bloomberg dubbed investors’ strong appetite for investment vehicles a “budding equity mania.” 

The players

Brokerage startups with a global outlook are luring new customers and challenging established mainland Chinese trading firms and tech firms to expand their services, while big firms like Tencent and Ant Group are involved in advisory services such as personalized investment advice. Smaller firms lead in brokerage services, where investors can directly open accounts to buy stocks and bonds. 

Snowball Finance (Xueqiu): The New Zealand-registered service, founded in 2010, originally served as a financial news and advice platform for Chinese investors. It now offers brokerage services for US, HK, and China-A shares, discussion with other members, and more, all geared towards mainland users. 

  • Snowball has over 12 million monthly active users. 
  • Alibaba’s Ant Group invested $120 million into the app in 2018, and other investors include Sequoia China and Morningside Capital.

Futu: Founded in 2011 by former Tencent employee Leaf Hua Li and headquartered in Hong Kong, Futu aims to provide a “one-stop shop” for data and trading services in Hong Kong, mainland China, and US stock exchanges, boosted by investment from Tencent. It went public on the Nasdaq in March 2019, raising $90 million. According to the company’s most recent financial report, 66.7% of its trading volume is US stocks.

  • Futu reported a strong second quarter with its highest ever total trading volume of HK$ 643.9 billion ($83 billion) and 303,102 total paying clients, an increase of 84% year on year.
  • Futu credits its popularity to its interactive investor community: inexperienced traders can attend lessons and share ideas within the app.

Tiger Brokers: Launched in 2014, Tiger Brokers targets Chinese investors wanting in on the action in US and Hong Kong markets. Yet despite its similarity to Futu, it’s far less profitable. The company’s IPO on the Nasdaq in March 2019 raised $104 million.

  • Tiger reported an additional 33,800 accounts with deposits opened in the second quarter of 2020, and holds nearly 60% of the market share for global Chinese investors in terms of US securities trading volume.
  • Mainland Chinese users still make up the bulk of Tiger’s users, but international users made up 10% of the quarterly user growth, according to their Q2 earnings call.

Huatai and Zhangle Global: Huatai Securities launched a global stock trading app called Zhangle Global from Hong Kong in July, and plans to leverage its success in the mainland trading market to move overseas. 

  • Zhangle Global is specifically aimed at Chinese investors living outside the mainland, according to a Reuters report. Huatai’s service for mainland users, Zhangle Fortune Path, had 9.11 million monthly active users (in Chinese) as of June 2020. 

Major tech firms aren’t directly competing as brokers. Instead, they target people already in their user base with simpler solutions like personalized investment advice and recommendations for mutual funds, a professionally managed portfolio containing the assets of multiple investors. 

Tencent tests the waters: Tencent is leveraging its ubiquitous messaging app Wechat to attract users for its new fund advisory service Yi Qi Tou, it announced last week. Yi Qi Tou isn’t a brokerage service, providing mutual fund recommendations instead. 

  • Teng An Fund, Tencent’s fund distribution unit, said the service will be launched on Wechat after a trial period.  
  • Tencent has also been strategically cooperating with Futu since 2018 through traffic, content, and cloud services.

What about Alibaba? So far, Alibaba’s Ant Group has invested in Snowball but not made any forays into brokerage services itself. They have launched other financial services, notably money market fund Yu’ebao in 2013 and a new advisory fund venture called Bang Ni Tou through a 2019 partnership with Vanguard. Both services are accessed through payments app Alipay, and Bang Ni Tou acquired 200,000 clients in its first 100 days. 

Enter Bytedance? Bytedance also appears to be exploring the offshore investments market with a new subsidiary called Squirrel Securities. But with a reported one epmployee, this company is clearly in early days.

Why go abroad? Exchanges in China have a much shorter history than in other countries, and are dominated by small-time retail investors. The Shanghai and Shenzhen stock exchanges opened in 1990, and Hong Kong’s many small exchanges didn’t merge into the Stock Exchange of Hong Kong until 1986. In comparison, foreign markets like those in the US have a reputation for stability and rationality. 

  • More than 80% of A-share stakeholders are under age 40, according to a study by Shujubao (in Chinese). About half of all investors have little investment experience, and nearly 90% of all Chinese investors are primarily pursuing short-term gains over long-term financial planning.
  • Shujubao also reports that out of the 158 million A-share accounts opened at the end of November 2019, 99% of them are retail investors that bring home less than $700 a month.
  • Individual, inexperienced traders are the bulk of Chinese investors, making “share prices vulnerable to extreme swings in popular sentiment,” according to a Bloomberg article
  • “There’s always been a tremendous demand for people in China to hold foreign assets,” Adam Lysenko, Associate Director at Rhodium Group, told TechNode. “There’s definitely an attraction to being in a market comparatively as stable, deep, and anchored by specific institutional investors as the US is.”

Regulatory hurdles for firms and investors

Cross-border brokerage: China’s brokerage industry is intensely regulated, and it’s not entirely clear if trading foreign securities is actually legal. Brokerages have avoided the issue by domiciling overseas, and Chinese regulators have let these platforms carry on so far. But with a clear focus on users in the mainland, these companies may face demands to register there.

  • Neither Futu nor Tiger are licensed as a securities brokerage in China. But given the amount of mainland users on their apps, regulators might decide to consider them brokerage businesses in the future, forcing them to apply for licenses.
  • Tiger’s IPO prospectus outlined their efforts to comply with their understanding of mainland Chinese law while acknowledging future risks: “We cannot assure you that the rectifications we have made will fully satisfy the relevant regulatory authorities’ requirements.”
  • Meanwhile, regulators are encouraging experiments with digital mutual funds: China began issuing fund advisory licenses last October, but only a “handful of firms” will be able to raise enough money for their products, prioritizing established firms with existing funds.

Getting dollars: In order to trade foreign stock, users also have to get ahold of foreign currency. Beijing limits how much money Chinese investors can transfer out of China. If regulations tighten, they could be cut off from maintaining their foreign assets.

  • China’s State Administration of Foreign Exchange (SAFE) limits conversions of RMB to foreign currencies to $50,000 per year in an effort to keep wealth within the country, and even this limited exchange needs approval. 
  • Futu and Tiger Brokers don’t provide conversion services, and Futu doesn’t ask questions about whether money exchanges have been government-approved. Tiger emphasizes compliance with regulations but admits they can’t guarantee it.
  • Futu’s IPO prospectus acknowledges that further currency exchange restrictions would slash their trading volume, leaving their future business with Chinese customers in the hands of the state.

Don’t worry about the trade war: Despite White House recommendations to delist unaudited Chinese firms, brokerage services and the investors they cater to aren’t discouraged about overseas exchanges yet. Unclear Chinese regulation presents far more of a risk, experts told TechNode. 

  • Integration between Chinese and US markets is still on the upswing. Twenty Chinese firms went public in the US in the first half of 2020, up 17.6% from the same period last year, according to data from Snowball. 
  • “Even with the heightened risk, the fact that Chinese firms continue to come and list in the US in record numbers is indicative of how attractive they consider the US,” said Lysenko. “Whether this continues is anyone’s guess.”

The Hong Kong connection: Hong Kong is still an enticing location for both firms and investors: listing there allows them access to an internationally convertible currency while avoiding both US regulation and mainland capital controls.

  • “The increase in US-listed Chinese companies seeking secondary listing in Hong Kong and the surge of high-profile Hong Kong IPOs act as major tailwinds for us to further grow and engage our paying clients,” said Futu CEO Leaf during their Q2 earnings call

The biggest risk comes from unclear Chinese laws surrounding brokerage services. If lawmakers perceive outward flows of Chinese money as destabilizing the domestic economy, they could tighten capital controls.

Trade war pressure and a slowing domestic economy could put indirect pressure on regulators to stall any further liberalization for securities brokers. China “is not really in a strong position to feel it can safely lower those capital controls,” Lysenko said.

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Black Myth Wu Kong could be China’s first premium game to make it big https://technode.com/2020/08/21/black-myth-wu-kong-could-be-chinas-first-premium-game-to-make-it-big/ Fri, 21 Aug 2020 08:00:54 +0000 https://technode.com/?p=150272 Black Myth Wu KongThe single-player RPG Black Myth has taken the internet by storm — in a first for Chinese premium game developers — despite having no official release date. ]]> Black Myth Wu Kong

The 13-minute gameplay video of “Black Myth Wu Kong,” an upcoming role-playing PC and console game by a relatively unknown Chinese indie studio, is taking the internet by storm.

Why it matters: While China’s mobile game developers have found global success with mass-market hits like Tencent’s “Honor of Kings,” its studios haven’t produced critically acclaimed premium games.

  • It could be the first China-made premium game to make it big globally, ushering in a new era for Chinese studios.
  • The global gaming industry has faced significant disruption from Covid-19, with major studios announcing production delays and cancelling the industry’s biggest events.

“I feel if this game got properly released, it would become the first genuine Chinese next gen game. It looks very good!”

—Top-voted comment from “dream208on gamers’ subreddit

Details: Game Science, the studio behind Black Myth, released the gameplay video on Youtube on Thursday morning. A day later, the video has gained 426,000 views. Including reposts by other Youtube channels, it has reached almost 3 million views. On Chinese streaming platform Bilibili, the video has been viewed more than 11 million times.

  • The response has been overwhelmingly positive, with commenters and major gaming outlets exclaiming, “It came out of nowhere” and describing it as “impressive” and “gorgeous.”
  • Black Myth is an action-RPG with martial arts and mystical elements that runs on Unreal Engine 4.
  • Black Myth Wu Kong is deeply rooted in Chinese culture, inspired by one of the four Chinese classics, “Journey to the West.”
  • It borrows the popular “Dark Souls” art style and format. It will be released on PC and consoles, the studio said.
  • The developers will need a lot of time to implement what they showed in the gameplay video on a full-length game. Game Science said on its site it will “not take 500 years” for the game to be released, referencing a story in Journey to the West.
  • It will be at least two years before it is released, Daniel Ahmad, senior analyst at research firm Niko Partners, wrote on Twitter. He said the game has been in the works for at least two years.
  • The Game Science team is looking to hire another 19 developers to ramp up development, according to its site.

Context: Game Science has previously released three other PC and mobile titles, the most acclaimed being 2016 multiplayer strategy game, “Art of War: Red Tides.” This is its first title to be released on consoles.

  • The studio was set up in 2014 by former Tencent developers, according to Ahmad. Some had worked on “Asura,” another Journey to the West-inspired game that was expected to be a big hit for Tencent but flopped.

READ MORE: INSIDER | The sun never sets on Tencent’s gaming empire

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Before the bans, China tech investment turned away from US https://technode.com/2020/08/13/before-the-bans-china-tech-investment-turned-away-from-us/ Thu, 13 Aug 2020 03:28:03 +0000 https://technode.com/?p=149916 US Apple Google data security blackmail national china tech investment VCBans on Tiktok and Wechat won't have much affect on China tech investment in the US—because there aren't many investors left to scare off.]]> US Apple Google data security blackmail national china tech investment VC

It wasn’t so long ago that China tech investment loved US startups. Now, the two tech markets feel like they’re on different planets.

Over the past week, US officials have announced plans to rid American networks of Chinese technology and digital services, and announced bans that could outlaw the use of short video platform Tiktok and popular messaging app Wechat in the US.

The move has taken tech tensions between the two companies to unprecedented levels, and placed additional pressure on Tiktok owner Bytedance to sell the short video platform’s US operations over national security concerns.

Expanding Empires

Expanding Empires is TechNode’s monthly data-driven newsletter looking at where and how Chinese tech majors are investing in up-and-comers around the world. Available to TechNode Squared members.

So far, the American offensive specifically targets two companies, but ripple effects are creating uncertainty over just how wide-ranging the ban could be—especially for Wechat’s owner Tencent, which holds a formidable portfolio of US investments.

So how do geopolitical tensions affect Chinese tech’s overseas investments? Pretty significantly, it turns out. In fact, the story of American measures to stifle Chinese influence in its home market starts long before July.

I scraped and analyzed public funding data to pinpoint deals by Chinese tech majors in the US. The numbers highlight a turning point in 2018, when the US sharpened its focus on companies like telecommunications giants Huawei and ZTE. Since then, Chinese investments in US startups have fallen off a cliff. 

Tech giants like Alibaba, Tencent, and Baidu appear to have reversed their US investment strategies amid rising tensions between China and the US, as two superpowers tussle over the future of the companies that dominate the internet. 

Key takeaways:

  • Chinese tech giants invested heavily in the US between 2010 and 2018, but quickly scaled back investments in US startups beginning in 2019. 
  • The drop-off is partly explained by increased scrutiny in 2018, when the Committee on Foreign Investments in the United States (CFIUS) was given more power to review investments in US companies. 
  • Since then, new Chinese investments in American startups have fallen dramatically. Contributions in the first quarter of 2020 dropped to $400 million, down by more than a third compared to the same period in 2019, according to the US-China Investment Project.
  • The drop in funding occurred only among Chinese investors—overall investment flows into US startups largely remained the same in 2019.

Investment explosion

It started with a boom. After gaining a solid foothold in their home markets, Chinese tech giants started looking abroad for the next big thing. 

In 2008, Tencent became the first Chinese tech giant to set its sights on the US, investing in big-ticket companies like electric vehicle maker Tesla and social media giant Snap. 

The company has participated in 81 funding rounds for US startups since 2008. Its US investments peaked between 2014 and 2017, a period when it made three-quarters of its deals—62 in all. 

In 2010, the same year that Google bowed out of China over concerns of censorship and cyber threats, e-commerce giant Alibaba made its first move into the US. The e-commerce giant has since taken part in 27 funding rounds for US companies. These rounds totaled more than $5.4 billion. Given how companies guard information about their investments, the data presents only the total value of each funding round rather than Alibaba’s individual contributions.

Meanwhile, Baidu made its first US investment in 2013. Though it has taken part in significantly fewer funding rounds than either Alibaba or Tencent, Baidu’s investment peak came in 2016, when it participated in rounds for lidar-maker Velodyne, as well as fintech companies Circle and Zestfinance. 

Overall, Chinese venture funding in the US amounted to around $14 billion between 2013 and 2018, according to figures from the US-China Investment Project. Total investment spiked in 2018 at $4.7 billion, but otherwise plateaued between 2015 and 2019 at around $2.5 billion. 

The bust

Everything changed after 2018. In 2016, Baidu, Alibaba, and Tencent were involved in 22 deals in the US. In 2019, they took part in a paltry three investments.

The reason was almost certainly politics. As trade tensions between the world’s two largest economies flared, the US and Chinese tech sectors took most of the heat. Hostility grew and investments shrank.

Chinese investors that focused on US startups in previous years have sought distance from the sector. Tightening US regulations drove them away, while the prospect of bigger returns lured them to developing markets. New rules that give CFIUS extra power added another important reason for the decline.

(Image credit: TechNode/Chris Udemans)

In 2019, Tencent took part in just two funding rounds—one for social media news aggregator Reddit, and another for contacts manager Contacts+—a 90% decrease from its height of 23 deals in 2015, and a 70% year-on-year decline from 2018. 

While Alibaba’s US portfolio isn’t as expansive as Tencent’s, the company participated in 26 deals between 2010 and 2017, including high-profile investments into companies like mobility platform Lyft and Snap. Since 2018, it has taken part in only one US funding round.

Alibaba’s pullback from the US preceded Tencent’s. Business concerns may have also played a role, as the company pivoted to Asia’s lucrative developing markets when growth began to stagnate in its home market of China. Still, US scrutiny of Chinese firms was already intensifying, and rising tensions undoubtedly played a role in Alibaba shifting away. 

Even Baidu, which has far less at stake in the US given its smaller investment footprint, has pulled back from American investments. Just one of its 11 investments took place after 2018. 

As the number of Chinese funding rounds in the US declines, so does the amount of investment coming from China. The US-China Investment Project estimates that Chinese venture funding in the US totaled $400 million in the first quarter, down from $640 million during the same period in 2019 and $1 billion in 2018. Of course, a global pandemic beginning in China also contributed to this fall.

This dropoff was “distinctively Chinese,” according to the US-China Investment Project’s report. Despite the decrease in Chinese investment, overall funding in US startups largely remained the same. 

China’s tech giants have turned their eye to the developing markets. Firms including Alibaba and Tencent have increased their investments in the emerging markets of South and Southeast Asia. The two companies have divided up India’s tech scene without any overlap in their investments, while also making some big bets on promising tech companies in Southeast Asia. 

(Image credit: TechNode/Chris Udemans)

Tougher reviews

A significant factor contributing to the dropoff in China tech investment is the increasingly strict regulatory environment. In late 2018, the US introduced new measures that increase scrutiny of foreign investments in American companies. 

Dubbed the Foreign Investment Risk Review Modernization Act (FIRRMA), the changes gave CFIUS, an inter-agency body tasked with identifying risks from foreign investments, more power to scrutinize investments into American firms. 

FIRRMA came into effect amid fears that Chinese acquisitions of and investments into US companies were abetting technology transfers from the US to China, and having adverse effects on American companies and internet users.

Before the new rules, CFIUS typically reviewed deals only when a foreign investor took a controlling stake in a US company, focusing on deals involving sensitive technologies.

In early 2018, fintech giant Ant Financial found itself locking horns with CFIUS. The Alibaba-affiliated company had wanted to acquire American money transfer firm Moneygram, but was forced to withdraw from the deal after the regulatory committee rejected it over national security concerns. 

The proposed $1.2 billion deal would have made 2018 an even bigger year for China-US investment flows, increasing total investment that year to nearly $6 billion, based on figures from the US-China Investment Project. That figure would have more than doubled the previous year’s total. 

CFIUS has also blocked Chinese ownership of the LGBTQ dating app Grindr. The committee required Beijing Kunlun Technology, the app’s previous owner, to sell the app, citing national security concerns. Kunlun agreed to sell the app to San Vincente Acquisition in March. 

FIRRMA gave CFIUS a mandate to review non-controlling investments in US companies that produce critical technology, critical infrastructure, or that collect US citizens’ personal data. Critical technologies can include anything from semiconductors to batteries. 

Crucially, it also authorized the committee to target investors based on the country they are from. 

“While specific countries are not singled out, FIRRMA allows CFIUS to potentially discriminate among foreign investors by country of origin in reviewing certain investment transactions,” the Congressional Research Service, a US Congress-affiliated think tank, wrote in a February report.

According to CFIUS’ annual report, only three potential investments in critical technology originated from China in 2019. But even if CFIUS is not rejecting deals, the dramatic drop in Chinese investment shows that Chinese tech companies don’t think it’s worth trying.

“The broad impacts suggest systemic headwinds to Chinese venture activity, reflecting tighter investment screening and a deterioration in investor sentiment as US-China tensions increase,” said the report by the US-China Investment Project. 

Given the Trump administration’s latest move to shed Chinese technology from America’s digital networks, Chinese companies and investors will likely continue to be driven away by US politics.

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Mobile games boost Tencent Q2 profits amid US ban worries https://technode.com/2020/08/13/mobile-games-boost-tencent-q2-profits-amid-us-ban-worries/ Wed, 12 Aug 2020 20:04:44 +0000 https://technode.com/?p=149906 tencentTencent saw one of the fastest-growing quarters in years for both profits and revenue, despite effects from Covid-19 and the US-China tech war. ]]> tencent

Tencent saw one of the fastest-growing quarters in years in both profits and revenue during the second quarter, largely due to a surge in the mobile games income and despite the Covid-19 pandemic and the US-China tech war. 

Why it matters: Tencent is one of the world’s largest companies, and its second quarter stats show that even geopolitics can’t slow down the juggernaut. The company’s focus on online gaming and investments in multiple regions and sectors helped Tencent defy expectations and increase profits. 

Details: A decline in media advertising revenues weighed on Tencent’s growth this quarter even as popular mobile games brought in the big bucks, according to its earnings release. A US ban on Wechat transactions is not expected to slow revenue from gaming, the company’s biggest source of revenue.

  • Tencent’s operating profit in the second quarter increased 38% year on year to RMB 37.63 billion ($5.32 billion), compared with 26% year on year growth to RMB 27.52 billion ($4.00 billion) in the same period a year ago.
  • Revenue increased 29% on an annual basis to RMB 114.88 billion ($16.23 billion), well past the $16.00 billion estimate compiled by Zacks Equity Research.
  • Online game revenues grew 40% year on year to RMB 38.29 billion, driven by growth in revenue from mobile games including “Honor of Kings” and “Peacekeeper Elite” in both domestic and international markets.
  • Social network revenues increased 29% annually, largely due to digital content services like Huya, a game-streaming platform Tencent owns a controlling stake in. 
  • Media advertising revenues fell 25% year on year in the second quarter. Tencent cited “lower advertising revenues from Tencent Video as a result of weak brand advertising demand amid the challenging macro environment, as well as delayed content production and releases.”
  • Tencent said that it does not expect Trump’s executive order banning Wechat transactions to materially weigh on its future growth. 
  • “The US represents less than 2% of our global revenue. Within that, advertising in the US should be less than 1% of our total advertising revenue,” James Mitchell, Tencent’s Chief Strategy Officer, said during the earnings call. 
  • According to Mitchell, the order only covers US jurisdiction, meaning US companies selling to Chinese markets will still be able to advertise on Tencent’s platforms in China, making it even less likely that the ban will weigh on ad revenue.
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Pinduoduo launches fashion mini program on Wechat https://technode.com/2020/08/11/pinduoduo-launches-fashion-mini-program-on-wechat/ Tue, 11 Aug 2020 07:39:39 +0000 https://technode.com/?p=149831 pinduoduo duochao wechat mini program fashion socialThe new Pinduoduo mini program marks the e-commerce giant's latest move to increase user engagement by boosting social interactions. ]]> pinduoduo duochao wechat mini program fashion social

Pinduoduo has rolled out a Wechat-based mini program that focuses on creating an online fashion shopping community for China’s younger consumers.

Why it matters: The new mini program is Pinduoduo’s latest move to increase user engagement by boosting social interaction.

  • The platform’s growth is slowing: Active buyers in the 12-month period ended March 31, 2020 totaled 628.1 million, a year-on-year increase of 42% compared with 50% annual growth in the same period a year earlier.
  • Pinduoduo is competing with fashion community incumbents in the sector such as Xiaohongshu or Red, Dewu, formerly Poizon, and Nice.

READ MORE: Sneakerheads are China’s latest set of unlikely blockchain users

Details: Shanghai Xunmeng Information Technology Co., Ltd., Pinduoduo’s China-based operating body, rolled out last week Duochao, a fashion and lifestyle mini program on Wechat, local media reported on Monday.

  • Duochao is an online community where fashion enthusiasts can post their favorite items via the platform’s central content feed, as well as share their passion for street fashion, from sneakers to clothing and accessories.
  • The mini program does not have e-commerce functionality at this stage, though it is widely expected, according to local media.
  • Seventeen fashion brands including Nike, DC, Y-3, and Fog have launched official accounts on the platform.
  • For now, Duochao does not have a standalone app or website. The program is currently not accessible through Pinduoduo’s main app.
  • With the new mini program, Pinduoduo is tapping its popularity with China’s younger consumers. A massive 78% of Pinduoduo users are under 35 years old, according to data from Iimedia (in Chinese). The 24-and-under segment accounts for 24% of the total user base.

Context: Pinduoduo founder Colin Huang just left the board of Shanghai Xunmeng on August 3, one month after he abdicated the position of CEO to focus on the e-commerce giant’s long-term strategies.

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Trump’s Wechat ban to have little effect on Tencent’s revenue: analysts https://technode.com/2020/08/10/trumps-wechat-ban-to-have-little-effect-on-tencents-revenue-analysts/ Mon, 10 Aug 2020 06:45:42 +0000 https://technode.com/?p=149774 tencent antitrust techwar gaming streaming WeChatAnalysts maintained buy ratings on the Tencent stock because the Wechat ban is expected to have little impact on its revenue.]]> tencent antitrust techwar gaming streaming WeChat

Analysts are optimistic about Chinese tech and gaming giant Tencent despite a Huawei-like sanction from the US government imposed last week, with one saying that it may instead end up hurting Apple’s Iphone sales in China.

Why it matters: The lack of detail in the Trump administration’s sudden ban on Thursday of transactions involving Tencent’s mega messaging app Wechat has sowed widespread confusion. But analysts are optimistic about the company’s future performance even considering a worst-case scenario.

  • Tencent said it was still “reviewing the potential consequences” of the executive order on Friday. A company representative declined to provide further comment on Monday.

Details: Shenzhen-based broker Guosen Securities on Monday maintained a buy rating on the Tencent stock because it said that the Trump administration’s ban on Wechat will have little impact on revenues from Tencent’s social media business.

  • Tencent’s non-gaming revenue in the US only accounted for 0.4% of the company’s total revenue in 2019 and Wechat’s full exit from the US market will have little impact on the company’s revenue and social media ecosystem, said Wang Xueheng, analyst at Guosen Securities.
  • The executive order means American companies will be banned from advertising on Wechat and individuals in the country will not be allowed to make payments via Wechat, the analyst wrote in a note (in Chinese) on Monday.
  • There is little possibility that Apple will be ordered to remove Wechat from the China App Store, he added.
  • Iphone analyst Ming-Chi Kuo of Hong Kong-based TFI Securities said Sunday that the popular Apple Iphone will be hit the hardest as a result of the US ban on Wechat.
  • Wechat’s popularity in China is so established that Kuo expects that Apple will see its Iphone shipments decline by 25% to 30% year on year if it is required to remove Wechat from the global App Store. The decline, he added, will primarily be driven by a potential dropoff Iphone sales in China.

Context: The Trump administration said Thursday it would bar individuals and companies within US jurisdictions from making transactions with Tencent and Bytedance, the owner of Tiktok, in 45 days.

  • The executive orders come a day after the US Secretary of State Mike Pompeo escalated the tech war with a new initiative. He promised to purge US networks from Chinese technology under the “Clean Network” program.
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US Wechat ban will mean more than lost connections https://technode.com/2020/08/07/us-wechat-ban-will-mean-more-than-lost-connections/ Fri, 07 Aug 2020 07:42:41 +0000 https://technode.com/?p=149725 Wechat ban apps facebook wechat yoChinese diaspora in the US will suffer the heaviest consequences of a US Wechat ban, not the Chinese government. ]]> Wechat ban apps facebook wechat yo

On July 15th, just two days after White House trade adviser Peter Navarro spoke of possible actions to be taken against Tiktok and Wechat, my mother forwarded me a long, extremely detailed step-by-step guide for downloading and backing up my Wechat data and contacts. The guide has been viewed over 100,000 times since it was first posted.

Opinion

Frankie Huang was born in Beijing and raised in New Jersey. She is a freelance writer, illustrator, and strategist based in Boston. Her work explores feminism, diaspora identity, and social issues.

“I never believed or worried about a Wechat ban,” my mother remarked after sending it to me.

“So why did you send me that guide?” I asked.

“Just in case,” she replied. “I mean, Trump would do anything to better his chances for a reelection.” 

Beneath her feigned nonchalance I noted a familiar anxiety we share. 

Yesterday’s executive order from US President Donald Trump, banning “transactions” with Tencent that relate to Wechat, will certainly change her tone. It’s no longer possible to dismiss these fears and paranoia.

Is a Wechat ban likely?

Over the years, Wechat has grown from a simple mobile messaging app to a sprawling super app on which people conduct business, consume content, make monetary transactions, and live their lives. But at its core, it’s about connections between people.

The first blow to Wechat’s global network came from India. On June 29, the Modi government banned Wechat, along with 58 other Chinese apps, in response to tensions in the China-India border. 

After weeks of deliberation, the US launched its own assault with Secretary of State Mike Pompeo’s newly unveiled “Clean Network” initiative, and a freshly released Executive Order that takes direct aim at Wechat. A potential US-based Wechat ban looms darkly as US-China relations traverse increasingly choppy waters.

READ MORE: Techwar: Trump to end transactions with Tencent and Bytedance in 45 days

While discussions of scrubbing China’s digital presence from American networks are still in the conceptual stages, the legality of implementing a sweeping ban remains dubious. Kevin Xu, a seasoned political organizer and a tech startup advisor based in California, offered a measured perspective on what may come to pass, prior to yesterday’s executive order.

“Chances of some sort of ban on Wechat before the election is higher than 50%, but it will likely be partial, for example, banning all Federal employees and/or contractors who do business with the Federal government. It’s hard to know the legality of such a ban, but it’ll likely be made on national security grounds, which has a wide legal leeway.”

In India, Tencent cooperated with the ban, without arguing about its legality. On July 27, the company stopped providing services to India-based users. Will it behave the same way with the US, or mount retaliatory actions? Right now it is impossible to say.

In whatever form it will take, the Wechat ban stands to make a quick splash in the media cycle, allowing President Trump to claim a hollow victory against China while fanning the flames of nationalism in his desperate bid for reelection. 

The Chinese government would of course be no worse for wear, it’s the Chinese diaspora in the US who would stand to suffer most under this senseless punishment, depending on how the situation plays out.

Wave of anxiety 

Even after reading the new Executive Order from the White House, I don’t really believe a comprehensive Wechat ban will come to pass in 45 days.The dangerous precedent such a move would set will certainly not go unchallenged by lawmakers and business leaders. 

But then again, a few months ago I didn’t think a US consulate in China and a Chinese consulate in the US would be shut down within a week, yet here we are. Perhaps I’m still in denial about the new state of affairs.

A ban on Wechat is increasingly likely, but still a ways off. This hasn’t stopped a wave of anxiety from spreading, not only among members of the Chinese community in the US but the Chinese diaspora elsewhere as well.

On the same day I received my mother’s Wechat backup guide, a family friend who lives in Paris phoned me, frantic that she would lose contact with her family in the US. My aunt in Shanghai, whose only daughter lives in San Francisco, asked me for recommendations on alternative messaging platforms.

As we wait for the boot to drop, we don’t know whether families will lose contact, if precious conversation logs will be lost, or if communities will unravel—all for the sake of a political stunt. 

Rising political volatility will bring further infringements upon personal liberties.

At a time when international travel is nigh impossible, our digital bonds become all the more precious and vulnerable. For many Wechat users in the US, it is the only thing that links them with loved ones they may not have seen for months, and may not know when they can finally reunite with. It is an extraordinary cruelty to sever these links at a time when we must lean on these technologies that span the distance we physically cannot travel.

A Chinese American researcher who asked not to be named uses Wechat to connect with her large extended family in Beijing, and to update them on her pregnancy. “A Wechat ban would devastate my grandma,” she told me. “She’s already so worried that I will give birth here while the pandemic is not under control.”

In the event of an all-out Wechat ban, users may still find a way around it. Chinese internet users are famously resourceful, owing in no small part to having to navigate the heavily censored digital landscape of China. Using a VPN, or switching to alternative platforms such as Line and Whatsapp are viable contingency options. 

READ MORE: Techwar: US wants to rid its internet of Chinese technology

One may even see a silver lining in all of this. Since Wechat content is regularly monitored and censored by the Chinese government even when users are abroad, switching to a new platform would afford them more privacy and freedom to discuss sensitive topics.

But there’s little point in recognizing the inadvertent upsides for anyone who must involuntarily stop using Wechat, especially given the implications—rising political volatility will bring further infringements upon personal liberties. 

Straddling nationalities 

As the Chinese diaspora’s ability to connect is jeopardized, their relationship with the US grows more fraught. 

For many, there is no end in sight. “What happened to this ‘lighthouse nation’ (referring to the US’ status as a beacon of liberty)? Ban Chinese apps today, ban Chinese people tomorrow?” asked one commenter on CReader.net, a popular overseas Chinese news aggregate and forum.

“Normally I would believe that the government has some kind of bottom line, but Trump doesn’t even care if he is making America a laughing stock to the entire world,” Zhou, a scientist at Columbia University who only gave her surname, told me over Wechat.

The tension between the US and Chinese governments will almost certainly lead to harsh demands for the Chinese diaspora in the US to demonstrate loyalty, something former Democratic presidential candidate Andrew Yang advocated for in the face of growing anti-Asian sentiments. 

But this is an impossible and humiliating choice for those whose lives and identities straddle nationalities, and it would accomplish nothing. If President Trump believes continually demonstrating open hostility to all entities of Chinese origin will win him votes, he will not stop at a WeChat ban.

For now, there’s little to be done except dutifully go through the 17 steps it takes to download Wechat data, and anxiously await what comes next.

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Techwar: Trump to end transactions with Tencent and Bytedance in 45 days https://technode.com/2020/08/07/techwar-trump-to-end-transactions-with-tencent-and-bytedance-in-45-days/ Fri, 07 Aug 2020 03:31:15 +0000 https://technode.com/?p=149685 tencent antitrust techwar gaming streaming WeChatIn the latest saga of the techwar, Trump signs vague executive orders to ban transactions with Wechat and Tiktok owners in 45 days.]]> tencent antitrust techwar gaming streaming WeChat

US President Donald Trump signed two executive orders late on Thursday vaguely banning transactions with the owners of Wechat and Tiktok starting in 45 days.

Why it matters: It is unclear whether the orders will effectively ban the Wechat and Tiktok apps themselves in the US.

  • On the face of it, the order on Bytedance seems to complicate Tiktok’s sale to Microsoft. But US outlets report the White House is in favor of this particular transaction and is in fact trying to speed it up by setting a tight deadline.
  • It also threatens to disrupt Tencent’s gaming operations in the US. Tencent owns significant stakes in some of the US’s biggest gaming studios, such as Epic Games, developer of Fortnite; and Riot Games, the studio behind League of Legends.
  • The executive orders come a day after the US Secretary of State Mike Pompeo escalated the tech war with a new initiative. He promised to purge US networks from Chinese technology under the “Clean Network” program.

READ MORE: The sun never sets on Tencent’s gaming empire

Details: The orders ban “any transaction” by any person or company under US jurisdiction with Bytedance, and any transactions with Tencent that relate to Wechat. The Secretary of Commerce is tasked with identifying these transactions until September 15.

  • The ban could mean that the apps are banned from the app stores of US companies like Apple and Google, or that Wechat Pay will not work with US credit cards.
  • The executive order on Wechat claimed the app “automatically captures vast swaths of information from its users,” which “threatens to allow the Chinese Communist Party access to Americans’ personal and proprietary information.”
  • Tiktok, on the other hand, could be used by the Communist Party for disinformation campaigns, Trump said in the other order.

Context: The techwar between the US and China has seen major escalations in the last week, with Tencent and Bytedance the latest of China’s tech champions joining Huawei on the White House’s bad side.

  • Yesterday, Pompeo said the US would take action to dispel Chinese telecoms carriers, cloud providers, and apps from American networks, as well as investigate undersea cables for Chinese espionage.

READ MORE: Techwar: US wants to rid its internet of Chinese technology

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Techwar: US wants to rid its internet of Chinese technology https://technode.com/2020/08/06/techwar-us-wants-to-rid-its-internet-of-chinese-technology/ Thu, 06 Aug 2020 08:18:31 +0000 https://technode.com/?p=149656 techwar US China cloud undersea bales Pompeo TrumpIn the latest sage of the techwar, Mike Pompeo announces "Clean Network" program to shun Chinese companies from US networks and data. ]]> techwar US China cloud undersea bales Pompeo Trump

The US State Department is ramping up efforts to rid American digital networks of made-in-China technology, including apps, cloud services, and telecoms operators, the US State Department said late on Wednesday.

Why it’s important: The program, outlined by the US State Department, signifies a monumental shift in US internet policy, moving away from a free web towards a China-like walled garden.

  • It is unclear when and how the plan will be implemented, and whether the State Department has the authority to pressure private companies to enforce the measures.

Escalating techwar: US Secretary of State Mike Pompeo said in a statement that the program, dubbed Clean Network, is the Trump Administration’s “comprehensive approach” to protecting US citizens’ privacy and American companies’ data from “aggressive intrusions by malign actors, such as the Chinese Communist Party.”

  • Apps like Tiktok and Wechat are “significant threats” to US interests, Pompeo said during a press conference announcing the initiative on Wednesday.
  • In response, China’s Foreign Minister Wang Yin said the US is trying to draw an “iron curtain,” between the two countries and accused the US of “bullying.”

The five fronts: “Untrusted” Chinese technology will be removed from five key areas, Pompeo said.

  • The US wants to make sure that Chinese telecom carriers are not connected to US telecommunications networks, or providing services between the US and other countries.
  • Pompeo urged US regulator the Federal Communications Commission to “revoke the authorization of China Telecom and three other companies” to provide telecom services to and from the US.
  • The plan also seeks to remove untrusted Chinese apps from US app stores. The move is aimed at keeping US data out of the hands of Chinese companies, as well as preventing Chinese censors from influencing content available to US users, according to the statement.
  • The State Department said it will prevent Huawei and other Chinese smartphone manufacturers from pre-installing “popular” US apps on their devices. It will also prevent Huawei, “an arm of the PRC surveillance state,” from making such apps available in its app store.
  • The US will work to stop Chinese cloud providers like China Mobile, China Telecom, Alibaba, Tencent, and Baidu from storing and processing vast amounts of data from US citizens and companies. The State Department aims to keep sensitive personal information and key intellectual property, such as Covid-19 vaccine research, away from Chinese companies, Pompeo said.
  • Undersea cables, the infrastructure that transfers data to and from the US and other countries, will be scrutinized to ensure it is free of Chinese espionage. The US will work with other nations to “secure” underwater cables around the world, according to Pompeo.

Context: Over the past few months, the Trump administration has signaled increasing protectionism against China.

  • Following the US’ moves against telecommunications giant Huawei, Tiktok owner Bytedance is now bearing the brunt of the US offensive against Chinese tech companies.
  • Amid growing threats of a potential US ban on Tiktok, Bytedance is reportedly attempting to sell the US operations of its short video app to Microsoft. US President Donald Trump said the government is entitled to a “cut” from the deal.
  • Meanwhile, risks for Huawei in US-allied countries is growing. The UK announced in early July it would ban the Chinese telecom giant from its 5G networks. France is reportedly making similar moves.
  • The Clean Network is an expansion of the Clean Path initiative launched in April, an effort to keep Huawei out of US and allied countries’ 5G networks.
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Tencent to merge Huya and Douyu in gaming streaming giant https://technode.com/2020/08/06/tencent-merge-huya-douyu-gaming-streaming-giant/ Thu, 06 Aug 2020 05:07:26 +0000 https://technode.com/?p=149623 tencent antitrust techwar gaming streaming WeChatTencent is working to merge China's most popular gaming-streaming platforms Huya and Douyu into one entity with a combined value of $10 billion. ]]> tencent antitrust techwar gaming streaming WeChat

Tencent is leading negotiations to merge China’s biggest gaming streaming platforms Huya and Douyu into a single entity valued at $10 billion and controlled by Tencent, Bloomberg reported

Why it matters: The merger would see Tencent become the controlling owner of a gaming streaming behemoth with more than 300 million users—the largest in the country.

  • Tencent is the frontrunner in China’s gaming industry, but is increasingly challenged by Bytedance and Netease. The merger will help Tencent ward off its rivals, whilst enhancing the positions of the two gaming streaming platforms.
  • The gaming industry is estimated to generate $3.4 billion in revenue this year.

Read More: The sun never sets on Tencent’s gaming empire

Details: Huya and Douyu would keep their respective platforms and likely work closely with Tencent’s own e-sports site eGame. 

  • Huya’s shares surged 15% in NYSE’s pre-market trade, and Douyu’s rose 18%. Meanwhile, Tencent’s shares rose 2% in Hong Kong.

Context: Tencent already owns controlling stakes in Huya and Douyu, which are China’s biggest gaming streaming platforms. At the end of 2019, Douyu reportedly had 163.6 million monthly active users; in Q1 2020, Huya reported 151 million.

  • In April 2020, Tencent purchased a controlling stake in Huya, buying 16.5 million Class B ordinary shares for a 37% stake, and now has voting power of at least 50.1%. 
  • Also a controlling shareholder in Douyu with 37.2%, Tencent appointed new directors of the board at both Douyu and Huya in March 2020.
  • At the time, Douyu founder and CEO Chen Shaojie speculated about the possibility of a merger. 
  • The online game-streaming industry is estimated to have 340 million users in 2020, market research firm Iresearch sasid
  • Tencent has its fingers in many pies, from gaming platforms, to developers, and publishers. As of April 2020, Tencent owned 10 of the top 20 games in China. 
  • Tencent’s reach extends internationally: In June 2020, Tencent bought a majority stake in Czech-based game designer Bohemia Interactive; a week earlier, it bought 20% of Japanese game company Marvelous.
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Meituan blocks payment via Alipay as rivalry intensifies https://technode.com/2020/07/30/meituan-blocks-payment-via-alipay-as-rivalry-intensifies/ Thu, 30 Jul 2020 07:56:51 +0000 https://technode.com/?p=149304 Meituan delivery local servicesThe move highlights efforts from Meituan to fend off competition from Alipay, which is moving into the local services sector—Meituan's home turf.]]> Meituan delivery local services

Chinese online to offline giant Meituan has suspended Alibaba-backed payment tool Alipay as a payment option for some users on its services super app.

Why it matters: While not the first time it has suspended Alipay payments, Meituan’s move highlights efforts to fend off competition from the payment platform, which is moving into the local services sector—the company’s home turf.

  • As the competition intensifies, China’s tech behemoths are raising the walls surrounding their respective ecosystems by blocking services from rivals or offering more benefits to ensure user loyalty.

Read more: Explainer: China’s tech ecosystems and the barriers between them

A screenshot of the Meituan app. (Image credit: TechNode/Emma Lee)

Details: Some Meituan users discovered on Wednesday that they were unable to pay with Alipay when placing orders for food delivery services on the app, Chinese media reported.

  • The food delivery giant supports a range of payment options including its proprietary Meituan Pay, as well as Wechat Pay, Apple Pay, and payment services provided by Chinese banks.
  • Only one out of around a dozen Meituan users TechNode reached out to on Thursday was unable to use Alipay on the Meituan app. How the company selects users is unclear.
  • Meituan did not immediately respond to a request for comment.
  • The move could indicate that the suspension will widen to more users, although it appears to only affect a small group of users as of Thursday afternoon.
  • Meituan founder Wang Xing asked (in Chinese) in a social media post on Thursday, “Why doesn’t Taobao support Wechat Pay? It has more active users and lower transaction fees” (our translation) in a post on Fanfou, the social media platform he founded.
  • An informal online poll in an online news story about the move gauged netizen sentiment on the tactic: 53% out of nearly 12,000 respondents said the move wouldn’t affect their lives, while 47% said it would have a great impact.

Context: Alibaba, which still holds a 1.48% stake in Meituan, was an early investor in the company. But the relationship between the two companies soured after Meituan joined rival Tencent‘s camp in 2016.

  • The rivalry heated up after the e-commerce giant acquired food delivery platform Eleme in 2018.
  • Alipay parent Ant Financial announced in March a plan spanning the next three years to build a digital ecosystem. The payment app aims to expand beyond financial services into a platform featuring third-party service providers which provide other lifestyle conveniences for its users.
  • Ant Group, Alibaba’s fintech affiliate, plans for dual listings on Shanghai’s Nasdaq-style STAR Market and the Hong Kong Stock Exchange, reportedly targeting a $200 billion valuation, in what would be one of this year’s biggest IPOs.
  • This is the third time that Meituan has blocked Alipay after two instances in 2016 and 2018. Meanwhile, Alipay rival Wechat Pay, the popular payment service developed by Meituan investor Tencent, holds a prominent spot on the app.
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VC Roundup | How big China tech uses investments to build empires https://technode.com/2020/07/30/vc-roundup-how-big-china-tech-uses-investments-to-build-empires/ Thu, 30 Jul 2020 06:12:17 +0000 https://technode.com/?p=149283 Corporate VCsCorporate VCs run by tech giants are some of the most active, and important, investors in China. But a rising unicorn needs the right partner to succeed.]]> Corporate VCs

This week, we’re taking a look at some of the biggest players in China’s tech venture capital (VC) world: tech companies. Corporate VCs are known to invest lavishly in chosen startups, but these deals come at a cost to entrepreneurs: taking a giant’s money means being locked up in their “ecosystem” and losing access to funding from their rivals.

The winners of Chinese big tech’s investments include Nasdaq-listed social e-commerce company Pinduoduo, ride-hailing platform Didi Chuxing, and e-commerce giant JD.com. But there are also losers who failed because they chose the wrong side.

VC Roundup

VC Roundup is TechNode’s monthly newsletter on trends in fundraising. Normally available to TechNode Squared members, we’re making this free as a sample of our work. Sign up here to get every issue of this, and three other regular In Focus newsletters.

How tech giants build ecosystems

On July 21, scooter maker Ninebot, a company backed by Chinese smartphone maker Xiaomi, won final approval from the Shanghai Stock Exchange to register on its Nasdaq-style STAR Market tech board. If the registration is approved by the China Securities Regulatory Commission, the country’s top securities watchdog, Ninebot will become the fourth company within the so-called “Xiaomi ecosystem” to go public.

The Xiaomi ecosystem is a group of startups the smartphone maker has invested in, who are allowed to leverage its sales channels to distribute their products. Joining the group also means startups, which are often makers of smartphone accessories such as headphones, power banks, and cameras, can utilize Xiaomi resources like brands, supply chain management, and design.

The clique has incubated three publicly traded companies, including smart home appliance maker Yunmi, cleaning robot maker Roborock, and smart wearable devices maker Huami. Meanwhile, three more companies are in the pipeline to go public on the high-tech STAR board. 

Click the image to enlarge. (Image credit: TechNode/Wei Sheng)

The Xiaomi ecosystem is one example of how big Chinese tech companies expand their empires through investments. During the past decade, corporate venture capital has thrived under the wings of big tech firms like Xiaomi, Tencent, Alibaba, as well as rising stars like Bytedance and Didi Chuxing. 

While, like all VCs, corporate VCs hope to invest in promising startups that generate returns for their parent companies, they’re also pursuing strategic objectives for their companies that shape their priorities.

In the first six months of this year, corporate VCs participated in 15% of venture capital investments in China, according to Chinese venture market research firm Jingdata.

Big deals

  • In July, grocery delivery startup Missfresh raised $485 million from investors including Tencent and China Capital Investment Group.
  • In May, Tencent participated in Chinese social fitness app Keep’s $80 million Series E led by Jeneration Capital Management. 
  • In April, Tencent injected $17 million into a unit of Chinese navigation software provider Navinfo that specializes in high-precision positioning technology development and services.
  • In June, BYD Semiconductors, the semiconductor unit of electric car giant BYD, raised $114 million from investors including South Korean conglomerate SK Group and Xiaomi.
  • In March, Chinese podcast platform Qingting FM raised several hundred million RMB from Xiaomi.
  • In April, Bytedance co-led a Series B of nearly $14 million into Chinese cleaning robot maker Narwal Robotics.
  • In March, Chinese big data company Mingninglamp raised $300 million in a funding round backed by Singapore’s state investor Temasek Holdings and Tencent.

Big tech investment strategies

Like Xiaomi, all Chinese tech giants use their investments as a way to build their ecosystems, and they are usually incompatible with those of their rivals’. For example, users of Tencent-backed JD.com cannot pay with Alibaba’s Alipay on the e-commerce platform.

Tencent

Social media and online gaming giant Tencent is one of the most active corporate VCs in China. The company has invested in 741 companies around the world as of July 24, according to venture capital data provider Itjuzi (in Chinese).

  • Tencent’s investment arm favors companies in the gaming, entertainment, e-commerce, and fintech sectors. The company has invested in some 165 companies that fall into the culture and media category, accounting for 22% of its total portfolio companies. It has also started investing into enterprise service and artificial intelligence (AI) companies in recent years.
  • Some of the company’s biggest investment successes are social e-commerce platform Pinduoduo, electric vehicle maker Nio, ride-hailing app Didi Chuxing, and online literature platform China Literature.

Alibaba

Apart from online market place Taobao and Tmall, the e-commerce titan also operates cloud computing platform Aliyun Cloud and Cainiao, a logistics platform. Alibaba’s investments also focus on these areas: e-commerce, enterprise services, and logistics.

  • Alibaba has invested in 528 companies as of July 24 with 87 companies belonging to the enterprise service category, according to Itjuzi. 
  • The company has stakes in food delivery platform Eleme, video-streaming platform Youku, Didi Chuxing, and Southeast Asian e-commerce company Lazada.

Bytedance

Bytedance was founded in 2013, but it started to make investments in 2014. The owner of short video app Tiktok and news aggregator Jinri Toutiao started its VC activity by investing in a series of blogs and media companies such as AI-focused blog Xinzhiyuan, and Caixin Globus, an international news site founded by Chinese finance news outlet Caixin.

Bytedance started to expand its investment portfolio outside of China in 2017 as overseas markets became more and more important to the company, but it tended to make acquisitions rather than simply investing. 

One of the most successful examples of Bytedance’s global expansion was the acquisition of lip-syncing app Musical.ly in 2017, which was later rebranded to Tiktok and became a global hit.

In recent years, Bytedance pivoted to invest in enterprise services and online education companies such as edtech company Fclassroom in 2019 and online word processor Shimo in 2018.

Few intersections

Chinese tech giants’ investment strategies show a strong tendency toward exclusiveness, as they deploy capital to build out ecosystems. This means that when a startup gets money from Tencent, Alibaba’s door slams shut.

Click the image to enlarge. (Image credit: TechNode/Wei Sheng)
  • Most startups have to choose a side when they raise money from tech giants. Deciding on one tech giant’s ecosystem means that, besides cash, a startup will likely gain access to its backer’s existing user base, data, and tools, while being blocked from rival companies’ networks.
  • Zhu Xiaohu, managing director of venture capital firm GSR Ventures, which focuses on early-stage technology companies, said in May 2019 that it was “extremely difficult” (in Chinese) for startups to avoid choosing a camp among tech giants when raising funds because the combined market value of BAT (Baidu, Alibaba, and Tencent), and companies they invested in “account for more than 90% of the market cap of all Chinese internet companies.”
  • One of the exceptions is ride-hailing platform Didi Chuxing, which is a result of a merger between Tencent-backed Didi Dache and Alibaba-backed Kuaidi Dache in 2015. Didi appears to have avoided taking a side, accepting both Alipay and Wechat.

Pick a side

Even though Chinese unicorns only accounted for 15% of deals in the first half of the year, nearly all startups have to align with a tech giant as they scale.

There are a few unicorns, such as drone maker DJI and Tiktok owner Bytedance, that have managed to succeed without joining any of the BAT camps. But 80% of Chinese tech startups have taken a form of investment from BAT by the time they reach $5 billion in valuation, according to a report by The Economist.

And sometimes, trying to please more than one giant can be dangerous. One example is failed bike-sharing platform Ofo, another intersection of Tencent and Alibaba’s investments.

The company received money both from Tencent, via Didi Chuxing, and Alibaba. A 2019 article by Chinese magazine GQ Report argued that the resulting clashes between the two giants in the startup’s boardroom ultimately led to Ofo’s failure.

“Experienced entrepreneurs know: Under normal circumstances, do not accept investments from two (or more) of Tencent, Alibaba, or Baidu at the same time,” GQ Reports wrote. “It is dangerous to violate common sense.”

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Mini programs are the new mobile app growth driver: report https://technode.com/2020/07/29/mini-programs-are-the-new-mobile-app-growth-driver-report/ Wed, 29 Jul 2020 06:29:49 +0000 https://technode.com/?p=149207 mini programs wechat alipay meituan bytedanceMini programs are an increasingly important growth driver for apps, functioning as an entry point for Chinese mobile users to access online services, according to a recent report on Chinese internet trends in the first half of the year. Why it matters: These lightweight applications are becoming must-have features for mainstream apps. They offer a […]]]> mini programs wechat alipay meituan bytedance

Mini programs are an increasingly important growth driver for apps, functioning as an entry point for Chinese mobile users to access online services, according to a recent report on Chinese internet trends in the first half of the year.

Why it matters: These lightweight applications are becoming must-have features for mainstream apps. They offer a diverse range of functions without requiring users to download separate programs or leave the main app.

Read more: Wechat mini programs: the future is e-commerce

Details: Monthly active users (MAU) for Wechat mini programs reached 829 million in June, up 11.6% year on year compared with 743 million a year ago, according to a Quest Mobile report published on Tuesday.

  • Mini programs are an important channel for main apps, especially those offering high-frequency services like food delivery, according to the report.
  • Eleme’s main app had 45 million MAUs as of June, while its mini program on the Alipay app had 33 million MAUs, with just 1.65 million overlapping users. Meituan’s Wechat mini program meanwhile had 97 million MAUs in June, almost double the main app’s 54 million.
  • Mini programs offer a lightweight, convenient way to try out a limited version of a service, and are a crucial channel for apps to acquire new users who want to use the full range of services, the report said.
  • Lifestyle services was the most popular category among Wechat mini program users in June, followed by video, shopping, tools, and transportation. Lifestyle services and video also topped the charts for Alipay and Baidu mini programs.
  • Users of healthcare services surged more than nine-fold (up 841%) year on year due to the wide application of health codes. Online education, car-hailing, and rental services also saw users on Wechat mini programs more than doubled year on year in June.
  • China’s retail sales in June weakened 1.8% year on year, an improvement from the 20.5% year on year decline in February during the country-wide lockdown, though growth slowed on an annual basis from a 9.8% increase in June last year.
  • Online retail sales accounted for 25.2% of China’s total retail sales in June, up from 20% in June last year.

Context: First introduced by Wechat in 2017, mini programs have become ubiquitous on many of China’s biggest apps, including Tencent’s QQ, Baidu, Meituan, Alibaba’s Alipay, and Taobao, as well as Bytedance’s Jinri Toutiao and Douyin.

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Tencent makes a bid to buy out Sogou search engine https://technode.com/2020/07/28/tencent-makes-a-bid-to-buy-out-sogou-search-engine/ Mon, 27 Jul 2020 20:06:23 +0000 https://technode.com/?p=149097 Sogou was present at CES Asia 2019, where it presented its AI hardware products in Shanghai, China on June 11, 2019. (Image credit: TechNode/Shi Jiayi)Chinese tech giant Tencent proposed buying out Chinese search engine Sogou, a move that will privatize Sogou and take it off US stock exchanges.]]> Sogou was present at CES Asia 2019, where it presented its AI hardware products in Shanghai, China on June 11, 2019. (Image credit: TechNode/Shi Jiayi)

Chinese tech giant Tencent proposed buying out Chinese search engine Sogou, said its parent company Sohu on Monday, a move that would mean the subsidiary would delist in New York.

Why it matters: In considering the proposal, Sogou joins Chinese media firm Sina in mulling over delisting from US stock exchanges amid new investor-protection legislation and US-China trade uncertainties.

Details: Long-time investor Tencent proposed acquiring all of the outstanding ordinary shares of Sogou at $9 a share, according to the Sohu statement. Tencent’s initial proposal is not binding and has not yet been reviewed by the Sohu board. 

  • Neither Sohu nor Sogou have made any decisions with respect to Tencent’s offer, the companies have said. But if the tentative transaction is finalized, Sogou will delist from the New York Stock Exchange (NYSE) to become a privately held subsidiary of Tencent, Sohu said.
  • Tencent and Sogou have a long relationship. When Sogou listed on the NYSE in 2017, Tencent was its largest shareholder and promoted Sogou’s search engine in its own products. 
  • Sogou is the second-largest search engine in China behind Baidu and its Sogou Pinyin Method, a popular Chinese language input software, had 503 million monthly active users (in Chinese) as of December 2019. 
  • Tencent currently owns approximately 39.2% of the total issued and outstanding shares and holds 52.3% of Sogou’s total voting power. 
  • Sogou’s share prices on the NYSE surged more than 47% on Monday.
  • A Tencent representative declined to comment late Monday, and Sohu did not respond to an emailed request from TechNode.

Context: Growing distrust between US and Chinese lawmakers is spreading throughout financial markets. On May 20, CNBC reported that the US Senate unanimously passed legislation prohibiting foreign companies from listing on US exchanges or raising money from American investors unless they can prove “they are not owned or controlled by a foreign government.”

  • Alibaba’s shares dropped 2% in response to the news and several high-profile Chinese tech firms are reconsidering their place in US markets, according to the report. 
  • The Chinese online marketplace 58.com delisted in June, and Sina is also considering delisting following an acquisition proposal in July from New Wave, a company owned by Sina chairman and CEO Charles Chao. 
  • China’s largest chipmaker Semiconductor Manufacturing International Corporation (SMIC) ended a 15-year listing on the NYSE in June 2019, citing low trading volumes and the high cost of listing in New York and complying with local laws. 
  • 58.com has not revealed where they planned to relist, but it could follow SMIC’s footsteps by listing on the Shanghai Stock Exchange, continuing the trend of Chinese companies turning away from the US to Shanghai or Hong Kong markets.
  • US regulators are unable to access Chinese companies’ audit records, a legal requirement for listing on US exchanges. 
  • Though the legislation doesn’t specifically call out Chinese companies, US-China trade tensions pushed issues of investor safety and financial accountability to the fore. The law’s authors have also called out China for not “playing by the rules.”
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Tencent’s Wechat halts service for Indian users https://technode.com/2020/07/27/tencents-wechat-halts-service-for-indian-users/ Mon, 27 Jul 2020 05:33:00 +0000 https://technode.com/?p=149061 Wechat logged many Indian users out of the Chinese messaging super-app on Saturday, restricting access to features like receiving and sending messages.]]>

Indian Wechat users said that they have been blocked from the messaging super app starting Saturday, potentially a move from its owner, Chinese tech giant Tencent, to comply with India’s June 29 ban of 59 apps from China.

Why it matters: In addition to messaging, Wechat is an essential payments provider and news platform for Chinese expats in India and people interested in China.

  • The sudden loss of Wechat maroons Chinese nationals living in India, employees and students of Chinese institutions, and other users suddenly cut off from their primary method of communication with mainland China.
  • Wechat users in India also lost access to message and document history, as well as all money stored in their Wechat Wallets. 

Read more: Chinese tech giants have tens of billions at stake in India

Details: Only users who registered Wechat accounts with an Indian phone number were logged out, according to a report from Chinese state-owned media outlet The Global Times. However, Indian users told TechNode they continue to experience difficulty using the app despite registering with a Chinese phone number, switching SIM cards, and using a virtual private network (VPN). 

  • India’s app ban appears to rely on cooperation from Chinese app developers to block users from accessing these apps.
  • TechNode contributor Sowmiya Ashok received text messages, but could not reply or use other features of the app. Fellow contributor Hamsini Hariharan registered her Wechat account with a Chinese phone number and was able to log in with a VPN, but was logged out every 10 minutes. 
  • Users reported seeing an error message when attempting to log in: “Pursuant to Indian law we are unable to offer you Wechat at this time. We value each of our users, and data security and privacy are of utmost importance to us. We are engaging with relevant authorities and hope to be able to resume service in the future.”
Wechat error messages received by Indian users
Wechat error messages received by Indian users: The account has been inactive for too long [left], internet failure [center], and the error message citing Indian law [right]. (Image credit: Hamsini Hariharan)

Read more: India ban on Chinese apps explained: Who, how, what now?

Context: Wechat isn’t popular in India, where it has an estimated 6 million to 8 million monthly users as of 2015. Its value lies in easy communication with China. 

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INSIGHTS | Does India need China tech? https://technode.com/2020/07/27/insights-does-india-need-china-tech/ Mon, 27 Jul 2020 04:25:49 +0000 https://technode.com/?p=149054 chinese apps ban india china wechat tiktok PUBGAs India pursues tech self-reliance, Chinese companies are increasingly unwelcome—but can India's tech industry flourish without its neighbor?]]> chinese apps ban india china wechat tiktok PUBG

On June 29 the Indian government announced it would ban and block 59 Chinese apps from operating in India, including Tiktok and Wechat, having found them to “violate Indian sovereignty and security” as well as harm Indian citizen’s privacy.

Dev Lewis is a Fellow and Program Lead at Digital Asia Hub, as well as a Yenching Scholar at Peking University.

All eyes in the tech world are focused on the two neighbors and what this means for the future of global tech. After years of deep engagement, where does it go from here? 

Bottom line: This is not the first time a Chinese app has been banned in India, but this time is different. The app ban ushers a new phase in China-India relations. Geopolitics will drive tech engagement between the two countries going forward. This will entail some economic pain for both countries, as India tries to reduce its reliance on China’s tech stack. Unless the two sides find a way to get past the border, this is the end of China and India’s tech romance. 

Three motives: New Delhi has cited data sovereignty and security as legal justifications, but the true driving motives are more likely:

Retaliation: Since 1988, the bilateral relationship has revolved around a consensus: manage the border peacefully and the rest of the relationship can grow and develop. Until now.

  • This was gradually solidified in the form of multiple border agreements from 1993 to 2014. Over the years “‘incursions” took place but they were ultimately resolved peacefully. 
  • New Delhi reads Beijing’s behavior on the border as a sign of intent to unilaterally change the status quoand it feels it must re-consider the thirty-year consensus. Although whether economic retribution will create the desired military deterrence or change in behavior is far from clear. 
  • Union Minister Ravi Shankar Prasad himself called the ban a “digital strike.” 
  • Influential Indian military experts have argued that military options would be more effective.

Economic “self-reliance”: In a May speech made as tensions were rising on the border, Prime Minister Modi called for a movement for a “Self-Reliant India” that extends beyond China.

  • But India’s acute economic reliance on China (17% of Indian imports come from China), coupled with border-related security concerns, means China is seen as a key part of the problem. 
  • The border clash and the resultant public opinion swing against China creates an opportunity to make big moves: An “end to business as usual” with China. 

Fighting fire with fire: Blocking access to apps and claiming “data sovereignty” is a page out of Beijing’s own internet sovereignty playbook.

  • India may not yet have a technical infrastructure for internet blocking like the Great Firewall but it is asserting its national boundaries on the internet in a similarly blunt fashion. 
  • After years of a more laissez-faire attitude towards internet governance, India is now more proactively thinking about Indian citizens’ data and consumer data trails. 
  • Much like Beijing, it doesn’t just want to protect economic and national security interests, but also the cultural values that underpin technology platforms in India. 
  • India is where China was a decade ago. Sweeping regulations around the internet are forthcoming in the coming years that may borrow more from Beijing.
  • Chinese tech companies are the center of attentionfor now. In the future, US firms may also face pushback as the Indian government exerts control over how platforms are governed and how data is processed. 

The US & Jio factor: Silicon Valley companies are poised to benefit as a China-shaped vacuum appears. The unprecedented pouring of investment into one Indian company in particular firmly connects the valley to India.

  • Earlier in the year, Facebook invested $5.7 billion in Reliance Jio Platforms, a telecoms giant with ambitions to become a tech conglomerate.
  • Amid the China app ban furore, Google followed suit with a $4.5 billion investment as part of its $10 billion “Digital India” fund. 
  • Following the two investments, Jio is effectively a US-backed Indian national champion, free of Chinese tech. 
  • Google and Jio plan to jointly build affordable smartphones, directly challenging a market dominated by Chinese smartphone players. 
  • Jio is ambitiously aiming for all layers of the tech stack; telecoms (currently occupies), devices, OS, and apps. 
  • With the right moves, Jio could not only fill China-shaped holes in India, but become a global tech giant. 

More pain for India? Apps are only a small part of why India relies on China. If Delhi is really going to pursue “self-reliance,” it will mean a lot more pain.

Pain for Chinese tech firms: Tiktok is the biggest hit among the 59 banned apps. Although India represents a relatively small percentage of Tiktok’s revenue today, it is the cornerstone of Tiktok’s growth projections, with potential losses touted as being up to $6 billion. 

  • Chinese companies built apps for India and invested in local startups because India was the only other market that could be as big as China. 
  • Now they may lose access to the Indian market just as domestic demand is projected to take off. This is a major blow to the global aspirations of Chinese tech giants. 

Looking forward: A ban alone does not put an end to Chinese tech in India. It’s even possible, if perhaps unlikely, that Tiktok may make a comeback. But this episode marks an end to the first phase of China-India tech romance. 

  • It is unlikely the two countries will find a workable reset along the border anytime soon. Tensions are unlikely to lead to military escalation, which would be catastrophic for their tech engagement.
  • The most likely scenario is a turbulent and frosty relationship: no more big tech investments from China, very low-key engagement between large Chinese tech companies already invested, and some exits by smaller players.
  • Indian consumers and businesses will continue to buy Chinese smartphones and hardware imports due to the lack of immediate alternatives, but Jio’s shadow looms large.
  • Don’t expect barriers to Chinese tech and public opinion to blow over.
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Chinese tech giants have tens of billions at stake in India https://technode.com/2020/07/16/chinese-tech-giants-have-tens-of-billions-at-stake-in-india/ Thu, 16 Jul 2020 08:20:44 +0000 https://technode.com/?p=148707 chinese apps ban india china wechat tiktok PUBGChinese tech giants have invested in India for years, pumping billions in to the county's startups. Now, India’s popularity comes with a price tag.]]> chinese apps ban india china wechat tiktok PUBG

As Chinese tech companies push abroad, India has been a land of opportunity. But rising tensions between the two countries are starting to raise questions about the future of Chinese tech in India.

Much like China did in the early 2010s, India’s residents are rapidly turning to online services, creating fertile ground for ambitious startups to thrive. The country is also home to a vast, underserved market of often-rural consumers.

Chinese companies have taken notice, with investment in Indian startups surging to $4.6 billion in 2019, a twelvefold increase from 2016.

Expanding Empires

Expanding Empires is TechNode’s monthly data-driven newsletter looking at where and how Chinese tech majors are investing in up-and-comers around the world. Available to TechNode Squared members.

In the past five years, firms including short-video giant Bytedance, e-commerce firm Alibaba, social media behemoth Tencent, and smartphone maker Xiaomi have participated in funding rounds for Indian startups totaling more than $12.3 billion, according to my analysis of public data. These investments have helped to scale Indian unicorns like Paytm, Snapdeal, Swiggy, and Ola.

Now, however, these Chinese companies could be caught in the crossfire of a geopolitical battle. On June 29, Indian officials banned 59 Chinese apps over national security concerns—including apps made by companies that have been investing millions in the country’s startups.

India’s technology minister referred to the move as a “digital strike” against China. The ban came just two weeks after a deadly border clash between the two nations that left 20 Indian soldiers dead.

What is at stake for Chinese tech companies in India? This month, I’ve delved into the data to explore how intertwined India’s tech sector is with China’s. What has emerged is a story of a China tech proxy war, and investments that may come back to bite China’s biggest tech companies. Here’s what I found:

  • Two companies—Alibaba and Tencent—dominate Chinese investment in India. Both are vying for a piece of India’s biggest tech companies.
  • None of those companies have investment from both Chinese tech giants, dividing India’s tech sector into startups that are Tencent-invested and those that won investment from Alibaba.
  • In the last five years, Chinese firms accounted for 11.6% of total funding to Indian startups, according to Mumbai-based think tank Gateway House, with 96% of this money being associated with Alibaba and Tencent.
  • Several other companies, including Bytedance and Xiaomi, have also backed Indian startups, but to a lesser degree.
  • The future of Chinese investment now looks uncertain as a result of rising political tensions between China and India.

Surging funds

tencent alibaba funding India

China’s investment in Indian startups has swelled in the past four years.

The reason is due in part to rising suspicion of Chinese capital in the US, traditionally a popular destination for these companies. As American startups became a less-popular proposition, Chinese tech firms looked instead to Asia’s emerging markets.

Now, India’s popularity comes with a price tag.

Apps produced by Bytedance, Alibaba, Tencent, and Xiaomi were among those banned by India’s government at the end of June.

Bytedance’s massively popular short-video platform TikTok and its India-focused social media platform Helo have been blacklisted. Meanwhile, around eight of Tencent’s apps have been banned, including the popular messaging app WeChat, which has more than a billion users around the world, and seven QQ apps, including QQ Music and Wechat predecessor QQ messenger.

In addition, Alibaba’s popular UC Browser and UC News apps, as well as Xiaomi’s Mi Call app have been outlawed.

A tale of two companies

Five years ago, India looked like a safe place for a Chinese company to invest and earn profits. That’s when Alibaba made the first move into India.

In 2015, the company invested in the Indian startup payments Paytm through its fintech affiliate Ant Financial.

This wasn’t Alibaba’s first overseas investment. However, it did represent an important shift for the company, moving its focus away from investing in the US in favor of the developing markets of India and Southeast Asia—a strategy that now defines its approach to investing abroad.

Tencent followed suit later that year, becoming one of several investors to take part in a $90 million funding round for the medtech startup Practo.

Five years later, the two companies have become China’s biggest investors in India. Alibaba and Ant Financial have taken part in 20 funding rounds for Indian companies. The combined value of these deals exceeds $5 billion.

Meanwhile, Tencent has participated in rounds totaling a combined $6.7 billion in India. Of the nearly 180 international rounds in which Tencent has taken part, 24 were in India.

Chinese firms accounted for 11.6% of the total funding to Indian startups in the last five years, according to Gateway House. Tencent and Alibaba alone make up a significant portion of this total, according to my analysis. The value of the rounds that Tencent and Alibaba participated in make up 96% of the total value of all rounds in which Chinese tech giants have taken part in India.

Through these investments, the companies appear to be dividing up India’s fintech and e-commerce sectors. On one side are the Alibaba-affiliated companies: Bigbasket, Paytm, and Snapdeal. On the other side stand the Tencent-invested firms: Swiggy, Khatabook, and Flipcart.

Alibaba had initially focused its attention on smaller bets on companies in mature markets, but they changed tack in 2015. In India, the company has set its sights on well-established companies central to its core business, the majority of which were Series C or above at the time of investment. Its strategy has paid off. Five of its investments in India have reached unicorn status.

Tencent has pursued a different strategy. The social media giant has taken more of a shotgun approach, investing in a wide array of industries from content and entertainment to online travel to digital security.

India Tencent investment

Wider focus

Aside from Alibaba and Tencent, several other Chinese tech firms have pushed into the subcontinent by expanding their services to Indian users and investing in the country’s startups.

With perhaps the largest physical presence out of all the Chinese tech giants, Xiaomi has seen its India revenue surge. The company holds the largest share of India’s smartphone market: nearly 30% as of mid-2019.

In the third quarter of that year, the company reported that one-third of its revenue came from its India operations. The country is so important to Xiaomi that they even have an India-focused smartphone brand, Poco, which it spun off earlier this year.

Since the beginning of June, Xiaomi has even begun sporting a “Made in India” section on its Indian website, claiming that 99% of all the phones it sells in the country are made there. The move is part of a 2014 plan by the Indian government to incentivize manufacturing within the country.

Aside from its own products, Xiaomi has also invested in several Indian startups, participating in eight funding rounds worth a total of $78 million.

These investments have predominantly focused on early-stage companies offering mobility and content and entertainment services. Investments in digital services make sense in a country with a rapidly growing internet population. Xiaomi describes itself as an internet company despite the fact that the majority of its revenue is derived from hardware.

Xiaomi has predominantly focused on India, with just one US-based startup in its portfolio, while a third of all international funding rounds in which Bytedance has participated involve Indian companies.

Bytedance’s investments come as the company has pushed its own services—most notably TikTok—in India. The content giant has invested $67.5 million in Dailyhunt, an Indian news aggregator.

But it’s Bytedance’s own apps that make it a big deal in India. The country is TikTok’s biggest market, boasting around 200 million monthly users. Bytedance also operates the Indian social media platform Helo, which had nearly 50 million monthly users last July, according to the company.

Souring relations

Rising tensions between China and India are threatening to bury Chinese companies’ early success on the subcontinent—and any future investments—in an unexpected geopolitical earthquake. India is taking steps to limit Chinese foreign direct investment in the country over concerns that the companies are state-owned.

Apart from blocking Chinese companies’ apps, India amended its foreign direct investment (FDI) rules earlier this year. The amended rules require any company from a bordering nation to get permission from the government before investing in an Indian company. The rules had previously only applied to Pakistan and Bangladesh.

Changes to India’s FDI laws are likely to have a “detrimental effect” on India’s startup ecosystem, according to Aurojyoti Bose, lead analyst at Globaldata. “Chinese companies have traditionally been the lead investors in some of the key startups in India, which also enabled these startups to scale up,” said Bose.

The new rules, coupled with tensions on the border and rising nationalism within the country, appear to have motivated the government’s move to ban the 59 apps.

The app ban, as well as the changes to investment laws, are raising questions about the future of Chinese tech in India. US companies already appear to be taking advantage of this. This week, Google announced that it would invest $10 billion in India, including equity investments, over the next five to seven years.

With no ceasefire in sight, Chinese companies with their eyes on India may start looking elsewhere for their next big investment.

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Wechat is testing a new e-commerce mini program feature https://technode.com/2020/07/16/wechat-is-testing-a-new-e-commerce-mini-program-feature/ Thu, 16 Jul 2020 05:05:12 +0000 https://technode.com/?p=148721 wechat westore tencent e-commerce weidianWestore on the Wechat platform is one of Tencent's latest efforts to build up its e-commerce product lines as it takes aim at rivals including Alibaba.]]> wechat westore tencent e-commerce weidian

Tencent rolled out on Tuesday a mini program-based shop builder tool Minishop on its super messaging app Wechat as the company accelerates its push into e-commerce.

Why it matters: Minishop is among Tencent’s latest efforts to build up its e-commerce product lines. Tencent’s foray into the e-commerce industry is positioning Wechat in direct competition with Alibaba, JD.com, and Pinduoduo.

  • Tencent is capitalizing on the popularity of Wechat mini programs, the lightweight applications that run within the super app, to set up its own online marketplaces.

Read more: WeChat mini programs: the future is e-commerce

Details: Minishop, or Weixin Xiaoshangdian, offers basic functions such as product listings, order management, payment, logistics, and after-sales service as well as built-in streaming features, according to a company statement (in Chinese).

  • Minishop is a free-to-use mini program that helps merchants create their own merchandising shops on Wechat. 
  • The feature supports more than 1,500 product categories, including smartphones, consumer electronics, apparel, home appliances, and pet goods.
  • There is no deposit required to open a store, a common practice for other e-commerce platforms including its predecessor Weixin Xiaodian as well as Alibaba’s Taobao. To build up the initial user group, the service is free and there are no development costs for now.
  • During the testing period, enterprises can apply for up to 50 stores and household businesses can register up to five stores. The service will open up to individuals in the future.
  • The new Wechat-based e-shop mini program will replace Weixin Xiaodian, which the company stopped updating on July 9 and will gradually phase out.
  • Minishop is a more online commerce-friendly alternative to Weixin Xiaodian. Its high vendor threshold and lack of flexibility gave rise to third-party software-as-a-service (Saas) solutions.
  • Minishop poses a threat to Weimob and Youzan, third-party Saas WeChat store solutions backed by Tencent and Baidu.

Context: Tencent, the backer of Pinduoduo and JD.com, has been taking aim at the online retail sector—rival Alibaba’s home turf—in recent years.

  • In April, Tencent launched mini-program Xiao’e Pinpin, a Pinduoduo counterpart that allows users to purchase products at lower prices by forming groups.

Correction: An earlier version of the story referee to Minishop by the incorrect name Westore, and did not make it clear that Minishop is a mini program store builder rather than a centralized store.

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We read the technical standards for China’s ‘health code.’ Here’s what we learned. https://technode.com/2020/07/10/we-read-the-technical-standards-for-chinas-health-code-heres-what-we-learned/ Fri, 10 Jul 2020 03:22:21 +0000 https://technode.com/?p=148446 health code, Covid-19, digital quarantineStandards for China's health code system explain what data it's collecting—and link it to a national system that could stick around long after the pandemic.]]> health code, Covid-19, digital quarantine

Since late February, China has relied on “health code” apps to control re-opening. A green code in your city mini-app gets you into markets, office buildings, and public transport. Yellow or red? You could be barred from your train, or even sent into self-isolation. 

These apps follow the ebb and flow of the virus. Though both may occasionally disappear, whenever China sees a new local outbreak, health code checkpoints are never far behind.

Like most Chinese initiatives, it’s a diverse patchwork of local solutions, improvised to manage a crisis. Cities and districts have their own health codes, sometimes creating contradictions: one Financial Times reporter was told on returning to Beijing to ditch the municipal-level app and use their district’s own. 

So what are all these codes based on? What data are they collecting? How long will they be around? 

The system’s extremely opaque—and it keeps changing—so answering these questions is hard; there isn’t exactly a CEO of Health Code to help out. But just for you, TechNode dug into the most detailed technical information available—standards issued on April 29 for the national health code system. 

They include information that helps us understand what information the system collects—and links it to a national system that could stick around long after the pandemic is done. We’ve put together a FAQ to walk you through how we’ve gotten here, and what comes next.

Keeping score

First things first: for this article, we’ll use “health code” to refer to individual city-level apps and frameworks, and “health code system” to refer to their collective China-wide use (which, remember, is decentralized). 

What data’s in the health code?

The standards outline a surprisingly modest list: 

  • Travel history (up to the district/county, or qu/xian, level)
  • Directly related health information (e.g., temperature, symptoms)
  • Overall medical test results
  • Overall risk assessment

Personally identifiable information like residence community (shequ) is also required. Beijing’s most recent outbreak used shequ-level risk assessment, as TechNode editor David Cohen experienced, with some shequs deemed medium- and high-risk while others remained low. 

Huh, seems reasonable. But wait—where’s this data come from, then?

According to the standards? Just about anywhere. Potential sources include: 

  • Diagnosed cases
  • Close contact history
  • Nucleic acid tests
  • Antibody tests
  • Self-reported data
  • Temperature data at checkpoints
  • Data from phones remaining in at-risk areas for too long

…and, you know, a couple of others.

This isn’t new. The health code system already cross-checks government data on train and plane tickets, according to a GovInsider interview with Yong Lu, vice president at the Shanghai Data Exchange Corporation. He also says it uses location-based data from telcos.

That seems like an awful lot of data. Is it actually all being used?

Great question. The standards don’t advise on that, and given how complex and varied these data sources are, that decision will probably be handled locally. 

Data from private companies is especially touchy, as these companies are reluctant to hand over customers’ personal data. During the recent Beijing outbreak, Alibaba and Tencent jointly denied a rumor that they were doing so.

It’s also not clear how detailed the location-based data is, and TechNode contributor Dev Lewis notes an absence of high-precision location-based data such as mobile payments (supplemental reading: Lewis has also gone deep on the standards docs). That doesn’t guarantee individual apps aren’t using such data, but Beijing’s recent struggle to trace contacts from the Xinfadi market outbreak suggests that at least some apps aren’t capturing that.

So are health codes permanent?

The standards aren’t definitive, but their foreword references taking a “long-term” perspective, so it sure sounds like they’re thinking about it. As we’ll discuss in a second, China’s trying to centralize government services and medical information, so the system’s likely to stick around.

Post-pandemic, the standards say health codes could even turn into a general-purpose “medical history code,” used in medical treatment, elderly care, and so on. When Hangzhou tried expanding health code use recently, it got quite a bit of flak

Going national

So then this “national health code system”… if so much is kept local, what’s left to do?

According to the standards, the “national platform” sitting above local apps would be more like a directory or catalog emphasizing interoperability, rather than a national-level database.

According to the standards, the health code system should be organized to achieve mutual recognition between different local apps. (Image credit: Standardization Administration of China; translated by Shaun Ee)

Seemingly, individual regions would operate their own databases, but the national platform would provide a “table of contents” where, for example, one province could look up another province’s information. 

Think about a library system. If you were searching for a book, it’d be really neat to know its location and some basic details. Right now, every “shelf” in China is using a different organization system, so book hunting takes forever. And China’s “library” has grown pretty fast: by March, over 200 cities were using health codes, with limited discussion of compatibility.

But…?

But to our knowledge, that “library catalog” doesn’t fully exist yet. According to Wang Zhong, associate professor at the Beijing Academy of Social Sciences (BASS), China’s current healthcare information sharing platforms are at the prefectural or provincial level and not nationally managed. 

By themselves, the standards can’t create that sort of catalog. What they can do is make sure provinces are collecting the same data, so making that catalog is easier. But we’ll talk more about that later. 

So, just to be clear, this national platform isn’t going to be, like, a single mega-database of all the health information on every Chinese citizen ever?

All of it? Ever? Uh, probably not. It would be hard to unite diverse health information data types, like images and scans, plus there’d be significant privacy and cybersecurity concerns. 

That said, increased national-level data sharing still carries some risks. For example, earlier in May, someone leaked a 640,000-row dataset documenting case updates in over 230 cities to Foreign Policy.

Plus, in the longer run, the standards talk about connecting all local health code systems to an integrated (Yitihua) platform for government services, as Dev Lewis has noted about Yitihua’s health-related dimension. Yitihua isn’t the same as our “national platform” for health data—it’s much bigger.

No, really going national

In full, Yitihua (in Chinese) is the “nationally integrated online government affairs service platform” (quanguo yitihua zaixian zhengwu fuwu pingtai). It’s been around since well before the pandemic. The State Council (in Chinese) has been pushing its development since 2018 (in Chinese), and it actually went up in November 2019, but with relatively little fanfare—it’s still in beta mode. 

In other words, it’s not just for healthcare: the aim is to have a one-stop shop for all government business. That’s not an ambition unique to China—other (smaller) countries like Estonia and Singapore have done it.

The health code system could be a jumping-off point for Yitihua in the health department because standardizing it is easy. Wang from BASS told Technode the limited range of medical data required for the health code system is easier to collect, and that provinces are already collecting this information in relatively standardized formats.

So how do Yitihua and the health code system fit together?

There actually aren’t many specifics. As early as February, news articles (in Chinese) talked up the importance of Yitihua in epidemic control, but other than the creation of a national health code app (in Chinese), details are scarce about how it might integrate information. That app is far from universally used, and even the standards say it does not replace (in Chinese) existing regional apps.

This diagram from the standards shows how health information in Yitihua relates to the health code system, for example, but the floating boxes don’t much clarify how data sources are plugged in.

An illustration of the framework for the anti-epidemic and health information service system integrated platform, according to the standards. (Image credit: Standardization Administration of China; translated by Shaun Ee)

Still, Yitihua matters because it’s a long-term commitment to national-level data integration, particularly across government departments. In that light, it’s worth seeing the standards not as definitive, but as one step in a long (but determined) journey toward greater integration.

One standard to rule them all

So looks like we’re back to the standards. What’s their role?

To have Yitihua and the health code system, you need uniform data types and interoperable databases: hence, the standards. 

Just to be clear, interoperability doesn’t mean identical implementation. Per the standards, implementation is still very much decentralized: regions get to decide risk levels and how to use them. Conveniently, they’re also in charge of dealing with any complaints.

Where did the standards come from?

China’s main standards body, the Standardization Administration of China, released them on April 29. They’re technical papers intended to allow different actors to create compatible systems.

They consist of three documents: a description of how different databases should interact, the basic requirements for an application interface, and data formats to ensure compatibility.

Who put them together?

A mix of private companies and government agencies. Companies involved included Baidu, Alibaba, Tencent, and China Electronics Technology Group, while government agencies included central agencies like the General Office of the State Council, as well as provincial ones from Zhejiang, Guangdong, Shanghai, Hebei, Guizhou, and others.

It took them fourteen days from press release to create, which is unusually fast. An engineer familiar with national standards (guobiao) told TechNode it normally takes about two years of negotiation to create a draft standard.

So what now from here?

We wait and see. The standards might be out, but that’s no guarantee of how they’ll be applied. 

But more than that, the standards can’t instruct provincial or central organizations to actually build data-sharing frameworks. After all, according to a 2019 paper by Wang, China has talked about central platforms for medical records since 2016, but has been stalled by the diversity of local medical systems. 

If there ever were a reason to get a move on with that project though, what better one than a pandemic? One day, we may well look back at that January in Wuhan and see it as the moment that injected new urgency into the national platform’s veins.

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INSIDER | The sun never sets on Tencent’s gaming empire https://technode.com/2020/07/09/the-sun-never-sets-on-tencents-gaming-empire/ Thu, 09 Jul 2020 06:29:08 +0000 https://technode.com/?p=148355 Tencent’s sprawling investments across the video game value chain have insulated it from competitors like Netease and Bytedance. ]]>

If you’ve read TechNode for any length of time, you’d know that Tencent, one of the world’s ten largest companies, has a massive video game empire. It owns stakes in the following game publishers and developers:

  • 100% of Riot Games
  • 100% of Sharkmob
  • 84% of Supercell
  • 80% of Grinding Gear Games
  • 40% of Epic Games
  • 36% of Fatshark
  • 29% of Funcom
  • 20% of Sea
  • 15% of Glu Mobile
  • 14% of Kakao
  • 12% of Bluehole
  • 9% of Frontier Developments
  • 5% of Activision Blizzard
  • 5% of Ubisoft

That’s impressive. But, by my reckoning, the most notable aspect of Tencent’s video game empire is that it’s invested in assets across the entire video game value chain. 

Insider

Michael Norris is a TechNode contributor and Research and Strategy lead at AgencyChina. He holds no position on the stocks mentioned in this article.

TechNode Insider is an open platform for subject experts to discuss China tech with TechNode’s audience.

You see, Tencent’s the only video game company that has ownership of developers that make games, the channels where games get distributed and the digital entertainment platforms where gamers watch gameplay. This means Tencent has deep moats to defend its game empire against present and emerging competitors, especially ambitious domestic rivals Netease and Bytedance.  

There’s a lot to unpack here, so let’s start with the video game value chain. 

The video game value chain

The gaming value chain describes how gaming content is created, distributed and marketed to gamers. Different gaming formats, such as PC, console or smartphone, will lead to varied value chains. However, we can generalize and say the gaming value chain looks something like this:

Video game value chain graphic
(Image credit: Michael Norris; Source: Citi Research)

The intellectual property is licensed to a publisher, who then finds or green-lights studios to make compelling games. The distributor delivers the finished game physically or digitally, so it ends up in the hands of consumers. Consumers play the game, talk about the game and watch others play the game. Money changes hands along the value chain in different ways—royalties, advances, sales revenues, marketing campaigns, digital item revenues, and gifts for video game streamers. 

Vertical integration means operating across multiple layers in the value chain. Some gaming companies are already active in one or two spots along the value chain. Take-Two Interactive, for instance, is a publisher and developer. Valve, another diversified gaming business, is a publisher, developer and digital distributor. 

However, Tencent’s presence across the value chain goes much, much further than Take-Two Interactive, Valve, or any other competitor. As you can see from the table below, it directly owns or has invested in assets across the entire value chain in and outside China. 

Tencent Value chain layer description
*For simplicity, only a few assets are shown (Image credit: Michael Norris; Sources: News Reports; Company Announcements; AgencyChina Research)

It’s difficult to not overstate how impressive this is. Just like the British Empire, the sun never sets on Tencent’s gaming empire—at any time of the day, anywhere in the world, gamers are engaging with video games Tencent has some level of ownership in. 

Moats create safe distance from ambitious domestic competitors

Tencent’s investments across the value chain highlights two important points. 

First, Tencent isn’t the largest gaming company in the world by accident. Tencent knows that it’s not enough to have a few erratic hits—you have to have the infrastructure in place to turn games into multi-year interactive franchises, and that means some level of control over intellectual property, distribution channels and streaming portals. 

Second, Tencent has a good eye for companies that span a couple of layers in the value chain. It was early money into Epic Games, which was in the early stages of developing smash hit Fortnite. Epic Games owns the Unreal Engine (a commercially available game engine which also powers their internally developed video games) and the Epic Games Store, a game distribution platform. The potential of both the Unreal Engine and Epic Games store is so (wait for it…) epic that a well-respected indie investor has a six-part essay on it. 

Taken together, we can conclude Tencent has the cash and investment approach to select and pick winning assets inside and outside China. Tencent can further use these strategic investments and partnerships with game developers to choke the access Netease and Bytedance have to leading intellectual property and game titles.

Here’s how:

  • Tencent can cross-pollinate domestic and overseas gaming titles by bringing hit overseas titles to China and taking hit domestic titles overseas.
  • Tencent’s investment team doesn’t stop scouring the globe for promising gaming companies
  • Outside investments, Tencent can leverage its distribution channels to strike opportunistic partnership deals with companies it hasn’t invested in, like a 2018 deal with Square Enix Group.
  • Even if Netease or Bytedance titles enjoy some success, they may be locked out of featuring on Tencent-invested streaming platforms Huya and Douyu (which have three-quarters of China’s game streaming market).

These moats are particularly important in a context where Netease has raised $2.7 billion from a secondary listing in Hong Kong and juggernaut Bytedance is looking to step up its nascent gaming business. 

Netease and Bytedance may have Tencent’s hefty gaming revenues in their sights, but they’re essentially playing on a chess board that Tencent’s designed and has firmly in its grasp. They’ll have to flip the chessboard if they’re to unseat the emperor penguin from its throne.

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Social media site Weibo to heavily restrict external links https://technode.com/2020/07/09/social-media-site-weibo-to-heavily-restrict-external-links/ Thu, 09 Jul 2020 05:20:12 +0000 https://technode.com/?p=148323 Weibo sina twitterWeibo said it made the decision to block all but approved sites because the service is heavily abused by scammers and illegal sites.]]> Weibo sina twitter

Weibo, one of China’s biggest social media platforms, said that it will start to block user links to all but a select number of websites within weeks, in an effort to fight fraud.

Why it matters: The clampdown is likely close off the majority of the internet to the platform’s users.

Details: Weibo, a Twitter-like microblogging platform, on Wednesday announced (in Chinese) that its link-shortening service t.cn will block all web sites except those included on a new whitelist. The company said it made the decision because the free service is heavily abused by scammers, as well as pornography and gambling sites.

  • Domains on the whitelist will include those owned by government bodies, licensed media, major web portals, and verified companies, according to the statement.
  • Weibo will decide which entities will be included on the list.
  • Selected companies must submit a business license, an ICP license which is mandatory to operate a website in China, as well as vow that the content on their websites are 100% legal.
  • Individuals who run personal blogs or websites will be excluded from the whitelist.

Context: Weibo has long had a problem with “black industry” bots spamming random Weibo posts in the comment threads. The bots lure users to sign up for gambling or pornography sites, or pyramid schemes.

  • Like Twitter’s t.co service, Weibo automatically processes and shortens all shared links. Users cannot opt out of the link conversion service.
  • Since Weibo only allows t.cn links on the platform, domains that fail to sign up to Weibo’s approval list will be blocked starting next month.
  • In late March, the platform began to ban users (in Chinese) who shared links to e-commerce sites Taobao and JD.com to their followers. It ordered them to use a marketplace management tool called Weibo Xiaodian to list items.
  • Weibo Xiaodian shares a biweekly post publicly shaming accounts that break the rule.
  • Another Chinese social media Goliath, Tencent’s Wechat, has a lengthy history regulating external links. It is known for blocking competitors like Douyin, Taobao, Feishu, and even small rival messaging apps.
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Online housing firm Beike looks to raise $2 billion in US IPO https://technode.com/2020/07/06/online-housing-firm-beike-looks-to-raise-2-billion-in-us-ipo/ Mon, 06 Jul 2020 05:52:11 +0000 https://technode.com/?p=148122 BeikeA listing for Beike on a US exchange bucks a trend among Chinese technology firms, which are turning to domestic listings]]> Beike

Beike, a Chinese online housing platform backed by Tencent and Softbank, is reportedly gearing up for a US listing that could raise $1 billion to $2 billion.

Why it matters: Beike’s application for a listing on a US exchange bucks a trend among Chinese technology firms, which are turning to domestic listings due to deepening tensions between the two countries and aftershocks from Luckin’s fraud admission.

  • With a potential share offering upwards of $1 billion, Beike could be one of the largest tech IPOs this year.
  • China’s housing market is rife with companies using high-risk models.

Read more: INSIGHTS | ‘Second landlord’ platforms get tenants in debt to fund growth

Details: The Beijing-based company is in discussions with cornerstone investors including Morgan Stanley for a US listing as early as the third quarter, reported All Weather TMT (in Chinese).

  • The company expects its revenue to double this year, and was reportedly profitable in 2019.
  • Beike’s $14 billion valuation and slim profits may discourage investors, according to the All Weather TMT report citing a private equity investor familiar with the transaction.
  • Beike has already filed a confidential listing application with the US Securities and Exchange Commission to go public on Nasdaq. Goldman Sachs and Morgan Stanley are leading the offer coordination, Nikkei Asia Review reported.
  • The company declined to comment on Monday, but told local media on Friday that it does not have an IPO timetable for now.

Context: Beike, an online listing platform that helps users find properties, is an offshoot of Chinese real estate brokerage Lianjia, or Home Link. More than 370,000 real estate agents across 110 cities use the platform, which operated more than 40,000 offline outlets as of April this year.

  • Beike received its $2.4 billion Series D Plus in March from a consortium led by Softbank’s Vision Fund. In July 2019, the firm secured $1.2 billion in a Series D led by Tencent at a $10 billion valuation.
  • Beike rival Fangdd raised $78 million via a downsized US IPO in November.
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Alibaba is the top global blockchain patent holder https://technode.com/2020/07/03/alibaba-leads-global-blockchain-patent-but-china-lags-behind-us-and-s-korea/ Fri, 03 Jul 2020 07:48:30 +0000 https://technode.com/?p=148007 BSN blockchain patent distributed ledger alibaba technology tencent US ChinaChinese firms are known to file a lot of blockchain patent applications, but China has yet to match the US in granted patents. ]]> BSN blockchain patent distributed ledger alibaba technology tencent US China

Alibaba and its mobile payment affiliate Alipay together hold the highest number of blockchain patents worldwide, though China lags significantly behind the US.

Why it matters: The results of a study by the China Patent Protection Association indicate that China has a long way to go to match the level of innovation in distributed ledger technologies seen in the US.

  • Chinese firms are known to file a lot of blockchain patents, but the report showed that China has yet to match the US in granted patents.
  • Since a speech by President Xi Jinping in October on the importance of the technology, the Chinese government has been bullish on blockchain. It has been trying to spur innovation around the technology with dedicated projects around the country.

Details: Alibaba holds 212 out of 3,924 blockchain-related patents in the world, the China Patent Protection Association said on Wednesday. The only other Chinese firm in the top 10 is Tencent with 42 patents. US tech giant IBM came second with 136 patents.

  • Tencent’s rise to ninth in the world and second in China marks progress from the Shenzhen-based tech giant. Research published in November placed it at number nine in China.
  • Six out of 10 top blockchain patent holders are American, three of which are tech firms. Two South Korean companies also made the top 10.
  • The US holds almost double the amount of China’s patents.
  • The study also tracked the quick and explosive growth of blockchain innovation worldwide. Total granted patents increased from three in 2014 to 1,799 in 2019.

Context: China has had a tumultuous history with blockchain, especially cryptocurrencies.

  • It is now trying to become a world leader in the technology with ambitious projects such as the Blockchain Services Network and administrative moves like the national standardization committee launched in November.
  • Previous research suggests that more than half blockchain-related innovation activity in China is related to fintech.
  • Traditional banks have also ramped up their efforts to come up with blockchain solutions in recent years.
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India shoots itself in the foot with app ban https://technode.com/2020/07/03/india-shoots-itself-in-the-foot-with-app-ban/ Fri, 03 Jul 2020 06:24:13 +0000 https://technode.com/?p=148016 India China TikTok ban weChat Modi app banWho does India's app ban really hurt more? China, or its own consumers and entrepreneurs. Delhi would be better advised to reconsider.]]> India China TikTok ban weChat Modi app ban

While privacy and security of Chinese technology have been sources of concern for the Indian government, it was the recent border tensions that triggered Monday’s app ban. After reports of the deaths of 20 soldiers, right-wing activists called for the boycott of Chinese goods. Videos of people breaking Chinese televisions and even burning effigies went viral. All of this happened on the heels of Prime Minister Narendra Modi promise for an “Atmanirbhar Bharat,” or “self-reliant India” as the economic response to the Covid-19 pandemic. 

The Indian government has cited one reason for the ban; national security concerns about Chinese apps collecting data. But it is clear that there are two more motives: punish China after the border clash, and assuage Indian citizens looking for a strong government response. 

Opinion

Hamsini Hariharan is the host of States of Anarchy, a podcast on global affairs and foreign policy. She writes a weekly column on all things China for CNBC TV-18.

The last two motivations have little to do with cybersecurity concerns, which is perhaps why the ban comes with unintended consequences: It punishes Indian consumers and deprives Indian entrepreneurs of much-needed capital. 

READ MORE: India moves to block access to banned Chinese apps

On the question of cybersecurity, India, like countries around the world, has raised concerns over backdoors, stealthy data collection, and surveillance by Chinese companies, that in their eyes are linked to the Chinese government. The Indian government could have consulted with various companies about possible security breaches, instead of an outright ban.

What was banned?

AppsCategory
Club Factory , Shein, ROMWE eCommerce
News Dog, Helo, UC News, QQ Newsfeed News apps
Shareit, Xender,ES File Explorer, Wesync, File Sharing
TikTok, Likee, Bigo Live, Vigo Video, Kwai, Vmate Video Content
Cache Cleaner- DU App studio, DU Battery Saver, DU Cleaner, DU Privacy, CleanMaster, CM Cleaner, QQ Security Center, Virus Cleaner, Vault HideUtility
Baidu Translate Translation
Baidu Maps Maps 
QQ Music, QQ PlayerAudio-visual players
QQ Launcher, Mi Video Call, DU RecorderDesktop Apps
Clash of Kings, Hago Play, Mobile Legends Games
DU Browser, UC Browser, CM Browser, APUS BrowserBrowser
Weibo, WeChat, QQ International, Mi Community, Social Media
QQ Mail, Mail Master, Parallel SpaceMail/Messaging Client
YouCam Makeup, Beauty Plus, Selfie City, Meitu, Wonder Camera, PhotoWonder, Sweet Selfie, CamscannerPhoto-Editing
Viva Video, VideoStatus, VFly Video Status, U Video, Video Editing
Labels: Tencent, Alibaba, Cheetah Mobile, Xiaomi, Baidu (Source: Hamsini Hariharan)

Weak alternatives 

While the message to Chinese companies is clear, it is Indian consumers who will have to bear the consequences. Chinese apps command over 60% of total downloads of the top ten non-gaming apps, up from approximately 24% in 2015.

The ban robs Indians of consumer choice, in the short term. The banned apps include many of the most popular in India today. Apps like Tik-Tok, Likee Shareit, UC Browser and Helo have penetrated rural India. They boasted of millions of users posting in multitudes of languages and dialects. The government banned the most popular Chinese apps.

Meanwhile, Silicon Valley’s Facebook, Twitter and Instagram remain the stronghold only of the urban elite. 

Knockoff alternatives like Chingari, Roposo, and Mitron in the video content space hit millions of downloads in the last week alone. Despite their popularity, all of these home-grown apps currently remain glitchy and riddled with bugs. They rely on a long-term ban of Chinese apps to be successful, and don’t have a future if the ban is lifted.

Biting the hand that feeds

India runs a consistent trade deficit with China: its neighbor accounted for 14% of Indian imports and barely 5% of Indian exports in the financial year 2019-2020. 

At the same time, China is a critical source of support for India’s fledgling tech firms. Chinese companies have shown their interest in becoming significant players in the long-term.

In the last five years, they have invested $4 billion into Indian startups, out of $46.5 billion of total investments, data from Mumbai-based think tank Gateway House and India’s National Association of Software and Service Companies suggests. This means that Chinese companies accounted for about 11.6% of the total funding to Indian technology startups in the last five years. Gateway House also noted that 18 of India’s 30 unicorns had a Chinese investors. 

These local tech startups that look to China for funding could bear much of the cost of the government’s desire to signal a strong stance, if Chinese investors choose to pull out of India. 

Misguided protectionsim

The apps’ ban sends a strong signal about how open India’s markets are: not very. India’s comparative advantage—its demographics and services sector – is often undermined by unreasonable state intervention. To set up a company in India, you need 21 clearances from the central government, at least eight from the state government, industry-specific licenses, and monthly bureaucratic checks—which often involve greasing palms. 

The government has also enacted well-intentioned but economically disruptive laws to protect employees. At the beginning of June 2020, the government ruled that private companies must pay all employees in full even if their business were closed, and they could not deduct days off from the employees’s paychecks either. Economists have argued this would lead to massive lay-offs at the end of the pandemic since employers will need to balance the costs during Covid-19.

Modi’s government has shown little restraint when it comes to market intervention. This begs the question: if the Indian government can ban 59 apps overnight, then what stops it from banning others under the guise of national security?

India’s ease of doing business has crawled towards reform since 2014. This ban is yet another deterrent to investors—one that India cannot afford considering the precarious state of its economy. 

Cutting off contact

Another cause of worry is the ban of Wechat. Tencent’s super-app has minimal presence among Indians. To them, it is yet another messaging app. Its primary user base remains Indian students, academics, professionals, and traders, who are in touch with China. 

But to some overseas Indians, it is an everyday staple. In December 2019, approximately 56,000 Indians were residing in mainland China. Wechat’s domination of the Chinese market makes it near-impossible for them to live in the country without it.

By banning Wechat, the Indian government is reducing the window of contact that Indians and Chinese have to communicate with each other. Those who have returned to India, or others that have made connections in China through their diaspora friends, will lose access to their networks in China. This will sever one of the most important touch points between China and India.

This is particularly significant for academia. Unlike other countries which have burgeoning departments of Chinese Studies, such programs are restricted to a handful of Indian universities. By further limiting scholarship, India is preventing its own knowledge production of China, and the lack of informed opinions on China will only hurt policymakers and citizens.

The price of ‘war’ 

Even if the objective is to send a political signal to the Chinese government, negative externalities accruing to Indian citizens are glaring. The Indian government is rightfully worried about the border tensions with China and searching for areas where it can assert itself. But beating China at a game of “digital sovereignty” only harms Indians’ digital freedoms and economy during a global depression. 

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India moves to block access to banned Chinese apps https://technode.com/2020/07/01/india-moves-to-block-access-to-banned-chinese-apps/ Wed, 01 Jul 2020 07:26:31 +0000 https://technode.com/?p=147898 tiktok national security US app bansThe top telecommunications regulator in India has asked telecom operators and ISPs to block local user access to the 59 Chinese apps banned on Monday.]]> tiktok national security US app bans

The top telecommunications regulator in India has asked telecom operators and internet service providers to block local user access to the 59 Chinese apps banned on Monday, local newspaper Telangana Today reported Wednesday.

Why it matters: The move means users who have downloaded the banned apps before may be barred from using them. Affected apps include Bytedance’s popular short video app Tiktok and Tencent’s instant messaging app Wechat, as well as mobile games Mobile Legends Bang Bang and Clash of Kings.

Details: India’s Department of Telecommunications has asked all internet service providers (ISPs) and telecommunication companies to comply with the order immediately and submit compliance reports, according to Telangana Today, citing anonymous sources.

  • Some major Indian ISPs, including Airtel, Reliance Jio, ACT Fibernet, and Hathway, have seemingly stopped providing Tiktok access to their users since Tuesday, according to India Today.
  • Some users of Reliance Jio and Airtel, two of India’s biggest telecom operators, said on social media that they were unable to access to Tiktok on their networks, said the India Today report.
  • All 59 Chinese apps were deemed threats to national security and were pulled from the country’s Google’s Play Store and Apple’s App Store on Tuesday, according to DNA India, a local news site.
  • Tiktok seems to have blocked Indian user access to its service before it is banned by ISPs. Users in India trying to access Tiktok’s website are redirected to a webpage that states that the app is “ in the process of complying with the Government of India’s directive,” according to TechNode’s sources in India.
  • The app said it is “also working with the government to better understand the issue and explore a course of action.”
  • “Ensuring the privacy and security of all our users in India remains our utmost priority,” said the notice signed by the “Tiktok India Team.”
  • Sources in India also said they could use Wechat but they couldn’t load the Club Factory app without virtual private networks (VPNs) as of Wednesday.

Data security probe: Representatives from the 59 banned Chinese apps can appear before a government panel within 48 hours of the announcement to prove that they do not transfer Indian user data to servers in China, according to the Indian newspaper Economic Times, citing government officials.

  • The panel, which is likely to meet on Wednesday, consists of officials from India’s home affairs, electronics, information, and law ministries, along with internet security experts, according to the report.
  • The committee will conduct a detailed inquiry into the data-sharing practices of these apps. Executives of Tiktok, livestreaming platform Bigo Live, and video-sharing app Likee told the Economic Times that they will cooperate with the government in the probe and they had begun the process.

Read more: Tiktok pulled from India stores in ban on 59 Chinese apps

Context: The Monday ban on 59 Chinese apps came two weeks after a border clash with China left 20 Indian soldiers dead.

  • Companies affected by the ban, including Tiktok parent Bytedance and e-commerce site Club Factory, have said they were willing to comply with the Indian government’s privacy standards.
  • Tiktok said in a statement Tuesday that it “continues to comply with all data privacy and security requirements under Indian law” and that it had never shared any information of its Indian users with any foreign government, including the Chinese government.
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Tiktok pulled from India stores in ban on 59 Chinese apps https://technode.com/2020/06/30/tiktok-pulled-from-india-app-stores-in-ban-on-59-chinese-apps/ Tue, 30 Jun 2020 08:52:34 +0000 https://technode.com/?p=147849 tiktok ban bytedance alibaba tencent himalayasIndia’s government has banned Tiktok, Wechat, and 57 other Chinese apps in seeming retaliation for border clashes in the Himalayas.]]> tiktok ban bytedance alibaba tencent himalayas

Bytedance’s mega app Tiktok has been removed from Android and Apple app stores in India, its second-largest market, following a Monday ban on 59 Chinese apps on national security concerns. The ban comes two weeks after a border clash with China left 20 Indian soldiers dead. 

Among those blacklisted are popular Chinese apps like Tiktok, Wechat, Baidu Maps, Baidu Translate, Sina Corp’s microblogging platform Weibo, as well as mobile games Mobile Legends Bang Bang and Clash of Kings. Other banned apps popular in India include Chinese-owned e-commerce platforms Shein and Club Factory, Bytedance’s social media app Helo, and Alibaba’s UC Browser. 

A door slammed shut: Losing access to India’s market is a blow for Chinese companies like Bytedance, which aim to ride India’s rapid growth in mobile internet penetration.

  • India’s mobile app market is still developing, and rapidly. Smartphone users in India are projected to double to 1.25 billion by 2024 from 610 million in 2018, according to India-based think tank Gateway House. Between 2016 and 2018, the number of app downloads increased by 165%.
  • Some companies have made big bets on the Indian market: Alibaba’s fintech arm Ant Financial has invested close to $2.7 billion in seven companies, while Tencent has spread $2 billion across 15 firms.
  • A big loser from this decision will be Bytedance, the owner of Tiktok. According to Sensor Tower, 30% of Tiktok’s more than 2 billion global downloads come from India.

The companies react: Bytedance told TechNode that its team of 2,000 employees in India “is committed to working with the government to demonstrate our dedication to user security and our commitment to the country overall.”

  • Club Factory, which has more than 100 million monthly active users in the country, told TechNode that it was compliant with privacy practices and had “provided direct employment to hundreds of people in India.”
  • “We have always been willing and continue to remain committed to working with the Government to resolve any concerns,” the company added.
  • Spokespersons from Tencent, Xiaomi, and Baidu declined to comment. Alibaba had not responded to requests for comment as of publication.

Collateral damage: Many analysts see this decision as a direct reaction to the border clash, bolstered by other factors like protectionism.

  • “I would say that it’s more of a nationalist response,” said Hamsini Hariharan, host of the States of Anarchy podcast, which focuses on global affairs and Indian foreign policy.
  • She continued, “I think the government wanted to just send a message that they weren’t taking the border lying down, and they figured the Chinese apps were a good way to do it.”
  • Deep K. Datta-Ray, visiting senior fellow at the Singapore-based S. Rajaratnam School of International Studies, concurred that the ban was “in the first instance a tit-for-tat response to Chinese actions along the border.”

Protecting our own: However, Datta-Ray added that “these actions are in keeping with a generally isolationist and nativist approach” on India’s part, as seen in moves such as its withdrawal from the mega free trade agreement known as the Regional Comprehensive Economic Partnership in late 2019.

Nationalist tide: The app ban follows a China-India border clash in the Himalayas that left 20 Indian soldiers dead, the first time in nearly 50 years that Indian soldiers had been killed on the border.

  • That clash stoked anti-China sentiment in India, with a former Indian ambassador to China calling it a “turning point,” although not a “breaking point,” in Sino-Indian relations.
  • In May, an app called “Remove China Apps” rose to the top of India’s Android store amid growing China-India tensions. That app was itself removed from the Google Play store on June 3.
  • On June 17, national intelligence agencies in India asked the government to block 52 mobile apps by Chinese developers, informing the current ban.
  • People in India “have already been talking about boycotting goods from China,” Hariharan told TechNode, and so “this current ban of the apps is just part of that nationalist wave.”

Swing state, swung: In the context of US-China tech tensions, some analysts have interpreted this ban as a loss for China.

  • For China, India “was almost a tech ‘swing state,’” Rush Doshi, director of the China Strategy Initiative at the Brookings Institution, said on Twitter. “But with bans on these apps and new restrictions on Huawei, that strategy is seriously imperiled.”
  • In April 2020, Chicago-based think tank Macro Polo compared the top 10 apps from different countries in 2015 and 2019, and concluded that “Chinese apps have taken the lead in by far the largest emerging market: India.”
  • In 2015, three of the top 10 apps in India were from China. By 2019, that had risen to six: Tiktok, video-based social media platform Likee, Bytedance’s Helo, file sharing app Shareit, and Alibaba’s UC Browser and video sharing app Vmate.
  • Though some of those names may not be familiar, they totaled 982 million downloads combined during the year.
  • However, India has swung back and forth on China, and this may not be the closing act. In April 2019, Tiktok was banned in India for two weeks for allegedly spreading pornography, but made a swift comeback upon its return to the app store.

Firewall goes up: It isn’t entirely clear how the ban will be implemented. Some apps have already been taken down from app stores, but actively restricting their use would require additional steps.

  • Tiktok appears to have been removed from the Apple and Google stores in India, TechNode sources in India have confirmed.
  • However, that won’t stop people who have already downloaded the apps from continuing to use them. Some reports say to expect restrictions from internet service providers that will require virtual private networks (VPNs) to get around. 
  • The Indian Express states that this notice “is expected to be followed by instructions to Internet service providers to block these apps,” but it’s unclear when that will be implemented. 
  • As of now, TechNode sources in India are able to use apps like Wechat and Cam Scanner without a VPN, and can still access e-commerce websites like Shein from desktop browsers.
  • According to Datta-Ray, “India has chosen a low-denomination item, apps, and a masked response… because China is by far, in a stronger position.” At the end of the day, that means despite an intensification “in name,” “business might very well continue as usual.”
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Alibaba, Bilibili, and Pinduoduo earnings, plus what to expect if Chinese companies delist from the US https://technode.com/2020/06/19/alibaba-bilibili-and-pinduoduo-earnings-plus-what-to-expect-if-chinese-companies-delist-from-the-us/ Fri, 19 Jun 2020 07:24:33 +0000 https://technode.com/?p=147379 China tech investor Alibaba Bilbili PinduoduoMichael Norris fills in as cohost, discussing Alibaba, Bilibili, and Pinduoduo Q1 earnings, as well as risk of Chinese companies delisting from US .]]> China tech investor Alibaba Bilbili Pinduoduo

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts

This week, James is taking some time off with his newborn, so CTI regular Michael Norris fills in as cohost. He and Elliott discuss Alibaba, Bilibili, and Pinduoduo’s Q1 earnings, as well as what the possibility of Chinese companies delisting from US exchanges will mean for investors.

Please note, the hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Get the PDF of the China Consumer Index.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD
  • Pinduoduo
  • Meituan-Dianping
  • Luckin Coffee

Links:

Bilibili and the niche vs mass market dilemma– Pingwest

Hosts:

Editor

Podcast information:

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From funded to funder: how Tencent places its VC bets https://technode.com/2020/06/17/from-funded-to-funder-how-tencent-places-its-vc-bets/ Wed, 17 Jun 2020 13:15:24 +0000 https://technode.com/?p=147224 tencent antitrust techwar gaming streaming WeChatTencent has become as much VC as tech giant as it's amassed China's largest portfolio of global startups in gaming and beyond. ]]> tencent antitrust techwar gaming streaming WeChat

It all started in 2008. That year, social media giant Tencent struck a deal to invest in Outspark, a small US-based gaming company.

It represented more than just a funding round. The deal was the tech giant’s first foray into investments outside China, marking the beginning of its journey to become the biggest gaming firm in the world.

The investment came three years before Tencent released WeChat (now one of the most widely used messaging platforms in the world), before it acquired Riot Games, and before the Chinese company was a household name.

Expanding Empires

Expanding Empires is TechNode’s monthly data-driven newsletter looking at where and how Chinese tech majors are investing in up-and-comers around the world. Available to TechNode Squared members.

Now, 12 years after Outspark’s $11 million Series B, Tencent has funded more than 140 companies outside China. These investments have been part of funding rounds worth a total of $46 billion, a total that includes other investors. Tencent has driven a set of companies that includes Uber, Gojek, and the studio behind popular mobile game “Clash of Clans.”

The idea for this newsletter came from a simple question we asked late last year: Where does Tencent put its money?

We thought finding the answer would be a matter of simply doing a search on Crunchbase. Two days of data cleaning and analysis later, we realized how little we knew. How many companies has Tencent taken a stake in? And in which industries? Good data just wasn’t available. So we decided to dig a little deeper.

I’ve spent the past few weeks scraping and analyzing the data in attempting to gain a more granular understanding of how the company operates around the globe. The data is still incomplete, because in most cases, Tencent’s individual contribution in each round is a closely guarded secret. Moreover, the terms of dozens of deals have not been made public, a common practice in the tech industry.

But what has emerged is a picture of a firm with global ambitions that has fashioned itself into something of a VC, taking stakes in companies unrelated to its core offering. I’ve plotted the data and here’s what I found:

  • A third of all the funding rounds in which Tencent participated were focused on gaming companies. The majority of its acquisitions are also in this sector.
  • The company has focused on small but numerous investments in early-stage startups. 
  • The Covid-19 pandemic has had a negligible impact on Tencent’s investment volumes. 
  • Tencent has a sprawling geographical footprint, but nearly half of all the funding rounds it has participated in are US-based. 

A tech VC?

tencent global investment

Tencent’s international portfolio dwarfs that of rival tech giant Alibaba—the focus of the last edition of this newsletter. According to my analysis, the number of companies outside China that Tencent has invested in is more than double that of Alibaba.

While gaming is one of Tencent’s most important businesses, the company has spread its bets across a range of verticals. Some have connections to Tencent products, while others appear to be simply companies it believes in.

Tencent invests in a vast array of companies, from those that it pushes billions into, to smaller startups that it deems worthy of a few million dollars.

Mobility is a big-ticket item for Tencent, totaling more than $18 billion in investment rounds, or around 40% of the value of all global rounds in which Tencent has taken part.

But the company looks a lot like a VC. It has made dozens of bets on small, early-stage startups that focus on artificial intelligence, biotech, security, and aerospace.

Tencent’s approach is vastly different than Alibaba’s. While the Chinese e-commerce giant tends to focus on investments that could aid its new retail push, Tencent focuses more on returns.

Tencent Venture capital

Pre-Series C startups account for around 40% of all the rounds Tencent has participated in. (Companies up to Series B are widely defined as being early-stage.) The amount of money the company has contributed to these startups makes up just 6% of the total value of the rounds the company has taken part in.

Fifteen of these companies are gaming studios, while 12 focus on fintech. Of all startups from Seed to Series H, the vast majority were Series A or Series A+.

Global focus

Tencent investments

Tencent has investments on every continent except Antarctica. Of the country’s more than 900 investments, around 180 are outside China. The company has injected money into several focus industries around the world. In North America and Southeast Asia, the focus is mobility. In these two regions, Tencent has spent billions of dollars on companies including Uber, Tesla, and Gojek.

In Africa, Australia, and South America, Tencent has been involved in high-value investments in fintech. In India, e-commerce comes out on top, albeit by a small margin.

Meanwhile, in Europe, the company has spent the most on gaming firms, including what was—at the time—the largest investment figure in gaming history.

According to the data, Tencent has shown little interest in the Middle East, particularly Israel, which has become a major focus of Chinese tech companies. The one investment we identified in the region was in Phytech, an Israeli firm that provides IoT and analytics services to farmers.

Another trend not represented in our charts: In more mature markets such as the US, Tencent makes lots of small bets in early-stage companies. In immature markets, it makes bigger bets—less frequently—on later-stage companies.

Betting on games

Tencent has attempted to dominate the global gaming industries through acquisitions and investments. Early on, its typical approach was to stay south of a billion dollars. It bought Riot Games for $400 million, its investment in Epic Games cost $330 million, and South Korea-based CJ Games’ venture round amounted to $500 million.

But in 2016, something changed. Tencent spent $8.6 billion on the Finnish gaming studio behind “Clash of Clans.” It stands out as their largest investment in a gaming company, and probably the largest it has made outside China. The only possible larger investment is Uber’s $9 billion fundraise in late 2017, in which Tencent took an undisclosed share.

Founded in 2010, Finland-based gaming studio Supercell started off developing browser games, but quickly made the switch to mobile. In 2012, the company released “Clash of Clans“ and “Hay Day”—both of which became hits in Apple’s App Store and Google’s Play Store. Clash of Clans has remained one of the top-grossing games in the App Store.

Supercell became one of Tencent’s largest-ever investments—made through a Luxembourg-based consortium, of which Tencent owned 50%. The Chinese tech giant went on to take a controlling stake in the consortium in 2019.

The acquisition was the largest in gaming history—only Activision Blizzard’s $5.9 billion buyout of “Candy Crush” developer King came close. For Tencent, Supercell was a means to become a mobile-first gaming company abroad, which executives had previously highlighted as an area of importance as gaming shifted to handheld devices.

Supercell also allowed Tencent to drastically scale its international presence. Because “Clash of Clans” was hugely popular outside China, buying Supercell was a way to quickly increase Tencent’s international market share.

For the most part, the values of Tencent’s gaming acquisitions were not disclosed. Details of the deals were shared in just five cases.

In the past 12 years, Tencent has invested in 11 gaming companies over 43 funding rounds. The value of these rounds total $11.6 billion, excluding those in which the terms were not disclosed.

No Covid slowdown

As Covid-19 began spreading across China in early 2020, the government took measures to limit the impact of the virus. Authorities shut down entire cities, bringing the economy to a halt.

According to the data, however, Tencent kept investing. The company took part in an average of four funding rounds per month during the first half of the year. Thus far, that amounts to 17 investments between January and June. During the same period in 2019, that number was 12.

At this rate, Tencent could outpace its 2015 high of 30 global investments.

Tencent’s sustained investments in the age of Covid-19 set the company apart from other VC investors, who had already been cutting back their investments before the pandemic hit. Tencent also stands alone among its peers, making smaller bets on lots of companies in various sectors in the pursuit of return on its investments.

If this trend continues, Tencent could keep the fire burning through China’s VC “ice age” and a slowdown in investments abroad, giving it more influence over global tech and positioning it for a post-Covid-19 world.

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Tencent moves to integrate movie and fan fiction platforms https://technode.com/2020/06/11/tencent-moves-to-integrate-movie-and-fan-fiction-platforms/ Thu, 11 Jun 2020 10:47:33 +0000 https://technode.com/?p=147049 tencent antitrust techwar gaming streaming WeChatTencent ups its bet on pan-entertainment market with appointment of fan fiction-like platform chief to movie ticketing board.]]> tencent antitrust techwar gaming streaming WeChat

Tencent-backed movie-ticketing platform Maoyan Entertainment appointed China Literature CEO Cheng Wu a non-executive director Tuesday. In addition to running China’s largest fan fiction-style literature platform, Cheng is also a vice president at Tencent and Tencent Pictures’ CEO.

Why it matters: Cheng’s new role signals further integration of Tencent’s entertainment holdings, and a continued effort to yoke internet literature to the TV and movie cart.

  • Tencent is building a digital empire that covers every facet of entertainment: online literature, video, music streaming, movie and TV production, and gaming.
  • “Internet literature”—similar in tone to fan fiction, but often based on history or original characters rather than existing IP—is a major source of stories and characters for television, making it strategically important across mediums.
  • Appointing executives to two entertainment-related companies within a short period of time marks a turn in Tencent’s hands-off investment style, underlining the company’s commitment to the pan-entertainment market.

Details: Cheng’s new role comes shortly after he took the reins of China Literature, China’s top online publisher, in April 2020.

  • In addition to his other roles, Cheng is the vice-chairman and executive director of Huayi Tencent Entertainment Company, a Hong Kong-listed joint venture between Tencent and the entertainment company Huayi Brothers.
  • Liu Lin, another Tencent executive and former senior vice president of Maoyan parent Meituan Dianping, was also named to Maoyan’s board as independent non-executive director.

Context: Maoyan, a ticketing platform that spun off from Meituan in 2015, is expanding into the broader entertainment industry as China’s box office revenue is experiencing a downturn. Meanwhile, China Literature is shifting toward licensing deals for tv and movies, a shift that has alienated some authors and fans.

READ MORE: China’s largest e-book seller faces writer backlash

  • Maoyan and Tencent Video reached a partnership in 2019 to integrate their ecosystems by converging traffic, promoting a joint membership program, and sharing data.
  • China Literature’s original business model focused on charging readers for access to self-published fiction, but as licensing deals became profitable it has shifted focus.
  • Cheng’s appointment also saw the final exit of China Literature’s founding management.
  • Meanwhile, Alibaba is building a rival pan-entertainment giant with a set of services ranging from online reading app Shuqi, to video streaming Youku, to music streaming unit Xiami.
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INSIDER | Tencent eyes Pinduoduo’s turf https://technode.com/2020/06/10/tencent-eyes-pinduoduos-turf/ Wed, 10 Jun 2020 08:28:16 +0000 https://technode.com/?p=146947 pinduoduo C2M ecommerce online retail shopping consumer TencentTencent is looking at Pinduoduo's model as it seeks further growth, launching group-buying mini-program Xiao'e Pinpin on April 29.]]> pinduoduo C2M ecommerce online retail shopping consumer Tencent

As China’s economy is experiencing a big hit from the coronavirus pandemic, internet giants like Tencent are looking into lower-tier markets for new growth opportunities. In 2025, physical goods in lower-tier markets will account for 45% of total online retail sales in China, or some RMB 8.1 trillion (around $1.25 trillion), Xingye Research estimates. This would represent a compound annual growth rate (CAGR) of 18.3% from 2018 to 2025 (although these estimates were made before the disruption of the coronavirus outbreak). 

Group buying has proved a successful selling medium in these markets, and Pinduoduo is its king. In recent years, major e-commerce players have launched group-buying platforms to tap into Pinduoduo’s shopper demographic. JD.com set up its group-buying mini program on Wechat in June 2018 and launched a group-buying app Jingxi in April 2019. Suning.com established its own group-buying app in July 2018.

Seeing the great success of group-buying players like Pinduoduo and Jingxi on Wechat, Tencent itself has started to roll out a group-buying mini program. In doing so, it is stepping into Pinduoduo’s turf. The two companies have worked in synergy since 2016 when Tencent led Pinduoduo’s Series B.  

Insider

Deborah Weinswig is CEO and Founder of Coresight Research. Additional contributions by Eliam Huang.

TechNode Insider is an open platform for subject experts to discuss China tech with TechNode’s audience.

Pinduoduo’s partnership with WeChat has been an important factor for Pinduoduo’s success. It helped the relatively new e-commerce platform keep customer acquisition costs low, fueling its expansion.

A closer look at Pinduoduo

Pinduoduo, launched in 2015, operates a group-buying model, inviting users to form groups with others that want to buy a specific product. With increased quantities sold, the merchants can lower the price for each consumer. Users can receive steep discounts, of up to 90%, on certain products if they have enough friends to form a group to buy together. 

Encouraging bulk buying, Pinduoduo’s model has found massive success. it is the fastest-growing e-commerce platform in China. It has enjoyed continuous growth in terms of GMV, and a number of annual active users, from 2017 to 2019. 

Pinduoduo’s gross merchandise value (GMV) rose to RMB 1,007 billion for the fiscal year 2019, from RMB 141 billion in 2017. This represents a staggering 620% growth. By comparison, in the same time period, Alibaba’s Tmall and Taobao combined GMV growth was 52% and JD.com’s was 61%.

Tencent et al e-commerce chart
GMV of Pinduoduo, JD.com, and Alibaba, Fiscal Year 2019-19 (billions of RMB). Here, Alibaba’s GMV includes Tmall and Taobao. (Source: company reports; Image credit: Coresight)

Pinduoduo’s fast growth is closely linked to its high penetration in lower-tier markets. Around 58.9% of Pinduoduo’s users were from lower-tier cities in 2019, compared to JD.com’s 48.4% and Alibaba’s 57.4%, according to data firms QuestMobile and GeTui

Lower tier city breakdown PDD vs Tencent article
Percentage of users from lower-tier cities for Pinduoduo, JD.com, and Alibaba, 2019. (Source: QuestMobile and GeTui; Image credit: Coresight)

Tencent forays into group-buying 

On April 29, Tencent launched mini-program Xiao’e Pinpin. The mini-program allows users to purchase products at a lower price by forming groups. Currently, available products include electronics, apparel, groceries, and cosmetics. 

It shows products from various sellers in a content feed.  But products are not categorized, instead of appearing in a news feed format. This makes it difficult for consumers to locate specific products they want to purchase, particularly as there is no search function.

Xiao’e Pinpin. (Screenshot: Coresight)

Xiao’e Pinpin charges merchants deposits ranging from around $700 to $8,500. Through the deposit scheme, Tencent ensures merchants ship products on time and comply with platform regulations. If merchants do not fulfil these requirements, the platform deducts money from their deposit.

A way forward for Tencent?

In light of Pinduoduo’s success and the slowing economy post-COVID-19, it makes sense for Tencent to look into the group buying model for further growth. The Shenzhen giant has been pursuing e-commerce for over a decade. It launched its own e-commerce platform, Paipai, in 2005, which was acquired by JD.com in 2014.

Tencent has collaborated with Pinduoduo since 2016, when it led the e-commerce platform’s Series B. Tencent also held a 18.5% stake in the company until October 2019.

By pushing further into online shopping, Tencent is now entering its old friend’s turf.

Wechat still gives users multiple entry points to shop on Pinduoduo, delivering meaningful reductions in the cost of customer acquisition: In the June quarter of 2019, Pinduoduo spent around RMB 153 per acquired customer, compared to JD.com’s RMB 520 and Alibaba’s RMB 535. 

But Tencent’s foray into group buying might not compete directly against Pinduoduo. Tencent has proved that it can simultaneously cooperate and compete with other big tech companies. Many retailers have their own stores on WeChat’s mini-program, even Alibaba’s close ally Suning. Tencent is also partnering with multi-category platforms, such as Pinduoduo and JD.com. 

Given Tencent’s track record in this regard, it is not clear whether Xiao’e Pinpin will go after Pinduoduo’s customers. One thing is certain; Tencent wants to reach out to budget shoppers through a push into group buying.

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INSIGHTS | Looking back after four years at TechNode https://technode.com/2020/06/08/goodbye-to-technode/ Mon, 08 Jun 2020 06:16:01 +0000 https://technode.com/?p=145731 john artman 360 camera team photoAs Editor-in-Chief John Artman leaves TechNode after four years, he reflects on China's tech scene and what the future holds.]]> john artman 360 camera team photo

There’s no easy way to say it: I’m leaving TechNode. This wasn’t an easy decision, but I believe that it’s the best for myself and my family.

Our editor David Cohen will be taking over as acting Editor-in-Chief. I have full confidence that, under his leadership, TechNode will move strongly into its next phase and get closer to achieving our vision of becoming the number one tech media platform covering China.

To our readers and our members, I want to thank you for your support, advice, and friendship. Your investments in our content over the last year have made it possible for us to double down on our passions. TechNode will continue to serve you with good quality content and more new media products and events. 

When I first took the job, many of my friends, professional acquaintances, and former colleagues cautioned me about joining a niche publication. The logic was, “Not only is the appetite for China relatively small, but the appetite for China tech is even smaller.” I would love to be able to say that I, against all the naysayers, knew that China tech would blow up like it has. The truth is, I got lucky. 

Bottom line: I never expected to be able to make a career out of covering technology in China. But since I started at TechNode, China, and its technology, have become a real field of study.

I joined TechNode not because of an uncanny ability to predict the future, but because it clearly would scratch several of my “meaningful work” itches: 

  • building something
  • working with smart and creative people
  • my convictions that:
    • to understand the future we must first understand the current state of technology and, on the other
    • China will play an outsized role in any one of the many possible futures. 

I’ve been very lucky and extremely privileged to be doing this work while both China and technology have increased total mindshare. However, both topics are still poorly understood inside and outside of China, inside and outside of the technology industry. To fully “know” any given thing is inherently impossible, but we must do our best to understand and accept this amazingly complex world we’ve been born into. 

I truly hope TechNode has helped you along that path.

A brief, personal timeline 

Anyone who knows me has probably heard this many times.

  • Summer 2004: After studying Mandarin for a year, I come with a study group and crappy Samsung feature phone to Suzhou to study Chinese for a month and then travel around the country for another month.
  • Summer 2006: I do the above again.
  • March 2008: I arrive in Beijing on a one-year contract to teach English to adults at a private “training center,” with a better Nokia feature phone. The phone to have back then was the Nokia N97, costing at least RMB 5,000 (about $700).
  • Nov 2009: I got the media bug, taking a job at China Radio International as a booker, host, and “internet” reporter. I learn more about the world around me in any given week than I ever did since graduating university three years earlier. 
  • Jan 2011: Groupon launches in China, precipitating a Cambrian explosion of clones including the now-mega successful Meituan.
  • Jan 2013: I write my first blog post about China tech (surprise, it’s about Huawei!)
  • May 2015: I got the building bug: I hit the “bamboo ceiling” of a very traditional, state-run organization and decided to switch industries to localization. There I built a team almost from scratch from three to 45.
    • Around this time, ride-hailing was already a thing and mobile payments were quickly becoming the norm.
  • Nov 2016: Realizing that localization is actually a very unrewarding (and ultimately boring) industry and feeling the media itch, I join TechNode. At the time, the English team had only two full-time reporters and few people in Silicon Valley had ever heard of WeChat.
    • Meanwhile, the Mobike and Ofo bike-wars start warming up.
  • June 2020: After almost four years, TechNode’s English team is producing consistently interesting, consistently deep, and consistently high-quality articles about China tech. This, if there ever is such a thing, is a good time to look for the next thing.

12 years, 5 lessons

What I’ve learned about China tech in my 12 years here (in no particular order):

1. Never underestimate the drive of Chinese entrepreneurs. China’s tech majors were founded by people who were born into an environment of high scarcity. Coupled with cultural pressures to achieve higher status, this has resulted in perhaps the highest density of ultra-ambitious business people the world has ever seen.

2. Don’t try to box in a company to your own limited expectations. In Asia, conglomeration and horizontal sprawl is the norm, not the exception. Growing up in a relatively mature consumer market, I always expected brands to be very specific. In China, companies, not just tech, are always reaching sideways both out of ambition, but also out of survival: wider, not deeper, is the name of the game.

3. China speed is real, but it’s also very messy. China doesn’t really have a professional culture in the sense that we see in many global corporations. Instead of process, China’s companies are built on informal networks within and between teams. This makes for extremely flexible organizations that can react to internal and external changes quickly, without the baggage of ritualistic habits. However, information flows can be very low fidelity, leading to mixed messages and unclear goals.

4. China, for all its tech successes, is still extremely low tech on average. China may have been the first country to roll out mobile phone-based solutions to containing Covid-19, but those solutions actually are just glorified certificates of health. Almost all of the tracking and tracing actually occurs through handwritten and self-reported records.

Contrast this to what Singapore and the EU have been doing: using existing bluetooth and near-field communication technology in phones to automatically create databases of people who come near each other. 

This is clearly a microcosm of a much bigger difference, one that has left China quite handicapped: it doesn’t make much technology. Before the chip war, this was okay. America could export the technological innovations and China could use its vast data sets and cheap labor to commercialize it. Now, it’s scrambling to find a solution it needed five years ago.

5. Most of China’s most famous tech companies don’t have much technology.

Of the original BAT triumvirate of first-gen consumer tech majors, only Baidu can truly claim to be a tech company. Like Google, they created their own algorithms to collect and understand the almost infinite amount of information on the mainland internet. 

What technology did Tencent and Alibaba create? They made applications on top of already mature technology. We call them tech companies because they use technology to translate traditional business models into digital ones.

Google, Facebook, Amazon, and Netflix all have very sophisticated technological methods of keeping users coming back to their services (mostly through computer science applied to problems of behavioral psychology.) 

I don’t mean to diminish anyone’s accomplishments. Tech majors have completely changed the landscape of China’s consumption markets… but by using existing technology to fill in very large service gaps in the offline world and create new online services and consumption models rather than by creating new technology.

Parting words

The future is not predetermined. It is clear that China, and its tech, will continue to influence and shape the world in interesting and unpredictable ways. 

I’m proud to have worked for a company and with a team that was helping to draw the map as the territory was being discovered. I look forward to watching as TechNode continues to grow and thrive.

I’d like to thank Lu Gang, TechNode’s founder and CEO, for giving me the opportunity to build something new and unique in the media industry. 

And of course, our members and other readers: thank you for taking a leap and joining us as we try out something new.

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Tencent to plow $70 billion into cloud, AI over 5 years https://technode.com/2020/05/27/tencent-to-plow-70-billion-into-cloud-ai-over-5-years/ Wed, 27 May 2020 04:45:07 +0000 https://technode.com/?p=139253 tencent gaming wechat mobile payment cloudTencent said the investment plan is a response to Beijing’s 'new infrastructure' projects, but it is similar to a plan Alibaba announced in April.]]> tencent gaming wechat mobile payment cloud

Chinese internet giant Tencent announced Tuesday it will invest RMB 500 billion (around $69.9 billion) into cloud computing and other technologies over the next five years.

Why it matters: While the Shenzhen-based company said the investment plan is a response to Beijing’s call for investment in so-called “new infrastructure,” it is also strikingly similar to a plan announced by e-commerce giant Alibaba last month.

  • Tencent, best known for its instant-messaging app Wechat and mobile games, has in recent years been actively investing in cloud services in search of growth, opening another avenue of competition with Alibaba, China’s biggest cloud-computing service operator.
  • The company’s revenue from its fintech and business services segment, which includes cloud computing and consumer loan services, grew 22% year on year to RMB 26.5 billion in the first three months of this year, accounting for nearly one-quarter of its total revenue.
  • China is pushing for a technology-driven structural upgrade of its economy with new infrastructure investment projects, which include a wide range of sectors from the next-generation 5G network, artificial intelligence (AI), and data centers.
  • Analysts estimated China’s total investment into new infrastructure projects will reach RMB 1 trillion in 2020.

Details: Key sectors of Tencent’s investment plan include cloud computing, AI, blockchain, data centers, supercomputer, and cybersecurity, Dowson Tong, Tencent’s executive vice president, told reporters Tuesday.

  • Tencent will build across the country several data centers, each containing more than 1 million servers, Tong said.

Context: Tencent’s announcement came days after Chinese Premier Li Keqiang called for investment in new infrastructure during his government work report speech at the opening of the National People’s Congress on Friday.

  • Chinese e-commerce giant Alibaba said last month it would spend RMB 200 billion on cloud computing and data centers.
  • Alibaba and Tencent are the two biggest cloud service providers in China. Alibaba reigns supreme with 46.3% share of the market with Tencent holding 18% as of the fourth quarter of 2019, according to market research firm Canalys.

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Tencent earnings, Pinduoduo’s 20-F, and digital currency in China with Wolfie Zhao https://technode.com/2020/05/22/tencent-earnings-pinduoduos-20-f-and-digital-currency-in-china-with-wolfie-zhao/ Fri, 22 May 2020 02:59:35 +0000 https://technode.com/?p=139035 Alibaba Pinduoduo Bilibili earningsChina Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies. Make sure you don’t […]]]> Alibaba Pinduoduo Bilibili earnings

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts

This week, the guys welcome Coindesk Asia Editor Wolfie Zhao to the pod to discuss the latest progress in China’s development of a digital currency, and also swap stories of the exciting and dynamic gray market in China that has built up around cryptocurrency mining and trading. James and Elliott also look into Pinduoduo’s 20-F and discuss the latest earnings reports from Tencent and JD.

Please note, the hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Get the PDF of the China Consumer Index.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD
  • Pinduoduo
  • Meituan-Dianping
  • Luckin Coffee

Guest:

Hosts:

Editor

Podcast information:

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Tencent gets boost in Q1 as China turns to gaming during outbreak https://technode.com/2020/05/14/tencent-gets-boost-in-q1-as-china-turns-to-gaming-during-outbreak/ Thu, 14 May 2020 02:07:54 +0000 https://technode.com/?p=138522 tencent gaming wechat mobile payment cloudThe Covid-19 outbreak gave a boost to Tencent gaming revenue. However, the company has said the boost could be temporary.]]> tencent gaming wechat mobile payment cloud

Tencent reported Wednesday better-than-expected revenue for the first quarter thanks to a surge in gaming incomes.

Why it matters: The Covid-19 outbreak gave a boost to the company’s gaming revenue as people turned to online entertainment while stuck at home.

By the numbers: The company booked RMB 108 billion (around $15.2 billion) in total revenue in the quarter ended March 31, an increase of 26% compared with the same period of time last year, the company said Wednesday.

  • Revenue from Tencent’s gaming business rose 31% to RMB 37.3 billion in the quarter, which the company attributed to a surge of daily active users (DAUs) of its flagship games PlayerUnknown’s Battlegrounds Mobile (branded as Peace Elite in China) and Honor of Kings during China’s stay-at-home period in February and March.
  • The company’s ad revenue grew 32% year on year in the March quarter to reach RMB 17.7 billion despite a broader slowdown in China’s ad market.
  • The company said its revenue from media ads fell 10% from a year ago due to “weak macro-economic conditions and suspension of sports events.”
  • Tencent’s fintech and business services segment, which includes products such as Wechat Pay, consumer loan services, and cloud computing, grew to RMB 26.5 billion in the quarter, up 22% from the same quarter a year ago, but decreased 12% from the previous quarter.
  • Monthly active users of Wechat, Tencent’s popular instant messaging app, reach 1.2 billion as of the end of March, up 8.2% from a year ago.

Headwinds: However, Tencent has also warned the upsurge could be temporary.

“We expect in-game consumption activities to largely normalize as people return to work, and we see some headwinds for the online advertising industry.”

Context: Shares of Hong Kong-listed Tencent have climbed by 14.4% since the beginning of this year, compared to a 15% decline in the Hong Kong exchange’s Hang Seng index.

  • The company is also facing fierce competition from rising star Bytedance. The TikTok-owner is continuing to take ad revenue share from Tencent and has recently made a foray into Tencent’s home turf, the mobile gaming market.
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China’s largest e-book seller faces writer backlash https://technode.com/2020/05/06/tencent-owned-e-book-seller-faces-writer-backlash-for-controversial-contract/ Wed, 06 May 2020 07:28:35 +0000 https://technode.com/?p=138016 Online reading tencent ebook china literatureThe uproar over China's largest e-book platform, owned by Tencent, is the latest dispute against Chinese tech giants accused of exploiting partners.]]> Online reading tencent ebook china literature

The online publishing arm of Chinese internet giant Tencent is facing backlash from its author community over controversial contract revisions which grant the platform unfettered rights to the content it distributes.  

Why it matters: The uproar over e-book publisher China Literature is the latest dispute against Chinese tech giants facing increasing accusations of forcing exploitative rules on its partners by leveraging market monopolies. 

  • The controversy comes on the heels of a major leadership change at China Literature announced on April 27 when the company’s senior founding management team was replaced by executives from Tencent, its largest shareholder.
  • China Literature is the largest player in China’s RMB 20.48 billion (around $2.89 billion) digital reading market with a 25.2% market share in 2019, according to a report from the research institute BigData Research. Second-ranked Ireader holds 20.6% and Alibaba-backed Shuqi followed with 20.4% market share.

Details: Writers contracted to China Literature began to voice their discontent beginning on April 28 about a new contract that began circulating first among writers and then on various Chinese social media platforms.

  • The potential contract included several clauses that were deemed unfavorable or unfair to writers. The most controversial point is the removal of the platform’s paywall for all content on the site in favor of a free content business model that relies on advertisements as its primary revenue source, according to local media reports. The potential move will lower writers’ income, which primarily comes from subscription fees and tips from their readers.
  • Under the revised contract, the authors are required to unconditionally hand over the copyright for all content to the platform, which in turn can license copyright without the authors’ consent.
  • The company confirmed on May 3 that the proposed contract was in fact sent to writers in September, and pledged (in Chinese) to revise the clauses based on user feedback.
  • In the May 3 statement, the company said that paid content is still the foundation of the company, adding that a completely free model is “impossible and unrealistic.”
  • China Literature did not respond to TechNode’s attempts to reach the company for comment.

Context: China Literature, which holds contracts with more than 8 million writers, was founded in 2015 through a merger between Tencent Literature and Cloudary, which Tencent acquired from Shanda.

  • China Literature raised $1.1 billion in a 2017 Hong Kong IPO.
  • In China, an industry chain surrounding online literature intellectual property is taking form. Chinese tech giants Tencent and Alibaba each own their own entertainment ecosystems spanning music, games, TV dramas, and movie production. 
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Back to school with Tencent and friends https://technode.com/2020/04/28/health-code-back-to-school-with-tencent-and-friends/ Tue, 28 Apr 2020 07:31:21 +0000 https://technode.com/?p=137697 edtech, health code, fuxuema, back to school, Tencent, Tencent educationAs Chinese students go back to school, they're being tracked with a health code, smart gates, and other new technology from China's largest tech companies. ]]> edtech, health code, fuxuema, back to school, Tencent, Tencent education

With China easing lockdown restrictions, some students’ long breaks from in-person classes are finally coming to an end. But as they return to school, they will need to prove their health to some high-tech security guards. China’s tech companies have been eager to position themselves as health surveillance providers, using QR codes, “smart gates,” and even smart payment devices to mass screen students while minimizing unnecessary human contact. Some health code systems (in Chinese) even claim to text parents when their children enter and leave school.

With a health QR code called Fuxuema (Back to School Code) and existing smart campus systems, Tencent is the leader of the pack. Other companies like the state-owned China Mobile, however, are also jumping in. 

These companies are eyeing a sizable market. Even though China has staggered the reopening of schools by province and by grade level, in Zhejiang alone, nearly a million students returned to school on April 12. On Monday, 1.87 million students returned to school in Guangdong (in Chinese). Guangdong also happens to be one of the provinces where Fuxuema has been most popular: in just the city of Zhanjiang, 4,000 schools (in Chinese) have adopted it under local education bureau rules.

Many other students will be returning to school in the weeks to come. And as has happened elsewhere, the Covid-19 pandemic will let companies rebrand their products as anti-epidemic solutions, potentially speeding up the adoption of new technologies on Chinese campuses.

Health code paves the way

In late March, as some middle and high school students prepared to return to school, Tencent released Fuxuema (in Chinese), a health QR code mini program directly accessible through WeChat. Since then, Tencent has also announced a more comprehensive set of tools for colleges and universities under the banner of a “Back-to-School Solutions Package” (in Chinese), positioning itself to expand its “smart campus” business.

During its initial rollout, Fuxuema was meant to ease the way for final-year junior high and final-year senior high students (equivalent to the US ninth and twelfth grade) as they returned to prepare for the national zhongkao and gaokao exams.

According to the Economic Daily (in Chinese), Fuxuema asks students and teachers health questions using a WeChat mini-app, and uses these to issue a color code. Conveniently for students, they don’t have to download a new app. Conveniently for Tencent, this also requires schools and local education bureaus to set up enterprise WeChat accounts if they want to retrieve compiled statistics on their students.

While the exact scale of uptake is unclear, there have been news reports of some schools using Fuxuema in provinces as far afield as Hainan, Sichuan, Guangzhou, and Shenzhen (in Chinese). One news outlet has even published (in Chinese) a list of invitation letters that Tencent has received from district- and county-level education departments in Guangdong, Jiangsu, Hubei, Guizhou, Shanghai, Chongqing, and other provinces.

But as other students prepare to return to campus, Tencent has looked beyond Fuxuema, seeking to integrate its anti-epidemic measures into a more comprehensive set of offerings under its Tencent Smart Campus (website in Chinese) brand.

In mid-April, Tencent launched a “Comprehensive Back-to-School Solutions Package” targeted at universities and colleges, some of which are opening up in a staggered fashion.

Like their younger counterparts, returning college students (as well as teachers and employees) must use a version of the Fuxuema app to gain authorization to enter the school gates and other on-campus buildings, according to the official Tencent Education account (in Chinese). There are also other functions that should prove useful to administrators, such as the ability to call up heat maps of the campus and assess high-traffic areas that could pose infection risks.

Tencent Fuxuema health code
Tencent Smart Campus provides a real-time heat map for administrators to visualize and monitor where people are. (Image credit: Tencent Education Official Account)

Many of the functions bundled into this solutions package seem intended to have staying power beyond the pandemic. For example, Tencent touts an online career portal meant to help soon-to-be grads struggling with the lack of recruiters physically on campus, and an online counseling service meant to support students through their current difficulties.

Its own products aside, Tencent has also collaborated with a company called Anzhi Education to get more facial recognition into schools. In its own words, Anzhi Education (in Chinese) provides security and information services such as “Anzhi Campus” for elementary and middle schools, working with 3,000 schools in provinces like Hunan, Yunnan, Guizhou, and Guangdong. The two companies offer a contactless payment system that incorporates facial recognition and temperature monitoring, which Anzhi is donating (in Chinese) to 200 schools in Hunan province in a contribution equivalent to RMB 40 million (about $8 million).

These tools may be especially valuable in the pandemic, but their use does not stop there, and custom add-ons for the pandemic like Fuxuema might help them gain traction.

Automating security with smart gates

Also growing in popularity are temperature-monitoring solutions that accelerate the screening of students as they enter and leave campus.

China Mobile, a state-owned telecommunications company, appears to be the most active player in these solutions. In Chongqing, its subsidiary boasts (in Chinese) that it has provided an “intelligent anti-epidemic temperature management system” to nearly 200 schools. In Nanchang, it is partnering (in Chinese) with the Nanchang Public Security Bureau and other partners to develop an integrated face recognition and temperature-monitoring solution it calls “Nanchang Cloud Eye.”

Some of these temperature-monitoring solutions bill themselves as “smart gates” that automate screening with facial recognition technology. For example, Xinxiang Mobile, a branch of China Mobile’s Henan subsidiary, reportedly has (in Chinese) smart gates at Huixian County No. 2 Senior High School that allow automatic measurement and reporting of temperatures as students enter and leave school gates, even sending text notifications to students and their parents as they do so. 

Tencent also has its own smart gate solution, which according to an article about a Chengdu school (in Chinese), only grants entry after students pass a face scan and temperature check, akin to a subway gate. 

But most systems, such as those deployed in Shandong (in Chinese) and in Chongqing (in Chinese), appear to be fairly conventional screening devices.

China Mobile deployments boast instead of 5G technology, with the Chongqing subsidiary, for example, claiming that 5G’s low latency and high data speed allow for immediate data transfer to the device’s backend.

Though interrupted by Covid-19, national deployment of 5G base stations remains a priority for China’s Ministry of Industry and Information Technology. The country has struggled to find a “killer application,” and China Mobile’s move toward these temperature-screening devices may be yet another attempt. Like Tencent’s Smart Campus solution, these “smart gates” provide China Mobile a way to keep pushing its core products out, keeping it relevant in a time of crisis.

China health code 5G fair use
A cartoon from Chinese state media suggesting how 5G might help fight Covid-19. (Image credit: Cai Meng/China Daily)

Pandemic solutions in a post-pandemic world

As schools and universities scrabble to resume normal operations, attentive companies will make themselves valuable by having just the right tool at the ready, like Tencent with Fuxuema or China Mobile with smart gates. Done well, their response to the pandemic could be a way for them to get their foot in the door and sell students and institutions on a bigger deal.

But elsewhere in China’s edtech sector, crises at companies like GSX and TAL are a good reminder that even if there’s a compelling story, some level of caution is always due.

Right now, the dust has yet to settle, and the same chaos that creates opportunities for new products also makes it hard to tell how many people are really using them. Some of them will have a real value proposition, but others may just be fads. Only time will tell which companies have really done their homework—and which were just muddling through.

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China’s antitrust law doesn’t seem to apply to internet giants https://technode.com/2020/04/26/chinas-antitrust-law-doesnt-seem-to-apply-to-internet-giants/ Sun, 26 Apr 2020 09:01:47 +0000 https://technode.com/?p=137546 monopoly, monopolies, tech giants, titans, majors, elizabeth warren, big tech crackdownA lawyer's failed challenge to internet giant Tencent shows how hard it is to enforce China's antitrust law.]]> monopoly, monopolies, tech giants, titans, majors, elizabeth warren, big tech crackdown

Does Tencent have a monopoly on China’s instant messaging market? You might think so. It has nearly 1.2 billion monthly active users, the same company owns QQ, with more than 800 million users. It’s hardly possible to live in Chinese cities without using WeChat to make contact, pay bills, and recently, pass health checkpoints.

But a recent attempt to prove that Tencent is a monopoly in a Chinese court collapsed in January, according to court files made public on April 17.

The failed attempt indicates how limited China’s current antitrust law has been applied to internet firms. The lack of antitrust enforcement in the digital world has also given internet giants the implicit nod to abuse their market power to crack down against competitors, said experts.

A Tencent suit

Zhang Zhengxin, a lawyer at Beijing-based Yingke Law Firm, sued Tencent a year ago for banning WeChat users from accessing links to Taobao, an online marketplace owned by e-commerce giant Alibaba.

Attempts to access Taobao links on WeChat will yield a warning page that asks users to copy “relative links”—links that users tend to visit—to their browsers, even though WeChat provides an in-app browser that allows users to access the web.

The Beijing Intellectual Property Court held a hearing on the suit in December, in which the two sides fell into a standoff around whether WeChat is a market monopoly.

Zhang accused Tencent of “effectively turning down his transaction request” because of WeChat’s Taobao ban and cited China’s Anti-monopoly Law, which bans such behavior. However, the clause only applies to a company when it “enjoys a dominant market position.”

The 2008 law has outlined how to define a company as having such a dominant market position. However, the law came into effect before the internet became a big thing in China and, so far, there were no internet companies in the country that have been identified as a market monopoly.

A recently proposed revision to the antitrust law could give law enforcement agencies and market regulators a better legal basis to take action. The experts we talked to, however, doubt whether regulators really want to rein in the country’s booming internet industry. 

Is Tencent a monopoly?

Zhang, representing himself, filed the lawsuit against Tencent last April over WeChat’s blockage of links to Taobao and Bytedance’s short video app Douyin, known as TikTok in overseas markets, citing the country’s Anti-monopoly Law. He claimed in an indictment to the court that by blocking those links, Tencent is “effectively turning down his transaction request” and that such behavior is banned by the Anti-monopoly Law.

One of the focuses of the hearing in court is whether Tencent is a monopoly in the so-called “instant messaging (IM) service market,” according to court files recently made public.

Zhang claimed that Tencent’s WeChat holds a dominant position in China’s IM market since its market share by user base and usage is far more than 50%. As a matter of fact, the share could be much bigger. According to a report (in Chinese) by Qianzhan Industry Research Institute, nearly 93% of Chinese mobile IM users have installed WeChat in 2018.

Tencent, however, argued that it doesn’t hold a dominant position in the IM market because there is no such market due to the dynamic characteristics of the internet.

The company claimed that the relative market in which a company is deemed to be a monopoly should be inferred from users’ specific demands. Zhang’s demand was to share links of Taobao to other users, so any products that could fulfill such a function should be included in the “relative market,” the company said during the December hearing.

A Tencent representative declined to comment on the case when contacted by TechNode.

A relative definition

China’s current Anti-monopoly Law said companies with more than 50% share of the “relative market” can be presumed to be dominant players. It also requires law enforcement agencies to consider factors of their abilities to control the supply chain and the market access threshold of competitors. 

While in cyberspace, the definition of a “relative market” can be vague—Tencent’s argument is proof of how nebulous they can get. Legal experts have long criticized (in Chinese) the law because it was designed to regulate companies in traditional industries: it hardly took the internet, a more and more important sector to the country’s economy, into consideration.

In January, China’s State Administration for Market Regulation (SAMR), the country’s top antitrust regulator, announced a draft revision of the Anti-monopoly Law, which expanded the definition of what forms a dominant position.

When delimiting whether internet companies enjoy dominant market positions, law enforcement agencies should also take factors such as network effect as well as their scale and ability to deal with data into consideration, said the proposed amendment.

Nevertheless, some have questioned whether the proposed overhaul would really change China’s antitrust enforcement.

Still might not be enough

China’s current legal framework is enough for antitrust authorities to take action against internet companies, but the authorities are just being very cautious because they may be afraid of getting it wrong in what are mostly very dynamic and fast-moving markets, said Adrian Emch, a partner at law firm Hogan Lovells in Beijing.

If China’s market regulators were to decide to carry out more aggressive enforcement against internet companies, then it could be undertaken within the existing legal framework, Emch wrote in a paper published in December.

As a matter of fact, before it proposed revisions to the antitrust law, the SAMR already tried to curb internet companies over potential antitrust violations.

The agency launched in January 2019 what is known as China’s first “internet antitrust investigation” into Tencent Music Entertainment’s dealings with the world’s three largest record labels after rivals complained that Tencent paid excessive fees for the initial rights and then passed those costs along to competitors.

Observers were cheered (in Chinese) that the investigation would open a new era where internet companies also fall into the rule of China’s antitrust law.

However, the SAMR decided to suspend the probe in January, according to Bloomberg. The regulator didn’t disclose how far the investigation went and why it was terminated, but it came after Tencent Music reached a music licensing deal with Bytedance in late 2019.

“If you look at the market, there are many large and competitive internet players in China, so the antitrust authorities may ask themselves how much intervention, if any, is really necessary,” Emch told TechNode in an interview.

“Antitrust enforcement doesn’t take place in a vacuum, but is done against a specific legal and factual background. In China the background is different from, say, Europe where most of the main players in the internet industry are US companies.  In China, the largest internet players are domestic players and the local regulatory and policy framework is different from Europe.”

Zhang said the overhaul of the Anti-monopoly Law is a “cheering step” made by regulators.

“I believe [the revision] will give market regulators a greater legal basis to launch antitrust probes into internet companies and curb their ‘unfair competition’ including blocking links of competitors,” he said.

His challenge to Tencent, however, didn’t see the proposed revision becomes effective.

Case not closed

He applied to the Beijing Intellectual Property Court in January to withdraw the case, according to a court file released on April 17 on a website (in Chinese) maintained by the country’s Supreme People’s Court. 

He told TechNode after the court file was released that he dropped the case because he “felt there was a lack of evidence.”

While Zhang refused to give more details on the lawsuit, he told TechNode in an interview on April 9 that China’s current antitrust legal framework has done little to reach its power to the internet sector.

It looks like internet firms are immune to China’s antitrust law, he said.

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Wuhan residents grab WeChat coupons worth $4.2 million in 9 minutes https://technode.com/2020/04/23/wuhan-residents-grab-wechat-coupons-worth-4-2-million-in-9-minutes/ Thu, 23 Apr 2020 06:58:37 +0000 https://technode.com/?p=137371 WeChat pay tencent mobile payments alipayLocal governments are using WeChat coupons to encourage domestic 'revenge spending' amid slowing global demand. ]]> WeChat pay tencent mobile payments alipay

Residents of Wuhan grabbed RMB 30 million ($4.2 million) worth of WeChat coupons in 9 minutes on Sunday, WeChat developers said in a blog post. The coupons generated transactions worth 13 times their value on the first day of usage. The vouchers are offered by the local government as well as individual merchants through WeChat Pay. Users get the vouchers via lucky draw through a WeChat mini-program.

Why it matters: China’s central and local governments are hoping that spending vouchers will stimulate domestic economic activity, as global demand is wavering.

  • As the epicenter of the Covid-19, Wuhan suffered the most severe lockdowns that resulted in economic stagnation. The two-month lockdown ended on April 8.
  • WeChat described the vouchers as a way to contribute to “revenge spending,” as consumers unleash their built-up “purchasing power.”
  • WeChat is China’s second most popular digital payments tool. It accounts for almost 40% of the market (in Chinese), market research firm Analysys said.

Read more: Qingdao is using WeChat for vouchers to boost spending

Details: The coupons issued on Sunday are the first batch in a series that will total RMB 2.3 billion. The Wuhan government will be issuing RMB 500 million in coupons. Individual merchants will contribute an extra RMB 1.8 billion, WeChat said.

  • They are valid in various restaurants, supermarkets, malls and cultural sites.
  • The app can use its technology to distribute coupons to vulnerable groups and small businesses, increasing the efficiency of the program, WeChat said.
  • In Hubei’s neighboring Hunan province, coupons distributed between March 27 and April 7 increased consumption by 53 times compared to the same time period in February. WeChat said that 80% of the sales benefited small and medium enterprises (SMEs).
  • In a city in Zhejiang, the province near Shanghai, vouchers issued on March 29 led to an over 200-fold increase in average daily sales from local SMEs.
  • Over RMB596 million in coupons will be made available to cities in Guangdong, and Xiching district in Beijing will be offering RMB150 million.

Context: China reported its first GDP contraction since it started releasing records in 1992 earlier in April. On March 28, a consortium of 23 government agencies issued a directive telling local governments to “raise residents’ purchasing power.”

  • The first city to issue coupons through WeChat was Qingdao in Shandong province, about a month ago. Other cities, like Nanjing and Ningbo, are providing coupons without using WeChat.
  • Even big tech suppliers like Huawei has been adversely affected by the pandemic. The Shenzhen-based telecoms company said its revenue in the first quarter of 2020 grew by 1.4% year-on-year. In the same period in 2019, revenue growth was 39.
  • A major infrastructure push is also in the works. Beijing will throw RMB1 trillion this year in 5G, artificial intelligence, and road infrastructure, analysts expect.
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Alibaba throws down the gauntlet in China’s video conferencing war https://technode.com/2020/04/17/alibaba-throws-down-the-gauntlet-in-chinas-video-conferencing-war/ Fri, 17 Apr 2020 08:33:52 +0000 https://technode.com/?p=137046 With the Covid-19 pandemic accelerating the adoption of video conference tools, it appears that Alibaba will be joining the competition for a slice of this lucrative market. According to TechPlanet (in Chinese), Alibaba is launching Alibaba Cloud Conference, bringing it into direct competition with Tencent Meeting and Zoom. Why it matters: Though Alibaba already offered […]]]>

With the Covid-19 pandemic accelerating the adoption of video conference tools, it appears that Alibaba will be joining the competition for a slice of this lucrative market. According to TechPlanet (in Chinese), Alibaba is launching Alibaba Cloud Conference, bringing it into direct competition with Tencent Meeting and Zoom.

Why it matters: Though Alibaba already offered videoconference functionality through its productivity app Dingtalk, this step frees it to compete purely on the strength of its dedicated video conferencing product.

  • In December 2019, Tencent launched a video conferencing tool called Tencent Meeting, which proved to be a prescient move when the Covid-19 pandemic broke out shortly after. Since March 2020, that tool has been internationally available.
  • Tencent’s move came after the international version of Zoom was temporarily blocked in September 2019, hampering the company’s expansion in China.
  • Both Tencent and Alibaba had already been moving into B2B services as sources of growth, but the Covid-19 pandemic may add a sense of urgency as the companies work to capture an influx of new potential customers.

Read more: Is Zoom crazy to count on Chinese R&D?

Details: The new video conferencing product, managed by Alibaba Cloud, includes many of the features seen in Tencent Meeting and Zoom. Though it lacks Tencent Meeting’s ease of signup, it promises high-performance sound and video.

  • Alibaba Cloud Conference supports (in Chinese) 1080p video, as well as other standard features like conference moderation and screen sharing.
  • Like Tencent Meeting, it also includes a “beautification” function for image-conscious users.
  • Up to 500 people can join one conference.
  • Tencent Meeting allows users to join conferences with their existing WeChat account, but Alibaba Cloud Conference users need their phone number to log in, and cannot use their Alibaba account or other third-party accounts.
  • Alibaba claims its network of CDN and edge computing nodes guarantee a superior experience.
  • Of their 2,800 CDN nodes, however, it is worth noting that 2,300 are in China.

Context: Market growth aside, the move toward a standalone video conference tool also comes in the wake of user criticism of Alibaba’s Dingtalk, which Alibaba may be able to sidestep with Alibaba Cloud Conference.

  • Although Dingtalk’s downloads have skyrocketed during the Covid-19 pandemic, the app has faced strong pushback from users who resent some of its intrusive features.
  • Earlier this month, the app went global with an international version, Dingtalk Lite, which omitted some of these features, and supported video conferences of up to 300 people simultaneously and a live broadcast function for more than 1,000 participants.

Read more: DingTalk begs for stars on China’s app stores

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After short-selling spree, what’s next for Chinese tech stocks? https://technode.com/2020/04/16/luckin-iqiyi-whats-next-for-chinese-stocks/ Thu, 16 Apr 2020 12:05:34 +0000 https://technode.com/?p=136973 After Luckin touched off a short-selling bonanza, e-commerce and edtech are winning, but what about everyone else? ]]>

Luckin Coffee’s sudden admission of financial fraud has touched off a short-selling bonanza for US-listed Chinese stocks. In the weeks since it admitted to fabricating over half of its claimed revenue, a short-seller firm called Wolfpack Research made similar accusations against iQiyi, while TAL Education has admitted to smaller-scale inflated figures.

What does this mean for everyone else? How badly will these cases affect the reputation of other US-listed Chinese stocks? To answer these questions, TechNode has analyzed 31 US-listed Chinese tech companies.

Editor’s note: A version of this first appeared on our sister site, TechNode Chinese. Below is a translated summary. Some of the data used comes from Wind, a financial data services company.

In US markets, e-commerce platforms are the heavyweights. Alibaba alone is eight times bigger than runner-up JD, and you don’t see anything but e-commerce until Netease at number four. You might notice the absence of Tencent—it’s listed in Hong Kong.

Share prices of e-commerce and edtech startups have boomed as more people are relying on online services during the Covid-19 pandemic.

Whilst Luckin Coffee has lost all of its value, GSX Education has almost doubled its market cap in the last year. GSX has been accused of fraud twice. (Image credit; TechNode/Eliza Gkritsi, Shaun Ee).

Despite short-sellers’ fraud accusations, edtech startup GSX Education has almost doubled its market cap in the last year to $4.6 billion. TAL Education has also seen a 48% increase whilst streaming site Bilibili has gained 65% or $3.6 billion.

E-commerce has made strides, with second and third-tier city focused Pinduoduo leading the pack with a $25 billion increase, or 100% compared to last year. At 18% Alibaba’s growth might not seem so impressive in comparison, but it amounts to a staggering $85 billion.

Tencent Music lost $10 billion in market cap over the past year—a hefty hit, but at 37%, it is far less than Baidu’s eye-watering 41% $24 billion decline.

Of the firms that have released 2019 reports, Netease, JD, and Trip.com led the pack (Alibaba releases its annual reports in May). Leaving aside allegations of inflated revenue, iQiyi was the second-worst in the sample. The only bigger loser was Nio.

TechNode has identified nine US-listed Chinese companies whose stocks have fallen below their original issue price. Of them, 36Kr has fallen the most, losing 76% of its value. It is closely followed by Luckin Coffee with a 74% decrease.

(Image credit; TechNode/Eliza Gkritsi, Shaun Ee).

Last week, iQiyi was trading below its $18 IPO price after accusations of fraud. It started a moderate rebound late on April 14.

Even as tensions between the two countries have grown, the US has attracted increasing numbers of Chinese IPOs. In 2018, 42 Chinese companies went public in the US, the most since 2006. The next year, a still-strong 38 firms listed in the US. 

But short selling frenzies may change this trend—a previous wave of Chinese short sales, starting with Muddy Waters’s famed 2010 attack on Orient Paper, helped tank the 2011 IPO count from 22 to five. It took until 2017 for the number to pass 20 again.

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Bytedance is hiring 10,000 workers as global tech firms slash jobs https://technode.com/2020/04/15/bytedance-is-hiring-10000-workers-as-global-tech-firms-slash-jobs/ Wed, 15 Apr 2020 06:23:41 +0000 https://technode.com/?p=136877 Bytedance Tiktok Singapore InvestmentBytedance is planning to hire a total of 40,000 new workers this year, which will put it on par with Alibaba and a lot bigger than Tencent.]]> Bytedance Tiktok Singapore Investment

TikTok owner Bytedance has started a new round of hiring, looking to add around 10,000 employees to its global ranks, according to a Bloomberg report on Wednesday.

Why it matters: The Beijing-based internet giant is moving towards a target of creating 40,000 new jobs this year to reach a goal of 100,000 employees globally. Once it achieves that goal, the startup’s headcount will be on par with e-commerce behemoth Alibaba’s, and exceed WeChat owner Tencent’s by around 58%.

  • The job openings also provide a picture of the secretive app factory’s plans for growth. For example, it is hiring more than 400 people to fill positions related to games after building a gaming division numbering more than 1,000 employees as of late January.

Details: Bytedance has launched a recruiting campaign and asked employees to provide candidate referrals for 10,000 open positions, according to Bloomberg, citing information from an internal website.

  • Around one-third of the open positions are high-level research or software coding jobs, according to the report.
  • Some 7,662 open positions are listed on Bytedance’s publicly accessible career website as of Wednesday, according to TechNode’s observations. While most of the openings are located in Chinese cities such as Beijing and Shanghai, the rest are scattered between Bytedance’s major offices overseas including Singapore, London, and New York.
  • Of the 10,000 vacancies, 9,900 are located in China, according to Bloomberg.

Context: Bytedance’s global headcount has exceeded 60,000 and the number is expected to reach 100,000 by the end of the year, Zhang Yiming, company founder and CEO, said in an internal letter in March.

  • The company said in July that its apps, including short video app TikTok and domestic version Douyin, as well as news aggregator Jinri Toutiao, had 1.5 billion monthly active users globally as of end-June.
  • Bytedance’s new massive hiring program comes as global tech companies, including hotel chain Oyo and co-working space WeWork, are cutting staff or freezing hiring as a result of the global Covid-19 outbreak. 
  • Meanwhile, Tencent has some 5,531 job openings on its career website and Alibaba has around 7,700 as of Wednesday.
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Chinese telcos try to replace WeChat with launch of 5G messaging service https://technode.com/2020/04/09/chinese-telcos-try-to-replace-wechat-with-launch-of-5g-messaging-service/ Thu, 09 Apr 2020 06:55:22 +0000 https://technode.com/?p=136514 smartphone Apple Huawei 5G Oppo XiaomiChina's three major carriers have a combined mobile subscriber base of 1.6 billion. By leveraging that advantage, their new 5G messaging service could post a big threat to WeChat.]]> smartphone Apple Huawei 5G Oppo Xiaomi

China’s three major telecommunications operators jointly launched Wednesday a 5G-powered messaging service. The service enables users to send rich communication messages using the next-generation wireless technology.

Why it matters: The feature could pose a big threat to existing instant messaging players such as WeChat by leveraging the huge user base of China Mobile, China Telecom, and China Unicom.

  • The three carriers had a combined subscriber base of 1.6 billion as of the end of 2019, which is more than the country’s population.
  • The new feature is also likely to remove the barrier of rich communication services (RCS) between iOS and Android devices. The two ecosystems of mobile phones both have their RCS known as Apple’s iMessage and Android Messages. However, they don’t communicate with each other.

Details: The three state-owned carriers published Wednesday a 5G messaging service white paper advocating smartphone makers to support the new function and provided technical details on how to integrate it with their handsets.

  • The function is designed to replace current text messaging service with a system that allows mobile users to send text, images, voice messages, and files to their contacts without downloading any additional apps.
  • Users can also buy tickets and book flights by sending messages, according to the white paper. Other functions of the service include mobile payment, group chat, and services based on location.
  • Smartphone makers including Huawei, Xiaomi, ZTE, and Samsung have announced that their future handsets will be compatible with the service.

Context: The rise of instant messaging services such as WeChat means Chinese telcos are making less revenue from text messages. SMS income for Chinese carriers had been dropping consecutively from 2014 to 2017, but saw a slight rise of 0.02% year on year in 2019, according to China’s Ministry of Industry and Information Technology (in Chinese).

  • China in November launched its commercial 5G service. Chinese media has reported that the country boasts 10 million 5G users as of January.
  • According to our analysis of Strategy Analytics and Counterpoint data, around 8.93 million 5G phones were sold in China in 2019.
  • In 2013, China Telecom and Chinese internet company Netease jointly launched an instant messaging app called Yixin in a bid to challenge the dominance of Tencent’s WeChat. The app allows mobile users to use it without consuming any mobile data, including subscribers of China Mobile and China Unicom.
  • However, the WeChat clone failed to colonize WeChat’s market share. The app was only downloaded 60,000 times by smartphone users in February, according to Sensor Tower. During the same period of time, WeChat saw its downloads reaching 4 million.
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Yuanfudao is now one of China’s most valuable ed-tech startups https://technode.com/2020/04/02/yuanfudao-is-now-one-of-chinas-most-valuable-ed-tech-startups/ Thu, 02 Apr 2020 06:43:53 +0000 https://technode.com/?p=136045 yuanfudao edtech tencent online education kids childrenChinese ed-tech unicorn Yuanfudao raised $1 billion in a Series G as demand for online courses surge during the coronavirus outbreak.]]> yuanfudao edtech tencent online education kids children

Chinese online education unicorn Yuanfudao has raised a $1 billion Series G at a valuation of $7.8 billion, making it one of the most valuable ed-tech companies in China.

Why it matters: The massive deal highlights renewed investor attention to the online education sector, which surged during the Covid-19 outbreak as millions remained sequestered at home.

  • Yuanfudao, focused on the K-12 age group, competes with rivals like Vipkid, Zybang, and 17zuoye. The sector is already crowded in China where parents are more than willing to spend heavily on their children’s education.
  • The financing is a rare deal during the epidemic which has all but frozen venture capital investments, leaving startups struggling for funds. Meanwhile, a G round of financing is also relatively unusual.

Details: Company CEO Li Yong announced the financing in an internal letter made public on Monday. The company did not respond to requests for further comments.

  • Private equity firm Hillhouse Capital led the round with participation from existing investors Tencent and IDG Capital, as well as Boyu Capital.
  • The deal would raise the company’s total funds received to nearly $1.8 billion.
  • Li said the firm’s K-12 online training course has registered more than 1 million long-term users who paid full price for their services. Zebra AI, its English-learning app for kids 2 through 8 years old, claims 500,000 students.

Read more: Tencent leads E-round funding in Chinese online educator Vipkid

Context: Founded in 2012 by former Netease employees, Yuanfudao now says it has more than 400 million users.

  •  The company operates various programs including question database Yuantiku, question search Xiaoyuansouti, and English learning app Zebra AI.
  • The programs are conducted in various forms including livestreaming and video replay.
  • Tech giant Tencent has stacked its chips in the sector though building home-grown ed-tech services and via external investments. Tencent has also invested in Vipkid.
  • Yuanfudao has earned support from other big-name investors including Warburg Pincus, Matrix China, New Horizon Capital, and CMC Capital Group.
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UN will use Tencent’s Zoom challenger for digital event https://technode.com/2020/04/02/un-will-use-tencents-zoom-challenger-for-digital-event/ Thu, 02 Apr 2020 05:32:46 +0000 https://technode.com/?p=136044 tencent voov video conferencingwechat weixin video games online streamingThe United Nations is partnering with Tencent to use its video conferencing and remote work platforms for a digital 'global dialogue' on June 26.]]> tencent voov video conferencingwechat weixin video games online streaming

The United Nations is partnering with Tencent to use its video conferencing and remote work platforms for a digital “global dialogue” to commemorate its 75th anniversary on June 26.

Why it matters: The partnership is a boost to Tencent’s image and prominence around the world. It could aid Tencent’s global ambitions in enterprise software, while China’s tech giants are ramping up their efforts to grab a share of the B2B enterprise collaboration market at home and abroad.

  • Alibaba’s and Tencent’s collaboration and productivity tools are widely used in China. They are challenged by new entries from Bytedance, Pinduoduo, Ant Financial, and potentially Baidu.
  • Millions of additional users are up for grabs due to mandatory work-from-home arrangements around the world.

“Tencent’s technology and global outreach is particularly important to reach young people. As one of the world’s largest tech companies, Tencent’s support for the UN75 campaign sets an important example.”

Fabrizio Hochschild, Special Adviser to the Secretary-General on the Preparations for the Commemoration of the United Nations’ 75th Anniversary

Details: The UN for its 75th anniversary is inviting people around the world to take part in a conversation about what they want the world to look like in 25 years, and how crises like climate change and pandemics can be tackled, according to its website.

  • Tencent has built a platform to host this discussion using Tencent’s Voov Meeting platform, WeChat Work, and Tencent Artificial Intelligence Simultaneous Interpretation, the Shenzhen-based company said on Tuesday.
  • The partnership will help the UN reach millions of people.
  • Tencent’s tools are not the only platforms that will be used. The UN could make available “alternative digital platforms” to its country teams and stakeholders.
  • Contributions via social media using the hashtag #UN75, online and offline informal chats, and formal focus groups are other ways to participate in the dialogue.
  • The UN also launched an online survey asking people for their take on how to solve the world’s critical challenges. The survey will be spread and advertised through Tencent’s social networking, gaming, media, video, and advertising platforms.
  • The results of the “global dialogue” will be presented to the world’s leaders at the UN’s 75th General assembly in September.

“Global collaboration not only plays a vital role in human well-being and our future, but is also the key to fighting the current global pandemic.”

—Martin Lau, Tencent president

Context: The UN usually marks the anniversary of its establishment on June 26, 1946 with a ceremony at its headquarters and other events around the world. For its 70th anniversary, important landmarks around the world were illuminated in blue, the organization’s official color.

  • Tencent only launched its video-conferencing tool Voov in international markets last week. It faces competition not only from Alibaba and Bytedance, but US players like Zoom, Microsoft, and Google.
  • Its biggest competition at home is Alibaba’s DingTalk, which is widely used among small and medium-sized enterprises. But the app has faced criticism by Chinese users through the Covid-19 pandemic.
  • A year ago, TikTok owner Bytedance joined the market when it launched a productivity tool overseas and, earlier in March, e-commerce giant Pinduoduo released its own app. Baidu is rumored to be releasing its own enterprise collaboration tool in 2020.

Read more: To work smart, China should delete DingTalk

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Xiaomi has started testing its virtual bank Airstar in Hong Kong https://technode.com/2020/04/01/xiaomi-has-started-testing-its-virtual-bank-airstar-in-hong-kong/ Wed, 01 Apr 2020 02:23:07 +0000 https://technode.com/?p=135972 xiaomi airstar virtual bank iot JV hong kongXiaomi-backed virtual bank Airstar will begin piloting its services in Hong Kong, and plans to formally launch later this year. ]]> xiaomi airstar virtual bank iot JV hong kong

Xiaomi has said that it will begin trials of its virtual bank Airstar, in a signal that the smartphone maker is looking to grow its presence in consumer finance and compete with other Chinese tech giants like Ant Financial and Tencent. 

Why this matters: While best known as the world’s fourth-largest smartphone brand, Xiaomi has made its fintech ambitions clear. The virtual bank is a JV with AMTD Group, Asia’s largest independent investment banking firm, and Xiaomi owns 90% of the shares.

  • Xiaomi’s ambitions to leverage its foothold in IoT—its platform is connected to 151 million active mobile devices, which it says is the largest in the world—and broaden its existing fintech offering in China and beyond.

Details: The pilot allows 2,000 employees from Airstar, Xiaomi, and AMTD Group and their friends and relatives to try out (in Chinese) virtual banking tools and give feedback.

  • Airstar presents itself as a zero service fee retail business. Hong Kong residents can create an account in five minutes with no minimum deposit required.
  • Airstar will start with two products. One offers an interest rate of up to 1% per annum for saving deposits of between HK$500,000 and HK$1 million. It protects deposits up to a maximum amount of HK$500,000.
  • Customers can also place savings in time deposits and choose their deposit maturity dates themselves, such as eight, 19, or 27-day time deposit. They can settle fixed term deposits at any time in advance without charge. 
  • Unsecured lending products will be available to customers with transparent pricing. Interest will accrue on a daily basis. The loan price is transparent and the interest rate compounded daily. Customers can repay in advance without paying any handling fees. 

Context: The Hong Kong Monetary Authority’s Fintech Supervisory Sandbox will oversee the pilot.

  • The HKMA issued eight virtual banking licenses to companies including Ant Financial, Tencent, JD.com and insurance giant Ping An. 
  • AMTD is planning an initial public offering of its digital assets for later this year. It wants to serve retail banking customers and small and medium enterprises in the wider Asia region, and is currently competing for licenses in other jurisdictions. 
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Tencent launches ‘buy now, pay later’ credit feature in WeChat https://technode.com/2020/03/31/tencent-launches-buy-now-pay-later-credit-feature-in-wechat/ Tue, 31 Mar 2020 03:13:28 +0000 https://technode.com/?p=135817 smartphone mobile internet apps tencent alibaba taobaoFen Fu is a first microloan offering for Tencent, allowing its 1.1 billion monthly active users on WeChat easy access to credit. ]]> smartphone mobile internet apps tencent alibaba taobao

Chinese gaming and social giant Tencent has rolled out “Fen Fu,” an embedded credit feature which allows its 1.1 billion WeChat users to “buy now and pay later.”

Why it matters: Fenfu is Tencent’s foray into microloans, a service which Alipay offers users with its Huabei feature, and JD.com with its Baitiao product.

  • This rollout shows Tencent’s strategy in building a digital ecosystem in which users have easy access to financial services within the WeChat app itself. 
  • In recent months, Meituan and Alipay have set out their long-term strategy of providing comprehensive digital lifestyle services, fully integrated into their existing apps.
  • Tencent’s gains in fintech show that the competition to serve all user needs will only heat up. 

Details: Announced last year, large numbers of users had access to the Fen Fu function as of last week (in Chinese)

  • Users can rely on Fen Fu to pay for eating out, shopping, and watching movies but cannot use it to send payments to other WeChat users. 
  • When paying, users do not have to withdraw credit in advance. They can directly select Fen Fu as an option when paying. 
  • Users will pay a daily interest on money borrowed and can repay the full amount at any time. 
  • Fen Fu has no fixed interest rates nor payment due dates—differing from other installment payment products.
  • Instead, interest rates drop whenever money is paid back. 

Context: In Q4, Tencent reported fintech and business service revenue of RMB 29.9 bil­lion (around $4.2 billion), growth of 39% year on year, accounting for 28% of to­tal rev­enues for the quar­ter.

  • WeChat Pay rival Alipay has been expanding its cross-border partnerships and broadening its financial services ecosystem in collaboration with other user-rich platforms.
  • Microlending took off in 2016, and is particularly popular among China’s younger consumers: more than half (in Chinese) borrow money to finance their daily consumption.
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INSIGHTS | The new normal isn’t that normal https://technode.com/2020/03/30/insights-the-new-normal-isnt-that-normal/ Mon, 30 Mar 2020 03:16:37 +0000 https://technode.com/?p=135723 new normal corona shanghaiEveryone wants to go back to the “China dream” as soon as possible, but the new normal still includes temperature checks.]]> new normal corona shanghai

2020 did not start well. Covid-19 has created upheaval around the world and, while it started in China, the outbreak seems almost under control in the Middle Kingdom. Most of TechNode is back in China. As restrictions loosen, we’re all asking when will things go back to normal? What does the new normal look like? What happens in China may offer a rough timeline for the rest of the world, as well.

In order to answer that question, we’re working on compiling a list of indicators, including search queries, store openings, travel, and manufacturing. We’re planning to launch our Normalcy Tracker next week, but, for members, here’s a preview of what we’re seeing.

Bottom line: Everyone wants to go back to the “China dream” as soon as possible, including the government. Covid-19, provincial lockdowns, aggressive community isolation, and home quarantines have left their mark. The government, however, is close to declaring victory: travel restrictions for Hubei province have been lifted (except Wuhan), Beijing is telling its residents they can stop wearing masks, and many provinces are telling kids they can come back to school. However, it will be until at least June before the consumer market starts looking like it did pre-Covid. For industries that rely on global trade, the new normal hangover could be even longer: If the rest of the world is like China, then we’re looking at September this year before the global demand for China’s exports picks up again.

A brief timeline:

  • Jan 21: Zhong Nanshan, known for discovering the SARS virus, confirms person-to-person transmission of SARS-CoV-19.
  • Jan 23: Hubei, including Wuhan, goes into lockdown.
  • Feb 3: Extended Chinese New Year ends. China’s workforce begins remote work.
  • Feb 15: Hangzhou is the first city to end lockdown, with help from QR codes
  • Feb 15: Beijing announces mandatory 14-day at-home-quarantine for anyone returning to the city from inside China.
  • Feb 24: Seven provinces lower their emergency level.
  • Feb 26: Beijing announces all passengers arriving to the city from abroad must also undergo 14-day at-home-quarantine.
  • Mar 3: Interprovincial travel restored in Yangzi River Delta as Shanghai, Jiangsu, Zhejiang, and Anhui sign a regional health Schengen-type deal.
  • Mar 26: China announces that foreign nationals will no longer be allowed to enter the country, except in rare circumstances.
  • Mar 26: The same day, China also announces a severe limitation on inbound and outbound flights. 

Searching for normalcy: China wants to know when they can go back to work and school:

  • In a Feb. 18 report, Baidu said that “return to work”-related search queries increased eight-fold month on month, while those related to Covid-19 had started to decline.
  • In terms of industries, online education saw the greatest increases in searches on Baidu, ballooning nearly 250% compared to January as Chinese people looked to get their children’s education back on track while the effects of the outbreak subsided.

Travel coming back—within provinces: Tomb-sweeping day, a national three-day holiday, is right around the corner. Data from travel platforms suggests China is ready to travel again:

  • Fliggy, Alibaba’s travel booking app, shows railway and attraction ticket purchases for the week ending March 23 doubled from the week before.
  • As of March 17, tickets to nearly 1,500 popular tourist areas could be bought online, and 40% of the country’s top tourist spots had reopened.
  • Around 80% of hotels have reopened in most provinces, according to online travel site Trip.com. The hotel reopening rate in eastern Anhui and Zhejiang provinces, southern Guangxi region as well as central Hunan and northern Shanxi provinces reached 95%.
  • Qunar said that user searches for the upcoming May 1 holiday had increased by nearly 80% in a week. 
  • One big caveat: Most of the uptick in bookings are for travel within the buyers’ province. 
  • And: China’s tourism revenue is expected to drop by RMB 1.18 trillion (around $168 billion) in 2020, according to the China Tourism Academy. 

Spring shoots for retail: Major retailers, including Apple and Xiaomi, are coming back to life:

  • Apple has reopened all of its 42 stores in China after they were shut in early February after China imposed measures to stop the spread of Covid-19. The company has gradually been reopening its stores since mid-February. 
  • Xiaomi said on Thursday last week that it had reopened 1,800 stores across the country and 80% of its suppliers had resumed work. The company said that it plans to maintain a steady product release pace. 
  • Ikea has also opened all of its stores except one, in Wuhan. The company has a total of 30 standard-format stores, two experience stores, and three LIVAT shopping centers in China. 

Factories are revved up, but who’s buying? Factory owners are keen to get production lines back up:

  • 90% of firms in Guangdong  province had resumed operations as of March 2.
  • In total, 209 companies that are major suppliers to Huawei, 21 suppliers to ZTE, 167 suppliers to Mida, and 343 suppliers for GAC Group, have been given the go ahead to recruit workers.
  • China’s second-biggest automaker, Dongfeng Motor, resumed limited operations in Wuhan on March 11.
  • However: Overseas orders are taking a big hit as Covid-19 chews through trading partners.
  • Good Will Watch Case Manufacturing, a supplier to Fossil, has said they are putting their workers (over 600) on leave for at least three months.

A new normal? Tech companies, workers, parents, and regular people all want to get back to normal, but that will look quite different from just a few months ago. 

  • Checkpoints at residential communities, consumer-facing businesses, and office buildings are still in effect.
  • Offices are still far from full (with some even banning foreigners from entering).
  • Cinemas and other performance halls are still closed despite bars, restaurants, and cafes re-opening.
  • Tencent is cooperating with provincial CDC offices to launch a health QR code system for students returning to school. Under this system, each school can stick a passcode at its entrance which parents can then scan for unimpeded access.
  • Alibaba’s fintech affiliate Alipay said on Wednesday that all cities in eastern Zhejiang, southwestern Sichuan, and southern Hainan provinces have adopted its health code system. The system is currently going national after being adopted in 200 cities.

Watch this space! This was just a preview of what we’re tracking. We’ll have the full new normal dashboard up on the site soon.

Read More:

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Tencent, Huawei are partnering on a cloud gaming platform https://technode.com/2020/03/27/tencent-huawei-are-partnering-on-a-cloud-gaming-platform/ Fri, 27 Mar 2020 07:09:52 +0000 https://technode.com/?p=135658 playstation China cloud gaming video streamingTencent has signed a deal with Huawei to set up a laboratory to develop a cloud gaming platform, the Chinese gaming giant said in a statement Friday. Why it matters: Tencent is the world’s largest gaming company and it is actively building up cloud gaming services, a function that runs games on remote servers and […]]]> playstation China cloud gaming video streaming

Tencent has signed a deal with Huawei to set up a laboratory to develop a cloud gaming platform, the Chinese gaming giant said in a statement Friday.

Why it matters: Tencent is the world’s largest gaming company and it is actively building up cloud gaming services, a function that runs games on remote servers and streams them directly to a user’s device.

  • While cloud gaming can significantly lower players’ hardware requirements, it needs a high-speed internet connection to reduce latency and powerful streaming enterprise game servers like 1g serverhost to boost experience.
  • Shenzhen-based Huawei is the world’s largest telecommunications equipment maker and its products have been widely used in China’s 5G rollout. The company is also a major server manufacturer with a 5.1% share of the global server market in the fourth quarter, according to market research firm IDC.

Details: The collaboration will leverage the computing power of Huawei’s Kunpen processor to build Tencent’s cloud gaming platform, GameMatrix, the company said in a statement (in Chinese).

  • The two companies will explore more possibilities in areas such as artificial intelligence, augmented reality, and virtual reality based on the platform, Tencent said.

Context: Tencent launched its cloud gaming service, Start, in March 2019. The company started to beta test popular video game “Fortnite” on the platform in December.

  • Huawei launched in June its cloud gaming management platform featuring 5G integration.
  • Netease, another Chinese gaming giant, started in December beta testing its cloud gaming service, which is currently limited to mobile titles and runs on 4G networks.

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135658
WeChat to support Covid-19 Global Hackathon https://technode.com/2020/03/27/wechat-to-support-covid-19-global-hackathon/ Fri, 27 Mar 2020 01:23:47 +0000 https://technode.com/?p=135593 WeChat is joining with industry peers to launch the COVID-19 Global Hackathon to build software solutions, submission ends on March 30, 2020.]]>

WeChat, China’s most used social platform, announced on Wednesday that it is partnering with major technology platforms including Devpost, Facebook and Microsoft to invite developers to a global hackathon in order to help the fight against the coronavirus pandemic with technology.

WeChat is joining with industry peers to launch the COVID-19 Global Hackathon starting March 26, 2020, which invites developers to build locally or globally focused software solutions that tackle the challenges related to the pandemic as identified by the World Health Organization.

The initiative adds to the ongoing efforts by WeChat and its developer community in coming up with creative technological solutions including mini programs and health codes to help billions battle the COVID-19 outbreak in China and shift life online.

WeChat, owned by Tencent Holdings, provides a host of essential services ranging from instant messaging, infotainment to payment within one app. Leveraging its large user base of more than 1.16 billion, WeChat has played a crucial role in promoting public awareness about COVID-19 and digitalizing public services in China rapidly.

 Over 1,000 mini programs in municipal services, healthcare and education were recently generated, while the Tencent Health Code became the most used e-path for verifying health and travel history in China, with 10 billion total visits since February.

Innovators around the world are invited to #BuildforCOVID19 using technologies of their choice, including WeChat’s mini program – a vibrant ecosystem within the WeChat app with more than 300 million daily active users.

Developers are asked to submit their projects on Devpost before March 30, 2020. The major themes inviting submissions include healthcare, vulnerable populations’ daily needs, business challenges, community and social relations, education, and entertainment. For more details, visit COVID-19 Global Hackathon.

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135593
Tencent, JD, PDD earnings, and Jeffrey Towson discusses the battle royale for services. https://technode.com/2020/03/26/tencent-jd-pdd-earnings-and-jeffrey-towson-discusses-the-battle-royale-for-services/ Thu, 26 Mar 2020 05:29:55 +0000 https://technode.com/?p=135527 China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies. Make sure you don’t […]]]>

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts

In this episode, the guys welcome professor Jeffrey Towson to discuss the ongoing battle over the digital services sector in China, as Alibaba, Meituan, Baidu, and others fight on a rapidly-changing battlefield. James and Elliott also chat about the “COVID recession,” investment strategies, and go over the quarterly earnings of Tencent, Pinduoduo, and JD. 

Please note, the hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Get the PDF of the China Consumer Index.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD
  • Pinduoduo
  • Meituan-Dianping
  • Luckin Coffee

Links:

Guest:

Hosts:

Editor

Podcast information:

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135527
What’s to blame for top Android developer’s downfall? https://technode.com/2020/03/26/whats-to-blame-for-cheetah-mobile-downfall/ Thu, 26 Mar 2020 03:42:12 +0000 https://technode.com/?p=135489 android cheetah mobileCheetah Mobile reported Q4 revenue down by more than half after being cut off from major mobile platforms. The real question is why it didn't happen before.]]> android cheetah mobile

A few years ago, Chinese app developer Cheetah Mobile was a solid, medium-sized software company with a global user base. Backed by investments from Tencent and Bytedance, its utility apps for Android—including Clean Master, a browser, and a popular keyboard—were some of the most downloaded apps ever on Google’s Play Store.

Today, it’s a wounded gazelle, battling for survival. The company has been cut off from major mobile ad platforms, including Facebook. The company’s apps were removed from Google’s store in February as part of a purge of apps identified as malicious by Google, Android’s parent company, company executives said on a Tuesday earnings call. 

Cheetah reported on Tuesday that its fourth-quarter revenue fell 55.7% year on year to RMB 612 million (about $86 million), and warned that the worst was yet to come. 

The company booked a net loss of RMB 821.2 million in the fourth quarter, compared with net income of RMB 733.3 million in the same period a year ago.

The NYSE-listed company has seen its share price drop 43% since the start of the year, and its market cap has shrunk by nearly 94% from a historical high of $4.8 billion in May 2015.

What went wrong? The truth is that Cheetah has faced serious questions about data collection and ad practices for years, but until recently privacy and security questions haven’t been a serious threat to companies like Cheetah. Changing political contexts have sharply reduced the tolerance of US partners like Facebook and Google for small companies with mixed reputations.

Asian apps purged

In February, all of Cheetah Mobile’s apps and mobile games were removed from the Google Play store. Though Q4 results do not include the impact from the removals, company CFO Thomas Ren warned that the removals were “a bigger threat to the company than the coronavirus outbreak” during the earnings call.

Google said its reason for removing Cheetah Mobile apps, along with hundreds of apps from other developers, was that they displayed “disruptive ads” some of which were full-screen ads that covered the interface of their host apps.

Per Bjorke, Google’s senior product manager for ad traffic quality, told BuzzFeed News in a February interview that the apps removed were “mainly from developers based in China, Hong Kong, Singapore, and India.”

Cheetah said it generated around 22.6% of its total revenue from Google in the first nine months of 2019 and that the removal would “adversely affect” its ability to attract new users and generate revenue from Google platforms. 

Habitual fraud

The end of its relationships with US tech companies comes as they’re under increasing pressure to reassure their users about security. Cheetah, whose at least sloppy and allegedly fraudulent advertising and data collection practices have been criticized at length by Buzzfeed, faces a context in which such allegations are hard to ignore.  

Data security is increasingly critical to Chinese tech companies that target users in the US. Beijing-based Bytedance’s popular short video app TikTok is struggling to assuage US lawmakers’ growing scrutiny over its content moderation policies and data security practices. Huawei, meanwhile, has been banned from importing components from American companies as a result of the Trump administration’s concerns that the company may hand over US telecom user data to the Chinese government.

Company founder and CEO Fu Sheng said during the call on Tuesday evening that its sinking revenue was due to a dropoff in online advertising income from its utility apps, which accounted for 80.4% of its total revenue in the quarter. Utility app ad revenue, Fu said, fell on an annual basis as a result of a suspension of its collaboration with Facebook on mobile ads in December 2018, but he didn’t provide further details.

The suspension of Cheetah Mobile’s “collaboration” with Facebook followed a November 2018 Buzzfeed News report, which said that seven apps developed by Cheetah Mobile available on the Google Play store have been “exploiting user permissions as part of an ad fraud scheme that could have stolen millions of dollars,” citing research from app analytics company Kochava.

The company said in a statement to TechNode Thursday that “the issue was caused by third-party advertising software development kits (SDKs),” and that it was not the company’s apps that performed fraudulent activities.

Cheetah’s offerings include a wide range of utility tools from file management applications to antivirus software for mobile devices. Its flagship utility tools are Clean Master and Security Master, which together have been downloaded more than 4.1 billion times globally, according to the company’s website. Unable to distribute them on Google’s Play store, the company has started to provide the .apk install files of some products for Android users on its website. 

Gabi Cirlig, a researcher at cybersecurity company White Ops, told Forbes earlier this month that four apps made by Cheetah Mobile, including Clean Master and Security Master, had been “collecting all manner of private user data, including users’ browsing history, search engine queries, and Wi-Fi access point names” and sending them to a web server based in China.

White Ops said it informed Google about the suspicious data transmissions in December, according to the report. It’s unclear whether the accusation by White Ops was the reason Cheetah’s apps were removed. Google did not respond to TechNode’s request for comment on Tuesday.

Cheetah Mobile said in a statement to TechNode that the company “need to obtain some level of data permissions” in order to “provide corresponding app services and continually improve user experience.”

“For example, the Wi-Fi hotspot which is mentioned in the article is used to detect security risks associated with Wi-Fi networks. Data in relation to ‘web browsing’ is used to protect our users from security risks or to provide a better user experience,” said the company.

Shifting blame

But however bad Cheetah’s practices were, it took years for US tech majors to object to them. The company has been a major Android player since 10 years ago. Google’s ban more than a year after accusations against the company were first published by Buzzfeed.

LatePost cited an anonymous industrial insider as saying that the reason was that Google is cracking down on developers with a bad reputation, not targeting specific apps.

Fu, however, doesn’t think so. He said in the interview that Google removed all of Cheetah’s apps because “Chinese companies are becoming less important to American companies.”

Some of Cheetah Mobile’s apps that run no ads, such as livestreaming platform LiveMe, were also taken down from the Play store, company CEO Fu told Chinese business news outlet Late Post in an interview.

Cheetah has been singled out by US politicians as a security threat. US Senator Mark Warner told BuzzFeed News in an interview in December 2018 that he was particularly concerned about the huge amount of user data that is collected from Americans by companies such as Cheetah Mobile and Kika Tech, another Chinese app developer that runs a popular keyboard app.

In February, Cheetah said it had contacted Google to appeal the ban. But the  effort didn’t pay off. The company said in a statement on Tuesday that Google had rejected its appeal.

“We are still in talks with Google [about restoring apps to the Play store], but it really depends on [Google’s] attitude. We can’t make any predictions,” Fu said during the call with analysts on Tuesday.

In addition to the app removal, Google also suspended Cheetah Mobile’s Google AdMob and Google Ad Manager accounts, meaning that the company is no longer able to earn income from Google’s mobile advertising platforms, including apps already downloaded to users’ phones.

Back to home market 

If Cheetah is going to survive, it’ll probably be as a Chinese company.

The removal from Google’s app store is likely to have the biggest effect on Cheetah Mobile’s overseas revenue from mobile games and utility apps because most of Google’s services are not accessible from China, including the Play store. The company relies on domestic app stores such as Xiaomi’s Mi App Store and Huawei’s AppGallery to distribute apps in China.

The company’s revenue from utility tools was RMB 298.6 million in Q4, accounting for 48.7% of its total revenue, while it earned RMB 285.1 million from mobile games, comprising 46.6% of revenue.

Overall, the company earned more than half of its total revenue from overseas markets during the quarter, or RMB 330 million.

The Google ban has forced the Chinese company to retreat to its home market. Fu told analysts during the earnings call that the company will pivot its utility tool business to focus on China. “China’s mobile internet market is big enough,” he said.

The company will find other partners in overseas markets to distribute its mobile games, said Fu, without providing detail.

UPDATE: The article has been updated to add a statement from the company responding to White Ops’s report provided after publication, and to, at the company’s request, change a metaphor used to describe Cheetah Mobile to “wounded gazelle.”

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CHINA VOICES | Carnage for Chinese tech stocks https://technode.com/2020/03/26/china-tech-stocks-in-the-days-of-the-virus/ Thu, 26 Mar 2020 02:30:00 +0000 https://technode.com/?p=135293 Ant Group, fundraising, STAR, IPO, stock, tech stocksIn translation from Ran Caijing, a look at how far China tech stocks plunged under the influence of the virus—and the few that rose.]]> Ant Group, fundraising, STAR, IPO, stock, tech stocks

This week, our friends at Ran Caijing bring you an eye-opening look into the effects of the Covid-19 outbreak on Chinese tech stocks. Turns out the hardest hits were to US-listed companies, while the few firms listed at home on China’s STAR Board rose during the virus period.

From the data: Chinese tech firms are in a sorry state as stock markets plummet

Li Ming, (edited by A Lun)

Ran Caijing, March 17

Global stock markets have suffered historic losses, with US shares sliding twice in a week. Stock guru Warren Buffett himself has never seen anything like such carnage. 

China’s new and rising sectors have not been spared. Since the coronavirus outbreak began in late January, share prices have dropped by an average of 20%, and as much as 64%. If you invested in China shares in mid January, you have likely lost capital. 

A few examples: Fashion platform Mogujie and social media platform Renren have both dropped 55%, credit provider Qudian has lost 40% of its value, Luckin Coffee 34%, and Meituan 20%. Even Alibaba fell by 15%.

The first wave was the week when the epidemic began to spread in China at the end of January, and the second wave was the week when the epidemic spread overseas in early March. Between the two, we saw share price recovery. In the second wave, US stock markets melted down.

This means Chinese tech stocks listed in the US have been burnt twice by this epidemic.

Stock speculators got cold feet, and non-speculators ran from their chance to witness history on the stock exchange. The only comfort is that against the backdrop of a collective global plunge, Chinese A-shares have performed better than US shares, which have fallen by 20 points; and Hong Kong stocks, which have fallen 17 points. At a drop of just 7 points, they really stand out. 

At this historic juncture, how much of the crash is down to China’s new economy companies themselves? We let the data speak.

  • More than 80% of China stocks have fallen 
  • For 60% of newly listed companies, shares have dropped below issue price

We have selected the timeframe of Jan. 21 to March 13. Although Wuhan’s lockdown was put in place on Jan. 23, share prices had begun to fall two days earlier on Jan. 21, following epidemiologist Zhong Nanshan’s statement on CCTV that there was “human-to-human transmission” of the new coronavirus. The Hang Seng Index fell 2.8% the next day. Our data comes from eastmoney.com.

Look at US-listed stocks first: Overall, of 100 new economy companies listed in the US, 85% of stocks lost value, 15% rose, and the average fall was 20%. These 20 new economy companies tumbled hardest.

From the data, it can be seen that the stock prices of seven companies have fallen by more than 50%, and their market capitalization has been cut. Among them, 3 are from Internet finance. In addition, the ninth city, Mushroom Street, and Renren.com are all companies that were once brilliant and well-known, but now they have fallen or faded out of the media’s vision, and they are easily affected by the fluctuations in the environment.

Although education has been relatively untouched by the epidemic, there are three education companies on the list, Rise Center, Puxin Education, and Liulishuo for which shares fell more than 39%.

In general terms, the new economy stock market rout has been led by small cap companies valued at under USD 600 million, out of reach of unicorn status.

In Hong Kong, these have been the biggest losers to date:

US shares have fallen far harder than Hong Kong shares. Only six new economy firms listed in Hong Kong have fallen more than 30%, while of the 30 US stocks with the biggest losses, none have lost less than 30%. At the top of the Hong Kong list is 51 Credit Card, losing 40%. Software publisher iDreamSky saw its stock price fall by just 11%.

In Hong Kong, even the giants have not avoided calamity. Apart from Tencent, which fell by only 8 points, Alibaba, Meituan Dianping, and Xiaomi, worth over USD 10 billion, are all in the top 20. Lenovo, Alibaba Pictures, and China Literature also make the list.

Since the start of 2019, a total of 28 new economy companies have listed on US and Hong Kong stock markets. As of last Friday’s closing, 18 (64%) of these have seen their value fall below issue price, and eight have fallen more than 50%. Ruhnn Holding, So Young, and Douyu are among them. 

Online education bucks the trend

Online education was a breakaway success during the outbreak. Of the 20 companies with rising stock prices, six are in the online education industry. 51talk rose 56%, leading the way. NetEase Youdao, Tedu Education, Genshuixue, and New Oriental Online all rose by 20%.

ToB services have also done fairly well since the epidemic began. These include Borqs Technologies, 21Vianet, iClick, and Youzan. Due to specific industry and business characteristics, these companies also did well during the epidemic.

The rise and fall of stock prices has led to some changes in China’s internet landscape. Let’s take a look at the 20 internet companies that now have the highest market capitalization in China.

China’s top five internet companies are now Alibaba, Tencent, Meituan, JD.com, and NetEase. Pinduoduo ranks sixth, while Baidu ranks seventh. Alibaba is China’s top US-listed internet company and Hong Kong-listed internet company, with Alibaba Health also in the top 20 in China.

Finally, let’s take a look at how large domestic listings performed against the background of the outbreak and the meltdown in US stocks.

Because China’s new economy companies are mostly listed on US and Hong Kong stock markets, and A-share [translator: in essence, domestically-listed] companies are few, we can present the data of all A-share companies:

Star Semiconductor, which led the rise among domestic-listed companies, saw its stock price rocket by a factor of 10 during the course of the outbreak. Going public on Feb. 4, it hit 23 daily upper price limits, rising from its list price of RMB 12.74 ($1.8) to RMB 163, before falling back to RMB 142. However, the company’s auditors—Lixin Certified Public Accountants—have already received five letters warning of alleged violations.

Rockchip, second highest on the list, saw its stock price increase by a factor of six since listing on Feb. 7, hitting 14 consecutive daily upper price limits. Bestore went public on Feb. 24, hitting 15 consecutive upper price limits to reach 4.5 times its issue price.

32 companies doubled their value in the period examined. The company losing out most saw its shares fall by only 49.6%. 

Compared with tech companies listed in China, new economy companies listed in the US and Hong Kong lost far more during this time. 

  1. New economy companies listed in the US have been hit twice, first from Jan. 21, followed by a correction, and then from Feb. 24. 
  2. Hong Kong stocks were also shook from Jan. 21 onwards, but did not experience the same plunge US stocks did.
  3. A-shares have followed their own path, and throughout the epidemic to date, have not been hit hard.

US-listed Chinese new economy firms have fallen as much as 60%, while among Hong Kong shares the biggest losses are around 40%. The 20% gap is explained by a plunge in the US stock market. From Feb. 24 to March 13, the S&P 500 fell by 20%.

Investors have seen a major evaporation of their wealth. If you had bought any of the top 30 stocks listed on the worst performing Chinese shares list a few days before the outbreak, you would have lost at least 34% on your investment principal. Even if you had expanded your investment to all China stocks, you would have probably lost at least 20%.

All fundamental company analysis has failed. Everything is down to broader market conditions. And those who chose to increase their positions during the correction between late February and early March have been hit twice.

This roller coaster-like experience has frightened many investors. As one investor said, “The market will definitely rebound, but the key is that you do not know when all this will end.” 

In short, in this wave of plunging prices, China’s new economy companies fell sharply. As for when stock prices will return to pre-epidemic levels, it is still unknown. We should maintain that investing based on company value is not wrong. All bull markets come to an end, but they do return. 

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135293
Tencent tracks student health with QR codes https://technode.com/2020/03/25/tencent-tracks-student-health-with-qr-codes/ Wed, 25 Mar 2020 03:15:15 +0000 https://technode.com/?p=135402 Covid-19, coronavirus, online education, remote work, edtechTencent is launching a QR code system for students in a bid to get brick-and-mortar schools emptied by Covid-19, running again. ]]> Covid-19, coronavirus, online education, remote work, edtech

Tencent has announced a health QR code system for students returning to school. 

Why it matters: Many provinces have announced staggered school and university restart dates with Jiangsu province the first to announce resumption dates for kindergarten of Apr. 7, and high school, Apr. 13. 

  • China’s schools shut for the new year and many remained so, in the government’s bid to curb gatherings. Less affected provinces have reopened brick-and-mortar schools but Beijing and Shanghai have yet to. 
  • These school-focused health codes, following the rollout of general health codes, point to a tech-powered return to normalcy.

Details: Tencent is cooperating with provincial CDC offices in its initiative. The system, called Fuxuema, will have students report their temperature and other health information daily, 14 days before and after the start of school.

  • According to screenshots provided by Tencent, the mini program will generate a QR code and a short statement on the student’s health and residency status. 
  • Under this system, each school can stick a passcode at its entrance which parents can then scan for unimpeded access. 
  • The information will be shared with WeChat Work, Tencent’s office collaboration platform, so that education officials and teachers can track the health status of their students. 

Context: Tencent and Alibaba both rolled out health code systems last month, which operate like internal passports shown when entering public spaces like supermarkets, workplaces and public transport. 

  • These code systems track and regulate mobility on the basis of travel history and self-reported health information. 
  • In its Q4 report, Tencent claimed that its health code was the most widely used, with its president Martin Lau saying that the system attracted 8 billion visits.
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135402
How China built its health surveillance system https://technode.com/2020/03/25/how-china-built-its-health-code-surveillance-system/ Wed, 25 Mar 2020 02:06:01 +0000 https://technode.com/?p=135284 temperature, COVID-19, surveillance, data, health codeHealth code platforms allowed cities to end lockdowns, but growing surveillance from digitization and centralization of data has both citizens and experts worried.]]> temperature, COVID-19, surveillance, data, health code

“In the era of big data and the internet, the flow of each person can be seen clearly,” epidemiologist Li Lanjuan told state broadcaster CCTV during an interview in February.

The renowned scientist compared China’s response to Covid-19 with its reaction to Severe Acute Respiratory Syndrome (SARS), alluding to technological developments that make it easier to track citizens.

“We should make full use of technologies such as these to find and contain the source of infection,” she said.

Epidemic control is a big data problem. Effective management requires officials to find out who has the disease, identify people they have met, and contain those affected to prevent further transmissions. The less the government knows, the more it has to restrict everyday life to stop the spread of disease.

As the infection began to spread, so did panic. And people’s data became collateral damage.

In its fight with the virus, China is collecting unprecedented amounts of data to keep the highly transmissible virus under control. While these efforts were largely improvised during the first few weeks of the outbreak, the surveillance systems are now harvesting personal data with increasing efficiency. 

“It is clear that they are collecting very sensitive data, and that they are storing it in databases in several different places, all potentially vulnerable,” Lokman Tsui, assistant professor of journalism at the Chinese University of Hong Kong, told TechNode.

Crude but effective

Even in the world’s most digital society, the flu-like virus ran rings around sophisticated surveillance systems. At the beginning of the outbreak, the heavy lifting was done by hand.

In Hubei, the province at the center of the epidemic, health authorities demanded that pharmacies and medical centers report the names, addresses, and ID numbers of people who bought fever and cough medicines after Jan. 20, three days before the province’s capital was locked down. The initiative was an effort to find unreported infections.

As transmissions around the country soared, and existing surveillance mechanisms proved ineffective, the state did the only thing it knew would work: cut off transportation routes and relegate people to their homes. 

On Jan. 23, the most extensive quarantine in history was put into effect. Residents of Wuhan, the city at the center of the outbreak, woke to the news that the metropolis of 11 million people had been locked down. No one was allowed out of the city. Trains and flights were canceled. Public transport was shut down.

The cordon sanitaire quickly expanded to include the whole of Hubei—a province of more than 50 million people. Zhejiang, on China’s east coast, later imposed similar measures, along with dozens of villages across the country. What travel was allowed was governed by paper administration. As the outbreak accelerated, officials required travelers to put pen to paper to detail their recent travel history and health status.

Cities around the country demanded residents returning home during the Lunar New Year holiday register their details with authorities in a bid to track down and isolate people who had been to Hubei. Meanwhile, train stations began handing out paper health declarations as millions made trips home to see their loved ones.

The system quickly showed holes. As the infection began to spread, so did panic. And people’s data became collateral damage. Hubei residents found their phone and ID numbers, home addresses, and travel itineraries circulating in chat groups on popular messaging app WeChat. Local officials appear to have leaked the data, and the information spread like wildfire.

China’s telecom providers stepped in, showing the extent to which they can track subscribers.

Those affected took to social media to implore others to stop disseminating their data. “It is illegal to disclose personal information, which seriously violates our legal rights and threatens our personal safety,” one person said on microblogging platform Weibo.

But the damage was done, and people with a connection to Hubei quickly became pariahs in their communities. A number of the people affected by the leaks reported being harassed by phone and WeChat by unknown individuals demanding they “immediately isolate” themselves even if they had shown no symptoms after the 14-day incubation period.

Ten days later, China’s internet watchdog reiterated data collection rules: No using personal information collected to control the epidemic for other purposes. No collecting data from people who aren’t suspected of being infected or who have been diagnosed. No organizations other than those authorized by the National Health Commission were to use Covid-19 as a reason to collect personal data without permission.

Digital experiments

After extending the Lunar New Year holiday by more than a week, officials wanted to get people back to work. They needed systems that could filter low and high-risk people. The first solutions used travel histories as a proxy for infection risk; most cities’ rules deemed people safe if they hadn’t moved around the county for two weeks.

China’s telecom providers stepped in, showing the extent to which they can track subscribers. China Mobile, China Telecom, and China Unicom all launched services on Feb. 13 that allow users to get a report of where they have traveled in the previous two weeks based on cell phone tracking.

Users could request an itinerary by SMS listing areas they had visited in the previous two weeks, giving them a way to prove to checkpoint guards they had not visited the worst-affected areas.

It’s unclear how widely and effectively these itineraries are used. When testing the feature shortly after it was rolled out, TechNode found that not all movements between cities were recorded. A correspondent who traveled between Shanghai, Beijing, and Shenzhen over two days found that China Mobile’s system recorded only Shanghai in their itinerary. 

Cities also outsourced their health surveillance efforts to employers. In Shanghai, where TechNode’s headquarters are based, the government required companies to collect health information from their employees daily. These firms need to store all their workers’ data. If someone is suspected of infection, their information is handed to authorities.

The aim is simple: To track people’s mobility and regulate their movements based on an assessment of their potential Covid-19 infection risk.

Meanwhile, residential communities began recording information from people arriving and leaving their premises while implementing temperature screening at their gates. Notices appeared on apartment doors requesting those who had been to Hubei report to local authorities and quarantine themselves for two weeks.

Cities also began implementing real-name registration to track the movement of people on local public transport systems. The system is typically used to link online accounts to individual identities, allowing actions to be digitized, categorized, and tracked.

With the help of China’s tech giants, several cities across the country, including southern China’s Shenzhen and the eastern Chinese city of Ningbo, rolled out platforms requiring commuters to register when using the subway, bus systems, and taxis. Passengers scan a QR code that logs their movements and allows the government to identify anyone who has come in contact with someone suspected of being infected.

But paperwork was still a big part of the system, with paper passes controlling access to apartment buildings.

Then, as lockdowns expanded, the eastern Chinese city of Hangzhou, 750 kilometers away from the center of the outbreak and home to Alibaba, began hatching a controversial new plan to digitize these passes and replace full-scale lockdowns with targeted quarantines.

QR-code quarantines

Zhejiang province, the second worst-affected area in China, began cutting its cities off from the outside world on Feb. 2, ten days after Wuhan. Soon, just one member of a household was able to leave their apartment every two days.

Working with the government, Alibaba’s fintech affiliate Ant Financial and social media giant Tencent rolled out digital quarantine platforms to alleviate the situation. The systems assign users a rating based on their health status and travel history. Cities are not required to adopt the platforms. Still, Alibaba says they are being used in more than 200 cities across China, effectively functioning as health passports.

The result of the combination of these platforms is a patchwork of systems with different purposes and run by various organizations.

The aim is simple: To track people’s mobility and regulate their movements based on an assessment of their potential Covid-19 infection risk. Users need to self-report their health status, including whether they have any symptoms associated with the virus that has killed nearly 3,300 people in China. 

The result is a pass that dictates whether people are free to move around the cities in which they live, or confine themselves to their homes for a specified amount of time. A red pass requires its holder to quarantine themselves at home for 14 days while those rated yellow need to isolate themselves for a week. People with green codes can travel freely, scanning QR codes at residential compounds and supermarkets to track where they have been and update their color pass if needed.

People in Hangzhou were quick to adopt the QR code system, and a broad lockdown of the city was replaced with targeted quarantines.

Alipay’s system is going national, and cities around the country have started accepting health passports issued in other provinces, partially normalizing travel between many cities. But TechNode’s reporting also found significant regional variations in how the system is implemented. In Beijing, for instance, paper passes still take precedence over the health passport platforms. In Shanghai, QR codes are rarely inspected, and checkpoints do not appear to scan codes to generate further data for the system.

Read more: How China is using QR code apps to contain Covid-19

Tencent said during an earnings call last week that its system is currently used by 900 million people in 300 cities across China. “Health Code has become the most used ePass for verifying health and travel history during the outbreak,” said Martin Lau, the company’s executive director and president. 

While health data and travel histories are used to drive the QR code system, it is unclear what other types of information are being fed in and used for surveillance. This haziness is causing people to change their behavior. 

Across the country, people need to provide identifying information when purchasing such medicine online. Transactions made through delivery services Meituan and Ele.me prompt buyers to provide their ID details if the medication can be used to treat a cough or fever, according to a TechNode investigation. 

“We will do our best to protect your personal information security,” reads a disclaimer in Meituan’s app when paying for such medicines. The company says it is required to report the information to epidemic prevention and control authorities.

Meanwhile, many people have avoided using shared bikes following rumors that the data may be shared with the health passports, causing them to change color if they bike near a known case of the virus.

Who has the data?

The result of the combination of these platforms is a patchwork of systems with different purposes and run by various organizations, in which users have little visibility into how data is transmitted, analyzed, and stored. There is no clarity over who developed the algorithms that drive these platforms nor how they work, but also little appeal for those who find themselves disadvantaged.

In March last year, Dutch researchers found an online trove of 364 million social media records.

In a statement to TechNode, an Alibaba spokesperson said that the company acts only as a conduit for health passports, providing a platform for local governments, which run the systems and control users’ data. The company denied having any access to users’ information.

Still, the close relations between the government and a private company have made some uneasy.

“I’m very much against this combination of government and enterprise control of big data,” said one Weibo user of the health passport system. “I’ve been sitting at home for so long that I had to give in [and register],” they added.

Others said that the measures are reminiscent of “The Truman Show,” a 1998 film in which a man’s life is carefully tracked, scrutinized, and broadcast on television.

In addition to these concerns, several high profile data leaks from government-backed surveillance programs over the past year highlight a danger to China’s population.

In March last year, Dutch researchers found an online trove of 364 million social media records that had been mined from WeChat, QQ, and e-commerce giant Taobao’s merchant-customer communications system Wangwang. The data was unsecured and accessible to anyone with a little know-how.

The operation targeted China’s internet cafe users, who are required to register their identities when using such services. The surveillance system collected identity numbers, chat logs, and locations, and sent these details to the police, the researchers said.

In another case, the same researchers found an unsecured database containing the ID and location data of more than 2.5 million people in the northwestern province of Xinjiang. The surveillance database belonged to Sensenets Technology, a Shenzhen-based facial recognition company that has worked with Chinese police in several cities around China.

In China, privacy protection is primarily focused on keeping other companies from accessing the data, not the government, Martin Chorzempa, research fellow at Washington-based think tank the Peterson Institute of International Economics, told TechNode.

“A lot of thinking needs to be done on how this information is shared with local officials while preventing them from unauthorized sharing,” he said.

Increasingly strict data protection regulations require companies to ensure that sensitive personal data remains secure while granting the government access to users’ information should they request it.

Will it ever end?

There are indications that the health passport system could survive the epidemic. An expert quoted by Chengdu Business Daily said he expects health passports to “increase the efficiency and lower costs of healthcare services” even after the outbreak wanes.

According to Patrick Poon, a Hong Kong-based researcher at Amnesty International, the increased data collection and surveillance amid the outbreak sacrifices people’s rights to privacy “for the sake of public health,” adding that the crisis could have been handled better if the government had been more transparent. 

Poon highlighted how doctors working in Wuhan who shared information on WeChat in December about a “Sars-like” disease that was beginning to sweep the city were quickly reprimanded and silenced. One such doctor, Li Wenliang, died of the disease on Feb. 6. 

“The government will definitely use this as an excuse to enhance surveillance,” said Poon.

Meanwhile, netizens are also worried: “After the outbreak, will the collection of personal information continue?” asked one Weibo user. Several others shared similar concerns.

“In China, that is not an unlikely outcome given its history and culture of surveillance,” said CUHK’s Tsui.

Wide-ranging QR code surveillance will be challenging to implement long term. The tracking process is far from automated, and to get people to scan ubiquitous codes, cities have had to set up checkpoints and deploy legions of guards. Not all cities that have QR codes have made this investment. And even in those that have, enforcement fell off quickly.

Regardless, governments see their response as a vindication of surveillance, and the experience could drive further investments in automated systems.

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Tencent launches global version of its Zoom rival https://technode.com/2020/03/24/tencent-launches-global-version-of-its-zoom-rival/ Tue, 24 Mar 2020 06:55:55 +0000 https://technode.com/?p=135288 Tencent zoom productivity video conference collaboration China tech technology work remote app launch AlibabaAs working from home catches on globally, gaming giant Tencent on Tuesday launched its video conferencing tool internationally, taking China’s battle for enterprise collaboration and productivity tools to markets overseas. Why it matters: China’s tech heavyweights have been pushing into B2B services since late last year, looking for sources of growth outside their traditional industries. […]]]> Tencent zoom productivity video conference collaboration China tech technology work remote app launch Alibaba

As working from home catches on globally, gaming giant Tencent on Tuesday launched its video conferencing tool internationally, taking China’s battle for enterprise collaboration and productivity tools to markets overseas.

Why it matters: China’s tech heavyweights have been pushing into B2B services since late last year, looking for sources of growth outside their traditional industries. The Covid-19 pandemic has accelerated the shift, dramatically increasing in the size the pool of potential users.

  • The market for video conferencing in China grew 36.2% year on year in 2018 to RMB 3.1 billion ($437 million), according to data from CCW Research, a market research firm.
  • In September, popular video conferencing tool Zoom was blocked in China, leaving a void for local players to fill.
  • Globally, Tencent and Alibaba have to compete with major tech players like Microsoft, Google, and Zoom for a share of the enterprise collaboration pie.

Details: Voov is an international version of Tencent Meeting, launched in December 2019 by Tencent Cloud. It offers cloud-based encrypted video conferencing and instant messaging capabilities during meetings, the company said in a statement emailed to TechNode.

  • The company touts the service’s “ultra-smooth” HD video conferencing and stability, which leverages “Tencent Cloud’s cutting-edge technology.”
  • The paid version of Voov allows up to 300 participants to dial in to a meeting, but this feature will be free during the Covid-19 pandemic.
  • “By offering customers Voov Meeting’s paid features for free, we hope to provide suitable solutions to assist enterprises in reducing their operating costs during this time,” said Norman Tam, General Manager at Tencent’s International Business Group.
  • Users can join Voov meetings using a WeChat mini program without having to download the app on their phones or laptops. They can connect using their WeChat accounts or just a phone number, a Tencent spokesperson told TechNode.
  • The app offers artificial intelligence-enabled image distortion, such as beautification and background blurring. This will help users “eliminate embarrassing scenarios such as working without makeup or exposing messy home environments,” it said.


Context: Alibaba’s productivity tool Dingtalk also offers video conferencing functionality, but does not offer interoperability with Tencent’s WeChat, the most popular social network app in China.

  • Zoom’s app is ranked first in the US Apple app store, and its share price rocketed nearly 50% in the last month. Microsoft offers video conferencing in its Microsoft Teams collaboration suite, while Google has developed Google Hangouts.
  • In China, Tencent competes with other local players like Zoom’s Chinese partner Huawan, and Shenzhen-listed BizConf Telecom.
  • In February, Alibaba enterprise collaboration app Dingtalk offered online learning to students whose education moved online due to the epidemic. Alibaba is also trying to make Dingtalk a collaboration tool for front-line medical staff battling Covid-19.
  • Despite its wide usage, Dingtalk has been heavily criticized by users who flooded app stores with one-star reviews in early March.
  • Countries around the world are announcing lockdown measures to halt the spread of Covid-19 and work is moving online as a result. Out of approximately 380,000 confirmed coronavirus infections worldwide, about 80,000 are in China.
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Qingdao is using WeChat for vouchers to boost spending https://technode.com/2020/03/23/qingdao-is-using-wechat-for-vouchers-to-boost-spending/ Mon, 23 Mar 2020 08:30:25 +0000 https://technode.com/?p=135161 WeChat pay tencent mobile payments alipaySave RMB 50 when you spend RMB 100 using government coupon, exclusive to WeChat Pay.]]> WeChat pay tencent mobile payments alipay

A district government in the eastern Chinese city of Qingdao has started distributing coupons to citizens via instant-messaging app WeChat as the country pushes to increase consumption.

Why it matters: While cities in eastern China such as Nanjing in Jiangsu province and Ningbo in Zhejiang province have started to provide government coupons, Qingdao is the first to deploy the vouchers on WeChat.

  • WeChat is one of China’s most popular mobile payment tools with a 39.9% share of the mobile payment market in the third quarter, according to market research firm Analysys (in Chinese).

Details: The Chengyang District of Qingdao in eastern China’s Shandong province began issuing RMB 10 million (around $1.4 million) in government coupons to residents on Saturday, according to Chinese newspaper Beijing Youth Daily.

  • A total of 198,000 people living in the district will receive coupons that can be redeemed in categories including food and beverages, sports facilities, books, and others, according to the report. The district’s population was around 720,000 as of the end of 2018, according to official statistics (in Chinese).
  • Medical staff working in the front lines of the Covid-19 epidemic will each receive a voucher of RMB 200 while members of households that receive minimum living standard welfare payments will be granted coupons worth RMB 100 each, said the report.
  • Others will be allocated RMB 40 or RMB 50-worth of coupons by an online lottery system. They can use the RMB 40 coupon when they spend more than RMB 40.01 while the RMB 50 coupons can only be redeemed when they spend more than RMB 100.
  • Residents can register on an app developed by the Chengyang District government to participate in the lottery, and coupons will be issued to their WeChat Wallet.
  • The function will be rolled out in other localities including Beijing in the future, the report said citing Tencent.
  • Tencent confirmed the report but did not respond to requests for detail.

Context: Retail sales in China declined 20.5% year on year in January and February, brought by the Covid-19 outbreak, according to the National Bureau of Statistics of China.

  • The central government issued (in Chinese) last month a circular that requires local governments to take measures to “raise residents’ purchasing power.”

Correction: changed sentence to identify Qingdao as a city in Shandong province which had incorrectly stated that it was in Jinan province.

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Tencent targets Bytedance as Q4 profits miss the mark https://technode.com/2020/03/19/tencent-targets-bytedance-as-q4-profits-miss-the-mark/ Thu, 19 Mar 2020 03:58:38 +0000 https://technode.com/?p=134903 tencent voov video conferencingwechat weixin video games online streamingTencent warns about the hit to payment business from Covid-19 and said that it will ramp up short-video and digital lifestyle offerings.]]> tencent voov video conferencingwechat weixin video games online streaming

Chinese gaming and entertainment giant Tencent reported fourth quarter revenues which exceeded expectations though profits fell short, and it categorized the hit that Covid-19 has dealt to its businesses as “short-term.”

Why it matters: Tencent renewed its commitment to broadening revenue streams beyond gaming and content to cloud services, digital lifestyle, remote work, and online healthcare in the report.

  • It promised “a multi-year investment into short form video,” a territory dominated by Kuaishou and Bytedance’s Douyin.
  • A strong performance in mini programs shows it will continue to compete with Alibaba and Meituan on digital lifestyle services.

Details: Tencent reported on Wednesday net income during the fourth quarter of RMB 21.6 billion ($3.1 billion) on revenue of RMB 105.8 billion, which rose 25% year on year. Profits, however, fell below consensus estimates. Cost of revenues increased by 23% compared with the same period a year earlier, a jump which Tencent attributes to higher content, fintech, and channel costs.

  • Online game business grew 25% year on year to RMB 30.29 billion, driven by revenue growth in mobile games including “Peacekeeper Elite” and its overseas version, “PUBG Mobile.”
  • International gaming revenue more than doubled on an annual basis, accounting for 23% of total gaming revenue. 
  • Tencent is gaining traction in enterprise services. Fintech and Business Services revenues jumped 39% year on year to RMB 29.92 billion in Q4.
  • Tencent Meeting, a video conferencing tool, exceeded 10 million DAUs within two months of its launch in December. James Mitchell, Tencent’s chief strategic officer said in an earnings call, “we’re very focused on market coverage and we’re not worried about the monetization yet.”
  • Mini programs generated more than RMB 800 billion in transaction volume during 2019. Fresh fruit and vegetable providers saw a steep uptake in users. 
  • Covid-19 has given Tencent an opportunity to burnish its corporate social responsibility credentials. It touted its health codes as the most used during the period, with 8 billion visits.
  • During the outbreak, WeChat Pay’s revenue has taken a hit with Chinese consumers remaining at home and the shuttering of brick-and-mortar business. 

Context: Tencent took part in 108 deals last year, and its president Martin Lau said to a gathering of more than 500 Tencent-backed companies that the company would step up investment overseas and into smart retail and payment platforms.

  • The company acknowledged that it faces a tougher macro environment amid uncertainties caused by the trade war between Beijing and Washington.
  • During Q4, Bytedance and the NBA spat cut into its advertising revenue.
  • Covid-19 has brought many businesses to a halt, but Tencent’s online offerings help it weather the fallout.
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Tencent Music Q4 revenue beats expectations, warns of soft Q1 https://technode.com/2020/03/17/tencent-music-q4-revenue-beats-expectations-warns-of-soft-q1/ Tue, 17 Mar 2020 08:39:34 +0000 https://technode.com/?p=134558 Tencent Music TME quarterly earnings revenueStrong earnings sent Tencent Music shares up 3% in after-hour trading, defying losses seen by many Chinese tech firms.]]> Tencent Music TME quarterly earnings revenue

Tencent Music Entertainment (TME) announced better-than-expected fourth quarter results on Monday, showing solid growth in paid user subscriptions across its apps.

Why it matters: Tencent Music is one of the few Chinese music-streaming services that have made progress in converting the country’s massive number of online music listeners into paying users.

  • There were around 750 million online music users in China in 2019, but those who pay to listen only accounted for an estimated 6.3%, according to a report (in Chinese) by market research firm Iresearch.
  • The strong earnings sent Tencent Music’s shares up 3% in US extended trading on Monday. The gain came as many US-listed Chinese tech companies saw their share prices plunge during market open, with e-commerce giant Alibaba down 7.8% and search engine Baidu down 10.6%.

Details: Paid subscribers jumped 47.8% year on year to 39.9 million in the fourth quarter, the company said in a statement on Monday.

  • The company booked RMB 7.3 billion (around $1.05 billion) in revenue in the quarter, the company said, beating analyst estimates of $1.01 billion.
  • Gross profit increased by 35.5% to RMB 2.49 billion compared with the fourth quarter of 2018.
  • Despite the growth in paid subscribers for music streaming, the company’s biggest revenue drivers are social entertainment services, which include livestreams and online karaoke. The segment contributed 70.7% of the company’s Q4 revenue.
  • Chief Strategy Officer Tony Yip told analysts during a call on Tuesday morning that the company expects Q1 year-on-year revenue growth from online music services to be lower than the fourth quarter, citing the impact from the Covid-19 outbreak on ad revenue. However, he said that subscription revenue will “accelerate in Q1” on an annual basis.

Context: Tencent Music has stepped up efforts to license music to boost paid subscription users. In December, a consortium led by TME and its parent Tencent Holdings bought 10% of Universal Music Group, the world’s biggest music label.

  • It is also facing challenges from emerging social media giant Bytedance, which poached a former TME executive to lead its music-related operations for its short video app Douyin.
  • Earlier this month, Bytedance launched a music-streaming app in India and Indonesia.
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INSIGHTS | Bytedance gaming play doesn’t threaten Tencent—yet https://technode.com/2020/03/16/bytedance-gaming-play-doesnt-threaten-tencent-yet/ https://technode.com/2020/03/16/bytedance-gaming-play-doesnt-threaten-tencent-yet/#respond Mon, 16 Mar 2020 04:05:13 +0000 https://technode-live.newspackstaging.com/?p=128714 Bytedance Tiktok Singapore InvestmentBytedance is moving into gaming, but it's not trying to overthrow Tencent yet. It's a low stakes bet that will get big only if it succeeds early.]]> Bytedance Tiktok Singapore Investment
game, bytedance
ByteDance’s ‘Combat of Hero,’ seen here in a screenshot taken March 16, led games downloads in Japan for four days in March, suggesting the arrival of a new power in gaming. (Image credit: ByteDance)

Bytedance, the owner of TikTok, keeps butting up against Tencent, one of China’s biggest tech companies. Bytedance started as a news aggregator but has quickly moved into social media. Now, with their new gaming division, they’re moving into Tencent’s home turf. Tencent, meanwhile, has done its utmost to block competitors from piggybacking growth off their social network—most recently by blocking links to Bytedance’s enterprise productivity platform.

Bottom line: Bytedance isn’t going after just Tencent—it’s trying to grow in every direction all at once. Its gaming play doesn’t look like a serious threat to the king of gaming. For now, keep an eye on it but don’t sell your Tencent stock.

A gaming play: Last week, the Beijing-based startup obtained its first license for one of its mobile games from Chinese regulators. It is now able to legally publish it to China’s multi-billion-dollar gaming market. Bloomberg reported in January that the company is also building a gaming division that will hire more than 1,000 employees and there are already two games on the team’s launching pipeline. The company’s casual mobile game Combat of Hero became the most downloaded free iOS title in Japan for four consecutive days since March 7, South China Morning Post reported.

Try everything once: To understand what Bytedance is doing in gaming, you have to understand its unique approach to corporate strategy. In an internal letter (in Chinese) sent to employees Thursday, CEO Zhang Yiming reminded the company about their motto: “Develop a company as a product.” 

The basis of the company’s products is a recommendation algorithm with a particular approach: it’s willing to make a low stake bet on anything. The algorithm takes every post a user makes on, say, Douyin, and shows it to around 100 people. If those 100 people like it, it shows it to a few more, and a little more, until the post stops getting likes or it’s been seen by every person on earth (and the three on the international space station). Zhang is likewise willing to countenance any harebrained business idea for a little bit, and then add resources if they work out.

No planning: For Zhang, business strategy is a numbers game: the more apps they launch, the more chances they have for lightning to strike. Chinese media calls the approach an “A/B testing” model. The company has a unique flat-corporate structure, according to a report by The Information. It enables its many product managers to report directly to Zhang, and positions such as chief marketing or chief technology officer are absent from the company.

Under that structure, project managers have a high degree of discretion. They are encouraged to try new projects without weighing the pros and cons ahead of launch. The apps are then judged on their market performance. High-performing apps receive more resources from the company while poor performers are quickly discarded.

Plenty of failures: You’ve heard of Bytedance’s successes. But it’s put people on dozens of projects you’ve never heard of. As a former Bytedance employee told Chinese media, the apps people know are just “the tip of the iceberg”—“You see a few tens of apps being released, but in the meanwhile, there are probably a few hundred being developed.” Most never see the light of day.

Bytedance has tried to get the data itself. In 2019, Bytedance launched two messaging apps—Feiliao, or Flipchat in English; and Duoshan, a Snapchat clone. Neither got a foothold against WeChat. Feiliao, an app that combines instant message and forum functionalities, was downloaded around 10,000 times worldwide in February, while Duoshan was 400,000 times, according to data from Sensor Tower. WeChat, by comparison, saw around 3 million downloads in that month.

Beyond Bytedance’s well-known apps, it’s also made little-known plays such as Gogokid, an online education platform; Everphoto, a cloud storage service; and the Smartisan e-commerce platform.

Gaming is an experiment: The 1,000-employee gaming division looks like an army, but compared to Tencent’s five divisions it looks like an indie studio. The promised 1,000 employees would make up just 1.7% of Bytedance’s global headcount. If its games get traction, that number will go up—but it could just as easily go down if they bounce off the market. Tencent is clearly watching Bytedance closely and sees a threat, but it’s not that scared yet. 

But some experiments pay off: Bytedance’s approach can pay off big—sometimes. Baidu’s learned this the hard way with search and advertising. Xiaomi, the country’s fourth-largest smartphone vendor, has altered (in Chinese) its handsets’ default search engine with Toutiao Search. The eight-year-old company has already become the second-biggest single destination for Chinese users’ attention and it overtook Baidu in 2019 to grab the third spot in China’s advertising market.

Tencent’s barrier: Tencent has one huge thing Bytedance needs: social network data. With the recommendation system, which the company says is powered by artificial intelligence and deep-learning algorithms, Bytedance has got a lot of insight into what people like, but not who they know.

WeChat, China’s biggest social network, contains immense amounts of data about how people are connected. So it’s the natural way to get people to import social connections to Lark or Duoshan. But Tencent has moved to lock this data down from Bytedance.

Recently, WeChat blocked links to Bytedance’s Lark after more users of the enterprise messaging app started to invite their WeChat connections to join their workspace on Lark as remote work becomes common in China.

Last March, a local court in the eastern city of Tianjin ruled to bar Bytedance from using handles and profile pictures that originate from Tencent’s WeChat and QQ when recommending new friends to users on Douyin and Duoshan. 

How far can it go? : Bytedance isn’t a competitor—it’s an invasive species. It’ll spread everywhere it finds a niche—including overseas. But you shouldn’t take every move that seriously. Much like Google, Bytedance is happy to kill products that don’t meet its goals. However, if it finds an opening it’ll threaten not only the BATs but every big tech company in the world. Just ask Mark Zuckerberg—Tiktok is the first real threat to Facebook he hasn’t been able to buy or clone.

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WeChat adding dark mode to iOS https://technode.com/2020/03/10/wechat-adding-dark-mode-to-ios/ https://technode.com/2020/03/10/wechat-adding-dark-mode-to-ios/#respond Tue, 10 Mar 2020 06:48:49 +0000 https://technode-live.newspackstaging.com/?p=128389 Wechat ban apps facebook wechat yoNews that the mega app is finally adding dark mode on iOS spurred discussion among netizens, many of whom saw the move as relenting to Apple's pressure.]]> Wechat ban apps facebook wechat yo

Chinese super app WeChat is adding a dark mode option to its iOS version, finally bringing the the long-anticipated feature to iPhone users. 

Why it matters: The news drew widespread public attention online in China with many social media users speculating that the App Store’s importance to the mega chatting app pushed its decision to acquiesce on a feature it had avoided in the past.

Details: The development of dark mode on WeChat is complete and will launch in the next update, the company said in a post on its Weibo account on Monday, but did not specify a date.

  • “In order to optimize the user experience, WeChat has reached a cooperation with Apple to jointly explore the dark mode experience of WeChat in the iOS system,” the company said in the post.
  • Apple recently updated the App Store’s review regulations, asking all developers to use the iOS 13 SDK to fully adapt to the iOS 13 system before April 30. The update requires a series of changes including support for dark mode, sign in with Apple, and other features. Apps which fail to comply with the rules will be removed from the store.
  • Public discussion (in Chinese) about a possible removal from the App Store for Tencent’s WeChat, which boasts more than 1.15 billion monthly active users, began to catch on as netizens noticed the app’s lack of dark mode on iOS.
  • A Weibo user using the handle “Yelaiyuesezhanyi” commented on the announcement post that Tencent “wussed out” under pressure from the App Store. The WeChat responded that they indeed “wussed out” but to user demands.
  • WeChat’s pledge to add the new feature was reported by Chinese media as a sign that Tencent succumbed to App Store’s regulations.
  • Tencent spokesman Zhang Jun responded in a Weibo post, saying that Apple’s policy addressed all app developers and was not specifically calling WeChat out.

“My eyes are saved.”

— Weibo user “Its2h0u” commented under WeChat’s announcement

Context: WeChat rolled out dark mode for Android version in a December beta update.

  • Apple has been ceding ground to Chinese competitors including Huawei, Oppo, Vivo, and Xiaomi.
  • The US company shipped 27.5 million smartphones in China in 2019, accounting for 7.5% of the market in 2019 compared with 8.7% market share in 2018, according to research agency Canalys.
  • WeChat has also been losing its share of user attention to intense competition from short video platforms, particularly Bytedance’s Douyin and Tencent-invested Kuaishou.

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Bytedance developing G Suite rival: report https://technode.com/2020/03/10/bytedance-developing-g-suite-rival-report/ https://technode.com/2020/03/10/bytedance-developing-g-suite-rival-report/#respond Tue, 10 Mar 2020 05:35:58 +0000 https://technode-live.newspackstaging.com/?p=128397 Bytedance Tiktok Singapore InvestmentBytedance is actively exploring new sources of revenue, and enterprise services is playing an increasingly important role in its future plans.]]> Bytedance Tiktok Singapore Investment

Bytedance is preparing a major update of its enterprise messaging app Lark as soon as this month, bringing the app closer to Google’s office collaboration kit known as G Suite, Bloomberg reported Tuesday.

Why it matters: The TikTok owner is actively exploring new sources of revenue beyond short video and news aggregator platforms, and enterprise services is playing an increasingly important role for the company’s future plans.

  • The global collaboration software market earned $11.4 billion in revenue in 2019 and is expected to grow to $13.6 billion by 2023, according to data platform Statista.
  • The international collaboration app market is currently dominated by companies like Microsoft, Google, and Slack. In China, the biggest players are Alibaba, which operates Dingtalk, and Tencent, the owner of WeChat Work.

Details: Bytedance will update Lark, known in China as Feishu, to focus on cloud-based file management as well as document and spreadsheet editing. The rollout will begin in China as soon as this month, according to Bloomberg citing people familiar with the matter.

  • Currently, the Lark app provides functions such as messaging, file storage, and video-chatting—features that bear more resemblance to Slack.

Context: Beijing-based Bytedance in April launched Lark in overseas markets. It was reported that it planned to expand the size of the Lark team to 1,000 by the end of 2019.

  • The remote-work app gained traction in the Chinese market amid the Covid-19 outbreak when Chinese companies encouraged employees to work from home. The app enjoyed a daily peak of more than 22,000 downloads on Apple’s App Store in China in February, according to the report citing data from Sensor Tower.
  • Earlier this month, China’s most popular messaging app, Tencent’s WeChat, began blocking links to Feishu inside the app. Users have to manually copy and paste Feishu links into browsers to access them.
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Bytedance is taking over the attention economy https://technode.com/2020/03/04/bytedance-is-taking-over-the-attention-economy/ https://technode.com/2020/03/04/bytedance-is-taking-over-the-attention-economy/#respond Wed, 04 Mar 2020 05:06:47 +0000 https://technode-live.newspackstaging.com/?p=128034 Bytedance Tiktok Singapore InvestmentBytedance is set to shove Baidu aside as the B in BATs, and is taking a bite out of Tencent's ad revenue. Why? Its ads are just more effective. ]]> Bytedance Tiktok Singapore Investment

Bytedance, the world’s most valuable startup, is making its presence felt on China’s digital landscape. It is ascendant, and as I’ll argue below, it has all the momentum.

First, let’s look at the lay of the land.

Bytedance’s core platforms, Jinri Toutiao and Douyin, are digital heavyweights, wrestling time and advertising dollars away from existing players, as illustrated below.

Michael Norris is Research and Strategy lead at AgencyChina. He focuses on how culture, technology, and digital trends affect industry and business. He has no position on the stocks mentioned in this article.

Based on a chart previously published by WalktheChat.
(Image credit: TechNode)

The result? Bytedance is making money hand over fist. Based on a combination of corporate updates and internal leaks, it’s already estimated to have made large inroads on Baidu’s ad revenue, as illustrated below, well and truly staking its claim to be the BAT’s new “B.” This year, Bytedance is expected to bank $25 billion in revenue. If the company achieves this, it will have broken the $25 billion-dollar threshold three years faster than Facebook did.

(Image credit: TechNode)

The coronavirus outbreak has wiped billions in market capitalization from China’s digital giants. Those plugged into China’s physical economy, like Alibaba and Meituan, have been hit hard. Alibaba, for instance, shed $26 billion in market capitalization from Jan. 21 to Feb. 24.

Yet for social media and entertainment headline acts, like Tencent and Bilibili, the momentum’s gone the other way. Since the outbreak, Tencent’s added $18 billion in market capitalization, fueled by news of eye-popping gaming expenditure and overwhelmed servers (in Chinese).

Bytedance, as a strict digital economy player with little exposure to physical goods and services, is riding the same wave.

This flurry of activity has made a few players very, very uncomfortable.

Six of the company’s apps made it onto App Annie’s most downloaded in January. And, since the coronavirus outbreak, Bytedance has:

Sources tell me this flurry of activity has made a few players very, very uncomfortable. In particular, the folks responsible for ad revenue at Baidu and Tencent are shitting kittens.

Here’s why.

First, the obvious. Bytedance is capturing eyeballs. Douyin’s latest daily active user figures suggest that a tick under half of China’s internet users open the app each day. And, as early as June last year, Bytedance’s news and boredom-busting entertainment properties commanded a total 1.5 billion monthly active users. That scale has Baidu eating Bytedance’s dust.

Second, something less obvious: Bytedance is nabbing chunks of the digital advertising pie under adverse conditions. China’s digital advertising industry is essentially a zero-sum game, where the top four players command 85% of the money pile.

While the pie’s slowly growing, economic headwinds are making brands look for efficiencies. The net effect is a slowdown in advertising revenue growth across the back end of last year, which bruised Baidu and Tencent.

As ad growth gets harder, Bytedance is one of the few digital advertisers that’s growing advertising revenue at scale and speed. It more than doubled its advertising revenue in the past year. That means price and result-conscious advertisers are reallocating their spend, taking dollars away from other platforms and handing them over to Bytedance.

Why are they doing that? This brings us to the least obvious but most important point—at present, Bytedance’s advertising platform is probably better than Baidu’s or Tencent’s.

Much about Bytedance’s recommendation algorithm is unknown. However, its ability to capture, parse, and stitch together data about news articles, short videos, and games users are interested in is incredibly valuable. This creates all sorts of targeting and retargeting potential for savvy advertisers. Industry chatter (in Chinese) and interviews with a handful of local companies suggest that advertisers believe Bytedance is more cost-effective than Baidu or Tencent.

As Bytedance itself has shown, there’s huge upside running advertising campaigns across its ecosystem. One of the company’s secrets in quickly making inroads into hyper-casual games is how it used Jinri Toutiao and Douyin to run hype-building ads and drive game downloads (in Chinese). Those are the kind of results advertisers are looking for as brands navigate China’s economic contraction.

All this is giving ad teams at Baidu and Tencent cold sweats. Economic contraction and coronavirus dislocated digital advertising growth, yet Bytedance is still hoovering up advertising dollars. If it wasn’t apparent before, it should be now: Bytedance is eating incumbents’ lunch.

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Chinese cities cooperating on health code systems https://technode.com/2020/03/03/chinese-cities-cooperating-on-health-code-systems/ https://technode.com/2020/03/03/chinese-cities-cooperating-on-health-code-systems/#respond Tue, 03 Mar 2020 05:32:30 +0000 https://technode-live.newspackstaging.com/?p=127942 The agreement over health code 'passports' between localities underscores China's urgency in getting people back to work.]]>

China is working to streamline domestic travel using its controversial high-tech quarantine apps, as numerous provinces in eastern China begin to cooperate with one another in recognizing Health Code systems from other areas.

Why it matters: Provincial governments around the country have rolled out Health Code platforms to track people’s mobility and regulate their movements based on an assessment of their potential Covid-19 infection risks.

  • Based on their travel histories and self-reported health information, the systems have been implemented across Chinese cities and rate a person’s risk of infection as red, yellow, or green, effectively functioning as health passports.
  • Those with granted red passes are required to quarantine themselves at home for 14 days while those rated yellow are required to isolate themselves for a week. People with green codes can travel freely.
  • The codes need to be presented when entering public spaces such as supermarkets, workplaces, and public transport.

Details: Zhejiang, the first place to roll out such a system, along with other eastern Chinese provinces Jiangsu and Anhui, as well as the neighboring municipality of Shanghai are working to recognize one another’s Health Codes so people from these areas can travel around the Yangtze River Delta Economic Zone with fewer restrictions, Hangzhou Daily reported.

  • Foreigners and non-residents visiting or living in Zhejiang’s capital Hangzhou are allowed to register for the city’s Health Code. Other places such as Shanghai previously only allowed residents to apply for such a pass.
  • Zhejiang’s Health Code is also accepted in central Henan province, southwestern Sichuan province, and the island province of Hainan.
  • Health Code systems are have been rolled out in more than 200 cities across China, with Alibaba’s fintech affiliate Alipay and Tencent providing the backbones for the various platforms.
  • Netizens have expressed their concerns about the systems, drawing correlations with the 1998 film “The Truman Show,” in which a man’s life is closely tracked, scrutinized, and broadcast on television.

Context: The agreement highlights China’s urgency in getting people back to work, especially those who have not yet returned to the cities in which they are employed.

  • The country’s economy has taken a hit following the outbreak of Covid-19, a flu-like virus that has killed nearly 3,000 people in China.
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WeChat now blocking links to Bytedance’s Feishu app https://technode.com/2020/03/02/wechat-now-blocking-links-to-bytedances-feishu-app/ https://technode.com/2020/03/02/wechat-now-blocking-links-to-bytedances-feishu-app/#respond Mon, 02 Mar 2020 05:36:16 +0000 https://technode-live.newspackstaging.com/?p=127866 Bytedance Tiktok Singapore InvestmentWeChat began blocking links to Bytedance's enterprise messaging app Feishu starting Feb. 28 to "maintain a safe internet environment."]]> Bytedance Tiktok Singapore Investment
A webpage that warns users of "malicious links" on WeChat.
Screenshot of a webpage that warns users of “malicious links” on WeChat. (Image credit: TechNode)

TikTok owner Bytedance said Saturday that Tencent’s popular instant messaging platform WeChat has started blocking links to its enterprise messaging app and productivity tool Feishu.

Why it matters: The dispute signals intensifying competition between the two companies as Bytedance expands its businesses to instant messaging and gaming, segments that Tencent has dominated for years.

  • WeChat has a history of blocking links inside its app that belong to its competitors including Alibaba’s e-commerce platforms Taobao and Tmall, Bytedance’s short video apps Douyin and Huoshan, and Baidu’s short video offering Haokan.
  • Feishu, known in overseas markets as Lark, was officially launched in April and is a rival to WeChat’s enterprise productivity app, WeChat Work.

Details: WeChat began to block links from Feishu on Friday afternoon, making links to the app’s website and online conferencing tool inaccessible when linking from within the messaging app, Bytedance said in a statement sent to TechNode on Sunday. The company first aired its grievances on its popular news aggregator platform, Jinri Toutiao, on Saturday.

  • The warning webpage which originally displayed in WeChat when users try to access Feishu links said that “many users complained” about the links because they contained “content that lures users into sharing and following,” and thus “access has been blocked to maintain a safe internet environment,” according to the statement.
  • “WeChat’s behavior has severely impacted on our users’ work efficiency and experience at a critical time as enterprises resume operations,” Bytedance said.
  • WeChat told TechNode that the warning page had been updated. The new message now reads much more neutrally: “If you want to browse this page, please copy the following url and use your browser to access it,” followed with the relative link for users to click.
  • The blocking of Feishu links is related to a WeChat external link management rule (in Chinese) the platform last modified in October, according to WeChat. The rule bans webpages that incent users to share on WeChat by providing awards, or that obtain users’ personal information without consent.

Behind the scenes: The blocked links were first reported by Chinese tech news outlet 36Kr on Saturday. However, the article has now been taken down from 36Kr’s website.

  • WeChat threatened to ban 36Kr’s official account on the platform after the tech media outlet published the report, according to a statement signed by Yang Jibin, a senior director at Bytedance, the company confirmed.
  • A WeChat spokesperson told TechNode that Yang’s claims were “not true” and that 36Kr’s official account was suspended because it had “repeatedly violated the platform’s rules.”

Context: WeChat has a history of aggressively defending its interests, and has engaged in a number of legal battles with rivals.

  • On Friday, WeChat also permanently banned the official account belonging to News Lab, a popular blog, maintained by Fang Kecheng, an assistant professor of journalism and communications at the Chinese University of Hong Kong and a veteran journalist.
  • In April, a Chinese lawyer sued Tencent under the Anti-Monopoly Law of China over WeChat’s practice of blocking links from other apps, according to Abacus.
  • The lawyer said that by blocking those links, Tencent is “effectively turning down his transaction request” and therefore infringing on his communication rights.
  • Tencent argued in a December hearing at the Beijing Intellectual Property Court that the terms and conditions in its user agreements allow it to decide which kind of links can be presented in the app.

Updated: The story has been updated with comments from WeChat in the “Details” section.

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Tencent invests 88 million RMB to help with Covid-19 research and medical care https://technode.com/2020/02/28/tencent-invests-88-million-rmb-to-help-with-covid-19-research-and-medical-care/ https://technode.com/2020/02/28/tencent-invests-88-million-rmb-to-help-with-covid-19-research-and-medical-care/#respond Fri, 28 Feb 2020 11:53:00 +0000 https://technode-live.newspackstaging.com/?p=127820 The package will provide support for Covid-19 related research, care for frontline medical staff and scientific research in the field of public health.]]>

Tencent announced on Feb 26 that it has invested 88 million yuan in the establishment of an “epidemic care package” to support scientific research, public health research, and medical care.

The “epidemic care package” will provide support for Covid-19 related research, care for frontline medical staff and scientific research in the field of public health. In addition, Tencent will continue to provide long-term support for the research on Covid-19 in the scientific research field, the improvement of future medical facilities, and the establishment of public health awareness.

30 million yuan in the “epidemic care package” will be provided to care for frontline medical staff. On February 26, the Tencent Charity Foundation and the Chinese Academy of Engineering signed the Cooperation Agreement on Medical Care and Career Development of Frontline Medical Staff to Fight the Epidemic.

The Chinese Academy of Engineering will be funded by the Tencent Foundation with RMB 30 million. More than 30 academicians will lead the establishment of multiple research topics based on medical field problems encountered in front-line prevention and control work, on top of the special research in screening, clinical diagnosis, and treatment.

According to the agreement, the Chinese Academy of Engineering will run a buddy system between the selected 500 outstanding frontline medical staff and researchers from the Hubei epidemic by pairing academicians from different fields such as respiratory and critical care, health management and infectious disease research, to create guidance and medical skills training. The team will also develop a professional development platform to continuously improve medical standards and capabilities.

Ma Huateng, CEO and chairman as well as founder and honorary chairman of Tencent Foundation, said that the epidemic affected the hearts of all Tencent employees. “Tencent has set up a 1.5 billion RMB “Epidemic Fund” to provide support within its ability to fight the epidemic and to provide scientific epidemic prevention through funding for scientific research, improved medical, health facilities and public health awareness in the long term.”

An additional RMB 6 million RMB in the “epidemic care package” will be allocated to provide psychological support to medical staff. Tencent Foundation will donate 3 million RMB each to the Institute of Psychology of Beijing Normal University and the Institute of Psychology of the Chinese Academy of Sciences and Psychological intervention for medical staff.

Tencent’s epidemic fund will also be used to assist multiple scientific research teams in related public health research. For example, Tencent will work with Zhong Nanshan’s team to set up a joint lab on big data and artificial intelligence. The scientific research cooperation between the two parties involves areas such as epidemiological screening, AI medical imaging, and epidemic forecasting and early warning.

The Tencent Epidemic Fund will also support research teams at Tsinghua University and the University of Hong Kong in vaccine development, drug screening research, clinical diagnosis and treatment research, and virus detection research. In the later stage, the number of funded scientific research teams will be further expanded.

Editor’s note: This is part of our ongoing Tech for Good series, highlighting how Chinese tech companies are helping fight the impact of the coronavirus. This was originally written by Steven Lee, a writer for our sister site, TechNode Chinese. Read the Chinese version here

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Shanghai to roll out real-name registration on subway https://technode.com/2020/02/27/shanghai-to-enforce-real-name-registration-on-subway/ https://technode.com/2020/02/27/shanghai-to-enforce-real-name-registration-on-subway/#respond Thu, 27 Feb 2020 04:33:22 +0000 https://technode-live.newspackstaging.com/?p=127685 Shanghai metro real name verificationThe eastern Chinese city of Shanghai will implement real-name registration for the subway, one of many ways China is tracking Covid-19.]]> Shanghai metro real name verification

Shanghai will become the latest city to roll out real-name registration for commuters taking the subway, following a slew of other metropolises implementing identity checks on public transport.

Why it matters: China has turned to apps to track and prevent the spread of Covid-19, a new flu-like virus that has killed nearly 2,750 people.

  • However, such systems allow the government to keep a closer eye on people’s movements, prompting concern that the measures could continue once the epidemic has ended.

Details: Starting on Friday, commuters in Shanghai will be encouraged to scan a QR code in their subway car after boarding. Passengers will then be prompted to confirm their mobile phone numbers, according to Shanghai Metro’s official WeChat account.

  • Unlike other cities that have rolled out the system, Shanghai commuters do not need to enter their name and ID numbers, and registration is not currently mandatory.
  • However, mobile phone numbers are tied to individual IDs in China, allowing authorities to determine riders’ identities using their contact details.
  • Commuters in Shanghai can use Alipay, WeChat, or map app Autonavi to scan the QR codes and register.
  • Passengers will need to rescan if they change subway cars or transfer to a different subway line.
  • Authorities will contact anyone who they suspect came in close contact with an individual thought to be infected.

Context: The southern city of Shenzhen and eastern China’s Ningbo rolled out similar systems last week, which in some cases apply to buses and taxis. The system in these cities is developed by gaming and social media giant Tencent.

  • Meanwhile, Shenyang, capital of northeastern China’s Liaoning province, has enlisted lifestyle services platform Meituan-Dianping to develop real-name registration services for commuters in the city.
  • Other cities, including Nanjing in eastern China, have also rolled out such systems.

This article has been corrected to reflect that registration in Shanghai is currently not mandatory. 

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Alibaba’s Dingtalk adds WeChat Moments-like feature https://technode.com/2020/02/26/alibabas-dingtalk-adds-wechat-moments-like-feature/ https://technode.com/2020/02/26/alibabas-dingtalk-adds-wechat-moments-like-feature/#respond Wed, 26 Feb 2020 10:27:08 +0000 https://technode-live.newspackstaging.com/?p=127664 The high demand for online communication tools like Dingtalk during the outbreak has opened up opportunities to expand into other sectors.]]>
alibaba dingtalk tencent wechat moments social enterprise app
Screenshot from Dingtalk. (Image credit: TechNode)

Alibaba’s enterprise communication app Dingtalk has added a suite of new features in its latest update including “Circle,” a WeChat Moments-like social feed.

Why it matters: Dingtalk is looking to capture new users by expanding its offerings beyond enterprise clients to small businesses and shop owners.

  • The app received thousands of one-star reviews on the App Store, backlash from discontented users — namely office workers and students forced to rely on communication tools to resume work or study remotely after the prolonged Spring Festival ended.
  • The high demand for online communication tools like Dingtalk during the outbreak has opened up opportunities. Dingtalk added an online classroom feature at the end of January, which 50 million students used when classes resumed.

Details: The newly updated version 5.0 comes with a suite of virtual office features including online collaboration tools, document editor, and storage space, the company announced Tuesday during an online press conference. However, the most noteworthy update is the new social feature called Circle, which bears resemblance to the popular Moments newsfeed feature in mega chatting app WeChat.

  • Like Moments, Circle allows organizations and enterprises to create a private circle for social media posts, allowing them to “like” or “comment” on members’ posts.
  • It is not only for internal use within companies, the company said. Business partners, students and teachers, platform and merchants, and fans can also create their own Circle.
  • For example, teachers also can use Circle to post homework, announcements, and photos. And platforms like Alibaba’s Taobao can create a Circle with shopowners that sell on its e-commerce platform.
  • There are four types of Circle: “internal” for enterprise and organizations and its members, “online education” for teachers and students, “business exchange” for business partners, “community operation and management” for fans.
  • The Circle function is free of charge for enterprises and organizations.

Context: Emerging internet services including online education and online enterprise services are seeing an upside due to the Covid-19 outbreak.

  • Alibaba and its affiliated company Ant Financial have also expanded into enterprise services. The fintech firm launched a work collaboration tool called Yuque in December.
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Virus tracking apps aren’t helping fight panic https://technode.com/2020/02/26/virus-tracking-apps-arent-helping-fight-panic/ https://technode.com/2020/02/26/virus-tracking-apps-arent-helping-fight-panic/#respond Wed, 26 Feb 2020 07:45:28 +0000 https://technode-live.newspackstaging.com/?p=127645 virus tracking app coronavirusExperts warn that epidemic control is fundamentally a human problem. Seemingly neutral virus tracking apps, they say, provide only the illusion of control.]]> virus tracking app coronavirus

For many Chinese people, checking a virus tracking app has become as regular as counting likes on social media. The country has been in crisis mode since January, when the outbreak of the novel coronavirus now officially known as Covid-19, hit and forced a long national shutdown. The epidemic has been determined by health experts to be more deadly than SARS, the pneumonia outbreak that swept the world in 2003.

Countless online platforms and mobile applications have popped up over the past month—from real-time dashboard that displays figures of the number of deaths, new diagnoses, and infected cases, to proximity detection tools that tell you whether you’ve been on a train or a plane with a diagnosed patient. These tools have become primary sources for information, especially for the young.

But an app can’t solve everything. Experts warn that epidemic control is fundamentally a human problem, and that seemingly neutral apps can provide the illusion of control.

App-based epidemic control

The outbreak paralyzed the country’s crucial transportation systems and still blocks much of its 800 million-strong workforce from returning to the workplace. Governments across the country have scrambled for ways to get the economy going again.

The most extensive is a health rating system called jian kang ma (“health code” in Chinese) that assesses if one should self-quarantine and, if so, for how many days. The QR codes function as a sort of health passport, allowing low-risk citizens to move around with greater ease amid the outbreak. Different versions of the app adopts a slightly different color code system. In Hangzhou, the first city to roll out such an app, a green code means it’s safe to move around the city freely. Yellow means a seven-day quarantine is required, and red 14-days.

The State Council has enlisted the help of Ant Financial, best known as the operator of Alipay, to develop a system, which has already been adopted by over 200 cities in China including that in Zhejiang, Sichuan, and Hainan, and is expected to roll out a national version this week. A similar app has been launched by the State Information Center (SIC) with the aid of internet giant Tencent. The system, called “Tencent Healthcare Code”, is being used in Guangdong, Sichuan, and Yunnan, as well as cities including Shenzhen and Chongqing.

The system is supposed to replace lockdowns with targeted quarantines based on individual risk assessments, allowing low-risk people to return to their normal lives.

People in Zhejiang were quick to embrace the QR code system, as it replaced a regime under which most people were forced to lock themselves at home for weeks on end. The possibility of going outside is a great relief.

The State Council, the National Health Commission, and China Electronics Technology Group Corporations (CETC) joined hands to roll out a “close contact detection” app that assesses the risk of contracting the disease, based on information about whether an individual has been in the proximity of an infected case. 

Users register with the platform via WeChat, Alipay, or QQ using their phone number, and then enter their name and ID number. While the information collected varies from app to app, most ask users where they have been in the last two weeks, whether they have symptoms of infection, whether they have been to Hubei, and whether they’ve been in contact with people who have been to Hubei or are ill.

If an app finds someone to have been in close contact with someone diagnosed with the disease, it advises the user to self-quarantine and contact local health authorities. The system also allows registered users to check the status of up to three other people a day using their names and ID numbers.

Informative or fear-mongering

The Covid-19 outbreak is the first epidemic to land in such a digital society. In China, people cling onto these risk assessment and tracker apps as the government struggles to contain the spread of the virus.

Some of these epidemic trackers, proximity detection apps rack up tens of millions of visits a day. Within a week, the health passport amassed over 15 million registered users in Zhejiang, the first province to implement the system.

On Weibo, many praised the close contact tool for helping them navigate amid the chaotic situation amid the outbreak.

But experts questioned whether these “close contact” tools provide useful information, and how they define “proximity.”

Proximity to individuals suffering from a range of diseases occurs daily in most populated urban areas, but actual “exposure” is very difficult to predict, said Alain Labrique, Associate Professor at Johns Hopkins Bloomberg School of Public Health. Other factors should be taken into account, such as individual behaviors, environmental conditions, the pathogen, as well as the general health of the individual. “The claim of being able to determine ‘exposure’ to Covid-19 simply by a history of proximity to a case is quite incredible and unscientific,” said Labrique.

The app raises disturbing questions about privacy, said Labrique. “Sharing information about an individual’s health without their explicit consent is quite problematic, especially when that information is unlikely to have much utility in preventing disease,” Labrique added.

The objective of these apps is unclear, said Dr. Christos Lynteris, a medical anthropologist at the University of St Andrews whose research focuses on anthropological and historical examination of infectious disease epidemics.

Contact tracing can be a valuable tool to fight epidemics, Lynteris said, but these apps likely create so many false positives that “any positive impact in terms of contact-tracing is matched by problems created by false positives,” said Lynteris.

There are also concerns over the public data these apps rely on. For example, there is also the question of the method for counting infections, he said.

On Feb. 13, Hubei province reported nearly 15,000 new cases overnight as it revised the method for counting to include clinically diagnoses made by doctors without laboratory confirmation, which Lynteris said is “inherently unreliable.” It is unclear if the health apps have features to recall false alarms.

Misinformation and the manipulation of data for political purposes often hold back epidemic responses, but sharing unfiltered and raw information could lead to public panic.

Data about the Covid-19 outbreak is sometimes being shared as raw, unfiltered numbers, Labrique said. Without meaningful context, he warned, raw figures can promote panic. 

People tend to panic when they read that there are 1,347 cases in Guangdong. But when the same information is presented as a .001% infection rate among the province’s 113.5 million people, it allows readers to more accurately assess risk.

Dialed-up surveillance

Technology can certainly help inform, it often comes at the expense of privacy.

Many of these health assessment systems require residents to register with their name, national identification number, and phone number.

Labrique noted that systems that rely on self-reported information can be easy to circumvent, as people can choose not to report information honestly.

State-run newspaper Xinhua has suggested that the app “received support” from national transport and health authorities to ensure the accuracy of data used by the close contact detection system.

Alipay spokesperson told TechNode the company is not involved in any way the user data collected via the health code system, saying that the company is merely providing development support and its platform. However, Alibaba enterprise management tool Dingtalk’s health code system that allows businesses to apply to resume their operations and closely monitor employee’s health status is integrated with Hangzhou’s health code system, according to Chinese media.

Food delivery giant Meituan is also helping to launch a mobile real-name registration system in Shenyang that requires commuters to provide their personal information via QR code before taking any public transport. The system would enable regulators to track people’s movements and target at-risk individuals.

John Nosta, the founder of digital health think tank NOSTALAB said the outbreak provides an opportunity for governments to collect large amounts of personal data they may later use for purposes other than promoting public health.

“The big question for me is if this represents a step forward in disease detection and management or a governmental overstep that might backfire on China and result in fundamental changes in the perception of privacy. Of course, the confounding factors are that aspects of privacy and surveillance are subordinated by fear of a life-threatening virus,” said Nosta.

An expert recently quoted in Chengdu Business Daily said he expects the health passport system to continue to “increase the efficiency and lower costs for healthcare services” even after the Covid-19 outbreak dies down, which suggests the current track-all close monitoring systems are by no means a temporary measure.

Tech companies stepping in to provide crucial technology support for the government’s tracking app makes one question the degree of involvement they are in handling and managing mounts of personal data and health information.

Stigmatization and public mistrust

Experts also warn that the proximity detection app, the QR code system, and the likes run the risk of exacerbating paranoia and fomenting suspicion.

“Stigmatization is always an important side-effect of epidemic control, and there are no indications that China is doing anything to prevent or mitigate this problem,” said Lynteris.

Systems like the health code can backfire, said Labrique. History is full of examples of groups of people who were discriminated against because of a particular disease. Profiling individuals based on travel histories and exposure to high-risk environments are reasonable places to start, he said, but should be followed up by confirmatory testing or monitoring. At-risk individuals should also be properly educated on the disease, such as what symptoms to look for.

Technology can help inform and provide some reassurance and relief to the public amid the Covid-19 outbreak. It also can have unintended consequences.

“Digital technologies are something people can place their faith in, when faith in the state’s ability to control the epidemic may be fading. This may be a misplaced faith, but even so, this psychological impact is important for epidemic control, even when it does not correspond to reality,” said Lynteris.

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How China is using QR code apps to contain Covid-19 https://technode.com/2020/02/25/how-china-is-using-qr-code-apps-to-contain-covid-19/ https://technode.com/2020/02/25/how-china-is-using-qr-code-apps-to-contain-covid-19/#respond Tue, 25 Feb 2020 11:16:20 +0000 https://technode-live.newspackstaging.com/?p=127613 covid-19, CoronavirusChina's QR code quarantines rely on low-tech implementation. While some local governments are all in on using these systems, others are ignoring them.]]> covid-19, Coronavirus
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This article was co-authored by David Cohen and Chris Udemans.

As China goes back to work after weeks of epidemic lockdown, it’s betting on high-tech QR code quarantines to keep the virus from spreading.

In the eastern Chinese city of Hangzhou, scanning a QR code at a checkpoint with Alipay has become a routine part of daily life. It’s essentially a health passport for the city. A mini-app embedded in Alipay or WeChat rates people as red, yellow, or green risks. To enter an apartment complex or a market, residents must scan a QR code at a manned checkpoint, letting the system know where they are and producing a one-time color code pass to show the guard.

Hangzhou, the capital of Zhejiang province, became the first to adopt the QR code system on Feb. 11, although lockdown continued for most residents until Feb. 15. Alipay announced on Feb. 16 that it was ramping up development support for a national health code system that assesses individuals for self-quarantine based on basic health information and travel history, which it is preparing to launch this week under the guidance of the State Council, China’s cabinet.

Read more: How China built its health surveillance system

In a statement provided after publication of this article, Alibaba said that ratings are provided by government, not the company, using Alipay as a platform. Referring to widespread references in Chinese media to an “Alipay health code,” the company said: “It is marketing language used for promoting usage. In reality, these are not Alipay-issued health codes, but rather are issued by governments.”

By Feb. 20, Alipay boasted that platforms it had helped develop were already in use in over 100 cities, including all cities in Zhejiang, Sichuan, and Hainan, as well as Chongqing.

According to our observations, there is no place that enforces the health passport system as rigorously as in Zhejiang.

But national implementation doesn’t mean a unified national system—instead, each participating city is launching a local version of the system, creating a fragmented landscape resembling local social credit system pilots. Some have versions of Alipay’s system, some have local apps—and others have both. While online tracking ended Hangzhou’s total lockdown, many other cities have not revised quarantine rules to reflect new online systems.

How QR code systems work

As of Feb. 25, sources on the ground described very limited implementation outside Alipay’s home province of Zhejiang, ranging from paper-based lockdown in Shanghai to laxly enforced digital checkpoints in Shenzhen. Talking to locals in cities that have adopted health passport systems, TechNode saw its limits: the app alone does nothing without human-based enforcement and public compliance, and few cities outside Zhejiang have overcome these human challenges.

The system shows both how much is possible with high-tech surveillance—and how much human input is required to make such systems work.

To register, individuals provide their name, ID number, phone number. The health-rating platform, asks a series of questions, including physical health condition and whether the individual has traveled to virus-hit areas or has come into contact with infected cases, to produce an initial rating. These ratings are reported to change, likely informed by where the user has checked in and new reports of infections.

According to Hangzhou rules, residents with a green code are allowed to move around the city freely. Yellow means a seven-day quarantine is required, and red requires a 14-day quarantine. Some versions adopt a slightly different color-coding system, but the general idea is the same—to track mobility and regulate it based on risk assessments. Though the questionnaires record self-reported information, public data is used for verification purposes.

Internet users have questioned the way the system analyzes health and travel data. In numerous accounts on microblogging platform Weibo, netizens said people living in the same household were given different color codes even though they had been isolated together for weeks.

Others have expressed frustration with unpredictability, saying they were initially given a green code only to have it change to red after a few days. The colors are dynamic, and some people taking what they believe to be adequate measures to protect themselves while outdoors have had their mobility limited after their code changed color.

While Alipay’s version is associated with a State Council project, local governments are not required to adopt it. WeChat operator Tencent is working with the State Information Center to develop similar QR code-passed health passports.

Tencent’s version, called “Tencent Healthcare Code,” is already available in provinces including Guangdong, Sichuan, and Yunnan.

While the system has the potential to bring a semblance of normal life back to places that have been locked down for weeks due to the outbreak, to create a surveillance system capable of tracking 1.4 billion people everywhere they go comes at great challenges and costs.

To enter market, scan QR code

Uny Cao, a resident of Hangzhou, says that he scans twice a day—once when he goes to the vegetable market, and once when he returns home. Getting on the subway, riding a bus, or going to a park would mean more scans, so he’s chosen to limit these behaviors. Many also avoid borrowing share bikes, reasoning that the apps may share data with the Health Code:

“A few days ago, they found a new case in City North. Rumor spread that if you have rented a shared bike in that region, your code might get a downgrade,” he said. “So for those few days, I avoided renting shared bikes, in case they discover a new patient in my area.”

According to our observations, there is no place that enforces the health passport system as rigorously as in Zhejiang.

Regular scans both track and shape behavior. Sources told TechNode that citizens are required to show their code to be scanned when entering supermarkets and residential areas as well as getting on the subway and buses.

For Hangzhou residents, the inconveniences are a small price for something like normal life—for the ten days before the app launched, the city was forced to stay indoors except for short trips to buy food every other day. Since the code system came in, residents have been allowed to leave their homes and even to drive to other cities.

Even here, enthusiasm has its limits: While apartment buildings and food markets appear to be rigorously enforcing the rules, TechNode correspondents have walked into banks past napping checkpoint guards. Restaurants and smaller shops are starting to re-open without check-in systems.

The Hangzhou version of the mini-app, which the national version will reportedly be based on, allows non-Hangzhou residents and foreigners to register. Other places such as Shanghai and Shenzhen’s platform only allows residents to apply for a pass.

The Hangzhou health passport works for long-distance travel. When a TechNode correspondent traveled from Shanghai to Hangzhou, train station staff checked travelers’ health codes and wrote down their ID numbers. Travelers who had applied for codes outside of Hangzhou had no problems entering the city.

Mileage may vary

Beyond Hangzhou, enforcement can be more lax. In Jinhua, a city in Zhejiang 180 kilometers south of Hangzhou, a 25-year-old city resident told TechNode that she only needs to use the system when taking public transport. Her local supermarkets and residential community do not check the color of her QR code when she leaves her apartment. The system is enforced more stringently for out-of-towners, she said.

In a rural area, quarantine guards suggested a TechNode correspondent write down an ID number on a piece of paper to save time registering with a local version of the color codes mini-app.

But other cities can enforce non-app limits far more strictly, suggesting that they do not fully trust the app: A resident in the eastern Chinese city of Ningbo says there are checkpoints set up at community complexes and supermarkets. People are being asked to show, but not scan, their QR code at public places. On top of enforcing the new health code system at the community level, the previous lockdown rules still apply, the Ningbo resident said. In her apartment compound, residents are required to show the QR code at the entrance of the complex and still adhere to the rule that every household can only send one person out every two days.

The source also said her relative purposely left out the fact that he just came back from Wuhan when filling out the questionnaire. The police called days later and ask why he didn’t report it. They found the license plate under his name had been in Wuhan recently.

For people that have returned to their work, they have to show the QR code when leaving the apartment complex and also show a document from their employer that permits them to return to work.

Active but unused

TechNode sources described health passport systems that were implemented either spottily or not at all. In some places, including Shanghai, Beijing, and central China’s Hubei, the worst-hit province in the country, apps were superseded by strict offline measures; in others, such as Guangdong, quarantine appears to be lax.

More than a week after launching a track-everything health code system, Shanghai is still very much relying on paper records to enforce a 14-day quarantine on all new arrivals. Shanghai launched health passports as a new feature within its pre-existing “Health Cloud” mini-app on Feb. 17, accessible on Alipay and WeChat. But TechNode correspondents could not find a place to scan the app inside the city, finding checkpoints at office buildings and apartment complexes relying on paper records and paper cards or stickers to identify approved residents or workers.

In Shenzhen, the headquarter of internet giant Tencent, sources say that the health code system has been mostly ignored as the city hurries to get back to work.

Henk Werner, head of Shenzhen-based hardware incubator Trouble Maker, told TechNode that he and his friends had not bothered to register for the local version unless they wanted to take the subway. Residents are being asked to show QR codes at places like the parking lot of an apartment complex, but found it possible to bypass the checkpoint. Another source in Shenzhen says she hasn’t bothered to register—and that she’s going to work by taxi every day with a paper pass.

The central city of Xi’an has used a more limited pass system that requires scan check-ins but does not display a color code for about a week. Graduate student Liu Weiqi and TechNode editor Wang Boyuan both described checkpoints at the entrances to apartment compounds, but saw mixed use of the app. While Wang saw people using the app to enter his apartment compound, Liu made a trip to the market by bus on Feb. 25, and found that in practice he was registered on paper records everywhere but the market. On Feb. 25, the city announced that it is adopting a version of Alipay’s color code-based pass app.

A source in Chengdu said even though the city implemented a health passport on Feb. 21, it’s not enforced. Residents can go out without being asked to show the code. She said it’s probably because the area she lives in is mostly locals rather than out-of-towners, who are seen as being a higher risk.

At the epicenter of the outbreak, attempts to roll out the health check system have also had limited effect, simply because no one is going out to be checked. Earlier this week Wuhan, the city at the epicenter of the Covid-19 outbreak, launched a Tencent version of the health passport. The local government now recommends residents who need to leave their apartment complex for valid reasons to apply for the pass.

Wu Chuan, a 26-year-old resident of Yichang, a city in Hubei that is approximately a four-hour drive from Wuhan, told TechNode he hasn’t stepped out of his home for close to a month and wasn’t aware of any health passport platform in Hubei.

The city has a strictly enforced health-reporting system that requires citizens to fill out an application if they plan to leave the community complex. Without official approval, they’re forbidden to do so. Wu said the health passport system does not seem to have much use in his city because, unlike Hangzhou and other metropoles that actually allow people out and go about their usual activities, it is still under lockdown.

Suizhou, a city 180 kilometers northeast of Wuhan, has also begun implementing a health passport system. People with green codes will need to have their temperatures checked before being allowed through checkpoints. Those with yellow and red codes will not be permitted to pass. The system is not yet mandatory and a resident of the city told TechNode that she is still not allowed to leave her residential community.

Big data, huge payroll

It is unclear whether the implementation will improve after the launch of the national version of the health code this week. Although it is a standardized system across the country, according to Alipay, local governments have the liberty to decide whether they want to adopt the version of not.

In order for the system to work, cities need to deploy checkpoints on highways and roads, on public transportation, and apartment complexes—which requires tremendous manpower to operate. Then they need to supervise these guards closely enough to make sure they do the work.

Hangzhou under the watchful eye of an app shows us what an extreme version of mass surveillance might look like. But it also shows how far we are from that world—it takes a lot more than the click of a button to know where people are.

This article was edited Feb. 26 to include comment from Alibaba.

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Regulators unveil rules for TV shows, aiming to lift industry https://technode.com/2020/02/21/regulators-unveil-rules-for-tv-shows-aiming-to-lift-industry/ https://technode.com/2020/02/21/regulators-unveil-rules-for-tv-shows-aiming-to-lift-industry/#respond Fri, 21 Feb 2020 10:43:33 +0000 https://technode-live.newspackstaging.com/?p=127390 To improve the quality of TV shows rather than boost profits, regulators set a limit of 40 episodes, though the benefit to video platforms is unclear.]]>

China’s media regulator moved to increase its oversight on TV shows, placing limits on the number of episodes per drama and calling for quality improvements, which could drive significant shifts in the industry.

Why it matters: Video platforms run by tech majors purchase streaming rights for TV shows per episode, which, as a result, have elongated story lines in pursuit of bigger payouts. As a result of the new rules, “Producers will make less money, and will need to improve story lines; audience will see better content, and platforms will need to buy more shows for their audiences,” an entertainment industry insider at Harper’s Bazaar China told TechNode.

  • Many of China’s hit shows, which users watch avidly on platforms like Baidu’s iQiyi, Alibaba’s Youku, and Tencent Video, play out over 60 episodes, with some going over 90. Celebrities net sky-high fees for appearing in dramas which adds to pressure on budgets. 
  • While China’s entertainment industry is both large and profitable, President Xi Jinping has emphasized the need to increase cultural soft power.
  • Those working in the arts, he said, should put social (rather than economic) benefits first, and resist the “vulgar and kitsch.”

Details:  The National Radio and Television Administration set hard limits for length and more rules for how producers spend budgets. The notice publicized Thursday is critical of producers that “rush to shoot without sufficient preparation” and turn out low-quality shows.

  • To promote a “serious and rigorous creative style,” regulators set a limit of 40 episodes for show length, though producers are encouraged to keep within 30 episodes.
  • Producers must submit costs for review, in which actors’ salaries must not exceed 40% of total production cost, and the lead actor’s pay cannot total more than 70% of actors’ salaries.
  • The notice comes into effect from Feb. 6.

Context: Since the outbreak of Covid-19, viewing of online dramas quadrupled compared with the last Spring Festival holiday, with medical dramas becoming more popular.

  • iQiyi reported a user growth rate of 21.4% during the month and Youku announced that daily active user count set historical records.
  • Once streaming platforms began competing for hit shows, copyright fees exploded, said a media commentator on QQ.com. Hit palace drama “Ruyizhuan,” for instance, netted RMB 15 million from online platforms. Pay structures, where TV stations pay per episode, motivated producers to draw out shows.
  • The media regulator had announced in September that it was investigating whether a limit on show length could stop the “drama deluge.”
  • The Xi leadership marks a return to a primacy on politics and ideology, in which media is expected to play its part.
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Chinese cities requiring real-name registration for public transport https://technode.com/2020/02/21/china-cities-public-transport-real-name-registration/ https://technode.com/2020/02/21/china-cities-public-transport-real-name-registration/#respond Fri, 21 Feb 2020 08:19:15 +0000 https://technode-live.newspackstaging.com/?p=127411 Commuters in Shenzhen and Ningbo are required to log their identities by scanning a QR code before boarding various kinds of public transport.]]>

An increasing number of cities around China are requiring commuters to register their identities when using public transport, as the country ramps up efforts to contain the spread of a deadly new flu-like virus.

Why it matters: Real-name registration was previously used for transport between cities. Its expansion to intracity transport is an attempt to track the possible spread of the virus.

  • Nevertheless, such systems enable the government to keep a closer eye on the movements of the country’s citizens, with people voicing concerns that such measures could become permanent.
  • The virus, dubbed Covid-19, was first reported in the central Chinese city of Wuhan in late December and has subsequently spread across the country, killing more than 2,200 people.

Details: Commuters in the southern city of Shenzhen and east China’s Ningbo are required to log their identities by scanning a QR code before boarding various kinds of public transport.

  • The system employed in both cities is developed by Tencent and is available through popular messaging app WeChat.
  • Lifestyle services company Meituan-Dianping has developed a similar platform for transport authorities in Shenyang, capital of northeastern China’s Liaoning province, TechNode reported earlier this month.
  • In Shenzhen, commuters taking a bus or hailing a taxi will need to scan a QR code on the vehicle in order to log their trip.
  • Meanwhile, in Ningbo, commuters will be required to use the platform when taking the subway.
  • The first time a user scans one of the codes they will be prompted to confirm their identification details before continuing with their trip.
  • The system also provides warning messages via SMS and WeChat to people who have traveled with someone suspected of being infected.
  • If a passenger is not carrying a mobile phone they will need to complete the process manually by contacting transportation staff or their taxi driver.
  • Collected data are minimal and kept encrypted, Tencent said.

Context: Cities around China have taken stringent measures to curb the spread of the virus while still allowing public transport to run. Transportation in the worst-affected areas has been shut down.

  • Subways around the country have been checking passengers’ body temperatures to stop the spread of the disease.
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Health rating system deployed in over 100 cities: Alipay https://technode.com/2020/02/20/health-rating-system-deployed-in-over-100-cities-alipay/ https://technode.com/2020/02/20/health-rating-system-deployed-in-over-100-cities-alipay/#respond Thu, 20 Feb 2020 07:21:54 +0000 https://technode-live.newspackstaging.com/?p=127339 WeChat owner Tencent also rolled out a similar health code system now being used in Shenzhen that will soon be adopted by more cities in Guangdong province.]]>

More than 100 cities in China have adopted the QR code health rating system developed by mobile payment platform Alipay, one version of an app that is expected to be rolled out across the country next week.

Why it matters: The health code system is the quick answer the government was seeking to help contain the spread of the Covid-19 epidemic, though some loopholes remain.

  • The system enables the government to track at-risk individuals and keep a close eye on everyone else as businesses resume operations.
  • The system will also allow more mobility. Some cities have been locked down over the past month, barring visitors or even residents without the proper paperwork. Many have imposed measures such as travel restrictions. Workers all over the country have found themselves stranded in their hometowns, unable to return to work.

Details: Alibaba’s fintech affiliate Alipay said on Wednesday that all cities in eastern Zhejiang, southwestern Sichuan, and southern Hainan provinces have adopted the health code system it developed.

  • The platform, versions of which are developed by Alipay, Tencent, and other tech firms, produces colored QR codes based on user responses to questions about travel over the past 14 days, and whether the individual has traveled to virus-hit areas or has come into contact with infected cases.
  • To determine contact with infected individuals, the government launched an app two weeks ago that allows people to check whether they have been in proximity to an infected case. However, the parameters used to define “proximity” is unclear.
  • To register, individuals provide their name, ID number, phone number, and answer a series of questions including physical health and travel history. Public data is used to verify self-reported information.
  • Residents can now show the QR codes at community or highway checkpoints.
  • Hangzhou, the capital of Zhejiang province, became the first to adopt the QR code system on Feb. 11. According to Ant Financial, 15 million people registered with the system in Zhejiang alone.
  • Sichuan province officially adopted the system on Tuesday.
  • Chongqing municipality launched the health rating system on Wednesday with the help of Alipay and Tencent, according to a government announcement.

Context:  Alipay said on Sunday it is ramping up development of the health code system in time for launch next week.

  • The system generates green, yellow, or red code based on answers to a few basic questions. Individuals with a green code are allowed to move around the city freely, yellow codes require a seven-day quarantine, and red requires a 14-day quarantine.
  • Yellow and red codes can be converted to green after individuals complete quarantine periods with daily check-ins on the app.
  • WeChat owner Tencent also rolled out a similar health code system now being used in Shenzhen that will soon be adopted by more cities in southern Guangdong province.
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Internet authorities target disinformation and scams amid outbreak https://technode.com/2020/02/20/internet-authorities-target-disinformation-and-scams-amid-outbreak/ https://technode.com/2020/02/20/internet-authorities-target-disinformation-and-scams-amid-outbreak/#respond Thu, 20 Feb 2020 02:41:36 +0000 https://technode-live.newspackstaging.com/?p=127308 China's regulators are on the lookout for online security loopholes, scams, and deliberately spread disinformation during the Covid-19 crisis. ]]>

China’s Ministry of Industry and Information Technology (MIIT) released guidelines Tuesday that aim to clean up Covid-19 virus-related disinformation and close security loopholes, and it expects tech companies to pitch in.

Why it matters: The outbreak of Covid-19 has created a great deal of uncertainty, creating opportunity for unscrupulous behavior such as scams.

  • This announcement is another move in a “people’s war” against the virus and the disinformation which comes with it. The ministry is enlisting help from the public as well as tech companies.

Details: MIIT’s announcement requires “emergency handling of illegal and fake information.”

  • The ministry calls for cooperation with government departments to carry out real-time monitoring of risks and dealing with fake information.
  • The notice singles out medical institutions and government agencies to strengthen network security. 
  • It calls for internet order to be maintained, by targeting phishing sites and scams which involve sending internet users false information such as bogus flight changes or fake medical supplies. 
  • It requires internet companies to make positive contributions to epidemic control. 

Context: China’s largest tech companies have already become involved in epidemic control, setting up health code systems and websites that debunk rumors.

  • After closing 350 WeChat public accounts on Feb. 8, Tencent said that it had set up a special team to clean up virus-related rumors. “Do not use WeChat to do illegal things,” the statement added.
  • On Wednesday, Tencent closed a media account under its own umbrella, “Dajia” which had published articles critical of government information release and argued that rumormongers should see due process in the courts.
  • In a press conference on Friday, a MIIT representative said that data use should be limited to virus prevention and control in response to a question about whether epidemic was creating conditions where user privacy was being infringed upon.
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Bytedance appoints dedicated head of gaming: report https://technode.com/2020/02/18/bytedance-appoints-dedicated-head-of-gaming-report/ https://technode.com/2020/02/18/bytedance-appoints-dedicated-head-of-gaming-report/#respond Tue, 18 Feb 2020 07:05:20 +0000 https://technode-live.newspackstaging.com/?p=127170 Bytedance Tiktok Singapore InvestmentThe Bytedance executive currently heading its strategy and investment unit will lead the company's gaming business as it looks to drive growth.]]> Bytedance Tiktok Singapore Investment

TikTok owner ByteDance will appoint an executive to exclusively lead its fledgling gaming business, Reuters reported on Friday, signaling its ambitions to take a larger share of the lucrative mobile gaming market dominated by Tencent and Netease.

Why it matters: The company has been eyeing the mobile games market for a year as it seeks new avenues of growth to diversify its business.

  • The company is focusing on developing its own games. In January, media reported that the company is planning to launch its first non-casual games this spring, targeting both the domestic and overseas markets.
  • The Chinese unicorn is going head to head with Tencent, which accounted for 55.8% of the country’s overall mobile game revenue in the third quarter of 2019, as well as Netease, which earned 17.3%.

Details: Yan Shou, an executive who currently oversees Bytedance’s strategy and investment unit, will focus exclusively on the company’s gaming business as it becomes an increasingly important source of growth, Reuters reported citing anonymous sources.

  • The company is hoping to push out a game like “Honor of Kings,” a popular game developed by Tencent. The team is said to be developing several games simultaneously.
  • Prior to joining Bytedance, Yan was a strategy manager at Tencent.
  • The leadership change means there is an opening for the new head of strategy and investment unit. Currently, the team is temporarily run by two directors, according to a source.

Context: ByteDance’s foray into games started when it rolled out in-app mini-games, popularized by Tencent, for short video app Douyin in February 2019.

  • The company’s gaming business as well as video game livestreaming unit is threatening Tencent’s dominance. Tencent has been trying to strip Bytedance platform’s rights to stream its games and retain them for the several live-streaming platforms it has invested in, including Douyu and Huya.
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Bytedance eroding ad revenue share from BAT: report https://technode.com/2020/02/12/bytedance-eroding-ad-revenue-share-from-bat-report/ https://technode.com/2020/02/12/bytedance-eroding-ad-revenue-share-from-bat-report/#respond Wed, 12 Feb 2020 09:11:29 +0000 https://technode-live.newspackstaging.com/?p=126849 harmony OS merchants e-commerce brushing tax authorities regulatorAlibaba and Tencent are targeting e-commerce revenues while Bytedance is much more focused on ad revenue and holding audience interest.]]> harmony OS merchants e-commerce brushing tax authorities regulator

Bytedance, creator of viral short video apps Douyin and TikTok as well as news aggregation app Toutiao, is continuing to take ad revenue share from China’s top tech firms Baidu, Alibaba, and Tencent, according to a report from Chinese social media agency Totem Media.

Why it matters: Chinese tech giants hold a significant chunk of online traffic in China as well as its marketing landscape, which has become increasingly digital in recent years, particularly social media. The shift in user attention to short videos is reflected in the migration of ad budgets from brands, a major source of revenue for tech firms.

  • Digital ad spending in China is expected to rise 22% year on year in 2019 to $79.82 billion and continue to expand at a double digit growth rate until 2022, according to data from eMarketer.
  • China is overwhelmingly biased toward digital ad spending. Depending on the source and structure of calculations, eMarketer estimates digital represents 60% to 70% of all advertising spend in China, as of 2019 to 2020. The global average was around 50% in 2019.
(Image credit: TechNode/Eliza Gkritsi)

Details: Baidu, Alibaba, Tencent, and Bytedance (BATB) are among China’s most valuable tech companies and account for a combined 86% of all digital advertising revenue in the country, according to Totem Media.

  • The wide range of assets means that BATB’s dominance in China’s online marketing industry to continue for some time. “There is [no] next big player looming on the horizon to unseat these big four players,” the report said.
  • Alibaba, with its dominance in e-commerce in China, remains a clear leader in overall share of advertising spend for China, but its hold continues to narrow.
  • Bytedance has seen phenomenal growth with its share of ad spend nearly doubling from 2018 to 2019 (estimated) after more than doubling from 2017 to 2018. It is taking share from all of its BATB peers.
  • Alibaba and Tencent are targeting e-commerce revenues as the primary long-term goal. By contrast, Bytedance is much more focused on ad revenue and holding audience interest with entertainment, news, and content.
  • Tencent’s ubiquitous messaging app, WeChat, may be hitting a ceiling as some data show a decline in user base and user time spent statistics. Official brand accounts are making little headway in gaining users and attention, cannibalized by WeChat’s own mini app offerings and short video platforms.
  • Concentrated traffic is pushing costs up. Brands looking to reduce costs and improve audience targeting are increasingly “defecting” to smaller, more niche, vertical channels such as entertainment platform Bilibili and audio streaming platform Ximalaya FM. This dynamic opens up opportunities for services on these platforms.

Context: Tech giants like Tencent and Alibaba have been launching new products and features in an effort to fend off competition from Bytedance.

  • ByteDance has overtaken search giant Baidu to hold the second-largest share of China’s digital ad market during the first half of 2019, according to CNBC.
  • Tencent invested $1.5 billion to Douyin rival Kuaishou in August 2019.
  • Tencent’s low-profile CEO and chairman, Pony Ma, was involved in a spat with Bytedance founder Zhang Yiming in 2018 after Zhang posted news that Douyin topped the most-downloaded chat app rankings.

Bytedance overtakes Baidu, Tencent in H1 digital ad revenue

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Kuaishou earned revenue of $7.2 billion in 2019: report https://technode.com/2020/02/11/short-video-app-kuaishou-2019-revenue-said-to-reach-7-billion/ https://technode.com/2020/02/11/short-video-app-kuaishou-2019-revenue-said-to-reach-7-billion/#respond Tue, 11 Feb 2020 05:07:42 +0000 https://technode-live.newspackstaging.com/?p=126761 Chinese short video app KuaishouKuaishou has stepped up efforts to monetize services such as e-commerce and gaming as its livestream business reaches saturation.]]> Chinese short video app Kuaishou

Chinese video-sharing app Kuaishou generated RMB 50 billion (around $7.2 billion) in revenue in 2019, with live-streaming revenue accounting for the largest share, Chinese media Jiemian reported on Monday.

Why it matters: Kuaishou is one of China’s most popular short-video apps and a major rival of Bytedance’s Douyin, the domestic version of TikTok.

  • The app has more than 200 million daily active users (DAUs), dwarfed by Douyin’s 400 million users.
  • It also holds an 8% share of the live-streaming e-commerce market in China following Alibaba’s Taobao Live with 79% and Douyin with 13%.

Details: Kuaishou’s revenue from livestreaming reached RMB 30 billion in 2019 and its earnings from gaming and e-commerce were several billions of RMB, Jiemian reported on Monday, citing people familiar with the matter.

  • Revenue from online advertisements exceeded RMB 10 billion.
  • The report quoted an analyst as saying that the company’s revenue from livestreaming has little room to grow in 2020, and overall revenue growth will be powered by its advertising and e-commerce businesses.
  • Kuaishou did not respond to requests for comment on Monday.
  • Tencent News, a subsidiary of Chinese internet giant Tencent, which holds a nearly 20% stake in Kuaishou, reported on Monday that the app generated RMB 13 billion in revenue from advertisements in 2019, which the company denied that same day.

Context: Kuaishou has stepped up efforts to monetize its services such as e-commerce and gaming in recent years.

  • The company suspended in December an e-commerce referral feature for Taobao products. The feature previously allowed listings from the e-commerce marketplace to display in the short video app. The move was seen as indication that the firm is looking to expand its own e-commerce capabilities.
  • It also launched in December 2018 a “mini game” feature which allows users to play video games within its app.
  • Su Hua, the company’s co-founder and CEO, set a target of reaching 300 million DAUs in 2019 in an internal letter sent to employees in June.
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WeChat Pay offers financial aid for hospitalized merchants https://technode.com/2020/02/06/wechat-pay-offers-financial-aid-for-hospitalized-merchants/ https://technode.com/2020/02/06/wechat-pay-offers-financial-aid-for-hospitalized-merchants/#respond Thu, 06 Feb 2020 08:01:45 +0000 https://technode-live.newspackstaging.com/?p=126582 Coronavirus, market, groceriesEligible WeChat Pay merchants can receive $143 per day in financial aid for up to 30 days without obligation to repay the funds.]]> Coronavirus, market, groceries

Tencent’s mobile payment platform WeChat Pay and online insurance platform WeSure are offering financial support to small merchants hospitalized for novel coronavirus treatment.

Why it matters: The coronavirus epidemic has taken more than 560 lives in China and infected thousands. Small- and medium-sized sellers are among those hit the hardest in the country as the transport of goods has become increasingly difficult with traffic restrictions. Meanwhile consumers, wary of human contact, remain at home.

Details: As reported on our sister site, TechNode Chinese, merchants can apply for financial aid via WeChat’s payment platform. Applicants eligible for the aid will receive RMB 1,000 ($143.5) per day for up to 30 days, and are not required to repay the funds.

  • Merchants qualify for the coronavirus financial aid as long as they have earned at least a single point from WeChat Pay’s merchant incentive “Gifts Upon Payment” program.
  • Merchants covered by the insurance can receive a payout of RMB 1,000 per day for up to 30 days if diagnosed with the disease and admitted to primary or secondary public hospitals or certain treatment centers for novel coronavirus patients.
  • The financial aid plan is valid until Feb. 29.
(Image credit: TechNode Chinese)

Context: WeChat said in July that its payment network connected more than 50 million merchants and businesses in China and processed a billion transactions daily. A large percentage of small merchants on WeChat Pay are restaurants, fruit and vegetable sellers, hardware stores, and grocery stores.

  • Gifts Upon Payment is a merchant engagement program that WeChat rolled out in January 2019. Small- and medium-sized merchants can earn points for every QR code transaction they receive, RMB 1 for 1 point. Merchants can exchange points earned for benefits.
  • Chinese tech companies have stepped up to support small and medium-sized businesses during the coronavirus outbreak. Ant Financial-backed online commercial lender Mybank has reduced interest rates for business loans by 10% for 1.8 million small business owners in Hubei, the epicenter of the outbreak. Tencent, Bytedance, and Alibaba have made some online business conferencing and collaboration features free of charge for smaller enterprises.
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China tech stocks bounce back after virus outbreak losses https://technode.com/2020/02/06/china-tech-stocks-bounce-back-after-virus-outbreak-losses/ https://technode.com/2020/02/06/china-tech-stocks-bounce-back-after-virus-outbreak-losses/#respond Thu, 06 Feb 2020 04:39:08 +0000 https://technode-live.newspackstaging.com/?p=126571 Tech stocks are down following an epidemic. Luckin Coffee's stock has suffered the most, as mask manufacturers' share prices rise. ]]>

This article was co-authored by Wei Sheng.

China’s tech stocks have dropped sharply since Jan. 13, when an epidemic disease known as novel coronavirus went global. On Tuesday Feb. 3, they started to recover, but most have a long way to recover from January losses.

E-commerce giant Meituan Dianping opened at HK$109.20 (about $14) on Jan. 13, dropped to HK$99.50 by the end of the day Feb. 3, and has climbed back to HK$100.50.

The stock rise coincided with a strong monetary boost from Beijing on Tuesday. The People’s Bank of China injected RMB 400 billion (about $57 billion) of liquidity to the banking system and strengthened the yuan exchange rate to support the economy.

The liquidity injection was the largest in the past year, sending a strong message to markets that the government will support the Chinese economy during the virus outbreak.

Alibaba and Meituan stock rebounded on Tuesday, Feb. 4. (Image credit: TechNode/Eliza Gkritsi)

Manufacturers of surgical masks, now widely used and sometimes mandated in China for protection against airborne viruses, have seen a surge in share prices. Stock for three Chinese firms TechNode analyzed have gained 40% in share price since Jan. 13, indicating that investors expect a prolonged health crisis.

But things are looking up this week in tech. Stocks on Shanghai’s tech board started to climb on Tuesday, gaining back on the past few weeks’ losses. The benchmark SSE Composite Index, in which the STAR Market is listed, has gained close to 3% since Tuesday.

China’s Nasdaq-style STAR Market has been on a roller coaster ride after it reopened on Monday. Most shares dropped during the first day of trading after the week-long break with 43 out of 79 listing companies seeing their share prices reach the tech board’s daily limit of 20% downside.

E-commerce bounceback

The e-commerce sector has been hit the hardest among those analyzed, as expectations for consumption were low in the past few weeks. Share prices of the six companies TechNode analyzed saw a 9.4% decrease on average until Feb. 3, and have since won back 5.4%.

Millions of people are staying at home this week due to obligatory work-from-home policies, adding on the fact that fears of the virus spreading is running high. But fear of the virus might prove beneficial for e-commerce companies.

“Alibaba and Meituan’s share prices dipped slightly, but are now on an upward trajectory, as investors price in how important e-commerce will be over the coming months,” Michael Norris, leader of research and strategy at AgencyChina, told TechNode.

Cities across China have ordered entertainment venues to shut down and shopping malls to take strict entry measures during the Spring Festival break which went from Jan. 23 through Feb. 2 after a last-minute extension.

“Over the coming weeks, the default for many folks’ consumption will be e-commerce,” Norris said. E-commerce and delivery platforms have already implemented “no-contact delivery,” meaning the delivery driver doesn’t come in person with the person receiving the goods. This scheme meets consumer desires and “the stock market has responded positively to these developments,” Norris said.

Luckin Coffee shares have dropped by 29%, from $44.17 on Jan. 13 to $31.35 on Feb. 3, the biggest drop among the companies analyzed. On Saturday, the US investment firm Muddy Waters delivered a further blow to China’s largest coffee chain, saying that it believes the company is inflating sales numbers. Luckin Coffee stock has increased by 24.56% this week, recovering to $39.05.

Luckin shares dip further despite refuting fraud claims

Shoppers going online

Smartphones and telecommunications companies have also seen a drop. The five companies TechNode analyzed showed a 2.3% decrease since Feb. 13.

“We predict the overall smartphone shipment in China to drop by 15% to 20% year on year in the first quarter,” said Fang Jing, chief analyst at Cinda Securities, a Beijing-based investment firm.

The drop is attributable to the government’s calls remain during the Spring Festival holiday in an effort to contain the spread of the virus, Fang said.

The holiday is usually considered a barometer of Chinese private consumption because of the traditions of gift-giving and family reunions. However, fears of the deadly coronavirus that has killed 491 people and sickened 24,363, based on official data, have kept shoppers away from the streets.

“We have seen shipments of smartphones through offline channels drop by 70% during the Spring Festival holiday,” said Fang. “If the situation is not going to take a turn for the better, the percentage will likely increase.”

Instead, people are going online for electronics consumption. Online shipments of smartphones are expected to account for as much as 40% in the first quarter, Fang said, adding that the proportion was only 28% in the same period last year.

With a small store footprint, Xiaomi relies on online sales, which makes it a strong contender for the coming months when e-commerce will become an even bigger pillar of consumption. Its stock climbed 3.29% in the time period analyzed, making it the only rising stock in the smartphones and telcos category.

Compounding on Xiaomi’s relatively good outlook in China, are good results in India. The Beijing-based company remains the top smartphone brand in India, according to research by market intelligence firm Canalys published on Jan. 29.

Supply chain delays

The epidemic also creates challenges and disruptions for supply chains in China, especially after authorities in some big cities announced rules barring companies from resuming operations for a certain period of time following the break.

Companies in Shanghai, for example, are not allowed to re-open offices before Feb. 10, meaning either remote work or a longer holiday. In the meantime, jobs that require the physical presence of employees, like factories, remain closed.

DingTalk, WeChat Work overburdened as hundreds of millions work remotely

Car manufacturer Hyundai had to close all its factories in South Korea after it ran out of critical components coming from China. The world’s fifth-largest automaker said it would take three to four weeks to switch to parts made outside China.

“We expect that most consumer electronics manufacturers will resume operations on Feb. 9 or Feb. 10, which means a delay of roughly one week,” said Fang.

“But, given that the first quarter is always a low season for electronics consumption in the year, the impact is limited. We expect that orders affected by the delay will account for less than 2% of smartphone makers’ annual orders.”

CORRECTION: An earlier version of this article erroneously reported Meituan Dianping’s stock price as though it were listed in US dollars. The company’s shares are priced in Hong Kong dollars.

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Ant Financial offers SMEs free access to virtual office app https://technode.com/2020/02/05/ant-financial-offers-smes-free-access-to-virtual-office-app/ https://technode.com/2020/02/05/ant-financial-offers-smes-free-access-to-virtual-office-app/#respond Wed, 05 Feb 2020 08:57:21 +0000 https://technode-live.newspackstaging.com/?p=126563 ant financial, fintech, enterpriseThe novel coronavirus outbreak has created an unexpected opportunity for enterprise service providers like Ant Financial, Tencent, and Bytedance.]]> ant financial, fintech, enterprise

Ant Financial is offering access to its team collaboration tool Yuque to small businesses free of charge, the company said Tuesday, as much of China’s workforce remain at home to stem the spread of the deadly novel coronavirus which has immobilized the country since late January.

Why it matters: Fallout from the virus outbreak has created an unexpected opportunity for enterprise service providers to acquire new users by offering free services. Alibaba’s DingTalk, Tencent’s WeChat Work, Bytedance’s Feishu, and Huawei Cloud’s WeLink all recently began opening up communication and video conferencing features to businesses for free.

  • On Monday, the first day back to work after an extended Spring Festival holiday in China, the sheer volume of traffic generated by the hundreds of millions working from home temporarily paralyzed video conferencing services on major platforms.

Details: Ant Financial said the virtual office features on Yuque will remain free of charge to small businesses and organizations for “an extended period of time.” Yuque is a professional cloud-based platform for file-sharing, editing, and management.

  • Yuque’s virtual workspace designed for SMEs, Yuque Team (our translation), allows for 50 participants. The tool will be offered free of charge for an extended period without a cap on the number of text files and tables that can be shared between team members. Non-profit organizations also qualify for the free access, the company said.
  • Yuque Space, the virtual workspace designed for larger organizations, offers a standard three-month trial period free of charge.

Context: The enterprise team collaboration software market is booming in China, and is one that Alibaba and its affiliate Ant Financial have been expanding in. Rival Tencent is also doing so through WeChat’s enterprise version, WeChat Work. Bytedance joined the race in April when it launched its own enterprise messaging and productivity tool, Lark, also known as Feishu.

  • When Yuque was first introduced in December, a company spokesperson told TechNode that the tool was open to charity organizations, startups, and public educational institutions free of charge.
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Chinese mutual aid platforms to extend coverage to coronavirus https://technode.com/2020/02/03/chinese-mutual-aid-platforms-to-extend-coverage-to-coronavirus/ https://technode.com/2020/02/03/chinese-mutual-aid-platforms-to-extend-coverage-to-coronavirus/#respond Mon, 03 Feb 2020 10:41:53 +0000 https://technode-live.newspackstaging.com/?p=126443 Major platforms including Waterdrop Inc. and Xianghubao have included the deadly coronavirus in their coverage.]]>

Major Chinese mutual aid platforms are extending coverage in response to the outbreak of coronavirus that has turned into a pandemic.

Why it matters: Many companies in China have taken action to support those affected by the outbreak which originated in Wuhan. It has so infected over 17,000 people and taken more than 360 lives in China. Mutual aid plans are often thought to provide an added layer of protection.

Details: Chinese mutual aid platforms including Tencent-backed Waterdrop Inc., Ant Financial’s Xianghubao, and Qihoo 360’s 360 Huzhu have all extended their coverage to include coronavirus.

Screenshot of Xianghubao. (Image credit: TechNode)

Waterdrop Inc. announced on Saturday that it would temporarily include coronavirus in its coverage. A single payout could go up to RMB 60,000 (around $8,500).

  • Ant Financial also made a similar move, allowing members enrolled in the critical illness program to apply for a special aid of up to RMB 100,000. The treatment costs will not be shared among members, the company said it will shoulder the medical costs that go out to those affected by the outbreak.
  • 360 Huzhu also extended coverage of its health plans and the payout for medical treatment expenses could go up to RMB 60,000.

Context: Over the past month, China has been trying to control the spread of the deadly coronavirus outbreak.

  • On Jan. 21, China’s National Healthcare Security Administration said all medicines and medical services needed to treat coronavirus will be covered by medical insurance.
  • Mutual aid platforms started gaining traction in China in 2018, especially among those who have typically been underserved by the country’s healthcare system. These platforms enable members to share treatment costs and are often more accessible and affordable option than traditional health insurance products.
  • According to the latest figures from the companies, Xianghubao has accumulated 104 million members in China. Waterdrop Inc. has around 80 million members and 360 Huzhu over 2 million users.
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Chinese movies debut on streaming services amid outbreak https://technode.com/2020/02/03/chinese-movies-premiere-on-streaming-services-amid-virus-outbreak/ https://technode.com/2020/02/03/chinese-movies-premiere-on-streaming-services-amid-virus-outbreak/#respond Mon, 03 Feb 2020 06:13:08 +0000 https://technode-live.newspackstaging.com/?p=126406 With cinemas and other entertainment venues closed, movie premieres are moving to online streaming platforms.]]>

Two Chinese films that were set to open during the week-long Spring Festival holiday instead premiered online on streaming platforms amid an outbreak of a deadly coronavirus in the country.

Why it matters: Chinese streaming and gaming companies have received more traction as cinemas, along with other entertainment venues, were forced to close amid government calls for the public to remain sequestered indoors in an effort to contain the spread of the virus.

Details: “Enter the Fat Dragon,” a Hong Kong remake directed by Wong Jing, debuted on video streaming platforms iQiyi and Tencent Video on Saturday, two weeks ahead of its planned opening in theaters scheduled for Feb. 16.

  • Viewing the movie costs RMB 12 (around $1.70) on Tencent Video or iQiyi, or RMB 6 for Tencent Video subscribers.
  • The movie attracted a total of 61 million views on Tencent Video as of Monday including free trial views.
  • “Lost in Russia,” a Chinese movie scheduled to hit theaters on Jan. 25 also premiered online for free on the same day.
  • The movie, which is available on Bytedance platforms Xigua Video, Douyin, and Jinri Toutiao, amassed a total of 600 million views as of Jan. 27, according to the company (in Chinese).

Context: At least seven major film releases that were expected to dominate the holiday season were canceled because of a coronavirus outbreak in China which have killed more than 300 and sickened more than 17,000 as of Monday.

  • The deal to premiere Lost in Russia online has drawn ire from theater chains and studios, with some saying the decision was “trampling” and “destroying” China’s cinema industry.
  • Wuhan, the epicenter of the virus outbreak, and a dozen other cities in the central Chinese province of Hubei are under a government-mandated lockdown.
  • The government has also called for people to stay indoors with many cities ordering entertainment venues, shopping malls, and tourist sites to shut down.
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‘PUBG Mobile’ the top-grossing Chinese game overseas https://technode.com/2020/01/21/pubg-mobile-the-top-grossing-chinese-game-overseas/ https://technode.com/2020/01/21/pubg-mobile-the-top-grossing-chinese-game-overseas/#respond Tue, 21 Jan 2020 03:32:01 +0000 https://technode-live.newspackstaging.com/?p=126216 tencent antitrust techwar gaming streaming WeChatTencent's 'PUBG Mobile' earned more than $776 million in revenue outside of China in 2019 across Apple’s App Store and Google Play.]]> tencent antitrust techwar gaming streaming WeChat

Tencent’s mobile battle royale title “PUBG Mobile” was the most profitable Chinese mobile game outside of China in 2019, according to a report from analytics firm Sensor Tower.

Why it matters: Mobile games have been the main growth driver for Tencent’s gaming business for the past few years, with overseas markets playing an increasingly important role.

  • Smartphone game revenue rose 25% year on year and accounted for 85% of the company’s online games revenue in the third quarter of 2019.
  • International markets contributed “a teens percentage” of Tencent’s gaming revenue in Q3 2019.

Details: PUBG Mobile grossed more than $776 million from player spending across Apple’s App Store and Google Play in 2019.

  • The Tencent title ranked first of the top 30 most-profitable Chinese mobile games for 11 months in 2019.
  • US players contributed the most to PUBG Mobile’s overseas revenue in 2019, accounting for 33.5% of all user spending, followed by players from Japan, who contributed 11.7%.
  • Runners up on the list include strategy title “Rise of Kingdoms” from Lilith Games, “Knives Out” from NetEase, and “Lords Mobile” from IGG.
  • Monthly revenue on the top 30 list rose 39% during the year to $7.6 million seen in December compared with $5.5 million average in January 2019.

Context: Tencent started beta testing PUBG Mobile in China in February 2018 but was unable to acquire a license for the title due to a nine-month, country-wide game approval freeze, leaving the company unable to monetize the game.

  • In May 2019, Tencent rebranded PUBG Mobile as patriotic-themed “Peacekeeper Elite,” which was approved in April.
  • Total revenues from PUBG Mobile and Peacekeeper Elite surpassed $1.5 billion in December 2019.
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Bytedance to launch 2 games as it moves onto Tencent’s turf: report https://technode.com/2020/01/20/bytedance-to-launch-2-games-as-it-moves-onto-tencents-turf-report/ https://technode.com/2020/01/20/bytedance-to-launch-2-games-as-it-moves-onto-tencents-turf-report/#respond Mon, 20 Jan 2020 07:30:16 +0000 https://technode-live.newspackstaging.com/?p=126174 Bytedance Tiktok Singapore InvestmentBytedance filled more than 1,000 seats for its mobile game division over the past few months as it moves to grab share of the gaming market.]]> Bytedance Tiktok Singapore Investment

Douyin and TikTok owner Bytedance has been on a hiring spree for talent to build its own mobile game division as its readies for its first foray into hardcore games, Bloomberg reported.

Why it matters: Bytedance is preparing to grab a share of China’s mobile games market, a highly profitable and competitive sector dominated by major companies including Tencent and NetEase.

  • Tencent is the biggest player in video games, accounting for 55.8% of China’s total mobile game revenue in the third quarter of 2019, while second-ranked Netease earned 17.3%, according to market research firm Gamma Data.

Details: Bytedance has built a team exceeding 1,000 people over the past few months, the report said.

  • Most of the company’s game development personnel are based in Beijing, Shanghai, Shenzhen, and Hangzhou, with the Hangzhou team consisting primarily of veterans from Netease’s studio Pangu Game, which was merged with NetEase’s Leihuo department in late 2018, according to a LatePost report.
  • The company has also been purchasing exclusive rights to distribute titles in China, such as two mobile games based on the popular Japanese comic series, “One Piece,” a multiplayer online battle arena (MOBA) title, and several massively multiplayer online (MMO) games, LatePost reported.
  • Bytedance’s first two non-casual games will be released in spring and will target both the domestic and overseas markets, according to Bloomberg.

Context: As the biggest player in China’s gaming landscape, Tencent has been wary of Bytedance’s move and its potential to leverage traffic from Douyin and Jinri Toutiao to boost gaming users, the LatePost report said.

  • In 2019, Bytedance’s Shenzhen team tried and failed to poach a senior executive from Tencent to build a team for shooter game development.
  • Tencent’s TiMi studios, which developed MOBA title “Honour of Kings” and the recent hit “Call of Duty: Mobile,” is looking to triple its headcount in the US this year.
  • Call of Duty: Mobile was developed by TiMi studios and released by Activision Blizzard. The title earned recognition in Q4 2019 for having the second-best quarter for any mobile game by download count, led only by Pokémon GO, according to analytics firm Sensor Tower.
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Kuaishou expanding music offerings after TME licensing deal: report https://technode.com/2020/01/19/kuaishou-expanding-music-offerings-after-tme-licensing-deal-report/ https://technode.com/2020/01/19/kuaishou-expanding-music-offerings-after-tme-licensing-deal-report/#respond Sun, 19 Jan 2020 05:40:11 +0000 https://technode-live.newspackstaging.com/?p=126126 Chinese short video app KuaishouA large percentage of licensed songs from TME will be available for Kuaishou users with the goal of becoming one of the main music sources on the app.]]> Chinese short video app Kuaishou

Short video platform Kuaishou is rolling out a vastly expanded music library following an agreement with Tencent Music Entertainment (TME) for one of the largest-scale copyright deals in the short video industry, media outlet 36Kr reported.

Why it matters: Kuaishou and its rival Douyin have been working to expand their libraries of original music, which has been a major draw to short video platform users.

  • Douyin reached a music licensing deal with TME near the end of 2019, marking the first major partnership between parent company Bytedance and Tencent.

Details: A selection of songs on Kuaishou that users can select as background music for their videos are labeled “Tencent Music,” but the rollout appears to be in the early stages. Song offerings from official sources remain limited compared with the number of user-uploaded tracks, TechNode has observed.

  • Kuaishou and Tencent began negotiating the licensing deal as early as the second half of 2018, according to people familiar with the matter.
  • It is unclear when the music-sharing deal was finalized, but the two companies began research and development for music-sharing across their apps in the first half of 2019, according to the report.
  • Kuaishou declined to comment when contacted by TechNode on Sunday.
  • Currently, a large number of licensed songs from TME is being brought to Kuaishou with the goal of becoming one of the main sources of music on the app.
  • The licensing deal also allows Kuaishou’s other apps such as video-sharing website AcFun and video editing tool Kuaiying to access TME’s music library.
  • In November 2019, Kuaishou partnered with TME to support and promote independent musicians across TME’s music streaming and karaoke apps, including QQ Music and Kuwo Live.

Context: Despite pouring resources into its own short video app Weishi, Tencent has also been investing heavily in Kuaishou in an attempt to compete with Bytedance-owned Douyin.

  • In December 2019, Tencent was reported to be in the final stages of negotiations with Kuaishou for a $2 billion investment in the platform’s $3 billion pre-IPO round of financing. The investment would give Tencent a nearly 20% stake in Kuaishou.
  • As the owner of some of the largest music-streaming platforms in China, Tencent has been known for signing exclusive deals with major music labels and passing the costs to smaller competitors such as NetEase Cloud Music.
  • Tencent also recently led a consortium to buy 10% of Vivendi’s Universal Group for $3.4 billion, according to a Bloomberg report.
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WeChat rolls out paywall feature for official accounts https://technode.com/2020/01/15/wechat-rolls-out-paywall-feature-for-official-accounts/ https://technode.com/2020/01/15/wechat-rolls-out-paywall-feature-for-official-accounts/#respond Wed, 15 Jan 2020 09:44:41 +0000 https://technode-live.newspackstaging.com/?p=125968 WeChatWeChat has become one of the few online platforms in the market to push into paid content, still a relatively rare occurrence for Chinese internet users.]]> WeChat

WeChat announced Wednesday it is testing a new feature which allows publishers on the social media app to add paywalls to their posts.

Why it matters: WeChat is becoming one of the few online content platforms in China to move into paid content, still a niche business for the Chinese internet users.

  • WeChat official accounts have become one of the most important channels for Chinese internet users to get information online since it was released in 2012.
  • WeChat’s Official Accounts Platform houses millions of subscription accounts run by individuals, news organizations, enterprises, and government agencies. The newsletter-like format allows account owners to push a series of articles to their subscribers.
  • Most Chinese media don’t use paywalls to block readers from their advertising-based business models.
  • Analysts have said that Tencent, which owns WeChat, is trying to rebalance its financial structure by growing WeChat’s revenue after its gaming business was hit hard by tightened regulations.

Details: WeChat is testing a paid content feature for some official accounts and will give access to some “qualified” accounts owners, a WeChat spokesperson confirmed to TechNode on Wednesday.

  • The feature allows account owners to add paywalls to selected or all content they publish, and readers have to pay to unlock articles or subscribe to the account for a recurring fee.
  • Android users can pay with WeChat Pay, the app’s mobile payment method. iOS users, however, have to pay through Apple’s in-app purchase service, meaning that the Cupertino, California-based technology giant will take up to 30% as commission for each transaction, a fee known as the “Apple Tax.”

Context: WeChat, the most popular social media app in China with 1.15 billion monthly active users as of September, has stepped up efforts to monetize its services with a series of major updates.

  • The app announced last week several retail-friendly features for its mini programs, sparking speculation that it is trying to build a vast online marketplace to compete with rivals such as Alibaba, JD.com, and Pinduoduo.
  • WeChat Work, the app’s enterprise communication and collaboration platform, rolled out last month a feature called Moments, a move that observers expect to disrupt the social selling space. The feature allows businesses to post into their customers’ personal WeChat feeds.
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WeChat mini programs: the future is e-commerce https://technode.com/2020/01/15/wechat-mini-programs-the-future-is-e-commerce/ https://technode.com/2020/01/15/wechat-mini-programs-the-future-is-e-commerce/#respond Wed, 15 Jan 2020 03:21:26 +0000 https://technode-live.newspackstaging.com/?p=125941 New updates to WeChat mini programs focus on e-commerce features, putting China’s most popular social media app on a collision course with Alibaba, JD.com, and Pinduoduo.]]>

With contributions from Emma Lee

WeChat rolled out a series of updates last Thursday, laying bare Tencent’s ambitious plans for mini programs—to build a vast online marketplace for traders and sellers. The move puts China’s most popular social media app on a collision course with Alibaba, JD.com, and Pinduoduo in the e-commerce space.

The new changes include a customer review mechanism, tools for brand protection and shipping, as well as a consumer protection platform, among others. The features bring the these WeChat sub-applications closer to resembling an online marketplace.

“It definitely looks like WeChat is setting up features to create an online marketplace,” said James Hull, professional investor and co-host of the China Tech Investor podcast (powered by TechNode). “They’ve tried e-commerce before, so it’s safe to assume they want to get into the space,” he added.

E-commerce’s rising star

WeChat mini programs are lightweight applications that run within the super app. Users don’t need to download or upgrade them via app stores. Some 2.4 million mini programs already operate on WeChat as of August, according to a report (in Chinese) from mini program service provider Jisu App.

WeChat’s monthly active users hit 1.2 billion at the end of September, according to parent company Tencent’s third-quarter earnings report. By comparison, MAUs of Alibaba’s e-commerce apps were 693 million for the same quarter.

Online shopping transactions made up just shy of one-third of the total trade volume for WeChat mini programs that use Jisu App’s services for the first half of 2019, according to a company report.

WeChat can leverage its copious amounts of user data, its business-to-consumer ecosystem, as well as its advertising operation to build an e-commerce platform, said Hull.

“As we’ve seen with Pinduoduo, social e-commerce is powerful and it doesn’t get more ‘social’ in China than WeChat,” he said.

E-commerce-friendly features

Tencent’s goal for mini programs in 2020 is to “help developers build their own business closed-loop,” said Du Jiahui, deputy general manager of WeChat’s Open Platform, at an event keynote speech in the southern city of Guangzhou last week. Du’s team is responsible for mini-program functions. 

To get there, he announced plans to add more e-commerce friendly features to the mini program platform. They include:

  • Improving WeChat’s search function to include items sold in e-commerce mini programs in results.
  • Introducing a brand protection platform for companies to verify brands they own and help consumers to distinguish authentic items from counterfeits.
  • Rolling out a shipping solution that provides merchant services from couriers and helps customers track packages.
  • Most significantly, setting up a trade protection platform this year to unify order management in different mini programs and deal with disputes. Its purpose is to “make customers shop more safely,” according to Du.

Additionally, WeChat said it would open up mini program developers with three modules—live streaming, QR codes for goods, and technology for cameras to recognize objects—that could enhance their ability to engage with customers. 

Live stream e-commerce took off in China in 2019 and the market is worth an estimated RMB 440 billion ($83.8 billion). During last year’s Singles Day shopping event on Nov. 11, Taobao Live from Alibaba racked up sales of RMB 20 billion. The live streaming-based sales made up 7.5% of the group’s overall sales.

WeChat’s plan to develop more e-commerce and retail-friendly features is a “natural reaction” to new business models in the e-commerce sector, according to Sheryl Shen, analyst at market consulting agency ChinaSkinny. Adding live streaming “will be the standard practice to boost traffic and revenue given the sales numbers we saw from the past Singles Day,” she said.

Kickstarting Tencent’s C2C ambitions

Tencent is trying to rebalance its financial structure by growing its WeChat revenue, Shen said. The firm derives a huge chunk of revenue from gaming and was hit hard when the government froze new title approvals in 2018.

The whole consumer-to-consumer (C2C) landscape is shifting because of changes to regulatory policies, especially after the new e-commerce law came into effect in early 2019, she said.

The law requires most online vendors to gain approval from authorities before selling and was a huge blow to China’s daigou shuttle sellers. The merchants typically buy goods abroad and import them for resale online back home.

WeChat has carried out “the strictest yet” policy to crack down on personal shoppers who mainly use WeChat and other social media, Shen said. The platform “is also preparing the way for its future development in e-commerce and retail mini programs to eliminate potential competitors,” she added.

WeChat announced at last week’s event that the total transaction value from mini programs on the app exceeded RMB 800 billion in 2019, a 160% year-on-year increase.

Though the figure is a fraction of Alibaba’s fiscal year total transaction value of RMB 5.72 trillion, WeChat’s massive user base could pose a threat to the established e-commerce player, according to Hull.

“It would take some time before it could challenge Alibaba’s dominance, but all the companies already on the WeChat Open Platform and with mini programs give them a jump-start,” he said.

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Blockchain patent applications from Chinese banks rocket: report https://technode.com/2020/01/14/blockchain-patents-filed-by-chinese-banks-jumps-38-fold-four-years/ https://technode.com/2020/01/14/blockchain-patents-filed-by-chinese-banks-jumps-38-fold-four-years/#respond Tue, 14 Jan 2020 07:51:52 +0000 https://technode-live.newspackstaging.com/?p=125903 Tencent's WeBank filed 229 blockchain-related patents in 2019, accounting for 81% of total number of patents filed during the year.]]>

Chinese banks have drastically increased the number of blockchain-related patents filed in the past four years, according to data compiled by Shanghai-based internet finance research firm 01 Caijing, indicating growing attention to the technology in the country.

Why it matters: China has been trying to establish itself as a leader in the global tech race in recent years. Blockchain is an emerging technology that has been gaining momentum.

  • Banking institutions in China have been encouraged to assess applications for the technology in trade finance, payments, digital assets, among others. People’s Bank of China, the country’s central bank, ramped up the development of its planned digital currency in the second half of 2019. Chinese state-owned banks are involved in carrying out tests for the payment system, TechNode has reported.
  • Momentum in China’s sector accelerated after President Xi Jinping’s remarks in October on the importance of its development.
  • Rather than traditional banks, tech companies like Alibaba, Ping An Insurance, and JD Digits have been leading the charge in blockchain research for fintech.

Details: The number of blockchain patent filings by Chinese banks increased to 433 patents in 2019, a 38-fold jump from 11 patents filed in 2016.

  • From 2016 to 2019, Tencent’s digital banking arm WeBank filed 288 patents involving the technology—topping Chinese banking peers. Industrial and Commercial Bank of China (ICBC) filed 50 patents using the technology during the same time frame and Bank of China ranked third with 40 patents filed.
  • A total of 15 banks applied for blockchain-related patents over the four-year period.
  • In 2019, nine banks applied for 284 blockchain-related patents. WeBank alone filed for 229 patents, accounting for 81% of all patents filed during the year.
  • However, applications do not automatically translate into commercial success. Some 93% of blockchain patents filed by Chinese companies remain in pending status, and a majority of those approved are not licensed for commercial use, according to a report by analytics firm Block Data published in November.

Alibaba, Ping An’s OneConnect top blockchain patent rankings: report

Context: There were a number of notable developments in China’s blockchain industry in 2019.

  • In the third quarter of 2019, a staggering 70,000 companies entered the blockchain space—a 265% increase from the previous quarter, TechNode reported. More than half of the projects were financial services applications.
  • The ban on cryptocurrency exchange services and initial coin offering (ICO) continued in China.
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Bytedance and Tencent reach music licensing deal: report https://technode.com/2020/01/13/bytedance-and-tencent-reach-music-licensing-deal-report/ https://technode.com/2020/01/13/bytedance-and-tencent-reach-music-licensing-deal-report/#respond Mon, 13 Jan 2020 09:15:31 +0000 https://technode-live.newspackstaging.com/?p=125826 Bytedance Tiktok Singapore InvestmentThis is the first major cooperation between rivals Tencent and Bytedance, which have been locked in an escalating battle for advertiser budget.]]> Bytedance Tiktok Singapore Investment

Bytedance-owned short video app Douyin reached a music licensing deal with Tencent Music Entertainment (TME) near the end of 2019, marking the first major cooperation between the two companies, media outlet 36Kr reported.

Why it matters: Bytedance has been working to find new original music sources as its old deal with global musical labels expires and negotiations for new contracts drag on.

  • Tencent has also been seeking to increase traffic to its music platforms, and inked a partnership earlier this month with video-sharing site Bilibili to promote independent musicians.
  • Tencent is known for signing exclusive licensing deals with major music labels and passing the costs to smaller music platforms.

Details: TME’s online music platform QQ Music, Kugou Music, and Kuwo Music have all registered official accounts on Douyin.

  • TME will begin licensing music to Douyin, according to the report citing people familiar with the matter.
  • The deal also involves the joint promotion of music and musicians, with Tencent providing the content and Douyin driving the traffic.
  • Following the partnership, Douyin  will standardize the use of copyrighted music.
  • Bytedance declined to comment on Monday afternoon. TME could not be immediately reached for comment.

Bytedance overtakes Baidu, Tencent in H1 digital ad revenue

Context: The two rivals have been competing fiercely in the online content market, with Tencent trying to curb the growth of the most valuable startup in the world with numerous lawsuits.

  • Tencent’s media advertising revenue dropped 28% year on year in the third quarter of 2019 as Bytedance apps’ growing popularity with advertisers took hold.
  • The Douyin owner overtook Baidu and Tencent to nab the second-largest share of China’s digital media spend in the first half of 2019.
  • Tencent has sued the TikTok owner at least eight times since November 2018 over game copyrights, trying to bar Tencent’s games from being livestreamed on all Bytedance platforms.
  • Tencent has successfully secured a temporary ban from three Bytedance platforms any livestreams containing three of its most popular titles: “Honour of Kings,” “Cross Fire,” and “League of Legends.”
  • Bytedance has also returned the favor. Li Liang, the vice president of Bytedance, sued Tencent for defamation in August 2019.
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Tencent: How a global investment empire flies under the radar https://technode.com/2020/01/13/tencent-how-a-global-investment-empires-flies-under-the-radar/ https://technode.com/2020/01/13/tencent-how-a-global-investment-empires-flies-under-the-radar/#respond Mon, 13 Jan 2020 02:31:38 +0000 https://technode-live.newspackstaging.com/?p=125765 tencent gaming wechat mobile payment cloudTencent has become one of the tech world's biggest investors without drawing the wrong kind of attention.]]> tencent gaming wechat mobile payment cloud

Editor’s note: This post about Tencent investments originally appeared in our members’ only weekly newsletter, accompanied by a graphical take on Tencent’s global investments published here. Sign up and read it first.

This China-based company is one of the most valuable technology firms in the world. They control massive amounts of personal data for billions of the world’s internet users. They also have a widespread global presence in nearly every major corner of the digital economy, and it seems unlikely that a user of the mobile internet anywhere in the world could go through a week—or even a day—without using a product or service backed by this company.

This company is not Huawei, not Alibaba, but Tencent. And in a world where geopolitical tripwires seem to be everywhere for Chinese tech firms, their approach to global expansion may be one that others will emulate.

Tencent flies under the radar, but it’s quietly succeeded in establishing a nearly-unparalleled global business footprint. Crunchbase lists about 150 investments made by the Shenzhen-based gaming and media company outside of mainland China, not including acquisitions. They’ve taken stakes in household names such as Tesla, Uber, Lyft, and Snapchat, as well as Spotify, Reddit, Ubisoft, Activision Blizzard, and 100 percent of Riot Games. They back southeast Asia delivery and mobility giant Gojek and Singapore gaming and e-commerce giant Sea. In India, they own a minority piece of Walmart’s Flipkart, as well as ride-hailing company Ola, among others. Tencent is one of China’s most globally expansive firms and has become so while experiencing very few of the headaches of its peers.   

Risky acquisitions

Over the past few years, global Chinese tech firms have found themselves in the minefield of international affairs. While Huawei’s high-profile battle with the US government has drawn the most headlines, it is simply the highest-profile case. 

Nations are completely changing their views of the relationship between telecommunications, the digital economy, and their own sovereignty and security. In May of 2019, the Committee on Foreign Investment in the United States (CFIUS) “requested” Chinese gaming company Beijing Kunlun Tech Co Ltd to divest the popular gay dating app Grindr, citing concerns over sensitive personal data of US users. In early 2018, the US government blocked a $1.2 billion acquisition of payments provider Moneygram by Alibaba’s Ant Financial. In 2020, the fortunes of Bytedance’s likely IPO will hinge heavily on how skillfully it manages scrutiny from US authorities and the public, a task it appears to have bungled thus far. 

US regulators aren’t the only ones skeptical of Chinese tech firms. As India seeks to create room for its own tech giants to grow, the administrative playing field may be tilting against both US and Chinese firms in a number of ways, limiting their potential for success in what will soon be the world’s most populous nation. As if Bytedance’s hands weren’t already full with its troubles in the US, it spent much of 2019 dealing with Indian courts and regulators in an attempt to prevent its super-popular Tiktok app from being banned throughout the country.

Loose grasp

Perhaps the most striking contrast between Tencent’s overseas strategy and those of its domestic peers is the same thing that has set it apart in China’s domestic market: it appears comfortable with decentralized ambiguity, and limited direct control of its own technology ecosystem and financial holdings. Broadly speaking, Tencent prefers to invest and advise, rather than acquire and control.

This approach is a sharp contrast to Alibaba, which is known to take over firms in their entirety and impose its culture and management from the top down. Compare Ele.me, which Alibaba acquired outright in 2018, with rival Meituan-Dianping, in which Tencent held a 20% stake before investing $400 million in the company’s 2018 IPO. As the two giants have expanded their presences into Southeast Asia, Alibaba’s biggest splash was through a takeover of e-commerce firm Lazada, while Tencent has taken minority stakes of Singaporean gaming and e-commerce company Sea, as well as super-app Go-Jek.

According to Matthew Brennan, founder of research consultancy China Channel and co-host of Technode’s China Tech Talk podcast, Tencent’s relatively hands-off approach can be attributed to the experience and personalities of two of the company’s top decision-makers: Executive Director and President Martin Lau, and Chief Strategy Officer James Mitchell. “Both Martin and James think more like investment bankers than operations-focused managers,” explains Brennan. “Much of Tencent’s profit generation still lies in gaming, a sector in which they are known to take more controlling and larger stakes. Yet for the rest of their investments, they seem comfortable trusting existing management and taking a much less active role.”

As of the end of Q2 2019, Tencent reported an investment portfolio amounting to over RMB 417 billion (about $59 billion), including China and overseas.

The two sides of the silo

This has certainly not been without its downsides. In some cases, the firm’s tendency to invest capital liberally, often without taking controlling stakes, has meant that it has fostered its own competition. Domestically, Meituan now challenges Tencent’s own WeChat as China’s most versatile super-app. Internationally, Tencent has a habit of buying into firms that compete with its allies—such as Sea, whose Shopee competes with Tencent-linked JD as it tries to push into Southeast Asia. Sea is also part of Tencent’s vast portfolio of gaming companies, many of whom are rivals not only with each other, but in some cases, even Tencent itself. 

Even for parts of the business fully owned by Tencent Holdings, lack of cohesion has proved to be a challenge. In late 2018, the company’s top executives announced dramatic organizational restructuring in an attempt to reform the firm’s “silo culture,” in which small teams competed fiercely internally, while collaboration was notoriously poor. Management believed that this culture, which fostered the development of wildly successful consumer-facing apps like WeChat and QQ, would be less conducive to Tencent’s future goals, centered around cloud services, AI, and enterprise solutions.  

Yet when it comes to doing business outside of the PRC, it is precisely those “downsides” which offer an advantage in the current geopolitical climate. Huawei’s top-down control, poor localization, and organizational opacity have led to trust issues, as even their overseas offices are notorious for a lack of local management or control. As India looks to develop national tech champions to compete with those of China and the US, Tencent’s approach of acquiring minority stakes can be seen as a helping hand in achieving that goal, while Alibaba’s strategy of outright takeover will likely see pushback from authorities and the public. As the US government worries about the personal data of American Tiktok users being stored and exploited in China, Bytedance now ponders how it can best de-couple the video app from its China-based organization. 

While silo culture may be a downside domestically, the reality of today’s multipolar world is that for global tech giants, creating effective silos is a strategic competency. And that is something at which Tencent has proven to be quite effective.

Read more

Where does Tencent make its overseas plays? TechNode digs into the data to find out in a companion article to this story.

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Where Tencent invests: Infographic https://technode.com/2020/01/13/where-tencent-invests-infographic/ https://technode.com/2020/01/13/where-tencent-invests-infographic/#respond Mon, 13 Jan 2020 02:26:58 +0000 https://technode-live.newspackstaging.com/?p=125768 tencent global investment bubble screenshotTencent has different investment strategies in different regions.]]> tencent global investment bubble screenshot

Editor’s note: This post about Tencent investments originally appeared in our members’ only weekly newsletter, accompanying Elliot Zaagman’s analysis of Tencent’s global investment strategy published here. Sign up and read it first.

Tencent has an interesting investment strategy. In every sector except gaming, they spread their bets, usually taking only a 20% stake. However, as we discovered, that strategy still has room for variation. In preparation for Elliott Zaagman’s analysis of their investment strategy, we collected, cleaned, and visualized the publicly available data on how the tech major deploys its money.

One pattern was very clear: in relatively mature markets (US and India) they prefer to make a lot of small bets at the early stage. In immature markets (Southeast Asia and Africa), they go with larger players at later stages.

Our hypothesis: mature markets have already been won so it makes more sense to invest in smaller, but potentially disruptive companies. In immature markets, where they have less expertise and the market is still rapidly developing, it makes more sense to invest in companies who have already won or are about to. No matter which market, however, Tencent only likes making acquisitions in the gaming space, where it still garners the biggest proportion of revenue.

The data present is incomplete, though. We only included investments with publicly available funding data. Even then, we still don’t have exact figures on how much Tencent invested, no matter if they were led or followed-on. In addition, we don’t include the value of acquisitions, mostly of gaming companies (for gaming acquisitions, PC Gamer has a helpful overview). Elliott’s piece, the data he gathered and that we present below, is just one way of interpreting the data. If you have other interpretations, we’d be glad to hear them.

—John Artman, Editor in Chief

The bigger the market, the more early-stage investments. (Image credit: TechNode/David Cohen)
(Image credit: TechNode/Chris Udemans)
(Image credit: TechNode/Chris Udemans)
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Meituan rolls out new credit payment feature https://technode.com/2020/01/10/meituan-credit-payment-tool/ https://technode.com/2020/01/10/meituan-credit-payment-tool/#respond Fri, 10 Jan 2020 06:17:19 +0000 https://technode-live.newspackstaging.com/?p=125663 MeituanWith Maidan, Meituan is competing head-on with Alipay, JD.com, and Tencent, which also have their own virtual credit payment tools.]]> Meituan
Meituan
Screenshots of Meituan’s credit payment feature. (Image credit: TechNode)

Chinese services platform Meituan Dianping has unveiled a credit payment feature named Maidan, following its technology peers which have launched similar services.

Why it matters: Meituan is deepening its fintech offerings, an important component for platform’s core service businesses which require payment transactions.

  • With this push, the Chinese food delivery giant is competing head-on with Alipay, JD.com, and Tencent, which also have their own virtual credit payment tools.
  • The new feature will bring additional revenue through fees charged for installment payment services and late payments.

Meituan shares hit historical high after Golden Week surge

Details: The new financial service offers users credit to delay payments by a month, and interest-free loans for up to 38 days.

  • The credit payment option now supports all the major apps within the company’s ecosystem including Dianping, ride hailing service Meituan Dache, and grocery delivery service Meituan Maicai.
  • Meituan users qualify for credit lines from RMB 300 (around $43) to RMB 1,500 according to credit and spending histories on the app.
  • A select group of merchants and users have been testing the credit payment feature since September.

Context: The Hong Kong-listed firm reported RMB 1.33 billion ($191 million) in profits in the third quarter of 2019, a second consecutive quarterly profit since its September 2018 listing.

  • Companies that run online payment services in China must obtain a license, which the firm nabbed through its acquisition of a third-party payment startup Qiandai in 2016.
  • In addition to the company’s homegrown payment channel Meituan Pay, the app also supports popular payment tools Alipay, WeChat Pay, and Apple Pay.
  • The app works with local banks such as Bank of Shanghai, Bank of Guangzhou and Bank of Qingdao to issue joint co-branded credit cards. It also offers loan services through its micro-credit subsidiary Meituan Sankuai Micro-loan.
  • Which Tencent only launched its Fenfu credit payment service in late 2019, JD.com launched Baitiao in 2014 and Alipay debuted Huabei in 2015.
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WeChat rolls out tuition payment service in South Korea https://technode.com/2020/01/09/wechat-rolls-out-tuition-payment-service-in-south-korea/ https://technode.com/2020/01/09/wechat-rolls-out-tuition-payment-service-in-south-korea/#respond Thu, 09 Jan 2020 10:56:05 +0000 https://technode-live.newspackstaging.com/?p=125631 WeChatThe new feature allows Chinese students studying in 11 South Korean universities to pay for their university tuition using WeChat Pay.]]> WeChat
wechat pay

China’s largest messaging app WeChat has rolled out a tuition payment feature for Chinese students studying in South Korea, according to a Tencent News report.

Why it matters: The move allows WeChat, run by Tencent, to further its ambitions in expanding its cross-border payment offerings overseas.

  • It is the first mobile payment platform to support tuition payment for Chinese students in South Korea, according to the report.

Details: The new feature allows Chinese students studying in 11 South Korean universities to pay for their schooling using WeChat’s payment platform, allowing tuition payments to complete “within minutes,” according to the Tencent News article.

  • The service is said to be more convenient and efficient than other traditional payment methods such as cross-border transfers. It also resolves the language barrier that often complicates the tuition payment process.
  • To use the service, Chinese students from the selected universities can visit the tuition payment website, log in with student identification number, and fill in relevant information.

Context: WeChat has been eager to tap into the lucrative cross-border payment market as more users can afford to travel, study, and live abroad. Currently, its payment service is available in more than 60 countries and supports 16 currencies.

  • In 2018, institutions such as University of South Australia and South Korea’s Hanyang University started accepting WeChat as a payment method. “The service is also currently available in Australia, Thailand, Hong Kong and Taiwan,” a Tencent spokesperson told TechNode.
  • In November, Tencent announced it was working with international card network operators including Visa and Mastercard to allow WeChat users to link international bank cards to the platform for mobile payments.

Updated: included comments from the company.

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China’s tech firms lag on renewable energy targets: Greenpeace https://technode.com/2020/01/09/chinas-tech-firms-lag-on-renewable-energy-targets-greenpeace/ https://technode.com/2020/01/09/chinas-tech-firms-lag-on-renewable-energy-targets-greenpeace/#respond Thu, 09 Jan 2020 10:17:03 +0000 https://technode-live.newspackstaging.com/?p=125616 data, Servers, China root server, data security lawA relatively unknown data center provider outscored all of China's tech giants including Alibaba and Huawei in renewable energy policies.]]> data, Servers, China root server, data security law
renewable energy goals China tech internet industry Alibaba data centres cloud operators green energy environment sustainability
(Image credit: TechNode/Eliza Gkritsi)

China’s tech industry lags behind overseas peers when it comes to renewable energy goals and measures, according to a Greenpeace report published Thursday.

Why it matters: Chinese data centers are forecasted to emit 163 million tons of CO2 in 2023, according to another Greenpeace report, accounting for 1.5% of China’s total carbon emissions, based on European Union data for 2017.

  •  Beijing has set ambitious goals for the reduction of fossil fuels. The 2014 energy development plan sought to increase the proportion of electricity supplied by renewable energy to 15%. At the time, just under 10% of China’s total energy consumption was supplied from renewable sources.

Details: The report by Greenpeace and the North China Electric Power University surveyed 16 companies which make up  70% of China’s public cloud market (in Chinese) and 85% of the market for independent data centers (in Chinese).

  • In the last five years, the percentage of big tech companies which disclose information about the energy consumption and greenhouse gas emissions of their data centers has increased from zero to 20%, the report said.
  • Shenzhen-based Tencent has made the most progress in publicizing data on energy used by its data centers, the report said, while Alibaba, Baidu and JD.com do not disclose any similar information.
  • Tencent had a low score in procuring renewable energy and using energy efficiently.
  • Only one of the firms surveyed has set a target for 100% renewable energy use—ChinData, which is a Beijing-based company that builds custom data centers for its clients.
  • Alibaba, China’s largest public cloud provider, was ranked second. It scored 17.14 out of 20 in the “Government & Industry Influence” category, which assesses whether a company is leveraging its power to build awareness.
  • Huawei is the only company surveyed that has set a greenhouse emissions target. It scored 17.14 out of 20 in the “Energy Efficiency and Carbon Reduction” category. It had low scores for its energy use transparency, renewable energy procurement, and promoting awareness.
  • JD.com had low scores overall, with a total score of 12 out of 100. It scored zero in “Renewable Energy Performance,” which means it doesn’t procure green energy for its data centers or consider the availability of green energy sources.

Context: The Chinese internet industry is forecasted to increase its consumption of electricity by two thirds in the next three years, a September 2019 Greenpeace report said. This equals Australia’s total energy consumption in 2018.

  • The same report said that coal accounts for 73% of China’s data center industry energy.
  • China’s cloud market is set to become the largest in the world by 2023, according to the International Data Corporation, a market research firm.
  • Globally, tech companies are making efforts to reduce their carbon emissions. A 2017 Greenpeace report said that 16 of the world’s top tech firms had set targets to use 100% renewable energy.
  • Google’s internal operations have been carbon neutral since 2017, achieved in large part by purchasing carbon offsets, meaning Google invests in green energy projects to counter-balance its greenhouse emissions.
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Tencent invests in ‘Nier:Automata,’ ‘Bayonneta’ developer https://technode.com/2020/01/08/tencent-invests-in-japanese-game-developer-platinum-games/ https://technode.com/2020/01/08/tencent-invests-in-japanese-game-developer-platinum-games/#respond Wed, 08 Jan 2020 02:18:30 +0000 https://technode-live.newspackstaging.com/?p=125513 tencent antitrust techwar gaming streaming WeChatThe Osaka-based developer maintains that the Tencent investment will have no effect on its independence or corporate structure.]]> tencent antitrust techwar gaming streaming WeChat

Tencent has invested an undisclosed amount in Japanese game developer Platinum Games, known for action titles such as “Nier: Automata” and “Bayonetta,” the company said on Tuesday.

Why it matters: With Chinese regulators tightening control over game licenses and content, Tencent has been looking at opportunities in overseas markets to boost game revenue growth.

  • “Call of Duty: Mobile,” developed by Tencent’s Timi Studios in partnership with Activision, generated nearly $87 million in revenue and more than 172 million downloads in its first two months on the market, according to mobile app analytics firm Sensor Tower.

Details: Platinum Games will use the funding to expand from game development into self-publishing.

  • Platinum Games previously worked with Japanese publisher Konami on “Metal Gear Rising: Revengeance” and game developer Square Enix for “Nier: Automata.”
  • The partnership with Tencent “has no effect on the independence of our company, and we will continue operations under our current corporate structure,” Platinum Games president and CEO Kenichi Sato said in the announcement.
  • This is Tencent’s first investment in a major Japanese game developer in more than five years. In 2014, the company invested an unspecified amount in Japanese gaming company Aiming.

Context: Tencent owns shares of several major game publishers and developers around the world, including a 5% stake each in Activision and Ubisoft, 40% of “Fortnite” owner Epic Games, and 11.5% of “PlayerUnknown’s Battleground” owner Bluehole.

  • Tencent also fully acquired “League of Legends” creator Riot Games in 2015 after buying a majority stake of the company in 2011.
  • In 2019, the company took a majority stake of Finnish mobile game developer Supercell, which is known for strategy titles such as “Clash of Clans” and “Clash Royale.”
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Bilibili, QQ Music team up to promote independent musicians https://technode.com/2020/01/03/bilibili-qq-music-team-up-to-promote-independent-musicians/ https://technode.com/2020/01/03/bilibili-qq-music-team-up-to-promote-independent-musicians/#respond Fri, 03 Jan 2020 06:14:25 +0000 https://technode-live.newspackstaging.com/?p=125341 bilibili video sharing livestreaming anime gameThis latest partnership will allow verified artists to receive support and exposure across Bilibili and Tencent's QQ Music platforms.]]> bilibili video sharing livestreaming anime game

Video-sharing site Bilibili on Tuesday announced a partnership with gaming giant Tencent’s music streaming platform QQ Music to promote and support independent artists.

Why it matters: Bilibili has been broadening its content beyond the anime, comic, and game (ACG) content it was known for to more mainstream entertainment offerings. As a major draw to users, music is increasingly one of its primary focuses.

  • In November 2019, Bilibili launched a music incentive program to entice both amateur content creators and professional artists to join its content ecosystem.

Details: The partnership will allow verified artists to receive support and exposure across Bilibili’s and QQ Music’s platforms, the company said in a statement sent to TechNode, though Bilibili declined to provide further detail.

  • Bilibili and QQ Music will also jointly host a number of online tryouts for music content creators, rewarding winners with custom-made music videos and guidance from professional producers.
  • The first of these events, named “Ganbei Jihua,” or “Project Kanpai,” will take place on Jan. 6.

Context: This is not the first partnership between Tencent and Bilibili. In October 2018, the two companies announced a strategic partnership in anime content and games.

  • The partnership looked to increase the presence of Tencent’s games on the Bilibili platform and help the two companies jointly procure, produce, and invest in anime projects.
  • Also in October 2018, Tencent invested $317.6 million in Bilibili, giving the gaming titan a 12.3% stake in the video-sharing site.
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Tencent fired 60 employees for corruption and bribery this year https://technode.com/2019/12/30/tencent-fired-60-employees-for-corruption-and-bribery-this-year/ https://technode.com/2019/12/30/tencent-fired-60-employees-for-corruption-and-bribery-this-year/#respond Mon, 30 Dec 2019 04:50:22 +0000 https://technode-live.newspackstaging.com/?p=125105 tencent antitrust techwar gaming streaming WeChatMore than 10 of the 60 Tencent suspected of illegal behavior were arrested by police.]]> tencent antitrust techwar gaming streaming WeChat

Gaming and social media giant Tencent said in a statement on Friday that it had fired more than 60 employees for corruption and bribery during the first three quarters of 2019.

Why it matters: As China’s tech sector slows down amid a capital winter, companies within it have been heightening their anti-corruption measures to reduce internal losses.

  • While most Series B startups in the past few years didn’t have anti-corruption teams, many Series A tech companies have started to build teams (in Chinese) to oversee these matters.

Details: In a statement released on its official WeChat public account, Tencent said its anti-fraud investigation department had identified 40 cases involving misappropriation of company assets, corruption, and bribery.

  • More than 10 of the 60 offenders were arrested. At least two of them held director-level positions at the company.
  • The wrongdoing was found in several of the company’s six business groups, including Technology Engineering Group (TEG), Interactive Entertainment Group (IEG), and Cloud & Smart Industries Group (CISG).
  • While some of the offenses are illegal, others touched Tencent’s “high-voltage line.” This is a company standard that prohibits six major kinds of behaviors such as offering and taking bribes, working for the company’s competitors, as well as leaking sensitive information.
  • Tencent also blacklisted 16 companies involved in the 40 cases, adding that it would cut cooperation with all of them and would never accept any service or product from the companies.
  • Among the blacklisted businesses is a Henan-based company that deploys ads on WeChat and a Zhejiang-based one that provides support for Tencent’s smart campus services.

Context: The year 2019 has seen a rise in the number of revealed corruption cases from tech companies.

  • In July, the food delivery platform Meituan said three of its former employees, including a director from its marketing department, had been arrested by Beijing police for taking bribes.
  • Ride-hailing platform Didi also said in August that it fired 29 employees for misappropriation of company assets and taking bribes in the first half of the year, 10 of whom were arrested.
  • In an internal letter, online searching giant Baidu also revealed 12 corruption cases within the company.
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Gaming addiction part of ‘public health problem’ say regulators https://technode.com/2019/12/27/gaming-addiction-part-of-public-health-problem-say-regulators/ https://technode.com/2019/12/27/gaming-addiction-part-of-public-health-problem-say-regulators/#respond Fri, 27 Dec 2019 05:22:35 +0000 https://technode-live.newspackstaging.com/?p=125038 Gaming addiction as well as pornographic and gory content endangering China's future, say regulators. ]]>

Regulators are again taking action against gaming addiction and problematic online content, in a bid to protect the mental health of China’s young, in a plan released today.

Why it matters: Greater scrutiny of violent and pornographic content will affect live streaming and gaming operations.

Details: Mental disorders, including gaming addiction, among minors are on the increase, and have become a “public health problem related to the future of the country,” said the announcement.

  • 12 departments including the National Health Commission, Publicity Department, and National Radio and Television Administration are behind this plan which falls under the government’s “Healthy China 2030” initiative.
  • They name online games, live streaming, short videos and educational apps as regulatory targets.
  • Online content is just one section of a plan which also includes goals for schools, mental health hotlines, and counseling.
  • Problems highlighted include bullying and gaming addiction.

“The government tends to come down harder on gory or violent content compared to pornographic content.”

—a live streaming platform employee

Context: China does not have age classification for film, TV shows, short videos, and games.

  • The revised Minors Protection Law draft has a chapter dedicated to online protection.
  • Rules issued in November restrict underage players access to games.
  • “The government hasn’t done much about porn hidden within games or anime, but turns gory or violent content into a mosaic, blacking out blood or putting flesh onto skeletons,” a live streaming platform employee told TechNode.
  • He added: “Parents are paying more attention to pornographic content and putting pressure on government. But new scenarios mean suitable boundaries are difficult to establish.”
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WeChat official accounts backend crashes https://technode.com/2019/12/26/wechat-official-accounts-backend-crashes/ https://technode.com/2019/12/26/wechat-official-accounts-backend-crashes/#respond Thu, 26 Dec 2019 11:00:30 +0000 https://technode-live.newspackstaging.com/?p=124988 wechat bug social media China app advertisingThis is the second WeChat bug in two weeks in Tencent's social media app. ]]> wechat bug social media China app advertising

UPDATE: At 6.30pm on January 26, 2019, the WeChat team said on Weibo that the bug was fixed, an hour after it was first reported on Chinese social media.

The backend of WeChat official accounts has stopped working on desktop, making it difficult for businesses that use the function to advertise and communicate with their clients. The social media app’s team admitted to the bug in a thread on Sina Weibo this afternoon.

Why it matters: This is the second bug in the last two weeks to appear in one of China’s most used social media apps.

Details: Tencent’s WeChat team said it is repairing the bug and will keep updating customers. It is unclear how many accounts are affected.

  • One blogger joked (in Chinese) that people who write on official accounts were happy that the backend crashed because it let them go home early.

Snafu in Tencent’s WeChat translation tool for Canadian flag emoji

Context: WeChat is China’s most used social media app, which makes it an essential part of any company’s advertising toolbox. Official accounts are akin to pages on Facebook and allow groups and business to amass followers and communicate with them, sending promotions or building brand identity through articles.

  • WeChat counted 1.133 billion monthly active users in June 2019. This equals 80% of China’s total population in 2018, according to World Bank data.
  • But Tencent’s app has been facing competition in the advertising market from other apps, most notably Bytedance’s Douyin, and growth in advertising revenues for WeChathave been slowing. In the second quarter of 2019, it reached its lowest point in a year, 16%, compared to a peak of 47% in the third quarter of 2018.
  • At the same time, WeChat’s pivot to a ‘super app’ is bearing fruits. In 2017, the app created mini-programs, a functionality that allows companies to build apps that work within the WeChat ecosystem. Between December 2018 and January 2019, time spent on mini-programs grew 23.3% to 64 minutes per month per users.
  • Last week, users noted that WeChat was translating flags with incoherent messages. The Canadian flag was translated as “I’m in prison” and the Afghan flag as “in the middle of nowhere.”
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Tencent releases Zoom-like video conferencing app https://technode.com/2019/12/26/tencent-releases-zoom-like-video-conferencing-app/ https://technode.com/2019/12/26/tencent-releases-zoom-like-video-conferencing-app/#respond Thu, 26 Dec 2019 04:10:07 +0000 https://technode-live.newspackstaging.com/?p=124892 Tencent MeetingAlong with other giants, Tencent is moving more and more into enterprise services, an undeveloped sector for the Chinese tech industry.]]> Tencent Meeting

Tencent rolled out on Wednesday a Zoom-like video conferencing app dubbed Tencent Meeting amid its push to enterprise-facing services.

Why it matters: Expansion out of traditional consumer-facing gaming and social businesses to enterprise-facing services underlines the company’s efforts to seek a new growth narrative and build a new moat against rising upstarts.

  • Tencent is making the transition along with rival Alibaba. The e-commerce company is also moving into business-facing services since the beginning of this year.
  • The size of China’s video conferencing market surged 36.2% year on year to RMB 3.1 billion ($439 million) in 2018, according to data from research institute CCW Research.
  • Tencent Meeting was launched a few months after Zoom was blocked in the country. Chinese users of the US video-conferencing tool were forced to switch to a local version after the blockage.
  • In addition to Zoom, the app is competing with local rivals like Shenzhen-listed BizConf Telecom and XYlink, among others.

China’s Zoom users switch to local version after blockage

Details: Launched by Tencent Cloud, Tencent Meeting is a communications software that combines video conferencing, online meetings, chat, and mobile collaboration by leveraging cloud computing, artificial intelligence, and online security technologies.

  • Currently, the free version allows individual users to invite up to 25 participants for 45 minutes.
  • The professional version, which can invite up to 100 participants, is priced at RMB99 ($14) per month. The enterprise version supports meetings with over 300 callers.
  • Users can log in via their mobile number, or through WeChat account login, a common sight on new Tencent apps.
  • The conferences created are shareable through WeChat, WeChat Work and QQ. Meeting participants who haven’t download the app can join through WeChat mini program, or WeChat Work.
  • The company claims to maintain ultra-low latency of 80 ms while maintaining high picture quality. Other notable localized features of the app includes video filters and background blurring.

Context: The Chinese tech firm launched an organizational overhaul last September to fuel the enterprise-faced transition.

  • As part of the refocusing, the Chinese internet giant aims to invest billions of dollars to spur the company’s push into cloud computing aimed at business clients.
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Tencent creates dedicated team for digital currency research https://technode.com/2019/12/24/tencent-creates-dedicated-team-for-digital-currency-research/ https://technode.com/2019/12/24/tencent-creates-dedicated-team-for-digital-currency-research/#respond Tue, 24 Dec 2019 08:50:20 +0000 https://technode-live.newspackstaging.com/?p=124674 tencent antitrust techwar gaming streaming WeChatAn internal notice from Tencent reportedly unveiled its digital currency research plan.]]> tencent antitrust techwar gaming streaming WeChat

Shenzhen-based internet giant Tencent is reportedly planning to set up a digital currency research team, an internal notice uncovered Monday evening by local media revealed.

Why it matters: The WeChat operator’s latest move is riding the wave of Shenzhen Special Economic Zone’s recent push for digital currency research.

  • President Xi Jinping’s remarks on the significance of blockchain development in late October spurred much interest from the public as well as tech companies in China.
  • The People’s Bank of China (PBOC), the country’s central bank, has been ramping up the development and testing of digital fiat currency over the past six months.
  • Chinese tech giants behind the country’s popular fintech platforms, including Tencent, Alibaba, and Ping An, are some of the most active players in blockchain.

Details: The digital currency research team will focus on advancing the digital payments with blockchain technology, Chinese news outlet Beijing Business Today reported on Monday evening,

  • According to Beijing Business Today, an internal notice announced the creation of the new research team and the appointment of a head for the team.
  • The notice also revealed that Tencent’s latest move is a response to Shenzhen’s digital currency-positive sentiment.
  • TechNode reported in August that China included the research and promotion of virtual money as well as the country’s digital fiat currency in the newly released guideline for the Shenzhen Special Economic Zone.
  • TechNode reached out to Tencent for comment but did not receive an immediate response.

Context: The PBOC has said there is no official time table for its planned digital currency.

  • Earlier this month, local media reported the PBOC will soon start testing the digital currency in major cities.
  • Tencent and its digital banking arm WeBank are active players in  China’s blockchain space. Tencent has been applying blockchain in transportation, gaming, invoicing, and taxation.
  • WeBank is the first technical infrastructure provider for the country’s blockchain service network (BSN), a blockchain infrastructure for a wide range of state-controlled public services across the country.
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WeChat tests stickers in comments amid ad push https://technode.com/2019/12/24/wechat-tests-new-feature-that-allows-sticker-comments-amid-ad-push/ https://technode.com/2019/12/24/wechat-tests-new-feature-that-allows-sticker-comments-amid-ad-push/#respond Tue, 24 Dec 2019 05:50:18 +0000 https://technode-live.newspackstaging.com/?p=124621 wechat momentsOne Weibo user commented on the WeChat Moments update, "It now looks like a toilet wall covered with illegal poster ads!"]]> wechat moments

WeChat tested a new feature in a canary release of its photo-sharing function Moments that allows users to comment with stickers. This is a sign that the popular instant messaging app is trying to engage more users amid an aggressive monetization push.

Why it matters: The Tencent-owned app is vigorously working on monetizing its 1 billion daily active users with more advertisements being introduced to the popular Moments feature. On Moments, users can share texts, photos, and short videos with friends and families. The move has seen a backlash from some users.

  • Stickers are popular among Chinese social media users.
  • They are usually converted from Graphics Interchange Format (GIF) images and comprise images of celebrities, viral memes, movie clips, animals, or simply a line of text.
  • WeChat has tried to avoid cluttering up Moments’ social aspect with too much commercial activity. It hosts a relatively smaller proportion of branded ads compared to offerings like Facebook’s News Feed or Instagram.
wechat moments
Image credit: TechNode/Coco Gao

Details: Many users were quite happy when they found the new feature, released on Monday night. Previously, only texts were allowed.

  • The hashtag #WeChatAllowsStickerComment (our translation) became the top trending topic on China’s Twitter-like Weibo platform on Monday night.
  • The hashtag has drawn over 137,000 posts associated with it and received more than 900 million views on the platform as of the time of publishing.
  • Most users expressed support for the update. “Really? What great news,” one Weibo user commented.
  • Some, however, criticized the feature for lack of visual appeal. “After the update, my Moments is full of cramped small images—it now looks like a toilet wall covered with illegal poster ads!” another complained.

Context: In January 2015, WeChat started to run ads on Moments and allowed users to interact with them.

  • The advertising campaign was restrained in the beginning. It was reported that each user would see only one ad in their Moments feed every 48 hours.
  • In January 2017, an upgrade allowed brands to advertise in more interactive ways with multimedia-enabled ads.
  • In May, WeChat added another ad slot on Moments in addition to the existing two slots, meaning that users will see three ads every day in their news feed.
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Online content rules leave platforms holding the bag https://technode.com/2019/12/23/online-content-rules-leave-platforms-holding-the-bag/ https://technode.com/2019/12/23/online-content-rules-leave-platforms-holding-the-bag/#respond Mon, 23 Dec 2019 08:37:09 +0000 https://technode-live.newspackstaging.com/?p=124542 Bytedance Tiktok Singapore InvestmentRegulators are circling online content platforms and their vetting procedures, which suffer from inattention and lack of support.]]> Bytedance Tiktok Singapore Investment

Some of China’s biggest technology companies including Bytedance and Kuaishou may find themselves increasingly accountable for content on their platforms with the release of finalized online content regulations on Friday.

Why it matters: Authorities are likely to come down heavily on rule-breaking content after the March deadline and may suspend or shut down offending platforms.

Details: China’s Cyberspace Administration has issued finalized “regulations on ecological governance of online content” (in Chinese) on Friday following draft rules released in September.

  • The regulations ban exaggerated, rumor-laden, sexually provocative, and dangerous content which may incite copycats. Also prohibited are acts which infringe on personal privacy, use of new tech to engage in illegal acts such as artificial intelligence-powered face swapping, buying traffic, and use of the Communist Party or state symbols in marketing campaigns.
  • The rules encourage “positive energy” content that promotes Xi Jinping Thought, highlights economic development, and shows the world “the real, three-dimensional China.”
  • Platforms using personalized recommendation algorithms must include controls for manual intervention and user choice.
  • Advertisements are considered online content.
  • The regulations encourage platforms to create content versions suitable for minors.
  • The rules will be implemented March 1, 2020.

Context: While not a high budgetary priority at present, Chinese online platforms may find their content moderation policies require more attention as the stakes rise.

  • Content moderation procedures and staffing lack clear directives and support, according to an employee at a large, livestream video platform TechNode spoke with. Companies are unwilling to spend, so staff turnover is high due to irregular hours and low salaries, he explained.
  • Consistency is difficult to ensure because of the high turnover rate. Platforms fire moderators that regularly fail to recognize problematic or dangerous content but “when hands on deck are few, everyone is welcome,” (our translation) the livestream platform employee told TechNode.
  • “Many companies are already doing most of what these regulations require but it’s not clear how far they must go,” he said.
  • Platforms are finding themselves in the hot seat for content that they disseminate. The death of barehand climber Wu Yongning in May, for example, sparked public debate over platform responsibility for user behavior. Huajiao, one of several apps Wu used to broadcast his escapades, paid RMB 30,000 to his family.
  • Regulators pulled social shopping app Xiaohongshu from app store shelves for illegal advertisements in July. It took nearly three months for the app to return to stores.
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INSIGHTS | How monopolies rule the Chinese web https://technode.com/2019/12/23/insights-how-monopolies-rule-the-chinese-web/ https://technode.com/2019/12/23/insights-how-monopolies-rule-the-chinese-web/#respond Mon, 23 Dec 2019 03:39:36 +0000 https://technode-live.newspackstaging.com/?p=124516 monopoly, monopolies, tech giants, titans, majors, elizabeth warren, big tech crackdownTech monopolies in China aren't a mirror image of Silicon Valley—rather than walled gardens, think competing fiefdoms and proxy wars.]]> monopoly, monopolies, tech giants, titans, majors, elizabeth warren, big tech crackdown

Additional contributions by David Cohen.

In the West, monopolies are a source of fear. Silicon Valley has tried for many years to convince users and regulators that the term should be rehabilitated. Since the 2016 American presidential election, however, the increasingly monolithic role of tech in Western society is coming under fire. Leaders of tech firms are being subjected to vitriol in public hearings in the US, while the EU searches for ways to curtail their influence in public and private life. In China, however, the role of tech in society is viewed in a much different light. For the state, big is beautiful.

Like the West, China has its clear tech winners. But there’s no easy comparison. Much ink has been spilled trying to understand Chinese tech majors by comparing them to Silicon Valley counterparts; just as American tech majors control ever more of the economy, so too do China’s. 

In China, more than anywhere else, the boundaries between online and off are increasingly blurred, giving tech giants outsized influence not just on how we consume, but also the broader shape of the economy. Since 2014, the growth in revenue for Baidu, Alibaba, and Tencent have outstripped China’s GDP by many multiples:

Revenue growth at the tech giants has far outstripped national GDP. (Image credit: TechNode/David Cohen)

Far from the open space the internet was imagined as, these firms are defining it as a series of fiefdoms. Unlike US majors who have stayed relatively confined in their chosen verticals, China’s fiefdoms are sprawling empires encompassing almost every transaction in the consumer economy.

Bottom line: The heady days of the early internet are long gone. First envisioned as an open network freeing the flow of information, the global internet is now balkanized. While China was the first country to isolate its internet, we now see balkanization along company lines as well. Silicon Valley has its FANG (Facebook, Amazon, Netflix, and Google) while the Middle Kingdom has its BAT (Baidu, Alibaba, and Tencent) and TMD (Toutiao/Bytedance, Meituan, and Didi). To do business (not just online), entrepreneurs must rely on the giants for money, access to users, and much more. 

Competing fiefdoms: The two biggest fiefdoms are those of Tencent and Alibaba. Founded just a year apart, these two giants couldn’t be any different. Tencent began as a social media company with its release of QQ in 1999. Since then, it has expanded into gaming and content (movies, books, music, etc). Its CEO, Pony Ma, is notoriously media-shy and the company encourages a siloed approach to product development, encouraging teams to compete.

Alibaba, on the other hand, started as an e-commerce company. By creating a trust mechanism, Alipay gave buyers and sellers confidence to make transactions. Since then, the company has consolidated its e-commerce strength with a variety of services online and increasingly offline. Jack Ma, co-founder and former CEO, is outspoken, flamboyant, and always ready with a clever quip.

Valued at $75 billion, Bytedance is an outlier. A second-generation giant, Bytedance has amazingly grown from a news aggregator app into a real threat for both Alibaba and Tencent. Leveraging its powerful recommendation algorithm, Bytedance entertainment products are slowly eating away at Tencent’s hold on attention while their foray into e-commerce could potentially loosen Alibaba’s stranglehold as well.

Proxy war: Both Alibaba and Tencent, while expanding into peripheral verticals, also compete head-to-head: Tencent has allied e-commerce platforms Pinduoduo and Jingdong; Alibaba has social media/workplace tool DingTalk as well as music app Xiami and O2O services Koubei (which competes with Tencent-backed Meituan). These proxy plays are just another example of how ambitious these companies are. But they have to be: if they didn’t incorporate these new products and service models into their fiefdom, they would quickly become irrelevant and lose much of their hard-won market share, as Baidu has done.

A cautionary tale: If there ever was a company (and founder) who should have succeeded, it was Ofo and Dai Wei. President of the Communist Youth League at Tsinghua, Dai Wei was an up-and-coming leader. Zhen Fund, which claims to invest in founders more than ideas, saw a young, well-connected man who might just have what it takes to grow a company from nothing to a giant. However, Dai’s effort to play both sides (Tencent and Alibaba) doomed Ofo. 

Bike rentals, no matter which way you cut it, was a tough business. Dai made it even tougher by taking investment from, and allowing on the board, Tencent-backed Didi and Alibaba’s Ant Financial. Both wanted in on the booming bike rental market, but neither would allow the other to take control. Ultimately, Didi would instead buy and scale BlueGogo and Ant Financial would get into bed with lower-tier city success story Hello Bike.

The slow death of the open web: The web (as in the world-wide one) was meant to be open. The HTTP protocol and HTML language were created to allow anyone and everyone to create and disseminate information. It was about information, not monetization. However, over the past decade we’ve seen some of the smartest people create inventive ways to make money on top of the web infrastructure. But you can easily use the internet protocols without the web.

Eleven years ago, apps were a very novel thing. Many, at first, were ported websites with a mobile UX. By now, apps have evolved into the centerpiece of everyone’s phone: you can’t have a successful smartphone product without apps to back them up. 

Without companies dedicated to the open web a la Google and with the fierce competition in the China market, the open web is virtually dead in China. Baidu, even though very similar to Google, never had the same principles. Their search product, as it stands now, does more to drive traffic within its own fiefdom than actually fulfilling user requests for information. For companies, the open web means a much more shallow moat where users can flit from link to link. Apps, on the other hand, are sticky, designed to keep users inside as long as possible. “Deep linking” to other applications on a phone wasn’t even allowed until many iterations after the first version of iOS.

And the open web is only getting more dead: In China, private traffic has become the latest in monetization techniques. Using “open” platforms like Taobao, merchants pull buyers into their conversion funnels with WeChat groups 

For Chinese users, there’s almost no reason to open a web browser: all their content, friends, family, shopping, and playing are all done through apps controlled by one of the tech giants or their partners. 

This suits the giants very well. By keeping users in their ecosystem of apps and blocking deep links to competitors’ suite of apps, China’s tech majors are reinforcing their monopolistic fiefdoms while users are enjoying the fruits of even more consumption power.

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Paypal closes deal for 70% of China’s Gopay https://technode.com/2019/12/20/paypal-closes-deal-for-70-of-chinas-gopay/ https://technode.com/2019/12/20/paypal-closes-deal-for-70-of-chinas-gopay/#respond Fri, 20 Dec 2019 12:02:48 +0000 https://technode-live.newspackstaging.com/?p=124486 PayPal China fintech tech Ant GroupGopay is a small player in the sector but with the partnership, Paypal gains access to its license to provide online payments in China.]]> PayPal China fintech tech Ant Group

California-based online payment company Paypal has completed the deal to acquire 70% of Chinese digital payment service provider Gopay, a move that allows the US company to operate payment services in the country.

Why it matters: By taking on majority ownership of Gopay, Paypal is a step closer to becoming the first foreign company to provide digital payment services in China, which for many years foreign companies like MasterCard and Visa have been trying to do.

Details: Paypal acquired the stake in Gopay through its Shanghai-based subsidiary Yinbaobao Information Technology. The People’s Bank of China, the country’s central bank, approved the deal in late September. The companies did not disclose details including the deal size.

  • Gopay is a relatively small player in China’s payment space, which is dominated by Alipay and WeChat Pay. However, with the partnership, Paypal gains access to the firm’s license to provide online, mobile, and cross-border renminbi payments, something it has been working on for years.

Context: With policies favoring domestic players, foreign firms have encountered major hurdles when attempting to enter China.

  • China has been more friendly to foreign companies wanting to apply for licenses since 2017, but the approval process has been slow. The China-US trade war has also made the process more complicated.
  • Gopay, also known as Guofubao in China, was founded in 2011 as a joint venture between the China International Electronic Commerce Center (CIECC), affiliated with the Ministry of Commerce, and HNA Retailing Holding, but is now jointly held by the CIECC and a subsidiary, Cofortune Information Technology Co., according to its website.
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Idle Fish used goods platform adds LBS to boost social buying https://technode.com/2019/12/19/idle-fish-used-goods-platform-adds-lbs-to-boost-social-buying/ https://technode.com/2019/12/19/idle-fish-used-goods-platform-adds-lbs-to-boost-social-buying/#respond Thu, 19 Dec 2019 08:41:22 +0000 https://technode-live.newspackstaging.com/?p=124394 Alibaba-owned second-hand goods marketplace Idle Fish boasts 1.3 million interest-based communities, a key sales driver.]]>

Alibaba’s second-hand goods marketplace Idle Fish has added a location-based-service (LBS) feature in its latest update released Wednesday, as it redoubles efforts to support a rising e-commerce segment.

Why it matters: The company’s new initiative will help drive consumption through community engagement, linking people that are geographically close to each other or who share similar interests.

  • Launched by Taobao in 2014, Idle Fish, known in China as Xianyu, is now the country’s largest used goods selling platform with 24.4 million monthly active users (MAU) as of March, based on figures from analytics firm Big Data-Research. Its users tend to be young, with more than half born after 1990, the company has said.
  • China’s resale goods market reached RMB 694 billion ($99 billion) in 2018, up 22% year on year from RMB 567 billion in 2017, according to data from iiMedia Research.

Four cornerstones for China’s 2nd-hand goods exchange unicorn

Details: The new feature allows users to filter product listings according to seller location in a bid to boost transactions on the platform, which drives sales through its 1.3 million interest-based communities, according to its September 2019 quarterly earnings filing.

  • Additionally, the update signals greater focus on key features such as livestreams and content from key opinion leaders (KOLs), which are featured prominently on the home page.
  • The app update is only available for Android at present.
  • The company has also been expanding offline since the beginning of this year by setting up brick-and-mortar stores in eight, mainly top-tier, cities including Beijing, Shanghai, and Guangzhou.

Context: Different from Taobao where sales are king, Idle Fish is a used-goods C2C marketplace that emphasizes community engagement. There are many interest-based communities for kids and baby goods, for example, where parents can exchange tips. Location is an important feature for the community element.

  • As part of Taobao’s ecosystem, the used goods marketplace generated upwards of RMB 100 billion in annual gross merchandise volume (GMV) in fiscal year 2019, according to the company, a negligible portion of the RMB 5.73 trillion total GMV the company’s retail marketplaces earned during the same time period.
  • Reselling “idle” items is on the rise as China’s consumers grow wealthier. The rental economy has also primed Chinese consumers for second-hand good sales.
  • Idle Fish had 1.3 million interest-based communities and 60 million active sellers of long-tail products including second-hand, recycled, refurbished and for-rent products, as of fiscal year 2019.
  • Mirroring Taobao’s efforts to create quality content, Idle Fish announced its plans to foster 100,000 key opinion leaders (KOLs) in April this year.
  • Competitors include Tencent-backed Zhuanzhuan, JD-backed Aihuishou, and classifieds platform 58.com.
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Tencent, Xiaomi apps called out for illegal data collection https://technode.com/2019/12/19/tencent-xiaomi-apps-called-out-for-illegal-data-collection/ https://technode.com/2019/12/19/tencent-xiaomi-apps-called-out-for-illegal-data-collection/#respond Thu, 19 Dec 2019 05:05:02 +0000 https://technode-live.newspackstaging.com/?p=124368 The MIIT crackdown is part of a larger effort to clean up mobile app data collection practices.]]>

China’s internet regulator, Ministry of Industry and Information Technology (MIIT), on Thursday released the first list of apps that violate regulations on data collection, including those from Chinese technology companies including Tencent, Xiaomi, and Sina Weibo.

Why it matters: The move is part of China’s “rectification” efforts to crack down on mobile app privacy violations, particularly those with large user bases.

  • In November, the Chinese regulator announced a two-month-long campaign against illegal data collection practices and user privacy protection issues among mobile apps. The regulator threatened to blacklist and halt operations of noncompliant apps.
  • The MIIT said a third-party agency will conduct the inspections that specifically look into apps with high download numbers.

Details: More than 8,000 problematic apps made changes and became compliant during the “self-inspection stage” of the campaign over the past month. However, the regulator found 41 problematic apps that “illegally collect and use personal data, excessively request user authorization, or create unnecessary hurdles for unsubscribing users” (our translation).

  • The list includes many popular apps such as Tencent’s QQ and QQ Reading, Xiaomi’s digital finance app Xiaomi Finance, Sina Corp’s sports media platform Sina Sports, news aggregator 36Kr and Sohu News, and inter-city delivery service FlashEX.
  • The apps have until Dec. 31 to comply with regulations. The MIIT will take action against apps that fail to make changes.
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Fortnite now available on Tencent’s cloud gaming service https://technode.com/2019/12/18/fortnite-tencent-cloud/ https://technode.com/2019/12/18/fortnite-tencent-cloud/#respond Wed, 18 Dec 2019 09:43:04 +0000 https://technode-live.newspackstaging.com/?p=124325 Beta testers need to install Tencent’s gaming platform WeGame on PC to access the titles using START.]]>

Global video game smash hit “Fortnite” is now available for beta testing on Tencent’s START cloud gaming platform in parts of China, along with two other PC titles.

Why it matters: Chinese publishers have been actively building up cloud gaming services to gain a head start in a sector that could reshape the country’s entire video gaming landscape.

Details: Users need to install Tencent’s gaming platform WeGame on PC to access the titles, which also include massive multiplayer online role-playing games (MMORPG) “Blade & Soul” and basketball sim “NBA2k Online.”

  • A beta-testing invitation sent to players also said action role-playing game “Path of Exile” would become available on the platform soon. All three games were already available on WeGame in non-cloud mode.
  • The titles are available to selected players in Beijing, Shanghai, Guangdong, and Tianjin, as well as those in Jiangsu, Hebei, and Anhui provinces. A minimum internet speed of 20 Mbps is required.
  • To play the games on START, players need to go to the community page for each game and click “play the game in the cloud,” after which WeGame will install additional files and launch the game.
  • Tencent provided an account to TechNode to test out the service. Fortnite ran smoothly with barely any latency at 1920 x 1080 resolution with maximum graphics settings at 60 frames-per-second on a Surface Pro over wifi, though there was an occasional lag of one to two seconds.
The game occasionally stuttered with an internet speed of 70 Mbps. (Image credit: Coco Gao/TechNode)
  • However, when the wifi speed dropped to around 27 Mbps, the game stuttered close to 20 times in a 10 minute period.
  • Tencent did not immediately respond to a request for comment from TechNode.

Context: Tencent opened up registration for START beta testing in March. Prior to that, the company showcased its other cloud gaming service, Instant Play, in February. Like START, Instant Play has not yet been officially released.

  • Game publisher NetEase also started testing its cloud service earlier this month, though it currently only supports mobile titles.

INSIGHTS | Cloud Gaming Lite

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Russia’s Alrosa opens WeChat mini app to sell blockchain-tracked diamonds https://technode.com/2019/12/18/russias-alrosa-opens-wechat-mini-app-to-sell-blockchain-tracked-diamonds/ https://technode.com/2019/12/18/russias-alrosa-opens-wechat-mini-app-to-sell-blockchain-tracked-diamonds/#respond Wed, 18 Dec 2019 06:46:32 +0000 https://technode-live.newspackstaging.com/?p=124267 blockchain defi alliance association developmentChinese consumers can check diamond certification and purchase stones in the app using WeChat Pay.]]> blockchain defi alliance association development
russia diamond wechat ecommerce blockchain track diamond
A screenshot of Everledger’s WeChat notice. (Image credit: TechNode)

Russia-based Alrosa, the world’s largest diamond producer by volume, has launched a WeChat mini program in partnership with UK-based technology company Everledger to allow consumers and jewelry retailers in China to track diamond sources and ownership.

Why it matters: WeChat operator Tencent has been exploring blockchain applications in a wide range of areas, including supply chain finance, gaming, and invoicing for transportation.

  • The latest move applies blockchain technology to online-to-offline retail in the luxury e-commerce market.

“We are delighted to support this WeChat Mini Program with Everledger, as it reinforces our pursuit for guaranteeing the origin of our products. We believe that this collaboration with the most popular social media platform in China will help us to further strengthen our sales there.”

Pavel Vinikhin, head of diamonds at Alrosa

Details: The new WeChat mini app will allow retailers to track their diamonds including the origins and ownership history stored on the blockchain.

  • The Russian diamond producer expects blockchain technology to help track the source of the stones and bring more transparency, often lacking in the diamond supply chain.
  • Consumers can check diamond certification via the WeChat mini program and purchase stones in the app using WeChat Pay. Diamond owners can also verify their ownership through the Everledger blockchain platform.
  • Alrosa will provide information on their diamonds mined in Russia, allowing consumers to trace the exact origin of each stone.

Context: In September, Tencent led Everledger’s $20 million series A round and, as part of the investment deal, is represented on its board of directors.

  • Numerous companies in the diamond industry have adopted blockchain to help to weed out fake and conflict diamonds.
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Tencent boosts its stake in discount retailer Vipshop to 9.6% https://technode.com/2019/12/18/tencent-boosts-its-stake-in-discount-retailer-vipshop-to-9-6/ https://technode.com/2019/12/18/tencent-boosts-its-stake-in-discount-retailer-vipshop-to-9-6/#respond Wed, 18 Dec 2019 05:53:30 +0000 https://technode-live.newspackstaging.com/?p=124261 vipshop alibaba e-commerce discount pinduoduoThe gaming giant has been incrementally growing its stake in the discount retailer for two years.]]> vipshop alibaba e-commerce discount pinduoduo

Chinese tech giant Tencent has increased its stake in Chinese online retailer site Vipshop to 9.6% from 8.7%, upping its push into the country’s crowded e-commerce industry.

Why it matters: The bigger stake grants Tencent increased control over the discount retailer, something it has sought for the past two years. The gaming and social conglomerate is pushing further onto Alibaba’s turf by leveraging its messaging service WeChat and its online payment systems to drive shopping demand.

  • Support from Tencent is expected to fuel the US-listed firm’s expansion, which has seen growth slow as competition intensifies from Alibaba, Pinduoduo, and Xiaohongshu.
  • Vipshop’s core base of young, female shoppers complements Tencent’s businesses.

Content emerges as new driver of Chinese e-commerce

Details: Shenzhen-based Tencent purchased an aggregate of 6.47 million American depositary shares (ADS) in Vipshop for a combined $84.19 million in the open market through a series of transactions from Nov. 25 to Dec. 13, according to a Vipshop filing on Tuesday.

  • Tencent acquired the shares through a wholly owned subsidiary at an average trading price of $13.01 per ADS.
  • After the transaction, Tencent remains the company’s second-largest shareholder after company CEO Shen Ya, who holds 12.7%.
  • Vipshop’s shares on Tuesday climbed 3.5% to a fresh high for 2019 at $14.34 each, boosting its market capitalization to $9.6 billion, but share price remains only half of its historical high of $30.0 apiece from April 2015.

Context: Tencent and JD.com stuck a deal with Vipshop in 2017 to jointly invest $863 million in the online discount retail platform for 7% and 5.5% stake in the company, respectively. Tencent and JD.com’s two-year Vipshop share lockups expire Wednesday.

  • Tencent bought 5.8 million Vipshop shares to grow its stake to 7.8% late last year, then further boosted its stake in March this year to 8.7%, according to the company.
  • In addition to Tencent, company filings show that JD.com has also boosted its stake in Vipshop to 7.6% in August.
  • The company’s total net revenue grew 10% to 19.6 billion yuan ($2.7 billion) in the third quarter, slowing from 16.4% for the same year-ago period.
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Tencent Video, iQiyi blasted on Weibo for levying extra fees on VIP members https://technode.com/2019/12/18/tencent-video-iqiyi-blasted-on-weibo-for-levying-extra-fees-on-vip-members/ https://technode.com/2019/12/18/tencent-video-iqiyi-blasted-on-weibo-for-levying-extra-fees-on-vip-members/#respond Wed, 18 Dec 2019 05:02:43 +0000 https://technode-live.newspackstaging.com/?p=124265 video streaming drama memership contentThe additional fees to watch advance episodes of 'Qingyunian' were the second most-discussed topic on Weibo.]]> video streaming drama memership content

Online video streaming platforms Tencent Video and iQiyi have come under fire on Chinese social media for charging premium subscribers for earlier access to episodes of a popular TV series, resulting in executives from both companies promising to change the pricing policy for the series.

Why it matters: Video streaming sites have been trying to further monetize their user bases to fund their high and continuously rising content acquisition and production costs, among the companies’ biggest expenses.

  • iQiyi’s content costs for the third quarter of 2019 was RMB 6.20 billion ($870.5 million), which grew 3.0% year on year.

“Our original intention was to satisfy the different content demands of users, but we possibly didn’t do it very well this time” (our translation).

—Dai Ying, vice president of iQiyi at an event on Tuesday

Details: Premium subscribers for the two video streaming platforms were given the option to pay extra to watch in advance episodes of a popular online costume drama, “Qingyunian,” despite already paying RMB 20 (around $2.85) per month for a Tencent Video VIP subscription and RMB 19.8 per month for iQiyi.

  • Without the additional fee, VIP members on both platforms had advance access to six episodes of the drama, enabling them to watch episodes a few days before the official release.
  • Premium members could also pay RMB 3 per episode for early access to six more episodes each time the series is updated, or a total RMB 50 for six more episodes in advance for every upcoming update.
  • Following user backlash on Weibo, who blasted for the two platforms for overly prioritizing profits, both Tencent Video and iQiyi removed the RMB 50 option, leaving the RMB 3 per advance episode option.
  • According to a number of Weibo users, the remaining RMB 3 per episode option will cost users more, since there are currently 21 episodes that are viewable only through additional payment, which costs users RMB 63 to purchase in full.
  • The pricing policies on the two platforms ranked second on microblogging platform Weibo’s trending topics with more than 380 million views as of noon on Wednesday. “We paid for membership to support original work, but now they are forcing me to support piracy,” a Weibo user going by the handle “a wrinkly moon” commented on a post about the two streaming sites.
  • “What’s the point of a VIP if I need to spend more to watch the series? Simply for removing ads?” another user named “Kaoer’s red overcoat” posted on the platform.

Beijing to open streaming market to foreign firms that obey content rules

Context: This is not the first time that Chinese video streaming sites have faced subscriber backlash because of extra charges.

  • In August, Tencent Video was criticized by Chinese netizens for charging premium users an additional RMB 30 for early access to the last six episodes of a viral TV series named “Chenqingling.”
  • More than 2 million users purchased the early access, according to a 36Kr report.
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Snafu in Tencent’s WeChat translation tool for Canadian flag emoji https://technode.com/2019/12/17/snafu-in-tencents-wechat-translation-tool-for-canadian-flag-emoji/ https://technode.com/2019/12/17/snafu-in-tencents-wechat-translation-tool-for-canadian-flag-emoji/#respond Tue, 17 Dec 2019 08:26:46 +0000 https://technode-live.newspackstaging.com/?p=124199 canada wechatThis is not the first time the WeChat translation feature has gone haywire.]]> canada wechat
Tencent messaging social
Screenshot of WeChat’s translation of flag emojis. (Image credit: TechNode)

Users of Tencent’s messaging app WeChat found a flaw on Tuesday in the iOS version’s translation feature, which renders flag emojis into words, the most remarkable of which swaps the Canadian flag for the phrase, “He’s in prison.”

Why it matters: What may turn out to be a bot-driven glitch has left many users wondering whether the choice of words related to the Canadian flag may be a symptom of deteriorating ties between China and the North American country, which soured following the December 2018 arrest and detention of Huawei CFO Meng Wanzhou at the request of the US for charges related to violating sanctions against Iran.

Details: Alongside Chinese text, some flag emojis translate into different short English phrases, while others remain as emojis or appear as empty squares.

  • No matter where the Canadian flag is placed in a sentence, it translates into “He’s in prison.” The flag of Panama also returns the same phrase.
  • The translations appear to be random most of the time. The flag of the European Union is translated into “Hey, it’s hot,” whereas that of Brazil is translated into “Oh, my God.”
  • No matter where the flag emoji is placed, it appears as a separate sentence once translated. A sentence starting with “Where am I” in Chinese, followed by the flag of Afghanistan, for instance, renders into “Where am I? In the middle of nowhere” using the tool.

“We are taking immediate action to fix a translation bug on WeChat. We appreciate users who flagged it and would like to apologise for any inconvenience caused.”

—Tencent spokeswoman to TechNode on Tuesday

Context: WeChat’s translation functionality has experienced similar issues March, translating some Chinese names written out in pinyin into nonsensical English phrases.

  • Names for Chinese singers “Kris Wu” and “Caixukun” translated into characters that mean “cute” and “stupid” in Chinese, respectively.
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Tencent launches anonymous social app Dengyu Jiaoyou https://technode.com/2019/12/17/tencent-launches-anonymous-social-app-dengyu-jiaoyou/ https://technode.com/2019/12/17/tencent-launches-anonymous-social-app-dengyu-jiaoyou/#respond Tue, 17 Dec 2019 04:35:09 +0000 https://technode-live.newspackstaging.com/?p=124178 TencentThe app is the fifth social product the company has launched since November.]]> Tencent
Tencent social app anonymous dating private wechat
Screenshot of the “plaza” feature on Dengyu Jiaoyou. (Image credit: TechNode)

Tencent has on Monday launched an anonymous social app named “Dengyu Jiaoyou” similar to the now defunct “Drift Bottle” feature on WeChat, which allowed users to write text or voice messages for strangers to pick up within the app, TechPlanet reported.

Why it matters: Tencent has been moving to bolster its presence in China’s social landscape with apps other than WeChat as growth for the mega chatting app slows, and has launched five social products since November.

  • Tencent has launched video social chat app Maohu, interest community-based social app Youji, verified user social app Qingliao, and invitation-based social app Pengyou over the past few weeks.
  • WeChat’s user base growth is slowing, and user time spent is declining.

Tencent quietly launches video chat social app Maohu

Details: Dengyu Jiaoyou users can post text messages or images in a “plaza” which are visible to other users. Those who are interested can reply to the messages and start private conversations.

  • The app asks users to register accounts with phone numbers and does not require information other than gender and birthdays, which are displayed as corresponding Chinese zodiac animals.
  • Users can only choose from four different images to use as profile pictures and are only allowed to use randomly generated user names such as “delicate devil,” “elegant CEO,” or “weird knight” (our translation).
  • According to TechNode’s observations, the majority of users posting in the app’s plaza are males, and several plaza notices feature complaints that the app has no female users.
  • So far, the app is only available on third party Android stores in China.
  • The number of hours users spend per month on WeChat fell 8.4% to 32.4 in June compared with 35.4 in December 2018, according to a report by research firm Quest Mobile.
  • Growth is also slowing for the ubiquitous messaging app, which boasts 1.15 billion users as of the third quarter. Its monthly active users grew 6.3% year on year in Q3 2019 compared with 10.5% year on year in Q3 2018, according to company filings.
  • Tencent did not immediately respond to a request for comment.

Context: Tencent announced plans to remove the “Drift Bottle” feature from WeChat in December 2018, citing user complaints and media reports that the system was used to disseminate pornography and solicitation. The company removed the feature in May this year.

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China’s social travel platform Mafengwo to lay off 40% of staff https://technode.com/2019/12/13/chinas-social-travel-platform-mafengwo-to-lay-off-40-of-staff/ https://technode.com/2019/12/13/chinas-social-travel-platform-mafengwo-to-lay-off-40-of-staff/#respond Fri, 13 Dec 2019 08:43:36 +0000 https://technode-live.newspackstaging.com/?p=124071 The company was summoned by authorities in March for failing to comply with content regulations.]]>

Chinese travel platform Mafengwo may be laying off 40% of its employees, our sister site TechNode Chinese reported on Friday.

Why it matters: Tencent-backed Mafengwo, once a top travel site in China known for its user-generated reviews and other travel-based content, is losing out to larger rivals after a number of scandals this year battered its reputation among China’s consumers.

  • China’s online travel market was worth $44.7 billion in 2018, the world’s second-biggest after the US. However, data for this year’s week-long National Day holiday, peak holiday travel season beginning Oct.1, signaled that Chinese consumers are tightening their belts and spending less on travel.
  • The company faces stiff competition for its travel booking services from bigger rivals like Alibaba’s Fliggy and Ctrip.

Details: Discussion about Mafengwo’s layoffs have been circulating on the Chinese professional networking platform Maimai since the beginning of this week.

  • The company is going to fire around 40% of its employees, said a verified Mafengwo employee in a Maimai post on Wednesday, adding that the firm will begin discussions with staff on Thursday.
  • The cuts will affect departments throughout the company, the person said, but the deal-making division will suffer the most. The fired employees will be compensated based on the “N+2” model, meaning monthly salary equivalent to the number of years at the company plus two additional months.
  • Another Maimai user who identified himself as a Mafengwo employee confirmed the layoffs on Wednesday, with a number of other users who said they were employees confirming the job cuts in comments below his post.
  • Mafengwo did not immediately respond to requests for comment.

Mafengwo accused of faking 85% of all user-generated content

Context: Once a top player in China’s online travel agency industry, Mafengwo raised $503 million in five financing rounds, according to startup database Crunchbase.

  • The company’s image has taken a beating over the past year after it was accused in October 2018 of faking 85% of all user-generated content.
  • The company was then summoned by authorities in March for failing to comply with content regulations.
  • In August, the firm was accused of allowing sellers to fake orders and post fictional reviews to drive traffic.
  • The company in May received a $250 million investment led by Chinese tech giant Tencent with participation from a consortium consisting of General Atlantic, Qiming Ventures, and others.
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Revenue from Tencent’s ‘PUBG Mobile,’ ‘Peacekeeper Elite’ surpasses $1.5 billion https://technode.com/2019/12/13/revenue-from-tencents-pubg-mobile-peacekeeper-elite-surpasses-1-5-billion/ https://technode.com/2019/12/13/revenue-from-tencents-pubg-mobile-peacekeeper-elite-surpasses-1-5-billion/#respond Fri, 13 Dec 2019 03:49:57 +0000 https://technode-live.newspackstaging.com/?p=124057 Tencent battle royale mobile video gameLaunched in May, Peacekeeper Elite earned 41% of the game's total revenue from China alone.]]> Tencent battle royale mobile video game

Tencent’s mobile battle royale titles “PlayerUnknown’s Battlegrounds Mobile” (PUBG Mobile) and its Chinese rebrand “Peacekeeper Elite” have raked in more than $1.50 billion since launch, according to analytics firm Sensor Tower.

Why it matters: Smartphone games continue to power growth for Tencent’s gaming business, which started to recover in the third quarter, growing 11% year on year.

  • Revenue from mobile games in the third quarter grew 25% year on year, accounting for 85% of the company’s online games revenue.

Tencent scraps ‘PUBG Mobile,’ replaces it with more compliant ‘Game for Peace’

Details: The two titles, which are seen as the same game adapted for different markets, generated more than $1.3 billion, or 88% of its lifetime revenue in 2019 to date.

  • Launched in China in May, Peacekeeper Elite, also known as “Game for Peace,” grossed a total of $614 million on Apple’s China App Store so far, accounting for close to 41% of the total revenue from the two titles.
  • The US market contributed $293 million across Apple’s App Store and Google Play, or about 20% of the total revenue. Japan ranked third with $117 million.
  • Player spending across the two titles has grown sequentially in every quarter this year, reaching a fresh high of $496 million in the third quarter.
  • PUBG Mobile and Peacekeeper Elite together racked up nearly 555 million downloads worldwide, with 21% coming from India and 19% from China. PUBG Mobile’s official Twitter account, however, said in December that PUBG Mobile alone surpassed 600 million downloads.
  • The revenue figure makes the two titles the highest-grossing shooter game on mobile. In comparison, NetEase’s battle royale title “Knives Out” earned $915 million across iOS and Google Play since its November 2017 launch, whereas Epic Games’ “Fortnite” grossed $838 million from just the App Store to date since its March 2018 launch.

Context: PUBG Mobile started beta testing in China in February 2018 but had been unable to acquire a license due to a country-wide game approval freeze and tightened regulations implemented in April, leaving the company unable to monetize the game.

  • In May, Tencent scrapped PUBG Mobile and relaunched it as patriotic-themed Peacekeeper Elite, which was approved in April. The new version of the game raked in $14 million within 72 hours of launch.
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Kuaishou launches curated short video app for minors https://technode.com/2019/12/11/kuaishou-launches-curated-short-video-app-for-minors/ https://technode.com/2019/12/11/kuaishou-launches-curated-short-video-app-for-minors/#respond Wed, 11 Dec 2019 08:00:40 +0000 https://technode-live.newspackstaging.com/?p=123955 Chinese short video app KuaishouThe app excludes some of the most popular categories on Kuaishou’s main app, such as pranks and dancing videos.]]> Chinese short video app Kuaishou
kuaishou tencent short video minor underaged curated educational

Short video platform Kuaishou has launched a short video app named “Kuaishou Qingchunji” for underage users, featuring curated educational content from Kuaishou’s main app, TechPlanet reported.

Why it matters: Kuaishou has been actively building out its content app ecosystem to compete with Bytedance, which has several popular short video apps such as Douyin, Huoshan Video, and Xigua Video.

  • In October, Kuaishou launched a curated short video app named “Taizan.” The app uses videos uploaded to Kuaishou and does not allow user uploads.

Details: Kuaishou Qingchunji has eight feeds, two of which are the normal “following” and “recommended,” with the rest focusing on topics such as news, interesting facts, practical skills, and children’s mental health.

  • Short videos from Kuaishou Qingchunji come from content creators on Kuaishou, but view count and likes on the two platforms are not synchronized.
  • Underaged users can follow content creators and like videos but are not allowed to post comments or create their own videos.
  • TechNode observed on Wednesday that Kuaishou Qingchunji excludes some of the most popular video categories on Kuaishou’s main app, such as pranks, comedy, and dancing videos.

Tencent to conclude $2 billion investment in Kuaishou this month: report

Context: In June, Kuaishou announced that it had set a goal of reaching 300 million daily active users (DAUs) before the Spring Festival holiday, which will fall in late January. However, the company’s average DAU in October was only around 200 million to 210 million, according to a TechPlanet report.

  • This gap prompted Kuaishou to revise its goal to include both Kuaishou’s main app and its lightweight version, Kuaishou Lite, according to 36Kr.
  • Executives at the company expect Kuaishou Lite to have 60 million DAUs by late January, a Jiemian report said.
  • The company also detailed its DAU goal: reaching a peak DAU of 300 million before late January 2020 and reaching an average DAU of 300 million three months after Spring Festival.
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Tencent’s WeBank providing tech support to China’s blockchain service network https://technode.com/2019/12/11/tencents-webank-providing-tech-support-to-chinas-blockchain-service-network/ https://technode.com/2019/12/11/tencents-webank-providing-tech-support-to-chinas-blockchain-service-network/#respond Wed, 11 Dec 2019 07:19:39 +0000 https://technode-live.newspackstaging.com/?p=123950 BSN blockchain patent distributed ledger alibaba technology tencent US ChinaWeBank's FISCO BCOS is currently the only Chinese-developed consortium chain platform supporting BSN.]]> BSN blockchain patent distributed ledger alibaba technology tencent US China

WeBank, China’s first internet-only bank founded by Tencent, has become the first technical infrastructure provider for China’s national blockchain network, reported state-run China Financial News.

Why it matters: The network, called Blockchain-Based Service Network (BSN), is an underlying platform to host blockchain applications from state-controlled entities in the country, from legal to finance to telecommunications.

  • Industry experts see the network as a significant milestone in the establishment of basic information infrastructure, an essential part of China’s landmark Belt and Road Initiative.
  • China officially announced BSN’s launch in October. It claims to reduce the technical and economic threshold for developing and deploying blockchain applications.

Details: Shenzhen-based WeBank is providing technology support to BSN with its open-source consortium chain FISCO BCOS.

  • BSN is made up of 14 members, including Tencent’s WeBank, cryptocurrency exchange Huobi China, the State Information Center, and state-owned companies like UnionPay, China Mobile, and China Telecom. BSN members will develop and operate blockchain-based applications that will run on the network.
  • FISCO BCOS is currently the only Chinese-developed consortium chain platform providing technology infrastructure support for BSN.
  • Developing BSN is “akin to China’s state railway company laying out the high-speed rail system before any tracks can be connected to the network,” Tan Min, Secretary-General of the organization in charge of BSN’s development, told TechNode. Members of BSN are responsible for laying down the railway tracks that trains, or blockchain applications, will run on.
  • The plan for BSN is to be  “international-facing,” Tan said. Linux Foundation, which created the well-known open-source project Hyperledger, has agreed to be a part of BSN. Baidu’s XChain and Suzhou Tongji University’s WuTongChain will be on board in the near future, Tan said.

Context: WeBank launched the FISCO BCOS (Be Credible, Open & Secure) platform near the end of 2018. The platform was developed by China’s Financial Blockchain Shenzhen Consortium (FISCO), whose members include WeBank, Tencent Cloud, Huawei, and Shenzhen Securities Communication.

  • BSN started beta testing phase in October, according to Xinhua, with all related content, applications, and resources free of charge prior to March 2020.
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Tencent to launch Nintendo Switch in China on Dec. 10 https://technode.com/2019/12/04/tencent-to-launch-nintendo-switch-in-china-on-dec-10/ https://technode.com/2019/12/04/tencent-to-launch-nintendo-switch-in-china-on-dec-10/#respond Wed, 04 Dec 2019 07:46:44 +0000 https://technode-live.newspackstaging.com/?p=123475 tencent antitrust techwar gaming streaming WeChatThe first batch of games to become available in China will be three Mario titles.]]> tencent antitrust techwar gaming streaming WeChat

Tencent kick off sales of Nintendo’s Switch console on e-commerce platforms JD.com and Tmall on Dec. 10, media outlet 36Kr reported.

Why it matters: In addition to securing the rights to distribute Nintendo Switch in China, Tencent has also been leveraging its partnership with the Japanese publisher to create console titles for the US market.

Details: The first batch of games to become available on the console in China are “Super Mario Bros. U Deluxe,” “Mario Kart 8 Deluxe,” and “Super Mario Odyssey,” Tencent said at a Wednesday product release event. It will be selling the latest version of the console featuring battery life improved by two hours—first available in other markets in mid-August—for a recommended price of RMB 2,099 (around $300).

  • Super Mario Bros. U Deluxe will be available for purchase on Dec. 10 on Nintendo eShop’s China store, while the two other titles will be released in a few weeks.
  • All three titles will be priced at RMB 299, significantly lower than the $59.99 (around RMB 424) charged in Nintendo’s US store.
  • Due to localization difficulties, popular Switch titles such as “The Legend of Zelda: Breath of the Wild” wasn’t included in the first batch of available games, said Xu Geng, head of Tencent’s Nintendo cooperation department.
  • Users will be able to purchase Switch games using WeChat Pay.

Context: Tencent was given the green light to distribute Nintendo’s Switch in April.

  • In July, Tencent started recruiting analysts and developers for its new Nintendo cooperation department.
  • Tencent officials told the Wall Street Journal in November that they had modest hopes for Switch because Chinese customers are more used to playing video games on smartphones and PCs.
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Tencent to conclude $2 billion investment in Kuaishou this month: report https://technode.com/2019/12/03/tencent-to-conclude-2-billion-investment-in-kuaishou-this-month-report/ https://technode.com/2019/12/03/tencent-to-conclude-2-billion-investment-in-kuaishou-this-month-report/#respond Tue, 03 Dec 2019 09:57:42 +0000 https://technode-live.newspackstaging.com/?p=123339 Chinese short video app KuaishouThe investment would give Tencent a nearly 20% stake in the short video platform.]]> Chinese short video app Kuaishou

Tencent is in the final stages of negotiations with Kuaishou for a $2 billion investment in the short video platform’s $3 billion pre-IPO round, which would give Kuaishou a valuation of around $28.6 billion, media outlet LatePost reported.

Why it matters: In addition to promoting short video platform Weishi to gain more market share, Tencent has also been trying to leverage Kuaishou to compete with Douyin.

  • Bytedance unseated Tencent and search giant Baidu in the first half of 2019 to take the second-largest share of China’s digital ad market, trailing only e-commerce giant Alibaba.

Details: The investment, which is expected to complete by the end of December, would give Tencent a nearly 20% stake in Kuaishou.

  • The $2 billion investment is higher than the $1 billion to $1.5 billion reported in August, while the stake it would give Tencent is lower than the 30% to 40% that Tencent was pushing for at the time.
  • Other investors in the round include Alibaba-backed Yunfeng Capital, Boyu Capital, Temasek Holding, and Sequoia Capital.
  • Kuaishou and Tencent also scrapped a plan to form a joint venture focusing on video games and opted for a partnership for exclusive gaming cooperation.
  • Tencent declined to comment when contacted by TechNode on Tuesday.

Context: Kuaishou could go public in the US next year to raise funds for its fierce competition with Bytedance’s Douyin, Bloomberg reported in September.

  • Kuaishou founder Su Hua reportedly declined an offer from Tencent to acquire the short video platform, according to an earlier report from LatePost.

Tencent aims to challenge Douyin with $1.5 billion investment in Kuaishou

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NetEase tests cloud gaming service https://technode.com/2019/12/02/netease-tests-cloud-gaming-service/ https://technode.com/2019/12/02/netease-tests-cloud-gaming-service/#respond Mon, 02 Dec 2019 04:06:43 +0000 https://technode-live.newspackstaging.com/?p=123175 The platform currently offers mobile games only but PC games will be coming 'soon.']]>

Chinese gaming giant NetEase recently began testing its cloud gaming service, allowing users to play an array of popular mobile titles on iOS, Android, and PC without having to download any game content, game media GameLook reported.

Why it matters: Cloud gaming has been on the horizon in China, and is widely expected along with 5G network rollout to significantly change the country’s gaming market dynamics.

  • Top Chinese internet companies such as gaming giant Tencent as well as hardware behemoth Huawei have announced their own cloud gaming solutions and platforms.
  • Tencent showcased a cloud gaming platform named “Tencent Instant Play” in February and announced plans to start beta testing another one named “Start” in March.

Details: NetEase’s cloud gaming service went live in November, and currently offers only mobile games though it will soon support PC games as well, according to the company’s website. The platform uses 4G networks.

  • The platform supports 38 mobile titles, including 20 NetEase titles and heavyweight games from other publishers, such as Tencent’s “Honour of Kings” and Bilibili’s “Fate/Grand Order.”
  • Users can access the titles by visiting the website and every title can be played in a mobile browser. Android phone users are given the additional option of downloading a cloud gaming app.
  • Upon logging into the titles, users can choose the quality of graphics based on the speed of their internet connection.
  • There are long lines for a number of popular titles on the platform. Honour of Kings and Fate/Grand Order, for instance, both had more than 170 people waiting to play as of Monday morning.
  • In addition to saving storage, NetEase Cloud Games also reduces battery usage and prevents overheating, the platform’s website said.
  • NetEase was not immediately available for comment.

Context: NetEase’s Thunder Fire Studio partnered with Huawei in June to establish a cloud gaming innovation lab using 5G networks.

  • One of the primary goals of the lab was to help existing titles become 5G compatible.
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Tencent is testing another new social app, Youji https://technode.com/2019/11/29/tencent-is-testing-another-new-social-app-youji/ https://technode.com/2019/11/29/tencent-is-testing-another-new-social-app-youji/#respond Fri, 29 Nov 2019 09:36:17 +0000 https://technode-live.newspackstaging.com/?p=123125 TencentTencent unveils a third social app in November. ]]> Tencent
Screenshot of the Youji app. (Image credit: TechNode)

Chinese tech giant Tencent unveiled on Wednesday a new social networking app, Youji, that combines social media and forum features, reported our sister site, TechNode Chinese.

Why it matters: Youji is the third social networking app Tencent has launched in November, an acceleration which highlights the company’s efforts to retain user attention amid tapering WeChat growth and tougher competition from rivals.

  • Chinese internet giants including Alibaba, Sina, Bytedance, and JD.com have all been expanding into the social network sector since the beginning of this year, challenging Tencent’s dominance in the sector.
  • The percentage of time Chinese netizens spend on Tencent-backed apps dropped 4.2% to 42% in September 2019 from 46.2% in September last year, according to report from Chinese data analytics firm Quest Mobile.
  • In addition to Youji, Tencent unveiled video networking app Maohu and dating app Qingliao earlier this month.

Details: Youji’s slogan is “record your real life,” and allows users to post about their daily happenings or browse content based on interests.

  • In addition, the product combines a Weibo-like microblogging function with a unique “daily topics” feature, allowing users to follow trending topics, according to tech news site Pandaily.
  • The app is available for download on Apple’s China App Store and is now being tested by users on an invite-only basis.
  • Users can log in via their mobile number or WeChat account. Notably absent is a QQ account login feature, a common sight on new Tencent apps, possibly to avoid competition with the networking app.

Context: Competition in China’s social media space has been climbing since the beginning of this year. Three social apps launched on Jan 15. including Bytedance’s Duoshan; an updated Bullet Messenger from Kuairu Technology-owned, Smartisan-backed Liaotianbao; and Matong, an anonymous social media app developed by Shenzhen-based Ringo.AI.

  • WeChat banned the three social networking rivals within a day of the launches.
  • Weibo launched Instagram-clone Oasis in September, followed by Alibaba’s debut of its social networking app, Real.

Alibaba is testing a new social networking app, Real

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Game live-streaming platform Douyu revenues rise in Q3, losses narrow https://technode.com/2019/11/28/game-live-streaming-platform-douyu-revenues-rise-in-q3-losses-narrow/ https://technode.com/2019/11/28/game-live-streaming-platform-douyu-revenues-rise-in-q3-losses-narrow/#respond Thu, 28 Nov 2019 04:28:26 +0000 https://technode-live.newspackstaging.com/?p=123033 DouyuThe company listed on the Nasdaq stock exchange in July, raising $775 million.]]> Douyu

Game live-streaming platform Douyu reported strong revenue growth and reduced net losses for the third quarter as the company improved its monetization and benefited from economies of scale, while user growth on the platform slowed.

Why it matters: As the two largest live-streaming platforms in China, Douyu and rival app Huya have been locked in a battle for user attention. While Douyu has taken the lead in monthly active users (MAUs), it has been trailing Huya in terms of monetization.

  • Both platforms are backed by Chinese gaming giant Tencent.

“During the quarter, we continued to cultivate the vibrancy of our game-centric live streaming content ecosystem, while expanding our content coverage across all segments of the platform. Notably, our game live-streaming segment accounted for more than 80% of the total viewership in the quarter.”

—CEO and Director Chen Shaojie, during the earnings call

Details: Douyu’s net revenues for the third quarter surged 81% year on year to RMB 1.86 billion ($261 million), driven primarily by a jump in live-streaming revenues, hitting the high end of analyst consensus estimates compiled by Yahoo Finance.

  • Live-streaming revenues surged 83% year on year to RMB 1.66 billion during the quarter, powered by increases in both the number of paying users, which increased 66% year on year to 7 million, as well as improved average revenue per paying user (ARPPU).
  • Chen also cited the summer high season, a growing e-sports industry, blockbuster game title launches, and several game-focused mobile game smartphone models as growth drivers during the quarter.
  • Despite having 1.7 million more paying users in the third quarter than rival Huya, Douyu’s live-streaming revenues still trailed Huya’s Q3 figures of RMB 2.16 billion.
  • Gross profit rocketed 450% year on year to RMB 317 million, with gross margin also improving to 17% compared with 6% in the same period last year. During a call with analysts, the company attributed the growth to monetization improvements and economies of scale.
  • Douyu’s average MAUs in the third quarter grew 15% year on year to 164 million, leading Huya’s 146 million.
  • Douyu also significantly reduced its net loss in the third quarter 33% year on year to RMB 164.6 million, or RMB 5.88 ($0.83) per ordinary share from RMB 27.34 in the same year-ago period.
  • During the earnings call, CEO Chen Shaojie said that Douyu is actively exploring overseas monetization potential in countries such as Vietnam and Japan.
  • Douyu expects its net revenues in the fourth quarter to rise between 69% and 75% on an annual basis to fall within a range of RMB 1.96 billion and RMB 2.03 billion.

Context: Douyu listed on the Nasdaq stock exchange in July, raising $775 million, but its shares have stayed consistently under the $11.50 IPO price since its debut. Its shares closed up 2.5% on Wednesday at $7.84.

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Major layoffs at online tutoring platform Vipkid in preparation for growth https://technode.com/2019/11/22/tencent-backed-online-educator-vipkid-to-lay-off-30-of-employees/ https://technode.com/2019/11/22/tencent-backed-online-educator-vipkid-to-lay-off-30-of-employees/#respond Fri, 22 Nov 2019 09:00:01 +0000 https://technode-live.newspackstaging.com/?p=122614 The company said it would be hiring 'thousands' in the coming months and years.]]>
Vipkid founder Mi Wenjuan. (Image credit: TechNode / Zhao Runhua)

Vipkid, the online teaching platform that connects English teachers to Chinese students, may be slashing a sizable portion of its employees across business departments, according to people familiar with the matter.

Why it matters: News of the layoffs follow shortly after the company announced that it had closed a Series E for an undisclosed amount led by Tencent. Despite the fresh funding, the Beijing-based company continues to grapple with high user acquisition costs and fierce competition in the sector.

  • Vipkid competes against a host of Chinese rivals such as 51Talk, Hitalkkids, and Dada ABC to attract English speakers to power their live tutoring programs.

Details: The company is laying off around 30% of its employee in the sales, operations, and research and development (R & D) units, a person close to the matter told TechNode on Friday.

  • The online education platform will be shutting down one of their main product lines and restructuring in December, according to the person.
  • “Lots of people in the R&D department got their notice on Thursday and Nov. 30 will be their last day,” the person said.
  • A Maimai user who is a verified Vipkid employee in the R & D department commented on a Nov. 20 post, confirming the layoffs on the professional networking platform.
  • Another Vipkid employee verified on Maimai said that in addition to the layoffs, the company is also slashing employee benefits while switching from a base salary structure to a performance-based pay mechanism.
  • News of the cuts began circulating on Chinese media beginning last week, and the company refuted the rumor to Chinese media.
  • A Maimai user going by “Xiyangyang” said in September that the company would cut its costs by 18% as a condition of its latest funding round, and predicted that around 10% of total headcount would be laid off after the October national holiday.
  • In a response late Saturday, the company told TechNode that the “limited staffing corrections in some divisions” were a result of optimizing to create greater efficiency.
  • “We are actively growing in [other divisions] and will be hiring thousands of new employees in the months and years ahead,” a spokeswoman said to TechNode.

Context: Vipkid founder Mi Wenjuan announced in an internal letter that the platform had 712,00 currently enrolled students as of September, up from 500,000 in June 2018.

Tencent leads E-round funding in Chinese online educator Vipkid

Update: added a statement from the company, which had initially denied any layoffs.

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Alibaba, JD, Tencent, and WOW, LUCKIN COFFEE! with Michael Norris https://technode.com/2019/11/20/china-tech-investor-41-alibaba-jd-tencent-and-wow-luckin-coffee-with-michael-norris/ https://technode.com/2019/11/20/china-tech-investor-41-alibaba-jd-tencent-and-wow-luckin-coffee-with-michael-norris/#respond Wed, 20 Nov 2019 12:25:25 +0000 https://technode-live.newspackstaging.com/?p=122478 Michael Norris from Agency China talks earnings. They go over the quarterly reports from Alibaba, JD, and Tencent, as well as Luckin Coffee’s very impressive report, which sent their stock soaring. ]]>

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

In this episode, the guys are joined by guest-host Michael Norris from Agency China to talk earnings. They go over the quarterly reports from Alibaba, JD, and Tencent, as well as Luckin Coffee’s very impressive report, which sent their stock soaring.

Please note, the hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Get the PDF of the China Consumer Index.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD
  • Pinduoduo
  • Meituan-Dianping

Guest

Hosts:

Editor

Podcast information:

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Tencent’s profits fall in Q3 amid rising competition for ad budget https://technode.com/2019/11/14/tencents-profits-fall-in-q3-amid-rising-competition-for-ad-budget/ https://technode.com/2019/11/14/tencents-profits-fall-in-q3-amid-rising-competition-for-ad-budget/#respond Thu, 14 Nov 2019 05:06:38 +0000 https://technode-live.newspackstaging.com/?p=121962 TencentTotal revenue for the quarter rose 21% to RMB 97.2 billion, missing analyst estimates of RMB 99.0 billion.]]> Tencent

Tencent reported declining profit in the third quarter as a result of weaker results in its media advertising and PC games as well as lower than expected revenue, according to results the company released on Wednesday. Shares for the gaming giant dipped 2.7% by mid-day.

Why it matters: Tencent has been facing challenges posed by China’s slowing economy and tighter anti-addiction regulations, as well as intensifying competition from rivals such as Bytedance, which has become increasingly popular with advertisers.

“In games, we have solidified our number-one position in China with ‘Peacekeeper Elite’s’ popularity and extended our international success with ‘Call of Duty Mobile’ and ‘Teamfight Tactics.’ In fintech, we operate the largest mobile payment platform in China by DAU, and payment models, which increases user engagement.”

—Chairman and CEO Pony Ma during the earnings call

Details: Total revenue increased 21% year on year to RMB 97.2 billion but fell below analysts’ consensus estimate of RMB 99.0 billion.

  • Tencent’s profit attributable to shareholders fell 13% year on year to RMB 20.4 billion, with net margin also dropping to 22% compared to 29% in the same period last year and 28% in the previous quarter.
  • Total online games revenue reached RMB 28.6 billion, increasing 11% year on year, powered primarily by strong growth from Tencent’s smartphone games revenue, which rose 25% year on year to RMB 24.3 billion, accounting for 85.0% of the total.
  • International markets have also become more important to the company’s gaming revenue. “International markets now contribute a teens percentage of our games revenue,” Tencent president Martin Lau said during the earnings call.
  • PC client games revenues dropped 7% year on year due to a lower number of paying users from legacy titles such as “Dungeon Fighter Online.”
  • Tencent also revealed its cloud revenue for a single quarter for the first time, which reached RMB 4.7 billion in the third quarter, around half of e-commerce giant Alibaba’s cloud sales for the same period.
  • Revenue from online advertising rose 13% year on year, powered by ad placements in WeChat Moments. However, media advertising revenue fell 28% year on year to RMB 3.7 billion due to weaker performance from platforms such as Tencent Video, which was affected by the challenging economic environment and unpredictability in scheduling major content releases. “We believe the worst of this trend is now appears to be behind us,” Chief Strategy Officer James Mitchell said during the earnings call.

Context: In addition to challenging macro environments, Tencent has had to navigate controversy related to the  National Basketball Association (NBA), which arose following a tweet from a Houston Rockets executive in support of the months-long Hong Kong protests.

  • Tencent secured a five-year partnership with the NBA for $1.5 billion in July that gives the company exclusive rights to stream NBA games in China. Following the controversy, however, Tencent paused all NBA livestreams for five days.
  • Tencent President Martin Lau said during the earnings call that the company hopes the problem will resolve itself over time.

China’s tech giants hit pause on NBA ties after executive’s Hong Kong tweet

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China trails US, Europe in quantum computing development: researcher https://technode.com/2019/11/13/china-trails-us-europe-in-quantum-computing-development-researcher/ https://technode.com/2019/11/13/china-trails-us-europe-in-quantum-computing-development-researcher/#respond Wed, 13 Nov 2019 15:24:43 +0000 https://technode-live.newspackstaging.com/?p=121942 China spends at least $2.5 billion a year on quantum research—more than 10 times what the US budgets. ]]>
Tencent’s booth at the World Artificial Intelligence Conference on August 30, 2019 in Shanghai. (Image credit: TechNode/Shi Jiayi)

Zhang Shengyu, a prominent researcher at Chinese tech giant Tencent, said that China will not be able to match the US and Europe in quantum computing “within two or three years,” the South China Morning Post reported.

Why it matters: Though commercially viable applications for the technology have yet to materialize, its potential to upend information processing makes quantum computing one of the most highly anticipated computing technologies currently in development. 

  • The global quantum computing market is projected to reach around $5 billion to $10 billion between 2020 and 2025.
  • China’s quantum “megaproject,” which seeks to achieve breakthroughs by 2030 as part of its 13th five-year plan, indicates Beijing’s interest in becoming competitive in the field despite its domestic industry being significantly younger than that of the US. 

“People are always talking about the possible applications, such as in materials, medicine and artificial intelligence. But how to make it a reality is a problem puzzling the world.”

—Zhang Shenyu, Tencent Quantum Lab Director 

Details: In comments made on the sidelines of Tencent’s fourth Teng Yun Summit in Beijing, Zhang also said that the US and Europe are outpacing China in “breakthroughs and talent acquisitions.” 

  • Zhang was a professor at the Chinese University of Hong Kong before joining Tencent’s Quantum Lab last January. 
  • The lab was established early last year and “aims to connect fundamental theory with practical applications in the fast-growing sector of quantum information technology,” according to its website.
  • According to Zhang, Tencent is not pressuring his lab to commercialize its innovations.

Context: According to the report, Chinese tech companies have only been exploring quantum computing for the past few years, compared with US firms like Google and Intel who have been focusing on the technology for significantly longer.   

  • According to the Wall Street Journal, the Chinese government spends at least $2.5 billion a year on quantum research—more than 10 times what the US spends. 
  • China’s $10 billion facility for the National Laboratory for Quantum Information Sciences in Hefei, the capital of eastern Anhui province, is due to open in 2020. 
  • It is part of a larger multi-location quantum information lab that will integrate resources from across the nation. 
  • Scientists at the University of Science and Technology in Hefei recently announced successful experiments with their single photon detector on China’s Micius communication satellite, an important step in achieving functional quantum communication. 

China is building a massive multi-location national-level quantum laboratory

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Paying user growth drives Tencent Music’s Q3 revenue beat https://technode.com/2019/11/12/paying-user-growth-drives-tencent-musics-q3-revenue-beat/ https://technode.com/2019/11/12/paying-user-growth-drives-tencent-musics-q3-revenue-beat/#respond Tue, 12 Nov 2019 04:10:52 +0000 https://technode-live.newspackstaging.com/?p=121688 TME earned RMB 6.51 billion ($910 million) in revenue for the quarter.]]>

Tencent Music Entertainment Group (TME) reported strong growth in the number of paying users across its apps in the third quarter, driving the company’s revenue for the period to exceed analyst expectations.

Why it matters: TME owns some of the most popular music apps in China such as Kugou Music and QQ Music. The company is also known for entering exclusive licensing deals with major music labels and then passing the costs to its smaller competitors.

Details: Total revenues for the third quarter rose 31.0% year on year to RMB 6.51 billion ($910 million), beating IBES estimates of RMB 6.45 billion, according Reuters. Gross profit for the company increased by 12.6% to RMB 2.21 billion compared with the third quarter in 2018.

  • Paying users for TME’s online music services rose 43.2% year on year and its social entertainment services attracted 23.2% more users than the same period a year earlier.
  • The company may be converting paying users from its existing users rather than attracting new subscribers, as mobile MAU growth figures were relatively modest: online music mobile MAUs rose 0.9% year on year and social entertainment MAUs increased 7.6% compared with the same period a year earlier.
  • Revenues from online music services increased by 26.2% compared to the same period last year, mainly attributable to increased paying users and better paying user retention.
  • Revenue from social entertainment services rose 32.9% year on year to reach RMB 4.66 billion, driven primarily by growth in the number paying users for the online karaoke and music live-streaming services.
  • The monthly average revenue per paying user (ARPPU) growth for TME’s social entertainment apps slowed significantly compared with the previous two quarters, growing 7.4% year on year compared to 16.5% the previous quarter and 28% in the first quarter of the year.
  • The company reported 661 million total monthly active users (MAUs) for its online music business and 242 million MAUs on its social entertainment platforms during the quarter, which include karaoke app WeSing and music live-streaming platforms Kugou Music and Kuwo Music.

Context: In August, Bloomberg reported that the State Administration of Market Regulation was looking into TME’s deals with music labels such as Universal, Sony, and Warner Music, causing its shares to drop by 6.8%.

  • Licensing from Tencent Music could be twice as expensive as licensing directly from major labels, according to the report.
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Tencent partners with Nintendo on console games for US https://technode.com/2019/11/11/tencent-partners-with-nintendo-on-console-games-for-us/ https://technode.com/2019/11/11/tencent-partners-with-nintendo-on-console-games-for-us/#respond Mon, 11 Nov 2019 09:28:02 +0000 https://technode-live.newspackstaging.com/?p=121592 TencentThe company hopes to create console games using virtual characters from known Nintendo titles.]]> Tencent

Chinese gaming giant Tencent is planning to leverage its partnership with Nintendo to create more console titles for the US market, the Wall Street Journal reported, citing Tencent officials familiar with the matter.

Why it matters: Despite its wildly successful domestic gaming business, Tencent’s efforts in the US and European markets with its original titles have been mixed, prompting the company to expand in these markets with the mobile version of established titles such as “PlayerUnknown’s Battlegrounds” and “Call of Duty.”

Details: Tencent aims to learn how to make console games from Nintendo game engineers and create console games using virtual characters from known Nintendo titles, a Tencent official told the Wall Street Journal.

  • Tencent officials said that they had modest hopes for the sales of Nintendo’s Switch consoles, which Tencent agreed to help sell in China as part of the deal between the two companies announced in April, explaining that Chinese customers are more used to gaming on smartphones and PCs.
  • Profiting from a potential deal to distribute Nintendo games is also not high on Tencent’s priorities because Nintendo titles are not built to encourage a lot of spending, a Tencent official said.

Context: A few years ago, Tencent tried to tweak its popular mobile title “Honour of Kings,” a game that borrowed heavily from “League of Legends,” to meet the demands of American audiences.

  • After changing a series of culture-specific elements which may have been confusing to American players, the company rebranded the title as “Area of Valor.”
  • The rebrand lags far behind its Chinese version, with only 120,000 downloads across Apple’s App Store and Google Play in October, according to analytics firm Sensor Tower. “Honour of Kings,” in comparison, was downloaded more than 110 million times during the same period, according to statistics from analytics company Qimai.
  • In October, Tencent and its subsidiary Riot Games announced plans to release the mobile version of “League of Legends” in 2020.

League of Legends Mobile is launching in 2020; registration for beta testing opens

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Tencent quietly launches video chat social app Maohu https://technode.com/2019/11/06/tencent-quietly-launches-video-chat-social-app-maohu/ https://technode.com/2019/11/06/tencent-quietly-launches-video-chat-social-app-maohu/#respond Wed, 06 Nov 2019 10:06:12 +0000 https://technode-live.newspackstaging.com/?p=121273 The video chat speed-dating app applies mandatory masks to obscure users.]]>

Tencent has recently launched a video chat-based social app featuring mandatory masks and filters on Apple’s China App Store in a quirky departure from the company known for creating ubiquitous instant messaging platform WeChat, media outlet TechPlanet reported.

Why it matters: Tencent has been attempting to create new or revamp existing apps to fend off the onslaught of short video apps which have been grabbing share of user time spent from Tencent’s social apps.

  • So far, Tencent still doesn’t have a short video app with daily active users (DAU) comparable to Bytedance-owned Douyin’s 320 million as of end-June.

Details: Named “Maohu,” the app’s main feature is anonymous five-minute “dating sessions” between users via video chat during which faces are masked by the platform.

  • Users will be matched based on stated relationship intentions, which range from “just chatting” to “single and looking for dates” to “confiding.”
  • Upon starting a call, the app automatically applies a mask which fully obscures users on both sides.
  • Matched users can chat with the mask on for five minutes. The app requires male users to turn off the mask within the five minutes in order to send friend invites to female users, and invites can only be sent to female users that a male user has already chatted with. Male users are additionally limited to three dates per day.
  • Female users have no such restrictions and can remain masked the entire time.
  • Once the mask is removed, the app applies beauty filters that, for example, smooth the skin or make faces appear narrower. Users can adjust the filters.
  • Maohu currently does not support any form of text chat or voice chat—users are limited to video calls only.

Context: The app was developed and released by a wholly-owned subsidiary of Tencent.

  • According to data from Apple’s App Store, the app was released three months ago and has since received nine updates.
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WeChat Pay to allow international cards for mobile payment https://technode.com/2019/11/06/wechat-pay-to-allow-international-cards-for-mobile-payment/ https://technode.com/2019/11/06/wechat-pay-to-allow-international-cards-for-mobile-payment/#respond Wed, 06 Nov 2019 09:24:37 +0000 https://technode-live.newspackstaging.com/?p=121267 WeChatThe announcement follows hot on the heels of Alipay's news about foreign card payment.]]> WeChat

Tencent is working with five international card network operators including Visa and Mastercard which will allow WeChat users to link international bank cards to the platform for mobile payments.

Why it matters: China’s largest mobile payment operators WeChat Pay and Alipay are eager to tap into the lucrative opportunities brought by international consumers traveling to the country.

Details: Tencent has been in talks with card-network operators Visa, Mastercard, American Express, and Discover as well as Japan’s JCB to support the ability to bind overseas credit cards to WeChat Pay, according to an article (in Chinese) published on Tencent News on Tuesday.

  • WeChat Pay will begin with a pilot program to test purchases using overseas credit cards on railway ticketing platform 12306.cn and Chinese ride-hailing service Didi Chuxing.
  • After the pilot program, Tencent will open up the international card support for more usage scenarios which adhere to strict guidelines from regulators and anti-money laundering policies.
  • US-based credit card service provider Visa posted a statement (in Chinese) on its WeChat official account in response to Tencent’s announcement, saying the company’s new international card scheme is “exhilarating” news for the entire payment industry.

Context: WeChat Pay already supports more than 300 banks in mainland China and several overseas credit cards from issuers such as JCB, Visa, and Mastercard. However, users without mainland China-issued credit cards are allowed only limited functions such as QR code payment.

  • On Tuesday, WeChat Pay’s rival Alipay introduced a foreign card workaround for mobile payments which allows tourists to link foreign bank cards to an online prepaid card service provided by the Bank of Shanghai.

Ant Financial launches international Alipay service for overseas users in China

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Chinese regulators release rules limiting underage user access to games https://technode.com/2019/11/06/chinese-regulators-release-rules-limiting-underage-user-access-to-games/ https://technode.com/2019/11/06/chinese-regulators-release-rules-limiting-underage-user-access-to-games/#respond Wed, 06 Nov 2019 03:55:08 +0000 https://technode-live.newspackstaging.com/?p=121165 china cybersecurity law rules critical information infrastructure five-year planThe guidelines include specifics limiting daily playtime and in-game spending that prior efforts lacked.]]> china cybersecurity law rules critical information infrastructure five-year plan

Chinese regulators on Tuesday rolled out the first round of guidelines aimed at curbing game addiction among users under 18, state media Xinhua reported.

Why it matters: Chinese regulators and lawmakers have made the prevention of game and internet addiction a major priority in recent months. While attempts to limit underage users from excessive online activities has been ongoing for years, previous efforts from regulators were generally vague “notices” which included no detailed standards.

  • Industry giants Tencent and NetEase launched their own anti-addiction systems several years ago and have been adding more monitoring and parental control features.

Details: The General Administration of Press and Publication announced on Tuesday new guidelines which, among others, prohibit gaming companies from providing game services to users under 18 between the hours of 10 p.m. and 8 a.m.

  • Underage users are allowed to play for up to three hours per day during legal holidays such as Spring Festival but are otherwise limited to 1.5 hours of playtime per day.
  • The new rules emphasize the importance of real-name registration, urging game developers and publishers to root out attempts to bypass this step, such as minors using parental IDs to register game accounts.
  • Under the new guidelines, gaming companies are required to prevent users below eight years old from spending any money on games. Users between 8 and 16 can spend up to RMB 50 per in-game purchase, but cannot spend more than RMB 200 per month. For users between 16 and 18 years old, limits for both are double.
  • The new rules outlined punishments for companies that do not comply, giving local regulators the authority to revoke operating licenses of repeated and severe offenders.
  • The guidelines also tightened control over game content for all users, categorically prohibiting sexual, gory, violent, and gambling-related content in games.

Context: Chinese regulators have been trying to popularize anti-addiction systems beyond the video game industry to the short video and video-streaming industries beginning early this year.

  • At the request of the Cyberspace Administration of China (CAC), short video app Douyin and Kuaishou in March rolled out their respective anti-addiction systems, “youth mode,” which restrict underage user access on the platform.
  • The CAC in May also ordered four major video-streaming platforms, including Tencent Video and iQiyi, to implement their own anti-addiction systems for underage users.

Short video app Kuaishou launches youth control feature

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Tencent Video partners with Maoyan to further entertainment push https://technode.com/2019/10/24/tencent-video-partners-with-maoyan-to-further-entertainment-push/ https://technode.com/2019/10/24/tencent-video-partners-with-maoyan-to-further-entertainment-push/#respond Thu, 24 Oct 2019 08:36:40 +0000 https://technode-live.newspackstaging.com/?p=120119 The two companies will integrate their ecosystems and share data.]]>

Chinese tech giant Tencent announced Thursday that it will integrate the services of its video streaming arm Tencent Video with online ticketing platform Maoyan Entertainment to form a single comprehensive entertainment platform.

Why it matters: Tencent is becoming a digital powerhouse with holdings in every facet of entertainment from video and music streaming, movie production to online literature. Its business partnership with Maoyan allows Tencent to improve its user experience by integrating the ticketing platform.

  • Alibaba is also building an entertainment ecosystem that involves video-streaming platform Youku, movie production company Alibaba Pictures, music-streaming site Xiami, and ticketing service Taopiaopiao, among others.
  • Expanding into the broader entertainment industry is of strategic importance for Maoyan, especially at a time when China’s box office revenue is experiencing a downturn.

Details: With this partnership, Maoyan and Tencent Video will integrate their ecosystems by converging traffic, promoting a joint membership program, and sharing data.

  • The two companies will design a joint membership program to launch promotional packages and boost collective membership benefits to offer more value.
  • As the exclusive ticketing partner for Tencent Video, Maoyan’s ticketing platform will be embedded on the Tencent Video platform, creating an online and offline ticketing service.
  • The two companies will integrate their quality content and platform and exchange traffic to reach more users.
  • Data sharing will help the partners better promote entertainment content. Maoyan’s data platform will provide user research and related data support for Tencent Video’s self-produced content.
  • The two companies will also explore opportunities to produce quality live performances and jointly develop related video programs.

“Maoyan is opening up its platform capabilities to its strategic shareholder Tencent and more partners, including Tencent Video and Tencent Pictures, to grow the entertainment market together and drive the industry development.”

⁠—Maoyan CEO Zheng Zhihao

Context: Spun out from Tencent-backed Meituan in 2016, Maoyan Entertainment went public in Hong Kong earlier this year, raising about $250 million.

  • Maoyan accounts for about 60% of China’s movie ticket market, according to data from the Chinese analytics company iResearch cited in the company’s IPO prospectus.
  • Maoyan merged with Tencent-owned rival Weiying in 2017.
  • The Maoyan and Tencent Video tie-up follows an alliance struck in July between the ticketing platform and Tencent Pictures, the company’s film distribution and production unit.
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Apple CEO Tim Cook assumes 3-year advisory post at Tsinghua University https://technode.com/2019/10/23/apple-ceo-tim-cook-assumes-3-year-advisory-post-at-tsinghua-university/ https://technode.com/2019/10/23/apple-ceo-tim-cook-assumes-3-year-advisory-post-at-tsinghua-university/#respond Wed, 23 Oct 2019 02:54:39 +0000 https://technode-live.newspackstaging.com/?p=120023 Cook assumes a key position at China's top university amid criticism for Apple's role facilitating the country's censorship, ]]>

Apple CEO Tim Cook started a three-year term as a top adviser at Tsinghua University, China’s most prestigious academic institution, chairing his first meeting on October 18, according to the school website.

Why it matters: Cook’s appointment places him at the heart of Beijing’s goal to increase the gravitas of Chinese universities.

  • Apple’s relationship with Chinese authorities is under fire, after the Silicon Valley company pulled an app that tracks police activity in Hong Kong amid months-long protests.

“In the next three years, I will work with all of the board members to promote the development of Tsinghua University School of Economics and Management and to lead the effort to build it into a world-class school.”

—Tim Cook, CEO of Apple

Details: The university announced Cook’s participation in the advisory board meeting and his mandate on its WeChat account.

  •  The board was established in 2000 with the aim to make the school a world-class institution. It is comprised of entrepreneurs, scholars, and Chinese Communist Party officials, among others.
  • The day before the advisory board convened, Cook met with Xiao Yaqing, director of China’s State Administration for Market Regulation in Beijing and “conducted in-depth exchanges on expanding investment and business development in China, protecting consumer rights and fulfilling corporate social responsibility,” according to the governmental body’s website.

Context: Apple is one of few Silicon Valley giants whose products are allowed in the Chinese market, along with Microsoft and Oracle.

  • The company has been criticized for its activities related to China, such as harsh working conditions at its manufacturing partner Foxconn’s factories, censorship, and privacy concerns.
  • On October 10, Apple removed a crowd-sourced map from its App Store that helped Hong Kong protesters keep track of police, following criticism from Chinese state-owned media outlets.
  •  Cook defended the move, saying that it was removed because it was in breach of the law.
  • About two weeks ago, news site Quartz was also removed from the App store, a move that its CEO attributed to coverage of the Hong Kong protests.
  • Earlier in October, the Taiwanese flag emoji disappeared from the iOS keyboard.
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WeChat bans external links asking users to spam contacts https://technode.com/2019/10/21/wechat-bans-external-links-asking-users-to-spam-contacts/ https://technode.com/2019/10/21/wechat-bans-external-links-asking-users-to-spam-contacts/#respond Mon, 21 Oct 2019 05:12:51 +0000 https://technode-live.newspackstaging.com/?p=119812 WeChatUsers applauded the move which may cut many companies off from a major traffic source.]]> WeChat
Image credit: Tencent

WeChat has banned external links that require users to invite clicks from contacts in an update to its external link policies on Friday.

Why it matters: The new rules may prove to be a heavy blow for companies that rely on WeChat for customer acquisition. However, WeChat users responding to a Weibo post about the news overwhelmingly welcomed the change, saying that they are increasingly bombarded by unsolicited spam messages.

  • The high cost for user acquisition is a major pain point for Chinese internet companies. The popularity of similar WeChat-based marketing features highlights the app’s status as a major traffic source.

Details: WeChat has updated four items in its guidelines on external links concerning social sharing features and user avatars. The new adjustments will take effect on October 28, according to the statement.

  • WeChat has banned posts that require users to ask contacts to repost, like, or click to open a link within the post to qualify for a discount or participate in a marketing scheme.
  • Another new rule forbids companies from making unauthorized edits to user avatar and nicknames.
  • Operations that require users to open another app or download a new app in order to obtain monetary rewards, physical prizes, and virtual prizes are also banned.
  • The update also widens its ban on fraudulent activity to include group-buying links, including lotteries or sales of goods with an obvious disparity in price and product value.

“It’s the most annoying thing when a WeChat contact, who I haven’t talked to for a hundred years, [gets in touch] to ask a favor for a discount or to ‘like’ a WeChat Moments post” (our translation).

—Weibo user Love Avril on Monday morning

Context: WeChat, China’s most ubiquitous social media app with more than 1 billion active users, has a number of restrictions on external links, primarily concerning content or the source of the link.

  • WeChat has also long been known for blocking external links to rival platforms such as Alibaba’s e-commerce platform Taobao. Competitors frequently criticize the company for “monopolizing behavior.”
  • WeChat’s extended ban on audiovisual links in May 2018 drew public outcry. The firm removed the policy just three days later.
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League of Legends Mobile is launching in 2020; registration for beta testing opens https://technode.com/2019/10/16/league-of-legends-mobile-is-launching-in-2020-registration-for-beta-testing-opens/ https://technode.com/2019/10/16/league-of-legends-mobile-is-launching-in-2020-registration-for-beta-testing-opens/#respond Wed, 16 Oct 2019 06:15:50 +0000 https://technode-live.newspackstaging.com/?p=119569 The title will preserve the gameplay of the primary PC version but will be tweaked for mobile platforms.]]>

Tencent has on Tuesday opened up reservations for the mainland China beta tests of “League of Legends: Wild Rift,” the mobile version of the highly popular PC game, according to media outlet 36Kr.

Why it matters: League of Legends is one of the world’s most profitable titles with full year revenue of $1.4 billion globally in 2018. The launch of its mobile version may prove a major revenue driver for both Riot Games and its parent company Tencent, and extend the 10-year old game’s lifespan.

Details: League of Legends: Wild Rift will preserve the gameplay of the primary PC version but will be tweaked for mobile platforms.

  • Riot Games’ official website said the title will be released in 2020, though Tencent declined to comment on specific timing for beta testing and official launch.
  • Tencent’s reservation website crashed for a brief period on Tuesday morning.
  • Players who sign up for the beta testing will receive rewards such as limited-time access to all heroes and in-game experience boosts.
  • The new mobile version will not support cross-platform between mobile and PC, according to Riot Games’ website, as it may compromise the fairness of the game.
  • League of Legends: Wild Rift will also have redesigned character models, animation, and graphics.

Context: Formally released in 2009, League of Legends officially launched in China two years later.

  • The game had 8 million average daily peak concurrent players in August, according to statistics released by Riot Games.
  • Tencent and Riot Games had previously created demos for several prototypes of the mobile version.
  • Tencent’s mobile multiplayer online battle arena (MOBA) smash hit title “Honour of Kings” borrowed heavily from League of Legends.
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Apple under fire for security feature which sends some user data to Tencent https://technode.com/2019/10/15/apple-sparks-privacy-fears-as-it-sends-chinese-users-browsing-data-to-tencent/ https://technode.com/2019/10/15/apple-sparks-privacy-fears-as-it-sends-chinese-users-browsing-data-to-tencent/#respond Tue, 15 Oct 2019 06:07:22 +0000 https://technode-live.newspackstaging.com/?p=119480 Users fear that their web browsing data might be shared with Tencent and the Chinese government.]]>

Apple was again in the hot seat on Monday when its practice of sending web-browsing data including IP addresses to Chinese internet firm Tencent began to circulate, just as the public backlash for removing a police-monitoring app from its Hong Kong App Store on Wednesday was dying down.

Why it matters: News that Apple has been sending data to Tencent as part of a security feature that warns users about malicious websites have sparked privacy fears. Both companies have a history of conceding to the demands of the Chinese government.

  • After criticism from Chinese state media, Apple last week removed from its App Store an app that helps protesters in Hong Kong track police activities.
  • The app is among hundreds of others that the California-based company removed from its Chinese App Store to comply with Beijing’s internet regulations.
  • Tencent, owner of China’s most popular social networking app, WeChat, reportedly passes user information to the Chinese government to aid in efforts to capture individuals suspected of crimes, silence dissent, and create surveillance cities.

Details: In a new version of Apple’s iOS operating system, the company said that a security feature on iPhones and iPads may also log user IP addresses. This data could be obtained by Tencent, which makes the Safe Browsing System used in China.

  • The feature checks site addresses against an existing list of sites known to be malicious. The list is maintained by Google for users outside of China and by Tencent for those in mainland China.
  • Apple’s partnership with Tencent is under fire by users who fear that their web browsing data might be shared with Tencent and the Chinese government.
  • Apple said in a statement that the company doesn’t send information to Google or Tencent. Instead, it receives a list of problematic sites from both companies and then uses it to protect users from malicious sites.
  • “The actual URL of a website you visit is never shared with a safe browsing provider and the feature can be turned off,” said Apple.

“The more I keep reading about this #Safari and #China issues, the more I start to question @Apple and what else they give China about their users we don’t know yet.”

—Twitter user @Coulton74 on Tuesday

Context: This isn’t the first time Apple has faced criticism for handing data over to Chinese companies.

  • Apple partnered with China’s Guizhou-Cloud Big Data to store iCloud data for users in mainland China starting in 2018, giving Chinese authorities far easier access to text messages, emails, and other data.
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INSIGHTS | The NBA, TikTok, and a tale of three value systems https://technode.com/2019/10/14/insights-the-nba-tiktok-and-a-tale-of-three-value-systems/ https://technode.com/2019/10/14/insights-the-nba-tiktok-and-a-tale-of-three-value-systems/#respond Mon, 14 Oct 2019 07:00:44 +0000 https://technode-live.newspackstaging.com/?p=119340 After last week’s column, I really wanted to get back to the bread and butter of technology in China. But the events of the past few days have made that quite difficult.]]>

After last week’s column, I really wanted to get back to the bread and butter of technology in China. But the events of the past few days have made that quite difficult: The NBA has seen major backlash in China (where their official streams are hosted by Tencent) after Daryl Morey, general manager of the Houston Rockets, tweeted about the Hong Kong protests on October 4th. US Senator Marco Rubio (an avowed China hawk) is calling on the Trump administration to begin an investigation into Bytedance’s purchase of Musical.ly on national security grounds, something TechNode predicted months ago when the company was having problems in India.

Before we go any further, I want to make it very clear: TechNode does not take any position on political matters. Our mission is to inform the world about China through the lens of technology. In order to do that, we “seek truth from facts” so that you, the reader, can glean actionable insights into this complex market. I hope I do that mission justice with this essay.

Bottom line: The friction between disparate value systems is increasing with no end in sight. A post by a private individual to a Western public social media platform blocked in China that touched on a sensitive political issue has been interpreted as an affront to the Chinese people and the nation’s sovereignty. On the flip side, TikTok, the only Chinese-managed content platform to take off in the West, is being targeted for their alleged censorship of issues deemed sensitive to Chinese government. Taking both of these events at face value is, of course, naive. Doing so, however, offers a great opportunity to explore important points of conflict.

A tale of three value systems: Ken Wilber, a prolific writer and speaker, throughout his career attempted to integrate Western science (hard and soft) with Eastern philosophy. I first came across his work in university and have found some of it a useful heuristic for understanding all types of conflict. In particular, his typology of value systems is useful here. I’ll give a brief introduction to my understanding of it:

  • Truth-conformist: Convinced of a transcendent order and believes their group’s system is the only correct one. Values the group over the individual. Historical examples: Catholic Europe, the USSR, fundamentalist religion.
  • Rational-scientific: Pursues an objective view of the world and prefers to use observable data to explain phenomena. Believes in achievement and risk-taking. Values individual over group. Historical examples: the Scientific Revolution, capitalism
  • Postmodern-pluralistic: Holds that there are many different ways to perceive truth and believes that no single interpretation is better than any other. Values the group over the individual. Historical examples: postmodernism, critical theory, environmentalism.

These, of course, are generalizations and aren’t mutually exclusive. There’s often no easy way to clearly delineate where one might end and the other begin in a society, country, or individual. In the US, we can see three value systems playing out currently to chaotic effect. In China, the first two play a major role while the third is emerging, but is currently subordinated and directed by the first two.

Nothing new with NBA: When Morey went on Twitter, I doubt he expected a government-level response. As he tweeted soon after, he was making the statement as a private citizen, not as a representative of the Rockets or the NBA. China, however, has a storied history of making sure others, individuals and groups, conform to their version of the world. Whether that’s Taiwan, Hong Kong, the South China Sea, Xinjiang, or any other topic with a domestically accepted truth, individuals and companies need to be careful if they want to avoid collective punishment. Interestingly enough, when someone comments on a sensitive issue, Chinese official media and representatives are very quick to make statements regarding the “feelings” of the Chinese people as well as the “sovereignty” of the Chinese nation. In effect, they are drawing upon postmodern values of empathy and anti-colonialism to defend the primacy of their truth-conformist version of the world.

While China has isolated its internet from the rest of the world, that doesn’t mean it’s not paying attention. Part of its social management project is controlling the narrative, no matter where that happens.

Where there’s a will, there’s a way: Soon after the offending tweet, China’s tech giants started damage control. Tencent suspended NBA preseason broadcast plans. E-commerce platforms operated by JD and Alibaba have removed Houston Rockets merchandise while smartphone maker Vivo, a significant sponsor, said it would stop all cooperation with the NBA. However, this doesn’t mean that Chinese fans are suddenly going to stop watching.

Anti-NBA voices are the loudest doesn’t mean that most Chinese people feel the same way. There’s a thriving grey market for illegal streams of live sports events, usually pirated from Taiwan television stations. Indeed, the Lakers-Nets pre-season game in Shanghai saw a full crowd.

A Chinese platform in America: Given the overt control of the political narratives domestically, it’s not a difficult jump of logic to assume that Chinese companies would follow similar policies abroad. However, just as Apple has to conform to Chinese laws and standards for their products in that country, so too does Bytedance in the US.

The Trump administration has blocked imports and tried to cut off Chinese tech companies’ supply chains. Most recently, it has floated kicking them off US capital markets. If they can’t quell accusations that they’re undermining US values, these risks will grow under any administration.

According to the company, all of their international platforms are localized and have local teams working to make better and more compliant products for the local market. In the US, the company has around 200 people working on TikTok where their content and moderation policies for the US market are created and maintained. There is, however, a discrepancy in their Chinese-language search results.

As analyst Ben Thompson pointed out earlier this week, the search results on TikTok are vastly different when searching in Chinese and English. When he searched for Lakers, Warriors, and Rockets, he found a plethora of content related to the teams. The same searches in Chinese (huren, yongshi, and huojian) showed similar results for the first two teams, but a conspicuous lack of the last. TechNode independently replicated Thompson’s search and found similar discrepancies.

This could be explained by the fact that not many Chinese speakers are on TikTok or that huojian is also in the name of a popular girl band Huojian Shaonv, but it’s still difficult to believe given the pre-kerfuffle popularity of the Rockets in China and the ready availability of other teams’ content when searched for in Chinese.

Another plausible explanation is that content suggestion algorithms designed and optimized from Beijing could have mistakenly been propagated into TikTok’s Chinese search results. This, of course, assumes good faith on the part of Bytedance, an assumption detractors like Marco Rubio are unlikely to make.

Uncertainty is the only certainty: All of this goes to show that, in the current climate, you really can’t separate politics from business. This is very unfortunate. There are many on all sides who believe that open and respectful dialogue should be the way forward. Their voices, however, are drowned out by louder ones seeking conflict and confrontation.

The size of the gap in value systems makes conflict inevitable. While Chinese nationalism is still a force to be reckoned with, official media has toned down the wrath. This could be a signal that they want to make sure Chinese pride doesn’t get out of hand, as they almost did in 2012, it could also be an olive branch ahead of further trade talks.

For investors and entrepreneurs, the lesson is clear: understanding what is sensitive is yet another barrier to success in China.

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Tencent resumes NBA preseason broadcasts after brief suspension https://technode.com/2019/10/14/tencent-resumes-nba-preseason-broadcasts-after-brief-suspension/ https://technode.com/2019/10/14/tencent-resumes-nba-preseason-broadcasts-after-brief-suspension/#respond Mon, 14 Oct 2019 05:53:11 +0000 https://technode-live.newspackstaging.com/?p=119344 TencentThe game suspension started on Oct 8 and lasted just five days.]]> Tencent

Tencent, the National Basketball Association’s primary media partner in China, resumed livestreaming preseason games on its sports website on Monday, ending a five-day-long suspension of all such games from the league, NetEase Tech reported.

Why it matters: Following Beijing’s moves to defuse the furor directed toward the NBA from Chinese citizens, Tencent has been handed the opportunity to preserve business interests associated with its $1.5 billion NBA deal, which was called into question following the incident.

Details: Resumed livestreams include a match between Maccabi Haifa and the Minnesota Timberwolves and one between the Toronto Raptors and the Chicago Bulls.

  • Tencent Sports has unpinned its Oct. 8 Weibo announcement about suspending all NBA preseason livestreams. It now appears as a regular post.
  • Chinese netizens lashed out at Tencent on Weibo, spamming all posts from Tencent Sports’ official account during the height of the incident with criticism that the company was not being patriotic enough.
  • “Tencent Sports perfectly demonstrated the saying, ‘There are no permanent enemies, only permanent interests,’” a user with the handle “Yue Ju” commented under a post about the Chinese Super League from Tencent Sports’ Weibo account.

Context: The Chinese government has been trying to rein in public outrage ignited by a tweet supporting Hong Kong’s months-long protests from a Houston Rockets executive in the run-up to high-level trade talks between China and the US, as well as the 2022 Winter Olympics to be held near Beijing, according to the New York Times.

  • Reporters at state news outlets have been instructed to avoid emphasizing the NBA issue to avoid fueling discussions.
  • The top editor of party mouthpiece the Global Times told the New York Times that he believes the issue will gradually de-escalate.
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Alipay, WeChat Pay explicitly forbid crypto-related transactions https://technode.com/2019/10/11/alipay-wechat-pay-explicitly-forbid-crypto-related-transactions/ https://technode.com/2019/10/11/alipay-wechat-pay-explicitly-forbid-crypto-related-transactions/#respond Fri, 11 Oct 2019 05:44:57 +0000 https://technode-live.newspackstaging.com/?p=119239 crypto bitcoin mining ethereumMedia had reported cryptocurrency exchange Binance accepts fiat currencies via the two payment platforms.]]> crypto bitcoin mining ethereum
(Image credit: Creative Commons / marcoverch)

China’s big two digital payment platforms Alipay and WeChat Pay have issued separate statements on Thursday making explicit their policies forbidding transactions related to cryptocurrency trading.

Why it matters: The move follows several media reports suggesting that cryptocurrency exchange Binance has started accepting fiat currencies via Ant Financial’s Alipay and Tencent’s WeChat Pay.

  • Malta-based Binance, considered one of the largest cryptocurrency exchanges in the world, announced on Wednesday a new peer-to-peer (P2P) trading function that allows Chinese users to trade cryptocurrencies against the Chinese yuan.
  • P2P trading circumvents Chinese laws banning cryptocurrency exchanges, allowing traders to instead settle transactions directly with one another.

“To reiterate, Alipay closely monitors over-the-counter transactions to identify irregular behavior and ensure compliance with relevant regulations. If any transactions are identified as being related to bitcoin or other virtual currencies, @Alipay immediately stops the relevant payment services.”

—Alipay on Twitter

Details: Binance announced the new P2P trading function on Wednesday. However, amid the excitement, there was also confusion regarding the incorporation of Alipay and WeChat Pay as payment methods.

  • On Wednesday, Binance founder and CEO Zhao Changpeng, known as CZ, confirmed that investors in China can now purchase cryptocurrencies like Bitcoin using popular payment methods like Alipay and WeChat Pay via Binance. Later, CZ clarified that while users can use Alipay and WeChat Pay in P2P transactions for payment, Binance is not working directly with the two providers.
  • Alipay issued a statement on multiple social media platforms in Chinese and English to reiterate its anti-crypto stance on Thursday.
  • Shortly after, WeChat Pay also put out a similar notice (in Chinese) to clarify that transactions related to cryptocurrencies will be stopped immediately, adding that users are welcome to report offenses and suspicious activities.

Context: The P2P trading feature is Binance’s attempt to re-enter China, its home market, where cryptocurrency exchanges are illegal. The response from China’s largest mobile payment platforms conforms with Chinese laws banning cryptocurrency trading. This is not the first time WeChat and Alipay have gone after cryptocurrency and exchange services.

  • Earlier this year, WeChat Pay and Alipay reportedly requested cryptocurrency exchange Huobi to remove their payment methods from its over-the-counter trading desk.
  • In May, WeChat updated its payment policy, restricting merchants from participating in illegal transaction activities including crypto trading and token fundraising.
  • According to CZ, the Chinese market is the first market to see this P2P trading service. The company expects to roll it out in other regions soon.
  • The company was among the many exchange services ousted by China in 2017 amid a crackdown on crypto assets.
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‘Golden Week’ spending surged on mobile payment platforms amid cooling economy https://technode.com/2019/10/09/golden-week-holiday-spending-surged-on-mobile-payment-platforms/ https://technode.com/2019/10/09/golden-week-holiday-spending-surged-on-mobile-payment-platforms/#respond Wed, 09 Oct 2019 09:33:51 +0000 https://technode-live.newspackstaging.com/?p=119081 China's economy has decelerated to the slowest rate seen in nearly 30 years.]]>

Despite the cooling economy, Chinese consumers aren’t holding back when it comes to holiday shopping. Domestic third-party payment platforms reported robust growth in transaction number and value during China’s week-long National Day holiday.

Why it matters: China’s economy has been growing at the slowest pace in nearly 30 years amid ongoing trade war with the US. The surge in consumer spending provided a much-needed boost to the economy.

  • In the lead up to the Golden Week holiday which runs from October 1 to 7, the Chinese government unveiled several measures to spur domestic consumption.

Details: China’s major third-party payment platforms recorded a surge in transactions during the National Day holiday.

  • China’s centralized online payment clearinghouse NetsUnion Clearing Corporation reported that the number of daily transactions increased nearly 80% year on year during the holiday, while daily transaction value increased 163% from the previous year, according to state-owned media outlet Xinhua. NetsUnion processed RMB 4.33 trillion ($607.2 billion) in 8.594 billion transactions over the holiday.
  • Ant Financial said that average total spend per user grew 15% to around RMB 2,500 over the holiday. Overseas transactions on Alipay app rose compared with the same period last year, with Europe and Southeast Asia seeing the fastest growth. Japan and Thailand were the top destinations for Chinese tourists by transaction volume.
  • WeChat Pay reported a similar trend, naming Japan as the top destination for Chinese tourists. The number of transactions (in Chinese) processed on a single day by merchants including grocery and fresh produce sellers, restaurants, cab drivers, and convenience stores rose as much as 30% during the holiday period.

Context: China has been planning efforts to boost consumption.

  • In August, the government announced a plan to boost disposable income this year and the next with the aim to spur consumption. It also said previously that it would roll out other measures such as extending retail hours.
  • According to China’s Ministry of Commerce, the revenue from retail and dining during this year’s holiday rose 8.5% from a year earlier to RMB 1.52 trillion, decelerating from the 9.5% seen in the same period in 2018.
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Tencent’s ‘Call of Duty Mobile’ installed 100 million times in its first week https://technode.com/2019/10/09/tencents-call-of-duty-mobile-installed-100-million-times-in-its-first-week/ https://technode.com/2019/10/09/tencents-call-of-duty-mobile-installed-100-million-times-in-its-first-week/#respond Wed, 09 Oct 2019 07:38:31 +0000 https://technode-live.newspackstaging.com/?p=119036 TencentThe number of downloads far exceeded those of other heavyweights such as PUBG Mobile and Fortnite.]]> Tencent

“Call of Duty Mobile,” developed by Tencent’s Timi Studios in partnership with Activision, recorded more than 100 million downloads globally after its release on October 1, data from analytics firm Sensor Tower showed.

Why it matters: With regulators enforcing stricter rules on games in China, Tencent is looking at alternatives to maintain its lead in the mobile first-person shooter genre such as partnering with other publishers and expanding overseas.

Details: First-week download figures for Call of Duty Mobile far exceeded those of other heavyweights. “PUBG Mobile” was downloaded 28 million times and “Fortnite” generated 22.5 million installs in the first week.

  • The majority of Call of Duty Mobile’s downloads were on iOS, which comprised 56.9 million installs, while Android accounted for 45.3 million.
  • Players in the US downloaded the game 17.3 million times, followed by those in India, who installed the game 13.7 million times.
  • Call of Duty Mobile brought in $17.7 million in revenue during its first week, of which $9.1 million was earned via Apple’s App Store.
  • Purchases from US players accounted for 43.1% of total spending for the period.
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China’s tech giants hit pause on NBA ties after executive’s Hong Kong tweet https://technode.com/2019/10/09/chinas-tech-giants-hit-pause-on-nba-ties-after-executives-hong-kong-tweet/ https://technode.com/2019/10/09/chinas-tech-giants-hit-pause-on-nba-ties-after-executives-hong-kong-tweet/#respond Wed, 09 Oct 2019 04:34:56 +0000 https://technode-live.newspackstaging.com/?p=118994 china cybersecurity law rules critical information infrastructure five-year planTencent said on Tuesday that it would temporarily suspend all NBA preseason broadcast plans.]]> china cybersecurity law rules critical information infrastructure five-year plan

Several major Chinese tech companies, including Tencent and Alibaba, have suspended cooperation with the National Basketball Association or removed content and products related to the league following a tweet from a Houston Rockets executive in support of the months-long Hong Kong protests.

Why it matters: Chinese tech giants are becoming increasingly wary of regulatory and public backlash against any lack of action in the face of political controversies.

Details: The reactions came after a tweet from the Houston Rockets’ general manager Daryl Morey expressing support for anti-government protesters in Hong Kong, attracting widespread criticism on Chinese social media.

  • Tencent, the primary media partner of the NBA in China, said on Tuesday that it would temporarily suspend all NBA preseason broadcast plans. All Houston Rockets-related news have also been removed from Tencent’s sports website.
  • E-commerce platform JD.com, as well as Alibaba’s Taobao and Tmall, have taken down all franchised products related to the team.
  • Alibaba executive vice-chairman and Brooklyn Nets owner Cai Chongxin stated in an open letter to Chinese basketball fans that the territorial integrity and sovereignty of China are non-negotiable.
  • Smartphone maker Vivo, the sponsor of upcoming exhibition games in Shanghai and Shenzhen, said that it would cease all cooperation with the NBA in a statement issued on Tuesday, voicing dissatisfaction with Morey’s tweet and  the NBA’s response.
  • Bytedance-backed sports community platform Hupu also said that it would pause all updates of Houston Rockets games.

Context: In July, Tencent secured a five-year partnership with the NBA for $1.5 billion, giving the giant the exclusive right to stream NBA games in China.

  • Tencent charges users subscriptions to watch NBA games on its sports streaming platform. Regular subscribers, who pay RMB 22 or around $3 per month on an annual basis, can watch matches of a single NBA team, while premium subscribers, who fork over RMB 60 monthly on an annual basis, have access to all matches, according to the company’s website.
  • Tencent does not disclose the size of its sports subscriber base, though its registered subscriptions for value-added services in the second quarter of the year numbered at 168.9 million.
  • Game six of the NBA 2019 finals was viewed by 21 million Chinese fans on Tencent platforms, according to the NBA, and 490 million users watched Tencent’s NBA content during the 2018 season.
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Blizzard bans pro gamer from tournament following pro-Hong Kong remarks https://technode.com/2019/10/09/blizzard-bans-pro-gamer-from-tournament-following-pro-hong-kong-remarks/ https://technode.com/2019/10/09/blizzard-bans-pro-gamer-from-tournament-following-pro-hong-kong-remarks/#respond Wed, 09 Oct 2019 03:05:17 +0000 https://technode-live.newspackstaging.com/?p=118981 Gamers at Blizzard's annual BlizzCon conference in 2018. (Image credit: Blizzard Entertainment)Tencent holds a 4.9% stake in the game developer.]]> Gamers at Blizzard's annual BlizzCon conference in 2018. (Image credit: Blizzard Entertainment)

US game developer Blizzard Entertainment removed a professional gamer from a “Grandmasters” competition for the video game Hearthstone on Tuesday after he made a statement supporting the ongoing pro-democracy protests in Hong Kong, CNET reported

Why it matters: Blizzard’s action sends a message that the company is serious about enforcing its tournament guidelines, which prohibit participants from engaging in any act that brings them “into public dispute, offends a portion or group of the public, or otherwise damages” the California-based company’s image.

  • The move highlights the complex politics that non-Chinese companies must navigate when operating in the country. 

Details: During an interview on the official Taiwanese Hearthstone stream, Chung “Blitzchung” Ng Wai shouted “Liberate Hong Kong, revolution of our age!” in Mandarin while wearing a gas mask.

  • Blizzard also cancelled Blitzchung’s prize money and banned him from Hearthstone competitions for 12 months.   
  • In an interview with Polygon before his ban, Blitzchung acknowledged the divisiveness of his comment, stating that “There will be definitely be negative consequences.”  
  • Blizzard is facing backlash from US government officials, with Senator Ron Wyden of Oregon commenting that “No American company should censor calls for freedom to make a quick buck.”
  • There also appears to be displeasure within the company as well, with part of a statue on its campus being covered to hide the words “Think Globally” and “Every Voice Matters.” 

Context: Blitzchung’s ban comes as the NBA deals with fallout from a similar Hong Kong-related speech issue. 

  • After Houston Rockets general manager Daryl Morey tweeted a picture signaling support for protesters in Hong Kong, various Chinese sponsors and partners broke relations with the team.
  • NBA commissioner Adam Silver’s Tuesday statement did little to control the damage, with Chinese state broadcaster China Central Television (CCTV) subsequently cancelling its broadcast arrangements for the NBA preseason.  
  • Some have pointed to Blizzard’s ownership as a contributing factor to its decision to ban Blitzching: Tencent holds a 4.9% stake in the firm through its parent company Activision. 
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Tencent leads E-round funding in Chinese online educator Vipkid https://technode.com/2019/10/08/tencent-leads-e-round-funding-in-vipkid/ https://technode.com/2019/10/08/tencent-leads-e-round-funding-in-vipkid/#respond Tue, 08 Oct 2019 04:35:46 +0000 https://technode-live.newspackstaging.com/?p=118916 The Beijing-based platform had been struggling to raise fundraise against a challenging backdrop of stricter regulations in the industry.]]>

Tencent has led E-round funding in Vipkid, one of China’s largest online English-language tutoring platforms, according to a statement on WeChat.

Why it matters: The Beijing-based platform has struggled to fundraise against a challenging backdrop of stricter regulations in the industry, as well as growing concerns over the high costs of acquiring and retaining users.

  • Since July, Beijing has required all foreign teachers to hold valid teaching credentials and companies must make public all related information such as certificates and work experience details. The regulation came out shortly after local police reported a drug bust involving foreign English teachers in Xuzhou, Jiangsu province.
  • Once an investor darling, Vipkid has faced challenges during this funding round as investors turned cold on China’s online education sector.
  • Vipkid competes against a host of local rivals like 51Talk, Hitalkkids, and Dada ABC to attract English speakers to power their live tutoring programs.

Details: The company did not specify the size of this round, but local media reported in September that Tencent would invest $150 million in the company at a valuation of $4.5 billion.

  • Tencent declined to comment on previous reports about the funding size and valuation.
  • Vipkid had initially aimed to raise $500 million but later lowered this goal to around $150 million, Reuters cited a source as saying.
  • The company will use the new proceeds to generate quality content, recruit talent, develop technology, as well as boost its operating efficiency and organizational capabilities, according to a statement.
  • Vipkid claims to provide services for more than 700,000 students and at least 90,000 teachers from North America as of August this year.

Context: Revenue in China’s online education market grew by over one-quarter to hit RMB 251.8 billion ($35.3 billion) in 2018. A growth rate of 16% to 24% is expected over the next three to five years, according to data from market research and consulting firm iResearch.

  • The K12 education segment (kindergarten to 12 years of age) is expected to expand to account for 28% of the market by 2022, up from only 9% in 2012, thanks to improved education concepts among younger generations and higher internet penetration, according to iResearch.
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Tencent’s patriotism-themed game tops charts prior to China’s 70th anniversary https://technode.com/2019/09/30/tencents-patriotism-themed-game-tops-charts-prior-to-chinas-70th-anniversary/ https://technode.com/2019/09/30/tencents-patriotism-themed-game-tops-charts-prior-to-chinas-70th-anniversary/#respond Mon, 30 Sep 2019 09:30:53 +0000 https://technode-live.newspackstaging.com/?p=118842 TencentChinese internet companies are looking to mollify regulators.]]> Tencent

Tencent’s patriotic city-building mobile title “Homeland Dream” has topped the free game chart on Apple’s China App Store on the eve of the country’s anniversary, beating the company’s other popular titles such as “Honour of Kings.”

Why it matters: As the 70th birthday of the People’s Republic of China draws near, Tencent and other internet companies are looking for ways to appease the country’s regulators, which are increasingly stringent about all types of online content.

  • Bytedance has organized a campaign where it gives cash prizes to influencers who post videos of themselves with their hands in the shape of a heart, signaling love for China.

Details: Homeland Dream was developed in partnership with state media outlet People’s Daily and was launched on September 24, according to Bloomberg.

  • In the game, players can build a virtual city from scratch and collect images related to the country’s history, such as the “Reform and Opening-up” policy and the “Belt and Road” initiative, as well as buzzwords such as “One Country, Two Systems.”
  • Homeland Dream received an average rating of 4.6 out of 5 stars from nearly 5,000 reviews. However, TechNode observed on Monday afternoon that many of the reviews awarding the title five stars are bot-generated, containing comments irrelevant to the content of the game.
  • Many players left reviews criticizing the game of being highly repetitive and of too poor quality to pay homage to the country for its 70th anniversary.
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WeChat Pay links credit scoring system with ride-hailing apps https://technode.com/2019/09/30/wechat-pay-links-credit-scoring-system-with-ride-hailing-apps/ https://technode.com/2019/09/30/wechat-pay-links-credit-scoring-system-with-ride-hailing-apps/#respond Mon, 30 Sep 2019 06:27:05 +0000 https://technode-live.newspackstaging.com/?p=118796 Riders with high credit scores can waive prepayments required on some ride-hailing platforms.]]>

Traffic in the capital city of Beijing, China. (Image credit: Flickr/Remko Tanis)

WeChat Pay is integrating its credit scoring system WeChat Pay Points with ride-hailing mini programs. Users whose credit scores meet minimum requirements are eligible to waive ride pre-payments, Chinese tech media PingWest reported.

Why it matters: WeChat Pay is kicking off integrating of its credit scoring service with ride-hailing platforms just before a peak travel period during China’s week-long National Day holiday.

Details: Jisu Dache, the ride-hailing platform backed by a joint venture between automaker Geely, Tencent, and the country’s railway operator, is the first mini program to link with WeChat Pay Points. Riders can waive the payments required for booking a ride. Features for the WeChat Pay Points system can be activated from the mini program.

  • For qualified users, the bill is automatically deducted from their WeChat Pay account after the trip ends.
  • Jisu Dache is an aggregator for various ride-booking services including Caocao Chuxing, Shouqi Limousine & Chauffeur, and Shenzhou. Mini apps for Baidu Map and AutoNavi, also aggregator platforms, will be connected to WeChat Pay Points as well.
  • Some ride-hailing services require riders to pay prior to every trip, while others only require prepayment for longer rides, such as from one city to another.

Context: This January, Tencent began testing WeChat Pay Points in numerous cities around China, basing user scores on spending behavior and personal connections, among others.

  • The system is similar to Ant Financial’s Sesame Credit, which calculates user credit scores based on user data collected through its mobile payment app and e-commerce platform.
  • Tencent and Alibaba, operators of mega consumer platforms, hold troves of consumer data. The two companies reportedly refused to share consumer credit information and data with government-backed credit scoring company Baihang.
  • Chinese ride-hailing giant Didi Chuxing currently dominates more than 85% of the market, with more than 550 million users on its platform. It is also one of the eight internet companies working with Baihang on its consumer credit database.
  • Alibaba’s map service AutoNavi has around 144.8 million monthly active users (MAUs) as of June, according to big data monitoring platform Trustdata. The app launched a new in-app ride-hailing service in July last year.
  • Baidu Maps, with around 85.4 million MAUs, started offering ride-hailing services in 2015.
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‘PUBG Mobile’ and ‘Game for Peace’ revenue reaches $1 billion https://technode.com/2019/09/23/pubg-mobile-and-game-for-peace-revenue-reaches-1-billion/ https://technode.com/2019/09/23/pubg-mobile-and-game-for-peace-revenue-reaches-1-billion/#respond Mon, 23 Sep 2019 08:35:26 +0000 https://technode-live.newspackstaging.com/?p=118097 Tencent battle royale mobile video gameRevenue from the two titles soared 540% year on year in August.]]> Tencent battle royale mobile video game

Tencent’s battle royale game “PUBG Mobile” along with its Chinese rebrand “Game for Peace” have brought in a total of $1 billion globally since the February 2018 launch of the original title, according to analytics firm Sensor Tower.

Why it matters: With the game approval freeze lifted amid growing regulator emphasis on high-quality titles, Tencent is well-positioned among competitors to see its gaming business further recover.

  • Tencent released 10 mobile titles in the second quarter of 2019, restoring gaming revenue growth to 8% year on year after contracting 1% year on year the previous quarter.

Details: Revenue from the two titles reached $160 million during the month of August, surging 540% year on year.

  • Chinese gamers drove growth, accounting for $97 million in revenue during the month.
  • Cumulative revenue from the two major competing mobile titles fell well below: NetEase’s “Knives Out” earned $820 million and Epic’s “Fortnite” brought in $725 million.
  • PUBG Mobile and Game for Peace also added more than 45 million first-time players in August, boosting total installs for the two titles to 400 million globally.

Context: Tencent rebranded PUBG Mobile in May after the license approval freeze and tightened restrictions left the game without a license and unable to monetize in China for months. The new version of the game brought in $14 million within 72 hours of launch.

  • Game for Peace is expected to bring in $1 billion by the end of 2019.
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Bytedance’s short video app Huoshan Video adds mini-program feature https://technode.com/2019/09/23/bytedances-short-video-app-huoshan-video-adds-mini-program-feature/ https://technode.com/2019/09/23/bytedances-short-video-app-huoshan-video-adds-mini-program-feature/#respond Mon, 23 Sep 2019 04:47:29 +0000 https://technode-live.newspackstaging.com/?p=118018 Bytedance Tiktok Singapore InvestmentThe platform has nine mini games at the moment.]]> Bytedance Tiktok Singapore Investment

Bytedance’s short video platform Huoshan Video has rolled out a mini-program feature, enabling users to access mini games within the app, media outlet TechPlanet reported.

Why it matters: Bytedance has been actively building its mini-program ecosystem to take on Tencent’s WeChat, which recently expanded the ad formats it offers on mini programs.

  • Huoshan Video is the third Bytedance app to include mini programs. Content aggregator Jinri Toutiao launched its mini programs in November 2018 and short video app Douyin launched the feature in February 2019.

Details: Users can access mini programs on Huoshan Video in the “Mini Games” tab under “My Profile.”

  • The tab currently includes nine mini games such as Gobang and Tetris.
  • All nine mini games are featured in the “Recommended” area of the “Mini Games” tab, but do not show up in search results within the app.

Context: Bytedance’s mini program ecosystem has not enjoyed smooth sailing. Bytedance took down the mini program function on Jinri Toutiao on iOS devices in January, citing adjustments to the platform. Douyin has just one self-made music-themed mini game on iOS.

  • As of Monday,the mini program tab on Jinri Toutiao on iOS is still unavailable, and mini programs do not appear in search results on the app. Android users are not affected.
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Tencent, Alibaba refuse to disclose user data to state-backed credit company https://technode.com/2019/09/19/tencent-alibaba-refuse-to-disclose-user-data-to-state-backed-credit-company/ Thu, 19 Sep 2019 06:23:45 +0000 https://technode-live.newspackstaging.com/?p=117852 The government's effort to expand the coverage of its credit scoring system has been difficult.]]>

Tencent and Alibaba are refusing to cooperate with government-backed credit scoring company Baihang’s request for customer loans data, Financial Times reported on Thursday. The tech giants had been asked to grant access to their customers’ credit data and personal information.

Why it matters: Baihang, the only personal credit score provider in China, has been struggling to get credit data from major tech companies, which are reluctant to relinquish control over valuable user data.

  • The People’s Bank of China (PBOC) launched Baihang last year in a bid to create a unified national system for credit data. The PBOC made Chinese fintech giants, including Tencent and Ant Financial, the shareholders of Baihang, expecting a smooth handover of consumer data.
  • Tencent, the operator of Chinese messaging and payment platform WeChat, and Ant Financial, the company behind mobile payment app Alipay, hold troves of customer data—perhaps more than any other companies in China.

Details: Baihang was hoping to get personal information and credit data such as names, ID and phone numbers, and credit histories from Tencent and Alibaba, an unnamed employee told the Financial Times, adding that only three of the eight shareholding companies have agreed to share their data with Baihang.

  • A Tencent employee familiar with negotiations between Baihang and its member companies confirmed that the tech giants were not sharing loan data. “If it had been the [PBOC] itself asking for data, rather than this arm’s-length lower-level body, then perhaps they would have given it,” the employee said.

Context: The central bank launched Baihang in March last year. The system was set up to collect information and pool data from online financial services and lending platforms outside the traditional system.

  • Baihang was established in conjunction with eight other Chinese the companies including Ant Financial’s Sesame Credit, Tencent’s Tencent Credit, as well as ride-hailing firm Didi Chuxing and online dating service Baihe.com. Private companies have since been barred from providing credit information services on their own.
  • Baihang has been trying to expand the coverage of the system. Earlier this month, the central bank formally included the troubled online peer-to-peer (P2P) lending sector to its credit reference system as the clampdown on illegal financial services continues.
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Tencent’s QQ Music crashes after exclusive release of Jay Chou single https://technode.com/2019/09/17/tencents-qq-music-crashes-after-exclusive-release-of-jay-chou-single/ https://technode.com/2019/09/17/tencents-qq-music-crashes-after-exclusive-release-of-jay-chou-single/#respond Tue, 17 Sep 2019 04:43:10 +0000 https://technode-live.newspackstaging.com/?p=117631 Regulators are investigating Tencent's relationships with the the world's three biggest music labels.]]>

Tencent’s online music platform QQ Music crashed on Monday night shortly after it exclusively released a single from Chinese singer Jay Chou, Sina Tech reported.

Why it matters: Tencent has become increasingly dominant in the Chinese music landscape. Tencent Music Entertainment Group (TME) has exclusive rights to large chunks of music catalogs from the world’s three largest music labels—Universal Music Group, Warner Music Group, and Sony Music Entertainment—and sublicenses them to rivals, according to Bloomberg. Users often have no other option but to use the platform to listen to certain artists.

  • The State Administration of Market Regulation is currently investigating TME’s ties with the three music labels.

Details: Less than an hour into the single’s release, its page on QQ Music only displayed a message stating “an error has occurred, please tap the screen to retry.”

  • The single, priced as RMB 3, sold more than 2.4 million copies within an hour of the release. As of Tuesday morning, users have purchased more than 5 million copies.
  • Named “Shuohao Buku,” or “Promised Not to Cry,” the single was the subject of a number of trending topics on Weibo. The QQ Music’s crash garnered more than 210 million views as of Tuesday morning.
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Short video app Kuaishou eyeing US listing in 2020: report https://technode.com/2019/09/12/short-video-app-kuaishou-eyeing-us-listing-in-2020-report/ https://technode.com/2019/09/12/short-video-app-kuaishou-eyeing-us-listing-in-2020-report/#respond Thu, 12 Sep 2019 06:47:00 +0000 https://technode-live.newspackstaging.com/?p=117413 Chinese short video app KuaishouPre-IPO fundraising values the Douyin competitor at $25 billion.]]> Chinese short video app Kuaishou

Chinese short video platform Kuaishou could go public in the US next year to raise funds for its increasingly fierce competition with Bytedance, Bloomberg reported.

Why it matters: In addition to competing for a progressively overlapping domestic audience, the two short video giants have also started vying for the attention of users in overseas markets, where monetization has progressed relatively slowly for both companies.

Details: Kuaishou has also considered the option of listing in the US this year, according to the report, citing people familiar with the matter.

  • The company is raising $1 billion in a pre-IPO round mostly from Tencent, which was made public by several Chinese media outlets last month.
  • The $1 billion investment values Kuaishou at $25 billion.

A Kuaishou spokeswoman declined to comment when contacted by TechNode on Thursday afternoon.

Context: Tencent has been leveraging Kuaishou to compete with Bytedance after an earlier attempt to acquire Kuaishou was rejected by founder Su Hua, Chinese media LatePost reported.

  • Tencent is in talks with Kuaishou to form a new partnership, according to LatePost. The most promising plan at the moment is to form a joint venture specializing in gaming, which could also incorporate features such as live-streaming, short video, and forum.
  • Tencent’s $1 billion to $1.5 billion pre-IPO funding, together with its previous investments in Kuaishou, would give it a 30% to 40% stake in the short video platform.
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Tech giants train AI in game play, call for collaboration at WAIC https://technode.com/2019/08/29/waic-2019-tencent-microsoft/ https://technode.com/2019/08/29/waic-2019-tencent-microsoft/#respond Thu, 29 Aug 2019 12:11:28 +0000 https://technode-live.newspackstaging.com/?p=116051 Tencent CEO Pony Ma spoke at the World Artificial Intelligence Conference (WAIC) in Shanghai on Thursday, August, 29th, 2019.Pony Ma of Tencent and Harry Shum of Microsoft discussed merits of training AI using games.]]> Tencent CEO Pony Ma spoke at the World Artificial Intelligence Conference (WAIC) in Shanghai on Thursday, August, 29th, 2019.

Tech giants are training artificial intelligence (AI) computers to be game masters as China strives for world AI leadership within the next ten years, according to leaders speaking at the World Artificial Intelligence Conference (WAIC) in Shanghai on Thursday.

Broadening AI research to Artificial General Intelligence (AGI), where a machine is trained to perform any intellectual task that a human is capable of, is being accelerated in China, and the modeling and simulation in virtual reality is a crucial step for the great leap, Tencent CEO Pony Ma said at the conference.

Earlier this month, Tencent Wukong AI, an autonomous system devised by the company, faced off with a professional human team playing the company’s hugely popular game, Honour of Kings, in an international competition in Malaysia. The Chinese gaming giant developed its own computer for the complex board game Go, Fine Art—like Alphabet’s DeepMind research project AlphaGo—in early 2016, which later beat China’s top professional player, Ke Jie, in January last year.

Microsoft also unveiled its latest achievement in virtual gaming expertise at the conference. Harry Shum, the company’s executive vice president, said the company had made “the world’s best AI system in the field of mahjong,” which earned top ranking, the 10th dan, on international professional mahjong platform Tianfeng in June, a level that fewer than 20 humans have reached.

The US tech giant’s Mahjong AI Suphx, developed by Microsoft Asia Research Institute, surpassed the average score from 10th dan-ranked human players after playing more than 5,000 games on the platform beginning in March.

Unlike games like chess and Go, mahjong’s randomness and the degree of speculation required to play makes it harder to predict, reason, and made decisions with a sense of perspective, said Shum. In the company’s view, mahjong is the next challenge in developing artificial intelligence that can learn from unknown factors.

AI progress over the past few years has far exceeded expectations, including challenges such as privacy concerns and business fraud, Shum said. He called for more extensive collaboration on early moves toward AI regulation.

Ma agreed. “There is no nation in the world with all of the resources and capabilities required for the next round of global economic and technological innovations worldwide, and industry separation and technological divide will only interfere the long-term benefits of human society,” said Ma (our translation).

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Alibaba, Tencent may be among first to receive China’s digital fiat currency https://technode.com/2019/08/28/alibaba-tencent-may-be-among-first-to-receive-chinas-digital-fiat-currency/ https://technode.com/2019/08/28/alibaba-tencent-may-be-among-first-to-receive-chinas-digital-fiat-currency/#respond Wed, 28 Aug 2019 06:36:12 +0000 https://technode-live.newspackstaging.com/?p=115863 central bank china fintech loansSeven institutions will be included in the first tranche to receive DC/EP.]]> central bank china fintech loans

The People’s Bank of China (PBOC) will reportedly issue its self-developed digital currency dubbed “DC/EP” (Digital Currency/Electronic Payments) to seven financial institutions in the coming months.

Chinese payment giants Alibaba, Tencent, and UnionPay are said to be among the seven institutions to receive DC/EP and will be responsible for dispersing it to citizens and others who do business with the Chinese currency, according Forbes citing Paul Schulte, China Construction Bank’s former global head of financial strategy.

Why it matters: The Chinese government has been vocal about plans for DC/EP over the past two months as the global race to launch digital fiat currency ramps up. The central bank sees DC/EP as a way to consolidate its national currency sovereignty and curb China’s demand for cryptocurrencies.

  • The digital currency would be the first of its kind to be adopted on a massive scale. The central bank’s recent efforts to accelerate digital currency development were prompted by Facebook’s announcement of Libra, which is scheduled to launch next year.

Details: Four of China’s largest banks, including the China Construction Bank, the Industrial and Commercial Bank of China, the Bank of China, the Agricultural Bank of China, as well as financial services company Union Pay, and financial technology companies Alibaba and Tencent, will be the first to receive the digital currency, according to Schulte.

  • Forbes cited a separate anonymous source involved in the development of the cryptocurrency, who said that an eighth institution could also be among the first recipients of the digital currency.
  • The source also said that the technology behind the cryptocurrency has been ready since last year and that the cryptocurrency could launch in time for the Chinese e-commerce festival Singles Day, which falls on November 11.
  • The central bank hopes to make the currency available to users in other parts of the world through correspondent banks in those countries, according to the unnamed source.
  • However, an unnamed source close to the central bank told Chinese financial news outlet Sina Finance that the Forbes report was mere conjecture.

China’s digital fiat currency is ‘nearly ready’ for launch: PBOC official

Context: The Chinese central bank said in earlier this month that the planned digital fiat currency was “nearly ready” for release after five years of research and development.

  • The DC/EP is being designed to replace the physical money in circulation, not assets stored in bank accounts in digital form, according to Mu Changchun, the deputy chief of the central bank’s payments and settlements.
  • The DC/EP system will have two tiers with the central bank at the top and commercial banks below. The system was designed to handle a number of transactions per second much larger than Libra could.
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Changan to roll out SUV equipped with voice-activated WeChat https://technode.com/2019/08/27/tencent-wechat-cars-changan/ https://technode.com/2019/08/27/tencent-wechat-cars-changan/#respond Tue, 27 Aug 2019 07:58:29 +0000 https://technode-live.newspackstaging.com/?p=115771 Tan Benhong, executive vice president of Changan Automobile Group, and Zhong Xiangping, vice president of Tencent demonstrated the voice-operated WeChat service in Chongqing on Monday, August 26, 2019. (Image credit: Tencent)The SUV is the first mass-market passenger vehicle featuring the ubiquitous app.]]> Tan Benhong, executive vice president of Changan Automobile Group, and Zhong Xiangping, vice president of Tencent demonstrated the voice-operated WeChat service in Chongqing on Monday, August 26, 2019. (Image credit: Tencent)

Changan Automobile will begin delivering a new version of its best-selling CS75 SUV model equipped with a voice-operated version of WeChat in the third quarter this year, making it the first mass-market passenger vehicle equipped with the ubiquitous Tencent app.

Why it matters: Tencent is accelerating its entry into the connected vehicle sector, readying for what many see as an uphill battle for market share with Baidu and Alibaba.

  • Baidu is expected to lead the voice-enabled auto assistant segment with 260,000 units installed next year, according to Chinese market research firm Gasgoo Institute. Tencent is expected to follow with 190,000 units.
  • Baidu has installed its DuerOS voice assistant in 300 models covering more than 60 auto brands to date. Tencent said on Monday that it is working with 21 OEMs to deliver connectivity solutions on 45 models.
  • Alibaba installed its AliOS solution in 600,000 Roewe RX5s through an exclusive partnership with China’s largest automaker SAIC as of June 2018.

Detail: After delaying its release for nearly a year amid safety concerns, Tencent unveiled on Monday a voice-operated version of its popular instant messaging app WeChat for drivers as part of its collaboration with Chinese automaker Changan at an event in the southwestern Chongqing municipality.

  • Developed specifically for use while driving, in-vehicle WeChat allows drivers to check and send messages as well as make calls using voice commands or using buttons on the steering wheel. It also features Tencent Map’s navigation service.
  • The social and gaming giant claims the tailor-made version can be entirely controlled by voice and steering wheel controls, minimizing distraction for drivers while on the road.
  • Pre-sales of the WeChat-equipped Changan SUV began on Friday at a starting price of RMB 127,900 (around $17,900). Deliveries will begin in the third quarter.
  • The collaboration between Tencent and Changan began in April 2018 when the two firms set up connected vehicle joint venture Phoenix Auto Intelligence.
  • This is the second such partnership between a Chinese OEM and a tech giant after Alibaba and SAIC formed Banma Network in 2015.
  • WeChat for drivers will be one of the core capabilities of Tencent’s Internet of Vehicles solution and will also be open to other automakers, said Tencent Vice President Zhong Xiangping.

Context: Changan is pinning its hopes on the partnership to bolster falling sales of its vehicles in a flagging market.

  • The Chongqing-based firm’s CS75 deliveries fell 7.8% year on year to around 76,000 units in the first seven months of this year. It ranked 12th in domestic SUV unit sales behind Great Wall Motor’s Haval H6 and Geely’s Boyue, according to figures from the China Passenger Car Association.
  • Changan shares closed 1.2% higher at RMB 8.28 in Shenzhen on Tuesday after rising nearly 3.7% on Monday.
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Life ain’t easy at the forefront of China’s burgeoning e-sports industry https://technode.com/2019/08/26/life-aint-easy-at-the-forefront-of-chinas-burgeoning-e-sports-industry/ https://technode.com/2019/08/26/life-aint-easy-at-the-forefront-of-chinas-burgeoning-e-sports-industry/#respond Mon, 26 Aug 2019 07:23:46 +0000 https://technode-live.newspackstaging.com/?p=115652 Becoming a professional requires a lot more than just being better than 97% of all players.]]>

“Let’s defend first, let’s defend first—there’s no rush,” said a reserve team player with the gamer ID “seven.”

“Go to the bottom lane and counterattack. I can do it this time,” said a starter nicknamed “Yitong” as he wiped his hand with a tissue to make sure he could keep a grip on his phone.

Dressed in T-shirts, shorts, and slippers, this group of teens and young twentysomethings, all members of Vici Gaming, a Shanghai-based e-sports club, are some of the best “Honour of Kings” players in the country.

Because it was the off-season for the King Pro League (KPL), the professional league of “Honour of Kings” founded by Tencent, the players only need to train three hours a day. Once competition season starts, however, training could last from two in the afternoon to as late as one in the morning.

These players are among the first e-sports professionals to ride the wave of public, corporate, and government support for the industry, which has been growing noticeably in the past few years. The players’ prospects are rosy, but not without their own uncertainties.

Life as professionals

If you can’t see the YouTube player above, try watching here instead.

The “Honour of Kings” players at Vici Gaming are all young. The oldest member of the starting team is 21 years old, and the youngest has just turned 18. According to the players, though, they all started their careers much younger. Liu Xiang, the 18-year-old player more widely known by his handle “Yitong,” said he started competing at the age of 15.

“After playing the game for a week, I was in the master tier, and then I helped several of my friends get to that tier as well,” Liu said, referring to an in-game ranking that only the top 3% of players achieve.

Becoming a professional, however, requires a lot more than just being better than 97% of all players. To compete for a club, one must spend countless hours to truly stand out. “Before getting signed, I spent most of my waking hours playing this game,” said Li Tianshun, a 19-year-old starter team member better known as “tgod.”

During the season, Li still spends most of his day playing the game, though now it’s in collaboration with four other team members. Players show up the training room at 11:30 a.m. for warm-up matches. Then, after a lunch break, they proceed to training matches with other clubs, which last from 2 p.m. to 5 p.m. Another training session with rival clubs takes place between 7 p.m. and 10 p.m., followed by two or more hours of “pinnacle matches,” competing with random players in the “Honour of Kings” master tier.

To make this kind of training possible, Vici Gaming players live at the club. The top floor of the three-story training center is used as a dormitory, and the in-house canteen means that players do not need to leave the building.

While players say they still love the game, the intense training and immense pressure to win does take some of the fun away. “When an interest becomes a job, it can become a bit more monotonous because you are doing it all the time,” Li said.

One professional player at Vici Gaming is playing Honour of Kings on July 17, 2019 in Shanghai. (Image credit: TechNode/Shi Jiayi)

Long hours of playing doesn’t always lead to tournament wins. This is why Vici Gaming hired the coach of the Chinese “Honour of Kings” team that won gold at the 2018 Asian Games to help players review matches and hone their skills.

“Each player has his own level of skill and play style, and it is up to the coach to devise different strategies based on those factors,” said Zhang Nuozhou, the manager of Vici Gaming’s “Honour of Kings” team.

A booming industry and its rewards

E-sports is thriving in China with a market of RMB 8.48 billion (around $1.23 billion) in 2018, according to a report from China Central Television (CCTV), the country’s state television broadcaster. The same report predicts that the number will more than double by 2020 to RMB 21.10 billion, creating demand for half a million e-sports professionals nationwide.

Revenue from the industry is also projected to grow at a steady rate. A report provided to TechNode by PricewaterhouseCoopers predicts that revenue will rise by 23.3% year-on-year to reach $202 million in 2019 and further increase to $392 million by 2023.

Viewer numbers are soaring as well. Tencent’s League of Legends Pro League (LPL) hit 15 billion cumulative viewers in 2018. That’s a total of 2.5 billion hours watching matches organized by the league, according to company statistics. With so many people watching, more corporate sponsors are getting involved, including Mercedes-Benz and Shanghai Volkswagen. According to the PricewaterhouseCoopers report, e-sports sponsorship in China will reach $76 million in 2019.

For professional players, the most obvious benefit of this rapidly growing industry is the rocketing value of tournament rewards. The summer season of LPL, for instance, offers RMB 1.5 million to the winning team. The 2019 “Honour of Kings” World Champion Cup, ended on August 11, has an even higher overall prize pool of RMB 32 million, thanks to Tencent’s efforts to promote the title. The winning team, Shanghai-based eStarPro, took home RMB 13.4 million.

From untamed to professional

According to analysts, the most important change for professional players has been the industry’s development toward standardization and professionalization, which only truly started a few years ago under the combined effort of companies such as Tencent and local governments.

Due to the limited means of promoting the sport and public suspicion toward gaming in general, China’s e-sports industry prior to 2014 was a challenging environment for both clubs and professional players.

“Clubs at the time didn’t have a well-developed system to select players and generally lacked funding because most of them depended on prize money. On the players’ side, when they joined the industry, they faced pressure from both their families and society. Nor was there a scientific training system,” said Liu Jiehao, an analyst from research group iiMedia.

“It wouldn’t be an exaggeration to call the environment at the time ‘untamed,’” said Liao Xuhua, an analyst at data consultancy firm Analysys.

Starting from 2014, however, Tencent started to construct an e-sports ecosystem based on “League of Legends.” This ecosystem revolves around LPL and is supported by other tournaments such as LPL’s secondary league, League of Legends Secondary Pro League (LSPL), which was replaced in 2017 by League of Legends Development League (LDL).

From 2016 to 2017, Tencent “borrowed heavily from traditional sport” and substantially increased the total number and level of matches with the goal of laying the foundations for commercializing the sport, according to a white paper released by the company. In 2016, Tencent expanded its e-sports ecosystem by creating KPL, the professional league for the mobile game “Honour of Kings.” That year, Tencent also began soliciting sponsors for LPL and selling the rights to stream the matches.

Monetization was made possible by the rise of live-streaming platforms such as Huya and Douyu, starting around 2014; they soon became the hub for viewers to learn about e-sports. “Live-streaming not only provided hopes for monetization but also helped popularize e-sports games and related tournaments,” Liao told TechNode.

In the meantime, municipal governments and the central government have become increasingly supportive of the industry. China’s Ministry of Education, for instance, added “e-sports and management” as a supplementary major for universities in 2016. Earlier this year, China’s Ministry of Human Resources and Social Security said it would recognize “e-sports operations” and “e-sports professional” as real professions.

At the city level, Shanghai outlined its intention in 2017 to build the city into the “e-sports capital of the world.” In June of 2019, the city revealed more detailed plans, promising to encourage investments in e-sports stadiums and pledging to provide incentives for both high- and low-level tournaments. Cities like Beijing, Chengdu, and Hangzhou have also unveiled plans on a smaller scale to spur development of local e-sports industries.

The professionalization of e-sports, in addition to creating higher prize pools, has also given professional players a fairer and more secure environment for personal development. Both LPL and KPL, for instance, have rules about how clubs and players should behave, as well as regulations about the players’ transfers and payments, though exact numbers are not made public. Each league has a dedicated team who oversees these matters. The teams also make public important information such as player recruitment and transactions on their respective league’s official Weibo account.

Companies like Tencent have very strong incentives to facilitate this transformation, says Cecilia Yau, head of entertainment and media at PwC Hong Kong.

“[Organizing] competitions is a way to extend the life of video games, and to make competitions sustainable you have to keep them as regulated and professional as possible,” Yau said. “Professionalization also helps create a sense of belonging to a team on the viewers’ side. If viewers have a sense of belonging for a particular team, following it could be a lifetime thing.”

Uncertain future

Despite the explosive growth of China’s competitive gaming industry, the revenue of tournaments and clubs is still minuscule compared to what developers and publishers receive, which will add up to nearly 90% of the industry’ total revenue in 2019, according to the estimates of research firm Gamma Data. Tournament sponsorships, streaming rights, and advertisements will likely account for 1.1% of the industry’s revenue, whereas the income of e-sports clubs will only comprise 0.3% of the total revenue of the industry this year.

In addition to generating little revenue and therefore having a smaller voice in the market, e-sports clubs are also vulnerable due to their reliance on certain titles. “Clubs still depend on corporate sponsorships and profit-sharing from e-sports leagues,”  said iiMedia analyst Liu Jiehao.

Once an e-sports game starts losing its popularity and amateur user base, sponsorships start drying up, and profit-sharing agreements lose their value. This decline is likely already happening to Tencent’s “Honour of Kings”—according to data from consultancy firm Analysys, monthly active users in February dropped by around 34% year-on-year and the number of total hours spent fell by nearly 50% year-on-year.

For the players themselves, most will only have a brief career—cut short by competition from new entrants and their own slowing reflexes. In 2019, the estimated average career span of players in LPL is only 2.6 years, according to a Tencent white paper.

“E-sports players generally peak between 17 and 22, after which their skills start declining, but their understanding of the game increases,” said Zhang, the team manager at Vici Gaming.

Professional players may also face limited career options once they retire. With players beginning systematic training at as early as 15, they rarely have time to pursue any other form of education. Zhong Kaiqiang, one of the players at Vici Gaming, told TechNode that he quit school a long time ago. The other two players that TechNode interviewed also never finished high school. While most retired e-sports players have remade themselves as game live-streamers, the players of Vici Gaming’s “Honour of Kings” team said they haven’t really started seriously considering what comes next after they leave the competitive scene.

“One of my plans is to become a singer,” said Li Tianshun, smiling.

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Tencent entices livestreamers to join its league with new incentive program https://technode.com/2019/08/23/tencent-entice-livestreamers-to-join-its-league-with-new-incentive-program/ https://technode.com/2019/08/23/tencent-entice-livestreamers-to-join-its-league-with-new-incentive-program/#respond Fri, 23 Aug 2019 05:21:28 +0000 https://technode-live.newspackstaging.com/?p=115546 Popular livestreamers need to consistently stream a Tencent game for more than three months to be eligible.]]>

Gaming giant Tencent on Thursday announced a new “livestreamer verification program” that gives selected livestreamers privileges such as more exposure and early access to new game content.

Why it matters: Tencent has been pushing to secure its interests in the game live-streaming market as Bytedance apps become increasingly popular among new and aspiring livestreamers. The incentive program could help Tencent attract more livestreamers and retain more live-streaming celebrities within its content ecosystem.

Details: The livestreamer verification program promises four types of privileges: prioritized exposure in Tencent games and their communities, early access and livestreaming right to game updates, invitations to Tencent game events, and higher recommendation priority in Tencent’s content ecosystem.

  • Livestreamers need to consistently stream a Tencent game for more than three months and spend more than 70% of their streaming time on a single title to qualify for the program.
  • Tencent also said livestreamers need to have a “certain number of followers and level of influence in the livestreaming segment” to be eligible, though it didn’t specify the exact standards.
  • The first batch of 251 verified livestreamers are all from Tencent’s own live-streaming platform Egame or Tencent-backed live-streaming platforms, Douyu and Huya.
  • Games currently covered by the incentive program include “League of Legends,” “Honour of Kings,” “Peacekeeper Elite,” and “QQ Speed.” Tencent said it would expand the roster to include other popular games in October.

Context: Tencent has made a number of moves to drive livestreamers away from non-Tencent content platforms. The Shenzhen-based company sued Bytedance eight times since November 2018 over game copyright, seeking to remove Tencent game-related content and livestreamers who depend on them from Bytedance apps.

  • Tencent has successfully barred Bytedance’s Xigua Video, Huoshan Video, and Jinri Toutiao from livestreaming some of its most popular games with temporary injunctions.
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China Tech Investor 33: 2019 year-to-date for China’s tech stocks—Meituan surges, Baidu slumps, and more https://technode.com/2019/08/16/china-tech-investor-33-2019-year-to-date-for-chinas-tech-stocks-meituan-surges-baidu-slumps-and-more/ https://technode.com/2019/08/16/china-tech-investor-33-2019-year-to-date-for-chinas-tech-stocks-meituan-surges-baidu-slumps-and-more/#respond Fri, 16 Aug 2019 09:40:35 +0000 https://technode-live.newspackstaging.com/?p=115030 China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies. Make sure you don’t […]]]>

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

In this episode of the China Tech Investor Podcast powered by TechNode, James and Elliott take a step back and look at the broader trends of 2019 thus far. They also take a look at how each of the stocks on their watch list has performed thus far this year, and attempt to determine where credit or blame should be given for each stock’s performance.

Please note, the hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Get the PDF of the China Consumer Index.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD.com
  • Pinduoduo
  • Meituan-Dianping

Hosts:

Editor

Podcast information:

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Tencent’s gaming revenue rebounded in Q2 as advertising growth cooled https://technode.com/2019/08/15/tencents-gaming-revenue-rebounded-in-q2-as-advertising-growth-cooled/ https://technode.com/2019/08/15/tencents-gaming-revenue-rebounded-in-q2-as-advertising-growth-cooled/#respond Thu, 15 Aug 2019 04:43:45 +0000 https://technode-live.newspackstaging.com/?p=114832 The company released a total of 10 games from April to June compared to just one in the previous quarter.]]>

Steady growth in gaming and fintech helped Tencent achieve better-than-expected profits in the second quarter, but advertising revenue expansion slowed considerably due to competition from Bytedance.

Why it matters: As short video becomes an increasingly important medium for brands to promote themselves, Tencent’s lack of a product to rival Bytedance’s Douyin could impact the company’s bottom line in terms of advertising.

  • Tencent has been trying to curb the expansion of Bytedance. The company filed seven lawsuits from March to May this year to stop the Beijing firm’s apps hosting footage from Tencent’s games.

“Our assumption is that the macro environment will remain difficult for the rest of the year and that the heavy supply of advertising inventory will continue potentially into next year … In terms of what we can do, some of the challenges around the macroeconomic situation and the industry-wide inventory supply are not within our direct control.

—Tencent CEO Martin Lau in response to an analyst question during the earnings call

Details: Tencent’s Q2 revenue rose 21% year on year to RMB 88.8 billion ($12.9 billion), falling short of analysts’ expectations of RMB 93.42 billion, according to data provider Refinitiv. Net profit for the period increased by one-third to hit RMB24.1 billion.

  • With the freeze on new game approvals lifted, Tencent rolled out 10 titles in the quarter such as role-playing game “Perfect World Mobile,” boosting the unit’s earnings 8% to RMB 27.3 billion.
  • Fintech and business services revenue grew 37% to RMB 22.9 billion, accounting for 25.8% of the company’s total income.
  • Online advertising income rose 16%, but growth slowed from a 39% expansion in the same period of 2018. Tencent attributed the deacceleration to a “challenging macro environment and increased supply of short video advertising inventories across the industry.” This sector accounted for close to one-fifth of total revenue.
  • CEO Martin Lau aims to “control the rate of inventory growth,” and “provide new tools to advertisers, capabilities in terms of targeting ads to the right users” to fuel expansion in the unit.
  • The company revealed that its messaging app WeChat reached 1.1 billion monthly active users worldwide at the end of June.
  • “PUBG Mobile” rebrand “Game for Peace,” also known as “Peacekeeper Elite,” has reached 50 million daily active users since its launch in May.

Context: Due to the lack of new game approvals in China, Tencent only launched one game in the first quarter. In 2018, the company took an even more substantial hit due to the nine-month freeze on game monetization licenses, recording no year-on-year growth in online gaming revenues in the fourth quarter.

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Tencent-backed Epic Games faces class-action lawsuit over data breach https://technode.com/2019/08/14/tencent-epic-games-data-breach/ https://technode.com/2019/08/14/tencent-epic-games-data-breach/#respond Wed, 14 Aug 2019 04:46:12 +0000 https://technode-live.newspackstaging.com/?p=114724 In 2013, gaming and social media giant Tencent bought a 40% stake in US-based Epic Games for $330 million. ]]>

Tencent-backed developer Epic Games is facing a class-action lawsuit after a data breach allowed hackers to access data from millions of its users.

Why it matters: The breach affected players of “Fortnite,” which gaming and social media giant Tencent brought to China prior to a government freeze on game approvals in the country last year.

  • Epic Games acknowledged the vulnerability in January, saying that millions of users may have been affected.
  • In 2013,  Tencent bought a 40% stake in US-based Epic Games for $330 million.

“Affected Fortnite users have suffered an ascertainable loss in that they have had fraudulent charges made to their credit or debit cards and must undertake additional security measures.”

—Franklin D. Azar & Associates, which filed the class-action suit in North Carolina, US

Chinese state-backed hackers are turning to cybercrime for profit

Details: Researchers at US-based cybersecurity intelligence firm Check Point discovered a number of vulnerabilities in Epic Games’ online platform late last year. They said the weaknesses may have allowed hackers to take over user accounts, access personal data, and purchase in-game virtual currency V-bucks.

  • More than 100 people are class members in the lawsuit, according to Franklin D. Azar & Associates.
  •  The law firm said that Fortnite users have no guarantee that measures Epic Games took following the breach, which includes password resets multi-factor authentification, would adequately protect its users.
  • It also said that Fortnite users have an ongoing interest in ensuring that their personal data is protected from cyberattacks in the past and the future.
  • Franklin D. Azar is now seeking other Fortnite users who have noticed unauthorized charges on bank cards linked to their accounts.

Context: The gaming industry is an attractive target for hackers, due to the wealth of data created and the exchange of fiat to in-game currencies.

  • Chinese state-backed hackers Advanced Persistent Threat 41 were recently found expanding beyond espionage, targeting the video game industry for financial gain.
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Tencent Music shares slide as Q2 revenue fails to meet expectations https://technode.com/2019/08/13/tencent-music-shares-slide-as-q2-revenue-fails-to-meet-expectations/ https://technode.com/2019/08/13/tencent-music-shares-slide-as-q2-revenue-fails-to-meet-expectations/#respond Tue, 13 Aug 2019 07:57:19 +0000 https://technode-live.newspackstaging.com/?p=114673 The streaming service posted its slowest growth since debuting on the New York Stock Exchange last December.]]>

Shares in Tencent Music Entertainment (TME) tumbled more than 7% in after-hours trading on Monday after the streaming service posted its slowest growth since its New York Stock Exchange debut last December.

Why it matters: TME, often dubbed China’s Spotify, is the country’s largest music streaming company with a 78% market share as of 2017. It operates popular music apps, including QQ Music, Kugou, and Kuwo.

  • China was ranked the seventh-largest market for music globally last year. China’s digital music market continues to grow as the country’s internet penetration rate expands.

“We are pleased with second-quarter results driven by the strength of both our online music and social entertainment businesses… The growth in our online music paying users accelerated during the quarter, with 2.6 million paying users added sequentially. We continued to expand our music content leadership by partnering with more music labels, as well as adding more content including music-centric variety shows, short-form videos, and long-form audio such as audiobooks and podcasts.”   

Cussion Pang, CEO of Tencent Music Entertainment

Details: Total revenue rose to RMB 5.9 billion ($836 million) in the second quarter from RMB 4.5 billion a year earlier, narrowly missing IBES estimates of RMB 5.95 billion.

  • TME posted a net income of RMB 928 million for the second quarter, up from RMB 903 million a year earlier.
  • The music streaming company reported 652 million mobile monthly active users (MAUs) for its online music business and 239 million monthly active users on its social entertainment platforms, which include online karaoke platform WeSing and concert live-streaming platforms Kogou Live and Kuwo Live
  • Although the bulk of users are on its music streaming business, its social entertainment services remain more significant revenue drivers.
  • Mobile MAUs for online music and social entertainment increased by 1.2% and 4.8%, respectively. However, paid users for the two segments increased by 33.0% and 16.8%, reaching 31.0 million and 11.1 million, respectively.
  • The monthly average revenue per paying user (ARPPU) for TME’s social entertainment platforms saw a 16.5% increase to RMB 130.2, unremarkable compared with a 28% rise last quarter. Monthly ARPPU for online music was RMB 8.6, remaining roughly unchanged compared to the first quarter of 2018.

Context: TME spun off from Chinese social media giant Tencent last year. The company holds a large share of China’s streaming market but faces fierce competition and challenges posed by the country’s crackdown on piracy. TME has been trying to diversify its revenue streams in response.

  • The company went public in the US last December, with a market capitalization of $21.3 billion. The IPO was the fourth largest among Chinese firms in 2018 by deal value.
  • The company underwent a leadership shuffle in May.
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Tencent’s PUBG rebrand is world’s top-grossing mobile battle royale title https://technode.com/2019/08/12/tencents-pubg-rebrand-is-worlds-top-grossing-mobile-battle-royale-title/ https://technode.com/2019/08/12/tencents-pubg-rebrand-is-worlds-top-grossing-mobile-battle-royale-title/#respond Mon, 12 Aug 2019 04:22:54 +0000 https://technode-live.newspackstaging.com/?p=114520 Tencent battle royale mobile video gamePlayer spending in the title surged 748% year on year in July.]]> Tencent battle royale mobile video game

Two months have passed since Tencent rebranded China’s version of “PUBG Mobile” as “Game for Peace,” and the mobile battle royale game has swiftly become the highest-grossing title in the genre, bringing in $860 million as of July, according to a report from analytics firm Sensor Tower.

Why it matters: Tencent still leads the market for this type of game despite intense competition from arch-rival NetEase with its “Knives Out” title and global sensation “Fortnite” from US developer Epic Games.

  • Total revenue from “PUBG Mobile” and “Game for Peace” combined is five times greater than those of the two closest competitors.

Details: Player spending on “PUBG Mobile,” which includes that of “Game for Peace,” surged 748% annually to $167 million in July, making it the top-grossing mobile title globally for a third consecutive month.

  • “Game for Peace” has brought in a total of $241 million in player spending in the last 60 days, accounting for more than one-quarter of total revenue since it launched in February 2018. The figures do not include spending from third-party Chinese Android stores.
  • In the US market, “PUBG Mobile” also posted a 565% year-over-year surge in revenue last month to $32 million.
  • Epic Games’ “Fortnite” and NetEase’s “Knives Out” have grossed $725 million and $771 million since launch, respectively.
  • The strong performance has helped Tencent become the top-grossing publisher as of July, raking in more than $679 million from in-app purchases, 39% higher year-on-year.

Context: Tencent had been unable to monetize “PUBG Mobile” in China for more than a year due to a freeze on approvals from China’s game regulator, the State Administration of Press and Publication (SAPP).

  • The company relaunched the game as “Game for Peace” in May, preserving the core gameplay but adding a more patriotic flavor.
  • “Game for Peace” grossed more than $14 million in its first 72 hours on Apple’s China App Store.
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Tencent aims to challenge Douyin with $1.5 billion investment in Kuaishou https://technode.com/2019/08/06/tencent-aims-to-challenge-douyin-with-1-5-billion-investment-in-kuaishou/ https://technode.com/2019/08/06/tencent-aims-to-challenge-douyin-with-1-5-billion-investment-in-kuaishou/#respond Tue, 06 Aug 2019 04:31:55 +0000 https://technode-live.newspackstaging.com/?p=114050 tencentThe tech giant has unblocked Kuaishou on WeChat as it edges towards a huge deal with the short-video platform.]]> tencent

Tencent is in talks with short video app Kuaishou, known as Kwai in English, about investing between $1 billion and $1.5 billion in the platform. Details of a potential deal have already emerged on Chinese financial blog IPO Zaozhidao.

Why it matters: With its own short video platform Weishi underperforming and Douyin’s market share increasing, Tencent could leverage Kuaishou to compete more effectively with Bytedance.

  • Daily active users (DAU) on Weishi, known as WeSee in English, rose by one-quarter month on month to hit 7.5 million in June, though IPO Zaozhidao said the growth only came thanks to “the support of half of the company,” indicating that significant resources have been poured in.
  • Douyin’s DAU for June was 320 million.

Details: Tencent was not the only heavyweight investor to express an interest in joining the round. But the unnamed international player was put off due to the Tencent’s push for a significant stake in Kuaishou, between 30% and 40%, reported Beijing News.

  • Although negotiations are still ongoing, the discussions are unlikely to see the international player get involved.
  • The investment could push Kuaishou’s valuation to $26 billion.

Context: Over the weekend, Tencent removed restrictions on using Kuaishou within its WeChat app. Users can now share videos directly to WeChat’s ‘Top Stories’ feed, and their contacts can repost them at will.

  • The unblocking came just a month after Tencent allowed users to share Kuaishou links on WeChat Moments as embedded videos.
  • Tencent first invested $350 million in Kuaishou in March 2017, pushing its valuation to $2.5 billion.
  • Kuaishou’s DAU in May was 200 million and in June, founders Su Hua and Cheng Yixiao set a target of 300 million by January 2020.
  • Kuaishou is likely to gross more than RMB 40 billion revenue in 2019, an investor close to Kuaishou told IPO Zaozhidao.
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Didi and Tencent to set up cybersecurity lab as government oversight intensifies https://technode.com/2019/07/31/didi-tencent-cybersecurity-lab/ https://technode.com/2019/07/31/didi-tencent-cybersecurity-lab/#respond Wed, 31 Jul 2019 08:19:47 +0000 https://technode-live.newspackstaging.com/?p=113630 Didi was hit by antitrust fines on July 7, 2021.Didi faces issues that are at the nexus of the online and offline worlds.]]> Didi was hit by antitrust fines on July 7, 2021.

Ride-hailing firm Didi and social media giant Tencent will set up a cybersecurity lab to deal with online and offline threats that could potentially affect their operations amid intensified government scrutiny.

Why it’s important: China is home to the world’s largest internet population. As the domestic internet has flourished, so too has an illicit market for personal data, which bad actors have used to conduct fraud, identity theft, and blackmail.

  • The Chinese government has attempted to deal with cyber threats and data breaches by imposing numerous laws and regulations, but the market for online data continues to thrive.
  • Didi has struggled to regain its footing after a spate of safety incidents last year.

Details: Didi and Tencent announced the partnership on Tuesday, which will focus on information security, business security, and protection for emerging technologies including connected and autonomous vehicles.

  • The research will include fields such as facial recognition and anti-fraud protection. Didi has already implemented facial recognition checks for drivers on its platform.
  • Didi’s and Tencent Security will work together on the research.
  • Earlier this year, the company faced incidents of fraud after a syndicate that used data stolen online and fake payment credentials sold rides online without paying Didi for the services.

Context: The Chinese government is intensifying its push to improve data protection in the country, calling for companies to answer for offenses such as overcollection of personal information as well as data breaches.

  • Didi faces issues that are at the nexus of the online and offline worlds. The company is required to ensure the safety of its users during rides and also safeguard online data generated by the use of its services.
  • Last year, two passengers were murdered b their drivers on separate occasions while using Didi’s carpooling service Hitch. During one of the incidents, Didi’s facial recognition technology used to identify drivers proved to be ineffective.
  • The company subsequently suspended its Hitch service but has recently shown it was looking for ways to reintroduce the service.
  • Didi said it would invest another RMB 2 billion (around $290 million) on safety this year. The company has set up a safety team of 2,500 people.
  • Online and offline protection is of existential importance to Didi, as the government toughens its stance.
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Online black market for adult content thrives behind China’s firewall https://technode.com/2019/07/30/online-black-market-for-adult-content-thrives-behind-chinas-firewall/ https://technode.com/2019/07/30/online-black-market-for-adult-content-thrives-behind-chinas-firewall/#respond Tue, 30 Jul 2019 07:00:34 +0000 https://technode-live.newspackstaging.com/?p=113380 Personal WeChat accounts and private WeChat groups that spread pornography are very much alive, if not thriving, from TechNode’s observations.]]>

For foreigners living in China, it has become a rule of thumb that specialized software is needed to bypass the country’s internet restrictions and gain access to outlawed content such as pornography. But for locals, it is often not possible to obtain the tools to secure their connection and scale the Great Firewall.

While it may be risky and complicated to find adult content inside China’s intranet, locals are not deterred. TechNode went in-depth in a month-long investigation into the lengths that they will go to access the forbidden fruit.

WeChat is the platform of choice for those disseminating explicit content in the country. Personal accounts and private groups that spread pornography are very much alive, if not thriving, from TechNode’s observations. This is despite constant crackdowns from operator Tencent and regulators.

The long road to find porn

With wall-scaling tools off the table and regulators designating pornography not only illegal but also corrupting, users have to go through many hoops to even make first contact with sellers. The first step is to search for porn-related keywords on China’s only major search engine Baidu. Some explicit phrasings occasionally escape Baidu’s censors, and the most effective combination appears to be “WeChat” coupled with “xiao dianying,” meaning “small movie” in English, a euphemism for pornography.

Sellers’ WeChat accounts are most commonly found via Baidu Tieba, the site’s bulletin board system (BBS) where users post topics for online discussion. They are also found on WeChat QR code sharing websites and Jianshu, an original content community platform. Due to an ongoing clean-up campaign started by the Cyberspace Administration of China in April, posts disappear quickly—one Tieba board hosting hundreds of porn-selling WeChat accounts was shut down within a week of first being spotted by TechNode.

The QR code of a porn seller. The account was flagged and has been restricted by Tencent. (Image Credit: TechNode)

QR code sharing sites are generally more resilient, but they require an even deeper understanding of the underground lingo of the business. Users have to look under tabs labeled “beauties,” “models,” “movies,” and then further filter out descriptions that contain certain words such as “fuli,” or “perks” in English, another tag used by Chinese netizens to refer to sexually explicit content.

No free trials

If users are successful in scanning a QR code before it is purged, they gain access to a limited selection of content, but not before they pay. “No free trials! For low price bonuses add me on QQ,” (our translation) one seller states. Business appears to be flourishing with a number of dealers advertising their alternative accounts due to demand being so high. WeChat accounts are capped at 2,000 contacts.

Sellers distribute content in diverse ways. The most straightforward way, TechNode found, is to post videos directly into the group using WeChat’s “note” function, which enables users to embed short videos into an empty form. Those who access them can then play the video using the app’s native player. The content is generally grainy footage shot on phone cameras.

Other sellers sent out links to pornography in the form of group chat histories. One of them updates links each day to five professionally produced movies, sometimes up to 120 minutes in length, via this method. These can also be played using the built-in video player. However, users using English as their operating language for WeChat are unable to play these links. The group had 85 members as of July 12.

Secret apps

A more covert method often employed is redirecting users to download a video app via QR codes. Several WeChat accounts that TechNode tested led users to a link for an app named “Yueguang Yingshi,” or “Moonlight Videos.” The app is not approved on iOS but circumvents restrictions by asking users to trust a certificate from a developer named “People’s Military Medical Press,” which allows it to function without going through the App Store.

Pornographic movies on “Yueguang Yingshi” number in the thousands and are frequently viewed by users. One video in the category “incest,” for instance, had more than 400,000 views and 4,221 upvotes as of July 12. The platform also links to around 200 external porn live-streaming platforms, many of which are shown to have more than 2,000 concurrent users. “Come on come on come on, strip,” an anonymous viewer commented in the chat of a show hosted by a livestreamer named “saosaoai.” “Guys can’t handle a girl like you. You will suck them dry,” another user commented a few seconds later.

Screenshot of the porn video and live-streaming app YueGuang Yingshi. (Image Credit: TechNode)

All of these services come at a cost, which is not always determined by the quality of the product, and users are vulnerable to scam attempts. The WeChat group that used notes to distribute porn, for instance, charges RMB 73 (around $11) to remain in the group. “We won’t take your money and you out,” the administrator with the handle “Xin” said. “Honesty is the most important thing.” Six hours and three kick short videos later, “Xin” kicked out TechNode’s test account, marking the tenth member to be removed that day.

One group owner offers seven different viewing plans with fees ranging from RMB 10 to RMB 128, granting access to video sites, live-streaming platforms, and premium WeChat groups where “high-resolution movies of different genres” are posted. “Yueguang Yingshi” similarly gives users the option to purchase various durations, with a permanent one costing RMB 298.

In addition to pornography, some sellers also peddle escort and other more extreme services on WeChat. One user, for instance, regularly posts screenshots from an explicit live-streaming platform on her WeChat Moments, promising premium services from them and occasionally listing the price of a “session.” Another female user sells her used bras and underwear at RMB 138 per set, which includes a pair of each.

Tencent’s reactions

Tencent has been cracking down on pornographic material on the platform for years. “Posting malicious content such as sexually explicit and lowbrow content is in severe violation of related laws and regulations, as well as WeChat’s platform standards. WeChat has zero-tolerance for behaviors like this,” a spokesperson told TechNode in a statement.

The company has banned over 38,000 official accounts for sexually explicit content and more than 115,000 official accounts for lowbrow content in 2018. Personal accounts and groups that spread such material are also penalized, though the numbers are much lower—in 2018, 810 WeChat groups and 3,500 personal accounts were punished it its dissemination.

Punishments for personal accounts include restrictions of WeChat functions like location-based services, as well as temporary suspensions, or even permanent bans, depending on the severity of the violation.

However, the number of accounts banned for pornography still only make up a tiny fraction of the app’s daily active users, which hit 1 billion as of the end of 2018. In a set of standards for external links on WeChat, Tencent stated it could punish accounts for posting links to any lowbrow content. Although the company aims to create a healthy WeChat ecosystem, the standards do not indicate that Tencent has any additional legal obligations, nor do the standards constitute any commitment to carry out the listed punishments.

Meanwhile, the platform has no automated or artificial intelligence-powered censoring system for private or group chats, the spokesperson said, adding it still relies on users to identify and report misbehavior.

Since these group chats usually charge for entry, they are not likely to be reported unless users find the content to be of inferior quality. In TechNode’s more than half month observation of three porn groups with more than 70 people, only one user voiced dissatisfaction at the quality of the movies and hinted at reporting the group if it didn’t improve. That user was quickly kicked out, at which point it becomes impossible to report the group.

Scaling the firewall

With pornography relatively hard to come by inside China, not to mention pricey, why don’t users simply use software to access the free sites from overseas?

One reason is a lack of awareness among online users. “I think one big reason that people don’t use such tools is that they don’t know what is available outside of China’s Great Firewall,” Wang Yaqiu, a China researcher at Human Rights Watch, told TechNode. “You don’t know what you don’t know and you don’t desire information that you don’t even know exists,”

The private use of such tools is also prohibited in the country, of course. According to state provisions, internet users may only access connections to the international internet using “the international access and exit information channel provided by the state public telecommunication net under the Ministry of Post and Telecommunication.” The Ministry of Post and Telecommunication was replaced by the Ministry of Information Industry in 1998, which was superseded again in 2008 by the Ministry of Industry and Information Technology. Additionally, only institutions can gain access, which means that all personal use of such software is essentially illegal.

Punishments for such violations are rare, but they do happen. In December 2018, a user in Guangdong Province was fined RMB 1,000 for illegally connecting to the international internet using software called “Lantern Pro.” One month later, another user in Chongqing was summoned before authorities for similar reasons.

Another reason why WeChat is used to find porn is the sense of familiarity among local users, according to Wang, “People tend to get information from channels that they are familiar with, even if it means higher costs or lower information quality,” she said. “Humans are creatures of habit and routine.”

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Tencent working with Qualcomm on new gaming phone: report https://technode.com/2019/07/30/tencent-works-with-qualcomm-on-new-gaming-phone-report/ https://technode.com/2019/07/30/tencent-works-with-qualcomm-on-new-gaming-phone-report/#respond Tue, 30 Jul 2019 02:45:48 +0000 https://technode-live.newspackstaging.com/?p=113535 Tencent is seeking areas for growth as gaming revenues flag amid increased government scrutiny.]]>

Qualcomm and Tencent are cooperating on projects to optimize user experience for the Chinese company’s video games on devices powered by the US firm’s chips, as well as on creating a 5G version of a Tencent-backed gaming phone, they said on Monday.

Why it matters: Tencent, one of the world’s largest gaming companies, is seeking new areas for growth as gaming revenues flag amid increased scrutiny by Chinese authorities.

  • The country’s publication watchdog, the State Administration of Press, Publication, Radio, Film and Television, suspended video game licensing in March 2018 until the end of the year, dramatically impacting Tencent’s game business.
  • Tencent’s revenue from gaming fell 4% year on year in the third quarter of 2018 while fourth quarter revenues were flat compared with the same period a year earlier.

Details: Under the agreement, future Tencent games will be optimized for Android phones that run Qualcomm’s Snapdragon Elite gaming chips, the companies said.

  • Tencent and Qualcomm plan to jointly develop a 5G version of a gaming phone which the Chinese company is developing with Republic of Games, the gaming division of Asustek Computer Inc. The gaming phone also runs on Qualcomm chips, according to the report.
  • The companies said that they also plan to tweak game titles for US laptops powered by Qualcomm’s processors and connected to the internet via 5G, rather than traditional Wi-Fi chips, the report said.
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Tencent plans to enter Japan’s cloud market https://technode.com/2019/07/26/tencent-plans-to-enter-japans-cloud-market/ https://technode.com/2019/07/26/tencent-plans-to-enter-japans-cloud-market/#respond Fri, 26 Jul 2019 07:13:14 +0000 https://technode-live.newspackstaging.com/?p=113383 tencentThe company has set an ambitious target of signing 100 companies up for its cloud service within a year.]]> tencent

Chinese internet firm Tencent is planning its entry into Japan’s cloud market to challenge global vendors like Amazon and Microsoft which have a head start in the country, Nikkei Asian Review reported.

Why it matters: Tencent is shifting its focus to the high-growth cloud computing sector amid tightened regulations and a slowing economy that has significantly impacted some of its main businesses, including games.

  • Tencent’s cloud arm is the second-largest public cloud provider, with 11% market share in China. Alibaba holds a dominant share, estimated around 43% in 2018 according to research firm IDC. Overseas operations are thus an important initiative for Tencent.
  • The company will face fierce competition from Amazon and Microsoft in Japan, but it has an edge. It is one of the largest game companies in the region and top video-sharing companies in China already use its cloud services.

Details: The company has is aiming for a client roster of 100 companies within a year. Providing its services to games, video-sharing, and social media companies will be its main focus in Japan, Tencent’s cloud arm said.

  • Tencent aims to expand its partnership with popular social media app Line into cloud services. Line partnered with Tencent last year to provide mobile payment services to retail locations in Japan.

Context: Tencent doubled revenue from its cloud business, making up around 3% or RMB 9.1 billion (around $1.32 billion) of its total revenue last year. It helped offset a tumultuous period in the game industry due to increased regulatory oversight.

In May, Da Zhiqian, vice president of Tencent Cloud, said the cloud business aims to increase overseas revenue by four- to five-fold this year.

  • Japan is one of the most mature markets for cloud services, yet it is still growing. According to IDC, the country’s public cloud market is projected to grow nearly 22.9% annually from 2017 to 2022. The market is forecasted to reach approximately $12.5 billion in 2022.
  • Tencent first launched an overseas cloud business in 2016. The company has said it has the fourth-largest share of the Asia-Pacific market and the sixth-largest share globally.
  • Tencent is not the only Chinese tech giant that made an entry into Japan’s cloud market. Alibaba Cloud opened its second data center in the country in January, driven by the demand for big data and machine learning capabilities. The e-commerce firm said at the time its cloud unit would be offering cloud solutions to a wide range of sectors including e-commerce, games, media, manufacturing, and the internet of things (IoT).
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Users flock to WeChat’s mini programs even as competition rises: report https://technode.com/2019/07/26/users-flock-to-wechats-mini-programs-even-as-competition-rises-report/ https://technode.com/2019/07/26/users-flock-to-wechats-mini-programs-even-as-competition-rises-report/#respond Fri, 26 Jul 2019 04:57:49 +0000 https://technode-live.newspackstaging.com/?p=113376 However, mini game popularity has plummeted.]]>

The mini app ecosystem on Tencent’s messaging app WeChat is posting solid user base growth despite rising competition from a number of other major platforms, according to a recent QuestMobile mobile internet report for the first half of the year.

Why it matters: Growth in users for WeChat’s mini apps continues to rise in spite of increased competition from major mobile platforms, according to data in the report released Wednesday. Apps including Douyin, Taobao, and Alipay have all launched their own mini program ecosystems within past 12 months.

  • WeChat was a first mover and debuted mini programs on its platform in January 2017. Alipay and Taobao joined suit in September 2018 and Douyin in October.

Details: The number of WeChat mini programs with more than 1 million active users (MAU) doubled year on year to 883, and those with more than 5 million MAU increased by more than a third to 180, according to the report.

  • The composition of mini programs with more than 1 million MAU shifted in the past year. Apps which are utility tools—translators, calculators, notebooks—increased to 12.3% in June 2019 from 7.7% in June 2018.
  • Meanwhile, the percentage of video-streaming apps increased to 5.1% by June 2019 from 1.6% the same time last year.
  • For the most popular mini programs, the most substantial change came from mini games, which plummeted by nearly two thirds to 13.3% of all mini programs with 5 million MAU in June 2019 compared with 36.8% in June 2018.
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Tencent’s August 2 press event hints at nearing Nintendo Switch launch https://technode.com/2019/07/25/tencents-august-2-press-event-hints-at-nearing-nintendo-switch-launch/ https://technode.com/2019/07/25/tencents-august-2-press-event-hints-at-nearing-nintendo-switch-launch/#respond Thu, 25 Jul 2019 03:36:03 +0000 https://technode-live.newspackstaging.com/?p=113239 The press conference coincides with the first day of China Joy, the country’s largest gaming expo.]]>

Tencent and Nintendo will hold a press conference on August 2 in Shanghai about the China launch of gaming console Nintendo Switch, Tencent confirmed to TechNode on Thursday.

Why it matters: The console, which sold more than 32 million units since its launch two years ago, could help Tencent diversify its revenues, which took a hit in 2018 due to regulatory changes and a nine-month suspension of game licensing.

Details: The press conference coincides with the first day of China Joy, the country’s largest gaming expo.

  • Company spokesmen scheduled to appear include Steven Ma, senior vice president of Tencent and Satoru Shibata, an executive at Nintendo, according to a tweet from Daniel Ahmad, an analyst at game research company Niko Partners.
  • Tencent began posting on its newly opened official Weibo account for Nintendo Switch on Wednesday. One post includes a silhouette of Nintendo’s famous character Mario with the caption, “He is coming to Shanghai.”
  • Tencent was given green light by authorities in the southern Chinese province of Guangdong in April to distribute Nintendo together with a test version of “New Super Mario Bros. U Deluxe.”
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Chinese iPhone users are increasingly opting for Huawei: report https://technode.com/2019/07/24/chinese-iphone-users-are-increasingly-opting-for-huawei-report/ https://technode.com/2019/07/24/chinese-iphone-users-are-increasingly-opting-for-huawei-report/#respond Wed, 24 Jul 2019 09:47:38 +0000 https://technode-live.newspackstaging.com/?p=113101 Attendees try Huawei's Mate 20 Pro at CES Asia 2019 in Shanghai, China on June 11, 2019. (Image credit: TechNode/Shi Jiayi)Apple's brand loyalty in China appears to be waning as more users choose Huawei handsets.]]> Attendees try Huawei's Mate 20 Pro at CES Asia 2019 in Shanghai, China on June 11, 2019. (Image credit: TechNode/Shi Jiayi)
In this screenshot of the report, most iPhone users opted for Huawei models when they changed smartphones. (Image credit: TechNode)

Close to half of China’s iPhone users that switched devices in the first half of the year chose Android handsets, according to a report from mobile data research firm QuestMobile. Of those, nearly half opted for a Huawei smartphone.

Why it matters: Against a backdrop of impending tech restrictions from the US, it appears that a shift in brand loyalty toward domestic brands⁠—particularly Huawei⁠—is intensifying among Chinese consumers.

  • Rising demand for products at home could help Huawei as it faces the possibility of a ban on its purchase of US components next month.
  • The Shenzhen-based telecom giant is bracing itself for steep drop-off in international sales in the second half of 2019, expected to fall between 40 million and 60 million devices compared with last year.

Details: Some 46% of iOS users that invested in new devices in H1 opted for an Android, a rise of 2.8% compared with the same period a year earlier.

  • 42.9% of iPhone X users in China choose Huawei when switching to Android in H1 2019, according to the report.
  • Less than one-fifth of Android users that bought new handsets chose Apple products in the period, a slight decrease on last year.
  • Apple’s smartphone market share in China dipped to 23.5% in H1 2019 compared with 25.5% the same period a year ago. Huawei’s market share meanwhile grew to 21.6% from 17.0% in H1 2018.
  • Additionally, the report found that Tencent’s grip on users is weakening. Users spent 3.6% less time on Tencent apps in the first half compared with a year ago, though its services such as WeChat, QQ, and games still take up 42.3% of user screen time.
  • User time spent on Bytedance apps, including Douyin and Toutiao, rose slightly to 11.7% from 10.3% a year ago.
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Bytedance apps banned from streaming two more Tencent games https://technode.com/2019/07/24/bytedance-apps-banned-from-streaming-two-more-tencent-games/ https://technode.com/2019/07/24/bytedance-apps-banned-from-streaming-two-more-tencent-games/#respond Wed, 24 Jul 2019 04:21:16 +0000 https://technode-live.newspackstaging.com/?p=113093 Tencent has been unrelenting in stripping Bytedance of the right to use its games in content.]]>

Guangzhou Intellectual Property Court issued two more injunctions against three Bytedance apps, prohibiting them from livestreaming Tencent games “Honour of Kings” and “CrossFire,” 36Kr reported.

Why it matters: Tencent has been unrelenting in stripping Bytedance of the right to use its games in content as it fends off rivals to live-streaming platforms it has invested in, such as Nasdaq-listed Douyu and NYSE-listed Huya.

  • Tencent has sued Bytedance eight times since November 2018 over game copyrights.

Details: The court ordered Bytedance’s short video app Huoshan Video to stop livestreaming “Honour of Kings” and demanded that Xigua Video and content aggregator Jinri Toutiao halt livestreams of first-person shooter game “CrossFire.”

  • Tencent said the user agreement for its games prohibits users from recording, livestreaming, or distributing game content without its authorization.
  • Bytedance argued that users have right to stream footage of Tencent’s games being played, or at least share the right to stream Tencent’s IP. This right, according to Bytedance, gives users the right to livestream the games on Bytedance apps.
  • The court ruled that Tencent has full rights to gameplay footage of “Honour of Kings” because users don’t add unique contributions to the footage and are only using assets created by developers.

Context: Tencent has successfully barred three Bytedance apps from livestreaming several of its most popular games, though most of the bans have been temporary injunctions, not final rulings.

  • Xigua Video has been banned from livestreaming “Honour of Kings,” “Cross Fire,” and “League of Legends.”
  • Huoshan Video has been prohibited from livestreaming “Honour of Kings.”
  • Jinri Toutiao is no longer allowed to livestream “CrossFire” and “League of Legends,” nor can it host short videos related to “Honour of Kings.”
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Tencent to develop new Pokémon game with The Pokémon Company https://technode.com/2019/07/23/tencent-to-develop-new-pokemon-game-with-the-pokemon-company/ https://technode.com/2019/07/23/tencent-to-develop-new-pokemon-game-with-the-pokemon-company/#respond Tue, 23 Jul 2019 04:12:31 +0000 https://technode-live.newspackstaging.com/?p=112955 Tencent on Tuesday posted two US-based job openings for the new partnership.]]>
Screenshot of Tencent’s announcement on its official Weibo account on July 22, 2019. (Image credit: TechNode)

Tencent’s TiMi Studio Group will team up with Nintendo-backed Pokémon Co. to develop a new Pokémon game, according to a statement Tencent posted on its official Weibo account for games on Monday.

Why it matters: The collaboration allows The Pokémon Company access to the world’s second-largest gaming market by revenue. It could also help Tencent catch up with NetEase, which is taking the lead in distributing Pokémon games by securing a partnership with The Pokémon Company and Gamefreak in May to release “Pokémon Quest,” the first official Pokémon game in China.

  • In April, Tencent launched a lookalike of hit mobile title “Pokémon Go” in China, called “Let’s Hunt Monsters.” The app has been ranking among the 30 highest-grossing apps in China since its release, according to analytics firm Sensor Tower.

Details: Tencent’s Weibo post did not include any specifics about the game. A Tencent spokesperson also told TechNode that he is unable to disclose any details since the new title is still in the early stages of development.

  • Tencent on Tuesday posted job openings for a creative director and a game producer “for an upcoming game based on a beloved global entertainment brand” at TiMi Studio Group on LinkedIn.
  • Both positions are based in the greater Los Angeles Area and emphasized that the project it was hiring for involves work on “world-class IP.” Key requirements for the positions include more than 10 years of relevant experience and “deep knowledge and strong passion for Pokémon IP.”

Context: Pokémon has proved to be a highly profitable series, with titles like “Pokémon Go” grossing $2.65 billion worldwide since its launch in 2016. The movie “Detective Pikachu,” featuring the most widely known Pokémon, brought in $70.3 million in ticket sales in China in fewer than 10 days.

  • “Pokémon Go” was never officially brought to China, and even when it is downloaded, it is unplayable in the country.
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Tencent wins copyright infringement lawsuit over WeChat stickers https://technode.com/2019/07/22/tencent-wins-copyright-infringement-lawsuit-over-wechat-stickers/ https://technode.com/2019/07/22/tencent-wins-copyright-infringement-lawsuit-over-wechat-stickers/#respond Mon, 22 Jul 2019 08:31:13 +0000 https://technode-live.newspackstaging.com/?p=112914 The court awarded Tencent RMB 400,000 in damages from Qingshu Technology, owner of 'Chuiniu' app.]]>

The Beijing Internet Court on July 19 ruled in favor of Tencent in a copyright infringement case that the gaming giant filed against a Beijing-based tech company for appropriating WeChat’s stickers and red packet feature, Beijing Business Today reported.

Why it matters: Tencent has previously sued other businesses for infringing on WeChat copyrights, and has been much more aggressively using legal means to address intellectual property (IP) disputes. However, this is the first time that the company has filed and won a lawsuit involving WeChat’s more peripheral features.

  • Tencent filed the case against Beijing Qingshu Technology in April, requesting RMB 5 million (around $726,900) in damages.

Details: The court lowered Tencent’s requested compensation of RMB 5 million to RMB 400,000, citing “minor innovations” that Qingshu Technology made in its messaging app, “Chuiniu,” which means “boasting” in English.

  • Tencent claimed that Chuiniu used six of Tencent’s original stickers and copied its red packet feature without authorization.
  • Qingshu Technology argued that digital red packets have existed long before WeChat incorporated them, so they are not protected by Tencent’s copyright.
  • According to the court’s ruling, however, WeChat’s red packets differ from those on other platforms, and Chuiniu did not make any substantial change to WeChat’s design.
  • The court also required Qingshu Technology to issue a statement on its official website to explain the situation.

Context: Tencent has significantly ramped up its legal efforts to defend its copyrights over the past year. It has, for example, sued Bytedance nine times in less than a year for livestreaming its games.

  • Tencent filed a major copyright infringement lawsuit against a blockchain social app named “Biying,” or “inChat,” for copying WeChat’s interface, demanding RMB 10 million in damages. So far, the court’s decisions have been in Tencent’s favor.
  • Beijing Haidian People’s Court issued an injunction in January 2019, ordering the developer of inChat, Chips Limited, to halt all operation of inChat and remove all existing downloading channels of the app.
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BMW partners with Tencent to launch computing center for driverless cars https://technode.com/2019/07/19/bmw-tencent-computing-center/ https://technode.com/2019/07/19/bmw-tencent-computing-center/#respond Fri, 19 Jul 2019 09:25:11 +0000 https://technode-live.newspackstaging.com/?p=112803 In this image from BMW Group China, the company signed an agreement with Tencent to build the BMW Group China High Performance D3 Platform in Beijing on Friday, Jul.19, 2019 (Image credit: BMW)BMW is drawing close to mass production of its L3 autonomous vehicle in 2021.]]> In this image from BMW Group China, the company signed an agreement with Tencent to build the BMW Group China High Performance D3 Platform in Beijing on Friday, Jul.19, 2019 (Image credit: BMW)

BMW will set up a computing center with one of its China allies, online gaming giant Tencent, to push forward the commercialization of driverless vehicles in the world’s biggest vehicle market.

Why it matters: BMW is accelerating the pace of major strategic moves as it draws closer to the mass production of its first L3 autonomous vehicle model in China in 2021.

  • The German automaker on Monday announced it partnered with Chinese navigation map provider NavInfo to develop high-definition (HD) maps necessary for driverless cars.
  • BMW started testing autonomous vehicles on experimental 5G networks earlier this year, as part of the alliance with state-owned carrier China Unicom.
  • Shanghai authorities granted the car maker road test licenses in May 2018, making it the first global OEM permitted to test self-driving cars on roads in China.

Details: The computing center will begin initial operations before the end of year, focusing on safety validation of the L3 and early research for L4 technologies before mass production of the L3 vehicle in 2021, the company said in an announcement.

  • The new computing center will reportedly be built in the eastern Chinese city of Tianjin. The details of the investment were not disclosed.
  • BMW and Tencent formed a partnership in September 2018 to develop an infotainment system, information security, and supporting infrastructure.

“Over the past year or so, the cooperation between Tencent and BMW has been deepened, which proves BMW’s recognition of Tencent’s technical strength in the fields of cloud computing, big data, security, and AI.”

—Dowson Tong, Tencent Cloud & Smart Industry president

Context: Tencent started its research in autonomous driving in 2016 with a major focus on HD mapping, data centers, and developing a simulation platform.

  • The company said in late 2018 that it will ready the production of all the data required for HD maps of China’s expressways by the middle of this year.
  • The tech giant has positioned itself as a key supplier of AV software and end-to-end solutions, and partnered with 15 automakers including FAW, GAC Group, and Geely.
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Short video platform Kuaishou tests long video feature, intensifying Douyin rivalry https://technode.com/2019/07/19/short-video-platform-kuaishou-tests-long-video-feature-intensifying-douyin-rivalry/ https://technode.com/2019/07/19/short-video-platform-kuaishou-tests-long-video-feature-intensifying-douyin-rivalry/#respond Fri, 19 Jul 2019 04:22:09 +0000 https://technode-live.newspackstaging.com/?p=112759 Chinese short video app KuaishouThe feature allows upload of videos up to 10 minutes in length.]]> Chinese short video app Kuaishou

Short video app Kuaishou is testing longer videos on its platform amid a broader push to ramp up user engagement by granting a small percentage of users access to upload videos between 57 seconds and 10 minutes, media outlet 36Kr reported.

Why it matters: As Kuaishou and its rival, Bytedance-owned Douyin, grow bigger, they are competing for increasingly overlapping audiences. Kuaishou’s long video feature places it more directly in competition with Douyin, which started testing a long video feature in June.

  • The rate of overlapping users on both Douyin and Kuaishou rose to 46.5% in May from 44.8% in April, according to 36kr citing a QuestMobile report.
  • Around 70 of the top 100 key opinion leaders, or KOLs, on Kuaishou are also on Douyin, and half of the top 100 KOLs on Douyin are also using Kuaishou, according to Kuaishou’s senior vice president Ma Hongbin.

Details: Kuaishou said that the long video functionality is still being tested and is currently available only to certain users. The feature will be available to everyone in the future, but no specific date has been disclosed.

  • Kuaishou previously only allowed upload of videos no longer than 57 seconds.
  • Douyin’s test of the feature allows videos of up to 15 minutes in length.

Context: Kuaishou kicked off in June a push to grow its daily active users (DAU) to 300 million before the Spring Festival holiday next year, which falls in late January. Its DAU was 200 million as of May.

  • The goal was set by co-founders Su Hua and Cheng in an internal letter, in which they expressed dissatisfaction with sluggish employee performance.
  • The company intends to optimize its organizational structure and speed up the product refinement process.
  • On July 16, Kuaishou raised its revenue goal for 2019 by 50%.
  • Bytedance announced in July that the combined DAU of its apps have reached 700 million, with Douyin contributing 320 million.
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Tencent-backed Douyu raises $775 million in US IPO https://technode.com/2019/07/17/tencent-backed-douyu-raises-775-million-in-us-ipo/ https://technode.com/2019/07/17/tencent-backed-douyu-raises-775-million-in-us-ipo/#respond Wed, 17 Jul 2019 06:16:44 +0000 https://technode-live.newspackstaging.com/?p=112534 DouyuThe deal is so far the largest Chinese IPO in the US in 2019, eclipsing Luckin Coffee's which raised $645 million.]]> Douyu

China’s biggest live-streaming platform Douyu announced on Wednesday it raised $775 million after pricing its US initial public offering (IPO) at the low end of the indicated range.

Why it’s important: The deal is so far the largest Chinese IPO in the US in 2019, eclipsing that of Luckin Coffee which raised $645 million, according to Reuters, citing market data.

  • The Tencent-backed video game live-streaming platform in April filed its IPO application to Securities and Exchange Commission (SEC), following its largest Chinese competitor Huya, which listed in May last year.
  • The company delayed its IPO roadshow in May amid the intensifying US-China trade war.

When asked about the impact of short video platforms, CEO Chen Shaojie told Tencent News that they are a complement to what live-streaming platforms offer:

“Short videos are more similar to compilations of highlights whereas livestreams are like entire matches for users to immerse in. Users watch both full matches and compilations because they are different experiences, so they don’t compete directly.”

—Chen Shaojie, Douyu CEO, to Tencent News

Despite growth in Douyu’s advertising business, Chen said that the platform’s revenue will still come mainly from user subscriptions and tips.

Details: The Wuhan-based company sold American depositary shares (ADS) at $11.5 each, compared with a previously stated target of $11.5 to $14.0, said the company on Wednesday.

  • The company’s market cap reached $3.73 billion after the pricing. Shares in the company are set to begin trading on Nasdaq on Wednesday under the symbol “DOYU.”
  • Its revenue doubled year on year in 2017 and nearly doubled again in 2018 when it reached RMB 3.65 billion (around $530 million), according to its IPO filing. Net losses declined around 22% year-year in 2017 and increased 43% year on year in 2018.

Updated to include comments from Douyu’s CEO. With contributions from Tony Xu.

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Robotics company UBTech eyeing STAR Market for IPO https://technode.com/2019/07/16/robotics-company-ubtech-eyeing-star-market-for-ipo/ https://technode.com/2019/07/16/robotics-company-ubtech-eyeing-star-market-for-ipo/#respond Tue, 16 Jul 2019 05:09:48 +0000 https://technode-live.newspackstaging.com/?p=111518 ubtech zhou jianIt was the first robotics company in China to reach unicorn status.]]> ubtech zhou jian

UBTech Robotics, a Shenzhen-based manufacturer of human-like robots backed by Tencent, said that it is considering listing on Shanghai’s new STAR Market.

Why it’s important: The promising robotics company’s choice to list in the mainland is music to Beijing’s ears. Shanghai stock exchange’s new tech board is an attempt to woo homegrown companies from listing overseas.

  • UBTech raised $820 million and was valued at $5 billion in its last funding round in May 2018. It has been earning profits since.

“We are preparing for the public markets . . . We have not made a decision yet but we are much more likely to raise money in the mainland market.”

—Michael Tam, Chief Brand Officer at UBTech

Details: UBTech was founded seven years ago and has caught the attention of large investors. It was the first robotics company in China to reach unicorn status.

  • Tencent led its series C round in 2017, in which it contributed $40 million.
  • Investors see enormous potential, particularly as the Chinese government plans to make robotics a $150 billion market by 2030.
  • So far, the company’s robots are used in the education and service industries. They also greet Manchester City’s soccer players and dance in the stadium at halftime.

Context: After years of seeing domestic companies seek public offerings abroad, including heavyweights Alibaba and Tencent, China wants to keep big listings on its own turf. Its regulations for tech companies listing on Shanghai’s tech board are relaxed compared with other exchanges in China.

  • Nine companies announced last week that their shares will be on offer for trading beginning on July 22.
  • More than 100 companies have applied for listings, looking for a combined $16 billion in funding.
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CHINA VOICES | Tencent for social good https://technode.com/2019/07/12/china-voices-tencent-for-social-good/ https://technode.com/2019/07/12/china-voices-tencent-for-social-good/#respond Fri, 12 Jul 2019 04:22:48 +0000 https://technode-live.newspackstaging.com/?p=111295 Pony Ma is on a CSR drive after the Chinese government froze gaming monetization approvals.]]>

In 2019, after the government took a huge bite out of Tencent’s earnings by freezing video game monetization approvals, CEO Pony Ma caught the CSR bug and changed the firm’s mission statement to “technology for social good.” Here I translate the second half of an article that delightfully wanders from online dispute resolution to AI chess and the EU’s GDPR, all the while meditating on the responsibility that tech giants have to society more broadly. The article was published anonymously. What follows is the author’s words, translated, with some cuts for length.

Tencent wants to do good

“Angel non-investor,” Huxiu, June 25, 2019

Disputes in the digital age are like pollution in the industrial age: Industrial development itself brings enormous benefits, so the “small problems” of pollution are only taken seriously after years of accumulation.

On the one hand, unlike the limited range of industrial pollution, the internet and technology are “everywhere.” The boundaries between online and offline are becoming increasingly blurred.

On the other hand, because information technology is developing rapidly, in the eyes of the government it is almost too fast. The fields of science and technology, regardless of production materials (especially users and data) or knowledge, are dominated by large companies, and the government has very little accumulation in this area. But its intervention often leads to a disaster both for companies and users.

Back to Tencent itself: Its games business has suffered a setback. What is the background?

The government has been obsessed with anti-addiction policies for so many years. But why do some prefer to put the games before the children or vice versa?

It’s the netizens—not the social networks—who spread rumors, threats, and filthy speech. It’s the merchants— not the e-commerce platform—who sell fake stuff. These things are clear offline, but once it’s online, the dynamic changes. What’s great about internet companies is also what makes them terrible. With low-margin, scalable internet models, errors and leaks can spread and grow just as easily. Once an isolated error enters the digital domain, it is no longer isolated; in addition to harming the individual, it will interfere with broader research, analysis, and decision-making, thus affecting the country and society overall.

This does not mean that technology companies are hapless. In fact, they have gained too much from this era: financially, culturally and politically. Otherwise, Facebook and Twitter would not get mixed up in political issues. Don’t forget that two consecutive US presidential elections were mixed up in social media-related issues.

Responsibilities

With great power comes great responsibility. There’s an old legal principle: “For every right, there is a remedy; when there is no remedy, there is no right.” Look at it from the perspective of John Rawls’s “A Theory of Justice” —if technology companies are the “natural aristocracy” of the digital age, they will find it necessary to make sacrifices for social well-being.

Tencent is not the only prophet. Other “monopolists” have struggled. Steam has been criticized for poor conflict resolution, unable to resolve disputes between developers and players. Online games get ruined by hackers, so users can now report on each other—often without cause. Contributors fight on Wikipedia, with disputes resolved by complicated editorial mechanisms.

Thus: “Code is the law, code is the process.”

Can technology companies make amends?

Can Tencent answer all of the government’s questions? No one can say for sure, but I can tell you a story about their anti-game addiction.

Tencent doesn’t just make colorful games aimed at young people. It should be noted that there are many traditional chess games in the QQ game channel. In the AlphaGO AI era, many QQ player IDs were registered for chess AIs so they could sneak into the chess platform for “self-learning.”

Over time, some chess players realized that if they had a few wins and got onto a hot streak, they would quickly encounter an unreasonably powerful opponent. Within a few seconds, they would be out of the game. No matter how many times the opponent is challenged, the player would get demolished, lose interest, and eventually stop playing.

The group started speculating: Was that unbeatable opponent an AI? Since all the players were having the same experience, some joked that such a chess AI could serve as Tencent’s anti-addiction strategy.

Tencent certainly denied using such an immature and controversial technology in this way. But it is undeniable that AI accomplished what the government, society, and parents had been unable to do, namely, to persuade addicted players that they no longer wanted to play.

So we have to answer another question: Why should you focus on establishing ODR (online dispute resolution) protocols? Because of growth.

To put it bluntly, the biggest reason for the slow growth is that the demographic dividend has subsided and the cost of user acquisition has skyrocketed. Nowadays, whoever can rely on their existing users will at least not be in “negative growth.” Whoever repeatedly disappoints their users will only give other companies their “growth.”

Only another Tencent can beat Tencent. Only another Google can beat Google. We look forward to a Google that respects the “right to be forgotten,” a Facebook that respects privacy, and effective anti-addiction measures in videogames. If there is a Tencent better than today’s Tencent, even if there aren’t any new users to fight over, this “New Tencent” could naturally come out on top.

Across the barbaric growth of Internet companies, users have paved the way for the highways of the mobile internet era. But if we look back at these conditions of excellent infrastructure, we will find that there are countless actors, all coming together to create some serious congestion in the industry.

Establishing the right traffic rules for today’s digital realm, rather than rushing to expand the miles of new roads, is the most important thing for the big players.

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BAT becomes JAT on Fortune China 500 as JD improves https://technode.com/2019/07/11/bat-becomes-jat-on-fortune-china-500-as-jd-improves/ https://technode.com/2019/07/11/bat-becomes-jat-on-fortune-china-500-as-jd-improves/#respond Thu, 11 Jul 2019 07:59:04 +0000 https://technode-live.newspackstaging.com/?p=111173 JD ranks 17th on the list while Baidu is in 91st]]>

Online retailer JD.Com ranked highest among tech firms at 17th in the latest edition of Fortune’s top 500 Chinese companies released on Wednesday. Alibaba Group came in at 24th and Tencent at 33rd. Baidu was way off the pace in 92nd. The list compares financial performance of listed companies in the country.

Why it matters: The ranking demonstrates how far JD.Com has come and how Baidu has failed to keep up with its peers. Baidu was one of three leading companies in China’s dot-com era along with Alibaba and Tencent, known collectively as BAT. The company reported a quarterly net loss this year for the first time since listing in 2005.

  • Revenue at JD.Com rose over one quarter last year to hit RMB 462 billion ($67.2 billion), while that of Baidu was RMB 101 billion.

“Influenced by the economic cycle, traditional property and financial industry performed weakly in the past year. New economic sector including electronics, internet services and computer-related industries keep a high-speed growth.”
— Fortune announcement

Details: Although state-owned firms continue to dominate the list, some 37 companies from electronics, internet services and computing are also included.

  • JD.Com rose one place to 17th while Alibaba and Tencent improved nine and six places respectively to 24th and 33rd. JD failed to make a profit, losing RMB 2.5 billion.
  • Online retailer Suning, Xiaomi and electronics giant TCL all outperformed Baidu last year, while Meituan lost the most money among the entrants.
  • Aside from commercial banks, insurers, and China mobile, Tencent and Alibaba were also among the 10 most profitable companies.
  • The edition marks the first time on the list for Meituan, which posted a RMB 115.5 billion net loss.
  • Bytedance and Huawei are not on the list as they are yet to go public

[infogram id=”line-chart-1hnq41jl1gep43z?live”]

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Maoyan, Tencent move further into entertainment as movie-goers wane https://technode.com/2019/07/10/maoyan-tencent-move-further-into-entertainment-as-movie-goers-wane/ https://technode.com/2019/07/10/maoyan-tencent-move-further-into-entertainment-as-movie-goers-wane/#respond Wed, 10 Jul 2019 08:44:17 +0000 https://technode-live.newspackstaging.com/?p=111088 China's burgeoning entertainment market is attracting attention from tech giants.]]>

China’s movie-ticketing platform Maoyan Entertainment has deepened a tie-up with tech giant Tencent as part of its strategy to become a “comprehensive culture and entertainment platform,” the company announced at a Tuesday press conference in Beijing.

Why it’s important: The partnership highlights Maoyan’s determination to expand beyond its core movie ticketing business. This decision is of strategic importance for the Hong-Kong listed company, especially at a time when China’s box office revenue is experiencing a downturn.

  • Box office revenue slumped 2.7% year on year in the first half of 2019, while the number of movie-goers fell 10% year on year, showed data from Maoyan.
  • Tencent is already a major shareholder in Maoyan, which bought Tencent-backed ticketing competitor Weying in 2017.
  •  The current partnership expands the tie-up beyond capital to business operations. Other Maoyan backers include restaurant review platform Meituan Dianping and Shenzhen-listed film producer Beijing Enlight Media.
  • Maoyan was originally part of Tencent-backed Meituan but was spun off as a separate company in 2016.

“Investing in Maoyan was only the first step for Tencent. With Maoyan’s growth and upgraded strategy, Tencent will cooperate with Maoyan across the entire entertainment industry to better meet consumers’ entertainment demand.”

— Zhan Weibiao, managing director of Tencent Holdings

Details: By entering a new strategic partnership with Tencent, Maoyan gains access to resources from Tencent’s entertainment units such as Tencent Pictures, Tencent Video, Tencent Holdings, and Tencent Music Entertainment Group.

  • Maoyan rolled out at the Tuesday event a refocused strategy to beef up key business areas, including operational efficiency, big data, marketing, and funding.

Context:  In addition to Tencent, Alibaba Group is also poised to expand further into China’s entertainment industry with its line-up of entertainment-related platforms such as video-streaming site Youku, music app Xiami, and film production unit Alibaba Pictures.

  • China is the second-largest entertainment market in the world, according to data from iResearch, which earned RMB 1.7 trillion (around $247 billion) in revenue in 2018. It is forecasted to grow to RMB 2.2 trillion in 2020 and RMB 3.2 trillion in 2022.
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Chinese internet stocks still a solid bet, investment banks say https://technode.com/2019/07/10/chinese-internet-stocks-still-a-solid-bet-investment-banks-say/ https://technode.com/2019/07/10/chinese-internet-stocks-still-a-solid-bet-investment-banks-say/#respond Wed, 10 Jul 2019 06:09:52 +0000 https://technode-live.newspackstaging.com/?p=111011 STAR publicly listed Market Chinext Nasdaq Investors trading IPO public delisting digital brokersChina's internet sector is focused on the domestic economy, limiting exposure to volatility brought by the trade war.]]> STAR publicly listed Market Chinext Nasdaq Investors trading IPO public delisting digital brokers

Despite US-China trade tensions which led to Chinese stocks tumbling in May, the sector remains a good investment option, according to investment banks UBS and Credit Suisse.

Why it matters: The internet sector in China is a structural growth story following heavy sell-offs in April, signaling continuing upside, investment bankers told CNBC on Tuesday.

  • Chinese stocks, including Baidu, Alibaba, and Tencent, suffered as the US and China ratcheted up tariffs on each other’s goods. The stocks did rebound at the beginning of last month, but the recovery was modest.

“Actually, the internet stocks do have an overwhelmingly domestic focus. They are not really export-oriented… They’re absolutely focused on consumption plays, services plays within the domestic economy and those are the ones we want to focus on.”

— John Woods, Credit Suisse’s chief investment officer for Asia Pacific

Details: Woods and UBS Global Wealth Management’s head of the Asia Pacific Investment Office, Tan Min Lan, both pointed out that the domestic focus of internet stocks make them a more solid bet amid uncertainties brought by the current political and economic climate.

  • Chinese internet companies, such as those producing software and offering services, continue on an upward trajectory due to rising consumption in the country. They are less exposed to trade war headwinds, making them a good bet compared with companies subject to export volatility.

Context: Chinese stocks have sagged since the trade war began in March. In the first few months of 2019, Chinese stocks and their US counterparts hit the ground running amid optimism that the US and China could reach a trade deal.

  • Technology has emerged as a battleground in the trade conflict as the two economic superpowers seek to advance their core technology capabilities in areas like 5G, artificial intelligence (AI), and cloud computing.
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Tencent wins bigger share of game revenue from Android app stores https://technode.com/2019/07/08/tencent-wins-bigger-share-of-gaming-revenue-from-android-app-stores/ https://technode.com/2019/07/08/tencent-wins-bigger-share-of-gaming-revenue-from-android-app-stores/#respond Mon, 08 Jul 2019 08:03:17 +0000 https://technode-live.newspackstaging.com/?p=110759 tencentTencent’s new terms reduce the commission paid to Android stores to 30% of mobile game revenue.]]> tencent

Gaming giant Tencent has successfully negotiated a more favorable revenue split with a number of Chinese Android stores for its mobile titles, media outlet GameLook reported.

Tencent’s new terms reduce the commission paid to Android stores to 30% of mobile title revenue. Previously, Chinese publishers generally had to hand over 50% of titles’ revenue to third party Android marketplaces as distribution fees. Games covered by the new terms include the recent “Jian Wang 3 Mobile” and “PopKart Mobile.”

Tencent declined to comment when contacted by TechNode on Monday.

Android stores that currently have the two titles available for download, including the Huawei and Xiaomi app stores, have accepted the new revenue-sharing model. While other app marketplaces including Oppo’s and Vivo’s have yet to agree, negotiations are ongoing, the GameLook report said.

This is not the first time that Chinese game companies have attempted to change the equal revenue split that is the industry standard, according to GameLook. NetEase managed to keep 70% of its revenue for its “Fantasy Westward Journey Mobile,” which was launched in March 2015. Tencent has tried several times in the past to negotiate better terms with Chinese Android stores, but they all refused to budge at the time, said the report.

Tencent has more leverage this time because its mobile titles have been performing well, Liao Xuhua, an analyst at data consultancy firm Analysys, told TechNode. “Distribution channels no longer have the upper hand in the face of Tencent’s high-quality games,” Liao said. “Another reason is that Tencent is investing a lot more in its products. Both Tencent and the developers of those games require more profit,” he added.

However, Tencent’s move is not likely to bring substantial changes to the industry in the short term. According to Liao, China’s Android ecosystem is big but not very profitable, with a lot of titles unable to maintain a steady revenue stream which are thus reliant on traffic brought by platforms.

If these developers attempt to ask for a larger share without improving the quality of their games, it will result in a lose-lose situation, Liao said. “Platforms won’t have the money to operate, and games won’t get the traffic from platforms.”

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Briefing: Shenzhen forms alliance to advance industrial internet technologies https://technode.com/2019/07/05/briefing-shenzhen-forms-alliance-to-advance-industrial-internet-technologies/ https://technode.com/2019/07/05/briefing-shenzhen-forms-alliance-to-advance-industrial-internet-technologies/#respond Fri, 05 Jul 2019 06:19:22 +0000 https://technode-live.newspackstaging.com/?p=110567 Chinese tech giants including Huawei, China Unicom, Foxconn, and Tencent have joined the city's new initiative.]]>

Chinese tech giants form alliance to help advance industrial internet initiatives in the country – South China Morning Post

What happened: Chinese tech giants including Huawei, China Unicom, Foxconn, and Tencent have joined the the Industrial Internet Union led by Shenzhen’s Information Technology Industrial Association. Shenzhen, often referred to as China’s high-tech hub, aims to drive the development of new technologies and innovative business models for the industrial internet era. Part of its focus will be boosting the adoption of consumer and industrial applications that leverage next-generation wireless networks, big data, AI, and the internet of things (IoT).

Why it’s important: The alliance comes after China locks horns with the US in the ongoing trade war. The US has blacklisted many Chinese companies which specialize in core technologies including Huawei citing national security, preventing them from purchasing hardware, software, and services from US suppliers. China has been eager to become a leader in emerging technologies, and advancements in areas like the industrial internet is regarded as a crucial part of its national strategy.

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China Tech Talk 80: Libra lessons from WeChat and QQ https://technode.com/2019/07/03/china-tech-talk-80-libra-lessons-from-wechat-and-qq/ https://technode.com/2019/07/03/china-tech-talk-80-libra-lessons-from-wechat-and-qq/#respond Wed, 03 Jul 2019 07:25:01 +0000 https://technode-live.newspackstaging.com/?p=110255 Matt and John talk about Facebook's cryptocurrency, Libra, and its influence from Q Coin, the virtual currency that put Tencent on the map.]]>

China Tech Talk is an almost weekly discussion of the most important issues in China’s tech. From IPOs to fake data, from the role of WeChat to Apple’s waning influence, hosts John Artman and Matthew Brennan interview experts and discuss the trends shaping China’s tech industry.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

Can’t see the player? Check us out on iTunes or Spotify!

On June 18, Facebook announced the Libra cryptocurrency, a solution to their P2P payments conundrum. As to be expected, this move has gotten a lot of attention. In China, that attention has taken the form of comparing Libra to Tencent’s breakthrough Q Coin as well as how WeChat has integrated payments.

Key questions:

  • What is Q Coin?
  • What’s the difference between a virtual currency and a cryptocurrency?
  • What is the relationship between Libra, Calibra, and Facebook?
  • Will China ever have something like this?

Links

Hosts

Editor

Podcast information

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Briefing: Tencent forms new department for Nintendo Switch partnership https://technode.com/2019/07/03/briefing-tencent-forms-new-department-for-nintendo-switch-partnership/ https://technode.com/2019/07/03/briefing-tencent-forms-new-department-for-nintendo-switch-partnership/#respond Wed, 03 Jul 2019 03:23:19 +0000 https://technode-live.newspackstaging.com/?p=110159 The gaming giant may be speeding up preparation for the popular gaming console's release.]]>

腾讯“任天堂合作部”招人了,国行Switch何时发售? – GameLook

What happened: Tencent posted two Shenzhen-based positions on its hiring website on July 1, looking to recruit personnel for its new “Nintendo cooperation department.” The two openings are for a business analyst, responsible for analytics and insights, and a web front-end developer. In April, the Department of Culture and Tourism of Guangdong Province approved Tencent to distribute Nintendo’s video game console Switch in mainland China.

Why it’s important: Tencent is expanding its team dedicated to the upcoming launch of Switch in mainland China. In June, the company posted two Shanghai-based positions, looking for platform and community operations professionals for the launch. The new department signals that Tencent may be speeding up preparation for the popular gaming console’s release.

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Briefing: Tencent, Paytm to invest $100 million in Indian streaming service https://technode.com/2019/07/02/briefing-tencent-paytm-to-invest-100-million-in-indian-streaming-service/ https://technode.com/2019/07/02/briefing-tencent-paytm-to-invest-100-million-in-indian-streaming-service/#respond Tue, 02 Jul 2019 09:49:15 +0000 https://technode-live.newspackstaging.com/?p=110115 Tencent has been eager to expand its video-streaming operations outside of China.]]>

Tencent, Paytm Plan to Invest $100 Million in Video Startup – Bloomberg

What happened: Chinese internet giant Tencent and Indian e-commerce payment company Paytm are planning to invest about $100 million in Indian streaming service MX Player. The fast-growing Indian content-streaming market, which is projected to grow at an annual rate of 22% by 2023, has become increasingly competitive as both local and foreign players crowd in. Tencent and Paytm are still in the final stages of discussion, an unnamed source told Bloomberg, and there may still be changes to the specific terms regarding the deal.

Why it’s important: Tencent has been eager to expand its video-streaming operations outside of China and into Southeast Asia. Last month, the Chinese tech giant launched its first overseas video streaming service in Thailand. Tencent’s video-streaming sites, which have more than 89 million subscribers, saw a 43% year-on-year increase in subscriptions in the first quarter of 2019. Investing MX Player, which was one of the most downloaded entertainment apps worldwide, grants Tencent more exposure to the Indian market.

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Briefing: China tech startups choosing homegrown software over Oracle and IBM https://technode.com/2019/06/25/briefing-china-tech-startups-choosing-homegrown-software-over-oracle-and-ibm/ https://technode.com/2019/06/25/briefing-china-tech-startups-choosing-homegrown-software-over-oracle-and-ibm/#respond Tue, 25 Jun 2019 06:17:13 +0000 https://technode-live.newspackstaging.com/?p=109293 China has been looking to reduce its reliance on foreign technologies amide escalating trade tensions with the US.]]>

China’s Biggest Startups Ditch Oracle and IBM for Home-Made Tech – Bloomberg

What happened: Chinese tech companies are migrating away from global software service providers Oracle and IBM and towards homegrown tech companies amid a trade war with the US. One of the companies seeing tremendous growth opportunities in this area is Beijing-based data management startup PingCAP. The company, which develops open-source database software that enables enterprises to analyze and manage data, now serves big-name clients include Meituan, Mobike, iQiyi, and Xiaomi.

Why it’s important: China has been looking to reduce its reliance on foreign technologies amid escalating trade tensions with the US, which has pushed domestic tech giants like Tencent and Alibaba to accelerate their own software capabilities including cloud services. Chinese software firms will likely see an uptick in demand as enterprises from industries such as finance and manufacturing modernize their systems. The global market of database management systems is expected to grow at CAGR of 8% annually through 2022, according to a report by Market Research Future. Growth is especially rapid in China, where heavy investment has been poured into database system development.

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Briefing: Content aggregator Qutoutiao launches short video app https://technode.com/2019/06/25/briefing-content-aggregator-qutoutiao-launches-short-video-app/ https://technode.com/2019/06/25/briefing-content-aggregator-qutoutiao-launches-short-video-app/#respond Tue, 25 Jun 2019 05:47:56 +0000 https://technode-live.newspackstaging.com/?p=109287 The app currently has "several million” daily active users.]]>

趣头条推出短视频应用“球球视频” – Late Post

What happened: Qutoutiao has launched a short video app named “Qiuqiu Video,” which appears to be available for Android devices, media outlet Late Post reported. The team for the short video project was formed late last year and rolled out the first version of the app around Spring Festival in early February. According to the report, the app currently has “several million” daily active users. This is the second officially launched product for Qutoutiao, which has attracted funding from Tencent as well as a recent $171 million investment from Alibaba in late March.

Why it’s important: Qutoutiao revenues and monthly active users (MAU) skyrocketed in 2018 and the first quarter of 2019, but sales and marketing expenses surged alongside. The foray into the short video market could be an effort to monetize and offset mounting losses. However, the short video landscape is already dominated by Douyin and Kuaishou, each vying for a larger share of the market. Most recently, Kuaishou’s two co-founders announced their goal of reaching 300 million daily active users (DAU) before the Spring Festival holiday in late January next year. The DAU goal prompted a shift in working hours to 9:30 a.m. to 9:30 p.m. at the company, according to the Late Post.

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Suning.com acquires 80% stake in Carrefour China https://technode.com/2019/06/24/suning-com-acquires-80-stake-in-carrefour-china/ https://technode.com/2019/06/24/suning-com-acquires-80-stake-in-carrefour-china/#respond Mon, 24 Jun 2019 10:20:05 +0000 https://technode-live.newspackstaging.com/?p=109210 Scale and differing corporate cultures and business model may prove obstacles for Suning to integrate Carrefour China, says one expert.]]>

Chinese retailer Suning.com has signed an agreement with Carrefour Group to buy an 80% equity interest in the French retailer’s China business as a slew of international retailers adjust their strategies in the country.

Suning will pay RMB 4.8 billion (around $699 million) for the deal which values Carrefour China at RMB 6.0 billion, according to a company statement released on Sunday. Carrefour Group will retain a 20% stake in the business and two seats out of seven on Carrefour China’s supervisory board. The transaction is pending approval from the Chinese regulators and is expected to close by the end of this year, the statement said.

As a major appliance seller and e-commerce platform, Suning has been pushing its offline expansion to various segments including convenience stores, supermarkets, and department stores. The omnichannel retailer, which operates a network containing upwards of 8,881 stores in more than 700 cities, aims for 15,000 offline stores this year.

The current acquisition helps the company diversify into supermarkets while tapping to new areas like consumer goods and fresh produce. The move follows Suning’s February acquisition of 37 Wanda department stores from Chinese conglomerate Wanda Group.

However, integrating Carrefour China, which operates 210 hypermarkets and 24 convenience stores, into Suning’s existing businesses could pose a challenge due to both the massive size and scale of the business, and the fact that it is still loss-making, Zhuang Shuai, founder of Beijing-based consulting firm Bailian, told TechNode.

Carrefour China’s revenue declined 7.67% year-on-year to RMB 29.96 billion in 2018. Its net loss is RMB 578 million, down from RMB 1.09 billion 2017.

Zhuang added that differing company cultures and operating models may make the integration more difficult.

Facing rising competition from domestic pure play retailers and internet giants’ offline expansion, Carrefour is the latest entry to a lengthening list of Western retailers that are retreating from the Chinese market. Tesco and Walmart have sold stakes to domestic partners, and German wholesaler Metro is reportedly looking to sell its China unit.

Carrefour China has been seeking to partner with Tencent to integrate WeChat mini-programs and scan-and-pay services in an effort to lift profits and sales. In January 2018, it has entered a preliminary talk with Tencent and Yonghui, a Tencent-backed retailer specializing in fresh food and small stores, for a minority stake in the China operation.

Following Suning’s acquisition, Yonghui announced the termination of the deal on Monday. Tencent declined to comment on the matter, but The New York Times reported that Carrefour China’s strategic business partnership with Tencent remains in place.

Zhuang said that the challenges of size and profitability were likely obstacles that barred Tencent and Yonghui from moving ahead with the deal. The acquisition from Suning, an Alibaba-backed company, will bring Carrefour closer to Alibaba’s ecosystem, he added.

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Briefing: WeChat unblocks links shared from short video app Kuaishou https://technode.com/2019/06/24/briefing-wechat-unblocks-links-shared-from-short-video-app-kuaishou/ https://technode.com/2019/06/24/briefing-wechat-unblocks-links-shared-from-short-video-app-kuaishou/#respond Mon, 24 Jun 2019 07:15:41 +0000 https://technode-live.newspackstaging.com/?p=109170 Chinese short video app KuaishouVideos from Bytedance apps still need to be downloaded and then uploaded to appear in WeChat.]]> Chinese short video app Kuaishou

微信朋友圈解封快手分享链接 – 36Kr

What happened: Tencent’s messaging app WeChat has on Monday unblocked links shared from short video app Kuaishou, 36Kr reported. Shared videos play directly in user WeChat Moments newsfeeds as embedded videos. The sharing button in Kuaishou has also been changed to the WeChat’s Moments icon. Videos from Bytedance apps such as Douyin, Xigua Video, and Huoshan Video, however, still need to be downloaded and then uploaded to appear in WeChat.

Why it’s important: In April 2018, China’s National Radio and Television Administration censured a number of short video apps for expanding their services without proper licenses. A month later, Tencent started blocking embedded short video links in WeChat Moments, requiring users to copy and paste links into browsers to be viewed normally. The ban covered all major short video platforms including Tencent’s own Weishi. Kuaishou is the second major short video app to be restored on WeChat, following Weishi, which was restored on WeChat in June 2018.

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Tencent partners with GAC to launch ride-hailing firm, OnTime https://technode.com/2019/06/21/tencent-ontime-ride-hailing-gac/ https://technode.com/2019/06/21/tencent-ontime-ride-hailing-gac/#respond Fri, 21 Jun 2019 08:10:07 +0000 https://technode-live.newspackstaging.com/?p=109062 OnTime plans to officially launch the service in Guangzhou later this month, expand into the Greater Bay Area and finally the rest of the country.]]>

Tencent has aligned with state-backed GAC Group to launch a ride-hailing platform named OnTime in the southern Chinese city of Guangzhou this week. Chinese tech companies and automakers are battling to secure a piece of the ride-hailing industry in order to gain a stake in the mobility market of the future.

OnTime on Wednesday announced in a WeChat post that it began a two-day trial in four urban districts in the city, offering rides costing RMB 0.01. The Tencent-backed startup plans to officially launch the service in Guangzhou later this month, expand into the Greater Bay Area region, and then the rest of the country. The company’s namesake app has been available for download starting from Wednesday.

Earlier this year, GAC unveiled its investment plan to set up a RMB 1 billion ($150 million) mobility firm with a list of investors including Tencent and Guangzhou Public Transport Group. GAC and Tencent are the two largest shareholders, owning a respective 35% and 25% of the joint venture. The two companies first partnered in November 2017 when they inked a strategic partnership to explore cloud-based, intelligent, and connected vehicle solutions.

China has become the world’s largest ride-hailing market, and it is expected to double in volume to $70 billion over the next three years, research figures from Bain & Company show. Following entries by Meituan and Hellobike into the market, state-owned SAIC also launched a high-end ride-hailing service Xiangdao in December. The company says it is available in more than 154 domestic cities with upwards of 1.3 million users and 1,000 business clients. Global auto brands are also offering ride-hailing in China, including BMW, Ford, and Daimler.

However, ride-hailing giants worldwide are struggling to keep their cash-bleeding businesses afloat, prompting concerns about their sustainability. Tencent-invested Didi laid off 2,000 employees to refocus on its core business earlier this year, after reportedly losing nearly RMB 11 billion in 2018. Both Uber and Lyft recorded around $1 billion losses in the first quarter of this year and expect the heavy losses to continue in 2019.

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Briefing: Tencent-backed WeDoctor backpedals on plans for overseas listing https://technode.com/2019/06/20/we-doctor-overseas-listing-plans-data-concerns/ https://technode.com/2019/06/20/we-doctor-overseas-listing-plans-data-concerns/#respond Thu, 20 Jun 2019 09:13:04 +0000 https://technode-live.newspackstaging.com/?p=108901 Data-heavy companies are worried that listing overseas will require greater disclosure and scrutiny, especially in sensitive areas like healthcare. ]]>

China’s WeDoctor shelves overseas listing over data concerns – Financial Times

What happened: Tencent-backed WeDoctor, an online medical platform that connects patients and doctors, is considering listing on Shanghai’s new Nasdaq-style equity board, according to sources cited by the Financial Times. The company was initially seeking an overseas initial public offering but backpedaled due to increasingly strict data sovereignty laws in China. Data-heavy companies, especially those involved in healthcare, worry that overseas listings may result in greater disclosure requirements and scrutiny.

Why important: China’s data rules call for personal data to be held domestically. Financial Times sources claim that companies listed overseas are concerned about greater risk of data leaks to other nations. Meanwhile, entrepreneurs and healthcare startups holding contracts with the Chinese government are increasingly concerned about having to choose between working with the government or accepting international funding. Against the backdrop of the expanding US-China trade and tech war, opinions have become sharply polarized.

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Briefing: Tencent’s ‘Game for Peace’ to bring in $1 billion by year’s end – report https://technode.com/2019/06/20/briefing-tencents-game-for-peace-to-bring-in-1-billion-by-years-end-report/ https://technode.com/2019/06/20/briefing-tencents-game-for-peace-to-bring-in-1-billion-by-years-end-report/#respond Thu, 20 Jun 2019 08:02:59 +0000 https://technode-live.newspackstaging.com/?p=108974 Tencent battle royale mobile video gameThe game is likely to include monetization strategies similar to those in “PUBG Mobile.”]]> Tencent battle royale mobile video game

Game for Peace expected to bring in nearly $1b by year’s end – Gameindustry.biz

What happened: Tencent’s “PUBG Mobile” replacement in China, “Game for Peace,” is projected to gross $1 billion by the end of 2019, Gameindustry.biz reported, citing a recent report from game market research firm Niko Partners. According to the report, the game is likely to include monetization strategies similar to those in “PUBG Mobile,” which has generated approximately $400 million in revenue in overseas markets since it launched in February 2018. “Game for Peace” officially replaced its predecessor in China on May 8.

Why it’s important: “Game for Peace” has already shown strong monetization capabilities, earning $70 million in May, according to mobile app intelligence firm Sensor Tower. Different from “PUBG Mobile,” “Game for Peace” was approved by China’s game regulator before launch and could monetize immediately by selling in-game cosmetic items. According to an analyst from data consultancy firm Analysys, the title has a lot of untapped monetization opportunities, but its current focus is most likely maintaining user engagement.

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Briefing: Uptake of Facebook’s Libra will depend more on regulations: Pony Ma https://technode.com/2019/06/20/briefing-uptake-of-facebooks-libra-will-depend-more-on-regulations-pony-ma/ https://technode.com/2019/06/20/briefing-uptake-of-facebooks-libra-will-depend-more-on-regulations-pony-ma/#respond Thu, 20 Jun 2019 04:52:56 +0000 https://technode-live.newspackstaging.com/?p=108904 Some believe that Libra is Facebook's attempt to follow Tencent's successful foray into mobile wallets as a social media company.]]>

Tencent’s Pony Ma on Facebook’s Libra: “It’s Really Not Difficult” – RADII

What happened: Facebook announced early this week that it is set to launch its own cryptocurrency, Libra, in 2020. The company said users will be able to use it on its own app, Messenger, and WhatsApp. Although the social media platform is outlawed in China, the announcement still generated much discussion online. “The technology is already mature, it’s really not difficult,” Tencent CEO Pony Ma said in a comment on WeChat. “It depends more on whether the regulations allow it,” he added.

Why it’s important: Some believe that Libra is Facebook’s attempt to follow Tencent’s successful push into mobile wallets as a social media company, even though the two payment systems are based on different technologies. The Chinese internet giant created its digital QQ coin back in 2002 and it currently operates WeChat Pay, one of the largest mobile wallets in China. Compared with China, many advanced economies have been slow to embrace the cashless trend. Lawmakers in the US and Europe have already expressed concerns about Facebook’s cryptocurrency.

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Briefing: Tencent appoints new heads of digital banking and fintech units https://technode.com/2019/06/19/briefing-tencent-appoints-new-heads-of-digital-banking-and-fintech-units/ https://technode.com/2019/06/19/briefing-tencent-appoints-new-heads-of-digital-banking-and-fintech-units/#respond Wed, 19 Jun 2019 12:07:49 +0000 https://technode-live.newspackstaging.com/?p=108860 tencentThe leadership shuffle comes as fintech becomes an increasingly important business unit for the Chinese internet giant. ]]> tencent

腾讯内部发文宣布两项人事任命 赖智明、林海峰两高管调岗 – Itxinwen.com

What happened: Tencent has appointed the former head of its fintech business, Lai Zhiming, as the new chairman of Infinium, the digital banking joint venture in Hong Kong between Tencent, ICBC, and Hong Kong Exchanges and Clearing. Meanwhile, Lin Haifeng, previously the investment and management partner at the company, has replaced Lai as the new head of the fintech unit.

Why it’s important: The leadership shuffle comes as fintech becomes an increasingly important business unit for the Chinese internet giant. Tencent’s latest financial results show that fintech and enterprise-facing services is its second-largest division, accounting for a quarter of its revenue. The company operates one of the largest mobile payment platforms in China, WeChat Pay, and is a major investor in fintech startups in China and overseas. Tencent recently obtained a license from Hong Kong’s banking regulator, joining companies including Ant Financial and Xiaomi in a race to set up virtual banks in the city.

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Charting the 13-app ByteDance ecosystem https://technode.com/2019/06/19/charting-the-13-app-bytedance-ecosystem/ Tue, 18 Jun 2019 23:40:00 +0000 https://technode.com/?p=159247 ByteDanceThis week, we provide an overview of the Bytedance app ecosystem. This is our first attempt to thoroughly recap most—if not all—of their products.]]> ByteDance

This week, we provide an overview of the Bytedance app ecosystem. While we’ve already taken a closer look at quite a few of their offerings both in China and abroad, this is our first attempt to thoroughly recap most—if not all—of their products.

In focus / ByteDance #8

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TechNode’s ByteDance newsletter, one of the first in-depth looks in English at the now-giant upstart startup, was published from March 13 to Oct. 23, 2019.

As usual, we follow up with the most important news updates on the world’s most valuable startup.

The Bytedance ecosystem

Charting Bytedance’s 13 (and counting) apps

According to its English-language website, Bytedance has exactly 13 apps worldwide. The reality is a little more complex, however.

TikTok and Douyin are the international and Chinese versions, respectively, of Bytedance’s hottest app. Their features vary, and each app has different privacy policies in accordance with local regulations. Vigo and Huoshan, similarly, are the global and domestic versions of another short-video offering.

Tomato Novel, which we’ve previously covered, hasn’t been officially acknowledged as a Bytedance creation. Chinese media reports uncovered a link between the app’s Bundle ID and the company.

Finally, some Bytedance hits like FaceU and TikTok were acquired or merged with apps from other startups. In other words, their successes weren’t entirely self-made.

App categories worldwide

While Bytedance’s offerings skew heavily toward content and entertainment, with overlap between the video, news, and social categories, there are some notable exceptions. They include relatively new entries in the field of youth education, as well as new productivity and reading apps launched within the last year or so.

The joke app Pipixia, launched in June 2018, replaced Neihan Duanzi, which was shut down due to official censure over vulgar content.

Monthly active users (MAU) in China

Active user numbers change quickly for up-and-coming apps, yet this summary of MAU from December 2018* gives a rough idea of how Bytedance’s offerings are doing among its domestic audience. Short-video apps again dominate the list, although the number of active users may be less crucial for an educational service platform like Gogokid compared to Pipixia, which is completely free.

*Based on figures released by research firm Questmobile

Monetization (chart)

Many of Bytedance’s apps are free, and most have options for in-app purchases on China’s Apple App Store. In addition to those listed, relatively new launches like Tomato Novel are not only entirely free to use, but also offer cash incentives in return for user activity, as we previously reported.

The upbeat

Highlights from recent headlines

Legal dispute with Tencent

  • TechNode: “Bytedance is fighting back against a recent court injunction which banned content related to Tencent’s mobile title ‘Honour of Kings’ from the company’s Jinri Toutiao content aggregator app, according to a statement released on the platform.”

This is the first time that Bytedance has publicly addressed any of the six lawsuits filed against it in May by Tencent. Although the court’s decision is not final and has not yet been followed by Bytedance, it does put the owner of Douyin in a disadvantageous position. As the most popular mobile title in China, “Honour of Kings” brings massive amounts of traffic to Jinri Toutiao; even a brief ban on related content could potentially cause sizeable losses.

  • TechNode: “Tencent has recently filed a lawsuit against a user for live-streaming its PC title “League of Legends” on Bytedance’s Xigua Video without authorization, media outlet BiaNews reported.”

While the defendant in this case isn’t Bytedance or any of its subsidiaries, the fact that Tencent did not sue users on other live-streaming platforms and only requested that the accused pay RMB 1 in damages suggest that Bytedance is the actual target. Since the start of 2019, Tencent has filed five lawsuits against Xigua Video, requesting that the platform to stop live-streaming three of Tencent’s most popular titles and remove related gameplay videos.

  • TechWeb: Tencent has filed six more lawsuits against Bytedance, demanding the company to delete all gameplay videos of “Honour of Kings” from six specified accounts on Jinri Toutiao and Douyin and pay RMB 10.8 million in damages.

Tencent has become increasingly litigious against Bytedance as they’ve advanced into the gaming market, acquiring a gaming company in March and reportedly forming a team of 100 people to develop serious games—as opposed to mini games and casual games. With Bytedance intent on grabbing a larger share of the gaming pie, the legal disputes between the two companies will likely further escalate.

Strategic changes

  • 36Kr: Bytedance has shifted the leadership at Douyin and Jinri Toutiao to boost growth, naming the co-founder of Musical.ly to lead Douyin and TikTok and an algorithm expert to lead the content aggregator platform.

The appointment of Musical.ly co-founder Zhu Jun could help Bytedance better target the overseas market, where the company will step up marketing and monetization with TikTok. Putting a technical expert in charge could also help algorithm-driven Jinri Toutiao find new avenues of growth.

  • Bloomberg: Bytedance has recently hired former Facebook executive Blake Chandlee as the vice president of global business solutions for TikTok.

With a decade of experience in building teams and scaling businesses, Chandlee could potentially speed up TikTok’s advertising rollout, which currently lags behind its sister app Douyin. The hire of Chandlee and a number of other executives from YouTube highlights Bytedance’s focus on markets outside China.

The numbers

  • TechNode: “Short-video app Douyin and its international version TikTok have brought in a total of $9 million worldwide through in-app sales of virtual coins, not including revenue from China’s third-party Android stores, according to mobile app intelligence firm Sensor Tower.”

Although the earnings from virtual coins is still minuscule compared to advertising revenue, its year-on-year growth of over 500% is definitely a good sign for Bytedance. However, the spending from the 120 million Indian users remains worryingly low, at just $45,000 in May.

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Winners and losers after the Huawei ban https://technode.com/2019/06/18/winners-and-losers-after-the-huawei-ban/ https://technode.com/2019/06/18/winners-and-losers-after-the-huawei-ban/#respond Tue, 18 Jun 2019 08:17:47 +0000 https://technode-live.newspackstaging.com/?p=107704 Huawei was present at CES Asia 2019 to showcase its latest consumer products in Shanghai, China on June 11, 2019. (Image credit: TechNode/Eugene Tang)Samsung has benefited the most, while the future for chipmakers is uncertain. ]]> Huawei was present at CES Asia 2019 to showcase its latest consumer products in Shanghai, China on June 11, 2019. (Image credit: TechNode/Eugene Tang)

More than four weeks after the Trump administration placed Huawei on a trade blacklist, the stock market is still reacting. Tech companies in China and the United States alike have seen share prices fall.

Huawei’s suppliers and competitors have lost share value since the Trump administration’s ban. Chipmakers NeoPhotonics and Lumentum, and semiconductor firm Qorvo have been hit the worst. NeoPhotonics relies on Huawei for 47% of its revenue, Lumentum and Qorvo for 11%, according to Goldman Sachs data analyzed by Reuters.

Huawei’s American chip suppliers in blue and red; those which depend on Huawei for more than 10% of their revenue in red. In green, Huawei’s international competitors. The semiconductor composite index in purple. (Image credit: TechNode/Eugene Tang)

South Korean electronics giant Samsung has seen its shares increase the most, exceeding 5%. Share prices for other non-Chinese telecom equipment companies have also gained: Finland-based Nokia and Swedish telecom firm Ericsson both rose around 3%. China’s other smartphone and telecom equipment makers, Xiaomi and ZTE, have both lost share value.

Huawei’s American chip suppliers in blue and red; those which depend on Huawei for more than 10% of their revenue in red. The semiconductor composite index in purple. (Image credit: TechNode/Eugene Tang)

Nearly all American chipmakers which supply Huawei with electronic components have seen share prices fall. The composite index for the semiconductor industry declined about 5%.

(Image credit: TechNode/Eugene Tang)

Chinese phone makers have also lost share value, whereas Huawei’s international competitors have seen a steady rise.

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Briefing: Tencent launches video streaming service WeTV in Thailand https://technode.com/2019/06/17/briefing-tencent-launches-video-streaming-service-wetv-in-thailand/ https://technode.com/2019/06/17/briefing-tencent-launches-video-streaming-service-wetv-in-thailand/#respond Mon, 17 Jun 2019 08:32:02 +0000 https://technode-live.newspackstaging.com/?p=108510 WeTV adds to Tencent's portfolio in Thailand including music streaming service JOOX and mobile game “PUBG Mobile."]]>

Tencent launches video streaming in Thailand, eyes SE Asia expansion – Reuters

What happened: Tencent launched its first overseas video streaming service in Thailand on June 14, Reuters reported. The service, WeTV, will feature original Chinese content with Thai dubbing from Tencent’s film production and distribution subsidiary, Tencent Penguin Pictures, as well as content created with local partners in Thailand. According to the senior vice president of the subsidiary, the country’s existing user base for Tencent products makes it a good starting point to push into Southeast Asia. Prior to WeTV, Tencent had already launched music-streaming service JOOX and mobile game “PUBG Mobile” in Thailand.

Why it’s important: Tencent posted its slowest revenue growth in Q1 2019 as its Chinese gaming business slowly recovers from regulatory changes. The strategy to expand its businesses overseas could potentially help to offset a slowdown in the China market. Growth for the Chinese version of Tencent’s video streaming service, Tencent Video, has been strong. It recorded a 43% year-on-year increase in subscriptions in the first quarter of 2019, and has more than 89 million subscribers and upwards of 200 million daily active users.

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Briefing: Tencent files 6 more lawsuits against Bytedance https://technode.com/2019/06/13/briefing-tencent-files-6-more-lawsuits-against-bytedance/ https://technode.com/2019/06/13/briefing-tencent-files-6-more-lawsuits-against-bytedance/#respond Thu, 13 Jun 2019 03:13:22 +0000 https://technode-live.newspackstaging.com/?p=108094 This raises the number of game-related cases Tencent has brought against Bytedance to 15.]]>

腾讯南山法院再诉今日头条系 要求删除用户游戏视频 – TechWeb

What happened: Tencent has filed six new lawsuits against Bytedance, demanding the company to delete all “Honour of Kings” gameplay videos from the accounts of six specified users on Jinri Toutiao and Douyin. It is also requesting Bytedance pay RMB 10.8 million (around $1.56 million) in damages, TechWeb reported. Tencent says in the filing that the videos are a violation of its copyright for the hit mobile title. This fresh round of lawsuits raises the number of game-related cases Tencent has brought against Bytedance to 15.

Why it’s important: Tencent has drastically increased the frequency of legal action against the owner of Douyin since last month. In May, the gaming giant sued Bytedance six times, demanding it to remove videos and ban live-streaming shows related to three popular Tencent titles from its content apps. Bytedance publicly objected to a court injunction for one of the cases, calling the process “unlawful.” On Tuesday, it was revealed that Tencent recently sued a user for livestreaming “League of Legends” on Bytedance’s Xigua Video, though the company only asked for RMB 1 in damages.

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Chinese insurtech startup Waterdrop secures RMB 1 billion in new funding https://technode.com/2019/06/12/chinese-insurtech-startup-waterdrop-secures-rmb-1-billion-in-new-funding/ https://technode.com/2019/06/12/chinese-insurtech-startup-waterdrop-secures-rmb-1-billion-in-new-funding/#respond Wed, 12 Jun 2019 11:09:08 +0000 https://technode-live.newspackstaging.com/?p=108034 telemedicine Covid-19 health careThe funding will be used to build a team focused on health insurance and to explore artificial intelligence (AI) applications in health insurance.]]> telemedicine Covid-19 health care
A woman waits outside Beijing Xiehe Hospital on April 17, 2019. (Image credit: TechNode/Cassidy McDonald)

Beijing-based insurtech startup Waterdrop Inc. (also known as Shuidi) has closed a Series C totaling more than RMB 1 billion (around $145 million), according to a Chinese media report.

The latest funding round was led by China-focused investment firm Boyu Capital with participation from prominent investors including Tencent, CICC Capital, and Gaorong Capital.

The capital will be used to build a team focused on health insurance and to explore artificial intelligence (AI) applications in health insurance, Shen Peng, founder and CEO of Waterdrop, said at the company’s global partners conference.

Shen co-founded Meituan-Dianping’s food delivery business. In 2016, he left the company to set up Waterdrop, which has become one of the largest in China’s online insurance market. The three-year-old startup’s online mutual aid platform, Waterdrop Mutual, has more than 70 million active users in China.

Aside from its mutual aid platform, Waterdrop also offers insurance services and operates a crowdfunding platform for people who need financial support for the treatment of serious illnesses.

According to a Bloomberg report in late April, the startup was seeking new funding at a valuation exceeding $1 billion shortly after closing a RMB 500 million Series B round led by Tencent in March.

The traditional insurance market in China underserves a a population where few have private health insurance.  Online financial products for healthcare have been helping meet demand, which is on the rise thanks to better awareness and higher incomes.

Chinese fintech giant Ant Financial has also been eyeing the lucrative healthcare market in China. Its online mutual aid platform, launched last October, amassed around 57 million users as of the end of April and is aiming to reach 300 million users within the next two years.

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Tencent promotes younger talent to keep up with users https://technode.com/2019/06/11/tencent-restructures-managerial-ranking/ https://technode.com/2019/06/11/tencent-restructures-managerial-ranking/#respond Tue, 11 Jun 2019 10:31:57 +0000 https://technode-live.newspackstaging.com/?p=107908 Chinese tech giants are promoting younger employees in pursuit of growing its base of younger consumers.]]>

Chinese tech giant Tencent announced a series of major changes to its existing employee ranking system in an effort to promote younger workers as it courts younger users.

In an internal letter made public on Monday, the company replaced its previous structure which grouped employees into six main categories and 18 sub-categories according to their professional expertise by a system consisting of 14 levels, according to a Chinese media report.

Tencent’s new move helps rationalize its goal of facilitating the promotion of younger junior staff to senior positions and trimming the mid-level management team.

The company celebrated its 20th-anniversary last year. Facing slowing business growth, the company has launched a series of efforts to maintain internal momentum. Following a major structural adjustment in September, it launched a young talent plan, pledging that at least one in five promotions each year goes to younger talent. It is also trimming around 10% of the mid-level managers, putting them on notice for job cuts or demotion.

For tech research and development talent, for example, an employee would have fallen into one of the 18 sub-categories as assistant engineer, engineer, senior engineer, expert engineer, senior expert engineer, or authority expert under the previous system. With the new structure, such employees will all have the engineer title and skill level is distinguished by ranking, which ranges from Level 4 to 17.

Junior staff  that had been Level 4 or lower in the previous system have less stringent requirements for promotion under the new system. Tencent eliminated compulsory interviews and lowered performance requirements.

Tencent declined to comment on the changes when reached by TechNode.

Chinese tech giants are pushing management transitions to younger generations to make sure they are keeping pace with young consumers. Tencent’s adjustment comes as partner  JD.com and competitor Alibaba have adopted similar initiatives in revamping their managerial structures. Xiaomi is also putting younger executives in leadership positions.

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Tencent sues user for livestreaming ‘League of Legends’ on Bytedance app https://technode.com/2019/06/11/tencent-sues-user-for-livestreaming-league-of-legends-on-bytedance-app/ https://technode.com/2019/06/11/tencent-sues-user-for-livestreaming-league-of-legends-on-bytedance-app/#respond Tue, 11 Jun 2019 04:11:30 +0000 https://technode-live.newspackstaging.com/?p=107770 Tencent also requested in the filing that the user halt all live-streaming activities and pay RMB 1 in damages.]]>

Tencent has recently filed a lawsuit against a user for livestreaming its PC title “League of Legends” on Bytedance’s Xigua Video without authorization, media outlet BiaNews reported.

Tencent said in its filing that the user violated the company’s user agreement, which prohibits users from recording, livestreaming, and disseminating content from Tencent’s games without its authorization, according to the report. Tencent also requested in the filing that the user halt all live-streaming activities and pay RMB 1 in damages.

The lawsuit could help establish an industry-wide standard that requires livestreaming service providers to acquire authorization from game developers or publishers, He Jing, an IP lawyer with Merits & Tree Law Offices in Beijing told TechNode. This could pose a great challenge to non-Tencent related live-streaming platforms, she added.

The user in question is 25 years old and has 1,690 followers on Xigua Video, where he uses the handle, “HT Jianjian.” His last post on the platform was an announcement for a live-streaming session of “League of Legends” dated December.

Upon being notified of the lawsuit, the user objected and countersued, claiming to have the right to exhibit virtual items that he purchased with RMB 1,500 in “League of Legends,” according to the BiaNews report. By prohibiting him from livestreaming the game, the user stated, Tencent is denying him of such a right. He also demanded that Tencent refund the RMB 1,500, pay RMB 4,500 in punitive damages, and cover his attorney fees.

Tencent was not immediately available for comment when reached by TechNode on Tuesday.

According to the report, this is the first time a game company has sued individual users for livestreaming games without acquiring proper authorization. However, Tencent has been increasingly litigious, suing Bytedance six times in May alone for livestreaming three of Tencent’s most popular titles: “League of Legends,” “CrossFire,” and “Honour of Kings.”

Bytedance recently fought back against an injunction issued by a Chongqing court to remove content related to these games from its content aggregator Jinri Toutiao. In a strongly worded statement, Bytedance called the injunction “unlawful” and “severely flawed,” and urged authorities to investigate the court’s actions.

This article has been updated to include comments from a lawyer.

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Tencent joins the race and creates dedicated auto intelligence team https://technode.com/2019/06/10/tencent-new-mobility-department-iov/ https://technode.com/2019/06/10/tencent-new-mobility-department-iov/#respond Mon, 10 Jun 2019 07:53:17 +0000 https://technode-live.newspackstaging.com/?p=107657 car connectivity tencent connected car mobilityZhong Xuedan, vice president of Tencent Auto Intelligence, was appointed head of the team.]]> car connectivity tencent connected car mobility

Tencent is launching a separate division to offer cloud services and algorithms to automakers vying to join the smart mobility megatrend.

Based on in-house auto artificial intelligence (AI) and cloud computing technologies, Tencent’s internet-of-vehicles (IoV) solutions for carmakers will include networking services, algorithms for autonomous vehicles, and location-based services (LBS).

A company spokesman confirmed Monday with TechNode that Zhong Xuedan, vice president of Tencent Auto Intelligence, was appointed head of the team under the Cloud and Smart Industries Group (CSIG).

Tencent unveiled its vehicle-to-everything (V2X) open source platform in a corporate event in late May, along with the launch plan for its entirely voice-enabled WeChat services for connected vehicles by year-end.

The Chinese tech giant says its V2X technology boosts GPS accuracy within one meter, compared with industry averages of between five to 10 meters. The V2X platform also enables real-time traffic updates and surround monitoring systems to improve safety for drivers, with the additional help of sensors and algorithms deployed on highways, Chinese media reported.

So far, Chinese internet behemoths, including Alibaba, Tencent, Huawei, and Baidu, have all set up dedicated mobility teams, hoping to get a head start to support future connected and autonomous vehicles. Huawei made its first debut as a Tier One supplier at this year’s Shanghai Auto Show in April with a set of solutions including in-vehicle networking services and communication modules.

Alibaba began creating its vehicle operating system in 2014, and brought it to market two years later in collaborations with automakers including Ford, Volvo, and state-owned SAIC Motors. The e-commerce giant is reportedly developing apps for connected vehicles allowing drivers to find restaurants and order food using voice and touch control.

A recent study from PwC forecasts that the shared on-demand mobility services, also known as Mobility as a Service (MaaS), will offset declining auto sales to account for 30% of profits in the US, EU, and China automotive industries by 2030 compared with 26% profit for new car sales. Traditional original equipment manufacturers (OEMs) will need to transition into flexible, agile digital service providers alongside their traditional car sales businesses, PwC said in the report.

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Tencent’s ‘Game For Peace’ rakes in $70 million in May https://technode.com/2019/06/10/tencents-game-for-peace-rakes-in-70-million-in-may/ https://technode.com/2019/06/10/tencents-game-for-peace-rakes-in-70-million-in-may/#respond Mon, 10 Jun 2019 04:47:35 +0000 https://technode-live.newspackstaging.com/?p=107630 Tencent battle royale mobile video gameThe high revenue is not likely to continue into June, analysts said.]]> Tencent battle royale mobile video game

Mobile battle royale title “Game For Peace” brought in $70 million from in-game purchases on iOS in May. Tencent launched the title to take the place of “PUBG Mobile,” which it was unable to monetize in China.

The new version of the game retained “PUBG Mobile’s” core mechanisms but changed a number of details to appeal to Chinese regulations and win a license from the State Administration of Press and Publication (SAPP).

According to a report from mobile app intelligence firm Sensor Tower, the two versions of the battle royale title generated a combined revenue of $146 million in May, a 126% month-over-month increase. This number is 26 times the estimated revenue of “PUBG Mobile” in May 2018.

The high revenue from “Game For Peace,” which was driven up by players who wanted to spend money on cosmetic items in “PUBG Mobile” but couldn’t, is not likely to continue into June, said Liao Xuhua, an analyst from data consultancy firm Analysys.

But this doesn’t mean “Game For Peace” lacks long-term monetization capabilities, Liao told TechNode. “The focus of ‘Game For Peace’ at the moment is user operations. There is plenty of untapped monetization opportunities waiting to be developed, so it has the potential to set new revenue records,” he added.

The combined take of the two versions of “PUBG Mobile” made it the top-grossing game in May worldwide, beating Tencent’s mobile multiplayer online battle arena (MOBA) title “Honour of Kings,” which made $125 million last month on both iOS and Android stores outside of China, by 17%.

“Fortnite,” the biggest competitor to both Tencent battle royale titles, also saw player spending rise to $43 million in May on iOS, though it was just 43% of the total revenue of the two Tencent mobile games on the same platform.

Late last month, Tencent added a major update to “Game For Peace,” removing a number of controversial details such as the wave goodbye animation that appears once an enemy is defeated.

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Briefing: 20-year-old QQ launches new ‘big VIP’ membership package https://technode.com/2019/06/06/qq-launches-vip-membership/ https://technode.com/2019/06/06/qq-launches-vip-membership/#respond Thu, 06 Jun 2019 05:03:45 +0000 https://technode-live.newspackstaging.com/?p=107454 QQ is moving ahead by complementing, not cannibalizing, Tencent's even bigger social platform, WeChat.]]>

腾讯正式上线QQ大会员:每月35元 八大特权 – 凤凰网

What happened: Tencent, which previously announced it would launch a new membership package for long-standing social platform QQ, has officially unveiled the deal: for RMB 35 (around $5) a month, new “big VIPs” will receive access to benefits in eight categories. They include discounts on online services, exclusive membership labels, and offline benefits. Within the membership model, big VIPs will be categorized into eight different levels based on their “growth values,” a points system which rewards regular use.

Why it’s important: QQ’s social spinoff service Qzone has long had a subscription model which has helped Tencent cash in on the ecosystem’s popularity. The move to launch big VIPs may be another nudge forward for its monetization model, leveraging the platform’s continued prominence. In the first quarter of 2019, QQ reported a massive monthly active user base of 823 million and double-digit growth among “young users.” In addition to pushing forth new initiatives for growth, the platform is also moving ahead by complementing, not cannibalizing, Tencent’s even bigger social platform. In May, QQ announced it would launch its mini-program ecosystem, a feature first pioneered by WeChat in 2017, across iOS in addition to Android.

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Bytedance says court overstepped on ‘Honour of Kings’ content ban https://technode.com/2019/06/06/bytedance-says-court-overstepped-on-honour-of-kings-content-ban/ https://technode.com/2019/06/06/bytedance-says-court-overstepped-on-honour-of-kings-content-ban/#respond Thu, 06 Jun 2019 03:40:57 +0000 https://technode-live.newspackstaging.com/?p=107451 The ban prohibits Jinri Toutiao from disseminating all pre-recorded videos with “Honour of Kings” in their titles.]]>
Bytedance’s logo on a building in Shanghai. (Image credit: TechNode/Shi Jiayi)

Bytedance is fighting back against a recent court injunction which banned content related to Tencent’s mobile title “Honour of Kings” from the company’s Jinri Toutiao content aggregator app, according to a statement released on the platform.

Issued on May 30 by a court in Chongqing, the injunction was a preliminary move that banned all pre-recorded videos with “Honour of Kings” in their titles from Jinri Toutiao, save for those from five specified users including the game’s official accounts.

In the statement, Bytedance said that the court’s actions are severely flawed since it issued the injunction solely at Tencent’s request. Bytedance said that the court did not carry out an inquiry or notify the company beforehand. It also urges the authorities to investigate the court’s actions in the statement.

Although such a process is permissible in an emergency or in cases where inquiries could render injunctions ineffective, Bytedance argues that this is not one of those scenarios. However, according to the court’s opinion, the case qualifies as an emergency, according to court documents that Tencent sent to TechNode. Due to “Jinri Toutiao’s enormous active user base and the relatively long time it takes to reach a final decision,” (our translation) the loss of market share and opportunities in the absence of a ban could cause Tencent “irreparable damage,” the ruling stated.

Bytedance also accused the court of unlawfully expanding the scale of the ban. While Tencent requested Jinri Toutiao to remove all unauthorized videos containing “Honour of Kings” gameplay footage, the injunction required the platform to delete all videos with “Honour of Kings” in their titles, even if the content is not related to the game.

Bytedance’s vice president Li Liang reposted the company’s statement on his Jinri Toutiao account with the comment, “No matter how good the relationship is, legal procedures are still necessary, even if they are just a mere formality,” (our translation).

This is the ninth ban in seven months that Tencent has requested against Bytedance that seeks to remove content related to Tencent’s games from Bytedance apps, with six of the nine lawsuits filed in May alone. The cases cover some of the most popular titles in China, including “League of Legends,” “Honour of Kings,” and “CrossFire.”

So far, the court motions have been advantageous for Tencent. In addition to the May 30 injunction, a court in Guangzhou also ruled in favor of Tencent, requiring Bytedance’s Xigua Video to remove all “Honour of Kings” content.

Bytedance declined to comment further when reached by TechNode.

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Smart wearable maker Huami inks partnership with Tencent Cloud https://technode.com/2019/06/05/smart-wearable-maker-huami-inks-partnership-with-tencent-cloud/ https://technode.com/2019/06/05/smart-wearable-maker-huami-inks-partnership-with-tencent-cloud/#respond Wed, 05 Jun 2019 11:21:42 +0000 https://technode-live.newspackstaging.com/?p=107401 Huami will start rolling out Tencent's features and apps on its devices in the third quarter.]]>

Tencent’s cloud computing arm and Xiaomi-backed smart wearable maker Huami have entered a strategic partnership, under which Huami’s smart wearables will support features and apps developed by Tencent, Chinese media reported.

After the upgrade, Tencent’s Xiaowei will be added to the virtual assistant options that users can choose from, Wang Yichao, Huami’s vice president of strategy and communication, told TechNode on Wednesday. Currently, the Huami’s wearables only support Xiaomi’s Xiao AI virtual assistant in China. The international version of Huami’s smart devices support Amazon’s Alexa. Tencent Cloud first unveiled the Xiaowei AI assistant in May at the Tencent Global Digital Ecosystem Summit, where the company said it was exploring more use cases for the technology.

Tencent apps including social app QQ, music streaming platform QQ Music, and translation app Mr. Translator will be gradually rolled out on Huami’s smart devices in the third quarter. Wang said the company does not have an exact timeline yet.

The apps will also be linked with Xiaowei, allowing users voice control over features on smartwatches such as playing music on QQ Music and sending messages on QQ.

Founded in 2013, Huami is hailed as the “Fitbit of China,” and is one of the country’s biggest major smart wearable makers. In 2017, the company shipped more than 11 million units in the first nine months, more than any smart wearable seller in the world.

Huami is a primary smart band and watch manufacturer for Xiaomi, the second-largest smart wearable company by shipment volume. It also has its own smart wearable brand, Amazfit. Chinese smartphone maker Xiaomi owns nearly a fifth of Huami, and its CEO Lei Jun is also a major shareholder of the company.

Huami went public last February and has maintained double-digit revenue growth, although it is decelerating according to the company’s first quarter financial results.

The global smart wearable market is growing rapidly. According to research firm Gartner, worldwide shipments are projected to reach 225 million this year, a nearly 26% year-on-year increase, and China is one of the markets driving that growth.

This week, the company reached a deal with US chip giant Qualcomm, which will create eSIM cards that allow Huami’s devices to make and receive phone calls.

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Briefing: Tencent plans to roll out ‘Call of Duty Mobile’ in overseas markets https://technode.com/2019/06/05/briefing-tencent-plans-to-roll-out-call-of-duty-mobile-in-overseas-markets/ https://technode.com/2019/06/05/briefing-tencent-plans-to-roll-out-call-of-duty-mobile-in-overseas-markets/#respond Wed, 05 Jun 2019 03:59:36 +0000 https://technode-live.newspackstaging.com/?p=107282 tencentTencent's TiMi Studio Group is also working on similar projects with several other international companies.]]> tencent

Tencent Counts on Smash Hit Call of Duty to Quicken Its Global Push – Bloomberg

What happened: Tencent is planning to release “Call of Duty Mobile” to markets including the US, Europe, Japan, Latin America, and Southeast Asia amid uncertainty in the domestic market, Bloomberg reported. The game is an adaptation of Activision Blizzard’s best-selling franchise, “Call of Duty” and is currently in beta-testing without a set release date. Tencent did not provide details about how it would share revenues with Activision. Tencent is also working on other adaptation titles: Its TiMi Studio Group, for instance, is working on similar projects with several other international companies.

Why it’s important: Tencent has been importing games for years, but in recent years, it has recently been revising its strategy to focus more on overseas markets, primarily due to slower economic growth and increasingly stringent regulations at home. The successful experiment with “PUBG Mobile,” one of the highest-grossing mobile games worldwide, is giving Tencent more experience in cooperating with international game studios. This global perspective, however, will require Tencent, which has long been accused of copying content, to enforce better intellectual property protection.

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Briefing: Tencent leads $40 million investment in UK fintech firm True Layer https://technode.com/2019/06/04/briefing-tencent-leads-40-million-investment-in-uk-fintech-firm-true-layer/ https://technode.com/2019/06/04/briefing-tencent-leads-40-million-investment-in-uk-fintech-firm-true-layer/#respond Tue, 04 Jun 2019 06:03:06 +0000 https://technode-live.newspackstaging.com/?p=107104 tencentTencent's expanding investment portfolio is said to be double the size of Chinese rival Alibaba's.]]> tencent

Chinese internet giant Tencent puts $40m bet on True Layer – The Times

What happened: Chinese internet giant Tencent is leading a $40 million funding round for TrueLayer, a London-based startup that has built a developer platform which allows third parties such as fintech and retail companies to access bank APIs and consumer data. Other potential backers include Singapore’s sovereign wealth fund Temasek.

Why it’s important: Tencent’s expanding investment portfolio is said to be double the size of Chinese rival Alibaba and larger than US tech giants Google and Facebook. The company said in February that it has no plans to scale back its investments this year. Tencent’s investment spree is driven largely by its growing businesses including fintech and social media as well as its plans for global expansion. The investment from Tencent is not only a significant financial boost for True Layer, but it could potentially help with accessing other markets in Asia and Latin America, where the internet company has an increasing fintech presence.

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Briefing: Tencent sues Bytedance over gameplay videos https://technode.com/2019/05/30/briefing-tencent-sues-bytedance-over-gameplay-videos/ https://technode.com/2019/05/30/briefing-tencent-sues-bytedance-over-gameplay-videos/#respond Thu, 30 May 2019 07:13:39 +0000 https://technode-live.newspackstaging.com/?p=106768 Tencent has filed eight copyright-related lawsuits against Bytedance in seven months, five of which were in May.]]>

认为头条系产品未经授权直播游戏,腾讯向法院申请游戏禁令 – 36Kr

What happened: Tencent filed two lawsuits against Bytedance on Monday, requesting the owner of Douyin to stop streaming Tencent’s hit titles “CrossFire” and “Honour of Kings,” 36Kr reported. Tencent said in a lawyer’s letter that users of Bytedance apps such as Douyin, Xigua Video, and Huoshan Video have been uploading gameplay videos of Tencent games without its authorization. The letter requests that Bytedance block further uploads of videos containing “CrossFire” and “Honour of Kings” and remove all existing content of the same nature.

Why it’s important: After taking the two most recent cases into account, Tencent has filed in total eight copyright-related lawsuits against Bytedance in fewer than seven months. The requested bans cover two of the most popular titles in China, “Honour of Kings” and “League of Legends.” In February, a court in Guangzhou ruled in favor of Tencent, requiring Xigua Video to remove all “Honour of Kings” content. However, Tencent has kept up the pressure and has been filing complaints at shorter intervals, with five of the eight cases filed in May.

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Briefing: Short-video app Kuaishou’s daily active users hit 200 million mark https://technode.com/2019/05/30/kuaishou-active-200-million/ https://technode.com/2019/05/30/kuaishou-active-200-million/#respond Thu, 30 May 2019 02:50:31 +0000 https://technode-live.newspackstaging.com/?p=106716 Chinese short video app KuaishouIn 2018, 16 million users received income through Kuaishou, although no figures were provided.]]> Chinese short video app Kuaishou

快手日活跃用户超过2亿,未来将坚持精准扶贫 – TechNode Chinese

What happened: On May 29, Kuaishou Vice President Wang Qiang revealed that the short video and live-streaming app has reached the 200 million daily active user (DAU) milestone. Wang also said that in 2018, more than 16 million performers earned income through Kuaishou’s platform using methods such as e-commerce, although no figures for average income or distribution were provided. Reflecting the Tencent-backed app’s rural popularity, 3.4 million of those who made money on the platform are based in poverty-stricken regions of China.

Why it’s important: A recent report revealed that the size of China’s rapidly growing short video app audience reached 648 million as of end-2018. Kuaishou’s estimated daily active audience is roughly a third of that, showing the dominance of a few big apps within the industry. Rival Douyin, owned by Bytedance and known as TikTok internationally, is likely still ahead, however. In December 2018, it reported 250 million DAU, although an iiMedia analyst told TechNode that at least one of Douyin’s active user counts could be inflated. However, it’s still an exciting time to be in the field, despite increasing saturation: Besides accumulating nearly 54 million users in the last six months, market growth for China’s short-video apps was 744% year on year as of end-2018, according to the report.

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Briefing: Tencent and Roblox announce game partnership https://technode.com/2019/05/29/briefing-tencent-and-roblox-announce-game-partnership/ https://technode.com/2019/05/29/briefing-tencent-and-roblox-announce-game-partnership/#respond Wed, 29 May 2019 08:49:37 +0000 https://technode-live.newspackstaging.com/?p=106663 The final goal of the partnership is to bring Roblox to China.]]>

Roblox and China’s Tencent defied the growing tech ‘cold war’ and announced a big gaming partnership – Business Insider

What happened: Game company Roblox on Tuesday announced that it would form a jointly owned company with Tencent, Business Insider reported. The new company, which will be based in Shenzhen, will initially focus on teaching coding fundamentals, game design, digital citizenship, and entrepreneurial skills. Roblox said in the announcement that its final goal is to bring Roblox, a massively multiplayer online game as well as game creation platform, to China. Roblox was valuated at more than $2.5 billion in September after raising $150 million.

Why it’s important: Roblox has more than 70 million monthly active players globally. Its entry into the China market through the new partnership, though partial at first, could supply Tencent with one or more age-appropriate titles for young audiences in China. Tencent already has an existing line of titles featuring educational content and traditional Chinese culture, but many of them lack interactivity. The anti-addiction features that Tencent has been steadily rolling out across all of its games have also been limiting the number of titles underage users can access.

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Briefing: WeChat testing feature that shares what friends read https://technode.com/2019/05/29/wechat-new-feature/ https://technode.com/2019/05/29/wechat-new-feature/#respond Wed, 29 May 2019 07:46:54 +0000 https://technode-live.newspackstaging.com/?p=106569 Users are pushed to expose their interests and hobbies to their Wechat friends by Wechat's new plan on the social aggregator.]]>

「看一看」改版,微信离张小龙想要的「社交推荐」更近了 – 36Kr

What happened: Mega messaging app WeChat is testing on a limited group of users a new feature on “Top Stories” page, which lists the most popular articles from WeChat official accounts they follow. Test users get new personal pages which show all the articles that they tapped “Wow” on for the past seven days. The pages showing each user’s “Wow”-rated articles are viewable by any other WeChat friend, who can simply click the link shown on the “Top Stories” page to access. “Wow” was initially translated in Chinese to to “Like,” then “Worth Reading” and now “I’m Reading” in WeChat, and is located at the bottom of content posted to the platform.

Why it’s important: WeChat launched “Top Stories” to compete with Jinri Touiao, the top news aggregator in China with 239 million monthly active users (MAU) as of December, according to data analytics firm QuestMobile. The platform wants to use “social recommendations” to encourage users to read what their friends are reading. However, critics say that pushing users to expose their interests to WeChat friends may increase peer pressure on the platform. The comment below 36Kr’s WeChat version of the article that received the most “Likes” said, “Since WeChat changed Likes to Wow, I hardly click it. I don’t like people to see what I am reading even though there is nothing I need to hide.”

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Huawei teams up with Tencent Video to upgrade content for smartphone users https://technode.com/2019/05/28/huawei-tencent-content-upgrade/ https://technode.com/2019/05/28/huawei-tencent-content-upgrade/#respond Tue, 28 May 2019 07:13:09 +0000 https://technode-live.newspackstaging.com/?p=106332 The partnership will allow improved technology sharing and operations cooperation between the two companies.]]>

Besides developing a proprietary OS system, on Monday Huawei announced efforts to upgrade its content by striking a partnership with popular streaming platform Tencent Video.

The cooperation was unveiled at the China Internet Audiovisual Conference on Monday, NetEase reported (in Chinese). The partnership between Huawei Video and Tencent Video will allow users on either platform to perform cross-platform logins using the same account. In addition, the partnership will allow for improved technology sharing and operations cooperation between the two companies.

The smartphone maker’s video platform could get a big boost: in Tencent’s Q1 earnings report, the company said its number of subscribers had jumped more than 40% year on year to 89 million. That fell short of the reported 96.8 million first-quarter subscribers of rival site iQiyi, which belongs to Baidu. However, research firm Aurora Mobile still ranked Tencent’s platform ahead in terms of “value of app traffic,” which includes monetization potential.

In return, Tencent vice president Sun Zhonghua said at the Monday conference, the content and gaming giant will gain increased access to Huawei’s extensive body of users.

As part of the partnership, Huawei users will be able to access Tencent Video from within the Huawei Video app, including various HD and high-quality offerings. Users will also be able to purchase a Tencent Video membership from within the smartphone app, while existing Huawei subscribers will automatically get access to premium content.

On the technical side, Huawei will open up additional channels to access Tencent Video from various features, including its browser, smart assistant, and search engine. The telecom company will also provide support to enhance viewers’ audiovisual experience such as artificial intelligence (AI) enhancement technology and access to an intelligent cloud services ecosystem, TechNode Chinese reported.

Due to potential security concerns, the influential smartphone maker has faced barriers entering international markets in recent months, and was recently blacklisted by the US government. The announcement of a new domestic partnership, along with the decision to develop a standalone OS system, could potentially help the company navigate a long and painful road towards technical independence.

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Briefing: Tencent leads $250 million investment in social travel site Mafengwo https://technode.com/2019/05/28/briefing-tencent-leads-250-million-investment-in-social-travel-site-mafengwo/ https://technode.com/2019/05/28/briefing-tencent-leads-250-million-investment-in-social-travel-site-mafengwo/#respond Tue, 28 May 2019 06:17:21 +0000 https://technode-live.newspackstaging.com/?p=106329 Mafengwo was accused in October of faking 85% of all user-generated content and summoned by the authorities in March.]]>

Mafengwo Raises $250 Million in New Funding Round Led by Tencent – PRnewswire

What happened: Chinese travel service and experience sharing platform Mafengwo announced that it has raised $250 million funding led by Tencent. Other backers of the round include General Atlantic, Qiming Venture Partners, Yuantai Evergreen Investment Partners, NM Strategic Focus Fund, and eGarden Ventures. Chen Gang, co-founder and CEO of Mafengwo, says that the company will continue focusing on its goal to build a one-stop travel service platform driven by artificial intelligence (AI) and algorithms.

Why it’s important: As a top player in China’s online travel agency industry, Mafengwo has been an investor favorite. The current round boosted its total funds raised to around $500 million. The round tightens the link between Tencent and Mafengwo, which partnered this month with Hong Kong-listed Tongcheng-Elong Holdings, another Tencent-backed online travel site. However, the timing of the investment bears notice following rounds of negative press beginning last year. Mafengwo was accused in October of faking 85% of all user-generated content, and the company was summoned by authorities in March for failing to comply with content regulations.

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China’s e-sports industry offers low pay, long hours: report https://technode.com/2019/05/27/chinas-e-sports-industry-offers-low-pay-long-hours-report/ https://technode.com/2019/05/27/chinas-e-sports-industry-offers-low-pay-long-hours-report/#respond Mon, 27 May 2019 07:25:47 +0000 https://technode-live.newspackstaging.com/?p=106176 Close to 60% of survey respondents make less than RMB 100,000 (around $14,500) a year.]]>

The burgeoning e-sports industry is propelled by enthusiasts who endure low pay and long hours because of personal interest in the segment, according to a recent survey of e-sports workers.

More than three-fourths of those working in the Chinese e-sports industry work are personally interested in the sector, though close to 60% of them make less than RMB 100,000 (around $14,500) a year, according to a recent survey released by Tencent E-sports on Saturday which interviewed 626 individuals working in the industry.

The average annual salary in the broader tech industry was RMB 147,678 (around $21,423) in 2018, according to the National Bureau of Statistics.

More than half of surveyed e-sports insiders have worked in the industry for fewer than three years, and around 65% of them hold non-management positions in their companies. The most prevalent roles among those surveyed are technical support, tournament operations, and general management.

The industry does not have a high barrier of entry in terms of educational background, though more than 70% of those working in e-sports have bachelor’s degree or above. However, only 17% of them said they joined the industry because of related majors in university.

China said in January that it would recognize online gaming as an official profession, potentially easing the way for a range of job-related considerations like obtaining visas for overseas travel or retaining legal representation in conflicts, according to industry publication esports.net.

The fast growth of the e-sport industry enabled more than 40% of interviewees to receive raises in the past year. In relation to this, more than half of them said that they are satisfied with their current jobs.

Similar to other segments of the tech industry, work hours in e-sports are also long. Three-fourths of survey participants with jobs in e-sports work for more than 40 hours per week. Among them, 20% work for over 60 hours a week.

The survey also interviewed 3,100 industry outsiders, all under the age of 40. Among these respondents, desire to join the e-sports industry is low, with just 17% of university students and 13% of interviewees in other sectors saying they want to join the e-sports industry. As a consequence, issues involving the lack of management talent and marketing personnel, which more than half of all surveyed industry insiders pointed out, will likely to continue.

The relative unpopularity could have something to do with the public’s expectations of salary in the industry. More than 60% of interviewees working in other sectors expect first-time entrants to earn less than RMB 7,000 a month in e-sports.

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Tencent and Riot Games to develop ‘League of Legends’ for mobile https://technode.com/2019/05/24/tencent-and-riot-games-to-develop-league-of-legends-for-mobile/ https://technode.com/2019/05/24/tencent-and-riot-games-to-develop-league-of-legends-for-mobile/#comments Fri, 24 May 2019 09:42:16 +0000 https://technode-live.newspackstaging.com/?p=106098 It is not the first attempt from the two companies at creating a mobile version of the highly profitable MOBA title.]]>

Tencent is working with its US subsidiary Riot Games to develop a mobile version of popular multiplayer online battle arena (MOBA) game “League of Legends,” Reuters reported, citing three sources with knowledge of the matter.

It is not the first attempt from the two companies at creating a mobile version of the highly profitable MOBA title, which brought in $1.4 billion in 2018. According to Chinese game news outlet GameLook, Tencent and Riot Games had previously created demos for several prototypes.

Tencent declined to comment when reached by TechNode.

Despite the slow progress in the joint venture with Riot Games, Tencent did not leave the market open for competitors. In November 2015, the gaming giant launched China market-oriented “Honour of Kings,” a mobile MOBA title that borrowed heavily from “League of Legends.” “Honour of Kings” is one of the world’s highest-grossing games, earning $4.5 billion globally in cumulative revenue as of March 2019, according to analytics firm Sensor Tower.

Once released in the domestic market, the mobile version of “League of Legends” will compete with “Honour of Kings,” but the competition won’t be fierce and is likely to be beneficial, Liao Xuhua, an analyst from data consultancy firm Analysys, told TechNode.

“It will take a while for the mobile version of ‘League of Legends’ to be released in China, possibly not even in 2020. By then, ‘Honour of Kings’ will be nearing later stages of its lifespan and monetization, and the new mobile version could potentially increase the overall size of the MOBA game market as well as become a successor for ‘Honour of Kings,’” Liao said.

“League of Legends” was created by Riot Games in October 2009 and is the world’s most popular PC game in terms of number of monthly unique players. Tencent fully acquired Riot Games in 2015.

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WeChat to launch entirely voice-enabled services for drivers this year https://technode.com/2019/05/23/wechat-launch-voice-services-drivers/ https://technode.com/2019/05/23/wechat-launch-voice-services-drivers/#respond Thu, 23 May 2019 05:26:25 +0000 https://technode-live.newspackstaging.com/?p=105954 The planned features include voice command-enabled chat, calls, and GPS navigation for now. ]]>

At a company conference yesterday, Tencent Auto Intelligence (TAI)’s vice president Zhong Xuedan announced that it will launch voice-enabled WeChat services in its connected vehicle ecosystem this year, ifanr reported (in Chinese).

The planned features include only chat, calls, and GPS navigation for now. All aspects will be voice command-enabled, purportedly to reduce driver distraction and risk of accidents.

Using the TAI system, drivers will be able to hear WeChat messages read out loud to them and dictate responses, initiate conversations, and find contacts without taking their hands off the wheel. When receiving calls, drivers will also be able to accept or reject calls with voice commands. In addition, after receiving a GPS location pin from a WeChat friend, drivers will be able to easily launch directions to the place.

In the future, in the hardware department, Tencent also announced that a custom steering wheel will have a button that enables users to turn on WeChat while driving, or switch between different vehicle apps. In addition, using a Bluetooth-phone connection, the car’s WeChat system will be able to switch on and off as the driver enters and exits the vehicle.

As of publication, a WeChat representative had not yet responded to TechNode’s request for comment on the risk that in-car WeChat features pose by distracting drivers.

While the announcement to roll out the features this year is new, Tencent unveiled the concept of TAI last month, with the aim of connecting auto companies, developers, and consumers. According to its official website, the ecosystem has already partnered with major auto brands including Mercedes-Benz and BMW, as well as Chinese companies Nio, BYD, and GAC.

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Tencent revamps education business, launches learning-focused AI lab https://technode.com/2019/05/22/tencent-revamps-education-business-launches-learning-focused-ai-lab/ https://technode.com/2019/05/22/tencent-revamps-education-business-launches-learning-focused-ai-lab/#respond Wed, 22 May 2019 12:01:23 +0000 https://technode-live.newspackstaging.com/?p=105886 The company's latest push in education comes as its other businesses face new challenges in China. ]]>

Chinese internet giant Tencent launched a new education brand “Tencent Education,” Dowson Tong, senior executive vice president, announced at the Tencent Global Digital Ecosystem Summit in Kunming Wednesday.

The company’s latest push in the education sector comes as its other businesses face new challenges in China. On the same day, Tencent also announced the launch of a new smart education lab, which is its first artificial intelligence (AI) lab focusing on a specific industry vertical.

Tencent formed its new education business segment after reorganizing its products to fall under its six core business groups. The new education business segment has different divisions dedicated to individuals, schools, education institutions, and education management, which will allow the company to work more closely with education companies and institutions, Tong explained.

In September, the company underwent its first major restructuring in six years, during which the company established two new business groups, one of which focuses on cloud and smart industries that aim to help the digitalization of industries including education.

The internet giant has been exploring AI for use in education, including deploying AI tools in WeChat for schools. Earlier this week, Bloomberg reported that Tencent led a $24 million funding round in Prowler.io, a Cambridge-based AI startup, with participation from education firm Pearson and others. The new investment will be used to launch new products and help the startup move into industry areas, including education.

The company previously invested in edtech startups including online tutoring platform Yuanfudao and English learning site VIPKID. It also operates online tutoring and massive open online course platforms.

The company’s push in China education market won’t be smooth sailing. Some of the major edtech companies backed by Chinese tech giants have hit speed bumps recently. VIPKID still struggles to turn a profit and was reportedly having trouble raising new funds. Last month, Bytedance confirmed that its online education platform Gogokid had to let go of an unconfirmed number of employees, rumored to be hundreds. AiKID, also owned by Bytedance, reportedly has suspended its business for four months.

Tencent’s latest move in education comes as some of Tencent’s core businesses including video and gaming face uphill battles. Sun Zhonghuai, chief executive of Tencent’s video streaming business, recently warned about slowing growth in user acquisition in the increasingly saturated market. The new restrictions on online game licenses last year has additionally hindered the growth of the company’s gaming business.

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Briefing: Tencent’s social app QQ to launch mini-programs https://technode.com/2019/05/22/tencent-qq-mini-program-launch/ https://technode.com/2019/05/22/tencent-qq-mini-program-launch/#respond Wed, 22 May 2019 09:41:52 +0000 https://technode-live.newspackstaging.com/?p=105877 QQ's in-app ecosystem will support easy migration from WeChat's mini-program, making the transition easier for developers.]]>

QQ 小程序将于6月上线,目前处于灰度测试 – TechNode Chinese

What happened: At a Tencent conference on Wednesday, QQ product manager Zhang Hao announced that the company’s longstanding social app is currently testing out its mini-program ecosystem, with plans to fully launch in June on iOS. The approach, first pioneered by WeChat in 2017, allows lightweight applications with a diverse range of functions to be accessed from within one app. The in-app ecosystem will reportedly support easy migration from WeChat mini-programs, making the transition easier for developers.

Why it’s important: The move by QQ isn’t unprecedented: in November, Tencent announced it was testing out mini-programs for Android, called “Light Applications” (QQ轻应用). Still, the latest move promises to bring WeChat and QQ even closer than before by offering extra functionality to the older platform. The benefit may not all be on QQ’s side, either: in its Q1 earnings report, Tencent said that the number of “young users” on the 10-year-old platform saw double-digit growth compared with 2018. At a healthy 823 million monthly active users (MAU), QQ also doesn’t measure up too poorly to WeChat’s billion-plus figure. The app’s adoption of mini-programs is relatively late in the game, however, with Tencent competitors Baidu, Alibaba’s Alipay and Taobao, as well as Bytedance’s Jinri Toutiao and Douyin already implementing similar systems.

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Briefing: Tencent’s Pony Ma calls for self-reliance during trade war https://technode.com/2019/05/22/tencents-pony-ma-trade-war/ https://technode.com/2019/05/22/tencents-pony-ma-trade-war/#respond Wed, 22 May 2019 09:25:22 +0000 https://technode-live.newspackstaging.com/?p=105882 'There is less and less room for taking the best from outside and improving on them,' Ma said.]]>

Tencent CEO warns companies must keep innovating to survive amid US-China tensions – TechCrunch

What happened: Pony Ma, founder and CEO of Chinese tech giant Tencent, said at a Tencent event Tuesday that he is keeping a close eye on whether the escalating trade dispute between China and US will turn to a tech war. The tech tycoon also stressed the importance of investing in fundamental research and key technologies. Without innovation in these key aspects, China’s digital economy will be a “high-rise built on sand” and “hard to sustain.”

“China has come to the forefront of development. There is less and less room for taking the best from outside and improving on them,” Ma said.

Why it’s important: The trade tensions between China and the US intensified this month with both countries raising tariffs on goods imported from one another. A number of big names in tech, both Chinese and US, have been entangled in the dispute. The US Commerce Department has banned American companies from selling components and other technology to Huawei, cutting it off from certain Google services, chips made by Qualcomm and Intel, and potentially banning Windows. Wider impact of the trade war on the tech world is taking effect too. Tech stocks tumble as China retaliates in equal measure to raise US tariffs. China has already moved to the frontier in areas such as mobile phones, 5G networks, supercomputers, e-commerce, and mobile payments, but it is still lags in semiconductors, robots, manufacturing technology, and aviation. The trade war pressures are pushing Chinese companies to improve on these industries in a bid to stay competitive.

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Briefing: Tencent partnered with 17,000 companies for WeChat Work ecosystem https://technode.com/2019/05/22/tencent-claims-17000-cooperate-partners-in-wechat-work-ecosystem/ https://technode.com/2019/05/22/tencent-claims-17000-cooperate-partners-in-wechat-work-ecosystem/#respond Wed, 22 May 2019 06:16:25 +0000 https://technode-live.newspackstaging.com/?p=105824 WeChat Work is playing catch up with Alibaba’s mobile workplace tool Dingtalk, which had 400 million users as of September.]]>

腾讯黄铁鸣:已有1.7万家合作伙伴加入企业微信 – 36Kr

What happened: WeChat Work, the productivity version of social networking app WeChat, has more than 17,000 third-party partners in its ecosystem, vice president of Tencent’s WeChat business group Huang Tieming revealed on Tuesday at Tencent Global Digital Ecosystem Summit held in Kunming of southern China’s Yunnan province. The partnering entities offer services including staff training, survey platforms, online contract signing, and more. To support these services, more than 4.5 million application systems have been integrated into the app, which now offers 231 application programming interfaces (APIs).

Why it’s important: Tencent’s WeChat is known for offering a unified social networking experience. WeChat was a fusion of everything that mattered, blurring the boundary between the work and personal lives of its users. To address the issue, Tencent rolled out a standalone version of the app for business entities in China three years ago. The app had 1.5 million corporate entities registered on its platform and 30 million active users as of May 2018. Despite the huge success of WeChat, WeChat Work is playing catch up with Alibaba’s mobile workplace tool Dingtalk, which had 400 million users as of September. Competition in the productivity services market is heating up as Chinese tech companies shift their business focus to enterprise-facing services.

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Briefing: WeChat Pay and Alipay banned in Nepal by central bank https://technode.com/2019/05/22/briefing-wechat-pay-and-alipay-banned-in-nepal-by-central-bank/ https://technode.com/2019/05/22/briefing-wechat-pay-and-alipay-banned-in-nepal-by-central-bank/#respond Wed, 22 May 2019 02:07:14 +0000 https://technode-live.newspackstaging.com/?p=105814 Nepal Rastra Bank said use of the apps by Chinese tourists is illegal.]]>

Use of Chinese digital wallets banned in Nepal – The Himalayan Times

What happened: Nepal’s central bank, Nepal Rastra Bank, has banned the use of WeChat Pay and Alipay in the country. The bank reasoned that use of these apps was causing a loss of tourism dollars from Chinese visitors making transactions with Chinese vendors running businesses in Nepal by bypassing the Nepali financial system and keeping the payments in Chinese currency and on Chinese networks. As a result, Nepal cannot register this spending as foreign income or enforce taxation. According to The Himalayan Times, at least two Nepali companies are interested in working as intermediaries for WeChat Pay and Alipay in Nepal.

Why it’s important: Tourism is one of Nepal’s largest industries, with the country aiming to attract 2 million visitors by 2020. Chinese tourists make up a sizable portion of the visitors, too: in 2018, the number of Chinese traveling to country increased by nearly 50% from 2017 to 153,602. According to The Global Times, Ant Financial encouraged Alipay users to comply with local laws following the ban. Meanwhile, Nepali authorities have yet to ask telecom companies to block the services, so effective enforcement of the ban seems difficult, and Ant Financial and Tencent have little incentive to limit user access to their products.

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5.23 Emerge Shanghai | The 2B Shift https://technode.com/2019/05/21/the-2b-shift/ https://technode.com/2019/05/21/the-2b-shift/#respond Tue, 21 May 2019 09:04:12 +0000 https://technode-live.newspackstaging.com/?p=105773 Ecosystem Alibaba, Tencent, and Bytedance are now eyeing the enterprise space in hopes of creating and taking advantage of the immature market.]]>

China’s tech space was built on the back of growing affluence and the “consumption upgrade” of China’s increasingly connected population. However, as the giants have expanded and niche’s fill up, the number of new opportunities for growth in the consumer space is quickly dwindling.

Ecosystem Alibaba, Tencent, and Bytedance are now eyeing the enterprise space in hopes of creating and taking advantage of the immature market.

Surprising to realize, but much of the growth in the tech space had nothing to do with applying technology to business operations. Instead, companies were able to hire more people and wring extra productivity from them. Propelled by rising wages and increasing demand for work-life balance from their employees, China’s small and medium enterprises find themselves actually needing technology in their business.

At Emerge, our 2B Shift panel will explore the forces creating the new blue enterprise ocean as well as the opportunities for enterprise-facing companies. Our panel of experts and industry players will be exploring these key areas:

  • Why is the shift to enterprise happening now?
  • Why hasn’t China produced an SAP or Oracle?
  • How seriously are China’s BAT taking the shift to enterprise?
  • Are we seeing any actual deployment of enterprise services?
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China Tech Investor 24: SoftBank’s Vision Fund and peak tech with Shai Oster https://technode.com/2019/05/17/china-tech-investor-24-softbanks-vision-fund-and-peak-tech-with-shai-oster/ https://technode.com/2019/05/17/china-tech-investor-24-softbanks-vision-fund-and-peak-tech-with-shai-oster/#respond Fri, 17 May 2019 06:42:52 +0000 https://technode-live.newspackstaging.com/?p=105481 Shai Oster, Asia Bureau Chief of The Information, joins to discuss SoftBank, the potential Vision Fund IPO and what may be the top of the tech-infused market cycle.]]>

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

Can’t see the player? Check us out on iTunes or Spotify!

In this episode, recorded May 9th, 2019 hosts Elliott Zaagman and James Hull are joined by Shai Oster, Asia Bureau Chief of The Information, to discuss SoftBank, the potential Vision Fund IPO and what may be the top of the tech-infused market cycle.

The hosts also briefly touch on the ever-fluid trade rift, Trump tweets and discuss how gaming regulations, which prohibit blood in games, have turned Tencent’s mobile game, the Battle Royale shooter PUBG, into Game of Peace (or Peace Elite) and the funny reactions on Weibo.

The China Tech Investor podcast is powered by Technode.

Please note, the hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD.com
  • Pinduoduo
  • Meituan-Dianping

Guests:

Hosts:

Editor

Podcast information:

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Briefing: Alibaba, Tencent to help standardize QR code payment in Japan https://technode.com/2019/05/16/briefing-alibaba-tencent-to-help-standardize-qr-code-payment-in-japan/ https://technode.com/2019/05/16/briefing-alibaba-tencent-to-help-standardize-qr-code-payment-in-japan/#respond Thu, 16 May 2019 04:31:20 +0000 https://technode-live.newspackstaging.com/?p=105321 Chinese mobile payment giants will work with Japenese companies to standardize QR code payment.]]>

Japan to unify mobile payment codes, enlisting Chinese giants – Nikkei Asian Review

What happened: Chinese tech giants Alibaba and Tencent are among the five internet companies that will help Japan standardize QR code payment. Other companies also taking part in this endeavor include Japanese messaging service Line, e-commerce platform Mercari, and mobile carrier NTT Docomo.

Why it’s important: Mobile payment has become increasingly popular in Japan, but it is fragmented. There are more than a dozen payment service providers in the space and each has its own QR code standard. China’s leadership in cashless payments has nurtured homegrown payment companies which are eager to make inroads into other countries. Alibaba’s Alipay and Tencent’s WeChat Pay, two of the most widely used mobile payment apps in China, aren’t new to the Japanese market. In November, Tencent partnered with Line in a bid to expand WeChat Pay’s reach in Japan. Similarly, Alibaba joined hands with Yahoo last year to increase its presence in the country.

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Hidden in Pokémon Go clone, Tencent’s plan to bring blockchain to the masses? https://technode.com/2019/05/16/hidden-in-pokemon-go-clone-tencents-plan-to-bring-blockchain-to-the-masses/ https://technode.com/2019/05/16/hidden-in-pokemon-go-clone-tencents-plan-to-bring-blockchain-to-the-masses/#respond Thu, 16 May 2019 01:57:38 +0000 https://technode-live.newspackstaging.com/?p=105232 With Let's Hunt Monsters, Tencent tries to plant its flag in multiple gaming trends]]>

After several failures of wanna-be Pokémon Go-likes in mainland China, Tencent’s new mobile game “Let’s Hunt Monsters” is a hit: it immediately climbed to the top of the free game chart in the Chinese Apple store after being released in mid April. A month later, it’s still at number six.

What Tencent didn’t promote—and few have noticed—is the company’s first experiment with blockchain gaming. Hidden inside its Pokémon Go clone is a clone of CryptoKitties, which encourages players to trade virtual cats on Tencent’s blockchain and endows the cats with actual market value using the game’s strong social media features.

This might ultimately test the boundaries of Chinese regulations, which adamantly prohibit crypto trading. Some also criticize the game for not being as “decentralized” as a blockchain game should be and question Tencent’s disruption of the market as an outsized player. But Tencent’s first move into a mainstream blockchain product deserves more attention.

At first, I didn’t see what Tencent was up to. For around a week, I wandered around Beijing, playing Pokémon Go with Chinese sacred animals. But then I got to level 22 and they gave me my first cat. Now I’m running a virtual kitten mill off my cell phone: I’ve got a collection of 109 cats, two of whom are breeding.

Let’s Hunt Monsters gives users cartoon cats who appearance is determined by an array of digital genes stored in a blockchain registry. Image of list of genes captured in-game. (Image credit: Serenitie Wang)

My first cat was nude colored and cartoonish. It had round and earnest eyes, pointy ears, a single tiger tooth and spiral whiskers. These visual traits were assigned randomly from a collection of virtual genes—currently 201. Send a friend with a cat a link through WeChat or QQ—both owned by Tencent—and we can breed kittens with a combination of their traits.

People can also buy and sell cats, and they’re paying real cash: The first batch of limited “fortune cats” are listed on the game’s official market for 4,700 to 50,000 game points, which cost RMB 470-5,000 (about $58-$725). Imagine if people could breed Beanie Babies, and you get the idea.

The most fertile, and therefore valuable, cats, are generation 0 cats mined from Tencent’s Trustsql blockchain. Sound familiar? This is a clone of CryptoKitties, a viral digital goods trading game on the Ethereum blockchain that set off a buying frenzy and made a few people rich off cat trading, at least at the height of virtual currency frenzy.

The cats are as much virtual asset as game: Tencent has issued a white paper, not a usual move for a mobile game but part of due diligence for cryptocurrency. The 13-page white paper was jointly drafted by three institutes under Tencent—Tencent Financial Technology, the equivalent of Alibaba’s Ant Financial; the Tencent Research Institute; and Tencent Gaming Innovation Studio.

A nod and a wink to speculators

According to Tencent, cats are for fun, not speculation. In its white paper, the company says the “blockchain props” like the personalized cats can be bought for real money, but cannot be exchanged back for real cash, nor can players raise funds or pay with props or tokens in the game. This shows Tencent’s caution as a tech giant and its “desire for survival”—Chinese social media slang that describes companies bending over backward to show that they’re in line with the government’s rules.

The game offers an official market where users can trade their cats for an in-game currency. Users spend real money to buy the currency, and to bring a cat to market must pay an RMB 1 fee to add a cat to the blockchain.

But it’s a no brainer to users that they can profit from trading virtual assets in the game, and a WeChat black market makes it easy to sell cats for real money. The deeply integrated social networking features of the game—one can immediately pull up a WeChat group from the game—work almost seamlessly to initiate an over-the- counter transaction with RMB outside the game using WeChat Pay. One can pay for cats and other game props via WeChat Pay after adding a dealer on WeChat.

During the “fortune cat” breeding event, users were aiming to breed cats with four designated genes, which would cause them to turn into limited fortune cats. At that time, I had a cat with two of the desired genes, and I was looking for another cat with the two other genes. I could choose to find such cats in the market with a price or pair the cat via WeChat. I happened to see an advertisement in the in-game broadcast offering “cat pairing 30% off” for RMB. I could message this person in the game and exchange our WeChat ID and finalize the trade all on WeChat.

In digital cat breeding WeChat groups, some players anticipate profits from the cat breeding: “People made big bucks from the [Cryptokitties] virtual cat game! Now here’s the Chinese one.”

Virtual cats trade for as much as 50,000 points, costing RMB 5,000, on Tencent’s official market (Image credit: Serenitie Wang)

“WeChat, as a convenient payment channel, will promote the free flow of trade,” said Jack Yang, senior analyst with TokenInsight, a blockchain consultancy. He believes with the growing popularity of the game, it’s inevitable that the financial value of the assets in the game will be realized.

Tencent may be shocked, shocked to find real money transactions in this establishment—but a real-money collectables craze is what its made.

The risks abound. China officially bans domestic initial coin offerings and crypto trading platforms, and it keeps a tight grip on fintech.  Although blockchain has become a buzzword in the country’s tech industry and has appeared on the top legislature’s agenda, cryptocurrencies remain a taboo in China.

“Restricted by the government regulation, they [Chinese tech giants] are staying away from cryptocurrencies,” said Yang.

Is it really blockchain?

When Let’s Hunt Monsters entered testing April 2018, Tencent announced (in Chinese) that it was working on its “first game with blockchain technology.” But since then, the company has dropped the description, avoiding politically risky blocktalk in press releases about the game.

The crypto world has been developing blockchain games for some time. These, usually collectible games, allow players to earn valuable in-game commodities, promising that storing players’ assets in blockchains protects them from arbitrary changes by the developer. Some implement blockchain mining to limit asset inflation.

Tencent’s version is dismissed by some industry observers and cryptocurrency investors as quasi-blockchain.

“[It’s a] private blockchain, meaning that Tencent has absolute control over it. The mining process wouldn’t matter anyway,” said Paul Qian, a blockchain industry observer.

Qian said that the purpose of mining is to ensure fairness—the right to add an accounting record to a ledger on the public chain—and prevents one party from having too much power. But the nature of Tencent’s own blockchain makes the mining process meaningless.

“You can understand the private chain as an internal database of the company,” he said.

Despite users pumping money into the game for virtual cats and props, the reaction from Chinese crypto investors has been lukewarm. When I surveyed a few crypto investors I know, few have heard of the game.

One who had is Xin Xingji, who both plays the game and invests in cryptocurrencies. He said the biggest appeal of the game to him lies in the similarities (or likeness) to Pokémon Go. The blockchain element? Not so much.

“I don’t think the game means a lot to crypto investors,” he said. “We engage in the blockchain business because we believe in this technology, not playing games or generating profit for Tencent.”

“By the end of the day, blockchain is just a gimmick for Tencent to market this game.”

Lowering the blockchain threshold

It might be watered down blockchain—but Tencent appears to hope this entry-level offering will bring users into the genre.

“It’s a great attempt to combine blockchain with gaming, which serves as a model for the industry,” said Yang with TokenInsight.

User Xin said that the blockchain games he has tried were not so entertaining but he found Let’s Hunt Monsters enjoyable and got obsessed with it.

Tencent’s inroads into blockchain gaming have worried some insiders. Wu Xiao, CEO of independent blockchain game maker Matrixdapp called the Tencent game a “downgrade” of the genre.

Traditional blockchain games, mostly based on the public chain, require digital wallets and cryptos, which are high thresholds for the mass gamers. Plus, games on blockchain are delayed by long “blocking times,” often failing to deliver smooth and highly interactive experiences.

“But Tencent can channel its WeChat users into the game,” he said, “and its ‘centralized’ processing, on the surface level, makes blocking time painless.”

On the flipside, Tencent’s massive traffic and its proprietary blockchain solve the most outstanding problems in blockchain gaming: speed, cost and scalability. For Tencent, it’s an experiment with popularizing emerging tech concepts in the biggest market, where pioneers like Pokémon Go and Cryptokitties are unknown or unavailable.

“Users won’t need complicated blockchain know-how and it greatly lowers the threshold. Tencent attracts users to try blockchain technology and learn about its transparency and integrity, as well as how distribution and transfers work. It’s a great way to educate users,” said TokenInsight’s Yang. He predicts that Tencent could introduce users to more advanced blockchain tools, such as wallets and keys, once they are used to owning blockchain assets.

Limited as it is, Let’s Hunt Monsters could prove to be crypto’s beachhead in China—or Tencent’s beachhead in crypto.

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Tencent’s fintech and cloud push strong profits in Q1 amid gaming slump https://technode.com/2019/05/15/tencent-fintech-cloud-q1-gaming/ https://technode.com/2019/05/15/tencent-fintech-cloud-q1-gaming/#respond Wed, 15 May 2019 14:35:37 +0000 https://technode-live.newspackstaging.com/?p=105249 tencentThe company will introduce a season pass in the second quarter which is expected to support monetization and engagement.]]> tencent

Tencent announced first quarter 2019 profits of RMB 27.9 billion ($4 billion), posting 16% growth year on year driven by strong earnings from the company’s fintech and cloud businesses. However, revenue growth was the slowest on record as the titan struggles to recoup losses from increased gaming regulations in China.

Tencent grew its revenue 16% year on year to RMB 85.5 billion in the first quarter. RMB 21.8 billion came from fintech and other businesses including payment services and cloud computing, which posted strong 44% year-on-year growth.

Fintech and cloud revenue momentum helped offset a disastrous period for games due to increased regulatory oversight. The company released only one new mobile title—Perfect World Mobile—in the first quarter. Smartphone gaming revenue fell 2% year on year as a result, to RMB 21.1 billion, though it rose 11% sequentially, showing the catastrophic effects of the government’s crackdown on new gaming licenses.

In the second quarter the company plans to release “several” games, according to its official release. It also has plans to implement a paid season pass system, similar to systems in overseas titles Fortnite and PUBG Mobile. The season pass will apply to domestic games including Cross Fire Mobile, Honour of Kings, and QQ Speed Mobile. During the earnings call on Wednesday, Tencent CSO James Mitchell said that the move could aid future monetization since “players who buy the season pass generally engage with the game more.”

On the recent controversial transformation of China’s PUBG Mobile into Game for Peace, CFO John Lo said, “For a new game it’s actually a very successful launch,” adding that “at the current time we are much more focused on making sure we retain customers” than monetization. On Monday, analytics firm Sensor Tower reported that the game had racked up $14 million in revenue within 72 hours of its launch.

Tencent’s online advertising revenue grew 25% year on year in the first quarter to RMB 13.4 billion. The slower rate of growth compared to last year was attributed to a difficult macro environment.

Social and other ad revenue rose slightly faster at a 34% growth rate, reaching RMB 9.9 billion. Tencent attributed the rise to increased monetization of mega app WeChat’s Moments newsfeed and mini-programs, and QQ’s Kandian.

While total monthly active user (MAU) count for WeChat worldwide remained relatively stable at 1.1 billion users, Tencent’s older social network QQ saw something of a renaissance in certain user segments. QQ’s Q1 MAU figures reached 823 million, including double-digit year-on-year growth among “young users.”

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Briefing: WeChat restricts education apps from rewarding users to share links https://technode.com/2019/05/15/wechat-education-apps-share/ https://technode.com/2019/05/15/wechat-education-apps-share/#respond Wed, 15 May 2019 03:30:18 +0000 https://technode-live.newspackstaging.com/?p=105107 Wechat ban apps facebook wechat yoWeChat said that repeated violations would result in accounts being shut down.]]> Wechat ban apps facebook wechat yo

Tencent’s WeChat blocks learning apps from incentivising users to spam, saying it breaks rules – South China Morning Post

What happened: On Monday, WeChat reiterated its rule against companies offering rewards for users to share advertising-related content, naming educational apps in particular. WeChat said that repeated violations would result in accounts being shut down, citing examples like English-language learning applications Mint Reading and Liulishuo. Both offered incentives, through tuition specials for instance, for users to share links to their services on WeChat’s Moments newsfeed feature. The promotions harmed user experience, WeChat said.

Why it’s important: Although the rule against incentives already existed, the recent reminder could be a wake-up call for educational companies which depend on WeChat’s word-of-mouth advertising. Barring rewards for users who share links may require marketing spending to be diverted into other channels. Previously, WeChat has made other moves to protect successful features from becoming too commercialized; for instance, it sued app operators as well as an Android app store over a tool which automatically “snatched” virtual money on WeChat. Tencent’s flagship social app has also long been known for blocking external links to rival platforms such as Alibaba’s e-commerce giant Taobao or Bytedance’s short-video app Douyin—moves which have led to monopoly claims by competitors.

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Briefing: Tencent streaming service WeTV lands in Taiwan despite security concerns https://technode.com/2019/05/14/tencent-streaming-wetv-taiwan/ https://technode.com/2019/05/14/tencent-streaming-wetv-taiwan/#respond Tue, 14 May 2019 10:27:52 +0000 https://technode-live.newspackstaging.com/?p=105060 In March Taiwanese officials expressed doubts about allowing the tech titan's streaming service enter the market due to security concerns.]]>

Tencent’s Video-Streaming Service WeTV Comes to Taiwan – Yicai Global

What happened: On Monday, a Taiwanese news outlet reported that Tencent’s video-streaming service, WeTV, had arrived on Taiwanese shores through its subsidiary Image Future Investment HK. Currently, users can sign up for monthly or quarterly content plans priced from NTD 190 to NTD 560 (around $6 to $18). The app, which is available on iOS as well as Android, had been downloaded 500,000 times on the Google Play store as of Monday.

Why it’s important: While Taiwan’s total population of 23 million represents only a small fraction of WeTV’s user base, the territory has a wireless internet penetration rate of 100%, with residents clocking relatively high monthly average rates of online traffic. Tencent’s move came as a surprise, however. In March Nikkei Asian Review reported that Taiwanese officials harbored doubts about allowing the tech titan’s streaming service enter the market due to security concerns. At the time the deputy minister of Taiwan’s Mainland Affairs Council cited the risk of “cultural and political influences” that could “affect Taiwan’s elections.” Baidu’s iQiyi streaming platform was blocked in Taiwan in late 2016, only to later return through local partner OTT Entertainment—a company which was founded by iQiyi’s regional head but claims to have no relationship to the Beijing-based platform.

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Tencent Music shuffles leadership as Q1 content costs outpace subscriber growth https://technode.com/2019/05/14/tencent-music-shuffles-leadership-as-q1-content-costs-outpace-subscriber-growth/ https://technode.com/2019/05/14/tencent-music-shuffles-leadership-as-q1-content-costs-outpace-subscriber-growth/#respond Tue, 14 May 2019 06:43:39 +0000 https://technode-live.newspackstaging.com/?p=104969 Monthly average revenue per paying user for social entertainment grew 28% year-on-year.]]>

Tencent Music Entertainment Group (TME) recorded healthy growth in total revenues, operating profit, and paying users in the first quarter of 2019.

Driven by a significant increase in paying users, revenues in the three months ended March 31 grew close to 40% year on year to RMB 5.74 billion ($855 million) but still fell short of analyst estimates of RMB 5.8 billion. Operating profit increased by nearly 30% year on year to RMB 1.15 billion.

Mobile monthly active users (MAUs) for online music and social entertainment services rose slightly, but paying users for the two segments increased by more than 27% and 12% year-on-year respectively, reaching 28.4 million and 10.8 million. However, the percentage of paying users remained flat at around 4% of the total mobile MAU for TME’s online music service, same as in 2018.

Monthly average revenue per paying user (ARPPU) for social entertainment, which include online karaoke platform WeSing and concert live-streaming platforms Kogou Live and Kuwo Live, grew substantially, rising 28% year-on-year to RMB 127.5. Monthly ARPPU for online music remained roughly unchanged at RMB 8.3 compared with the first quarter of 2018.

Cost of revenues surged more than 50% year on year to RMB 3.70 billion, primarily due to content and revenue-sharing fee increases. The company attributed the higher content fees to the increased market prices and amount of licensed music content as well as investments.

The ratio of operating expenses over revenue for the first quarter of 2019 saw some improvement, dropping from close to 20% in the first three months of 2018 to around 18%.

TME also announced on the same day a number of management changes. The co-president of the company, Xie Guomin, would resign on June 6 due to personal reasons. Xie Zhenyu, previously the company’s co-president and board member, was named the chief technology officer. Chen Linlin and Shi Lixue, both TME vice presidents, were appointed to oversee Kugou Live and Kuwo Live, respectively.

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Briefing: Tencent’s ‘Game for Peace’ grosses $14 million in 3 days https://technode.com/2019/05/13/briefing-tencents-game-for-peace-grosses-14-million-in-3-days/ https://technode.com/2019/05/13/briefing-tencents-game-for-peace-grosses-14-million-in-3-days/#respond Mon, 13 May 2019 03:38:49 +0000 https://technode-live.newspackstaging.com/?p=104832 Tencent battle royale mobile video gameThe game was the world’s highest-grossing mobile battle royale title on iOS for that period.]]> Tencent battle royale mobile video game

Tencent’s Game for Peace Surpasses $14 Million in 72 Hours on China’s App Store – Sensor Tower

What happened: Tencent’s “PUBG Mobile” replacement for the China market, “Game for Peace,” raked in more than $14 million just 72 hours after it became available on Apple’s China App Store, making it the world’s highest-grossing mobile battle royale title on iOS for that period, according to a report from analytics firm Sensor Tower. During the same period, “PUBG Mobile,” which is still available outside China, brought in around $2.2 million on iOS, and its biggest rival, “Fortnite,” grossed an estimated $4 million on the same platform.

Why it’s important: Tencent abruptly shut down “PUBG Mobile” on May 9 and replaced it with a more compliant title, “Game for Peace.” Unlike “PUBG Mobile”, which couldn’t bring in any revenue in China because of the lack of an approval from China’s State Administration of Press and Publication (SAPP), “Game for Peace” received its license in April and has been able to monetize since launch. While players aren’t pleased with the changes the new title made to its predecessor, the amount of in-app purchases that they are making indicate that “Game for Peace” is still likely to achieve business success.

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These rules could save humanity from the threat of rogue AI https://technode.com/2019/05/13/these-rules-could-save-humanity-from-the-threat-of-rogue-ai/ https://technode.com/2019/05/13/these-rules-could-save-humanity-from-the-threat-of-rogue-ai/#respond Mon, 13 May 2019 03:00:14 +0000 https://technode-live.newspackstaging.com/?p=104818 Tencent proposes an ethical framework for artificial intelligence developers.]]>
(Image credit: BigStock/kentoh)

Editor’s note: A version of this piece by Jason Si originally appeared on the World Economic Forum Agenda website. Jason Si is Dean of the Tencent Research Institute. All opinions expressed are those of the author.

The possibility of man-made machines turning against their creators has become a trendy topic these days. Undoubtedly, Isaac Asimov’s Three Laws of Robotics are no longer fit for purpose. For the sake of the global public good, we need something serious and more specific to safeguard our limitless ambitions—and humanity itself.

Today, the internet connects more than half the world’s population. And although the internet provides us with convenience and efficiency, it also brings threats. This is especially true in an age in which a good deal of our daily life is driven by big data and artificial intelligence. Algorithms have been widely used to determine what we read, where we go and how we get there, what music we listen to, and what we buy at what price. Self-driving cars, automatic cancer diagnosis and machine writing have never been so close to large-scale commercial application.

If data is the new oil, then AI is the new drill—and to extend this analogy, malfunctioning algorithms are the new pollution.

It is important to note that malfunction does not equal malevolence. Likewise, good intentions do not guarantee a lack of legal, ethical and social troubles. Already with AI we have seen numerous examples of such issues: namely, unintended behaviors, lack of foresight, difficulties in monitoring and supervision, distributed liability, privacy violations, algorithmic bias and abuse. Moreover, some researchers have started to worry about a potential rise in the unemployment rate caused by smart machines replacing human labor.

Troubles are looming

Misbehaving AI is increasingly prevalent these days. One facial recognition app tagged African-Americans as gorillas; another one identified 28 US members of Congress as wanted criminals. A risk-assessment tool used by US courts was alleged to be biased against African Americans; Uber’s self-driving car killed a pedestrian in Arizona; Facebook and other big companies were sued for discriminatory advertising practices; and lethal AI-powered weapons are in development.

We are marching into unmapped territory—which is why we urgently need rules and guiding principles as a compass to guide us in the right direction. Technology ethics are more important now than they have ever been, and must be at the core of this set of rules and principles.

We should acknowledge some of the early efforts to build such a framework. Notable examples include the Asilomar AI Principles, and IEEE’s ethics standards and certification program.

And in late 2018, Pony Ma, the founder and CEO of Tencent, proposed an ethical framework for AI governance, namely ARCC: available, reliable, comprehensive and controllable.

Available, reliable, comprehensible and controllable

Ma’s framework can become a foundation for the governance of AI systems in China and beyond. Its aim is to secure a friendly and healthy relationship between humanity and machinery in the thousands of years to come.

(Image credit: Tencent)

Available

AI should be available to the masses, not just the few. We are so used to the benefits of our smartphones and laptops, but more often than not we forget that half the world remains cut off from this digital revolution.

Advances in AI should fix this problem, not exacerbate it. We need to bring those living in developing areas, the elderly and the disabled into the digital world. The well-being of humanity as a whole should be the sole purpose of AI development. That is how we can ensure that AI will not advance the interests of some humans over the rest.

Take the recent development of medical bots as an example. Miying, Tencent’s AI-enabled medical diagnostic imaging solution, is currently working with radiologists in hundreds of local hospitals. This cancer pre-screening system has studied billions of medical images and detected hundreds of thousands of high-risk cases. The bot then refers these cases to experts. In doing so, it frees doctors from the daily labor of watching pictures and gives them more time to attend to their patients.

Moreover, an available AI is a fair AI. A completely rational machine should be impartial and free of human weaknesses such as being emotional or prejudicial—but this should not be taken for granted. Recent incidents, like the vulgar language used by a Microsoft chatbot demonstrate that AI can go seriously wrong when fed inaccurate, incomplete or biased data. An ethics by design approach is preferred here—that is, to carefully identify, solve and eliminate bias during the AI development process.

Regulatory bodies are already formulating guidelines and principles addressing bias and discrimination. Firms such as Google and Microsoft have already set up their own internal ethical boards to guide their AI research.

(Image credit: Tencent)

Reliable

Since AI is already installed in millions of households, we need them to be safe, reliable and capable of safeguarding against cyberattacks and other accidents.

Take autonomous driving cars as an example. Tencent is developing a Level 3 autonomous driving system and has obtained a license to test its self-driving cars on public roads in Shenzhen. But before getting the test license, its self-driving cars have been tested in a closed site for more than a thousand kilometers. Today, no real self-driving car is being commercially used on our roads, because the standards and regulations concerning their certification are still to be established.

Besides, for AI to be reliable, it should ensure digital, physical and political security, especially around privacy. We have seen cases where personal data is collected for training AI systems without the user’s consent. Therefore, AI should comply with privacy requirements, protect privacy by design and safeguard against data abuse.

(Image credit: Tencent)

Comprehensible

The enormous complexity of AI systems means this is easier said than done. The hidden layers between the input and output of a deep neutral network make it impenetrable, even for its developers. As a result, in case of a car accident involving an algorithm, it may take years for us to find the reason behind the malfunction.

Fortunately, the AI industry has already done some research on explainable AI models. Algorithmic transparency is one way to achieve comprehensible AI. While users may not care about the algorithms behind a product, regulators require deep knowledge of its technical details. Nonetheless, good practice would be to provide users with easy-to-understand information and explanations in respect of the decisions assisted or made by AI systems.

To develop a comprehensible AI, public engagement and the exercise of individuals’ rights should be guaranteed and encouraged. AI development should not be a secret undertaking by commercial companies. The public as end users may provide valuable feedback which is critical for the development of high-quality AI.

Tech companies should be required to provide their customers with information concerning the AI system’s purpose, function, limitations and impact.

(Image credit: Tencent)

Controllable

The last—but not least—principle is to make sure that we, human beings, are in charge. Always.

Every innovation comes with risks. But we should not let worries about the extinction of humanity by some artificial general intelligence prevent us from pursuing a better future with new technologies. What we should do, is tmake sure that the benefits of AI substantially outweigh the potential risks. Top achieve that, we must establish appropriate precautionary measures to safeguard against foreseeable risks.

For now, people often trust strangers more than AI. We frequently hear that self-driving cars are unsafe, filters are unfair, recommendation algorithms restrict our choices, and pricing bots charge us more. This deeply embedded suspicion is rooted in information shortage, since most of us either don’t care or don’t have the necessary knowledge to understand an AI.

What should we do?

I would like to propose a spectrum of rules starting from an ethical framework that may help AI developers and their products to earn the trust they deserve.

On the one side, we have light-touch rules, such as social conventions, moral rules and self-regulation. The ethical framework mentioned above fits here. At the international level, Google, Microsoft and other big companies have come up with their own AI principles, while Asilomar AI Principles and IEEE’s AI ethics program are well-regarded.

As we move along the spectrum, there are mandatory and binding rules, such as standards and regulations. We wrote a policy report on self-driving cars this year and find that many countries are making laws to both encourage and regulate self-driving cars. In the future, there will be new laws for AI.

Further along the spectrum, there are criminal laws to punish bad actors for malicious use of AI. To the extreme right, there are international laws. For example, some international scholars have been pushing the United Nations to come up with a convention on lethal autonomous weapons, just like the Convention on Prohibitions or Restrictions on the Use of Certain Conventional Weapons.

Any new technology, whether a controlled nuclear reaction or a humanoid bot, is neither inherently good or bad. Ensuring it is the former is down to us.

 

China seeks to become an artificial intelligence trailblazer by 2030. And tech leaders are now beginning to stress the importance of the technology’s safe development. But is this just “ethics washing?” Or is China serious about achieving ethical AI? Join us on May 23 at our Emerge tech conference, where we will dive into emerging China tech trends such as AI, corporate innovation, blockchain, digital marketing, the shift to enterprise, the slowing economy, and expansion to Southeast Asia.

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‘Game for Peace’ changes draw ire from ‘PUBG Mobile’ players https://technode.com/2019/05/09/game-for-peace-changes-draw-ire-from-pubg-mobile-players/ https://technode.com/2019/05/09/game-for-peace-changes-draw-ire-from-pubg-mobile-players/#respond Thu, 09 May 2019 05:52:11 +0000 https://technode-live.newspackstaging.com/?p=104574 Tencent battle royale mobile video game"Game for Peace" tweaked a number of details to be more regulation-friendly.]]> Tencent battle royale mobile video game

Players aren’t pleased with the changes Tencent made in “Game for Peace,” the patriotic replacement of “PUBG Mobile” in the Chinese market, castigating the game on social media and app stores.

“Game for Peace,” which officially replaced “PUBG Mobile” on Wednesday afternoon, retained the core mechanisms of its predecessor but tweaked a number of details to make it more regulation-friendly.

The story background was switched from a battle royale match, where up to 100 players scavenge for weapons and equipment and fight others on an island until there is only one left standing, to an anti-terrorism military skills competition that is “open to tourists from around the world.”

When players are defeated, instead of immediately disappearing and dropping all their equipment in a loot box like they used to in “PUBG Mobile,” they suddenly sit up, reach for their back pocket, place a loot box with all their gear in front of them, and wave goodbye before disappearing.

“The waving feature is super annoying,” a Weibo user by the handle “Babybreath_lemon” said. “Every time I saw that I felt [the enemies] were not dead, so I shot them some more.”

“Game for Peace” also replaced depictions of blood, colored green to satisfy prior restrictions and now considered noncompliant according to the new game approval rules, with colorful light dots. Players complain that without the mist of blood that rises when enemies get hit, they can’t tell whether they are landing shots.

“How am I going to play the game if I can’t get any feedback on whether I’m hitting people?” a Weibo user named “bobo has a bad memory” said.

Another hotly debated feature is the pop-up notification that alerts players when there are five remaining, telling users that they’ve already won and asking whether they would like to continue. The notification not only appears in the center of the screen and impacts gameplay, but also makes very little sense, players said.

“The notification for the top five players is seriously stupid. Since I’m already among the top five, why wouldn’t I keep playing?” asked a Weibo user using a Chinese language handle, “mo yin yin.”

Some disappointed players went straight to mocking the game. “I suggest that the game remove weapons as well since they are super violent. We can just hold our hands together, watch the sunset, and decide who’s the champion with rock paper scissors,” Weibo user “JUST eee” posted.

Reviews on Apple’s App Store are also overwhelming negative, with users lamenting the shutdown of “PUBG Mobile” and criticizing “Game for Peace” for its unrealistic game experience and changes to appease regulators.

“What has this game become? Not only me, but several random people I teamed with said the same thing,” read one comment from user using a Chinese user name, “e ge ge.” “My friends have uninstalled the game, and I’m going to do the same after I leave this comment.”

Despite the negative reviews from players, market estimates for the game are positive as the two games are essentially the same, with “Game for Peace” featuring some relatively minor updates. Analysts at investment bank China Renaissance told Reuters that “Game for Peace” could potentially generate RMB 8 billion to RMB 10 billion (around $1.18 billion to $1.48 billion) in annual revenue.

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Tencent scraps ‘PUBG Mobile,’ replaces it with more compliant ‘Game for Peace’ https://technode.com/2019/05/08/tencent-scraps-pubg-mobile-replaces-it-with-more-compliant-peace-elite-game/ https://technode.com/2019/05/08/tencent-scraps-pubg-mobile-replaces-it-with-more-compliant-peace-elite-game/#respond Wed, 08 May 2019 03:01:44 +0000 https://technode-live.newspackstaging.com/?p=104442 The successor of 'PUBG Mobile' is promoted as a 'military skills competition game.']]>
Promotion page for Tencent’s “Game for Peace.” (Image Credit: TechNode)

Tencent has on late Tuesday shut down its hit mobile title “PUBG Mobile” in China, replacing it with an anti-terrorist themed game named “Heping Jingying,” or “Game for Peace.”

Initially, users who logged into “PUBG Mobile” after 11:30 p.m. on Tuesday would receive a pop-up notification telling them that the game’s server is under maintenance, and that they need to update the game.

Hours later, the message changed to an announcement about the open beta of “Game for Peace,” a game that Tencent has kept secret until its approval by the State Administration of Press and Publication (SAPP) in early April.

According to the notification, the game will be available for download on Apple’s App Store and Android app stores in batches after 3 p.m. on Wednesday.

Following the announcement was a thank-you letter from the operations team of “PUBG Mobile” in China, confirming the end of what the team refers to as the “beta” of the title.

Users can update to “Game for Peace” using the existing “PUBG Mobile” client or download directly from app stores. According to a report from media outlet 36Kr, user data from “PUBG Mobile” will be transferred to its more regulation-compliant successor.

Promoted as a “military skills competition game,” “Game for Peace” claims to have enlisted the help of the recruitment center of China’s air force, and is a “tribute to warriors who defend the territorial air space of China.” A screenshot from the game’s beta shows that there is even a recruitment notice for China’s air force on the game’s loading screen.

“Game for Peace” is among the only batch of games that received monetization approval in April. The month saw the number of approved titles plummet from the 170 in March to just 40.

While “PUBG Mobile” has enjoyed worldwide popularity, raking in more than $65 million in March outside China according to analytics firm Sensor Tower, it has been unable to bring in any revenue in China due to the lack of an approval from the SAPP.

Chinese players had been able to access its beta version, which allowed for gameplay but no monetization. Data consultancy firm Analysys estimated “PUBG Mobile” had 115 million monthly active users (MAU) in China in March.

Tencent did not immediately reply to TechNode’s request for comment.

The “PUBG Mobile” successor is also the first game to feature Tencent’s most recent update to its anti-addiction system, which only allows users 16 and older to play the game and limits play time for those under 18 to two hours.

Scrapping “PUBG Mobile” and launching “Game for Peace” is not an optimal move for Tencent, but a necessary decision since the former is never going to be approved, said Liao Xuhua, an analyst with Analysys.

Revenue from “Game for Peace” is almost certainly going to top app stores on both iOS and Android, Liao added. “When ‘Game for Peace’ brings out season passes, it could potentially beat ‘Honour of Kings’ in terms of gross revenue,” he said, referring to a purchasable access in “PUBG Mobile” that unlocks more challenges and rewards.

The changes to “PUBG Mobile” was a top trending topic on microblogging platform Weibo, amassing 380 million views as of Wednesday afternoon. While some users lamented the abrupt shutdown of an entertaining game, others mocked the game’s name and expressed concerns about future in-game balances.

“I gave up ‘Honour of Kings’ and played ‘PUBG Mobile’ for more than a year, and now you tell me it’s just a beta. I’m heartbroken,” (our translation) a Weibo user named “Sylvia_tangtang” commented on a post about the change.

“The name of the [new] game is in line with socialist core values,” (our translation) a Weibo user using the handle, “the skin of lord pilafu” said.

UPDATE: This article has been updated to include information about Tencent’s implementation of a new anti-addiction system, comments from an analyst, the official English title, and Weibo user reactions.

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Briefing: Tencent Cloud aims to quadruple overseas revenue in 2019 https://technode.com/2019/05/07/briefing-tencent-cloud-aims-to-quadruple-overseas-revenue-in-2019/ https://technode.com/2019/05/07/briefing-tencent-cloud-aims-to-quadruple-overseas-revenue-in-2019/#respond Tue, 07 May 2019 09:22:25 +0000 https://technode-live.newspackstaging.com/?p=104362 The main reason driving Tencent Cloud’s overseas expansion is gaming, said Da Zhiqian, vice president of Tencent Cloud.]]>

最前线 | 腾讯云出海加速,2019年目标是海外增长4-5倍 – 36Kr

What happened: Tencent is aiming to increase overseas revenue for its cloud computing arm by four to five times this year, said Da Zhiqian, vice president of Tencent Cloud. Servicing Chinese gaming companies looking to tap opportunities in foreign markets is a major driver behind its global ambitions, Da said. A presence in overseas markets will also serve as an advantage as Tencent’s other business units expand beyond China, he added.

Why it’s important: Tencent’s cloud unit first expanded abroad in 2016. It now has data centers in countries including the US, Canada, Singapore, India, and Germany. Tencent teased its cloud gaming platform “Tencent Instant Play” in March, and began testing another cloud gaming service called “Start” last month. China’s increasingly competitive market has prompted some cloud service providers to shift their focus abroad. Tencent Cloud held the second-largest share of China’s public cloud market last year, behind Alibaba, but is up against fierce competition outside of China. Overseas, the cloud market is largely dominated by global tech giants like Amazon, Microsoft, and Google.

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Briefing: WeChat update takes cue from Douyin, removes ‘Drift Bottle’ feature https://technode.com/2019/05/06/wechat-drops-drift-bottle/ https://technode.com/2019/05/06/wechat-drops-drift-bottle/#respond Mon, 06 May 2019 03:04:08 +0000 https://technode-live.newspackstaging.com/?p=104154 Wechat ban apps facebook wechat yoThe most recent version enables background music for short video posts and allows users to comment on videos.]]> Wechat ban apps facebook wechat yo

微信漂流瓶正式下线 视频动态可搜索歌曲设置背景乐 – 新浪科技

What happened: WeChat’s latest update released May 5 on Apple’s App store enables background music for short video posts and comments on other users’ videos. Absent in this update is the social “drift bottle” feature, where users could write voice or text messages and throw them into the “sea” of WeChat users to be viewed by anyone on the app. The company had announced late last year it would remove the feature over concerns that it was being used to circulate pornography. The Android version of the update was available beginning mid-April.

Why it’s important: Over the years, WeChat has experimented with a number of different social features, including a “shake” function that allows users to add people nearby as friends. The quiet elimination of “drift bottle” may be an acknowledgment that users no longer see WeChat as a way to make casual social contact; instead, the app appears to be focusing on creating new ways of connecting with existing friends. The push towards making social video posts more interactive also seems to point in that direction. In addition, it makes the relatively new function more similar to scripted offerings featuring musical accompaniment on hot short-video app Douyin. Douyin, too, may be moving closer to WeChat with a recently announced promotion for more personal vlogging content.

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Rising popularity of plastic surgery lifts So-Young’s Nasdaq IPO https://technode.com/2019/05/05/so-young-stock-31-debut/ https://technode.com/2019/05/05/so-young-stock-31-debut/#respond Sun, 05 May 2019 12:12:17 +0000 https://technode-live.newspackstaging.com/?p=104137 The company will use the funds to improve online consulting services with intelligent algorithms, and develop video-streaming features.]]>

Share prices for So-Young International surged 31.9% on Thursday following the Chinese internet cosmetic services company’s Nasdaq debut, as surging momentum in China’s medical aesthetic industry gains speed.

The stock price rose further to $20.77 by market close on Friday, a more than 50% increase of its offer price of $13.80. The Tencent-backed plastic surgery services platform filed its offer documents in April, seeking to price its shares at between $11.8 and $13.8 with a maximum amount of $179 million. It had raised a total of eight rounds of funding before going public, including a $50 million Series C in 2016 led by Chinese investment firm Youyipin which also included Tencent, according to Chinese media outlet 36kr.

According to its prospectus, about 30% of the funds will be used in technological research and development (R&D), while 40% of the capital will be invested toward user acquisition and market expansion. Jin Xing, founder and CEO of the company, said in a trade event in December that it will improve its online consulting services with intelligent algorithms, while developing video-streaming functions on its platform.

The company did not respond to requests for comment.

Founded in 2013 by Jin Xing, a former Tencent director, the company’s namesake app So-Young has connected 35 million users with more than 30,000 licensed doctors for aesthetic surgery services, according to the company. Its revenue surged 138% year on year in 2018 to more than RMB 617 million ($90 million) with net profit of RMB 55 million. Ad sales and commission fees are the main sources of the company’s revenue.

China is expected to surpass the US to become the world’s largest cosmetic medical services market by 2021. According to figures from research institute Frost & Sullivan, the compound annual growth rate for China’s medical aesthetics market was 23.6% from 2014 to 2018. The market reached RMB 122 billion in 2018, and is expected to triple to RMB 360 billion by 2023.

Cosmetic medical services should dig deeper in the third- and fourth-tier Chinese cities with a more focused service portfolio, Jin said, adding that the Chinese cosmetic surgery market will “remain promising over the next five years” (our translation).

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Briefing: Tencent leads $7 million Series A for online healthcare platform QTC Care https://technode.com/2019/05/05/tencent-7-million-qtc-care/ https://technode.com/2019/05/05/tencent-7-million-qtc-care/#respond Sun, 05 May 2019 03:53:39 +0000 https://technode-live.newspackstaging.com/?p=104039 The investment highlights Tencent's efforts to build an online-offline healthcare portal, which is in line with its shift to enterprise-facing digital businesses.]]>

QTC Care Raises $7 Million for Online Healthcare in an A Funding Led by Tencent – ChinaBio Today

What happened: Online healthcare platform QTC Care has raised $7 million in a Series A led by Tencent. The fundraising was announced in late April, and will be used for the development of a wider digital medicine portfolio, and to upgrade its health insurance services, Chinese media cited Lu Yi, CEO of QTC Care as saying. The Chinese e-health startup has so far launched two digital medicines, integrating sensors with pills to monitor changes in treatment, for weight reduction and cancer therapy.

Why its important: Established in the US in 2013, the China-based firm says that it has connected more than 600 globally recognized hospitals and thousands of leading doctors worldwide, offering personalized, precise medical treatment to critically ill patients. The investment highlights Tencent’s efforts to build an online-offline healthcare portal, which is in line with its shift to enterprise-facing digital businesses. It recently led a $250 million investment in e-healthcare platform Tencent Trusted Doctorwork with a local real estate developer and Sequoia Capital for an initiative of establishing 500 offline clinics across the country by 2021.

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Kuaishou brings 3D cartoon characters to livestreaming with new AR feature https://technode.com/2019/04/26/kuaishou-cartoon-livestream-ar/ https://technode.com/2019/04/26/kuaishou-cartoon-livestream-ar/#respond Fri, 26 Apr 2019 10:11:25 +0000 https://technode-live.newspackstaging.com/?p=103496 Kuaishou is reportedly cooperating with other animation companies to bring more original characters to live-streaming screens.]]>

Building on an augmented reality (AR)-emoji tool powered by  for users released last December, short-video app Kuaishou announced today that it is using similar technology to create live-stream options for cartoon characters.

So far two popular accounts on its app have used the new service to produce full-length livestreams, Tencent News reported. The new service uses AR technology and facial recognition to bring the cartoons to “life.” By detecting the movements of a person’s mouth, eyes, limbs, and more, the system can replicate similar expressions in cartoon form.

Using the new service, a character called “little Zen monk” (our translation) produced by Suzhou Dayu Internet, “talked” to followers for close to an hour on May 23. The stream attracted 250,000 viewers, or between 3% to 4% of the account’s total fans. On Thursday, an animated creature known as Dooro Bear also made a live-stream debut on Kuaishou.

Short video app Kuaishou makes foray into game livestreaming

Kuaishou is reportedly cooperating with other animation companies to bring more original characters to live-streaming screens. A representative of the company told TechNode that the feature will be available for users in the future, but did not specify a date of release.

Previously, the short-video platform launched an interactive feature for its users, allowing them to scan their own faces to create customized cartoon avatars. However, that feature had limitations–users could only scan their faces, and content was intended for brief, shareable clips.

Update: This article was updated on April 28 to include a response from a Kuaishou representative.

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Briefing: Tencent-backed online healthcare platform raises $250 million https://technode.com/2019/04/24/tencent-trusted-doctorwork-250/ https://technode.com/2019/04/24/tencent-trusted-doctorwork-250/#respond Wed, 24 Apr 2019 09:04:52 +0000 https://technode-live.newspackstaging.com/?p=103224 The company is one of the providers behind the online clinic services on Tencent’s super messaging app WeChat.]]>

Tencent-backed China online healthcare venture raises $250 million – Reuters

What happened: Online healthcare platform Tencent Trusted Doctorwork said on Wednesday it has raised $250 million in a fresh round of funding. The investment was led by Chinese real estate developer Country Garden Holdings, Tencent, and Sequoia Capital. The company was established through a merger of two China-based e-medical startups — Tencent Doctorwork and Trusted Doctors in August 2018. This latest round values it at $1 billion, said Reuters citing a person familiar with the matter as saying.

Why it’s important: An internet-driven healthcare service provider, Tencent Trusted Doctorwork offers online consulting and pharmacy services to upwards of 10 million patients with its access to 440,000 certified doctors, the company said. It also plans to run 500 offline clinics across the country by 2021 to expand its share of the offline market. The company is one of the providers behind the online clinic services on Tencent’s super messaging app WeChat, which began testing in mid-March. Another clinic reservation platform, WeDoctor, was also backed by Tencent in a $394 million fundraising in 2014, as the Chinese tech giant is looking to transform the country’s overburdened public healthcare market.

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Briefing: Tencent takes stake in Argentinian mobile payments app Uala https://technode.com/2019/04/24/briefing-tencent-takes-stake-in-argentinian-mobile-payments-app-uala/ https://technode.com/2019/04/24/briefing-tencent-takes-stake-in-argentinian-mobile-payments-app-uala/#respond Wed, 24 Apr 2019 03:33:29 +0000 https://technode-live.newspackstaging.com/?p=103129 Uala will collaborate with the Chinese social media giant to further develop its app.]]>

Tencent Joins Soros and Cohen With Stake in Argentina’s Uala – Bloomberg

What happened: Tencent Holdings has invested an undisclosed amount in Argentinian mobile payments app Uala, joining prominent investors including Goldman Sachs and billionaires George Soros and Steve Cohen. Uala will collaborate with the Chinese social media giant to further develop its app, company founder Pierpaolo Barbieri said. The Uala app allows users to transfer funds and make payments and purchases with Mastercard prepaid cards. Barbieri declined to reveal the investment amount but said it has significantly bumped up Uala’s valuation.

Why it’s important: Tencent’s move to take a stake in the fintech startup comes as direct foreign investments to Argentina slow amid market jitters. Argentina is moving through a recession following last year’s currency crisis and the presidential election in October could lead to greater uncertainty in the market. However, the country’s large unbanked population spells potential for mobile payments and digital finance. Other Chinese tech companies such as Didi Chuxing, Baidu, and Huawei have also made moves in South America in the past three years.

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Briefing: Tencent, Vivo, Qualcomm to build AI team for ‘Honour of Kings’ https://technode.com/2019/04/22/tencent-qualcomm-ai-honour/ https://technode.com/2019/04/22/tencent-qualcomm-ai-honour/#respond Mon, 22 Apr 2019 02:46:53 +0000 https://technode-live.newspackstaging.com/?p=102750 They may hope to replicate the success of OpenAI's virtual team for 'Dota 2,' which beat the champions of the e-sport last week.]]>

Tencent, Vivo, Qualcomm to Create AI E-Sports Team for King of Glory – Yicai Global

What happened: The AI divisions of US chip-maker Qualcomm and Chinese smartphone brand Vivo are teaming up with Tencent to create an e-sports team for the gaming titan’s flagship title, “Honour of Kings.” The team, called Supex, will be based on Qualcomm’s fourth-generation artificial intelligence (AI) engine. Supex will be “trained” with data taken directly from the game interface, as well as online battles.

Why it’s important: The three companies may be hoping to replicate the success of OpenAI’s virtual team for “Dota 2,” which beat the champions of the battle-based e-sport last week, then opened up to other human challengers for three days. Similar publicity for “Honour of Kings” could boost the profile of the already-popular game, appealing to the app’s faithful core user base. Qualcomm, which previously licensed its technology for Vivo’s products, has stated that the move is part of the company’s shift to creating smartphone-targeted AI.

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Briefing: Tencent’s ‘Pokémon Go’ lookalike tops Apple’s app chart after a week https://technode.com/2019/04/19/briefing-tencents-pokemon-go-lookalike-tops-apples-app-chart-after-a-week/ https://technode.com/2019/04/19/briefing-tencents-pokemon-go-lookalike-tops-apples-app-chart-after-a-week/#respond Fri, 19 Apr 2019 07:42:07 +0000 https://technode-live.newspackstaging.com/?p=102622 tencentThe game has been downloaded close to three million times on Apple’s App Store.]]> tencent

这款“霸榜”一周的AR游戏背后,腾讯有何企图? – Rancaijing

What happened: Tencent’s AR mobile game, “Yiqi Lai Zhuo Yao,” (our translation: “let’s catch monsters together”), has topped the chart for free games on Apple’s China App Store a week after release. The game, which bears strong resemblance to hit mobile title “Pokémon Go,” has been downloaded close to three million times on Apple’s App Store as of writing, according to app database website Qimai.com. Tencent also enabled chat groups in the game to redirect users to corresponding WeChat groups—a feature denied to its two other popular mobile titles, “Honour of Kings” and “PUBG Mobile.”

Why it’s important: While Pokémon Go has achieved worldwide success, amassing $2.5 billion in player spending since its release in 2017 according to analytics firm Sensor Tower, it wasn’t officially available in China until earlier this year. Even so, a number of features remain unavailable. The more localized features of  “Yiqi Lai Zhuo Yao,” such as allowing users to be indoor to play—unlike Pokémon Go—could potentially help Tencent tap into China’s AR mobile game market. Social functions that are closely connected with WeChat, and thus Tencent’s existing social ecosystem, could potentially lengthen the game’s lifespan.

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NetEase Cloud Music partners with Nippon Columbia, targets high-end users https://technode.com/2019/04/19/netease-cloud-music-nippon-columbia/ https://technode.com/2019/04/19/netease-cloud-music-nippon-columbia/#respond Fri, 19 Apr 2019 07:30:54 +0000 https://technode-live.newspackstaging.com/?p=102623 NetEase looks to lure higher-end users willing to pay for its diverse content, including a range of Japanese music offerings.]]>
(Image credit: NetEase)

NetEase Cloud Music is partnering with record label Nippon Columbia in a bid to target China’s high-end paid users with a diverse music portfolio. The gaming and entertainment company is the first in China to collaborate with the record label.

Music from the Nippon Columbia label is now available for streaming on the platform, including pop music from anime voice artists and enka, a traditional Japanese music genre. A NetEase spokesperson told TechNode that free users can also access some of Nippon Columbia’s content library. However, offerings to free users were very limited, with most records provided to paid users with a starting price of RMB 8 (around $1.2) each month, based on TechNode’s observations.

“More and more NetEase Cloud Music users now listen to Japanese music and have gradually formed large, active Japanese music fan groups,” said Miyomatsu Abe, President of Nippon Columbia, in an announcement sent to TechNode. Further details about the deal were not disclosed.

The NetEase’s music streaming platform was an early mover in bringing Japanese music to China, distinguishing itself from its rivals with its long-tail marketing strategy. It looks to lure higher-end users who are willing to pay for the content they like out of the 20 million tracks available on the platform.

However, NetEase’s profits are suffering. The company recorded gross losses of RMB 326 million ($47.5 million) in its innovative business segment in 2018. It attributed the losses to higher copyright costs related to licensed music content and decreased revenue contribution from certain online platform businesses. NetEase spent massively on a single deal with Taiwan-based music label Huayan, paying RMB 170 million for 2,000 music tracks in 2018, 21st Century Business Herald reported citing local broker Guosen Securities.

China’s music streaming market is dominated by Tencent, which owns three platforms—Kugou, QQ Music and Kuwo—in a cash-burning rivalry with NetEase. According to research firm Trustdata, Kugou and QQ Music maintained their top and second spots as the two most-used music platforms with monthly active users (MAUs) of 109 million and 103 million, respectively, in March. NetEase Cloud Music ranked third with 52.8 million MAUs, followed by Kuwo with 51 million active users.

The Hangzhou-based internet giant stated that it doubled the number of paid users with robust growth in digital album sales in 2018, according to chief financial officer Charles Yang during its earnings call in February, though exact figures were not disclosed. Tencent Music grew its paid memberships 39.2% year on year to 27 million paid users in the fourth quarter of 2018.

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Briefing: Tencent licensed to distribute Nintendo Switch in China https://technode.com/2019/04/18/briefing-tencent-licensed-to-distribute-nintendo-switch-in-china/ https://technode.com/2019/04/18/briefing-tencent-licensed-to-distribute-nintendo-switch-in-china/#respond Thu, 18 Apr 2019 10:28:51 +0000 https://technode-live.newspackstaging.com/?p=102535 The console has been available in most markets since March 2017 but hasn’t been officially distributed in China.]]>

腾讯科技确认代理国行版本Switch – ITHome

What happened: China’s Department of Culture and Tourism of Guangdong province approved Tencent on Thursday to distribute Nintendo’s video game console Switch in mainland China. The company also received approval for a Nintendo game released in January 2019, “New Super Mario Bros. U Deluxe.” Nintendo Switch has been available in most markets since March 2017 but hasn’t been officially distributed in China because of the lack of official approval. The console’s announcement video reached more than 10 million views on YouTube just one day after it was uploaded.

Why it’s important: As a console that sold more than 32 million units as of the end of 2018, Nintendo Switch could form a synergy with Tencent’s hit mobile title “Honour of Kings,” which is already available on the platform, and boost the performance of both in the domestic market. While many Chinese gamers already purchased Nintendo Switch elsewhere, the official distribution of the console, which could mean better technical support, could be a strong incentive to purchase for those who have been eyeing it. However, the issue of accessing the console’s online game store, which sometimes requires the use of VPN from mainland China, has proved to be a problem for other game consoles. It’s likely also to affect Nintendo Switch.

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Briefing: Tencent sues WeChat red envelope-snatching app operators https://technode.com/2019/04/17/tencent-sues-wechat-hongbao/ https://technode.com/2019/04/17/tencent-sues-wechat-hongbao/#respond Wed, 17 Apr 2019 03:17:04 +0000 https://technode-live.newspackstaging.com/?p=102186 Wechat ban apps facebook wechat yoTencent argued that by monitoring chat logs for mentions of red envelopes, the app violated user privacy.]]> Wechat ban apps facebook wechat yo

案件快报 | 腾讯公司起诉“微信自动抢红包”软件运营者构成不正当竞争 – 知产北京

What happened: Beijing’s intellectual property court has accepted a case from Tencent against the operator of an app that automatically grabs cash from WeChat’s social red envelope feature, known as hongbao, as well as a platform that hosts the app. Tencent argued that the app has harmed the value of the WeChat feature, which normally requires users to physically tap a hongbao to receive money. Using the software, users can “snatch” cash without opening WeChat. By monitoring chat logs for mentions of red envelopes, as well as the circulation of money in-app, the software violated user privacy, Tencent added. The tech titan demanded that the software’s operators and Android app store Wandoujia stop publicizing and allowing downloads of the app, publish apologies in various media outlets, and pay RMB 50 million in compensation.

Why it’s important: In arguing that the app harmed the value of hongbao, Tencent made the case that the feature has game-like aspects: since the red envelopes contain a limited amount of money, users often must compete against each other to receive a share. That argument hearkens back to Tencent’s long-running campaign against cheaters on various game titles like “League of Legends.” Given the popularity of its offerings, Tencent’s entertainment empire may be fighting a never-ending battle: as long as competition is fierce, incentive to game the system will persist. In addition, some experts argue that certain cheating behaviors in gaming fall into a legal gray area, and may be difficult to prosecute. If it wins the hongbao case, Tencent may set new precedents for internet companies’ ability to punish those perceived to infringe on their virtual property.

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Tencent to develop its own gaming phone: report https://technode.com/2019/04/16/tencent-to-develop-its-own-gaming-phone-report/ https://technode.com/2019/04/16/tencent-to-develop-its-own-gaming-phone-report/#respond Tue, 16 Apr 2019 06:42:17 +0000 https://technode-live.newspackstaging.com/?p=102123 As gaming business stalls, Tencent seeks new pastures in the gaming hardware market. ]]>

Chinese mobile game giant Tencent is in touch with several original design manufacturers (ODMs) to develop its own gaming phone, according to an unconfirmed report (in Chinese) by Chinese media 36Kr.

Citing sources, the report said that the Inlab of Tencent’s Interactive Entertainment Group, the company’s game business division, is working on a gaming phone, which utilizes a Qualcomm processor, and uses hardware from one of the ODMs, the lineup of which is said to include Taiwan-based Asus, Singapore’s Razer, and Xiaomi-backed Blackshark.

The gaming phone may be sold under a Tencent brand or both brands of Tencent and the OMD that makes the phone. The report didn’t give details about the price the phone or when it would be available in the market.

A spokesman for Tencent declined to comment when contacted by TechNode.

The computer and smartphone maker Asus has been negotiating with Tencent to develop a gaming smartphone that highlights Tencent mobile games, according to Taiwanese media Digitimes (in Chinese). But that plan was later interrupted when gaming hardware manufacturer Razer appeared on the scene seeking similar cooperation with Tencent.

The 36Kr report quoted an insider close to Blackshark as saying that the gaming phone maker was still discussing with Tencent to roll out a crossover smartphone, which would use a Qualcomm 855 processor, in the second half of the year.

Blackshark did not reply to TechNode’s request for confirmation.

Tencent, the biggest gaming company in the world, may be seeking areas for growth by entering the gaming hardware as gaming revenues flag amid increased scrutiny of the industry by Chinese authorities. The country’s publication watchdog, the State Administration of Press, Publication, Radio, Film and Television, stopped the approval of all video game titles in March 2018, which was not resumed until the end of the year.

As a result, Tencent’s revenue from gaming fell 4% in the third quarter of 2018 and saw no year-on-year growth in the fourth quarter.

However, making hardware is never easy for internet companies, and competition in the smartphone market is already fierce.

“Across the world, the only internet company that succeeded in the smartphone market in Google… Tencent’s gaming phone plan won’t see any results in the short term,” according to a smartphone industry insider quoted by 36Kr.

Another example is selfie and social app-maker Meitu, which on Monday gave up its loss-making smartphone business by handing it over to Xiaomi, marking an end of its six-year experiment with smartphones.

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Briefing: Tencent’s auto intelligence arm teams up with weather data site https://technode.com/2019/04/16/tencent-weather-forecast/ https://technode.com/2019/04/16/tencent-weather-forecast/#respond Tue, 16 Apr 2019 05:05:29 +0000 https://technode-live.newspackstaging.com/?p=102081 The connected car trend is creating new opportunities for tech companies in road safety and passenger entertainment.]]>

腾讯车联与中国天气网达成战略合作 推动精细化气象数据进车 – Tencent Tech

What happened: Tencent Auto Intelligence, the tech giant’s smart vehicle unit, has entered a strategic partnership with weather.com.cn, a website run by the state-backed China Meteorological Administration to provide location-based weather forecasts to drivers. By providing minute-by-minute and mile-by-mile weather forecasts, the partnership could help car owners to adjust travel plans and make the best travel decisions, according to the company. In addition, the two companies will collaborate on a series of maps that provide information such as flooded areas in cities and popular travel destinations, among others.

Why it’s important: The connected car trend is creating new opportunities for tech companies, data providers, and car manufacturers to provide informational and entertainment services for passengers, as well as assist with road safety. Tencent has been making inroads into the smart mobility domain with a matrix of business that covers all car–related areas from smart car solutions, autonomous driving, and a WeChat-based auto payment system for parking. The tech giant is also working on an in-vehicle version of its messaging app WeChat. Tencent is competing with a series of domestic rivals that are increasing their bets on the sector, such as Baidu and Alibaba.

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‘Honour of Kings’ user base and playtime decline could benefit Tencent: analyst https://technode.com/2019/04/10/honour-of-kings-user-base-and-playtime-decline-could-benefit-tencent-analyst/ https://technode.com/2019/04/10/honour-of-kings-user-base-and-playtime-decline-could-benefit-tencent-analyst/#respond Wed, 10 Apr 2019 09:21:10 +0000 https://technode-live.newspackstaging.com/?p=101384 The decline in users and time spent, however, could be good news for both Tencent and the gaming industry.]]>

Monthly active users (MAU) and total time spent playing Tencent’s hit mobile title “Honour of Kings” fell significantly year-on-year in February 2019, according to a report released Monday from Beijing-based data consultancy Analysys.

MAU for the title in February 2019 declined around 34% year-on-year to around 169 million, and the number of total time spent fell nearly 50% year-on-year to around 164 million hours.

“Honour of Kings” is the most popular multiplayer online battle arena (MOBA) mobile game in China, and the decline in its play time weighed heavily on the entire genre, according to Analysys analyst Liao Xuhua.

The lower MAU and time spent for the title, however, could be good news for both Tencent and the gaming industry, Liao said. The reduced number of users in “Honour of Kings” could help Tencent target core users more easily and potentially further commercialize the game.

In addition to benefiting Tencent, users released from “Honour of Kings”, many of whom are “moderate and heavy users,” could also benefit other titles in the scene, the report said.

“Moderate and heavy users have these traits: they are more likely to play games that are more demanding in terms of time and energy, and they are more likely to spend money in the game,” Liao told TechNode (our translation). “Those games have average revenue per user (ARPU) of more than RMB 100, while casual games only have ARPU of RMB 20 to 30.”

While “Honour of Kings” revenue could be affected by the decline in users and playtime, Liao expects the impact to be very limited. “’Honour of Kings’ still has the highest number of users on mobile. Even after taking into account non-game apps, it is still among the top 30,” Liao said (our translation).

MAU for eight of the top 10 mobile game genres grew in the 12 months ended February 2019, while MAU for MOBA games declined nearly 3%. The total time spent on MOBA games in February 2019 was also just a little more than half of that in February 2018, the report showed.

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Briefing: Shenzhen Exchange launches 2 innovation indexes for Greater Bay Area https://technode.com/2019/04/10/greater-bay-area-innovation-index/ https://technode.com/2019/04/10/greater-bay-area-innovation-index/#respond Wed, 10 Apr 2019 05:04:51 +0000 https://technode-live.newspackstaging.com/?p=101308 Bay Area Innovative 100 will reflect stocks from high-performing companies in emerging sectors, like Tencent.]]>

Shenzhen Bourse Launches 2 New Greater Bay Area Stock Indexes – Caixin Global

What happened: The Shenzhen Stock Exchange launched two indexes on Tuesday for tech companies in the Greater Bay Area. Enterprises headquartered or registered in the the region–which includes Hong Kong, Macau, Guangzhou, Shenzhen, and seven other cities in southern Guangdong province–are eligible. Both indexes will track stocks across Hong Kong, Shanghai, and Shenzhen’s exchanges. One index, Bay Area Innovative 100, will reflect stocks from 100 high-performing companies that work in emerging sectors, including Tencent, Ping’an Insurance, and China Merchants Bank. The Bay Area Composite Index will provide a broader look at Chinese companies in tech.

Why it’s important: According to Shenzhen’s Stock Exchange, the purpose of the two indexes is to better show the performance of companies across tech sectors as well as provide more options for investment. The launch announcement of new Greater Bay Area-centered indexes comes not long after the February release of a master blueprint for development of the region. The plan focuses heavily on innovation, leveraging Guangdong province’s overall prowess as a manufacturing hub as well as individual city strengths. Concrete guidelines for pushing forward growth, however, were previously delayed for close to a year. The much-anticipated release of the plan, as well as the announcement of two new indexes, may signal a renewed push in terms of policy.

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Briefing: Tencent’s WeGame X service soft launches worldwide https://technode.com/2019/04/09/briefing-tencents-wegame-x-service-soft-launches-worldwide/ https://technode.com/2019/04/09/briefing-tencents-wegame-x-service-soft-launches-worldwide/#respond Tue, 09 Apr 2019 03:27:12 +0000 https://technode-live.newspackstaging.com/?p=101108 The game store is available in-browser and as a dedicated program.]]>

Tencent ‘s game store is available outside of China – Engadget

What happened: Tencent recently launched its WeGame X game store to international customers. The Hong Kong-based service is available both through web browser and as a dedicated client, and is still in its “early access” phase. At launch, the store has 17 titles available for purchase, with independent Chinese developers accounting for about half and the rest belonging to Tencent’s in-house studios.

Why it’s important: With WeGame X’s international launch, Tencent enters the increasingly crowded field of digital game storefronts. With investments in various companies like Blizzard and Ubisoft and a nearly 50% stake in Epic Games, the tech giant is no stranger to the gaming industry outside of China. And while it is advertising support from notable studios like Hello Games and Deep Silver, the current international version of WeGame X lacks a blockbuster title like Fortnite, which is available for purchase through the domestic version.

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WeChat opens up tagging function for ads on social Moments section https://technode.com/2019/04/09/wechat-opens-up-tagging-function-for-ads-on-social-moments-section/ https://technode.com/2019/04/09/wechat-opens-up-tagging-function-for-ads-on-social-moments-section/#respond Tue, 09 Apr 2019 02:49:22 +0000 https://technode-live.newspackstaging.com/?p=101091 Ads on Moments were launched in 2015, and have slowly grown in function as well as accessibility for advertisers since then.]]>

WeChat announced on Monday  (in Chinese) that tagging is now available for all advertisements in the social app’s News Feed-like Moments section.

Users can alert their WeChat friends in the comment section below individual ads by tapping an ‘@’ symbol followed by a friend’s name. Those tagged will receive a notification in Moments identical to that in normal posts or comments.

According to a post on WeChat’s ‘s ad helper official account, the function is now automatically available for all paid ads on Moments. Prior to the public release, some brands–including KFC in a Valentine’s Day campaign and Tencent itself–had already made use of the feature.

Ads on Moments were launched in 2015, and have slowly grown in function as well as accessibility for advertisers since then. In January 2017, an upgrade allowed brands to advertise in more interactive ways with multimedia-enabled ads. Due to WeChat’s wealth of user information, advertisers can also choose to target users based on their location, gender, age, industry, marital status, education level, and behavior, according to web agency WalktheChat.

On the whole, however, WeChat has been cautious to clutter up Moments’ social aspect with too much commercial activity. Compared to offerings like Facebook’s News Feed or Instagram, Moments hosts a relatively smaller proportion of branded ads. However, in part due to its ubiquity in both business and social life within China, WeChat’s Moments page has long been used by small-scale retailers for informal, social-powered advertising of various goods.

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Tencent doubles down on healthcare, tests medical services on WeChat https://technode.com/2019/04/08/tencent-healthcare-service-wechat/ https://technode.com/2019/04/08/tencent-healthcare-service-wechat/#respond Mon, 08 Apr 2019 14:03:24 +0000 https://technode-live.newspackstaging.com/?p=101075 The platform launch signals Tencent’s pivot toward the industrial internet. ]]>

Tencent is testing real-time clinic services in its WeChat wallet feature and mini-program ecosystem, the latest move for the social and gaming giant as it pushes forward in transforming the public health sector.

Chinese media TMTPost reported on Monday that a mini-program dubbed “Tencent Health” has been undergoing testing on super messaging app WeChat since mid-March. To date, e-health services available to users include online consultations and medication delivery as well as online appointments for offline hospitals. The mini-program is also accessible on WeChat Pay’s interface as an in-app service to users based in Shenzhen.

In a trial conducted by TechNode on Monday afternoon, Zhang, a doctor from Wuhu First People Hospital in the eastern Chinese province of Anhui answered real-time via chat almost immediately after a reporter filed a consultation request about the flu. The doctor asked a total of five questions concerning symptoms, medicines that were being taken, and duration during the 10-minute consultation. The session concluded with the recommendation to continue “taking medicine for one more day to see treatment effects.”

Screenshot of the chat log during online consultation with Tencent Health physician (Image credit: Jill Shen / TechNode).

WeChat is very important in terms of traffic volume, Yu Ying, COO of Tencent Trusted Doctors said in a press event in late March. The Tencent-backed e-health startup provides online consultations with more than 440,000 qualified Chinese doctors available in its system. Pharmacy chain Star365 offers over-the-counter medicine sales and delivery via WeChat. When contacted by TechNode on Monday, a Tencent spokesman said the company currently has no plans to charge for the services.

Launched by Tencent’s Cloud and Smart Industries business group (CSIG), the e-health service is the group’s debut to users on WeChat and signals Tencent’s pivot toward the industrial internet. CSIG was formed amid a round of Tencent’s restructuring in late September, with a focus of delivering digital solutions to traditional industries including healthcare, mobility, and education.

“Tencent will adopt a unique C2B (Consumer-to-Business) method to serve business clients, connecting industry value chains from production to consumption with our advantages in consumer-facing businesses, ” Dowson Tong, senior executive vice president of Tencent and president of CSIG, said in a company event in November.

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China Tech Investor 19: Tencent’s earnings and growing in mature market with Michael Norris (part 2/2) https://technode.com/2019/04/08/china-tech-investor-19-tencents-earnings-and-growing-in-mature-market-with-michael-norris-part-2-2/ https://technode.com/2019/04/08/china-tech-investor-19-tencents-earnings-and-growing-in-mature-market-with-michael-norris-part-2-2/#respond Mon, 08 Apr 2019 06:47:51 +0000 https://technode-live.newspackstaging.com/?p=100982 This episode also features part 2 of an interview with Michael Norris.]]>

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

Can’t see the player? Check us out on iTunes or Spotify!

In this episode of the China Tech Investor Podcast powered by TechNode, hosts Elliott Zaagman and James Hull talk about Tencent’s Q4 earnings report, as the company attempts to prepare investors for their shifting business model.

This episode also features part 2 of an interview with AgencyChina’s Michael Norris, as they discuss future growth opportunities for companies such as Pinduoduo, Meituan-Dianping, and Didi.

Please note, the hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD.com
  • Pinduoduo
  • Meituan-Dianping

Guests:

Hosts:

Producer

Podcast information:

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Tencent partners with two banks in cloud business push https://technode.com/2019/04/04/tencent-cloud-bank-partnerships/ https://technode.com/2019/04/04/tencent-cloud-bank-partnerships/#respond Thu, 04 Apr 2019 10:57:12 +0000 https://technode-live.newspackstaging.com/?p=100862 Despite lackluster performance by its online gaming segment, Tencent's cloud computing business saw strong growth in 2018.]]>

Tencent has announced partnerships with two Chinese banks and its cloud computing arm, the company’s latest move to boost its enterprise services business in a race with its long-term rival, cloud giant Alibaba.

According to an announcement released Tuesday, Tencent will assist the Bank of Gansu, a major commercial banking chain in the northwestern province of Gansu, with establishing an online loan management platform including improved marketing tools and risk controls. The platform will be deployed based on Tencent’s cloud computing infrastructure and distributed database system.

“Through the partnership, we hope to leverage technological capabilities and business resources from the China’s largest internet ecosystem platform,” (our translation) Liu Qing, chairman of the Bank of Gansu, said in the statement. Tencent will be its first cloud service vendor. The Hong Kong-listed Chinese bank also seeks to build cloud computing platforms for offering diversified financial services to local economy businesses.

Then on Wednesday, Tencent announced that it is partnering with China Construction Bank, one of the four biggest state-owned commercial banks, to form a financial technology laboratory. The new lab will focus on the research and development (R & D) in artificial intelligence, data analysis, and cloud computing. A Tencent spokesman said that technical operating costs for WeBank, Tencent’s online bank, could be reduced to as little as RMB 3.6 (around $0.50) per account, less than one-tenth the cost incurred by traditional Chinese banks, using its cloud-based technology innovations.

Despite lackluster performance by its online gaming segment, Tencent’s cloud computing business saw strong growth over the past year, more than doubling sales revenue to RMB 9.1 billion (around $1.35 billion) in 2018. The Shenzhen-based gaming giant provides cloud services to more than half of the Chinese gaming firms in the market, and is a leading cloud services provider for video streaming verticals, according to the company. However, it still lags Alibaba Cloud, a 10-year veteran of the industry that earned RMB 13.3 billion in revenue in its last fiscal year, including breakneck growth exceeding 90% year-on-year in the second and third quarters of its fiscal year ending Mar. 31.

During the company’s fiscal year 2018 earnings call in late March, Tencent CEO Pony Ma revealed plans to step up investments to “drive organic growth” of its cloud business and assist in the digital transformation of various industries. Ma lifted the strategic position of Tencent Cloud in the company by forming a new Cloud and Smart Industries business group (CSIG) in September, looking to ride the wave of digital growth initiatives across industries supported by the central government’s push toward global technological leadership.

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Tencent invests in e-commerce platform Youzan to boost enterprise business https://technode.com/2019/04/03/tencent-youzan-investment-enterprise/ https://technode.com/2019/04/03/tencent-youzan-investment-enterprise/#respond Wed, 03 Apr 2019 06:23:07 +0000 https://technode-live.newspackstaging.com/?p=100653 Tencent is looking to be “an assistant” for the integration of the internet with retail, medical, and education sectors.]]>

Chinese e-commerce service provider Youzan announced on Tuesday it has completed an HKD 1 billion (around $130 million) round of funding led by Tencent, as the gaming giant pushes forward on growing its enterprise-facing businesses.

According to an announcement released Tuesday after trading hours, Hong Kong-listed Youzan has agreed to issue around 1.72 billion new shares at HKD 0.53 per share to five parties. Poyang Lake Investment, a fully owned subsidiary of Tencent, is purchasing the largest portion of more than 1 billion shares totaling around HKD 550 million. Tencent will account for approximately 6.5% of the total number of shares after the deal is completed.

The company’s share price surged by more than 12.5% on Wednesday by the end of morning trading.

A company spokesman told TechNode on Wednesday that the funds will be used to promote the deployment of its new retail business solutions for offline businesses, including shopping malls, hypermarkets, and hair salons. Tencent declined to comment when contacted by TechNode.

Founded by Zhu Ning, formerly Alipay’s chief product designer who is widely known as Bai Ya, Hangzhou-based Youzan develops SaaS (Software as a Service) products for online and offline retailers. Merchants use the software to manage their online stores, and its platform is highly customizable. The company began developing store management solutions in 2017.

Following its IPO a year ago, the company reported in March sales revenue of HKD 685 million in 2018, more than doubling revenue from a year earlier. It has 4.42 million clients, including China’s largest retailer Wangfujing Group, Asian-based department store operator Parkson, as well as Hong Kong-listed snack purveyor Zhou Heiya.

The investment follows a round of top-down restructuring Tencent announced in September with the aim to shift its focus from consumers to business clients. The social and gaming giant is looking to embrace the so-called “industrial internet,” and strives to be “an assistant” for the integration of the internet with retail, medical, and education sectors, a Tencent executive said publicly in September.

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Briefing: Tencent, Novartis further partnership to fight chronic disease https://technode.com/2019/04/03/tencent-teams-up-novartis/ https://technode.com/2019/04/03/tencent-teams-up-novartis/#respond Wed, 03 Apr 2019 04:54:05 +0000 https://technode-live.newspackstaging.com/?p=100629 China is fertile ground for online healthcare thanks to its tech-savvy and legacy-free environment.]]>

Tencent, Novartis expand teamwork on chronic disease – China Daily

What happened: Chinese tech giant Tencent has signed a memorandum with Swiss pharmaceutical company Novartis to extend their partnership to cover heart failure and other chronic diseases. The cooperation will initially start in China to explore the possibility of leveraging artificial intelligence to boost integrated management for patients with chronic diseases, with the potential to expand to other countries.

Why it’s important: China is fertile ground for online healthcare thanks to its tech-savvy and legacy-free environment. Tencent has made in-roads into the medical industry with an appointment platform for hospitals and even its own clinics. At the same time, rival Alibaba has an AI diagnostic system and offers medical bill payment on Alipay. Other major players in the vertical include Hong Kong-listed Ping An Good Doctor, DXY, Medlinker, among others. Technologies including advanced analytics, machine learning, the internet of things, online sales technologies, distributed ledgers, and virtual reality is increasingly applicable in healthcare and are expected to become ubiquitous around the world, according to consulting firm Bain & Company.

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Briefing: Tencent’s ‘PUBG Mobile’ raked in more than $65 million in March https://technode.com/2019/04/02/briefing-tencents-pubg-mobile-raked-in-more-than-65-million-in-march/ https://technode.com/2019/04/02/briefing-tencents-pubg-mobile-raked-in-more-than-65-million-in-march/#respond Tue, 02 Apr 2019 06:53:15 +0000 https://technode-live.newspackstaging.com/?p=100506 The game just had its best month yet in terms of gross revenue.]]>

PUBG Mobile Revenue Grew 83% in March, Surpassing $65 Million as Fortnite Slipped – Sensor Tower

What happened: Tencent’s “PlayerUnknown’s Battlegrounds Mobile” (PUBG Mobile) brought in more than $65 million in gross revenue in March, according to mobile intelligence firm Sensor Tower. The game’s gross revenue recovered from a slump in February and surged 83% month on month, making March the best month yet for the game in terms of total player spending. The amount was also 81% higher than the $36 million revenue from rival title “Fortnite.” “PUBG Mobile” has grossed a total of more than $320 million outside China to date.

Why it’s important: The impressive performance of PUBG Mobile in overseas markets could be good news for Tencent, which is still waiting for approvals that would allow it to monetize the game and “Fortnite” in China. To put the growth of “PUBG Mobile” into perspective, the game’s gross revenue in March 2019 was close to nine times that of the $7.6 million it generated between from May 16 to June 18 in 2018, according to another Sensor Tower report. However, with game approvals harder to come by in the coming years, one successful title probably isn’t enough to reverse the overall slowdown of growth in Tencent’s gaming segment.

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Briefing: Tencent plans 10% share buyback in bid to boost value https://technode.com/2019/04/02/briefing-tencent-plans-10-share-buyback-in-bid-to-boost-value/ https://technode.com/2019/04/02/briefing-tencent-plans-10-share-buyback-in-bid-to-boost-value/#respond Tue, 02 Apr 2019 05:41:02 +0000 https://technode-live.newspackstaging.com/?p=100462 Tencent's move may help shore up the value of its shares, which has risen more than 40% since an October 2018 low.]]>

Tencent Holdings to buy back 10 per cent of shares to shore up stock price – South China Morning Post

What happened: Tencent has filed a notice on the Hong Kong Stock Exchange that it plans to repurchase 10% of its currently circulating 9.52 billion shares. The decision is subject to shareholder approval at the company’s May 15 annual meeting. On Monday, Tencent’s shares rose 1.1% to HKD 365 ($47), amid a general rise in Hong Kong’s stock market. Tencent’s move may help shore up the value of its shares, which has risen more than 40% since an October 2018 low but still falls short of the company’s all-time high in January 2018.

Why it’s important: Tencent has seen a partial rebound following a months-long, government-led crackdown on the online game sector, which took a toll on its gaming business last year. The company reported that gaming revenue and growth largely stagnated in the fourth quarter of 2018. Chinese regulators once again began issuing licenses for new games in December, albeit at a much slower pace than before. Facing a potentially grim outlook in gaming, at a March press conference Tencent announced it would increase investment into cloud computing, a field in which its rival Alibaba has also gone “all-in.”

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Court bars Douyu from submitting complaints about Huya to App Store https://technode.com/2019/03/29/court-bars-douyu-from-submitting-complaints-about-huya-to-app-store/ https://technode.com/2019/03/29/court-bars-douyu-from-submitting-complaints-about-huya-to-app-store/#respond Fri, 29 Mar 2019 07:44:50 +0000 https://technode-live.newspackstaging.com/?p=100189 The ruling took effect immediately and will last until the court reaches a final decision.]]>

Guangzhou Nansha People’s Court has issued a ruling to stop live-streaming platform Douyu from lodging complaints against Huya on Apple’s App Store, news outlet Dayoo News reported.

The ruling took effect immediately and will last until the court reaches a final decision. This is the first court ruling in China that prohibits companies from submitting complaints to app stores, the report says.

The dispute started with three livestreamers who signed contracts to perform exclusively on Douyu but then started livestreaming shows on Huya. Douyu claimed that they began working with Huya before their Douyu contracts expired, and Huya maintained that the livestreamers terminated their contracts with Douyu prior to joining Huya.

Douyu soon followed up with a string of complaints to Apple’s App Store. It accused Huya of copyright infringement and requested that Apple take down the two Huya apps related to the alleged infringement, Huya Livestreaming and Huya Livestreaming HD. The number of complaints from Douyu about Huya dated August 2018 to February 2019 totals 23.

Huya filed a lawsuit against Douyu in January 2019, claiming that the complaints are malicious and defamatory. Huya also asked for an injunction to halt Douyu’s complaints in the same filing.

According to excerpts of the court ruling obtained by Securities Daily (in Chinese), Douyu’s goal is “not to stop Huya from using the content from the three livestreamers who are related to the case, but to delete Huya apps entirely from the App Store” (our translation). This behavior is intended to “eradicate competitors and gain market share” and “is not justified,” the court concluded.

Douyu told Securities Daily that they have applied for a review of the case.

The founder and CEO of Huya’s parent company, Li Xueling, reposted a news article on Friday about the ruling in his WeChat Moments with a comment that Douyu “couldn’t beat us, so they acted shamelessly” (our translation).

Douyu and Huya are two of the largest live-streaming platforms in China and are both backed by Tencent. They have been in a war for live-streaming talent for the past few years, luring celebrity livestreamers to jump ship with larger and larger paychecks.

Huya’s total revenues reached RMB 4.66 billion (around $678 million) in 2018. It also had 116.6 million monthly active users (MAU) as of the fourth quarter of 2018, according to its financial report filings. In comparison, Douyu reportedly brought in revenue of around RMB 4 billion in 2018.

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Briefing: Alibaba invests in mobile content platform Qutoutiao https://technode.com/2019/03/29/briefing-alibaba-invests-in-mobile-content-platform-qutoutiao/ https://technode.com/2019/03/29/briefing-alibaba-invests-in-mobile-content-platform-qutoutiao/#respond Fri, 29 Mar 2019 06:06:37 +0000 https://technode-live.newspackstaging.com/?p=100172 The $171 million loan will be converted into a sizable stake in the company.]]>

Qutoutiao Announces Investment by Alibaba – Nasdaq

What happened: Alibaba invested $171 million in the popular mobile content startup Qutoutiao, entering into a convertible loan agreement that gives the tech giant 4% of shares upon full conversion. Shares of Quotoutiao, which have skyrocketed 88% in the past three months, surged 12% after the announcement and before markets opened for the day.

Why it’s important: Qutoutiao, which recently recorded large net losses despite impressive growth in monthly active users (MAU) and net revenues, should welcome Alibaba’s investment as both a vote of confidence and a useful cash infusion to mitigate the costs of rapid expansion. Founded in 2016, the content aggregator already has 93.8 million MAU who on average spend over an hour using the app each day. Qutoutiao is already backed by Alibaba competitor Tencent, which led a $200 million Series B before its IPO in September.

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Briefing: Tencent reassigns Yoo Video team, fights for traction in short video https://technode.com/2019/03/29/briefing-tencent-reassigns-yoo-video-team-fights-for-traction-in-short-video/ https://technode.com/2019/03/29/briefing-tencent-reassigns-yoo-video-team-fights-for-traction-in-short-video/#respond Fri, 29 Mar 2019 04:24:49 +0000 https://technode-live.newspackstaging.com/?p=100104 Yoo Video's standalone app will continue to operate, but it will also be incorporated into Tencent Video as a channel.]]>

腾讯短视频再调整:yoo视频被裁撤,业务团队整合进腾讯视频 – All Weather TMT

What happened: Tencent has reportedly disassembled the team behind its short video app Yoo Video and reassigned them to WeSee and Tencent Video, media outlet All Weather TMT reported citing people with knowledge of the matter. Yoo Video halted collaborations with content providers in January. Its standalone app will continue to operate, but it will also be incorporated into Tencent Video as a channel. Tencent officially launched Yoo Video in November 2018. As of writing, the app has been downloaded around 908,000 times, according to app database website Qimai.com.

Why it’s important: Yoo Video is the latest of Tencent’s failed attempts to make a stand in the short video market. Tencent has launched an array of short video apps in the past five years. With the exception of WeSee, which received most of Tencent’s recent promotional efforts and achieved some success, most of them flopped. With users already invested in apps such as Douyin and Kuaishou, Tencent is struggling to gain share in the short video market.

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Tencent leads $296 million Series D round in Chinese big data solutions provider https://technode.com/2019/03/28/tencent-leads-296-million-series-d-round-in-chinese-big-data-solutions-provider/ https://technode.com/2019/03/28/tencent-leads-296-million-series-d-round-in-chinese-big-data-solutions-provider/#respond Thu, 28 Mar 2019 10:37:39 +0000 https://technode-live.newspackstaging.com/?p=100024 The social and entertainment giant ramps up efforts to further enhance its AI strengths.]]>

This article by Eudora Wang originally appeared on China Money Network, the best data intelligence platform tracking China’s tech and venture capital markets (access requires subscription).

Chinese big data solutions provider MiningLamp Technology announced on Wednesday that it has raised RMB 2 billion ($296.77 million) in a Series D round of financing led by Tencent, as the company ramps up efforts to further enhance its strengths in artificial intelligence (AI).

Huaxing Growth Capital, an investment unit of Chinese investment bank China Renaissance, property trust manager AVIC Trust, and a Beijing-based investment company, also poured money into the new round, said MiningLamp Technology in the statement posted on its website. Along with the investment, the company also officially rebranded itself from “MiningLamp” to “MiningLamp Technology.”

MiningLamp Technology was founded in 2014 to deliver customized big data solutions to Chinese government agencies and enterprises in public security, digital city, industrial engineering and finance. Products developed by MiningLamp Technology include LiteMind, a human-robot interaction system and Nest, a database that can store and searches data and images.

The company applied its knowledge graph in more than 60 provincial and municipal ministries of public security in China as of March 2019. In the financial field, it built the first banking knowledge graph nationwide and initiated an application system based on various business situations for commercial banks like People’s Bank of China (PBC), China Everbright Bank (CEB), and Bank of Communications (BOCOM). For digital cities, the company engaged in the construction of an intelligent platform for managing the full life-cycle data of automobiles.

MiningLamp Technology will reposition itself to become a one-stop enterprise-level platform to provide artificial intelligence (AI) products and services, said Wu Minghui, founder, chairman and CEO of MiningLamp Technology. Wu said the company will explore the application of the new generation AI technology in industries that require more complicated knowledge and management, in an attempt to “realize a brave new world where humans co-exist with robots.”

Previously, MiningLamp Technology secured RMB 1 billion in a Series C round led by Tencent and Huaxing Growth Capital in April 2018. The company also completed a Series B round worth RMB 200 million led by Sequoia Capital China in August 2016.

Proceeds of the new round will be used to cement its strength in AI by building new research labs in Taiwan, Hong Kong, Europe, and the US The company also plans to team up with its peers in the AI industry to jointly launch platforms like collaborative funds and AI science parks to promote the AI development and application.

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Briefing: WeChat denies report that user chat data was used for targeted ads https://technode.com/2019/03/28/wechat-chat-data-ads/ https://technode.com/2019/03/28/wechat-chat-data-ads/#respond Thu, 28 Mar 2019 10:06:47 +0000 https://technode-live.newspackstaging.com/?p=100006 A WeChat user reported seeing an ad about a flight to Osaka minutes after receiving a message about it.]]>

微信被指根据文字聊天精准推送广告,回应:从未监控聊天记录 – The Paper

What happened: In response to a Southern Metropolis Daily report (in Chinese), WeChat issued a statement on Tuesday that it does not use chat log data to better target ads. The article cited a WeChat user who reported receiving an ad about Spring Airlines flights to Osaka, Japan, only minutes after a family member messaged him about exactly that topic. WeChat said that user clicks may affect the information displayed inside the app, but that it doesn’t monitor the content of private chats. Representatives also suggested that such coincidences may be a result of advertiser ability to target specific demographics when placing ads.

Why it’s important: Although WeChat denies monitoring chat logs, its privacy policy has long stated that the app collects other user information, including names, phone numbers, email addresses, credit card info, IDs, and location-related data. In response to European GDPR regulations last May, it added some new privacy protections for the international version of its app. However, the changes haven’t trickled down to the domestic version. In addition, a recent massive leak of user data from platforms including Tencent’s WeChat and QQ, which may have been linked to government databases, shows that privacy fears may be grounded in fact.

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WeChat’s new mini-program logistics linkup raises e-commerce stakes https://technode.com/2019/03/28/wechat-logistics-mini-programs/ https://technode.com/2019/03/28/wechat-logistics-mini-programs/#respond Thu, 28 Mar 2019 09:08:55 +0000 https://technode-live.newspackstaging.com/?p=99881 mini programs wechat alipay meituan bytedanceTencent’s WeChat launched a logistics interface for its popular mini-program feature.]]> mini programs wechat alipay meituan bytedance

On Monday, Tencent’s WeChat app launched a logistics interface for its popular mini-program feature that it says could save time and money for online retailers.

Given its competition with established e-commerce titan Alibaba, which has spent years strengthening its own logistics network, Tencent’s update may appear to be too little, too late. Outside of strategic investments in platforms such as Pinduoduo and JD.com, its homegrown businesses have largely failed to rival those of Alibaba.

However, according to at least one expert we spoke with, WeChat’s goal isn’t necessarily to surpass Taobao. Instead, the social platform is pushing forward innovation more in line with its strengths, which include a 1 million-strong ecosystem of mini-apps, lightweight programs that run within WeChat.

Lowering the barrier

With the new add-on, WeChat mini-program developers can directly connect to logistics companies such as SF, ZTO Express, and YTO Express. In addition, customers who purchase items will be able to receive notifications and track their packages directly through a centralized “WeChat logistics assistant.” Previously, users had to enter the mini-program for each online store to check on their shipments.

The process of linking a mini-program to the logistics option requires developers one week on average, according to WeChat (in Chinese). In its official release it cites two major sellers, including American skincare brand Kiehl’s, who have saved on costs and improved customer experience using the new feature.

However, one marketing professional expressed doubt that the change will help all retailers equally. The update could lead to a marked improvement for “really well-developed companies” with an established customer base, says Jason Blondeau, director of marketing and sales at Shanghai-based web agency QPSOFTWARE. Relative newcomers to mini-program e-commerce, however, may not benefit much from a logistics upgrade until sales pick up.

Still, Blondeau told TechNode, mini-programs in general can be “very useful” for brands when combined with a “proper marketing plan.”

Screen shot of the WeChat logistics assistant (Image credit: WeChat).

In addition, the latest update seems to fit with Tencent’s aim to make mini-programs easy to use. It’s “very much in line with what they said they would do,” says Matthew Brennan, co-founder of China Channel.

“The whole mini-program initiative is about helping startups, helping more businesses,” Brennan told TechNode. That applies to e-commerce as well. Just a few years ago, WeChat “wasn’t a very natural environment” for online shoppers, said Brennan. Now the whole in-app retail experience has become much smoother thanks to pushes from Tencent.

Brennan doesn’t see the company’s e-commerce initiative as a direct competitor to Alibaba. Instead, like the “runaway hit” platform Pinduoduo, WeChat is finding new models “to let social e-commerce flourish.”

And fast-growing mini-programs, launched in January 2017, happen to be a convenient tool for alternative means for growth. As of the second quarter of 2018, Tencent reported that WeChat hosted over 1 million mini-programs on its platform, a 72% jump from the same period in 2017. Total users reached 600 million, with close to one half accessing them four to six times a day.

In its fourth quarter report for 2018, Tencent said that mini-program user daily visits have grown 54% year-on-year. Daily active users have also increased “rapidly,” although the company did not release a specific figure.

Their popularity has caused such ripple effects as small food and drink sellers using mini-programs to improve in-store experiences, rather than remain in an increasingly crowded online food delivery market. The feature’s success has also led multiple other companies, from Baidu to Bytedance, to emulate Tencent’s formula of driving in-app “stickiness.”

Logistical battle

While WeChat may be taking a different tack towards e-commerce, recent years have seen Tencent and online retail titan Alibaba expand aggressively into each other’s home turf. The Chinese social and gaming giant saw some progress with investments in Alibaba competitors like Pinduoduo, Vipshop, and JD.com, of which Tencent is the largest shareholder. However, its own e-commerce businesses, including the likes of C2C marketplace Paipai or Yixun, have achieved little success in a crowded market.

As a result logistics, a primary driver for the e-commerce boom in China, has never been a key focus for Tencent as it has been for Alibaba or JD.com.

Alibaba began tapping into the sector as early as 2013 with the establishment of Cainiao Logistics, which has pledged to support same-day delivery in China and 72-hour delivery around the world. Cainiao now stands at the heart of a broader logistics network that leverages the capacities and capabilities of several large, high-profile partners. The e-commerce giant already holds minority stakes in three of the country’s top logistics companies: ZTO Express, YTO Express, and STO Express.

In comparison, Tencent’s integration of logistics features into its WeChat mini-program ecosystem might be viewed as a necessity in a world where online shoppers are accustomed to same-day—or in some cities, 30 minute—deliveries.

In addition, while the field of e-commerce is already highly developed, it’s still expanding. China’s express delivery market has recorded sharp growth over the past few years, handling 50 billion parcels in 2018, up 26% year-on-year, according to data from the State Post Bureau.

With additional reporting by Emma Lee.

Correction: This article previously incorrectly stated Jason Blondeau’s title. He is director of marketing and sales at QPSOFTWARE, not marketing and sales manager.

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China’s mobile payment market fourth quarter growth dwindled https://technode.com/2019/03/28/chinas-mobile-payment-market-fourth-quarter-growth-dwindled/ https://technode.com/2019/03/28/chinas-mobile-payment-market-fourth-quarter-growth-dwindled/#respond Thu, 28 Mar 2019 06:25:15 +0000 https://technode-live.newspackstaging.com/?p=99959 Ant Financial’s Alipay retained its market dominance with 53.8% market share.]]>

China’s third-party mobile payment market reached RMB 47.2 trillion ($7.01 trillion) in trade volume in the fourth quarter (Q4) of 2018, a 7.8% quarter-on-quarter increase, according to a newly released report from Beijing-based market consultancy firm Analysys.

Ant Financial’s Alipay retained its market dominance with 53.8% market share. Tencent’s Tenpay, which includes WeChat Pay and QQ Wallet, came in second with 38.9% market share. The Chinese payment duopoly comprised a combined market share of 92.7%, according to the report.

Fourth quarter seasonality driven by Chinese e-commerce festivals such as Singles Day on Nov. 11 and Double 12 sales on Dec. 12 contributed to the quarter-on-quarter growth. However, growth figures are considerably slower compared with the same period a year earlier, when transaction volume jumped 27.9% quarter-on-quarter.

Another factor is market saturation, which is nearing. In order to drive growth, payment service providers will have to build their own ecosystems, including value-added offerings such as wealth management, insurance, credit and loans, said Yao Zeyu, an analyst at China International Capital Corporation. He noted further that Alipay is well-positioned in these segments.

In the increasingly competitive domestic market, Chinese mobile payment providers continued to expand mobile payment coverage as well as penetration at public transport and other use scenarios during the quarter. Some businesses utilize mobile payment gateways to help drive the digitization of supply chain at restaurants and retail outlets.

Alipay’s transaction volume was supported by growth in Ant Financial’s online cash management platform Yu’e Bao, which has seen assets under its management grow 80 times by end-year since introducing money market funds in May, its 2018 financial report showed. Ant Financial’s micro-lending units—Huabei and Jiebei—and other financial services offerings on online shopping sites also helped Alipay retain its market share.

Alipay’s fee-free policy on credit card repayments supported growth in the company’s personal finance segment in the fourth quarter. However, it started charging credit card bill pay fees this week.

Tenpay continued to leverage its social networking platforms and maintained steady growth in its payment user base.

Tencent-backed Pinduoduo, JD.com, and Meituan also helped drive transaction growth in the fourth quarter during e-commerce shopping festivals, the report showed. E-commerce, group buying, and food delivery contributed to Tenpay’s growth.

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Briefing: Tencent tests livestreaming for WeChat public accounts https://technode.com/2019/03/28/tencent-live-stream-wechat-public/ https://technode.com/2019/03/28/tencent-live-stream-wechat-public/#respond Thu, 28 Mar 2019 04:33:12 +0000 https://technode-live.newspackstaging.com/?p=99903 Wechat ban apps facebook wechat yoAccount operators are now able to apply to test the product by filling out a questionnaire about their content and followers.]]> Wechat ban apps facebook wechat yo

腾讯直播内测推进,公众号粉丝可通过微信小程序看直播 – TechNode

What happened: Tencent, which previously acknowledged ongoing development of a live-streaming feature for WeChat public accounts, has moved forward in the internal testing process. Account operators are now able to apply to test the product by filling out a questionnaire about their content and followers. Development is headed by Tencent’s live-streaming team rather than WeChat. Reportedly, official account operators will be able to broadcast via Tencent’s live-streaming app; users will be able to sign up and watch via a WeChat mini-program link rather than downloading the app itself. Currently, the feature does not support paid content, monetary gifts for live-streamers, or external links in mini-programs.

Why it’s important: The new feature comes amid a two-year trend of declining views for WeChat public accounts, the social app’s media ecosystem. WeChat founder and president Zhang Xiaolong acknowledged the decline in the platform’s annual January announcements. He also discussed a new, short video feature for WeChat intended to tap into growing user preference for more visual communication. In pushing forward live-streaming efforts, however, Tencent faces an uphill battle. Bytedance announced this month that it will combine staff from its three popular short video appsDouyin, Xigua, and Vigoto build a larger platform for its live-streaming business. Smaller game live-streaming company Panda TV also confirmed its bankruptcy in early March after sinking into RMB 1 billion ($149 million) in debt amid cutthroat competition.

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Briefing: Video platform iQiyi aims to raise $1.1 billion in convertible bond sale https://technode.com/2019/03/26/iqiyi-1-1-billion-convertible/ https://technode.com/2019/03/26/iqiyi-1-1-billion-convertible/#respond Tue, 26 Mar 2019 10:33:28 +0000 https://technode-live.newspackstaging.com/?p=99700 iqiyi fraud user number luckin short seller muddy watersThis is iQiyi's second convertible bond offering after raising $2.4 billion in its public offering on Nasdaq a year ago.]]> iqiyi fraud user number luckin short seller muddy waters

China video-streaming firm iQIYI targets raising $1.1 billion in convertible bonds – Reuters

What happened: Chinese video-streaming platform iQiyi plans to raise about $1.05 billion by offering convertible bonds in one of the largest-ever such sales by a US-listed Chinese company, as it seeks to fortify itself financially in the crowded online video market. According to a term sheet obtained by Reuters, the new six-year bond will pay a coupon between 2% and 2.5%. The total size of the deal could reach $1.2 billion, as it also has an over-allotment option for up to $150 million. This is iQiyi’s second convertible bond offering after raising $2.4 billion in its public offering on Nasdaq a year ago. It paid off its $750 million convertible bond obligation with a 3.75% coupon in December.

Why its important: The Baidu-backed video-streaming company faces pressure from rivals including Bytedance and Tencent, which have gained an advantage in China’s burgeoning short-video market. IQiyi recorded a net loss of RMB 3.5 billion (around $550 million) in the fourth quarter of 2018, ballooning 470% compared with RMB 612 million losses in the same period a year earlier. The company spent heavily to produce original premium content, further pressuring its margins, according to CFO Wang Xiaodong. Its stock price closed at $24.02 on Monday, nearly half of its record high of $46.23 in June.

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Briefing: Tencent’s biggest shareholder Naspers will list tech stakes in Europe https://technode.com/2019/03/26/tencent-shareholder-naspers-europe/ https://technode.com/2019/03/26/tencent-shareholder-naspers-europe/#respond Tue, 26 Mar 2019 04:28:25 +0000 https://technode-live.newspackstaging.com/?p=99611 tencentThe group will use its shares in various tech businesses to establish a new company in Amsterdam.]]> tencent

Naspers Brings SoftBank-Style Mega-Tech to Europe – Bloomberg Opinion

What happened: On Monday, South African media organization Naspers announced it will list its roughly $133 billion stake in Tencent in Europe. The group will combine its shares in various tech businesseswhich also include Indian startup Swiggy and Russian internet giant Mail.ruto establish a new company in Amsterdam. Existing shareholders will reportedly have access to around 25% of the new Dutch company, with the rest held by Naspers. The new entry could be valued at more than $100 billion, becoming the largest listed internet company in Europe.

Why it’s important: Naspers has outgrown Johannesburg’s stock market, thanks to its sizable stake in Tencent, acquired in 2001. Its Tencent investment is also the largest source of growth by far for the company, while stakes in other companies have yet to turn a profit. In addition, like its peer SoftBank, Naspers’ share in a Chinese internet giant has outpaced its own valuation. That could set limits on its potential to spur startup growth. While the new company could continue to sell off part of its Tencent stake, as it did last March, to reinvest in promising new businesses, it may be difficult to improve on its best and biggest bet so far.

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Online housing platform Beike gets $800 million in funding from Tencent https://technode.com/2019/03/25/beike-800-tencent-housing/ https://technode.com/2019/03/25/beike-800-tencent-housing/#respond Mon, 25 Mar 2019 10:11:38 +0000 https://technode-live.newspackstaging.com/?p=99516 BeikeChina is witnessing a booming house rental market. In 2018, the number of rooms available for rent increased 36% year on year. ]]> Beike

Beijing-based online housing platform Beike announced Monday it has received $800 million in Series D funding from Tencent, as Chinese internet giants elbow their way into the country’s burgeoning real estate market.

According to a Beike spokesperson, the new round of funding is led by Tencent and currently under way. The final amount has yet to be decided. Tencent was also one of the main backers of the Chinese real estate broker Lianjia, which launched Beike in April.

Rumors of Tencent’s investment began circulating on Chinese media earlier this month, when some Chinese citizens discovered that Beike was available on WeChat platform. This was confirmed by the housing platform on Friday when it announced users could access its service on WeChat wallet in six Chinese cities—namely, Beijing, Shanghai, Shenzhen, Chengdu, Tianjin and Suzhou.

With the massive volume of traffic coming from WeChat’s 1 billion active users, gaining a spot in WeChat as a third-party service has been the stuff of dreams for many Tencent-backed startups.

Apart from Beike, so far only nine Tencent-backed Chinese companies have been granted the privilege, including ride-hailing unicorn Didi, e-commerce giant JD.com, and Pinduoduo.

Beike is the first and only housing service provider in the WeChat wallet feature. A countrywide rollout is expected to take place in the coming days.

As of March, nearly 170,000 real estate agents from nearly 20,000 offline stores been approved for providing sale, rental, and decoration services in nearly 100 Chinese cities on Beike’s platform.

Chinese tech giants are increasingly taking an interest in housing startups in China, looking to get a piece in the country’s real estate market, the value of which is estimated in the hundreds of billions of dollars. Local real estate developers made investments totaling RMB 1.2 trillion (around $180 billion) with an 11.6% annual increase in the first two months of 2019, said National Statistics Bureau.

Shared housing startup Danke recently closed a $500 million round of financing led by Alibaba’s financial arm Ant Financial, alongside New York-based investment firm Tiger Global Management.

Tencent and Baidu, however, financially backed Lianjia in its Series B in April 2016. One year later, both participated in another round of investment led by Chinese real estate giant Vanke, which totaled RMB 3 billion.

China is witnessing a booming house rental market, as the number of rooms available for rental increased 36% year-on-year in 2018. According to research figures jointly released by online housing rental platforms 58.com and Anjuke, over 246 million Chinese nationals had flooded into Beijing, Shanghai, Guangzhou, as well as the surrounding major cities by the end of 2017.

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Briefing: Tencent said to launch UPI-based WeChat Pay https://technode.com/2019/03/25/briefing-tencent-said-to-launch-upi-based-wechat-pay/ https://technode.com/2019/03/25/briefing-tencent-said-to-launch-upi-based-wechat-pay/#respond Mon, 25 Mar 2019 03:38:02 +0000 https://technode-live.newspackstaging.com/?p=99394 WeChat will be up against tough rivals in India. ]]>

WeChat Pay to reportedly take on Google Pay and Paytm in India later this year – The Next Web

What happened: Tencent is eyeing the increasingly saturated payment market in India with a UPI-based (Unified Payments Interface) WeChat Pay app. Tencent executives met with the National Payment Corporation of India (NPCI) to discuss obtaining a license, according to Indian internet media Entrackr. The Chinese tech giant is reportedly planning to launch the payment service as early as May or June.

Why it’s important: The UPI payment system’s monthly transaction volume on average exceeds Rs. 1 trillion ($14.47 billion) over the past three months, according to NPCI statistics. While WeChat Pay holds a dominant market share in China, it will be up against tough rivals in India such as the government-owned BHIM, Alibaba-backed Paytm, and Google Pay. Last week, Chinese smartphone maker Xiaomi also announced its entry to India’s payment market with UPI-based app Mi Pay. However, Tencent could leverage its popular mobile game PlayerUnknown’s Battlegrounds (PUBG) to gain an edge over its competitors in India by enabling in-app purchase via WeChat Pay.

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Automaker Changan parters with Tencent, Alibaba on RMB 10 billion mobility business https://technode.com/2019/03/22/automaker-changan-parters-with-tencent-alibaba-on-rmb-10-billion-mobility-business/ https://technode.com/2019/03/22/automaker-changan-parters-with-tencent-alibaba-on-rmb-10-billion-mobility-business/#respond Fri, 22 Mar 2019 11:32:56 +0000 https://technode-live.newspackstaging.com/?p=99320 In a national movement towards a high-value and sustainable economy, Beijing is vigorously promoting electric vehicles with subsidies. ]]>

Chinese automaker Changan has tied up with internet giants Tencent and Alibaba to form a RMB 10 billion ($1.45 billion) joint venture to invest in the country’s mobility sector.

Changan’s RMB 1.6 billion investment in the Nanjing-based company, tentatively dubbed Lingxing, gives the automaker just over 16% control of the newly established firm. State-owned First Automotive Works (FAW) and Dongfeng Motor plan to contribute the same amount.

Meanwhile, Chinese internet giants Tencent and Alibaba will spend RMB 2.25 billion together with three investment companies, while retail conglomerate Suning’s investment totals RMB 1.7 billion. Lingxing will establish a mobility firm, which aims to be “the most reliable shared mobility service enterprise” and focus on the deployment of connected new energy vehicles, Changan said in an announcement. Tencent and Alibaba declined to comment when contacted by TechNode.

In a national movement towards a high-value and sustainable economy, Beijing is vigorously promoting electric vehicles (EV) with government subsidies. Each domestic vehicle model with a range of 250 kilometers could be granted subsidies of up to RMB 110,000 in 2016, which was more than halved two years later, though, according to state-owned Securities Daily.

This partly contributed to the boost in sales of EVs, which reached over 1.2 million in 2018, up 60% from the previous year. This number is expected to reach 1.6 million in 2019 as China seeks to gain expertise with home-grown technologies in auto manufacturing and new energy sectors with more resource input.

A number of large Chinese companies are also eyeing the market. Real estate giant Evergrande set up a new energy vehicle company with a registered capital of $2 billion earlier this year. The move came shortly after it split up with embattled EV startup Faraday Future.

Meanwhile, Nanjing-based Suning seeks better ways to expand its ecosystem and be more competitive by collaborating with other parties in mobility, internet, and financial sectors, according to a company response sent to TechNode on Friday.

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Briefing: Tencent doubles down on customized cloud computing services https://technode.com/2019/03/22/tencent-cloud-computing/ https://technode.com/2019/03/22/tencent-cloud-computing/#respond Fri, 22 Mar 2019 11:27:53 +0000 https://technode-live.newspackstaging.com/?p=99300 tencentThe rivalry between Tencent and its long-term competitor Alibaba in the cloud computing industry is heating up. ]]> tencent

Tencent plays catch-up in cloud computing services as video gaming business slows – SCMP

What happened: Chinese tech tycoon Tencent announced it would increase investment in its cloud computing business at a press conference held Thursday. Retail, financial services, transport, healthcare, and education are among the primary industries to which Tencent will provide its customized cloud computing service. Tencent expects the cloud computing operations to be a new revenue source for the company, as well as a point to connect the consumer and industrial internet, according to its founder Pony Ma.

Why it’s important: The rivalry between Tencent and its long-term competitor Alibaba in the cloud computing industry is heating up as both companies are seeking new growth narratives in enterprise-facing businesses. Tencent launched an organizational overhaul in late September 2018 to send a strong signal that it was taking enterprise seriously, and cloud is the most important part of this shift. Tencent’s announcement comes while Alibaba Cloud celebrated its 10-year anniversary in Beijing on Thursday. At the event, president of Alibaba Cloud Zhang Jianfeng claimed the “All-in-Cloud” era is coming.

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Tencent records overall growth in 2018 as gaming revenues stagnate https://technode.com/2019/03/21/tencent-records-overall-growth-in-2018-as-gaming-revenues-stagnate/ https://technode.com/2019/03/21/tencent-records-overall-growth-in-2018-as-gaming-revenues-stagnate/#comments Thu, 21 Mar 2019 14:06:33 +0000 https://technode-live.newspackstaging.com/?p=99171 Company's game revenues disappoint in fourth quarter. First half 2019 could also brings challenges. ]]>

Tencent saw overall growth in 2018 but stagnant gaming revenues for the fourth quarter of the year, according to earnings results released Thursday.

Total revenues for the three months ended Dec. 31 increased 28% year-on-year to around RMB 84.90 billion ($12.37 billion), and revenues for the full year 2018 increased 32% year-on-year to around RMB 312.69 billion.

Profits of the fourth quarter also dropped 35% to around RMB 14.02 billion.

Tencent’s online games revenues in the fourth quarter of 2018 was RMB 24.20 billion, with no year-on-year growth. The company described the situation as “broadly stable” compared to the same period of 2017.

Smartphone games revenues of the fourth quarter increased 12% year-on-year to RMB 19 billion, slowing down significantly compared to the 59% year-on-year growth rate for the same period in 2017.

Meanwhile, PC client games revenue decreased by 13% in the fourth quarter to around RMB 50.60 billion. The company explained that the drop is due to users’ continuing shift to mobile platforms.

Esme Pau, an analyst at China Tonghai Securities said that Tencent’s mobile game revenue in the fourth quarter is “slightly disappointing” and attributed it to Tencent’s failure to monetize some popular games.

Tencent is still waiting for approval to monetize three highly profitable titles: “Fortnite,” “PlayerUnknown’s Battlegrounds” (PUBG), and “PUBG Mobile.”

While “Fortnite” and “PUBG Mobile” are already distributed in China but unable to bring in revenue, “PUBG” is yet to be officially launched in the country.

The game approval authority of China, the State Administration of Press and Publications (SAPP) has since resumed game approvals, but the process is likely to take longer, and the number of approvals is likely to be lower, according to a recently published Tonghai Securities research report.

For 2019, Tencent plans to strengthen its portfolio by enhancing internal R&D capability and external partnerships. It also intends to step up overseas expansion through exploring new game genres and strengthening its overseas publishing capability, the company said.

Tencent has also started recruiting users for a closed beta for one of its cloud gaming service Start since Wednesday. Prior to that, it demonstrated another cloud gaming platform called Instant Play in February.

The company, however, could see higher costs as it tries to sustain legacy titles and traverse an increasingly complex regulatory landscape, said Pau. “In our view, the first half of 2019 will be challenging for its game segment,” she added.

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In China, paying others to play games for you is big business. Tencent is not amused https://technode.com/2019/03/21/in-china-paying-others-to-play-games-for-you-is-big-business-tencent-is-not-amused/ https://technode.com/2019/03/21/in-china-paying-others-to-play-games-for-you-is-big-business-tencent-is-not-amused/#respond Thu, 21 Mar 2019 09:10:50 +0000 https://technode-live.newspackstaging.com/?p=98986 Despite frequent crackdowns by Tencent, MMR boosting services continue to thrive.]]>

If a game is popular enough, it is almost certain that its players will find ways to not play by the rules.

While some thinking-outside-the-box gameplay behaviors are harmless, others are more disruptive to the overall player experience. The most notorious is the use of cheats—software or scripts that give players an unfair advantage by enabling impossible feats such as seeing through walls or landing shots from miles away.

Lesser-known but also highly damaging behaviors include match making rating (MMR) boosting, in which a high-skilled player participates in matches using another player’s account to boost the account’s in-game rankings. Like cheats, boosting has become an industry in itself.

MMR boosting exists mainly in multiplayer games where high rankings serve as badges of honor and give players the opportunity to face more skilled opponents, with multiplayer online battle arena (MOBA) games being a prime example. As a problem that game developers around the world are still struggling to address, MMR boosting has left a deep mark in Tencent’s two most popular games: “League of Legends” and “Honour of Kings.”

Tencent has been battling cheats and MMR boosting for a while, suspending or banning any accounts found to be using them, but it has recently ramped up efforts to purge these behaviors from its most profitable titles. In addition to suspending more noncompliant accounts, the gaming giant released a new set of rules last month stating that livestreamers are not allowed to spread information about software and services that could damage the integrity of its games. While cheats and their distribution channels have receded to the shadowy corners of private messaging groups as a result of regular crackdowns, MMR boosting services is thriving in full daylight.

Supply and demand

MMR boosting services, known as dailian in Chinese, is available for several Tencent games on platforms such as Dailiantong and Dailianmao. Customers, referred to as “boostees,” can place orders for a specified increase in rankings on the platform, which will then assign each order to a “booster.” All of the platforms claim to be using “professional” boosters, offering customers money-back guarantees if boosters fail to complete the order.

Similar services are also rife on online shopping platforms such as Taobao and Tmall; stores boast about the quality of their service and provide customers with prompt text message notifications before the boosting service starts and after it ends. Several vendors display images of rooms filled with boosters as part of their product description; one store even advertised itself as the “pillar of the MMR boosting industry” that others should look up to.

The price of MMR boosting in China varies according to platforms but is a bargain compared to what gamers would pay in countries such as the US. An MMR boost for “League of Legends”—from the lowest division to the highest—costs $1,315 on Proboosting.net on non-China servers, whereas an equivalent boost on Dailianmao is RMB 1,953 (around $290).

The sales numbers on the platforms and stores are no less impressive. In the past five years, Dailiantong claims to have completed 30 million orders, which it assigned to more than 500,000 boosters. Between March 1 and 19 of this year, the top four Tmall stores that offer MMR boosting for “League of Legends” sold more than RMB 6.7 million worth of boosting services.

Tencent actions

MMR boosting can do real monetary damage to game developers and publishers. Cui Chenyu, a game analyst at information services company IHS Markit, said that while MMR boosting is less disruptive to games than cheats, it does wreak havoc. “MMR boosting can impact things like user diversity and user experience and can make acquiring new users difficult for developers,” she said.

In June 2018, Tencent released an official announcement explaining MMR boosting in “League of Legends” on its game security website and outlining the punishment for the behavior: First-time offenders’ accounts would be suspended for a week, second-time offenders will receive a one-month suspension and have their season-end prize canceled, and repeat offenders will be banned permanently from the game. If a repeat offender registers other accounts and continues violating the rules, the company will also consider issuing a hardware ban on their device, a Tencent spokesperson told TechNode.

Tencent subsequently released several notices citing the number of accounts suspended monthly for MMR boosting. Since January 2019, the company has increased the frequency of notices from monthly to weekly and significantly upped the number of suspensions. While the whole of December saw around 10,000 suspensions, the number surged to more than 25,000 in January and has continued to rise; nearly 40,000 were suspended in February. The Tencent spokesperson attributed the surge to the start of a new game season for “League of Legends.”

Tencent did not elaborate on the technical details of how it detects MMR boosting when responding to questions from TechNode, but says it makes decisions based on a number of factors, including players’ in-game behavioral patterns and reports from other players.

The results of Tencent’s crackdowns are mixed. The top four Tmall stores selling MMR boosts for “League of Legends” have received thousands of complaints about accounts being suspended after purchasing the service. However, the majority of comments lauded the boosters for completing orders quickly without incurring any form of punishment.

Players’ opinions

Tencent has cited three reasons for punishing boosters and boostees in “League of Legends”: damaging the user experience, devaluing the work of others, and endangering account security. Their June 2018 announcement explained that “League of Legends” assigns players to tiers with opponents who have similar skill levels; when a boostee plays on a MMR boosted account, they will not be able to keep up and ultimately become a burden to their team. Several players, however, told TechNode that they were most bothered by high-skilled boosters participating in lower-tier matches, as they can turn evenly matched games into one-sided “slaughters.”

While players generally dislike boosters, many are selective about their reporting. Peng Ying, a 21-year-old student at Nanjing Audit University in East China’s Jiangsu province, said he always flags opponent boosters because they can “annihilate our top laner with ease,” referring to a position that players can choose in the game. However, Peng admitted that he doesn’t report teammate boosters. “They are usually way more skilled than we are, and are assets on the team,” he said.

Other players simply don’t care enough to report, saying that there’s no need to take the game that seriously. Qian Lingfeng, a fourth-year student at Southwest Jiaotong University in Sichuan province and a veteran “League of Legends” player, said he has never reported boosters even when their identities are obvious. “Boosters also need to make a living. There’s no need to be too mad at them,” he said.

Legal gray area

Tencent has never tolerated those who use and produce cheats. Players found to be cheating in “League of Legends,” for instance, immediately receive a three-year suspension of their accounts. In 2017, Tencent also worked with police authorities to arrest more than 120 suspects who participated in the development and distribution of cheats for their games, according to the company’s game security website. The number of arrested suspects grew to over 300 in 2018, involving around RMB 151 million.

In contrast to clamping down on cheaters and those who manufacture cheats, Tencent has not taken strong action to stop MMR boosting, aside from suspending offenders’ accounts, leaving untouched the businesses and platforms that provide the service. According to legal experts, this is because the development and distribution of cheats is illegal, whereas the legality of MMR boosting is still unclear.

“Cheats are malware, and anyone who develops them disrupts computer information systems, which is a criminal offense. They also illegally break into computer information systems and gather data in violation of the seventh amendment to the Criminal Law of the People’s Republic of China,” Zou Yi, a lawyer at the Nanjing office of Denton Law, told TechNode.

In addition to those two offenses, creators and distributors of cheats could also face charges of illegal business operations and copyright infringement, said He Jing, an intellectual property lawyer at the Beijing branch of Merits & Tree Law Offices.

Legislation on MMR boosting and similar services has passed in countries like South Korea, but is still nonexistent in China. Without clear laws, game developers and publishers can only restrict such services in practice based on the terms of the user agreement.

Lawyers are still debating the legality of MMR boosting, with experts taking two sides, He told TechNode. One side argues that the service is legal since boostees and boosters engage in a service contract that does not damage the interests of a third party. Based on this view, publishers can punish offenders by suspending their accounts but cannot take legal action.

The other side’s reasoning is similar to Tencent’s, holding that MMR boosting damages game environments, rules, and balances, which could lead to drops in player counts and shortened game lifespans. Boosting arguably disrupts normal market order and competition, damaging the profits and interests of game publishers, meaning that it violates the law against unfair competition.

While a lawsuit could potentially determine which view will prevail, none yet have been filed. “As of now, no game developer or publisher has charged MMR boosting service providers with this reason,” He said, referring to violations of the law against unfair competition. “And if they don’t, judicial authorities can’t make a decision on this issue.”

Tencent did not directly answer whether it would resort to legal means to reduce the number of MMR boosting service providers, but the spokesperson said that the company reserves the right to “hold accountable those who threaten game security and who profit illegally.”

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Tencent to begin closed beta for cloud gaming service Start https://technode.com/2019/03/21/tencent-to-begin-closed-beta-for-cloud-gaming-service-start/ https://technode.com/2019/03/21/tencent-to-begin-closed-beta-for-cloud-gaming-service-start/#respond Thu, 21 Mar 2019 06:20:29 +0000 https://technode-live.newspackstaging.com/?p=99059 cloud gaming Tencent ChinaUsers can choose any number of the five available platforms on which to experience the service.]]> cloud gaming Tencent China

Tencent has on Wednesday launched a website for its cloud gaming service named “Start,” allowing users to apply for slots in a closed beta that will be available in Guangdong province and Shanghai.

Users can only log in on the website with their QQ accounts, and need to provide information including their phone numbers, broadband providers and bandwidth. They can choose any number of the five available platforms on which to experience the service: Windows, MacOS, iOS, Android and TV.

The website also asks users to show their “most unique side” in the “reasons for application” section, stating that the closed beta has limited slots. There doesn’t seem to be a word limit for this section.

Users not in Guangdong and Shanghai can still submit applications but won’t be able to trial the service until its open beta. The website did not specify when the closed beta or open beta will start.

Tencent did not give more details about the service when reached by TechNode. It did, however, add five Start-related positions on its recruitment website. Four of them are for senior platform engineers, and one is for an overseas operation manager.

Start could get some support from game engine Unity, which announced on Monday at the Game Developers Conference 2019 a partnership with Tencent to support its cloud services.

Prior to Start, Tencent already showcased a cloud gaming platform named “Tencent Instant Play” in February, which is the result of a partnership between Tencent and Intel that works on PCs and smartphones. The service enables users to play games with high hardware requirements without using premium computers or installing games.

The launch of Start’s website came less than a day after Google unveiled its cloud gaming service Stadia. Earlier this month, Microsoft also provided the first live demonstration of its game streaming service called “Project xCloud,” which was made known last year.

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Briefing: Former Tencent AI Lab head joins Sinovation Ventures https://technode.com/2019/03/20/tencent-head-join-sinovation-ventures/ https://technode.com/2019/03/20/tencent-head-join-sinovation-ventures/#respond Wed, 20 Mar 2019 10:59:56 +0000 https://technode-live.newspackstaging.com/?p=98951 Zhang will provide guidance for the company’s technology investment portfolio, AI-related early projects, and talent training in its incubator.]]>

前腾讯AI Lab主任张潼加盟创新工场 兼任科研合伙人 – Sina Tech

What happened: Zhang Tong, former head of Tencent AI Lab, will join venture capital firm Sinovation Ventures as a research partner. Zhang will provide guidance for the company’s technology investment portfolio, AI-related early projects, and talent training in its incubator. The Stanford-trained AI expert was also appointed director of the Computer Perception and Intelligent Control Lab, jointly formed by Sinovation Ventures and Hong Kong University of Science and Technology (HKUST) on Wednesday in Hong Kong.

Why it’s important: With a $2 billion dual currency investment fund, Sinovation Ventures is one of the earliest investment firms focusing on Chinese startups in emerging technology sectors. The industry-academia partnership is expected to achieve breakthroughs in its research fields and boost the commercialization of AI, said Lee Kai-fu, founder of the VC and former Google China head, in an announcement. Zhang was the former founding director of Tencent’s AI Lab but left the company in December short of two years. At the time, his departure raised doubts about the gaming giant’s ambitions in fundamental research.

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Bytedance barred from using WeChat user information in Douyin, Duoshan https://technode.com/2019/03/20/bytedance-barred-from-using-wechat-user-information-in-douyin-duoshan/ https://technode.com/2019/03/20/bytedance-barred-from-using-wechat-user-information-in-douyin-duoshan/#respond Wed, 20 Mar 2019 10:42:42 +0000 https://technode-live.newspackstaging.com/?p=98946 The suspension is not final but will last until the final judgment of the case at a future date.]]>

Tianjin Binhai New Area People’s Court issued a ruling on Wednesday to stop Bytedance from using user information taken from WeChat and QQ on two of its apps, according to media outlet TMT Post (in Chinese).

The temporary ruling prohibits Bytedance from using handles and profile pictures that originate from Tencent’s WeChat and QQ when recommending new friends to users on Douyin, the Chinese version of hit short video app, TikTok. It is also barred from transferring login authorizations that WeChat and QQ users have given to Douyin to apps other than Douyin. Bytedance also cannot use handles and profile pictures in short video app Duoshan that originate on Tencent’s WeChat and QQ.

According to the ruling, the suspension is not final but will last until the final judgment of the case is made at a future date.

The incident started with a push notification from Duoshan on Tuesday, which asked users to make sure that their handles and profile pictures on Duoshan are different from those on WeChat and QQ. According to the notification, this is because “the account information on WeChat/QQ, including profile pictures and handles belongs to Tencent” (our translation). The notice said the the changes should be made “at Tencent’s request.”

Tencent responded to the notification, calling the claims “nonsense,” and accused Douyin of using user information from WeChat and QQ on Duoshan in violation of good faith, business ethics, open platform user protocols, and related regulations. Tencent mentioned in the response that it had started legal action against Douyin and Duoshan.

Bytedance was quick to refute Tencent’s response. Bytedance said in a notice that Douyin acquired user consent when accessing their WeChat handles and profile pictures. It also maintained that Duoshan does the same things if users register the social app with Douyin accounts.

Bytedance has been locked in a fierce rivalry with Tencent for several years, and both companies have been taking measures to gain an upper hand. Tencent, for instance, stopped users from registering accounts on Douyin using WeChat accounts in January and has been blocking Duoshan from WeChat since the launch. Meanwhile, Bytedance has been steadily adding mini-app features similar to those on WeChat to Douyin and its content aggregator, Jinri Toutiao.

The rivalry has also led to a number of lawsuits, with the two companies charging each other with allegations ranging from copyright infringement to unfair competition.

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Tencent Music records solid revenue and paying user growth in 2018 https://technode.com/2019/03/20/tencent-music-records-solid-revenue-and-paying-user-growth-in-2018/ https://technode.com/2019/03/20/tencent-music-records-solid-revenue-and-paying-user-growth-in-2018/#respond Wed, 20 Mar 2019 09:01:49 +0000 https://technode-live.newspackstaging.com/?p=98902 The company saw strong growth in total revenues in the fourth quarter and full year 2018, but reported a net loss in fourth quarter.]]>

While there has always been a discussion amongst music lover, as to which is better amazon music vs tidal, the Tencent Music Entertainment Group (TME) saw strong growth in total revenues in the fourth quarter, and full-year 2018 and a solid increase in paying users in 2018, according to earnings results released Tuesday.

Total revenues in the three months ended Dec. 31 increased more than 50% year-on-year to RMB 5.40 billion (around $785 million), and revenues for the full year 2018 increased 73% year-on-year to RMB 18.99 billion.

The company reported a net loss of RMB 876 million in the fourth quarter of 2018, primarily due to a one-off share-based accounting charge of more than RMB 1.5 billion related to equity issuance to two music label partners. Full-year gross profit for 2018 nearly doubled year-on-year, and net profit increased by around 38% despite the RMB 1.5 billion accounting charge.

Paying users of TME’s online music service segment grew close to 40% year-on-year in 2018 to 27 million, and purchased RMB 2.5 billion worth of subscription packages. Notably, the number of paying users comprised only around 4% of TME’s 644 million mobile monthly active users (MAU) in 2018.

TME’s social entertainment segment grew its paying users nearly 23% year-on-year. Products in this segment include online karaoke platform WeSing and concert live-streaming platforms Kogou Live and Kuwo Live. Together, these products drove social entertainment revenues up nearly 72% year-on-year to around RMB 13.5 billion.

The company said during the earnings call that it will step up investment in original music and video content, though CEO Cussion Kar Shun Pang stated that producing original content is just an addition to the company’s core business of music distribution.

“Our venture into more original content is really quite complementary to that core business, and we are doing it in a way that does not compete directly with our label partners…We are only doing things where our label partners do not do,” Pang said.

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Briefing: China’s first blockchain-based subway invoices issued in Shenzhen https://technode.com/2019/03/20/briefing-chinas-first-blockchain-based-subway-invoices-issued-in-shenzhen/ https://technode.com/2019/03/20/briefing-chinas-first-blockchain-based-subway-invoices-issued-in-shenzhen/#respond Wed, 20 Mar 2019 01:44:26 +0000 https://technode-live.newspackstaging.com/?p=98827 blockchain digital yuan public crypto cryptocurrencyThe technology uses WeChat to keep record of payments for subway rides.]]> blockchain digital yuan public crypto cryptocurrency

China: Shenzhen Issues Country’s First Subway Electronic Invoices Backed With Blockchain  – Securities Daily

What happened: The Shenzhen Municipal Taxation Bureau and Tencent have teamed up to develop a solution for recording subway ride invoices to the blockchain. After each ride, commuters can see their Shenzhen Metro passenger code on WeChat’s payment voucher page. This system will build on top of Shenzhen’s previously released WeChat-based blockchain invoice initiative, with an expected 170,000 subway invoices issued daily following the launch.

Why it’s important: China’s railways have become a useful test bed for new technologies, with facial recognition and 5G networks recently making their way into stations in multiple cities. Other countries have followed suit, with Argentina’s state public transport card now accepting bitcoin top-ups and the UK’s Go-Ahead Group introducing a blockchain-based rewards system for rail travelers. These practical, real world implementations show off blockchain’s increasing maturity as a technology that isn’t just about cryptocurrency.

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Praising for pay: WeChat adoration groups for hire on Taobao https://technode.com/2019/03/15/wechat-praise-groups-charge/ https://technode.com/2019/03/15/wechat-praise-groups-charge/#respond Fri, 15 Mar 2019 08:56:24 +0000 https://technode-live.newspackstaging.com/?p=98485 On Taobao, "professional praisers" are selling their services to users in need of comfort or entertainment.]]>

Browse Chinese e-commerce site Taobao long enough, and you’ll come across any number of strange thingsincluding the recent trend of hiring “praise givers.”

For a wide range of prices, users on messaging platform WeChat can hire a group of “professional praisers” to throw complimentary messages at a person of their choice for a prearranged amount of time.

One Taobao seller’s page features a screenshot of an apparently satisfied customer’s post, including the line “spent [RMB] 40 for one hour of happiness.” A sample of service contains compliments from “That’s awesome” to “Remember to contribute to a sperm bank, I hope my child is as excellent as you” (our translation).

Another shop advertises a premium product: praise givers who are humanities students from top schools, such as Peking University, Tsinghua University, Fudan and Shanghai Jiaotong. It charges RMB 80 for five minutes of nonstop compliments.

Based on Baidu’s search index, the rise in popularity of “praise groups” has been sudden. On Sunday, there were no searches for the Chinese term, kuakua qun. As of Thursday, searches had surged to more than 14,000. Meanwhile on microblogging platform Weibo, views of the hashtag “praise group” have soared to well over 23 million as of Friday afternoon.

A report by Chinese media outlet Ifanr links the origin of praise groups to a longstanding online forum on social entertainment platform, Douban, which is called, “mutual praise group.” Established in 2014, the 100,000-strong group features threads by various individual posters asking to be complimented or encouraged. Two top threads created in late February and early March, however, complain that a recent upsurge in popularity has diverted its purpose.

“The original intent of the group was to discover truth, kindness, and beauty, and encourage each other… and not to praise a bunch of junk,” wrote one user with the handle, KiyoTakahashi.

If its top Taobao purveyors are to be believed, however, kuakua qun are indiscriminate in distributing praise. The same seller who advertised the sperm bank line also featured a screenshot where a “praise” recipient apparently posted a troll face emoji. Responses included “God, this emoji is so enchanting,” and “You are definitely a funny girl.”

On Taobao, praise groups are also linked to another phrase, “caihong pi,” or “rainbow fart.” The term refers to the showering of compliments that fans bestow on celebrity idols, according to Baidu Baike.

A self-described “humor blogger” on Weibo linked the two concepts in a post that was shared over 1,000 times. “Praise groups, they’re basically large-scale sites for caihong pi” or rainbow farts, he wrote alongside screenshots of over-the-top praise.

Besides doling out comfort, praise groups seem to serve as a source of entertainment. “Yesterday I joined a [praise] group,” one commenter wrote. “I laughed out two new crow’s feet.”

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WeChat, Alipay, QQ top-ranking apps in February https://technode.com/2019/03/15/wechat-alipay-qq-top-ranking-apps-in-february/ https://technode.com/2019/03/15/wechat-alipay-qq-top-ranking-apps-in-february/#respond Fri, 15 Mar 2019 05:29:19 +0000 https://technode-live.newspackstaging.com/?p=98472 android cheetah mobileSocial, video-streaming and entertainment, gaming, and photo-editing apps were the most popular among smartphone users in line with seasonal patterns during the Spring Festival holiday.]]> android cheetah mobile

Latest mobile app rankings show that WeChat, Alipay, and QQ were the most used apps in February, according to Chinese mobile internet research firm Trustdata’s latest release (in Chinese). The company posted its February figures for China’s top 200 mobile app rankings on its official WeChat account Thursday.

China’s super app, WeChat, maintained its top spot, with monthly active users (MAU) growing 2.25% month-on-month in February to 1.01 billion. Alipay, the most used non-social app, ranked second with 608 million MAU. Tencent’s social networking app crossed the 600 million mark during the month, ranking third overall.

Taobao and Jinri Toutiao were the only two apps in the top 10 that declined in February. Taobao ranked fourth overall, but active user count softened 2.8% compared with the previous month. Bytedance’s top app Jinri Toutiao user activity weakened modestly in February, declining 1.5% month-on-month to 227 million.

February figures reflected increased user leisure time during the week-long Spring Festival holiday, with social, video-streaming and entertainment, gaming, photo-editing apps the most popular categories among Chinese smartphone users.

Within the top 50, Tencent’s hit title, “PlayerUnknown’s Battlegrounds Mobile” (PUBG Mobile), saw the fastest growth in February, surging more than 20% month-on-month. The hit game has been banned in several cities in India, leading to arrests.

Short video app active user size grew significantly during February. Bytedance’s Douyin (known internationally as TikTok) led with 303.6 million MAU, Tencent-backed short video app Kuaishou surged 10.7% month-on-month to 218.1 million, and Bytedance’s Huoshan ranked third in the category with 102.0 million MAU. Duoshan, Bytedance’s new video-based social app which launched January 15, made it into the category’s top-10 with 10.0 million MAU.

Active user count for food delivery platforms retracted in February. Meituan Waimai maintained its top spot as the biggest online food delivery platform with MAU of more than 15.6 million, however, it declined 7.3% month-on-month. Alibaba’s Ele.me ranked second with 10.7 million MAU, though February figures fell around 15% compared with January.

In cross-border e-commerce, Xiaohongshu MAU rose 16.3% month-on-month to 49.8 million; NetEase Kaola came in a distant second with 2.9 million MAU.

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Briefing: Police in India arrest 10 for playing PUBG Mobile https://technode.com/2019/03/15/briefing-police-in-india-arrest-10-for-playing-pubg-mobile/ https://technode.com/2019/03/15/briefing-police-in-india-arrest-10-for-playing-pubg-mobile/#respond Fri, 15 Mar 2019 03:51:46 +0000 https://technode-live.newspackstaging.com/?p=98474 The arrests took place in the city of Rajkot, where the game has been banned since Mar. 6.]]>

After Rajkot ban, police arrest 10 for playing PUBG – The Indian Express

What happened: Police in the western Indian state of Gujarat arrested 10 people for playing Tencent’s hit title, “PlayerUnknown’s Battlegrounds Mobile” (PUBG Mobile), The Indian Express reported. The arrests took place in the city of Rajkot, where the game has been banned since Mar. 6. Six of those arrested were undergraduate students, who were “so engrossed” in the game that they didn’t notice police approaching them, a police officer told The Indian Express. The six students were granted bail, and the other four are in the process of being released on bail.

Why it’s important: This is the first time that people have been arrested for playing “PUBG Mobile” in India, where it faces censure for violent content. The arrests come fewer than two weeks after the cities of Rajkot and Surat implemented temporary bans on the game,  which then expanded to include seven other cities in Gujarat. While cities that have banned the game are limited to Gujarat and violations are considered minor offenses, authority figures in other provinces have called for tighter restrictions, and even a country-wide ban.

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Briefing: Reddit users raise concerns over suspected ‘Chinabots’ https://technode.com/2019/03/15/briefing-reddit-users-raise-concerns-over-suspected-chinabots/ https://technode.com/2019/03/15/briefing-reddit-users-raise-concerns-over-suspected-chinabots/#respond Fri, 15 Mar 2019 01:03:29 +0000 https://technode-live.newspackstaging.com/?p=98453 Members say Chinese government-sponsored users are trolling discussions. ]]>

Reddit Has Become A Battleground Of Alleged Chinese Trolls – Buzzfeed News

What happened: Members of Reddit communities like /r/geopolitics and /r/onguardforthee are worried about what they perceive to be a coordinated effort by pro-China accounts to influence political discussion involving the country. While some accounts banned for China-related comments were found to have originated in the mainland, a Buzzfeed News analysis yielded no evidence of state sponsorship. Reddit, which recently shared its progress “detecting and mitigating content manipulation” on the site, also denied finding proof of coordinated activity.

Why it’s important: Since Tencent’s recent $150 million investment in the US social media platform, Reddit users have raised the specter of censorship despite Tencent having little control over decisions about how the site is run. And while Sinocism newsletter publisher Bill Bishop says there has been an “upsurge in [Chinese government accounts] taking the battle overseas to the global internet,” it’s hard to know what is actually coordinated. Regardless, as the tech rivalry between the US and China continues to escalate, it’s easy to see how Western internet users might project their Russian troll-fueled fears onto the PRC.

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What Bilibili stakes reveal about Alibaba’s and Tencent’s content strategies https://technode.com/2019/03/14/what-bilibili-stakes-reveal-about-alibabas-and-tencents-content-strategies/ https://technode.com/2019/03/14/what-bilibili-stakes-reveal-about-alibabas-and-tencents-content-strategies/#respond Thu, 14 Mar 2019 07:41:10 +0000 https://technode-live.newspackstaging.com/?p=96652 Tech giants are buying into a video world that draws eyeballs from younger generations.]]>

Alibaba announced in February that its e-commerce subsidiary Taobao acquired 24 million shares (an 8% stake) of Chinese online video platform Bilibili. Last October, Tencent increased its own investment in Bilibili to around 12%. Bilibili is renowned for its content in anime, comics, and games, and offers mobile games from third parties.

Alibaba and Tencent are both eager to win over emerging Generation Z consumers—those born between 1995 and the early 2000s. According to Bilibili’s third quarter earnings release, the Nasdaq-listed company boasted 92.7 million monthly active users, around 82% of which were born between 1990 and 2009.

Alibaba and Tencent have tapped into such video platforms looking to create synergies for their core business.

China’s digital content sector, which includes video platforms, music, books, and literature, represents a growth opportunity—it is less cyclical as consumers have relatively consistent needs for entertainment content and it offers a more stable revenue stream for both Alibaba and Tencent, which have been hit by slowing e-commerce growth and a government crackdown on gaming respectively.

Alibaba has integrated emerging video platforms into its core e-commerce business. By capitalizing on the influence of key opinion leaders and original content creators, the company was able to market products on its e-commerce platforms to a wider audience, especially the young generation who engage actively in these new forms of digital media.

Alibaba’s Taobao marketplace has also teamed up with top short video app Douyin (known as TikTok outside China), which has a large base of users born after 1990s and 2000s. Under the partnership, content publishers with over one million followers on Douyin can set up external links to the Taobao marketplace, allowing app users to purchase products featured in the short videos from Taobao on the spot.

Alibaba previously partnered with Bilibili so content creators on Bilibili can display their work to a wider audience and sell peripheral anime products through Taobao. Taobao will also provide e-commerce services to Bilibili, helping the platform commercialize its video content.

Tencent, a leader in social media and gaming, already has a strong foothold in China’s online video industry with its market-leading video platform Tencent Video. The company also partnered with Bilibili to enhance exposure of Tencent’s game titles as Tencent and Bilibili jointly operate more Tencent games on Bilibili’s platform. The partnership also enables Tencent to tap into Generation Z consumers who have been moving to Douyin from Tencent’s social media app WeChat.

Alibaba and Tencent have both invested in digital content: Tencent has a comprehensive portfolio of digital content and took digital literature division China Literature and music seller Tencent Music public in the last two years. Alibaba also owns video platform Youku and music platform Xiami.com.

We expect the two companies will continue boosting their digital content capabilities and that digital content will account for an increasing share of total revenue. Figures from the companies’ latest annual reports show that digital media and entertainment represented around 8% of Alibaba’s total revenue in fiscal 2018 while the media advertising revenue, comprising revenue from Tencent Video mainly, represented around 6% of Tencent’s total revenue in fiscal 2017.

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In wake of hacking, popular blogger blasts Tencent over content protection https://technode.com/2019/03/13/blogger-blasts-tencent-over-content-protection/ https://technode.com/2019/03/13/blogger-blasts-tencent-over-content-protection/#respond Wed, 13 Mar 2019 10:19:46 +0000 https://technode-live.newspackstaging.com/?p=98209 A hijacked account led to a sharp critique of how Tencent manages its massive online media ecosystem.]]>

Tencent has promised to upgrade its security after prominent blogger Sanbiao revealed his account on the company’s Open Media platform had been hijacked.

However, rather than appeasing the blogger, a statement from Tencent on the matter prompted Sanbiao to issue a sharply worded rebuke that criticized how Tencent manages its massive online media ecosystem that encompasses WeChat, QQ, and other platforms.

On Tuesday, Sanbiao—who runs public WeChat account “Sanbiao Longzhenmen”—posted on his account that his Open Media account had been hacked. The platform aggregates articles from independent writers and corporations, and also syncs content across 10 of Tencent’s most popular platforms.

As of Wednesday morning, Sanbiao’s WeChat post about the hacking incident had been viewed over 100,000 times.

According to the article, in late February Sanbiao logged into his seldom-used Open Media account for the first time in months, only to discover that articles on science, technology, and the humanities had been replaced with entertainment news and celebrity gossip. The name of the account had also been changed to “Entertainment and Lulu” (our translation), and his profile picture swapped for that of a young woman.

Tencent staff told Sanbiao his Open Media account information may have been leaked in a website hack last year. In a surprise twist, however, posts written by “Lulu” earned over RMB 75,000 (roughly $11,000) in two months, as shown in the account balance. Prior to that, the Open Media account hadn’t earned any money.

Sanbiao attributed this to the account operator’s sheer volume of content—some five articles a day—as well as Tencent’s method of compensating content producers, which rewards those who write often and on popular topics. He concluded by saying he’d be willing to try out the money-making method himself.

Back and forth

In a response both posted on Weibo and shared with TechNode, Tencent’s marketing and PR general manager Li Hang attempted to address the issue.

Li confirmed that at the end of 2018, Open Media account information had been leaked from a “well-known third-party website,” although he didn’t specify which site. He also said that groups, rather than individual writers, may have been behind the incidents of stolen accounts, referring to Sanbiao’s suspicion that “Lulu” was part of a larger entity.

Tencent will upgrade Open Media’s login system and continue to crack down on stolen accounts, Li wrote. In order to fight the problem of plagiarized content on the platform, Tencent will also create an “expert committee” of opinion leaders—similar to a panel already in place for WeChat’s public accounts—to help protect authors’ rights to original content.

In addition, Li said, while Open Media’s compensation continues to be calculated based on views, Tencent has launched a program to push forward high-quality content from top producers.

The response left the blogger Sanbiao underwhelmed, however, and he clapped back on Wednesday afternoon with a post titled “Behind the Lulu incident is Tencent’s loss of assets” (our translation).

For one, he cast doubt on Li’s vague claim that only a “small portion of Open Media accounts” were hijacked, citing friends and readers who also had reported being hacked.

Apparently referring to the “loss of assets” in the title, Sanbiao also challenged whether Tencent’s initiative to promote top content creators while continuing to reward user traffic would address issues of quality. “KPIs are the root of all evil,” he wrote, in an apparent reference to commonly deployed key performance indicators such as clicks and views. He added that algorithms aren’t enough to reward talented writers who don’t produce the most viewed content.

“We have no way to make a business organization do that we think is right, but in the long-term, positive and sunny choices will give them a different kind of reputation in history,” he concluded.

WeChat’s woes

This is far from the first time writers have made such complaints about Tencent’s content ecosystem. Rewarding quantity over quality are issues plaguing all major content platforms, of course, although WeChat in particular has come under attack in recent months.

Media organization Mimeng, which rose to prominence with clickbait titles on love and relationships, shut down its flagship public WeChat outlet in late February over a false story published on one of its accounts. Phoenix News and news aggregation app Jinri Toutiao also vowed to block Mimeng accounts on their platforms.

On microblogging site Weibo, however, commenters were skeptical whether Mimeng—or at the very least, its business model—would stay down.

As one self-dubbed “WeMedia” writer posted, “when one Mimeng falls, 10 million Mimengs will stand up, just like zombies.”

In January, a journalist for Chinese outlet Caixin also accused a popular WeChat account of plagiarizing her original research for a story. The writer defended his work, adding that he’d incorporated an emotional appeal to readers that wasn’t in the Caixin report.

Content entrepreneur Li Zixin, who sources original work from first-time writers for his platform “China 30s,” told TechNode in February that he feels “ordinary media’s significance is declining even further” nowadays. On WeChat and elsewhere, “if it doesn’t have solid content or some views, then I think it’s very easy to get passed by.”

He believes that readers’ mindsets are the one of the hardest barriers to overcome. Most “don’t care whether the origin [of information] is firsthand or secondhand,” leaving room for profit-driven content “factories” to thrive. “This will result in some damage to the industry,” Li said.

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Briefing: Tencent’s PUBG Mobile banned in four Indian cities https://technode.com/2019/03/13/briefing-tencents-pubg-mobile-banned-in-four-indian-cities/ https://technode.com/2019/03/13/briefing-tencents-pubg-mobile-banned-in-four-indian-cities/#respond Wed, 13 Mar 2019 09:57:28 +0000 https://technode-live.newspackstaging.com/?p=98292 Reasons for the ban were not specified, but it is suspected to be a countermeasure to several cases of violence related to the game involving minors.]]>

PUBG Mobile ban extends to two more Indian cities – International Business Times

What happened: Four cities in the western Indian state of Gujarat have banned Tencent’s hit game “PlayerUnknown’s Battlegrounds Mobile” (PUBG Mobile), the International Business Times reported on Wednesday. Two cities initiated a ban earlier this month that will last until the end of April, and the remaining two cities banned the game beginning on Wednesday that will be in place until Mar. 30. Residents will be not be arrested for playing the game, but may risk detention if resistant to efforts by authorities to stop game use, according to the report. Reasons for the ban were not specified, but it is suspected to be a countermeasure to several cases of violence related to the game involving minors.

Why it’s important: Though limited in scale, the ban could be reason enough for Tencent to step up its regulations on gaming activities for minors. Tencent is unable to monetize the game in China pending approval from the country’s content regulator but it is highly popular in international markets. According to mobile app intelligence firm Sensor Tower, “PUBG Mobile” was the highest-grossing Chinese mobile game in overseas markets in February. With the prospects of being granted a license in the next few months still uncertain, ensuring stable revenues from other markets is a priority for Tencent.

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Briefing: Duoshan disappears from Tencent’s Android app store https://technode.com/2019/03/12/briefing-duoshan-disappears-from-tencents-android-app-store/ https://technode.com/2019/03/12/briefing-duoshan-disappears-from-tencents-android-app-store/#respond Tue, 12 Mar 2019 10:36:07 +0000 https://technode-live.newspackstaging.com/?p=98153 Bytedance said the app's disappearance is the result of Tencent ramping up competitive blocking efforts.]]>

腾讯屏蔽升级 应用宝全面封禁多闪 – ifeng

What happened: Bytedance-owned social media app Duoshan can no longer be found on Tencent’s Android app store YingYongBao, media outlet ifeng reported on Tuesday. Bytedance said the app’s disappearance is the result of Tencent ramping up competitive blocking efforts, according to the report. As of writing, other Bytedances apps including Douyin, Huoshan Video and Watermelon Video can still be found on the store. A Tencent spokesperson declined to comment.

Why it’s important: Duoshan’s disappearance from YingYongBao is the latest development in the fierce rivalry between Bytedance and Tencent. Tencent blocked Duoshan’s download link from WeChat in January, and then stopped users from registering Douyin accounts with their WeChat accounts. Tencent has sued Watermelon Video for organizing streaming campaigns of Tencent’s mobile title “Honour of Kings” without authorization, which ended in an injunction against the ByteDance subsidiary. In return, Bytedance briefly took down from Douyin all videos related to “Honour of Kings” and another Tencent game in March but quickly restored them. It is unknown whether Duoshan’s disappearance from Tencent’s Android app store will be permanent.

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Briefing: Xiaomi-backed trading firm Tiger Brokers to raise $91 million in US IPO https://technode.com/2019/03/12/trading-firm-tiger-brokers-ipo/ https://technode.com/2019/03/12/trading-firm-tiger-brokers-ipo/#respond Tue, 12 Mar 2019 05:09:09 +0000 https://technode-live.newspackstaging.com/?p=98102 The online stock brokerage aims to expand its global market share beyond that of its rival, Tencent-backed Futu Securities, which went public on Friday.]]>

老虎证券赴美IPO最高募资9100万 小米盈透有意认购 – Sina Finance

What happened: Xiaomi-backed online trading platform Tiger Brokers plans to raise up to $91 million in its US initial public offering (IPO), issuing 13 million American Depository Shares (ADS) at $5 to $7 per share, according to the prospectus updated on Monday. The China-based online brokerage firm will launch the roadshow for its global offering this week, and is targeting end-March for its Nasdaq listing.

Why its important: Chinese smartphone maker Xiaomi holds 14.1% of UP Fintech Holding, which runs the Tiger Brokers platform, and Interactive Brokers Group, one of the largest American online brokerages, holds a 7.7% share. Both parties have expressed interest in increasing their holdings. Tiger Brokers aims to expand its global market share beyond that of its rival, Tencent-backed Futu Securities, which went public on Nasdaq on Friday. Its shares surged 9.66% on Monday at the end of the day’s trading. However, neither Futu nor Tiger Brokers have been granted licenses by Chinese regulators to offer trading services in mainland China, according to TMTPOST (in Chinese).

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Former LinkedIn China exec criticizes the platform for lagging WeChat https://technode.com/2019/03/11/linkedin-lagged-way-behind-wechat/ https://technode.com/2019/03/11/linkedin-lagged-way-behind-wechat/#respond Mon, 11 Mar 2019 11:18:39 +0000 https://technode-live.newspackstaging.com/?p=98069 China’s professional networking market is dominated by domestic companies.]]>

Former LinkedIn China president Derek Shen said Monday that the professional networking site has “lagged way behind” Tencent’s chat platform WeChat, two years after stepping down from the company.

“It’s horrible that the LinkedIn product managers don’t even realize they have lagged way behind a list of new social networking services such as WeChat, feeling good about themselves instead,” said Shen in a LinkedIn post on Monday. The former LinkedIn executive said that he tried to improve the platform when he joined the company six years ago, but struggled to make progress as it involved so many stakeholders within the organization.

Shen’s posted his public gripe after he was unable to message a newly added friend. He also said that the company was prioritizing profits by prominently displaying features such as friend recommendations while leaving out core features such as the friend list.

LinkedIn was not available for comment.

In a reference to Facebook founder Mark Zuckerberg, Shen added that LinkedIn should “target WeChat and try to catch up.” Zuckerberg said on Friday that he regretted not taking advice given four years ago to learn from WeChat, reported the South China Morning Post.

China’s professional networking market is dominated by domestic companies. According to Beijing-based research firm Sootoo Research (in Chinese), Alibaba’s Dingtalk is the most popular job connection service for Chinese users beginning in the first half of 2018, with more than 92.6 million downloads during the period.

Two other challengers, Maimai and Tongdao, the messaging platform for online jobs website Liepin, follow with 87 million and 18 million downloads, respectively. LinkedIn was not listed in the report, which ranked the top five professional networking apps.

Derek Shen announced his resignation from LinkedIn China in mid-2017, and immediately assumed his post as executive chairman for the shared housing startup Danke Apartment. The Beijing-based startup just raised $500 million in a Series C led by Alibaba’s fintech arm, Ant Financial, and US-based investment firm, Tiger Global Management.

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China aims to be ‘country of innovators’: science minister https://technode.com/2019/03/11/china-strengthen-fundamental-research/ https://technode.com/2019/03/11/china-strengthen-fundamental-research/#respond Mon, 11 Mar 2019 06:09:30 +0000 https://technode-live.newspackstaging.com/?p=98002 Corporate research spending for publicly listed companies in China grew 34% in 2018, outpacing all other regions, including North America.]]>

As China pushes forward efforts to become a high-value economy, it will retain “unswerving” focus on strengthening scientific research capacity to catch up with the US to be “a country of innovators,” said Wang Zhigang, head of China’s Ministry of Science and Technology (MOST) on Monday.

“Fundamental research capabilities have been one of our weaknesses and should see more emphasis across the technology landscape,” Wang said on Monday in a press conference during the Two Session meetings in Beijing. Shoring it up will be “one of the main national strategies in technological development” in the coming days, he added.

China’s total spending on research and development (R & D) rose a robust 11.6% year-on-year to RMB 1.96 trillion (around $293 billion) in 2018, of which about 5% was fundamental research, according to the National Bureau of Statistics this month.

Chinese investment toward fundamental research still lags that of developed countries, which is on average 15% to 20%, reported state-owned media Xinhua in October, citing Zhang Peng, a government official from the state statistics bureau.

Wang pointed to R & D spending as an indicator for productivity growth, saying that China should take note of “huge inputs” from the US federal government on fundamental research. “However, we have been witnessing good momentum in investment growth from local high-tech firms, which are placing basic subjects such as mathematics as their key focuses.”

Chinese tech companies have been ramping up investment in developing core technologies. E-commerce giant Alibaba launched in October 2017 a global research program, Alibaba Academy for Discovery, Adventure, Momentum, and Outlook (or DAMO Academy), with R & D investment of more than $15 billion over three years. The company then launched a chipmaking subsidiary, Pingtouge, in late September, with plans to launch its first quantum computing chip in the next two to three years.

A recent study from PwC showed that corporate research spending for publicly listed companies in China grew 34% in 2018 compared with a year earlier. This growth outpaced all other regions, including companies headquartered in North America, which increased spending 8% year-on-year. Total investment value from US companies still tops the list, but the number of Chinese companies added to the list grew 16%, the biggest increase during the year. The three Chinese companies investing the most in R & D in 2018 were Alibaba ($3.6 billion), Tencent ($2.7 billion), and Shenzhen-based telecommunications firm ZTE ($2 billion).

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Briefing: Tencent and University of Hong Kong to partner on fintech development https://technode.com/2019/03/08/briefing-tencent-and-university-of-hong-kong-to-partner-on-fintech-development/ https://technode.com/2019/03/08/briefing-tencent-and-university-of-hong-kong-to-partner-on-fintech-development/#respond Fri, 08 Mar 2019 05:07:23 +0000 https://technode-live.newspackstaging.com/?p=97864 tencentIn cooperation with Tencent, the University of Hong Kong will start offering a fintech course in this September.]]> tencent

Chinese IT Giant Tencent and University of Hong Kong Collaborate on Fintech – Cointelegraph

What happened: Tencent Financial Academy, a subsidiary of Chinese internet giant Tencent, has signed a memorandum of cooperation with the University of Hong Kong to collaborate on fintech research and development projects. The fintech and blockchain lab within the university’s computer science department will work with Tencent on joint fintech-related research projects. The university will offer a fintech course in its bachelor program this September, with plans to offer internship opportunities to students as well as organize workshops and guest lectures.

Why it’s important: China’s fintech scene is an increasingly competitive with tech behemoths like Alibaba’s Ant Financial and Ping An Group’s Ping An Technology eager to establish their reign. As the operator of one of China’s largest payment platforms, WeChat Pay, Tencent has gained technological expertise in fintech and payment systems, and is seeking a competitive edge over its peers. Established in June, Tencent Financial Academy has largely been focusing on technological research and development (R & D) in Hong Kong, the region’s fintech and blockchain hub. In January, Tencent entered a partnership with Hong Kong Science and Technology Park with the aim to accelerate fintech R & D in the region.

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Despite gains, gender inequality still a bug for China’s tech world https://technode.com/2019/03/08/women-china-tech-interviews/ https://technode.com/2019/03/08/women-china-tech-interviews/#respond Fri, 08 Mar 2019 04:40:58 +0000 https://technode-live.newspackstaging.com/?p=97819 It both is and isn’t challenging to be a woman within China’s fast-paced tech scene.]]>

Depending on who you ask, women both are and aren’t making big strides in China’s tech world.

On the one hand, for years official outlets have held that women make up 55% of entrepreneurs in the vaguely defined field of “internet businesses.” In addition, according to Silicon Valley Bank’s 2018 survey, China again topped the US, the UK, and Canada in terms of tech and healthcare startups with at least one woman as an executive or director.

On the other hand, different surveys have turned up less optimistic numbers. According to a recent press release, recruiting platform BossZhipin found that women hold under 20% of jobs in the high-paying fields of AI and big data. And in a 2017 study by NetEase Cloud and ITJuzi, only 16% of tech entrepreneurs surveyed were women.

Even with more gender diversity, discriminatory practices persist. In 2018, female-led Didi faced accusations of endangering women through its carpooling feature, while a Human Rights Watch report turned up sexist recruitment ads posted by tech titans Baidu, Alibaba, and Tencent.

Clearly, it both is and isn’t challenging to be a woman within China’s fast-paced tech scene. In honor of International Women’s Day—a tradition that began with American socialists and is now a Chinese national holiday—we talked to women working with various aspects of technology about how it’s impacted their lives.

Half the sky

“China’s a little bit different” from the US and UK, Ladies Who Tech co-founder Jill Tang told TechNode. She cites Mao’s dictum “women hold up half the sky” as an example of a more general acceptance towards females in the workforce.

Still, she feels that mindset only goes so far in overcoming “universal” stereotypes. “We have a lot of girls [who] study in STEM, it’s just a matter of whether they’re going to take STEM as a job.” Ladies Who Tech aims to challenge the status quo in STEM disciplines, shifting the scales towards gender equality through awareness and education.

Even if women enter the field of tech, Tang said, it’s likely to be in a non-technical role such as HR, administration, or marketing.

She and Ladies Who Tech co-founder Charlene Liu hope to change things with networking events featuring female speakers in cities around China. Tang said that traditional beliefs about women’s careers may already be shifting thanks to the allure of high-paying careers in fields like AI.

“We need more people to participate in tech, in STEM, which drives innovation, startups, and entrepreneurship.”

Another co-founder of an Asia-based community building group, Female Entrepreneurs Worldwide’s Anna Wong, said she still considers many tech spaces “male dominated.” At a past conference where she was a speaker, for instance, out of around 100 people there were “less than five women.”

(Image credit: Female Entrepreneurs Worldwide)

But the organization’s database also shows that the number of female members in tech is increasing. “We see quite a lot of startups or companies [that] are technology-enabled,” often by integrating a field like fashion with an e-commerce model.

Barriers to entry

Although she prefers not to call it a “challenge,” Wong said that family responsibilities can interfere with professional development for women of all ages. More time spent with kids is less time networking, “which means less opportunity for business development.”

“At the same time, I think when you are balanced it’s actually a good thing for your life, for your business.”

Israeli journalist Noga Feige, a member of the board of directors for Shanghai-based International Professional Women’s Society, agrees that family expectations can be a burden. She often lectures and writes about young, highly-educated urban dwellers she calls “the new women of China.” While she considers the environment in cities like Shanghai to be relatively open towards women, she thinks many still battle traditional expectations.

Past surveys have found a relatively high percentage of female entrepreneurs, Feige said, but “these numbers don’t really matter when women can’t get investment, are fired for getting pregnant or pressured by their families to get a job that’s suitable.”

She recalls a past interview with a female investment banker working in an all-women’s office. “Her female boss approached them and ordered them to decide among themselves when each one is planning to get pregnant so that it doesn’t interfere with their work.”

Despite excellent education and other resources, even “new women” can be held back by old ways of thinking. “[It’s] like being given the keys to a Ferrari and then constantly being told to hit the brakes.”

Self-starters

Lu Lu registered her first media account on social platform WeChat in 2015, while she was a “full-time mother” of two. Now, she juggles motherhood and her burgeoning business as an influencer with 800,000 “middle class” female followers, which includes managing a team of 10.

“We’ve never had an office, not because our company… can’t afford it, but because I personally prefer working from home.”

She considers this an advantage of a new media job “because children can’t see mothers in the [traditional] workplace.” She brings her daughters to appearances as events when possible, in order to serve as a role model for them in the future.

The majority of Lu’s readers are also mothers, and she writes about her own experiences as an entrepreneur.

“In my public account, I can see all kinds of people like me, mothers who start businesses in all kinds of fields. Every time a reader shares with me, I’m very happy.”

For Lu, WeChat lowered the threshold for starting her own business. She’s not alone. “Today many ordinary women, even if their background doesn’t have any special selling points, they can also have achievements. In reality I know many female entrepreneurs like this, and this year our platform has a plan to create a series of interviews with female entrepreneurs.”

While Zhang Yi’s trajectory hasn’t exactly been ordinary, the internet celebrity and Taobao entrepreneur expressed similar satisfaction in an interview. During an eight-year modeling career, she felt constrained.

Publicity for Zhang Yi, entrepreneur. (Image credit: Alibaba)

“I wanted to be able to make choices,” she said. After gathering a following on social media, she saw a business opportunity–“beauty is a need,” she stated matter-of-factly–and seized it. Her line of makeup, skincare, clothing, and furniture has raked in over RMB 1 billion (around $149 million) in gross merchandise volume for two years in a row, according to Alibaba.

For Li Dan, based in Shanghai, a career in technology was a deliberate choice. After working in finance, she decided to attend international coding bootcamp Le Wagon last April.

”I just wanted to…make my own app or product,” she said.

After working at a startup, she’s since become a freelancer with a couple projects on the side: a web application she’s working on with former classmates, and possibly her own WeChat mini-program.

In her personal circle, “I saw a lot of females… already in tech” or who want to follow a similar path.

“In the beginning, my parents didn’t really understand why I would choose to code at my age.” But Li, who says she’s in her “late twenties,” said they’ve since come to support her choice.

“After a while I showed them what I built. And I guess they also hear about how important tech is in real life and what we do actually has an impact,” she said.

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Tencent’s Honour of Kings rakes in RMB 7 billion: report https://technode.com/2019/03/07/tencents-honour-of-kings-rakes-in-rmb-7-billion/ https://technode.com/2019/03/07/tencents-honour-of-kings-rakes-in-rmb-7-billion/#respond Thu, 07 Mar 2019 10:33:08 +0000 https://technode-live.newspackstaging.com/?p=97747 The report attributed the sharp revenue increase to a major update, strong seasonality, and absence of strong competitors.]]>
Screenshot of the expansion pack on Tencent Games’ official website (Image Credit: Tony Xu / TechNode)

Tencent’s hit mobile title “Honour of Kings” brought in approximately RMB 7 billion (just over $1 billion) in February, according to a research report from Japanese investment bank Nomura.

The report attributed the surge in revenue to a major expansion pack that was launched on Jan. 17, the largest one the game has received since its release in 2015. The daily average user (DAU) and download volume of “Honour of Kings” spiked after the release of the expansion pack, the report shows.

Dubbed “Version 2.0,” the pack includes significant graphic improvements and a good amount of fresh content. Tencent said it spent more than 88,000 hours on model updates and remastered a total of 105 heroes and skins.

The strong seasonality around Chinese New Year, as well less competition from quality, new titles due to an eight-month freeze on new game licenses in 2018, are two other factors that contributed to the strong gross billing of “Honour of Kings” in February, the report says.

In January, “Honour of Kings” pulled in an estimated RMB 3 billion, prior to which it usually generated a monthly gross billing of around RMB 2 billion.

Known as “Arena of Valor” in overseas markets, “Honour of Kings” is the most popular mobile game in China with 53.8 million DAUs in the fourth quarter of 2018, according to statistics from data analytics company Jiguang. This number is close to four times the DAUs of Tencent’s other hit mobile game, “PlayerUnknown’s Battlegrounds mobile” (“PUBG mobile”), during the same period.

Tencent is still waiting for approval to monetize several major titles that it distributes in China, including global hit “Fortnite,” “PUBG,” and “PUBG mobile,” but the company has on Wednesday published another heavyweight title, “Perfect World mobile,” which it also can’t monetize in the short term.

This is because China’s top content regulator, the State Administration of Press, Publication, Radio, Film, and Television (SAPPRFT), requested a pause in late February on game monetization approvals, which came just three months after the process resumed after the nine-month hiatus. The pause is intended to give the regulator time to clear the backlog of games that built up.

Correction: This article has been corrected to reflect the duration of the freeze on game approvals in 2018 as nine months. An earlier version of this story incorrectly stated that it lasted for eight months.

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China Tech Investor 17: JD’s strong earnings and Alibaba vs Tencent with Tim Culpan https://technode.com/2019/03/07/china-tech-investor-17-jds-strong-earnings-and-alibaba-vs-tencent-with-tim-culpan/ https://technode.com/2019/03/07/china-tech-investor-17-jds-strong-earnings-and-alibaba-vs-tencent-with-tim-culpan/#respond Thu, 07 Mar 2019 09:32:32 +0000 https://technode-live.newspackstaging.com/?p=97771 Tim Culpan discusses Alibaba and Tencent’s power struggle at the “Goldman Sachs of China."]]>

China Tech Investor is a weekly look at China’s tech companies through the lens of investment. Each week, hosts Elliott Zaagman and James Hull go through their watch list of publicly listed tech companies and also interview experts on issues affecting the macroeconomy and the stock prices of China’s tech companies.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

In this episode of the China Tech Investor Podcast powered by TechNode, hosts Elliott Zaagman and James Hull discuss JD’s surprisingly positive earnings report, and invite Bloomberg’s Tim Culpan on to discuss Alibaba and Tencent’s power struggle at the “Goldman Sachs of China,” and get deep into the balance sheets of Chinese tech companies.

The discussion should not be construed as investment advice or a solicitation of services. Please note, the hosts may have positions in the companies discussed. 

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD.com
  • Pinduoduo
  • Meituan Dianping

Guests:

Hosts:

Podcast information:

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Briefing: Would-be WeChat rival Bullet Messenger dismantles team https://technode.com/2019/03/07/wechat-bullet-messenger-team/ https://technode.com/2019/03/07/wechat-bullet-messenger-team/#respond Thu, 07 Mar 2019 05:09:43 +0000 https://technode-live.newspackstaging.com/?p=97686 On Tuesday, as many as 200 Bullet workers were reportedly dismissed, leaving behind only a small team that may be transferred.]]>

聊天宝(原子弹短信)团队解散,罗永浩已退出 – 36kr

What happened: 36kr reported Wednesday that smartphone maker Smartisan’s competition with WeChat may soon be over. Bullet Messenger, developed by Beijing-based Kuairu Technology and launched by Smartisan in August, was marketed as an alternative to WeChat. On Tuesday, as many as 200 Bullet workers were reportedly dismissed, leaving behind only a small team that may be transferred to Smartisan. The phone company didn’t immediately comment on the news.

Why it’s important: Soon after its launch, Bullet Messenger’s App Store rankings surged, at least in part due to cash incentives that rewarded users for inviting friends and staying active. As of late September, however, downloads had dropped off significantly and Smartisan CEO Luo Yonghao stated on Weibo that the app’s features may not have been polished enough. Loose security and salacious content also gave the app a bad name, while rumors of layoffs and unpaid wages dogged Smartisan late in the year. Bullet Messenger’s apparent closure less than a year after launch doesn’t come as a surprise for industry observers. Other competitors aiming to knock WeChat off its throne continue to emerge, the most prominent of which may be AI-powered unicorn Bytedance’s Duoshan messenger.

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Briefing: QQ announces account cancellation feature, netizens wax nostalgic https://technode.com/2019/03/06/qq-messenger-account-cancelation/ https://technode.com/2019/03/06/qq-messenger-account-cancelation/#respond Wed, 06 Mar 2019 03:53:25 +0000 https://technode-live.newspackstaging.com/?p=97521 Some veteran users have expressed reluctance to part with their accounts, likening them to family heirlooms to be handed down to younger generations.]]>

QQ将上线号码注销功能:可在QQ 7.9.9及以上版本实现 – 腾讯科技

What happened: Messaging and social media platform QQ announced, 20 years after its debut, that it will allow users to cancel their accounts. Once a QQ account and its associated number has been canceled, all user information will automatically be deleted. The instant messaging service was one of internet titan Tencent’s earliest products and once its mainstay, but its popularity has somewhat diminished following the 2011 launch of WeChat and other mobile apps. Some veteran users, however, have expressed reluctance to part with their accounts. “I painstakingly took care of it for so long, why should I cancel?? I was planning to pass it on to my son,” one wrote. Others reminisced about past hours or money spent on QQ’s services.

Why it’s important: Despite its lengthy run, in 2014 QQ clocked a landmark 200 million users using its platform simultaneously. Unlike fellow veteran social platform Renren, it has managed to retain relevance. While WeChat’s one billion monthly active user (MAU) figure surpassed QQ’s more than 800 million MAU and older users may have moved on to other platforms, it remains a vital part of Tencent’s social ecosystem. Tencent’s news, music, video streaming, and gaming platforms are all branded as “QQ.” In addition, the string of digits used as QQ ID and email addresses has become an element of contemporary culture, as some netizens’ comments show. “My QQ is my only eight-figure ‘asset,’” one wrote jokingly, referring to the fact that due to the volume of users, relatively shorter usernames are a rarity.

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Tencent’s WeChat created 22 million job opportunities in 2018 – report https://technode.com/2019/03/05/wechat-22-million-jobs/ https://technode.com/2019/03/05/wechat-22-million-jobs/#respond Tue, 05 Mar 2019 07:40:02 +0000 https://technode-live.newspackstaging.com/?p=97381 With features such as mini-programs, WeChat has helped lower the entry threshold for new entrepreneurs and small startups.]]>

Social media platform WeChat created more than 22 million job opportunities in 2018, 5.3 million of which drew the majority of income through the platform, according to a report published on Monday. Total job opportunities grew 10% compared with 2017, following steady average growth of more than 2 million positions per year since 2014. The report did not specify the proportion of jobs that were full-time, however, or average wages.

The paper was co-released by Tencent’s WeChat, official think tank China Academy of Information and Communications Technology, and their jointly established Digital China Research Center. Together they calculated that WeChat enabled “traditional” industries such as food and beverage, entertainment, and education to scale more efficiently, capturing more than RMB 4 billion in 2018. The app accounted for RMB 240 billion or 5% of total spending on “information consumption” during the same period.

Mini-programs, WeChat’s answer to the Apple App Store, helped drive growth. Launched in 2017, the fast-growing, flexible feature has helped lower the entry threshold for entrepreneurs across the board. Alone, mini-programs are estimated to have created 1.8 million direct and indirect employment opportunities in 2018, a 75% increase from the previous year. They also created some RMB 500 billion in business value in 2018.

Many of those taking advantage of WeChat’s entrepreneurial opportunities are either individuals or small businesses. New startups comprised a large majority of both mini-program operators and third-party service providers, and made up more than 60% of business operators within WeChat’s public account system, an in-app media platform.

WeChat’s vast ecosystem has opened up flexible and part-time job opportunities for new populations, allowing farmers, homemakers, and those with disabilities to tap into remote online work, according to the report. Of the one billion users on the social platform, 11% said they turned to the app during job searches, with a quarter of those respondents eventually finding “suitable” positions via WeChat.

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Briefing: WeChat Pay cross-border payments skyrocket in Hong Kong and Macau https://technode.com/2019/03/04/wechat-pay-cross-border-hong-kong/ https://technode.com/2019/03/04/wechat-pay-cross-border-hong-kong/#comments Mon, 04 Mar 2019 06:55:19 +0000 https://technode-live.newspackstaging.com/?p=97229 Mainland tourists are increasingly taking their WeChat Pay habits with them to Hong Kong and Macau.]]>

刚刚,微信大数据发现了这个影响7000万人的「圈」– 微信公开课

What happened: According to new data released by Tencent, tourists are increasingly taking their WeChat Pay habits with them to Hong Kong and Macau. Mainland users’ daily average number of transactions in each territory this past January grew 200% and 900%, respectively, compared to the same period last year. Payment hotspots for mainland tourists included attractions like Hong Kong’s Victoria Harbour and Disneyland, as well as Macau’s airport. Twenty-something users born between 1990 and 1999 made up 65% of cross-border transactions; the group was also skewed towards females, who carried out 70% of all payments. In addition, WeChat Pay’s mobile payment services for Hong Kong users, which launched last October, are now supported by 1 million mainland vendors.

Why it’s important: In its report, WeChat specifically singled out plans for integrating the Greater Bay Area, an official moniker for the region including Hong Kong, Macau, and nine southern mainland cities. While the area is divided by different currencies, regulations, and borders, WeChat Pay may be helping to bridge some gaps—especially for mainland tourists. The payment system is supported on the new Hong Kong-mainland high-speed railway, as well as the massive Hong Kong-Zhuhai-Macau Bridge. Of course, WeChat alone won’t be able to whittle down bureaucratic barriers between territories. But given its growing prevalence and current partnerships with China’s government, it’ll likely play a significant role in future development.

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Briefing: Tencent to organize more e-sport matches this year https://technode.com/2019/03/04/briefing-tencent-to-organize-more-e-sport-matches-this-year/ https://technode.com/2019/03/04/briefing-tencent-to-organize-more-e-sport-matches-this-year/#respond Mon, 04 Mar 2019 04:33:58 +0000 https://technode-live.newspackstaging.com/?p=97234 Chinese local governments are subsidizing e-sports to boost economic growth as public sentiment toward video games begin to evolve.]]>

Tencent eyes more esports competitions in China – FT

What happened: Tencent will organize more e-sports tournaments this year in China as local governments seek new economic growth by subsidizing the sector, reported Financial Times, citing Tencent’s e-sports division manager, Hou Miao. E-sports are not particularly profitable at the moment, said Hou, but encourage user loyalty and will increase revenue in the long run. The company is reportedly negotiating with Electronic Arts (EA) to bring its hit game, Apex Legends, to China, a development Hou did not confirm, saying only that cooperation was “natural” between the two companies.

Why it’s important: With changes in public attitude toward video games, mobile users playing online video games continued to rise in 2018, growing 12.7% year-on-year. Tencent is still waiting for a license from China’s top content regulator to monetize its popular battle royale game, “PlayerUnknown’s Battlegrounds,” though the company has said it hopes to hold tournaments for the game this year. In January, Tencent worked with Shanghai authorities to hold the final tournament for its “Honor of Kings” title, attracting 15,000 fans. In November, Chinese e-sports club Invictus Gaming (iG) won the first “League of Legends” (LOL) world championship for mainland China, igniting an upsurge of online celebration.

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Briefing: Chinese tech CEOs back rules for ethical AI https://technode.com/2019/03/04/china-tech-ceos-ethical-ai/ https://technode.com/2019/03/04/china-tech-ceos-ethical-ai/#respond Mon, 04 Mar 2019 03:23:51 +0000 https://technode-live.newspackstaging.com/?p=97198 The Chinese government is betting on technological innovation, including artificial intelligence, to drive the country's economy.]]>

China’s tech billionaires back ethical rules to guide development of AI and other technologies – South China Morning Post

What happened: The CEOs of two of China’s biggest tech companies have stressed the importance of rules governing the ethical development of artificial intelligence (AI). Baidu’s Robin Li and Tencent’s Pony Ma submitted separate proposals to China’s “Two Sessions,” an annual gathering of the country’s lawmakers and political advisors, calling for officials to emphasize ethics in AI innovation.  Li urged the government to consult experts in the field and called for China to participate in the global dialogue on emerging rules governing the technology.

Why it’s important: The Chinese government is betting on technological innovation, including that afforded by artificial intelligence, to drive the country’s economy. Companies have been adopting AI in ever-increasing ways, including product recommendations, news aggregation, and surveillance, bringing the emerging technology into the spotlight. Li said that AI’s rapid development has sparked concerns among the public. Regardless, its proliferation will continue as China pushes to reach its goal of becoming a leader in AI by 2030, while simultaneously increasing its focus on high-tech industries through its Made in China 2025 initiative.

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Briefing: Tencent tests parental game control tool requiring photos, ID https://technode.com/2019/03/01/briefing-tencent-tests-parental-game-control-tool-requiring-photos-id/ https://technode.com/2019/03/01/briefing-tencent-tests-parental-game-control-tool-requiring-photos-id/#respond Fri, 01 Mar 2019 07:48:24 +0000 https://technode-live.newspackstaging.com/?p=97081 Parents will need to approve their children's request to play the games and upload a series of verification materials.]]>

腾讯测试“儿童锁模式”:13周岁以下想玩游戏须家长先“开锁” – Tencent Games

What happened: Tencent has started testing a new anti-addiction system for minors on two of its games. The system requires a series of steps from parents of users under 13 to create a log-in and play the game. Parents need to upload a series of documents, including a photo with the child alongside a parent with a government ID in hand, as well as what the company calls “video verification.” Currently, the new system is in place for “Honor of Kings” and the mobile version of “PlayerUnknown’s Battlegrounds” in three cities. The company said it would test the system in a total of 12 cities.

Why it’s important: Once implemented on a large scale, the new system will give parents full control over whether their children can play Tencent’s games. It could also potentially make Tencent’s gaming services more palatable to regulators and the public. Tencent has already introduced a number of controls that limit the amount of time and money minors can spend on its games. Among them are a real-name registration that limits playtime, a parental control system that let parents kick their children out of games at any time, and most recently, a game monitoring system that allows teachers visibility of their students’ daily game activities.

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Briefing: Tencent-backed brokerage firm downsizes US IPO amid weak market demand https://technode.com/2019/02/28/briefing-tencent-backed-brokerage-firm-downsizes-us-ipo-amid-weak-market-demand/ https://technode.com/2019/02/28/briefing-tencent-backed-brokerage-firm-downsizes-us-ipo-amid-weak-market-demand/#respond Thu, 28 Feb 2019 04:35:30 +0000 https://technode-live.newspackstaging.com/?p=96839 The company previously set its target at as high as $300 million when it filed for the US listing in December.]]>

Tencent-backed brokerage Futu targets $130m in US listing – Nikkei Asian Review

What happened: Tencent-backed online brokerage firm Futu Securities has set the terms for its US initial public offering (IPO) to raise up to $130 million, which will value the company at more than $1 billion. The company previously set its target at as high as $300 million when it filed for the US listing in December.

Why it’s important: Futu Securities offers trading services for stocks listed in Hong Kong and the US. Such online financial companies have flourished as the government looks to breathe new life into the financial sector. However, as regulators tighten the reins on risky financial practices, pressure has been ratcheting on the financial sector for companies spanning online brokerage firms to peer-to-peer lending platforms. Increased regulator scrutiny has damped the appetite for risk, tempering investor confidence and market demand.

Chinese tech behemoth, Tencent, owns over 38% of the company, has shown interest in purchasing up to 25% of the new shares issued.

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Briefing: Anime site Bilibili quadrupled monthly paying users in 2018 https://technode.com/2019/02/28/bilibili-gaming-revenue-quarter/ https://technode.com/2019/02/28/bilibili-gaming-revenue-quarter/#respond Thu, 28 Feb 2019 04:11:01 +0000 https://technode-live.newspackstaging.com/?p=96819 bilibiliA government crackdown last year which severely restricted the release of new titles may be slowing growth for the gaming and anime platform.]]> bilibili

解读B站四季度财报:游戏收入持续下降 广告和直播拯救了B站 – 美股研究社

What happened: Bilibili’s fourth quarter and fiscal year report for 2018 released Wednesday shows that the gaming and animation platform continues to grow at a rapid clip, with average monthly paying users in 2018 nearly quadrupling from a year earlier to 4.4 million. The platform recorded total annual revenues of RMB 1.15 billion, a 57% year-on-year increase, and recorded a net loss of RMB 565 million during the year. Fourth quarter losses beat expectations, though gaming revenue slid for the third quarter in a row. In addition, the rate of revenue growth from advertising and live streaming has declined.

Why it’s important: Gaming has been a major source of revenue for Bilibili, which went public last March. Like Tencent, Netease, and many other companies, however, Bilibili was affected by a government crackdown last year which severely restricted the release of new titles. The platform is known for its popularity with youth, shored up by its policy to prioritize user experience over video ads, limiting advertising income. However, paying user growth is a positive sign, as well as its relationships with stakeholders Alibaba and Tencent. Earlier this month, Alibaba’s e-commerce site Taobao acquired an 8% stake in Bilibili after agreeing to help convert its content into commercial products.

Correction: Due to an editing error, an earlier version of this post stated that Bilibili’s monthly paying users tripled from 2017 to 2018. In fact, that figure quadrupled.

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Briefing: Tencent partners with Intel on new cloud gaming service https://technode.com/2019/02/28/tencent-partners-with-intel-on-new-cloud-gaming-service/ https://technode.com/2019/02/28/tencent-partners-with-intel-on-new-cloud-gaming-service/#respond Thu, 28 Feb 2019 03:03:51 +0000 https://technode-live.newspackstaging.com/?p=96801 tencentPaired with new 5G technology, cloud solutions will allow players to stream PC and console-quality games on their smartphones without sacrificing processing power or battery life.]]> tencent

Tencent Instant Play is an Upcoming Cloud Gaming Service – Variety

What happened: Tencent and Intel are partnering on a cloud gaming service. The project, Tencent Instant Play, promises “leading cloud gaming solutions for both Windows PC gaming and Android mobile gaming based on Intel’s latest emerging visual cloud technology.” Further details are expected at a March 20 session of the upcoming Game Developers Conference. Gaming industry analyst Daniel Ahmad thinks the service will be capable of streaming games like “Monster Hunter World” at 60 frames per second with a resolution of 1080p.

Why it’s important: This service will enrich the gaming experience for Tencent’s massive customer base and as tech giants and startups alike push into cloud gaming. Paired with new 5G technology, cloud solutions will allow players to stream PC and console-quality games on their smartphones without sacrificing processing power or battery life. If Tencent delivers on its promise to reduce development costs associated with new game releases, updates and maintenance, it might attract gaming developers.

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Tencent adds teachers to gaming controls for minors https://technode.com/2019/02/27/tencent-adds-teachers-to-gaming-controls-for-minors/ https://technode.com/2019/02/27/tencent-adds-teachers-to-gaming-controls-for-minors/#respond Wed, 27 Feb 2019 09:10:10 +0000 https://technode-live.newspackstaging.com/?p=96749 The new system enables teachers to monitor students’ in-game time and purchases.]]>
Screenshot of Tencent’s new game-monitoring system (Image Credit: Tony Xu / TechNode)

Tencent has started testing a new monitoring system for its games, enabling teachers to receive daily updates of students’ in-game time and purchases.

The system, dubbed “Star Guardian,” is the newest addition to existing controls from Tencent that limit how much time and money minors can spend on games. It can be accessed through the “teacher-student interaction” tab in Tencent’s official parental control platform on WeChat. As of writing, the system hasn’t appeared on Tencent’s parental control website.

To use the platform, teachers send students invitations through WeChat or QQ. Once students accept, they will be added to a class group where the teacher can see the time and money they have spent in games on that day and during that week. Teachers are not allowed access to information such as students’ log-in and log-out times, as well as purchase details, a Tencent spokesperson told TechNode.

The system isn’t binding, students can quit the class group they are in at any time, according to the Tencent spokesperson. In addition, the “Star Guardian” system is not a final version, as Tencent will collect feedback to improve its functionality.

Tencent has already implemented gaming controls including a real-name registration system for all of its games, limiting the playtime to an hour per day for players 12 years and under, and two hours per day for players aged 13 to 17. The system cross-checks accounts with a public security database and is in the process of integrating a facial recognition feature to reduce behaviors such as minors registering with adults’ IDs.

Also already in place is a parental control system for 72 popular Tencent titles that enables parents to limit their children’s game time to certain hours of the day and cap in-game purchases. This “Super Parent” system also includes a feature that allows parents the ability to kick their children out of a game with the click of a button.

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Briefing: Tencent invests in Douban FM to shore up its music streaming business https://technode.com/2019/02/20/briefing-tencent-invests-in-douban-fm/ https://technode.com/2019/02/20/briefing-tencent-invests-in-douban-fm/#respond Wed, 20 Feb 2019 11:44:22 +0000 https://technode-live.newspackstaging.com/?p=95997 Tencent Music reportedly postponed IPO amid turmoil earlier this month, and the investment marks Tencent’s expansion with more stakes in China’s crowded music streaming market. ]]>

豆瓣FM获腾讯音乐战略投资 将重大改版上线 — Sina Tech

What happened: China’s music streaming platform Douban FM received strategic investment from Tencent Music and Shanghai-based equity firm Trustbridge Partners. Douban FM parent company DNV Music Group will set up a new firm with investors to ensure an overhauled platform will come online soon. Tencent will provide “significant support” to Douban FM in terms of product design and copyright authorization rather than spending real money, according to local media Sina Tech.

Why it’s important: Launched in 2009 as one of the first music streaming services in China, Douban FM lost its popularity following local giants accelerating their forays into the market. Its monthly active users halved to 4 million over the past eight years, compared to that of Tencent’s QQ Music (290 million). Still, the Pandora-style service is powered by algorithms and let’s users to make their own playlists or even channels. Tencent Music went public after reportedly delaying the IPO amid turmoil earlier this month. The investment in Douban FM marks Tencent’s expansion in its product lines with more stakes in China’s crowded music streaming market.

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Tencent reveals investment portfolio for the first time https://technode.com/2019/02/20/tencent-invested-700-companies/ https://technode.com/2019/02/20/tencent-invested-700-companies/#respond Wed, 20 Feb 2019 11:15:14 +0000 https://technode-live.newspackstaging.com/?p=95969 The Chinese internet titan had a bumper year with 16 portfolio firms going public in 2018.]]>

Today, social media and content giant Tencent disclosed its investment record for the first time, Chinese media reports. Over 11 years, Tencent has amassed a portfolio of 700 companies around the globe, 63 of which have gone public.

Martin Lau, president of Tencent Holdings, made the announcement at a closed-door investor conference in Beijing on Wednesday. He added that the company will not shrink its investment volume this year since its investment strategy allows it to focus on its strengths, leaving other areas to their partners.

“2018 was the best year for [Tencent investment], but, this year, we are facing more challenges in the short term,” Lau said. “There are fewer opportunities in growing markets, while competition in mature markets will intensify.”

The Chinese internet titan had a bumper year with 16 portfolio firms going public in 2018. A slew of local internet companies filed their IPO paperwork last year, including online retail platform Meituan Dianping, online ticketing portal Maoyan, as well as Tencent-owned Tencentnt Music and China Literature. Many of those were on the hunt for the necessary liquidity to make it through what some have dubbed China’s “coldest capital winter” in a decade.

Tencent formed its M&A and investment team in 2008. It counts only 20 members who review at least 200 companies annually. In 2018, the Chinese giant started facing criticism in Chinese media for over-relying on its portfolio. Commentators believe it can be short-sighted, which is why it is losing ground in core businesses.

Lau responded by saying one of Tencent’s top priorities is to identify new resources and bring them together under its umbrella. In September 2018, Tencent announced a restructuring coupled with a strategic upgrade. Its renewed aim is to prioritize cloud computing and artificial intelligence and target a wider group of industry-focused customers.

“For example, the healthcare sector has such a long chain, and therefore excellent business integration and packaging are needed to reach users,” Lau said the company expects to “combine its capabilities in serving both consumer and business markets,” in order to gain an advantage in B2B internet applications.

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Briefing: China gaming regulator tells local authorities to stop filing applications as it deals with nine-month backlog https://technode.com/2019/02/20/pause-new-game-applications/ https://technode.com/2019/02/20/pause-new-game-applications/#respond Wed, 20 Feb 2019 03:32:57 +0000 https://technode-live.newspackstaging.com/?p=95877 The game approval notice comes less than three months after the SAPP restarted the process.]]>

China content regulator requests pause in new game application – Reuters

What happened: China’s top content regulator, the State Administration of Press, Publication, Radio, Film, and Television (SAPPRFT) issued a notice to local authorities this week, asking them to stop submitting applications to monetize new video games, Reuters reported, quoting three people with knowledge of the matter. The pause is intended to enable the regulator to process the applications that built up during a nine-month freeze on new game licenses last year. Game companies can still submit applications to local authorities, but they won’t be passed on to the top regulator.

Why it’s important: The pause comes less than three months after SAPPRFT resumed its approval of new video games. Without SAPPRFT approval, companies can distribute but not monetize games as has been the case for two of the hit games that gaming giant Tencent’s distribute in China, PlayerUnknown’s Battlegrounds and Fortnite. The content regulator approved 528 games since it restarted the approval process, but industry insiders estimate that there are at least 5,000 games in the pipeline. The notice from SAPPRFT indicates that it could still take even longer time for game companies to profit from new titles.

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Briefing: China’s tech titans want Hong Kong Stock Exchange to change the game https://technode.com/2019/02/20/hong-kong-stock-exchange-pressure-to-change-rules/ https://technode.com/2019/02/20/hong-kong-stock-exchange-pressure-to-change-rules/#respond Wed, 20 Feb 2019 03:00:55 +0000 https://technode-live.newspackstaging.com/?p=95855 The Hong Kong Stock Exchange is under pressure to change its trading rules to compete with the world's stock exchanges. ]]>

Chinese Tech Giants Seek Further IPO Rule Changes in Hong Kong – Bloomberg

What happened: The biggest Chinese technology firms are lobbying the Hong Kong Stock Exchange to change its rules, to their advantage. Citing two people familiar with the matter, the report points to Mayoan Entertainment—owned by Meituan’s Wang Xing—as one example. Before its IPO on Feb. 4, it threatened to leave Hong Kong, unless Tencent, its lead investor, was allowed to buy shares in the public offering. This tactic, known as double-dipping, inflates share value, attracting more investors. Chinese tech companies are also seeking waivers for super-voting stock.

Why it’s important: Hong Kong is in a tough competition for new IPOs with the world’s biggest stock markets. In 2014, it lost the world’s most valuable IPO, Alibaba, to New York, because of its voting rights rules. A large proportion of listed companies are Chinese, many of which are subsidiaries of tech titans, and is thus wary of how it would fare in their absence. Its rules were tailored to its traders: HKSE has more retail traders than other big stock exchanges. Now, these regulations are pulling them out of the good graces of some of the world’s biggest investors. Almost one year ago, it amended its rules to allow dual-class shareholders in a bid to attract more tech capital.

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China Tech Investor 15: Tencent buys part of Reddit and common reporting standards https://technode.com/2019/02/19/china-tech-investor-15-tencent-reddit/ https://technode.com/2019/02/19/china-tech-investor-15-tencent-reddit/#respond Tue, 19 Feb 2019 06:14:18 +0000 https://technode-live.newspackstaging.com/?p=95736 Plus, Xiaomi’s continued success in India, Pinduoduo raising more cash, and Chinese tech giants’ big spring festival hongbao giveaways.]]>

In this episode of the China Tech Investor Podcast powered by TechNode, hosts Elliott Zaagman and James Hull talk about Tencent’s investment in Reddit and the potential for China’s adoption of common reporting standards to pay the way for more open capital flows. They also discuss Xiaomi’s continued success in India, Pinduoduo raising more cash, and Chinese tech giants’ big spring festival hongbao giveaways.

Please note, the hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

· Tencent

· Alibaba

· Baidu

· iQiyi

· Xiaomi

· JD.com

· Pinduoduo

Hosts:

· Elliott Zaagman – @elliottzaagman

· James Hull – @jameshullx

Podcast information:

· iTunes

· RSS Feed

· Music: “Hey Ho” by Steve JacksonRoyalty Free Music

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Briefing: Tencent is reportedly trying to bring hit game Apex Legends to China https://technode.com/2019/02/18/briefing-tencent-is-reportedly-trying-to-bring-hit-game-apex-legends-to-china/ https://technode.com/2019/02/18/briefing-tencent-is-reportedly-trying-to-bring-hit-game-apex-legends-to-china/#respond Mon, 18 Feb 2019 10:21:32 +0000 https://technode-live.newspackstaging.com/?p=95601 Tencent could add the new battle royale title to the two big hits that it is already distributing in China.]]>

Tencent allegedly in talks with Electronic Arts to bring Apex Legends to China – SCMP

What happened: Tencent is negotiating with Electronic Arts (EA) to bring its new hit game title Apex Legends to China, South China Morning Post reported, quoting a person with direct knowledge of the matter. The game, which is the latest release in the battle royale genre where many players fight in a battlefield until there is only one player or team left standing, passed 25 million registered players just one week after launch, according to the game’s developer, Respawn Entertainment.

Why it’s important: The speed at which Apex Legends gains new players has prompted speculation that it could rival two other highly popular battle royale games, Fortnite and PlayerUnknown’s Battlegrounds (PUBG), or even become the most popular game in the genre. Once brought to China, Apex Legends could prove to be a powerful addition to Tencent’s already impressive line of products, which includes Fornite and PUBG, enabling the giant to dominate battle royale games in China. However, the issue of cheating, which has been plaguing both of Apex Legends’ rivals, still lingers.

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Court prohibits Bytedance-owned video app streaming Tencent’s Honour of Kings https://technode.com/2019/02/18/tencent-court-bytedance-video-app/ https://technode.com/2019/02/18/tencent-court-bytedance-video-app/#respond Mon, 18 Feb 2019 10:03:17 +0000 https://technode-live.newspackstaging.com/?p=95564 Bytedance-owned Watermelon Video gets China's first video game live-streaming injunction. ]]>
(Screenshot of Tencent Games’ Honour of Kings)

Guangzhou’s Intellectual Property Court has issued an injunction to stop Bytedance-owned video app Watermelon Video from streaming shows that involve Tencent’s wildly popular mobile game, Honour of Kings, according to media outlet Legal Daily (in Chinese).

The injunction, which came out on Jan. 31, ruled that the three companies related to Watermelon Video—Yuncheng Sunlight Media, Bytedance-owned aggregator Jinri Toutiao, and Bytedance—infringed upon Tencent’s Honour of King’s copyright by broadcasting for-profit live video streams of the game. It ordered them to immediately stop any streams related to the game. This is the first injunction related to video game livestreaming in China.

A Tencent spokesperson declined to provide further information. Bytedance was not immediately available for comment.

As of publication, Honour of Kings could not be found on Watermelon Video. However, the mobile game’s international version, Arena of Valor, is still listed on the front page of the app. Also on the front page are several other games operated by Tencent in China, including League of Legends, PlayerUnknown’s Battlegrounds (PUBG), and PUBG mobile.

In addition, two announcements in the app tell players of the rewards League of Legends streamers can collect by being at the top of the leaderboard and having their in-game IDs start with “Jinri Toutiao” or “Watermelon.”

Tencent’s user agreement for all of its games states that users are not allowed to record, stream or spread Tencent games-related content without its authorization.

After Watermelon Video started to recruit video game livestreamers, including Honour of Kings content, Tencent took the matter to court, Legal Daily reported. The live-streaming app also listed prizes that streamers could receive for joining, as well as how revenue would be divided between streamers and the platform. Tencent accused the three companies behind Watermelon Video of copyright infringement and unfair competition.

According to records from Guangzhou Intellectual Property Court, the evidence Tencent submitted proves that the Honour of Kings livestreams on Watermelon Video are not livesteamers’ individual actions but part of Watermelon Video’s coordinated live-streaming campaign.

Since the three companies did not invest in the development and operation of the game, nor did they acquire authorization from Tencent and pay related fees, they have damaged Tencent’s legitimate interests by organizing for-profit live-streaming shows, the court said in the ruling.

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Briefing: Tencent suspends smart speaker project Tingting https://technode.com/2019/02/18/tencent-cancels-smart-speaker-project/ https://technode.com/2019/02/18/tencent-cancels-smart-speaker-project/#respond Mon, 18 Feb 2019 08:22:25 +0000 https://technode-live.newspackstaging.com/?p=95532 The company's team-centric tradition may result in problems during times of business adjustments. ]]>

腾讯首款智能音箱项目叫停,或与组织架构调整有关 – 36Kr

What happened: Chinese tech giant Tencent has reportedly suspended the research and development of its smart speaker Tingting, the company’s first effort to tap the vertical. Tencent suspended the production of the gadget, but its sales and after-sales service will not be affected. Launched in April last year, Tencent Tingting is a voice-based smart speaker, allowing users to access WeChat accounts and send or receive voice messages.

Why it’s important: The suspension of Tingting reveals the internal pains of the Chinese tech giant. In a related business line, Tencent rolled out Alexa-like AI assistant service Jingle in 2017. The relationship between Tingting and Jingle was like that of Echo and Alexa, as well as HomePod and Siri. However, the balance was broken when Jingle released its hardware device in December last year. Putting several teams on similar projects is a tradition in the company, as it aims to drive innovation. Under the mechanism, project leaders develop their teams, which may run several product lines. This team-centric tradition may result in problems during times of business adjustments, as leaders could be reluctant to merge projects given the amount of time they have given to developing their teams.

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China’s love-hate relationship with gaming won’t stop it from dominating the industry https://technode.com/2019/02/15/chinas-love-hate-relationship-with-gaming-wont-stop-it-from-dominating-the-industry/ https://technode.com/2019/02/15/chinas-love-hate-relationship-with-gaming-wont-stop-it-from-dominating-the-industry/#respond Fri, 15 Feb 2019 10:42:59 +0000 https://technode-live.newspackstaging.com/?p=95446 The basic stance of China’s guardians of culture has remained consistent: fostering the 'healthy' development of gaming.]]>

China has long been ambivalent about technological change, attempting to reap the rewards of innovation while also protecting existing traditional structures. In the 15th century, the treasure fleet commanded by the eunuch admiral Zheng He that brought riches and territorial expansion to the Yongle Emperor was destroyed, some historians theorize, after it threatened the Confucian hierarchy by allowing merchants to become very rich, very quickly. The first railroad in China, just outside Shanghai, was dismantled in 1877 because it threatened Confucian social order, not to mention the steamships used to navigate the canals surrounding Shanghai.

Nowadays, this ambivalence manifests itself as a strained relationship between the market forces of entertainment and an older generation wary of things they don’t understand. However, unlike in the past, China not only recognizes the importance of embracing change, but also the capability to shape how it impacts the broader culture, putting it on the path to become a gaming powerhouse.

In 2018, the country had an estimated 463 million mobile game players, according to a report by China’s Game Publishing Committee and Gamma Data. That’s almost 60% of all mobile phone users in China and 44% of all mobile game players worldwide, according to Statista data; around 33% of all Steam users come from China, based on calculations via publicly available figures about the platform’s user base. In 2019, data from Statista shows that the country is projected to lead the world in mobile game revenue, and just recently, the central government recognized gaming as an official profession.

However, since PC and console games first became popular, governments, teachers, and parents have warned that video games will not only cause nearsightedness but also may lead to antisocial behavior and even addiction.

Just as Honour of Kings—aka Arena of Valor—was taking off in 2017, the People’s Daily—a publication referred to by some as the “mouthpiece of the Chinese Communist Party” and frequent host to moralistic opinions—ran an opinion piece comparing the top-grossing game to poison.

After the July 3, 2017 piece, titled “Honour of Kings: Is it entertainment for the masses or a lifetime trap?”, asserted that the game was a carrier of “negative energy,” Tencent lost $17.5 billion in market value. Even before the scathing piece sent shockwaves through the market, the content and entertainment company had already been responding to negative feedback by introducing methods to limit minors from playing its most popular game.

Intoxication

Much as the US and most of the Western world have grappled with the implications of violence in games, China finds itself continually debating the place in society of one of the most entrancing uses of technology. That intoxicating sense of reward, accomplishment, and achievement—gained by earning badges, acquiring virtual items, and actually completing something—keeps people coming back for “just one more level,” the holy grail of game design.

While the attention economy incentivizes ease of player reward, it wasn’t always that way. Dwarf Fortress, Rogue, Ghosts ’n Goblins, Battletoads, and the many point-and-click adventure puzzle games were all designed to be extremely hard. As the entire games industry expanded, developers and publishers toned down the difficulty to attract more “casual” players, culminating in the mobile game revolution with infinitely playable hits like Candy Crush, Clash of Clans, and Honour of Kings.

The basic stance of China’s guardians of culture, however, has remained consistent: fostering the “healthy” development of gaming in China.

“The Chinese government has had youth gaming protection policies for as long as there has been digital gaming in China, or at least for as long as Niko Partners has covered the market, which is now 17 years,” Daniel Ahmad, an analyst at Niko, a research firm that focuses on gaming in China and Southeast Asia, told TechNode.

Anti-addiction policies for PC games have been in place since 2007, when online game operators were required to implement timers for minors. However, when mobile games were taking off in 2014, regulators specifically stated that anti-addiction systems were not needed. It wasn’t until after gaming regulation was put under the remit of the Publicity Department of the Central Committee of the Communist Party of China (aka the Propaganda Department or zhongxuanbu in Chinese) in 2018 that Tencent and Netease began to seriously implement anti-addiction measures for minors.

And yet, while Tencent’s cash-cow may be “poison,” these protections actually have limited impact on margins, according to Ahmad. Jiguang, a Chinese internet research firm, says that 3.5% of Honour of Kings’ user base is 14 or younger, while 22% are between 15 and 19 years old.

Moreover, it’s not just the games themselves, but a whole new industry around games that is proving extremely lucrative. In 2017, Niko Partners predicted the professional e-sports market in China would grow that year to $1.26 billion, not including revenue from regular gamers playing the games themselves.

Another report in 2017, by Chinese research firm iResearch, estimated that the overall e-sports market was worth $13 billion. That same year, Tencent announced an agreement with the government of Wuhu in East China’s Anhui province to build an e-sports “village.” In 2018, the company said they would invest $150 million a year in e-sports. On top of that, the only live-streaming model to grow after the sector cooled off was e-sports and gaming.

Douyu, backed by Tencent and leading the live-streaming industry, is rumored to go public in the US to raise $500 to $600 million. The company is currently valued by CBInsights at around $1.51 billion.

Economic goldmines

Realizing that gaming and e-sports are not only economic goldmines but also vehicles to achieve other goals, including greater prominence on the global stage, the Chinese government has spearheaded initiatives to capitalize on the rapidly growing industry.

In November, Hangzhou unveiled its own e-sports town, built at a cost of RMB 2 billion ($280 million). It is expected to attract more than 10,000 e-sports professionals and RMB 1 billion in tax revenues. The city also plans to invest RMB 15.45 billion ($2.2 billion) in 14 additional e-sports facilities.

In December, Xi’an held a “summit” dedicated to e-sports and signed partnership agreements with prominent teams and event organizers, all of whom will move part of their operations to the city. At the conference, the Xi’an government also announced they would support individual companies up to RMB 100 million (around $14.52 million).

Given that many boom-bust cycles in China are fueled—at least in part—by government support, “smart money” tends to follow where government money flows. If the improving performance of Chinese teams is any indication, including the stunning wins at the 2018 Asia Games (the first Olympic Council inclusion of e-sports), China’s dominance of gaming will soon stretch beyond Asia.

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Tencent releases new rules regulating live-streams containing its games https://technode.com/2019/02/15/tencent-regulates-live-streams-with-its-games/ https://technode.com/2019/02/15/tencent-regulates-live-streams-with-its-games/#respond Fri, 15 Feb 2019 10:28:33 +0000 https://technode-live.newspackstaging.com/?p=95438 Tencent tightens control over live-streaming of its games to comply with regulations.]]>

Tencent on Thursday released on its official gaming WeChat account a list of 12 rules for live-streaming platforms and streamers, forbidding a number of behaviors in all live-stream shows that involve its games.

The new rules come just two weeks after the release of China’s first official standards for live-streaming organizations, issued by authorities in the central Chinese city of Wuhan, which cracked down on underage streamers and stipulated how female streamers should dress. Those standards followed a set of guidelines by the China Netcasting Services Association (CNSA) also released last month, which listed a total of 100 categories of non-compliant types of content.

While the 12 Tencent rules included broad articles pertaining to speech or behavior that go against national policies, social stability, and personal privacy, most of them relate specifically to the gaming side of live-streaming.

According to one of the Tencent rules, any action that damages user experience and the brand of Tencent’s games is forbidden. The official press release from the company did not elaborate.

Another article in the rules prohibits individual streamers from posing as representatives of live-streaming platforms or Tencent Games in order to spread false information.

Also forbidden is the dissemination of information related to the use of illegal private servers, viruses, cheats, and boosting. Boosting is where a skilled player uses other accounts in order to increase their ranking, or where a player tries to get opponents to work with them instead of against them.

Whether exploits—the use of bugs or game designs in ways not intended by a game’s designers—is covered by the list is unclear.

The 12 rules also touched upon the issue of video streamers unilaterally ending their contracts with live-streaming platforms, which has been a long-standing issue in China’s booming game live-streaming industry. Live-streaming platform Douyu TV, for example, has sued several of its star streamers for prematurely ending their contracts and leaving for Huya, the platform’s US-listed rival. According to Tencent’s press release, such behavior will not be allowed after the implementation of its new rules. The announcement didn’t specify when the rules come in to force.

Tencent says it will “resolutely call to account and punish” platforms and streamers that violate the rules. When asked about the specific punishments, a Tencent spokesperson told TechNode that depending on the severity of the violation, Tencent would ban a streamer from streaming any Tencent game for periods ranging from a limited amount of time to indefinitely, and stop all forms of official cooperation with that streamer. He added that subsequent offences that occur during the ban could lead to further penalties. Tencent did not specify whether it would work with live-streaming platforms to enforce the punishments.

The gaming behemoth currently runs some of the world’s most popular games in China, including League of Legends, its mobile equivalent Honour of Kings, PlayerUnknown’s Battlegrounds (PUBG), and the mobile version of PUBG.

These games currently are the top four games on both Douyu and Huya. The popularity of these games, together with the severity of Tencent’s punishments, suggests the new rules could have a far-reaching influence.

The 12 rules represent the latest in a series of efforts by Tencent to make its games and game-related content more palatable to regulators. The company has been rolling out a real-name registration system on all of its games as well as a facial recognition system in an attempt to limit the gaming hours of minors.

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Profit, not politics, is what matters in Tencent’s Reddit stake https://technode.com/2019/02/14/profit-not-politics-is-what-matters-in-tencents-reddit-stake/ https://technode.com/2019/02/14/profit-not-politics-is-what-matters-in-tencents-reddit-stake/#respond Thu, 14 Feb 2019 10:22:09 +0000 https://technode-live.newspackstaging.com/?p=95292 Reddit is a relic of an older internet—and China isn't the biggest force for change.]]>

As initially reported last week on Feb. 11, Reddit confirmed a Series D funding round led by $150 million from Tencent, placing the company at a $3 billion post-money valuation.

The influx of cash will likely allow the online discussion platform, long billed as the “front page of the internet,” to further scale up and compete for ad dollars with the likes of Facebook and Twitter.

What would be, under other circumstances, a fairly standard deal has quickly become a hot-button issue. Fears of Chinese-style censorship are overblown—but business needs may push Reddit away from its legacy “anything goes” content model nonetheless.

Tencent’s investment empire

Tencent has morphed from one of China’s top gaming and social media companies to one of the most powerful investors in the country’s thriving startup ecosystem. The Shenzhen-based tech titan has set its sights on a piece of the internet pie outside of China as well.

By most accounts, Tencent has built a good name for itself in how it has managed its VC investments. In contrast to rival Alibaba’s more heavy-handed approach of acquiring firms outright and taking direct control, Tencent is known for a hands-off style that often leaves control in the hands of the firms’ founding teams.

By investing in Reddit, Tencent broadens its exposure in the social media and online advertising space outside of China. Chinese players have begun to enter spaces dominated by Facebook, Google, and Twitter—the most successful of these is Beijing-based Bytedance, which has attempted to replicate its domestic success with internationally focused apps like short-video platform Tiktok, news aggregators such as TopBuzz, and Indian local-language app Helo.

Reddit will be the second major US-based social media platform in Tencent’s portfolio. In late 2017, it became the single largest shareholder in Snap—a move that has thus far not turned out well, with Snap losing approximately 40% of its value in the past year.

The big question is whether these investments will draw the attention of the US Committee on Foreign Investment. CFIUS has been far stricter with regards to Chinese investment in recent years, blocking not only deals that would put sensitive technology in the hands of Chinese companies, but also those involving personal user data. An early-2018 attempt by Alibaba-affiliated Ant Financial to acquire MoneyGram was rejected over these concerns.

‘Wrath of the Redditors’

While the Reddit investment may make good business sense for Tencent, it’s hard to imagine how two brands could be any more different. Reddit, one of the most loosely moderated forums on the mainstream internet, covers the spectrum from cutting-edge reporting and in-depth discussions to trolling, profanity, and conspiracy theory rabbit holes. Tencent, in contrast, is the firm behind WeChat, the uber-popular Chinese platform that is a central hub in the Chinese Communist Party’s heavy-handed censorship and surveillance regime. Unsurprisingly, Reddit is blocked in mainland China.

This contrast was not lost on Reddit’s user base. While many “Redditors” expressed concern and outrage, warning that Tencent could threaten the platform’s ideal of free speech, the overwhelming response came in the form most characteristic of the Reddit community: snarky memes.

Redditors jokingly began producing and sharing memes that they speculated would soon be banned on the Tencent-backed iteration of the platform. The bulk of the most upvoted posts featured comparisons of Chinese President Xi Jinping to Winnie the Pooh, famously censored on the Chinese internet.

However, it is highly unlikely that Tencent’s investment will lead to greater censorship of the Reddit platform, as TechCrunch’s Jon Russell explained in a recent piece. Tencent’s investment equals just 5% of Reddit’s total valuation, making them hardly the only voices in the room.

A relic of an older internet

If Reddit is going to change, it will be for financial, not political, reasons. The world of social media is changing, and the typical Redditor is no longer the typical internet user. Redditors are mostly young (roughly 60 percent are under 34), predominantly male (as high as 75%), and largely hail from Western, English-speaking countries.

In other words, the Reddit community looks a lot like the internet of the early 2000s. Its message board-style layout reminds me of the online communities I hung out in during my high school years 15 years ago. The norms of behavior on the platform are typical of the internet subculture of that time, filled with inside jokes and memes, as well as language that ranges from edgy and “politically incorrect” to bigoted, offensive harassment.

While the demographics and norms of Reddit’s community may not have changed much over the years, the internet as a whole has broadened to include a wider range of age groups, nationalities, languages, education levels, and worldviews. The average internet user now looks much more like the average human being.

Many of the internet’s newer users do not agree with the norms established by the more culturally homogenous cohort of the web’s early years. The content of today’s internet also has more destructive potential than it did in the past. Adherents to conspiracy theories or radical religious ideologies were once relegated to small message boards with a few hundred members, but on today’s internet, those people have the tools to reach millions of people and to do serious damage to society, both online and offline. A global consensus has emerged that online platforms and the content they contain need to be managed in one way or another. Reddit is more likely to be changed by regulation in its core Western markets than in China.

Change from shareholders, not China

Not only does Reddit have the user demographics, norms, and look and feel of yesteryear’s internet platforms, but it retains their business model as well.

Even as the internet, including social media, has become big business, Reddit has in large part chosen not to cash in. While Twitter and Facebook boast annual revenues per user (ARPU) of $9.48 and $7.37 respectively, Reddit’s annual revenue of roughly $100 million and 330 million monthly active users (MAU) make the platform’s ARPU a relatively miniscule $0.30.

Tencent is an investor. We can assume that they would like to make a return on that investment. This will probably mean a stronger emphasis on user monetization, and that will almost surely mean some changes to the user experience.

The response to Tencent’s investment is a reminder for Chinese companies to be sensitive to areas of political and cultural sensitivity in their overseas investments. Tencent will likely change Reddit, but those changes will have less to do with Winnie the Pooh—and more to do with money.

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China’s commercial AI and semiconductor industries are key to its geopolitical power: report https://technode.com/2019/02/13/chinas-commercial-ai-and-semiconductor-industries-key-to-power-report/ https://technode.com/2019/02/13/chinas-commercial-ai-and-semiconductor-industries-key-to-power-report/#respond Wed, 13 Feb 2019 08:00:46 +0000 https://technode-live.newspackstaging.com/?p=95108 Civil-military integration is a cornerstone of the China AI strategy, according to a report from Centre for a New American Security.]]>

The success of China’s commercial artificial intelligence and semiconductor markets will have a direct impact on the country’s geopolitical and military power, according to a new report.

The report, published on Feb. 6 by US think tank the Centre for a New American Security (CNAS), said that the technologies could insulate China from economic or political pressure from the US while increasing the “technological capabilities available to China’s military and intelligence community.”

“… China’s success in commercial AI and semiconductor markets brings funding, talent, and economies of scale that both reduce China’s vulnerability from losing access to international markets,” the report said.

China has set ambitious goals for the development of AI and other hi-tech industries. The country plans to move to a high-value economy through its Made in China 2025 initiative by developing its autonomous and electric vehicle, semiconductor, robotics, and aerospace sectors. The State Council, China’s cabinet, has also laid out plans for the country to become a world leader in AI by 2030.

Infographic: How four tech giants dominate China’s AI endeavors

According to the CNAS report, China has already shrunk the gap between Chinese and international AI and semiconductor companies. It added that the country should hold a defensible technological position in AI over the next five years as long as there are no significant shifts in US policy aimed at increasing competition.

Civil-military integration is a cornerstone of China’s national AI strategy, wrote Gregory Allen, report author and adjunct senior fellow at CNAS’ Technology and National Security Program, highlighting the extent of the cooperation between the private sector and the country’s military.

Citing China’s National Intelligence Law, Allen said that China’s tech companies are legally required to cooperate with China’s military and state security organs, in effect, giving the military access to emerging technologies developed by the private sector.

In 2018, China’s central government named search giant Baidu, e-commerce company Alibaba, social media and messaging firm Tencent, voice recognition company iFlytek, and computer vision startup SenseTime the country’s “AI champions.” Citing Sensetime executives, Allen said that the position gives the five companies assurance that they will not be threatened by competition from state-owned enterprises.

“The price of Sensetime and the other AI Champions being allowed to dominate these technologies is the Champions’ extensive cooperation with China’s national security community,” Allen wrote.

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Briefing: Popular WeChat ‘self-media’ account under pressure for fake news https://technode.com/2019/02/13/wechat-self-media-fake-news/ https://technode.com/2019/02/13/wechat-self-media-fake-news/#respond Wed, 13 Feb 2019 06:29:29 +0000 https://technode-live.newspackstaging.com/?p=95086 Netizens called BS on the tragic story of a man from a poor family who died young.]]>

Mimeng and ‘Self-Media’ under Attack for Promoting Fake News Stories to Chinese Readers–What’s on Weibo

What happened: The group behind popular public WeChat account Mimeng, known for articles on relationships and love—as well as clickbait titles—came under fire earlier this month. Netizens called BS on a post from a separate public WeChat account run by the same group. In the article, the writer supposedly tells the story of a high-performing classmate from a poor family who died young. After readers cast doubt over aspects of the article, the account deleted the story and was in turn banned from posting for 60 days. The Mimeng group also announced it would place its flagship WeChat account on hiatus for two months, and close down its Weibo account indefinitely.

Why it’s important: Although not run by a formal media organization, Mimeng’s main WeChat account had racked up 13 million followers. Allegedly, it charged advertisers as much as RMB 750,000 ($113,000) to be mentioned in a post. While the veracity of its content may be dubious, it was a prominent example of how independently-run “self-media” groups–also known as “we-media”–can rake in major earnings. Its downfall also calls into the question the methods self-media organizations use to create and popularize content. Critics have called Mimeng’s style “poisoned chicken soup,” implying that moneymaking aims overtook any attempts to create quality content of the “chicken soup for the soul” variety.

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Chinese New Year travelers made 1.2 billion purchases over WeChat Pay https://technode.com/2019/02/11/chinese-new-year-wechat/ https://technode.com/2019/02/11/chinese-new-year-wechat/#respond Mon, 11 Feb 2019 11:19:47 +0000 https://technode-live.newspackstaging.com/?p=94852 The mass holiday migration shook up spending patterns in smaller cities and set new trends abroad.]]>

According to data released by Tencent’s ubiquitous app WeChat and Alibaba’s payment platform Alipay, China’s mass holiday migration over the lunar new year shook up spending patterns domestically while setting new trends abroad.

Holiday travelers made a total 1.2 billion transactions using WeChat Pay from Feb. 4 to 9. As travelers took their payment habits home with them, what the platform termed “migratory consumption” (our translation) made up over 40% of all WeChat Pay transactions in small fourth, fifth, and six-tier cities.

Alibaba’s Alipay announced that users born in the 1960s or 70s were the driving force behind growth in China’s outbound tourism and spending. The platform, which is now accessible in more than 40 markets globally, is “a huge drawcard for overseas merchants as a platform to help grow their business,” Janice Chen of Alipay’s Cross-border Business unit, said in a press release.

In a further sign of market penetration, the growth of overseas consumption by Alipay users from third or fourth-tier cities outpaced that of travelers from China’s largest metropolises.

For the first time, France also entered the top 10 foreign countries with the greatest spending volume over WeChat Pay, reflecting the growing adoption of the platform in Europe. According to app data, top non-mainland destinations for WeChat users over the holiday were Hong Kong, Macau, and Bangkok.

Tencent’s social media platform also released a slew of other statistics on user behavior, following its 2018 report on generational sleeping habits and other details. Combined with figures from Alipay, the two platforms paint a surprisingly detailed picture of how users spent their weeklong vacations.

For instance, 823 million WeChat users sent or received virtual hongbao, “red envelopes” stuffed with money, a 7.1% increase over the Spring Festival holiday period last year. Among them, the “post-90s” generation—born between 1990 and 1999—led the pack. Beijing was the most popular city for sending and receiving WeChat hongbao, followed by Guangzhou and Chongqing.

Alipay claimed that 450 million people, or roughly a third of China’s population, had taken part in its “five blessings” (our translation) cash prize event. This year, users could participate not only by scanning the Chinese character fu, or “blessing,” but also by participating in a virtual tree-planting activity, taking a safety awareness quiz, or raising cartoon chickens in another charity-related game.

WeChat’s data showed that while the post-90s generation made up over 30% of holiday travelers, they were also among the least active on the first day of the lunar new year. Users born in the 80s or 90s made up a majority of those who clocked under 100 steps, as measured by the app, that day.

They were also among the most voracious readers. WeChat’s social reading mini-program had 15.1 million users over the break, with the post-90s “generation” spending the longest time perusing pages. Sci-fi story “The Wandering Earth,” the basis for a blockbuster of the same name released Jan. 28, was the most popular selection.

Corrections: This post was corrected to reflect an error in an Alipay press release. The growth–not the volume–of overseas consumption by Alipay users from third and fourth-tier cities outpaced those of travelers from first-tier cities. In addition, the headline and text were both corrected to fix a mistake regarding the figure 1.2 billion. It refers to the number of purchases holiday travelers made using WeChat pay and not the value of those purchases. Finally, an editing error changed the meaning of a sentence. Migratory consumption made up over 40% of WeChat Pay in small cities, but it didn’t make up 40% of all WeChat Pay transactions, as an earlier version of this story suggested. We apologize for these errors. 

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Tencent invests in Reddit as global battle with Bytedance escalates https://technode.com/2019/02/11/tencent-reddit-bytedance/ https://technode.com/2019/02/11/tencent-reddit-bytedance/#respond Mon, 11 Feb 2019 09:31:16 +0000 https://technode-live.newspackstaging.com/?p=94853 tencentInvesting in Reddit is a savvy move for Tencent to consolidate its foothold globally. ]]> tencent

Chinese tech giant Tencent is rumored to have contributed $150 million to US social news and discussion platform Reddit’s $300 million Series D, leading to heated discussions over the possibility of future censorship on the platform.

Although still unconfirmed, the news has sparked a backlash from Redditors who have expressed concerns that the site, which is famously known as a home for free speech and many niche communities, could face a purge after receiving investment from Tencent. Users responded to the rumors by reposting content that would be censored in mainland China, including photos of Tank Man.

But some are less worried as the $150 million investment would give Tencent a minor stake. “Someone with a 5% stake in a company isn’t ‘switching people out’. They have ZERO control,” a Reddit user posted.

Tencent declined to comment on the investment when contacted by TechNode.

Others argue that the Chinese government has no incentive to censor Reddit as it is blocked in China. Users claimed that the platform wasn’t popular in the country before the ban given that most of its content is in English.

The rumored investment comes as Tencent faces mounting challenges from its rival Bytedance, both at home and abroad. Bytedance has seen booming growth thanks to its news aggregation app Toutiao and short video app TikTok—known as Douyin in China—over the past few years. The company has quickly become a thorn in the side of the WeChat operator in China.

Fierce, cross-vertical competition in the Chinese market is pushing tech companies to seek opportunities abroad. Investing in Reddit could be a savvy move for Tencent to consolidate its foothold globally, especially since its core business is social networking and media services. The popular American news board platform is much-coveted among Chinese tech giants. Bytedance’s content aggregator Toutiao reportedly tried to buy Reddit last year in line with its goal to become a global media juggernaut.

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Why does WeChat block competitors, while Facebook doesn’t? https://technode.com/2019/02/06/wechat-facebook-block/ https://technode.com/2019/02/06/wechat-facebook-block/#respond Wed, 06 Feb 2019 08:00:49 +0000 https://technode-live.newspackstaging.com/?p=94472 Western tech companies protect their castles; Chinese firms play guerrilla warfare. ]]>

Editor’s note: A version of this post by Thomas Graziani first appeared on WalktheChat, which specializes in helping foreign organizations access the Chinese market through WeChat, the largest social network on the mainland.

On Tuesday 15th of January, WeChat blocked 3 competing Apps on their launch day: Liantianbao (聊天宝) – formerly called Bullet Messenger, Duoshan (多闪) – launched by Tencent’s archenemy ByteDance, and Matong MT (马桶MT) – launched by Ringo.AI.

Is this approach to competition specific to WeChat? To the Chinese market? And how do Chinese and Western companies differ in their growth strategies?

Building companies versus building ecosystems

Chinese and Western companies tend to have a dramatically different approach to expansion. In a few words: Western companies build products, while Chinese companies build ecosystems.

Nowhere is this trend more obvious than in the investment pattern of Chinese and Western companies. Chinese companies tend to be much more active early-stage investors into booming companies.

The purpose of these investments is to build a system of allegiance to the group. After receiving investment, the company will have to integrate with the ecosystem of the group and reject the competing ecosystem.

As a consequence, Pinduoduo heavily integrates with WeChat and offers WeChat Pay as a recommended payment method, while JD.com doesn’t support Alipay at all. Both companies, of course, received investment from Tencent.

Western companies have a very different expansion pattern: they tend to rely on acquisitions instead of investments.

These acquisitions can be major operations aimed at overtaking superstar products (such as Facebook acquisition of WhatsApp, Instagram and Oculus Rift or Apple acquisition of Shazam last September).

But more often than not, these acquisitions are technology or acqui-hiring operations aimed at developing existing products, such as the acquisition of Redkix by Facebook in July 2018 (which was merged with Workplace by Facebook) or the purchase of Senosis by Google in September 2018 (which was merged with Nest Lab).

Guerrillas and castles

The approach of Western tech companies to competitive warfare is akin to protecting a castle: they have a defined territory and will relentlessly protect it if the adversary gets close enough. Their acquisition strategy is meant to build stronger defenses against their enemies. But they will likely stick to this territory and make limited foray outside of their core domain of expertise.

The Chinese tech approach to competition is more similar to guerrilla warfare: fights happen everywhere, all the time, between a large number of stakeholders both big and small.

As such, foreign companies tend to be much more permissive toward other tech players leveraging their tools. For instance, there is no problem for a Facebook post to link toward an Amazon link, and Google will direct you to a relevant Facebook profile.

How WeChat and Alibaba approach competition

WeChat famously blocks any link to Taobao (and the other way around), while also preventing sharing from Douyin (which belongs to the competing Bytedance/Toutiao ecosystem).

Weibo (which received investment from Alibaba and is part of its ecosystem) is more subtle about blocking WeChat: posts mentioning WeChat or featuring WeChat QR codes will just receive no engagement from users as they won’t be picked by the Weibo algorithm.

The case this week of WeChat blocking the social media apps Duoshan, Duoliaotian and MatongMT is just another example of this very defensive approach to competition.

Did Facebook block competitors?

Of course Chinese tech giants are not the only companies with a history of blocking competition. A prominent example would be the case of Facebook blocking short-video platform Vine in 2013.

This is however quite a different story than WeChat blocking Douyin: Facebook merely blocked the friend-finding feature from Vine (denying it access to users’ contact lists). Vine users were still able to share their short videos on Facebook (which is clearly not possible between WeChat and Douyin–Douyin had to offer a workaround suggesting users to download the video and re-upload it to WeChat with a Douyin watermark).

Another prominent case of Facebook blocking another competing App was the block of Tsu in 2015: a social network which was directly rewarding users for views on their content and for inviting new users.

However, the case of Tsu is also entirely different: because it was giving money in exchange for views, Tsu was used mostly by e-marketers and spammers in order to make a quick buck. The network closed soon after, in 2016, as it failed to raise another funding round to support its apparently unsustainable business model.

A more direct case of “block” of competition happened in 2015 when Amazon decided to stop distributing Apple TV and Google Chromecast, which did not offer Amazon Prime Video streaming services. Amazon however chose to deescalate the fight last year, in December 2017, and announced that it would offer both devices again for sell on its platform.

Overall, although Western companies also can block competitors, they seem less likely to do so, and appear to do it with more focus on user experience than extinguishing their competition.

But which strategy works best?

There is little doubt that Facebook acquisition strategy has been incredibly successful. The poster child of this success is Instagram.

Facebook was widely criticized for overpaying for Instagram, acquired at a $1 billion price tag in 2012. The App is now expected to generate between $8 to 9 billion of revenues in 2018 alone. A pretty good return of investment, and this doesn’t take into account the strategic edge that Instagram provided against rival Snapchat.

According to Recode, Instagram could make up to 30% of Facebook total revenue by Q4 2020.

Because Chinese tech companies have a much more complex strategy of multiple, disparate investments, it is much harder to assess success. Tencent listed investees amounting to $36 billion in value as of Q2 2018, but the value of these investments goes well beyond this listing price.

As we discussed, many of such investments played into a sophisticated fight against arch-rival Alibaba and new rival ByteDance. It is likely that they contributed significantly to the rise of Tenpay / WeChat Pay, which rose from a 10% market share to around 40% in 2018 according to various estimates.

Stuck in a prisoner’s dilemma?

The habit of Chinese tech companies is reminiscent of the prisoner’s dilemma, a foundational concept of Game Theory first described by John Nash (and brought to popular culture in the movie “A Beautiful Mind”)

The prisoner’s dilemma imagines two prisoners kept in a jail. Each prisoner is given the opportunity either to betray the other by testifying that the other committed the crime, or to cooperate with the other by remaining silent. The offer is:

  • If A and B each betray the other, each of them serves two years in prison
  • If A betrays B but B remains silent, A will be set free and B will serve three years in prison (and vice versa)
  • If A and B both remain silent, both of them will only serve one year in prison (on the lesser charge)

This is exactly the situation in which Chinese tech companies have ended up: they can choose to cooperate and avoid damage to each other (and make a better experience for all end users). But they are so afraid of being betrayed that they end up resorting to hostile behaviors.

Of course, the math also says that, in a repeated game with reputation involved, betraying is not the only solution. At the end of the day, it is a choice that Tencent, Alibaba and ByteDance keep making every day.

Conclusion

Western and Chinese Tech companies approach competition in very different ways. As of today, it is hard to tell which way works best: Tencent, Google, Alibaba and Facebook are all incredibly successful companies with skyrocketing valuations.

One thing seems clear: these differences will likely become clearer and clearer in the future, as Chinese tech companies get entrenched in a guerrilla spreading over many industries and hundreds of invested companies.

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Briefing: Tencent and GAC Group set up $150 million automotive joint venture https://technode.com/2019/02/01/tencent-gac-joint-venture/ https://technode.com/2019/02/01/tencent-gac-joint-venture/#respond Fri, 01 Feb 2019 02:36:51 +0000 https://technode-live.newspackstaging.com/?p=94667 tencentChinese tech giants are accelerating their forays into the automotive industry. ]]> tencent

Tencent moves into automotive with $150M joint venture  – TechCrunch

What happened: Chinese tech giant Tencent is establishing a mobility joint venture with GAC Group, a carmaker owned by the municipal government of Guangzhou—a province in southern China—and the Guangzhou Public Transport Group, among others. The new firm will receive a total capital of RMB 1 billion ($149 million). GAC will own a 35% stake in the venture, while Tencent and the Guangzhou Public Transport Group will hold 25% and 10%, respectively.

Why it’s important: Chinese tech giants are accelerating their forays into the automotive industry, marketing their digital and machine learning capabilities to traditional automakers. Giant state-backed car manufacturers are the first group of partners for the tech companies to target. Tencent’s announcement comes hot on the heels of Didi Chuxing’s agreement with state-owned BAIC on a new energy vehicle and artificial intelligence joint venture. Baidu has chosen state-owned Hongqi to test out its autonomous driving solutions, while Alibaba has partnered with state-owned SAIC.

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Briefing: Tencent to power Hong Kong startups amid its shift to enterprise https://technode.com/2019/01/30/tencent-hong-kong-startups/ https://technode.com/2019/01/30/tencent-hong-kong-startups/#respond Wed, 30 Jan 2019 02:40:47 +0000 https://technode-live.newspackstaging.com/?p=94337 Once known as the “startup killer,” the company is increasingly willing to help young companies succeed.]]>

Tencent works with Hong Kong’s science park to spur local fintech development – SCMP

What happened: Chinese tech giant Tencent signed a memorandum of understanding on Tuesday with the Hong Kong Science and Technology Park to share its technological capabilities with startups in the tech hub. The agreement gives tenants in the science park access to Tencent’s AI, blockchain, data security, payment, and cloud computing technologies in their development and application of fintech, AI, healthcare, and smart city services.

Why it’s important: Tencent, once known as the “startup killer,” is increasingly willing to help young companies succeed by strategically investing in them. In addition to funding, the current partnership underlines that the tech giant is adopting a more open attitude in sharing its tech capabilities in powering startups. The move comes as Tencent is shifting focus to enterprise-faced services. The company restructured to focus on enterprise services and cloud last year.

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China to recognize video gaming as official profession https://technode.com/2019/01/28/china-grant-recognition-pro-gamers/ https://technode.com/2019/01/28/china-grant-recognition-pro-gamers/#respond Mon, 28 Jan 2019 13:09:40 +0000 https://technode-live.newspackstaging.com/?p=94194 China’s gaming industry has had its share of financial woes recently, as a slew of companies laid off workers.]]>

The Chinese government is planning to recognize video gaming as an official profession, the latest in a series of moves to reignite the country’s gaming sector following a nine-month freeze on game approvals.

Chinas Occupation Skill Testing Authority (OSTA) on Jan. 25 released a list of new job titles (in Chinese), covering a variety of fields, from artificial intelligence (AI) to internet of things (IoT). Cloud computing engineers, big data analysts, and professional gamers are included as job titles.

The government body created the list following an internal evaluation. It is open for public comment until Thursday.

The Chinese government restarted video game approvals in late December following a nine-month moratorium on the publication of new titles. So far, Chinas broadcasting regulator has issued four batches of video game licenses in the past month, totaling nearly 260 gaming titles. Most were granted to small- and medium-sized gaming companies. However, gaming giants Tencent and its rival NetEase were granted licenses in the latest batch of approvals.

According to OSTA, prospective professional gamers, also known as e-sports players, will participate in gaming competitions, work as training partners, provide data analysis for the industry, and design new games. Another included job title is professional gaming operator, which will involve marketing new and existing game titles.

The OSTA falls under the Ministry of Human Resources and Social Security and provides technical guidance for employment and vocational training. It is also responsible for organizing qualification tests around the country.

Chinas gaming industry has had its share of financial woes over the past year, as a slew of small and medium-sized companies laid off workers. According to Jiemian (in Chinese), employees of the company that runs the Chinese version of popular gaming media Imagine Games Network (IGN) accused it of not paying their wages as a result of “heavy losses exaggerated by the long gaming winter.

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Bytedance executive says WeChat’s monopoly is detrimental for internet users https://technode.com/2019/01/28/bytedance-executive-blame-wechat/ https://technode.com/2019/01/28/bytedance-executive-blame-wechat/#respond Mon, 28 Jan 2019 07:03:03 +0000 https://technode-live.newspackstaging.com/?p=94125 bytedance jinri toutiao tiktok topbuzzThe dispute between Bytedance and Tencent has escalated over the course of a year. ]]> bytedance jinri toutiao tiktok topbuzz

A Bytedance executive has accused popular messaging app WeChat of monopolizing China’s social media landscape to the detriment of internet users. The call comes shortly after the Tencent-owned messaging giant vowed to escalate its restrictions on link sharing within its app.

Li Liang, vice president of Bytedance, said in a post on the company’s content aggregation app Jinri Toutiao (in Chinese) that it is reasonable for WeChat to ban its competitors, but it should not claim to be kind if it is slandering its opponents. Li was referencing a speech by WeChat creator Allen Zhang in which he implied companies can choose to be kind rather than “smart,” and not spoil their users with advanced technologies such as artificial intelligence.

Tencent was not immediately available for comment.

Li’s comments follow a WeChat announcement from Jan. 26 (in Chinese), which censured Jinri Toutiao and Bytedance-owned Watermelon video, among others, for “severely damaging user experience” on WeChat’s News Feed-like feature, Moments. WeChat said the companies attracted users by encouraging them to spread promotional links with their contacts in return for cash rewards.

WeChat said it would take immediate action to block infringing links within its app, and that it would impose stricter punishments on repeat offenders.

The dispute between Bytedance and Tencent has escalated over the course of a year, as the two companies vie for the attention of China’s internet population. Tencent has blocked users from directly sharing Douyin content on its messaging app since March 2018. The ban resulted in a public spat between the founders of Bytedance and Tencent on WeChat Moments.

Speculation that WeChat had blocked the use of its app as a user registration channel for Douyin has circulated on Chinese internet since Jan. 22. According to Chinese reports, the move came as a result of Douyin’s alleged misuse of WeChat user data it had acquired through WeChat registrations on its platform.

The company immediately denied the allegations, saying it isn’t possible for the video platform to access WeChat user data as a third-party application. It then vowed to take legal action against those spreading disinformation in an effort to “fight against rumors and clean up cyberspace.”

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Briefing: Bytedance’s WeChat rival Duoshan hits 1 million downloads https://technode.com/2019/01/25/bytedance-duoshan-million-downloads/ https://technode.com/2019/01/25/bytedance-duoshan-million-downloads/#respond Fri, 25 Jan 2019 04:04:30 +0000 https://technode-live.newspackstaging.com/?p=93954 Duoshan's rapidly growing following can be attributed not only to its massive Douyin community but also to a cash prize campaign that rewards users for chatting in-app.]]>

多闪下载量超过100万,我们找到了它的增长方法 – 36kr

What happened: Bytedance’s latest product, Duoshan, is a social networking app that builds off the success of hit short-video platform Douyin. Only two days after it officially went live on iOS and Android—a trial version had previously been released for Android and a limited amount of iPhone users—it surpassed one million downloads. It also topped Apple’s China App Store charts in the free app category, although its ranking has since dropped.

Why it’s important: Duoshan’s rapidly growing following can be attributed not only to its massive Douyin community but also to a cash prize campaign that rewards users for chatting in-app. Those who send messages get a daily chance to enter a lucky draw, with the cash pool for prizes expanding by a significant RMB 500,000 (around $73,000) each day until Jan. 27. Despite campaigns and advertising in Chinese phone app stores like Oppo, Meizu, and Xiaomi, however, being blocked by dominant social platform WeChat may be a major barrier to growth. In addition, with a recent update, WeChat added its own short-video feature, showing that the chat app isn’t ready to yield to live-streaming competitors just yet.

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Briefing: Tencent and NetEase finally granted much-needed game licenses https://technode.com/2019/01/25/tencent-netease-gaming-licenses/ https://technode.com/2019/01/25/tencent-netease-gaming-licenses/#respond Fri, 25 Jan 2019 03:51:59 +0000 https://technode-live.newspackstaging.com/?p=93948 Industry experts warn that the approval process is slower than before, as regulators look more closely at game content.]]>

China finally grants a game license to Tencent-TechCrunch

What happened: Tencent and NetEase have finally been issued licenses for new game titles. Two games developed by Tencent and one by NetEase have been included on a list of nearly 200 titles that were assigned licenses in January by China’s State Administration of Press, Publication, Radio, Film, and Television.

Why it’s important: Chinese regulators restarted the approval process in December following a nine month moratorium on granting licenses. Tencent and NetEase, two of China’s most prominent game developers, were excluded from the first three batches of the approvals. The licenses are typically granted on a first-come, first-served basis, and titles are reviewed in order according to their application dates. However, industry experts warn that the approval process is slower than before, as regulators look more closely at game content. Nearly 260 games have been approved this month, much slower than an average monthly approval rate of around 700 in 2017. Overall almost 9,400 games were approved in 2017.

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Latest WeChat update hints at its ‘operating system’ ambitions https://technode.com/2019/01/24/wechat-update-shows-its-ambition-to-become-an-operating-system/ https://technode.com/2019/01/24/wechat-update-shows-its-ambition-to-become-an-operating-system/#respond Thu, 24 Jan 2019 08:47:56 +0000 https://technode-live.newspackstaging.com/?p=93878 WeChat rolled out a new update that allows users to find and move around its download-free mini-programs more easily. ]]>
Left: WeChat’s previous swipe-down mini-program menu. Middle and right: The same feature after the update. (Image credit: TechNode/Emma Lee)

China’s super messaging app WeChat rolled out an update earlier this week allowing users to find and use its download-free mini-programs more easily in an experience like that offered in an operating system.

The new version gives more prominence to mini-programs, which are hidden by default in the messaging app. To view the mini-programs, users need to swipe down from the top of the app’s “Chats” window. Previously, this would have opened a half-screen menu displaying a list of recently used and liked mini-programs with little additional functionality.

With the update, a window resembling a smartphone’s home screen is displayed when swiping down from within the app. The embedded applications also have been made directly searchable from the window, with WeChat adding a mini-program search bar.

Mini-programs are lightweight alternatives to apps that run inside existing applications on a smartphone. WeChat appears to want to be a  “new home screen” for Chinese netizens, providing them with an operating system within its messaging app. With their increased popularity, Tencent is moving to optimize the mini-program ecosystem and help app developers retain users.

The new swipe-down interface features a clearer design centered around the mini-programs, providing them with a more accessible home. If pressed firmly, the icons of the mini-programs jiggle, allowing users to move the mini-apps around to categorize or delete them.

By mid-November, more than 1.5 million developers had created in excess of 1 million mini-programs since the feature was introduced at the beginning of 2017, the company said in a report last year, adding that over 200 million users open mini-programs every day.

Zhang Xiaolong, WeChat founder and president of Weixin Group, the business unit at Tencent that runs WeChat, said earlier this month that the company’s priority for mini-program growth in 2019 includes improving the search function to better connect users.

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Briefing: China authorities shut down 9,300 apps in latest internet crackdown https://technode.com/2019/01/24/9300-apps-internet-crackdown/ https://technode.com/2019/01/24/9300-apps-internet-crackdown/#respond Thu, 24 Jan 2019 02:56:34 +0000 https://technode-live.newspackstaging.com/?p=93826 Regulations are setting a new precedent for how much, and how, public organizations can take responsibility for a herculean task—attempting to control the internet.]]>

China Kills 9,300 Mobile Apps, Rips Into Tencent’s News Service – Bloomberg

What happened: Since a new online cleanup campaign launched at the beginning of January, more than 700 websites and 9,300 apps have been shut down, according to internet regulator the Cyber Administration of China. Seven million items have also been deleted. A high-profile target of the crackdown is Tencent’s Tiantian Kuaibao news app, which was accused of spreading “vulgar and lowbrow content.” News services run by Baidu and Sohu have also come under fire.

Why it’s important: The current campaign, which is scheduled to last six months, is notable for the rate at which apps and sites have been singled out and taken down. While China has long monitored its online environment, the recent release of new rules for short videos and the latest takedown of content deemed inappropriate or harmful represent a further tightening of restrictions. The changes are impacting internet companies large and small. They’re also setting a new precedent for how much, and how, public organizations can take responsibility for a herculean task—attempting to control the internet.

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Bytedance recruits Smartisan employees following education patent acquisition https://technode.com/2019/01/23/bytedance-to-recruit-smartisan/ https://technode.com/2019/01/23/bytedance-to-recruit-smartisan/#respond Wed, 23 Jan 2019 07:30:55 +0000 https://technode-live.newspackstaging.com/?p=93729 bytedance jinri toutiao tiktok topbuzzEmployees were reportedly asked to abandon equities and annual leave, among other benefits, they had at Smartisan.]]> bytedance jinri toutiao tiktok topbuzz

Jinri Toutiao parent company Bytedance is recruiting employees from embattled Chinese smartphone maker Smartisan, shortly after licensing its patents amid the content giant’s push into online education.

Rumors of Smartisan employees being asked to sign new contracts with Bytedance have circulated on the Chinese internet since Tuesday. According to Jiemian (in Chinese), dozens of staff members were given contracts at Smartisans Beijing headquarters with Welcome to Bytedance on the cover.

Employees were reportedly asked to abandon equities and annual leave, among other benefits, they had at Smartisan. Human resource personnel from Bytedance have also reportedly been resident at Smartisans Beijing office recently.

A Bytedance spokesperson confirmed the ongoing recruitment of Smartisan workers to TechNode, adding that it forms part of the normal talent flow between the two companies. Smartisan was not immediately available for comment.

Bytedance, which also owns Douyin, known as Tiktok internationally, licensed a number of Smartisans patents earlier this month. The Chinese content giant claimed the agreement is geared toward developing its online education business. The company aims to use Smartisan’s tech for research and development related to electronic educational devices. Bytedance has been operating online education platform Gogokid since May 2018, targeting Tencent-backed education company Vipkid.

The recent changes have led to speculation that Smartisan is negotiating its acquisition with Bytedance. A Bytedance spokesperson declined to comment on the topic.

Smartisan has seen a series of crises over the few past months. Last month, the company removed CEO Luo Yonghao as legal representative while 10 top executives were stripped of their directorships. It later had its bank account frozen by a Beijing court amid calls for the company to repay its debts.

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Briefing: Tencent and NetEase excluded from latest video game approvals https://technode.com/2019/01/22/tencent-netease-excluded-approvals/ https://technode.com/2019/01/22/tencent-netease-excluded-approvals/#respond Tue, 22 Jan 2019 09:55:08 +0000 https://technode-live.newspackstaging.com/?p=93671 No new titles were published for nine months, and domestic gaming companies suffered as a result.]]>

China approves third batch of video games; still no Tencent — Reuters

What happened: China’s broadcasting regulator on Tuesday approved the release of a third batch of video games. None of the 93 approved titles on the list were from Tencent, the world’s largest gaming company. Tencent’s domestic rival NetEase was also absent from the list for the third time. So far, the State Administration of Press, Publication, Radio, Film, and Television has approved nearly 260 gaming titles since late December 2018, when the approval process resumed.

Why it’s important: China stopped granting video game licenses between March and December 2018, amid a restructuring of various government departments. No new titles were therefore published for nine months, and domestic gaming companies suffered as a result. Tencent reportedly lost around $160 billion in market value during the period, with a slew of other game producers laying off staff and even closing down. Small and medium gaming companies are seen to benefit most from the lifting of the moratorium, as Tencent and NetEase have been excluded from all the three batches of license approvals.

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Bytedance’s Snapchat clone isn’t a WeChat killer. But Tencent should worry https://technode.com/2019/01/18/bytedances-snapchat-clone-isnt-wechat-killer-but-tencent-should-worry/ https://technode.com/2019/01/18/bytedances-snapchat-clone-isnt-wechat-killer-but-tencent-should-worry/#respond Fri, 18 Jan 2019 12:55:41 +0000 https://technode-live.newspackstaging.com/?p=93396 The Chinese internet is hungry, perhaps even starving, as users seek new ways to “play” to keep their attention.]]>

The multitude of messaging announcements this week has raised some interesting questions about the future of social networks in China in general and the fate of WeChat in particular. The WeChat team—and Tencent as a whole—should be worried about Bytedance products taking more and more user attention, but Bytedance’s platform play just isn’t enough to topple the reigning champion.

To say that WeChat is the Chinese internet is certainly an exaggeration, but it’s still pretty darn close. But the Chinese internet is hungry, perhaps even starving, for something new. In the era of rapid heating and cooling consumer tech cycles, China’s young mobile users expect their experience to constantly improve and seek out new forms of “play” that hold their attention.

WeChat has changed dramatically since it was first released in 2011. From simple messaging formats like Kik and WhatsApp at the beginning, to voice and video messages, short videos (aka WeChat’s Sights), QR codes, a Facebook-like feed Moments, to mini programs and now the WeChat version of Stories and UI overhaul in 7.0, which launched two days before Christmas.

While the overall change seems dramatic in hindsight, the development cycles are glacial with major updates coming with more than one year between them—6.0 was released in 2014. WeChat is a mature product with more than 1 billion users. It’s not surprising that the youthful appeal of new arrivals such as Douyin and Bullet Messenger is strong.

WeChat may be reliable, but it’s also ordinary. Douyin, on the other hand, is flashy and seductive. Started in September 2016, the app known as TikTok internationally allows users to record, view, and share short videos. It has already reached 250 million daily active users (DAU) and is playing in the rapidly growing short-video market. WeChat only grew 11% in 2017.

With the launch of its Stories-like Time Capsule in version 7.0, WeChat is certainly trying to carve out its piece of the short-video market, too. But its 24-hour lifespan videos won’t be enough to make a dent.

Duoshan at the door

Enter Duoshan, the messaging app from Bytedance released in Beijing on Jan. 15. Its name translates as “many sparkles” or “very shiny.” It’s perhaps the only product Bytedance has gone out its way to announce. From all accounts it is very close to Snapchat. I have yet to try it as it’s still in testing on iOS. However, members of the TechNode team tell me that it’s very similar to Douyin and that it feels like a video-based messenger app crossed with Vine.

Leveraging brand strength in short video, Duoshan is a messaging app that allows users to upload short videos that disappear in 72 hours, as well as stickers, and text to chats.

Chen Lin, chief executive of Bytedance-owned Jinri Toutiao, said that Duoshan is only for  “… intimate communications, letting people with close relationships communicate with each other without any pressure,” a clear dig at the tendency for WeChat users to mix their personal and professional contacts.

The problem for Douyin is that it’s never been a social network. Sure, you can leave comments and interact with the content creator or other commenters, but that’s a social network of weak ties and less valuable users. Much more valuable is a platform that combines social networking and connects to the offline world, in other words, WeChat.

Bytedance has had its eyes on WeChat for some time. Toutiao launched its mini programs last September, Douyin followed suit in October, and Duoshan already has a wallet feature out of the box. While statements from Bytedance executives play down the competition to WeChat, it’s clear that Duoshan is Bytedance’s platform play.

Bytedance’s core strength is the application of artificial intelligence. AI is great for understanding and recommending content, but doesn’t seem relevant at all in the context of a messaging platform. On top of that it has no track record for social networks, unlike Tencent whose entire business was built understanding how users want to interact and then providing services on top of that.

Tencent should tremble

Bytedance isn’t the only major company to have gone up against WeChat. Alibaba tried and failed once with Laiwang and decided to pivot into enterprise chat with their DingTalk instead of taking on WeChat head on. Smartisan is backing a messaging developer and infamous QVOD founder has launched Matong, an anonymous messaging platform. While none of these has a chance to topple WeChat, Tencent should be worried about these new apps, and not because they compete with WeChat.

QQ, WeChat’s older sibling, is China’s Number 2 social network after WeChat. While its user numbers have declined, QQ has been doing its best to stay relevant, in particular by appealing to a younger demographic. In November, it announced it would be adding in more content channels, including e-sports, live streaming, gaming, and beauty, as well as QQ Lite Games, casual games existing only in QQ. And QQ is where Tencent monetizes its network. Users are incentivized to purchase a wide variety of virtual goods, from gifts to decorations for their profile page. Duoshan is a direct threat to this.

Both Douyin and QQ have a similar demographic profile: under-30s who live in China’s smaller cities and towns. Duoshan most likely will appeal to a similar user base as well. While Douyin was a tangential threat in the sense that it siphoned user time away from other products, Duoshan has the potential to steal much of the QQ user base. While QQ has tried to stay with the times, the UI is still not that modern whereas Bytedance has absolutely killed it when it comes to the design of Douyin and Duoshan.

While Duoshan may not be the platform play Bytedance wants it to be, it will certainly be giving QQ a run for its money. Maybe this threat will force Tencent to rethink its social strategy even as it pivots into the enterprise—with Bytedance hot on its heels in that market too with Lark, its enterprise messaging app.

Tencent has been dominant for too long in this space. I’m glad to see some competition.

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Alibaba doubles down on enterprise transformation with A100 program https://technode.com/2019/01/18/alibaba-doubles-down-on-enterprise-transformation-with-a100-program/ https://technode.com/2019/01/18/alibaba-doubles-down-on-enterprise-transformation-with-a100-program/#respond Fri, 18 Jan 2019 08:06:16 +0000 https://technode-live.newspackstaging.com/?p=93226 The idea is to allow companies to pick and choose from the broad lineup of tools that Alibaba provides.]]>

Alibaba recently launched an initiative that it says will help companies of all sizes, across a wide array of industries, embrace digital transformation.

The program, dubbed A100, marks another step by Hangzhou-based Alibaba Group to expand its footprint beyond new retail, and represents the latest shift to enterprise-facing tech, which recently has been gaining momentum in China.

A100 will be powered by Alibaba Business Operating System, a term used by the company to refer to its amalgamation of technology services, including online marketplaces like Taobao and Tmall, payment tool Alipay, logistics Cainiao, cloud computing Alibaba Cloud, and productivity tool DingTalk.

“This is a continuation of a race to snap up leading retailers and lock them into Alibaba or Tencent’s service ecosystems,” says Michael Norris, strategy and research manager of AgencyChina, referring to the program and similar enterprise-focused initiatives by Chinese tech giants.

Deborah Weinswig, CEO and founder of Coresight Research, says she expects A100 to help Alibaba foster its relationship with brands and retailers even more closely.

“Since Alibaba already is dominating the online retail space, it is trying to leverage on this strength, to get an even tighter bonding with the brands and retailers,” says Weinswig.

A100 debuted late last week at the Alibaba One Business Conference, which took place in the hometown of the e-commerce giant.

At the event, Daniel Zhang, chief executive officer of Alibaba Group named 11 key elements for enterprises to realize transformation in the digital era, namely: branding, product development, sales, marketing, channel management, manufacturing, customer services, finance, logistics and supply chain, organizational structure, and communication management.

Toby Xu, vice president of Alibaba Group and head of the A100 program said that while many of customer-facing companies in China have already embraced digitalization, for corporate-facing companies the process is more difficult given the complexity of enterprise environments.

(Image credit: Alibaba)

“The name, A100, symbolizes Alibaba’s goal of providing digitized solutions to a large number of companies,” says Xu. The plan is initially to take a focused, step-by-step approach targeting a defined number of industries, before later expanding the scope of A100’s application to a broader array of industries.

Xu says Alibaba has developed a strong set of technological capacities in running various services under its brand. “We want to share these capacities to with our partners, helping them to improve work efficiency and generate value,” he says.

Norris says that when we look at the 11 different areas where Alibaba is proposing to offer digital transformation services, it can be seen that the group is looking to help brands digitize their entire supply and value chain.

Enterprise gains momentum

The enterprise tech is picking up pace in China. Alibaba rival Tencent, which has its core services in consumer-faced gaming and social networking, upgraded its organizational structure to focus on enterprise services and cloud last year. Early stage startups are catching up too with their innovative ideas.

One of the major reasons that driving the shift is a changing mindset of small- and medium-sized businesses operators, according to Kuantai Yeh, partner at Qiming Venture Partners, said at a recent demo day of Shanghai-based startup accelerator Chinaccelerator.

They are more “willing” to pay for software as a service (SaaS) experiences primarily because these new SaaS companies were leveraging new technologies of AI and cloud computing to “add more value.”

The transition also comes as more Chinese tech companies expand overseas, especially to Southeast Asian markets. Alibaba Cloud now has 49 availability zones across 18 economic centers globally, while Tencent Cloud zones in on Asian markets with a second center in India. This means Chinese tech companies offering enterprise-focused services will increasingly come into direct competition with international brands such as Amazon Web Services (AWS), Microsoft (Azure), IBM, and Google. Intensified competition from Chinese companies could also impact productivity tools such as Slack and Salesforce.

At the Hangzhou event, special attention was paid to Alibaba’s brand-oriented e-commerce platform Tmall and productivity tool DingTalk.

By digging into big data, Tmall’s innovation center is helping over 600 brands to develop nearly 400 products, of which around half become top sellers three months after launch, according to Jet Jing, President of Tmall.

Meanwhile, DingTalk streamlines internal communication and organizational structures for companies. “If Alibaba’s ecosystem gets bigger, then that should bring benefits for DingTalk, especially in the sphere of retail,” says Weinswig of Coresight Research. “But that doesn’t mean DingTalk will be the winner in the battle between it and WeChat Work in the enterprise environment, because there are many types of enterprise businesses other than retail.”

Industries that are not directly related to new retail such as hotel, and food and beverage, will continue to use WeChat Work for their businesses, she says. “So it will be a very delineated market and Alibaba is poised to dominate in retail space,” Weinswig adds.

New retail and beyond

Dustin Jones, a managing director with Fung Retailing Group, a retailing enterprise that represents over 30 foreign brands in the Chinese market, says its partnership with Alibaba Group will help Fung Retailing to gain deeper marketing insights. Jones cites the geo-targeting of consumers and brands, and marrying them together, as an example.

“We do not only say ‘We know these consumers will like these brands.’ It’s deeper and more powerful than that,” says Jones. “We know these consumers will like this brand, and will like this product from this brand, and will like this color, this size in this location at this time.”

To be sure, the trend is not confined just to Alibaba. JD is pursuing a similar strategy under the banner of “unbounded retail,” while Meituan-Dianping also joined the battle to offer its own offline concept stores.

Alibaba’s A100 pits its new retail ecosystem against what Tencent and JD have been building through acquisitions and partnerships. Combined, Tencent and Alibaba spent $12 billion on retail-focused merger and acquisition activity between 2017 and 2018, according to Norris at AgencyChina.

The first batch of customers for A100’s rollout includes global brands like Starbucks, Nestlé as well as Chinese snack brand, Bestore. 

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Briefing: China’s payment companies can no longer collect interest on transfers https://technode.com/2019/01/18/payment-companies-interest-transfers/ https://technode.com/2019/01/18/payment-companies-interest-transfers/#respond Fri, 18 Jan 2019 02:33:37 +0000 https://technode-live.newspackstaging.com/?p=93298 Previously, third-party payment companies were able to temporarily place money from buyers into interest-bearing bank accounts. ]]>

New policy puts revenue squeeze on China’s payments giants – TechCrunch

What happened: This week, restrictions kicked in requiring non-bank payment companies to pass all transfers through a centralized clearing system. The move was announced two years ago in order to give companies time to transition. Previously, third-party payment companies were able to temporarily place money from buyers into interest-bearing bank accounts, adding to their earnings. Mobile payment giants Tencent and Ant Financial declined to comment on how much they earned from interest, but said they have fully complied with the regulations.

Why it’s important: The move is part of the central government’s effort to reduce financial risks. It’s unclear how much money third-party companies will lose as a result. However, an industry insider told TechCrunch it’s possible such enterprises will see a drop in “bargaining power” with banks, which level commissions for handling payments. In addition, Tencent and Ant Financial aren’t the only ones affected by the change: even if they do process over 90% of mobile payments, they make up only a third of all online transactions, which include payments made over phone and PC.

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China Tech Talk 70: WeChat vs TikTok: China’s Stories https://technode.com/2019/01/17/china-tech-talk-70-wechat-vs-tiktok-chinas-stories/ https://technode.com/2019/01/17/china-tech-talk-70-wechat-vs-tiktok-chinas-stories/#respond Thu, 17 Jan 2019 02:35:59 +0000 https://technode-live.newspackstaging.com/?p=93170 Recent announcements raise interesting questions about the messaging market, WeChat's primacy, and the ascendancy of Bytedance.]]>

China Tech Talk is an almost weekly discussion of the most important issues in China’s tech. From IPOs to fake data, from the role of WeChat to Apple’s waning influence, hosts John Artman and Matthew Brennan interview experts and discuss the trends shaping China’s tech industry.

Make sure you don’t miss anything. Check out our lineup of China tech podcasts.

This week saw a multitude of messaging app announcements. First was WeChat’s Open Class PRO featuring a four-hour speech from Allen Zhang. Then, on the same day, Bytedance announced their own messaging app (Duoshan 多闪), what appears to be a clone of Snapchat, and Bullet Messenger announced their upgrade and rebrand to Liaotianbao (聊天宝). All three events, and the recent update to WeChat 7.0, raise interesting questions about the messaging market, WeChat’s primacy, and the ascendancy of Bytedance.

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WeChat blocks three social networking challengers within one day https://technode.com/2019/01/16/wechat-blocked-three-challengers/ https://technode.com/2019/01/16/wechat-blocked-three-challengers/#respond Wed, 16 Jan 2019 07:07:04 +0000 https://technode-live.newspackstaging.com/?p=93071 China’s social media world has long been dominated by Tencent, with over 1 billion monthly active users mounting on WeChat. ]]>

Tencent-backed WeChat banned three social networking rivals within one day on its platform—including Bytedance’s just-launched video-based messaging app Duoshan—taking China’s social media war up another notch in 2019.

Other apps affected by the WeChat ban included: Kuairu Technology-owned, Smartisan-backed Liaotianbao, which is an updated version of the once-popular messaging service Bullet Messenger; and Matong, an anonymous social media app developed by Shenzhen-based Ringo.AI. All three apps were rolled out on Tuesday.

WeChat blocked the download address of Bytedance’s Duoshan for “hazardous content complaints from users.” The blocking of Duoshan came as the app was being announced by its product manager during its launch event in Beijing.

A spokesperson for WeChat declined to comment when contacted by TechNode on Wednesday morning.

Duoshan allows users to share disappearing videos with their contacts and encourage interactions among close friends. Bytedance is seen as a challenger to Tencent’s social media business by offering a fresher take on WeChat’s social patterns. Some WeChat users also have complained about pressures that comes with chasing affirmation from online acquaintances.

Liaotianbao updates Bullet Messenger, the once touted “WeChat killer.” The app hit more than 4 million active users in the nine days following its August 2018 launch, becoming the most downloaded social app in the Chinese Apple App Store during the same month. Its downfall culminated with it being temporarily removed from the App Store and accusations of lax security.

Matong, which launched in the southern Chinese city of Shenzhen, is backed by Ringo.AI. The newly-formed AI startup was founded by Wang Xin, who was considered China’s video-streaming king before he was sentenced to three and a half years in prison in 2013. He has since been released.

China’s social media world has long been dominated by Tencent, with over 1 billion monthly active users mounting on WeChat. In May 2018, Zhang Yiming, Bytedance’s founder and CEO, accused WeChat of making excuses to block Douyin videos from being shared on the platform.

In May, WeChat announced a series of management rules targeting third-party services, claiming for the protection of “users’ privacy and content compliance.” The rules aroused great controversy among Chinese media outlets and netizens, and led to accusations by Bytedance CEO Zhang Yiming that Tencent was looking for excuses to block competing apps. Tencent backed down on the rule, though a number of apps remained banned.

At Liaotianbao’s launch event in Beijing, Luo Yonghao, founder of Chinese smartphone maker and backer of Kuairu Technology, confirmed the app had been blocked by WeChat.

“We found [that our products] had already been blocked on WeChat just before the event was open, and we are uncomfortable with that,” Luo said, “We wanted to say hello to WeChat, but obviously they don’t want that.”

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Briefing: Tencent made over 163 new investments in 2018 https://technode.com/2019/01/16/tencent-163-investments/ https://technode.com/2019/01/16/tencent-163-investments/#respond Wed, 16 Jan 2019 03:39:08 +0000 https://technode-live.newspackstaging.com/?p=93051 tencent In the third quarter of 2018, its profit increased 30% mainly due to gains from its investments.]]> tencent

Tencent plugs holes, and boosts profits, with 163 new investments – SCMP

What happened: Chinese tech giant Tencent made 163 investments in 2018—more than the 143 in 2017, according to recent IT Juzi report. While Tencent’s diversified portfolio ranges from live-streaming and online education to e-commerce, a quarter of its investments were in entertainment and culture. Tencent now has more than 600 companies in its portfolio.

Why it’s important: Tencent’s core businesses, namely social media and gaming, have been facing increased government scrutiny and intense market competition. The company’s gaming revenue was in steady decline last year due to the government’s freeze on issuing game licenses. As a result, Tencent has looked further abroad, making investments in the US, UK, Germany, Brazil, and Nigeria. The company’s investment efforts appear to have successfully offset slower growth with a steady profit stream. In the third quarter of 2018, its profit increased 30% mainly due to gains from its investments.

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Bytedance takes on WeChat with new video messaging app https://technode.com/2019/01/15/bytedance-takes-on-wechat-with-new-video-messaging-app/ https://technode.com/2019/01/15/bytedance-takes-on-wechat-with-new-video-messaging-app/#respond Tue, 15 Jan 2019 09:11:40 +0000 https://technode-live.newspackstaging.com/?p=92900 The app, dubbed Duoshan, allows users to share disappearing videos with their contacts.]]>

Chinese tech giant Bytedance on Tuesday launched a video-based messaging app focused on sharing content with friends and family, as it moves to take on WeChat’s newly launched short-video features.

The app, dubbed Duoshan, allows users to share disappearing videos with their contacts. The company has also removed the public “like” and “comment” buttons on videos, in what appears to be a move to ease the stress that comes with chasing affirmation online, instead only including them in private messages.

“As Douyin’s user base has grown, we noticed that users not only share their videos on the platform but share them with close friends and families,” Zhang Nan, CEO of Bytedance-owned short video platform Douyin, known as Tiktok internationally, said at the launch event in Beijing.

Several Chinese tech companies have attempted to create WeChat-like platforms. After Bullet Messenger’s downfall, Smartisan-backed Kuairu Technology has been beta testing its new messaging app, Liaotianbao. Kuaibo founder Wang Xin’s new artificial intelligence company Ringle.ai also has plans to launch own social app.

Senior industry analyst Jin Di said she believes many other apps and tech companies will want to shape themselves to try and refresh WeChat’s social patterns.

Duoshan’s app interface is designed to encourage users to share their experiences with a close circle of friends, unlike its short video app Douyin which allows users to share videos with a broad follower base.

Bytedance—the world’s most valuable startup—already operates a host of video platforms including Douyin, Volcano Video, and Watermelon Video. According to the company’s latest figures, short video app Douyin has over 250 million daily active users in China as of January 2019.

One of the main features, called “Suipai” (“random filming” in Chinese), allows users to post photos or videos that automatically disappear after 72 hours—similar to WeChat’s new Time Capsule feature. WeChat implemented the feature as part of an update in December.

Duoshan users can send red envelopes, text messages, stickers, and emojis to each other via the built-in messaging function.

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Restaurants face higher costs as food-delivery platforms hike fees, again https://technode.com/2019/01/14/chinese-food-delivery-raise-commissions/ https://technode.com/2019/01/14/chinese-food-delivery-raise-commissions/#respond Mon, 14 Jan 2019 12:56:46 +0000 https://technode-live.newspackstaging.com/?p=92826 meituanIncreased commissions suggest food-delivery platforms are becoming increasingly serious about improving their financials. ]]> meituan

Some of China’s leading fast-food delivery platforms will hike fees they charge to restaurants by as much as three percentage points, pushing commission rates to more than 20% in some cases.

The latest increases underscore growing pressure on platform operators such as Meituan and Ele.me to improve profitability. The hikes also mark yet another blow to China’s small- and medium-sized enterprises, many of which continue to struggle amid a cooling in the economy.

China’s food-delivery firms have battled for market share through subsidies, resulting in losses for big players including Ele.me and Tencent-backed Meituan-Dianping. Despite a sales revenue of over RMB 19 billion (around $2.8 billion), Hong Kong-listed Meituan Dianping reported a net loss of around RMB 2.5 billion in the third quarter of 2018

Michael Norris, strategy and research manager at AgencyChina, said the increased commissions signal that food-delivery platforms Ele.me and Meituan-Dianping are “getting serious” about improving operating margins.

Norris said that cost increases will likely be passed on to consumers. He added that vendors typically would reduce or modify discounts offered to consumers in the face of increased price pressures. He also noted that the amount of subsidies food-delivery platforms have given merchants in order to offer customer discounts has decreased over the past year.

Business owners report that their commission rates have increased from 16% to 17% since November 2018, sometimes requiring them to pay RMB 5 on orders of RMB 30. “The commission rate has grown from nothing in the beginning, to 10% later on, and finally to around 20% at the moment,” state-owned Xinhua News Agency (in Chinese) cited one merchant as saying.

Some businesses have received new agreements from food-delivery platforms in which commission rates have been increased by up to three percentage points. One Shanghai-based restaurant owner said his new agreement increased rates from 18% to 21% per order, according to Xinhua.

A spokesperson from Ele.me told TechNode that the commission fee has increased over the past year, in part, due to the economic slowdown. However, the company said the increases will not continue and it would work to lower them in 2019.

Chinese food-delivery service Meituan Waimai controlled nearly 60% of the food-delivery market in the first half of 2018, followed by rivals Ele.me at 36% and Baidu Waimai with 3%, according to data from analytics firm Trustdata.

Meanwhile, Alibaba’s Local Services Company, which was formed through the merger of Ele.me and Koubei, announced a national campaign dubbed “Warm Winter” on Jan.6. The Chinese internet giant promised to “continuously” lower the commission it charges merchants on both Ele.me and Koubei.

Additional reporting by Chris Udemans.

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WeChat pins future on Chinese users’ growing penchant for video, photo https://technode.com/2019/01/11/wechat-founder-1-billion-users/ https://technode.com/2019/01/11/wechat-founder-1-billion-users/#respond Fri, 11 Jan 2019 11:37:58 +0000 https://technode-live.newspackstaging.com/?p=92483 The move comes amid flagging popularity of the app's News Feed-like Moments feature. ]]>

Earlier this week, WeChat released its annual statistics report, proving again how closely China’s biggest social networking app is entwined with users’ daily lives. On the same day, Zhang Xiaolong, WeChat founder and president of Weixin Group, the unit that runs the messaging platform, gave a four-hour speech, defending the app’s features and projecting further growth.

Over the past eight years WeChat, known as Weixin in Chinese, has become one of the most widely adopted messaging platforms in the world. As of September 2018, it had reached 1.08 billion monthly active users. But with mass use has come misunderstandings and criticism, Zhang said.

“I think that in China, every day there are 500 million people saying we haven’t done well, and also 100 million people who want to teach us how to make a product,” he said.

Nevertheless, the latest figures show that WeChat’s growth remains steady. Neither concerns over privacy nor AI-enabled domestic censorship appeared to have deterred users of the ubiquitous app. While Tencent’s core gaming business suffered under increased government scrutiny last year, WeChat has continued to make inroads among users of all ages—roughly 6% of its users were aged 55 or above.

The social networking platform also still dominates areas from communication to payment services. In 2018, users sent 45 billion messages daily, an increase of 18% over the same period last year. The number of daily voice and video calls saw even more significant growth, doubling to 410 million per day in 2018, while consumers using WeChat Pay rose 50% over 2017.

Reflecting the increasing adoption of the app by public transportation networks, figures for users who used WeChat to ride buses and subways, as well as travel on highways, increased by 370% and 530%, respectively.

Another set of figures reinforced how essential WeChat has become in users’ lives. The recent report profiled user behavior according to their decade of birth, revealing each age group’s favorite emojis, reading materials, and even sleeping habits based on app usage.

Teen and tween users born in the 2000s, for instance, were found to be most active between 10 p.m. and 12:30 a.m., while those born in the 70s preferred to go to sleep around 11:30 p.m. The latter group, as well as those 55 and up, enjoyed using WeChat’s News Feed-like Moments feature; users born between 1980-1989, by contrast, mostly used WeChat for work in the daytime.

The analysis even showed each age group’s reading material of choice, ranging from “emotional life” for post-90s millennials to national affairs for those born in the 80s.

The post-00’s generation (left) logged the shortest sleep time, while the post-90’s (right) used WeChat on public transportation 25 times a month. (Image credit: WeChat)
Post-80’s users (left) spent most of their daily WeChat hours doing work, while post-70’s users (right) preferred to check Moments in their spare time. (Image credit: WeChat)

Big plans for mini-programs

WeChat’s innovative mini-programs, first announced in January 2017, have since been mimicked by fellow tech giants Baidu, Alibaba, and Bytedance. The feature allows developers to create small, in-app programs, which now number in the hundreds of thousands.

According to Zhang, the strength of mini-programs lies in its decentralized ecosystem. “Our team from now on will invest more manpower and resources in this area, so we can treat all companies equally, including the ones we’ve invested in.”

Matthew Brennan, co-founder of China Channel said that the concept of decentralization was “a bit counterintuitive” compared to Apple’s carefully-curated App Store. But mini-programs have proved a “great way to acquire users that wasn’t there before.”

The feature banks on WeChat’s widespread adoption to draw in older or less tech-savvy folks who don’t usually download many apps, Brennan said. It’s spawned successes like a popular mini-program for public dancing—a popular pastime among middle-aged people, particularly women—that otherwise wouldn’t exist. Their small size also lowers the barrier to entry for developers, saving them time and money.

In 2019, according to Zhang, priorities for growth include improving the search function for mini-programs to better connect them with users. Two other potential developments would make programs more app-like: enabling users to leave “social reviews” of mini-programs that can be viewed by their circle of contacts, and allowing the app replacements to send push notifications.

Growing pains

Zhang addressed criticism of the long-running Moments and official account features, as well as some of WeChat’s latest add-ons.

As users’ number of contacts has continually increased, so has social pressure. “Many people are saying they want to escape Moments, or say they don’t really use it anymore.” However, Zhang said that the feature has grown steadily to 750 million users per day. The average user still accesses Moments over 10 times daily, making for roughly 10 billion hits every 24 hours.

To make the social media experience more spontaneous, the latest update allows users to create temporary three-day posts on Moments or display short videos—a la Instagram’s Stories feature—on their profile pages.

The change comes in part because Zhang foresees Chinese users, too, turning towards videos over photos to communicate. He also says users won’t have to worry about their posts being visible for long periods of time.

Improving the experience for official accounts, WeChat’s in-app media ecosystem may be harder. “It looks like, over the last few years, official accounts’ traffic disappeared.” Average reads per article fell 24% from 2016 to 2017, one report shows, with average open rate ending up at under 5% two years ago.

Zhang attributed the decline to growth in the sheer quantity of content, as well as the difficulty of ensuring its quality. WeChat’s attempts to battle plagiarism have proven ineffective, according to Zhang. “So how to encourage the production of more quality content is the next step the official account platform will face,” he said.

Briefing: Tencent bets on AI assistant to boost WeChat growth

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Tencent creates technology committee to boost in-company collaboration https://technode.com/2019/01/10/tencent-special-technology-committee/ https://technode.com/2019/01/10/tencent-special-technology-committee/#respond Thu, 10 Jan 2019 13:04:09 +0000 https://technode-live.newspackstaging.com/?p=92471 Tencent is renowned for its "horse racing" business culture, the competition between units that creates silos within the company.]]>
Tencent’s Dowson Tong. (Image credit: Colum Murphy)

Chinese internet giant Tencent established a new corporate technology committee on Wednesday, 100 days after announcing a restructuring plan to prioritize cloud computing and artificial intelligence.

The newly-formed council will boost the integration of research and development from different businesses within the company, enabling them to be implemented on its cloud computing platform and allowing for more effective collaboration, the company said in an announcement.

Tencent is renowned for its “horse racing” business culture—the competition between units that creates silos within the company and prevents the sharing of resources.

According to Tencent, two project teams have been established under the committee. One is for open source and collaborative coding from different groups inside the company, while the other is aimed at promoting the full integration of Tencent’s businesses on its cloud services.

Two executives are taking the lead for this purpose—Dowson Tong, senior executive vice president of the company and president of its Cloud and Smart Industries Group (CSIG), and Lu Shan, senior vice president of the company and president of the Technology and Engineering Group.

Technology leaders from all other business groups will be involved in the committee’s decision making processes, the company wrote.

The move comes as the Chinese social and gaming giant has increased its focus on enterprises to combat challenges to its consumer-facing businesses. It announced a company-wide reorganization in September 2018, establishing two new divisions including the CSIG. In an interview with Chinese media in November, Tong said the CSIG would encourage cooperation for the sake of their business clients, rather than “horse racing.”

Prior to the reorganization, Tencent CEO Pony Ma said that businesses and industry would be responsible for the development of the internet over the next two decades.

Tencent said it takes a “top-down approach” to boost efficiency and stop different groups from working on duplicate projects. Chinese media cited Lu as saying that an open approach would promote mutual understanding and trust across teams so that all in-house technologies could be leveraged by every employee.

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Mobike removed from WeChat Pay, increasing barriers for users https://technode.com/2019/01/10/mobike-feature-removed-wechat/ https://technode.com/2019/01/10/mobike-feature-removed-wechat/#respond Thu, 10 Jan 2019 12:08:14 +0000 https://technode-live.newspackstaging.com/?p=92511 Mobike was added to WeChat Pay's interface as a third-party service.]]>

Super messaging app WeChat has removed bike-rental firm Mobike from its in-app wallet feature, a significant source of users for the mobility firm, reports Chinese media.

“Riders can still access to Mobike’s services using WeChat’s QR code scanning function or by searching for the mini-program within the messaging platform,” a Mobike spokesperson told TechNode. The company said the removal is due to the expiry of a partnership between the two firms. The move increases barriers for WeChat users who want to access the mobility platform’s services.

The Chinese bike-rental startup signed a partnership with Tencent in March 2017, allowing riders to access its platform in WeChat’s wallet feature, known as WeChat Pay, our sister site TechNode Chinese reported at the time. Mobike was added to WeChat Pay’s interface as a third-party service. Still included are e-commerce giant JD’s marketplace and Didi’s ride-hailing platform, among others.

At the time, WeChat’s 900 million-strong monthly active users (MAUs) were a boon for the bike-rental company. With the massive volume of traffic coming from WeChat, Mobike said it saw a quarter-on-quarter MAU increase of over 200% in May 2017.

In the same month, the company’s executives also claimed that 50% of newly-registered users originated from WeChat.

Mobike was one of the first companies to adopt mini-programs, which allow users to access services from different companies on WeChat without having to download a separate application. According to data service provider QuestMobile, in September 2018, Mobike had more than 55 million MAUs on its mini-program, double that of its own app.

Tencent used to be one of Mobike’s principal shareholders until April 2018, when the bike-rental firm was fully acquired by Meituan-Dianping, the company behind the mega lifestyle app of the same name, according to Chinese media reports. Mobike co-founder and former CEO Hu Weiwei announced her departure from the company for “personal reasons” last month.

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Job cuts hit China tech sector amid mounting challenges https://technode.com/2019/01/10/job-cuts-hit-china-tech-sector/ https://technode.com/2019/01/10/job-cuts-hit-china-tech-sector/#respond Thu, 10 Jan 2019 10:49:06 +0000 https://technode-live.newspackstaging.com/?p=92486 It's common for companies to negotiate with workers individually, hoping to come to amicable terms of separation. ]]>

Looking at China tech headlines of recent months, one trend becomes evident: a whole lot of companies are not laying off workers. At least, officially.

In reality, it’s becoming clear that headcount control is occurring across China’s tech sector, and jobs are becoming scarce.

At the end of November, embattled e-commerce giant JD.com refuted rumors circulating that the company would be cutting 10% to 15% of its workers.

Online services company Meituan-Dianping, which recently had its IPO, said in December that reports of large-scale job losses were untrue, and that staff changes were part of “normal operational restructuring.”

Tencent claimed in late September that it had “no plans for layoffs,” as it announced a “strategic upgrade” amid gaming regulations that have threatened to kill one of the Shenzhen-headquartered company’s main cash cows.

Knowledge-sharing platform Zhihu also recently denied slashing its workforce.

It’s difficult to prove or disprove such rumors or refutations specifically. In China, few companies admit to laying off staff, even when downsizing is obvious. Part of this is often attributed to culture, but to be sure, no company would like to bring attention to fact that they are putting some of their employees out of a job.

Yet another reason why few companies in China publicize job cuts is that in many cases, they are technically not laying workers off.

“To officially conduct sizable layoffs, a company shall file with its local labor bureau after consultation with all employees or labor union,” explains Alex Luo, an attorney and partner at Anli Partners, a law firm that works with many of China’s top technology and internet companies. “However, this is rarely done, as it reflects poorly on the company, is a tedious process, and the labor bureau will often challenge it.”

Instead, it is far more common for companies to negotiate with workers individually, hoping to come to amicable terms of separation. “In the best cases, a company will offer an employee a few months’ salary, the specific number usually depending on their total number of years spent working at the company, and the employee agrees to leave of their own volition,” says Luo.

In less pleasant circumstances, a company could threaten to dismiss the employee based on poor performance, potentially damaging their future career prospects, Luo adds. “In this case, the company usually will agree to give the employee a positive reference, on the condition that they accept the severance terms.”

Time to let go

Once-hot startups like bike-sharer Ofo and phonemaker-turned-messaging-app-investor Smartisan now face overwhelming financial challenges, prompting speculation of potential bankruptcy.

Ride-hailing firm Didi Chuxing is reportedly cutting staff bonuses in half after a scandal-plagued year that saw the company lose money at an accelerating rate.

Fintech platform Qudian is also reportedly letting go of hundreds of workers, as the company struggles. Its NYSE-listed stock price is down more than 80% from its October 2017 IPO price.

Meanwhile, Xiamen-based selfie app Meitu was rumored to have been cutting staff throughout 2018, after a failed overseas expansion and disappointing foray into e-commerce.

Two stars of the once-hot cryptocurrency arena, Bitmain and Huobi, have confirmed layoffs. Bitmain has denied rumors that they will be cutting its workforce in half.

Looking at the difficult conditions facing Chinese tech firms, it is unsurprising that many are evaluating again their staffing needs. While the top headlines have focused on Chinese trade tensions with the US and the overseas legal and political troubles faced by Huawei and ZTE, there are a number of other factors at play.

“It seems to me that there are two big problems facing many Chinese technology companies,” explains Luo, the attorney. “The first is that it is very hard for startups to raise funds. For more mature companies, the slowdown of the Chinese economy is hurting sales.”

Indeed, the funding tap, which was flowing freely in early 2018, has since dried up. As tech valuations have come back down to earth from their highs a year ago, investors are wary of getting burned, as has been the case for several the late-stage investors in Xiaomi and Meituan-Dianping, whose stocks have performed poorly after their high-profile IPOs.

Indeed, many of the hottest destinations for capital in China’s tech world just a few years ago have since proven to be bottomless money pits. Bike-sharing, once labeled as one of China’s “four new great inventions,” has failed to develop a business model to match the ambitions of startups and investors.

The P2P collapse revealed a number of “fintech” startups to be little more than Ponzi schemes. The smartphone market is saturated and slowing in growth, offering companies few options with which to differentiate themselves and their products.

For larger firms that have risen to prominence by capitalizing on China’s growing economy and consumer class, times are getting tough as well. The trade war with the US has weakened Chinese consumer confidence. The wallets of Chinese spenders are also being impacted by the government’s deleveraging campaign, meant to control the country’s unsustainable surge in corporate debt, which has been fueled by loose lending from state banks over the past decade.

As the country attempts to ween its firms off their borrowing addictions, the trickle down of that austerity effect that is likely hitting consumers. For retailers like Alibaba and JD.com, this may cause them to adjust their sales expectations.

Mounting challenges

To further complicate an already-fraught situation, regulation has also hampered some of the most promising areas of China’s tech sector. A nearly year-long freeze in gaming approvals, along with a regulatory clampdown, has placed strain on a field in which Chinese companies had been excelling.

Restrictions on development and application of blockchain technology have caused many Chinese startups to at least partially relocate overseas. A series of crackdowns in online content has limited growth options for social media platforms, and required many to spend heavily on managing and censoring content.

To be clear, job cuts are rarely a pleasant ordeal in any part of the world. Yet in China tech, there are some unique factors at play. The bulk of the individuals losing their jobs were born in the 1980’s or 1990’s, forming part of the country’s one-child per family generation.

Many of these people are saddled with the burden of being the only caretaker for their aging parents, while also either personally desiring or socially pressured to have a family and children of their own. For this cohort, losing a job is disappointing not only for themselves, but their entire families, too.

China’s tech firms are also known to place high demands on their employees’ time and attention. The “9-9-6” work schedule—9 a.m. to 9 p.m., six days a week—leaves little time for family, relationships, or hobbies. In these instances, being laid off can feel like losing more than just a paycheck.

“To be honest, I feel betrayed [by the company’s CEO],” explained one recently laid-off tech worker in Shenzhen, who asked to remain anonymous citing privacy concerns.

“I did so much for him, for the company. They demanded that every employee love the company, to give them everything we had. They didn’t just want our minds or our skills, they wanted our hearts. That’s what we gave. And yet, when the time came to let us go, what to us was personal, to them, became ‘just business.’”

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China instructs short-video apps to vet all content, adopt ‘strong political sense’ https://technode.com/2019/01/10/chinas-strict-short-video-policy/ https://technode.com/2019/01/10/chinas-strict-short-video-policy/#respond Thu, 10 Jan 2019 06:46:32 +0000 https://technode-live.newspackstaging.com/?p=92447 Chinese video platforms are locked in an intense battle for users' attention amid increased government scrutiny.]]>

Chinese authorities have published a list of rules for short-video creators and platforms, requiring apps to set up review teams with a “strong political sense” and vet all videos before they are published.

The China Netcasting Services Association (CNSA) released the detailed guidelines on Wednesday. The national industry association is governed by the country’s National Radio and Television Administration (NRTA) and oversees member organizations including national broadcaster CCTV and state-run press agency Xinhua Net.

The rules detail a total of 100 categories of non-compliant content, including that related to rallying against national policies and threatening social stability. Videos of a sexual or violent nature are also be forbidden.

Platforms are also expected to adopt new technologies such as facial recognition to promote real-name verification of their users. Video creators who disobey the rules should be banned from uploading for periods of one year, three years, and in worst the case, a lifetime, the rules said.

The review process doesn’t only apply to the videos themselves, but all related content within the apps, including comments and video titles.

The NRTA will provide training to all reviewers. It added that the number of reviewers hired should always “meet demand” as short videos proliferate.

A Tencent spokesperson told TechNode that the rules will boost the “healthy and orderly long-term development” of the short-video industry. The company said it will comply with rules and regulations as it always had.

The Chinese internet giant launched short-video app Weishi in 2013. It led a $350 million investment in video-sharing platform Kuaishou in March last year, followed by another $400 million investment in April, Chinese media reported. Tencent has released more than 10 video apps, targeting Bytedance’s short video business.

Bytedance was not immediately available to comment on the rules.

Chinese video platforms are locked in an intense battle for users’ attention amid increased government scrutiny. In July 2018, Bytedance-owned short-video app Douyin removed nearly 28,000 videos and permanently blocked more than 33,000 user accounts. The clean-up campaign targeted pornography, rumors, and copyright infringements.

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Briefing: Tencent bets on AI assistant to boost WeChat growth https://technode.com/2019/01/10/tencent-wechat-ai-assistant/ https://technode.com/2019/01/10/tencent-wechat-ai-assistant/#respond Thu, 10 Jan 2019 02:25:23 +0000 https://technode-live.newspackstaging.com/?p=92421 The company has been casting its eye to enterprise and emerging smart connected devices.]]>

Tencent Unveils a Siri-Like Digital Assistant for WeChat – Bloomberg

What happened: Chinese tech giant Tencent is planning to introduce a Siri-like smart voice assistant, dubbed “Xiaowei,” for WeChat. The virtual assistant system, which works on devices from smart speakers to cars, will link Tencent’s services such as QQ Music as well as mini-programs run by third-party services such as Meituan Dianping, Didi Chuxing, and Mobike.

Why it’s important: Facing increasing competition from old rivals like Alibaba and upstarts like ByteDance, Tencent has been casting its eye to enterprise and emerging smart connected devices. The Siri-like voice assistant, which can be deployed by businesses, allows WeChat partners to tap into the app’s over 1 billion monthly active users easily. The service also opens up more potential applications, including the emerging connected devices industry that ranges from smart speakers to connected cars. In a speech last year, Tencent’s Pony Ma said the company wants to transform WeChat into an intelligent interaction medium, allowing users to interact with service software and vehicle hardware.

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Infographic: How four tech giants dominate China’s AI endeavors https://technode.com/2019/01/09/china-tech-giants-ai/ https://technode.com/2019/01/09/china-tech-giants-ai/#respond Wed, 09 Jan 2019 12:49:28 +0000 https://technode-live.newspackstaging.com/?p=92379 AI robotics go sensetimeBaidu, Alibaba, Tencent, and Huawei have their fingers in China's AI pie. ]]> AI robotics go sensetime
(Image credit: Huxiu)

Chinese tech media outlet Huxiu earlier this week released a series of images as a year-end review, casting light on Baidu, Alibaba, Tencent, and Huawei’s dominance over the artificial intelligence business landscape in China.

Citing consulting firms and investment companies including Deloitte and state-backed Everbright Securities, Huxiu classified nearly 200 players into three horizontal layers—infrastructure, technology, and application. It also traced the AI firms’ links to Alibaba in yellow, Baidu in blue, Huawei in red, and Tencent in green.

The graphic shows the tech giants are battling one another through the smaller firms in fields including autonomous driving, online retail, education, and 11 other sectors.

It shows that nearly 65% of all the Chinese AI firms have allied with or been invested in by the four tech giants. Baidu surpassed the others with a total of 48 affiliates. The company was followed by Tencent with 37, Alibaba with 31, and Huawei with eight. The graphic shows that despite its few affiliates, Huawei has established a solid foundation in all three layers.

In the application layer, Alibaba has invested in more than 18 firms, most of which are from the retail, financial and entertainment sectors. Tencent, however, has made alliances with a number of car manufacturers including Geely, BYD and Guangzhou Automobile Group.

Baidu and Huawei have dug deeper into the technology layer by developing open-source platforms and providing smart solutions to industry clients. Alibaba and Tencent are increasing their capabilities in computer vision and machine translation.

In the infrastructure layer, Alibaba has invested four local chipmakers including Cambricon and Deephi, and set up a chipmaking subsidiary Pingtouge, while Tencent is involved with three data analysis companies. Baidu and Huawei have focused on building in-house infrastructure technologies.

Having seen its significant economic, social, and civic implications, the Chinese government announced an ambitious AI policy plan in July 2017, calling for establishing an industry worth RMB 1 trillion (roughly $150 billion) by 2030.

Chinese tech titans have heeded the calls, investing heavily in AI and other leading technologies as the country attempts to establish its supremacy in emerging fields.

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Tencent bans 270,000 cheaters from online game ‘League of Legends’ https://technode.com/2019/01/04/tencent-league-of-legends-ban-players/ https://technode.com/2019/01/04/tencent-league-of-legends-ban-players/#respond Fri, 04 Jan 2019 10:58:39 +0000 https://technode-live.newspackstaging.com/?p=91913 Cheating is common with popular online video games worldwide, but it is even more prevalent in China.]]>

Tencent Games, the world’s largest gaming company, has banned nearly 270,000 “League of Legends” (LOL) players in the past two months, the company announced on its Weibo official account this week.

Nearly half of the accounts banned from the popular multiplayer online video game were found to be “boosting,” a process in which a skillful user plays on other accounts to improve their rankings. Others were penalized for trolling and using illegal plugins to gain an unfair advantage.

Tencent aims to deter cheaters and the use of plugins that allows unfair gameplay. The company has been working with local law enforcement to crack down on criminal organizations involved in the development and distribution of cheating plugins for its hit game “PlayerUnknown’s Battlegrounds” (PUBG). The investigation resulted in the arrests of some 30 suspects in November in the eastern province of Zhejiang.

Last April, the game publisher rolled out a credit rating system in its popular games—including League of Legends, Honour of Kings, and PUBG—to evaluate each player based on various criteria including their behavior on the platform. Negative behavior like cheating and trolling could negatively affect players’ scores.

To send a clear message to those engaging in illegal activities in its video games, the company has also named and shamed offenders on its website.

Cheating is common with popular online video games like LOL, which has over 100 million monthly players worldwide, but it is an even more prominent problem in China.

According to Tencent-owned Riot Games, the creator of LOL, in the last three years more than 7 million accounts worldwide were banned for scripting, a common way to cheat that involves using external programs to execute inputs or counter abilities on the player’s behalf. Of those, 5 million were from China.

In Jan. 2018, the company helped Chinese police find 120 suspects that were allegedly responsible for developing similar programs. Tencent has also implemented anti-cheating measures via software like BattlEye in its popular titles.

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Tencent’s AI Lab head quits https://technode.com/2019/01/04/ai-lab-heads-resignation-tencent/ https://technode.com/2019/01/04/ai-lab-heads-resignation-tencent/#respond Fri, 04 Jan 2019 09:08:19 +0000 https://technode-live.newspackstaging.com/?p=91897 Zhang will return to academia, though the company gave no indication as to who will replace him. ]]>

Zhang Tong, head of one of Tencent’s key artificial intelligence (AI) units, has quit, potentially dealing a blow to the company’s research ambitions.

The AI veteran will return to academia, a Tencent spokesperson confirmed to TechNode. The company did not specify where he is heading nor who replace him.

Zhang joined Tencent’s AI Lab in February 2017, leading over 250 fellows and engineers focusing on fundamental research in artificial intelligence. Its main research fields include computer vision, voice recognition, natural language processing, and machine learning. According to company executives, the lab functions without KPIs.

Rumors of Zhang’s departure began circulating on the Chinese internet yesterday, saying the top AI expert left his post on Dec. 31 after being at the company for less than two years. The Stanford-trained researcher previously oversaw Baidu’s AI program in its Big Data Lab and worked at IBM and Yahoo.

Chinese reports claimed Zhang plans to head the computer science department at Hong Kong University of Science and Technology (HKUST).

Tencent’s AI Lab was founded in 2016 and is affiliated to the company’s Technology and Engineering Group. The Chinese internet giant is also known for its other AI initiatives. Wechat AI is attached to the Wechat Group, working on voice-to-text and chatbot solutions for users of its popular messaging platform Wechat.

The other, Youtu Lab, is led by Jia Jiaya from CUHK. The lab falls under the company’s Social Networking Group. Initially set up in 2012, the lab announced an organizational upgrade in September last year amid a broader restructuring plan at the company.

According to Tencent, Youtu has been providing smart solutions to 70 product lines within the firm. It also claimed to have empowered industry clients including logistics firm SF Express and mobile operator China Unicom with software development kits for computer vision.

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Bytedance to license Smartisan’s patents for its online education business https://technode.com/2019/01/03/bytedance-acquire-smartisans-patents/ https://technode.com/2019/01/03/bytedance-acquire-smartisans-patents/#respond Thu, 03 Jan 2019 06:20:07 +0000 https://technode-live.newspackstaging.com/?p=91771 bytedance jinri toutiao tiktok topbuzzBytedance first showed an interest in expanding into the online education business in 2017.]]> bytedance jinri toutiao tiktok topbuzz

Chinese internet firm Bytedance is expected to license a number of smartphone maker Smartisan’s patents to expand and develop its online education business. The move comes shortly after Bytedance entered the market to take on Tencent-backed education firm Vipkid.

A spokesperson from Bytedance told TechNode that the company aims to use Smartisan’s tech for research and development related to electronic educational devices, without providing further details.

Bytedance first showed an interest in expanding into the online education business in 2017. At an education trade conference it hosted in Beijing, CEO Zhang Yiming said technology and education would be integrated to provide the best solutions and teaching experiences.

The Jinri Toutiao parent company then launched online education platform Gogokid in May 2018. The platform provides 1-on-1 video classes to children aged four to 12, targeting the Tencent-backed education startup Vipkid, which completed a $500 million round of funding in June 2018.

The company is known for its popular short video app Douyin, known as TikTok internationally, and content aggregator Jinri Toutiao.

According to Chinese media, Smartisan stakeholders are yet to make a final decision on the deal.

The agreement highlights Smartisan’s recent financial woes. A Chinese court froze its bank account in late-December after it was unable to pay its debts. Amid rumors of layoffs and the closure of its office in the southwestern city of Chengdu the company stripped 10 executives of their directorships and removed CEO Luo Yonghao as legal representative.

Smartisan has filed a total of 64 patents since 2013, the majority of which relate to electronic devices, including wireless communication equipment, voice-recognition solutions, and a keypad for mobile devices. Also included is a fingerprint scanner, which was later incorporated into the company’s flagship smartphone, the Smartisan R1, announced in May last year.

The smartphone maker stopped filing patents in September 2017.

Apart from Bytedance, smartphone maker Xiaomi and internet security firm Qihoo 360 have been rumored to be in talks with Smartisan to purchase patents.

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China Tech Talk 69: Restrictions and restructurings—2018 in review, part 2 https://technode.com/2019/01/02/china-tech-talk-69-restrictions-and-restructurings-2018-in-review-part-2/ https://technode.com/2019/01/02/china-tech-talk-69-restrictions-and-restructurings-2018-in-review-part-2/#respond Wed, 02 Jan 2019 03:16:41 +0000 https://technode-live.newspackstaging.com/?p=91663 A look at the stories and trends of 2018, including gaming restrictions, Tencent's restructuring, the delivery and coffee wars, WeChat mini programs, and Bullet Messenger.]]>

This week, Matt and John take a look at the stories and trends of 2018, including gaming restrictions, Tencent’s restructuring, the delivery and coffee wars, WeChat mini programs, and Bullet Messenger. This is the second of two parts.

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Briefing: China’s gaming giants excluded from first batch of new license approvals https://technode.com/2019/01/02/tencent-netease-gaming-approvals/ https://technode.com/2019/01/02/tencent-netease-gaming-approvals/#respond Wed, 02 Jan 2019 02:58:09 +0000 https://technode-live.newspackstaging.com/?p=91666 Although the Chinese gaming regulator is restarting the approval process, the thawing process is gradual and subject to tighter controls.]]>

Tencent left out as China approves the release of 80 new video games – TechCrunch

What happened: Tencent and NetEase, two of the largest gaming firms in China, have missed out on the first batch of video game licenses to be issued after a nine-month halt. Tencent said it has 15 games awaiting monetization approval in the pipeline. The approvals come nine months after the state suspended issuing new video gaming licenses in March 2018 due to regulatory restructuring.

Why it’s important: Although the Chinese gaming regulator is restarting the approval process, the thawing process is gradual and subject to tighter controls. To set standards for approval, the state administration rolled out regulation in August last year to limit the number of new online game titles as well as a plan to work on a content rating system. Only 3,000 out of 7,000 titles on the waiting list may receive official licenses in 2019, China’s 21st Century Business Herald reported, citing experts. The country’s gaming industry this year witnessed its slowest revenue growth in at least a decade.

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Briefing: Online tutor Yuanfudao raises $300 million in Tencent-led funding round https://technode.com/2018/12/26/tencent-invest-in-yuanfudao/ https://technode.com/2018/12/26/tencent-invest-in-yuanfudao/#respond Wed, 26 Dec 2018 04:44:50 +0000 https://technode-live.newspackstaging.com/?p=90965 GSX TALOnline education services, especially those focused on K12 education, have become widely accepted in China. ]]> GSX TAL

猿辅导完成新一轮3亿美元融资 腾讯领投-Sina Tech

What happened: Chinese online tutoring company Yuanfudao announced that it has received $300 million in a funding round led by Tencent, with the participation of existing investors Warburg Pincus, Matrix China Partners, and IDG Capital. The financing now values the company at over $3 billion. The proceeds will be used to improve its online learning experience by leveraging AI and other new technologies, according to the company.

Why it’s important: Online education services, especially those focused on K-12 education, have become widely adopted in China. Founded in 2012, Yuanfudao now claims to have over 200 million users. Given the market boom, there’s plenty of competition in China’s K-12 online education space, as Chinese internet giants begin to stack their chips in the sector. The Beijing-based Yuanfudao is competing with rivals like Zuoyebang, Entstudy, and Songshu AI.

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Briefing: Tencent launches website to give greater guidance to young gamers https://technode.com/2018/12/25/tencent-website-guides-youth/ https://technode.com/2018/12/25/tencent-website-guides-youth/#respond Tue, 25 Dec 2018 04:46:03 +0000 https://technode-live.newspackstaging.com/?p=90871 Company is exploring more ways to extract greater "social value” from its online games.]]>

腾讯功能游戏官网正式上线 进一步探索游戏社会价值 – Tencent Tech

What happened: Last week, Chinese internet giant Tencent launched a new web portal to highlight the company’s efforts around online gaming, particularly as they apply to young users. In addition to information and examples of educational games and puzzles, the website also includes academic research pertaining to, for example, the social value of gaming. The newly launched site includes a game titled Nishan Shaman, which recounts a popular fairy tale from northern China in RPG format. So far, the company has released seven puzzle games, most of which are available on a subscription basis only.

Why it’s important: Tencent started to develop games and puzzles focused on young people in February. Shortly after, the Chinese government halted approvals of game titles. The approval process resumed earlier this month, although new titles are required to include elements of traditional Chinese culture and contribute to teenagers’ intellectual development. According to Zhang Wei, vice president of Tencent Games, the company is exploring more ways to extract greater “social value” from its online games.

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Briefing: Tencent bets on smart speakers with screens https://technode.com/2018/12/25/tencent-smart-speaker/ https://technode.com/2018/12/25/tencent-smart-speaker/#respond Tue, 25 Dec 2018 03:48:48 +0000 https://technode-live.newspackstaging.com/?p=90850 China’s smart speaker industry is experiencing explosive growth despite its relatively late start. ]]>

Tencent Enters Cut-Throat Market for Smart Speakers With Screens-Yicai Global

What happened: Chinese internet giant Tencent debuted its first screened smart speaker to strengthen its foray into the voice assistant industry. Featuring an 8 inch high-definition screen and 2500mAh battery, the speaker is priced at RMB899 ($130). Tencent Video, QQ Music, Tencent News, and other Tencent content resources are accessible on the device. The speaker went on sale on Monday.

Why it’s important: China’s smart speaker industry is experiencing explosive growth despite its relatively late start compared to overseas markets. Internet vendors including Xiaomi, Alibaba, Baidu, and Tencent all entered the market to seize a new entry point for the internet of things, which is expected to bring huge traffic to the smart home market. There are around 50 smart speaker manufacturers in China, according to data from integrated circuit news portal Jiwei.com. After releasing a screenless speaker in April, Tencent is keeping up with the latest trend in the industry to release a screened version, facilitating more complicated functions such as travel route checking, watching videos, and playing games.

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Briefing: Didi executive says Ofo financing rumors are ‘foolish’ https://technode.com/2018/12/25/didi-rumor-ofo-financing/ https://technode.com/2018/12/25/didi-rumor-ofo-financing/#respond Tue, 25 Dec 2018 01:56:02 +0000 https://technode-live.newspackstaging.com/?p=90712 share bikes pile ofo mobike reduced The Chinese bike-sharing firm has been teetering on the edge of bankruptcy.]]> share bikes pile ofo mobike reduced

滴滴收购ofo文件曝光?滴滴李敏:10月9日就辟过谣了 – Sina Tech

What happened: Didi Vice President Li Min has denied rumors that the company planned to invest $500 million in bike-rental firm Ofo’s Series F in August, calling the comments “foolish.” Min made the remarks on popular messaging app WeChat after the claims began circulating on various Chinese media websites, citing anonymous sources and publishing alleged financing documentation.

Why its important: The Chinese bike-sharing firm has been teetering on the edge of bankruptcy following retreats from international markets and rumors of layoffs. As Ofo’s story has gone viral on Chinese social media, the public is looking for answers relating to what killed the failing unicorn. Pony Ma, CEO of Tencent, commented on one of his employee’s WeChat posts, indicating that one significant reason for the company’s failure was veto rights. Ofo’s investors, mainly Alibaba and Didi, have subsequently been suspected by netizens of standing as barriers to the management of the company by using their veto rights.

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China resumes approvals of video games https://technode.com/2018/12/21/china-resume-game-approvals/ https://technode.com/2018/12/21/china-resume-game-approvals/#respond Fri, 21 Dec 2018 08:44:54 +0000 https://technode-live.newspackstaging.com/?p=90637 A government official stressed the importance that homegrown games uphold social responsibilities. ]]>

The Chinese government has resumed video game approvals following a nine-month moratorium on the publication of new titles.

A number of games have been already been approved and will soon be certified for release, China Securities Journal cites Feng Shixin, a senior official at the Communist Party’s propaganda department, as saying at a government-led trade conference in the southern Chinese city of Haikou on Friday.

“We are accelerating the process of issuing licenses for game titles,” he said. “There are still quite a few games on the waiting list. It takes time and I hope everyone will be patient.”

Feng stressed the importance that homegrown games uphold social responsibilities.

“This is definitely an exciting piece of news for China’s gaming industry,” Tencent, the country’s biggest game distributor, said in reaction to the announcement. The company’s share price soared by as much as 4.51% in Hong Kong at the end of the day’s trading,

Due to the increased regulation in the gaming sector, 42% of Chinese-listed gaming enterprises experienced a year-on-year decrease in profit during the first three-quarters of this year. The central government had not approved the release of any new online games since March.

The moratorium comes after the State Administration of Radio and Television (SART) was formed in March to replace the State Administration of Radio, Film, and Television (SARFT). The restructuring process was expected to be completed by early 2019.

In September, the Communist Party’s propaganda department was given the power to license online games. Earlier this month, Beijing unveiled a new body tasked with identifying ethical risks in games and providing suggestions to decision-making departments. When it was announced, the body had evaluated an initial batch of 20 video game titles, with nine of them being rejected for publication in China, while the remaining 11 titles required modification.

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Briefing: Tencent joins $1 billion funding for India’s Swiggy https://technode.com/2018/12/21/tencent-naspers-swiggy/ https://technode.com/2018/12/21/tencent-naspers-swiggy/#respond Fri, 21 Dec 2018 03:25:41 +0000 https://technode-live.newspackstaging.com/?p=90582 The company did not reveal the size of its own investment. ]]>

Tencent Joins Naspers in a $1 Billion Funding for India’s Swiggy – Bloomberg

What happened: Chinese tech giant Tencent joined its biggest shareholder Naspers in a $1 billion investment in Indian food delivery service Swiggy. While Tencent did not reveal the size of its own investment, nearly 70% came from Naspers. The two investors were joined by  Meituan, DST Global, and Hillhouse Capital, among others. The financing found values Swiggy at $3.3 billion, up from $1 billion at the end of June.

Why it’s important: Tencent isn’t a newcomer to India’s tech scene. The company already controls a stake in e-commerce firm Flipkart and ride-hailing company Ola. In April the Chinese giant was rumored to have invested $100 million in Mumbai-based online fantasy sports platform Dream 11. Swiggy is one of a number of  Indian startups capitalizing on the country’s rapid smartphone adoption rates. Both Tencent and Naspers have had a bad year after the Chinese company lost more than $200 billion in market value, resulting in a 19% slump in Naspers’ shares.

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Bilibili and Taobao partner on e-commerce https://technode.com/2018/12/20/bilibili-collaborates-with-taobao/ https://technode.com/2018/12/20/bilibili-collaborates-with-taobao/#respond Thu, 20 Dec 2018 11:18:03 +0000 https://technode-live.newspackstaging.com/?p=90470 bilibiliBilibili has stumbled financially since listing in the US. ]]> bilibili

Video streaming site Bilibili is trying to sell more Japanese anime-style skirts to its young viewers. The company today announced a partnership with Alibaba’s online marketplace Taobao, seeking to monopolize on content-driven e-commerce.

The platforms will connect content creators and users in a virtual bazaar, with Bilibili creatives registering for Taobao accounts while promoting merchandise through interactive content. The focus will be on products and services related to lifestyle, fashion, as well as anime, comics, and games (ACG) movies and novels.

The deal also seeks to find new ways to commercialize popular shows created by Bilibili users as well as titles the company owns.

“Through this collaboration, we will better incentivize the creativity of our young people and will utilize each other’s strengths and resources to generate more premium content,” said Bilibili CEO Rui Chen.

Alibaba launched an early content program in 2013, allowing internet users to purchase products on Weibo. The Chinese microblogging platform designed a new post format to display products, as opposed only showing links.

In 2015, Taobao rolled out an ACG initiative to encourage bloggers and writers to post on various Taobao channels. More than 1.6 million content creators were involved, according to Fan Jiang president of Taobao.

The e-commerce platform seeks to attract Bilibili’s young users, more than 80% of whom were born after the 1990s.

In addition to Alibaba, Bilibili recently partnered with Tencent to operate and produce more anime and games.

However, Bilibili has stumbled financially since listing in the US. According to its third-quarter results, its net loss increased to RMB 202.7 million ($29.5 million), compared to last year’s RMB 2.9 million.

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Briefing: WeChat rolls out auto payment system for car parking https://technode.com/2018/12/20/wechat-parking-china/ https://technode.com/2018/12/20/wechat-parking-china/#respond Thu, 20 Dec 2018 02:46:08 +0000 https://technode-live.newspackstaging.com/?p=90428 Chinese tech giants are trying to transform transportation services with technology.]]>

WeChat Pay launches auto scan-and-pay for parking in China’s shopping malls – SCMP

What happened: Tencent has launched an automated payment system under its WeChat Pay operation for car parks across China. The system has been implemented in more than 1,000 parking lots nationwide in major shopping malls, railway stations, and airports. A company executive says the system will be expanded to parking sites in schools and popular tourist destinations. Users are required to register their plate numbers under their WeChat accounts. Their plates are then scanned at the exit of parking lots and matched with the company’s database of WeChat Pay users.

Why it’s important: The launch of the automated payment system for cars parks comes as Chinese tech giants try to transform transportation services with technology. Alipay and WeChat Pay have already split China’s mobile payments for metro transportation into a duopoly. The next frontier is car parking. In August, Alipay rolled out a shared parking service in the eastern Chinese city of Hangzhou that allows users to find, reserve, and pay for parking via the Alipay app.

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WeChat and China’s central bank enable QR code tax payments https://technode.com/2018/12/19/wechat-central-bank-qr-tax-payments/ https://technode.com/2018/12/19/wechat-central-bank-qr-tax-payments/#respond Wed, 19 Dec 2018 03:22:10 +0000 https://technode-live.newspackstaging.com/?p=90197 The process can be completed online or at a tax office.]]>

China’s “super app” WeChat now supports personal and corporate tax payments, as private enterprises and the Chinese government push to digitize public services, reports Tencent Tech.

Pilot programs, backed by China’s central bank and tax administration, have been rolled out in the provinces of Hunan, Fujian, Henan, as well as the eastern Chinese city of Qingdao.

After declaring their tax online or offline, taxpayers can use WeChat to scan a QR code generated by the tax department to make a payment. The process can be completed online or at a tax office.

WeChat payments are linked to a state tax information processing system established in 2006. Payments are cleared and confirmed by the state tax department.

The project is not the first of its kind. Previously, local governments have launched tax systems allowing digital payments. In February, the Shandong Taxation Bureau confirmed the implementation of WeChat tax payments. In April, Guangdong Provincial Tax Service rolled out a “cloud tax payment” project, allowing taxpayers to pay with either Alipay or WeChat.

Aside from taxes, China’s tech companies have begun offering various government services on their platforms in response to a focus on digitization, with Alibaba and Tencent leading the charge.

In September, the government of Jiangsu province began issuing electronic marriage certificates through Alipay. Couples could apply for the certificate in the “Jiangsu Government Affairs” mini-program.

In October, the Beijing government started accepting traffic fine payments via Alipay or WeChat. Earlier this month, the southern city of Guangzhou issued the first dog license to a resident through Alipay. Chinese nationals can also apply for digital IDs, health cards, and in some cases travel documents.

In addition, Alipay and WeChat users can check their social insurance records and utility bills, make appointments at hospitals, and access house renting services.

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Baidu restructures to focus on AI and cloud computing https://technode.com/2018/12/18/baidu-restructures-ai-cloud-computing/ https://technode.com/2018/12/18/baidu-restructures-ai-cloud-computing/#respond Tue, 18 Dec 2018 11:27:53 +0000 https://technode-live.newspackstaging.com/?p=90217 The newly-formed department will be considered the cradle of “new growth engines.”]]>

Chinese artificial intelligence (AI) and search engine giant Baidu plans to restructure, helping it solidify its foundation in AI and raise its stakes in cloud computing, our sister site TechNode Chinese is reporting.

The announcement was made in an internal letter written by Robin Li, CEO of the company, and confirmed to TechNode by a Baidu spokesperson.

Governed by the “ABC” corporate strategy (Artificial Intelligence, Big Data, and Cloud Computing), the company will upgrade its former Artificial Intelligence and Cloud Computing Unit into a business group with the same name.

Baidu is trying to make full use of its technological advances, driving businesses in cloud computing and smart solutions to serve Chinese industry players.

The newly-formed department will be considered the cradle of “new growth engines,” enabling the company to focus on key technologies. Yin Shiming, vice president of the company, is appointed head of the group and will report to Baidu President Zhang Yaqin.

Yin is also the general leader of Baidu’s cloud computing business. He used to lead Apple China’s enterprise business and ecosystem operation before joining Baidu in 2016. He also served nearly 14 years at European software firm SAP, acting as assistant to the company’s global sales vice president before he left.

Baidu follows a slew of other tech giants that have announced restructuring plans in the past few months. Tencent formed two new departments aimed at cloud computing, AI, and enterprise services in September. Alibaba followed, restructuring to sharpen its focus on cloud computing and retail businesses, marking the last reshuffle before Jack Ma’s retirement next year.

To compete with its rivals, a new technological team was also created, allowing for the integration of data centers, operational and infrastructural architecture for business groups, and technical resources within the company.

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Baidu to invest RMB 1 billion in mini-program development https://technode.com/2018/12/14/baidu-mini-programs-business/ https://technode.com/2018/12/14/baidu-mini-programs-business/#respond Fri, 14 Dec 2018 11:27:21 +0000 https://technode-live.newspackstaging.com/?p=89898 Chinese tech giants are aggressively exploring the potential market for mini programs.]]>

Chinese search giant Baidu has launched an RMB 1 billion (around $140 million) mini-program fund targeting startups and developers to accelerate the construction of its mini-program ecosystem.

The innovation fund will be used to design and host open online courses and seminars, as well as offline workshops catering to developers. The company plans to assemble a team of mentors that will coach budding mini-program developers, Shen Dou, vice president of the company said at the launch event in Beijing, reports NetEase Tech.

Chinese tech giants are aggressively exploring the potential market for mini-programs. Companies including Tencent, Alibaba, and ByteDance have incorporated the feature into their apps.

Initially created for WeChat, mini-programs are lightweight alternatives to apps, though they run inside existing applications on a user’s mobile phone. They aren’t required to be downloaded. According to  WeChat, the company unveiled more than 580,000 mini-programs in 2017 alone.

Baidu launched its Smart Mini Programs initiative in July and began accepting applications in September, allowing developers to create their own mini-app and submit it through the platform’s official web portal.

A number of mobile apps, including Baidu Tieba, Bilibili, iQiyi, Kuaishou, Moji Weather and Chinese Calendar, have joined Baidu’s open-source alliance. These apps plan to collaborate with Baidu to bring the mini-program feature to their users.

“We have received favorable feedback from users, developers, and our network partners,” Baidu CEO Robin Li said during this year’s third quarter earnings call, talking about its mini-programs. Last month, the company claimed to have over 150 million monthly active users using its Smart Mini Programs.

“It is harder now for startups to acquire users.” Chen Chao, CEO of Chinese app data provider QuestMobile told TechNode, “However, in the next stage of China’s mobile internet market, great opportunities can be found still in a variety of newly developed use cases, especially those derived from mini-programs.”

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Briefing: Responsibility was Tencent’s main lesson from 2018: CEO https://technode.com/2018/12/14/pony-ma-tencent-lesson-2018-responsibility/ https://technode.com/2018/12/14/pony-ma-tencent-lesson-2018-responsibility/#respond Fri, 14 Dec 2018 08:45:51 +0000 https://technode-live.newspackstaging.com/?p=89887 It's been a tough year for the gaming and social media giant. ]]>

Tencent CEO Pony Ma tells staff that ‘responsibility’ was the main lesson learned from a tough year – SCMP

What happened: Executives at Chinese tech giant Tencent have told employees that responsibility, respect, and kindness are the main takeaways from 2018. The comments were made at a staff meeting on Wednesday. Tencent CEO Ma Huateng said that the company needs to improve the daily lives of ordinary citizens in order to become the country’s most respected internet company.

Why it’s important: Tencent, China’s biggest social media and gaming company, has had a tough year. The Chinese government has led crackdowns on “cultural content,” including videos and games. Approvals of new game titles were halted in March, which was followed by the company losing more $200 billion in market value. The company has subsequently attempted to appease regulators by imposing features aimed at limiting underage users’ gaming time. Amid the slowdown, Tencent announced a restructuring plan aimed at expanding its consumer focus to include enterprises, in part driven through significant investment in cloud computing.

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Tencent to shut down WebQQ in January https://technode.com/2018/12/13/tencent-shut-down-webqq/ https://technode.com/2018/12/13/tencent-shut-down-webqq/#respond Thu, 13 Dec 2018 10:41:12 +0000 https://technode-live.newspackstaging.com/?p=89719 From Jan. 1, QQ users will be required to utilize the platform's mobile and desktop apps to communicate.]]>

Tencent-owned QQ, one of China’s first social networking and messaging services, will shut down the web version of its platform next year.

From Jan. 1, QQ users will be required to utilize the platform’s mobile and desktop apps to communicate. WebQQ will no longer operate. The company said the move comes as a result of the restructuring of its businesses. Users are requested to download one of QQ’s apps.

However, a source from the company told Beijing News that the closure is due to the end of the product’s lifecycle. “It does not have many users anymore,” the employee said.

Tencent refused to comment on the closure.

QQ’s user base has shown signs of shrinking since 2017, when its monthly active users (MAUs) decreased by 1.9%, in the first quarter. This was followed by further declines during the second quarter. The company continued to hemorrhage users this year. Its latest financial results show that its MAUs fell to 803 million, down 4.8% compared to the same time last year.

WebQQ came online in September 2009 to provide access to users who were unable to log in on desktop devices or on mobile phones, including people using public computers.

The company later released an update called SmartQQ, in which all services but messaging were removed.

In September, Tencent announced that it would be restructuring to counter challenges to its consumer-facing businesses. The company plans to increase its focus on enterprises by establishing new business divisions while investing heavily in cloud computing.

Tencent also runs WeChat, China’s most popular messaging platform. The service allows everything from booking train tickets to making payments at supermarkets. In November, WeChat claimed to have 1.08 billion monthly active users.

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China Tech Investor 07: The Tencent Music IPO drama https://technode.com/2018/12/13/china-tech-investor-07-the-tencent-music-ipo-drama/ https://technode.com/2018/12/13/china-tech-investor-07-the-tencent-music-ipo-drama/#respond Thu, 13 Dec 2018 09:05:10 +0000 https://technode-live.newspackstaging.com/?p=89616 Elliott Zaagman and James Hull discuss Huawei, the SEC, and the Tencent Music arbitration.]]>

In this episode of the China Tech Investor Podcast powered by TechNode, hosts Elliott Zaagman and James Hull discuss Huawei, the SEC, the Tencent Music arbitration, Alibaba Pictures, Video Games Ethics committee, Baidu & iQiyi’s recent fund-raising activity, and possibility of mainland investors being able to buy Xiaomi’s shares through the HK stock connect.

The discussion should not be construed as investment advice or a solicitation of services. Please note, the hosts may have positions in the companies discussed.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • com
  • Pinduoduo

Hosts:

Podcast information:

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Briefing: Tencent Music raises nearly $1.1 billion in US IPO https://technode.com/2018/12/12/tencent-music-ipo-in-us-by-deal-value/ https://technode.com/2018/12/12/tencent-music-ipo-in-us-by-deal-value/#respond Wed, 12 Dec 2018 05:20:35 +0000 https://technode-live.newspackstaging.com/?p=89540 Its stock performance is worth watching as it could show investor confidence amid China-US tensions.]]>

China’s Tencent Music raises nearly $1.1 billion in U.S. IPO – Reuters

What happened: Tencent Music said it raised around $1.1 billion in its IPO, pricing at $13, the low-end of its targeted range. The IPO values Tencent’s music streaming affiliate at $21.3 billion. The company’s US IPO is the fourth largest among Chinese firms listed in 2018 by deal value. Having more than 800 million monthly active users, Tencent Music is China’s biggest music streaming firm. The company’s shares will start trading today (Dec. 12).

Why it’s important: Tencent Music’s stock performance is worth watching as it could show investor confidence amid China-US tensions. It may also allow domestic firms to evaluate any listing plans, particularly while China is accelerating the launch of a Shanghai-based tech board. It will also be a crucial point for parent company Tencent to optimize and adjust internal business structures for enhancing its profitability amid its shift from consumer-based platforms to those targeting enterprises.

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Briefing: Tencent Music sued by early investor ahead of US IPO https://technode.com/2018/12/11/tencent-music-sued-us-ipo/ https://technode.com/2018/12/11/tencent-music-sued-us-ipo/#respond Tue, 11 Dec 2018 03:21:02 +0000 https://technode-live.newspackstaging.com/?p=89394 Tencent Music TME quarterly earnings revenueThe co-president of TME is accused of forcing an early investor to sell his equity stakes.]]> Tencent Music TME quarterly earnings revenue

Tencent Music sued by investor ahead of $1.2 billion US IPO – TechCrunch

What happened: Co-President of Tencent Music Entertainment (TME) Xie Guomin is facing an accusation of using misinformation, threats, and intimidation to force an early investor to sell his equity stakes in Ocean Music—a company Xie co-founded and eventually merged with Tencent Music. Chinese investor Guo Hanwei filed a motion for discovery last week at a New York district court, demanding Xie return his stake and compensate him for his financial losses.

Why it’s important: The accusations come as the music streaming service operator prepares for its $1.2 billion mega IPO, which is scheduled to debut on the New York Stock Exchange on Wednesday (Dec. 12). Tencent Music is a spin-off of Chinese tech giant Tencent, which owns a number of popular streaming apps in China, including QQ Music and Kugou. Collectively, the music streaming service has over 700 million monthly active users and around 14 to 21 million subscribers. The much-anticipated IPO was put on hold in October due to unfavorable global stock market conditions.

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Baidu-backed Haokan Video blocked from WeChat Moments https://technode.com/2018/12/10/wechat-blocked-tencent-market-grab/ https://technode.com/2018/12/10/wechat-blocked-tencent-market-grab/#respond Mon, 10 Dec 2018 09:20:33 +0000 https://technode-live.newspackstaging.com/?p=89311 China’s booming short video services are quickly eating up the time netizens spend on WeChat.]]>

Baidu-backed video platform Haokan has accused tech giant Tencent of anti-competitive behavior after its video content was blocked on WeChat Moments, the platform’s equivalent of Facebook’s News Feed.

Haokan took to microblogging platform Weibo to voice its grievances, saying that content being shared from Haokan to WeChat’s popular feed feature was only visible to the sharer, rather than to his or her contacts.

“Sorry for all Haokan pals, we won’t be able to meet on WeChat,” the company said to its users. “We offer our deepest apologies to our users. The blame is all on us because we are not “Weishi (the video app backed by Tencent).”

Tencent responded by saying that WeChat banned Haokan content because it breached the messaging platform’s external link principles as a result of its “online earning behavior.” No further details were given. Tencent suggests Haokan perform a “self-inspection” and submit an email appeal.

The competition between Chinese tech giants is reaching a feverish pitch. China’s booming short video services are quickly eating up the time netizens spend on WeChat. Tencent is trying to keep up with the video trend after launching more than 10 video apps targeting different user groups. At the same time, it is defending its position in the market by limiting access to rival platforms on WeChat, China’s dominant entry point for online services.

WeChat rolled out tightened restrictions on sharing external video links in its Moments feed in May. The move affected all the mainstream video and music platforms in China, including short video platforms Douyin and Kuaishou. It quickly reversed its decision as it came under public pressure.

Although external sharing is not totally banned, sharing content from non-Tencent related platforms does involve more effort. Kuaishou users have to copy an auto-generated link for the video and then paste it in WeChat before sharing. Douyin users have to save the short videos locally before reloading and share it to WeChat.

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Online home leasing platform Ziroom in court for ‘formaldehyde’ apartments https://technode.com/2018/12/07/ziroom-sued-26-tenants/ https://technode.com/2018/12/07/ziroom-sued-26-tenants/#respond Fri, 07 Dec 2018 11:25:58 +0000 https://technode-live.newspackstaging.com/?p=89130 Ziroom faces court cases in relation to alleged elevated levels of formaldehyde in its rental properties. ]]>

Chinese online home leasing platform Ziroom is once again in the spotlight with a series of long-awaited court cases being brought against the company for alleged elevated levels of formaldehyde in its apartments.

The class-action lawsuit involving 26 tenants was heard at the Dongcheng District People’s Court in Beijing yesterday (Dec. 6). Cases were split and processed individually, with plaintiffs being represented by more than 20 lawyers, China Radio International (CRI) reports.

Ziroom was not immediately available for comment about the case.

Zhou Yun, one of the Beijing-area tenants told CRI that it doesn’t matter how much the company loses in the lawsuit, as long as it is punished for fraud or for infringing on consumers’ rights.

In March, Zhou moved to a Ziroom apartment in Beijing, later experiencing a sustained low fever. She was also diagnosed with conjunctivitis in May. After Ziroom rejected her request to have the air quality in her room reassessed, she turned to a third-party agency, which said reported high levels of formaldehyde on the property.

In 2012, Ziroom CEO Xiong Lin promised on Weibo to make sure that all newly decorated apartments are tested for air quality issues, with a report being issued before tenants were allowed to move in. The plaintiffs claim the company didn’t fulfill these commitments.

This year, Tencent-backed Ziroom has been called out for questionable business practices on numerous occasions. In September, a Beijing widow of an Alibaba employee who died of leukemia filed a lawsuit against the company. Her late husband signed a lease with Ziroom in Hangzhou. The hearing was later postponed.

In October, a Beijing couple discovered a hidden camera in a Ziroom apartment after living there for nearly six months. At the time, the company said it had taken steps to cooperate with police on the matter.

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Police arrest suspect in WeChat ransomware attack https://technode.com/2018/12/07/police-arrest-wechat-ransomware/ https://technode.com/2018/12/07/police-arrest-wechat-ransomware/#respond Fri, 07 Dec 2018 09:50:33 +0000 https://technode-live.newspackstaging.com/?p=89097 cybersecurity privacy security data collectionIn June 2018, he allegedly created malware capable of stealing Alipay passwords to transfer a victim's funds. ]]> cybersecurity privacy security data collection

Police from China’s Guangdong province have arrested a 22-year-old man surnamed Luo allegedly responsible for creating the country’s first ransomware that requires payment through WeChat.

Law enforcement from the southern city of Dongguan made the announcement on microblogging platform Weibo yesterday (Dec. 6), adding that the suspect, from the province’s Maoming city, was arrested on Dec. 5.

The malware, which was first discovered on Dec. 1, encrypted files on its victims’ computers. It also stole 50,000 user passwords and other data from users of online marketplace Taobao, mobile payment platform Alipay, and cloud service Baidu Wangpan. The ransomware infected more than 100,000 computers.

Victims were then required to use WeChat to pay RMB 110 (around $16) to decrypt their files. Tencent said the payment account was shut down as of Sunday (Dec. 2).

According to the police statement, this is not the first piece of malicious software the suspect has developed. In June 2018, he allegedly created malware capable of stealing Alipay passwords to transfer a victim’s funds.

Data theft has become an increasingly common problem in China. In April, a group of data thieves was found selling personal information for as little as $2. According to an arrestee, he made more than $17,000 between December 2017 and the time he was caught.

In a similar case, police from Wuxi in the eastern Chinese province of Jiangsu uncovered a sophisticated network of data thieves that made up to RMB 1 million trading personal information. The group’s decentralized nature was novel, with its network stretching across numerous Chinese provinces and into Southeast Asia.

In other instances, Apple affiliates have been found stealing iPhone users’ data. While data belonging to users some of the country’s biggest food delivery platforms was sold for as little as RMB 0.10.

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Briefing: Tencent-backed fashion retailer Mogu debuts in New York https://technode.com/2018/12/07/tencent-mogu-ipo/ https://technode.com/2018/12/07/tencent-mogu-ipo/#respond Fri, 07 Dec 2018 03:46:17 +0000 https://technode-live.newspackstaging.com/?p=89032 Mogu is the latest Tencent-backed company to go public, following Meituan Dianping, NIO and Tencent Music.]]>

Tencent-Backed Fashion Retailer Mogu Ends Trading Debut Flat – Bloomberg

What happened: Mogu Inc., the fashion and lifestyle e-commerce platform backed by Tencent, made its debut on the New York Stock Exchange on Dec. 6, joining a string of Chinese tech companies pressing for a US IPOs. The company’s shares closed at $14, the lower range of its IPO price range. Mogu’s shares give the company a market valuation of about $1.3 billion, much lower than the $4 billion it expected earlier this year.

Why it’s important: As an early entrant to China’s fashion and cosmetics vertical, Mogu has managed to carve out a niche in China’s e-commerce market that’s dominated by tech giants like Alibaba and JD. Despite its close ties to Tencent, its troubled relationship with Alibaba, the source of its product referrals in the early days, and rising competition from local peers like Vip.com and Jumei have slowed down the firm’s development. Mogu is the latest Tencent-backed company to go public, following Meituan Dianping, NIO and Tencent Music.

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Chinese gaming firm iDreamSky stumbles in its Hong Kong debut https://technode.com/2018/12/06/idreamsky-stumbles-on-debut/ https://technode.com/2018/12/06/idreamsky-stumbles-on-debut/#respond Thu, 06 Dec 2018 12:58:03 +0000 https://technode-live.newspackstaging.com/?p=89003 The company listed on the Nasdaq in 2014, eventually delisting in September 2016.]]>

Chinese gaming company iDreamSky stumbled in its Hong Kong debut after a two-year hiatus from trading publicly and increased government regulation in the gaming sector.

The company’s shares sold at HK$ 5.9 (around $ 0.75) apiece at their lowest point before closing at HK$ 6.03, according to the Hang Seng Index.

Figures from the company’s IPO prospectus reveal that its revenue increased 44% year-on-year, reaching RMB 1.07 billion in the first half of 2018. According to third-party research company CNG, the Chinese mobile game market witnessed just 13% growth in the same period.

The company listed on the Nasdaq in 2014 before filing for privatization in June 2015, eventually delisting in September 2016.

Chinese regulators have halted approvals of new game titles since March, increasing their control over “cultural content,” with state-owned People’s Daily referring to Tencent’s hit game “Honour of Kings” as “poison.” The government claims the moves target myopia and gaming addiction among the country’s youth.

Considering that the date for resuming approvals is still pending, investors may assume that the best days for China’s gaming industry are already behind it.

“We will support the Chinese government regulations,” Jeffrey Lyndon Ko, co-founder and president of iDreamSky, said in a Bloomberg broadcast. “We believe that only with better regulatory standards, the industry can have sustainable growth.”

iDreamSky has attracted the attention of two of the world’s gaming giants—Tencent, holding a 20.65% stake as the largest institutional shareholder, and Sony, a cornerstone investor with a $5 million stake. This is the first time Sony has invested in a Chinese gaming firm and been involved in a Hong Kong listing.

JD.com, through its wholly owned subsidiary Windcreek Limited, is also a cornerstone investor, matching Sony’s holding in the company.

iDreamSky cooperates closely with Tencent in multiple areas, including services provided by Tencent Cloud, exclusive license grants, and IP development.

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Hackers among most vulnerable to China’s first WeChat Pay ransomware https://technode.com/2018/12/05/hackers-wechat-pay-ransomware/ https://technode.com/2018/12/05/hackers-wechat-pay-ransomware/#respond Wed, 05 Dec 2018 10:16:27 +0000 https://technode-live.newspackstaging.com/?p=88828 Victims were asked for RMB 110 (around $16) to unlock their documents.]]>

Creators of illicit software may have been the most vulnerable targets of a recent, apparently homegrown, ransomware effort in China.

Attacks were first reported on the night of December 1, according to antivirus software provider Huorong Security. The software encrypted important files in .doc, .txt, .jpg, and other formats, and also stole 20,000 passwords and other pieces of data from Taobao and Alipay platform users, among others. The attack affected only PCs, The Paper reports, and a majority of victims were likely illicit software creators or purveyors who often don’t use security software.

Taobao, Tmall, and Alipay accounts were most affected by the hack, followed by Aliwangwang, 163 email, QQ email, QQ accounts, JD.com, and Baidu Pan. Unit: Number of incidences. Image credit: Huorong

The incident marks the first time Chinese ransomware creators have used a (traceable) WeChat QR code to demand payment, with users asked for RMB 110 (around $16) to unlock their documents.

Software security companies including Huorong, Tencent, 360, and others moved quickly to upgrade their security systems and provide decryption keys to affected users. By the night of December 2, Tencent states, the account receiving payments had been shut down.

A company representative told TechNode that the QR payment code has also been frozen, and neither WeChat users’ money nor their account safety had been affected. The company’s claims could not be verified by TechNode.

Alipay made similar assertions, saying that there were no signs the hack affected its users’ accounts. It added that in the “unlikely” case of data theft, losses would be paid back in full.

As of Tuesday night, Huorong stated, 100,000 computers had been infected by the ransomware, although those who had upgraded their security systems should be safe.

Following the data trail to its source on GitHub, Huorong found that the malware originated from a person surnamed Luo. His identity has since been shared with police.

According to Huorong, the malware entered various software products and programs developed using Chinese programming language EPL (literally, Easy Programming Language).

Although the hack eventually affected multiple popular platforms, Huorong determined that WeChat Pay and Alipay played no direct roles in spreading or creating the virus, and the companies’ platforms also didn’t have any significant security weaknesses.

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Briefing: WeChat cracks down on copycat content with anti-plagiarism panel https://technode.com/2018/12/04/wechat-copycat-content-crackdown/ https://technode.com/2018/12/04/wechat-copycat-content-crackdown/#respond Tue, 04 Dec 2018 05:19:12 +0000 https://technode-live.newspackstaging.com/?p=88649 Writers of original WeChat content will pass judgment on plagiarism accusations.]]>

一线丨为鼓励原创 微信试运行“洗稿”问题投诉合议机制 – Tencent News

What happened: WeChat announced a new measure to help cut down on copycat articles, or “content laundering” (洗稿, our translation). The platform is setting up a special panel comprising writers of original WeChat content who will pass judgment on individual cases. Complaints that meet the legal requirements of plagiarism will automatically be sent to the team for review and punitive measures. Less clear cases require the accusing party to release a public complaint, receive a response from the accused, and be approved by at least 70% of selected panel members in order to be considered copycat content. Once an article has been judged “laundered,” it will be replaced with the original content and the decision made public to all users.

Why it’s important: WeChat has made some efforts to protect content creators within its official account ecosystem. It has enabled creators to label their articles as “original,” for example, which both allows them to receive monetary tips and prevents other accounts from reposting content verbatim. However, due to the relative ease with which official accounts can be created and the fierce competition for page views, “borrowing” content without properly crediting its source is still fairly common. This is the first time that WeChat has set up an independent panel composed of its own users to judge plagiarism, a step forward for the platform. The size and scope of the panel is still unclear, however, as well as their ability to reshape WeChat’s gargantuan media footprint.

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Briefing: WeChat to remove ‘drift bottle’ feature citing concerns over illicit content https://technode.com/2018/12/03/wechat-drift-bottle-removal/ https://technode.com/2018/12/03/wechat-drift-bottle-removal/#respond Mon, 03 Dec 2018 07:21:43 +0000 https://technode-live.newspackstaging.com/?p=88510 wechat qq momo renren weiboThe company had received user complaints and unwanted media attention.]]> wechat qq momo renren weibo

 WeChat cancels drift bottle citing porn and prostitutes – SCMP

What happened: Tencent will remove its ‘drift bottle’ feature from WeChat, which allowed users to send voice and text messages for strangers to pick up within the app. The tech giant has said the system was used to “disseminate pornography and solicit prostitutes.” The move comes after it received user complaints and media attention for the illicit use of the messaging service.

Why it’s important: The planned removal comes as Chinese companies police their platforms more strictly amid increased pressure from regulators. Authorities have been pushing to clean up “vulgar” content, fake accounts, and rumors on the internet. Short video services have previously been some of the hardest hit, but it has also extended to gaming and news platforms. Recently Baidu was fined RMB 600,000 for circulating ads containing pornography, gambling, and violence. The industry crackdown has led to the closure of 9,800 social media accounts on WeChat, Weibo, Baidu, and Jinri Toutiao.

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Chinese titan Tencent plays an aggressive new game: luxury https://technode.com/2018/11/30/tencent-luxury/ https://technode.com/2018/11/30/tencent-luxury/#respond Fri, 30 Nov 2018 08:42:22 +0000 https://technode-live.newspackstaging.com/?p=88446 Calling Tencent Holdings a 'video game giant' in China could soon be a thing of the past.]]>

Editor’s note: A version of this post by Yiling Pan first appeared on Jing Daily, the leading digital publication on luxury consumer trends in China.

Calling Tencent Holdings a “video game giant” in China could soon be a thing of the past. The internet company has embarked on a transformation and diversification of its business model following the government’s crackdown on the video gaming sector last year. Since then, Tencent’s reliance on luxury brands to drive growth has reached a new level—as has the stiff competition it will face to dominate that sector.

Deep-diving into luxury retailing

In the third-quarter earnings posted by Tencent earlier this month, there were clear signs the company is heading toward becoming an online advertising powerhouse. Its revenues derived from its “social and others advertising” business, which specifically refers to ads placed on its social messaging platform WeChat (Moments and mini-programs), grew a staggering 61 percent from the previous year. Overall, revenues of its online advertising business jumped 47 percent to $2.34 billion (RMB 16.25 billion).

Luxury brands account for a significant portion of this advertising growth. Though no specific revenue figures were released, nearly 90 percent of companies placing ads on WeChat over the past year marked their business as “luxury,” Tencent told Jing Daily.

Tencent is not alone betting on the Chinese luxury appetite. Its major rival Alibaba Group has also ramped up its efforts to lure brands to sell on their platform, including setting up an exclusive online platform Luxury Pavilion. Alibaba’s platform has hosted a list of high-profile players like Loewe, Valentino, and Tiffany.

But Tencent has the WeChat edge. These days, any luxury brand with an operation in China owns an official account (either subscription or service, or sometimes both) on WeChat. Players with big ad budgets such as Christian Dior, Tiffany, Cartier, Gucci, and Louis Vuitton often utilize Moments Ads, mini-programs and WeChat Pay at key Chinese holiday periods to provide a complete online retailing experience for shoppers.

Some luxury brands are also among early supporters to WeChat’s new features. The French label Christian Dior, for instance, was the first luxury brand to sell on WeChat back in 2016 — a practice now widely adopted by the luxury industry. Recently, Dior again became the first one to sell via WeChat mini-program livestreaming, an area that the company plans to nurture and monetize.

Extending abroad

Tencent, spending to gain market share, has increasingly extended its ad service to luxury brands that hope to capture affluent Chinese travelers. In the United States, for example, it set up a subsidiary group called Tencent’s International Business Group last year.

American affordable luxury label Michael Kors is a key client. Before the Golden Week peak travel period in October this year, it collaborated with the group to come up with an online advertising plan, which led to a 935 percent higher return on ad spend than the industry average and a 330 percent higher engagement rate than the industry standard, according to Tencent.

“[Our service] includes helping brands better engage with the Chinese travelers by leveraging our unique solution set, which targets the consumer throughout the entire decision journey,” said Poshu Yeung, Vice President of Tencent’s International Business Group.

Other luxury clients now include Yves Saint Laurent, Dolce & Gabbana, Mulberry, and Coach.

Moving forward

Tencent’s move into the online advertising business coincides with the expansive development of China’s luxury industry from 2015 to now. Nonetheless, whether its development can maintain the current momentum remains to be seen.

In a research note published on November 14, Morgan Stanley projected Tencent’s online advertising revenue could account for 20 percent of total revenue in 2020 and maintain an upbeat 39 percent per annum growth rate between 2017 and 2020. In 2014, only 11 percent of Tencent’s total revenue came from advertising.

The same report warned, however, that a “macro slowdown in China that affects advertising budgets” could hurt Tencent’s online advertising growth.

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Briefing: WeChat partners with Japanese online social giant Line for cashless payment https://technode.com/2018/11/27/wechat-partners-japanese-line-cashless-payment/ https://technode.com/2018/11/27/wechat-partners-japanese-line-cashless-payment/#respond Tue, 27 Nov 2018 03:56:59 +0000 https://technode-live.newspackstaging.com/?p=88026 The collaboration is seen as a response to Yahoo and SoftBank's alliance with Alibaba.]]>

Tencent partners with Line on mobile payments in Japan – Nikkei Asian Review 

What happened: Chinese social app king Tencent will partner with Japanese chat app Line for mobile payment. The collaboration is widely seen as a move to improve tourism experience in Japan. Prior to the tie-up, Line Pay was already available at roughly 1 million locations. Line will lease terminals compatible with Tencent’s WeChat Pay starting from mid-December to small and midsize restaurants and stores that have yet to adopt Line’s own Line Pay offering. The service with Tencent will start next year.

Why it’s important: China’s online payment services are going abroad, with Chinese giants partnering with local market leaders. The Tencent-Line collaboration is seen as a response to Yahoo and SoftBank’s alliance with Alibaba which allows Alipay and their own PayPay. The Chinese players in both of these alliances each boast 700 million to 800 million users, a significant user base size for any overseas tourist market.

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Briefing: Tencent looks to Southeast Asia to boost gaming revenue https://technode.com/2018/11/26/tencent-gaming-southeast-asia/ https://technode.com/2018/11/26/tencent-gaming-southeast-asia/#respond Mon, 26 Nov 2018 03:24:14 +0000 https://technode-live.newspackstaging.com/?p=87909 tencentTencent looks to expand its footprint in the region amid increased regulation back home.]]> tencent

Tencent turns to Southeast Asia after Beijing clampdown – Nikkei Asian Review 

What happened: Chinese tech giant Tencent has signed a five-year deal to give Singapore-based online game-publisher Sea the right to sell its game titles in Southeast Asia. Sea previously distributed Tencent titles on a game-by-game basis. However, the new deal allows the Singapore-based company to distribute games that have not previously published in the region.

Why it’s important: Tencent’s cash cow has been gaming. However, it has run into trouble with year with increased regulation of the sector. Beijing has been cracking down on game developers and has halted the publication of new games. Earlier this year, Tencent’s profit dipped for the first time in 13 years amid the standstill. The company had previously invested in Sea and looks to expand its footprint in the region through its deal with the company amid increased regulation back home. According to a 2017 report by Niko Partners, gaming revenue in the region is set to surpass $4.4 billion by 2021.

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China Tech Investor 04: Caixin Summit & Tencent’s strategic upgrade with Matthew Brennan https://technode.com/2018/11/23/cti-04-caixin-summit-tencent-matthew-brennan/ https://technode.com/2018/11/23/cti-04-caixin-summit-tencent-matthew-brennan/#respond Fri, 23 Nov 2018 11:30:24 +0000 https://technode-live.newspackstaging.com/?p=87759 Elliott and James are joined by Matthew Brennan, co-founder of China Channel.]]>

This episode of the China Tech Investor Podcast, powered by TechNode, hosts Elliott Zaagman and James Hull are joined by Matthew Brennan, co-founder of China Channel and one of the world’s foremost experts on Tencent and WeChat.

Elliott and James begin discussing some topics from the 9th Caixin Summit’s open-door events: fintech and financial policy; benefits of China’s WTO membership and importance of openness; and US-China relations. In the watchlist segment, they discuss some highlights from Tencent’s Q3’2018 earnings call. Finally, they chat with Matthew Brennan about Tencent’s strategic upgrade to the Industrial Internet.

Please note, the hosts may have interest in some of the stocks discussed. The discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD.com

Guest:

Hosts:

Podcast information:

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WeChat claims 1.08 billion users in latest “one minute” data report https://technode.com/2018/11/19/wechat-1-minute-statistics-report/ https://technode.com/2018/11/19/wechat-1-minute-statistics-report/#respond Mon, 19 Nov 2018 06:50:12 +0000 https://technode-live.newspackstaging.com/?p=87189 WeChat has released a report of its user data, providing a bunch of fascinating facts about Chinese netizen’s lives as well as the magnitude of the app. The giant app claims over 1.08 billion monthly active users as of the third quarter of this year, up 10.5% year-over-year. Over 800 million users use WeChat Pay when […]]]>
Image credit: WeChat

WeChat has released a report of its user data, providing a bunch of fascinating facts about Chinese netizen’s lives as well as the magnitude of the app.

The giant app claims over 1.08 billion monthly active users as of the third quarter of this year, up 10.5% year-over-year. Over 800 million users use WeChat Pay when they are traveling, shopping or dining out. North of 20 million WeChat accounts publish stories and news on various topics. 1.5 million developers developed over 1 million mini-programs. In one minute during the morning rush hours, mobile traffic consumed via WeChat amounted to 46 TB.

Over the past year, the mobile social network has been focusing heavily on integrating its technology with public transportation networks across the country. By scanning WeChat QR code, over 250,000 commuters access metro or buses per minute during the morning rush hours. A total of 3.75 million citizens travel during the 2.5 hours rush time, that’s on par with the population of Puerto Rico. The company’s QR code payment service for public transportation has reached more than 50 million users across 100 cities as of October this year.

In another mark for the company’s effort to deepen its public services initiative, WeChat is connecting 680 hospitals around the country in one minute. Residents from 362 cities can solve over 10,000 public services administrative problems via WeChat, according to the report. WeChat’s e-administrative services range from electric pass for Hong Kong and mainland travelers to tracking traffic records.

Tencent Gongyi (腾讯公益), the “public welfare” arm of the internet giant behind the social messaging app, is taking a bigger role in the system. Over 49,000 Tencent public welfare projects got sponsored in one minute. The paintings by young artists that with mental disabilities and spectrum disorders such as autism got RMB 13,000 worth of donation in one minute. WeChat.7.5 million steps were donated by users of  WeChat’s fitness tracker WeRun.

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Tencent rolls out a clone of ByteDance’s joke app https://technode.com/2018/11/19/tencent-bytedance-joke-app/ https://technode.com/2018/11/19/tencent-bytedance-joke-app/#respond Mon, 19 Nov 2018 03:20:23 +0000 https://technode-live.newspackstaging.com/?p=87167 TencentChinese tech giant Tencent launched Hapi, a clone of ByteDance’s popular joke app Pipixia, in an attempt to win attention from the grassroots users.]]> Tencent
Image credit: Tencent

Chinese tech giant Tencent has launched “哈皮” or Hapi (which means happy in English), a clone of ByteDance’s popular joke app Pipixia, in an attempt to win attention from the country’s grassroots users. The app allows users to upload and share a collection of short videos, photos, jokes, and memes.

Apps featuring funny short videos are hugely popular among Chinese netizens. Hapi targets directly at the massive group, but such joke apps may be subject to stricter scrutiny from the country’s cyberspace regulators. ByteDance’s joke app Pipixia, which was launched in August this year, looks suspiciously like Neihan Duanzi, the company’s previous joke app that was shut down permanently for vulgar contents in April. The Chinese government has been making big moves to clean up some of China’s most popular sites and apps.

Built by the team behind Tencent’s QQ browser, Hapi is the latest addition to Tencent’s efforts to explore the booming short video market. The tech giant now has over ten video apps targeting at different user groups, including Weishi, Shanka, DOV, MOKA.

The aggressive foray into short video market puts itself in direct competition with ByteDance, which already has an upper hand in the sector with its AI-powered media empire that includes Douyin, known internationally as Tik Tok, Xigua Video (Watermelon Video) and Vigo Video (Huoshan Video).

The size of China’s short video market jumped 183% year-on-year to RMB 5.73 billion ($825 million) in 2017. The market is expected to reach RMB 35.58 billion by 2020, according to Chinese research institute iResearch.

In addition to gaining supremacy in an emerging market, entering the short video market is of more importance for Tencent to capture and keep the attention of existing users. Conflicts between the two companies were best shown in the public spat between Tencent’s CEO and chairman, Pony Ma and ByteDance CEO Zhang Yiming earlier this year, a move rarely seen among tech moguls.

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Chinese law enforcement arrest PUBG cheaters https://technode.com/2018/11/14/pubg-cheaters-china/ https://technode.com/2018/11/14/pubg-cheaters-china/#respond Wed, 14 Nov 2018 04:14:57 +0000 https://technode-live.newspackstaging.com/?p=86728 PUBG mobile, Tencent BlueholeTencent has been working with local police since May, when it noticed a number of social media accounts promoting PUBG plug-ins.]]> PUBG mobile, Tencent Bluehole

Tencent, the largest gaming company in the world, announced on PlayerUnknown’s Battleground (PUBG) official Weibo account that it has helped law enforcement in Pingyang County, Zhejiang Province to crackdown on a criminal organization involved in the development, distribution, promotion, and selling of PUBG cheating plug-ins.

A total of 34 suspects were arrested in the crackdown, the company said in the Weibo post (in Chinese). The operations were carefully devised, involving operations that were part of a larger network of illegal activities.

According to Tencent, it has been working with Pingyang police since its cybersecurity team noticed a number of accounts promoting PUBG cheating plug-ins on social media platforms back in May,

In-game cheating has been a known problem to Tencent’s popular mobile adaptation of the popular battle royale. Since acquiring the rights for PUBG in China, Tencent has been trying to curb the use of unauthorized modifications like plug-ins that give players an unfair advantage in the game.

In February, data from Tencent’s anti-cheating technology provider BattlEye showed that 99% of PUBG accounts banned for cheating came from China—which is significant considering over 1 million accounts were banned in January alone.

Earlier this year, Tencent helped Chinese police identify around 30 cheating software programs that could be used in PUBG, which led to over a hundred arrests.

Tencent said that its guardian program’s cybersecurity team has been working with law enforcement across the country to crack down on criminal activities since the launch of this year’s internet cleanup efforts. The cleanup is part of the country’s larger campaign against online pornography and illegal publications.

PUBG Mobile recently surpassed more than $100 million in revenue in less than 200 days. The road to the new milestones wasn’t smooth sailing with the on-going clampdown on the gaming industry. Furthermore, Tencent has yet to receive the license to offer any in-game spending options, which, if approved, could bring in an estimated annual grossing of $1 billion.

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Briefing: The battle for cloud computing is a marathon says Kingsoft Cloud CEO https://technode.com/2018/11/14/cloud-computing-marathon/ https://technode.com/2018/11/14/cloud-computing-marathon/#respond Wed, 14 Nov 2018 03:10:32 +0000 https://technode-live.newspackstaging.com/?p=86716 The cloud computing sector is likely to see increased competition in the coming months.]]>

No Leader is Secure in Cloud Computing’s Long-Haul Race in China, Kingsoft CEO Says – Yicai Global

What happened: Dominance in the cloud computing sector is a long distance race, with no clear indication of who will become the frontrunner in the future, Kingsoft Cloud CEO Wang Yulin says. He added that the sector has begun expanding into government and traditional markets and that users have shifted from being internet companies to standard businesses and government.

Why it’s important: The cloud computing sector is likely to see increased competition in the coming months given Tencent’s focus on this area of its business. In October, it announced plans to restructure, resulting in the creation of a business unit focusing on cloud computing and smart industries, along with planned investment in the billions of dollars. The move to enterprise-facing products resulted from slowing growth in its gaming division due to increased government control over content. Tencent’s shift puts it in line with Alibaba’s focus on digitizing traditional businesses. While Alibaba has a clear lead, it will be interesting to see what effect Tencent’s shift will have on the sector.

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Briefing: Tencent looks for ways to stave off decrepitude https://technode.com/2018/11/12/tencent-youth-promotions/ https://technode.com/2018/11/12/tencent-youth-promotions/#respond Mon, 12 Nov 2018 05:48:33 +0000 https://technode-live.newspackstaging.com/?p=86532 TencentThe internet giant is rethinking its internal staffing structure as it celebrates its first 20 years.]]> Tencent

Tencent to reserve one in five promotions for young talent to refresh managerial ranks – SCMP

What happened: On its 20 year anniversary, Tencent promised to maintain internal diversity and focus on grooming younger talent. It plans to reserve 20% of its managerial positions for younger employees. The internet giant said at least one in five promotions will go to young people each year and those in managerial positions will be evaluated based on their ability to foster young talents. “To stay young, a company must keep its metabolism strong, which means continuous movement among employees,” said Martin Lau, president of Tencent.

Why it’s important: Chinese tech giants are recognizing the potential of the younger generation in embracing new technologies and trends. Tencent isn’t the only one who’s rethinking its internal staffing structure. Chinese smartphone maker Xiaomi announced in September an internal restructuring focusing on developing and grooming young managerial talent.

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Briefing: Tencent-backed fashion platform Mogujie files for $200 million US IPO https://technode.com/2018/11/12/briefing-tencent-backed-fashion-platform-mogujie-files-for-200-million-us-ipo/ https://technode.com/2018/11/12/briefing-tencent-backed-fashion-platform-mogujie-files-for-200-million-us-ipo/#respond Mon, 12 Nov 2018 03:19:04 +0000 https://technode-live.newspackstaging.com/?p=86490 Tencent is the largest shareholder with an 18% stake.]]>

蘑菇街赴美IPO,最高募资2亿美元,腾讯占股比例最大– Sina Tech

What happened: Fashion and lifestyle e-commerce platform Mogu Inc. has filed for a $200 million IPO on the New York Stock Exchange under the symbol of MOGU. Morgan Stanley, Credit Suisse, and China Renaissance are the underwriters on the deal. Tencent is the largest shareholder in the company with an 18% stake, followed by Company CEO Chen Qi (11.9%), Hillhouse Capital (10.2%) and Trustbridge Partners (8.2%).

Why it’s important: Founded by Alibaba alumni in 2011, Mogu Inc. (more commonly known under the Mogujie brand) started as a Pinterest-style social sharing site where users can share their shopping experience along with URL linking to the shops, most Taobao stores, in the company’s early stages. Despite the traffic-boosting effects for Alibaba, the rise of social e-commerce platforms like Mogujie also form direct competition with the e-commerce giant for it lured users away from Taobao and Tmall marketplaces where those users used to browse and search for goods. Such behavior is a major source for advertising revenues for the company. After a few rumors about a possible acquisition of Mogujie, Alibaba blocked external linking from the platform to Taobao stores. Mogujie then started to develop its in-house e-commerce business and acquired its major rival Meilishuo in 2016. Tencent, a former investor of Meilishuo, become a major shareholder of the merged company through additional investment, moving a step further in its attempt to encroach on Alibaba’s home turf in the e-commerce business.

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At World Internet Conference Pony Ma says official accounts have 2.3 billion combined followers https://technode.com/2018/11/08/pony-ma-world-internet-conference/ https://technode.com/2018/11/08/pony-ma-world-internet-conference/#respond Thu, 08 Nov 2018 11:07:26 +0000 https://technode-live.newspackstaging.com/?p=86246 WeChat official accounts operated by media have amassed a combined following of 2.3 billion.]]>

Speaking at the fifth World Internet Conference in Wuzhen today, Tencent Pony Ma, founder, CEO, and chairman of Tencent, said media is increasingly mobile, social, and intelligent (in Chinese).

Readers’ behavior is irreversibly moving to mobile and social media. According to Ma, over the past few years, digital platforms have continued launching personalized recommendations, content aggregation channels, and platforms, and their pool of users has grown at an exponential pace.

Social media platforms have become more user-centered and have emphasized on user interactions and the variety of content shared across their network. Social media is an effective addition to communicating mainstream and public opinions, Ma said.

Through establishing seamless links between users, social network, payment features, and other elements, Ma believes that WeChat was able to deepen the integration of “content” and “channels”.

During his speech, Ma announced that WeChat official accounts operated by media have amassed a combined following of 2.3 billion, which he said is an indication that mainstream media have successfully undergone a transformation by leveraging of WeChat official account platform.

“This is merely the beginning of the evolution and revolution of media,” Ma said, “big data and cloud computing, along with other cutting-edge technologies will help push ahead the digital revolution of media.”

China’s most used messaging app WeChat has over one billion monthly active users as of March. The messaging app has become arguably the most powerful apps in China.

Tencent also revealed at today’s conference that ads on WeChat Moment, another popular feature on the messaging app, have hit accumulative ad impression of 52 million times (in Chinese) with a reach of 22 million users.

During his speech at yesterday’s event, Ma announced that there are now one million mini-programs on WeChat and around 200 million users actively use mini-programs every day.

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Briefing: Tencent will protect underage gamers regardless of revenue, says executive https://technode.com/2018/11/08/tencent-protect-minors/ https://technode.com/2018/11/08/tencent-protect-minors/#respond Thu, 08 Nov 2018 06:16:04 +0000 https://technode-live.newspackstaging.com/?p=86191 tencentTencent has lost over US$220 billion in market value as its gaming division's growth has slowed amid regulatory restructuring.]]> tencent

Tencent executive says it will protect minors who play its games regardless of the impact on revenue – SCMP

What happened: Ma Xiaoyi, senior vice-president of Tencent, said the company would “take no account of game revenue in the protection of minors.” Speaking in an interview with Chinese media on Tuesday, Ma drew attention to the fact that minors make up a small portion of the company’s revenue, even for its hit “Honour of Kings.”

Why it’s important: Tencent has lost more than $220 billion in market value as its gaming division’s growth has slowed amid regulatory restructuring. The company has implemented increasingly strict measures to limit game usage among China’s youth. It has rolled out features including real-name verification and facial recognition to impose time limits on underage users. From next year, users of all computer and mobile-based games will be required to verify their identities against police databases. According to Tencent CEO Pony Ma, the time limits have resulted in minors spending 52% less time playing “Honour of Kings” compared to a peak in 2017. As a result of slow gaming growth, the company has announced plans to restructure and increase its focus on enterprises.

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China Tech Investor 02: Adding JD to the watchlist with Rui Ma https://technode.com/2018/11/08/china-tech-investor-02-rui-ma/ https://technode.com/2018/11/08/china-tech-investor-02-rui-ma/#respond Thu, 08 Nov 2018 02:42:46 +0000 https://technode-live.newspackstaging.com/?p=85980 Elliott Zaagman and James Hull discuss a new addition to their watchlist with Rui Ma from the Techbuzz China podcast]]>

In the second episode of the China Tech Investor Podcast powered by TechNode, hosts Elliott Zaagman and James Hull discuss a new addition to their watchlist with Rui Ma from the Techbuzz China podcast. They also discuss October, trading psychology, and recent earnings releases by iQiyi, Baidu and Alibaba.

As always, the hosts may have interest in some of the stocks discussed.

Please note, the discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi
  • JD.com (new addition)

Guest:

Hosts:

Podcast information:

  • RSS Feed
  • Music: “Hey Ho” by Steve Jackson, Royalty Free Music
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Pony Ma says Tencent is ‘seriously considering’ VR enabled WeChat https://technode.com/2018/11/07/pony-ma-seriously-considering-vr-enabled-wechat/ https://technode.com/2018/11/07/pony-ma-seriously-considering-vr-enabled-wechat/#respond Wed, 07 Nov 2018 11:18:02 +0000 https://technode-live.newspackstaging.com/?p=86084 Move is seen as part of Tencent's efforts to strengthen its IoT capabilities.]]>

Tencent CEO Pony Ma said his company would “seriously consider” the possibility of a virtual reality (VR) backed WeChat, especially given the speedy communication 5G stands to bring to the internet.

“I hear that China Telecom’s pilot 5G service here supports downloading as fast as 1.7G per second, faster than optical fiber,” Ma said in his keynote speech at the 2018 Wuzhen International Internet Conference, which opened today. “Next year’s conference may exhibit more portable VR devices,” Ma added.

Tencent has not released information regarding its plan, or release date of any new enhanced versions of WeChat.

Tencent did not immediately reply to a request for comment from TechNode, but industry observers say Tencent wants to strengthen its capabilities in the internet of things (IoT) sector.

During Tencent’s global partner conference that took place last week in Nanjing, in eastern China, the company discussed plans to expand WeChat beyond consumers to include more businesses applications.

On November 1, Tencent unveiled its new smart vehicle system with WeChat as an interface to control in-car activities by voice and mini-programs.

In May, Ma said Tencent and WeChat would serve as China’s “digital assistant,” to help accelerate technological breakthroughs and applications.

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QQ takes leaf from sibling WeChat’s mini-program book https://technode.com/2018/11/07/qq-takes-leaf-from-wechat-book/ https://technode.com/2018/11/07/qq-takes-leaf-from-wechat-book/#respond Wed, 07 Nov 2018 10:59:19 +0000 https://technode-live.newspackstaging.com/?p=86124 QQJOYThis will bring vitality to Tencent mini program ecosystem, and will improve QQ's own capability.]]> QQJOY

QQ came before WeChat and now it’s following its more successful sibling by diving into the world of mini-programs. In so doing, the messaging app, which recently turned 19, is hoping to get a new lease on life.

According to Tencent, the QQ Light Application (QQ轻应用) will focus on entertainment areas including “light games” and e-books.

Mini programs are like independent apps but can be launched directly from WeChat.

The formal debut today introduced new features including mobile payment services to QQ, marking a functionality expansion of the existing QQ Wallet.

The country’s more than 800 million netizens and high digitalization levels in general are encouraging the rise mini programs.

QQ Light Application’s release will make QQ the seventh application that supports mini programs and similar applications. In addition to WeChat, other Chinese social media and traffic giants such as AliPay, Baidu, Taobao, and TikTok and its sister company Jinri-Toutiao, are building their own mini-program like infrastructure.

According to a mini program report (in Chinese) released by market research company iResearch in March, users of WeChat mini programs surpassed 400 million in 2017.

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Briefing: Tencent is building a research team for autonomous vehicles in Silicon Valley https://technode.com/2018/11/07/briefing-tencent-is-building-a-research-team-for-autonomous-vehicles-in-silicon-valley/ https://technode.com/2018/11/07/briefing-tencent-is-building-a-research-team-for-autonomous-vehicles-in-silicon-valley/#respond Wed, 07 Nov 2018 02:35:03 +0000 https://technode-live.newspackstaging.com/?p=85986 The internet giant has opened up at least nine engineering positions.]]>

China’s Tencent builds self-driving car team in Silicon Valley – Reuters

What happened: Chinese tech behemoth Tencent is recruiting a team of engineers for self-driving cars in Silicon Valley. According to the company’s job postings on LinkedIn, it has opened up at least nine engineering positions in areas such as motion planning, sensor fusion, vehicle intelligence and machine learning over the past month. “We are building a research team for our Auto-drive Team based in Palo Alto, CA,” Tencent said in the LinkedIn job ad.

Why it’s important: Tencent is joining a slew of tech companies in a race for talent in Silicon Valley—the hub for testing and researching driverless cars. The internet giant received approval from authorities to test autonomous vehicles on designated roads in Shenzhen, where it is headquartered. Whether the company has obtained a permit for testing in Silicon Valley is still unclear. Tencent has been making big moves in autonomous driving. Earlier this month the company debuted its independent brand Tencent Autonomous Driving in a bid to position itself as a software and service provider in the emerging industry.

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Briefing: Tencent eyes basic research with the Driving Global Impact Awards https://technode.com/2018/11/05/tencent-basic-research/ https://technode.com/2018/11/05/tencent-basic-research/#respond Mon, 05 Nov 2018 07:42:37 +0000 https://technode-live.newspackstaging.com/?p=85759 Tech behemoth Tencent set up Driving Global Impact Awards with world's leading science publication Nature's affiliate Nature Research.]]>

全球顶尖科学家同台we大会 腾讯联合自然科研推出“全球影响力大奖” – Caijing

What happened: Tech behemoth Tencent has set up the Driving Global Impact Awards with leading science publication Nature’s affiliate Nature Research. The Awards aims to discover and support science projects led by young scientists who are new to basic research. Tencent, with huge tech demand, has promised to provide capital, entrepreneurial networking, and assistance to the projects’ commercial implementation to winners. The focus sector for the Awards for the near future is brain science.

Why it’s important: During the Awards set up announcement, Sir Philip Campbell, former editor-in-chief at scientific journal Nature, said a key shift in fundamental research, communication, and social impact is the increasing importance of “transformative research”, research projects going beyond the boundary of pure science to broader social and commercial applications. His words were seen as an encouragement to the integration of research and resources outside the academia. Meanwhile, the focus on brain science comes from Tencent’s ambition in AI-driven healthcare including solutions to global problems such as Alzheimer’s disease.

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Tencent unrolls multibillion dollar bet on the cloud https://technode.com/2018/11/02/tencent-multibillion-dollar-bet-cloud/ https://technode.com/2018/11/02/tencent-multibillion-dollar-bet-cloud/#respond Fri, 02 Nov 2018 09:03:34 +0000 https://technode-live.newspackstaging.com/?p=85673 Investment program will focus on people, capability development and infrastructure. ]]>

Chinese internet giant Tencent will invest billions of dollars to spur the company’s push into cloud computing aimed at business clients, a senior executive of the company said Friday.

The move, which is part of an organizational overhaul announced in late September, comes as the company seeks a new growth narrative amid ongoing challenges to its core consumer-facing businesses including gaming and social apps. Expansion out of their traditional strengths and into more business and industry-focused customers could test the company’s fortitude.

“It’s definitely a challenge,” Dowson Tong, senior executive vice president of Tencent and president of the company’s Cloud and Smart Industries business group (CSIG) said in an interview. “But we’re not complete strangers to the enterprise model,” he said, adding that Tencent has hundreds of thousands of existing customers for its enterprise cloud business.

Many of its WeChat functions also have heavy business components such as WeChat Pay and some advertising products, Tong said.

To develop the company’s ability to thrive in the market for computing solutions, AI and other technologies targeted at various industries, Tencent will embark on an investment program in the billions of dollars, focusing on people, capability development and infrastructure, he said.

Tencent declined to give more precise investment plans citing the company’s upcoming third quarter 2018 financial results, which are due out on November 14. It was also unclear what timeline the company has in mind for its investment push.

CSIG was created as part of the company’s reorganization. It integrates the company’s cloud business and enterprise-facing services. Tong was speaking on the sidelines of Tencent’s global partner forum in the eastern Chinese city of Nanjing, which runs through November 3.

Earlier in the week Pony Ma, the company’s founder, said in an open letter that the development of internet over the next two decades will be on business and industry. Helping industry digitize would help customers save costs and improve efficiency and assist them in finding new customers, Ma added.

Cloud over games, social apps

The prospects for Tencent’s core gaming business remain uncertain, given closer government scrutiny of the sector and the halting of approval of new games—a situation that’s expected to continue until Spring of next year.

In addition, Shenzhen-based Tencent’s content and social media businesses, including the popular WeChat messaging app, faces a competitive threat from Bytedance, the company behind the hit short video platform Douyin (known as Tik Tok internationally) and content aggregator Jinri Toutiao.

In a note issued in late October, CLSA analyst Elinor Leung said Tencent’s third quarter results will likely remain weak. Still, total revenue will likely grow 21% RMB 78.8 billion and adjusted operating profit would likely increase 13% year on year to RMB 24.4 billion, the note added.

Tong said the company had hired more than 1000 employees skilled in enterprise-focused cloud computing, many of whom are older than their counterparts in Tencent’s consumer-facing divisions. “Enterprise customers expect a lot of experience from the people who serve them,” said Tong. Tencent is also setting up teams that are dedicated to targeting specific industries and sectors such as retail, medical, education, transport. Such an approach was necessary, he said, because different industries have different needs.

A key element of Tencent’s cloud market strategy will be partnering with other companies, including consulting companies and independent software vendors, to meet market demand. These companies help up for the pieces that Tencent may lack or offer expertise or access to certain industries, he explained.

Citing education as an example, he said Tencent partnered with learning institutions to offer an overall package that included technology elements, cloud computing and content such as language-learning modules.

In terms of industries, priority will be given to those that have a significant consumer-focused element such as retail. This means those that could get greater business benefits from existing Tencent products such as mini programs and WeChat. Specifically, Tong cited e-commerce, banking and automotive as industries that could benefit from Tencent’s technological offerings, including cloud services, cybersecurity, and big data applications.

Tencent could offer banks products that would allow the financial institution to lend money with greater confidence to legitimate customers. In addition, Tencent could help the leverage data more efficiently to target existing customers, he said.

Similarly, in automotive, Tencent has worked with leading global auto brands such as BMW, Audi, and Daimler Mercedes-Benz, and that industry has great scope for the future, including seamless integration of content into cars.

China’s market for cloud computing and related activities could have a value of more than $100 billion by 2020, according to statistics posted to Tencent’s website. Currently, the clear market leader is Alibaba. Other Chinese players include Huawei, while AWS and Microsoft are also present in the market.

Tong said that, according to data available to Tencent, the company ranks second in China in cloud, adding that third spot was there for other players to compete for.

Tencent hoped to build market share by targeting Chinese companies who are going overseas, mentioning Southeast Asia in particular. Such companies could benefit from a single platform at home and abroad. He also said foreign companies doing business in China also represented a good fit in terms of the company’s marketing goals.

Focus on mainland China

At present, the company would not take a US-driven expansion path. “It’s not the right time,” Tong said. “But never say never,” he added, saying the market for cloud is “very dynamic,” and it’s impossible to predict how things might look in five years from now.

Craig Tavares is the director for product innovation and technology at Canadian company Cogeco Peer 1, a Tencent partner who hosts Tencent’s cloud in Canada.

Cogeco is a hybrid managed solutions provider, which means it provides services including hosting, data centers, cloud computing, security managed services and network connectivity. The company owns 16 data centers globally, has its own fiber network, primarily in North America, to deliver IT and infrastructure to its enterprise customers.

Tavares described Tencent as a “great partner.” Cogeco enabled them to enter the Canadian market going back around five years, and they’ve been evolving and growing, said Tavares, who participated at the global partner conference. “They do very innovative stuff continuously.”

“Our facility is just one of many facilities across the world they’re leveraging to offer their service,” he said.  Tencent has taken a unique position by focusing on very specific technologies.

“AI has been one of those leading technologies,” Tavares said. “I think they’ll probably hone and specialize in that area,” said Tavares.

In addition, Tencent had helped Asian companies who wanted to create a presence in North America by offering infrastructure and services. Asked whether that market would be big enough for Tencent to become a global player, Tavares said: “It’s certainly a starting place.”

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19-year-old QQ is doing its best to stay young https://technode.com/2018/11/02/qq-is-not-dead-stay-young/ https://technode.com/2018/11/02/qq-is-not-dead-stay-young/#respond Fri, 02 Nov 2018 08:05:02 +0000 https://technode-live.newspackstaging.com/?p=85705 Tencent hopes to bring content-driven social network features including e-sports, live streaming, gaming, and beauty to QQ. ]]>

During sub-forum New Content and New Social at Tencent’s global partnership conference in Nanjing this morning, the company introduced strategies to form a young community for 19-year-old QQ, one of China’s earliest social softwares and the precedent of WeChat.

The company hopes to bring content-driven social network themes including e-sports, live streaming, gaming, and beauty to QQ.

“The integration of content and platform, the merging of recreational and social needs, and the intertwining of technology and culture – these are the 3 assets that keep QQ young,” Li Dan, market manager at Tencent’s corporate platform and content business unit, said.

WeChat’s older sibling QQ plans to stay forever young

According to Tencent, QQ Highlights (QQ看点), an algorithm-backed content recommendation feature, now has a daily active user of over 100 million. Around 70% users of the feature were born later than 1995, the generation which Tencent considers as the new key power among Chinese netizens.

Meanwhile, QQ Light Games (QQ轻游戏), a mini program-like platform for casual games, will generate traffic and material gains by cooperating with young content contributors.

“QQ Light Games will be a bridge. We provide games, while contributors produce content and upload it on QQ Highlights and other QQ short video ad live platforms. This will allow potential users to play a game for user generated content (UGC), and further encourage games and contributors to innovate,” said He Biao, the general manager at Tencent corporate platform and content-based paid product unit.

QQ business unit’s strategy announcement at the forum may seem a bit awkward to many people, as Tencent’s flagship WeChat is dominating areas such as real-time communication, payment, and mini-programs. However, the “outdated” software available on both PC and mobile devices are a unique user ecosystem and is still active in China.

At a recent game development competition, a developer asked TechNode to add him on QQ instead of WeChat. He said checking mobile or web versions of WeChat distracts him from his work, whereas QQ’s back-end based notification feature allows him to read important real-time messages on his personal computer. “And using QQ then becomes a habit, instead of sticking to WeChat,” he added.

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Robin Li emphasizes coming “AI boom” at Baidu World Conference https://technode.com/2018/11/02/robin-li-ai-boom-baidu-world-conference/ https://technode.com/2018/11/02/robin-li-ai-boom-baidu-world-conference/#respond Fri, 02 Nov 2018 01:58:04 +0000 https://technode-live.newspackstaging.com/?p=85616 Robin Li said at the conference that internet-based strategy is outdated.]]>

On November 1, Baidu held its flagship Baidu World Conference focused on partnerships and new artificial intelligence projects.

“Baidu World is the annual festival for Baidu to look back our tech achievements and future ambitions,” Robin Li, founder and CEO of Baidu, said.

Li introduced Baidu’s interactive AI speaker and announced the opening of an AI-backed park in Haidian, one of China’s major tech hubs. Visitors can learn taichi through augmented reality and can take an autonomous minibus to travel to park gates.

A greater Baidu ambition is implementation of AI for internet of things (IoT) and a connected intelligent vehicle system for smart city operation.

By facilitating the “integration of vehicle and road (车路协同)”, Baidu hopes to allow high-precision map and sensor deployment across driving use cases to assist an open-source AI platform for transportation efficiency improvement.

“Strategy based on the internet is outdated,” Li said. “We need thought and logic based on AI.”

Li Zhenyu, General Manager of Baidu’s Intelligent Driving Group, said Baidu wants to reduce waiting time for traffic lights by 30% to 40%. The company has reached an agreement with municipal governments of Beijing and Shanghai towards this end. Baidu also announced autonomous taxi services in Changsha.

Further, according to him, the company has established partnerships with over 200,000 models of car available in China. By 2020, major Baidu partners’ cooperation autonomous vehicle models, including an L4 passenger model in the works with Chinese carmaker FAW, will proceed into mass production.

The company’s AI projects, with close ties to state-backed partners, may see increasing top-down support granted from Beijing soon.

“It’s interesting that yesterday, members of the Politburo studied artificial intelligence together. President Xi also addressed an important speech,” Robin Li said at the keynote speech with a smile. “I feel the development of China’s AI will soon see a boom.”

One day prior to the conference, President Xi, during a politburo meeting where top government power-holders gather to discuss trends and expectations, said Beijing would “foster the healthy development of China’s new artificial intelligence generation” (in Chinese).

Interestingly, Baidu highlighted an “in-car service ecosystem” empowered by “smart mini programs”, an in-vehicle human-machine interaction solution very similar to Tencent’s mini-programs for their internet of vehicle strategy. The social network giant is hosting its partner conference which runs from November 1 to November 3. According to official announcement TechNode received from Tencent, the giant is putting all highlights on a smart driving ecosystem as part of a “significant corporate strategy upgrade and structure modification.”

During the keynote speech at Tencent’s partner conference, Xi’s speech and the politburo meeting were also suggested as an important signal for AI-related Tencent partners to aggressively take actions.

“We need to leverage the power of artificial intelligence to push forward innovation revolutions in the first (agriculture), second (industry), and third (service) industries.” Gao Wen, a professor at Peking University and member of the Chinese Academy of Engineering, commented (in Chinese) on Beijing’s policy signal in the People’s Daily.

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JD.com hopes to lead the omni-channel retail game https://technode.com/2018/11/01/jd-faction-retail-omni-channel-trends-cooperation/ https://technode.com/2018/11/01/jd-faction-retail-omni-channel-trends-cooperation/#respond Thu, 01 Nov 2018 05:50:23 +0000 https://technode-live.newspackstaging.com/?p=85413 JD.com reaffirmed its partnerships with Tencent and Walmart.]]>

At a conference in Beijing on October 31, JD.com reaffirmed its partnerships with social network giant Tencent, traditional retail giant Walmart, and to-home grocery delivery company Dada-JD Daojia.

Omni-channel retail refers to the integration of online and offline commercial retail practices and related user experience. The model (also known as “new retail”) is now recognized as a major trend in the industry as customers are becoming increasingly picky about what and how they make a purchase decision.

Li Kefeng, vice president at JD.com, said, “JD.com has acquired valuable retail experience in over 10 years…[Joint] omni-channel practices shows retail infrastructure built on our mature technology.”

Li said Walmart and JD.com are already sharing some inventory data and logistics system. “Our delivery staff can now directly pick up items from Walmart’s warehouses and deliver them to our own customers.” Further, according to him, the partnership relies on Tencent for social-platform based communication and digital payment.

“We are committed 100% to be truly omni-channel,” said Jordan Berke, vice president at Walmart’s business unit China eCommerce.  “We must win in serving the one-hour generation.” Berke believes the one-hour limited quick one-stop shopping and delivery demand implies a new retail generation.

In a report PwC released on the 2018 China retail landscape, the country is expecting a market worth $6.2 trillion, with the contribution of around $1 trillion online sales and $5.2 offline sales. As costs of acquiring new consumers increase and online growth encounters bottleneck, omni-channel’s efficiency and management is a key to further growth potentials.

Sun Shifang, head of the China Economic Trends Research Institute (CETRI), said during the conference that he expects omni-channel solutions and models to foster tech innovation and re-structure consumption habits.

“Dada-JD Daojia will serve as an infrastructure supporter to assist implementation of our [partnership’s] omni-channel strategies,” said Kuai Jiaqi, founder and CEO of JD Daojia. In August, this company partly owned by JD.com raised $500 million from Walmart and JD.com.

JD Daojia already cooperates with 250 Walmart stores in China, including 10 with smart warehouses. Berke explained that the 11.11 festival is shifting from an e-commerce one mainly taking place online to an omni-channel one which lays increasing emphasis offline. He is expecting JD Daojia to “completely transform” the physical Walmart stores.

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Briefing: Pony Ma on why Tencent’s future is industrial https://technode.com/2018/11/01/briefing-pony-ma-tencent-future/ https://technode.com/2018/11/01/briefing-pony-ma-tencent-future/#respond Thu, 01 Nov 2018 04:50:31 +0000 https://technode-live.newspackstaging.com/?p=85472 Tencent's shift to enterprise users is broadly in line with China's evolving industrial policy. ]]>

Pony Ma sets out Tencent’s industrial internet ambitions as it looks to China’s future economy – SCMP

What happened: Pony Ma, founder of Chinese internet giant Tencent, outlined the company’s shifting strategic vision, saying the focus of mobile internet is moving from consumer to industry. In an open letter just ahead of the company’s global partner conference, which begins today in the eastern Chinese city of Nanjing, Ma said Tencent wants to bring the knowledge and expertise the company gained in serving Chinese consumers to enterprises and industries.  “We believe that the first stage of the mobile internet, the consumer internet, is drawing to a close and the second stage, the industrial internet, is kicking off,” Ma wrote, citing smart retailing and smart manufacturing as examples.

Why is it important: Tencent market value has decreased by around $20 billion since the beginning of this year as the company faces challenges, especially in its core area of online gaming. Increased scrutiny by regulators of the negative impact of gaming on the country’s young population has resulted in no new gaming approvals since March. In late September, Tencent announced a major restructuring and Ma’s letter was the first chance for people outside the company to understand better its underlying strategy. As part of the reshuffle, and a step toward its new industrial focus, Tencent has set up a business group dedicated to cloud and smart industries. Tencent’s blueprint mirrors a broader shift in China’s industrial policy that aims to boost industries that create greater value, and that are more competitive in areas such as AI. Expect more details of Tencent’s future plans to trickle out from its global partner conference, which runs November 1 through 3.

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Announcing the latest TechNode podcast: The China Tech Investor podcast https://technode.com/2018/10/30/china-tech-investor-01/ https://technode.com/2018/10/30/china-tech-investor-01/#respond Tue, 30 Oct 2018 09:46:33 +0000 https://technode-live.newspackstaging.com/?p=85289 Each week, the two look at their watchlist and talk about what's happening with listed Chinese tech companies.]]>

TechNode is proud to welcome the China Tech Investor podcast to our network. The China Tech Investor podcast is a weekly show featuring Elliott Zaagman, writer and contributor to TechNode, and James Hull, a professional investor.

Each week, the two look at their watchlist and talk about what’s happening with listed Chinese tech companies.

On the inaugural episode of the China Tech Investor Podcast, hosts Elliott Zaagman and James Hull discuss their reasons for starting the podcast and identify the first five companies on their list of Chinese tech stocks to watch.

As always, the hosts may have interest in some of the stocks discussed.

Please note, the discussion should not be construed as investment advice or a solicitation of services.

Watchlist:

  • Tencent
  • Alibaba
  • Baidu
  • iQiyi
  • Xiaomi

Hosts:

Podcast information:

The views and opinions discussed on this show do not necessarily reflect the editorial stance of TechNode.

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Honour of Kings will require real-name registration for all users, starting in Beijing https://technode.com/2018/10/26/honour-of-kings-will-require-real-name-registration-for-all-users-starting-in-beijing/ https://technode.com/2018/10/26/honour-of-kings-will-require-real-name-registration-for-all-users-starting-in-beijing/#respond Fri, 26 Oct 2018 06:28:45 +0000 https://technode-live.newspackstaging.com/?p=85029 Honour of King's latest rule is an attempt to rein in gaming addiction.]]>

Tencent’s Honour of Kings (王者荣耀), which spawned international edition Arena of Valor, has long been one of the world’s highest-grossing mobile games. But the multiplayer offering’s allegedly addictive popularity has also proved a burden, with state media outlet People’s Daily labeling it “poison.” In an attempt to improve the “Honour of Kings health system,” yesterday evening Tencent announced a real-name registration requirement that will apply to all China users.

In a way, the Weibo post by Tencent Games’ official account is nothing new. On September 15, Tencent had already begun conducting “the strictest real-name checks” for all new Honour of Kings users, and by October 16, the company started linking its existing users into a “public security authority data platform.” But yesterday’s announcement marked the first time that Tencent has required rather than suggested all users verify their real names. According to the company, the change has been implemented in Beijing already, with other areas to follow.

Players using a Beijing IP address will be prompted to complete the real-name verification process or be forbidden from logging in. All local game accounts will also be cross-checked with the government data platform.

The measures are largely intended to crack down on minors who use alternate accounts or otherwise circumvent Honour of Kings’ current restrictions: users 12 and under can only play one hour per diem during daylight hours, while 13 to 17-year-olds are allowed two. Under the new rules, a minor’s real-name information can only be used to register one gaming account across both WeChat and QQ.

In the future, Tencent plans to integrate more of its gaming products into the public security authority platform.

Real-name requirements are only one measure Tencent deploys to deter minors from gaming too much. It’s also testing out facial recognition as an additional verification measure on Honour of Kings, although that feature has yet to see an official launch.

The company’s efforts to appease authorities have made a cut into its gaming profits – Tencent stocks hit a 15-month low earlier this month – and potentially even players’ privacy. But in its furious efforts to address potential addiction, it’s certainly setting new precedents for the gaming industry.

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Briefing: Kuaishou is still banned on WeChat Moments, says Tencent https://technode.com/2018/10/26/briefing-kuaishou-is-still-banned-on-wechat-moments-says-tencent/ https://technode.com/2018/10/26/briefing-kuaishou-is-still-banned-on-wechat-moments-says-tencent/#respond Fri, 26 Oct 2018 06:03:22 +0000 https://technode-live.newspackstaging.com/?p=85038 KuaishouThe company said developers used mini-program to let users share on WeChat, causing confusion about WeChat's policy.]]> Kuaishou

微信解除对快手的分享限制?腾讯官方回复证实纯属“乌龙” – Tencent Tech

What happened: Tencent public relations director Zhang Jun said sharing short videos from Kuaishou as well as Xigua Video is still banned in WeChat Moments. Zhang said developers used mini programs to let users share those videos in WeChat, which led some to believe that the ban was removed. Local news media reported on Thursday that videos from Kuaishou can once again be shared on the Moments feed after a six-month ban.

Why it’s important: Although Tencent claimed that the restriction on short video was intended to keep vulgar and inappropriate content in check on its platform, popular speculations suggest the ban is part of Tencent’s strategy to compete with its rival Bytedance’s Toutiao. Currently, three Bytedance-backed short video apps Douyin, Huoshan, and Xigua Video are still banned from being shared on the messaging app.

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Bilibili partners with Tencent on anime and games https://technode.com/2018/10/26/bilibili-partners-with-tencent-on-anime-and-games/ https://technode.com/2018/10/26/bilibili-partners-with-tencent-on-anime-and-games/#respond Fri, 26 Oct 2018 04:02:30 +0000 https://technode-live.newspackstaging.com/?p=84982 tencentThe two will share and produce more shows and games for Gen Z.]]> tencent

Last night, anime streaming site Bilibili announced a strategic partnership with internet behemoth Tencent. Tencent had previously revealed a $317.6 million investment in Bilibili, which brought its company stake up to 12%, earlier this month. However, the recent press release reveals new details about a deeper cooperation.

First, there will be more partnership on “sharing and operating” existing anime and games on Bilibili. B-stop (B站), as it’s affectionately called by fans, will exchange and purchase “existing anime copyright” with its counterpart, which operates a popular streaming site of its own. In addition, Bilibili will host more Tencent games on its platform.

Furthermore, the two will work together to “jointly procure, produce and invest in anime projects,” creating new content targeted at a youthful audience. Both Tencent and Bilibili will also look for more investment opportunities in the animation-comics-games industry.

Bilibili chairman and CEO Chen Rui commented, “The strategic cooperation with Tencent further aligns us with China’s leading internet company, and supports our strategy to bring high quality content and services to our growing community.”

“We can now leverage Tencent’s innovative research and development capabilities and premium content, particularly in licensing, co-producing and investment in anime, as well as game publishing.”

Tencent president Martin Lau had this to add: “We greatly value Bilibili’s Gen Z demographic with entertainment needs that welcome a steady stream of new content. Such an active user base along with Bilibili’s ecosystem is ideally suited for nurturing the type of creative and transformative internet games and products Tencent is known for bringing users around the globe.”

The partnership is a meeting of like-minded corporations. While Tencent offers a vast array of services, youth appeal and gaming have always been priorities. The latter has taken a blow with recent government efforts to stop young people from staring at screens for too long. The Bilibili partnership may help address some of Tencent’s troubles, although it’ll likely only result in more screen-time for Gen Z.

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Luckin Coffee warns of fraudsters using its brand name to dupe investors and franchisees https://technode.com/2018/10/25/luckin-coffee-warns-of-fraudsters-using-its-brand-name-to-dupe-investors-and-franchisees/ https://technode.com/2018/10/25/luckin-coffee-warns-of-fraudsters-using-its-brand-name-to-dupe-investors-and-franchisees/#respond Thu, 25 Oct 2018 10:45:20 +0000 https://technode-live.newspackstaging.com/?p=84932 Luckin CoffeeThe company said it operates 100% under the direct sales model and has not accepted franchising of any form.]]> Luckin Coffee

Luckin Coffee has released an official statement regarding the recent cases of social media accounts using the company’s brand name without permission to attract investors and franchisees.

“It has come to our notice that there has been a number of accounts on Weibo, WeChat, and other social media platforms registered under the name “瑞幸咖啡加盟” (translation: Luckin Coffee franchise) feigning to be a distributor of Luckin Coffee franchise in order to attract franchisees and investors, among other illegal activities,” the company said in the press release.

The company said both “Luckin Coffee” and “瑞幸咖啡” are registered trademarks and that it has pursued legal action against those who used the names illegally.  The company stressed that it operates 100% under the direct sales model and has not accepted franchising of any form. The coffee startup assured that it will continue to do what it can to thwart such illegal behaviors.

Luckin Coffee started piloting its operations in January and has grown to become the second largest coffee chain in China. According to the company, it now has over 1400 stores across 21 cities in China including Beijing, Shanghai, Guangzhou, Xi’an, and Qingdao. The company previously said it plans to open 2,000 shops by the end of the year.

How Luckin Coffee is reforming China’s coffee culture

The coffee shop market in China was worth over $4.5 billion last year, and it is still growing at an astonishing pace. Luckin managed to reach unicorn status in less than a year after raising $200 million in Series A funding round in July.

Its strong performance threatens leading players in the coffee business including Starbucks. In July, Starbucks announced a partnership with Alibaba-owned food delivery platform Ele.me so as not to be left out of the emerging trend of on-demand delivery.

In September, the company announced that it will collaborate with Tencent on marketing, leveraging WeChat’s payment service and mini program marketing tools.

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Briefing: China closes last official channel for videogames approval https://technode.com/2018/10/25/china-gaming-green-chanel/ https://technode.com/2018/10/25/china-gaming-green-chanel/#respond Thu, 25 Oct 2018 10:28:56 +0000 https://technode-live.newspackstaging.com/?p=84888 The Chinese government froze games approval in March citing concern over the health of its youth.]]>

China Halts Special Approval Process for New Games —Bloomberg

What happened: Chinese regulators are no longer granting licenses through a process known as the “green channel,” the only official way to get games on the market since the government froze approvals for new games in March. The “green channel”  was introduced in August and allowed publishers to run a one-month monetization trial for certain games. The reason behind the freeze is an overhaul of the approval process but it is still unclear when will the overhaul end. Before the gaming approvals halt, China had already had the strictest rules for games’ content in the world.

Why it’s important: China is the largest games market in the world with $38 billion in estimated revenue. Many of the games are still available through the grey market with Chinese gamers now flocking to the Steam platform owned by US company Valve. The biggest loser is Tencent who previously made much of its revenue from gaming. Among other companies affected are NetEase and Bilibili while Japanese game creators are also seeing their shares decline.

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Kuaishou returns to WeChat after six-month ban https://technode.com/2018/10/25/kuaishou-returns-to-wechat/ https://technode.com/2018/10/25/kuaishou-returns-to-wechat/#respond Thu, 25 Oct 2018 08:49:43 +0000 https://technode-live.newspackstaging.com/?p=84914 KuaishouIn August, WeChat lifted the ban off its own short video app Weishi.]]> Kuaishou

After being outlawed by WeChat for six months, Kuaishou videos can once again be shared on the Moment’s feed, according to local media reports (in Chinese).

In April, WeChat banned users from sharing and playing short videos through external links from apps including Bytedance’ Douyin, Huoshan, Xigua Video, as well as two Tencent-backed apps, Kuaishou and Weishi.

WeChat lifted the restriction on its own short video app Weishi (in Chinese) in August, but Toutiao’s short video apps including Douyin and Huoshan are still prohibited to be shared in the messaging app.

Netizens also found WeChat’s ban on short videos has extended outside of China. Douyin (aka Tik Tok), which has become increasingly popular in other countries such as the US, is also banned from being shared on WeChat.

(Image Credit: ITHome)

The ban was a big blow to the apps that were affected considering WeChat has over 1 billion users and is the largest messaging app in China. At the time, Tencent claimed that the move was to rectify Chinese online short video which was under increasing scrutiny from the government.

But Tencent’s move against short video apps did not end there.

In May, WeChat placed an even stricter restriction—a ban on posting of external audiovisual links from unauthorized companies on the Moment feed. Although Tencent removed the restriction just three days later, it could have affected all the mainstream video and music platforms in China.

“It is a smart but ruthless move, as Tencent is willing to sacrifice the videos it invested in itself to block all such videos,” said Liu Dingding, an industry analyst, as quoted by Global Times.

The short-lived ban was believed to be part of Tencent’s strategy to compete with its rivals, namely Toutiao. The news aggregator app and short video app Douyin under Toutiao has become popular in China in recent years, which threatened Tencent’s dominance in social media and entertainment. In June, Tencent said it was suing two companies under Toutiao for alleged defamation.

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Tencent QR code payment service for public transport hits 50 million users across 100 cities https://technode.com/2018/10/25/tencent-qr-code-payment-50-million-users/ https://technode.com/2018/10/25/tencent-qr-code-payment-50-million-users/#respond Thu, 25 Oct 2018 03:27:52 +0000 https://technode-live.newspackstaging.com/?p=84861 Shanghai metro real name verificationTencent launched QR code payment service for public transportation in 2017.]]> Shanghai metro real name verification

Tencent’s QR code payment service for public transportation “sao yi sao” (扫一扫) has reached more than 50 million users across 100 cities since its launch in 2017, local media is reporting (in Chinese).

Over the past year, the internet giant has been focusing more heavily on integrating its technologies into public transportation and piloting smart transportation initiatives in cities across China. The company recently announced that it is currently testing a new bus hailing system in Zhengzhou, the capital of Henan Province, and is exploring the application of cloud computing and big data in real-time traffic data analysis.

According to Zheng Haojian, vice president of Tencent, smart technologies currently account for only 20 to 40% of all travels in China which is relatively low compared with other developed countries. “If we can increase the ratio by 10 or 20 %, there will be a big improvement to traffic congestion,” said Zheng.

Tencent’s vision for smart transportation also extends to air travel. The company has signed an agreement with Shenzhen Airlines to allow passengers to use QR codes for boarding flights. Under the agreement, Tencent will explore the use of facial recognition in verifying passenger identity.

The company told local media TMTPost that they will work with the airline to launch a mini program that allows passengers to manage their e-tickets, check and track their baggage, get through security, and more.

China public transport has emerged as a new battlefield for payment companies.

Last November, Tencent partnered with Guangzhou Metro Group to integrate its QR code payment to the city’s metro stations. Guangzhou was the first city to adopt the payment technology at such large scale, which was an important milestone for Tencent as it competes with rival Alibaba. In January, Shanghai Metro also introduced the QR code payment option, which allows commuters to pay via Alipay or UnionPay.

Alibaba has also been pouring resources and capital into China’s smart transportation sector. It has been working with traffic police over the past two years on its smart city initiative City Brain.

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Briefing: Tencent trials facial recognition to stop minors from gaming too much https://technode.com/2018/10/24/tencent-gaming-facial-recognition-minors/ https://technode.com/2018/10/24/tencent-gaming-facial-recognition-minors/#respond Wed, 24 Oct 2018 04:38:17 +0000 https://technode-live.newspackstaging.com/?p=84686 The feature compares camera shots of players' faces with government databases.]]>

Tencent employs facial recognition to detect minors in top-grossing mobile game ‘Honour of Kings’–SCMP

What happened: On Saturday, Tencent revealed that 1,000 new China-based users of its highest-earning mobile game Honor of Kings (the Chinese version of Arena of Valor) have been chosen to test out a new facial recognition function. The feature would compare camera shots of players’ faces with government databases, and is meant to deter young gamers from too much screen-time. Tencent has said it’s the first gaming company to use such official data in order to vet users. The company didn’t clarify when facial recognition checks would be implemented for all Honor of Kings users, or if it would also be used in other Tencent games.

Why it’s important: This is just the latest measure coming from Tencent following official disapproval over minors’ gaming addiction which started this year. After blaming kids’ nearsightedness on too much gaming, the authorities set limits on the number of new online games in August. Tencent and other companies have seen a drop in stocks since. In an apparent effort to appease concerns, last month the tech titan began trying out a feature on its mobile video app that blurs images when viewers’ faces are too close to their screens. If the Honour of Kings facial recognition function launches, it would affect some 200 million users, not to mention company profits.

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China Tech Talk 61: How technology has changed music in China https://technode.com/2018/10/22/china-tech-talk-61-how-technology-has-changed-music-in-china/ https://technode.com/2018/10/22/china-tech-talk-61-how-technology-has-changed-music-in-china/#respond Mon, 22 Oct 2018 03:37:05 +0000 https://technode-live.newspackstaging.com/?p=84100 John and Matt are joined by Wang Boyuan to take a look back at how the music industry has been influenced by tech]]>

Ahead of Tencent Music Entertainment’s IPO, John and Matt are joined by Wang Boyuan, translator and editor of TechCrunch.cn, to take a look back at how the music industry has been influenced by tech as well as the evolving online music market, now dominated by Tencent.

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Briefing: Tencent and Huawei back development of coinless “blockchain ecosystem” https://technode.com/2018/10/19/fiscos-huawei-tencent-coinless-blockchain/ https://technode.com/2018/10/19/fiscos-huawei-tencent-coinless-blockchain/#respond Fri, 19 Oct 2018 08:47:22 +0000 https://technode-live.newspackstaging.com/?p=84309 BSN blockchain patent distributed ledger alibaba technology tencent US ChinaThe new platform seems to be specifically designed for the Chinese market. ]]> BSN blockchain patent distributed ledger alibaba technology tencent US China

Tencent and Huawei lead Chinese companies in building coinless ‘Ethereum-killer’ – The Next Web

What happened: Huawei and Tencent are backing a consortium that is developing the open source “blockchain ecosystem” FISCO BCOS. The platform, which will be released next month, is geared towards enterprises and is completely coinless. It is being developed by China’s Financial Blockchain Shenzhen Consortium (FISCO), whose members include WeBank, Tencent Cloud, and Shenzhen Securities Communication.

Why it’s important: The new platform seems to be specifically designed for the Chinese market. Last year, cryptocurrency exchanges and initial coin offerings were banned in China. FISCO BCOS is coinless, thereby complying with the regulations. It also features “observatory” nodes, which allow auditors to access and monitor real-time data flow in the network. FISCO seems to be positioning itself as a direct competitor to R3’s Corda—which is being used by Thailand to create a national digital currency (for banks)—and IBM, which has been doing testing on blockchain and international remittances.

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Tencent to bring WeChat and mini programs to autonomous driving https://technode.com/2018/10/19/tencent-wechat-mini-programs-driving/ https://technode.com/2018/10/19/tencent-wechat-mini-programs-driving/#respond Fri, 19 Oct 2018 03:51:54 +0000 https://technode-live.newspackstaging.com/?p=84248 The company wishes to transform WeChat into a smart interaction medium covering more use cases. ]]>

During the 2018 World Intelligent Connected Vehicles Conference opened on October 18, Tencent’s Pony Ma said the company hopes to bring social networking advantages to more industrial units. The company wishes to transform WeChat into a smart interaction medium which allows users to interact with service softwares and vehicle hardware.

“A user can use voice interaction to send out and receive WeChat messages, and may be able to do it by pushing buttons on the steering wheel. We’re also planning to allow the user to quickly change the message setting to voice call. The voice interaction features will also synchronize the user’s location to a friend and a smart navigation system,” Ma explained during the conference.

Additionally, Tencent wants its technology  to automatically activate service softwares when a user drives to service sites such as gas stations and parking lots, and remind a user of any vehicle issues including low gas level.

Ma also suggested in the speech that future mass production of autonomous driving vehicles requires the capability to manage mass data and complex ecosystems. Tencent’s 1 billion global users and rich software use cases, as he highlighted, will offer significantly helpful assistance.

Prior to the conference, Tencent’s vehicle partner GAC Motor launched electricity powered GE3 530 in August. The model is equipped with a mini program called “Tencent My Car”, which allows a driver to search for charging piles and complete automatic parking and toll gate payment.

However, Ma explained that in-car social features are in process of development, and will be released formally when driving safety can be best assured. TechNode reached out to Tencent for further details, but has not received any update by the publication of the article.

Tencent has been acting aggressively in autonomous driving and industrial internet of things (IoT) sectors. The company announced last month that connecting consumption to industrial business would be a strategic priority in the coming future. According to Ma’s conference speech, Tencent has opened its navigation may system, simulation platform, and data services to partner vehicle manufacturers. BMW, Geely, and First Automotive Works are among Tencent’s cooperation partner list regarding an “AI in car” project the company introduced on November, 2017.

Meanwhile, Tencent-invested Momenta, a Chinese autonomous driving startup which just claimed a unicorn status, accumulated $200 million in funding.

“Intelligent connected vehicles are becoming a crucial intersection where some latest technologies such as AI, IoT, 5G, new energy, and smart city meet each other. Smart vehicles will be a carrier of innovation and breakthrough expectations of other tech sectors,” Ma added.

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Chinese tech stocks feel early winter chill https://technode.com/2018/10/12/chinese-tech-stocks-chill/ https://technode.com/2018/10/12/chinese-tech-stocks-chill/#respond Fri, 12 Oct 2018 09:54:27 +0000 https://technode-live.newspackstaging.com/?p=83728 Global equity markets have had a rough week, but Chinese tech stocks are having a particularly painful time. ]]>

Equity markets around the world have had a rough week, but Chinese tech stocks seem to be having a particularly painful time.

As of 12:30 on October 12th, Hong Kong’s Hang Seng Index had tumbled 4.3 percent for the week, the Shanghai Composite Index was down 6.8 percent, while Shenzhen had fallen 8.8 percent.

Alibaba’s shares hit their lowest point in a year, Xiaomi’s plunged to less than 60 percent of their post-IPO peak.

Cautious of the choppy waters, Tencent Music has chosen to postpone its US IPO until November, according to media reports.

So how to make sense of it all?

Not just the trade war

Blaming the markets’ troubles on Trump and the trade war sure make for good headlines, but the bigger culprit may be something far less eye-catching: interest rates.

For much of the past decade, the US Federal Reserve has kept interest rates rather low, making bonds unappealing options for investors, and driving them to stocks, which offered a potential for higher returns. This helped create what has now become the longest bull market in history.

This benefited no one more than the FAANG stocks (Facebook, Amazon, Apple, Netflix, and Google), whose growth, market dominance, and potential for even more success going forward made them the default option for investors. Amazon, for example, has seen its market cap more than quintuple over the past five years.

This has also benefited China’s tech giants, as Alibaba and Tencent, listed in the US and Hong Kong respectively, saw their market capitalizations rival that of their Silicon Valley counterparts. This was based somewhat on their strong performance in China, but also on the wave of exuberance fueling good times for internet companies across the board.

As bond yields rise and investors now have a wider variety of options to choose from, stocks are seeing a dip, including the frothy FAANGs, and their Chinese counterparts.

Rising interest rates in the US also tend to make emerging markets comparatively less attractive, and can lead to capital flight, as investors ditch their high-risk/high-reward environments for safer harbors in the US bond market.

This has caused currency disruptions across emerging markets, from India to Turkey to Brazil. For the Alibaba’s, Tencent, and Xiaomi’s of the world (tech stocks from emerging markets), the environment is not exactly favorable.

Strained relations

While this week’s troubles are not entirely from the trade war, China’s tensions with the US certainly have coincided with trouble for the country’s stocks. While for much of the past year the Hang Seng generally tended to mirror America’s S&P 500, the two have been on divergent paths since June, as tariffs have gone into effect and the two economies seem to be actively decoupling from one another.

See the chart below, with the Hang Seng Index in dark blue, and the S&P 500 Index in light blue:

Chinese tech stocks
Credit: Yahoo! Finance 

The dips in the S&P could mean that, despite its apparent earlier insulation, the trade war is starting to impact US markets as well. However, it’s too early to tell.

Among the Chinese tech stocks who have been taking blows during the past week and recent months, few seem to be feeling the pain as much as Tencent.

After hitting a high of HK$476.6 (around US$61) per share earlier this year and earning the title of Asia’s most valuable company, the Hong Kong-listed shares of the Shenzhen-based social media and gaming company have seen their value plummet, losing nearly 43 percent of their value since March of this year as of Thursday, before gaining back a few percentage points Friday.

tencent chinese tech stocks
Credit: Google

Tencent has encountered several difficult conditions in 2018. In addition to the headwinds facing other Chinese internet companies mentioned above, Tencent has seen regulatory changes threaten to kill its gaming business in China, which has proven to be a cash cow.

As Chinese authorities now seem to have soured on the gaming industry, the Shenzhen-based behemoth now must change course, announcing a “strategic upgrade” late last month, shifting its focus to areas such as enterprise services and med-tech.

While Tencent still owns one of the world’s most valuable and most-used social media platforms and the company looks as poised as anyone to capitalize on China’s future digital marketplace, such a massive shift in a such a large company’s core business would make any investor nervous.

Worse times ahead?

This year, Chinese technology startups have been racing to list, mostly on stock exchanges in the US or Hong Kong. However, with a souring market, the results have been mixed at best. Many have been forced to lower their funding targets, and a number of high-profile companies have seen their share prices dip to even further below their already-disappointing IPO prices.

Despite less-than-ideal circumstances, Chinese startups continue to list, often out of necessity—private funding, for many of them, is drying up, leaving few other options.

Additionally, a popular sentiment among the Chinese tech and financial communities seems to be that as difficult as the current environment is, the future may be even more so.

“Everyone wants to cash in while they can,” explained one Chinese investment analyst. “Winter is coming.”

The author, who is a corporate trainer, executive coach, and writer based in Bangkok and Beijing, has stock investments in some of the companies mentioned in this article.

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Briefing: News and content distribution platform Qutoutiao to set up gaming team https://technode.com/2018/10/12/qutoutiao-gaming-team/ https://technode.com/2018/10/12/qutoutiao-gaming-team/#respond Fri, 12 Oct 2018 05:00:35 +0000 https://technode-live.newspackstaging.com/?p=83631 Qutoutiao will first focus on developing games for WeChat.]]>

对话趣头条投资人沙烨:“精英”对世界的理解和现实有脱节 – Tencent Tech

What happened: According to people close to Nasdaq-listed news and content distribution platform Qutoutiao, the Tencent-backed company is recruiting staff for a new gaming team.  Qutoutiao, for the first phase of the gaming plan, would focus on WeChat games. Visual content such as photos and short videos will also receive more strategic attention from Qutoutiao in the future. During an interview with Tencent Tech, an early investor of Qutoutiao said the company will still target lower-tier cities and areas.

Why it’s important: Qutoutiao, with Tencent as an investor, will see channel advantage for its games targeting WeChat platform. However, with ByteDance’s Jinri Toutiao and other information platform already fighting in the market, and gaming industry in innovation bottlenecks and macro environment turbulences, Qutoutiao’s path to substantial commercial performance breakthroughs is tough. Meanwhile, Qutoutiao’s strategy eyeing less-developed internet markets in lower-tier cities and areas is similar to group-buy Pinduoduo’s – modifying business models and digital projects already successful in larger cities and using them in non-cultivated regions for new market opportunities.

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Briefing: Tencent Music reportedly postpones IPO due to market rout https://technode.com/2018/10/12/tencent-music-delay-ipo/ https://technode.com/2018/10/12/tencent-music-delay-ipo/#respond Fri, 12 Oct 2018 03:20:45 +0000 https://technode-live.newspackstaging.com/?p=83610 Tencent Music IPO comes in wake of Tencent’s efforts to list its affiliates separately.]]>

Tencent Music Pauses IPO Amid Market Turmoil – The Wall Street Journal

What happened: Tencent Music, Tencent’s music streaming unit which reportedly planned a mid-October IPO, is postponing its initial public offering until at least November because of the selloff in global markets, The Wall Street Journal reported citing people familiar with the matter.

Why it’s important: After the IPO frenzy of Chinese tech companies since the beginning of this year, a recent market turmoil is going to put a pause on what would be one of the largest IPOs in the U.S. this year. But it sounds a reasonable decision to make. Chinese stocks suffered steep drop over the past week in the face of growing tensions with the US. Tencent Music filed for a US listing in early September, reportedly seeking to raise about $2 billion. Tencent Music IPO comes in wake of Tencent’s efforts to list its affiliates separately.

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China’s list of richest individuals gets 14 new blockchain entrepreneurs https://technode.com/2018/10/10/hurun-china-rich-list-blockchain/ https://technode.com/2018/10/10/hurun-china-rich-list-blockchain/#respond Wed, 10 Oct 2018 09:18:01 +0000 https://technode-live.newspackstaging.com/?p=83450 BSN blockchain patent distributed ledger alibaba technology tencent US ChinaJack Ma topped this year's Hurun Rich List thanks to new investment in Alibaba's Ant Financial.]]> BSN blockchain patent distributed ledger alibaba technology tencent US China

Image credit: Bigstock/LuckyStep48

Today, the Hurun Research Institute released the 20th edition of its China Rich list, which annually compiles hundreds of the wealthiest individuals and families in the country.

Along with some non-surprises—Jack Ma (worth $39 billion) topped the list for the second time in four years thanks to a new round of investment in Alibaba’s Ant Financial— there were a few new revelations.

For instance, blockchain entrepreneurs made the list for the first time ever. And there were 14 of them no less, led by Zhan Ketuan (ranked 95th) and Wu Jihan of crypto mining giant Bitmain. Wu, age 32, was also among the wealthiest self-made businessmen in his age bracket. Three other Bitmain employees were also on the list, albeit in the 700-1300 range.

The founders of crypto exchanges Binance and OKCoin made the top 400, ranking 230rd and 354th, respectively. Bitfund founder Li Xiaolai and Huobi CEO Li Lin also tied at the 556th spot on the list.

Besides blockchain businessmen, another new addition was Huang “Colin” Zheng, founder and CEO of e-commerce darling Pinduoduo, who ranked 13th on the list. Meanwhile, Meituan-Dianping CEO Wang Xing moved up an impressive 39 spots to 58th place. Both companies made splashes with highly successful IPOs earlier this year, in the US and Hong Kong, respectively—although Meituan-Dianping’s debut came after the August 15 cutoff date for the Hurun Rich list calculations.

In the top 10, last year’s richest man and Evergrande founder Xu Jiayin was ranked second, followed by Tencent’s Pony Ma. Xiaomi founder Lei Jun broke the top 10 list for the first time, snagging the 9th spot.

In other somewhat positive news, the proportion of women on this year’s Hurun China Rich list hit its highest point yet, but still made up only 28.7% of the 1,893 individuals.

The total number of people listed dropped 11% from last year, reflecting an apparent economic slowdown and ongoing trade war with the US. However, the number of individuals worth RMB 2 billion has grown close to 90% over last year. It also vastly outnumbers the figure from 20 years ago, according to the Hurun Institute, when only eight individuals made the cut.

Hurun’s Rich List also provided some other interesting statistics:

  • Sixty percent of the list made their wealth from the ‘Big Four’ industries of manufacturing, real estate, investments and IT (in this order).
  • Political appointments among China’s richest people fell down with only 7.5% (142 individuals) serving as delegates to either the NPC or CPPCC, China’s two main political bodies.
  • 12 individuals on the list were in trouble with the authorities, with 9 under investigation.
  • Individuals born in the Year of the Rabbit continued to lead the way for the seventh consecutive year, followed by those born in the Year of the Dragon. Rats held up the bottom.
  • 7% of the individuals on the list were surnamed Wang.
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After Bullet Messenger, video streaming app Douyu also pulled from China iOS App Store https://technode.com/2018/10/10/douyu-pulled-app-stores/ https://technode.com/2018/10/10/douyu-pulled-app-stores/#respond Wed, 10 Oct 2018 05:19:42 +0000 https://technode-live.newspackstaging.com/?p=83361 DouyuThe news may slow down the Tencent-backed e-sports app which is planning a US IPO for later this year.]]> Douyu

Chinese e-sports video streaming app Douyu has been taken down from the Chinese iOS app store. The news comes just one day after “WeChat rival” Bullet Messenger was removed from the iOS App Store on October 9.

Bullet stated yesterday that the reason behind the removal was that certain content provided by its partner was reported for possible copyright violations. However, the fast-rising messaging app which gained attention after topping China’s iOS App Store chart soon after its launch in August has faced complaints over loose security settings and for spreading vulgar content. In the meantime, Bullet has been restored to the Chinese version of App Store and is again available for download.

Douyu is still available on the mainstream Android stores, but only in a stripped-down version that allows users to view but not upload videos. In addition, the pared-down app doesn’t allow viewers to tip streamers.

Users started noticing Douyu’s absence from China’s iOS store as early as October 3, Securities Daily reports. As of yesterday, however, the US-based Apple store still allowed downloads of the original app.

In response to the disappearance, an official Douyu account on a chat forum states that: “we are actively coordinating, please wait patiently for [the app] to go online again. The Android app can be downloaded via QR code on the official site.”

Douyu customer service personnel confirmed with TechNode that the company is working to get the app up again, but was not able to provide a timeline or further details.

The news comes at a bad time for the Tencent-backed company, which was reportedly gearing up for a US IPO later this year. The move would have followed in the footsteps of live-streaming competitor Huya, which was listed on the New York Stock Exchange in May.

Douyu’s takedown from the China iOS store comes as China continues to tighten online content curbs.

Earlier this year, popular apps such as Toutiao, Kuaishou, Bilibili, and Phoenix News were taken down over various periods of times for rectification and cleaning up of content deemed “inappropriate” by the state. In the interlude, multiple apps released stripped-down versions similar to Douyu’s current Android option, allowing users to view but not upload content.

A total of 46 apps on 21 app stores were removed in Q1 2018, according to data from the Ministry of Industry and Information Technology. In September, the government launched a new clean-up campaign directed specifically at live-streaming, further raising the bar for online content providers in China.

This article was updated October 10, 2018, to add that Bullet Messenger is again available on Apple’s App Store.

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Briefing: Tencent tests digital travel project in Yunnan https://technode.com/2018/10/09/briefing-tencent-tests-digital-travel-project-in-yunnan/ https://technode.com/2018/10/09/briefing-tencent-tests-digital-travel-project-in-yunnan/#respond Tue, 09 Oct 2018 06:25:18 +0000 https://technode-live.newspackstaging.com/?p=83225 Tencent hopes to satisfy a traveler's diverse needs with just one smartphone app - Go Yunnan is a pilot solution. ]]>

马化腾现身云南体验“游云南” App – China Tourism News

What happened: Tencent hopes to satisfy traveler’s diverse needs with just one smartphone app – Go Yunnan is a pilot solution. Pony Ma tested it on October 8 in Yunnan. Travelers can identify plants and receive voice introduction to sites by scanning real items. Live streaming is used to broadcast tourist and natural sites in the province. The app also offers a detailed in-site map to allow travelers to design routes and find facilities including toilets and exits. Ticket purchase channel, voice complaint upload, and shopping function are set up to improve the travel experience. Local governmental tourism departments also support the app.

Why it’s important: Tencent’s ambition in the travel sector implies a trend being adopted by giants who own ecosystems – entering fields with disperse resources and doing systematic digital integration, for efficiency, market power, and more infrastructure relative advantages (data, hardware, etc). The pilot project has received positive feedback from state-backed People’s Daily. Tencent is likely to expand the model’s application to more tourism sites.

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Briefing: Tencent dips its toes in Brazil with $200 million fintech investment https://technode.com/2018/10/09/tencent-brazil-fintech-nubank/ https://technode.com/2018/10/09/tencent-brazil-fintech-nubank/#respond Tue, 09 Oct 2018 05:19:22 +0000 https://technode-live.newspackstaging.com/?p=83228 tencentChinese tech giants are seeking new opportunities in major emerging markets.]]> tencent

Tencent to Invest in Brazilian Fintech Startup at $4 Billion Valuation– The Information

What happened: Chinese internet giant Tencent has agreed to invest about $200 million in Brazilian fintech startup Nubank in a deal that values the startup at around $4 billion, The Information reported citing a person familiar with the matter. Nubank was valued at $2 billion in March, according to startup tracker CB Insights. That means the company’s valuation doubled over the past six months. Tencent will take a 5% stake in Nubank.

Why it’s important: Chinese tech giants are seeking new opportunities in major emerging markets such as Southeast Asia, India and Latin America. Fintech is rapidly becoming a key investment focus for Chinese tech giants that aspire to push globally. Tencent’s Brazilian investment comes on the heels of another investment in Philippine fintech startup Voyager. News of the deal comes just over a week after Tencent announced plans for a re-organization in its home market of China amid pressure on earnings brought about in part by closer scrutiny of its online gaming business by authorities there.

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Briefing: Tencent stocks drop to lowest point in 15 months https://technode.com/2018/10/09/briefing-tencent-stocks/ https://technode.com/2018/10/09/briefing-tencent-stocks/#respond Tue, 09 Oct 2018 03:15:35 +0000 https://technode-live.newspackstaging.com/?p=83223 Tencent stock price drop is not only about China's crackdown on gaming.]]>

Tencent Stock Plunges to 15-Month Low —Caixin Global

What happened: On Monday, Tencent’s stocks dropped to a 15-month low erasing almost a third of the company’s market value ($216 billion) since its peak in January. Several factors have played a part in the drop including China’s regulatory crackdown on gaming which is Tencent’s core business, the company’s first quarterly profit decline in 13 years, a general low mood at Hong Kong’s and Shanghai’s stock market, and the China-US trade tensions.

Why it’s important: Tencent announced a strategic upgrade ten days ago which involves the establishment of two new business divisions. This is the third large-scale restructure that Tencent has undergone since its founding 20 years ago after the last one 6 years ago. The company also bought back its shares for a 19th straight session.

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Tencent says no plans for layoffs as company undergoes strategic upgrade https://technode.com/2018/09/30/tencent-strategic-upgrade/ https://technode.com/2018/09/30/tencent-strategic-upgrade/#respond Sun, 30 Sep 2018 06:30:40 +0000 https://technode-live.newspackstaging.com/?p=83048 The company is undergoing the third large-scale reorganization since its founding 20 years ago.]]>
Tencent CEO Pony Ma

Tencent announced (in Chinese) this morning that it is undergoing a “strategic upgrade”, which involves the establishment of two new business divisions.

In response to concerns that Tencent employees might lose jobs as a result of the company-wide reorganization, Tencent said in a statement to a local news outlet (in Chinese) that no massive layoff will result from this structure adjustment. The company’s human resource department also assured that the company is still recruiting talent, however, some staff will be relocated to other business divisions.

Prior to the strategic upgrade, Tencent’s company structure was comprised of 7 main businesses. After the restructuring, the company will have two new divisions—Cloud and Smart Industries Group (CSIG) and Platform and Content Group (PCG)—added on top of the existing Corporate Development Group (CDG), Interactive Entertainment Group (IEG), Technology and Engineering Group (TEG), and Weixin Group (WXG). The company has decided to scrap three business divisions including Mobile Internet Group (MIG), Online Media Group (OMG), and Social Network Group (SNG).

The company said the CSIG will emphasize Tencent Cloud, Internet plus, smart retail, education, healthcare, security and LBS (location-based services) related industry solutions.

On the other hand, PCG will focus on integrating social networking platforms with content and technology. Ad and marketing services are also part of the new upgrade. Tencent said it will further fuse social network with videos and other media resources. Tencent has been cultivating its content business which spans from news, video, sports, anime, music to literature.

This is the third large-scale restructure that Tencent has undergone since its founding 20 years ago after the last one 6 years ago.

Tencent CEO Pony Ma said the company will focus on basic infrastructure building in the second half of the internet race. As an internet company, technology is fundamental. Ma said in the face of AI and the upcoming 5G era, Tencent will use technology as fuel for its engine to explore emerging areas such as fusing social network with content.

On top of the restructuring of existing businesses, Tencent will also form a technical committee. The company said it will strengthen research and development capabilities through internal opensource collaboration. It will also continue to invest in cutting-edge science and tech, and ramp up investment in its AI, robotics, and quantum research labs.

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Briefing: Tencent partner opens new offline digital retail site in Beijing https://technode.com/2018/09/30/briefing-tencent-partner-opens-new-offline-digital-retail-site-in-beijing/ https://technode.com/2018/09/30/briefing-tencent-partner-opens-new-offline-digital-retail-site-in-beijing/#respond Sun, 30 Sep 2018 04:20:04 +0000 https://technode-live.newspackstaging.com/?p=82987 Tencent-invested online shopping solution provider Dmall.com opened an offline site with leading local supermarket Wumart.]]>

腾讯和多点Dmall共建智慧门店 新零售万亿蛋糕携手切?– Linkshop

What happened: Tencent-invested online shopping solution provider Dmall.com opened an offline retail store with local supermarket Wumart (物美). The new site allows digital smartphone self-service WeChat payment to up to 15 items, and also supports store-to-home delivery. Dmall launched a mini program in July on WeChat. Monthly active user for the program for the first month of launch surpassed 1 million. Dmall confirmed an undisclosed strategic investment injected by Tencent in August.

Why it’s important: This further clarifies Tencent’s intention and strategy in the new retail field. While Alibaba leverages its own commerce system, Tencent is more inclined to transfer WeChat to an information, social, and business connection platform for retail, connecting dispersed consumers and physical retail stores. It’s hard to say the model will finally allow Tencent to take over Alibaba’s dominant position, but China’s retail landscape is having more models to diversify competition fields and profitability channels.

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Alipay to issue electronic marriage licenses for people married in Jiangsu Province https://technode.com/2018/09/29/alipay-marriage-licenses-jiangsu/ https://technode.com/2018/09/29/alipay-marriage-licenses-jiangsu/#respond Sat, 29 Sep 2018 09:35:37 +0000 https://technode-live.newspackstaging.com/?p=82963 The move is part of an update to the provincial government's Alipay mini-program.]]>


The Jiangsu Provincial Government will begin issuing electronic marriage licenses through Alipay for couples whose nuptials are registered in the province, according to local media.

The move is part of an update to the provincial government’s Alipay mini-program, “Jiangsu Government Affairs”. Users are required to search for the mini-program in Alipay and scan their faces to verify their identity in order for it to be issued.

The system aims to increase convenience for individuals wanting to not only prove their marital status but also for those wanting to take out a mortgage, demolish a property, and transfer real estate, among others.

This is not the first time Alipay has created electronic services relating to marriage. Two years ago, it included a function to facilitate marriage appointments in its “City Service” mini-program.

Initiatives like this help local government digitize, which they hope will not only increase convenience but also improve the integrity of personal data. In April 2018, the government in Jiangxi province issued the first batch of ID chips for smartphone users. The smart chips, dubbed SIMeID,  attach to the phone’s SIM card and can store sensitive identifying information for safer verification over the internet.

China’s tech companies have caught onto this trend and have begun offering increasing numbers of government services on their various ecosystems, with Alibaba and Tencent leading the charge.

Alibaba is currently trialing its Alipay-based digital IDs in Hangzhou and Quzhou in Zhejiang province, and Fuzhou in Fujian province. The virtual IDs allow their users to book train tickets and check into hotels but are only accepted by local authorities.

Tencent began issuing ID cards though WeChat in December 2017. The cards were first provided in the southern city of Guangzhou. In August, telecommunications giant and smartphone manufacturer announced the launch of a pilot for its own electronic ID (eID) that is stored on the security chip within Huawei phones.

But the focus is not only on digital IDs. Tencent has been working with the health authorities in Beijing to create electronic health cards for residents. As part of the pilot, patients at Peking University Hospital and Beijing Friendship Hospital can benefit from the service. The company is also collaborating with the government to provide a WeChat-based e-pass that would make travel between Hong Kong and mainland China easier for Chinese citizens.

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Tencent to pilot facial recognition checks in Honour of Kings https://technode.com/2018/09/29/tencent-facial-recognition-honour-of-kings/ https://technode.com/2018/09/29/tencent-facial-recognition-honour-of-kings/#respond Sat, 29 Sep 2018 07:16:06 +0000 https://technode-live.newspackstaging.com/?p=82954 tencentVisual information captured by a user will be compared to government-held identity data. ]]> tencent

Tencent’s popular mobile multiplayer hit “Honour of Kings” (known as “Arena of Valor” outside of China) is about to get another update to its supervision system, this one more imposing than the last.

Starting today (September 29), new players in Shenzhen and Beijing will be selected at random to undergo video facial recognition authentication as part of a pilot aimed at testing the viability of widespread use.

Earlier this month, the company began enforcing real name verification for all players. The upgrade connected the platform to China’s public security database, which the company claimed would allow it to better enforce the rules and limit the amount of time minors can spend playing.

The system stops those who do not verify their identity from logging in. Children under 12 years old are limited to playing one hour a day between 8 am and 9 pm. Minors over 12 are restricted to two hours a day. Individuals awaiting approval are subject to the same limits imposed on those under 12 years old.

The company claims the facial verification pilot is attempting to further increase its ability to crack down on excessive gaming by minors. Now, visual information captured by a user will be compared to government-held identity data.

Tencent has faced increased scrutiny in the past few months for its perceived contribution towards gaming addiction among China’s youth. In June, Party mouthpiece People’s Daily blasted the company, referring to “Honour of Kings” as “poison” and said greater regulation of social games is needed.

Tencent also imposed spending limits within games. It introduced a feature in July that notifies account holders when a suspected minor’s in-game spending reaches RMB 500 a month, also creating greater parental controls.

But increased oversight of game publishers is not limited to Tencent. The Communist Party’s propaganda department has taken over licensing new online games. As a result, approvals of new titles have slowed amid the restructuring, with no new licenses being approved in the past six months.

The industry as a whole has suffered financially as a result. This first half of this year saw the industry’s slowest growth in ten years. Tencent was not immune to the slowdown. Its second-quarter profits fell for the first time since 2005, in part, due to the removal of popular titles from its distribution platforms.  The company was forced to stop selling blockbuster “Monster Hunter: World” from its WeGame platform—wiping out $15 billion from its market value— and shut down its popular poker game “Texas Hold’Em”

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Briefing: Tencent partners with TELUS to launch SIM cards for Chinese tourists visiting Canada and the US https://technode.com/2018/09/28/wechat-go/ https://technode.com/2018/09/28/wechat-go/#respond Fri, 28 Sep 2018 03:19:14 +0000 https://technode-live.newspackstaging.com/?p=82734 The SIM cards allow users access to top-ups and billing features via the WeChat Go mini-program. ]]>

腾讯与加拿大电信商合推旅游SIM卡:帮游客海外上网 – Sina Tech

What happened: Canadian carrier TELUS has announced a partnership with Tencent to launch two SIM cards—WeChat Go Canada and WeChat Go North America—for Chinese tourists traveling to Canada and the US. The travel SIM cards, which provide coverage for 4G LTE data, allow users access to top-ups and billing features via the WeChat Go mini-program. WeChat Go users will also have free access to Chinese-language movie and TV streaming services.

Why it’s important: As one of the top destinations for Chinese tourists, North America is expected to attract over 5 million travelers coming from China by 2022—giving Tencent a fortuitous opportunity to expand the WeChat ecosystem. WeChat had previously rolled out similar travel SIM cards, in partnership with domestic telecom operators, for Chinese tourists visiting EU countries and Southeast Asia.

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Briefing: WeChat Pay’s Hong Kong users may soon be able to make payments on the mainland https://technode.com/2018/09/26/wechat-pay-hong-kong-mainland/ https://technode.com/2018/09/26/wechat-pay-hong-kong-mainland/#respond Wed, 26 Sep 2018 03:12:21 +0000 https://technode-live.newspackstaging.com/?p=82459 WeChat Pay launched its Malaysian version this year. Now it wants to make payments easier for Hong Kong users.]]>

Tencent’s WeChat Pay set to allow Hong Kong users to pay for purchases on the mainland —SCMP

What happened: WeChat Pay users in Hong Kong may soon be able to make purchases on the mainland. Tencent’s WeChat Pay HK service was previously only available for use in the city as the two payment systems—one on the mainland and one in Hong Kong—are not interoperable. However, according to sources, an update to this system is set to be announced today (September 26).

Why it’s important: Both Tencent and Alibaba are pushing outside of mainland China to gain additional users. While this has previously focused on allowing Chinese tourists to pay abroad, WeChat has launched a localized version for Hong Kong and more recently, for Malaysia. It will be interesting to see if Alipay follows suit. The company has previously mentioned its desire to offer a similar solution.

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Briefing: Tencent and Lego partners for new sandbox game https://technode.com/2018/09/21/tencent-lego-partner-sandbox-game/ https://technode.com/2018/09/21/tencent-lego-partner-sandbox-game/#respond Fri, 21 Sep 2018 07:03:39 +0000 https://technode-live.newspackstaging.com/?p=82153 The cooperation may allow Tencent to navigate around China’s tightening gaming regulations. ]]>

Lego and Tencent roll out new game – China Daily

What happened: Toy maker Lego and China’s tech and game giant Tencent has confirmed a partnership for a new sandbox game Lego Cube. Tencent will operate the game under Lego Group’s licence. The debut of the game is scheduled for the end of this year. Considering education’s important role in the Chinese market, Lego Cube will provide players with coding and 3D design skill-learning opportunities. Additionally, the game also requires identity and age verification to qualify a player to play.

Why it’s important: The cooperation with Lego may be Tencent’s start to increase cooperation with existing children’s entertainment and toy enterprises, to diversify revenue portfolio and navigate Beijing’s increasingly tight content check. Meanwhile, adding educational elements to entertainment content is an approach to ease the market’s anxiety over the negative results games are going through currently.

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Briefing: Tencent Music lowers IPO expectations to $2 billion https://technode.com/2018/09/20/tencent-music-ipo-lower-expectations/ https://technode.com/2018/09/20/tencent-music-ipo-lower-expectations/#respond Thu, 20 Sep 2018 03:33:46 +0000 https://technode-live.newspackstaging.com/?p=81867 Tencent Music is expected to be one of the biggest Chinese tech listings in the US this year.]]>

China’s Tencent Music seeks $2 billion in U.S. IPO: sources —Reuters

What happened: China’s biggest music-streaming company Tencent Music has lowered its expected IPO fundraising from $3-4 billion to $2 billion, according to Reuters sources. The Tencent subsidiary is due to list at the New York Stock Exchange and is expected to be one of the biggest Chinese tech listings in the US this year, even bigger than streaming site iQiyi’s $2.42 billion IPO in March.

Why it’s important:  Tencent has denied Reuters’ report although it has not specified which part of the report is untrue. Tencent Music will be the latest in a series of Chinese companies to file in the US this year following NIO and Pinduoduo. The subsidiary’s float follows that of Swedish music streaming service Spotify earlier this year. In 2017, Tencent and Spotify agreed to a share swap after which Tencent ended up with a 7.5% stake in Spotify.

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Tencent’s short video app Weisihi ranks first in Apple App Store’s free apps https://technode.com/2018/09/19/weishi-top-free-app/ https://technode.com/2018/09/19/weishi-top-free-app/#respond Wed, 19 Sep 2018 05:10:14 +0000 https://technode-live.newspackstaging.com/?p=81601 Weishi's meteoric rise comes after WeChat allowed the short videos to be posted on WeChat Moments.]]>

Tencent’s short video app Weishi has become the most popular free app in the Apple App Store after the social media and gaming giant quietly allowed some of its WeChat users to directly share and post videos from the app on WeChat starting September 15. Videos from Douyin and other popular platforms remain blocked.

Screenshot of Apple App Store’s top free apps

Tencent told local media that not all Weishi videos can play on WeChat, only that are verified by Weishi.

Access in Wechat is located at the “Create a new post” section of WeChat Moments. Tapping on the Weishi ad users to exit WeChat and open the app. If the app hasn’t been downloaded, users will be redirected to the download page in the App Store. However, the button is tagged as “promotional”. Tencent told local media that the promotion of Weishi is only for a limited time, and will be taken down when the time period ends, although there was no specific time span mentioned on how long the promotion will be.

Before this newly-emerged direct and very obvious access to Weishi, WeChat first launched the beta test allowing Weishi videos to be shared on WeChat on August 24, according to the company’s press release.

Selection screen when posting pictures or videos to WeChat Moments. The last option is for Weishi.

This came four months after WeChat banned sharing short videos from any platforms including ByteDance-backed Douyin and Watermelon and Kuaishou when the authorities tried to clean the content of short videos.

In early April, Tencent was reported to invest RMB 3 billion to promote the short video app, eyeing the lucrative profits of the short video market and fearing Douyin’s drastic growth would compromise Tencent’s position as China’s biggest social network service provider.

Douyin now is the fourth most popular free app in App Store and it achieved 500 million monthly active users across the globe since July 17.

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Briefing: Novartis and Tencent establish strategic partnership https://technode.com/2018/09/19/novartis-and-tencent-partnership-medical-healthcare/ https://technode.com/2018/09/19/novartis-and-tencent-partnership-medical-healthcare/#respond Wed, 19 Sep 2018 04:52:24 +0000 https://technode-live.newspackstaging.com/?p=81593 腾讯与诺华达成合作推动医疗数字化和一体化健康管理 – ifeng.com What happened: On September 18, global pharmaceutical giant Novartis established a partnership with Tencent in sectors including digital healthcare and other pharmaceutical services. The first formal practice of the partnership will start from cardiovascular disease. Tencent will leverage its social communication platform WeChat and mini programs to allow Novartis products’ origin tracing, […]]]>

腾讯与诺华达成合作推动医疗数字化和一体化健康管理 – ifeng.com

What happened: On September 18, global pharmaceutical giant Novartis established a partnership with Tencent in sectors including digital healthcare and other pharmaceutical services. The first formal practice of the partnership will start from cardiovascular disease. Tencent will leverage its social communication platform WeChat and mini programs to allow Novartis products’ origin tracing, online directions for use explanation, and disease knowledge sharing.

Why it’s important: Medtech’s practice in China is taking a quick and light approach with the existing social network instead of simply heavily investing in R&D. This will also provide tech platform providers such as Tencent with data collection sources for further projects. Meanwhile, cardiovascular disease and other chronic diseases’ large population base is a good ground for patients’ medtech habit cultivation.

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Briefing: Tencent presents AI Open Platform at World Artificial Intelligence Conference https://technode.com/2018/09/19/tencent-ai-open-platform/ https://technode.com/2018/09/19/tencent-ai-open-platform/#respond Wed, 19 Sep 2018 00:59:44 +0000 https://technode-live.newspackstaging.com/?p=81549 tencentTencent is pushing into AI to compete with Baidu and Alibaba.]]> tencent

Tencent releases open platform to help drive AI projects at other companies – SCMP

What happened: Tencent presented its AI Open Platform at the World Artificial Intelligence Conference in a bid to offer its technology to individual developers and enterprises. The platform includes Tencent’s AI Lab’s machine-learning, WeChat’s speech recognition and natural language processing and facial recognition capabilities provided by its Computer Vision Research Centre. The platform will provide more than 100 system interfaces for various industries, according to the platform’s general manager Hou Xiaonan.

Why it’s important: Although Tencent has been developing AI for a long time (their speech recognition technology has been integrated in WeChat for 3 years), this represents another push for the company to provide AI service and to compete to with Baidu and Alibaba. Tencent has also been experimenting with AI news article writers and integrating facial recognition in gaming.

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Briefing: JD.com and Tencent plan more investments in Go-Jek https://technode.com/2018/09/18/jd-tencent-go-jek-investment/ https://technode.com/2018/09/18/jd-tencent-go-jek-investment/#respond Tue, 18 Sep 2018 08:50:03 +0000 https://technode-live.newspackstaging.com/?p=81494 Go-Jek is preparing an offensive against Grab, which is considered to be close to Tencent's main rival Alibaba.]]>

Go-Jek aims to raise $2 billion for Southeast Asia expansion: sources —Reuters

What happened: Indonesian ride-hailing firm Go-Jek is seeking to raise about $2 billion from existing investors, including Tencent and JD.com. Go-Jek is preparing an offensive against its main rival Singapore-based Grab, which is considered to be close to Tencent’s main rival Alibaba.

Why it’s important: The two Chinese tech giants have already made steps into the Southeast Asian e-commerce market after Alibaba acquired a majority stake in Lazada and invested in Tokopedia. Tencent, for its part, invested in Singapore’s Sea which operates Shopee, while JD, which is backed by Tencent has been making investments in smaller e-commerce platforms in the region. The ride-hailing market seems to be next. Both Go-Jek and Grab are raising billions of dollars and investing hundreds of millions of dollars in the race to gain dominance in Southeast Asia.

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Briefing: Tencent, Hillhouse cooperate to manage international assets of Chinese investors https://technode.com/2018/09/17/briefing-tencent-hillhouse-cooperate-to-manage-international-assets-of-chinese-investors/ https://technode.com/2018/09/17/briefing-tencent-hillhouse-cooperate-to-manage-international-assets-of-chinese-investors/#respond Mon, 17 Sep 2018 05:40:42 +0000 https://technode-live.newspackstaging.com/?p=81270 Chinese investors are seeking to diversify their holdings outside of China.]]>

Tencent, Hillhouse team up to help manage China’s offshore trillions – Bloomberg

What happened: China’s video and gaming giant Tencent will cooperate with Beijing based Hillhouse Capital Management to provide overseas asset management services for retail Chinese investors who already have existing assets internationally, according to an emailed statement which didn’t specify an exact time frame. The assets will be managed by GaoTeng Global Assets, a one-year-old venture created by Tencent and Hillhouse.

Why it’s important: As RMB weakens, global trade tension escalates, and domestic credit tightens, more Chinese investors are seeking to diversify their holdings outside of China. Wealth preservation and expansion in China increased drastically during the past few years as incomes rise and more people move to the big cities. According to research in 2016, Chinese investors are expected to add more than $1.9 trillion to their international investments by 2021.

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Tencent enforces real-name verification in Honour of Kings https://technode.com/2018/09/17/real-name-verification-honor-of-kings/ https://technode.com/2018/09/17/real-name-verification-honor-of-kings/#respond Mon, 17 Sep 2018 04:09:12 +0000 https://technode-live.newspackstaging.com/?p=81241 The upgrade connects the game with China's public security database.]]>

Tencent has begun enforcing real-name verification for all players of its mobile multiplayer hit “Honour of Kings” (known as “Arena of Valor” outside of China) as part of a revamp of the gaming system.

The upgrade connects the game with China’s public security database to better enforce rules, including those limiting the amount of time minors can spend playing, according to Tencent.

The system will stop those who do not verify their identity in time from logging in. Children under 12 years old will be limited to playing one hour a day between 8 am and 9 pm. Minors over 12 will be restricted to two hours a day. Individuals awaiting approval will be subject to the same limits imposed on those under 12 years old.

Tencent has been focussing on the gaming habits of minors amid increased government scrutiny of video game publishers. Regulators previously criticized the company for its perceived contribution to video game addiction in minors. In June, Party mouthpiece People’s Daily blasted Tencent, referring to “Honour of Kings” as “poison” and said greater regulation of social games is needed.

As a result, Tencent has introduced a number of measures to curb excessive underage usage. In addition to time limits, the company added a feature that notifies account holders when a suspected minor’s in-game spending reaches RMB 500 a month, as well as greater parental controls.

Despite this, a broader crackdown on cultural content has seen the company’s gaming revenue plunge, while the sector witnessed its slowest first-half growth in ten years. The company’s second-quarter profits fell for the first time since 2005, in part, due to the removal of popular titles.  The company was forced to remove blockbuster “Monster Hunter: World” from its WeGame platform—wiping out $15 billion from its market value— and shut down its popular poker game “Texas Hold’Em”

In addition, it had to alter “PlayerUnknown Battleground (PUBG) last year before it was allowed to distribute it as it was deemed too violent.

China’s gaming industry as a whole has suffered as the Communist Party’s propaganda department has taken over licensing new online games. Approvals of new titles have slowed amid regulatory restructuring, with no new licenses being approved in the past six months.

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Briefing: Tencent’s market share falls as the authorities tightens their grip on gaming https://technode.com/2018/09/13/briefing-tencents-market-share-falls-as-the-authorities-tightness-their-grip-on-gaming/ https://technode.com/2018/09/13/briefing-tencents-market-share-falls-as-the-authorities-tightness-their-grip-on-gaming/#respond Thu, 13 Sep 2018 06:53:04 +0000 https://technode-live.newspackstaging.com/?p=80989 As the authorities have frozen approval of new games, a number of Chinese social media companies are experiencing difficulties. However, Tencent’s fall is especially dramatic.]]>

Tencent under pressure to step up its game as regulatory restrictions bite – Reuters

What happened: Chinese gaming and social media giant Tencent has lost around $200 billion in market value amid tightening regulations. The latest setback is that Tencent shut an online Texas hold’em poker game on Monday. Apart from hitches in the gaming business, Tencent’s messaging app WeChat, though essential to everyday life in China, has gained little traction overseas.

Why it’s important: As the authorities have frozen approval of new games, a number of Chinese social media companies are experiencing difficulties. However, Tencent’s fall is especially dramatic. The tightening is attributed to concerns about internet addiction and violent and lewd content of some games. According to analysts, there’s no sign that the government will loosen the regulation soon and Tencent will remain the victim.

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Briefing: Tencent shuts down Texas Hold’Em Poker amid government gaming crackdown https://technode.com/2018/09/11/tencent-texas-holdem-poker-gaming/ https://technode.com/2018/09/11/tencent-texas-holdem-poker-gaming/#respond Tue, 11 Sep 2018 06:15:57 +0000 https://technode-live.newspackstaging.com/?p=80677 tencentThe news comes as Tencent is facing strict scrutiny over its gaming business.]]> tencent

Tencent shuts poker platform amid widening gaming crackdown —Reuters

What happened: Tencent has announced it will shut down its popular poker video game Texas Hold’Em starting from Monday. The company has promised to shut down the game’s servers by September 25 and compensate users.

Why it’s important: The news comes as Tencent is facing strict scrutiny over its gaming business. The company lost $15 billion in value after regulators blocked the sale of its blockbuster game Monster Hunt in August. Last week, China issued new regulations to fight poor eyesight limiting the number of new games and announced a content rating system and limits for underage players. This has also dragged down the company’s valuation. Tencent has also been forced to adopt more stringent real name verification for its most popular mobile game Honor of Kings this month.

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Briefing: CCP propaganda department takes control of licensing online games https://technode.com/2018/09/10/propaganda-department-online-gaming-licenses/ https://technode.com/2018/09/10/propaganda-department-online-gaming-licenses/#respond Mon, 10 Sep 2018 03:52:36 +0000 https://technode-live.newspackstaging.com/?p=80465 Approvals of new games have been suspended since March, with delays expected for the next six months. ]]>

China’s gaming boom hit by freeze in licensing as propaganda body takes charge – SCMP

What happened: The Chinese Communist Party’s propaganda department is being given the power to license online games as it seeks greater control of cultural content. Approvals of new games have been suspended since March, with delays expected for the next six months.

Why it’s important: China’s gaming industry is the biggest in the world, but the past six months have been trying for game developers. Changing regulations have resulted in the slowest first-half growth in the sector in a decade. Tencent has even attributed its disappointing first-half results to the regulatory reshuffle. The company pulled hit title Monster Hunter: World from its WeGame platform days after it was released due to complaints about violence and tightening regulation. However, the government sees the initiative as a way to battle myopia and regulate what it sees as harmful content.

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Briefing: Leshi new media unit gets fresh funding from Tencent, JD.com https://technode.com/2018/09/07/leshi-tencent-jd-investment/ https://technode.com/2018/09/07/leshi-tencent-jd-investment/#respond Fri, 07 Sep 2018 05:10:47 +0000 https://technode-live.newspackstaging.com/?p=80312 A Leshi branch has expanded thanks to RMB 600 million in funds from Tencent and JD.com.]]>

Leshi’s TV-Making Arm Founds Culture and Media Unit With New Funds From Tencent, JD–Yicai Global

What happened: A TV-focused branch of Leshi which belongs to debt-laden LeEco has set up a “Culture and Media” company in Beijing using RMB 50 million in funds. The subsidiary that set up the unit is Lerong Zhixin Electronic Technology, which attracted a total investment of RMB 600 million from Tencent and JD.com earlier this year. The new company will deal in consumer electronics, computers, software, sporting goods, and auxiliary equipment, Yicai reports. In addition, it aims to produce and broadcast TV shows and take charge of culture- and art-related activities. Lerong Zhixin’s stock price rose after the high-profile investments while the two tech titans each hold a 2.78% stake in the company.

Why it’s important: Leshi is reportedly still owed RMB 6.7 billion by its parent company LeEco, which is currently due to be paid by former LeEco CEO Jia Yueting. Despite the financial uncertainty, the subsidiary Lerong Zhixin appears to be prospering from growing interest in smart electronics. Both Tencent and JD.com have already launched smart speakers; intelligent TVs and related products seem to also fall into their plans for expansion.

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Tencent Music to file for US IPO today https://technode.com/2018/09/07/tencent-music-us-ipo-2/ https://technode.com/2018/09/07/tencent-music-us-ipo-2/#respond Fri, 07 Sep 2018 03:48:33 +0000 https://technode-live.newspackstaging.com/?p=80311 Tencent Music TME quarterly earnings revenueThe company hopes to raise $2 billion at a valuation of up to $31 billion]]> Tencent Music TME quarterly earnings revenue

Chinese streaming giant Tencent Music will reportedly file for its US-based IPO today (September 7). The company hopes to raise $2 billion at a valuation of up to $31 billion, according to IPO Zaozhidao (IPO早知道), a WeChat account with a good track record.

In July, parent company Tencent announced plans to spin off its music business, saying it will be listed “on a recognized stock exchange in the United States.” The date of the IPO is rumored to be October 18, and is being underwritten by Goldman Sacks and Morgan Stanley.

Tencent Music runs QQ Music, Kugou, and Kuwo. According to figures from December 2017, Tencent Music has 700 million monthly active users (MAU), 17 million songs, and 120 million paying subscribers.

The company’s rumored valuation has increased steadily with time. In 2017, it was expected to be valued at $10 billion, rising to its current expected valuation of over $30 billion. Additionally, Tencent Music was listed on Hurun’s Greater China Unicorn Index for the first time this year.

The company has seen rapidly rising profits over the past three years, driven by paid subscriptions, licensing, and advertising.  Its 2016 revenue reached nearly RMB 5 billion, with a net profit of close to RMB 600 million. A year later,  its operating income reached RMB 9.4 billion and its net profit exceeded RMB 1.88 billion. These gains are predicted to continue in the future, with an expected revenue of RMB 17 billion in 2018.

Tencent Music’s three streaming apps together control a significant share of the market. The company faces competition from  Alibaba, NetEase, and Baidu Music, the latter merging with Taihe Music in 2015 and rebranding to Qianqian Music in 2018.

Despite this competition, some of the major players in the industry formed copyright partnerships as the government tightened its grip on services providing unlicensed music. In 2017, Tencent Music teamed with Ali Music Group on music copyrights. This was followed by a cross-licensing agreement with NetEase Music following copyright disputes. The company has also formed a partnership with international counterpart Spotify.

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China’s coffee war moves up a notch as Luckin and Tencent ink strategic agreement https://technode.com/2018/09/06/chinas-coffee-war-luckin-and-tencent-strategic-agreement/ https://technode.com/2018/09/06/chinas-coffee-war-luckin-and-tencent-strategic-agreement/#respond Thu, 06 Sep 2018 09:01:13 +0000 https://technode-live.newspackstaging.com/?p=80271 Luckin CoffeeWith tech giants moving aggressively into new retail, the coffee market is reaching its boiling point. ]]> Luckin Coffee

Bejing-based Luckin Coffee and internet giant Tencent have entered into a strategic agreement, according to 36Kr (in Chinese). The two will reportedly collaborate on the marketing side of their businesses—which includes promoting the adoption and user engagement of WeChat Pay and exploring more ways to leverage WeChat mini program intelligent marketing tools as well as developing new retail solutions.

The two will also jointly work on offline applications of new retail technologies such as image recognition, facial-recognition payment, delivery robots, and AR interaction. Additionally, the two will develop personalized services including product recommendation and menu customization.

The coffee shop market in China was worth over $4.5 billion last year, and it is still growing. Not so surprisingly, tech giants have been scrambling to get a piece of the big market pie. Forging a strategic partnership with Luckin not only gives Tencent a leg-up in the new retail race, but also an edge in its rivalry with Alibaba. In July, Starbucks announced a tie-up with Alibaba-owned food delivery platform Ele.me hoping to roll out its own coffee delivery service. Facing rising competition from young startups like Luckin, Starbuck’s revenues have suffered.

Prior to the partnership, Tencent has appeared as an ally to Luckin. In April, Luckin opened a pop-up shop at Tencent’s headquarter in Shenzhen. Luckin has also been leveraging Tencent’s messaging app WeChat to drive traffic and gain traction on social media.

With tech giants aggressively moving into new retail–a new business model that is pervading into supermarkets, restaurants and convenience stores–the coffee shop market in China is heating up. Luckin is one of China’s hottest startups. It managed to reach unicorn status in less than a year after securing $200 million in Series A funding round in July. The coffee startup is growing at an astonishing pace and has plans to open 2,000 outlets by this year.

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Tencent to enforce real-name verification on Honour of Kings https://technode.com/2018/09/06/tencent-honour-of-kings-real-name/ https://technode.com/2018/09/06/tencent-honour-of-kings-real-name/#respond Thu, 06 Sep 2018 06:53:22 +0000 https://technode-live.newspackstaging.com/?p=80253 The company says that implementing real-name registration will enable them to better identify and manage underage users.]]>

Tencent Games has announced that Honour of Kings (王者荣耀, known as Arena of Valor outside China), a popular mobile multiplayer battle game, will be undergoing a system revamp on September 15. One of the most prominent updates is the enforcement of real-name registration for all new users, Tencent said on its WeChat official account.

Tencent said it will adopt the most stringent real-name verification, which will be integrated with the public security database. This will enable the platform to better manage its platform and enforce new rules. The new identification system, which took months to develop and test, will enable Tencent to better identify underage players who are subjected to Tencent’s game addictive prevention program. Tencent said it expects to adopt the same real-name verification system on its other online games.

In June 2017, Tencent implemented a new policy that restricts players under 12 from playing for more one hour a day and older teens from playing for more than two hours a day. The move to increase parental controls and improve the identity verification system was a response to the increasing government scrutiny of video game publishers in China regarding addiction and violent content. Implementing the new restrictions entails financial risks. As one of Tencent Games’ smash hit, Honour of Kings has amassed more than 200 million registered players, 20% of whom are underage.

That was not the only time Tencent finds itself at odds with Chinese regulators. In August, Tencent was forced to remove blockbuster game Monster Hunter just days after launch because regulators revoked its license.

Industry growth has slowed significantly as the government tightens its control over video game publishers in China. Industry growth dropped to a single digit for the first time in a decade. The Chinese government regularly requires games to be modified for its citizens. amid a months-long hiatus in government approvals for upcoming titles.

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Explainer: China’s tech ecosystems and the barriers between them https://technode.com/2018/09/04/explainer-china-ecosystems/ https://technode.com/2018/09/04/explainer-china-ecosystems/#respond Tue, 04 Sep 2018 07:37:10 +0000 https://technode-live.newspackstaging.com/?p=79684 As competition tightens, China’s tech behemoths are raising their ecosystem walls.]]>

Deng Shuang, a 34-year-old mother of one, wants to share baby shoes she found on Taobao to a mom friend via WeChat. Instead of sharing it directly from Taobao to Wechat, Deng has to go through a very clumsy process: she has to copy an auto-generated Taobao link for the item and then paste it in WeChat before she can send it.

A small sharing barrier between two of China’s giant apps is no small deal, especially when millions of users go through this every day. But this is more than a technical loophole that can be fixed easily with updates: This is just one part of the walls China’s internet giants construct to guard their self-sustained gardens.

Most people believe the Chinese internet is one world unto itself, but few realize there are multiple separate, loosely connected ecosystems in China’s cyberspace. Competition in China’s internet world is not about individual tech companies anymore, it’s increasingly a contest among ecosystems.  

Superapps and ecosystems

“US and European internet companies usually focus on one sector and try to be the best at it. Chinese companies, however, start by focusing and solving one problem, but over time they start to attack all the problems,” William Bao Bean, managing director of Chinaccelerator, told TechNode in a previous interview.

Chinese tech firms, especially early tech incumbents like BAT (Baidu, Alibaba, and Tencent), started from a vertical but with a vision to grow very big. This approach gradually developed into the “super app + ecosystem” model, where Chinese tech firms try to create expanded online platforms by leveraging the dominant status of their super apps.

Super apps, usually where the giants first started, serve as anchors to drive user engagement. Tencent, the parent of China’s former default messaging app QQ, continues its dominance in social networking with WeChat. Alibaba has its old turf in e-commerce with Taobao and Baidu in its search engine app.

The ecosystem surrounding a tech firm takes shape as its businesses grow; whenever a new trendy area develops, the ecosystem takes hold. Of course, the expansions still begin from the related business. Alibaba, for example, established Alipay to solve the payment problem of Taobao marketplace and Cainiao to tackle logistics issues.

Since each of the tech giants got their own areas in the early days, they were more or less out of each other’s way. Yet, as they’ve grown, their business inevitably started overlapping in a grab for new emerging markets until finally what we see is comprehensive competition on each others’ home turf.

When ride-hailing first boomed in 2013, Alibaba and Tencent invested in Kuaidi and Didi, two fastest growing companies in the area, respectively to set their food into the emerging market. Baidu entered the battlefield by investing in Uber. The head-on competition gradually shifted from markets like ride-hailing—which at the time was more about getting users onboard their payment platforms—to their cornerstone businesses in social networking, payment, gaming, and mobile e-commerce. While the tech powerhouses are turning competition in China’s tech world to their proxy wars, they also build an ecosystem to lock-in users.

Behind the Great Firewall, China has its own equivalents of services that are blocked in the country. Similarly, Chinese tech firms have gathered complete sets of proprietary apps and services under their wings to cover every aspect of users’ daily lives so that they can have their demands met without leaving the ecosystem: e-commerce, content, payment, social networking, gaming, education.

Empire formation

The expansion of ecosystems is either achieved by investment, acquisition, or inside the company. Chinese tech tycoons have earned a bad reputation in the early days for copying ideas from startups and crushing them with their vast amounts of resources, experience, and users. Tencent bears the brunt of this criticism and casts the shadow among China’s entrepreneurs who face the “what if Tencent copies me” dilemma.

Given the fast growth of China’s internet space where trends come and go almost overnight, it is an increasingly daunting task for a single company to catch up with every emerging “whirlwind”, even for the BAT trio. On top of that, diving deep with a homegrown project may leave the company vulnerable to the instabilities of market trends. Thus acquiring or investing in upcoming verticals or startups with a ready team and product has become a more favorable choice with the extra benefit of shaking off the copycat image.

Alibaba and Tencent are two of the most assiduous dealmakers in recent years, even more active than most of the angel investors, venture capitalists, and private equity. Data from ITJuzi shows that Tencent topped the venture capital list with 125 deals in 2017, while Alibaba took the fourth spot with 77 deals. Compared with Alibaba and Tencent, Baidu is conservative.

Image credit: MBAChina; Data from ITJuzi. Tencent in blue, Alibaba in yellow.

The effect of these large-scale land-grabs effectively split China’s tech world into different camps. Over half of China’s unicorns are either founded or invested by BAT, and north of 90% of the companies with a market cap of $5 billion or more are related to the trio, according to data from Ctoutiao.

But companies may have their own investment styles. Alibaba tends to take large or controlling shares and get deeply involved in the operations of these companies. Tencent takes a hands-off approach, only investing a minor stake. This explains why Tencent has more deals. But the approach also puts the social and gaming titan land in trouble. A WeChat post went viral earlier this year, criticizing Tencent for “losing its dream” and spending its time seeking investment-worthy apps instead of working on its own products.

The benefits for startups

The power of a super app and the importance of being a member of the ecosystem is best exemplified in the case of the incredible rise of Pinduoduo, which achieved RMB 100 billion gross merchandise volume milestone less than 3 years after its inception, a benchmark that took Taobao five years and JD ten years to achieve. Pinduoduo’s viral growth is deeply ingrained in the WeChat ecosystem, which offers a whole set of resources for user engagement, cloud service, as well as payment solutions for buyers to complete the purchase circle.

“If services provided by Tencent to us become limited, compromised, restricted, curtailed or less effective or become more expensive or unavailable to us for any reason, including the availability of our mini-program within Weixin (the Chinese version of WeChat), our business may be materially and adversely affected. Failure to maintain our relationship with Tencent could materially and adversely affect our business and results of operations,” the company admitted in its prospectus.

The loss of a giant backer could be detrimental. Shares of Chinese micro-lender Qudian plunged to their lowest price since its listing over concerns that Ant Financial will not renew its strategic partnership with the cash lender when their deal ends by August.

Higher walls

As competition tightens, China’s tech behemoths are raising the ecosystem wall by blocking services from outsiders or offering more benefits to guarantee user fidelity. In May, WeChat rolled out tightened restrictions on sharing external audiovisual links in its Moment feed, which practically banned links from all the popular streaming sites like Douyin, Kuaishou, Ximalaya, with the exception of those backed or developed by Tencent. Although the ban was removed three days later, the underlying principle for granting access to its most valuable traffic source is pretty clear—Tencent allies only.

Alibaba announced its all-in-one 88VIP paid membership plan in August. Alibaba users with a Taoqi Value—a scoring system calculating purchasing history and individual credit— higher than 1,000 can purchase an RMB 88 annual membership for Tmall Supermarket, Tmall Global, Youku, Ele.me, Xiami Music, and Taopiaopiao. Users with a Taoqi Value lower than 1,000 have to pay RMB 888 for the membership. The over 1,000% difference between the 2 membership fees implies that the key is to have those top buyers and frequent lifestyle services users locked in.

Alibaba’s mission makes it impossible for us to become an empire-like business. We believe that only by creating an open, collaborative and prosperous ecosystem that enables its constituents to fully participate can we truly help our small business and consumer customers. As stewards of this ecosystem, we spend our focus, effort, time and energy on initiatives that will benefit the greater good of the ecosystem and its various participants,” said Alibaba chairman Jack Ma in an open letter before the company’s 2014 IPO.

Ma’s philosophy speaks of how all of the tech giants navigate their businesses. Tencent and Alibaba’s ecosystems are still the most developed, with Baidu’s following closely behind. Upcoming tech firms like Xiaomi, Didi Chuxing, ByteDance, Meituan are forging their own ecosystems in respective fields of smart hardware, mobility, content, and O2O. But still, they are playing catch-up. Didi and Meituan, although already unicorns by themselves, are related to Alibaba and Tencent through investments.

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Briefing: Tencent-Backed movie ticketing service Maoyan files for Hong Kong IPO https://technode.com/2018/09/04/tencent-maoyan-hong-kong-ipo/ https://technode.com/2018/09/04/tencent-maoyan-hong-kong-ipo/#respond Tue, 04 Sep 2018 03:19:33 +0000 https://technode-live.newspackstaging.com/?p=79832 Previous reporting from Bloomberg suggested that Maoyan could raise about $1 billion in the IPO.]]>

猫眼在港递交IPO申请,背靠腾讯光线美团,连续两年营收增长超两倍 – 36Kr

What happened: Chinese online ticketing company Maoyan confirmed listing in Hong Kong, but has yet to disclose details about its upcoming IPO. Previous reporting from Bloomberg suggested that Maoyan could raise about $1 billion in the IPO.

Why it’s important: Maoyan is currently the largest movie ticketing platform by box office receipt in China, the world’s second-largest movie market. As of first half of 2018, the platform has amassed over 130 million monthly active users, holding over 60% market share. Last November, Maoyan raised RMB 1 billion from Tencent in a funding round that valued the company at RMB 20 billion. Other backers include Shenzhen-listed film producer Beijing Enlight Media as well as China’s largest food delivery and restaurant reviews service Meituan Dianping. Maoyan is among a slew of Chinese tech companies seeking to list in Hong Kong.

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Tencent’s AI aided diagnosis can indentify people with Parkinson’s diseases in three minutes https://technode.com/2018/08/31/tencents-ai-aided-diagnosis-can-indentify-people-with-parkinsons-diseases-in-three-minutes/ https://technode.com/2018/08/31/tencents-ai-aided-diagnosis-can-indentify-people-with-parkinsons-diseases-in-three-minutes/#respond Fri, 31 Aug 2018 10:31:31 +0000 https://technode-live.newspackstaging.com/?p=79652 With the aid of AI, doctors only need video clips of the patient, which can be shot even through average smartphone cameras.]]>

Tencent has developed an AI-aided diagnosis that can identify people with Parkinson’s diseases in three minutes.

Tencent Medial Lab recently demonstrated a computer-aided diagnosis Saturday at Chinese Association of Rehabilitation Medicine’s meeting on Parkinson diseases. The technique is called Smart Assessment System of the Motion Capability of Parkinson Diseases. This technique allows doctors to identify the disease based on videos of patients and patients won’t need any wearable equipment.

The traditional method to diagnose Parkinson’s diseases is to assess the patients based on the Unified Parkinson’s Disease Rating Scale (UPDRS). Doctors score specific movements of the patients face to face. On average, it usually takes more than 30 minutes to complete an assessment and since the assessment largely depends on the patients’ own description and the doctors’ visual observation, errors are likely to happen.

With the aid of AI, doctors only need video clips of the patient, which can be shot even through average smartphone cameras, and the assessment can be done within three minutes.

Wang Jian, chief physician at Huashan Hospital, said at the meeting that the results of the computer-aided diagnosis are line with the experts’ expectation and the technique is being prepared for clinical trials in larger scales.

Tencent Miying is the company’s first AI-powered medial product. The product focuses on AI-aided medial imaging and AI-aided diagnosis. According to Tencent, by July 2017, Miying has helped doctors read more than 100 million medical images and partnered with more than 100 hospitals in the country.

According to research, China has more than 3 million patients diagnosed with Parkinson’s diseases. The rate of newly diagnosed Parkinson’s disease increases with age. In China, 1% of the population aged over 55 are diagnosed with the disease and 1.7% of the population aged over 65 are diagnosed. As Chinese society continues to age, more accurate and efficient diagnose of the disease can relief patients’ pain and save resources of the medical system.

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China rolls out more gaming regulations to fight myopia https://technode.com/2018/08/31/china-online-game-regulation-myopia/ https://technode.com/2018/08/31/china-online-game-regulation-myopia/#respond Fri, 31 Aug 2018 04:00:51 +0000 https://technode-live.newspackstaging.com/?p=79570 The Administration will regulate and control the total number of online games and limit the number of new online game titles.]]>

Shares of Tencent and NetEase dipped Friday morning as the State Administration of Press, Publication, Radio, Film and Television of China (SAPPRFT) rolled out regulations against online games Thursday night.

According to the government paper, the Administration will regulate and control the total number of online games and limit the number of new online game titles. The Administration will also work on a content rating system that carries age recommendations and limit the time the underage can play online games for.

Further regulation on games is likely to worsen the already gloomy license situation in the gaming industry. Earlier in August, Tencent said a freeze on game approvals from Chinese authorities has negatively affected its revenues and it did not know when the situation would be resolved. Gaming revenues are the biggest source of income for Tencent.

The regulation is part of China’s newest campaign to “control and prevent myopia of children and teenagers.” The campaign was jointly launched by eight state administrations including the Ministry of Education, General Administration of Sport of China, Ministry of Finance and SAPPRFT on Thursday after China’s president Xi Jinping expressed concerns over the rate of myopia in Chinese children and teenagers earlier. Before Xi’s concern, the World Health Organization’s report shows there were 600 million nearsighted people in China and the rate of myopia in Chinese youth topped the world.

Despite the common belief that close-up activities can cause myopia, new research shows that the true cause of near-sightedness is insufficient sunlight.

The Chinese authorities have considered online gaming negative for the youth and tried to limit the younger generation’s access to it. Tencent launched an anti-obsession system last July when the state media criticized the company’s popular game Honour of Kings having a negative influence on Chinese youth. The system limits the time for underage player to at most 2 hours a day.

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Briefing: China wins gold in first-ever Asian Games e-sports match https://technode.com/2018/08/30/esports-china-asian-games/ https://technode.com/2018/08/30/esports-china-asian-games/#respond Thu, 30 Aug 2018 02:12:28 +0000 https://technode-live.newspackstaging.com/?p=79412 This is the first time for a video game to be included in a major multi-sport event.]]>

Games-China crowned Arena of Valor champion as esports makes “historical” Asian Games debut- Reuters

What happened: Team China won the first-ever gold medals in the first of six e-sports demonstration events taking place at the 18th Asian Games in Indonesia. The six-person team defeated Chinese Taipei 2-0 in the final of Arena of Valor, an international adaptation of the highly popular Chinese game “Honour of Kings”, which was developed by Chinese internet giant Tencent Games.

Why it’s important: Video games have always been a controversial topic in China, where parents are pushing hard for their children to pursue academic achievement. It is largely considered as a waste of time and a meaningless pastime. The public attitudes are gradually changing in recent years with the popularity of competitive video gaming or esports. This is the first time for a video game to be included in a major multi-sport event. With this official endorsement, the whole game industry will benefit.

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Tencent Music reportedly pins its US IPO date on October 18 https://technode.com/2018/08/27/tencent-music-ipo-us/ https://technode.com/2018/08/27/tencent-music-ipo-us/#respond Mon, 27 Aug 2018 10:37:48 +0000 https://technode-live.newspackstaging.com/?p=79112 tencentTencent Music controlled 78% of China’s music streaming market in 2017.]]> tencent

Tencent Music is expected to submit an IPO filing to the United States Securities and Exchange Commission on September 7th and the final IPO date is slated for October 18th, one of the most cited WeChat accounts “IPO Zaozhidao” is reporting.

The listing is being underwritten by Goldman Sachs and Morgan Stanley. The IPO could value the company between $29 billion to $31 billion, on par with the Swedish online music juggernaut Spotify’s market value of $31 billion.

Tencent Music is the operator QQ Music, Kugou, and Kuwo. The three music streaming businesses claimed 254 million, 227 million and 111 million mobile users respectively in the first quarter of 2018, data from iResearch shows. Tencent Music controlled 78% of China’s music streaming market in 2017.

As of September 2017, the company inked a partnership with the world’s top record companies like Universal, Warner, Sony and YG Entertainment (South Korea) for streaming their catalogs. Together with NetEase Music and Ali Music Group, three of China’s top music streaming players entered cross-licensing agreements last year to end the years-long battle for copyrights.

Tencent Music IPO comes in wake of Tencent’s efforts to list its affiliates separately. Its online reading unit China Literature raised $1.1 billion after pricing its Hong Kong IPO at the top of its range early last November. China’s first online-only insurance company Zhong An, in which Tencent holds a stake, raised $1.5 billion in another Hong Kong IPO. In addition, the internet giant is also planning for an IPO of its online healthcare unit WeDoctor.

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Alibaba’s newly-minted local service unit secures $3 billion before rival IPO https://technode.com/2018/08/24/alibaba-ele-me-koubei-merger-funding/ https://technode.com/2018/08/24/alibaba-ele-me-koubei-merger-funding/#respond Fri, 24 Aug 2018 03:13:23 +0000 https://technode-live.newspackstaging.com/?p=78743 The funding comes before rival Meituan Dianping goes public.]]>

Alibaba confirms it raised $3B for its newly consolidated local services business– TechCrunch

What happened: Alibaba’s food delivery service Ele.me and O2O unit Koubei have been merged to a new holding company under the e-commerce giant. The new affiliate received $3 billion in funding from Alibaba and SoftBank, the parent company announced in its financial report.

Why it’s important: Chinese tech giants are fighting to gain supremacy in the online-to-offline (O2O) space where local businesses and food delivery, in particular, are brought online. Alibaba reconstructed Koubei in 2015 to tap into the O2O sector. It invested and then fully acquired Ele.me earlier this year. Combining the two businesses could create more synergies and put the firm in a better position to dominate China’s fiercely competitive O2O market. In addition, it is widely reported that Alibaba is considering to integrate another local service Hema Store in the new business unit. The Alibaba and SoftBank funding comes at a time when Ele.me is battling its rival Meituan-Dianping in the food delivery space. Meituan Dianping, which Tencent holds a stake in, is heading for a Hong Kong IPO. China’s ride-hailing giant Didi Chuxing has also joined food delivery war.

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Launch of big new romance on Tencent Video marred by advertising bug https://technode.com/2018/08/21/tencent-video-bug-ad-placement/ https://technode.com/2018/08/21/tencent-video-bug-ad-placement/#respond Tue, 21 Aug 2018 09:28:54 +0000 https://technode-live.newspackstaging.com/?p=78422 Rumors suggest that Tencent has spent RMB 810 million to purchase the 87-episode soap opera.]]>

Ruyi’s Royal Love in the Palace (如懿传), a romantic story which landed on Tencent Video yesterday (August 20), received massive complaints from viewers. The viewers reported that advertisements could not be dismissed removed even for Tencent Video membership holders.

Tencent Video apologized for the situation officially last night on its Weibo account and explained that the reason for the mess was a bug its advertising distribution system encountered

By 22:32 yesterday, Tencent said the company had fixed the problems, and all operation became normal again. By 15:30 today, Ruyi’s Royal Love in the Palace received 240 million viewers, but an average viewers’ rating of 7.7/10 is not as good as expected.

New Classic Media, producer of Ruyi’s Royal Love in the Palace, allocated premium resources including national film stars. Additionally, the theme of love and struggle in the palace (宫斗), is one of the most popular trends in China’s culture and entertainment industry.

Prior to the launch,  rumors were circulating on WeChat that Tencent had spent RMB 810 million to purchase the 87-episode soap opera.

Interestingly, a few days ago, China Literature, an online literature business established by Tencent, agreed to purchase New Classics Media for RMB 15.5 billion ($2.3 billion). The finance and content industry suspects the move is due to China Literature’s shrinking capability to grow paying users, and a strong desire to get growth by buying a production business. In the nine months since its debut on the Hong Kong Stock Exchange, China Literature’s market cap plunged by around 50%.

Then Ruyi’s Royal Love in the Palace’s role is clear. It is the first work China Literature will have to report to shareholders after having agreed to complete the acquisition. This will also be a way for Tencent practice to diversify its earnings portfolio.

Ruyi’s Royal Love in the Palace has now only released full access to two episodes so far.

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1 bad reason and 1 good reason to be less optimistic about Tencent https://technode.com/2018/08/17/tencent-reasons-to-be-less-optimistic/ https://technode.com/2018/08/17/tencent-reasons-to-be-less-optimistic/#respond Fri, 17 Aug 2018 08:08:43 +0000 https://technode-live.newspackstaging.com/?p=78094 Recent government moves essentially amount to extra regulatory lock-in for Tencent. The biggest companies are the ones best placed to be able to deal with it.]]>

Tencent’s earning’s call on Wednesday (August 15, 2018) has understandably caused a lot of debate. The first drop in profits in 10 years is certainly something worthy of discussion and Tencent’s share price has clearly had a horrid time of things this year. Yet I’ve found myself confused at the narratives being spun around this situation.

Below I break down two of the reasons for being less optimistic about Tencent and offer a different take on things. I also rate each issue based on its impact on the long-term health of the company.

A serious hold up in the process of government approval for game monetization in China

This has garnered the most attention recently and rightly so given that its new information for most of us and a pretty unique situation. It’s not every earnings call where we are treated to the spectacle of Tencent’s higher management having to explain the gory details of how government approval processes work. They found themselves in the rather awkward situation of having to explain to investors exactly why they essentially have their hands tied and can’t monetize their top blockbuster titles in China.

I’m not surprised about the negativity surrounding the discovery that China’s government gaming regulations are even more byzantine, opaque and quite frankly impossible sometimes for even the biggest and most connected local companies to navigate through. In the short-term, this situation is undoubtedly terrible news.

From a long-term perspective, however, I think we can be more positive. It essentially amounts to extra regulatory lock-in for Tencent. If the rules and regulations are becoming more difficult, that will cause pain for everyone in the industry, not just Tencent. Yet the biggest companies are the ones best placed to be able to deal with it. Mid-sized gaming companies might not have the cash reserves to wait on the sideline for their top titles to get approval. Undoubtedly the requests for changes to content from the government agencies (e.g., removing blood from shooter games) will harm the playability of the games for some users but they will harm all titles equally not just Tencent’s.

As Tencent’s higher management pointed out on the earnings call, their mobile game user numbers are showing healthy growth. Chinese gamers aren’t going to stop demanding new games to play and it’s not realistic to think that Beijing is going to ban monetization of mobile games. Despite how it seems sometimes, they are simply not going to cripple one of their national internet champions. The reality is that Beijing needs both Alibaba and Tencent to be strong: they are the only companies that have the size and scale to take on America’s own internet giants.

For a gaming industry leader like Tencent, one of the worst things about the industry is its inherent volatility. New titles can suddenly come out of left field and take the industry by storm in ways that are difficult or even impossible to predict. This is exactly what happened with PUBG, the blockbuster title that Tencent cannot currently monetize in China.

Tencent’s management really needs more credit for the turnaround that they achieved in the multiplayer battle royal genre. There was a certain point last year where I was really concerned for the company’s position in this new hot gaming category: they looked like they were going to miss the boat. With the aggressive acquisition of PUBG rights in China and then through the rise of Fortnite—developed by Epic Gamesa developer they previously took a major stake in—Tencent was able to stay ahead of the competition. Now they look like the company likely to benefit most of anyone from the popularity of this genre.

They’ve made enough savvy investments and acquisitions of top quality global game studios that when a hot new genre comes to rock the gaming industry’s boat, at least one of their portfolio companies will likely end up being the one that comes up with the killer title (which is exactly what happened with Fornite in this case).

The more difficult it gets to meet regulations in China, the further this plays into Tencent’s strategy and cements their leadership in the gaming space. The regulatory uncertainty is bad for Tencent but it could be a death sentence for many small and mid-sized gaming companies within China, many of who may choose to leave the market. From Tencent’s viewpoint, that means less competition and less chance of being disrupted locally by the next PUBG.

For any non-Chinese company with a hot title that wants to license it into the mega-lucrative mainland Chinese market, ironically, Tencent is now an even more attractive partner. As the biggest player, they are still the ones with the strongest resources to be able to try (even if they can’t succeed every time) and mitigate these daunting regulatory risks.

All of this has echoes of the call to regulate Facebook earlier this year. As several concluded, regulation of social media in America would most likely end up having the perverse effect of cementing Facebook’s leadership in the space.

Long-term concern rating: 3 / 10

The rapid rise of an online entertainment category competitor, Bytedance

The rivalry between Tencent and Bytedance has been dissected endlessly by Chinese media. The rise of Bytedance’s micro-video application Douyin, known internationally as Tik Tok, is surely one of, if not the major success stories of China’s internet industry in the first half of 2018.

Bytedance has proved themselves to be very capable. They are far from a one trick pony and now have a family of apps (a-la Facebook) with two major knock-the-ball-out-of-the-park successes, the original newsfeed aggregation app “Daily Headline” known as Jinri Toutiao in China and now the even bigger success of Douyin, aka Tik Tok.

Why is this an important long-term problem for Tencent?

Tencent is losing its grip on attention. Entertainment is a zero-sum battle. A user can’t spend time on Tencent’s properties if they are busy scrolling through micro-videos on Bytedance’s platforms. The situation is by no means critical but it’s concerning. It certainly should be concerning to investors and,  much more so I believe, than a temporary blip in gaming revenue.

This shift in attention is not showing up that strongly in Tencent’s financials currently; the online advertisement segment did okay this quarter. Tencent is still a very conservative organization (famously so, in fact) when it comes to ad monetization and there’s plenty of runway still. Yet even if Tencent did lose eyeballs which they weren’t really doing a great job of monetizing anyway, why as an investor should I care?

Because Bytedance has built an alternative Chinese ecosystem of news and entertainment apps which, while smaller, now rivals Tencent’s ecosystem for where Chinese users will go to kill time on their phones, where advertisers look to spend ad yuan online and where media or influencers look to distribute content.

They’ve done the hard work and built up a lot more than just a foothold (see chart above). Whatever direction they choose to take things from here the next steps will be easier than the previous ones, they have momentum. Tencent has a nimble and dangerous independent competitor of scale in the local market eating up time from their pan-entertainment empire. That’s what investors should be concerned about. The $75 billion[note]Bytedance’s latest rumored valuation up from $20 billion USD a year ago[/note] USD problem.

Long-term concern rating: 7/ 10

Matthew is a well-known speaker and writer about WeChat and Tencent (China’s largest internet company). Matthew’s company China Channel organizes China’s largest WeChat marketing conference series for international companies. He works primarily with international businesses to help form and implement their WeChat platform strategy. Co-host of the China Tech Talk podcast produced together with TechNode, Matthew has been based in China now for over 13+ years. His book ‘Building your Business through WeChat’ is due for release early next year.

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Tencent’s profit falls for the first time since 2005 https://technode.com/2018/08/16/tencent-profit-fall/ https://technode.com/2018/08/16/tencent-profit-fall/#respond Thu, 16 Aug 2018 04:30:48 +0000 https://technode-live.newspackstaging.com/?p=77893 tencentThe company has already lost $150 billion in market value since January.]]> tencent

Tencent posts first profit decline since 2005 on lower gaming revenue, investment gains – SCMP

What happened: Chinese tech giant Tencent has reported a 2% drop in second-quarter profit as a result of lower gaming revenue and investment-related gains. The company’s net income fell to RMB 17.9 billion ($$2.6 billion) compared to the RMB 19.3 billion analysts expected. Tencent’s sales also missed expectations, with its mobile-gaming business reporting a decline of 19% compared to the previous quarter.

Why it’s important: Tencent’s has already lost $150 billion in market value since January. Shortly after reporting its Q2 earnings, its share price fell by 3.6%. In April, the company lost over $20 billion in value after early investor Naspers trimmed its stake by 2%. This was followed by Tencent’s president Martin Lau selling one million of his shares in the company. Most recently, the company was stricken by regulators ordering the removal of “Monster Hunter: World” from Tencent’s WeGame platform. The country’s content regulator said it had received complaints about the game. The removal was followed by Tencent losing $15 billion in value over concerns about gaming revenue.

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WeChat mini programs are Tencent’s silver lining as online gaming revenue slides https://technode.com/2018/08/16/tencent-mini-programs/ https://technode.com/2018/08/16/tencent-mini-programs/#respond Thu, 16 Aug 2018 04:22:19 +0000 https://technode-live.newspackstaging.com/?p=77898 Mini programs have reached 200 million daily active users.]]>

WeChat mini programs were a highlight for Tencent’s strategic initiatives in recent months as online gaming revenue slides, according to Tencent’s 2018 second-quarter earnings release.

According to Tencent, WeChat mini programs have reached 200 million daily active users and has a sizable developer ecosystem. Tencent views mini programs as complementary to mobile apps, as mini programs generate traffic and download for corresponding native mobile apps. Mini programs will contribute to the development of the company’s advertising and cloud business, according to the company.

Tencent first rolled out WeChat mini programs in early 2017, which allows users to use services from different companies on the WeChat platform without actually downloading the application from app stores. Mini programs are especially popular with transportation, retail, restaurant and gaming service providers.

As one of China’s most popular application, WeChat has reached 1.06 billion monthly active users, a 9.9% year on year growth, as user activities in WeChat Mini Games and Moments continued to increase, driving up time spent per user per day in those activities.

Tencent’s conference call of the earnings specially mentioned WeChat Pay, a built-in payment feature within WeChat and reported that monthly active users of Weixin Pay exceeded 800 million.

QQ, another social network application within Tencent’s Communication and Social segment, showed 5.5% decrease of monthly active user accounts to 803.2 million while smart device monthly active users reached 708.6 million, a 7% year over year increase. QQ is especially popular among young users as growth among 21 years or below showed double-digit growth year on year.

Revenues from social networks reached RMB 16.9 billion, 23% of Tencent’s total revenue, the second biggest source of income for Tencent.

However, strong performance from social networks didn’t comfort investors as shares of Tencent dropped 4.8% as the market opened Thursday morning, due to slowing growth from online games. Year-on-year revenue growth from online games, Tencent biggest source of income, decelerated to 6%, due to non-monetization of popular tactical tournament games in China. Revenues from online game achieved RMB 25.3 billion and made up 34% of the total revenues.

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Tencent loses $15 billion in market value after “Monster Hunter: World” game ban https://technode.com/2018/08/15/tencent-monster-hunter-ban/ https://technode.com/2018/08/15/tencent-monster-hunter-ban/#respond Wed, 15 Aug 2018 04:59:37 +0000 https://technode-live.newspackstaging.com/?p=77749 The game's listing disappeared within a week of its release after regulators received a number of complaints.]]>

Tencent games revenue in focus after China blocks “Monster Hunter: World” – Reuters

What happened: A stock price tumble wiped out over $15 billion in Tencent’s market value amid concerns about its gaming revenue. The fall came after regulators blocked the sale of blockbuster game “Monster Hunter: World” on Tencent’s WeGame platform. Analysts expected the Capcom-developed game to be one of Tencent’s biggest sellers but its listing disappeared within a week of its release after regulators reportedly received a large number of complaints about its content.

Why it’s important: China’s entertainment industry has increasingly been at odds with regulators in recent months. Short video platforms and video game distributors and developers have been hit hard in a crackdown on “vulgar” and “inappropriate” content in a government-led move to increase its control over cultural content. Tencent had to alter “PlayerUnknown Battleground” (PUBG) last year before it was allowed to distribute the game as it was deemed too violent. Additionally,  after China’s content regulator went through reforms, many firms are still waiting to be granted licenses for new games which have been on hold since March.

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Zhejiang government calls out Tencent for lack of consumer support in WeChat Pay fraud cases https://technode.com/2018/08/14/fraud-tencent-wechat-pay/ https://technode.com/2018/08/14/fraud-tencent-wechat-pay/#respond Tue, 14 Aug 2018 06:31:29 +0000 https://technode-live.newspackstaging.com/?p=77637 tencentTencent responded saying it would fully implement WeChat Pay's real name verification system.]]> tencent

Zhejiang’s Provincial Bureau of Industry and Commerce (ZBIC) issued a letter of recommendation to Tencent late last month in response to a number of incidents of WeChat Pay users being defrauded by individuals pretending to their WeChat friends. Tencent responded to the letter at the beginning of August, with the matter being made public yesterday (August 13).

The Zhejiang Consumer Protection Committee said it had received complaints of fraudsters copying the WeChat profile picture and name of an individual’s friend, then asking to borrow money, according to local media.  When asked to repay the loan, the lender was blocked by the scammer. Individuals affected said they were not helped by Tencent, with the company saying that it could not give out user information for privacy reasons.

“WeChat is no longer a purely social platform. As a financial platform operator, WeChat Pay should balance the relationship between customer privacy protection and property security,” a spokesperson for ZBIC is quoted as saying.

The government department said Tencent should provide more assistance to individuals affected by this sort of fraud.

“[Tencent should] actively cooperate with the judicial authorities to disclose the real information of the other party, and should not use personal privacy protection as a reason to counter the reasonable appeal of users,” the ZPIC continued.

In a letter issued August 1, Tencent detailed some improvements in response to the recommendation letter. The company said it would fully implement WeChat Pay’s real name verification system, not allowing users who have not verified their identity to transfer funds through the platform. The company said that for large transfers it would make the full name of the receiver visible to the sender, not just the last character. It also said it would improve its customer service in the aftermath of fraudulent activity.

Earlier this week (August 13), an investigation found that criminal groups were luring in victims under the guise of educating them about WeChat and Alipay mini programs. They were then duped into paying tens of thousands of RMB for projects that only cost a few hundred.

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Jinri Toutiao rival said to file for US IPO in September https://technode.com/2018/08/10/qu-toutiao-ipo-september/ https://technode.com/2018/08/10/qu-toutiao-ipo-september/#respond Fri, 10 Aug 2018 09:08:42 +0000 https://technode-live.newspackstaging.com/?p=77401 Qutoutiao didn't confirm the claim, saying that they “have been open to all kinds of financing channels, including a listing of course, but the time can not be confirmed.”]]>

Tencent-backed news aggregation app Qutoutiao (趣头条), or “Fun Headlines,” is said to list in September in the US, according to sources quoted by Tencent Tech. Previous media reports put Qutoutiao’s IPO around mid-August. The Shanghai-based startup is seeking a valuation of $3 billion from the share sale, Bloomberg reported in March.

Qutoutiao didn’t confirm the claim, saying that they “have been open to all kinds of financing channels, including a listing of course, but the time can not be confirmed.”

Qutoutiao is notable for its connection to Tencent in recent legal battles with ByteDance, the parent company of China’s biggest news aggregator Jinri Toutiao. Qutoutiao announced a B-round financing deal in March led by Tencent which included Advantech Capital, Shunwei, and Xiaomi among others. The financing valued the company at more than $1.6 billion raising it to the status of a new content unicorn.

Tencent seems eager to produce a viable competitor to ByteDance, which aside from Jinri Toutiao also owns news aggregation apps TopBuzz and the News Republic as well as one of the most popular short video platforms in the word Douyin aka Tik Tok. In May, Tencent led a $50 million Series C round of funding in India’s news aggregator app NewsDog.

Similarly to its rival Jinri Toutiao, Qutoutiao aggregates news and videos and tailors them to viewers. The difference is that the app focuses more on small-city dwellers. Founded in 2016, the platform drew users by awarding coins for using the app and inviting friends that could be later exchanged to real RMB. According to iResearch, the number of active users of the app reached 32.9 million in January.

Chairman of Qutoutiao Tan Siliang said after the company’s B financing round in March that after reaching a certain number of users, the app’s next mission will be building a content ecosystem. The firm also operates a “self media” platform, a term that refers to independently operated social media accounts, and is hoping to boost its advertising capabilities.

“Platforms need more content, and we need more subsidies for authors, which is normal,” said Tan.

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Google in China: 5 winners, 4 losers, and 3 questions https://technode.com/2018/08/10/google-in-china-5-winners-4-losers-and-3-questions/ https://technode.com/2018/08/10/google-in-china-5-winners-4-losers-and-3-questions/#respond Fri, 10 Aug 2018 01:56:01 +0000 https://technode-live.newspackstaging.com/?p=77230 What does Google reentering China mean for everyone else in a notoriously fierce competitive environment.]]>

It seems every single news outlet has published a line similar to this over the last week: “The tech world has been abuzz with talk of Google’s rumored secret plan to return to China.” 

Rumors, however, are just another form of gossip. They’re unconfirmed, without much evidence to support them.

Google has been very active in China since the beginning of the year, setting up offices, making major investments, launching a WeChat Mini Program, and announcing deal after deal with Tencent, with whom they very clearly seem to be teaming up, at least when it comes to the China market. From what I’ve been hearing in China’s tech HR circles, they’ve been recruiting aggressively in the Middle Kingdom since 2017, if not earlier.

When The Intercept reported last week that Google had secretly been working on a China-friendly search app, it was surely significant news. But this is 2018, folks. Search is only one part of the wide array of functions performed company at the heart of the world’s internet.  No, Google is not planning a return to China. Google has been returning to China.

That being said, nothing in China is ever a 100-percent certainty. The political and regulatory winds are always changing. However, it seems that a general direction has been agreed upon: When looking at the foreseeable future of the Chinese internet, Google will be playing a role.

But what does that mean for everyone else in a competitive environment that is already notoriously fierce? Well, here are some likely winners, probable losers, and some questions that have yet to be answered:

Winners:

Users of the Chinese internet

Baidu and Sogou, China’s two top search engines, are each formidable in their own right. In fact, when Google largely left the China market in 2010, Baidu was already a noteworthy competitor, if not the search engine of choice for the Chinese internet.

However, there is a reasonable case to be made that the lack of competitive pressure has altogether weakened the quality of the internet available to those within the PRC. Baidu has drawn the ire of Chinese netizens numerous times for ethically questionable behavior. When founder and CEO Robin Li remarked earlier this year that Chinese internet users were “not interested in privacy,” well, that didn’t do much to improve the public’s already-fragile trust with his company.

Baidu has also simply not performed very well as a business. While the acronym BAT is often used to refer to China’s three most dominant internet giants (Baidu, Alibaba, Tencent), the “A” and “T” have left the “B” in their dust. Tencent and Alibaba have grown in value to rival their Silicon Valley counterparts, but Baidu is trading at roughly 78 billion USD as of August 8th, 2018. Compare that with Tencent’s 430 billion, Alibaba’s 458 billion, or Google’s 877 billion. Baidu has been dwarfed by its rivals.

At the very least, Google’s presence in China pressures its Chinese competitors to compete more aggressively and deliver a better service, but there is another benefit that Google offers as well. Google Search opens an improved window to the world. Try searching for anything in English on Baidu. It’s terrible. Even when complying with stricter Chinese internet regulations, Google will likely provide improved options for searching the web outside of China.

Tencent

With WeChat, Tencent is already in possession of the crown jewel of the Chinese internet. With key investments in JD and Meituan Dianping, it added two key sidekicks. However, it could be their partnership with Google that catapults them into the next level.

With a series of key agreements, it is becoming abundantly clear that Google is pairing up with Tencent for their China push, and strategically, this makes a lot of sense for Pony Ma and co.

The most obvious benefits are for dealing with their domestic competitors. In search, they can now give Baidu a run for their money, but that is just the beginning. Google is also reportedly developing a news aggregation app for the Chinese market. This is particularly significant because China’s current top news platform is Jinri Toutiao, owned and operated by super-unicorn Bytedance, with which Tencent has been very publicly feuding. Bytedance’s core strength is its AI-driven content recommendation engine, which Tencent has struggled to match. However, if Google’s AI were available, that would likely no longer be a problem.

And then there is what Google could bring to WeChat. The Tencent-owned super-app already takes up roughly one-third of China’s mobile data usage, and they’ve been expanding their functionality. WeChat Pay already handles a significant amount of the country’s financial transactions, its mini programs are a formidable challenge to conventional mobile apps, and a few months ago it began featuring a shopping function, in which users could browse and order from JD.com with just a few clicks. If Google Search were embedded into WeChat as well, it would be entirely conceivable for many in China to go through their whole digital day without ever leaving the WeChat app, making it effectively its own mobile operating system, overlaid on top of Android or iOS.

Finally, working with Google benefits with Tencent as they look outward. For whatever their global ambitions may be, there is no better partner to have than the home page of the global internet and the organizer of much of its data.

Google’s stock price

The stock of Google and its fellow top Silicon Valley superstars has been skyrocketing in recent years, and their shareholders have become accustomed to such growth. However, with the low-hanging fruit of profitability becoming scarcer, and regulators around now looking at them with a more skeptical eye, Google needs to find a new growth engine. China’s still-urbanizing population of 1.4 billion may provide just that.

China’s reputation among foreign companies

As trade tensions have heightened, China has come under criticism, with many questioning whether it is still a welcoming place for foreign businesses to set up shop. The US business community in particular, once China’s strongest ally in Washington, seem to have lost enthusiasm for the Middle Kingdom. The American Chamber of Commerce in China’s annual Business Climate Survey has shown US businesses growing steadily less optimistic about the country’s growth potential, and grumbling about the regulatory environment there. This has not been eased by the PRC’s tightening internet regulations.

By welcoming Google back, China is sending a clear message to the global business community that they are indeed still open for business. Whether that is, in fact, true remains to be seen, but the PR of such a high-profile re-entry is likely to have a positive effect for them.

Facebook

It’s no secret that Facebook greatly covets the China market. Mark Zuckerberg has gone to lengths that few other major global CEOs have in currying favor with Beijing’s top leaders. Thus far, his efforts seem to be of little avail, but that may be changing in the near future. If Beijing opens a door to Google, it provides a playbook for Facebook to get in as well. Last month, they opened a short-lived subsidiary in Hangzhou, before being pulled by one of the country’s central internet regulators. While not quite successful yet, it seems they are making headway.

Losers:

Bytedance

With Google’s proficiency in content aggregation and recommendation in tandem with the stickiness of the WeChat ecosystem, Team Tencent may finally have a news app that could give Jinri Toutiao a run for its money. As Bytedance has also struggled to remain on the good side of China’s internet regulators, the presence of a strong alternative to Toutiao allows the government to tighten the screws on Zhang Yiming and co. if they feel the need to do so. Google is also a competitor for top AI engineering talent in China, and surely has their sights set on some of Bytedance’s top people. They may currently hold the title of the world’s most valuable unicorn, but with Google in China, things are about to get more difficult.

Sogou

China’s second-largest search engine has had strong backing from Tencent. Before they went public last year, Tencent owned 44 percent of Sogou, and it was the default search engine of their popular QQ messaging app. However, Sogou is no Google. Pardon the obvious pun, but Pony Ma loves a horserace. Tencent has been known to use internal competition to drive product development, and they may be doing something similar with Sogou and Google. It does seem hard, though, to see how Sogou can compete. To somewhat mix metaphors, Sogou is at the starting line with a Volkswagon Golf. Google is rolling up in a Ferrari.

Alibaba

In their competition over China’s internet, Alibaba and Tencent have been matching each other tit for tat. Alibaba has TMall and Taobao, Tencent has JD. Tencent has Meituan-Dianping, Alibaba has Ele.me. While Alibaba has struggled to dominate the social media space the way that Tencent’s WeChat has, Alibaba’s cloud platform seems to be leaving Tencent’s in its dust.

However, a partnership between Google and Tencent on cloud services, which seems to be in the works, could quickly erase the lead that Alibaba Cloud has built.

The most obvious counter-move for Ali would be to partner with Facebook, and there is some evidence to suggest that they are thinking along those lines. If Tencent can work with Google to knock Alibaba back from their lead in cloud, an Alibaba-Facebook alliance would be a strong countermove to attack Tencent’s home turf of social media.

Google’s brand

When Google pulled out of China in 2010, it salvaged moral high ground from its rapidly deteriorating position in the Middle Kingdom by saying that it was standing firmly by its famous “don’t do evil” principle. As they re-enter China, they are receiving a torrent of criticism from journalists, rights advocates, US lawmakers, and even their own employees.

To be clear, the whole “don’t be evil” thing is a bit overly simplistic. Silicon Valley is not “good,” and the Chinese internet is far from “evil,” and just about anyone who has worked in the tech industry in either China or the US knows that there is plenty of good and quite a bit of evil in both. Google is not shedding a white hat for a black one. Their hat has always been some shade of gray.

But it is evident that Google has chosen to distance itself somewhat from its do-gooder image, and that has caused a bit of a backlash among employees and users who would like to feel as though they are working for and supporting the “good guys.” Earlier this year, Google removed “don’t be evil” from its code of conduct, drawing public consternation. It also pulled out of a lucrative contract to work on AI-enabled weaponry for the US military after objection from employees made the drawbacks of the project not worth the benefit.

The way some see it, Google is simply now honestly recognizing the moral complexity in which they’ve always dealt. The way others see it, they are abandoning their core principles. Either way, it is hard to see how their brand does not end up taking a hit.

Questions:

Alibaba and Facebook: Will they or won’t they?

This is really starting to look like Ross and Rachel in the first few seasons of Friends. We know they’re right for each other, we know they both want it, we just don’t know if, when, or how the stars will align to finally make it happen.

Facebook seemed to be making their intentions quite clear when they registered their short-lived subsidiary last month in Hangzhou, home of Alibaba’s headquarters. For now, however, we are left to speculate with amusement…

Will Tencent and Google be teaming up outside of China as well?

It’s clear that Tencent has global ambitions, and they seem to be building a series of alliances with major international firms. In addition to the well-documented Google deals, they’ve been getting closer to Walmart as well, who just recently announced a major investment in Tencent-backed grocery delivery service Dada-JD Daojia.

While these alliances seem to be currently focused on the China market, they may prove valuable outside of China as well. As Amazon and Alibaba continue their aggressive global growth, a Google-Walmart-Tencent/JD “big three” could potentially be very formidable.

Will it even work? If it does, how far can Google go?

Google in China makes a lot of sense for Google, Tencent, and for many reasons, for China as a whole. But of course, it is far more complicated than that. There are regulatory and political hurdles in both China and the US, and this is not a period where the two governments are getting along particularly well. There are many ways in which Google China could foreseeably become a casualty of US-China tensions.

And then there are the simple questions of if and how Google can actually succeed in competing with Chinese competitors and cooperating with its Chinese partners. It is unlikely that Google will be able to understand the Chinese consumer in the way that its domestic rivals do, and they are likely to find that the landscape is unfamiliar terrain. The corporate cultures of Tencent and Google are very different, and they may not mesh in practice as well as they do in theory.

Whatever happens, it is likely to provide an overall benefit to China’s internet users and to be an entertaining story to follow for China’s internet-industry-watchers.

I, for one, have my popcorn ready.

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More details revealed on Google’s search engine for China https://technode.com/2018/08/09/google-china-plans/ https://technode.com/2018/08/09/google-china-plans/#respond Thu, 09 Aug 2018 05:56:51 +0000 https://technode-live.newspackstaging.com/?p=77197 The report also found that Google has been working with sampled search queries from 265.com, a Chinese-language web directory service based in Beijing and owned by Google.]]>

Inside Google’s effort to develop a censored search engine in China —The Intercept

What happened: More information has been revealed on Google’s secret search platform for China under the code name Dragonfly. The search engine already has a functioning version but the more interesting part of it is that the project is being carried out as part of a “joint venture” with a company that’s most likely based in China. That company may be Tencent—Google has signed an agreement with the Chinese tech giant in January. Aside from the possible Tencent link, the report also found that Google has been working with sampled search queries from 265.com, a Chinese-language web directory service based in Beijing and owned by Google. The site was likely used as a honeypot for Chinese users’ search data.

Why it’s important: The backlash against Google’s project has already begun not only among Google’s staff but also among US government representatives as six senators are asking Google CEO Sundar Pichai to explain its link to Tencent. Google has so far refused to comment on any of the news. Meanwhile, reports on Google reentering China has been mysteriously appearing and disappearing from Chinese media.

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Tencent-backed Weimob files for Hong Kong IPO https://technode.com/2018/08/07/tencent-backed-weimob-files-for-hong-kong-ipo/ https://technode.com/2018/08/07/tencent-backed-weimob-files-for-hong-kong-ipo/#respond Tue, 07 Aug 2018 06:03:52 +0000 https://technode-live.newspackstaging.com/?p=76388 Weimob provides cloud services and marketing solutions to small-to-medium sized enterprises via WeChat.]]>

Tencent-backed Weimob files for Hong Kong IPO as marketing solutions provider joins rush to go public – SCMP

What happened: Tencent-backed marketing and cloud services provider Weimob filed for an initial public offering in Hong Kong on August 6. Weimob provides cloud services and marketing solutions to small-to-medium sized enterprises via WeChat.

Why it’s important: WeChat has become a major portal and millions of enterprises are looking to promote their business on the platform. Weimob was one of the first service providers on WeChat Official Accounts in 2013 and also is among the first group of enterprises that sell market solutions through WeChat’s mini programs. The company now has more than 2.6 million merchants for its SaaS product alone, which serves small businesses. Despite the promising market prospect, recent tech IPOs in Hong Kong has experienced headwinds, which cast doubt whether Weimob’s IPO would satisfy its investors.

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Tencent Cloud user claims $1.6 million compensation for data loss https://technode.com/2018/08/06/tencent-cloud-user-claims-1-6-million-compensation-for-data-loss/ https://technode.com/2018/08/06/tencent-cloud-user-claims-1-6-million-compensation-for-data-loss/#respond Mon, 06 Aug 2018 07:30:59 +0000 https://technode-live.newspackstaging.com/?p=76299 Tencent Cloud sought help from a group of tech experts to restore the data, but they failed to fully recover the files, according to an official announcement from the company. ]]>

The reputation of Tecent’s cloud computing service Tencent Cloud has taken a serious knock on Monday. A Tencent Cloud user under the name of “前沿数据 (qianyan shuju, literally ‘cutting edge data’) claims an indemnity of RMB 11,016,000 ($1.6 million) for metadata damage to files hosted by Tencent Cloud due to bugs in the firmware.

After informing the user as soon as they spotted the problem, Tencent Cloud sought help from a group of tech experts to restore the data, but they failed to fully recover the files, according to an official announcement from the company. Unfortunately, the user doesn’t have backup on other platforms.

The cloud computing firm has vowed to compensate the user a total of RMB 136,469 for settlement of the case, around 37 times of the user’s payment for service on Tencent Cloud. While compensation will be welcome, it falls short of the user’s expectations.

“Due to the errors occurred on Tencent Cloud platform, our data worth of tens of million RMB was lost on July 20, including user profile data and various contents we have accumulated over a long period of time. This is a disaster for a startup,” Beijing Qingbo Data Control Technology, the startup behind the account, said in an announcement.

Tencent Cloud has been in hot water over the past month. The current data loss case comes after a system collapse in late July, which caused system failure in parts of its cloud in Guangzhou.

Chinese cloud computing industry has been gaining momentum over the past few years. The country’s public cloud is expected to worth RMB 34 billion by 2018, data from ASKIC Consulting shows. AliCloud (45.5%), Tencent Cloud (10.3%), China Telecom(7.6%), Kingsoft (6.5%) and AWS (5.4%) took the top five spots in China’s public cloud industry in 2017, according to report by IDC.

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Google looks to offer cloud services in China https://technode.com/2018/08/06/google-looks-to-offer-cloud-services-in-china/ https://technode.com/2018/08/06/google-looks-to-offer-cloud-services-in-china/#respond Mon, 06 Aug 2018 04:42:06 +0000 https://technode-live.newspackstaging.com/?p=76261 Google is in talks with Tencent and others to bring cloud services to China – SCMP What happened: Google is said to be in talks with companies including Tencent to offer its cloud-based products in China. Negotiations reportedly began in January 2018. However, there is some uncertainty as to whether the plans will go ahead amid […]]]>

Google is in talks with Tencent and others to bring cloud services to China – SCMP

What happened: Google is said to be in talks with companies including Tencent to offer its cloud-based products in China. Negotiations reportedly began in January 2018. However, there is some uncertainty as to whether the plans will go ahead amid trade tensions between the US and China. While not explicitly mentioning China, Google Cloud chief Diane Greene said last week that she wants the business to be a “global cloud,” while the company is seeking employees in its Shanghai office.

Why it’s important: News broke last week that Google plans to launch a filtered version of its search engine, re-entering the Chinese market for the first time in nearly a decade. Now it seems the company hopes to offer a full range of products in the country. Google, which usually uses its own data centers to run services such as Drive and Docs, will need to find a local partner as regulations require all data be held locally. However, siding with Tencent on a cloud deal could put the company up against Alibaba, which operates a major cloud service in China.

Read more: Is Google partnering with Tencent for its China comeback?

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Alibaba renews foray into Tencent turf with Taobao mini game platform https://technode.com/2018/08/06/alibaba-gaming/ https://technode.com/2018/08/06/alibaba-gaming/#respond Mon, 06 Aug 2018 03:56:21 +0000 https://technode-live.newspackstaging.com/?p=76259 The renewed initiative started this April when Alibaba acquired the exclusive distribution rights for Travel Frog in mainland China.]]>

Chinese e-commerce giant Alibaba has been quietly bolstering its gaming business over the past two months, renewing its efforts into a field that’s historically the domain of arch-rival Tencent. The company has added a total of 16 mini games to its online marketplace Taobao to date.

The renewed initiative started this April when Alibaba acquired the exclusive distribution rights for Travel Frog in mainland China. The Chinese-language and localized version of the Japanese hit was then added to China’s top e-commerce site Taobao. The sale of Travel Frog’s official products from t-shirts, plush toys, key-chains to cushions surpassed RMB 100 million (around $14 million) around one month after the launch of the game. Other mini-games available on Taobao platform are casual games with simple gameplay, such as Gomoku and matching games.

Alibaba is hasn’t been very active in gaming, but it has long been a field the giant has been eyeing, just like what e-commerce is for Tencent. One of Alibaba’s earliest gaming endeavors can be dated back to 2014 when it integrated a gaming center in Taobao. Gaming feature was also added to Laiwang, Alibaba’s WeChat counterpart to take on Tencent back then. But both of the gaming and social efforts fell flat.

Alibaba’s renewed gaming push comes as a part of its strategy to attract users with premium contents through live streaming, short video, etc. At the beginning of this year, Alibaba invested RMB 1 billion in mobile gaming distribution through gaming unit Ali Gaming.

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Chinese tech stocks tumble from more than just trade tensions https://technode.com/2018/08/03/china-tech-stocks/ https://technode.com/2018/08/03/china-tech-stocks/#respond Fri, 03 Aug 2018 09:04:58 +0000 https://technode-live.newspackstaging.com/?p=76191 The focus has shifted to more than just the trade war: a number of big Chinese tech companies have seen their share prices plummet for other reasons.]]>

Reports of trade tensions between China and the US in the past few months have been hard to ignore. In early July, the US imposed $34 billion on Chinese goods, prompting the Shenzhen Component Index, dominated by technology and consumer product stocks, to fall to its lowest point since 2014, igniting fears among investors.

“The US tariffs, coupled with a falling yuan, will significantly increase the cost for many Chinese technology companies that rely on imported raw materials, such as semiconductors, integrated circuits, and electric components,” Zhang Xia, an analyst for China Merchants Bank Securities, told the South China Morning Post.

Additionally, the US’s commerce department announced yesterday it will place an embargo on 44 Chinese companies—including the world’s largest surveillance equipment manufacturer Hikvision—for “acting contrary to the national interests or foreign policy of the United States.” The move caused the companies’ share prices to fall by up to nearly 6%.

However, the focus has shifted to more than just the trade war. And a number of big Chinese tech companies have seen their share prices plummet for other reasons.

Pinduoduo, China’s latest e-commerce giant to list on the Nasdaq, found that an initial public offering (IPO) is not a panacea. Conversely, its listing has drawn attention to the company’s counterfeit products. And investors are not happy.

Tencent’s shares have nosedived by over 25% since its peak in January, erasing $143 billion in market value over the past seven months.

Search giant Baidu also hasn’t been immune. The company’s stock price dropped by nearly 8% this week (August 2) following news that Google plans to re-enter the Chinese market.

Government crackdowns

While IPOs are usually a cause for celebration, Pinduoduo has proven this past week they can also be bad for business. The company—which has integrated e-commerce and social media—caters to low-income consumers living outside first and second-tier cities. It has been plagued by accusations of facilitating the sale of counterfeit low-quality goods.

Just days after going public, the company’s share price tumbled by 16%, falling below its offer price of $19. The drop was, in part, initiated by requests made by television maker Skyworth to remove counterfeit listings of its products from the e-commerce firm’s marketplace.

The company announced this week that it had removed 10.7 million listings of problematic goods (in Chinese). However, this did little to assuage concerns from investors and regulators after the latter launched an inquiry into Pinduoduo’s product listings. It’s stock price dropped to 30% below its closing price on its first day of trading, wiping out over $9 billion in value.

This is unlikely to be helped by the fact that seven US law firms have launched investigations into the company on behalf of its investors. The statement issued by the firms shows that investors suffered financial losses after Chinese regulators began looking into the company’s dealings. The company met today (August 3) with regulators and agreed to improve its products’ vetting procedures.

However, it’s not only e-commerce platforms that have been affected. Video streaming service Bilibili has seen its stock price drop by almost 21% since July 20. The decline comes amid renewed efforts led by the Cyberspace Administration of China (CAC) to crack down on what it deems to be “vulgar” or “inappropriate” content.

The company has subsequently had its app removed from app stores in the country for one month. Nasdaq-listed Bilibili responded by saying it is “in deep self-review and reflection.”

Screenshot of the drop in Bilibili’s stock price. Accessed August 3, 2018

Rumored competition

Baidu, which runs China’s biggest search engine, found that even unconfirmed competition can cause stocks to tumble. In a move which could mark its re-entry into the Chinese market, news broke this week that Google has plans to launch an Android app that could provide filtered results to users in China.

Baidu currently commands nearly 70% of China’s search market, while Google shut down its search engine in China in 2010 over censorship concerns, giving up access to a vast market. China’s online population now exceeds 770 million, double the entire populace of the US and more than that of Europe. An attractive prospect for the US-based tech company.

Baidu’s revenue is still highly dependant on ad revenue, which increased by 25% in the second quarter. Google’s return is clearly seen as a threat, causing Baidu’s stock price to fall from $247.18 on July 31 to $226.83 on August 2. This marks the most significant fall since the company announced the departure of its chief operating officer Lu Qi.

Steady decline

Nonetheless, all losses seem insignificant in comparison to Tencent’s. The company saw its stock price increase by 114% in 2017, reaching a record high in January 2018. However, since then, the price has dropped by nearly $130 per share, eviscerating a considerable portion of its market value. In July alone, its stock price fell by 9.9%. The company’s devaluation tops Facebook’s $130 billion rout following its earnings call last month.

In April, the company lost over $20 billion in value after South African investment and media firm Naspers announced it was trimming its stake by 2%. Additionally, Martin Lau, the company’s president, sold one million of his shares in the company. This, added to the Naspers sale and warnings of margin pressure, led to a loss of $51 billion in market value.

“Investors are increasingly pricing in lower expectations for Tencent’s interim results,” Linus Yip, a strategist at First Shanghai Securities in Hong Kong, told Bloomberg.

Yip expects the downward trend to continue, and not just for Tencent. “Overall, tech companies are facing a similar problem. They have been enjoying fast profit growth in the past few years, so it will be difficult for them to maintain similar growth in the future as the competition grows and some segments are saturated,” he said.

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Tencent launches new games including official Game of Thrones mobile game https://technode.com/2018/08/03/tencent-launches-new-games-including-official-game-of-thrones-mobile-game/ https://technode.com/2018/08/03/tencent-launches-new-games-including-official-game-of-thrones-mobile-game/#respond Fri, 03 Aug 2018 03:59:47 +0000 https://technode-live.newspackstaging.com/?p=76149 又一款大作!腾讯今天推出一款《权利的游戏》正版手游 – Tencent Tech What happened: The mobile game affiliate of Tencent announced the launch of 20 new games yesterday, including the debut of the official Game of Thrones with Tencent as a publisher. The company says, to explore more business potentials and diversify product portfolio, close study and strategy on emerging game segments would be […]]]>

又一款大作!腾讯今天推出一款《权利的游戏》正版手游 – Tencent Tech

What happened: The mobile game affiliate of Tencent announced the launch of 20 new games yesterday, including the debut of the official Game of Thrones with Tencent as a publisher. The company says, to explore more business potentials and diversify product portfolio, close study and strategy on emerging game segments would be on the priority list. Tencent also believes a vibrant vertical market centered on gaming communities would bring good bonus.

Why it’s important: The launch of new games and announcements of new strategies imply 2 things. First, Tencent is sure about the power of mobile games and is willing to deepen and innovate its business models. Second, Tencent realizes the lifecycle of a mobile game, including its most well-known product the Honor of Kings, is not eternal. Supply of new games has to be secured for sustainable growth and long-term profitability.

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Is Google partnering with Tencent for its China comeback? https://technode.com/2018/08/02/is-google-partnering-with-tencent-for-its-china-comeback/ https://technode.com/2018/08/02/is-google-partnering-with-tencent-for-its-china-comeback/#respond Thu, 02 Aug 2018 07:55:36 +0000 https://technode-live.newspackstaging.com/?p=76089 According to The Intercept, leaked internal documents from the Silicon Valley search giant revealed that the project – code-named Dragonfly – has been underway since spring of last year, and accelerated following a December 2017 meeting between Google’s CEO Sundar Pichai and a top Chinese government official.]]>

It is safe to assume at this point that both Google and Facebook are prioritizing re-entry into the China market. There is also a growing amount of evidence to suggest that they are doing so with the assistance of Tencent, and possibly even Alibaba.

On August 1st, The Intercept reported that Google has been planning to launch a version of its search engine in China that would comply with Chinese cybersecurity regulations.

According to The Intercept, leaked internal documents from the Silicon Valley search giant revealed that the project – code-named Dragonfly – has been underway since spring of last year, and accelerated following a December 2017 meeting between Google’s CEO Sundar Pichai and a top Chinese government official.

Earlier today, China Securities Daily reported that relevant Chinese government departments denied that Google was making such attempts. However, it is not uncommon for Chinese organizations and government spokespeople to deny factual reports. In fact, it is a common joke among journalists in China that there are few things more reliable in the Middle Kingdom than an explicitly denied rumor.

The Tencent connection

This is not the first time Google has attempted a China foray. Less than ten years ago, they were fairly dominant in China, but a series of disputes with government regulators over information regulation issues, along with a nasty cyberattack, led Google to largely abandon its ambitions within the PRC. Since then it has only maintained a minimal presence in the country but has made a number of attempts to re-establish itself there.

In its most recent push, there is reason to believe that they are doing so with the help of Chinese internet behemoth Tencent. While this is still speculative, the evidence is mounting quickly that suggests the two are growing closer:

  • In January of this year, Google’s parent company Alphabet and Tencent announced a patent agreement that they stated would “pave the way for collaboration on technology in the future,” signaling a vision for a longer-term partnership looking forward.
  • Google opened an office in Shenzhen in January as well. Shenzhen is home to Tencent’s headquarters.
  • In June, Google announced a $550 million investment in JD.com, the Chinese e-commerce firm in which Tencent has invested, and with whom they have frequently partnered. It is assumed by many in the Chinese tech community that JD is one of the strongest and most loyal arms of “Team Tencent,” along with rising mobility star Meituan Dianping. When the JD investment was announced, Quartz’s Josh Horwitz also began to speculate as to Google joining the JD/Tencent alliance.
  • In July, Google launched a WeChat Mini Program. Since WeChat is a Tencent platform, it marks another collaboration between Google and a Tencent-related entity.
  • Just today, The Information reported that Google was also developing a news app for China. This is significant as well because China’s current most popular news app is Jinri Toutiao, owned by Bytedance, the Chinese super-unicorn who has feuded quite publicly with Tencent. Bytedance’s core strength is its content recommendation engine, an area where Google also excels. By teaming up with Google, Tencent could potentially be able to beat Bytedance at its own game.
  • Finally, there is simply the fact that the two tech giants make very good strategic fits for each other. Google has long struggled with building social platforms, and Tencent is great at it. Tencent has struggled in search (they’ve invested in domestic engine Sogou, which is decent, but nothing near Google). As Tencent looks outward to craft its globalization strategy, they are likely to find no better partner than the company that singlehandedly manages much of the global internet.

What about Facebook and Alibaba?

Facebook—also blocked in China and like Google long looking for a way back in as well—may be aiming to pair up with a Chinese tech giant too. In July, the social media colossus registered a fully-funded subsidiary, only to have the registration taken down due to issues with China’s national-level regulators. What was interesting about the short-lived subsidiary was its location: Hangzhou, home to Tencent rival Alibaba.

While there is less of a history of partnership between the two firms, it does make sense. It would counter the moves of each of their biggest rivals, and meet the unique needs of each. Facebook needs an established partner in China that has earned the trust of the Chinese authorities. Alibaba, for all of its strengths, has had trouble making forays into social media, where Tencent has been strong. As Alibaba expands globally, partnering with a company that boasts billions of users around the world could certainly help their e-commerce and cloud service businesses.

We’ll have to wait and see

It is still far too early to know for sure if and how these alliances will work out, but there is no question that there is some flirtation going on here, and if Google and Facebook are serious about getting into China, it definitely makes sense. After all, as long as foreign companies have been operating in the People’s Republic of China, Chinese authorities have been most comfortable with their presence occurring in the form of joint ventures with local firms. We may be seeing the formation of a new model of such partnerships, but for the digital age.

What remains to be seen is if the DNA of these two very different cultures can co-exist. The operating principles of Google and Facebook have long been in stark contrast with those managing the Chinese internet. There will have to be some serious compromises of those principles from one side or the other. They may find a way to blend, or it may simply be a case of oil and water. Only time will tell.

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Tencent and Alibaba invest in former “Voice of China” producer Canxing https://technode.com/2018/07/31/canxing-alibaba-tencent/ https://technode.com/2018/07/31/canxing-alibaba-tencent/#respond Tue, 31 Jul 2018 11:43:08 +0000 https://technode-live.newspackstaging.com/?p=75858 Chinese tech giants Alibaba and Tencent have invested in television show producer Shanghai Canxing Culture & Broadcast Co., in a funding round worth RMB 360 million ($53 million), according to local media. Tencent’s investment of RMB 160 million was made through its subsidiary, Tibet Qiming Music, while Alibaba’s contribution totaled RMB200 million. The companies hold 0.94% and 1.17% […]]]>

Chinese tech giants Alibaba and Tencent have invested in television show producer Shanghai Canxing Culture & Broadcast Co., in a funding round worth RMB 360 million ($53 million), according to local media.

Tencent’s investment of RMB 160 million was made through its subsidiary, Tibet Qiming Music, while Alibaba’s contribution totaled RMB200 million. The companies hold 0.94% and 1.17% of Canxing’s shares respectively

Canxing initially raised RMB 21 billion in its Round A in December 2017, with the expectation that the company would file for a listing at some point in 2018. The company is the former producer of the popular TV show “Voice of China,” among others. It has created over 20 shows in China, which focus on music and dance. Additionally, the company owns a record label with over 120 artists.

However, Canxing has been embroiled in trademark disputes with the creator of its popular singing show when the company was preparing for the fifth season of “Voice of China.” Later, another television show producer, Zhejiang Talent Television & Film Co. Ltd., bought “The Voice of China” brand along with related IP.

Both Tencent and Alibaba have good reason to invest in Canxing: content. The tech giants will likely incorporate the company’s output into their platforms.

Interestingly, this is not the first time the two rivals have co-invested in individual companies. In early July both firms bought stakes in state-backed media company China Media Capital (CMC). This was followed by talk of the companies’ intentions to invest in advertising firm WPP’s Chinese unit.

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WeChat shuts down fake stock tips peddlers https://technode.com/2018/07/31/wechat-fake-stock-tips/ https://technode.com/2018/07/31/wechat-fake-stock-tips/#respond Tue, 31 Jul 2018 04:19:55 +0000 https://technode-live.newspackstaging.com/?p=75807 wechat qq momo renren weiboTencent bans thousands of WeChat accounts for peddling fake stock tips as China’s retail investors face volatile market —SCMP What happened: WeChat shut down 8,000 groups and 4,000 personal accounts in the first half of this year for spreading investment rumors. The rumor mongers would pose as legitimate investment advisors offering tips in exchange for money. […]]]> wechat qq momo renren weibo

Tencent bans thousands of WeChat accounts for peddling fake stock tips as China’s retail investors face volatile market —SCMP

What happened: WeChat shut down 8,000 groups and 4,000 personal accounts in the first half of this year for spreading investment rumors. The rumor mongers would pose as legitimate investment advisors offering tips in exchange for money. Some of the scammers even used live streaming to lure buyers, China’s popular pastime.

Why it’s important: Small-scale Chinese retail investors have been known to treat the stock market as a casino relying on rumors and fake investment tips which are rife across Chinese social media. Their rise stems from the lack of access to professional investment guidance for retail investors and the restrictions they face in trading on the domestic market due to government capital controls.

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Tencent eyes to secure China’s drug safety through new partnership https://technode.com/2018/07/27/tencent-eyes-to-secure-chinas-drug-safety-through-new-partnership/ https://technode.com/2018/07/27/tencent-eyes-to-secure-chinas-drug-safety-through-new-partnership/#respond Fri, 27 Jul 2018 03:21:41 +0000 https://technode-live.newspackstaging.com/?p=75595 Tencent Joins Hands With Mediway, Jiontown to Make Drug Monitoring Platform – Yicai Global

What happened: Tencent’s cloud unit will team up with medical information service Mediway and drug retailer Jiontown Pharmaceutical to make an online platform that could verify medicines’ supply chains. The three companies will develop an information-sharing platform with which patients can review details of their prescriptions.

Why it’s important: The news comes in just a few days after a fake vaccine scandal hit China. An estimated 250,000 substandard DPT vaccines from one of the country’s largest vaccine maker Changsheng Bio-tech have been administrated to children in Shandong Province. Tech giants are trying to solve problems in China’s healthcare and medical system by applying emerging technologies such as cloud computing, big data, AI and blockchain.

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Tencent in need of new blockbusters as Honour of Kings mania fades https://technode.com/2018/07/23/tencent-in-need-of-new-blockbusters-as-honour-of-kings-mania-fades/ https://technode.com/2018/07/23/tencent-in-need-of-new-blockbusters-as-honour-of-kings-mania-fades/#respond Mon, 23 Jul 2018 11:13:50 +0000 https://technode-live.newspackstaging.com/?p=71223 TencentTencent’s mega-hit mobile game Honour of Kings is no doubt one of most successful games of the Chinese gaming giant. It still is one of the cash cows of Tecent. But as the craze surrounding the three-year-old game fades off, Tencent is in need of more new popular games to maintain its domination in China’s […]]]> Tencent

Tencent’s mega-hit mobile game Honour of Kings is no doubt one of most successful games of the Chinese gaming giant. It still is one of the cash cows of Tecent. But as the craze surrounding the three-year-old game fades off, Tencent is in need of more new popular games to maintain its domination in China’s gaming industry.

App Store marketing service provider AppBi revealed in a recent report that Honour of Kings reached its peak with a profit growth rate of 29 percent in 2016. But its popularity started to drop with policy restrictions and growing competition. The heat surrounds Honour of Kings and the purchase of users declined gradually.

China’s mobile gaming industry is dominated by Tencent and NetEase. Among all games listed on “Top 20 Paid Games” from 2014 to 2018 Q1, Tencent constitutes 50% of the total, while Netease was the second with an 18 percent share.

In Q1 this year, Net Ease is catching up with its new game“决战!平安京” topping the fastest growing category. The best performing game by Tencent is QQ Speed, which recorded a $170 million or 19 percent YOY profit growth in Q1 this year. Compared to previous years where Tencent and Netease carved up most of the profits, several gaming startups become the budding publishers in China’s game arena.

Mobile revenue still relies heavily on the game industry. According to the recent report released by China Culture and Entertainment Industry Association (CCEA), more than 70% of APP income was generated by game players.

Since 2014, China experienced an explosive growth in the gaming market. AppBi research shows the total revenue had jumped almost four times from 2014 to 2017. In 2018 Q1, China mobile game revenue reached $2.3 billion, equivalent to the total in 2014.

AppBi studied every year’s Top 20 Games in Revenue in IOS store and found that most of the top publishers are either invested by Baidu, Tencent, and Alibaba, or BAT itself. Small startups are suffering increasing difficulty to survive or go independent.

From 2016-2018Q1, most of the Top 20 profitable games are well-established IP or Chinese fantasy category, which proven to be very popular among Chinese consumers. There was a significant lacking in originality and innovation.

With more players generated by games like the Honour of Kings, China mobile users are expected to exceed 550 million, according to CCEA. However, the game market still requires more originality, talents, and better data-driven marketing strategy, the company pointed.

Image credits:AppBi

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Tencent seeks to list its music business in the US https://technode.com/2018/07/09/tencent-music-us-ipo/ https://technode.com/2018/07/09/tencent-music-us-ipo/#respond Mon, 09 Jul 2018 02:08:01 +0000 https://technode-live.newspackstaging.com/?p=70470 tencentTencent Holdings Ltd has submitted a proposal to the Stock Exchange of Hong Kong seeking a separate listing of Tencent Music, its online music entertainment business, on a US stock exchange. The HKEX has confirmed that Tencent can proceed with the proposed spin-off. The terms of the spin-off have not been finalized yet. The listing […]]]> tencent

Tencent Holdings Ltd has submitted a proposal to the Stock Exchange of Hong Kong seeking a separate listing of Tencent Music, its online music entertainment business, on a US stock exchange. The HKEX has confirmed that Tencent can proceed with the proposed spin-off. The terms of the spin-off have not been finalized yet.

The listing could value Tencent Music at over $30 billion, slightly lower than the Swedish online music juggernaut Spotify’s market value of $31 billion. Tencent Music could become the fourth largest (in Chinese) technology company by market value to list in the US.

According to Bloomberg’s earlier report, Tencent Music has selected banks to advise on the US IPO and that it is reportedly seeking to raise at least $1 billion.

Spotify, who owns 9% of Tencent Music after a joint equity investment last December, would cash in from Tencent Music’s IPO. Major music labels—Universal Music Group, Sony Music Entertainment and Warner Music Group—would profit from Tencent Music’s IPO as they also own a portion of the company.

Tencent is the largest social media and gaming company in China. Tencent Music, along with Ali Music Group (owned by Alibaba) and NetEase Music, currently dominate China’s music streaming industry. After IPO, Tencent Music’s market value will likely come close to or even surpass that of the Chinese internet giant NetEase, who is currently valued at $34.3 billion. According to the latest figures, Tencent Music currently has 700 million monthly active users (MAU), 17 million songs, and 120 million subscribers.

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Tencent updates underage game spending warnings https://technode.com/2018/07/04/tencent-games-spending/ https://technode.com/2018/07/04/tencent-games-spending/#respond Wed, 04 Jul 2018 05:50:22 +0000 https://technode-live.newspackstaging.com/?p=70206 Tencent Games has updated its warning system for account holders when minors overspend on its platform. The system will send out a warning when underage players are suspected of spending RMB 500 or more per month. The system, entitled “Underage User Game Spending Reminder” (未成年人遊戲消費提醒, our translation), previously had a threshold of RMB 500 per day. However, […]]]>

Tencent Games has updated its warning system for account holders when minors overspend on its platform. The system will send out a warning when underage players are suspected of spending RMB 500 or more per month.

The system, entitled “Underage User Game Spending Reminder” (未成年人遊戲消費提醒, our translation), previously had a threshold of RMB 500 per day. However, this has now been amended to the same amount but over the period of a month.

The previous amount would allow minors to spend up to RMB 15,000 over a 30 day period and could amount to enormous charges for QQ account holders.

The reminder system currently applies to games including Honour of Kings (王者荣耀), League of Legends (英雄联盟), CrossFire (穿越火线:枪战王者), QQ Speed Mobile (QQ飞车手游), Naruto Mobile (火影忍者手游), Miracle Nikki (奇迹暖暖), Dungeon Fighter Online (地下城与勇士). It said it expects to launch the feature on other games in the future.

Gaming addiction has been highlighted as a major problem in China as high profile figures, including those from the country’s top political advisory body. Officials and media have called out gaming companies, including Tencent,  for enfeebling the younger generation. Tencent has often faced scrutiny for its perceived contributions to gaming addiction. It was criticized last year by the state-owned People’s Daily after the company announced playing time limits on Honor of Kings.

The government newspaper called the game “poison,” and said that it expected there to be regulations put in place to curb addiction to social games. China was the first country to declare gaming addiction a “mental disorder,” with parents taking controversial measures to rid their children of the addiction.

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Tencent Music expected to file for US-based IPO this week https://technode.com/2018/07/04/tencent-music-ipo/ https://technode.com/2018/07/04/tencent-music-ipo/#respond Wed, 04 Jul 2018 04:10:04 +0000 https://technode-live.newspackstaging.com/?p=70210 tencentTencent Music is expected to submit an IPO filing to the United States Securities and Exchange Commission on July 6 as it begins its US listing. According to an unnamed source, the listing is being underwritten by Goldman Sachs and Morgan Stanley. The company is expected to be valued at between $29 billion to $31 billion. Tencent Music […]]]> tencent

Tencent Music is expected to submit an IPO filing to the United States Securities and Exchange Commission on July 6 as it begins its US listing.

According to an unnamed source, the listing is being underwritten by Goldman Sachs and Morgan Stanley. The company is expected to be valued at between $29 billion to $31 billion.

Tencent Music runs QQ Music, Kugou, and Kuwo. According to figure from December 2017, Tencent Music has 700 million monthly active users (MAU), 17 million songs, and 12o million paying subscribers.

The company’s 2016 revenue reached nearly RMB 5 billion, with a net profit of close to RMB 600 million. A year later,  its operating income reached RMB 9.4 billion and its net profit exceeded RMB 1.88 billion. These gains are expected to continue in the future, with an expected revenue of RMB 17 billion in 2018.

According to a 2017 report, the company’s three music apps were the most popular in China. Tencent’s competition includes Alibaba, NetEase, and Baidu Music, the latter merging with Taihe Music in 2015 and rebranding to Qianqian Music in 2018.

Due to increasing government crackdowns on companies in the music streaming industry which provide unlicensed music, firms in this space are forming copyright partnerships.  In 2017, Tencent Music and Entertainment teamed with Ali Music Group on music copyrights. The company then reached a cross-licensing agreement with NetEase Music following copyright disputes. Tencent has also sought partnerships with international counterparts including Spotify.

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Vivo NEX users say Baidu is recording their conversations https://technode.com/2018/07/02/vivo-nex-baidu-voice-input-recording/ https://technode.com/2018/07/02/vivo-nex-baidu-voice-input-recording/#respond Mon, 02 Jul 2018 08:10:56 +0000 https://technode-live.newspackstaging.com/?p=70064 After users reported that the new pop-up selfie camera on vivo’s flagship NEX has been popping up by itself and taking unwanted selfies, users have discovered another potential privacy issue on vivo’s phone, only this time it’s connected to Baidu’s voice input app (百度输入法). Users broke the news that Baidu’s app was active and recording […]]]>

After users reported that the new pop-up selfie camera on vivo’s flagship NEX has been popping up by itself and taking unwanted selfies, users have discovered another potential privacy issue on vivo’s phone, only this time it’s connected to Baidu’s voice input app (百度输入法). Users broke the news that Baidu’s app was active and recording when the voice input app is not active, TechNode’s Chinese sister site is reporting.

Baidu has responded saying that vivo’s system mistakenly judged that the voice input app has started recording when, in fact, the app has been optimizing itself against preheating of the microphone and speeding up the app launch. The app also tries to optimize word recognition before user feedback. Baidu also noted that other brands and models have not reported any similar issues.

Vivo’s peeking selfie camera has exposed that certain apps are indeed spying on users. One Weibo user posted a video of using messaging app Telegram showing a Vivo Nex the hidden selfie and retracting it. Other users reported similar issues while using Tencent’s QQ Browser and Ctrip’s app for booking travel and accommodation.

Tencent has responded that the camera movements were caused by technical reasons and that the browser does not collect any private user data. According to the company, the QQ Browser prompts the camera to emerge but it doesn’t actually record anything.

Since the discovery of the issue, vivoNEX upgraded its system to a new version (1.15.4) with upgraded permissions management.

App permissions have been a hotly debated topic among Chinese tech users for some time since many of China’s apps do not work when certain permissions are denied even though the permissions are not crucial for the app to function. Regulation for mobile app use has been around in China since 2016 stating that users have a right to know and choose the information they give when installing an app, including access to the address book, camera, GPS location and others.

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CCTV calls Tencent’s QQ a hotbed of crime, Tencent says they are working on it https://technode.com/2018/07/02/cctv-qq-crime-hotbed/ https://technode.com/2018/07/02/cctv-qq-crime-hotbed/#respond Mon, 02 Jul 2018 03:54:08 +0000 https://technode-live.newspackstaging.com/?p=70054 QQJOYTencent’s social platform QQ landed itself in hot water after a news report from China’s state broadcaster CCTV. A report titled “The Online Rule of Law” revealed that popular QQ groups were used to plot kidnappings, recruit drug dealers, and encourage gambling, The Paper reports. The report published on June 29th warned that some network […]]]> QQJOY

Tencent’s social platform QQ landed itself in hot water after a news report from China’s state broadcaster CCTV. A report titled “The Online Rule of Law” revealed that popular QQ groups were used to plot kidnappings, recruit drug dealers, and encourage gambling, The Paper reports. The report published on June 29th warned that some network platforms are used to offer loanshark credit, gambling, and even plot criminal activities. The news stirred a lively online debate.

We thank CCTV news for monitoring and warning about harmful and illegal information on the network platform. The QQ security team has been cracking down on all kinds of illegal activities including violence and gambling. Once they are verified, the QQ groups and account numbers will be stopped and not be tolerated. Serious cases will also be referred to the legal bodies.

WeChat’s older sibling QQ plans to stay forever young

Tencent has also launched the “2018 Summer Thunderstorm Action” aimed at preventing illegal activities and the dissemination of harmful information. The report did not state what kind of harmful information is in need of prevention in this case. Users can report illegal accounts and groups at any time through the Tencent security service platform and other channels.

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In open source push, Tencent joins Linux Foundation as platinum member https://technode.com/2018/06/26/tencent-linux-foundation/ https://technode.com/2018/06/26/tencent-linux-foundation/#respond Tue, 26 Jun 2018 03:50:24 +0000 https://technode-live.newspackstaging.com/?p=69677 tencentChinese internet giant Tencent has become a platinum member of the Linux Foundation. The move will place Tencent Mobile Internet Group general manager Liu Xin on the Linux Foundation’s board of directors. Additionally, the company plans to contribute an open source microservices project called TARS  and a name service project dubbed Tseer to the foundation. […]]]> tencent

Chinese internet giant Tencent has become a platinum member of the Linux Foundation.

The move will place Tencent Mobile Internet Group general manager Liu Xin on the Linux Foundation’s board of directors. Additionally, the company plans to contribute an open source microservices project called TARS  and a name service project dubbed Tseer to the foundation. It will also contribute Angel, its open source AI project, to the foundation’s deep learning division.

According to the Linux Foundation, Tencent has been “using Linux exclusively for many years.” The organization also said the company was one of the first to make use of an open source controller (OpenDaylight Project’s SDN) at a large scale to manage data flow between its data centers. The company was also a founding member of the Open China SDN committee.

“We are honored to be a Platinum member of The Linux Foundation. Open source is core to Tencent’s technical strategy,” Liu said in a statement. “We look forward to strengthening our relationship with the international open source community and promoting innovation in cutting-edge technology.”

Tencent joins the ranks of fellow Chinese platinum member Huawei and international members IBM, Qualcomm, and Intel.

According to one study, Tencent ranks 12th out of the world’s tech companies regarding employees contributing to open source repositories on GitHub. Alibaba and Baidu rank 9th and 15th respectively. Alibaba’s cloud computing arm and Baidu are also both gold members of the Linux Foundation.

In May, Tencent unveiled China’s first open source Go-playing AI, making use of spare WeChat servers to train the program. Dubbed “PheonixGo,” the AI’s source code and training model can be run on a single GPU and its hosted on GitHub.

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Tencent rebuts reports claiming it will drastically increase advertising revenue https://technode.com/2018/06/22/tencent-rebuts-reports-claiming-it-will-drastically-increase-advertising-revenue/ https://technode.com/2018/06/22/tencent-rebuts-reports-claiming-it-will-drastically-increase-advertising-revenue/#respond Fri, 22 Jun 2018 09:42:52 +0000 https://technode-live.newspackstaging.com/?p=69585 tencentTencent has rebutted reports claiming it plans to increase its advertising revenue to up to 40% of its gross corporate revenue. According to tech media outlet 36Kr (in Chinese), a high-level officer at Tencent said on June 21 that in one to two years the company plans to increase its advertising revenue’s contribution to corporate gross revenue […]]]> tencent

Tencent has rebutted reports claiming it plans to increase its advertising revenue to up to 40% of its gross corporate revenue.

According to tech media outlet 36Kr (in Chinese), a high-level officer at Tencent said on June 21 that in one to two years the company plans to increase its advertising revenue’s contribution to corporate gross revenue to 30% to 40%. The anonymous source also stressed that Tencent would like to keep the rate below 50% to best protect user experience.

TechNode contacted Tencent to confirm the information. A spokesperson said the report is not true.

Tencent so far has released no statement to formally comment on the reports. Major websites in China including Sohu Tech and financial information platform Tonghuashun (同花顺) are still republishing and circulating the information.

According to Tencent’s fiscal report for the first quarter of 2018 (in Chinese), the company’s advertising revenue channels include internet advertising, social media advertising, and other advertising. TechNode reported in May that Tencent’s internet advertising revenue grew by 55% to RMB 10.68 compared to the same time last year. Additionally, social and other advertising revenue grew by 69% to RMB 7.39 billion, largely due to WeChat Moments’ advertising services. These revenues already account for 24.6% of the RMB 73.5 billion gross corporate revenue during the same period.

“Our social media and feed advertisements are significantly fewer than the industry’s general figures. We believe that our social media and other advertising sectors will maintain long-term growth,” Tencent said in the 2018 first quarter fiscal report (in Chinese), summarizing past performance and giving hints for future revenue strategies.

The company’s words are true: in 2017, Facebook alone made a staggering $39.9 billion in advertising revenue, around 98% of the social networking platform’s global revenue. Considering WeChat’s one billion-strong global user base and dominant position in China’s social media landscape, the figure of 30% to 40%, though denied by Tencent’s public relations office, is commercially reasonable.

Another member of  Tencent staff quoted by  36Kr said the company’s next stage of focus is the service capability of small and local merchants. Smart retail tools will improve operational efficiency in brick-and-mortar stores. At the moment, medium to small merchants’ contribution to Tencent’s social media advertising revenues is around 30%, whereas big brands contribute 70%. Tencent wishes to keep a balanced 50:50 ratio.

Tencent’s WeChat has been going through active system updates. New services including healthcare support, smart public transportation, global tax rebates, and new mini program functions are building channels and technological infrastructure for the company.

Though figures quoted in 36Kr’s report is said to be false, Tencent’s growing ambition for a larger profitable and sustainable commercial ecosystem is clear.

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Tencent Games rolls out new feature to curb underage high-spending behavior https://technode.com/2018/06/21/tencent-spending-feature/ https://technode.com/2018/06/21/tencent-spending-feature/#respond Thu, 21 Jun 2018 04:16:48 +0000 https://technode-live.newspackstaging.com/?p=69494 tencentTencent Games has introduced a new service called “Underage User Game Spending Reminder” (未成年人遊戲消費提醒, our translation) that notifies payment account holders when a suspected underage player’s daily spending reaches RMB 500 or above. The mechanism is designed to curb out-of-control spending habits among underage players. “After over a year of multiple rounds of research and testing, we […]]]> tencent

Tencent Games has introduced a new service called “Underage User Game Spending Reminder” (未成年人遊戲消費提醒, our translation) that notifies payment account holders when a suspected underage player’s daily spending reaches RMB 500 or above.

The mechanism is designed to curb out-of-control spending habits among underage players. “After over a year of multiple rounds of research and testing, we have recently launched the ‘underage user game spending reminder’ service. The feature is now in the trial stage,” the company said in a press statement.

According to the company statement, for suspected underage high-spending activity on Tencent-owned games, it will try to “take the initiative to intervene and notify the user to pay attention to the potential underage irrational spending behavior.” Tencent, which claims to be the first gaming company to roll out such feature, has formed a team of over 200 customer service representatives to execute the new services—contacting payment account holders to remind and confirm the payment. On that end, the company said it will continue to work on improving the communication with payment account holders to help parents monitor, guide and manage their children’s game spending behavior.

A number Tencent Games’ popular video and mobile games include King of Glory (王者荣耀), League of Legends (英雄联盟), CrossFire (穿越火线:枪战王者), QQ Speed Mobile (QQ飞车手游), Naruto Mobile (火影忍者手游), Miracle Nikki (奇迹暖暖), Dungeon Fighter Online (地下城与勇士). Tencent said the new reminder feature will be launched on more games in the future.

The phenomenon of gaming addiction, especially among minors, is evident in China. Last year, Tencent, the world’s largest and most valuable gaming company, was criticized by state media for getting underaged players hooked on violent video games. The company was forced to introduce a limit for underage players and restrict online gameplay to one hour a day. Last February, Tencent launched parental control platform to help parents better monitor their children’s use of online games.

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Tencent flagship store on Tmall vanishes after 24 hours https://technode.com/2018/06/14/tencent-flagship-store-on-tmall-vanishes-after-24-hours/ https://technode.com/2018/06/14/tencent-flagship-store-on-tmall-vanishes-after-24-hours/#respond Thu, 14 Jun 2018 09:56:45 +0000 https://technode-live.newspackstaging.com/?p=69185 Tencent got everyone talking on Tuesday when it opened the 腾讯旗舰店 (Tencent Flagship Store) on the Alibaba owned Tmall (in Chinese). However, in less than 24 hours, the flagship store was found unavailable on the Tmall site. The flagship store’s only product—Tencent’s new Tingting smart speaker—was also made unavailable. In response, Tmall claimed that it is the shop […]]]>

Tencent got everyone talking on Tuesday when it opened the 腾讯旗舰店 (Tencent Flagship Store) on the Alibaba owned Tmall (in Chinese). However, in less than 24 hours, the flagship store was found unavailable on the Tmall site. The flagship store’s only product—Tencent’s new Tingting smart speaker—was also made unavailable. In response, Tmall claimed that it is the shop owner’s decision, not Tmall’s, to launch or remove the products, according to local media reports (in Chinese).

Tencent’s flagship store on Tmall has disappeared less than 24 hours after its launch

At the time of publishing, the Tencent flagship store was still not available, and showing an error message: “The shop you are looking for either does not exist or there has been an issue with the status of the shop.” Moments before it disappeared from Tmall, the flagship store had garnered more than 3600 followers.

Tencent announcing the launch of its flagship store on Tmall. (Image Credit: Sohu)

Tencent’s move to open a new flagship store on Tmall coincides with the timing of China’s mid-year 618 shopping festival, which was created by Tmall’s biggest rival—JD.com. The 618 sale promotion and discount offers are usually widely campaigned across Chinese e-commerce sites throughout the month of June.

Leveraging Tmall’s sales channel and traffic during the shopping festival and promote its new smart speaker Tingting might be what Tencent had in mind. Popular speculation suggests that JD.com might have played a role. Tencent is not only a long-time partner of JD.com but also a major investor. In fact, Tencent’s messaging app WeChat just made new updates that allow users to shop at JD.com simply by entering keywords into the search box. Tencent and JD.com’s strong ties may have forced Tencent to pick sides.

Tencent Tingting, the only product that was in store, has also been removed
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Tencent to cooperate with Walmart on retail business https://technode.com/2018/06/07/tencent-walmart-china/ https://technode.com/2018/06/07/tencent-walmart-china/#respond Thu, 07 Jun 2018 08:51:07 +0000 https://technode-live.newspackstaging.com/?p=68829 Tencent just accelerated its pace in the retail business. China’s tech giant Tencent announced strategic cooperation with Walmart China on digital and smart retail. The cooperation will help the worlds’ largest brick-and-mortar retailer to expand digitally in China and expand the penetration of Tencent’s services such as mobile payments and mini programs. According to Tencent’s […]]]>

Tencent just accelerated its pace in the retail business.

China’s tech giant Tencent announced strategic cooperation with Walmart China on digital and smart retail. The cooperation will help the worlds’ largest brick-and-mortar retailer to expand digitally in China and expand the penetration of Tencent’s services such as mobile payments and mini programs.

According to Tencent’s press release, the cooperation will focus on improving customer experiences, precision marketing, payment services and the efficiency of internal and external communications through WeChat Enterprise. It also aims to build a stronger membership system for Walmart high-end store Sam’s Club.

Walmart China experimented with “smart stores” in March with Tencent mini program “Walmart Scan and Pay(扫玛购)” in Shenzhen, where customers can scan the bar code of the products with their own phone and pay. Now this mini program is available at Walmart stores in 28 cities and expected to cover more than 400 stores in China.

Apart from Walmart, Tencent also invested in Carrefour China in January, the French-based retailer and Walmart’s competitor in China, to expand its retailing and payment business. Carrefour can also benefit from deal in reaching more consumers by Tencent’s large user base and advantage in digital promotion.

Before cooperating with Tencent, Walmart China opened an online store on JD.com in mid-2017, one of China’s largest e-commerce platforms and orders will be fulfilled by JD’s in-house delivery services. The partnership seems to be working. According to the company’s press release, despite decreasing gross profit rate, Walmart total sales in China market grew 6% in the first quarter of 2018, same-store sales up 4 percent, the biggest growth in five years, compared with the same period last year and the sales of JD.com grew over 400% since launching. The company said they would continue to expand the cooperation.

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Tipping WeChat content creators returns to iOS and Android https://technode.com/2018/06/06/wechat-ios-tipping/ https://technode.com/2018/06/06/wechat-ios-tipping/#respond Wed, 06 Jun 2018 04:53:12 +0000 https://technode-live.newspackstaging.com/?p=68661 WeChat tipping for usersTips for original content creators on WeChat is back on both iOS and Android after the WeChat team reached an agreement with Apple. The tips will go directly to the author of the individual piece or article, not to the public account itself. Tencent blocked the function in the iOS version of WeChat in April 2017 […]]]> WeChat tipping for users

Tips for original content creators on WeChat is back on both iOS and Android after the WeChat team reached an agreement with Apple. The tips will go directly to the author of the individual piece or article, not to the public account itself. Tencent blocked the function in the iOS version of WeChat in April 2017 after Apple found it was at odds with its in-app purchasing rules.

Given the huge sums of money given to popular live streamers, this could prove highly lucrative to content creators. Tencent itself has recently been pushing content creation hard across its many divisions.

WeChat users will find an orange button at the bottom of the content page with a thumbs up symbol and “Like the author” (our translation of “喜欢作者”, the English wording is not available yet). Readers can enter any amount they wish, with a few suggested amounts as buttons.

Authors need to set up an account via an invitation from an eligible public account. The account is activated and then managed using a purpose built mini program. (TechNode authors have not yet done this, in case you were rushing to grab your e-wallet. Editor’s note: We will soon.) When a public account is preparing an original piece of content to post, there will be a setting for that piece to earn tips which go directly to the named author.

All types of public accounts that publish 3 articles by one author are now eligible to set up tipping accounts on behalf of their public account. All public accounts can create up to three tipping accounts at present, according to the press release.

WeChat mini program for tipping back end
The invitation feature in the mini program. (Image credit: WeChat)

According to the FAQ in WeChat’s announcement, WeChat will hold any tips for 7 days before adding them to the author’s WeChat Pay account.

WeChat hopes that the changes will usher in more original content as individual authors will be incentivized. This model has allowed live streamers to generate huge incomes.

WeChat had not responded to questions about the cooperation with Apple by the time of publishing.

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The siege of Douyin https://technode.com/2018/06/05/the-siege-of-douyin/ https://technode.com/2018/06/05/the-siege-of-douyin/#respond Tue, 05 Jun 2018 10:30:29 +0000 https://technode-live.newspackstaging.com/?p=68489 Blocks, viral videos, accusations, and lawsuits: controversies surrounding short video sites in China continue to mount. The protagonists? Toutiao’s Douyin and Tencent’s WeChat. A post dated May 22 on Douyin’s public WeChat account, “Sorry, Douyin fans”, accused Tencent of discrimination by taking down a lot of individual “healthy” video posts, while simultaneously accusing the company […]]]>

Blocks, viral videos, accusations, and lawsuits: controversies surrounding short video sites in China continue to mount. The protagonists? Toutiao’s Douyin and Tencent’s WeChat.

A post dated May 22 on Douyin’s public WeChat account, “Sorry, Douyin fans”, accused Tencent of discrimination by taking down a lot of individual “healthy” video posts, while simultaneously accusing the company of itself hosting vulgar content. Tencent PR replied sarcastically with: “All bow down to the next drama queen, Douyin.”

Soon after, Douyin CEO Zhang Nan took to WeChat moments to accuse Tencent of being “monopolist and manipulative, exploiting its market position and channels to obstruct users and damage the user experience.” He wrote it was “really beneath them, and has wiped out all the respect I’ve built up for them over the years.”

Since then both companies have taken the spat to court.

Video Sensations

Looking at the big picture, this isn’t the first time WeChat and Douyin have got into scrapes, and it clearly won’t be the last. In just two years, the list of companies with a grievance against Toutiao has gotten extremely long. To give just a few examples:

  • August 10, 2017 – Weibo claimed that a third party platform had directly fetched content from Weibo accounts without the company’s knowledge or authorization. Due to the serious nature of this infraction, Weibo suspended the platform’s interface. This “third-party news platform” was indeed Toutiao.
  • March 8, 2018 – It appeared that WeChat moments were not showing Douyin content, and indeed for a period of time, Douyin content was blocked to other viewers.
  • Evening, March 10, 2018 – some Douyin users found that forwarded Douyin links on WeChat would not appear on their individual pages or news feeds and were only visible to themselves. One user cut to the chase, “Douyin had been blocked on WeChat.”
  • April 11 – On the grounds of “cleaning up” short videos, Tencent instructed QQ and WeChat to stop displaying Toutiao videos.
  • May 14 – A post on Q&A platform Zhihu, “Toutiao and the Trojan Horse,” led to Toutiao suing Zhihu and the post’s author for RMB 1 million in reputational damages. Coming down from the brink, Toutiao accepted an apology and withdrew its claim.
  • May 15 – Weibo penalized Xiaomi, Douyin and other sites for “data skimming” search optimization tactics.
  • Toutiao sued Baidu for its subsidiary Haokan Video’s unauthorized use of the copyrighted program, Yiguohui.
  • May 18 – WeChat officially announced an upgrade to its redirect chain management rules, insisting that partners without audiovisual licenses would not be allowed to post video content to WeChat. According to incomplete data, at least 21 products have been affected. News of the “blocking of Toutiao” spread fast. On May 21, WeChat announced the terms of its “immediate deletion” campaign, and said that the platform and developers would continue to seek a solution to manage the sector better for all.
  • June 1 – Tencent files RMB 1 lawsuit against Bytedance (parent of Toutiao and Douyin) for unfair competition
  • June 2 – Toutiao fires back with RMB 90 million suit for anti-competitive practices.

As Toutiao grows, and Douyin continues to rise, such competition and friction will only increase.

Tencent’s Counterattack

A 3 billion RMB incentive system, a team of celebrity influencers, QQ social sharing and a “Produce 101” music reality show have all drawn in new users. When the whirlwind Tencent makes a move these days, its offensives are massive in terms of both influence and content.

Tencent’s advantage is traffic, and CEO Pony Ma is in the position to hand out slices of the pie. By the time Weishi was launched, Tencent had already opened QQ, QQ Space, WeChat, Tencent News, Kuaibao and other products, all drawing in heavy traffic. Weishi’s official account pushes content to certain QQ users every day. Some say that the young average age of Weishi’s users is due to its success in attracting QQ users.

Despite the power wielded by traffic giant WeChat, Tencent has insisted on fair treatment, but it is hard to imagine Tencent will not give preference to its own offspring. Given recent regulatory hurdles, strictly speaking, Tencent’s shutting down of short video sharing has complied with regulations. But it has also helped Tencent contain its rivals while cultivating its own video platform, Weishi.

Tencent then went one step further, publishing stringent rules for “upgrading its redirect chain management system.” This means WeChat will only permit content that has an official Information and Video Distribution License issued under Information Network law. Many short video platforms are affected by this regulation, including Douyin, Volcano, Xigua, and Miaopai. On the grounds that it is too sweeping and controversial, Tencent withdrew the rules and said it would work with developers on how to manage quality and compliance in video content sharing.

Attention-grabbing techniques have also came into play in the quest for traffic volume. Online idol Huang Zitao became Tencent Weishi’s first celebrity recruit, and on May 20, (China’s online Valentine’s day), Jason Zhang followed suit. Tencent Video then launched its authorized take on Korean reality show “Produce 101”, in which 101 women compete for places in a girl band. This all took place on Weishi with a new hot function – a voting mechanism.

On the content side, Tencent has developed an open source content pool. Its Penguin Platform draws Weishi closer into the Tencent content family, enabling simultaneous posts on multiple platforms, including WeChat official accounts, Weishi, and Kuaibao.

Tencent is also working to attract high-quality, talented content producers, using generous cash incentives as a lure. This has involved a strict offline screening mechanism and collaboration on content with original short video producers and MCN sites worldwide. Content developers and groups have been offered attractive bonuses.

Media reports about the RMB 3 billion incentive plan suggest Tencent will hand out large rewards to Weishi premium content producers between April and August this year. Three levels of bonuses will be on offer: S-class at RMB 1,500/post, A-class at RMB 500/post, and B-class at RMB 140/post.

For many short video entrepreneurs, this kind of bonus hits the spot, and there is the feeling that now is the time to get on board. Many Douyin idols on Star TV have opened Weishi accounts. Live-streamers have also begun shifting to Weishi. These incentives have been enough for many to achieve profitability. Weishi is still looking out for commercial partners and agents, to bring in even more hot personalities and trends.

What about user-generated content (UGC)?

Tencent’s inspiration here comes from WeChat Moments. On May 21, WeChat on Android pushed a 6.6.7 beta version to users. One new feature was WeChat authorized users who were logged into Weishi would be able to post videos automatically, and WeChat videos would be shown directly on their Weishi account. WeChat later said it had not intended to go public with this function just yet.

Behind Tencent’s big maneuvers has been the increasingly important position of Weishi inside Tencent – not just its short video products but more importantly its role as a content matrix distributed by Tencent. In Tencent’s 2018 Q1 financial report, Weishi was specifically mentioned, along with user content and Tencent’s digital data library. Weishi content can also be distributed through vertical information streams such as mobile QQ browsers.

Tencent’s President Liu Chiping said during a conference call that the company would invest heavily in Weishi and had full confidence in its prospects.

In just over a month, applications for Weishi public and group accounts have rocketed.

According to the app download ranking by Qimai, April and May 2018 saw a leap in Weishi app downloads. In the short video download list, it ranked second after Douyin. Weishi was used on 3.37 million unique devices in April, according to iResearch. Currently ranked 16th in short video, prospects are good, with a clear upward trend. Kuaishou and Douyin are however still racing far ahead.

A Storm of Giants

As Tencent races on, other giants are rounding the bend. First, we had Weishi’s talent subsidies. Then Nani micro video, a project of Baidu Tieba’s incubator, used a combination of Baidu-driven traffic and enticing incentives to set off a subsidy war. With salaries and bonuses similar to those of Douyin and Weishi, super users who post six or more top picks receive an “S-class” base salary of RMB 5,500. On May 11, Taobao Short Video held an internal press conference, announcing the launch of a short video app called Social Beta, understood to benchmark Douyin. Weibo announced an RMB 500 million investment, and an ambitious aim of creating a user base of 1,000 users with over a million fans, further enriching the short video content ecology.

Nani micro video was only born in December 2017. It supports short videos of up to 15 seconds long and includes stickers and beautification features. The style is very similar to Musical.ly, Douyin, and Weishi. Nani is said to be welcoming “strategic” support from within the Baidu system. It is reported that Baidu will not use Nani as a strategic product at least for now, and internal sources said that in June other apps will be launched in a similar vein to Douyin.

Also in the exploratory phase is Alibaba. Taobao’s short video press conference aside, where it has announced the launch of its own short video app, “Social Beta,” benchmarking Douyin, in March, Tudou.com announced it would spend RMB 2 billion transitioning to short video, ploughing further money into the sector.

When it isn’t busy blocking Douyin links, Weibo is also investing in short video. RMB 500 million has been put into its “million fan stories”, while it also quietly develops short video site Yixia. Faced with the Douyin offensive, the star who once controlled the short video field appears to be treading water. In April last year, Huangka, its music short video platform, launched as a stand-alone app. However, soon after, Huangka was shuttered as an independent app, leaving the scene on tiptoes. Yixia staff revealed to Technode the not inconsiderable pressure Yixia was facing. It is currently in testing mode, and more will come out with new products in June or July.

As you can see, given this storm of interest, no one wants to lag behind. According to statistics, high levels of investment and financing were still going into China’s short video industry in 2017, with a total of 91 targets and a total spend of RMB 5.4 billion. The China Internet Copyright Industry Development Report (2018) published by the National Copyright Administration’s Network Copyright Industry Research Base on April 23 shows that in 2017, live streaming was worth nearly RMB 40 billion. Short video grew rapidly to more than 410 million users, an increase of 115% YoY. The outflow of user traffic and advertising value in the short video market is expected to reach RMB 35 billion by 2020.

However, in this fiercely competitive market, even if the user scale has expanded rapidly, the industry needs to shake down some more. We may recall the boom in live/short video platforms two or three years ago. Hundreds of live-streaming apps came in with the tide of capital, only to later retreat. Content duplication and worryingly poor quality outputs are still major weak points in the industry. The more lively the market, the more obvious this becomes. This trend will continue in the near future as more and more similar short video apps appear on the horizon, right up until there is a wave of consolidation.

—Translated by Heather Mowbray

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Toutiao continues public argument, accuses Tencent of “stigmatization” https://technode.com/2018/06/04/toutiao-tencent-stigmitization/ https://technode.com/2018/06/04/toutiao-tencent-stigmitization/#respond Mon, 04 Jun 2018 09:17:17 +0000 https://technode-live.newspackstaging.com/?p=68497 Bytedance’s news aggregation platform Jinri Toutiao has said Tencent abused its market position to ban and stigmatize Toutiao’s products on its platforms, NetEase Tech is reporting. The company released a statement after tensions boiled over between the two firms last week. The company alleges that starting from March 2018 Tencent blocked content from Toutiao and […]]]>

Bytedance’s news aggregation platform Jinri Toutiao has said Tencent abused its market position to ban and stigmatize Toutiao’s products on its platforms, NetEase Tech is reporting.

The company released a statement after tensions boiled over between the two firms last week. The company alleges that starting from March 2018 Tencent blocked content from Toutiao and Bytedance-owned short video platform Douyin on WeChat and QQ. It said this was done under the guise of supervision, security, and software bugs, among others. It also said Tencent sought to “stigmatize” its content.

Toutiao also said that Tencent-owned WeChat and QQ are the most prominent social platforms in China and the company should not seek to use its dominance to abuse competition in the market.

The remarks are the latest in a long-standing spat between the two companies. On June 1, Tencent announced it had filed a RMB 1 lawsuit against Bytedance Technology and an affiliated company in a Beijing court. The company is seeking compensation, mostly in the form of a public apology, for allegedly having their reputation damaged and for unfair competition. Tencent said numerous disparaging articles, videos, and statements had been circulated on Toutiao and  Douyin targetting it and its executives.

Earlier that day, Tencent’s public relations director Zhang Jun accused Toutiao of misleading the public by wrongfully attributing and republishing an article that was critical of the company.

On June 2, Bytedance said it had filed a lawsuit against Tencent to the tune of RMB 90 million. The company is also seeking a public apology and an end to anti-competitive practices.

This is not the first time the two companies have taken legal action against one another. In July 2017, Bytedance lost a case against Tencent for copyright violations. Douyin later said it would take Tencent to court for defamation.

Prior to the legal action over the weekend, Tencent’s Pony Ma and Bytedance’s Zhang Yiming exchanged words publically on WeChat Moments. Zhang claimed that despite Tencent’s copyright infringements and blocking of  Douyin’s video, the company’s growth would continue. Ma struck back saying Zhang’s comments amounted to defamation.

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Tencent files RMB 1 lawsuit against Bytedance for unfair competition https://technode.com/2018/06/01/tencent-files-rmb-1-lawsuit-against-bytedance-for-unfair-competition/ https://technode.com/2018/06/01/tencent-files-rmb-1-lawsuit-against-bytedance-for-unfair-competition/#respond Fri, 01 Jun 2018 11:54:01 +0000 https://technode-live.newspackstaging.com/?p=68428 Chinese technology giant Tencent has filed a lawsuit worth RMB 1 against Bytedance and Microvision Technology for alleged unfair competition and damaging its reputation on the companies’ Douyin and Jinri Toutiao platforms. The primary focus of the lawsuit seems to be a request for a public apology on the offending companies’ media platforms and suspended business […]]]>

Chinese technology giant Tencent has filed a lawsuit worth RMB 1 against Bytedance and Microvision Technology for alleged unfair competition and damaging its reputation on the companies’ Douyin and Jinri Toutiao platforms.

The primary focus of the lawsuit seems to be a request for a public apology on the offending companies’ media platforms and suspended business cooperations with the two firms.

Tencent said numerous disparaging articles, videos, and statements had been disseminated on Douyin and Jinri Toutiao, thereby denigrating the company. It also said Douyin misleadingly stated to its users that Tencent had blocked the platform’s video links.

While it is true that the company barred Douyin’s videos, the ban was not limited to Bytedance’s video platform. Following a regulator-imposed crackdown on “inappropriate” content, Tencent blocked short videos from Douyin, Kauishou, Watermelon Video, and its own Weishi platform from being played within its messaging apps. The ban was lifted but posting videos from Douyin to WeChat is still a bit difficult.

Tencent also said that the platforms had belittled the company’s executives. Additionally, Zhang Jun, the company’s public relations director, said Jinri Toutiao had wrongfully attributed and republished an article that was critical of Tencent, thereby misleading readers.

The company said it believes Bytedance had deliberately attacked Tencent using its media platforms, and in doing so attempted to weaken the competitiveness of its rival. It said the company’s actions constitute slander and unfair competition.

The lawsuit is the most recent move in an ongoing feud between the two companies. Bytedance lost a court case against Tencent in July 2017 over copyright violations. It then announced it planned to take Tencent to court for a negative article that circulated on WeChat.  Most recently, Bytedance’s Zhang Yiming and Tencent’s Pony Ma exchanged words on WeChat Moments. Zhang said that despite copyright infringements by Tencent and WeChat barring of Douyin videos, the company would continue to grow. Ma said Zhang’s comments amounted to defamation.

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Tencent calls out Jinri Toutiao for questionable aggregation practices https://technode.com/2018/06/01/tencent-toutiao/ https://technode.com/2018/06/01/tencent-toutiao/#respond Fri, 01 Jun 2018 07:48:51 +0000 https://technode-live.newspackstaging.com/?p=68406 tencentTencent’s public relations director Zhang Jun has criticized Bytedance’s news aggregation platform Jinri Toutiao for its information proliferation practices, according to local media. Zhang said that the aggregator had attributed an article that was critical of Tencent and it’s gaming division to Xinhua News Agency when it was published by Xinhuanet.com. The report stated that […]]]> tencent

Tencent’s public relations director Zhang Jun has criticized Bytedance’s news aggregation platform Jinri Toutiao for its information proliferation practices, according to local media.

Zhang said that the aggregator had attributed an article that was critical of Tencent and it’s gaming division to Xinhua News Agency when it was published by Xinhuanet.com. The report stated that online games harm young people and children and that Tencent seemed to be indifferent to their negative effects.

The article, first published by Xinhuanet.com, was pushed by Toutiao under its original headline. However, the article was later picked up by Baidu News and published under an alternative headline that included the name Xinhua News Agency. Toutiao then pushed the report posted by Baidu News, attributing it to Xinhua News Agency.

Zhang responded by saying that Xinhua News Agency had not reported on the effects of gaming, but on Tencent’s new data center in Guizhou.

Zhang did not call out Baidu News for the wrongful attribution and the spat highlights growing tensions between Tencent, Toutiao, and its parent company, Bytedance.

In May 2018, Tencent’s Pony Ma and Bytedance’s Zhang Yiming were found bickering on WeChat about Bytedance’s short video app Douyin (called TikTok overseas). Zhang said that even though WeChat had blocked Douyin’s short videos on its platform, it would not stop the company’s growth. The ban followed a crackdown on “inappropriate” content by China’s media regulator. Zhang added that Tencent had plagiarized Douyin with its short video app Weishi (微视). Ma responded by saying that that the accusations amounted to defamation.

Read more: Tencent and ByteDance founders argue on WeChat Moments about Douyin

Bytedance also lost a lawsuit against Tencent in July 2017 over copyright violations. On May 17, Bytedance announced it would take Tencent to court for defamation over an article berating Douyin for occupying children’s minds and publishing content that was inappropriate appeared on a public WeChat account.

Tencent responded by saying that WeChat’s official accounts have a system for filing complaints. The company said that once they are verified, they would be dealt with immediately. The company also said the article in question had already been deleted.

Update June 1, 2018, 18:15: Tencent released a statement saying that it has filed a lawsuit against Bytedance’s Jinri Toutiao and Douyin. It said Jinri Toutiao deliberately modified the headline and source of the article to damage Tencent’s reputation. The company is seeking RMB 1 in damages and a public apology on Bytedance’s media platforms. Tencent also claimed it had suspended its business cooperation with the companies.

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Tencent to store its most valuable data in Guizhou https://technode.com/2018/05/30/tencent-to-store-its-most-valuable-data-in-guizhou/ https://technode.com/2018/05/30/tencent-to-store-its-most-valuable-data-in-guizhou/#respond Wed, 30 May 2018 03:58:01 +0000 https://technode-live.newspackstaging.com/?p=68094 tencentTencent Holdings’ huge data center in Guizhou province, southwestern China, started its trial operation on May 28. According to the company’s official statement, it will be used to store Tencent’s most valuable data. Tencent Gui’an Qixing Data Center takes up 470,000 square meters and is expected to store 300,000 servers. It is built into the […]]]> tencent

Tencent Holdings’ huge data center in Guizhou province, southwestern China, started its trial operation on May 28. According to the company’s official statement, it will be used to store Tencent’s most valuable data.

Tencent Gui’an Qixing Data Center takes up 470,000 square meters and is expected to store 300,000 servers. It is built into the caves two mountains in Gui’an New Area.

Strict security protocols are taken to guard the facilities. Facial recognition devices were placed at every entrance and infrared detection-enabled security robots will roam the area 24 hours a day.

Tencent founder and chief executive officer Pony Ma said Guizhou’s inconvenient transportation due to the mountainous landscape and overcast and rainy weather are a detractor (to attract talents and businesses) in the past, but these are perfect fits for big data industry. Mountains can conceal the physical structure of the data centers and constant temperature and moisture are positive for the maintenance of the equipment.

Apart from Tencent, Apple transferred iCloud services in mainland China to government-owned Guizhou-Cloud Big Data on Feb 28 despite concerns over mainland users data privacy issues. China’s three major state-owned telecommunications companies have also built their data centers in Guizhou. China Telecom invested RMB 7 billion, China Mobile RMB 2 billion and China Unicom RMB 5 billion.

The government of Guizhou, one of China’s least developed provinces, has been promoting and developing big data industry and attracted big tech companies to build data centers in the region. A specific government branch, Big Data Development Administration of Guizhou Province, was set up in early 2017 to oversee the development of the industry.

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Controversial self-media account returns Tencent’s funding after plagiarism outcry https://technode.com/2018/05/28/tencent-chaping/ https://technode.com/2018/05/28/tencent-chaping/#respond Mon, 28 May 2018 09:30:03 +0000 https://technode-live.newspackstaging.com/?p=68008 Chaping (差评), literally Bad Reviews, a WeChat self-media account that’s been accused of plagiarism, announced today it is going to return the funding it recently received from Tencent (in Chinese). The two companies have reached a consensus on the matter and going to proceed with the process, local media is reporting. “Given the recent debates […]]]>

Chaping (差评), literally Bad Reviews, a WeChat self-media account that’s been accused of plagiarism, announced today it is going to return the funding it recently received from Tencent (in Chinese). The two companies have reached a consensus on the matter and going to proceed with the process, local media is reporting.

“Given the recent debates surround Chaping, the team has made an in-depth self-examination and introspection. We believe that it’s inappropriate to receive investment from Tencent before straightening out our copyright practices. Chaping will continue our pursuit for independent development. Learning from the past, we will try to take greater responsibilities in copyright and original content protection,” according to a company statement.

The announcement comes days after the Hangzhou-based media outlet announced that it has received RMB 30 million ($4.7 million) investment from investors that include Tencent Topic Fund, a fund for supporting online content creators, Yunqi Partners and Zhonghuan Venture.

Although Tencent’s share of the deal is not clear, its participation in the investment was enough to anger Chinese online readers, bloggers, and media outlets. The funding was translated as a kind of support for Chaping’s product and value, which is in breach with it’s latest efforts to crack down on plagiarism on its own platforms.

Facing the online furor, Tencent admitted a blunder in due diligence and said it’s reviewing the investment and could cut links with Chaping pending the review, according to Zhang Jun, Tencent’s public relations director.

Tencent, whose early state products were widely seen as copycats, has been trying strenuously to shake off the copycat image over the past few years through investing or acquiring startups rather than just copying their products. Its founder Pony Ma called on legislation to tighten enforcement of China’s IP laws.

In addition, the internet giant is facing a tsunami of troubles last month. A WeChat story went viral early May, criticizing Tencent for “losing its dream”, spending its time seeking investment-worthy apps instead of working on its own products.

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Tencent and China Unicom launch eSIM card with blockchain-based authentication https://technode.com/2018/05/24/tencent-china-unicom-esim-tusi-blockchain/ https://technode.com/2018/05/24/tencent-china-unicom-esim-tusi-blockchain/#respond Thu, 24 May 2018 03:46:02 +0000 https://technode-live.newspackstaging.com/?p=67794 internet of thing, iotTencent and China Unicom, a state-owned telecommunications operator, have launched the TUSI SIM card which implements new identity authentication standards for the Internet of Things (IoT) industry. The Tencent TUSI (Tencent User Security Infrastructure) IoT joint laboratory has also issued an identity-based blockchain product which provides cross authentication service. The product was launched at a […]]]> internet of thing, iot

Tencent and China Unicom, a state-owned telecommunications operator, have launched the TUSI SIM card which implements new identity authentication standards for the Internet of Things (IoT) industry. The Tencent TUSI (Tencent User Security Infrastructure) IoT joint laboratory has also issued an identity-based blockchain product which provides cross authentication service.

The product was launched at a joint conference in Wuxi on May 23 attended by Tencent Vice President Ding Ke and Chen Xiaotian, general manager of China Unicom, Tencent News reports.

The TUSI SIM card’s main task is to provide safety standards. IoT connects machines by transferring a multitude of information which is in danger of being intercepted and exploited by hackers. Data breaches have already become a massive problem across China. The card will also be used in smart city applications.

The new card belongs to the new generation of eSIM cards which is already being adopted by Apple for its Apple Watches. The new standard is becoming popular among consumer electronics manufacturers who want to connect more devices through IoT. China Unicom and Tencent will focus on implementing the new cards in consumer electronics, vehicles, shared items and other fields.

The TUSI blockchain-based authentication system is a technical solution that emerged as a result of the transformation from traditional smart cities to new smart cities, said Shen Zixi, Deputy General Manager of Tencent’s wireless security product department. While traditional smart cities emphasize infrastructure construction, new smart cities pay more attention to the interaction between people and cities, he added.

Tencent’s TUSI IoT lab was established in September 2017 with the Wuxi High-Tech Industrial Development Zone which aims to be China’s center for IoT and sensor technology. During the launch of the lab, Tencent also signed an agreement with Intel to develop blockchain technology for boosting security in IoT applications.

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In Paris, Tencent reveals its vision for education and promises to clean WeChat from rumors https://technode.com/2018/05/24/tencent-tech-for-good/ https://technode.com/2018/05/24/tencent-tech-for-good/#respond Thu, 24 May 2018 02:59:51 +0000 https://technode-live.newspackstaging.com/?p=67786 tencentIn preparation for the VivaTech conference, the “world’s rendezvous for startups and leaders,” French President Emmanuel Macron invited representatives from 50 tech giants including Tencent to the “Tech for Good Summit” held in Paris May 24. Tencent decided to focus on education mentioning that its Tencent Class has 300 million registered users and over 100,000 […]]]> tencent

In preparation for the VivaTech conference, the “world’s rendezvous for startups and leaders,” French President Emmanuel Macron invited representatives from 50 tech giants including Tencent to the “Tech for Good Summit” held in Paris May 24.

Tencent decided to focus on education mentioning that its Tencent Class has 300 million registered users and over 100,000 courses. As Sengyee Lau, Senior Executive Vice President and Chairman of Market and Global Branding of Tencent revealed, China’s largest College Wechat Ecology Service Platform—Tencent Micro College—has joined hands with 3,800 colleges across China, providing digital campus solutions.

The company also said that its mobile game Honor of Kings will receive a new educational feature called History Classes of Kings. The massively popular game was criticized by state media People’s Daily last year in July causing Tencent’s share price to plunge.

Tencent initiated the concept of “Tech for Social Good” in 2017, according to the company. Another project Tencent is working on is containing rumors on the “national-level social platform” WeChat.

“In 2017, WeChat started from the user’s point of view and added new features directly to dispel rumors in the article. Rumors detected were presented with “unreal information” pattern and clarification given by the scientific institutions introduced were attached. Such measures are not just ‘stopping rumors from the source,’ but also allowing the original audience of rumors to gradually acquire the ability to judge scientifically and evade rumors.” —Sengyee Lau

Lau quoted civil rights activists Malcolm X saying that “If you don’t stand for something, you will fall for anything.” He added that comparing with teaching skills, it is more important to use education to shape the people’s three core views (i.e., the views of the world, life, and value).

“With the support of the science and technology, we could return to the original education intention, which is cultivating people to be kind, honest, optimistic and philanthropical,” said Lau.

Lau also revealed that Tencent is working on other education projects with China’s Ministry of Education, including the AI English Education Teaching Aid System, which can support adaptive learning and personalized teaching through artificial intelligence. Together with the People’s Education Press (PEP), Tencent presented textbooks that can be recognized through AR technology through mobile QQ, Tencent’s other popular social platform.

Among the other guests discussing leveraging technology for good were leaders from IBM, Intel, Microsoft, Samsung, and Facebook which is currently figuring out how to smooth things over with the EU concerning its data breaches and the use of low-tax countries such as Ireland to reduce their corporate tax rate.

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Pony Ma: Tencent is building networks to connect people, things, and intelligent devices https://technode.com/2018/05/23/tencent-internet-of-platform/ https://technode.com/2018/05/23/tencent-internet-of-platform/#respond Wed, 23 May 2018 08:34:11 +0000 https://technode-live.newspackstaging.com/?p=67744 At today’s Tencent 2018 “Cloud + Future” Summit in Guangzhou, CEO Pony Ma introduced his new vision for the Tencent Cloud platform, dubbed the “three-net” concept (三张网), local media is reporting. The essence of the concept is to build up the “three nets”—IoP (Internet of People), IoT (Internet of Things), and IoI (Internet of Intelligence)—within […]]]>

At today’s Tencent 2018 “Cloud + Future” Summit in Guangzhou, CEO Pony Ma introduced his new vision for the Tencent Cloud platform, dubbed the “three-net” concept (三张网), local media is reporting. The essence of the concept is to build up the “three nets”—IoP (Internet of People), IoT (Internet of Things), and IoI (Internet of Intelligence)—within the Tencent ecosystem.

Pony Ma at Tencent 2018 “Cloud + Future” Summit in Guangzhou (Image Credit: Tencent)

Here’s what Pony Ma’s new concept is about:

IoP: connecting people

Tencent aims to connect users of all types—including individuals, enterprises, and the government.

“Our strength has been in connecting people, but now we want to connect employees and staff working for enterprises as well as the government,” Pony said.

Essentially, Tencent wants to move from B2C to B2B and B2G. For example, Tencent recently rolled out a new WeChat mini program called 粤省事 (Yue Sheng Shi; roughly translated to “saving trouble”), which can handle over a hundred local government services. The mini-program is now available only to WeChat users in Guangdong but Tencent expects to eventually roll out the service nationwide. On the enterprise end, through the Tencent Cloud platform, Yonghui Superstores lets customers place orders on their smartphones and have groceries delivered to their doorsteps within 30 mins.

Yue Sheng Shi WeChat mini-program (Image Credit: 91ud.com)

IoT: connecting things

Ma said the key to connecting people and things is to breakdown the wall that stands between the physical world and digital world—which relies largely on the development of IoT.

“The QR code is the most convenient way to connect the digital and the physical world,” said Ma, but beyond that, Tencent has also seen results in vision computing, voice recognition, natural language processing, and other areas. In the future, Tencent will commit more resources to realize the “Internet of Everything.”

IoI: connecting intelligent systems and devices

Ma said Tencent hopes to draw support from its intelligent control system 超级大脑 (Super Brain; our translation) to realize its vision for IoI (Internet of Intelligence). The control system can be used to allocate resources and distribute tasks between cloud and edge, at any time, anywhere. The system can be used in smart cities, hospitals and the industrial, retail, and finance sectors. Ma said the Super Brain project aims to empower enterprises and local governments to build their own intelligent control system.

At the “Cloud + Future” Summit, Ma also revealed that the WeChat team is currently developing an onboard fully voice interactive system interface, which he sees as a smart solution for safety issues associated with connected cars. “Some of the connected car systems are not legitimate nor authorized by WeChat,” Ma said,  “and we do not hope WeChat users stare at their smartphone screens when driving, which is a big safety concern.”

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WeChat removes short-lived ban on all mainstream video and music platforms https://technode.com/2018/05/21/wechat-removes-external-audiovisual-link-ban/ https://technode.com/2018/05/21/wechat-removes-external-audiovisual-link-ban/#respond Mon, 21 May 2018 08:29:36 +0000 https://technode-live.newspackstaging.com/?p=67580 WeChat rolled out tightened restrictions on sharing external audiovisual links in its Moment feed on May 18, which could have affected all the mainstream video and music platforms in China. Lucky for them, the tech giant has decided to remove the policy just three days later (in Chinese). “WeChat would further restrict external links to protect users’ […]]]>

WeChat rolled out tightened restrictions on sharing external audiovisual links in its Moment feed on May 18, which could have affected all the mainstream video and music platforms in China. Lucky for them, the tech giant has decided to remove the policy just three days later (in Chinese).

“WeChat would further restrict external links to protect users’ privacy and optimize customers’ experience,” reads a statement posted on its WeChat official account on May 18. “External links must not spread content containing audiovisual programs in any form without obtaining related government certificates.”

Update: Direct sharing of videos from Douyin is still banned. Users only can download the video and re-upload on WeChat Moment. We tested Kuaishou, Weibo and Ximalaya. Direct sharing through these apps works well.

If implemented, this could practically have banned links from all the popular sites like Douyin, Kuaishou, Huya, Ximalaya, with the exception of those backed or developed by Tencent. A photo shortlisting all the affected platforms dubbed Tencent’s rule as “the strictest-ever external link policy.”

Apps that were to be affected by the ban (Source: Pingwest)

Although the reasons behind Tencent’s quick shift in attitude is still not clear, its reason for initiating the blow is fairly obvious: to fend off increasing competition from thriving platforms like Douyin and Kuaishou, not only in defense for its home-grown video platforms, but also for its killer app WeChat which is losing users to the emerging rivals.

Tencent’s collision with upcoming competitors is best demonstrated in its fraught relationship with Toutiao. Earlier this month, once low-profile Tencent founder Pony Ma got into a spat with Zhang Yiming, CEO of Douyin parent ByteDance, who accused WeChat of making excuses to block Douyin out of the platform and plagiarizing Douyin with its own short video app Weishi (微视).

Also, the friction goes well beyond the public spat. Douyin has filed a lawsuit against Tencent for defamation and requesting RMB 1 million in damages including an apology.

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Tencent’s impressive financial growth leaves room for uncertainty https://technode.com/2018/05/21/tencent-q1-2018-uncertainty/ Mon, 21 May 2018 04:23:26 +0000 https://technode-live.newspackstaging.com/?p=67524 TencentTencent released it’s Q1 2018 financial earning ending on 31 March 2018. Here are some highlights: 65% rise in net income to RMB 23.97 billion, and 48% rise in revenues to RMB 73.53 billion, both powered by games, ads, and cloud service WeChat MAU grow 10.9% YoY to 1.04 billion Gaming remains the engine of the company, RMB 21.7 billion ... Read More The post Tencent’s impressive financial growth leaves room for uncertainty appeared first on WalktheChat .]]> Tencent

Editor’s note: A version of this post first appeared on WalktheChat’s website. WalktheChat specializes in helping foreign organizations access the Chinese market through WeChat, the largest social network on the mainland.

Tencent released it’s Q1 2018 financial earning ending on 31 March 2018. Here are some highlights:

  • 65% rise in net income to RMB 23.97 billion, and 48% rise in revenues to RMB 73.53 billion, both powered by games, ads, and cloud service
  • WeChat MAU grow 10.9% YoY to 1.04 billion
  • Gaming remains the engine of the company, RMB 21.7 billion in sales, led by Honour of Kings
  • Selling and marketing expenses were up 76% at RMB 5.57 billion as result of the battle against Alibaba in smartphone games, mobile payments, and news apps
  • Both revenues and costs doubled

Revenue almost doubled

Tencent’s revenues show an impressive 48% growth to RMB 73.5 billion year-on-year. Most of the revenue growth is driven by smartphone games and payments. Net income rose 65% to RMB 23.97 billion.

Compared with Alibaba or Facebook, Tencent maintains a diverse revenue source from value-added services (games), advertising, payment, and cloud.

Comparatively, Alibaba’s revenue is heavily concentrated on its core commerce business.

Online games revenue grew 68% YoY to RMB 21.7 billion. They now amount to 46% (almost half) of Tencent’s total revenue. This is mostly due to the top-hit title Honour of Kings, which remains as the highest grossing smartphone game in China’s iOS chart.

According to the earnings report, daily active users of Honour of Kings maintained a healthy double-digit growth on a YoY basis. However, Baidu Index tells a rather different story: Honours of Kings lost most of its popularity since February, right after the Chinese New Year. This might largely impact the next financial quarter.

Tactical tournament mobile game PlayerUnknown’s Battlegrounds (PUBG) has, in contrast, achieved a breakout popularity in China since September 2017. Tencent acquired the license rights for PUBG in November 2017. According to Tencent executives, PUBG has a combined 50 million daily active users, with 40 million of those in China.

Tencent, however, failed to monetize this game since it is still waiting for Chinese regulators to approve it to sell in-game items. Some speculate the delay of approval is due to the fact that PUBG is licensed from Korea. According to the WSJ, no games based on Korean content have been approved since March 2017. While Tencent is heavily promoting this game, the lack of monetization brings uncertainty to its future revenues.

WeChat Mini Games is another potential area of future growth for Tencent. Since their launch in late March, over 500 Mini Games are now available. So far, the only monetization channel for Mini Games is from advertising and in-app purchases for Android devices.

As the Mini Games user base increase, and open up the in-game purchase for iOS users, we can expect the Mini Game to be another area for future revenue growth.

Others revenue reached an impressive 111% growth from RMB 7.6 billion to RMB 16.0 billion. WeChat payment revenue grew mostly due to the increase of offline commercial transactions, and individual withdrawal fees (0.1% bank fee on withdrawals).

Revenue from advertising increased by 55% to RMB 10.69 billion YoY. The increase mainly comes from the boost in the WeChat Moments Advertising inventory sold and higher CPC for mobile advertising network.

Operation expense doubled

Tencent’s operating expense increased 51% to RMB 36.5 billion YoY. The cost of revenue is up by 2 percent compared with last year. According to the cost breakdown below, most of the cost is used to promote Tencent’s advertising and payment business.

Cost of business increased by 102%, mainly due to the promotion cost of WeChat Payment. WeChat is giving heavy discounts to encourage usage of WeChat Payment instead of Alipay.

Selling and marketing expenses increased by 76% to RMB 5.570 billion. Also due to the promotion of payment, smartphone games, news feed apps. Both the competition of payment market share against Alibaba and the gaming market war against NetEase will likely force the margin spread to decrease in the near future.

WeChat user numbers keep growing

WeChat and Weixin monthly active users grew to 1.04 billion, a 10.9% year-on-year growth. While WeChat seems to be getting close to saturating the Chinese Internet users market, the growth still remains. Since WeChat has saturated the Chinese market, the future area of revenue growth will rely on better monetization of existing users from games, advertising, and financial products.

MAU of QQ dropped 2.4% YoY to 694.1 million. Although the smartphone MAU for users aged 21 or younger increased slightly.

Conclusion

Tencent delivers an impressive financial earning for this quarter: revenue increased in almost every area of its business.

The striving payment business foreshadows long-term revenue growth driven by commercial payments and financial products. However, WeChat Pay faces strong competition from Alipay, which will force Tencent to increase promotion budget while keeping margins to a minimum.

Gaming revenue remains uncertain for the next quarter. As almost half of Tencent’s revenue dependents on gaming revenue, the stagnation of PC client game, the uncertain popularity of smartphone games, and the lack of monetization of the tactical tournament mobile games all will bring potential risks.

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Bytedance goes on a lawsuit spree, sues both Tencent and Baidu on same day https://technode.com/2018/05/17/bytedance-lawsuit-tencent-baidu/ https://technode.com/2018/05/17/bytedance-lawsuit-tencent-baidu/#respond Thu, 17 May 2018 08:08:19 +0000 https://technode-live.newspackstaging.com/?p=67399 Bytedance just can’t seem to get enough of court hearings. After losing a court battle to Tencent in July last year over copyright violations and suing Baidu and Sogou for unfair competition this year, the Beijing-based company is making its lawyers busy again. The court in Beijing’s Haidian district has accepted a case brought by […]]]>

Bytedance just can’t seem to get enough of court hearings. After losing a court battle to Tencent in July last year over copyright violations and suing Baidu and Sogou for unfair competition this year, the Beijing-based company is making its lawyers busy again.

The court in Beijing’s Haidian district has accepted a case brought by Bytedance-operated short video platform Douyin which is suing Tencent for defamation and requesting RMB 1 million in damages including an apology.

The move follows a very public clash between Tencent’s CEO and chairman Pony Ma and founder of ByteDance Zhang Yiming. Just last week, the two tech leaders were caught bickering on WeChat Moments, a feature similar to Facebook’s feed, over Tencent’s decision to suspend direct playback of short videos on WeChat and QQ including Douyin. Zhang then revealed that Bytedance is consulting with legal experts over the matter.

The two tech giants are going to court over an article that was published on WeChat April 2nd berating the Douyin app not only for occupying children’s time but also for regularly publishing videos of children which are sometimes put in dangerous situations for comic effect. The article titled “Douyin, leave the kids alone” (抖音,请放过孩子) was published on the public WeChat account of Fast Mini-Class (快微课), an online platform offering educational video lessons for children, and has since gone viral.

GIF featured in Fast Mini-Class’ article against Douyin (Image credit: Fast Micro Lesson)
GIF featured in Fast Mini-Class’ article against Douyin (Image credit: Fast Micro Lesson)

Douyin’s lawsuit claims that the videos featured in the article were taken from other video platforms and that the article deliberately tried to tarnish Douyin’s image by convincing readers that short videos are harmful to children.

The company is claiming that Tencent should be held responsible for allowing Fast Mini-Class to publish damaging content on WeChat’s platform. Tencent allowed internet users to spread false information on their operating platform without verification and review and infringed the legitimate rights Douyin, the claim states. The lawsuit was accepted by the Haidian court on May 17th.

Update: Tencent has responded to the lawsuit by stating that WeChat official accounts platform has a mechanism for filing infringement complaints. Once verified, it will be dealt with immediately, said the company in a statement. It also noted that Fast Mini-Class has already deleted the article in question. However, TechNode was still able to find it on other WeChat public accounts.

On the same day, the Haidian court also announced it will accept another lawsuit from Bytedance, this time against tech giant Baidu. The lawsuit for copyright infringement was brought by Bytedance’s news aggregation platform Jinri Toutiao. Toutiao has accused Baidu of unauthorized streaming of a talk show called Yi Guo Hui (一郭汇) produced by Watermelon Video and Jinri Toutiao. The company is demanding that Baidu stops the infringement, apologizes and compensates them for economic losses in the amount of RMB 80,000.

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Tencent releases Q1 2018 financial report: Games drive growth, more subsidies for mobile payments promised https://technode.com/2018/05/17/tencent-q1-2018-financial-report/ https://technode.com/2018/05/17/tencent-q1-2018-financial-report/#respond Thu, 17 May 2018 03:53:57 +0000 https://technode-live.newspackstaging.com/?p=67370 The numbers for one of China’s largest internet companies are in. Tencent released two financial reports on May 16th: the unaudited results of the first quarter of 2018 and audited year-round performance as of March 31, 2018. Tencent’s Chairman and CEO Pony Ma (Ma Huateng), President Martin Lau (Chi Ping Lau), Chief Strategy Officer James […]]]>

The numbers for one of China’s largest internet companies are in. Tencent released two financial reports on May 16th: the unaudited results of the first quarter of 2018 and audited year-round performance as of March 31, 2018.

Tencent’s Chairman and CEO Pony Ma (Ma Huateng), President Martin Lau (Chi Ping Lau), Chief Strategy Officer James Michelle, and CFO John Lo (Shek Hon Lo) presented the report to analysts during a phone call on May 17th.

One of the main topics of the meeting was mobile payments, TechNode’s Chinese sister site is reporting. WeChat Pay saw three-digit growth during Q1 of this year while gross margin ratio reached 25%. But Tencent is facing challenges: new regulations on mobile payments were introduced April 1st and the rivalry with Alibaba’s own mobile payment system is heating up.

Martin Lau said that WeChat Pay is getting more popular among merchants while its market share is also large and sustainable. The competition is fierce and competitors are offering many subsidies. Tencent was active in subsidies to occupy the market which affected the company’s revenue conversion rate among other promotional activities, he explained. The bright side: these promotions will increase the size of the market which is beneficial to all parties.

How well did Tencent do in Q1 2018?

The total revenue of Tencent in the first quarter of 2018 was 73.29 billion RMB ($11.69 billion), a year-on-year increase of 48%. The operating profit went up by 59% YoY and was RMB 30.69 billion ($ 4.88 billion). The operating profit margin increased by 39% over the same period last year. The profit for the period was RMB 23.97 billion ($3.81 billion), an increase of 65%.

Value-added services grew by 34% in the first quarter of 2018 to RMB 46.87 billion. Online game revenue grew 26% to RMB 28.77 billion. The growth was largely driven by Tencent’s smartphone games like King of Glory as well as newcomers such as QQ Speed Mobile (QQ飞车手游) and Miracle MU: Awakening (奇迹MU:觉醒). Revenues from PC games remained stable.

Social network income increased 47% to RMB 18.99 billion. The growth was boosted by the rise of digital content services (such as live streaming, video streaming, and Tencent’s KTV music service). This section was also boosted by the sales of virtual objects within games.

Internet advertising revenue grew by 55% in the first quarter of 2018 to RMB 10.68 billion. Social and other advertising revenue grew by 69% to RMB 7.39 billion mainly benefiting from the expansion of the advertisers’ base, raising the rate of advertising on WeChat Moments, a function similar to Facebook’s feed. Tencent’s mobile advertising also saw cost per click (CPC) growth. CPC is an Internet advertising model in which advertisers pay the publisher when the ads are clicked.

Media advertising revenue increased by 31% to RMB 3.29 billion mainly thanks to the growth of video playback and the growth of Tencent’s video revenue driven by innovative advertising in self-made content (bloggers, online stars, etc.).

Other businesses grew by 111% in the first quarter of 2018 to RMB 15.96 billion. Payment related services and the expansion of cloud services were the main drivers of this growth.

The domestic and international version of WeChat had 1.4 billion MAU (monthly active users), a year-on-year increase of 10.9%. The number of active accounts in QQ reached 805 million, down 6.4% from the same period last year.

The full report is available here (in Chinese).

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Tencent makes strategic investment in new retail B2B Huixiadan https://technode.com/2018/05/15/huixiadan-tencent/ https://technode.com/2018/05/15/huixiadan-tencent/#respond Tue, 15 May 2018 09:57:34 +0000 https://technode-live.newspackstaging.com/?p=67270 Chinese B2B e-commerce platform Huixiadan (惠下单) has secured an undisclosed amount of strategic investment (in Chinese) from Tencent. Founded in 2015 by a team from world’s top fast-moving consumer goods (FMCG) brands, Huixiadan is a mobile app where retailers could order FMCG directly from distributors. The company is now partnered with over 120 retail stores across 24 […]]]>

Chinese B2B e-commerce platform Huixiadan (惠下单) has secured an undisclosed amount of strategic investment (in Chinese) from Tencent.

Founded in 2015 by a team from world’s top fast-moving consumer goods (FMCG) brands, Huixiadan is a mobile app where retailers could order FMCG directly from distributors. The company is now partnered with over 120 retail stores across 24 provinces. Its top partnership brands include Coca-Cola and P&G, Mengniu Dairy and Uni-President. The company aims to improve the efficiency of the distribution process by facilitating the communication between retailers and distributors.

Huixiadan’s network in China

The new tie-up would create synergy effects between Huixiadan, its partners and Tencent’s WeChat-based ecosystem, big data and smart retailing system, according to founder and CEO of Huixiadan Cui Zhen.

Hear more: China Tech Talk 41: New retail, new customer experiences with Stephane Monsallier

Report from research institute Kantar shows that China has over 6 million traditional offline stores, which boasts an RMB 2 trillion worth of or around half of China’s FMCG market. Investment in Huixiadan marks Tencent’s efforts to digitalize traditional brands and offline retailers.

Tencent’s competitor Alibaba also launched similar initiatives to revamp China’s retailing landscape. Backed by its merchandise channels, ordering, logistics, and marketing capacities, Alibaba is reaching franchise partnerships with offline grocery stores in residential communities across China since last year.

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Shenzhen gives Tencent license to road test autonomous vehicles https://technode.com/2018/05/14/shenzhen-tencent-road-test/ https://technode.com/2018/05/14/shenzhen-tencent-road-test/#respond Mon, 14 May 2018 08:02:19 +0000 https://technode-live.newspackstaging.com/?p=67156 Tencent has obtained a license for road tests of intelligent connected vehicles from Shenzhen municipal government, our sister site has reported (in Chinese). Tencent said that the transportation bureau issued only one license this time. The company will begin testing autonomous vehicles on public roads after the government designates the testing area. The Tencent Autonomous […]]]>

Tencent has obtained a license for road tests of intelligent connected vehicles from Shenzhen municipal government, our sister site has reported (in Chinese). Tencent said that the transportation bureau issued only one license this time. The company will begin testing autonomous vehicles on public roads after the government designates the testing area.

The Tencent Autonomous Vehicle Laboratory made its debut last November. The laboratory operates under Tencent’s Mobile Internet Group (MIG) along with other businesses such as connected car services, location services, and Tencent Maps. The company plans to further integrate other resources—including cloud, security, big data, and AI—into the autonomous vehicle platform.

In March, Shanghai authorities issued China’s first batch of licenses for road tests of autonomous vehicles, giving the green light to Chinese electric vehicle startup NIO and the state-owned automaker SAIC Motor.

China’s tech giants have all been moving into autonomous vehicles. Baidu has been granted the right to test their vehicles in cities including Beijing, Shanghai, and Chongqing. Alibaba is also eager to join the race. The e-commerce giant is now running road tests on a regular basis and has invested in Xiaopeng Motors, a startup developing electric cars, and partnered with SAIC to build internet-connected vehicles.

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Tencent unveils China’s first open source Go AI, made on spare WeChat server processing power https://technode.com/2018/05/14/tencent-wechat-open-source-go-ai/ https://technode.com/2018/05/14/tencent-wechat-open-source-go-ai/#respond Mon, 14 May 2018 03:10:15 +0000 https://technode-live.newspackstaging.com/?p=67126 Tencent has unveiled its Go-playing AI program, “PhoenixGo,” on Github, making its source code and training model available on the open source platform (in Chinese). The program, developed by WeChat’s translation unit, is the first open source Go AI project in China. A team of WeChat engineers focusing on the development of machine translation decided to […]]]>
(Image Credit: Tencent)

Tencent has unveiled its Go-playing AI program, “PhoenixGo,” on Github, making its source code and training model available on the open source platform (in Chinese). The program, developed by WeChat’s translation unit, is the first open source Go AI project in China. A team of WeChat engineers focusing on the development of machine translation decided to use the spare processing power of WeChat’s servers to train the PhoenixGo program, which implemented AlphaGo Zero, the latest version of DeepMind’s champion-defeating AlphaGo, and increased its training efficiency. PhoenixGo’s source code and training model can run on a single GPU chip and perform at the same level as a professional Go play.er.

PhoenixGo began competing on FoxGo—Tencent’s online Go playing platforms for professional players and aficionados—under the alias “BensonDarrz” in January. In April, the program recorded a 200-game winning streak. PhoenixGo started gaining more attention when it claimed the championship of the “World AI Go Tournament 2018” in late April in Fuzhou.

To date, Tencent has released 52 open source projects, 22  released by WeChat. Most recently, Tencent led an $820 million investment in Chinese humanoid robot company UBTECH, which set a new financing record for the largest investment raised in a single round by an AI company.

Last year, China, the world’s second-largest economy, unveiled its plans of becoming the world leader in AI by 2030. Tech giants, Baidu, Alibaba, and Tencent, among other AI companies, are stepping up their investment plans, spearheading into the development of cutting-edge AI technologies.

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WeChat has finally launched a mobile app for Official Accounts https://technode.com/2018/05/11/wechat-official-account-app-on-ios/ https://technode.com/2018/05/11/wechat-official-account-app-on-ios/#respond Fri, 11 May 2018 08:39:35 +0000 https://technode-live.newspackstaging.com/?p=67037 mini programs wechat alipay meituan bytedanceTencent just released a separate mobile app WeChat Official Account 订阅号助手, our sister site has reported. The app is now available on iOS (sorry, Android users). At the 2018 WeChat Open Class PRO event back in January, Allen Zhang, president of WeChat, teased the mobile version of Official Account. “WeChat is designed as a mobile-first product, […]]]> mini programs wechat alipay meituan bytedance

Tencent just released a separate mobile app WeChat Official Account 订阅号助手, our sister site has reported. The app is now available on iOS (sorry, Android users).

Tencent has launched the mobile version of WeChat Official Account (Image Credit: Tencent)

At the 2018 WeChat Open Class PRO event back in January, Allen Zhang, president of WeChat, teased the mobile version of Official Account.

“WeChat is designed as a mobile-first product, but the operating platform of Official Account is highly reliant on PC. Moving from what we have on PC platform to the app or creating a whole different mobile experience, we were torn between the two options. But luckily, we are finishing the app now and it will be released very soon,” said Zhang.

The new app lets Official Account managers edit and publish posts on their smartphones. Users can also check and reply to private messages, manage subscribers and accounts, and access account analytics

WeChat Official Account, launched five years ago in 2013, has been a popular channel for marketers, media, enterprises, and organizations to promote content and build up brands at a low cost (not to mention having access to WeChat’s one billion active users!)

Official Account has been seeing continued growth over the years. According to WeChat Data Report, the Official Account monthly active users reached 3.5 million in 2017—a 14% increase from 2016—and garnered over 797 million monthly active followers.

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Tencent rolls out A-list Hollywood producers to announce better patriotic content https://technode.com/2018/05/08/tencent-hollywood-patriotic-content/ https://technode.com/2018/05/08/tencent-hollywood-patriotic-content/#respond Tue, 08 May 2018 10:23:43 +0000 https://technode-live.newspackstaging.com/?p=66551 Stories and characters, such as Harry Potter or Mulan, can link people from different backgrounds and across borders, build up trust and lead mankind in the right direction, says Cheng Wu, Vice President at Tencent. He believes China should contribute more to the existing pool of the influential intellectual property (IP) with Tencent’s help. Cheng […]]]>

Stories and characters, such as Harry Potter or Mulan, can link people from different backgrounds and across borders, build up trust and lead mankind in the right direction, says Cheng Wu, Vice President at Tencent. He believes China should contribute more to the existing pool of the influential intellectual property (IP) with Tencent’s help. Cheng also cited Tencent CEO Pony Ma’s proposals to China’s National People’s Congress to develop IPs that have Chinese “special characteristics”.

“IP is the core strategy of the pan-entertainment industry. It can refer to anything that’s followed and admired by people, such as a celebrity, comic book character, a story, a game, a cartoon, or TV series,” Cheng explained at a Tencent conference back in 2014 when the concept of IP was still new for the content industry. Since then, Tencent’s notion of IP hasn’t changed and now the social and entertainment giant is developing more Chinese IPs.

The company released its vision of the future content industry at its first Neo-Cultural Creativity Conference in late April, Beijing. It wants to tell more China stories and expand corporations in the international markets. More specific plans consist of developing intellectual properties from home and abroad and cooperating with production teams across borders.

At the conference, Tencent announced that they will be working with Skydance Media to produce the next Terminator trilogy of movies along James Cameron and David Goyer, screenwriter of the Dark Knight. This comes only a few months after Tencent made a strategic investment in the production company.

Before the new Terminator, Tencent had invested in other Hollywood blockbusters such as Kong: Skull Island and Wonder Woman. However, there’s a difference between investing in existing popular international IPs and developing Chinese ones.

Hollywood—and to a lesser degree European productions—are the biggest barriers for Chinese movies to expand internationally since audiences around the world are used to their narratives and not China’s, David Goyer said at the event. For Chinese movies to be successful internationally, despite the country’s rich tradition, they need to have themes that link the East and West. He thinks science fiction is a good start as space missions usually involve multinational crews.

Capital and content creation

Different sectors of Tencent Interactive Entertainment, which oversees online games, online literature, comics, and movies, also released their respective strategies on how they will contribute to the company’s plan, mainly trying to combine China’s elements, no matter contemporary or ancient, with digital formats.

“What neo-cultural means, in simple language, is that we want business to help culture achieve prosperity and culture to make business better,” Cheng said at the event. He cited how adding Forbidden City-related elements to Craz3 Match, a mobile game like Candy Crush, attracted more players.

Michael Dobbs—author of House of Cards—echoed this sentiment at the event saying that new technology such as streaming makes TV shows more flexible to watch and available around the globe. The union of culture and capital, however, is hardly new and Cheng’s words belie the delicate balance between them.

Fighters of Destiny (Chinese: 择天记), a fantasy drama produced by Tencent that premiered in 2017, had cast some of the most popular actors and actresses. Audiences, however, panned their performances. The TV series was adapted by the novel of the same name, whose copyright is owned by Tencent’s China Literature. Book fans were startled though to find that the TV series bore little resemblance to their favorite novel—and even more than adaptations usually get. Despite quite a few views, the series scored a mere 4/10 on Douban Movie, China’s IMDb.

Tencent isn’t the only production company that turns to use actors and actresses who have a large fan base to attract more views. General and I (Chinese: 孤芳不自赏), a historical fiction TV show produced by Zhejiang Huace Film & TV, replaced human faces with computer-generated images because the cast was too busy to be on set.

Reflecting the “Anthem of our Era”

Tencent Pictures also announced five series of productions that it has planned. The first will be “The Anthem of Our Time” series.

“Tencent film will pay special attention to themes related to China’s opening and reforming, national unity, crime crackdown, international peace-keeping operations and defending the nation,” Cheng said, “Via quality films and TV series, we hope to develop and expand Chinese national culture that is blooming under this great time.”

One of the TV series, We Are One Family (都是一家人), will tell stories about how people from different ethnic groups left their hometowns for cities and made great contributions to those cities after China’s economic reform policy in 1978. The show aims to show the union of people from different ethnic groups, a common theme in China’s patriotic propaganda, in the age of drastic social changes.

China has been promoting the mandarin language in places like Aksu in Xinjiang, home to many Uighur people who have their own language, to help them find work in other more developed in cities in the country. However, as concerns for terrorism grows, police have gotten stricter in Xinjiang.  The government also sets rules on beards and veils to combat extremism in the region in March 2017. In addition, to defeat “the infiltration of religious extremism”, state-owned media Global Times said in April that strict policies will remain but didn’t specify what the “strict policies” are.

Cheng also revealed cooperation with Hollywood partners on a script based on the popular adventure novel series Secret Codes of Tibet (藏地密码)—although some critics say the description of Tibet is unrealistic—as well as Zombie Brothers (尸兄/我的名字叫白小飞), a cartoon based on the comic of the same name. The comic is still being published in weekly installments but the author has deleted the “gory content” in back issues because of pressure from state authorities.

In 2017, China entertainment was worth RMB 548.4 billion and experts believe it could still grow rapidly to RMB 100 trillion. With the ambition to expand internationally, what the world’s second economy likes or dislikes is going to shape the global industry.

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Tencent and ByteDance founders argue on WeChat Moments about Douyin https://technode.com/2018/05/08/tencent-pony-ma-bytedance-zhangy-yiming-wechat-douyin/ https://technode.com/2018/05/08/tencent-pony-ma-bytedance-zhangy-yiming-wechat-douyin/#respond Tue, 08 May 2018 10:12:45 +0000 https://technode-live.newspackstaging.com/?p=66840 Tencent’s CEO and chairman, Pony Ma, and founder of ByteDance, Zhang Yiming, were caught bickering today on their WeChat Moments, a function similar to Facebook’s wall. Tencent is the parent company of WeChat while ByteDance is the parent of Jinri Toutiao and Douyin (called Tik Tok overseas). Zhang Yiming shared the news that ByteDance’s short […]]]>

Tencent’s CEO and chairman, Pony Ma, and founder of ByteDance, Zhang Yiming, were caught bickering today on their WeChat Moments, a function similar to Facebook’s wall.

Tencent is the parent company of WeChat while ByteDance is the parent of Jinri Toutiao and Douyin (called Tik Tok overseas).

Zhang Yiming shared the news that ByteDance’s short video app Douyin became the most downloaded non-game app in Apple’s App Store. The app topped the charts in the first quarter of 2018, according to research by Sensor Tower.

However, Zhang apparently couldn’t help but add a remark directed against the very platform he was sharing the news. In a move rarely seen among tech moguls of any nationality, Zhang accused WeChat of making excuses to block Douyin out of the platform, adding that plagiarizing Douyin with its own short video app Weishi (微视) could not stop its growth.

The accusation likely stems from Tencent’s announcement that messaging service WeChat and social platform QQ will suspend direct playback of short video apps (in Chinese) including Kuaishou, Douyin, Watermelon and Tencent’s own Weishi. Users will have to manually copy links and use the browser watch the video. The decision came after a government clampdown on a number of social media and live streaming sites over undesirable content in April.

But there might be another reason why Zhang Yiming was so keen on taking on Tencent. Along with Kuaishou, Douyin is currently among the frontrunners in China’s short video streaming industry, but new entrant apps from Tencent and Baidu are hoping to challenge their dominance. Earlier this month, news broke that Tencent was spending RMB 3 billion ($478 million) in subsidies to lure influencers to an upgraded version of Weishi.

Tencent’s Pony Ma decided to answer Zhang personally, saying that the statement is defamation to which Zhang responded (our translation):

“The former [blocking Douyin links on WeChat] is not suitable for discussion. The latter [plagiarizing Douyin] has been notarized [i.e. evaluated by legal experts]. I didn’t want to go into a verbal dispute. I just failed to resist complaining and now my PR is criticizing me. I’ll send you the materials.”

“There’s too much you need notarized,” Ma responded sharply.

China’s short-form video is one of the country’s fastest-growing markets. According to iiMediaResearch, China’s short video users passed 240 million in 2017 and is estimated to reach 353 million this year. The popularity of short videos and the development of monetization channels also helped boost market revenues to a staggering RMB 5.73 billion ($913 million) last year.

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Douyin is the most downloaded app in the Apple App Store https://technode.com/2018/05/08/douyin-most-downloaded-app/ https://technode.com/2018/05/08/douyin-most-downloaded-app/#respond Tue, 08 May 2018 02:59:20 +0000 https://technode-live.newspackstaging.com/?p=66809 bytedance Douyin tiktokDouyin has become the world most downloaded non-game app in the iOS App Store, according to market research company SensorTower. The short video app has been downloaded 45.8 million times from the App Store during the first three months of 2018 exceeding Facebook, Instagram, and YouTube. However, Facebook is still in the lead for overall […]]]> bytedance Douyin tiktok

Douyin has become the world most downloaded non-game app in the iOS App Store, according to market research company SensorTower. The short video app has been downloaded 45.8 million times from the App Store during the first three months of 2018 exceeding Facebook, Instagram, and YouTube. However, Facebook is still in the lead for overall (iOS and Android) and non-game app downloads.

Image credit: Sensor Tower

The popular music app belongs to Beijing-based ByteDance, the company behind China’s news aggregation platform Jinri Toutiao. Along with Kuaishou, Douyin is among the frontrunners in China’s crowded short video streaming industry. The app came under global attention recently after banning popular cartoon character Peppa Pig for being too subversive.

Bytedance is also the company behind the international short video and social app Tik Tok and it also operates Tik Tok’s rival Music.ly which it bought in November 2017.

Another win for Chinese companies was in the mobile gaming department. Tencent’s PUBG Mobile is the world’s most installed title both the App Store and Google Play. Tencent also topped the charts of for game revenues with Honor of Kings.

Image credit: Sensor Tower

According to the research, Tencent was No. 1 for overall mobile app revenue and mobile game revenue, and No. 2 for non-game app revenue after IAC, owner of Tinder. Unsurprisingly, Chinese apps showed better performance on the App Store since Google Play is blocked in Mainland China.

Image credit: Sensor Tower

Tencent has been trying to capture China’s feverish short video market as well. Earlier this month, news broke that Tencent was spending RMB 3 billion ($478 million) in subsidies to lure influencers to an upgraded version of its short video streaming app, Weishi (微视). And a few days ago, local news media reported that Baidu Tieba, a large online community platform owned by Baidu, would be investing most of its budget into building up its short-video ecosystem, including Nani.

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Tencent’s photo editing app goes viral, attracts concerns over data privacy https://technode.com/2018/05/07/tiantian-ptu-data-privacy/ https://technode.com/2018/05/07/tiantian-ptu-data-privacy/#respond Mon, 07 May 2018 09:59:43 +0000 https://technode-live.newspackstaging.com/?p=66794 A new photo editing feature that lets netizens create selfies looking like they’re in the last century has gone viral in China. Picture of My Past Life in Chinese (前世青年照) has collected over 80 million pictures over the past few days, boosting the app behind it, Tiantian P-Tu (天天P图), to the second most popular app […]]]>

A new photo editing feature that lets netizens create selfies looking like they’re in the last century has gone viral in China. Picture of My Past Life in Chinese (前世青年照) has collected over 80 million pictures over the past few days, boosting the app behind it, Tiantian P-Tu (天天P图), to the second most popular app on China’s app stores.

Despite its popularity, experts quickly warned that users who upload their pictures to the feature might encounter data security issues. Criticism of the company lies mainly on its failure to ask permission from users before accessing their camera and the possible risks in sharing their pictures.

Tiantian P-Tu, a picture editing app made by WeChat’s creator Tencent, responded quickly today saying that they will neither keep users’s personal data such as the time and place they uploaded the photos, nor store the edited picture.

Scanning a QR code and uploading a headshot photo, then a composite self-portrait dressed either in China’s traditional qipao, Sun Yat-Sen suit, or other clothing that mark the fashion at the beginning of last century, is ready for you to attract tens of “likes” from friends. The feature become an instant hit among China’s nostalgic selfie fans who want to “time travel” and meet their past lives from one hundred year ago. The feature was rolled out to celebrate May 4th, the country’s National Youth Day to honor the memory of the May Fourth Movement of 1919.

China’s selfie-obsessed netizens have started a weird tradition of celebrating special occasions with themed photos. In a similar move, WeChat users got excited when they receive a Santa Clause hat on WeChat profile photo and WeChat Moment was flooded with selfies of people dressed in People’s Liberation Army uniforms at the 90th anniversary of the PLA last year.

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China Tech Talk 45: Tencent vs Alibaba – The battle for China’s offline retail with WSJ’s Liza Lin https://technode.com/2018/05/01/china-tech-talk-45-tencent-vs-alibaba-the-battle-for-chinas-offline-retail-with-wsjs-liza-lin/ https://technode.com/2018/05/01/china-tech-talk-45-tencent-vs-alibaba-the-battle-for-chinas-offline-retail-with-wsjs-liza-lin/#respond Tue, 01 May 2018 03:52:58 +0000 https://technode-live.newspackstaging.com/?p=66466 This week, John and Matt talk with Liza Lin, China technology reporter for the Wall Street Journal, about the increasing competition between Tencent and Alibaba in offline retail. Download this episode Links JD vs Alibaba: The war for China’s fresh food Video: Alibaba’s Hema supermarket is changing China’s retail game Alibaba is revamping China’s offline […]]]>

This week, John and Matt talk with Liza Lin, China technology reporter for the Wall Street Journal, about the increasing competition between Tencent and Alibaba in offline retail.

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Tencent and Baidu make strides into already-crowded short video market https://technode.com/2018/04/26/tencent-baidu-short-video/ https://technode.com/2018/04/26/tencent-baidu-short-video/#respond Thu, 26 Apr 2018 04:23:58 +0000 https://technode-live.newspackstaging.com/?p=66238 Kuaishou and Douyin may currently be among the frontrunners in China’s short video streaming industry, but new entrant apps from Tencent and Baidu are hoping to challenge their dominance. Earlier this month, news broke that Tencent was spending RMB 3 billion ($478 million) in subsidies to lure influencers to an upgraded version of its short video […]]]>

Kuaishou and Douyin may currently be among the frontrunners in China’s short video streaming industry, but new entrant apps from Tencent and Baidu are hoping to challenge their dominance.

Earlier this month, news broke that Tencent was spending RMB 3 billion ($478 million) in subsidies to lure influencers to an upgraded version of its short video streaming app, Weishi (微视). And a few days ago, local news media reported that Baidu Tieba, a large online community platform owned by Baidu, would be investing most of its budget into building up its short-video ecosystem, including supporting Nani, a Baidu-owned app launched last December.

China’s short-form video is one of the country’s fastest-growing markets. According to iiMediaResearch, China’s short video users passed 240 million in 2017 and is estimated to reach 353 million this year. The popularity of short videos and the development of monetization channels also helped boost market revenues to a staggering RMB 5.73 billion ($913 million) last year.

But while Tencent and Baidu may be bullish on making inroads into China’s short video market, they will likely be facing an uphill battle if they’re looking to unseat popular apps like Kuaishou, Miaopai, and Douyin. Even with the support of its parent company, Nani is currently too small in size and too new to the market to lock horns any time soon with bigger, more established apps, all of which have their loyal user bases.

Compared to Nani, Tencent’s Weishi has more of an upper hand and a longer history. It first appeared in app stores in the September of 2013 — making it one of China’s earliest short-video sharing apps — and peaked in user numbers in early 2014. At that time, Weishi was hailed as China’s response to Vine and, according to reports, in the period between December 27, 2013 and February 25, 2014, it was among the top three most downloaded social networking apps in China’s Apple app store. Its popularity, however, waned in the following years and last April, the app was even briefly taken offline.

Analysts have pointed out Tencent’s service ecosystem is its biggest advantage in its fight against other short video streaming apps. Not only can Tencent leverage its user bases in QQ and WeChat, China’s most popular messaging app, but it can offer Weishi resources in licensed music through Tencent-backed music apps like Kugo Music and QQ Music.

But is that enough for Weishi to actually beat out other short video apps in the market? So far, Weishi’s prospects aren’t exactly rosy. The updated version of Weishi looks eerily like Douyin, which might create problems for an app looking to establish a brand distinction in an already-crowded market. Furthermore, local media has disclosed that Tencent’s plan to subsidize RMB 3 billion to influencers and content creators, although attractive on the surface, is rife with issues. Many streaming hosts have complained that the criteria by which videos are evaluated and deemed good enough to receive monetary rewards are inconsistent and that Tencent’s self-proclaimed RMB 3 billion investment into content seems little more of a publicity stunt.

The timing at which Tencent and Baidu are choosing to invest in short video apps may also be considered inopportune. In the past month, China’s media regulators have stepped up its crackdown on China’s video apps, demanding companies like Kuaishou to audit the videos hosted on their platforms and get rid of “vulgar and inappropriate” content. In response to the administration’s increased monitoring of online content, Douyin announced earlier this month that it was undergoing a “system upgrade” and temporarily suspended its live-streaming and comment features. Video apps such as Watermelon Video (西瓜视频) also soon followed suit, barring new video uploads, live streams, and live comments as part of the company’s larger efforts to bring its platform to government standards.

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Tencent’s Pony Ma lists ‘1-3-5-7’ odd ways his company will be China’s digital assistant https://technode.com/2018/04/23/pony-ma-odd-ways-to-help-china/ https://technode.com/2018/04/23/pony-ma-odd-ways-to-help-china/#respond Mon, 23 Apr 2018 12:04:34 +0000 https://technode-live.newspackstaging.com/?p=66024 Tencent CEO Ma Huateng said Tencent can answer the central government’s calls for industrial digitalization by serving as the country’s “digitalization assistant”. Speaking at the inaugural Digital China Summit in Fuzhou on Sunday, Ma said the summit brings the opportunity to help more people across the digital divide and make breakthroughs in core technologies, against […]]]>

Tencent CEO Ma Huateng said Tencent can answer the central government’s calls for industrial digitalization by serving as the country’s “digitalization assistant”. Speaking at the inaugural Digital China Summit in Fuzhou on Sunday, Ma said the summit brings the opportunity to help more people across the digital divide and make breakthroughs in core technologies, against the backdrop of the seven-year US export ban on components for ZTE.

In a letter to the Digital China Summit (the “Digital China Construction Summit” in Chinese), Chinese President Xi Jinping called for the development of new driving forces in the economy through informatization, to promote new development and make new achievements.

Ma Huateng, also known as Pony Ma, said that Tencent hopes to respond to the central government’s new instructions on promoting the digitization of the industry through “1357”. 1 is 1 project, to become the digitalization assistant for all industries; 3 is the three roles of connector, toolbox and ecosystem builder; 5 is the five remits of civic services, consumption, manufacturing services, health and environmental protection; and 7 refers to the seven tools of public accounts, mini programs, mobile payments, social media advertising, safety capabilities and something referred to as big-smart-cloud: big data, AI capabilities and cloud computing.

The concept of “craftsman spirit” was an idea of premier Li Keqiang in 2016 as a way to increase the quality of Chinese manufacturing. Last year Tencent styled itself as a “technology+culture” company as it continues to adapt its image.

Ma Huateng’s arch rival, Alibaba’s Ma Yun or Jack Ma was also forthcoming on his views about core technology at the summit: “It is the compelling obligation for big companies to compete in core technology,” said Jack Ma according to the South China Morning Post. “A real company is not determined by its market value or market share, but how much responsibility it takes and whether it has mastered core and key technologies.”

The recent ban on US exports to the Chinese telecom manufacturing giant ZTE has led to debate as to why China is so dependent on foreign technology and manufacturers, and also whether this could in fact be a great opportunity for China to develop its own.

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Tencent rumored to invest 100 million in Indian fantasy sports platform Dream 11 https://technode.com/2018/04/19/tencent-rumored-to-invest-100-million-in-indian-fantasy-sports-platform-dream-11/ https://technode.com/2018/04/19/tencent-rumored-to-invest-100-million-in-indian-fantasy-sports-platform-dream-11/#respond Thu, 19 Apr 2018 05:19:16 +0000 https://technode-live.newspackstaging.com/?p=65839 Tencent is reportedly advancing talks with Mumbai-based fantasy sports platform Dream 11 on an estimated 100 million investment, according to Economic Times reports. A source familiar with the deal said transaction details provided by Tencent estimate Dream 11’s valuation at $400 to 450 million. If successful, the deal could potentially change India’s growing gaming industry. The […]]]>

Tencent is reportedly advancing talks with Mumbai-based fantasy sports platform Dream 11 on an estimated 100 million investment, according to Economic Times reports.

A source familiar with the deal said transaction details provided by Tencent estimate Dream 11’s valuation at $400 to 450 million.

If successful, the deal could potentially change India’s growing gaming industry. The investment in Dream 11 would be the second major deal Tencent closed in India in the past two months. In February, the Chinese internet giant agreed to lead a $115 million investment in music streaming service Gaana.

China’s tech giants including the BAT (Baidu, Alibaba, and Tencent) have been eyeing opportunities in the world’s third-largest economy. As China’s largest game publisher, Tencent, in particular, has expressed interest in investing in the gaming market and scouting for up-and-coming startups.

These resourceful Chinese tech firms have been pouring capital into the Indian market and their money is deciding who the top players in tech are going to be. Indian companies backed by the Chinese have access to extensive funds and resources that allow them to put smaller players out of business.

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Node Worthy 21: Content rectification https://technode.com/2018/04/13/node-worthy-21-content-rectification/ https://technode.com/2018/04/13/node-worthy-21-content-rectification/#respond Fri, 13 Apr 2018 09:29:21 +0000 https://technode-live.newspackstaging.com/?p=65567 This week we talk about the recent moves against content and video apps. Links China is serious about cleaning up Jinri Toutiao and Kuaishou this time Toutiao and 3 other news apps taken down from Chinese app stores Artist buys and exhibits black market data of 346,000 people, invites them to visit China’s media regulator […]]]>

This week we talk about the recent moves against content and video apps.

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Pony Ma announces medical blockchain project in Guangxi https://technode.com/2018/04/13/pony-ma-blockchain-guangxi/ https://technode.com/2018/04/13/pony-ma-blockchain-guangxi/#respond Fri, 13 Apr 2018 07:25:36 +0000 https://technode-live.newspackstaging.com/?p=65542 Pony Ma, chairman and founder of Tencent, said that the Tencent Blockchain (腾讯区块链, also called as TrustSQL) will be used in medical treatment so that prescription cannot be tampered with, Chinese media Tencent Technology is reporting.  He also said that the internet behemoth has already partnered with Chinese city Liuzhou and Guangxi Province to enable […]]]>

Pony Ma, chairman and founder of Tencent, said that the Tencent Blockchain (腾讯区块链, also called as TrustSQL) will be used in medical treatment so that prescription cannot be tampered with, Chinese media Tencent Technology is reporting. 

He also said that the internet behemoth has already partnered with Chinese city Liuzhou and Guangxi Province to enable the scheme at 2018 China “Internet +” digital economic summit held in Chongqing.

“Tencent has tested the first ‘out-of-hospital prescription circulation’ service to cities like Guangxi and Liuzhou based on the WeChat’s hospital reservation service and payment functions. They have prescribed prescriptions in hospitals, purchased drugs outside the hospital, and even sent medicines to their homes. They also connected planning committee, hospitals, and pharmaceutical companies. Here we are using blockchain technology so that prescription cannot be tampered with, and we are also considering to promote the application of this technology,” Ma said.

Read more: How Tencent’s medical ecosystem is shaping the future of China’s healthcare

At the summit, Tencent also officially launched “Tencent blockchain + supply chain financial solutions” to improve the financing dilemma of small and medium-sized enterprises and help upgrade local industries using blockchain technology and operational resources. The company said that it will increase investment in supply chain finance in 2018.

At present, the Tencent blockchain has been implemented in areas like supply chain finance, medical care, digital assets, logistics information, legal deposit protection, and finding missing child.

Tencent’s blockchain product TrustSQL passed the authorization of China Information Technology Institute and rolled out BaaS service (in Chinese) in November 2017. One month later Baidu followed Tencent’s step by launching its own BaaS blockchain open platform. Other Chinese companies started crypto pet bandwagon, including Baidu’s cryptodoggies, Netease‘s “Lucky Cat(招财猫)”, Xiaomi’s “Cryptorabbit (加密兔)”, and crypto alpacas (加密羊驼).

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Watermelon Video halts uploads and comments https://technode.com/2018/04/12/watermelon-video-halts-uploads-comments/ https://technode.com/2018/04/12/watermelon-video-halts-uploads-comments/#respond Thu, 12 Apr 2018 09:57:26 +0000 https://technode-live.newspackstaging.com/?p=65514 Chinese entertainment app Watermelon Video (西瓜视频) has barred new mobile video uploads, live streams, and live comments, saying it is cleaning up the platform to meet legal standards, local media is reporting. The move comes amid a crackdown on online content lead by China’s media regulator, the State Administration of Radio and Television (SARFT). It […]]]>

Chinese entertainment app Watermelon Video (西瓜视频) has barred new mobile video uploads, live streams, and live comments, saying it is cleaning up the platform to meet legal standards, local media is reporting.

The move comes amid a crackdown on online content lead by China’s media regulator, the State Administration of Radio and Television (SARFT). It puts increased pressure on technology companies to police content on their platforms.

Watermelon Video said that it had scrutinized the content on its platform and had found 500,000 videos it deems inappropriate, resulting in the ban of 38,000 user accounts. It noted that in the future measures would be put in place to improve auditing standards through manual checks and the use of artificial intelligence.

The SARFT-led effort has already resulted in the suspension of video playback in Tencent’s messaging apps, the permanent closure of Toutiao’s Neihan Duanzi (内涵段子 “implied jokes”) app, the suspension of numerous news services from Chinese app stores, an apology from Toutiao’s CEO, and the temporary disabling of live streaming and comments in Toutiao’s Douyin (抖音).

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Tencent suspends video playback in its messaging apps https://technode.com/2018/04/12/tencent-suspends-short-video/ https://technode.com/2018/04/12/tencent-suspends-short-video/#respond Thu, 12 Apr 2018 02:26:28 +0000 https://technode-live.newspackstaging.com/?p=65441 TencentTencent has suspended the ability to play short videos in its WeChat and QQ messaging apps, requiring users to copy the link and paste it in their browser to the view the videos, local media is reporting. The suspension will prevent users from viewing videos from the company’s own Weishi platform, along with content from […]]]> Tencent

Tencent has suspended the ability to play short videos in its WeChat and QQ messaging apps, requiring users to copy the link and paste it in their browser to the view the videos, local media is reporting.

The suspension will prevent users from viewing videos from the company’s own Weishi platform, along with content from Douyin, Kuaishou, and Xigua Video.

The move comes amidst a broader crackdown on online content. Bytedance’s apps have received a great deal of attention from China’s media regulator, The State Administration of Press, Publication, Radio, Film, and Television (SAPPRFT). Last week, it was told to better control the “inappropriate” content on its Jinri Toutiao platform.  Issuing the same order to Kuaishou, SAPPRFT said that dealing with vulgar content was of “high importance.”

Shortly after the order, Jinri Toutiao, along with Phoenix News and NetEase news had their apps suspended from various app stores in the country.

Toutiao was again targeted this week after it was ordered to permanently close its Neihan Duanzi (内涵段子 “implied jokes”) app for its inappropriate content. The platform offered a selection of short videos, jokes, photos, and memes.  The company’s CEO and founder Zhang Yiming later apologized, saying the that the company took full responsibility for the app being shut down.

“The content that appears [on Neihan Duanzi] goes against core socialist values, and we did not do a thorough job in guiding public opinion,” he said in an open letter.

The company also temporarily disabled live streaming and comments in its short video app Douyin (抖音), saying the platform is currently undergoing a “system upgrade” and that the features would return following the enhancements.

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Tencent to launch its own smart speaker, enabling WeChat by voice command https://technode.com/2018/04/10/tencent-launches-its-own-smart-speaker-that-lets-you-send-wechats-directly/ https://technode.com/2018/04/10/tencent-launches-its-own-smart-speaker-that-lets-you-send-wechats-directly/#respond Tue, 10 Apr 2018 08:01:30 +0000 https://technode-live.newspackstaging.com/?p=65308 Tencent is to launch its own smart speaker that offers functionality from the Tencent family such as sending WeChat messages via voice command and—unlike all the other smart speakers on the market, contains a battery and so is fully portable—according to 36Kr (in Chinese). The official launch date is not yet available, but the app […]]]>

Tencent is to launch its own smart speaker that offers functionality from the Tencent family such as sending WeChat messages via voice command and—unlike all the other smart speakers on the market, contains a battery and so is fully portable—according to 36Kr (in Chinese). The official launch date is not yet available, but the app is already up on Apple’s App Store.

Tencent has confirmed to TechNode that the speaker is in internal testing but would not share any further detail about the launch date or features.

Image credit: 36Kr

The Tingting (听听, “listen”) speaker is the first AI smart home product released by the Tencent Smart Innovation unit. The photos from 36Kr reveal that design-wise it looks like any other smart speaker. With an internal battery, it is potentially more portable than other smart speakers on the market, but its killer feature is its integration with Tencent’s ecosystem. The operating system for the speakers is as yet unknown though it is reported to be able to send WeChat messages directly.

Tencent has plenty of experience in speech recognition via its Tencent Cloud-powered Xiaowei AI personal assistant, and has even supplied the technology to courts. Last spring the company appointed Yu Dong as head of its AI research division, in part to boost its applications of AI. Yu had spent nearly two decades developing speech recognition at Microsoft.

Image credit: 36Kr

According to 36Kr, the Tingting has six microphones which can identify whether speech is human or recorded and help with noise reduction. The speaker is coming out around six months later than expected. Tencent president Martin Lau (Liu Chiping) said in an interview with Bloomberg that a speaker would be released last August or September.

Alibaba, Xiaomi and Baidu beat Tencent to the market, though they still trail behind US-based companies. Amazon with its Alexa-powered Echo series is the biggest speaker brand in the world

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PUBG Corp sues NetEase for infringing chicken and pan copyrights https://technode.com/2018/04/09/pubg-corp-sues-netease/ https://technode.com/2018/04/09/pubg-corp-sues-netease/#respond Mon, 09 Apr 2018 09:46:46 +0000 https://technode-live.newspackstaging.com/?p=65238 South Korea’s PUBG Corp, the developer of hit game Player Unknown’s Battlegrounds (PUBG), is suing NetEase in the US District of California in Northern California for copyright infringement, unfair competition and trade dress infringement–imitating the visual appearance of elements of intellectual property–over the Chinese company’s Knives Out and Rules of Survival. Even before PUBG Corp […]]]>

South Korea’s PUBG Corp, the developer of hit game Player Unknown’s Battlegrounds (PUBG), is suing NetEase in the US District of California in Northern California for copyright infringement, unfair competition and trade dress infringement–imitating the visual appearance of elements of intellectual property–over the Chinese company’s Knives Out and Rules of Survival.

Even before PUBG Corp created a mobile version of its island death match officially released in China via Tencent, NetEase had released Knives Out and Rules of Survival for smartphones. PUBG Corp has alleged the games bear striking similarities to theirs in terms of gameplay, visuals, themes and even the advertising of the game on Facebook.

The case has been filed in Northern California and the 155-page document (via Gadgets 360) makes for interesting and somewhat amusing reading, especially around the copying of PUBG’s “winner winner chicken dinner” (晚上吃鸡) terminology for celebrating, which has become so mainstream in Chinese gaming that it now refers to this type of game in general (吃鸡游戏). The use of pans in PUBG as both weapons and armor and the use of rubber chickens as weapons has appeared in Rules of Survival.

PUBG Corp’s previous attempt at complaining to Apple’s App Store and response from NetEase are mentioned in the filing.

PUBG Corp, a subsidiary of Bluehole, is suing NetEase for $150,000 per infringed work and $2,500 per violation, which could potentially run to millions of dollars depending on the court’s findings. The plaintiff also wants NetEase to cease operating both games.

NetEase announced via its WeChat account that Knives Out and Rules of Survival were both developed in isolation of PUBG, according to Tencent News (in Chinese).

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Tencent rolls out credit system for online gamers https://technode.com/2018/04/08/tencent-rolls-out-credit-system-for-online-gamers/ https://technode.com/2018/04/08/tencent-rolls-out-credit-system-for-online-gamers/#respond Sun, 08 Apr 2018 06:38:21 +0000 https://technode-live.newspackstaging.com/?p=65137 TencentTencent just launched a credit rating system for online game players, according to an announcement made on its Weibo.]]> Tencent

While its rival Alibaba is taking a lead in China’s social credit rating industry with Sesame Credit, Tencent is zooming in on the credit structure in a sector it’s dominating: gaming. The world’s largest game developer by revenue just launched a credit rating system for online game players, according to an announcement made on its Weibo.

According to the firm, the scores are evaluated on a monthly basis from several aspects including completeness of account information, activity, gaming assets, security contribution and cheating behaviors. Spending more time in-game, real-name authentication and reporting cheating by others would help elevate the credit score. Cheating, spreading illegal information and using bad language will reduce the score.

The service now assesses gamers logged in with WeChat and QQ accounts. Players with high scores will be able to get chances to join internal tests of new games and get virtual presents. Some of the most popular titles like Honour of Kings, League of Legends, PUBG: Exciting Battlefield and QQ Speed are supported by the system.

It’s clear that credit scoring systems are of increasing importance because they allow companies reduce risks while using the huge amounts of data they collect. Like Alibaba, Tencent is one of the companies that gained the license to run credit-scoring business, but it’s moving relatively slow as compared to its rival. Two years after Alibaba launches its own social credit system, Tencent is gradually testing its own credit system.

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Tencent shows off their vision for the future of unmanned retail https://technode.com/2018/04/03/tencent-shows-off-their-vision-for-the-future-of-unmanned-retail/ https://technode.com/2018/04/03/tencent-shows-off-their-vision-for-the-future-of-unmanned-retail/#respond Tue, 03 Apr 2018 06:32:14 +0000 https://technode-live.newspackstaging.com/?p=64896 As “new retail” changes from jargon to oft-used phrase, Tencent has thrown their hat into the ring. However, they don’t plan on opening their own stores (the WeChat pop-up seems to have been exactly that). Rather they want to be the foundation to help the retail industry achieve two goals: the digital upgrade of stores and […]]]>

As “new retail” changes from jargon to oft-used phrase, Tencent has thrown their hat into the ring. However, they don’t plan on opening their own stores (the WeChat pop-up seems to have been exactly that). Rather they want to be the foundation to help the retail industry achieve two goals: the digital upgrade of stores and the optimization of user experience.

“Tencent does not do retail, not even any commerce, but is only the ground level (底层) and gives the opportunity to all partners,” Tencent CEO Pony Ma said (our translation) at a recent conference.

Since Tencent began to cooperate with many offline industries using WeChat as their payment option in 2014, the tech giant has continuously provided tools for retail enterprises through Tencent Cloud, social advertisements, and more recently mini programs to connect people and businesses.

“Wechat payment, whether in retail, catering or other formats, is gradually promoting and cooperating with the entire retail industry in China, including department stores, supermarkets, and convenience stores. There is no one format that does not support WeChat payment,” Bai Zhenjie, Operations Director of WeChat Pay said (our translation) in a press conference at Tencent’s smart unmanned retail industry conference held on March 30.

On top of these open platforms, including Tencent Cloud, social advertisements, and mini programs, Tencent’s smart retail solution is optimized through various tools, big data, and intelligent identification of users, to further help them improve efficiency and optimize user experience.

Tencent also says that in the first stage, the company will cooperate with industry leaders that are large in scale, digitally capable, and resourceful, especially in supermarkets, convenience stores, shopping malls, and chain stores to provide digital solutions. The internet giant also mentioned that some products would be built with retailers, such as databases that protect the data privacy of both parties.

In 2017, Tencent purchased a stake in Super Species, the new retail unit of one of China’s largest supermarket chain operators Yonghui Supermarkets. In January 2018, Tencent invested $604 million in Vipshop, the third largest e-commerce player in China. In the same month, Tencent invested an undisclosed sum in Carrefour supermarkets together with Yonghui Supermarkets. The Shenzhen-based company threw $1.5 billion into Dalian Wanda group, which owns commercial properties, malls, and hotels around China, acquiring 4.12% of the company.

WeChat’s data privacy and monetization

EasyGo WeChat mini program (Image Credit: TechNode)

After the recent, Facebook data scandal, Tencent has been very active in assuring their 1 billion users of their privacy.

“Tencent is the first to be a social platform. User privacy is the company’s largest premise. The application is based on everything that does not infringe upon the privacy of users. From the earliest stage of the company’s development, we aimed to protect user privacy. There has been no disclosure of user privacy because it is the company’s decision,” Bai Zhenjie said.

However, Bai did mention that Tencent will work on data analysis based on big data they gathered for their retail partners.

“We will work on data without violating the privacy of users. The secondary use of data is also dependent on our collaboration with our partners. The function requirements and data applications in different industries are not the same. The WeChat platform is the platform for the entire industry, so the development of secondary applications will be based on the needs of the industry in data applications,” he said.

At present, all of the capabilities on the WeChat platform, including open data, are free of charge. Bai said that WeChat is considering whether or not to charge fees in the future.

Tencent’s unmanned store cooperation

EasyGo Convenience store (Image Credit: TechNode)

At the event, Tencent showcased some retailers in unmanned convenience stores, or vending machines, including EasyGo, Miss Fresh, and CityBox. Three companies were using WeChat payment and mini program to operate their businesses.

EasyGo Convenience store asks customers to first scan the QR code to open the door. The assorted goods in the store all have embedded RFID chips. As a customer walks in, grabs an item, and leaves the store, the storefront scanner reads the RFID chip and sends the bill to the mini program in the customer’s WeChat app. The customer can pay via WeChat and then leave the store.

Tencent believes that integrating their solution with retailers will bring in customers’ data, giving them a massive pool of data.

“10 million Chinese consumer’s data will come out. Currently, it is still a very small amount, and there is a lot of room for growth,” Bai said.

Password before selection

CityBox (Image credit: TechNode)

Compared to other startups showcased there, CityBox is unique because it is about as close as you’re going to get in China to AmazonGo’s model: users don’t have to put in a password, they can just pick up the product and leave. Or rather, they need to put in their password before doing anything else.

When a customer opens the CityBox mini program, it asks you to first enter your WeChat payment password. Then, you confirm that you want to open the refrigerator. Customers can then open the door of the refrigerator, and when they pick up a bottle of water and shut the door, the mini program notifies them that a purchase was made.

“We talked to a lot of partners. The first requirement they mentioned was if they can allow customers to make purchase more quickly, without having to type in the WeChat Pay password. We will make the password-free capability into standard products. After the merchant applies for the opening of the password-free function, when the user enters the unmanned store, it will be easy and quick for them to purchase something and deduct it from their account,” Bai Zhenjie said.

The new retail battle is getting more interesting as time goes by. Alibaba and Tencent have different approaches. Alibaba is taking a top-down approach by cooperating with major players. On March 29, Alibaba’s new retail player Hema teamed up with 13 well-known real estate developers to accelerate new retail in China. It’s a massive boost for Hema, since renting such a vast space in a big city is a significant expense for the company. As consumers are visiting department stores less and less, having a frequently visited store is vital for these real estate developers.

Tencent’s WeChat, on the other hand, is taking a bottom-up approach. They are not doing any e-commerce business, and are only providing toolsets for the retailers that let them thrive in the WeChat ecosystem, keeping their expenses low. All the retailers using Tencent ecosystem were small scale: vending machines and unmanned shelves. Currently, 95% of e-commerce companies in China are all integrating mini programs.

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China’s over-50s love WeChat and can’t get enough chicken soup for the soul https://technode.com/2018/03/27/china-over-50s-elderly-report/ https://technode.com/2018/03/27/china-over-50s-elderly-report/#respond Tue, 27 Mar 2018 10:49:55 +0000 https://technode-live.newspackstaging.com/?p=64557 Fascinating details of internet use among the over 50s have emerged, including how they access the internet, what they’re listening to online, and even how they arrange dances in public squares. This growing demographic has some serious skills but also faces unique problems ranging from fraudsters to simply topping up their phones. Tencent has co-produced […]]]>

Fascinating details of internet use among the over 50s have emerged, including how they access the internet, what they’re listening to online, and even how they arrange dances in public squares. This growing demographic has some serious skills but also faces unique problems ranging from fraudsters to simply topping up their phones.

Tencent has co-produced a report and on how the elderly use the internet in China as part of a collaboration with the Chinese Academy of Social Sciences (CASS) on internet use in general. The research was conducted by analyzing the data of elderly smartphone users and their browser history, plus surveys of WeChat users in eight cities and focus groups held in four. The survey sample size was 800 with 62.3% aged 50-60, 29.9% aged 61-70 and 7.9% aged 71-80.

Tencent old people online
What Chinese people over 50 do online: WeChat, news, and shopping. (Image credit: Tencent Research)

What can 50 to 80-year-olds do on their phones?

The one skill that almost all had, at 98.5% of those surveyed, was chatting on WeChat. The second most common skill, funnily enough, is sending and receiving hongbao, with 83% able to handle the digital version of the red envelope tradition. 81.8% can send stickers and photos and 68.9% can take photos and videos within WeChat.

Various WeChat skills were the most common, followed by 75.8% being able to read the news on the internet or through WeChat. When it comes to actively searching for news the figure drops to 56.6%. The next most common skill was being able to watch videos online (59.3%), making mobile payments (51.5%) and topping up their phone credit (40.6%). Other phone skills with a lower uptake but worth mentioning are making hospital appointments (12.1%), hailing cars (25.8%), and compiling photo albums.

What are they reading online?

According to the browser data of 35.8 million people over 50, their favorite category is a loose term meaning self-help and feel good articles (literally 心灵鸡汤 xinling jitang, the Chinese translation for Chicken Soup for the Soul-style content). 76.5% of this age group reads these kinds of articles compared to 53.2% of the general population. Comedy was next at 72%, current affairs at 67%, health at 66.9% then love and sex at 60.7%. The over 50s tenth favorite category is technology at 49.8% compared to 31.9% in the general population.

Of the 21,000 people aged 50 to 80 registered on Ximalaya FM, 32.3% listen to audio books. The next most popular category at 9.1% is education, with music third at 8.8% of users.

Size matters

When it comes to choosing smartphone specs, large screens are what 65.8% of the group wanted. The next must-have was plenty of storage with 37.4% requiring a large memory. Only 14.3% were concerned about how fashionable the handset was. In terms of turnoffs, after small screens the most disliked feature was a slow operating system, according to 42.7% of those asked.

Meetup metadata

WeChat is the most used method of communication for arranging hobbies and activities among the over 50s. For all categories—square dancing, exercise, and health, singing, travel and neighborhood activities—WeChat was the most common, followed by phone calls then face-to-face. Over 80% use WeChat to arrange getting together to sing.

Channels for arranging Tencent Older Internet copy
Different channels of communication for arranging (l-r) public square dancing, exercise and health, and travel activities. Green for WeChat, yellow for the phone. (Image credit: Tencent Research)

Online fraud

Older internet users are more likely than other age groups to be the victims of online fraud. 67.3% said they had been the victim of some sort of fraud, with 60.3% of those involving red envelopes, 52.35% involving free data and 48.6% offering discounts. According to the report, 13.5% reported they had been the victim of fraud when using mobile payments.

“Online society emphasizes inequality to an extent… People can become highly influential, like on traditional TV stations,” said Zhang Yi director of the National Academy of Social Development Strategy under CASS. He believes the rural elderly are at even more of a disadvantage, “And those most conned are the elderly”.

Du Peng, vice president of Renmin University of China came at the issue from another angle: “It’s not about the number of cheats online, but in life.”

Spending Tencent Older Internet copy
51.5% of China’s over 50s make payments on their mobiles, 32.6% do online shopping, 22.1% pay bills online. (Image credit: Tencent Research)

Deng Xiaoping had planned for China to get rich before it gets old. But China’s population is aging even more rapidly than expected and could be the first country in the world to age before developing (although this is an inexact measure). The over-50s have been increasing as a proportion of all social media users in China, from under 5% in 2013 to over 8% in 2016 according to the report, and 10.6% of all web users in general by 2017.

At the launch event held at the CASS in Beijing on March 19, a consortium of nine bodies including Tencent Research, CASS, Tencent Browser, the Guangming Daily and Tsinghua University signed a pledge to make using the internet safer and more accessible for all, including families and the elderly.

“Old people on the internet can be considered a disadvantaged group, and ever more so. If advances carry on at increasing pace, the elderly are going to be ever more left behind by technology,” said Zhang Yi of CASS. However, he remained upbeat about the challenge: “Publishing this book is like the first step of the Ten Thousand Li Great Wall. The route could be even longer, with more work to do.”

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Walmart ditches Alipay in favor of WeChat in western China https://technode.com/2018/03/23/walmart-wechat/ https://technode.com/2018/03/23/walmart-wechat/#respond Fri, 23 Mar 2018 09:36:10 +0000 https://technode-live.newspackstaging.com/?p=64519 Walmart has stopped supporting Alipay and started accepting WeChat pay at all stores located in the Huaxi region of China (western China, including Yunnan, Guizhou, Sichuan, and Chongqing), local media is reporting. About a week ago, an image of a public notice at a Walmart store in Chongqing started circulating online. It stated that Walmart will stop accepting […]]]>

Walmart has stopped supporting Alipay and started accepting WeChat pay at all stores located in the Huaxi region of China (western China, including Yunnan, Guizhou, Sichuan, and Chongqing), local media is reporting.

About a week ago, an image of a public notice at a Walmart store in Chongqing started circulating online. It stated that Walmart will stop accepting Alibaba’s payment method from March 15. On the same notice was the company’s announcement of a new WeChat Pay two-week promotional campaign.

Walmart Huaxi has confirmed the rumor that it has, in fact, reached a deep partnership with WeChat and there will be more exclusive benefits and discounts coming up soon. The two will also collaborate in big data analytics and precision marketing, the company said. The multinational retailer said it has ended the partnership with Alipay the two formed in 2015 and that it was a solely business decision.

There is a Walmart-Tencent relationship that is perhaps less obvious to an outsider’s eye, however.

Walmart is JD.com’s third-largest shareholder with just over 12% of shares, and the two formed a strategic partnership back in 2016. WeChat Pay’s operator Tencent is JD.com’s largest shareholder with over 21% share. So, ever since the partnership with JD.com, Walmart has become a part of Tencent’s blueprint to enter new retail.

The Alibaba-Tencent turf war isn’t new and neither is Tencent’s exclusive right to its competitive strategy. Last September, when Starbucks announced that it would start accepting Alipay, 10 months after it had reached a deal with WeChat Pay, local media speculated that this was part of the exclusive rights deal with Tencent.

On Wednesday (March 21) Tencent’s CEO Pony Ma Huateng, responded to a question regarding the Tencent-Alibaba rivalry saying: “I think reasonable competition is good for stimulating the development of the industry. This is why mobile payment has grown at such a rapid pace in China — because there’s reasonable competition in the market. So, it’s not a bad thing to have competition, everyone needs to look at this in a more positive way.”

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Baidu invests RMB 1.1 billion into smart TV which will integrate DuerOS https://technode.com/2018/03/16/baidu-invests-rmb-1-1-billion-into-smart-tv-which-will-integrate-dueros/ https://technode.com/2018/03/16/baidu-invests-rmb-1-1-billion-into-smart-tv-which-will-integrate-dueros/#respond Fri, 16 Mar 2018 08:54:36 +0000 https://technode-live.newspackstaging.com/?p=64143 Coocaa (酷开), the Smart TV Unit of Shenzhen-based consumer electronics manufacturer Skyworth, has inked a deal with Baidu which will invest RMB 1.1 billion into the company, The Paper reports. This isn’t the first tech giant that has invested in Coocaa. In July 2017, Tencent invested RMB 300 million into Coocaa in exchange for a […]]]>

Coocaa (酷开), the Smart TV Unit of Shenzhen-based consumer electronics manufacturer Skyworth, has inked a deal with Baidu which will invest RMB 1.1 billion into the company, The Paper reports.

This isn’t the first tech giant that has invested in Coocaa. In July 2017, Tencent invested RMB 300 million into Coocaa in exchange for a 7.7% stake. Baidu’s video streaming service iQiyi also invested 150 million in September the same year. Baidu is now the second largest shareholder in Coocaa after Skyworth RGB Electronics which still owns a 64.32% stake. Coocaa is now valued at RMB 9.18 billion. Its biggest competitor is Leshi’s (former LeEco) smart TV unit.

On the same day, Baidu also announced a partnership with Skyworth. Skyworth’s Coocaa system will integrate Baidu’s DuerOS operating system to bring more intelligent functions and content to the smart TVs. DuerOs will help enable special functions such as face recognition and will enable tracking users’ viewing habits to recommend content. The two companies will also work to launch an entry-level intelligent speaker which will serve as a control terminal for smart home functions.

During the deal announcement, Baidu’s CEO Robin Li said that TV screens will have a very large space for innovation in the future. Recently, Baidu’s DuerOS has made several notable deals in the smart home area with Haier, Midea, TCL and Xgimi.

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Tencent launches Robotics X to prop up its AI and robotics https://technode.com/2018/03/16/tencent-launches-robotics-x-to-prop-up-its-ai-and-robotics/ https://technode.com/2018/03/16/tencent-launches-robotics-x-to-prop-up-its-ai-and-robotics/#respond Fri, 16 Mar 2018 05:13:18 +0000 https://technode-live.newspackstaging.com/?p=64117 China’s tech giant Tencent is going into robotics with the establishment of the Robotics X laboratory in Shenzhen, the company announced on Thursday. Under the slogan of “Make AI Everywhere,” Tencent has established its core strategy in three areas of artificial intelligence: robotics, general AI and AI+health. Like its AI Lab, the robotics research lab […]]]>

China’s tech giant Tencent is going into robotics with the establishment of the Robotics X laboratory in Shenzhen, the company announced on Thursday. Under the slogan of “Make AI Everywhere,” Tencent has established its core strategy in three areas of artificial intelligence: robotics, general AI and AI+health.

Like its AI Lab, the robotics research lab will be affiliated to Tencent Technology Engineering Group (TEG). The two laboratories aim to support Tencent’s AI efforts. Currently, it is not known what the main focus of Robotics X will be. Tencent vice president Yao Xing said in an earlier interview with Yicai that robotics can cover a wide area from glasses to humanoid robots. They should be defined as a link between the virtual world and the real world, said Yao.

Tencent has been heavily investing in AI medical imaging technology and medical startups. It launched in 2017 the AI Medical Innovation System or AIMIS (觅影 miying in Chinese), an AI-powered diagnostic medical imaging service. The company also launched WeChat Intelligent Healthcare (微信智慧医疗) in 2014.

The company has also announced cooperation with Nature Research, a subsidiary of academic publisher Springer Nature. The deal will include organizing conferences and setting up a medical research team, according to Yicai Global. The news was announced at the  2nd Tencent AI Academic Forum held on Thursday.

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Tencent invests in two game streaming platforms in one day: Huya & Douyu https://technode.com/2018/03/09/game-streaming-site-huya-pockets-461-m-from-tencent/ https://technode.com/2018/03/09/game-streaming-site-huya-pockets-461-m-from-tencent/#respond Fri, 09 Mar 2018 05:55:55 +0000 https://technode-live.newspackstaging.com/?p=63815 Chinese live-streaming platform Huya (虎牙) yesterday announced that it has pocketed $461.6 million in its series B financing round led by Tencent, marking Tencent’s second major investment in the live-streaming sector within one day after it revealed an RMB 4 billion ($630 million) investment in game streaming platform Douyu (斗鱼). Huya’s financing round was completed […]]]>

Chinese live-streaming platform Huya (虎牙) yesterday announced that it has pocketed $461.6 million in its series B financing round led by Tencent, marking Tencent’s second major investment in the live-streaming sector within one day after it revealed an RMB 4 billion ($630 million) investment in game streaming platform Douyu (斗鱼).

Huya’s financing round was completed yesterday. After the completion of the transaction, YY, the parent firm of Huya, maintains control over Huya. However, Tencent has also obtained the right, exercisable between the second and third anniversary of the deal’s closing date, to purchase additional Huya shares at fair market price to reach 50.1% of the voting power in Huya.

Huya has also announced plans to file for US IPO and has submitted a draft registration statement on a confidential basis to the US Securities and Exchange Committee for a possible listing in the US market.

Read More: The quiet rise of China’s $3 billion e-sports market

“We are very excited about Huya’s completion of series B equity financing from Tencent,” said David Xueling Li, Chairman and acting Chief Executive Officer of YY, in a press release. “Supported by Tencent’s strong capabilities in game development, distribution and operation, Huya will march into a new era of building and maintaining the largest game live streaming and e-sports community for young generations in China. Meanwhile, Huya remains a major asset of YY, continuously bringing significant value for YY shareholders,” he said.

It’s worth noting that Tencent is making efforts to establish influence in the live streaming sector in China. Tencent has poured money in Douyu for three times. It led a $100 million series B financing round in Douyu with Sequoia and Nanshan Capital in March 2016. Tencent has also in Douyu’s series C financing round worth RMB 1.5 billion ($236.5 million) in August 2016.

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NetEase and Alibaba copyright swap deal may put an end to China’s music streaming war https://technode.com/2018/03/06/netease-ali-music-copyright-swap/ https://technode.com/2018/03/06/netease-ali-music-copyright-swap/#respond Tue, 06 Mar 2018 08:53:31 +0000 https://technode-live.newspackstaging.com/?p=63628 Tencent Music TME quarterly earnings revenueChina’s copyright re-licensing circle is now complete. NetEase Music and Ali Music Group announced today that they have signed an agreement to swap music copyrights in a bid to enlarge the music pool of both platforms. NetEase Music has access to catalogs of leading music producers like EE-Media, Avex Group, Forward Music and HIM International Music […]]]> Tencent Music TME quarterly earnings revenue

China’s copyright re-licensing circle is now complete. NetEase Music and Ali Music Group announced today that they have signed an agreement to swap music copyrights in a bid to enlarge the music pool of both platforms.

NetEase Music has access to catalogs of leading music producers like EE-Media, Avex Group, Forward Music and HIM International Music Inc., who hold the copyrights from a series of hit singers in Taiwan, Japan, and the Chinese mainland.

Read more: Music streaming apps upping the ante in a crowded market

On the other hand, Ali Music Group is reciprocating with a copyright swap for the catalogs of Taiwan’s Rock Records, Korean’s S.M. and BMG. These music production firms have a rich list of highly-coveted titles from Chinese and Korean top musicians such as Jonathan Lee, Wakin Chau, Fish Leong, Super Junior, Girl’s Generation, EXO, etc.

In order to regulate the music market, China issued a ban on unlicensed music streaming in 2015, which thereafter sparked heated competition for exclusive music copyrights. For instance, NetEase’s deal with Taiwan’s leading music production company HIM International Music Inc. for less than 2,000 songs cost them a whopping RMB 150 million ($23 million), local media reported.

The country’s copyright authorities play as important a role in settling the money-burning battle as in starting it. Since last year, China’s copyright office called for major music streaming players to discuss issues confronting the industry.

Through governmental mediation, Tencent Music and Entertainment Group (TME), which owns over 75% share in the country’s music streaming market, collaborated with Ali Music Group last year. TME then reached cross-licensing agreement with NetEase Music in this February after their copyright disputes. In addition to collaboration with local firms, Tencent is also actively seeking partnerships with foreign counterparts like Spotify in preparation for its estimated $10 billion initial public offering.

Read more: How Tencent’s empire is making music pay

China’s music streaming market is becoming a field for big players. Upon completion of the current deal, a copyright alliance among China’s top music streaming players has been formed. The formation of this alliance may ease the competition to some extent, but it leaves little space for smaller players. Smaller digital music streaming app Duomi has terminated its music streaming service this week.

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Almost 80% of Chinese concerned about AI threat to privacy, 32% already feel a threat to their work https://technode.com/2018/03/02/almost-80-chinese-concerned-ai-threat-privacy-32-already-feel-threat-work/ https://technode.com/2018/03/02/almost-80-chinese-concerned-ai-threat-privacy-32-already-feel-threat-work/#respond Fri, 02 Mar 2018 09:31:05 +0000 https://technode-live.newspackstaging.com/?p=63453 AI is a threat to privacy—this is how 76.3% of Chinese people feel about artificial intelligence technology according to a survey of 8,000 participants carried out by CCTV and Tencent Research. Facial recognition was the usage of AI for which respondents had the highest awareness, and over half felt AI was already having an impact […]]]>

AI is a threat to privacy—this is how 76.3% of Chinese people feel about artificial intelligence technology according to a survey of 8,000 participants carried out by CCTV and Tencent Research. Facial recognition was the usage of AI for which respondents had the highest awareness, and over half felt AI was already having an impact on their work and life.

The survey also revealed a high awareness of AI among the population. The tech firm and State-run TV network conducted an additional set of questions on AI as part of the annual TV show that publicizes the results of the larger China Economic Life Survey (《中国经济生活大调查》).

China Economic Life Survey AI threat to privacy
AI’s threat to personal privacy. (Image credit: Tencent/CCTV)

Awareness

The respondents were asked about various aspects of AI and how it affects and could affect them. The AI usage categories with the highest awareness among survey participants were autonomous driving at 59.2%, health at 45.2%, education at 40.5%, and finance at 38.3%.

Areas of AI usage CCTV Tencent survey
Awareness of AI applications L-R: facial recognition, language recognition, autonomous driving, translation, speech synthesis, personalized recommendation, other. (Image credit: Tencent/CCTV)

Drilling down to individual applications of AI, the highest level of awareness was of facial recognition, at 68.8% of respondents. This was followed closely by language recognition at 63.1% and autonomous driving was third at 47.3%. In 6th place at 15.4% was personalized recommendations as popularized by Bytedance’s Toutiao news app.

In terms of events in 2017 that caught public attention, a Baidu stunt where CEO Robin Li was seen live streaming a journey in a car running on Apollo on Beijing’s fifth ring road to launch the platform was the most known, with 50.9% being aware of it.

Existing and potential threat

76.3% see certain uses of AI as a threat to their own privacy and 31.7% said they already felt the technology threatened their livelihoods.

Dove of Wellbeing CCTV AI Tencent
Dove of Wellbeing (幸福鸽) presented to mark the AI event. (Image credit: TechNode)

AI will have an impact on every industry, said 77.8% respondents. 91.2% think AI has an effect on their work, made up of 50.4% saying they have already felt the impact of AI in their own work and another 40.8% believing that AI technologies will have an impact on their livelihoods.

When asked whether they thought AI to be a threat to their livelihoods, 31.7% said they already felt its threat, 50.6% said they believed it would be a threat but were yet to feel it and 17.7% responded with “no, people are the most important”.

China Economic Life Survey AI impact on life work
Blue: already feeling an impact on own work. Orange: AI will have an effect but not yet felt. (Image credit Tencent/CCTV)

Respondents were asked if they will proactively research AI and 78% said yes. 90% said they would study AI if given the opportunity and 91% would have their children learn about it. 85.7% would try a health-related application of AI and 90% would be willing to experience autonomous driving.

The China Economic Life Survey covers 100,000 households in first, second and third tier cities across China. It covers 16 to 60-year-olds. It is carried out by CCTV, the National Bureau of Statistics of China, and China Post and has been running since 2006, covering over a million households. The AI section of this year’s CCTV television program about the results was arranged in collaboration with Tencent Research (腾讯社会研究中心, literally ‘Tencent Social Research Center”).

Yushi Wu Gansha
Wu Gansha of Yushi Keji talks about the challenge of designing a car built for autonomous driving and the benefits it will bring society. (Image credit: TechNode)

Held at Tencent Club in central Beijing, the event was hosted by CCTV’s Ma Hongtao and guests from Tencent, Microsoft, IBM, Yushi Keji, and neurologist and editor of Zhishi Fenzi magazine, Lu Bai. The panel discussed their own company’s efforts in AI and how they see AI impacting on people’s lives.

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Chinese New Year takes a step towards fitness, global reach, and steam mops–but it’s still fueled by hongbao https://technode.com/2018/02/22/new-year-takes-a-step-towards-fitness-global-reach-and-steam-mops-but-its-still-hongbao-fueled/ https://technode.com/2018/02/22/new-year-takes-a-step-towards-fitness-global-reach-and-steam-mops-but-its-still-hongbao-fueled/#respond Thu, 22 Feb 2018 10:29:45 +0000 http://technode-live.newspackstaging.com/?p=63070 Zhou Jielun Jay Chou Taobao video messageThe data is in. Tencent’s WeChat and QQ messaging apps plus Alibaba’s Taobao and affiliate Ant Financial’s Alipay inevitably having huge new digital hongbao figures to report. This year’s reports also show strong trends for fitness, mini games and the use of hongbao abroad. Alibaba put themselves on the TV by cooperating with the state-run—and this […]]]> Zhou Jielun Jay Chou Taobao video message

The data is in. Tencent’s WeChat and QQ messaging apps plus Alibaba’s Taobao and affiliate Ant Financial’s Alipay inevitably having huge new digital hongbao figures to report. This year’s reports also show strong trends for fitness, mini games and the use of hongbao abroad. Alibaba put themselves on the TV by cooperating with the state-run—and this year globally controversial—CCTV Spring Festival Gala. It’s clear that hongbao are the carrots being used to influence behavior.

Fitness

QQ–the young person’s messaging app–ran a fitness tracking promotion. Over 210 million people took part during the first three days of the Chinese New Year (16 to 18 February). QQ Sport users could enter the prize draw for every hundred steps they took. The daily prize draw was worth RMB 200 million in cash and RMB 4 billion in vouchers.

QQ Zouyunhongbao
QQ Sport’s fitness and hongbao promotion (Image credit: Tencent)

QQ’s figures reveal that over 1.79 billion hongbao were sent out via the promotion. Those born in the 1990s had the highest daily step average at 5,443 steps for the three-day period, snapping up over 70% of the prizes. Users born after 2000 were next with an average of 5,391 steps. 1980s babies were the laziest at 5,178 steps. The national average was 5,347 steps per day, though Chongqing’s QQ users were the widest roaming, clocking up an average of 6,397 steps.

QQ Sport participants took a total number of 3.4 trillion steps in the three-day period, up 35.9 billion on the same period last year. According to Tencent, this was the equivalent of around 2.24 billion kilometers or 20 hikes to Mars and back. WeChat users with step counting activated, according to Tencent, took 6.43 trillion steps in the six days from 15-20 February.

The general rule of thumb is to do 10,000 steps a day, but this is Chinese New Year when there’s a lot of sitting down involved. The idea behind QQ’s Spring Festival fitness campaign (走运红包) was to encourage young people to move from online to offline activity and to meet the new year in a more healthy way, so let’s hope there was no cheating.

Alibaba’s Taobao is a goldmine for devices that spoof steps used for winning Tencent’s hongbao via the QQ fitness promotion or ongoing competition among WeChat friends to do the most steps on any given day.

A selection of step spoofers on Taobao

Mini games

Despite huge numbers of people making long and fraught journeys home to see their families at Spring Festival, the inbuilt games found within WeChat still proved wildly popular. Possibly due to recent upgrades that let you compete with friends.

At one point the equivalent of the population of Ghana–over 28 million–were simultaneously playing games such as Tiao Yi Tiao. That’s over 2% of China’s own population.

Overseas promotion

Alibaba and Tencent are both pushing hard to capture Chinese nationals’ payments in more parts of the world. Hongbao were strewn across popular holiday destinations. WeChat ran promotions with overseas retailers to give users hongbao when shopping abroad with WeChat Pay, “allowing them to experience a little piece of the traditional Chinese festival atmosphere while they are away from home” according to a release by Tencent.

Chinese shoppers can feel even more at home while abroad by making their payments in RMB while the merchant receives local currency. “WeChat Pay plans to constantly invest in its cross-border business, with the aim of duplicating the domestic WeChat lifestyle overseas,” said Grace Yin, WeChat Pay Director for Overseas Operation, in the Tencent release.

Hong Kong is continuing to open up to WeChat Pay and knocked Thailand off the top spot as the destination for highest spending. Japan was in third place. Those born in the 1990s, now in their 20s, were the biggest overseas spenders.

WeChat hongbao heavyweights

More than 768 million people sent or received hongbao via WeChat, up 10% from last year. 688 million people used WeChat hongbao on February 15 (Chinese New Year’s Eve) alone. As with QQ Sport users, Chongqing did well in the hongbao rankings when a man there sent out the most hongbao: 2,727 in the six days. The biggest grabber was a man in Nanchang, Jiangxi, who scooped up 3,429. No details were provided as to how.

229.7 billion ordinary messages were sent via WeChat, 2.8 billion Moments posts were uploaded and 292 million hours of voice and video calls were made through the app.

What Alibaba e-commerce sales tell us about Chinese New Year

On the Alibaba side of the tracks, the main hongbao activity was through Taobao and Alipay, the payment system run by Alibaba affiliate Ant Financial. 150 million Taobao users opened up the app on Chinese New Year’s Eve for a celebrity video message wishing them a happy new year–and a hongbao.

Taobao integrated heavily with the CCTV marathon extravaganza, the Spring Festival Gala, to give away RMB 600 million in hongbao cash prizes to viewers.

Alipay gave hongbao to 251 million of its users who had collected all five ‘fortune cards’ (扫五福) as part of its new year promotions.

TMall dishwasher advertising
Subway station billboard for dishwashers sold on TMall, Shanghai. (Image credit: TechNode)

Alibaba’s e-commerce empire provides another rich seam of data. According to the company’s “Chinese People’s New Year Customs 2018” report (our translation), TMall sales of steam mops were up 320%, of dishwashers up 188% and of robotic window cleaners up 169% (in Chinese).

Over the Spring Festival period, TMall’s transactions for imported fresh produce were up almost 300% on last year (in Chinese). Shanghai’s elderly were the biggest hongbao grabbers, Shandong bought the most baijiu and spending via Koubei and Alipay on New Year’s Eve dinners was up 22% to 300,000 meals.

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China’s tech leaders have a thing for strange stage props https://technode.com/2018/02/12/chinese-tech-leaders-sure-do-like-to-touch-balls/ https://technode.com/2018/02/12/chinese-tech-leaders-sure-do-like-to-touch-balls/#respond Mon, 12 Feb 2018 06:13:20 +0000 http://technode-live.newspackstaging.com/?p=62835 Big, smooth, and with a lot of LED lights—Chinese tech leaders really seem to like to touch balls during opening ceremonies and other events. There’s nothing that screams “technology” more than a sphere full of laser lights. Of course, big balls are not the only thing that gets touched while posing for photos. Some companies […]]]>

Big, smooth, and with a lot of LED lights—Chinese tech leaders really seem to like to touch balls during opening ceremonies and other events. There’s nothing that screams “technology” more than a sphere full of laser lights.

Ball-grabbing during Baidu’s chess and card tournament in 2013 (Image credit: TechWeb)
Looking at a crystal ball during an event organized by ride-hailing giant DiDi in Dongbei in 2016 (Image credit: Sohu)
Alibaba’s rural Taobao project is a big fan of balls (Image credits: Hedong government official website, Henan government official website, Diyitui, Huidong)

Of course, big balls are not the only thing that gets touched while posing for photos. Some companies have experimented with cubes, helms, and other odd objects. Pouring sand over the company logo is another quirky trend in China’s professional events choreography.

Shiny cube worshippers at the opening ceremony of the “Entrepreneurship China 2015” competition and the completion ceremony of Guangzhou’s biotech park (Image credit: People’s Daily)
The three helmsmen: Tencent president Martin Lau, Sogou CEO Wang Xiaochuan and Sohu Group chairman Zhang Zhaoyang at Sougou’s press conference in 2013. (Image credit: iFeng News)

The latest fashion seems to be going towards more rectangular shapes. Both Didi and the new AI research lab led by Chinese venture capitalist Kai-fu Lee were so impressed by this shiny blue platform that they just decided to switch the name and recycle it. Honestly, we couldn’t think of a better way to describe artificial intelligence either. There’s nothing that represents robots better than the lack of creativity.

How to represent AI? Put something blue with a lot of squiggly lines. A no-brainer, right? DiDi’s Intelligent Transportation Summit 2017 (Image credit: Didi Chuxing)
Copycatting at the opening ceremony of the International Artificial Intelligence Research Center in Beijing led by Kai-fu Lee, 2017 (Image credit: Sohu)

Other than big balls, there is another trend that is hard to miss at company events—the high levels of testosterone. Despite the fact that Chinese women have a high level of participation in the workforce not many of them make it to senior positions. Although the numbers are better than in developed countries like the US, we have to wonder, what is stopping Chinese women from grabbing their chance in tech?

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E-commerce and online sex fraud on the rise, Tencent’s Q4 anti-fraud report shows https://technode.com/2018/02/12/online-sex-fraud-on-the-rise-tencents-anti-fraud-report-shows/ https://technode.com/2018/02/12/online-sex-fraud-on-the-rise-tencents-anti-fraud-report-shows/#respond Mon, 12 Feb 2018 04:05:42 +0000 http://technode-live.newspackstaging.com/?p=62868 Tencent’s “Guardian Plan” recently released the 2017 fourth quarter “Anti-Telecom Network Fraud Big Data Report” (in Chinese). The report shows that the number of fraud calls dropped 78.2% from the same time in the previous year, and the number of text message scams saw a 75.4% decrease as well. However, in terms of loss, the outlook […]]]>

Tencent’s “Guardian Plan” recently released the 2017 fourth quarter “Anti-Telecom Network Fraud Big Data Report” (in Chinese).

The report shows that the number of fraud calls dropped 78.2% from the same time in the previous year, and the number of text message scams saw a 75.4% decrease as well.

Fraud calls (r), text messages (m), and fraud callers (l) all show significant drops from the same period in the previous year (Image Credit: Tencent)

However, in terms of loss, the outlook is rather bleak. The aggregated loss from telecom and online fraud was RMB 4.39 billion in the fourth quarter alone. The total number of fraud cases grew 89% from the previous quarter, totaling 239 thousand cases. Although average loss per case dropped, the highest single case losses exceeded a record-breaking RMB 10 million, which was an online gambling fraud.

E-commerce accounted for the largest share of fraud loss to no one’s surprise, mainly attributed to the two nationwide online shopping spree—Single’s Day and its sequel Double 12. The total loss increased fivefold in the fourth quarter compared to previous quarter.

The report noted that sex-related fraud is on the rise as well. Pornographic content is usually closely linked with telecom and online fraud cases. Among the four most notable fraud cases in 2017, two are sex-related fraud in which one single case managed to swindle victims out of RMB 600 million. Saucy sexual content primarily targets male online users. Data shows that over half of malicious web addresses are porn sites, and approximately one-third of smartphone viruses are caused via clicking or browsing online pornographic content, which hackers use as bait for online scams to illegally acquire personal information, bank account details, social network username, and password.

Tencent has cooperated with China’s law enforcement and financial regulators to fight cybercrime. Over 160 major cybercrime cases have been uncovered, which led to around 3,800 arrests last year. The Guardian Plan now already has over 11 million members.

“In 2017, Tencent helped the police crackdown the largest domestic platform that decoded verification codes through artificial intelligence, and further uncovered the entire underground illegal industrial chain, from database hacking and decoding verification codes to illegally selling citizens’ information and conducting online internet fraud,” said Pony Ma, Tencent co-founder and CEO, at Guardian Plan’s meeting (in Chinese) last month.

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How Tencent’s medical ecosystem is shaping the future of China’s healthcare https://technode.com/2018/02/11/tencent-medical-ecosystem/ https://technode.com/2018/02/11/tencent-medical-ecosystem/#respond Sun, 11 Feb 2018 05:59:18 +0000 http://technode-live.newspackstaging.com/?p=62565 Here’s what used to happen when you get sick in China: You go to a public hospital to make an appointment, known as guahao (挂号). If the hospital is busy, which it usually is, you could be waiting in line for half a day. After guahao, you need to pay the consultation fee in another […]]]>

Here’s what used to happen when you get sick in China:

You go to a public hospital to make an appointment, known as guahao (挂号). If the hospital is busy, which it usually is, you could be waiting in line for half a day. After guahao, you need to pay the consultation fee in another line. Only then can you see a doctor. After diagnosis, you get your prescription and line up again to pay for it. Then you wait in hopefully the last line to pick up your medication… if you’re still standing or have someone helping you.

This type of situation stems from the various issues plaguing the Chinese healthcare system. Its primary care system is underused due to the poor distribution of resources and lack of quality general practitioners, leaving hospitals to bear the brunt of treating patients. China also doesn’t have enough doctors: While the OECD average is 3.19 doctors for every 1,000 people, China only has 2.22 doctors and assisting physicians for every 1,000 people. The government began healthcare reform in 2009, but results have been mixed.

Enter Tencent—China’s largest internet company by market capitalization—armed with government endorsements, the most used app in China, new AI medical imaging technology, and tons of cash to invest in medical startups.

“Any sort of technology solution that adds greater efficiency or accuracy to [the Chinese healthcare] system will help improve it dramatically,” founder of Beijing-based Marbridge Consulting Mark Natkin told TechNode. “Tencent is introducing all these features and processes, WeChat [services] amongst them, that add efficiency and ease to the process. On the treatment side, anything that can pull together data from multiple hospitals and use that data to improve diagnoses is, again, a huge move forward.”

Skipping the Line

In 2014, Tencent launched WeChat Intelligent Healthcare (微信智慧医疗). The platform allows users to book appointments, make payments, and more at hospitals and other medical facilities through WeChat public accounts. As of 2017, over 38,000 medical facilities in China have WeChat accounts (in Chinese). 60% of those provide online consultation and guahao, and 35% support medical bill payment by WeChat pay.

The guahao section of WeChat’s Public Services for Beijing, including (r)a list of hospitals and (l) a list of doctors from the pediatric department of a hospital and their availability

“The last few times I took my child to the hospital, I booked appointments through the public accounts of the pediatric hospitals,” Shanghai resident Wang Yan told TechNode. “Once the booking is successfully made, then we catch a taxi to the hospital. It’s quite convenient.”

Over 110 million users (in Chinese) have searched for or used these services through WeChat. Cutting out physical guahao and payment lines has saved an average of 42.6 minutes—even if there are still long wait times to see a doctor.

Another service that could soon be found on WeChat is WeSure, a medical insurance underwritten by Tencent and insurer Taikang. The service began its pilot in November 2017 for 1% of WeChat users, a meager 9.63 million. In a push for healthy living, WeChat’s step count function can be linked to WeSure. Users who clock over 8,000 steps in a day will receive a hongbao from WeSure that can be deposited in their WeChat wallets.

AIMIS will see you now

Tencent launched in 2017 the AI Medical Innovation System or AIMIS (觅影 miying in Chinese), an AI-powered diagnostic medical imaging service. The internet giant has so far established AIMIS labs in over 10 hospitals across the country. They have also signed agreements to deploy AIMIS to close to 100 hospitals around China. The technology currently has accuracy rates (in Chinese) of over 90% for preliminary diagnoses of esophageal cancer, 95% for lung sarcoidosis and 97% for diabetic retinopathy.

Tencent and Hefei signing an agreement in 2017 to deploy various Tencent Internet+ technologies, including AIMIS. Tencent founder Pony Ma Huateng is in the back, 3rd from left. (Image credit: Huanqiu.com)

“Take esophageal cancer screening as an example,” the Tencent AIMIS team wrote in an email to TechNode. “AIMIS examines an endoscopic image in less than 4 seconds and can accurately determine whether the esophagus is normal, inflamed or already exhibiting signs of cancer. It can also help doctors to develop treatment plans.” This will help the doctors who are often overworked and short on time to make speedy and accurate diagnoses.

Several of Tencent’s AI departments, including the AI Lab and Youtu Lab, collaborated to develop Tencent’s imaging AI using the over 1 billion images on Tencent’s social network. The AIMIS team then worked closely with Guangzhou’s Sun Yat-sen University Cancer Center Oesophageal Cancer Research Institute and used tens of thousands of anonymized patient data to train the diagnostic component of the AI. AIMIS clinical trials are ongoing in several hospitals in Guangdong, continuing to add data to the system and refine its capabilities.

In November 2017, the Chinese government announced plans to build national AI innovation platforms with four partnering companies (in Chinese). Tencent’s AIMIS was chosen as the technology for the national AI diagnostic medical imaging platform. With a government endorsement in hand, AIMIS looks to be the first choice for hospitals in selecting an AI diagnostic medical imaging service.

Money is no object

Tencent is also investing heavily in local and international health and medical startups offering a gamut of innovations, from wearable tech to genomics. An unverified estimate (in Chinese) says Tencent has invested RMB 20 billion in medical startups since 2014 when the internet giant made its first medical startup investment in medical portal DXY for $70 million.

TechNode compiled the available information on 36 of the local and international health and medical companies who have received Tencent investments between 2014 and 2017. 14 out of 36 (40%) startups fall under the medical O2O category, which provides services such as online consultation, doctor and clinic directories, and appointment booking. This is followed by health monitoring startups, 6 out of 36 (17%). These startups provide solutions such as wearable tech and fitness apps to track users’ vitals and other measures. Companies offering genetics solutions are not far behind, at 5 out of 36 (14%).

The Tencent Investment team declined to comment on the company’s medical investment strategy. However, the high proportion of medical O2O startups shows Tencent’s focus on the ease of access to doctors and other medical services for users in China, with an eye on frontier innovations such as genomics and AI. The investments are already starting to bear fruits. We Doctor, one of the first batch of medical O2O startups that received Tencent investments, is preparing for an IPO in Hong Kong later this year.

Welcome to the Tencent Clinic

Only one—out of all the health and medical startups that Tencent has thrown money at—has received Tencent naming rights. Tencent Doctorwork (企鹅医生 in Chinese) is a joint venture between Tencent, GAW Capital, Medlinker and Sequoia China, which operates offline medical facilities called Tencent Clinics.

After learning the Beijing branch had opened recently, we decided it was time to see the doctor. It’s located on the ground floor of the Pacific Century Place in Sanlitun, just across from the Dunkin Donuts. When TechNode visited, a few doctors and nurses had settled in, but it wasn’t very busy.

“We want to create a WeWork model [for clinics],” Tencent Doctorwork wrote in an email to TechNode. “Other than offline, we’ve also created [an app]. This is currently being tested but it aims to help monitor your health such as sleep patterns, exercise, and diet. The other goal [for the app] is the long-term management of patient health and treatment of diseases that they may have.”

The Tencent Doctorwork WeChat public account (still being tested): (r) A dashboard for monitoring your vitals and health stats and (l) automated testing services are available for diabetes and pregnancy

Long term, the company wants to be a healthcare sharing platform based on big data and integration of various quality medical resources. In 2018, Tencent Doctorwork plans to open 60 to 100 Tencent Clinics around China.

Tencent Doctorwork paints a pretty picture, with its sleek new clinics and handy app to make appointments, track vitals and receive health check results. However, the clinics target the high-end private healthcare market. Tencent Clinic’s Chengdu and Shenzhen branches will accept China’s national medical insurance but due to local policy, the Beijing branch does not. Patients need to have private insurance coverage or pay out of pocket.

Business as Usual

Tencent isn’t the only internet company making in-roads into the medical industry. Rival Alibaba has been offering guahao and medical bill payment on Alipay. Its medical arm Ali Heath tried—and retired—a TMall pilot program to sell and deliver over-the-counter drugs. Ali Health’s AI diagnostic system DoctorYou was launched before Tencent’s AIMIS but has yet to see as wide an adoption. Other companies are also working on AI diagnostic imaging, such as iFlytek.

While Tencent is helping to make the Chinese medical system more efficient, the ultimate boon for the technology firm is providing services to a lucrative healthcare market spurred by China’s aging population and higher prevalence of chronic diseases such as obesity due to the change in lifestyles.

Pony Ma appearing at the 2017 Fortune Global Forum. (Image credit: Visual China Group)

“I feel people are talking about AI as if it’s far out in the future, but I think in the medical field it’s an early and easy adoption, and it affects everyone,” Pony Ma explained at the 2017 Fortune Global Forum (in Chinese).

“The medical industry could be worth hundreds of billions yuan in the future. We’re only at the beginning now,” Ma said.

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Tencent-backed We Doctor scales up to prepare for planned Hong Kong IPO https://technode.com/2018/02/09/we-doctor-ipo-prep/ https://technode.com/2018/02/09/we-doctor-ipo-prep/#respond Fri, 09 Feb 2018 07:57:35 +0000 http://technode-live.newspackstaging.com/?p=62703 We Doctor, the Tencent-backed Chinese online healthcare services firm, has completed internal business integration (in Chinese) and scaled up its four verticals—medical cloud, healthcare, medicine, and insurance. The company is also raising $500 million from investors prior to its planned IPO, and is expected to complete the financing round at the end of the first quarter. […]]]>

We Doctor, the Tencent-backed Chinese online healthcare services firm, has completed internal business integration (in Chinese) and scaled up its four verticals—medical cloud, healthcare, medicine, and insurance. The company is also raising $500 million from investors prior to its planned IPO, and is expected to complete the financing round at the end of the first quarter.

We Doctor said last December that it seeks a listing on the Hong Kong stock exchange in the second half of 2018. The firm’s recent move of scaling up and integrating its online services, including online appointment booking, prescription, diagnosis, and insurance serves, would help shine its allure of its planned IPO in Hong Kong.

Read more: Five most highly-anticipated Chinese tech IPOs for 2018

Founded in 2010, We Doctor has so far completed three rounds of funding. It secured $22 million in Series A financing round in 2012, $106.4 million in Series B round in 2014, and $394 million in Series C round in 2015.

Online healthcare has become a thing in China, and We Doctor plays a crucial role in the sector. Users get to book physical appointments, consult a doctor online, or even acquire prescriptions and insurance online. As of November 2017, We Doctor has connected 220,000 doctors in 2700 hospitals across 30 provinces in China. It has over 150 million registered users for its online booking and diagnosis services.

Eyeing an overseas market, We Doctor is expecting $50 million new funds that will be used to expand the medical network and resources, as it aims to go public in Hong Kong in the hope of connecting more hospitals in Hong Kong and East Asia to further expand its business.

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Early access to Chinese mobile version of PUBG opens tomorrow https://technode.com/2018/02/08/playerunknowns-battlegrounds-china-tencent/ https://technode.com/2018/02/08/playerunknowns-battlegrounds-china-tencent/#respond Thu, 08 Feb 2018 09:57:44 +0000 http://technode-live.newspackstaging.com/?p=62665 Tencent announced today that early access to PlayerUnknown’s Battlegrounds: Battlefield (绝地求生:刺激战场) will be available tomorrow (in Chinese). Battlefield is the mobile IP of PUBG made by Chinese game developer Lightspeed and Quantum Studios. The registration for early access of Battlefield opened in December and has attracted over 18 million players to register. Battlefield is one of two versions of PUBG […]]]>

Tencent announced today that early access to PlayerUnknown’s Battlegrounds: Battlefield (绝地求生:刺激战场) will be available tomorrow (in Chinese). Battlefield is the mobile IP of PUBG made by Chinese game developer Lightspeed and Quantum Studios. The registration for early access of Battlefield opened in December and has attracted over 18 million players to register.

Battlefield is one of two versions of PUBG (in Chinese) of the much-anticipated video game that will be released this year. The other version of the game, Army Attack (绝地求生:全军出击) developed by TIMI Studio, already launched its early access the end of last month. Battlefield features the last-man-standing gameplay, while Army Attack focuses on naval warfare and helicopter fights.

Tencent also got diehard PUBG fans excited when it teased the Battlefield poster with the tagline: “Mysterious Training Officer.” It is rumored that local celebrities including Peng Yu-Yan, Wu Jing, Jay Chou are being considered as spokespeople for the wildly popular video game.

PlayerUnknown’s Battlegrounds: Battlefield poster (Image Credit: Tencent)

The PC version of PUBG was developed and published by PUBG Corporation, the subsidiary of the Korean publisher Bluehole. The beta version was first released for Microsoft Windows in March 2017, the full release was available in December. The video game quickly became one of the most popular survival shooter games out there and has sold over 20 million copies since the beta launch. The partnership with Tencent, the Chinese entertainment behemoth, has already pushed out a number of smash success including Honour of Kings.

The months leading up to the early access release weren’t trouble-free, however. In October, the Chinese government attempted to ban PUBG (in Chinese) due to the bloody, violent nature of the content. In response, Tencent promised to “make adjustments to content and make sure they accord with socialist core values, Chinese traditional culture, and moral rules.”

The video game already caused a big fuss even before it comes to China. In January, Tencent enlisted Chinese police to root out the cheaters and hackers who help design and sell cheat software that gives some players unfair advantages such as the ability to see through walls. At least 120 people were arrested.

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Evernote announces plans to migrate all data in China to Tencent Cloud https://technode.com/2018/02/08/evernote-will-migrate-data-china-tencent-cloud/ https://technode.com/2018/02/08/evernote-will-migrate-data-china-tencent-cloud/#respond Thu, 08 Feb 2018 03:03:48 +0000 http://technode-live.newspackstaging.com/?p=62613 Evernote (印象笔记 in Chinese) has announced plans to migrate all local data to Tencent Cloud iFeng reports (in Chinese). The company said the data migration is expected to be completed in the first half of 2018. The company also revealed they will begin working closely with Tencent Social Network Group (SNG) to integrate its cloud note-taking […]]]>

Evernote (印象笔记 in Chinese) has announced plans to migrate all local data to Tencent Cloud iFeng reports (in Chinese). The company said the data migration is expected to be completed in the first half of 2018. The company also revealed they will begin working closely with Tencent Social Network Group (SNG) to integrate its cloud note-taking application and knowledge-sharing platform more fully with users’ social, life, and work.

The US-based notetaking application developer entered the Chinese market in May of 2012 and managed to garner over 4 million users in China just one year after its debut. Globally, Evernote has well over 220 million users totaling 10 billion entities of data, making it one of the world’s largest unstructured data platform in the world.

After all local data is migrated to Tencent Cloud, Evernote and Tencent SNG will extend their cooperation to other areas. “Tencent Cloud will assist Evernote on basic infrastructure, consumer services, corporate services artificial intelligence, and other aspects. We will expand cooperation in breadth and in depth. At the same time, Tencent Cloud will support the Evernote’s localization process in full force,” said Xie Yuefeng, Vice President of Tencent Cloud.

Evernote has prioritized localization fairly early on in its expansion to the Chinese market. The company revealed their intention to build its own data center when they entered china— well before the implementation of the new cybersecurity laws, which require companies to store all user data within Mainland China.

You may be scratching your head, wondering why they’re giving up their own data center in favor of Tencent Cloud. Turns out Evernote made a similar move in 2016, migrating its international data from to Google Cloud Platform. It appears to be an industry trend for companies to move their applications and data into shared public cloud platforms. Also, this gives Evernote access to cutting-edge technologies such as machine-learning that these resourceful tech companies can offer.

The history Tencent and Evernote go back to 2012 when the two announced plans to integrate Evernote application into Tencent’s ONE Browser for mobile users in India.

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Tencent Report 2018: A short introduction to Asia’s most important and least understood company https://technode.com/2018/02/06/tencent-report-2018/ https://technode.com/2018/02/06/tencent-report-2018/#respond Tue, 06 Feb 2018 07:30:10 +0000 http://technode-live.newspackstaging.com/?p=62422 TencentThis short report aims to layout the basics of Tencent’s structure and some detail on their higher management and financials. I have put it all together as a resource to help investors and tech industry watchers better understand Asia’s largest tech giant. Index a. Group structure b. Managerial talent c. Others: Financial basics, key products, […]]]> Tencent

This short report aims to layout the basics of Tencent’s structure and some detail on their higher management and financials. I have put it all together as a resource to help investors and tech industry watchers better understand Asia’s largest tech giant.

Index

a. Group structure

b. Managerial talent

c. Others: Financial basics, key products, locations

For those who wish to receive a PDF version of this report send an email to info@chinachannel.co

Disclaimer

The information in this report is pieced togther and translated from a wide variety of public sources. I’ve taken efforts to try and assure the information is accurate but take no responsibility for the validity within. I do not represent Tencent Holdings nor do I hold stock in them.

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Updated: China’s tech giants announce plans for hongbao battle ahead of Spring Festival https://technode.com/2018/02/06/hongbao-war-2018/ https://technode.com/2018/02/06/hongbao-war-2018/#respond Tue, 06 Feb 2018 02:59:10 +0000 http://technode-live.newspackstaging.com/?p=62375 While China’s Lunar New Year is just two weeks away, Chinese internet tycoons are poised to enter the latest showdown in the recurring red envelop war.]]>

Updated 7 Feb. 2017: This post is updated to include rumors about Alipay’s plan for launching gold Hongbao.

The Lunar New Year (aka Spring Festival or 春节 chunjie) is just two weeks away and Chinese internet tycoons are poised to enter the latest showdown (in Chinese) in the recurring red envelope (红包 hongbao) war.

Tencent’s plan for instant messaging tool QQ combines the cash-giving tradition with fitness tracking, another popular feature. Like WeChat Sports, QQ can read motion-tracking data from your phone and with every 100 steps, users get a chance to draw their share of RMB 200 million (around $32 million) in cash and RMB 4 billion in virtual coupons. The principle is simple: the more you walk, the more benefits you can get.

Screenshots of QQ Hongbao (Image credit: Tencent)

In addition to maintaining the augmented reality hongbao campaign, Tencent’s rival Alibaba announced a partnership between its online marketplace Taobao and CCTV Spring Festival Gala, the largest entertainment show in China, to hand out RMB 600 million red envelopes and gifts to viewers during the gala.

To build up users’ expectations, Alipay is reportedly launching a gold hongbao feature, but it is still unclear how the new feature works. Alipay declined to comment on the issue when TechNode reached out for confirmation.  Tencent has launched a gold hongbao feature on WeChat during last year’s spring festival holiday. It quickly went viral among users not only because many believe gold is a safe asset and but also because it’s part of the monetary gifts giving culture in China.

Screenshot of Alipay AR Hongbao (Image credit: TechNode)

As the first mover and continued winner of this battle, Tencent has managed to boost swift development for WeChat Payment. It is rumored that some 200 million bank accounts were linked to WeChat over the Lunar New Year holidays in 2015. Over 14.2 billion red envelopes were sent out via WeChat on New Year’s Eve last year.

WeChat has been the foremost frontier of Tencent’s hongbao battle so far, but it seems that the company is trying to duplicate WeChat Payment’s success to its older sibling. Given QQ’s increasingly young user base, this new plan could help Tencent to attract more young Chinese and become a part of the consumption behaviors of China’s next generation of consumers.

China has undergone a drastic shift towards mobile payment in recent years. The country now has 531 million online payment users as of December 2017, of which 527 million are mobile payment users.

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Node Worthy 17: AI, blockchain, and Tencent’s move into the offline world https://technode.com/2018/02/05/node-worthy-17/ https://technode.com/2018/02/05/node-worthy-17/#respond Mon, 05 Feb 2018 05:18:07 +0000 http://technode-live.newspackstaging.com/?p=62234 This week we talk the recent EmTech China conference, AI, blockchain, and Tencent’s move into the offline world. Download this episode Links Blockchain buzzwords, changes, and challenges: EmTech China blockchain panel EmTech China reveals what jobs will be left for humans after AI takes over Tencent may invest in Carrefour China as internet giants extend […]]]>

This week we talk the recent EmTech China conference, AI, blockchain, and Tencent’s move into the offline world.

Download this episode

Links

Podcast information

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Tencent launches then takes down new content aggregation app after accusations of plagiarism https://technode.com/2018/02/02/tencent-launches-then-takes-down-new-content-aggregation-app-after-accusations-of-plagiarism/ https://technode.com/2018/02/02/tencent-launches-then-takes-down-new-content-aggregation-app-after-accusations-of-plagiarism/#respond Fri, 02 Feb 2018 04:29:33 +0000 http://technode-live.newspackstaging.com/?p=62217 Tencent LizhiLizhi (立知) a new media aggregating app from Tencent has been taken down from app stores just a day after launching, in the wake of outcry over its similarities to another app, Jike. Yet Jike’s CEO entered the fray to point out that Tencent is one of their investors and that this was merely a […]]]> Tencent Lizhi

Lizhi (立知) a new media aggregating app from Tencent has been taken down from app stores just a day after launching, in the wake of outcry over its similarities to another app, Jike. Yet Jike’s CEO entered the fray to point out that Tencent is one of their investors and that this was merely a little misunderstanding.

Tencent Lizhi beta
App store image of the Lizhi app (Image credit: pc6.com)

Could this be Tencent’s fastest failure? After launching on Jan 31, Tencent withdrew the beta of Lizhi from app stores on the afternoon of Feb 1, apparently after a widespread outcry on social media accusing Tencent of copying the functions and features of If Tech’s Jike (即刻). Both apps offer a news curation function where users rank news to create a personalized feed, a little like Toutiao but with more user control. According to reports (in Chinese), Tencent said the withdrawal is due to public opposition and is a temporary measure while the app is modified.

Jike Wa Nen Moments Lizhi
Jike CEO Wa Nen’s comment on his WeChat Moments (Image credit: 36kr)

Companies aping the apps of another is nothing new. What is unusual, however, about this case is that Jike’s CEO Wa Nen went on to WeChat (owned by Tencent) to say in his Moments:

“Thank everyone for your concern. Tencent is our investor and has always been extremely helpful toward us. Tencent’s investment, business and legal departments are all exceptionally friendly and professional. The Lizhi team has been in touch with us, [but] with a lack of communication there were some misunderstandings, [and all this] really isn’t Tencent’s style. I hope people don’t go on reporting on this and let Jike continue to get on with making good products. Competition makes our company work better.”

Tencent founder Pony Ma commented on Wa’s entry: “Thank you.”

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EmTech China reveals what jobs will be left for humans after AI takes over https://technode.com/2018/01/29/emtech-china/ https://technode.com/2018/01/29/emtech-china/#respond Mon, 29 Jan 2018 03:10:57 +0000 http://technode-live.newspackstaging.com/?p=61852 Artificial intelligence was the emerging technology that put China in the center of attention last year. It’s no wonder then that this year’s EmTech China conference in Beijing put a major focus on AI. The three-day event organized by MIT Technology Review that began on Sunday gathered some of the most interesting minds from science […]]]>

Artificial intelligence was the emerging technology that put China in the center of attention last year. It’s no wonder then that this year’s EmTech China conference in Beijing put a major focus on AI. The three-day event organized by MIT Technology Review that began on Sunday gathered some of the most interesting minds from science and business to discuss AI from every corner. We took a peek at how Chinese companies are advancing in this field and how the technology will affect the way we work and educate ourselves.

One of the core concepts discussed was AI in the cloud. This enables the huge amount of computing required by AI applications to be transferred from limited hardware to the cloud.

“If we take cloud as the internet, I think in the future the internet will be the key carrier of many AI applications,” said the president of Alibaba Technology Committee, Jian Wang who talked about Alibaba’s AI plans in smart city and traffic management.

Image credit: EmTech China

“I think it was Andrew Ng who said that AI is the new electricity,” said Animashree Anandkumar, principal scientist at Amazon Web Services. The speakers representing the two biggest cloud companies explained how AI could become something ubiquitous as electricity:

“To me democratized AI comes in different forms,” said Anandkumar. “One is making sure that AI is accessible for everybody, both the results of AI and the people who want to work on AI research. Currently, working on AI requires a huge amount of resources and supercomputers but the cloud is a way to democratize AI because everybody is able to access that huge amount of power.”

But should everyone jump on the AI bandwagon? A talk between three major Chinese AI players Microsoft, Tencent, and iFlytek revealed that AI may not be for everybody.

Image credit: EmTech China

“If a company would like to adopt AI the first thing they need to know is whether they have data,” said Microsoft’s natural language processing researcher Ming Zhou. “If they don’t have the data I wouldn’t suggest AI.”

However, as iFlytek’s senior VP Guoping Hu showed, AI can sometimes be applied in unexpected places.

“I think that companies should first analyze their own business and work to see where AI can be used. We have a cooperation with a pig farm where we use AI to detect if pigs are coughing because there is nobody inside [to monitor the pigs].”

A recurring theme at the event was the question that concerns us all—will AI take our jobs? During the entire event, the speeches and discussions were translated on the screen in real time by iFlytek’s AI software iFlyrec which likely gave chills to the translators covering the event. Tencent’s AI Lab director Tong Zhang also showcased Dreamwriter, the robot reporter.

Guoping Hu, Senior VP and Director of Research at iFlytek, giving a speech while iFlytek’s software translates it in real time (Image credit: TechNode)

Most of the speakers sent reassuring messages that AI will take over the dull, repetitive work freeing up time for us. However, as Tencent AI Lab director Tong Zhang demonstrated, AI is now capable of doing tasks that were thought only humans could do—being creative. Microsoft’s Ming Zhou showed how their AI programs are composing music and performing it on CCTV.

After all the hype around AI and the dark premonitions about its effect on work, it’s not surprising that a lot of students are looking to get into AI. One of China’s leading AI academics Xiao’ou Tang from CUHK advises them otherwise.

“If they had done this five years ago I would definitely encourage them to do this,” said Tang urging them to follow their heart instead of what’s hot on the market. “Five years later everyone will be doing AI, I think a lot of people will not be able to get a job.”

Xiao’ou Tang
Professor at the Department of Information Engineering, CUHK (Image credit: EmTech China)

Tang also touched upon the relationship between the world’s two biggest AI forces.

“I think it would be really nice to have a rivalry, that means that we are equal, that we are advanced. But at this point, we have so much to learn from the US,” Tang shared. “Of course China has its unique advantages: we have a lot more scenarios for AI application and we have a lot more data that is allowed to be used and we don’t have such strict laws about data like in the US. And we have a leadership which is mostly engineers which is why we have this national policy to push for AI research. That’s the advantage on the Chinese side, but the idea is that we should collaborate.”

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Authorities to reinforce inspection over games “distorting history” https://technode.com/2018/01/24/authorities-reinforce-inspection-games-distorting-history/ https://technode.com/2018/01/24/authorities-reinforce-inspection-games-distorting-history/#respond Wed, 24 Jan 2018 09:21:17 +0000 http://technode-live.newspackstaging.com/?p=61654 Authorities in several provinces in China, including Beijing, Hunan, Zhejiang, and Hebei, are reportedly reinforcing inspection over online games (in Chinese) which distort history and spread explicit content, as reported by state media Xinhua. The reinforcement came after the state’s plan jointly released last month by China’s publicity department, cyberspace management department and other relevant ministries […]]]>

Authorities in several provinces in China, including Beijing, Hunan, Zhejiang, and Hebei, are reportedly reinforcing inspection over online games (in Chinese) which distort history and spread explicit content, as reported by state media Xinhua.

The reinforcement came after the state’s plan jointly released last month by China’s publicity department, cyberspace management department and other relevant ministries to combat explicit and inappropriate online games. The statement also pointed out that many games lack cultural connotation as the market scale continues to grow.

The inspection this time focuses more on reviewing and removing games that “distort history, defame heroic figures, or spread deviant values.” Also, the move underscores a broader state’s plan to regulate content. WeChat, for instance, recently announced that its media platform will regulate user’s information dissemination behavior and those trying to conduct marketing activities by distorting China and CCP history.

Many popular online games are rumored to be included on the authorities’ list (in Chinese) for further inspection, including games like NetEase’s Onmyoji (“阴阳师” in Chinese), female-targeted romance game Miracle Nikki (“奇迹暖暖” in Chinese), and Tencent’s Contra Comeback (our translation, “魂斗罗:归来” in Chinese). These games are said to spread violent, exotic, and gambling content.

The state’s move might also get in the way of Tencent’s smash-hit game Honour of Kings. The game reportedly has over 100 million daily active users, and was criticized by state media last year for “spreading negative energy.” The game, also known as Kings of Glory and Strike of Kings, has already debuted in Europe and is available in the US under the name Arena of Valor.

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WeChat Pay now allows users to bind overseas credit cards https://technode.com/2018/01/24/wechat-pay-now-allows-users-to-bind-overseas-credit-cards/ https://technode.com/2018/01/24/wechat-pay-now-allows-users-to-bind-overseas-credit-cards/#respond Wed, 24 Jan 2018 07:03:12 +0000 http://technode-live.newspackstaging.com/?p=61628 Tencent’s WeChat Pay, one of China’s major mobile payment services, announced today that international credit cards are now allowed on the mobile payment platform. Expats living in China and residents of Hong Kong, Macao, and Taiwan—places where WeChat is ambitiously expanding its user base—can now bind and activate WeChat Pay accounts with credit card services […]]]>

Tencent’s WeChat Pay, one of China’s major mobile payment services, announced today that international credit cards are now allowed on the mobile payment platform. Expats living in China and residents of Hong Kong, Macao, and Taiwan—places where WeChat is ambitiously expanding its user base—can now bind and activate WeChat Pay accounts with credit card services provided by MasterCard, Visa, and JCB.

It’s worth noting that this is the first time users are able to use WeChat Pay without having a Chinese bank account or credit card, according to a company statement from Tencent.

As China is going cashless, WeChat Pay and Alipay—a mobile payment service under Alibaba’s financial arm Ant Financial—have become ubiquitous and embedded in all kinds of daily consumption settings, such as online shopping, ride-hailing, ticket purchasing, bike renting, food delivery, and hotel booking.

Released in August 2013, WeChat Pay has expanded to 25 countries around the world, serving the large amount of Chinese tourists traveling abroad. “WeChat is initially a social app,” Grace Yin, Director of WeChat Pay Cross-border Operation at Tencent, told TechNode last week in Guangzhou. “If [local users] don’t have experience using WeChat, then we cannot ask them to establish WeChat payment,” she said.

In fact, WeChat Pay is popular among the expats living in China. According to a data report released by Tencent last year, over 64% of foreign expats in China used WeChat Pay for their daily needs. It’s fair to say that most people (including the TechNode team) don’t need to leave their house with their wallet any longer.

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Secondhand trading unicorn known for not vetting items promises to clean up https://technode.com/2018/01/22/zhuanzhuan/ https://technode.com/2018/01/22/zhuanzhuan/#respond Mon, 22 Jan 2018 04:54:22 +0000 http://technode-live.newspackstaging.com/?p=61484 zhuanzhuanSecondhand trading unicorn Zhuanzhuan has responded to judicial investigations regarding their platform being used to buy and sell real and counterfeit invoices (发票). Recently, the court received a report from Zhuanzhuan (转转, meaning ‘pass on’ in Chinese) that, with a series of preventive measures added, the number of cases has dropped drastically, Chinese media Beijing […]]]> zhuanzhuan

Secondhand trading unicorn Zhuanzhuan has responded to judicial investigations regarding their platform being used to buy and sell real and counterfeit invoices (发票). Recently, the court received a report from Zhuanzhuan (转转, meaning ‘pass on’ in Chinese) that, with a series of preventive measures added, the number of cases has dropped drastically, Chinese media Beijing Morning Newspaper is reporting.

Zhuanzhuan is the secondhand trading unit of Chinese Craigslist 58.com, used as a platform for buying and selling used phones, computers, as well as furniture, clothes, books, and vehicles.

Beijing special invoice for parking fees (Image Credit: Baidu)

Zhuanzhuan has known to be lack of vetting its listings. In 2017, one person with surname Zhou said that he sold his accumulated 543 Beijing special invoice for parking fees, at a price of RMB 200 on Zhuanzhuan app. After identification, above invoices are found to be real invoices. After the Haidian Court sentenced him to three months in prison for selling illegally the invoice, he was fined RMB 10,000.

In 2017, 26 out of 59 cases of the illegal sale of fake invoices that the Haidian Court saw originated from Zhuanzhuan.

58.com’s spinoff company Zhuanzhuan after receiving judicial advice said it has been reforming its platform. First of all, in the platform banned invoices and prescription drugs and other prohibited goods from the search function. It also added a quick entry for reporting of prohibited merchandise. After the rectification, the number of illegal sales of invoices handled by Haidian Courts involving transfer to the platform dropped drastically. At present, no new cases have been reported, the users cannot find any appropriate transaction information on the platform.

When a user searches “invoice” or “prescription” no results come out on Zhuanzhuan (Image Credit: Zhuanzhuan app screenshot)

This is not the first time Zhuanzhuan has been told clean up its platform. Last September, the secondhand trading platform sealed a deal with Foxconn and other tech giants to work on vetting secondhand phones exchanged over the platform.

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How WeChat became the first Chinese app entered into a museum collection https://technode.com/2018/01/19/wechat-first-app-entered-museum/ https://technode.com/2018/01/19/wechat-first-app-entered-museum/#respond Fri, 19 Jan 2018 06:14:18 +0000 http://technode-live.newspackstaging.com/?p=61281 WeChat V&A exhibitA version of WeChat has been acquired by the Victoria & Albert Museum (V&A) in London to be preserved in perpetuity. This is the first time a social messaging app has been entered into a museum collection. While it may seem an unusual artifact, the app does meet the same criteria used for any item […]]]> WeChat V&A exhibit

A version of WeChat has been acquired by the Victoria & Albert Museum (V&A) in London to be preserved in perpetuity. This is the first time a social messaging app has been entered into a museum collection. While it may seem an unusual artifact, the app does meet the same criteria used for any item under consideration.

WeChat in the V&A
The video of usage context running on a Samsung smartphone in the gallery, accompanied by a tablet running through some of WeChat’s formative stickers. (Image credit: Victoria & Albert Museum)

We visited the V&A and spoke to the curators who worked on the acquisition about why WeChat and how they managed it. The idea to add the app came from V&A staff working on the V&A’s gallery within China’s first design museum—the Sea World Culture and Arts Center in Shekou, Shenzhen— seeing first hand the impact WeChat had on users’ daily lives.

Two and a half years later, in summer 2017, after working with Tencen and museum decision-makers, the release form that completed WeChat’s entry into the archives was finally signed. Two and a half years is a long time in the history of WeChat. Think back to 2015 and 2016 (it was a 2016 version that would be frozen and given to the museum) and many of WeChat’s pioneering features such as voice messaging, stickers, apps-within-an-app had still to be copied by other social apps–WeChat was way ahead of the rest.

The case for acquisition

“WeChat was a forerunner in design innovation in non-textual communication,” explained Corinna Gardner, the V&A’s senior curator of Design and Digital. “It’s an innovator in what we take for granted… WeChat fundamentally changed the way people do things and even its developers at Tencent were amazed at their own power to change regular bodily motions [of lifting one’s phone to one’s mouth to record a voice message],” said Brendan Cormier, lead curator of 20th and 21st-century design for the Shekou Project.

WeChat at the V&A
Video simulating a user putting WeChat through its paces with bilingual subtitles (Image credit: TechNode)

The museum staff noticed the huge rate of adoption and impact on daily life and working life that WeChat had in China, making it the “nerve center of daily life,” according to Gardner. China itself was part of the reasoning. “With its early adoption and an advanced society which is mobile first, WeChat became part of our overall understanding of the use of social media,” said Gardner. “In this respect, WeChat is singular.”

Observing how it had become indispensable to daily life for so many people and its significance as a prime of example of a snapshot of the use of social media in general, the curators had two tasks ahead of them: making a case for its acquisition to the museum and actually acquiring the software in a relevant way.

Context for the collection

When it comes to putting something in a museum for future generations to be able to observe and understand, context is king. “Digital is a new arena where user experience is an integral part of an object. How do you give that object language that is useful in cataloging?” said Gardner on how to create a case for an acquisition, “You have to be able to find ways to monitor an object and the ways you interact with it. The worst is when objects in the collection don’t speak, there’s no context.”

And so the team decided to make a video of people using the app in daily life and simulation of the functions as seen in the app layout. This would capture the app’s usage and therefore its context. “Video enables access to experience the object post-fact,” said Gardner.

The video became part of the gallery display and it is that which you see playing on a Samsung smartphone screen, partly because having WeChat open for visitors to see or use wouldn’t explain it as well as the video context, explained Gardner.

Tricky acquisition and fake profiles

But the team still had to try to get the app itself into the collection. They made contact with the WeChat design department in Guangzhou. WeChat staff were eager to help but also not sure how the app could be handed over in a way that could be preserved: WeChat functionality is based on connection to servers and having contacts to communicate with. There are also privacy issues around storing users’ content and data.

WeChat sticker sketches V&A
Original pencil sketches of Bubble Pup (气泡狗) and other stickers from Tencent. These sketches, as well as stickers and GIFs, were part of the acquisition. (Image credit: TechNode)

It was the WeChat team who came up with the solution: the closed-off demo version of the app used for getting approvals from Apple. This version does not need to be connected to servers. The V&A asked for the equivalent Android APK which was loaded onto a phone bought specially. And so version 6.5.10 of WeChat sitting on that phone, with a backup of the APK on the museum’s servers for uploading to future devices or emulators, became the acquired object.

But with a few tweaks first. WeChat staff created a fictitious WeChat user called “Star” and came up with a profile, contacts and made up moments. Her invented exploits will be visible to museum-goers forever.

“We had to offline the version,” said Cormier, “You can type on it and post photos, but they don’t get sent.”

WeChat V&A
The walled off and forever isolate 6.5.10 version of WeChat acquired by the museum. (Image credit: Victoria & Albert Museum)

Frozen future

WeChat Victoria and Albert Museum sketches
Original pencil sketches of stickers and layouts–we hadn’t actually realized that the WeChat Bubble Pup stickers were speech bubbles until we saw these. (Image credit: TechNode)

The world’s first museum acquisition of a social media app should have been a big moment, and probably would have been had the V&A acquired the likes of Facebook for the collection, said Cormier, “But because it was WeChat we got a lot of shrugs as people don’t know it.” There may be an obligation to now acquire more apps for the collection. Subsequent editions of WeChat may be added to the V&A’s collection in future, possibly in ten-year intervals, but these would be standalone versions and not replacements.

Apps may seem an odd addition to a museum collection, but other similar objects have also been acquired. The MoMA acquired the “@” symbol in 2010 and the US Library of Congress had been collecting every single public tweet from its inception in 2006. But the library realized last year that it would have to start being more selective as of January 1 2018 due to space limitations and the increased multimedia aspect of Twitter.

The V&A is collaborating once again with Tencent for a video game exhibition that will be on show in London in September 2018.

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Could data privacy concerns spoil China’s autonomous vehicle ambitions? https://technode.com/2018/01/19/autonomous-vehicle-privacy/ https://technode.com/2018/01/19/autonomous-vehicle-privacy/#respond Fri, 19 Jan 2018 02:16:44 +0000 http://technode-live.newspackstaging.com/?p=61388 Editor’s note: This was contributed by Jamie Manley, a former Program Associate at the Paulson Institute, a think-and-do tank focused on strengthening US-China relations and advancing sustainable economic growth in both countries. He can be contacted on LinkedIn or by adding jamiemanley on WeChat. The race to develop autonomous vehicles is on. But how soon […]]]>

Editor’s note: This was contributed by Jamie Manley, a former Program Associate at the Paulson Institute, a think-and-do tank focused on strengthening US-China relations and advancing sustainable economic growth in both countries. He can be contacted on LinkedIn or by adding jamiemanley on WeChat.

The race to develop autonomous vehicles is on. But how soon will self-driving cars actually become available? A motley crew of companies have joined in the race to find out, ranging from traditional auto manufacturing giants to small software startups. Perhaps the most interesting entrants are Chinese tech companies and auto manufacturers such as Baidu, Didi, BYD, and Tencent. These companies are not only planning to compete in the Chinese market but are using the transition to autonomous and electric vehicles as a chance to finally penetrate foreign auto markets.

The geopolitical implications of China’s international autonomous vehicle ambitions have received little attention, especially when compared to the potential effects autonomous vehicles could have on employment, road safety, and the automotive industry itself. But unlike other industries where Chinese companies have achieved international dominance, such as solar panels, autonomous vehicles could pose serious privacy and security issues.

The Chinese legislature recently released a comprehensive plan for China to become a world leader in artificial intelligence, including autonomous vehicles, by 2030, with a strong focus on international expansion. Chinese companies are taking note: nearly a fifth of the 42 companies approved for California’s autonomous vehicle testing permit are Chinese. Baidu is also coordinating international autonomous vehicle stakeholders with its Apollo platform, which includes a data sharing facility, an autonomous driving simulator, and an equity investment fund.

But autonomous vehicles hold particular data privacy risks, which could become a sticking point as China expands its global technology reach. The Chinese government has a poor track record of protecting the privacy of its citizens and is becoming more sophisticated about utilizing data for social control. For example, the government has taken equity stakes in major Chinese tech companies like Tencent, and now requires popular apps like WeChat to make private user conversations available for inspection. Local police are creating “Police Clouds” to aggregate large amounts of citizen data, ranging from hotel records to birth control methods, and are using predictive analytics to forecast crime before it happens. Chinese companies are compelled first and foremost to cooperate with the Chinese government, and the same data that the government uses to build surveillance systems has commercial value for tech companies. This means that Chinese tech companies have an incentive to collect as much data as possible about their users while also making it available to the government.

Will customers and governments outside of China trust Chinese companies with the vast amount of sensitive data generated by autonomous vehicles?

Much has already been written about the privacy implication of autonomous vehicles: in short, the proliferation of sensors attached to autonomous vehicles could allow for real-time, street-level monitoring anywhere autonomous vehicles are deployed. Used in conjunction with machine learning algorithms that allow computers to identify faces or specific activities from sensor data, autonomous vehicles could give companies and governments unprecedented marketing and surveillance tools.

The possible uses for this sensor data, both beneficial and nefarious, are endless. On the plus side, this data could be used to better understand consumer behavior and reduce auto insurance costs. On the other hand, the same data could also be used to track individuals without their consent and map out the real-time locations of a police force within a city. There are already companies making real-time street-level 3D maps and analytics derived from autonomous vehicles available to the public.

Critically, autonomous vehicles also collect data completely unrelated to the user and driving experience. Data on pedestrians, storefronts, and homes could all be captured by a passing vehicle. When aggregated, the data from autonomous vehicles could provide companies with the same level of insight into the physical world that companies like Facebook already have about their user’s digital lives. And if autonomous vehicles become a winner-takes-all market, this data could be concentrated in the hands of just a few players.

These are serious domestic issues that are compounded when a foreign company or government becomes involved. Drone maker DJI has come under scrutiny from American customs authorities, who suspect that DJI’s drones may be sending sensitive information about American infrastructure back to the Chinese government. The Indian Intelligence Bureau recently released a list of 42 Chinese apps that could be sending sensitive information back to Chinese authorities. Chinese smartphone manufacturers Huawei and ZTE have long been banned from selling to the US government over concerns about potential backdoors. The list goes on. Chinese autonomous vehicle companies may fare better in markets outside the US where consumers are more concerned about price than privacy, but foreign governments would still face serious security concerns.

Of course, foreign firms entering China may face similar issues. China is already putting up barriers to foreign autonomous vehicle firms hoping to create high-definition maps in China. Yet the tight link between Chinese companies and the Chinese government means that the potential for Chinese companies to misuse autonomous vehicle data seems especially high. The potential for misuse carries a commercial risk: companies that are not proactive about managing these concerns could see consumer sentiment turn against them, or governments could eventually decide that the security risks associated with this type of data collection are too great.

To help minimize these concerns, Chinese autonomous vehicle companies could confine data processing to the vehicle, anonymize data before it is sent back to the cloud, or move foreign user data to servers outside China. But even those measures might not be enough. On a broader level, there is a need for baseline regulation on how data from autonomous vehicles is used and protected. Legislation recently introduced in the US Senate, the SPY Car Act of 2017, provides one model. The bill would develop standards to protect user data from hacking, disclose how data is collected and used, and give users the option to opt out of data collection.

To succeed abroad, Chinese autonomous vehicle companies will need to take a proactive and politically-sensitive approach to managing these issues. Ultimately, while building a fully-functional autonomous vehicle would be an engineering marvel, the real challenge for Chinese autonomous vehicle companies may lie in gaining the trust of users outside of China.

TechNode does not necessarily endorse the statements made in this article.

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Father of WeChat announces independent app for Official Accounts https://technode.com/2018/01/15/father-wechat-announces-independent-apps-official-accounts/ https://technode.com/2018/01/15/father-wechat-announces-independent-apps-official-accounts/#respond Mon, 15 Jan 2018 08:44:07 +0000 http://technode-live.newspackstaging.com/?p=61109 Allen Zhang, more commonly known as the “Father of WeChat”, disclosed at WeChat’s annual open class that the company is planning to launch an independent app for Official Accounts, the highly popular feature that’s crucial for any business to interact with customers through WeChat. The team has been working on the project for quite some […]]]>

Allen Zhang, more commonly known as the “Father of WeChat”, disclosed at WeChat’s annual open class that the company is planning to launch an independent app for Official Accounts, the highly popular feature that’s crucial for any business to interact with customers through WeChat.

The team has been working on the project for quite some time and even have finalized a preliminary version, but they didn’t release it because the logic behind the product hasn’t been worked out.

“WeChat is designed as a mobile-first product, but the operating platform of Official Account is highly reliant on PC. Moving from what we have on PC platform to the app or creating a whole different mobile experience. We were torn between the two options. But luckily, we are finishing the app now and it will be released very soon,” said Allen.

Another exciting news for the feature is that WeChat will bring back its in-app tipping feature for iOS versions after negotiation with Apple. “The negotiations with Apple also give us a lot of thinking. The previous tipping system is based on Official Accounts, which may feature the contribution from several writers. The new one will shift to a writer-based structure,” Zhang added.

Originally, the WeChat team encouraged Official Account owners to use QR codes embedded in posts from Official Accounts, allowing users to transfer funds to authors’ individual accounts. Apple’s new iOS policies has put a stop into this function, which in turn ignited conflict with lots of local tech giants including WeChat, Toutiao, Zhihu, and Weibo.

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Baidu launches own blockchain open platform https://technode.com/2018/01/12/baidu-launches-blockchain-open-platform/ https://technode.com/2018/01/12/baidu-launches-blockchain-open-platform/#respond Fri, 12 Jan 2018 05:12:46 +0000 http://technode-live.newspackstaging.com/?p=60992 Baidu, China’s search engine giant, launched today its own BaaS (Blockchain as a Service) open platform. According to the Baidu BaaS website, the platform was built based on its self-developed project and has been successfully implemented in businesses related to asset securitization and exchange. “Based on the core technology, the platform can help make and […]]]>

Baidu, China’s search engine giant, launched today its own BaaS (Blockchain as a Service) open platform.

According to the Baidu BaaS website, the platform was built based on its self-developed project and has been successfully implemented in businesses related to asset securitization and exchange.

“Based on the core technology, the platform can help make and trace transactions, and is suitable for the use of digital currency, digital bills, bank credit management, insurance management, and financial auditing, etc,” the website writes.

Baidu falls a bit behind in launching its own blockchain open platform: Tencent has rolled out BaaS service (in Chinese) a couple of months ago.

“We independently developed a complete set of bottom-layer blockchain protocols and actively participated in the formulation of credible blockchain standards for China Institute of Information and Communications,” said Guo Rui, Tencent’s Vice President of Payment Platform and Financial Applications in a forum in Chengdu in November 2017. Guo also stressed that the blockchain industry has entered an era where technology and application scenarios are effectively integrated.

Alibaba, another Chinese tech giant, is also taking actions to leverage develop its own blockchain technology. “We have a team specifically to study that,” Alibaba’s founder and chairman Jack Ma told CNBC last month. “We’ve spent a lot of efforts on blockchain technology at Alibaba.”

In fact, Alibaba’s Ant Financial has used blockchain technology (in Chinese) on its donation platform in Alipay as early as July 2016. AliHealth, Alibaba’s health affiliate, has also rolled out a health service in cooperation with Changzhou city government to integrate blockchain technology with the city’s hospital system to store and transmit medical data with encryption protection.

With Baidu, Alibaba, and Tencent all actively investing in blockchain tech, 2018 may well see another boom in blockchain development.

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Tencent hires hundreds of content patrols with QQ virtual coins https://technode.com/2018/01/04/tencent-content-patrols/ https://technode.com/2018/01/04/tencent-content-patrols/#respond Thu, 04 Jan 2018 08:51:18 +0000 http://technode-live.newspackstaging.com/?p=60596 China’s content controls show no signs of slowing anytime soon. At the turn of the new year, social network and gaming behemoth Tencent posted a notice (in Chinese) to hire 200 content “patrollers”, who will filter content that are illegal and deemed “inappropriate” by the authority across the firm’s multiple open content platforms, including news portal […]]]>

China’s content controls show no signs of slowing anytime soon. At the turn of the new year, social network and gaming behemoth Tencent posted a notice (in Chinese) to hire 200 content “patrollers”, who will filter content that are illegal and deemed “inappropriate” by the authority across the firm’s multiple open content platforms, including news portal Tencent News, news aggregator app Tiantian Kuaibao, messaging giants WeChat and QQ, and video streaming service Tencent Video.

The new recruits—whom Tencent calls the “Penguin Patrol Unit” referring to the firm’s lovable mascot—will consist of 10 veteran journalists, 70 experienced writers from Tencent’s content platforms, and 120 netizens with adequate knowledge on cybersecurity.

Jinri Toutiao, a fast growing personalized news aggregator and an arch-rival to Tiantian Kuaibao, also put up a notice this week to recruit content review editors, preferably members of the Communist Party. Many college students and low-skilled workers have been taking up these content auditing jobs—which are dry but provide a flexible work schedule—to make extra yuan. Toutiao reportedly maintains a censor factory of thousands of auditors in Tianjin.

Each month the Penguin patrols are asked to spot no fewer than 300 pieces of content. They are paid in neither cash nor bitcoin, but QQ Coins, a virtual currency that can be used to purchase QQ-related products like game credits. The popularity of QQ coins, which are retailed at one yuan ($0.15) each, once gave rise to a black market.

China’s media watchdog is pushing the new wave of content distributors into stricter self-censorship as they gradually replace institutional news outlets. According to the latest data from Talking Data, Tencent News is the second largest news app in China at 10.82% penetration rate after Toutiao at 17.53%. NetEase News comes third at 6.35% and state-backed Yidian Zixun follows at 5.92%.

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10 e-commerce trends that will shape Southeast Asia in 2018 (Part 1) https://technode.com/2018/01/02/10-e-commerce-trends-will-shape-southeast-asia-2018-part-1/ https://technode.com/2018/01/02/10-e-commerce-trends-will-shape-southeast-asia-2018-part-1/#respond Tue, 02 Jan 2018 12:55:45 +0000 http://technode-live.newspackstaging.com/?p=60496 Editor’s note: This is the first part of a post on Southeast Asian e-commerce by Sheji Ho, for the second part click here. Sheji Ho is the Group Chief Marketing Officer at aCommerce, an end-to-end e-commerce enabler in Southeast Asia. Currently based in Bangkok but having previously worked in China, Sheji writes about e-commerce, tech, the […]]]>

Editor’s note: This is the first part of a post on Southeast Asian e-commerce by Sheji Ho, for the second part click here. Sheji Ho is the Group Chief Marketing Officer at aCommerce, an end-to-end e-commerce enabler in Southeast Asia. Currently based in Bangkok but having previously worked in China, Sheji writes about e-commerce, tech, the internet, and how Southeast Asia is the next China.

 Alibaba’s entry into Southeast Asia served as social proof for many entrepreneurs and businesses that they were onto something big, which led to a year of exuberance for e-commerce in the region.

“We’re just at the beginning, [the Alibaba-Lazada deal] will kickstart the whole cycle. It will attract more global investments into the region, and attract more entrepreneurs who now see this region as a great place to start a business,” Stefan Jung, founding partner at Indonesia-based Venturra Capital said in an interview with Tech in Asia.

Even as we get closer to 2018, there are already numerous casualties in one of the most promising e-commerce growth markets in the world.

Alibaba doubled down on its Lazada investment by upping its share from 51 percent to 83 percent and, in a push to monopolize the market, put grips on Tokopedia, arguably one of Lazada’s biggest competitors in Indonesia.

Tencent, through JD or directly, also began executing its China playbook by investing in companies like Sea, Go-Jek, Traveloka, Pomelo Fashion and Tiki.vn. Global attention from the US came from KKR who put $65 million into e-commerce ‘arms dealer’ aCommerce through Emerald Media in a bid to replicate Baozun’s dominance in the Chinese “TP” (Tmall Partner) landscape.

And the plays won’t stop here.

Leveraging newly consolidated positions of strength, marketplaces will cross traditional boundaries and move into areas like private label brands and offline distribution. Brands will also feel increasingly cornered, facing a “damned if you do, damned if you don’t” situation.

Those that survive 2018 will have to find a niche for themselves, such as in fashion or home because there isn’t much room left for another horizontal e-commerce player. Others will be tempted to take risky shortcuts like say, raising money through ICOs. 2018 will also see Tencent, not Alibaba or a local company, emerge as the winner in mobile payments in Southeast Asia.

It might be a good time to start learning Chinese.

1. Plata o Plomo: Southeast Asia e-commerce will be increasingly factionalized into Alibaba and Tencent camps, and locals will pick sides

jack and pony ma

Given its similarities to China roughly 10 years ago, Southeast Asia has become a gold rush for Chinese Internet giants looking to expand beyond the mainland. It was Alibaba’s acquisition of Lazada last year that triggered an arms race between China’s #1 and #2 in Southeast Asia, and in turn, will cause local companies to choose sides.

Alibaba also led a $1.1 billion investment in Tokopedia in 2017, continuing to place its biggest bets on e-commerce. Moving forward, the company is expected to position Lazada and Tokopedia as the Tmall and Taobao of Southeast Asia, respectively.

Meanwhile, Tencent has aggressively tried to replicate a three-prong formula that was successful in its fight against Alibaba in China: gaming, mobile and payments. The first step was becoming the largest shareholder of Sea (previously Garena), predominantly a gaming powerhouse that runs Shopee, a mobile-first e-commerce marketplace, and the second was placing bets on Go-Jek to become a “super app” like WeChat and WeChat Pay. Understandable as WeChat Pay now commands an impressive 40% market share in China vs. AliPay’s 54%, up from 11% in 2015.

“Is there a land grab right now for these kinds of assets? I think in the land grab they [Tencent] are following us. They are seeing that we have positioned ourselves very well, and they’re sort of playing a catch-up game. So what we want to do is, since we already have our positions, is to work with local entrepreneurs,” Joe Tsai, Alibaba Vice Chairman, said while speaking to Bloomberg.

Tencent and Alibaba share price increase over last 7 years compared to Amazon and NASDAQ composite. Screenshot from Yahoo Finance taken December 4, 2017.

With both Tencent and Alibaba market caps at all-time highs, we expect this trend to continue throughout 2018 with both sides gobbling up more local companies across the e-commerce ecosystem and upping shares in existing ones.

2. Facing slow organic growth, Amazon will acquire a company to fast-track its e-commerce expansion in the emerging region

Image source: The Amazon Blog.

Amazon’s “entry into Southeast Asia” was the biggest surprise and non-surprise at the same time. A non-surprise because Amazon’s long-awaited and rumored soft-launch into Singapore was widely covered by the media even before the company’s Prime Now services officially became available on July 26, 2017. A surprise because Amazon’s expected tour-de-force across the region ended before it even started.

Amazon fanboys celebrated the initial launch of a scaled down, poor man’s version of Amazon—Amazon Prime Now—offering a measly one million household items and daily essentials.

“I was expecting more things that I can’t get in Singapore, for example, Sriracha or something small that’s not available in Singapore but most stuff on Prime Now are basic things you can get from Fairprice…” said Reddit user Ticklishcat.

But there’s a good reason for it. It doesn’t make sense for Amazon to set up a full-blown local presence in the country-state. Singaporeans, under the Free AmazonGlobal Saver Shipping option, were already enjoying free international shipping from Amazon en masse for orders over US$125. The country ranks #29 in terms of session/year to Amazon.com on a global scale but #4 when normalized for population size. With an average of 14.04 sessions per person per year visiting Amazon.com, Singapore takes the top spot among all the countries in Asia.

Singaporeans are already buying from Amazon, without the latter’s full-fledged local presence: Singapore ranking only #29 in traffic to Amazon.com but #4 when normalized for population size (#1 in Asia)

Image source: SimilarWeb, World Bank

The launch of Amazon Prime in Singapore earlier this month makes it even less likely for the firm to set up local operations beyond Amazon Prime Now. Amazon is no longer subsidizing the original free shipping for orders above US$125 to Singapore and Singaporean Prime members have free international delivery only on orders above S$60 on Amazon’s US website for S$8.99 per month in addition to other benefits.

Not much else has been heard about the company’s further expansion into the region, particularly Indonesia and Thailand, where markets are being rapidly carved up by Alibaba and Tencent. With time running out for a full-fledged, organic entry into the high-growth markets of Southeast Asia, its stock trading at all-time highs, and not too distant memories of failure in China, we expect Amazon to attempt at least one major acquisition in 2018 to accelerate regional expansion.

3. Offline is the new online: pure-play e-commerce to launch physical stores to offset rising online customer acquisition costs and improve last-mile fulfillment

Image source: Pomelo

While traditional offline retailers like Central in Thailand and Matahari in Indonesia scrambled to move business online, online pure-play e-commerce is expected to make moves offline. With online customer acquisition channels like Google and Facebook rapidly reaching saturation and diminishing returns, e-commerce players like Pomelo and Lazada will look to offline channels to reach new customers.

Pomelo dabbled in offline over the last few years but, fresh off a $19 million Series B financing round, recently launched its biggest pop-up to date in Siam Square, the fashion center of Bangkok. The store applies “click-and-collect”, enabling customers to order online and try items in store before deciding which ones to keep or return.

“In fashion, the number one barrier to purchase is still the need to try the product on for fit coupled with the hassle of returns. An offline footprint addresses this barrier head on. Additionally, customers can be acquired offline and data from online can be used to drive higher sales and greater operational efficiencies offline. In short, a mix of offline and online is the optimal strategy for fashion retail going forward,” said David Jou, co-founder and CEO of Pomelo Fashion

Love Bonito, another online-first fashion brand from Singapore, officially launched its permanent flagship store at Orchard Road after seven years of being an e-commerce pure-play.

Lazada, on the other hand, may follow Alibaba’s moves in China where the e-commerce juggernaut launched Hema supermarkets in Beijing and Shanghai. In addition to reinforcing a positive brand experience and customer acquisition, these new offline stores serve as fulfillment centers, effectively making up for Southeast Asia’s lack of logistics infrastructure.

Lazada Group CEO Max Bittner already hinted at the possibility physical stores in Indonesia at a conference earlier this year.

Over the last decade in China, Alibaba rode 50%+ year-on-year e-commerce growth to become what it is today, however, as maturation slows, Alibaba has doubled-down on initiatives like Single’s Day (11.11), “New Retail” (smart pop-up stores around China), and market expansion to accelerate sales (Southeast Asia).

Despite the region being projected as the next big e-commerce growth story, online accounts for only 1-2% of total retail today. If companies like Lazada and Shopee want to grow faster than the market allows, going offline will be the obvious choice.

4. New e-commerce startups will use ICOs to raise funding to battle giants

Image source: Omise

With Southeast Asia increasingly being carved up by giants such as Alibaba and Tencent in a presumed winner-takes-all-market, smaller e-commerce startups will look at alternative ways to finance themselves. Enter newly hyped Initial Coin Offerings (ICOs). Raising funds through these means in Southeast Asia was pioneered by Omise, a fintech startup based in Thailand, that successfully raised $25 million in a few hours to develop a decentralized payment system.

Given early speculation of Amazon moving into the cryptocurrency space, we’ll have fertile ground for our first Southeast Asian e-commerce ICO. Already a startup called HAMSTER is selling HMT tokens to develop a decentralized marketplace that promises “no fees, no brokers”.

Revolutionary e-commerce platform funded by ICOs or a Ponzi scheme?

Expect e-commerce startups to use ICOs to fund customer acquisition, new product development, and inventory financing. That is, until the bubble bursts

5. A final wave of e-commerce consolidation sweeps through as local players adjust to a New World Order

Screenshot from Weloveshopping.com

We’ve shared numerous stories of casualties and consolidation during the Southeast Asian e-commerce bloodbath in our previous annual predictions. Japan’s Rakuten sold off most of its assets in the region when it retreated in 2015/2016. Rocket Internet dumped Zalora Thailand and Vietnam in a fire sale in 2016 and sold its Philippines entity to local conglomerate Ayala Group the year after.

In Thailand, Ascend Group put its assets WeLoveShopping and WeMall on life support to focus on fintech. In Indonesia, reports surfaced of SK Planet selling its Elevenia shares to Indonesian conglomerate Salim Group, which was quickly followed by news of its Malaysian entity up for bid between Alibaba and JD. Earlier in the year, Indonesia’s second largest telco Indosat Ooredoo shut down its e-commerce website Cipika. Alfamart, Indonesia’s second largest convenience store chain also had to downsize operations to pivot its e-commerce initiative Alfacart away from a general marketplace play towards an online grocery channel.

Come 2018, all eyes will be on the health of remaining bastions of home-grown, horizontal e-commerce plays. As Alibaba and Tencent up the ante, there will definitely be more casualties in the new year.

Opinions expressed are solely my own and do not express the views or opinions of my employer.

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WeChat denies reading users’ private messages to train its AI https://technode.com/2018/01/02/wechat-denies-reading-users-private-messages-train-ai/ https://technode.com/2018/01/02/wechat-denies-reading-users-private-messages-train-ai/#respond Tue, 02 Jan 2018 05:16:25 +0000 http://technode-live.newspackstaging.com/?p=60502 One important reason why voice assistants such as Siri are still not smart enough is that there is not enough data based on real chats between users. This has sparked doubts among certain people that WeChat, China’s most popular messaging app, is collecting and retaining user chat records in order to use it for AI […]]]>

One important reason why voice assistants such as Siri are still not smart enough is that there is not enough data based on real chats between users. This has sparked doubts among certain people that WeChat, China’s most popular messaging app, is collecting and retaining user chat records in order to use it for AI data training, TechNode’s Chinese sister site has reported.

Li Shufu, chairman of Chinese automaker Geely, has recently made accusations against WeChat for invading user privacy. “Pony Ma is watching us through WeChat every day,” the tycoon says.

WeChat has swiftly denied the charge in a statement published today, insisting that the networking app does not “keep” user chat history, nor does it use chat history for big data analysis. The statement goes as follows:

1. WeChat does not retain any user chat records. The chat content is only stored on users’ mobile phones, computers, and other terminal equipment.

2. WeChat does not use any chat content of the user for large data analysis.

3. Because WeChat does not use the technological model of storing and analyzing user chat content, to say that “we are watching your WeChat every day” is purely a misconception.

Please rest assured that respect for user privacy has always been one of the most important principles of WeChat. We have no authority and no reason to “look at your WeChat”.

Zhang Jun, Tencent’s public relations director, also responded to the accusations (in Chinese) by saying that it was normal for people to worry about and misconstrue something that they do not understand. Insiders, however, are wondering if the official reply is a play on words: “does not keep” doesn’t mean WeChat can’t see the user data. Such a reply also lacks support from a third party watchdog.

This is not the first time WeChat has had to address accusations of reading its users’ chat logs.  In response to Huawei’s data dispute in August this year, Ding Ke, vice president of Tencent, said: “WeChat’s value orientation is never related to users chatting. WeChat does not read and analyze chat records.”

The dispute between the two tech giants erupted over the right to collect user data from Tencent’s popular app WeChat installed on Huawei phones. Ding Ke said that Tencent protected data and privacy and that their AI training model uses basic user data which is “statistically significant and not directed against user privacy.”

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China’s new rules targeting ‘inappropriate’ online games send NetEase’s shares down https://technode.com/2017/12/29/chinas-new-rules-targeting-inappropriate-online-games-send-neteases-shares/ https://technode.com/2017/12/29/chinas-new-rules-targeting-inappropriate-online-games-send-neteases-shares/#respond Fri, 29 Dec 2017 04:13:01 +0000 http://technode-live.newspackstaging.com/?p=60443 China’s leading internet portal and gaming company NetEase saw its shares drop by 3.23% on NASDAQ (in Chinese) on Thursday US time after Xinhua reported that the government plans to clean up “illegal” and “inappropriate” online games. China’s publicity department, cyberspace management department and other relevant ministries jointly released a statement (in Chinese) on Thursday outlining the […]]]>

China’s leading internet portal and gaming company NetEase saw its shares drop by 3.23% on NASDAQ (in Chinese) on Thursday US time after Xinhua reported that the government plans to clean up “illegal” and “inappropriate” online games.

China’s publicity department, cyberspace management department and other relevant ministries jointly released a statement (in Chinese) on Thursday outlining the government’s plan to regulate explicit and inappropriate online games. The statement specified that it is targeting games with large numbers of players which have significant social influence. The statement also said that the government will strictly ban games that contain illegal content from going abroad.

NetEase and Tencent are the companies that are most likely to be affected by the newly released guidelines. During the first three quarters of 2017, Tencent’s online gaming arm pocketed RMB 73.52 billion (roughly $11.28 billion) in revenue while revenues for the entire year are expected to exceed RMB 100 billion ($15.34 billion). For the first half of 2017, NetEase’s net profit reached RMB 6.89 billion ($1.05 billion). Tencent and NetEase are undoubtedly the two major players in China’s online gaming market, holding up 49% and 18% of the market share respectively, according to a report from GPC.

The state’s move may also get in the way of Tencent’s smash-hit game Honour of Kings. The game reportedly has over 100 million daily active users, and was criticized by state media earlier this year for “spreading negative energy.” The game, also known as Kings of Glory and Strike of Kings, has already debuted in Europe and is now available in the US under the name Arena of Valor.

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Net neutrality may shape the next episode of China’s internet war https://technode.com/2017/12/28/china-unicom-net-neutrality/ https://technode.com/2017/12/28/china-unicom-net-neutrality/#respond Thu, 28 Dec 2017 11:44:20 +0000 http://technode-live.newspackstaging.com/?p=60426 Just as the US decision to overturn “net neutrality”—a set of principles stipulating that internet service providers must treat all traffic the same—spured a heated public debate, a broadband plan in China that goes against net neutrality principles is growing at an impressive pace. The mobile internet plan, branded as King Card, grew from 20 million […]]]>

Just as the US decision to overturn “net neutrality”—a set of principles stipulating that internet service providers must treat all traffic the same—spured a heated public debate, a broadband plan in China that goes against net neutrality principles is growing at an impressive pace. The mobile internet plan, branded as King Card, grew from 20 million users in May to over 50 million as of this December.

King Card is an alliance between China’s social media and gaming giant Tencent and one of the country’s “big three” telecom service providers, China Unicom, which announced (in Chinese) its latest user numbers at a recent conference. Starting at RMB 19 yuan a month, the card gives unlimited data usage on Tencent’s ecosystem of apps encompassing everything one needs in daily life—from messaging, payments and news to music, video streaming and gaming.

It’s not news that China’s tech giants try to lock users within their own walled gardens using carrots and sticks. The current Chinese internet arena is, to some extent, a duopoly between Alibaba and Tencent. WeChat users can’t open links from Alibaba’s e-commerce platform Taobao within the messaging app, for example, and Taobao users can’t make purchases via WeChat on the online shopping platform. The two giants have also tried to lure users with their newly minted social credit systems.

But few tactics have been as appealing as the broadband plan. Users who have chosen to stick with Tencent apps pay as little as RMB 19 a month (around $3). Even if they do use apps that don’t belong to Tencent, the monthly fee comes at no more than RMB 49 provided that daily usage does not exceed 500MB.

China’s big telcos, which are all state-owned, are facing big pressures in the mobile internet era as social networking giants like WeChat eat away their network share. This has led to retaliation from China’s largest mobile carrier China Mobile which invited Tencent’s CEO Pony Ma for a “private chat” asking him to compensate for its market losses.

China Unicom, on the other hand, has been forging close ties with tech groups to revitalize its business. In August, some of China’s largest tech companies—including the BAT trio—invested a total of $11.7 billion in China Unicom. The investments are a part of China’s “mixed ownership reform”. Led by President Xi Jinping, the initiative aims to reinvigorate the country’s bloated state sector by allowing private capital into state-owned companies.

Having realized the formidable benefits of telecom partnerships, other data-heavy services like Alibaba’s Xiami music app and Youku-Tudou video streaming service have also introduced their versions of China Unicom cards. So far Tencent is leading in the game with cheaper package fees and more generous offerings. As industry experts have suggested, the next episode of China’s internet war will be shaped by the unfair advantage companies gain from working side by side with the country’s telco players.

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Leave your wallet at home, WeChat is now issuing ID cards https://technode.com/2017/12/26/leave-wallet-home-wechat-now-issuing-id-cards/ https://technode.com/2017/12/26/leave-wallet-home-wechat-now-issuing-id-cards/#respond Tue, 26 Dec 2017 06:35:58 +0000 http://technode-live.newspackstaging.com/?p=60331 Guangzhou city is leading China’s much-needed bureaucracy revolution with the local government announcing that it will soon enable citizens to identify themselves through the country’s most widespread app—WeChat. Chinese citizens will be able to leave their identity cards at home and use their WeChat ID card for online and offline government services, hotel registration, delivery […]]]>

Guangzhou city is leading China’s much-needed bureaucracy revolution with the local government announcing that it will soon enable citizens to identify themselves through the country’s most widespread app—WeChat. Chinese citizens will be able to leave their identity cards at home and use their WeChat ID card for online and offline government services, hotel registration, delivery services, ticketing and other scenarios that require real name authentication.

The WeChat ID pilot program was launched yesterday in Guangzhou’s Nansha District, according to Xinhua (in Chinese). The service will be trialed in Guangdong and is set to roll out throughout the country from January next year. The project aims to prevent online identity forgery. The new WeChat ID card project is supported by the Ministry of Public Security’s Research Institute and other government bodies in cooperation with Tencent’s WeChat team.

Guangzhou has been experimenting with using WeChat in other public services. Guangzhou’s Intermediate People’s Court has launched its mini app on WeChat’s platform (in Chinese) to help citizens access relevant case information, filings and other information. In order to protect data and the privacy of parties involved, the mini app requires face and voice recognition.

WeChat’s ID card can be obtained in two ways. The “lightweight edition” is suitable for cases in which citizens just need to prove that they are who they say they, for instance when using Internet cafes. The “upgraded version” is meant to cover scenarios when stricter authentication is required such as business registration.

In the first version, users can search WeChat mini apps for the “Network certificate” (网证) app and scan their faces to receive their ID card. The second version will require logging into a secured terminal through the Weijing Authentication app (微警认证) developed by the Guangzhou’s Nansha District police. The app will automatically verify users’ information and the authenticity of their ID cards through its own AI system, local media has reported (in Chinese).

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JD is starting a second-hand e-commerce service “Paipai” https://technode.com/2017/12/25/jd-starting-second-hand-ecommerce-service/ https://technode.com/2017/12/25/jd-starting-second-hand-ecommerce-service/#respond Mon, 25 Dec 2017 04:19:17 +0000 http://technode-live.newspackstaging.com/?p=60288 Chinese e-commerce behemoth JD officially released the “Paipai second-hand (拍拍二手)” brand, Chinese media 36kr is reporting. As the second-hand e-commerce market is growing bigger and seeing its arch-rival Alibaba’s second-hand e-commerce Xianyu is doing well in the sector, JD is making a move into the burgeoning but risky market. Paipai has built-in automatic valuation system to help […]]]>

Chinese e-commerce behemoth JD officially released the “Paipai second-hand (拍拍二手)” brand, Chinese media 36kr is reporting. As the second-hand e-commerce market is growing bigger and seeing its arch-rival Alibaba’s second-hand e-commerce Xianyu is doing well in the sector, JD is making a move into the burgeoning but risky market.

Paipai has built-in automatic valuation system to help sellers set the price of second-hand goods. Then JD logistics will pick-up the product from the seller based in Beijing, Shanghai, Guangzhou and 125 other cities in China before 15:00 on the same day and go through the goods identification process.

JD’s second-hand e-commerce Paipai

Personal idle item trading market has enlarged these years, as transaction processes and product evaluation systems have become more mature and Chinese users’ consumption patterns have changed. According to Quest Mobile’s report, as of the end of 2017, the number of Chinese users trading second-hand products was close to 40 million. Zhuanzhuan (转转) and Xianyu accounted for more than 90% of the market.

Alibaba’s idle item trading platform, Xianyu has 19.61 million monthly active users, ranking first, followed by Zhuanzhuan who has 17.47 million monthly active users. Zhuanzhuan was launched by 58 Tongcheng, China’s version of Craigslist, in April this year, and received $200 million investment from Tencent.

Mobile phones are now the most popular product to sell and purchase on second-hand e-commerce platforms. Based on Zhuanzhuan’s data released in August, the total trading volume of the platform reached RMB 2.48 billion out of which the mobile phone business accounted for 31%. The mobile phone second-hand market is the largest business segment with its volume of transactions seeing a year-on-year increase of 316%. In the second quarter of this year, the mobile phone transaction volume reached RMB 2.1 million on the platform.

While the second-hand market looks attractive for e-commerce players, the business has its innate risks. As a longtime e-commerce player, JD has an advantage in the 3C market (computer, communication, and consumer electronics). However, entering the second-hand market means having to deal with counterfeit products and this would put JD’s identity as a direct-purchase e-commerce player under scrutiny.

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Analyse Asia 225: Tencent’s gaming empire & Honour of Kings with Matthew Brennan https://technode.com/2017/12/22/analyse-asia-225-tencents-gaming-empire-honour-kings-matthew-brennan/ Fri, 22 Dec 2017 12:53:01 +0000 http://technode-live.newspackstaging.com/?p=60271 Editor’s note: This originally appeared on Analyse Asia, a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community. Matthew Brennan, co-founder of China Channel and host of China Tech Talk joined us in a conversation to discuss Tencent’s […]]]>

Editor’s note: This originally appeared on Analyse Asia, a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community.

Matthew Brennan, co-founder of China Channel and host of China Tech Talk joined us in a conversation to discuss Tencent’s gaming empire worldwide and their third killer app after QQ & Wechat: Honor of Kings. We discussed the recent major happenings from Tencent in their purchase of stock from Snap in the US and bypassing Facebook’s market capitalisation temporarily, and how they assembled their gaming portfolio and assets, particularly Honor of Kings, in a strategy as the top gaming company now in the world and mitigate against the concerns of the Chinese government in mobile gaming addiction.

Download the episode here or subscribe.

Here are the interesting show notes and links to the discussion (with time-stamps included):

  • Matthew Brennan, Co-founder of China Channel dot co (@mbrennanchina , Linkedin, Wechat:Yowdy-CQ) [0:38]
    • Since our last conversation, what have you been up to? [1:42]
    • What happened in the CHina CHat 2017 event you organized in Sep 2017? [2:28]
    • Specifically for key opinion leaders (KOLs), what are the major points of discussion the CHina CHat conference 2017? [3:18]
  • Tencent’s Gaming Empire and Honor of Kings [5:08]
    • Few interesting news recently: In Tencent’s history, it is incorporated on 11 Nov (or now what we called double 11 or Singles Day – the most important event in e-commerce), and it has bypassed the market capitalization of 534.5B against Facebook of 519.5B, what are your perspectives on these issues? [6:08]
    • Tencent has built up a third revenue stream within the company other than advertising and payments and that is gaming. Can you briefly discuss the efforts of Tencent in this space and what their gaming revenues are as part of the whole company’s revenues? [10:03]
      • Note: Tencent makes 41% revenue from games in Q3 2017. As the percentage of revenues are going down over time closer to 50% a year or two ago, absolute numbers going up. Mobile gaming overtook PC clients game revenue last month.
      • Started with the key titles: Dungeon and Fighter, Crossfire.
      • Tencent owns two studios: Riot Games in the US which made Honor of Kings and Supercell that made Clash of Clans.
      • Mobile key titles: Honor of Kings (HoK), Lead of Legends (LoL), Player Unknown’s Battlegrounds [13:28]
      • Key acquisitions: Riot Games (November 8, 2013 LoL $231M), Supercell (21 June 2016, 84.3% of Supercell with USD 8.6 billion, Clash of Clans)
    • How Tencent compete against Alibaba in China and Facebook in the rest of the world. [15:28]
    • A lot of us know Tencent with their two killer messaging apps, QQ and Wechat but in a recent episode on China Tech Talk, you discussed that they have the third killer app: Honor of Kings, can you describe what this app is about and why it is taking China and outside world by storm? [17:40]
    • Honor of Kings have a very strong offline presence as well, can you briefly talk about that? [21:00]
    • What do you observe Tencent is doing with Honor of Kings outside China, for example, Thailand [23:15]
    • Does Tencent leverage on its social capability to extend into the media content business in the way how they have successfully done so with the gaming business in their portfolio? [28:10]
    • The Chinese newspaper, People’s Daily wrote a scathing column on Honor of Kings regarding people’s addiction on the game, how does Tencent mitigate these issues with the game? [30:36]
  • Closing
    • Can you recommend a book, podcast or anything else that has impact to your work and personal life recently? [32:37]
    • How do my audience find you? [33:14]

TechNode does not necessarily endorse the commentary made in this program.

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Tencent discovers major loopholes in Google’s AI platform TensorFlow https://technode.com/2017/12/18/tencent-tensorflow/ https://technode.com/2017/12/18/tencent-tensorflow/#respond Mon, 18 Dec 2017 03:03:40 +0000 http://technode-live.newspackstaging.com/?p=60103 tencent securityGoogle has been recognized as a leader driving the global AI revolution, but the tools it offers to developers might not be as safe as many thought. A security team of China’s social and gaming giant Tencent recently claimed (in Chinese) that it had found a “significant security loophole” in Google’s machine-learning platform TensorFlow and that […]]]> tencent security

Google has been recognized as a leader driving the global AI revolution, but the tools it offers to developers might not be as safe as many thought. A security team of China’s social and gaming giant Tencent recently claimed (in Chinese) that it had found a “significant security loophole” in Google’s machine-learning platform TensorFlow and that programmers are prone to malicious attack when editing codes using the platform.

“Simply put, if the design professionals happen to be using the vulnerable component when coding a robot, it’s likely that the hacker can control the robot through that loophole. This is very scary. So far we have only made a small step in security for AI. We look forward to making AI better and safer with the help of more technical talents,” says Yang Yong, head of Blade, a team under Tencent’s security division.

If an unsafe code is edited into an AI use case such as face recognition, the hacker can gain full control over the system, steal the design model from the designer, invade user’s privacy and cause even more serious damage, Yang adds.

In 2015, Google unveiled the free, cloud-based machine-learning platform TensorFlow to simplify programming steps for AI. Blade discovered security vulnerabilities while conducting code reviews on TensorFlow and has reported the matter to Google, who officially opened its AI center in Beijing less than a week ago.

This isn’t the first time Chinese hackers have safety flaws in overseas players products. In 2014, security company Qihoo 360 claimed (in Chinese) it gained control of some Tesla Model S functions including the lock, horn, flashing lights and sunroof. This July, Tencent’s renowned Keen Security Lab managed to remotely hack a Tesla for the second year in a row. The lab reported all related exploits to Tesla.

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Youku signs licensing deals with NBCUniversal and Sony Pictures Television https://technode.com/2017/12/14/youku-ncbuniversal-sony-pictures/ https://technode.com/2017/12/14/youku-ncbuniversal-sony-pictures/#respond Thu, 14 Dec 2017 06:50:36 +0000 http://technode-live.newspackstaging.com/?p=60064 Youku, the video hosting and streaming arm of the Alibaba Digital Media and Entertainment Group, today announced the signing of two significant licensing deals with NBCUniversal and Sony Pictures Television. As a result of the deals, subscribers to the Youku service will be able to watch hundreds of films from NBCUniversal and Sony Pictures Television’s […]]]>

Youku, the video hosting and streaming arm of the Alibaba Digital Media and Entertainment Group, today announced the signing of two significant licensing deals with NBCUniversal and Sony Pictures Television.

As a result of the deals, subscribers to the Youku service will be able to watch hundreds of films from NBCUniversal and Sony Pictures Television’s respective libraries for no additional fee. The films are also available to all Youku users via multiple Youku distribution channels, including its flagship online platform, SmartTV solutions, and set-top boxes.

The multi-year agreements with NBCUniversal and Sony Pictures Television will not only add to Youku’s already broad content offering, but they also reinforce the strength of the partnerships that Youku has with these studios.

Tencent video, iQiyi, and Youku are the top3 video startups in China (Image Credit: QuestMobile)

Tencent video, iQiyi, and Youku were named as the top 3 video apps in China (Source in Chinese), according to QuestMobile’s data on 2017 2Q.

In China, where YouTube, Netflix, and Amazon have been unable to penetrate, there is certainly a content war between many video streaming players in China trying to work with these US players to stream their popular content in China. The leading online video and streaming service platforms in China are trying to partner with international studios that own content IPs that can bring in other sources of revenue. They are also busy doubling down on their original content.

Yang Weidong, President of Youku, Alibaba Digital Media and Entertainment Group said, “I am confident that expanding our relationships with more international studios will further enhance our platform’s penetration into the home entertainment business and push the online video and OTT (over the top) businesses to greater heights.”

The agreements will also enable Youku users to have faster access to the latest and upcoming movies from each of the two studios such as Sony’s Blade Runner 2049, which was recently released in the cinemas and was highly acclaimed in China, and Jumanji: Welcome to the Jungle.

NBCUniversal will provide Youku with a full lineup of blockbuster Hollywood movies, including the entire collection of films from hit franchises such as The Fast and the Furious, Despicable Me, The Mummy and more. Sony Pictures Television will provide award-winning movie series such as Resident Evil, The Smurfs, and The Spider-Man.

To offer its users the best film offerings, Youku has been aggressively signing deals with international studios since 2015. Youku has also partnered with Disney, Warner Bros., Paramount, FOX and other major Hollywood companies.

Youku claims that its content reaches 580 million devices such as mobile phones, PCs, and televisions with 1.18 billion daily video views, as well as a wide selection of acquired movies in its library.

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Tencent to challenge Alibaba’s new retail with new investment in Yonghui’s Super Species https://technode.com/2017/12/11/tencent-yonghui-investment-new-retail/ https://technode.com/2017/12/11/tencent-yonghui-investment-new-retail/#respond Mon, 11 Dec 2017 08:12:49 +0000 http://technode-live.newspackstaging.com/?p=59944 super speciesThe land grab between Tencent and Alibaba has recently extended to the retail space. On December 8, Chinese media Caijing Magazine reported that Tencent had purchased a stake in Super Species, the new retail unit of one of China’s largest supermarket chain operators Yonghui Superstores. Following the report, Yonghui shares jumped to its daily limit in […]]]> super species

The land grab between Tencent and Alibaba has recently extended to the retail space. On December 8, Chinese media Caijing Magazine reported that Tencent had purchased a stake in Super Species, the new retail unit of one of China’s largest supermarket chain operators Yonghui Superstores.

Following the report, Yonghui shares jumped to its daily limit in Shanghai on December 8. Yonghui and Tencent have not officially commented on the validity of the rumor.

China’s tech behemoths Tencent and Alibaba have been fighting across a number of lucrative industries such as music, video streaming, and the fast expanding mobile payment market. E-commerce, in which Alibaba holds an unshakeable position, is a weaker spot for Tencent but a 21.25% stake in JD.com has given the social media and gaming giant buffer against Alibaba.

Over the past year, China’s e-commerce players increasingly have their sights set on the offline space, betting on a future of “new retail”, a term coined by Alibaba’s Jack Ma to describe the fuller integration of online and offline shopping experience. Super Species is one manifestation of the new retail concept and JD.com—Tencent’s ally—already holds 10% of the new retailer’s parent company. Alibaba is charging into the space with its own brick-and-mortar Hema Supermarket.

“Tencent taking a stake in Super Species will definitely become a threat to Hema,” Kai Ge, a freelance writer on China’s e-commerce industry, told TechNode.

As of July, Yonghui operates nearly 500 traditional supermarkets across China and 17 Super Species stores in counting. Hema Supermarket has 20 locations nationwide. In November, Alibaba became the second largest shareholder of China’s top grocer Sun Art Retail Group which runs about 450 hypermarkets. These physical stores can potentially be a testing ground for Alibaba’s Hema model.

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Tencent affiliates IPO spree to continue into next year https://technode.com/2017/12/05/ipo-spree-of-tencent-affiliates-continues-next-year/ https://technode.com/2017/12/05/ipo-spree-of-tencent-affiliates-continues-next-year/#respond Tue, 05 Dec 2017 03:40:00 +0000 http://technode-live.newspackstaging.com/?p=59781 TencentTencent-backed online healthcare service WeDoctor Group is planning a Hong Kong IPO in the coming new-year at a market valuation of $5 billion to $6 billion, SCMP is reporting. To prepare for the listing, the firm is now seeking a $500 million funding before mid-February in 2018. Started as Guahao, an appointment-scheduling site for patients, […]]]> Tencent

Tencent-backed online healthcare service WeDoctor Group is planning a Hong Kong IPO in the coming new-year at a market valuation of $5 billion to $6 billion, SCMP is reporting. To prepare for the listing, the firm is now seeking a $500 million funding before mid-February in 2018.

Started as Guahao, an appointment-scheduling site for patients, in 2010, WeDoctor gradually scaled up to a platform that includes various medical-related services from online diagnosis and medical tips to rating hospitals and doctors. The firm rebranded itself to WeDoctor in 2015 after receiving $394 million Series C led by a consortium that includes Hillhouse Capital and Goldman Sachs with the participation of Fosun, Tencent, and China Development Bank Capital.

Tencent, as an early-stage investor of the WeDoctor, led a $100 million round in the startup in 2014. Since then, the firm’s service has been integrated into Tencent’s mobile apps like WeChat and Mobile QQ.

WeDoctor is the latest addition to Tencent’s recent initiative to get its affiliate companies listed. This year, the Shenzhen-based internet giant has seen three of its most valuable assets go public. Sogou, the search engine arm of Tencent, made its debut on New York Stock exchange last month. Its online reading unit China Literature has raised US$1.1bln after pricing its Hong Kong IPO at the top of its range early in November. China’s first online-only insurance company Zhong An, in which Tencent holds a stake, raised $1.5 billion in a Hong Kong IPO.

It seems that Tencent’s IPO wave is not going to stop in the coming new year. In addition to WeDoctor, Tencent is also planning an IPO for its music-streaming unit Tencent Music. The Wall Street Journal reported that the music group is in talks with Spotify on swapping stakes of up to 10% in each other’s businesses ahead of their expected public listings next year.

Aside from its affiliates, the tech tycoon itself is performing exceedingly well in the stock market recently, joining the half-a-trillion-dollar club in this past November.

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China Tech Talk 29: Tencent’s $2 bln Western beachhead https://technode.com/2017/11/26/china-tech-talk-tencent-snap/ https://technode.com/2017/11/26/china-tech-talk-tencent-snap/#respond Sun, 26 Nov 2017 13:56:14 +0000 http://technode-live.newspackstaging.com/?p=59272 This week, Matt and John talk about what Tencent’s $2 bln investment in Snap means for both companies (John also goes down a rabbit hole about Chinese consumer psychology). Download this episode Links How to leave an iTunes review Hosts John Artman, @knowsnothing, TechNode Matthew Brennan, @MattyBGoooner, ChinaChannel Podcast information iTunes RSS feed Music: “Theme from Penguins on Parade” […]]]>

This week, Matt and John talk about what Tencent’s $2 bln investment in Snap means for both companies (John also goes down a rabbit hole about Chinese consumer psychology).

Download this episode

Links

Hosts
Podcast information
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Node Worthy 10: Alibaba’s debt secret sauce and Tencent’s partner economy https://technode.com/2017/11/24/node-worthy-10-alibabas-debt-secret-sauce-and-tencents-partner-economy/ https://technode.com/2017/11/24/node-worthy-10-alibabas-debt-secret-sauce-and-tencents-partner-economy/#respond Fri, 24 Nov 2017 15:01:06 +0000 http://technode-live.newspackstaging.com/?p=59172 This week we look at the X factor behind Alibaba’s Singles Day and Tencent’s partner conference showing just how different they are from other companies. Download this episode Links Masha Borak: Debt: The secret sauce of Alibaba’s Singles Day success Hugh Son: Consumers Want Tech Firms to Take On the Banks Frank Hersey The Tencent economy: partners […]]]>

This week we look at the X factor behind Alibaba’s Singles Day and Tencent’s partner conference showing just how different they are from other companies.

Download this episode

Links

Podcast information

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PlayerUnknown’s Battleground to get China release via deal with Tencent https://technode.com/2017/11/22/playerunknowns-battleground-to-get-china-release-via-deal-with-tencent/ https://technode.com/2017/11/22/playerunknowns-battleground-to-get-china-release-via-deal-with-tencent/#respond Wed, 22 Nov 2017 07:26:47 +0000 http://technode-live.newspackstaging.com/?p=58978 PUBG mobile, Tencent BlueholeThe world’s current most popular game, PlayerUnknown’s Battleground (PUBG), is to be approved for release in China after “strategic cooperation” between Tencent and the game’s Korean developer PUBG Corporation, Tencent Games announced on Sina Weibo. The deal will give Tencent exclusive rights to the game in China. In late October, China’s media regulators announced that […]]]> PUBG mobile, Tencent Bluehole

The world’s current most popular game, PlayerUnknown’s Battleground (PUBG), is to be approved for release in China after “strategic cooperation” between Tencent and the game’s Korean developer PUBG Corporation, Tencent Games announced on Sina Weibo. The deal will give Tencent exclusive rights to the game in China.

In late October, China’s media regulators announced that the multiplayer PUBG was unlikely to receive a publishing license in China (in Chinese). The State Administration of Press, Publication, Radio, Film, and Television (SAPPRFT), is that the game is too bloody and violent.

According to Tencent’s Weibo announcement, Tencent’s senior vice president Ma Xiaoyi said that Tencent will provide the best localized operational support for the game and will work to improve the player experience, for example by expanding server capacity. Tencent will also cooperate with PUBG Corporation to “work with all live-broadcasting, media and online partners to create a fair, healthy and sustainable ecosystem” for the game.

The statement claimed:

“As an enterprise with a sense of social responsibility, as well as ensuring game play experience, Tencent will at the same time insist on providing gaming content that transmits a sense of educational guidance to users. For players who are minors there will be a particular focus on transmitting healthy cultural concepts and values.”

Tencent made further pledges to socialist values in the statement. SARFT’s late October announcement had been quite clear on such areas: “Similar to ancient Rome’s gladiator battles, [PUBG] severely deviates from China’s core socialist values, as well as Chinese traditions and morality, thus leaving a negative impact on the mind-body health of teenage consumers”.

Even without a publisher, China had been the game’s biggest market making up over 40% of its player base. Players here had complained about server lag impairing gameplay. PUBG takes its inspiration from the cult film Battle Royale and parachutes up to 100 players onto a deserted island where they have to find weapons to fight for survival.

TechNode has reached out to Tencent for comment and will update when we get a response.

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WeChat ecosystem to open in Malaysia as Tencent becomes world 5th largest company https://technode.com/2017/11/22/wechat-ecosystem-to-open-in-malaysia-as-tencent-becomes-world-5th-largest-company/ https://technode.com/2017/11/22/wechat-ecosystem-to-open-in-malaysia-as-tencent-becomes-world-5th-largest-company/#respond Wed, 22 Nov 2017 03:52:42 +0000 http://technode-live.newspackstaging.com/?p=58970 Tencent has made a “breakthrough” in obtaining an electronics payment license in Malaysia that would allow local users link their bank accounts to WeChat Pay and make payments in ringgit, senior vice president S.Y. Lau told Reuters. Tencent applied for the license in July and expects to launch the full ecosystem in Malaysia early next […]]]>

Tencent has made a “breakthrough” in obtaining an electronics payment license in Malaysia that would allow local users link their bank accounts to WeChat Pay and make payments in ringgit, senior vice president S.Y. Lau told Reuters. Tencent applied for the license in July and expects to launch the full ecosystem in Malaysia early next year, making it the first country outside China to operate the full WeChat system.

This comes as a surge in Tencent’s shares see the company surpass Facebook to become the world’s fifth most valuable firm behind Apple, Alphabet, Microsoft and Amazon.

“Malaysia is actually quite large in the sense that we have 20 million WeChat users, huge potential, and the market is quite warm towards internet products from China,” Lau said in the interview with Reuters.

At the time of announcing the application for the license, Grace Yin, director of WeChat Pay explained to a Reuters reporter the choice of Malaysia as the first overseas market stemming fro the fact that “Malaysia has a large Chinese community”.

“What we’re aiming to create is ‘super IPs’ that leverage our different businesses from upstream to downstream,” Lau said, explaining how the end goal is to export Chinese culture globally, and also stated that Tencent is “not in a hurry” to speed up its overseas expansion.

Alibaba is also pushing out a global payments system with its financial affiliate Ant Financial already working with Malaysia’s Maybank to extend the use of its services in the country. Tencent’s social approach could be more problematic as so far WeChat adoption outside China has been limited and capturing the transactions of Chinese tourists has been the main reason for mainland companies to extend payment systems globally.

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The Tencent economy: partners building their businesses via Tencent’s open platform https://technode.com/2017/11/21/the-tencent-economy-partners-building-their-businesses-via-tencents-open-platform/ https://technode.com/2017/11/21/the-tencent-economy-partners-building-their-businesses-via-tencents-open-platform/#respond Tue, 21 Nov 2017 09:15:33 +0000 http://technode-live.newspackstaging.com/?p=58527 Tencent’s open platform is designed to let partners make use of the group’s technologies, support and, crucially, its traffic via its vast user base. The recent Tencent Global Partner Conference brought partners together in Chengdu who spoke about their experiences of Qingteng University, the Shuangbai Project, WeStart incubators and AI Lab. We spoke to some […]]]>

Tencent’s open platform is designed to let partners make use of the group’s technologies, support and, crucially, its traffic via its vast user base. The recent Tencent Global Partner Conference brought partners together in Chengdu who spoke about their experiences of Qingteng University, the Shuangbai Project, WeStart incubators and AI Lab.

We spoke to some of them to see how being part of something bigger had helped them as businesses. Of course, the partners at the conference were some of the success stories of the open platform. It was apparent that the facilities offered by Tencent are so comprehensive that some of these businesses simply would not have been able to go it alone, and may not be able to operate independently. Or, indeed, leave the ecosystem.

Zhuli Laiye (助理来也, known as “Laiye” for short with “Assistant Comes Too” its English working title)

A virtual, voice-based assistant not specific to a device. It started out as a fully automated, fully AI system open to any request, but the team soon realized they needed to restrict the tasks available to simpler, discrete errands such as ordering coffee for delivery, arranging meetings and business trips. It differs from the likes of Siri and Cortana in that it actually executes tasks in the real world by buying your plane ticket or flat white. Around 85% of tasks are handled by the AI, with the rest handled by human staff for customers paying for premium accounts who can make more complex requests. The assistant has over 3 million individual users (50 million hoped for by 2020, with the whole country to have an assistant in future), but then runs corporate accounts which have user bases of over 12 million.

Laiye app example
Example of interaction with Laiye (Image credit: Laiye)

The company is part of the first round of Tencent’s AI accelerator plan with help from the AI Lab and RMB 1 million worth of cloud computing and research.

“We could start from the middle level with all our work, rather than from the bottom,” said founder and CEO of Laiye, Wang Guanchun (汪冠春). “For AI and voice recognition you need a lot of data and if it hadn’t been for a big company like Tencent with its capabilities of data collection on its users, we wouldn’t have been able to do it. We could process the end-to-end learning, drilling the AI over time.”

Wang explained how using AI and voice interaction rather than a graphical interface allows for far greater personalization as the AI gets to know the user. The software can be integrated with smart speakers and works within WeChat like in official account enquiries.

One of their biggest clients is a baby milk manufacturer for whom they provide consulting for mothers (no mention of fathers) who have questions about caring for their babies. Laiye worked with the existing knowledge base of the company and converted it into interactive, conversation-based consulting, improving it with the hundreds of millions of questions asked. Other corporate clients include customer service for Hainan Airlines and Citroen.

Laiye Wang Guanchun
Founder and CEO of Laiye, Wang Guanchun at Tencent Global Partner Conference (Image credit: TechNode)

The company has already received over $10 million in funding, with an initial investment from Zhen Fund and Sequoia Lightspeed, with an A round funding led by Microsoft, which sees conversation as an important strategy. Tencent is not an investor—but might be, added Wang.

Wang said that user data is encrypted and there is “a need to find a balance between privacy and convenience. People find it worth giving up a bit of privacy for better convenience”.

Beijing Lejia Tech Company (北京乐驾科技)

This company has created the CarRobot (车萝卜) smart driving assistant to project navigation onto car windshields meaning no more looking down onto satnavs or phone screens. The heads-up display (HUD) integrates in-car entertainment, takes phone calls, WeChat voice calls and voice messages and is fully controllable through AI-powered voice interaction, with a small Bluetooth remote control clipped to the steering wheel for simple commands such as volume.

CarRobot navigation
The route projected ahead by the CarRobot (Image credit: Beijing Lejia Keji)

The HUD also comes with a camera which monitors the driver. The AI software can detect whether the driver is not concentrating, for example, if looking down at a phone, or is falling asleep, and will issue a warning. The device also integrates with the car’s central control system (OBD) to allow remote control of functions via the accompanying app and to collect data on the vehicle to help with maintenance.

Founded in January 2015 CarRobot launched the first iteration of its device in July 2015 and states it was a world first for full voice control of a HUD.

The company is one of 25 startups in Tencent’s first AI accelerator intake which launched in June 2017, explained head of sales Fu Bin (付斌). As well as the technology development that will come from the six months of mentorship at the AI accelerator, being part of the Open Platform allows full WeChat integration with the device.

The company is now looking to launch in the US via Indiegogo with Twitter and Spotify integration.

YiChe Technology (亿车科技)

YiChe helps people find and pay for parking spaces via its ParkBees (蜜蜂停车) mini program in WeChat and a standalone app. As well as on-street parking, YiChe is taking on the management and refurbishment of parking lots and integrating them in their system. They already have over 1,000 on their books. They are managing more than a million parking spaces with more than 11 million drivers using their system in over 160 cities in mainland China and they’re now expanding to Hong Kong where there are more cars than parking spaces.

YiChe ParkBees app
YiChe’s ParkBees WeChat mini program and app (Image credit: YiChe)

YiChe plans to fully automate parking payments via embedding sensors in parking spaces which would detect and use China Mobile’s upcoming 5G network to directly bill car owners. It will also embark on an electric vehicle charging network through its parking spaces.

Founder She Zhideng (佘志登) told reporters at the conference how his company benefited from Tencent. He said he personally benefited greatly by being a student of Tencent’s Qingteng University: “It’s the best incubator in the country, with some really promising CEOs from various industries coming together to form a class, then they find the country’s best lecturers in management, marketing, and then invite successful entrepreneurs to come and share their experiences with us. High-level representatives from Tencent also came to share their knowledge and see if there were opportunities for cooperation”

She Zhideng also explained how being part of the Shuangbai Project (also called TOPIC, a fund that has spent RMB 10 billion supporting startups over the past three years) brought traffic to the company and will be collaborating on Tencent’s smart cities. The company also makes use of Tencent’s WeStart incubators when opening up in new cities in China. The 32nd WeStart incubator had just opened at the time of the conference and the first site outside mainland China was announced: Hong Kong will get its own facility with content-making facilities in May 2018.

She Zhideng YiChe car parking
She Zhideng, founder of YiChe, speaking at Tencent Global Partner Conference in Chengdu (Image credit: Tencent)

She Zhideng said the company does not rely on Tencent’s data or AI, but using Tencent’s services allowed the company to cut its costs. By adopting Tencent’s existing APIs they needed less staff for R&D, reducing their R&D costs by 30%, She estimated. Piggybacking off existing IT and cloud infrastructure let them cut computing costs by 40%. The open platform brought WeChat integration which benefitted the company by acting as a payment provider without having to make separate agreements with multiple banks, and for customer acquisition. The company has QR codes in place at its parking spaces which users scan to activate services. WeChat is the go-to QR scanner for all purposes in China and keeping a user in the WeChat system helps with customer conversions.

In the early stages of starting up, the company wasn’t big enough to have staff for all areas of business but Tencent was there again with provision and recommendation of service partners for HR, accounting, UI design and IP protection.

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Tencent throws $40 million into AI robot company UBTECH https://technode.com/2017/11/17/ubtech-tencent-series-c/ https://technode.com/2017/11/17/ubtech-tencent-series-c/#respond Fri, 17 Nov 2017 03:19:21 +0000 http://technode-live.newspackstaging.com/?p=58728 ubtech zhou jianShenzhen-based UBTECH announced yesterday a $40 million Series C led by Tencent. Established in March 2012, UBTECH focuses on the research and development of intelligent home robots, and has since launched the robot Alpha, and Alpha II which can be used as personal assistant or as an entertainer. Previously, their Alpha 1S model performed at 2016 CCTV’s Spring […]]]> ubtech zhou jian

Shenzhen-based UBTECH announced yesterday a $40 million Series C led by Tencent.

Established in March 2012, UBTECH focuses on the research and development of intelligent home robots, and has since launched the robot Alpha, and Alpha II which can be used as personal assistant or as an entertainer. Previously, their Alpha 1S model performed at 2016 CCTV’s Spring Festival Gala, during the Chinese New Years making the Guinness World Records of “most robots dancing simultaneously.” The company is mainly working on artificial intelligence and humanoid robot research and development, platform software development and product sales.

The current investment shows Tencent’s attempt to focus more on AI, as the internet giant is also heavily pushing its efforts and funds into the booming sector. According to forecasts by International Federation of Robotics (IFR), there will be 42 million new service robots added for personal and domestic use between 2016 and 2019. Many Chinese companies, including Rokid, Pudding, and Jett Companion Robot has introduced their home robots to the market, and UBTECH is one of them.

In 2016, the Shenzhen-based robotics technology company received a $ 100 million Series B round from CDH Investments. It is reported that after its Series B round of financing, UBTECH became robotic unicorn as its valuation has reached $1 billion, serving as the first case of its vertical to become a unicorn in China. 

UBTECH’s founder Zhou Jian was inspired by Honda’s ASIMO humanoid robots back in 2008, and start with the research and development of the humanoid robot’s core source servo. It was four years later that he incorporated UBTECH and gradually introduced consumer-grade humanoid robots, commercial humanoid robots, and Jimu robots, which includes programmable robotic kits for children.

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6 takeaways on Thailand startup ecosystem: Q&A with TechSauce CEO Oranuch Lerdsuwankij https://technode.com/2017/11/17/6-takeaways-on-thailand-startup-ecosystem-qa-with-techsauce-ceo-oranuch-lerdsuwankij/ https://technode.com/2017/11/17/6-takeaways-on-thailand-startup-ecosystem-qa-with-techsauce-ceo-oranuch-lerdsuwankij/#respond Fri, 17 Nov 2017 02:50:58 +0000 http://technode-live.newspackstaging.com/?p=57985 Thailand may be an appealing top 2 travel destination for Chinese people, but now startups can consider expanding their business to this neighboring country as well. Chinese startups are eyeing Southeast Asia as the next market for their global expansion, and burgeoning Thailand is one of the markets to consider. To explore this booming market, TechNode […]]]>

Thailand may be an appealing top 2 travel destination for Chinese people, but now startups can consider expanding their business to this neighboring country as well. Chinese startups are eyeing Southeast Asia as the next market for their global expansion, and burgeoning Thailand is one of the markets to consider. To explore this booming market, TechNode has covered “Now In Vietnam” series, Indonesian market overview, and this time, we’ll look into Thai startup ecosystem.

Thailand market has seen remarkable growth over the past four years. In 2016, Thai startups raised funds of at least $86.02 million, including the three of the country’s biggest deals raised so far. It’s a global trend that we see more and more startups and fundings, and Thailand is no different. From 2012 to 2016, Thailand has gone from having less than 3 funded startups to over 75 funded.

Some of the rising Thai startups are:

  • Builk.com is a very niche company in the construction industry, helping construction businesses manage their projects. The founder is a graduate in civil engineering and worked in construction for 10 years. He saw the real pain point of the industry and established the company. They have expanded to Malaysia, Laos, Philippines, and Indonesia.
  • Ookbee is a digital entertainment platform that provides new opportunities for content creators in music, comics, ideas, and literature. Ookbee has pocketed $19 million from Tencent.
  • Wongnai is the no.1 restaurant review site just like Yelp.
  • Omise Payment is a payment management platform for businesses that raised $25 million on its ICO this year. Founded by Thai and Japanese co-founders, the startup raised $17.5 million in 2016 which is second highest funding amount last year.

There is also support for the startups from the Thai government driving this move. Under “Thailand 4.0” model, the Thai government is now planning to grant tax exemptions for startups similar to Singapore’s and adjusting ESOP (employee stock option plan) so that entrepreneurs can provide stock options to their employees. Currently, Thai startups are not able to provide stock options to new employees and Thai people prefer to work for big companies and other facilities that provide stock options. This regime is expected to attract more talents in startup sector.

TechNode interviewed Oranuch Lerdsuwankij, co-founder and CEO of TechSauce, Thailand’s leading startup media. She gave insights on how to enter Thailand market and a glimpse of the thriving Thailand startups. Here are six takeaways she gave us on the Thailand market.

Oranuch Lerdsuwankij, co-founder and CEO at TechSauce (Image Credit: connectingfounders)
Oranuch Lerdsuwankij, co-founder and CEO at TechSauce (Image Credit: Connecting founders)

1. Fintech sector is strong in Thailand: there are 14 startups backed last year

Fintech is one of the sectors we want to bring in new solutions. The key drivers are the banks and startups who disrupt the banking industry. There are four banks in Thailand, and they are now running accelerators, corporate VCs, and new subsidiary companies.

Those who make regulations are willing to listen from banks and startup community, and gather the feedback from them before starting or adjusting the policy. As an outcome, they started a fintech regulatory sandbox that enables fintech companies to experiment with innovative financial products or services in the production environment and approved standardized quick response (QR) code for electronic payment.

2. Alibaba and JD are investing heavily into fintech, e-commerce companies in Thailand creating strong competition among Thai startups

For big players from China, we’ll see more M&A and joint ventures in Thailand. Rather than competing with them, local Thai players will probably shift their focus to other niche sectors.

Alibaba’s financial affiliate Ant Financial is planning to acquire Ascend Money, subsidiary of CP group, the biggest company in Thailand that owns 711 and other telecom companies. Their partnership creates a big barrier to the newcomers. It’s good for Chinese tourists since they can use Alipay payment solution to pay for the merchandise in Thailand.

JD is in talks with Central Group to set up a $500 million e-commerce joint venture and expand to Thailand market. This is a great advantage for JD who has an online platform to strategically partner with the Central group who has both online and offline channels. Even before the partnership with JD, Central group already had one sharing knowledge platform that serves as a successful case study.

Chinese investment in Thailand creates more competition than collaboration. Southeast Asia’s e-commerce platform Lazada has received $2 billion from Alibaba and is controlled by them. If a Thai local player is strong enough, it’s  possible that they go through M&A or investment. But, it’s tough, so local companies should really focus on becoming the niche player.

3. Thailand is the top 2 destination for Chinese tourists, and Alipay and WeChat payment options are largely available

Alipay and WeChat payment options are largely available in Thailand. Central World, the largest shopping mall in Bangkok, big retail companies, and many merchants now provide support for Alipay. You can see many merchants in Chiang Mai, Phuket, and Pattaya also providing those payment options to Chinese tourists.

Tencent is also operating WeChat pay in Thailand. In Chiang Mai, the local merchants and SMEs now accept both Alipay and WeChat Pay to support Chinese tourists. They already acquired one of the largest Thai web portal Sanook Online, to operate music service JOOX, and other services on Sanook.com.

4. There are two types of Thai entrepreneurs

The first group has domain expertise, such as finance and construction. Some of the founders have studied abroad, worked with Google and Amazon, and come back to run their business. They are about 30 to 35 years old and have diverse experience in the industry. They are trying to use technology to solve a problem.

The second group is the new generation, who have just graduated from university and want to be young entrepreneurs and build their own companies. It is very important for the ecosystem to educate them in parallel.

Comparing the success cases, the first group can create more successful companies and promising startups, because a B2B focus is easier market than B2C.

Another factor is that big players have found they cannot do business alone. Five years ago, corporates stayed alone, but now there is more collaboration between startup and corporates. The first wave of these corporate VCs were telecom companies (2012-2015), the second wave was from banks (2016-2017), and the third wave is from manufacturing, energy, insurance and properties sectors (2017). So they set up accelerator programs, support startups, stay open for the partnership with startups.

5. Japanese companies and investors have had a big presence in Thailand, and now it’s Chinese players.

There are two generations of Japanese companies in Thailand. The first is from automotive industry such as Toyota, Honda. They set up the manufacturing company in province area 50 years ago, and they used Thailand as a hub for manufacturing.

In 2014 and 2015, the internet and infrastructure improved a lot, and we recorded high mobile phone penetration. We witnessed the second generation of Japanese companies setting up in Thailand. But we haven’t seen big movement from Japanese companies recently. Rakuten has stepped away from Thailand and the Southeast Asia market. They sold all their shares in Thailand’s largest e-commerce platform, so they do not have a presence here anymore. Last year, there were no big movements from Japanese internet-based companies, it’s because of the competition. However, Japanese VCs such as CyberAgent are still investing in Thailand.

In the last two years, we have seen big movement of Chinese companies like Alibaba, Tencent, making strategic movement in Thailand.

6. Tips for overseas startups when entering the Thailand market

Thailand’s mass market has high mobile penetration and internet penetration. Thai users are very tech-savvy, which makes it easier for SEA startups to target Thailand. Social media is big here, like Facebook and Line, so internet companies runs marketing campaigns on these platforms. That way, it’s not too hard for startups to reach out to these people.

The challenge is some services are not different from others if they cannot provide real value proposition, it’s easy to fail. For example, we have many dating apps. It’s not hard to acquire new users, but to gain loyalty customer, long-term customer, they need to differentiate themselves.

Overseas startups should understand the Thai culture. Thai customers are open to international services, but you should study Thai culture and behavior. Thai people are open to various cultures and have been influenced by Japanese, Korean, and Chinese culture. For example, we love Korean dramas, we are open to work with Japanese companies. We both celebrate Chinese new year, and Thai new year. In Thailand, English is not the main language, so content localization is very important.

For overseas startups wanting to start a company in Thailand, you have to get approval from Board of Investment. In terms of the government support and regulatory issues, it’s more flexible.

You should check the key players in the market, and think about who you should partner to accelerate the business and serve as a springboard for the company. For example, ofo has launched its bike rental service in Thailand. We see both ofo and Mobike launching in Thailand by partnering with institutes, universities and big enterprises.

So I advise them to find a country manager from Thailand who understands the behavior of Thai people. If you don’t want to test the market with so many partners, find a trustworthy local partner. If they don’t want to set up the company, you can allocate a representative as the partner, and their credibility is important. Once you want to work with them, you should find out the history about them, and get third opinion from local people in ecosystem.

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AI will change genomics forever and Chinese companies know it https://technode.com/2017/11/16/ai-will-change-genomics-forever-and-chinese-companies-know-it/ https://technode.com/2017/11/16/ai-will-change-genomics-forever-and-chinese-companies-know-it/#respond Thu, 16 Nov 2017 02:32:13 +0000 http://technode-live.newspackstaging.com/?p=58581 Breakthroughs in medicine are slow—it can take 12 years to launch a new drug, it took minimally invasive surgery a century to become mainstream, and it has been 14 years since the human genome was sequenced and we are still waiting to see its true potential. But artificial intelligence might be the secret ingredient to […]]]>

Breakthroughs in medicine are slow—it can take 12 years to launch a new drug, it took minimally invasive surgery a century to become mainstream, and it has been 14 years since the human genome was sequenced and we are still waiting to see its true potential. But artificial intelligence might be the secret ingredient to speed up the process.

China has already taken its place as the global leader in DNA sequencing all thanks to one company— BGI. Today local companies are going beyond sequencing, marrying AI and genomics in a push to make precision medicine the next mainstream. One of them is WuXi NextCode (WXNC) with offices in Shanghai, Reykjavik and Cambridge, Mass.

At the heart of every good AI algorithm lies data. According to WXNC’s co-founder and CEO Hannes Smarason, the company’s platform for genomic data holds the world’s biggest dataset for one of the world’s biggest industries—healthcare.

“It’s like Google or Baidu and information on the web: the more websites that are included in their search engines, the better answer they can give to your specific query,” said Smarason.

WXNC has just made Baidu veteran John Gu its Chief Digital Officer who noted in the announcement that putting the genome to work is “the biggest data opportunity in the years ahead.” Healthcare, especially genomics, is an area of large and complex data. “With AI, we can mine together not just our DNA but also medical records, wearable devices, microscopic-level changes in our bodies, and everything else we know about biology,” said Smarason.

“In essence, AI is enabling us to apply unprecedentedly vast amounts of data to better understand disease and optimize health,” he added.

This pool of data is likely to swell as Chinese health authorities have recently announced the country’s first Big Data health management platform which will gather information from smart tracking devices into one place. Combined with genetic information this could help find new risk markers for diseases such as heart disease.

WXNC sees the marriage between AI and genomics as a useful tool for fighting cancer. Their recent work with Yale medical school has helped identify a key new pathway for creating new drugs against heart disease and cancer, and genetic signatures that can automatically differentiate between 22 different cancers.

“(AI) is going to give us new and powerful drug targets and medicines; it is going to completely transform our ability to diagnose disease; it is going to sharpen our ability to get the right cancer drugs to the right patients; and ultimately it is going to help us to create new means not just of treating disease better, but also of keeping more people well,” said Smarason.

In addition to offering genomic data to health institutions and businesses, WXNC provides genetic testing for consumers in China where demand is rising. In September, the company had its $240 million Series B financing round with Alibaba co-founded Yunfeng Capital as one of its investors.

Other companies in China are developing their own crossovers between AI tech and genomics. IcarbonX was one of the three AI healthcare unicorns last year and it is developing sophisticated gadgets to track health data. The Chinese government has made precision medicine a key fixture in its 5-year plan awarding it an impressive $9.2 billion in funding. Its support for AI technology, in general, has drawn plenty of attention.

But despite the successes in AI genomics, healthcare AI is still not the strongest point on a country-level. Health and wellness are globally the hottest areas of investment in AI right now, according to a report from CB Insights. Startups are leveraging machine learning to reduce drug discovery times, providing virtual assistants to patients, and upgrading medical imaging and diagnostics. But numbers show that China is generally lagging behind in AI healthcare—the list of funding deals shows that 73% of them went to US startups since 2012. China is not even in the top five.

Alibaba, Baidu, and Tencent are trying to catch up with healthcare projects developed by US-based IBM’s Watson and Google’s DeepMind. Alibaba is creating virtual assistants to doctors ET Medical Brain and working with BGI, Baidu launched AI-powered doctor assistant bot Melody, and Tencent released its AI-assisted medical imaging and has been investing in health startups including iCarbonX. However, China’s edge in genomics might be the secret ingredient that speeds up its healthcare AI advance.

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New cyber security law prompts Amazon to sell part of its China cloud services https://technode.com/2017/11/15/new-cyber-security-law-prompts-amazon-to-sell-part-of-its-china-cloud-services/ https://technode.com/2017/11/15/new-cyber-security-law-prompts-amazon-to-sell-part-of-its-china-cloud-services/#respond Wed, 15 Nov 2017 00:02:49 +0000 http://technode-live.newspackstaging.com/?p=58542 Beijing Sinnet Technology (光环新网) announced that will offer not more than 2 billion yuan to buy specific operating assets of Amazon Web Services (AWS) in China, TechNode’s Chinese sister site has reported. The assets will include but are not limited to, servers and other IT devices and based on them, Sinnet will provide and operate […]]]>

Beijing Sinnet Technology (光环新网) announced that will offer not more than 2 billion yuan to buy specific operating assets of Amazon Web Services (AWS) in China, TechNode’s Chinese sister site has reported. The assets will include but are not limited to, servers and other IT devices and based on them, Sinnet will provide and operate cloud services based on Amazon cloud technology in China. According to the announcement, the decision was adopted on November 10 and an agreement on the sale of assets in installments was signed with Amazon.

The move was prompted by China’s new cyber security rules which state that all foreign cloud computing providers entering the Chinese market must offer IaaS (Infrastructure as a Service, a form of cloud computing that provides virtualized computing resources over the internet) in partnership with Chinese enterprises. For example, CenturyLink (世纪互联) is cooperating with Microsoft on its cloud services and Oracle has signed an agreement with Tencent. Apple also announced transferring data on local customers on cloud services to a government-owned company in June.

Amazon has authorized Sinnet to operate Amazon’s cloud technologies and related services (AWS) in the Beijing area as early as in the end of July 2016. Regarding the acquisition, Sinnet has stated that the move was carried out in order to comply with the local laws and regulations and further improve the security and service quality of AWS services.

As for AWS, they too have stated that they sold a part of their physical infrastructure assets its Chinese partner Sinnet in order to comply with the law and that the deal did not involve intellectual property transfer.

The new measures for foreign cloud services were announced within the new cybersecurity law by the Chinese Ministry of Industry and Information Technology at the beginning of this year and were put into effect in June. The new law spurred complaints from foreign companies and China watchers. Many have claimed that the law will make it harder for non-Chinese businesses to trade and that the law will be used to push out foreign influences from China.

The law stipulates that data on Chinese citizens can only be kept in China. It also prevents the transfer of any economic, scientific or technological data overseas on either national security or public interest grounds, as defined by the Chinese government.

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With “3 x 10 billion” open platform, Tencent is transforming into a big content company https://technode.com/2017/11/10/with-3-x-10-billion-open-platform-tencent-is-transforming-into-a-big-content-company/ https://technode.com/2017/11/10/with-3-x-10-billion-open-platform-tencent-is-transforming-into-a-big-content-company/#respond Fri, 10 Nov 2017 11:47:15 +0000 http://technode-live.newspackstaging.com/?p=58376 Tencent New Tech and Big ContentTencent announced its ambition to transition from being a tech company to a “new tech + big content” company at the seventh annual Tencent Global Partners Conference held in Chengdu this week. Traffic, resources and commercialization support will all be provided for content creators in greater quantities to fuel the transition and protect the resulting […]]]> Tencent New Tech and Big Content

Tencent announced its ambition to transition from being a tech company to a “new tech + big content” company at the seventh annual Tencent Global Partners Conference held in Chengdu this week. Traffic, resources and commercialization support will all be provided for content creators in greater quantities to fuel the transition and protect the resulting copyright.

The headline message at the conference was the “3 x 10 billion” support for driving the transition to content. Sounding more like a Chinese political campaign, it is actually designed to make content production easier, allowing creators to make more diverse content for more channels which will then be made available on a revenue sharing basis with Tencent taking a cut of profits. To protect these revenues, and those going to creators, more will be done to protect the content’s copyright.

After subsequent clarification with Tencent staff, the three elements are as follows. (It’s also worth bearing in mind that, in Chinese, numbers such as a hundred and ten thousand can be used to mean “a lot”.)

10 billion traffic: traffic is the life source for Tencent’s partners. Tencent can turn it on and off, allowing entrepreneurs to access vast numbers of potential users. After clarification from Tencent staff, we leant that the 10 billion figure itself is a vague representation of the amount of traffic generated per day across Tencent’s various channels such as WeChat, QQ, QQSpace.

10 billion industry resources: this is an RMB amount ($1.5 billion) and not all strictly an investment but the making available on demand resources up to this value. This includes tech services such as AI, APIs, cloud computing and storage available on demand. Plus WeStart incubators (already 32 across China) and the building of studios and adding content-making equipment to incubators. Tencent’s Qingteng University for entrepreneurs is in this category.

10 billion commercialization and revenue sharing: another RMB amount, this time of money available for commercializing the content provided, against Tencent revenues. Tencent will take a cut of revenues that come from the sale of content generated through the platform. Further efforts will be made in enforcing copyright through IP化 (IP-ification).

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WeChat becomes “a lifestyle” as senior users, calls, and payments all see large increases https://technode.com/2017/11/10/wechat-becomes-a-lifestyle-as-senior-users-calls-and-payments-all-see-large-increases/ https://technode.com/2017/11/10/wechat-becomes-a-lifestyle-as-senior-users-calls-and-payments-all-see-large-increases/#respond Fri, 10 Nov 2017 02:13:13 +0000 http://technode-live.newspackstaging.com/?p=58313 WeChat daily usersThe fastest growing WeChat user group is senior citizens, with over 50,000,000 monthly active seniors, Tencent announced at its seventh annual Tencent Global Partner Conference, held in Chengdu. Use of the app was up across the board, but the company had been paying particular attention to older users and the results reflect this. Growth in […]]]> WeChat daily users

The fastest growing WeChat user group is senior citizens, with over 50,000,000 monthly active seniors, Tencent announced at its seventh annual Tencent Global Partner Conference, held in Chengdu. Use of the app was up across the board, but the company had been paying particular attention to older users and the results reflect this. Growth in users may be slowing, but the use of certain features such as calls are rocketing.

WeChat has been doing its data reporting since 2015, with slightly different metrics used. This time around, Frank Fu (符帆) of the WeChat core product team told a packed conference room that on average there were now 902 million logged in users per day in September 2017, up 17% on 2016.

WeRun
Daily (very) active users of WeRun (Image credit: TechNode)

50 million senior users (and for WeChat that starts at 55, but ends strangely at 70). This makes up the fastest-growing user group. Part of this could be more WeChat-using 54-year-olds turning 55. The company claims, however, that this is down to WeChat putting more effort into increasing elderly users after realizing the low proportion last year when they reported seniors as making up 1% of active monthly users. As monthly rather than daily users are counted for seniors, we cannot make an exact calculation of the percentage, but it is in the low single digits.

As Frank Fu pointed out, there is a 240 million population of seniors and so there is still a way to go. The platform launched a mini program to increase the number of older WeChatters. It helps their children teach them how to use it.

“I want to add functions like voice character conversion and voice input—this will change how senior users communicate,” said Fu.

Core features

Comparing September 2017 and September 2016, the number of messages sent every day was up 25% to 38 billion.

6.1 billion voice messages are sent daily, up 26%. These are particularly popular among senior users, but no breakdown was given in this release

There are 205 million daily connected calls for voice and video, up 106%. “This is attributable to the optimization of the products and services, and I believe users are getting more used to chatting with friends and colleagues,” said Fu. Users are making more calls and staying on them for longer: the average WeChatter is connected on 19 calls a month, up 135%. They make 139 minutes of calls, up 114%.

Moments

The Facebook wall-like Moments feature of WeChat has experienced a growth in the number of videos posted, up 22% to 68 million videos every day—the equivalent of more than one for every person in the UK. This shows users are sharing a more meaningful representation of their lives, according to Fu.

WeChat data October Golden Week travel
Where WeChat chatters chat when they went abroad for Golden Week 2017 (Image credit: Tencent)

62% more mainland Chinese WeChat users logged into Moments from abroad over the Golden Week holiday to mark National Day. The most remote Moments user logged in in Greenland.

Sports and official accounts

There are 115 million active WeRun users every day, up 177%, said Fu, who himself aims for 10,000 steps a day.

Official accounts are growing in number, and even faster in terms of fans. Despite certain crackdowns, there are now 3.5 million monthly active official accounts, up 14%, which have 797 million monthly active followers, up 19%.

WeChat Payments

Red packets were launched for Chinese New Year 2014 and nothing has been the same since. Referred to as “social pay” by Fu, the amount of money being shared was up 23% year-on-year. And as more shops and service providers are accepting WeChat, offline pay is up 280%. “This is a staggering but reasonable figure,” said Fu, “Because people are used to WeChat Pay when they go shopping.”

Frank Fun ended his user data announcement with a touch of corporate triumph.

“In 2011, at the birth of WeChat we had the concept ‘WeChat is a lifestyle’. For the past six years we’ve worked very hard towards this goal with different platforms, different scenarios, different services. After the past six years of efforts I can say honestly and proudly WeChat is indeed a lifestyle”

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Tencent’s China Literature sets record as demand for e-book stock spikes https://technode.com/2017/11/08/china-literature-stock-spike/ https://technode.com/2017/11/08/china-literature-stock-spike/#respond Wed, 08 Nov 2017 05:37:08 +0000 http://technode-live.newspackstaging.com/?p=58161 china literature, internet literatureTencent’s China Literature broke the record set by online insurer ZhongAn before it started trading on the Hong Kong Stock Exchange on Wednesday. Investors overbought the stock of China’s largest online publishing and e-book site by over 600 times, surpassing ZhongAn at 391 times. The brand effect of Tencent has turned China Literature into a hot stock, suggests Alvin Cheung, a director for […]]]> china literature, internet literature

Tencent’s China Literature broke the record set by online insurer ZhongAn before it started trading on the Hong Kong Stock Exchange on Wednesday. Investors overbought the stock of China’s largest online publishing and e-book site by over 600 times, surpassing ZhongAn at 391 times.

The brand effect of Tencent has turned China Literature into a hot stock, suggests Alvin Cheung, a director for Prudential Brokerage, to SCMP. The stock started trading above HK$90, compared with the offer price of HK$55, and rapidly climbed to HK$104 as of this writing. The e-book giant raised about $1.1 billion through the IPO, making it the city’s second-largest stock sale by an internet company in 2017 after ZhongAn. The funds will be used for acquisitions and expanding its digital publishing business, Reuters IFR reported.

The e-book site has a business akin to Amazon’s Kindle Store, operating a platform of 9.6 million literary works from over six million authors. About 6% of its nearly 200 million monthly active users paid to read in the first half of the year. Most of its traffic has come from phones amid a booming market for mobile reading, which reached RMB 11.86 billion in revenue by the end of 2016, according to data from Analysys.

The profitable China Literature earns revenues when users pay for a book after sampling the first few chapters. The e-book site also makes money by licensing its popular content to film, TV, and game producers. 

Tencent owns an ecosystem of entertainment businesses, the most lucrative of which is its gaming division. Tencent Music Entertainment Group, which gobbles up over 75% of China’s online music streaming market, is also on course for an IPO. Tencent Video takes up about 33% of Chinese users with online one video app as of July.

Tencent currently owns 62% of China Literature, while private equity firm Carlyle Group LP  has a 12.2% stake. The e-book company, now the country’s biggest online book publisher, was founded in 2014 through a merger of Tencent Literature and Cloudary, which Tencent later acquired.

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Southeast Asia is a blue ocean for Chinese gaming firms: report https://technode.com/2017/11/07/southeast-asia-is-a-blue-ocean-for-chinese-gaming-firms-report/ https://technode.com/2017/11/07/southeast-asia-is-a-blue-ocean-for-chinese-gaming-firms-report/#respond Tue, 07 Nov 2017 06:15:08 +0000 http://technode-live.newspackstaging.com/?p=58097 Like the mobile payment industry, China’s gaming market is a highly cleaned-up field, where Tencent and NetEase take a dominating 70% of the market. Instead of diving into the competitive market, increasing domestic internet companies are turning their sights to Southeast Asia (SEA), a relatively untapped region that not only shares a similar culture with […]]]>

Like the mobile payment industry, China’s gaming market is a highly cleaned-up field, where Tencent and NetEase take a dominating 70% of the market. Instead of diving into the competitive market, increasing domestic internet companies are turning their sights to Southeast Asia (SEA), a relatively untapped region that not only shares a similar culture with China but also has more relaxed control from the governments.

A recent report from market research firm Niko Partners further demonstrates the potential of this area by giving impressive projections for the market size. The combined PC online and mobile games revenue in SEA is projected to reach $2.2 billion in 2017, rising to $4.4 billion by 2021, the report pointed out. This forecast has been revised upward from last year, based on the strength of e-sports and new hit international games entering the SEA market.

The number of PC online and mobile gamers in SEA is projected to reach 300 million by the end of 2017, rising to more than 400 million by 2021.

171027_NIKO_Infographic_Mobile-Games_simplified_V01-800x450
Image credit: Niko Partners

Like elsewhere in the world, mobile games are recording a strong uptick in revenue, expecting to surpass PC games revenue in 2018. However, mobile games revenue is additive, not cannibalizing, PC games usage, the report added.

In the wake of globalization initiative of Chinese tech giants, several domestic companies have been accelerating their layout in the SEA region, including Alibaba Games, Perfect World, LineKong, and more.

Tencent has already established a foothold in the region with investment in Sea Limited, (formerly known as Garena) a leader in SEA for PC and mobile games operations and distribution. The company went public on last month in the US, raising $884 million in the IPO.

“E-sports has had a huge impact on the Southeast Asia region and is the primary driver for the explosive growth in PC online games. The heavy growth of the MOBA genre is a major contributor to mobile e-sports as well,” said Lisa Cosmas Hanson, managing partner of Niko Partners.

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Pony Ma takes aim at competition with open letter days before China’s largest shopping spree https://technode.com/2017/10/31/pony-ma-tencent-e-commerce/ https://technode.com/2017/10/31/pony-ma-tencent-e-commerce/#respond Tue, 31 Oct 2017 08:59:34 +0000 http://technode-live.newspackstaging.com/?p=57732 Ahead of Tencent’s seventh annual Global Partner Conference to be held on November 8-9, where third-party developers and partners around the world gather to learn about the latest moves of the Chinese tech behemoth, Tencent’s founder and CEO Pony Ma released an open letter (in Chinese) on October 30 outlining seven key areas where the company is […]]]>

Ahead of Tencent’s seventh annual Global Partner Conference to be held on November 8-9, where third-party developers and partners around the world gather to learn about the latest moves of the Chinese tech behemoth, Tencent’s founder and CEO Pony Ma released an open letter (in Chinese) on October 30 outlining seven key areas where the company is flexing its muscles.

  1. Deep integration: Promote interconnection between internet companies and traditional industries.

  2. Cloud sharing: Enhance data capacity of artificial intelligence by spearheading cloud adoption.

  3. Smart connection: Link up with a diversity of smart solutions to encourage ecosystem collaboration.

  4. Whole user base: Transition from a multi-user platform to a whole-user platform, to include not just consumers and businesses but everyone, including the government.

  5. Big content: Being “big” doesn’t just mean owning a lot of content and traffic but also variety so as to satisfy the needs of the whole user base.

  6. New technology: Lead technological advancement in conjunction with partners.

  7. Wide platform: Nurture a symbiotic digital ecosystem that supports the sustainable growth of all players and focuses on solving users’ pain points.

The one area that has attracted eyeballs is “smart connection”, which mainly applies to Tencent’s partnership with China’s top online retailer JD.com. E-commerce has never been Tencent’s strong suit, but the social network and gaming giant has been able to take on Alibaba’s e-commerce endeavors by forming a close alliance with JD.

Their latest move takes the form of the “JD-Tencent Retail Marketing Solution” in preparation for the country’s biggest annual shopping spree, Single’s Day on November 11. Announced on October 17, the project will merge consumer behavior from Tencent’s social platforms with online and offline shopping data from JD and its brand partners. The project has also coined the term “boundless retail” to take aim at Alibaba’s “new retail”, which, in Jack Ma’s own words, is “the integration of online, offline, logistics and data across a single value chain.”

Tencent is currently JD’s largest shareholder with a 21.25% stake.

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Sogou input, Taobao, and JD Daojia mobile apps dominate penetration rates in Q3 2017: Jiguang report https://technode.com/2017/10/29/jiguang-q3-2017-report-apps/ https://technode.com/2017/10/29/jiguang-q3-2017-report-apps/#respond Sun, 29 Oct 2017 09:37:04 +0000 http://technode-live.newspackstaging.com/?p=57606 As smartphones have become more and more accessible, China has seen a vibrant mobile app scene, ranging from gaming and shopping to dating. In the third quarter of 2017, smartphone users in China downloaded 34 apps on average and used the apps for an average 3.7 hours per day, according to a report from the […]]]>

As smartphones have become more and more accessible, China has seen a vibrant mobile app scene, ranging from gaming and shopping to dating. In the third quarter of 2017, smartphone users in China downloaded 34 apps on average and used the apps for an average 3.7 hours per day, according to a report from the Chinese mobile data research firm Jiguang.

Jiguang recently put together a data report on the overall ranking of the mobile apps across verticals in the third quarter of 2017. Here are some of the highlights.

Sogou dominates the keyboard input method vertical

Data source: Jiguang
Recreated by TechNode (Data source: Jiguang)

Sogou (搜狗) dominated the keyboard input method vertical with a high penetration rate at 41.2% in September, boasting 150 million daily active users (DAU). Baidu came in second with a 25.7% penetration rate, and saw 49 million daily active users. The third largest player went to iFly (讯飞) with its penetration rate at 13.6%. It has 34 million daily active users.

Taobao remains dominant on mobile

The e-commerce sector remains a very hot and very competitive vertical. Taobao (mobile), unsurprisingly, topped the list with the penetration rate at 51.3%, while JD (mobile) followed behind with an 18.4% penetration rate.

However, it’s worth noting that JD saw a higher quarter-on-quarter growth rate than Taobao, where the former secured a 5.1% growth rate and the latter saw 1.0% growth. Following closely with JD, VIP (唯品会, formerly known as Vipshop.com) came in third with the penetration rate at 15%.

JD Daojia (京东到家) leads the fresh produce O2O vertical

With “New Retail” strategy becoming a buzzword in the retail sector, more and more retailers are looking to online-to-offline development–delivery fresh produce to consumers’ homes. Among the players, JD topped the chart with its Daojiao app with the penetration rate at 0.29%.

Closely following JD was the Tencent-backed Miss Fresh (每日优鲜) with its penetration rate at 0.26%. It’s important to underline the fact the Miss Fresh’s business has been burgeoning and has seen a 33.9% quarter-on-quarter growth. Initially starting out with offline fresh produce sales, Pagoda (百果园) came in third with a 0.09% penetration rate.

Didi continues to lead the ride-hailing service sector

Recreate by TechNode (Data source: Jiguang)
Recreate by TechNode (Data source: Jiguang)

Didi Chuxing, China’s leading car-hailing service, remains the largest player with an 11.3% penetration rate. UCAR (神州专车) came in second with the penetration rate at 1.16%. UCAR may appear to fall a lot behind Didi; however, it’s important to underline the fact that UCAR saw a 44.4% quarter-on-quarter growth, reflecting that the UCAR is a player which we shouldn’t overlook.

Mobike and ofo dominate the bike-rental market

It didn’t come as a surprise that the top two players in the bike-rental vertical are Mobike and ofo. As more players have either gone out of business in the bike-rental sector in the third quarter this year or were revealed to have issues with deposit withdrawals, it’s clear that Mobike and ofo have both secured stable spots in the industry.

Mobike held a 5.6% penetration rate, and ofo saw its penetration rate at 5.2%. In terms of DAU, Mobike surpassed ofo and had 5 million daily active users in September.

Honors of King leads the mobile gaming sector

Honors of King saw the most traffic among apps in the gaming sector, with its penetration rate at 23.9%. Its DAU number, however, has slightly declined from 7.1 million in July to 6.8 million in September.

Kaixin Xiaoxiaole (开心消消乐) came in second with a 12.7% penetration rate, and Fight the Landlord (欢乐斗地主) secured the third place with the penetration rate at 8.7%.

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Honour of Kings opens for pre-registration in North America with name “Arena of Valor” https://technode.com/2017/10/20/honour-of-kings-opens-for-pre-registration-in-north-america-with-name-arena-of-valor/ https://technode.com/2017/10/20/honour-of-kings-opens-for-pre-registration-in-north-america-with-name-arena-of-valor/#respond Fri, 20 Oct 2017 09:54:01 +0000 http://technode-live.newspackstaging.com/?p=57333 Tencent’s top-grossing game Honour of Kings has opened for pre-registration in North America with its rebranded overseas version, “Arena of Valor”, to be available on iOS, Android and Nintendo Switch, Chinese media  Sohu is reporting. The first report of Tencent’s “free-to-play MOBA (Multiplayer Online Battle Arena)” game Honour of Kings landing in Europe and the United States […]]]>

Tencent’s top-grossing game Honour of Kings has opened for pre-registration in North America with its rebranded overseas version, “Arena of Valor”, to be available on iOS, Android and Nintendo Switch, Chinese media  Sohu is reporting.

The first report of Tencent’s “free-to-play MOBA (Multiplayer Online Battle Arena)” game Honour of Kings landing in Europe and the United States game market traces back to this July. Foreign media said this move is a “curve strategy” for Tencent to attract overseas gaming fans.

Nintendo has announced that the “Honour of Kings” will be available on the Nintendo Switch platform in September, which brought a polarized reaction from game players and investors. Game players, especially Chinese players who tried out overseas version of Honour of Kings on Switch and either showed restrained or opposed attitude. There was even a game player who wrote a long article to explain why Tencent is not suitable for the Switch platform.

Related investment and the industry is generally favorable to this Tencent move. Citigroup said that it is too early to comment on whether the current “Arena of Valor” will be successful or not, and this will help “Honour of Kings” to expand its global gamers, especially in the United States and Japan. Citigroup also said that if the “Arena of Valor” in the Nintendo’s Switch platform is successful, it will help the success of “Honour of Kings” mobile version in the long term.

Currently, overseas version of “Honour of Kings” has landed in Southeast Asia, South Korea, UK and other regions, but the game is not as popular as it is in China. In the UK, “Arena of Valor: 5v5 Arena Game” is not even on the top 200 game chart. When it comes to the MOBA genre, most players in Europe and the United States still prefer playing  MOBA games on PC such as DotA2 and LoL, rather than playing it on mobile.

The game is seeing fluctuating rank in Southeast Asia and South Korea region, ranking inside top 100 game chart. Despite Tencent’s efforts to localize “Honour of Kings” to meet gamer’s taste in different regions, it seem to have little effect on the overall result.

In South Korea, “Honour of Kings” is named Pentastorm (펜타스톰) and launched through Kakao. The Chinese game ranked 15th among all iOS app games in South Korea based on the data gathered in this July by Daily Game (in Korean). In a country famous for e-sports matches, Arena of Valor International Championship: Asia 2017 (AIC Asia 2017) will be held on November 24th and 25th for semi-final and final match, gathering top game teams from South Korea, Taiwan, Vietnam and Indonesia.

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Meituan-Dianping raises $4B new fund, reflects heated proxy war of Tencent and Alibaba https://technode.com/2017/10/19/meituan-dianping-raises-4b-new-fund-reflects-heated-proxy-war-of-tencent-and-alibaba/ https://technode.com/2017/10/19/meituan-dianping-raises-4b-new-fund-reflects-heated-proxy-war-of-tencent-and-alibaba/#respond Thu, 19 Oct 2017 07:31:43 +0000 http://technode-live.newspackstaging.com/?p=57268 Meituan-Dianping, China’s O2O and e-commerce platform, announced today that it has landed a $4 billion Series C round of financing led by Tencent. With the newly pocketed funds, the firm is expected to further expand its four core businesses: in-store dining, entertainment, on-demand delivery, and travel. Meituan-Dianping has a large scale of offerings, including food […]]]>

Meituan-Dianping, China’s O2O and e-commerce platform, announced today that it has landed a $4 billion Series C round of financing led by Tencent.

With the newly pocketed funds, the firm is expected to further expand its four core businesses: in-store dining, entertainment, on-demand delivery, and travel. Meituan-Dianping has a large scale of offerings, including food delivery, group buying, hotel booking, and even movie ticket sale. Also, Meituan-Dianping provides a wide range of services in the O2O sector that continue to challenge Alibaba. With that being said, it’s fair to say that the latest funding round reflects a much more heated proxy battle between Tencent and Alibaba.

“Meituan-Dianping is leading a major transformation of China’s traditional services industry by creating a powerful new e-commerce ecosystem that covers customers’ whole day lifestyle scenarios,” said Wang Xing, CEO of Meituan-Dianping, in a company statement. “The strong support from a number of innovative and strategic global investors in this financing round is strong validation of our business model and strategy.”

It’s worth noting that the new round of financing was also joined by new investor The Priceline Group, a world’s leading online travel services which boasts Booking.com, priceline.com, Agoda.com, and rentalcars.com. As The Priceline Group’s investment comes in, Meituan Travel, Meituan-Dianping’s travel and leisure arm, has reached a new strategic partnership agreement with Agoda.com, a global online accommodation reservation company. On top of that, the Priceline Group also reportedly holds nearly 13% of shares of Ctrip, China’s major online travel agency, according to local media.

“We are excited to support Meituan-Dianping,” said Todd Henrich, global head of Corporate Development of The Priceline Group, in the statement. “Our commercial relationship between Agoda.com and Meituan-Dianping will help each company benefit from the other’s expertise and capitalize on the opportunities presented by China’s exceptionally large travel market.”

Meituan-Dianping now connects more than 280 million annual active buying consumers with more than 5 million annual active local merchants across 2,800 cities in China, according to the company. Its business covers tier one cities and minority counties, processing 21 million orders on a single day. During the past year, Meituan-Dianping has taken up 86% market share for in-store dining sector and occupied 61% market share for on-demand delivery. Meituan Travel, on the other hand, has become China’s second largest hotel reservation platform, accounting for 36% market share, the company’s statement says.

“We are glad to continue providing Meituan-Dianping with both strategic and financial support as it fulfills its vision of transforming China’s food and lifestyle services industry,” said Martin Lau, President of Tencent, in the press release. “The company is executing smoothly and at scale across multiple categories, is providing convenience and value to consumers, and is contributing to a healthy and diversified China Internet ecosystem.”

Tencent is indeed making efforts to face off against Alibaba’s various services, especially when Alibaba in August helped Ele.me acquire Baidu Waimai to bring up its food delivery business to full strength. Now that Tencent just freshly poured in such huge amount of fund to Meituan-Dianping, the proxy war between China’s major tech giants shows no sign to chill down.

Other investors participating in the new financing round include Sequoia Capital, GIC, Canada Pension Plan Investment Board, Trustbridge Partners, Coatue Management, IDG Capital, Tiger Global Management, and China-UAE Investment Cooperation Fund.

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Why WeChat is going to win the instant app battle in China https://technode.com/2017/10/19/why-wechat-is-going-to-win-the-instant-app-battle-in-china/ https://technode.com/2017/10/19/why-wechat-is-going-to-win-the-instant-app-battle-in-china/#respond Thu, 19 Oct 2017 03:53:49 +0000 http://technode-live.newspackstaging.com/?p=57027 To great anticipation, WeChat rolled out Mini Programs—embedded instant apps—in January this year. As a major feature release, the buzz surrounding the Mini Programs piled up months before its actual launch. Discussions among industry insiders went from the actual form of Mini Programs to its potential to disrupt the traditional app store paradigm. In contrast to […]]]>

To great anticipation, WeChat rolled out Mini Programs—embedded instant apps—in January this year. As a major feature release, the buzz surrounding the Mini Programs piled up months before its actual launch. Discussions among industry insiders went from the actual form of Mini Programs to its potential to disrupt the traditional app store paradigm.

In contrast to the mounting buzz around Mini Programs, the feature only received a lukewarm reception in the first few months after its initial launch. Sobering reports detailed users and developers’ negative views in the first month. Upbeat sentiments towards the model soon shifted to skepticism about its validity.

Mini-program-A
WeChat Mini Program user growth (left) vs minutes users spend on Mini Programs (right) from Feb-Jul, 2017  (Image credit: TalkingData)

Ten months after the launch, it seems that Mini Programs are finally on track to healthier growth. The Mini Program user growth rate peaked at 96.3% in April. The figure slumped in May, but returned to moderate, but rational 40%-ish growth in the following three months, a report from data analytics service TalkingData shows.

In first seven months, the total users of WeChat Mini Programs increased by over 13 times, the report pointed out. At the same time, people are spending more time on the feature from 1.6 minutes in February to 3.6 minutes in July, showing that people are getting used to them.

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Growth in number of WeChat Mini Programs from Jan to Jul 2017  (Image credit: TalkingData)

The sustainable growth is winning back the hearts of users as well as developers. After hitting a low in the first month, the number of Mini Programs is growing steadily.

Given the market shift, TechNode talked with Zhang Xiang, CEO and founder of Mini Program developer Feeyan, on the trends in Mini Program industry. Founded in 2017, the Beijing-based startup helps users to develop customized Mini Programs. It now provides services for clients in a variety of industries including hospitality, automobile, tourism, real estate, and more.

Why a bumpy start for WeChat Mini Programs?

Expectations for WeChat Mini Programs were way too high before the launch and people got disheartened too quickly when its performance failed to meet all their over-inflated expectations, according to Zhang Xiang.

When we take a second thought, this shouldn’t be the case for an emerging industry like Mini Program, where we have no successful examples to follow. When WeChat official account was rolled out, it takes around a year for the firm to record substantial growth from the feature. Likewise, it’s unrealistic to expect Mini Programs to shoot to huge success in a few months,” he said.

Zhang believes there’s a lot of opportunities to explore because what fueled the high expectations previously still holds water now. WeChat, as the most popular chat app in China, claims near 1 billion monthly active users. For smaller companies and startups, the vast user base of this monster app. Within the app, new companies would have an easier time being discovered as well to engage and monetize the communities.

Another reason for the bumpy start is that WeChat didn’t open its full capacities to the public at first, providing but limited access and support to other services in the WeChat ecosystem. It’s a legitimate choice for WeChat as a move to test the market.

Tencent is developing the product at its own pace to give full functionality to Mini Programs, such as launching advertising bidding and allowing official accounts to create their own Mini Programs. Now, the firm has released a score of new features to make it more accessible “As of now, over 50 access points were opened through integration with official accounts, chat groups and more”, Zhang emphasized.

Multiple big companies are entering the market, who’s going to win?

While WeChat is pioneering the new business model, several trendsetters in China’s tech field are trying to play catch-up. In response to WeChat, Alipay started its own instant apps in September. Xiaomi took the wraps off Direct Service function, a non-install instant service feature, in its MIUI update. Actually, the technology for instant apps is nothing new: Baidu launched Light App back in 2013 using the similar technology.

For Zhang, the question of winners boils down to the following criteria: the size of the Super App’s original user base, its offline existence, and payment capability. Designed to be a tool to connect the online and offline world, payment capability is a critical link to complete the business loop.

Comprehensively speaking, WeChat now enjoys an edge among competitors in these regards, according to Zhang: “Billion-level monthly active users coupled with nearly 30 million official accounts, WeChat has an advantage for pioneering Mini Program service with its strong user-acquisition capabilities and the support from WeChat Pay.”

Compared with WeChat, both the pros and cons for Alipay to run Mini Programs are obvious. As the default payment tool for most Chinese people, Alipay’s force lies on its strong existence in the offline world. However, a payment-only tool will have lower user visiting frequency and doesn’t have the advantages of a mature social chain and traffic source, like the case in WeChat, Zhang explained.

“For Xiaomi, they have its own ecosystem. In terms of user base, MIUI, the operating system, has over 100 million users, in addition to users gained through its smart hardware services, text messages, and browsers. But it has neither the social attributes nor power of a payment system to form a complete business loop,” Zhang commented.

Baidu launched similar feature Light App as early as 2013, but the concept didn’t really take off then. “PC still account for a major source of Baidu’s traffic. Relative weak user stickiness on mobile terminals combined with the lack of powerful payment system lead to the fail of their business.”

Mini-programs by sector

The discussions about which sectors fit better in the Mini Program business model have been around since the idea of instant apps was floated. TalkingData’s report shows that tools, video, and entertainment services stood out in terms of Mini Program user growth. Office and video Mini Programs stood out with an average user retention time of over eight minutes, far higher than the others.

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WeChat Mini Program user growth vs time spent in minutes on Mini Programs by sectors image credit: TalkingData

“Similar to native apps, instant apps are applicable to every vertical. But for the time being, tools, like the ones for weather forecast or ticket sales and O2O lifestyle are taking the lead. Mini Programs promoted by WeChat such as Mobike and fresh e-commerce platform Beequick are lifestyle services,” Zhang told us.

In addition, Mini Program’s potential to foster online retailers is expected to be a growth point for Tencent, who is trying very hard to elbow into the home turn of Alibaba in e-commerce. “Traffic is an important aspect in e-commerce. Tencent has benefited a lot through WeChat-based micro-shops. I think there’s a lot of opportunities if they can attract these online retailers and combine them with offline stores through Mini Programs.” Zhang said.

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Tencent creates independent online insurance unit https://technode.com/2017/10/17/tencent-joins-alibaba-to-expand-online-insurance-existence/ https://technode.com/2017/10/17/tencent-joins-alibaba-to-expand-online-insurance-existence/#respond Tue, 17 Oct 2017 07:48:52 +0000 http://technode-live.newspackstaging.com/?p=57113 The strategic importance of China’s online insurance industry is increasingly valued by Chinese internet behemoths, so much so that a partial layout in the sector through joint ventures is not enough for their ambition for the sector. One month after China’s online-only insurer ZhongAn, a joint venture among Alibaba, Tencent, and PingAn, went public in […]]]>

The strategic importance of China’s online insurance industry is increasingly valued by Chinese internet behemoths, so much so that a partial layout in the sector through joint ventures is not enough for their ambition for the sector.

One month after China’s online-only insurer ZhongAn, a joint venture among Alibaba, Tencent, and PingAn, went public in Hong Kong stock market, Tencent has decided it’s the time to develop online insurance independently and make it part of its core business.

Through WeMin Insurance Agency, a new insurer in which Tencent owns a 57.8% controlling stake, Tencent recently secured a new operating license from the China Insurance Regulatory Commission (CIRC) to sell insurance products on its popular messaging apps WeChat and QQ.

Tencent may move a bit slow compared with its arch-rival Alibaba, which already gained the license in September last year, but its entrance proves the quick rise of China’s online insurance sector.

Report from management consulting firm Oliver Wyman shows that 65% of new insurance policies were sold through the internet last year. The industry is expected to surge from RMB 363 billion ($54.8 billion) in 2016 to RMB 1.41 trillion by 2021.

Also, the news also shows China’s most popular apps—WeChat, Alipay and QQ—and major traffic drivers to new businesses are all going to open their support for insurance services. Users can soon find insurances embedded in their frequently used applications.

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Sogou files for $600 million US IPO https://technode.com/2017/10/16/sogou-files-for-600-million-us-ipo/ https://technode.com/2017/10/16/sogou-files-for-600-million-us-ipo/#respond Mon, 16 Oct 2017 06:27:56 +0000 http://technode-live.newspackstaging.com/?p=57023 sogouUpdated: This piece has been updated to reflect a miscalculation in the previous reporting that wrongly identified a disparity between earlier reported values and the value that the IPO aim value would generate.   Sogou, the search engine subsidiary of Sohu, filed with the Securities and Exchange Commission (SEC) to raise up to $600 million via an […]]]> sogou

Updated: This piece has been updated to reflect a miscalculation in the previous reporting that wrongly identified a disparity between earlier reported values and the value that the IPO aim value would generate.  

Sogou, the search engine subsidiary of Sohu, filed with the Securities and Exchange Commission (SEC) to raise up to $600 million via an IPO on the NYSE on Friday night Beijing time. Shares in Sohu closed up that day on the news. Its stock code will be SOGO.

Back in January, Bloomberg said Sogou was aiming for a $5 billion US IPO for 10% of its shares in a bid to raise funding to chase Baidu, especially in mobile, by improving its AI and machine learning. Then on July 31, Sohu announced Sogou would make registration filing with the SEC in the US, but the filing was confidential. The announcement puts the potential value of the company in roughly the same ballpark as Bloomberg had reported.

Earning for the search subsidiary have been rising and the announcement was reflected by the 13% jump in Sohu’s NASDAQ-listed shares on Friday. Sogou made $660 million in earnings in 2016, 90% of which came from search services. In the year to June 30, this revenue had climbed to $710 million.

The prospectus shows Sohu owns 37.8% of Sogou, Sohu’s CEO Zhang Chaoyang has 9.2%, Sogou’s CEO Wang Xiaochuan has 5.5% with the biggest stakeholder being Tencent with 43.7% after initially investing $448 million for 40% in 2013. Sohu has held the controlling stake due to share classes. Tencent has made its WeChat content searchable exclusively via Sogou.

Sogou’s search market share is climbing slowly and is around the 16% mark. Baidu is still top with 45% and the number two spot is taken by Alibaba’s Shenma with 21%.

The IPO aim follows soon after the damp squib of a listing for Best, a logistics firm that caters to Alibaba, which only raised $495 million rather than the $1 billion hoped for on NASDAQ.

There is another strand to the story: Wang Xiaochuan, Sogou’s CEO, once said he wouldn’t get married until the company listed. Perhaps the lower IPO value aim comes down to reasons other than shareholders.

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WSJ: Chinese government wants to enter boards of Chinese tech giants https://technode.com/2017/10/13/wsj-chinese-government-wants-to-enter-boards-of-chinese-tech-giants/ https://technode.com/2017/10/13/wsj-chinese-government-wants-to-enter-boards-of-chinese-tech-giants/#respond Fri, 13 Oct 2017 11:09:05 +0000 http://technode-live.newspackstaging.com/?p=56948 china cybersecurity law rules critical information infrastructure five-year planComing from the Chinese government which is currently preparing for the 19th CPC National Congress another news that has surprised no-one: According to a report from Wall Street Journal quoting unnamed sources, the party is planning to take a stake in Tencent, Sina Weibo, and Alibaba’s Youku Tudou which will enable it to appoint government […]]]> china cybersecurity law rules critical information infrastructure five-year plan

Coming from the Chinese government which is currently preparing for the 19th CPC National Congress another news that has surprised no-one: According to a report from Wall Street Journal quoting unnamed sources, the party is planning to take a stake in Tencent, Sina Weibo, and Alibaba’s Youku Tudou which will enable it to appoint government officials to the companies’ boards and influence their operations. The 1% stake called “special management shares” is already being trialed in two media startups, Yidian Zixun and Beijing Tiexue Tech, which operates a patriotic media website.

According to WSJ, the decision could mean that the Chinese government would have easier access to troves of data held by local tech companies covering social media, transportation, finance, medical, and more.

Certain companies believe that the plan will fail because of potential shareholder litigation and the high cost of stock ownership. According to recent data, Tencent’s share price fell after the report was published. Some commentators have pointed out that the market could see this news as a positive because party ownership in these firms will mean regulatory risks will be reduced. However, it might cause them problems in Western markets.

The Chinese government has begun discussing the idea since last year. In the meantime, over 35 Chinese tech companies have quietly instituted party committees which are to make sure that firms do not stray from the path of socialism with Chinese characteristics. In preparations for the Congress, the party has also called on Chinese entrepreneurs to put patriotism before profit.

In recent months, tech companies in China have faced the usual pressures from regulators which appear before important political meetings. Tencent, Weibo, and Baidu were heavily fined in September over banned content. WhatsApp, a messaging app owned by Facebook, was blocked for a short while in the country. WeChat has made group administrators responsible for overseeing illegal content shared by group members. Airbnb bookings were banned in Beijing for the Congress period while local media have announced the possibility of strengthening the Great Firewall around the city with an additional “fire moat.”

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Tencent’s China Literature passes HK stock exchange IPO pre-approval https://technode.com/2017/10/13/tencent-china-literature-ipo-pre-approval/ https://technode.com/2017/10/13/tencent-china-literature-ipo-pre-approval/#respond Fri, 13 Oct 2017 06:39:55 +0000 http://technode-live.newspackstaging.com/?p=56940 Tencent’s China Literature (阅文集团), China’s largest e-book and online publishing company, has completed the listing hearing for the Hong Kong Stock Exchange, according to Hong Kong’s Sing Tao Daily (in Chinese). Analysts say the share price could be announced as soon as next week with the IPO happening this month. Back in July, the company […]]]>

Tencent’s China Literature (阅文集团), China’s largest e-book and online publishing company, has completed the listing hearing for the Hong Kong Stock Exchange, according to Hong Kong’s Sing Tao Daily (in Chinese). Analysts say the share price could be announced as soon as next week with the IPO happening this month.

Back in July, the company announced it was hiring Bank of America Merrill Lynch, Credit Suisse, and Morgan Stanley as sponsors of the IPO, according to Reuters, whose IFR publication put the value of the deal at between $600 and $800 million.

According to Sina News, Tencent has previously said holders of Tencent shares will have purchase preference (in Chinese) for shares in the new listing if they purchase Tencent shares before October 17. Through various wholly-owned subsidiaries, Tencent currently controls 65.38% of China Literature and it will remain a Tencent subsidiary after IPO.

China Literature’s platform is the largest and most influential in China, comparable to the Kindle and e-book system run by Amazon, though also deals in physical books.

This could be a particularly lucrative time to proceed with the China Literature IPO as Asian shares approach a ten-year high ahead of the 19th Party Congress in China, according to Reuters. The conglomerate is also planning an IPO for its Tencent Entertainment Group.

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SOS Tencent: We need these WeChat group features! https://technode.com/2017/10/10/sos-tencent-we-need-these-wechat-group-features-2/ https://technode.com/2017/10/10/sos-tencent-we-need-these-wechat-group-features-2/#respond Tue, 10 Oct 2017 08:50:27 +0000 http://technode-live.newspackstaging.com/?p=56715 Editor’s note: This was contributed by Mikey Chee and Vladimir Garnele. Mikey is a WeChatpreneur based in Beijing. Founder of his own WeChat company, Fresh Prints, he also enjoys writing articles on ways businesses and people can use WeChat to grow their channels. Vladmir is UX-UI designer and partner at digital agency 31Ten. He manages and regularly participates in design-related WeChat […]]]>

Editor’s note: This was contributed by Mikey Chee and Vladimir Garnele. Mikey is a WeChatpreneur based in Beijing. Founder of his own WeChat company, Fresh Prints, he also enjoys writing articles on ways businesses and people can use WeChat to grow their channels. Vladmir is UX-UI designer and partner at digital agency 31Ten. He manages and regularly participates in design-related WeChat groups. 

WeChat group chat owners or those active in group chats may have stumbled upon a couple of articles stating the new rules to group chats (Chinese source). Effective October 8th, these new rules state the new management requirements. These new rules are very real and group chat owners will bear more responsibility in managing their groups and the content being shared.

What rules are we talking about?

  1. Sensitive Political Content
  2. Rumors
  3. Internal documents [of the Chinese Communist Party and government units]
  4. Content that is vulgar, pornographic, violent or shows drug-related criminal acts.
  5. News from Hong Kong and Macau that not been reported by official media outlets.
  6. Military information
  7. State secrets
  8. Videos from anonymous sources that insult or destroy the Chinese police’s reputation.
  9. Other illegal information

Given the current level of admin control allowed in WeChat groups chat, it’s very difficult for the above topics to be monitored effectively. Especially when groups exceed dozens of members. Plus there are already striking examples of WeChat group owners receiving penalties for unlawful conversation in their groups: insulting police officers, online petitioning, obscene content etc.

Today’s group chat management tools only allow an admin to kick a user for misbehavior. For us to manage properly, we need better tools.

That’s why we’ve put together a list of admin features we think would help group chat owners to properly manage and abide by the new regulations. If incorporated by Tencent, they would go a long way in enforcing new rules without any heads having to roll. Take a look below.

To keep things simple, we’ve tried to stay within the default WeChat user experience and Tencent’s general interface guidelines as much as possible. 

1. Must haves!

 Global Recall

As owners, we’re now on the hook for moderating all talk. However, the hardest part is controlling what members banter and send. Poster Ads, Unwanted XXX gifs, or xenophobic slurs really put a damper on group chats with a topic and drag down the perceived value of groups. There are some comments that do not belong in groups and ability to recall them as an admin would be so much useful for all eyes!

1_message deleted

And since this is a potentially sensitive feature (it gives a lot of power to group admins who can end up acting like “little kings”), we believe

  • Showing the name of the admin responsible for the deletion in the axed message’s bubble will introduce an element of scrutiny, making them more accountable to the group and censor judiciously
  • Offering admins the opportunity to immediately share the reason (e.g. from a default list) for the recall could increase the legitimacy of the action, making it more acceptable for the community

Group Chat Welcome Message

When we join a Group chat today, we’re entered into the abyss. No notification or messages regarding the group chat’s theme are present on entry. The only way to know what’s going on is to either ask (thus awkwardly breaking the flow) or go to the group notice in the settings page. We all know very few people do this.

1_group_notice

What would a group chat welcome message look like? We suggest displaying the group notice in a window overlay or as a top notification bar.

2_Welcome

Adding Moderators

Let’s face it, monitoring a group chat is hard work. Between our daily work and other group chats, monitoring takes dedication and consistent reading. Good luck if you manage multiple groups.

To help out group chat owners, socialites, event organizers and more, we highly suggest allowing owners to elect moderators to alleviate the workload. With a SWAT team of such moderators, group chats can stay focused and on point, removing a lot of the fluff while still allowing group owners to live their lives.

What would this process look like? Since most small groups do not need moderation, (we all are in tons of 3-10 people groups), it’s probably best to add that as a feature not activated by default (same as verified invitations).

3_add_moderator
5_nickname

It could even be automatically activated when the group passes a threshold number of members (e.g. 20?). 

2. Nice to have!

Group Flagging

Owners can’t be expected to be constantly present excellent judgment at all times. When group chats get heavy into discussion, it’s hard for an admin to make the decision, or just to dedicate enough resources to maintain a constant watch. Allowing a group member to flag a message for review will help alert the admin when the chat conversation is getting off topic or becoming an issue for other users making them feel uncomfortable.

4_user_flag

Private warnings

It’s a pain in the ass to have a one on one conversation with an individual that isn’t following the rules. If they weren’t added by you (the group owners), then it becomes even more challenging to explain why they are being warned or 1 step away from being kicked. We would love to see a feature where owners can send private pop-up warnings to individuals that aren’t behaving and that they are one step closer to being kicked.

5_User_flaggeg
3. Wish List

These last recommendations are far off from what WeChat would want to develop, but could make the group chat experience more fun!

Upvotes / Downvotes

If you’re a frequent user of Reddit or any social forum that has adopted the voting system, you’ll know that comments with downvotes are hidden from the mass public. The reason being that downvoted comments generally are of no use and provide useless information. But since group chats require chronological ordering, this feature could simply translate into a social approval or disapproval system, similar to Facebook likes, the upvote/downvote for YouTube videos or the Slack heart feature. Thus serving as a sort of quick real-time poll within the group chat window.

/votekick @[Troll nickname]

Video game enthusiasts or those around from the time of IRC might recognize writing commands with the / key. /votekick is an awesome way to generate an action and get the entire group involved. The /votekick allows the user to summon the admin to initiate a group vote kick. Kind of like 300 spartan scene where King Leonidas kicks the Persian guy down the well.

6_giphy-downsized

Sending an SOS to Tencent

I hope that someone gets our… I hope that someone gets our… I hope that someone gets our message in a (bottle) article.

With the new rules laid out by the government, it’s time for Tencent to develop better group admin features to help us regulate and monitor group chats. We’re hoping this message gets back to your team. WeChat and group chats play a pivotal role in our day to day lives. They play a central role for communities, business chatter and ways to stay connected with old and new friends. We hope we can see some of these changes added in the near future before the regulations catch up with a lot of owners that rely heavily on WeChat.

And you, what features would you like WeChat to add to groups? Let us know in the comments!

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China’s tech giants are increasingly blurring the boundaries between sectors: McKinsey report https://technode.com/2017/10/02/chinas-tech-giants-are-increasingly-blurring-the-boundaries-between-sectors-mckinsey-report/ https://technode.com/2017/10/02/chinas-tech-giants-are-increasingly-blurring-the-boundaries-between-sectors-mckinsey-report/#respond Mon, 02 Oct 2017 06:35:27 +0000 http://technode-live.newspackstaging.com/?p=56513 “Ecosystem” is a word that gets thrown a lot in the tech industry but there is a definition of this buzzword which is actually worth your attention. Digital ecosystems, or business ecosystems, are a model in which traditional industry boundaries are radically reordered, where sectors that once seemed disconnected fit together seamlessly and where users, […]]]>

“Ecosystem” is a word that gets thrown a lot in the tech industry but there is a definition of this buzzword which is actually worth your attention. Digital ecosystems, or business ecosystems, are a model in which traditional industry boundaries are radically reordered, where sectors that once seemed disconnected fit together seamlessly and where users, their data, and businesses are part of a large co-dependent machine, according to a McKinsey analysis titled “Competing in a world of sectors without borders.” The report shows how China’s tech giants are developing this model and setting an example for global players.

The term business ecosystem was coined by James F. Moore who studied the co-evolution of social and economic systems. It is now widely adopted in tech companies but it is quietly seeping into other areas.

The model is a good reference for China’s digital landscape. Consider Alibaba—it can be defined as a retailer and a financial company. It has cloud technology, logistics, entertainment, healthcare, and even maps. It’s O2O, B2B, B2C, C2C and probably every other acronym you could think of.

Alibaba, of course, is not the only example, other companies in China such as Tencent and Baidu, and even insurance company PingAn are building their own ecosystems. PingAn has moved on from insurance to financial services to AI development, and it has also created the PingAn Good Doctor app that connects patients with doctors.

China’s tech giants owe their turbo-charged rise to unique regulatory, demographic, and developmental conditions. They were founded at a time when the efficiency of the traditional industries was low: e-commerce gained massive user number because classical retail was underdeveloped; delivery companies expanded because of the unreliability of China Post; healthcare apps gained momentum because of the inefficiencies of the healthcare system; mobile payments took the population by storm because plastic never had time to gain traction.

By not being defined or constrained by a single industry, Chinese tech companies have accelerated the blurring of the borders between areas such as these. Much like WeChat which has become “the everything app” by joining social media, content, shopping, and more, these companies are trying to become “the everything company,” simultaneously competing in multiple sectors.

Screenshot from Mckinesey Quarterly 2017.
Screenshot from McKinsey Quarterly 2017.

Emerging markets like China are a good starting point for developing cross-industry ecosystems because businesses and expectations are not as defined as they are in more developed countries. But similar paths are being taken around the world. Japan’s Rakuten Ichiba has online stores, runs Viber, offers e-money, credit cards, and even travel. Amazon has launched Amazon Go store, acquired Whole Foods, and is providing vehicle searches in Europe. Telecommunication companies Telstra and Telus are combining tech and healthcare. Ford is redefining itself as a mobility company, not just a car-maker.

With the help of AI and big data, these companies are creating ecosystems that enable users to access all kinds of products and services through a single gateway.

“Ecosystem orchestrators use data to connect the dots—by, for example, linking all possible producers with all possible customers, and, increasingly, by predicting the needs of customers before they are articulated,” the report explains. “The more a company knows about its customers, the better able it is to offer a truly integrated, end-to-end digital experience.”

Companies like these may seem like outliers today, but they are already changing the face of the economy. McKinsey recently asked 300 CEOs worldwide in 37 sectors about advanced data analytics. It turned out that one-third of them have considered cross-sector dynamics while many of them stated that they worry that companies from other industries have clearer insight into their customers.

The new model is threatening to sweep the floor under certain (not all) traditional industries—soon they will have to face competition from companies and industries that they previously never considered rivals. In the future, companies will define their business models not by how they play against traditional industry peers but by how they can stand against ecosystems.

Screenshot from Mckinsey Quarterly 2017.
 Mckinsey Quarterly 2017

The report suggests that within about a decade 12 large ecosystems will emerge in retail and institutional spaces. It advises companies to follow data insights, build emotional ties with customers because they will bring more customers, and diversify company partnerships. It also warns that for many companies the attempt at creating an ecosystem has been a costly failure. But the report does not mention how the economy will look like when these massive, multi-industry ecosystems rise. What will the era of digital ecosystems and tech-based conglomerates bring us as consumers?

For now, it is hard to predict outcomes. It is quite certain that ecosystems will offer more convenience and better solutions, but it is also imaginable that they will bring us more walled gardens, more antitrust lawsuits such as the one Google faced in the EU, and even bigger data privacy concerns.

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Forget QR codes, China’s next favorite payment method is your face https://technode.com/2017/09/28/forget-qr-codes-chinas-next-favorite-payment-method-is-your-face/ https://technode.com/2017/09/28/forget-qr-codes-chinas-next-favorite-payment-method-is-your-face/#respond Thu, 28 Sep 2017 06:18:49 +0000 http://technode-live.newspackstaging.com/?p=56284 The launch of Apple’s new iPhone X equipped with tech that turns your face into a poop emoji seems to have left China’s consumers less than impressed. This shouldn’t surprise us—authentication through facial recognition and other biometric features has been gaining traction in China for quite some time. From fighting toilet paper thieves with dispensers […]]]>

The launch of Apple’s new iPhone X equipped with tech that turns your face into a poop emoji seems to have left China’s consumers less than impressed. This shouldn’t surprise us—authentication through facial recognition and other biometric features has been gaining traction in China for quite some time. From fighting toilet paper thieves with dispensers equipped with facial recognition to WeChat’s new feature that allows hotel guests to check-in with a face scan, tech giants such as Tencent, Alibaba, and Baidu, as well as AI companies like Face++ and SenseTime (商汤科技), have been finding new ways to bring biometric technology to consumers.

“Both the private sector as well as state institutions implemented various types of biometric identification (BI) infrastructure, e.g. facial recognition in retail and fast foods, voice recognition in commercial customer service centers, fingerprint scanning at immigration checkpoints and many others,” Filip Kratochvil, former CEO of Shenzhen Neo Credit (小牛分期) told TechNode.

Boosted by the government-backed artificial intelligence pivot, China is currently among the world’s top developers of biometric identification technology. Along with an ample amount of tech developers and government support, the field is expanding thanks to looser privacy policies compared to other countries, according to Kratochvil.

Besides government projects such as biometric ID cards, facial recognition security checks and social benefits access (in Chinese), the biggest biometric boom is happening in payments. Big financial institutions such Citibank, Union Pay and HSBC had led the way in BI.

But more interesting experiments are happening on the ground in China. Alipay recently introduced its “Smile to Pay” facial recognition system for customers at a KFC fast food restaurant in Hangzhou. Baidu ran a similar trial earlier this year.

Alibaba's  “Smile to Pay” facial recognition system. Screenshot from Alibaba's promotional video.
Alibaba’s “Smile to Pay” facial recognition system. Screenshot from Alibaba’s promotional video.

An even more innovative application of facial recognition is being witnessed in China’s unmanned stores. Unlike BingoBox and Alibaba’s Hema that use apps for payment, Suning’s new unmanned store allows customers to “link” their face to Suning Finance’s app meaning that shoppers are able to pay just by showing their face to the scanner while the products are automatically scanned by the product sensor and billed.

Biometrics are also becoming mainstream in fintech with companies such as Neo Credit that use face recognition to offer financing. Even a non-tech company like PingAn Insurance has been investing in facial recognition tools which will enable it to give out loans in six minutes. Kratochvil believes that BI tools will replace credit cards, NFC chips, and QR in China.

“Look at the Chinese adoption of mobile payments and QR codes,” said Kratochvil. “The spread of mobile payments throughout the whole of China was faster than anywhere else in the world thanks to WeChat Payment and Alipay. The common adoption of biometric identification will require large investments in BI scanning devices and underlying data and technology infrastructure, but who else in the world than the Chinese technology giants would be able to invest massively and roll it out fast?”

Of course, many are cautious about biometric technology given its possible adverse effects on privacy. Chinese have traditionally been more open to new technologies and less concerned with privacy than their western peers—61% of Chinese believe we will use only biometrics to access banking services in the next ten years, according to HSBC’s Trust in Technology report. However, the arrival of the iPhone X has triggered debate in China.

One of the more vocal critics is Tan Jianfeng, founder of encryption technology company PeopleNet and President of Shanghai Information Security Trade Association. According to him, biometric authentication brings hidden dangers.

Suning's unmanned store. Image credit: Suning
Paying at Suning’s unmanned sports equipment store. Image credit: Suning

“We have unique faces, fingerprints, and irises—it is the uniqueness of biometrics that makes people think biometric authentication is safe,” said Tan in a statement for China News (in Chinese). “But because of this, the risks are even greater. Once biometric libraries are breached and biometric data are stolen they can never be restored. This is the real weak spot for biological certification.”

Tan warned that online companies should not use the technology as a gimmick to attract consumers, adding that tech companies such as these have huge pools of user data which are in danger of leakage. After all, biometric information is transmitted through the Internet as a code and as such, it can be intercepted and reconstructed by hackers.

Kratochvil agrees that we will see more biometric ID cyber crimes in the future and news reports confirm that. Drivers registering through ride-hailing app Didi have recently discovered that their ID has been hijacked despite the fact that Didi uses facial recognition to verify drivers’ identity. Other reports have also shown that data privacy is one of China’s weak points.

Others are taking it more lightly. As one Weibo commentator wrote: “Time can change faces, especially for those who love plastic surgery.”

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China places maximum fine on popular social media platforms amid pre-Congress crackdown https://technode.com/2017/09/26/china-places-maximum-fine-on-tech-giants-amid-pre-congress-crackdown/ https://technode.com/2017/09/26/china-places-maximum-fine-on-tech-giants-amid-pre-congress-crackdown/#respond Tue, 26 Sep 2017 07:28:00 +0000 http://technode-live.newspackstaging.com/?p=56181 Chinese cyberspace regulators announced on Monday that they have placed the maximum fine allowable on operators of three of the country’s top social media platforms for failing to censor banned content (in Chinese). All three BAT companies have been affected by the crackdown since the platforms concerned are either owned in whole or part by these […]]]>

Chinese cyberspace regulators announced on Monday that they have placed the maximum fine allowable on operators of three of the country’s top social media platforms for failing to censor banned content (in Chinese).

All three BAT companies have been affected by the crackdown since the platforms concerned are either owned in whole or part by these companies. Through notices handed by different regional offices, the Cyberspace Administration of China—the cyberspace watchdog—handed maximum fines to the operators of Baidu Tieba, Sina Weibo, partly owned by Alibaba, and Tencent’s WeChat, citing the “failure to fulfill their duties in dealing with pornographic and violent contents” as the reasons.

The fine could be up to RMB 500k ($76k) according to the latest cybersecurity guidelines, although the regulator did not specify the amount for each company.

While the Communist Party Congress is coming up in October, the country has tightened controls over cyberspace: its web crackdown in the past couple of months has been wide-ranging. As early as July this year, China has strengthened curbs on VPN. The pressure continued to accumulate over the summer and peaked when Apple removed VPN apps from China App Store.

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Chinese are getting tech savvy at a younger age https://technode.com/2017/09/25/chinese-are-getting-tech-savvy-at-a-younger-age/ https://technode.com/2017/09/25/chinese-are-getting-tech-savvy-at-a-younger-age/#respond Mon, 25 Sep 2017 05:58:46 +0000 http://technode-live.newspackstaging.com/?p=56118 Chinese children go online at increasingly younger ages, Guangzhou Daily is reporting. According to a survey released at the Guangdong Internet Security for Children Forum on September 23, 2017, some children use social media as early as 3 years old, go online shopping at 7, and surpass their parents level of internet skills by the […]]]>

Chinese children go online at increasingly younger ages, Guangzhou Daily is reporting.

According to a survey released at the Guangdong Internet Security for Children Forum on September 23, 2017, some children use social media as early as 3 years old, go online shopping at 7, and surpass their parents level of internet skills by the age of 14. The survey shows over 23% of preschool children (aged 3 to 6) go online for more than half an hour per day.

Chinese children consume and publish information at the very young age. Among the 7-year-old children surveyed, over 60% of them have downloaded games, videos or music on their own; 8.5% of them have shopped online; around 15% of them have posted pictures, videos or words on the internet; and 4.7% of them even claim to have fans.

Social media influences Chinese children at younger ages, too. Some children start to use QQ or WeChat, at the age of 3. Around 10% of 7-year-old children use QQ or WeChat, while over 70% of children aged 12 use social media.

The Chinese younger generation loves QQ, as a new report published by QuestMobile shows that QQ remains the top app for post-00’s generation (in Chinese). According to the report, the post-00 generation love spending time on instant messaging (89%), followed by online video (88.4%), online music (75.5%), e-commerce (71.8%), Weibo (66.4%), K12 (47.9%), and map navigation (46.3%). K12 here means that Chinese children do their homework with the help of internet platforms like Zuoyebang.

It’s interesting to see Tencent is largely dominating the apps that post-00 generations use. The top 10 apps chosen by post 00 generation were QQ, iQiyi, QQ Music, Taobao, Weibo, Zuoyebang, Baidu Map, Honour of Kings, Tencent News, and Meitu. Four apps are Tencent owned (QQ, QQ Music, Honour of Kings, Tencent News), three apps are Baidu backed (iQiyi, Zuoyebang, Baidu map), and two apps are Alibaba backed (Taobao, Weibo).

Chinese post-00 generation's top 10 apps (Image Credit: QuestMobile)
Chinese post-00 generation’s top 10 apps (Image Credit: QuestMobile)

“At the age of 14, children surpass their parents in key digital skills, which shows those ‘digital natives’ (children born after 2000) have advantages in employing internet tools,” said Zhang Haibo, from the authority that conducted the survey. “This poses a great challenge to traditional methods of education as well as cybersecurity.”

So why do Chinese children go online from so young age? It turns out that most children are getting attached to mobile devices in replacement of their busy parents. The children in the survey said they wanted to be accompanied by their parents rather than to play online games. “I’m really in sports, but no one plays with me,” said one boy surveyed,”so I can only play with my cellphone at home.” Given, however, Chinese media’s moralistic bias, we at TechNode take this explanation with a grain of salt.

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Analyse Asia 207: The Shenzhen startup ecosystem with Jan Smejkal https://technode.com/2017/09/22/analyse-asia-207-the-shenzhen-startup-ecosystem-with-jan-smejkal/ Fri, 22 Sep 2017 04:16:25 +0000 http://technode-live.newspackstaging.com/?p=56008 Editor’s note: This originally appeared on Analyse Asia, a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community. Jan Smejkal, China & Asia Pacific community director of Startup Grind, joined us to discuss the Shenzhen startup ecosystem in […]]]>

Editor’s note: This originally appeared on Analyse Asia, a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community.

Jan Smejkal, China & Asia Pacific community director of Startup Grind, joined us to discuss the Shenzhen startup ecosystem in China. He provided a comprehensive overview of the interesting startups, incubators, accelerators and venture capital firms within Shenzhen and most importantly, how the major players such as Huawei and Tencent are currently interacting with them.

Download the episode here or subscribe.

Here are the interesting show notes and links to the discussion (with time-stamps included):

  • Jan Smejkal (@yourchinaguyLinkedIn), China & APAC Community Director at Startup Grind
    • How did you start your career? [1:20]
    • What made you end setting Shenzhen as the place in China to stay as compared to many who will go to Beijing or Shanghai? [2:53]
    • In your journey, what are the interesting career lessons you can share with my audience? [4:00]
    • Can you briefly introduce Startup Grind to my audience? [5:25]
    • What’s your current role & coverage in Startup Grind? [7:04]
  • Startup Ecosystem in Shenzhen, China [8:32]
    • For a start, how would you characterize the Shenzhen startup ecosystem to someone from the outside? [8:49]
    • Is Shenzhen the modern day version of Silicon Valley, given the presence of Tencent, Huawei, and DJI similar to Facebook, Google and HP? [11:51]
    • What are the key traits of the Shenzhen startup ecosystem? [13:36]
    • Which are the interesting startups within the ecosystem? [14:54]
    • What are the key accelerators and incubators in Shenzhen? [18:45]
    • Who are the investors in Shenzhen, for example, venture capitalists and early-stage angels? [21:36]
      • Shenzhen Capital Group
    • What are the key events that people can attend in Shenzhen to get an introduction? [23:58]
    • Shenzhen is the home of a few well-known Chinese companies: Huawei, DJI, and Tencent, how do they interact with the startup ecosystem? [26:31]
  • Closing [28:58]
    • Can you recommend a book, podcast, movie or something which you have found interesting recently?
    • How should my audience find you?

TechNode does not necessarily endorse the commentary made in this program.

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China’s top online-only insurer ZhongAn sets terms for Hong Kong IPO as Softbank weighs in https://technode.com/2017/09/19/chinas-top-online-only-insurer-zhongan-sets-terms-for-hong-kong-ipo-as-softbank-weighs-in/ https://technode.com/2017/09/19/chinas-top-online-only-insurer-zhongan-sets-terms-for-hong-kong-ipo-as-softbank-weighs-in/#respond Tue, 19 Sep 2017 02:43:19 +0000 http://technode-live.newspackstaging.com/?p=55835 China’s first online-only insurance agency ZhongAn announced on Monday the terms for the largest and most anticipated IPO of China’s tech scene in the second half of this year. The company plans to issue 199 million new shares at HK$53.70 ($6.88) to HK$59.70 apiece for an up to HK$11.9 billion ($1.5 billion) IPO on the […]]]>

China’s first online-only insurance agency ZhongAn announced on Monday the terms for the largest and most anticipated IPO of China’s tech scene in the second half of this year. The company plans to issue 199 million new shares at HK$53.70 ($6.88) to HK$59.70 apiece for an up to HK$11.9 billion ($1.5 billion) IPO on the Hong Kong Stock Exchange.

Of the total shares, 95% will be offered globally while 5% offered for public subscription in Hong Kong, according to the firm. Trading of the shares will start from September 28th.

Becoming a cornerstone investor in the company, SoftBank Group plans to purchase 72 million shares, or a 5% stake in ZhongAn at the offer price. That means SoftBank Group’s stake would be worth about $522 million.

Founded in 2013, ZhongAn is a joint venture among Alibaba, Tencent and Chinese insurance company PingAn. The firm offers insurance products and solutions for consumer finance, health, automobile and travel services. It’s also planning to add life insurance and other health products after the IPO.

ZhongAn says it has sold over 7.2 billion insurance policies and served over 492 million customers since its inception and claims to be China’s largest insurer in by the number of customers and policies sold.

Alibaba’s financial affiliate Ant Financial is ZhongAn’s biggest shareholder with a 16% stake, according to a preliminary prospectus filed in June. PingAn Insurance Group and Tencent each hold 12% of ZhongAn. In 2015, ZhongAn raised RMB 5.8 billion from a group of investors including Morgan Stanley and China International Capital Corp, CDH Investments, and SAIF Partners. The fundraising valued it at about $8 billion at the time.

Reuters, citing a source close to the matter, reports that the institutional portion of ZhongAn’s IPO is oversubscribed. Representatives for ZhongAn declined to comment.

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Apple removes controversial App Store policy taking 30% cut on tips https://technode.com/2017/09/18/apple/ https://technode.com/2017/09/18/apple/#respond Mon, 18 Sep 2017 05:03:18 +0000 http://technode-live.newspackstaging.com/?p=55759 Apple has removed its controversial App Store policy of taking a 30% cut on tipping from users to content creators in China, The Paper is reporting (in Chinese) App Store Review Guidelines on Apple’s official website updated its tipping policy on section 3.2.1 article 7: (vii) Apps may enable individual users to give a monetary gift to […]]]>

Apple has removed its controversial App Store policy of taking a 30% cut on tipping from users to content creators in China, The Paper is reporting (in Chinese)

App Store Review Guidelines on Apple’s official website updated its tipping policy on section 3.2.1 article 7:

(vii) Apps may enable individual users to give a monetary gift to another individual without using in-app purchase, provided that (a) the gift is a completely optional choice by the giver, and (b) 100% of the funds go to the receiver of the gift. However, a gift that is connected to or associated at any point in time with receiving digital content or services must use in-app purchase.

The newly modified policy shows that Apple will not allow Weibo, WeChat and other platforms, to monetize from original content creator getting tips from users. Apple clearly says reward behavior only involves “monetary gifts,” so the beneficiaries should be content creators on WeChat public account, Zhihu, or Weibo. Live streaming platforms will still charged 30% commission from Apple, because the live streamers are awarded with virtual currency used in such platform, rather than monetary gifts.

Apple previously required its iOS applications to either change “Reward (打赏) to “In-app purchase (应用内购买)” or provide 30% cut to Apple on all transactions inside iOS apps.

“. . . Apple will play as a partner of the content creator who is rewarded, and doesn’t want to make other specific content or service to monetize on the reward. If a WeChat public account is directly attached to the WeChat reward plug-in, then Apple will take 30% of the reward given to the content creator. If the developer really want to avoid this, then they should choose another interface so that Apple will not charge 30% commission,” an insider at Apple The Paper.

Apple’s new rules are now in effect, but application developers also need some time to develop a new reward interface, so original content creators will have to wait for some time to 100% receive the reward without getting commission cut.

10.7% of the WeChat users have used tipping feature, and 11.2% of the users were tipping more than RMB 50 ($7.64) every month. (Image Credit: WeChat's Economic and Social Impacts in 2016 report)
10.7% of the WeChat users have used tipping feature (Image Credit: WeChat’s Economic and Social Impacts in 2016 report)

According to WeChat’s Economic and Social Impacts in 2016 report, 10.7% of the WeChat users have used tipping feature, and 22% of the users were tipping more than RMB 10 ($1.45) every month.

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China’s largest internet IP dispute goes to court (again) https://technode.com/2017/09/15/sogou-vs-baidu-ip/ https://technode.com/2017/09/15/sogou-vs-baidu-ip/#respond Fri, 15 Sep 2017 08:26:30 +0000 http://technode-live.newspackstaging.com/?p=55650 After three years of lawsuits, China’s two biggest search engines—Baidu and Sogou—are seeing each other in court again. The negotiations over patent infringement accusations have failed and the two parties have started presenting their cases at the Beijing Intellectual Property Court on Thursday (in Chinese). Sogou vs. Baidu is China’s largest patent lawsuit and has […]]]>

After three years of lawsuits, China’s two biggest search engines—Baidu and Sogou—are seeing each other in court again. The negotiations over patent infringement accusations have failed and the two parties have started presenting their cases at the Beijing Intellectual Property Court on Thursday (in Chinese).

Sogou vs. Baidu is China’s largest patent lawsuit and has gathered considerable attention from Chinese media and netizens. Since October 2015, Sogou has filed two suits against its competitor for infringing a total of 17 patents claiming RMB 270 million in damages.

Sogou is China’s second most popular search engine after Baidu. The company also developed a browser, web apps and an input method editor (IME) for Chinese characters. The IME software is the source of the protracted war between Sogou and Baidu.

Sogou's IME. Image credit: TechNode
Sogou’s IME. (Image credit: TechNode)

Back in 2014, Baidu sued Sogou for unfair competition, claiming Sogou’s integration of search functionality in its IME was stealing Baidu’s search engine traffic. The court ruled in Baidu’s favor and ordered an RMB 500,000 compensation to be paid out by the defendant.

After Sogou filed the two lawsuits which are now being heard in court, Baidu filed another ten lawsuits against Sogou in November 2016 seeking RMB 100 million in compensation, keeping the Baidu-Sogou soap opera going.

Sogou is less known in the West than Baidu but its IPO plans may change that. Sogou also gained fame in 2007 when it won a lawsuit against none other than Google which took elements from Sogou’s IME. Besides Google and Baidu, the company has also butted heads with Tencent over IME software.

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Exclusive: The ONE TENCENT plan—Q&A with Steven Chang, corporate VP of Tencent https://technode.com/2017/09/14/exclusive-the-one-tencent-plan-qa-with-with-steven-chang-corporate-vp-of-tencent/ https://technode.com/2017/09/14/exclusive-the-one-tencent-plan-qa-with-with-steven-chang-corporate-vp-of-tencent/#respond Thu, 14 Sep 2017 06:49:06 +0000 http://technode-live.newspackstaging.com/?p=55347 China’s internet giant Tencent announced their “ONE TENCENT” plan yesterday at their 10th MIND conference on September 12th at the Shanghai World Expo Center. Celebrating the 10th year of their MIND conference, Tencent puts forward “ONE TENCENT” to integrate content, data, and technology. This new concept aims to benefit advertisers to best make use of […]]]>

China’s internet giant Tencent announced their “ONE TENCENT” plan yesterday at their 10th MIND conference on September 12th at the Shanghai World Expo Center. Celebrating the 10th year of their MIND conference, Tencent puts forward “ONE TENCENT” to integrate content, data, and technology.

This new concept aims to benefit advertisers to best make use of Tencent’s integrated online channels to achieve higher traffic. Online advertising is the main revenue source for Tencent, along with smartphone games and payments. According to Tencent earnings report on Q2 2017, online advertising revenue rose 55 percent to 10.15 billion RMB.

Under “ONE TENCENT”, Tencent will connect the Tencent’s internal resources together, and provide the integrated marketing solution to the customers. Tencent will simplify the marketing process, by integrating content, data, and technology into ONE TENCENT.

The business unit of Tencent that will be responsible for “ONE TENCENT” is OMG (Online Media Group), responsible for the operations and development of Tencent’s online media business, including QQ.com, Tencent Video, Tencent News and other core services.

TechNode interviewed vice president of Tencent, Steven Chang at the MIND conference.

Tencent's 10th MIND conference gathered over 2,800 participants (Image Credit: TechNode)
Tencent’s 10th MIND conference gathered over 2,800 participants (Image Credit: TechNode)

So what is ONE TENCENT and how will advertisers benefit from this?

Ten years ago, Online Media Group was a news portal. That was an online advertising channel for clients and advertisers and it was very straightforward. Over the years, Tencent has developed a lot of products in multiple platforms including Tencent Video, Tencent news portal, games, QQ, and WeChat.

Our users are most interested in three parts: one part is the technology, the second part is the data, the third part is the content. Clients and marketers like to integrate this into what we call our ecosystem. Tencent can function as a sales channel for our clients.

We have a lot of content in different business units, we have been doing the work is to give customers the best solution. It is easy for us to connect the internal resources together, and then provide the integrated solution to the customer. We want to simplify this process and integrate content, data, and technology into ONE TENCENT.

If you have a marketing need, you can partner with us and we can provide marketing solution within the Tencent ecosystem. That way, we can concentrate on the content integration of data usage and the technology for the interaction mechanism together. That’s not restricted to one business group, but it’s all across Tencent business group.

How will Tencent’s technology (A.I., big data for example) help “ONE TENCENT”?

Tencent news introduced new app “新闻超秘”. Users can click on news they are interested then the robot will read the news for them. (Image Credit: TechNode)
Tencent News introduced new app “新闻超秘”. Users can click on news they are interested then the robot will read the news for them. (Image Credit: TechNode)

We developed AI lab last year April, and we have a big group of talents. Particularly, we asked Dr. Zhang Tong, a distinguished scientist to lead the team. Their team is focusing on AI, firstly facial recognition technology and secondly, voice recognition technology.

You need to have a scenario to apply AI technology, and we have a lot of use cases. The award winning user case this year was done by QQ. QQ ran a missing children advertising campaign based on facial recognition technology using our database of missing children. Once a child is missing, it’s not easy to find them after 72 hours. We used QQ groups in the different cities and used facial recognition to forecast how will they look like after the 10 years. The accuracy rate is 99.5%. This way, 286 cases of missing children have been pushed on QQ and 176 children have been found through the technology. We also used Tencent Cloud to host a lot of data.

This is how we did community marketing using the data. You can extend this use case into the commercial market. We have the data, cloud and AI technology for different marketing need, including commercial and community marketing.

How do you see China’s online media business to develop in the next 5 years?

Advertising growth in China is under 30% this year. If you look at the figure of every year, it’s been slowing down. In the next three to four years, the advertising revenue [of Tencent] will double. This speed is the highest in the market. What is contributing? It’s the usage of our media group. In Tencent video, we are getting better and more relevant content. Traffic on Tencent Video and Tencent News portal will grow. Advertising revenue will go up contributed by our users.

There are a lot of applications to provide the relevant content for the users. By analyzing user’s interest, we fit in the right content for them. Online business is related to marketing and advertising capability. We are working on AI to feed the relevant and interesting content for the user, and how advertisers can slot into the media to send out valid marketing messages.

On the other hand, on technology usage, Chinese users love interaction. Technology is helping them on enhancing the experience and interaction. Chinese are using the QR code and loves to scan them, but it is said QR code usage is declining in the Western world. Thanks to the popularity of WeChat, users love scanning QR code and use “Shake Shake” function, and it easily helps business interaction and enhance the interaction rate.

What will be the next content for Tencent, after text, image, and video?

AR advertisement powered by Tencent's AR technology. (Image Credit: TechNode)
AR advertisement powered by Tencent’s AR technology. (Image Credit: TechNode)

Three buzzwords for last year in China were AR, VR and AI. AR and VR is a matter of the experience. It needs to be sophisticated and improved on time. We are the biggest game developer in the world, and we are studying these a lot.

Tencent has been using AR for client’s marketing solutions. For example, when a user scans a picture attached to a McDonald’s hamburger, AR holograms will appear just like how Snapchat works. As Chinese people love to try out these and share it. This AR technology is rather easy to apply.

As you need VR headset [to enjoy VR], it’s not so popular now. In terms of VR, we worked with BMW on launching a live concert. We try to meet different client needs and 360 broadcast events through our channels. Using the gear 3D all angle, we are applying VR to commercial solutions already. For example, for a fan who loves to watch NBA game on VR headset, relevant advertisement message and content will appear. Say, Nike products will appear on the newsfeed. These technologies are still popular. It will get some time to get sophisticated.

Does OMG have any plans to invest in another media company to develop Tencent’s online media business, just like how Alibaba purchased SCMP?

My understanding is that it depends on the market. We are pretty much interested in technology startup, game startup and instant messenger.

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China’s smash-hit mobile game Honour of Kings is coming to Nintendo Switch https://technode.com/2017/09/14/chinas-smash-hit-mobile-game-honour-of-kings-is-coming-to-nintendo-switch/ https://technode.com/2017/09/14/chinas-smash-hit-mobile-game-honour-of-kings-is-coming-to-nintendo-switch/#respond Thu, 14 Sep 2017 02:42:27 +0000 http://technode-live.newspackstaging.com/?p=55473 Chinese tech giant Tencent is bringing its blockbuster game Honour of Kings to Nintendo Switch platform. The free-to-play MOBA game will receive a beta test this winter. Instead of the original game that features Chinese characters and stories, the game landing on Nintendo Switch platform will be the global edition that’s been rebranded under the new title of […]]]>

Chinese tech giant Tencent is bringing its blockbuster game Honour of Kings to Nintendo Switch platform. The free-to-play MOBA game will receive a beta test this winter.

Instead of the original game that features Chinese characters and stories, the game landing on Nintendo Switch platform will be the global edition that’s been rebranded under the new title of “Arena of Valor”.

To cater to the appetites of global users, Tencent reinvented most of the game’s characters for the global edition. The 60-plus characters coming from Chinese history and myth have been replaced by American-style heroes such as Batman, Superman and Wonder Woman.

Even though the characters are different, the core gameplay mechanics are the same. Nintendo Switch players will be able to enjoy all the game’s the signature multiplayer play modes of 5v5, 3v3 and 1v1 as well as the features mobile fans love such as first blood, double-kill, and triple-kill.

Welcoming a new mega title to the platform is indeed exciting news for Switch fans, especially when this is the first time for Nintendo to introduce a MOBA game to the platform. For the game itself, on the other side, smartphone and mobile users will constitute its major fan base. It is unclear how console gamers will react to a mobile-first game.

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Alibaba and Tencent collaborate on music copyright https://technode.com/2017/09/12/alibaba-and-tencent-collaborate-on-music-copyright/ https://technode.com/2017/09/12/alibaba-and-tencent-collaborate-on-music-copyright/#respond Tue, 12 Sep 2017 04:57:20 +0000 http://technode-live.newspackstaging.com/?p=55296 The Tencent Music and Entertainment Group (TME) and Ali Music Group are to collaborate on a copyright access swap that will enlarge the catalogs of both streaming services. This comes ahead of TME’s estimated $10 billion initial public offering. Cooperation between Tencent and Alibaba within China is rare. But TME and Ali Music both have […]]]>

The Tencent Music and Entertainment Group (TME) and Ali Music Group are to collaborate on a copyright access swap that will enlarge the catalogs of both streaming services. This comes ahead of TME’s estimated $10 billion initial public offering.

Cooperation between Tencent and Alibaba within China is rare. But TME and Ali Music both have exclusive rights to music that the other services want to add to their offerings. TME has access to Universal, Warner, and Sony—the world’s top three record companies. It also has the rights for streaming the catalogs of YG Entertainment (South Korea), JVR Music (Taiwan) and LOEN Entertainment (Taiwan). It is granting access to these catalogs to Ali Music—more than a million tracks (in Chinese).

Ali Music is reciprocating with a copyright swap for the back catalogs of Taiwan’s Rock Records, HIM International Music, B’in Music, and Hong Kong’s Media Asia. This access to music from Hong Kong and Taiwan is believed to have been highly coveted by TME.

Users of Ali Music’s Xiami service can now listen to tracks by BIGBANG, Jay Chou and TFBOYS (whose recent concert TME used as a money maker via streaming it through seven of its apps), and TME apps users will be able to get their fix of Mayday and Yoga Lin, previously exclusive to Ali Music. Ali is retaining rights to other music that it is not sharing.

china music streaming
Top music streaming apps in China 2016-2017 (Data source: DCCI; graph by TechNode)

TME is expected to launch an IPO later this year. Tencent Holdings owns 62% of TME after merging with China Music Corporation last year and spinning off its music division. China Music Corporation brought KuGou and Kuwo streaming platforms to the merged company, meaning TME with its QQ Music now has 75% market share and over 600 million monthly active users (compared to 140 million globally for Spotify).

Copyright trading was already happening among the music streaming services. NetEase had been buying copyright access from Tencent until their copyright dispute in August, but the Ali Music and TME deal is more reciprocal.

Both companies are able to enlarge their catalogs via the deal. Ali Music is one of the smaller players in China’s fast-growing music streaming industry, while TME is the largest. Securing access to further music will no doubt help in shoring up the company’s value ahead of an IPO.

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China Tech Talk 20: Alipay vs WeChat and why smile to pay matters https://technode.com/2017/09/11/china-tech-talk-20-alipay-vs-wechat-and-why-smile-to-pay-matters/ https://technode.com/2017/09/11/china-tech-talk-20-alipay-vs-wechat-and-why-smile-to-pay-matters/#respond Mon, 11 Sep 2017 07:36:34 +0000 http://technode-live.newspackstaging.com/?p=55214 Matt and John start with Alipay’s recent “smile to pay” demo and end with a discussion on why WeChat went into payments in the first place. Along the way, they talk about: Alipay and WeChat’s money market funds WeChat’s new money market fund feature The dangers and benefits of ubiquitous facial recognition The role WeChat […]]]>

Matt and John start with Alipay’s recent “smile to pay” demo and end with a discussion on why WeChat went into payments in the first place. Along the way, they talk about:

  • Alipay and WeChat’s money market funds
  • WeChat’s new money market fund feature
  • The dangers and benefits of ubiquitous facial recognition
  • The role WeChat and Alipay are playing in reshaping retail banking in China
  • Whether Alipay can ever become a platform like WeChat

Links

Hosts
Podcast information
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WeChat launches ‘Top Topics’ feature similar to Weibo https://technode.com/2017/09/08/wechat-launches-top-topics-feature-similar-to-weibo/ https://technode.com/2017/09/08/wechat-launches-top-topics-feature-similar-to-weibo/#respond Fri, 08 Sep 2017 07:45:52 +0000 http://technode-live.newspackstaging.com/?p=55229 WeChat just rolled out a new feature called “WeChat Top Topics” in its app on Thursday, showing users in the search section the trending topics circulating on the internet based on WeChat Index. TechNode tested out the new feature and found it very similar to what Weibo’s trending chart has to offer. Now, when users […]]]>

WeChat just rolled out a new feature called “WeChat Top Topics” in its app on Thursday, showing users in the search section the trending topics circulating on the internet based on WeChat Index.

TechNode tested out the new feature and found it very similar to what Weibo’s trending chart has to offer.

Now, when users tap on the “search” icon on their WeChat apps, they can see an option of searching by “Information.” This is where users get to search articles, and a list of “WeChat Top Topics” pops up on the screen, pushing the content of these trending topics to the users along with the corresponding WeChat Index.

wechat

While Weibo’s trending recommendations shed more light on entertainment and articles of independent content creators, WeChat’s latest feature focuses more on suggesting articles on its official accounts and news from various domestic news outlets.

It doesn’t come as a surprise that Tencent launched the latest content recommendation service on WeChat, as the tech giant has introduced in March the WeChat Index service in the hope of competing against Baidu’s Index and Alibaba’s Taobao Index.

WeChat claimed that in-app index can not only help users capture trending topics, but help the government and businesses acquire timely public opinions and make responses effectively. That being said, WeChat Index can help marketers generate customer insights for accurate marketing.

With the latest “Top Topics” feature being introduced, WeChat apparently has some more options to explore potential monetizing methods, as it has now become easier to generate content exposure with the new feature.

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How Tencent’s empire is making music pay https://technode.com/2017/09/07/tencent-music-kingdom/ https://technode.com/2017/09/07/tencent-music-kingdom/#respond Thu, 07 Sep 2017 02:37:52 +0000 http://technode-live.newspackstaging.com/?p=54839 On a scorching night in August, thousands of Chinese youngsters filled a grand stadium in Nanjing to celebrate the four-year anniversary of the Chinese boyband TFBoys. Those who couldn’t attend—118 million of them—spent a no less memorable night by watching the shows aired over the internet. Screams became a waterfall of real-time comments, called danmu, rolling across the […]]]>

On a scorching night in August, thousands of Chinese youngsters filled a grand stadium in Nanjing to celebrate the four-year anniversary of the Chinese boyband TFBoys. Those who couldn’t attend—118 million of them—spent a no less memorable night by watching the shows aired over the internet. Screams became a waterfall of real-time comments, called danmu, rolling across the live video. Regrets over not making it in person materialized into 340 million units of virtual gifts sent through the live streams, all of which were run by Tencent that night: QQ Zone, QQ Video, QQ Music, WeSing, Kuwo, KuGou, and KuGou Live.

None of these products, except KuGou Live, were designed specifically to live stream. That’s the point. A user of the social network QQ Zone, for example, wouldn’t have to switch over to KuGou Live to watch her idol TFBoys. Tencent—the Chinese tech giant that has revolutionized how people communicate, pay for, and play video games—is now ready to redefine the ways music is consumed.

To start with, Tencent has been able to dominate almost the entire market. Last July, its flagship music streamer QQ Music merged with competitor China Music Corporation (CMC) to form Tencent Music and Entertainment Group (TME). Together, Kuwo and KuGou—formerly owned by CMC—and QQ Music, control a whopping 75% market share, according to a report by the Data Center of China internet (DCCI).

china music streaming
Top music streaming apps in China 2016-2017 (Data source: DCCI; graph by TechNode)

That dominance alone, however, doesn’t equal a lucrative business. For decades, Chinese people have gotten used to getting music for free in a piracy-unhampered country. “Our number of monthly active users accessing music is actually over 600 million, which means, at 15 million [paying subscribers], our conversion to subscription is still less than 3%,” says Vice President of TME Andy Ng in an interview with International Federation of the Phonographic Industry (IFPI). He adds that in more mature markets, the percentage is around 20-30%.

But Ng is optimistic: “We see a huge opportunity and potential for growth.” The numbers are no doubt promising. In 2016, recorded music revenue in China grew 20.3 percent driven by a 30.6 percent growth in streaming alone, according to IFPI. And the music giant is looking to lure Chinese people into paying something that used to be so easily free.

Unmatched copyright control

While licensing fees can easily eat up the bulk of revenues, Tencent knows that in the long run, a firm control over copyright will give it an edge over competitors. In May, TME signed with Universal Music Group (UMG), the last one of the “Big Three” record labels to strike an exclusive licensing deal with the Chinese music giant. With the added roster of major Chinese labels through the CMC merger, Tencent’s streaming rights in China is unrivaled.

The music giant also sub-licenses this content to competitors. One of them is NetEase Cloud Music, the music subsidiary of Nasdaq-listed NetEase Inc. Over the past two years, QQ Music and NetEase Cloud Music have been aggressively suing each other over copyright infringement, hoping to snag users once certain music became exclusive on their own platform.

The copyright bloodbath is happening against a backdrop of China’s tightened regulation over online music. In July 2015, the government finally stepped up to order all internet music providers to delete their pirated content. Samuel Chou, CEO of Sony Music Entertainment China and Taiwan, went as far as calling 2016 “the first year of a new era for music in China”.

Beyond music streaming

Adding more legal gunpowder, however, is not enough. “Music was considered a free commodity in China for so long that it will take time to change people’s perception,” reckons Simon Robson, President of Warner Music Asia. “We’re talking about a situation where about 90% of the market was piracy.”

To help smooth the transition, Tencent charges little. QQ Music has a three-tier monthly fee at RMB 8 and 12, and 15 ($1.22/$1.83/$2.18). In comparison, Spotify Premium is priced at $9.99 a month. But this is nothing new to Chinese users, who have long been beneficiaries of the constant price wars between internet companies heavily subsidized by investors. The bike-rental battle is a sobering example. Kuwo, KuGou, and NetEase Cloud Music all offer similar price points as QQ Music.

Just as Tencent’s WeChat goes beyond a messaging app to permeate every aspect of the Chinese service economy, TME is building an ecosystem of value-added services around music streaming to make music pay. Basic tactics include perks for premium users like concert tickets, professional sound quality, and game credits—a luxury from having a parent company with a global dominance in online gaming.

TENCENT MUSIC
Tencent’s ecosystem of apps that were used to stream TFBoys’ concert (Poster image: TFBoys; graph by TechNode)

QQ Music also tested out what it’s called the “digital album”. When the platform released a high-profile album, it will take the album out of the streaming pool and offer it for a one-off fee. After two to three months, QQ Music will then migrate the album back to its streaming service.

The model has seen some initial success. When the original soundtrack of Fast and Furious 8 came out on QQ Music, it sold over one million digital copies within a week. “[Chinese young people] are happy to spend a few dollars supporting the artists they truly admire,” said Ng to IFPI. According to the DCCI, over 90 percent of QQ Music’s users were born after 1990.

Lastly, Tencent has looked beyond the audio and tapped into arguably the hottest buzzword swirling around the Chinese internet circle since 2016: video live streaming. A recent report by iResearch puts the market at an estimated RMB 20.8 billion (around US$ 3 billion). Audiences fixated on their screens toss virtual gifts over the virtual stage to their idols—be they established star under the spotlight or farmers toiling in the potato field from a small town. The online fervor for TFBoys proves that there is still room for Tencent in the crowded space.

qq music
TFBoys concert live streamed via QQ Music (Screenshot taken from the QQ Music app)

Tencent certainly hasn’t overlooked Chinese people’s obsession with karaoke. WeSing, an app that lets users sing karaoke on the phone and share the recorded work with friends and strangers, has surged to become the biggest player in the vertical totaling 460 million users (in Chinese). When the live streaming wave hit, WeSing naturally bolted the function onto the platform, and virtual gifting has, in 2016, gained popularity on the app as highlighted in Tencent’s annual report.

Turning a profit

With an array of business models surrounding music streaming, TME is giving some revenue boost to its parent company. In 2016, Tencent’s social networks revenues increased by 54 percent to around $4 billion (though still dwarfed by the its $10 billion gaming revenues). That increase mainly reflects growth in digital content services, which include Tencent’s music business and virtual item sales. According to someone familiar with the matter, a significant amount of TME’s live streaming revenues came from KuGou Live, in which Tencent has a controlling stake via the CMC merger.

Over in the west, Spotify has yet to reach profitability despite having 20 million paying customers; much of its revenues go to licensing. But QQ Music has reportedly turned profitable (in Chinese), CEO of TME Cussion Pang claimed in an interview conducted in mid-2016. Like Spotify, the biggest source of revenues for the Chinese music app is monthly subscriptions followed by advertising. Any new licensing deals can easily tilt the balance, however. This is likely why TME plans to sell a small equity to its label partners in a new round of funding, for it will help secure content deals, Bloomberg is reporting. As TME is on course for IPO at a $10 billion valuation, the world will be listen closely to how it makes its numbers sing.

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WeChat Pay tries to match Alipay with addition of new mutual fund feature https://technode.com/2017/09/06/wechat-pay-lingqiantong/ https://technode.com/2017/09/06/wechat-pay-lingqiantong/#respond Wed, 06 Sep 2017 06:57:09 +0000 http://technode-live.newspackstaging.com/?p=55079 WeChat Pay just added another piece to its mutual fund platform to catch up with Alipay’s Yu’e Bao. The product, called Lingqiantong, meaning balances made smart, is still in beta and has only invited only a small pool of users to test it out. The new feature will enable users to transfer payments, issue red packets (红包 hongbao), pay back credit card debt, and earn […]]]>

WeChat Pay just added another piece to its mutual fund platform to catch up with Alipay’s Yu’e Bao. The product, called Lingqiantong, meaning balances made smart, is still in beta and has only invited only a small pool of users to test it out. The new feature will enable users to transfer payments, issue red packets (红包 hongbao), pay back credit card debt, and earn interest on their balances in the digital wallet.

These features have already been up and running on Yu’e Bao for several years. Introduced by Alibaba’s third-party mobile solution Alipay in mid-2013, Yu’e Bao has surged to become the world’s largest money market fund in April with $165.6 billion under management. Many attribute its success to the daily interests it pays to depositors, who can withdraw balance from the digital wallet anytime. The model has posed a threat to China’s banking sector as people are taking money out of bank accounts and placing it in Alipay wallets.

WeChat Pay first started playing catch up to Yu’e Bao in 2014 by introducing Licaitong, which means wealth management made smooth. But unlike Yu’e Bao, Licaitong doesn’t reward interests from the balances—a gap soon to be filled by Lingqiantong.

As a latecomer to online finance, the growth of WeChat Pay is promising. Three years ago over 80 percent of mobile transactions value across China was in the hand of Alipay. Today, its share is at 54 percent, while WeChat Pay climbed to 40%.

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BATX is battling its way into India’s market despite political tensions https://technode.com/2017/09/04/batx-is-battling-its-way-into-indias-market-despite-political-tensions/ https://technode.com/2017/09/04/batx-is-battling-its-way-into-indias-market-despite-political-tensions/#respond Mon, 04 Sep 2017 07:30:04 +0000 http://technode-live.newspackstaging.com/?p=54868 China and India have had a fraught relationship since at least the early 20th century. While they may not be able to agree on where their borders lie, it is clear that the two countries are economically important for each other: China has in recent years become one of the fastest-growing sources of foreign direct investment […]]]>

China and India have had a fraught relationship since at least the early 20th century. While they may not be able to agree on where their borders lie, it is clear that the two countries are economically important for each other: China has in recent years become one of the fastest-growing sources of foreign direct investment (FDI) for India. China’s tech giants have also been making their way across the Himalayas to the Indian subcontinent at a slow, but steady, pace.

The two countries share many similarities—a huge population, mobile first approach, as well as similar consumer spending habits and income levels. This is why the country of Ganges has proved fertile ground for transplanting business practices from China: Chinese companies have found investment opportunities amid the slowdown in home territory, while Indian startups have been gathering insights from a market that is much closer to them than Western ones.

With the conflict between the countries, companies Chinese companies have been targeted for extra scrutiny by the Indian government over data collection and privacy. How this will affect business remains to be seen, but here is how BATX (Baidu, Alibaba, Tencent, and Xiaomi) have been expanding their footprint so far.

Tencent—Transplanting red packets to India

Tencent has been the most aggressive Chinese player in India’s tech scene. After a failed attempt to market their own messaging app, WeChat, the company has decided to simply transplant their strategy of linking social media with commerce into a popular local app named Hike. After receiving $175 million from Tencent in 2016, Hike launched India’s first in-app mobile payment feature in June this year. Soon after, Indian users got their first taste of the red packet (hongbao, 红包) mania, this time with blue envelopes. The transplant seems to be successful since money gifts play a big role during local festivals.

In April 2017, Tencent has also led a $1.5-billion funding round in e-commerce platform Flipkart, one of Alibaba’s strongest competitors in India. Other investments include healthcare firm Practo, travel site ibibo (which recently merged with Ctrip-backed MakeMyTrip), cab aggregator Ola which is set to receive $400 million, and the latest – ed-tech startup Byju.

Alibaba—Riding the mobile payment wave

Much like Tencent, Alibaba has also tried to transfer its success with Alipay into India by purchasing Paytm, India’s largest virtual wallet provider which is also the second-most valued startup ($7-8 billion) in the country. Paytm and similar services surged after Indian government sudden demonetization in December 2016 which led to chaos.

Alibaba’s stake in the company is currently 60%, and it has spun off its own e-commerce platform, Paytm Mall, much like Alibaba’s Tmall in China. This, along with a $500 million round of financing in online shopping platform Snapdeal, has raised Alibaba’s stakes in India’s rising online retail sector which is estimated to reach $55-60 billion by 2020.

UCWeb, part of the Alibaba Mobile Business Group, has been a strong player in India for some time with India’s most popular browser, UCBrowser. By building its first data center, Alibaba has also entered India’s cloud computing industry which is projected to grow to $1.81 billion in 2017. Other investments include a majority stake in ticketing platform TicketNew through Alibaba Pictures.

Baidu—Sniffing out the territory

Baidu has been much slower in building its presence in India. Nevertheless, the company has several mobile apps on the market and claims that most Chinese apps in the Indian market are already partnered with Baidu.

The company aims to focus on expanding the user base for its apps and providing a better ad platform for businesses than the existing ones. Baidu believes that India is where China was in 2003 in terms of Internet and smartphone penetration which means there is plenty of room for growth. In some areas, India is set to overtake China soon.

Another area where Baidu will focus its attention is content. According to its India head Tim Yang, Baidu will continue its search for promising startup investments.

Xiaomi—Fighting competition in the smartphone market

The smartphone manufacturer has so far seen remarkable success in India, reaching second place in smartphone sales and crossing the $1 billion revenue threshold in 2017 despite stiff competition from both local and Chinese rivals. During 2015 and 2016, Xiaomi invested around $500 million in building manufacturing facilities in India with the help of contract manufacturer Foxconn. The company aims to invest the same amount during the next three to five years.

In April last year, Xiaomi made its first investment in India, leading a $25-million funding round into Hungama Digital Media Entertainment, an online entertainment content aggregator and publisher. The company is also hoping to export its Android-based operating system MIUI to Indian startups working in mobile tech.

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Report says India is about to overtake China’s fintech https://technode.com/2017/09/01/china-india-fintech/ https://technode.com/2017/09/01/china-india-fintech/#respond Fri, 01 Sep 2017 09:15:39 +0000 http://technode-live.newspackstaging.com/?p=54814 At more than twice the global average, China is currently the world leader in fintech service adoption, but current second-place India is expected to surpass its neighbor according to a report by EY (formerly Ernst & Young), a global accounting and consulting firm. This is not something for Chinese fintech firms to be concerned about—because […]]]>

At more than twice the global average, China is currently the world leader in fintech service adoption, but current second-place India is expected to surpass its neighbor according to a report by EY (formerly Ernst & Young), a global accounting and consulting firm. This is not something for Chinese fintech firms to be concerned about—because they’re already heavily invested in their counterparts across the Himalayas.

The EY FinTech Adoption Index 2017 covers five categories of fintech: money transfer and payments, borrowing, savings and investment, financial planning, and insurance. The categories are rather broad in the 2017 report. For example, insurance now covers comparison sites for picking premiums. Providers can be start-ups through to maturing firms.

The changing demand for fintech services worldwide (Image credit: EY)
The changing demand for fintech services worldwide (Image credit: EY)

China excels in most categories and has a total adoption rate of 69%, far ahead of India at 52%. Adoption is based on the Rogers’ innovation adoption curve which spans five categories from “brave pioneers” to “early adopters” through to “laggards”. The survey—based on 22,000 interviews across 20 markets—found that 33% of those surveyed have moved from “early adopters” into the “early majority.” The whole world has made progress, but only China and India have moved into the fourth category, “late majority.”

Adoption rate by adopter category—only China and India have reached 'late majority' (Image credit: EY)
Adoption rate by adopter category—only China and India have reached ‘late majority’ (Image credit: EY)

The report also looks to the future and has found that while fintech adoption will continue to develop in China, penetration will continue further in India. The projection sees China climb to a 77% adoption rate and 80% in India. The global fintech adoption rate is forecast to reach 52%. Asking people about their expected future usage, the report states, is somewhat unpredictable, but it is a measure of the positive sentiment towards the technology.

Past, present and future—how the fintech is expected to progress worldwide (Image credit: EY)
The past, present, and future—how the fintech is expected to progress worldwide (Image credit: EY)

Chinese firms with a fintech element have been making serious inroads into the Indian fintech sector. Alibaba has the largest share in One97, the parent company of Paytm, India’s largest mobile payments and e-commerce platform. The two are currently running additional projects such as pushing into banking and in talks to buy a 20% stake in Bigbasket, India’s leading online grocery store. All eyes are on Tencent, thought to be investing in India’s number two e-wallet MobiKwik and which recently took part in a $1.4bn investment round in Flipkart, India’s largest e-commerce platform.

Category rankings for fintech (Image credit: EY)
Category rankings for fintech (Image credit: EY)

China currently tops four out of the five categories, only dropping down the rankings for insurance services. Money transfer and payments are an obvious forte for Chinese fintech (83% adoption), as are savings and investments (58%) and borrowing (46%), but also leads the countries surveyed for financial planning services (22%), which are online budgeting and planning tools.

Eric Jing, CEO of Ant Financial was quoted by the report as saying:

We believe in the power of tech and, by using it well, we can bring the world equal opportunities—for those underserved or unserved by traditional financial services. By working closely with our financial and strategic partners around the world, we aim to bring equal access in financial services to more than two billion people in 10 years.

Changing perceptions of fintech (Image credit: EY)
Changing perceptions of fintech (Image credit: EY)

The findings bring to light regional and global variations. The emerging economies of Brazil, China, India, Mexico, and South Africa are digitally active and have an average adoption rate of 46%, considerably higher than the global average of 33%. “This is because fintech firms excel at tapping into the tech-literate, but financially underserved population, of which there are particularly high ratios in emerging countries,” states the report. China also stands out for having strict restrictions on investment which means that the tech allows users to make better use of the options available.

Speed of adoption—as perceptions and knowledge of fintech has changed worldwide, adoption rates have leapt (Image credit: EY)
Speed of adoption—as perceptions and knowledge of fintech has changed worldwide, adoption rates have leapt (Image credit: EY)
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Tencent files lawsuit against Netease Music over copyright infringement https://technode.com/2017/08/25/tencent-files-lawsuit-netease-music-copyright-infringement/ https://technode.com/2017/08/25/tencent-files-lawsuit-netease-music-copyright-infringement/#respond Fri, 25 Aug 2017 08:33:40 +0000 http://technode-live.newspackstaging.com/?p=54234 Chinese internet giant Tencent’s music arm, Tencent Music Entertainment Group, has filed a lawsuit against Netease’s music services over copyright infringement in a Shenzhen court. Nine infringement cases were pointed out, involving more than 200 best-selling songs from Chinese well-known musicians (in Chinese). Tencent Music insists that Netease Cloud Music disseminated the music which Tencent owns exclusive […]]]>

Chinese internet giant Tencent’s music arm, Tencent Music Entertainment Group, has filed a lawsuit against Netease’s music services over copyright infringement in a Shenzhen court. Nine infringement cases were pointed out, involving more than 200 best-selling songs from Chinese well-known musicians (in Chinese).

Tencent Music insists that Netease Cloud Music disseminated the music which Tencent owns exclusive rights without permission. It is reported that Tencent Music asked the defendant to immediately stop providing playing and downloading service on the mentioned recorded audio products on Netease Cloud Music website, PC client, mobile client, and tablets. Tencent Music also asked for compensation for economic losses and asked the plaintiff to issue a public apology statement to the public.

Tencent Music’s prosecution of Netease Cloud Music involves the contents of Lin Weizhe studio, Huayi Brothers, and many other record companies, mainly related to music artists including Sodagreen, Shang Wenjie, and Xie Na. In addition, Tencent Video’s music variety show “The coming one (明日之子)” also appeared in a large number of Netease Cloud Music platform without authorization.

Netease Cloud Music responded in a public statement that it is now going through the negotiations with Tencent music on copyright license transfers. However, currently Netease Cloud Music has not completed the negotiation, so the company will have to pull down those songs from their music library.

Tencent Music’s songs are an easy target because Tencent-backed music apps KuGou, QQ Music and Kuwo were the three most popular music apps in China in terms of monthly active users (MAU) in the first quarter of 2017, followed by Netease Cloud Music.

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China Tech Talk 18: China’s gaming and e-sports industry with Daniel Ahmad https://technode.com/2017/08/25/china-tech-talk-18-chinas-gaming-and-e-sports-industry-with-daniel-ahmad/ https://technode.com/2017/08/25/china-tech-talk-18-chinas-gaming-and-e-sports-industry-with-daniel-ahmad/#respond Fri, 25 Aug 2017 04:34:16 +0000 http://technode-live.newspackstaging.com/?p=54227 This week Matt and John talk with Daniel Ahmad, an analyst at Niko Partners about: The uniqueness of China’s games market The size of the e-sports industry How gaming and e-sports are becoming more mainstream Tencent’s position in the games market The role of Honour of Kings Future prospects for gaming and e-sports in China […]]]>

This week Matt and John talk with Daniel Ahmad, an analyst at Niko Partners about:

  • The uniqueness of China’s games market
  • The size of the e-sports industry
  • How gaming and e-sports are becoming more mainstream
  • Tencent’s position in the games market
  • The role of Honour of Kings
  • Future prospects for gaming and e-sports in China

Links

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Podcast information

Check out this episode!

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China’s Social Credit System: AI-driven panopticon or fragmented foundation for a sincerity culture? https://technode.com/2017/08/23/chinas-social-credit-system-ai-driven-panopticon-or-fragmented-foundation-for-a-sincerity-culture/ https://technode.com/2017/08/23/chinas-social-credit-system-ai-driven-panopticon-or-fragmented-foundation-for-a-sincerity-culture/#respond Wed, 23 Aug 2017 04:21:35 +0000 http://technode-live.newspackstaging.com/?p=53891 China’s Social Credit System, a government initiative which aims to assign a “social credit” rating to every citizen based on their financial behavior, personal information, and online activity, has earned a bad reputation abroad, including comparisons to an episode of “Black Mirror.” According to critics, the data-based, AI-driven system is more suited for comprehensive social control […]]]>

China’s Social Credit System, a government initiative which aims to assign a “social credit” rating to every citizen based on their financial behavior, personal information, and online activity, has earned a bad reputation abroad, including comparisons to an episode of “Black Mirror.” According to critics, the data-based, AI-driven system is more suited for comprehensive social control than keeping tabs on individuals’ financial state like credit score rankings devised in the West.

The trouble with most of this characterization is that it fails to recognize just how fragmented digital credit score-keeping is in China: it is not a single system, but many.

“I think the biggest misconception about the Social Credit System is that it is this evenly implemented all-seeing central bureaucratic surveillance apparatus,” Shazeda Ahmed, a Berkeley Ph.D. student researching the topic, told TechNode.

Social credit systems are currently being trialed by several provinces and cities, with Shanghai being one of the more famous ones with its “Sincere Shanghai” app. Each area decides its own rules for score keeping.

The ultimate goal is to lay out foundations for an encompassing Social Credit System by 2020 which will integrate not only individual, but also government, legal, and enterprise scoring. The system aims to compensate for underdeveloped credit scoring, but it also aspires to establish a “sincerity culture” by addressing rampant fraud, corruption, and mistrust in the country. And unlike traditional credit scoring which was established by financial agencies and institutions, a significant part of China’s Social Credit System is being built with technology.

Alibaba and Tencent—The social credit vanguard

After the Chinese State Council laid out an outline for building a Social Credit System in 2014, China’s central bank authorized eight Chinese tech companies, including Alibaba and Tencent, to conduct social credit pilot testing. According to Pennsylvania State University Ph.D. candidate Wang Keren, China’s tech giants were the vanguard in building “social trust” by developing e-commerce and online payments rating systems.

“The real drivers of this social credit reform are corporate actors—most notably this emergent generation Chinese ‘new-industrialists’ such as Jack Ma [founder and chairman of Alibaba] and Ma Huateng [founder and chairman of Tencent],” Wang told Technode.

Sesame Credit, run by Alibaba’s Ant Financial, is the now biggest social credit pilot built on the company’s huge trove of information on consumers. The platform, which has seen massive growth in recent years, provides credit information on individuals, as well as enterprises.

Alibaba has been promoting its Sesame Credit by offering users with good scores discounts on air tickets and hotels, deposit waivers on bike and car rentals, and even fast-tracked visas from countries such as Singapore and Luxembourg. The service is also being used as an authentication method for users of the Chinese version of Airbnb and dating site Baihe.

Screenshot of Sesame Credit on Alibaba's Alipay app.
Screenshot of Sesame Credit on Alibaba’s Alipay app.

“It’s pretty useful because it is a reliable system which is connected to all the big platforms,” said Sesame Credit user Wen Sida. “Personally, I trust their system better than the government’s so-called credit system.”

But the fact that a private company is collecting so much different data has led to concerns that recently prompted China’s central bank to withdraw tech companies’ licenses for conducting social credit pilots. Some of the reasons behind the decision are the lack of consumer privacy protection, overreach of data collection, as well as conflict of interests, Ahmed explained.

“My own thoughts on this are that the government probably didn’t expect that something like Sesame Credit would have hundreds of millions of users in just two years and be so deeply embedded in people’s lives,” said Ahmed.

Her views were echoed by Pen State Law School research assistant Zhu Shaoming:

“The leading authority of the world has been transferred from religious leaders to politicians, and now to data owners. The social credit system is not market-oriented; it requires the government’s macro-control, especially given that the legal framework of the social credit system has not yet been established.”

Subsequent media reports of hackers claiming they earned thousands of dollars by manipulating Sesame Credit scores (in Chinese) have further cemented fears over data leaks. And this isn’t the only case—according to a report from Caixin (paywall), China’s entire data industry is trading personal information in a way that causes systemic abuses of privacy.

But neither the government’s decision to pull back on the pilot nor mounting concerns over data privacy has stopped Alibaba from moving forward with its social credit scheme. In fact, its biggest rival, Tencent, announced the launch of its own credit system in early August signaling that private social credit systems are alive and well.

This shouldn’t surprise us. Society in the West has already accepted a fairly extensive social credit system for many decades, including private credit ratings, employee assessments which can be shared, customer cards and reward credit cards, Professor of Law and International Affairs at Penn State Law Larry Cata Backer told TechNode.

Massive data collection

While many reports have focused on how social scoring will affect individuals, a more interesting aspect might be its implications for doing business in China, including foreign companies. According to an analysis published by Mercator Insititute for China Studies (MERICS), China’s Social Credit System has the potential to become the most globally sophisticated and fine-tuned model for IT-backed and big data-enabled market regulation.

“Functionally speaking, the Chinese social credit system has a wider goal than the Western credit system. It also aims to standardize industries, especially professional industries, into the system,” Zhu Shaoming said.

The MERICS report states that China is currently implementing a highly innovative approach to monitoring, rating, and regulating the behavior of market participants, including individuals, companies, and other institutions, such as NGOs, which will fall under the Social Credit System. The idea is to create a highly effective and adaptive economy capable of outperforming slower and more fragmented Western economies. At its heart: massive data collection.

The data will be collected from multiple sources by the so-called “National Credit Information Sharing Platform” and used to generate ratings for each company. These scores will have an immediate impact on business opportunities for companies incentivizing them to self-restrict their behavior by following regulations and government industrial targets.

(Image credit: MERICS)
(Image credit: MERICS)

A good example of this is real-time measuring of emission data for polluting industries which is already being piloted. But this is also where the first problems are visible. In April, media reported that one-third of manufacturers in northern China fabricated real-time pollution data in the government-installed monitoring systems.

If left unchecked, data manipulation, as well as data hacking, could turn the heart of the Social Credit System into one of darkness. But even with transparent data, the AI algorithms that will eventually be used for calculating credit scores might remain opaque.

“As an aid to disciplining discretion, AI has potentially useful applications,” said Larry Cata Backer. “As a means of avoiding responsibility, or of hiding behind machine decision-making to avoid individual responsibility (or governmental responsibility), AI poses a danger to the integrity of any system that would so ‘wash their hands’ of governance.”

Opposite of lacking oversight, another potential risk is too much state control over the economy that could reduce the capacity for autonomous business decisions or disruptive business models that fall out of the standard, the MERICS report notes. In order to avoid bad scores, companies might be pressured to comply with political targets even if it doesn’t make sense for them business-wise.

For now, this is all just speculation. If implemented correctly, the system will have many positive effects on China’s market, including fewer lawbreakers and more transparency. It could also make China a leader in big data-based technologies and a role-model for other economies in the world.

“In my opinion, social credit is already poised to become a dominant mode of managing behavior all over the world,” said Cata Backer, adding that the system would first have to be effectively implemented and transposed to other national cultures.

As for the fear of IT authoritarianism and China’s poor track record in keeping its citizens’ data private, this question may be more connected with the love of secrecy for which the Chinese state is known for.

“In public affairs, China does not have a good track record of keeping data transparent,” said Zhu. “Compared with keeping data private or transparent, it is more important to categorize data, keep the data secure, i.e., prevent abuse and fraud, and use the data wisely. Some data needs to private; some data needs to be transparent.”

This article was updated on August 23rd to correct the statement that users with low scores on Sesame Credit may affect receiving loans or refunds for online purchases. Sesame Credit currently does not have any punitive measures for users with low scores, nor does the Sesame Credit score affect receiving loans.

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Baidu sells its food delivery service to Alibaba-backed Ele.me https://technode.com/2017/08/22/baidu-sells-its-food-delivery-service-to-alibaba-backed-ele-me/ https://technode.com/2017/08/22/baidu-sells-its-food-delivery-service-to-alibaba-backed-ele-me/#respond Tue, 22 Aug 2017 03:35:34 +0000 http://technode-live.newspackstaging.com/?p=53967 China’s internet giant Baidu is selling its food delivery service Baidu Waimai to rival Ele.me, backed by Alibaba. The two top players in the takeout delivery service sector have reached a deal and more details will be announced as soon as this week (in Chinese), local media are reporting. Rumors of the merger have been circulating […]]]>

China’s internet giant Baidu is selling its food delivery service Baidu Waimai to rival Ele.me, backed by Alibaba. The two top players in the takeout delivery service sector have reached a deal and more details will be announced as soon as this week (in Chinese), local media are reporting.

Rumors of the merger have been circulating for a while, and local media revealed this week with unnamed sources that the deal is about to finalize. Local financial magazine Caijing reported that the merger is valued at around $500 million (in Chinese) and is funded by a combination of cash and equity.

As part of the deal, Baidu Waimai will continue to operate as an independent entity for a year, and the brand name can still be put in use by Ele.me for 18 months, according to China Business News.

Ele.me will also pay $300 million to be able to leverage Baidu’s other services to bring in more data, including Baidu Maps, Baidu Search, and group-buying service Baidu Nuomi.

After the merger, Ele.me will be the one to beat. The fast-growing startup last month received $1 billion in Series G funding from Alibaba and its financial affiliate Ant Financial.

The merger marks a further step in the heated battle between Alibaba and Tencent—who backs another major takeout delivery service, Meituan-Dianping—leaving them the only two major players in the food delivery sector in China.

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Why is Toutiao, a news app, setting off alarm bells for China’s giants? https://technode.com/2017/08/21/toutiao-bat-alarm-bells/ https://technode.com/2017/08/21/toutiao-bat-alarm-bells/#respond Mon, 21 Aug 2017 03:27:44 +0000 http://technode-live.newspackstaging.com/?p=53900 Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group. Earlier media reports have it that the news app Toutiao, one of the tech unicorns in China is raising around $2 billion at a valuation of over $22 billion, and U.S.-based private equity firm General Atlantic is […]]]>

Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group.

Earlier media reports have it that the news app Toutiao, one of the tech unicorns in China is raising around $2 billion at a valuation of over $22 billion, and U.S.-based private equity firm General Atlantic is among potential new investors. A valuation of $22 billion for a news app—that is really something if it is compared with the search engine giant Baidu (market cap $76 billion as of July) and social media giant Weibo (market cap $20 billion as of August).

Looking back at its rising history, one might be astonished by how the company’s valuation has been scaling up over the past several years.

Then people wonder about its sudden surge of valuation, or say why are investors betting so big on its future? The answer is, the rising of Toutiao, in essence, is the rise of a new generation of content distribution platforms. Looking at its growth rate in the past several years, be it the number of users or digital advertising revenues, the dark horse has revealed great potential in snapping up more market shares and revenues than other content distribution platforms, from news portals, search engines to social media.

A news aggregator that rivals news apps, social media, mobile browsers and search engines

In a narrow sense, Toutiao is a news aggregator, thus it is always deemed as merely competing with existing news products, including mobile news apps and news portals. However, in a broader sense, it is rivaling the likes of Weibo, WeChat (its Official Account platform), UC Browser (owned by Alibaba and also has a news feed function popular among its users) and Baidu, because they are all content distribution platforms, though of different kinds and with different types of content. In the value chain of the content industry, there are four main components, including content creators, content (which varies from text, pics, videos to live streams), content distribution platforms and users.

Forms of content distribution platforms are evolving, as the time changes.

Prior to the internet era, the content distribution media was mainly print media, radio, TVs, etc. However, with the emergence and popularity of computers and smartphones, the distribution media changed, leading to the change of mainstream content distribution platforms. From news portals, search engines, social media to news apps, they are all creations of the internet era. But the difference is, on news portals, resembling the newspaper era, it is the editors who decide what you read which limits your access to information; on search engines, you decide what to read by inputting keyword in the search bar. On social media, you mainly access information by scrolling down the feeds created, liked or shared by friends’ accounts you followed, or KOL accounts you subscribed.

Lastly, the trending content distribution mechanism pursued crazily by major content platforms, even including major social media, is dubbed algorithmic mobile news feeds with personalization. These platforms adopt an algorithm-based recommendation scheme, making every effort to ensure you stroll to the content of your taste, based on user data and reading behaviors they have collected. Using the domestic initiator, the biggest beneficiary of the trend is Toutiao. Although different platforms distribute content in varied ways, they share one thing in common: the dominating stream of income is ad revenues (paid content business in China is just in its cradle). Thus in the wrestling of taking a bigger slice from the huge pie of China’s advertising market, Toutiao is competing toe-to-toe with the likes of Weibo and Baidu.

Numbers speak: How Toutiao is edging ahead of its rivals

Putting aside elements including effective operations, strategies, the company’s advantage in algorithms, the success of Toutiao actually represents the threat that an advanced content distribution model poses to outdated ones. For instance, compared with news portals, Toutiao is more of a darling to both readers and advertisers in many ways.

First, users have access to more content on Toutiao than on a certain news site. News portals have their reporters and editors to produce news, while Toutiao uses technology to drag and collect content from online. This method is tricky in that it guarantees an endless supply of content while at the same time, it costs much less. For users, if it is possible to read news from five news portals on one platform, why bother downloading five news apps? Second, instead of making readers read what editors have picked for them, personalized news aggregators claim that their technology helps provide users with recommendations based on their interests. You can’t just stop when you scroll to the bottom of the news feed page; at this point, more and more recommendations of related topics will pop up. This scheme not only brings Toutiao a surging number of users but longer user time on the platform.

Aside from users, advertisers are buying Toutiao, too. For advertisers, a huge audience and accuracy in pitching ads to their target users are metrics that weigh heavily in choosing which platform to deliver advertisements. As claimed by Toutiao, its activated users upped 84% year-over-year to 700 million in 2016, compared with the combined users of Weixin and WeChat, the most popular social network in China, of 889 million as of the end of 2016. The more users it has and the longer the time spent on the platform, the more user behaviors it can track and the more specific it can tag its users, which leads to the more accurate pitching of advertisements to advertisers’ target audience. In the end, it means real money coming in from advertisers. Toutiao initiated monetization since mid-2014 through advertising. To make the most out of its traffic, it has been emphasizing that ads’ content is interesting and acceptable for users, in the end, to put as many ads in the news feed as possible.

Its ad revenue soared from RMB 300 million in 2014 to RMB 1.5 billion in 2015 to around RMB 8 billion in 2016. And its goal of ad sales for 2017 is between RMB 15 billion to 20 billion, according to Chinese media reports. Compare the online ad revenues of the established tech companies in 2016 and one might find Toutiao’s profiting capability astonishing.

Well-armed for the harsh battle ahead: social, search, short video, and of course, globalization

If sales numbers are enough to convince the market, it is prepared with new strategies, or stories, which will try to demonstrate that it is making up for its soft spots (like its vulnerability in content copyrights), that it is building up relation chains on its platform (a social platform definitely has more potential than just a news app), that it is catching up with the latest trend (yes, videos, short ones), and that it ventures overseas. Below is a summary of key strategic changes it has made in the past year and planned for the coming year.

Now you see why Toutiao could potentially be worth as much as $22 billion? The answer is, its business model built upon the algorithmic mobile news feeds has proven effective, and it has also demonstrated its competitiveness against established rivals and looks promising to snap up a big portion out of China’s advertising market. Media reports have it that the CEO of Toutiao Zhang Yiming has set its online ad revenues goal at $10 billion and 20% market share of China’s advertising industry. To get ready for that goal, the company is set to scale up its team from 3000 to around at least 7000, among which the sales team will account for 70% to 80%.

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Tencent’s WeGame gaming platform goes online September 1st https://technode.com/2017/08/18/tencents-wegame-gaming-platform-goes-online-september-1st/ https://technode.com/2017/08/18/tencents-wegame-gaming-platform-goes-online-september-1st/#respond Fri, 18 Aug 2017 04:56:19 +0000 http://technode-live.newspackstaging.com/?p=53860 Tencent’s online gaming platform—and a likely competitor to Steam—WeGame will be fully online on September 1st, according to the company’s official website. In addition to the date announcement, WeGame said that the platform has been receiving a makeover since July and that it will provide more games, content, and services, creating an open ecosystem for […]]]>

Tencent’s online gaming platform—and a likely competitor to Steam—WeGame will be fully online on September 1st, according to the company’s official website.

In addition to the date announcement, WeGame said that the platform has been receiving a makeover since July and that it will provide more games, content, and services, creating an open ecosystem for gaming.

Tencent upgraded gaming platform TGP (Tencent Games Platform) into WeGame in April 2017 when it announced that it aims to support players from all over the world. The company also said that it will no longer host web or mobile games but instead only focus on PC and standalone games. The new platform will put Tencent in direct competition with the biggest digital store for PC games, Steam, owned by Valve Corporation.

Tencent is currently the biggest gaming company in the world by game revenue. Its recent mega hit “Strike of Kings” (AKA “Honour of Kings” or “Arena of Valor”) has become the world’s most profitable game.

The company owns League of Legends developer Riot Games and has stakes in Activision Blizzard, Supercell, and Epic Games. Its newest figures for H1 of 2017 showed record revenue growth of 57 percent to RMB 106.16 billion ($15.67 billion) while profits hit RMB 32.8 billion.

Tencent’s main competitor in China’s gaming market, NetEase, has also been making waves recently, announcing its expansion to foreign markets.

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China Unicom to resume trading after uncertainties over deal with BATJ https://technode.com/2017/08/18/china-unicom-to-resume-trading-after-uncertainties-over-deal-with-batj/ https://technode.com/2017/08/18/china-unicom-to-resume-trading-after-uncertainties-over-deal-with-batj/#respond Fri, 18 Aug 2017 03:30:35 +0000 http://technode-live.newspackstaging.com/?p=53852 After announcements that Alibaba, Baidu, Tencent, JD, and ten other companies will acquire China Unicom (中国联通) shares at a price of RMB 78 billion ($11.7 billion), sales of shares in China Unicom’s Hong Kong listed units were suspended without explanation on Wednesday leading to confusion in the market. Trading of the company’s Shanghai-listed shares was […]]]>

After announcements that Alibaba, Baidu, Tencent, JD, and ten other companies will acquire China Unicom (中国联通) shares at a price of RMB 78 billion ($11.7 billion), sales of shares in China Unicom’s Hong Kong listed units were suspended without explanation on Wednesday leading to confusion in the market. Trading of the company’s Shanghai-listed shares was stopped in April.

However, China Unicom issued a public announcement yesterday, saying that the suspension is due to technical reasons and that will be no changes in the agreement. The company will disclose the non-public offering plan and other relevant documents within three trading days and resume trading on Monday, according to TMT (in Chinese).

Unicom is set to sell 10.9 billion shares, or 35% of its shares, to a total of 14 companies, which besides BAT, include JD, Didi, and Suning. The shares will be sold for RMB 6.80 each. In addition, Unicom employees will be able to buy 850 million shares at a discounted price.

The deal is the biggest one yet in China’s push to encourage private investments into state enterprises and create mixed ownership companies. Unicom notes that it looks forward to a “powerful alliance” with the internet firms to develop areas such as content aggregation, retail, big data, online finance, and cloud computing.

China Unicom has been cooperating with BAT (in Chinese) since October last year, launching data traffic cards both with Tencent and Ant Financial and setting up joint operation centers.

China Unicom is the second largest Chinese wireless carrier. On Wednesday it published its first half 2017 interim results showing revenues growth of 3.2% year-over-year in local currency terms thanks to the rising number of 4G users in China, Forbes reported.

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Alipay vs WeChat: Challenges and strategies of two payment giants going global https://technode.com/2017/08/18/alipay-vs-wechat-challenges-and-strategies-of-two-payment-giants-going-global/ https://technode.com/2017/08/18/alipay-vs-wechat-challenges-and-strategies-of-two-payment-giants-going-global/#respond Fri, 18 Aug 2017 02:40:27 +0000 http://technode-live.newspackstaging.com/?p=53675 Cash has taken hundreds of years to establish its status as a common medium for trade, but it is quickly turning obsolete across China. Replacing it, the ubiquitous QR code-based mobile payment solutions operated by internet giants like Alibaba and Tencent. From flagship stores of top-notch luxury brands to street butcher shops, payment through third-party […]]]>

Cash has taken hundreds of years to establish its status as a common medium for trade, but it is quickly turning obsolete across China. Replacing it, the ubiquitous QR code-based mobile payment solutions operated by internet giants like Alibaba and Tencent.

From flagship stores of top-notch luxury brands to street butcher shops, payment through third-party apps is as valid as cash itself, only with faster and less of a hassle. Data from research institution iResearch shows that the value of China’s mobile payments market tripled to more than RMB 38.5 trillion ($5.6 trillion) in 2016 and is projected to reach RMB 55 trillion in 2017.

Now the same mobile payment craze that has taken China is making a foray into overseas markets. Alipay and WeChat Pay, the two third-party payment tools that nearly split China’s mobile payment market, are pushing the trend.

Who controls the tourists…

When tapping overseas markets, both companies chose the soft landing approach through easy entry points in Chinese outbound tourists. Known as the world’s most voracious spenders, 135 million Chinese outbound tourists spent a total of $261 billion in 2016, according to World Tourism Organization.

Like in China, the two firms are diligently forming local partnerships to promote themselves as a commercial solution. But the partners they are looking at skew toward those more commonly visited by tourists, such as airports duty-free shops, scenic spots, restaurants, and convenience stores.

Regions and countries like Hong Kong, Thailand, Japan, and Korea are the most popular destinations for Chinese tourists. They are also the places where Alipay record most active overseas usage, a spokeswoman from Ant Financial told TechNode.

Although tourist consumption remains the top priority in the overseas market, the companies behind them are moving towards local users through investment or partnership with local firms. Since 2015, Alipay’s operator Ant Financial invested a series of local e-wallet and fintech startups including Paytm (India), Kakao Pay (South Korea), Mynt (the Philipines), Ascend Money (Thailand), and HelloPay (Singapore).

“In the long run, synergy effects between Alipay and these firms would be created for sharing the technologies, data, users and consumption scenarios,” Andy Li, CEO of SEA fintech startup Silot, commented.

From Alibaba’s perspective, it’s more appropriate to define the initiative as the globalization of Ant Financial’s whole financial ecosystem, of which Alipay is just one part, according to the Ant Financial spokeswoman. Ant Financial expects half of its users coming from overseas market in the future four years, local media has reported (in Chinese).

On the other hand, social networking and gaming giant Tencent is also trying a similar path with investments in Australia-based cross-border payment startup Airwallex, shortly after Tencent co-founder Zeng Liqing invested in RoyalPay, another Aussie cross-border payment service April this year.

“Both Alipay and WeChat Pay are going after tourists first… In stage two, they will open up local wallets to enable peer-to-peer transactions within the local economies. That’s quite ambitious because there’s a lot of regulations,” commented Matthew Brennan, co-founder of China Channel.

“In order to enable that, they have to partner with local companies. It is a slow process in most places. In many countries, I think it’s most likely impossible. Tencent has local wallets in South Africa and Hong Kong. They are able to do it in South Africa because of Naspers, which is a key investor in Tencent. The same for Hong Kong as its so close to China. But every other country is challenging for them,” he added.

For Alipay in particular, it may encounter an extra hurdle from the local banking system. “Alipay may or may not be seen as a potential competitor towards the local banking system in overseas markets as Ant Financial’s domestic success in operation financial products have previously disrupted the traditional banking system in China,” according to Andy.

WeChat Pay plays catch up

Going for totally different markets that feature diverse market conditions and user preferences, internet giants may lose some of their competitive advantages and the secret recipe to local success may act as a hurdle in the exotic land. Only quick adapters to local markets could win.

As one of the earliest entrants to the market, the 13-years-old Alipay was practically the sole dominator in China’s mobile payment sector. It holds over 80 percent of transaction value across China three years ago. However, the app is quickly surrendering territory to a new rival—WeChat Pay. In Q1 2017, Alipay’s market share dropped to 54 percent, while WeChat Pay claimed 40 percent.

Born August 2013, WeChat Pay’s domestic success largely stems from the fact that it’s an extension of social networking and IM tool WeChat, which guarantees high-frequency use from users. On the other hand, Alipay, originally created to provide payment solutions for Alibaba’s e-commerce platforms, has lower usage frequency simply because it is needed only when people need to pay for something.

The red envelope war between WeChat and Alipay is a great example of how the rivalry would shape their relationship domestically. This same reason is also the driving force for Alipay’s endless endeavors to explore social networking features, although most of them failed to click with the users. But when exploring overseas markets where WeChat claims weaker presence due to competition from potent chat apps like Facebook, Twitter, and Line, its support in engaging clients and users for its payment unit is less effective.

“Going after payments rather than social [in the global market] makes a lot of sense for WeChat. The boat has already sailed in terms of social network for messaging apps globally. Facebook won that war,” Matthew says.

Given that, Alipay’s first mover advantages are more obvious after eying overseas for almost a decade. It’s being accepted in more than offline 120k stores in 26 countries across Europe, North America, East Asia, and Southeast Asia. WeChat Pay is now available in 15 countries and regions for payments in 12 currencies.

Despite these hurdles, some hold a more positive view on WeChat Pay’s prospect overseas. “The dynamics inside and outside China are very different. Inside China, Alipay started with a clear head start both online and offline. Outside China, it is very much a blank slate. The main question is which payment method are merchants going to pick. [WeChat] seems to be likely to win the race. But it has much to do with how well they keep marketing their payment solution to overseas merchants,” said Thomas Graziani, CEO of WalktheChat, a WeChat marketing consultancy.

“The main driver here is education. It takes a lot of effort to give overseas merchants a clear understanding of how to integrate either WeChat or Alipay to their existing system. This is the main hurdle to growth,” Thomas added.

The chicken or egg dilemma in Southeast Asia

Several reasons led to China’s mobile payment boom: wide network coverage, high smartphone penetration, and a surge in O2O apps. While infrastructure and prerequisites are all set, we can expect the mobile payment boom as a natural outcome. But when addressing overseas markets that are in various developmental stages, things are different.

“Fintech has experienced two development stages so far. The key words for the first phase are connectivity and enabler, where we set up the infrastructure of the mobile internet and mobile payment to facilitate the interactions between different entities. In the second phase, the keywords are big data and AI, where massive amounts of data are generated,” Andy Li told TechNode.

Wechat-wallet
International (left) and Chinese version of WeChat Wallet (middle and right)

Overseas users often complain that the international version of WeChat is just a stripped down version of the Chinese original and this is often cited one of the reasons for WeChat’s international failure. For Andy, it’s hard to blame Tencent for this not only because it’s tons of work to negotiate new partners across the world, but also because the lack of local infrastructure in some under-developed regions, like Southeast Asia, has made it impossible to support some of the features.

Currently, Alipay and WeChat Pay’s overseas expansion are centered around East Asia and Southeast Asia, which turns out to be the first stop of most Chinese internet companies thanks to the similarities between China and these regions.

The tech landscape in Southeast Asia is very similar to China’s five to ten years ago when the infrastructure was still under construction. “Alipay and WeChat Pay’s promotion of mobile payment solutions in these areas is accelerating the construction of infrastructure. Now it’s like a chicken and the egg situation,” Andy pointed out.

Next frontiers: Europe, North America, and Australia

Meanwhile, Alipay and WeChat Pay’s head-on competition is expanding to more developed markets. Tencent launched WeChat Pay service in Europe this July, two years after Alipay rolled out its service in the region in 2015.

Both solutions entered US market through a partnership with local payment solution providers like First Data and CITCON. They are supported in some of the largest public spaces like Asia Art Museum, Pacific Gateway, and Caesars Palace. among others. Australia has recorded many new moves from both of the companies.

Developed markets have a solid foundation for mobile payment through using digital currencies and credit cards. But smartphone-based mobile payment that generates big data on location and user habits would still pose great potentials in these markets, Andy noted.

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The rise of China’s cashless society: Mobile payment trends in 2017 https://technode.com/2017/08/15/the-rise-of-chinas-cashless-society-mobile-payment-trends-in-2017/ https://technode.com/2017/08/15/the-rise-of-chinas-cashless-society-mobile-payment-trends-in-2017/#respond Tue, 15 Aug 2017 09:30:46 +0000 http://technode-live.newspackstaging.com/?p=53413 After Alibaba declared the first week of August “Cashless Week” and WeChat answered by naming August 8th  “Cashless Day” and this entire month “Cashless Month,” a new research was published to illustrate how mobile payments are becoming a part of Chinese people’s everyday life. The Tencent Research Institute along with Ipsos research group and the […]]]>

After Alibaba declared the first week of August “Cashless Week” and WeChat answered by naming August 8th  “Cashless Day” and this entire month “Cashless Month,” a new research was published to illustrate how mobile payments are becoming a part of Chinese people’s everyday life.

The Tencent Research Institute along with Ipsos research group and the Chongyang Institute for Financial Studies at Renmin University of China (RDCY) have analyzed the penetration and trends of cashless payments in China. The research titled “2017 Mobile Payment Usage in China” published by China Tech Insights is based on WeChat Pay data and an online survey of 6,595 respondents. Here are some of their key insights.

1. Mobile payments have skyrocketed in 2016

(Image credit: 2017 Mobile Payment Usage in China Report)
(Image credit: 2017 Mobile Payment Usage in China Report)

Cash is so 2015, according to the Tencent Research Institute. Last year, Chinese consumers spent $5.5 trillion through mobile payment platforms, about 50 times more than their American counterparts.

More than half (52%) of WeChat users said they conduct less than 20% of their monthly transactions with cash. The post-80s generation is the leader in cashless transactions: 53% of them said they spend less than one fifth of their money in cash each month. Even the older generation are joining the trend—45% members born in the 60s saying that they use cash less than 20% of the time.

2. Young people (especially women) are leading the cashless trend

(Image credit: 2017 Mobile Payment Usage in China Report)
(Image credit: 2017 Mobile Payment Usage in China Report)

Looking at the graph, it is easy to imagine that cash will become a relic of the past for today’s teenagers. The study cited WeChat users saying that they only pay with cash when no other payment methods are available (73%) or during small transactions (46%).

3. Chinese have almost no money in their wallet—and they don’t care

(Image credit: 2017 Mobile Payment Usage in China Report)
(Image credit: 2017 Mobile Payment Usage in China Report)

Empty pockets are the new fashion: 40% of Chinese regularly have less than RMB 100 cash in their wallet. For the majority, a single note of RMB 100 can last up to a month.

They are also not worried about going into the world without cash – 86% said that they felt calm without cash because they can use mobile payments. Only 12% interviewees said they would be concerned if their wallet was empty, while 4% said that was unacceptable for them.

4. Geographical differences are small, but the rural-urban divide is still an obstacle

(Image credit: 2017 Mobile Payment Usage in China Report)
(Image credit: 2017 Mobile Payment Usage in China Report)

When it comes to geography, mobile payments have won almost all of China. Eastern and Northern China have the highest adoption rate, while the lowest is in Northeast and Northwest China.

Likewise, when it comes to adopting a cashless lifestyle, people in the Eastern and Northern China region are the most accepting with 87% and 85% interviewees respectively stating they would feel fine with no cash. Northwest and Northeast China are least enthusiastic about going cashless – 79 % and 74% users respectively claim that empty wallets wouldn’t bother them.

However, data also shows that rural and county-level areas which host 30% of all users are lagging behind in going cashless. The penetration rate of mobile payments in rural areas is 17%, while in county-level towns that number is 19.6%. The reason behind this is a higher number of seniors who have different spending habits.

5. Mobile payments have conquered the service industries

(Image credit: 2017 Mobile Payment Usage in China Report)
(Image credit: 2017 Mobile Payment Usage in China Report)

Dining, retail, entertainment, and travel – these are areas that excel in mobile payment. The food industry had highest penetration rates, but other areas are quickly joining the trend. Here are the rest of the statistics:

  • In retail, convenience stores are the highest-frequency sector for mobile payments with a 68% accepting mobile payment methods, followed by supermarkets (63%), and malls (62%).
  • For entertainment, mobile payments are most popular when purchasing movie tickets (70%), Karaoke bars come in 2nd place (60%), while beauty salons come 3rd (52%).
  • When it comes to travel, mobile payments have become routine paying method for taxis (62%), hotels (57%), and tourist attractions (56%).

6. Social credit systems are here to stay

(Image credit: 2017 Mobile Payment Usage in China Report)
(Image credit: 2017 Mobile Payment Usage in China Report)

This week, Tencent started testing its credit rating system which put them in direct competition with Alibaba’s Sesame Credit, the dominant mobile credit score.

According to the research, mobile payments can help lower the entry barrier to financial services by enabling individuals who lack collateral or credit records to accumulate credit worthiness via mobile payment data from everyday life.

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What Sogou’s IPO means for China’s search market https://technode.com/2017/08/10/sogou-ipo/ https://technode.com/2017/08/10/sogou-ipo/#respond Thu, 10 Aug 2017 07:26:13 +0000 http://technode-live.newspackstaging.com/?p=53306 sogouChinese internet companies are ready to test American investors’ appetite again. This time it involves a name less familiar to the West: Sogou. On July 31, the NASDAQ-listed Chinese internet company Sohu.com announced that its search-focused subsidiary Sogou would make a confidential registration filing to the US Securities and Exchange Commission. Sogou’s 39-year-old CEO Wang Xiaochuan […]]]> sogou

Chinese internet companies are ready to test American investors’ appetite again. This time it involves a name less familiar to the West: Sogou.

On July 31, the NASDAQ-listed Chinese internet company Sohu.com announced that its search-focused subsidiary Sogou would make a confidential registration filing to the US Securities and Exchange Commission. Sogou’s 39-year-old CEO Wang Xiaochuan later confirmed the news in an internal email (in Chinese), adding that the company has achieved temporary success in the search industry and will step up its artificial intelligence (AI) efforts. TechNode has verified the content of the email with Sogou.

Sogou
Wang Xiaochuan (left) at TechCrunch China in 2014

Launched in 2004, Sogou runs three core products—software keyboards for smartphones and input software for desktops, plus a browser and search engine. The product categories make up what Wang calls the “three-stage rocket,” each of which serves as a sub-rocket that channels users to the sibling products. Over the years, Sogou has grown steadily but never reached a dominant market position except in their input products, which claim a 71.2% (in Chinese) market share as of November 2016. Still, Sogou’s plan to go for an IPO is worth paying attention to for the company’s proximity to two of China’s “BAT” trio of internet giants: Baidu and Tencent.

Best alternative to Baidu

Since Google shut down its Chinese search engine in 2010, China’s internet users were left with a search market dominated by Baidu alongside a few smaller players. Qihoo 360, the Chinese internet security company which also offers a search service, once gobbled up Baidu’s market share and went public in the US. In 2015, however, Qihoo de-listed from the New York Stock Exchange hoping for a better valuation back home. If Sogou successfully achieves an IPO, it will be the only US-listed Chinese internet company similar to Baidu: started with search, pivoting to AI.

Both Baidu and Sogou rely heavily on revenues from search. Of Sogou’s $660 million total earnings in 2016, 90% came from search-related services. Baidu still makes much more—$10.16 billion in 2016—than Sogou. A similarly high ratio of 91% also came from online marketing, which is synonymous with Baidu’s auction-based paid search business: advertisers bid for priority ad placement based on key word queries made by Baidu search users.

Online marketing contributed as much as over 95% to Baidu’s earnings from 2012 to 2015 and only toned down after Baidu was ordered to reduce the ads it carried alongside query results following a PR fiasco. Wei Zexi, a 21-year-old college student, died of synovial sarcoma in 2016 after receiving distorted information from Baidu’s poorly vetted medical ads.

Despite the blunders, Baidu continues to lead in search in China. Data by StatCounter, a Dublin-based web traffic tracker, shows that Baidu commands 77.43% of the market, which includes search on mobile, tablet, and PC. Sogou comes in fourth place with 3.73%. Another report by CTR, a Chinese market research joint venture between China International Television Corp (CITVC) and Kantar Group, however, ranks Sogou in second place with a 32.8% market share “in all connected terminals.” The discrepancies in numbers speak to the research firms’ different tracking mechanisms: StatCounter tracks the type of browser used by sending a useragent string to each page view. CTR determines penetration rates based on WEB, WAP and APP numbers aggregation and weighing.

Sogou fairs better in mobile search, an area in which the company has outpaced its competitors in user growth and revenue growth for the past 26 consecutive quarters, said Wang in his internal email. A recent report by third-party research company iiMedia shows that in the first half of 2017, Baidu had a 41.2% market share in mobile search, followed by Sogou at 20.9%.

All of this points to Sogou’s path to becoming the next best alternative search engine to Baidu in China. But focusing solely on search is no longer enough to allure American investors. Like Google, Baidu and Sogou have bet big on artificial intelligence. In fact, both are now calling themselves an “AI company.”

“AI is an enormous opportunity that will revolutionize the internet and traditional industries,” said Robin Li, the engineer-turned-chairman and CEO of Baidu. “Baidu, in particular, is well positioned to lead the AI wave in China, with our unique combination of technology, data, and talent.” Baidu has upped its ante in AI in recent months, from hosting its first global AI developers conference in Beijing to buying smaller AI companies.

Wang, who also comes from a technical background, made a similar statement earlier this year: “In 2016, Sogou strengthened its competitive position through product differentiation and AI-powered technology innovation.” Sogou has been working with Tsinghua University on vertical applications of AI into areas like voice recognition, language processing, mapping, and machine translation. Wang called language the “jewel in the crown,” and trusts that a language-centric development roadmap would make Sogou a leader and innovator in AI.

Tencent’s ally

By many measures, Sogou is not nearly as big as Baidu yet; but Sogou has a mighty ally, Tencent, whose $219.03 billion revenue in 2016 more than doubles that of Baidu. In 2013, Tencent acquired a 40% stake in Sogou and let the latter merge with its search service Soso. Later, Tencent made the content in its WeChat official accounts searchable exclusively via Sogou. Since then much of Sogou’s mobile search growth has come from Tencent, largely driven by Tencent’s QQ mobile browser.

Tencent’s stake in Sogou has risen to 45.37% (in Chinese), outpacing Sohu to become the largest shareholder. However, Sohu remains the de facto controlling shareholder of Sogou as all of its 38.35% shares are class A common shares with voting rights, while over half of Tencent’s are non-voting class B common shares.

This explains why Sogou might have opted for an IPO in the US, as companies with dual-class share structure are banned from listing in Hong Kong and mainland China. A way for billionaire tech company founders to sell shares without relinquishing control, dual-class shares have been adopted by more than two-thirds of the New York-listed Chinese companies, including Baidu and JD.com, according to the Financial Times. It remains unknown how Sogou’s IPO will affect its control structure.

Though WeChat set up a dedicated search application department in April, Sogou will likely remain the only third-party search engine with access to WeChat’s mounting public account content. At the moment, WeChat search pulls content only from within the app, but its access to 938 million monthly active users will become an immediate threat to Baidu, and possibly Sogou, once the search function expands to open web. In Q1 2017, Tencent contributed 40% to Sogou’s mobile search traffic, although that number has gone down, according to Wang (in Chinese). It remains to be seen whether Tencent will cut back on its support for Sogou, and whether Sogou can prove that its next AI technologies are indeed more superior.

Sogou has not announced the number or dollar amount of American depositary shares (ADSs) proposed to be offered and sold. Back in January, Bloomberg reported that Sogou was planning to sell about 10% of its shares in an IPO valued at around $5 billion. Sogou’s spokesperson was tight-lipped on details about the IPO when TechNode inquired.

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Tencent starts testing their contender to Alibaba’s credit rating system https://technode.com/2017/08/08/tencent-finally-enters-credit-rating-to-take-on-alibaba-is-it-too-late/ https://technode.com/2017/08/08/tencent-finally-enters-credit-rating-to-take-on-alibaba-is-it-too-late/#respond Tue, 08 Aug 2017 07:39:08 +0000 http://technode-live.newspackstaging.com/?p=53258 The battle between Tencent and Alibaba is entering a new field—credit scoring, a key infrastructure that is certain to escalate the mobile payment war between the two internet giants. Tencent opened this week its new credit rating system to limited group users on QQ, WeChat’s older sibling. This marks a big step forward for Tencent:  Not only […]]]>

The battle between Tencent and Alibaba is entering a new field—credit scoring, a key infrastructure that is certain to escalate the mobile payment war between the two internet giants.

Tencent opened this week its new credit rating system to limited group users on QQ, WeChat’s older sibling. This marks a big step forward for Tencent:  Not only does this fill in a glaring gap in their product lineup, it also puts them in direct competition with Alibaba’s Sesame Credit, the dominant mobile credit score.

TechNode has reached out to Tencent to see if and when this service will come to WeChat. When we get a response we will update.

According to leaked screenshots from early testers, the credit scores—ranging from a maximum of 850 points and a minimum of 300 points—were calculated from five indexes: social connections, security, wealth, the ability to honor an agreement, and consumption behavior.

屏幕快照 2017-08-08 下午2.34.25

Unsurprisingly, social data constitutes a major part of Tencent Credit’s rating system. The massive data collected from WeChat and QQ—which claim 900 million and 860 million monthly active users respectively—or even the blockbuster game Honour of Kings would contribute to the data pool. The consumption data was mainly gathered through Mobile QQ and WeChat payment. Given the tie-up between Tencent and JD, it’s highly possible that consumption data from JD would be integrated as well.

Tencent is also partnering with financial institutions like WeBank, China Construction Bank and local service institutions for complementing the credit rating mechanism.

On the other hand, Alibaba’s Sesame Credit rates users credit with scores of between 350 and 950 based on their credit history, behavior preferences (shopping, payment, and P2P transaction histories), ability to honor an agreement, identity features (education, career, and other behavior tied to real-name identity), and social connections. In addition to the first mover advantage, Sesame Credit’s biggest advantage is in the commercial purchase data and user behavior insights Alibaba has been collecting over the years through Taobao, Alipay, and Tmall.

For most users, how credit scores will actually affect daily life is of the most concern. Compared with Sesame Credit which has been integrated into various services of traveling, healthcare, and bike/car rental, the application scenarios of Tencent Credit is rather limited. But one feature did catch our eye: users with high Tencent Credit might be able to ride Mobikes deposit-free, similar to the partnership between ofo and Alipay’s Sesame Credit.

As the backers of China’s two largest third-party mobile payment services Alipay and WeChat Payment, both Alibaba and Tencent have set early sights on the credit scoring sector, an essential component for financial services to solve the rising online security issues by leveraging big data.

In 2014, when Alibaba’s Ant Financial was tinkering on Sesame Credit, Tencent also laid out in the sector with plans to launch a similar product. Both the companies obtained government approval to run their consumer credit rating services two years ago. Compared with the swift development of its competitor, Tencent Credit has made little progress since then, reportedly due to Pony Ma’s insistence on “protecting users’ personal data” (in Chinese).

However, building an in-house credit rating system is of increasing strategic importance as the ecosystem surrounding WeChat matures and the whole country is moving irreversibly towards a cashless society. Furthermore, news of Tencent Credit’s public testing brake out this Monday, amid another round of promotion frenzy between the two internet giants for more territory in China’ mobile payment market.

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Huawei and Tencent in standoff over user data https://technode.com/2017/08/07/huawei-and-tencent-data-war/ https://technode.com/2017/08/07/huawei-and-tencent-data-war/#respond Mon, 07 Aug 2017 11:58:04 +0000 http://technode-live.newspackstaging.com/?p=53146 huaweiHuawei, the Chinese telecom equipment and smartphone maker, is in a dispute with Chinese social networking and gaming giant Tencent over the right to collect user data from Tencent’s popular app WeChat installed on Huawei phones, Wall Street Journal reported on August 3 (paywall). This is not the first time Chinese tech giants have fought over data access. […]]]> huawei

Huawei, the Chinese telecom equipment and smartphone maker, is in a dispute with Chinese social networking and gaming giant Tencent over the right to collect user data from Tencent’s popular app WeChat installed on Huawei phones, Wall Street Journal reported on August 3 (paywall).

This is not the first time Chinese tech giants have fought over data access. In June, Alibaba’s logistics arm Cainiao and China’s biggest private courier SF Express engaged in a month-long standoff over access to customer data.

According to WSJ, Huawei is seeking to collect data from users of its Honor Magic phone. With this data, Huawei will be able to beef up its AI-driven functions, for example, making restaurant recommendations based on a user’s text messages. Contention arose because Huawei’s data source will include users’ chat logs on WeChat.

The high-end phone Honor Magic, available in China only, has been marketed for its “smarter” and “futuristic” features including a face- and eye-tracking algorithm made possible by a front-facing infrared sensor.

According to people familiar with the matter, Tencent contends that Huawei has seized Tencent’s data and infringed on the privacy of WeChat users, and has asked the Chinese government to intervene. This is reminiscent of the Cainiao-SF dispute which was mediated and eventually resolved with help from China’s State Post Bureau.

In its statement to WSJ, Huawei denies that it is violating user privacy. The data belongs to the user, says Huawei, not Tencent or Honor Magic, and the data is collected only after gaining user authorization.

“There are no adequate laws and regulations to supervise and administrate China’s mobile industry,” says Peter Cui, a lawyer at a Beijing-based insurance firm. China recently passed a new cybersecurity law to protect internet user data, but the specific provisions have yet to be defined. Chinese users also lack an awareness of the importance of personal privacy, Cui reckons. “Thus, under the regulatory and social environment, any discussion of privacy protection has no teeth.”

Both companies are headquartered in Shenzhen and command leading positions in their own industry. Huawei, an employee-owned company ranked 83rd in the latest Global Fortune 500 List, is now the world’s largest telecom equipment maker. Hong Kong-listed Tencent owns China’s largest social networking service WeChat with 938 million MAU—over 90% of China’s smartphone users—as of Q1 2017.

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WeChat’s older sibling QQ plans to stay forever young https://technode.com/2017/08/07/wechats-older-sibling-qq-plans-to-stay-forever-young/ https://technode.com/2017/08/07/wechats-older-sibling-qq-plans-to-stay-forever-young/#respond Mon, 07 Aug 2017 04:12:49 +0000 http://technode-live.newspackstaging.com/?p=53015 QQJOYWeChat may be the default app for almost every Chinese person, but not long ago its older sibling, QQ, had a similarly formidable position. For years, QQ had been the biggest social networking app in China. It wasn’t until Q1 2017 that WeChat, growing at 23% YoY, surpassed QQ for the first time to take the crown with 938 million […]]]> QQJOY

WeChat may be the default app for almost every Chinese person, but not long ago its older sibling, QQ, had a similarly formidable position. For years, QQ had been the biggest social networking app in China. It wasn’t until Q1 2017 that WeChat, growing at 23% YoY, surpassed QQ for the first time to take the crown with 938 million monthly active users (MAU). QQ, on the other hand, saw a 2% decline to 861 million MAU. Even with the slowing growth, QQ still stands as the country’s second most popular social app, and it wants to make sure it maintains its edge.

Instead of engaging in direct competition with WeChat, Tencent’s 18-year-old instant messenger QQ has repositioned itself to be the one-stop entertainment portal for young Chinese, a generation with a propensity for subcultures. Last month, QQ held its third ACG (anime, comic, and games) convention, QQJOY, amid Chengdu’s scorching heat. Thousands of enthused Chinese youths dressed as their favorite “2D” characters (二次元 in Chinese, nijigen in Japanese), a term referring to manga and anime subculture.

“We are transforming QQ from a pure messaging app into one that supports chatting, sharing, interest groups, and digital content like games, anime, literature, music, live streaming, and so on,” says (in Chinese) Liu Xiankai, general manager of value-added products at Tencent’s social network group (SNG), one of the tech giant’s seven business groups. “These functions are aimed at building an ecosystem that captures QQ’s young users.”

In 2011, Tencent’s Zhang Xiaolong introduced WeChat with a clear goal: it will be the IM for China’s rapidly expanding mobile users. The mobile-focused app caught up quickly and already out-competed QQ in number of mobile users back in Q3 2015 (in Chinese). As QQ’s early adopters come of age, they are spending more time on WeChat, a pragmatic app that helps manage daily life, from paying for utilities to ordering food.

But Chinese people haven’t left QQ behind; not only did they grow up with the app’s iconic penguin mascot, but they also now see it as a complement to fill in WeChat’s gaps. For instance, many office workers still use QQ every day to transfer large files—WeChat can’t handle files bigger than 20M.

“QQ group chats are way more powerful than WeChat’s,” says Lingyu, a 48-year-old HR officer at a Shenzhen-based tech company. “QQ group chats support polls, photo albums, bulletins, f ile sharing, event organizing, all the tools you need to effectively run your company. . . But that all happens on a PC at work. After work, we are back to WeChat and I rarely use QQ on my phone.”

Compared to WeChat’s streamlined interface, QQ can almost seem user-unfriendly. Clicking on a friend’s profile can lead you on an endless journey of discovering her popularity level, zodiac sign, hobbies, songs she’s recently listened to, photos, diaries, along with other information that might seem excessive for users above 25. QQ’s literally stunning design might be intentional, however, as the app tries to appeal to picky young Chinese ready to pay for value-added services like background music, virtual items, and memberships to show how cool and unique they are.

QQ vs WeChat
QQ (left) and WeChat (right) profiles of a 16-year-old

“WeChat is so dull. I can do a lot more on QQ to show off,” says Hongzhun, a 16-year-old high school student from Chongqing; he spends a monthly average of RMB 100 ($15.48) to decorate his Qzone (QQ’s Myspace-like offshoot), purchase fancy emoticons, and unlock stylized fonts.

60% of all QQ users were born after 1990, a QQ spokesperson told TechNode. And 60% of the users who spend money on Qzone were born after 1995. It is not exactly that the youths are paying but rather a generation of parents who have only one child to coddle financially and emotionally. Research shows that the ratio of only children among China’s post-95 generation is higher (in Chinese) than previous generations.

“On WeChat Moments, it’s easy to find out whether you have blocked people from viewing your posts, but on Qzone, they can’t tell,” Hongzhun adds. According to a report jointly published by Penguin Intelligence and China Tech Insights (CTI), 70% of Qzone users make their digital photo albums private. To young Chinese, QQ is a haven for social interaction free of helicopter parents. In fact, 32.9% of the post-00 generation see WeChat as an “app for the adults” (in Chinese).

But China’s young generation are also using WeChat as they start to mature. Based on data published by third-party app tracker QuestMobile (in Chinese), WeChat’s penetration rate among post-90 Chinese is at a staggering 83%, dwarfing QQ’s 59.8%. Young people are also spending much more time on WeChat than on QQ: 1642 minutes compared to 921.3 minutes per month.

Mobile app penetration rate for post-90s Chinese users (Source: Quest Mobile, October 2016)
Mobile app penetration rate for post-90s Chinese users (Source: QuestMobile, October 2016)

“QQ is too childish for me,” says 21-year-old Cynthia, a university student in Shanghai. Once a heavy QQ user in high school, she now uses QQ only sparsely to contact friends who don’t have WeChat. Qiqi, a 20-year-old avid gamer studying in the US, also finds QQ’s interface “disorienting”, and only uses QQ to play video games with friends because it supports multiple chat windows.

This speaks to QQ’s ever-aging, niche user base. As soon as the post-90 generation grow old enough to take on more adult responsibilities, they cut back on QQ and move to WeChat. That WeChat requires a phone number to register means it automatically filters out young users who don’t own a phone yet. A new report published by QuestMobile shows that QQ remains the top app for post-00’s generation (in Chinese).

QQ has essentially reincarnated itself into a young and playful app. Though overshadowed by the glory of its sibling WeChat, QQ will remain an essential user acquisition channel in Tencent’s roadmap to build a content empire of social networking, fintech, and cultural content—the three pillars of Tencent envisioned by CEO Pony Ma. While WeChat hooks China’s grown-ups, QQ will stay forever young.

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Tencent’s AI chatbots mysteriously run out of things to say https://technode.com/2017/08/04/qq-chatbots/ https://technode.com/2017/08/04/qq-chatbots/#respond Fri, 04 Aug 2017 08:49:50 +0000 http://technode-live.newspackstaging.com/?p=53038 Tencent-operated QQXiaoBing (QQ小冰) and Baby Q have gone offline. No official reason has been given, however, many are speculating that their responses are the cause. The chatbots conduct real-time, natural language conversations with users and, similar to services such as Siri, can answer on a range of topics such as the weather and horoscopes. IT […]]]>

Tencent-operated QQXiaoBing (QQ小冰) and Baby Q have gone offline. No official reason has been given, however, many are speculating that their responses are the cause.

The chatbots conduct real-time, natural language conversations with users and, similar to services such as Siri, can answer on a range of topics such as the weather and horoscopes. IT Home (IT之家) reported Saturday that the services had gone offline as the service was “being adjusted.” QQXiaoBing was created by Microsoft and added to Tencent’s QQ offering in March this year. The version of XiaoBing (also known as XiaoIce) hosted on WeChat and Microsoft is still operating. Baby Q was developed by Beijing-based Turing Robot.

A report by the South China Morning Post (SCMP) has uncovered what is possibly the reason for the silencing. “What is your China Dream?” one user asked the QQ version of XiaoBing. “My China Dream is to go to the US,” was XiaoBing’s response.

It is not known whether the bots going down was Tencent’s or the government’s decision.

Chatbot interface states "chatbot service is being adjusted, we'll restore it as soon as possible" (Image credit: ITHome)
Chatbot interface states “chatbot service is being adjusted, we’ll restore it as soon as possible” (Image credit: ITHome)

XiaoBing has been in trouble before. It has a large database of keywords which prevents it engaging in conversations on uncomfortable topics relating to China. And Donald Trump.

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Meituan-Dianping rumored to raise up to $5 billion in funding https://technode.com/2017/08/03/meituan-dianping-rumored-to-raise-up-to-5-billion-in-funding/ https://technode.com/2017/08/03/meituan-dianping-rumored-to-raise-up-to-5-billion-in-funding/#respond Thu, 03 Aug 2017 08:18:06 +0000 http://technode-live.newspackstaging.com/?p=52988 Meituan-Dianping may soon raise its value to $25-30 billion with a new round of fund raising worth between $3 and 5 billion, according to unknown sources cited by Bloomberg. Meituan’s long-time backer Tencent is said to be participating in the round, the report says. The new funding means that Meituan-Dianping could be upping its game […]]]>

Meituan-Dianping may soon raise its value to $25-30 billion with a new round of fund raising worth between $3 and 5 billion, according to unknown sources cited by Bloomberg. Meituan’s long-time backer Tencent is said to be participating in the round, the report says.

The new funding means that Meituan-Dianping could be upping its game in conquering China’s offline to online (O2O) market. Meituan-Dianping covers a wide array of O2O services, including its core businesses food delivery and group buy. Among its other services ticket booking, ride-hailing, micro-loans, and homestay.

Last week, Meituan-Dianping announced that it plans to be “the most aggressive investor in the offline retail space.” By entering “new retail”, the company has challenged China’s two e-commerce giants Alibaba and JD in their own playing field. Meituan-Dianping has stated that it plans to rely on more than $3 billion remaining from a $3.3 billion funding round in early 2016 to set up an infrastructure for services including offline retail.

New funding could also mean that Meituan will take a more aggressive stance towards its food delivery competitors, such as Alibaba-backed food delivery services Koubei and Ele.me. In June, Ele.me announced that it will receive $1 billion funding from Alibaba and its financial affiliate, Ant Financial. The increasingly competitive food delivery business means that smaller companies may be forced out. According to new reports, Baidu’s delivery service Waimai may soon merge with Ele.me.

Meituan-Dianping has so far issued no statement regarding rumors of its newest fund raising.

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The quiet rise of China’s $3 billion e-sports market https://technode.com/2017/08/01/the-quiet-rise-of-e-sports-in-china/ https://technode.com/2017/08/01/the-quiet-rise-of-e-sports-in-china/#respond Tue, 01 Aug 2017 08:38:23 +0000 http://technode-live.newspackstaging.com/?p=52588 esports chinaSince the closing of the 2008 Olympic Games, the hulking, awe-inspiring Bird’s Nest has become a new landmark for Beijing. This November, the 90,000-seat stadium will be hosting the 2017 world championship of League of Legends, one of the most popular online video games in history, marking the first time for China to host this prestigious e-sports […]]]> esports china

Since the closing of the 2008 Olympic Games, the hulking, awe-inspiring Bird’s Nest has become a new landmark for Beijing. This November, the 90,000-seat stadium will be hosting the 2017 world championship of League of Legends, one of the most popular online video games in history, marking the first time for China to host this prestigious e-sports competition.

Competitive video gaming, known as e-sports, have been taking off all over the world. Each year tens of thousands of fans fill giant stadiums to cheer on their favorite professional players. A bigger crowd—43 million viewers in the case of League of Legends 2016 Final—watch via live stream at home or internet cafes. In China, where the state media has slammed the world’s top grossing mobile game Honour of Kings for its “poison” effect, it seems absurd that a video game competition would make it into the arena for national pride.

Groups of fans gathered around Honor of Kings' live competition at Mobile World Congress 2017 in Shanghai
People gathered around Honor of Kings’ e-sports competition at Mobile World Congress 2017 in Shanghai (Image credit: TechNode)

The Chinese government’s attitude toward e-sports has long been ambivalent. As early as 2003, China led the world to become one of the first countries to recognize e-sports as an official sports program (in Chinese). Shortly after the encouraging news, however, the main media regulatory body, State Administration of Press, Publication, Radio, Film and Television (SAPPRFT), banned the broadcast of video gaming programs on TV, long popular in neighboring South Korea. E-sports quieted down in China before its growing economic returns became too hard to ignore. A recent report by Penguin Intelligence and China Tech Insights (CTI) shows a surge of 170 million new fans came into China’s e-sports market in just 2016, thanks in part to an increased penetration of smartphones and Tencent’s blockbuster title Honour of Kings.

Valued at $3 billion in 2016, the e-sports market in China is expected to hit 220 million audiences at the end of 2017, says the CTI e-sports report. That is, one in every six people in China will have watched e-sports and have a certain level of understanding of the matter. When the Chinese Dota 2 team Wings Gaming won The International 2016 (T16) and took home a record-breaking $9 million prize, e-sports became a point of national pride. State organs, including the Communist Youth League of China, CCTV, and People’s Daily, all congratulated the victory.

“E-sports didn’t really take off in China until League of Legends became popular here,” says Shirley Wang, who works for the China e-sports department of Riot Games, the maker behind the popular title.

t16 dota
A Weibo post by the Communist Youth League congratulates Wings on the T16 triumph 

In the past few years, government-funded e-sports towns have mushroomed across the country in lower-tier cities like Chengdu, Xi’an, and Guiyang. Local officials hope that the lucrative new industry would create the same GDP miracle as it did for South Korea following the 1997 Asian financial crisis. That, in part, may be because people outside of China’s big cities tend to consume more e-sports: 41% of e-sports fans live in 2nd tier cities, followed by 17% in 3rd tier cities, says the CTI e-sports report.

Yinchuan, an oasis in the northwestern Chinese hinterland, is one of the cities chasing the e-sports dream. When the Korean-born tournament World Cyber Games (WCG)—widely regarded as the Olympics of video gaming—announced its closure in 2014, the Chinese city of 2 million people said they would carry the torch. The event was renamed to World Cyber Arena (WCA) and officially launched at the solemn Great Hall of the People in Beijing.

“Why have we brought [WCA] to the remote west? Las Vegas started to promote casino gambling in the 30s because it was going through a recession,” says Mayor of Yinchuan Guo Bochun (in Chinese). “And it was government policy that has led to Las Vegas’ prosperity today.”

Businesses have also spotted the promise in sponsoring e-sports, a market with a highly sticky user base ready to pay. More than half of the audience watch more than one hour of e-sports online for each session, and 34.1% of them are willing to pay to watch the competitions on-site, the CTI report shows. Tencent, the Chinese social media and gaming giant who derived 46% of its 2016 revenue from online video gaming, signed an agreement in May with the eastern city of Wuhu to build an e-sports town. Alisports, the sports arm of the e-commerce behemoth Alibaba, announced last March a $5.5 prize pool (in Chinese) to kickstart the World Electronic Sports Games.

“My parents support my dream of becoming a professional gamer,” says Anqing, a 19-year old who left Hong Kong and came north to join KA, an all-female e-sports club in Shanghai. “Because they know I can make a living.”

esport china
Shanghai-based KA all-female e-sports club playing at a tournament (Image credit: KA)

But very few can climb to the stardom on par with Wings. According to KA’s team captain Nini, the better-paid e-sports gamers make about RMB 15,000 ($2,325) a month, with the lowest being a meager RMB 3,000. “You get aged out quickly too,” says the 28-year-old Shanghainese who was shy to reveal her age: 25 is the watershed year, after which one’s motor skills and reaction time will begin to decline. Nini said she was an oddball, not just in the cutthroat e-sports market but also socially.

“My relatives think I should get a proper job and get married at my age,” she shrugs. There remains a lot of ignorance from the older generation of video gaming, especially when it leads to concerns about addiction, violent acts, and even theft. To China’s younger generation, however, gaming is an essential part of their social identity. Another KA player says, growing up as the only child she didn’t have siblings to play with. Gaming is what glued her and her other only-child friends together. “You feel the peer pressure because everyone is playing.”

The government has also helped pushed the public to respect e-sports as a real sport. Last year, e-sports was officially added as a vocational education major. But the life of professional players is not all glamor; they must practice relentlessly. “We train six days a week from 1pm to 11 pm,” says Anqing. “Even during my time off I’s still practicing, because I want to get better.”

That craze and professionalism will continue to propel China’s e-sports development forward. “Our hope is that, whenever Chinese people think of e-sports, they will remember how e-sports tournaments have been held at the Bird’s Nest,” Johnson Yeh, who heads e-sports for Riot Games China said in an interview (in Chinese). “And how frenzied the fans are, how superior the production is.” People attending the event will no doubt remember that, but outside the stadium, the triumphant image and lucrative prospectives of e-sports will likely continue to be tempered by the lasting stigma of video gaming.

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China’s other search engine Sogou files for US IPO https://technode.com/2017/07/31/chinas-top-search-engine-sogou-files-for-us-ipo/ https://technode.com/2017/07/31/chinas-top-search-engine-sogou-files-for-us-ipo/#respond Mon, 31 Jul 2017 12:55:21 +0000 http://technode-live.newspackstaging.com/?p=52693 China internet major Sogou has filed with the U.S. Securities and Exchange Commission for a NASDAQ IPO. The number and dollar amount of ADSs to be offered and sold has not determined yet. The news became public as Sogou’s parent company US-listed tech giant Sohu announced its Q2 financial report. The report shows that Sohu’s […]]]>

China internet major Sogou has filed with the U.S. Securities and Exchange Commission for a NASDAQ IPO. The number and dollar amount of ADSs to be offered and sold has not determined yet.

The news became public as Sogou’s parent company US-listed tech giant Sohu announced its Q2 financial report. The report shows that Sohu’s Q2 revenue surged 10 percent YOY to $461 million, of which Sogou accounts for $211 million, up 20 percent YOY.

Sogou’s CEO Wang Xiaochuan confirmed the IPO news in an internal letter (in Chinese), where he stated that the firm would go public on the US stock market as early as market conditions permit.

Sogou, established in 2004, is the developer of China’s most popular Chinese input method service Sogou Pinin which takes more than 60% share in the mobile market. It’s also the operator of China’s top search engine, behind market leader Baidu, providing search service for Tencent’s WeChat social media platform as well as Microsoft’ Bing for English search in China. Company CEO Wang Xiaochuan disclosed in a recent speech that the firm is pivoting its focus to AI-driven search and navigation in the future.

In addition to Sohu, Chinese internet Tencent is also a backer of the company. Tencent, which injected $448 million funding in Sogou in 2013, now controls a 45.3 percent stake in the company as the largest shareholder, while Sohu holds 39.3 percent stake in the firm.

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China Tech Talk 14: Tencent’s OTHER killer app https://technode.com/2017/07/28/china-tech-talk-14-tencents-other-killer-app/ https://technode.com/2017/07/28/china-tech-talk-14-tencents-other-killer-app/#respond Fri, 28 Jul 2017 06:35:09 +0000 http://technode-live.newspackstaging.com/?p=52547 This week Matt and John talk about Honor of Kings aka Strike of Kings aka Arena of Glory, Tencent’s uber popular mobile multiplayer game, including: Background on mobile gaming and MOBA’s Why it’s become a cultural phenomenon Why Tencent is butting heads with the Communist Party newspaper Which Chinese celebrities are investing in e-sports Links […]]]>

This week Matt and John talk about Honor of Kings aka Strike of Kings aka Arena of Glory, Tencent’s uber popular mobile multiplayer game, including:

  • Background on mobile gaming and MOBA’s
  • Why it’s become a cultural phenomenon
  • Why Tencent is butting heads with the Communist Party newspaper
  • Which Chinese celebrities are investing in e-sports

Links

Hosts
Podcast information

Check out this episode!

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After Alibaba and JD, Meituan-Dianping plans to be “most aggressive investor” in new retail https://technode.com/2017/07/27/after-alibaba-and-jd-meituan-dianping-plans-to-be-most-aggressive-investor-in-new-retail/ https://technode.com/2017/07/27/after-alibaba-and-jd-meituan-dianping-plans-to-be-most-aggressive-investor-in-new-retail/#respond Thu, 27 Jul 2017 10:10:35 +0000 http://technode-live.newspackstaging.com/?p=52457 You thought offline shopping was dead? Think again–good old-fashioned brick and mortar stores have been attracting investment, the latest coming from Meituan-Dianping. The Tencent-backed on-demand services provider is planning to invest into so called “new retail”, Reuters is reporting. The term, coined by Jack Ma, refers to a new format where internet technology connects and […]]]>

You thought offline shopping was dead? Think again–good old-fashioned brick and mortar stores have been attracting investment, the latest coming from Meituan-Dianping. The Tencent-backed on-demand services provider is planning to invest into so called “new retail”, Reuters is reporting.

The term, coined by Jack Ma, refers to a new format where internet technology connects and optimizes offline outlets, online stores, and the overall supply chain. Some of the goals for new retail include intelligent self-service, anytime anywhere access, and high efficiency.

Brick and mortar stores still make up over 80 percent of total retail sales in China. Alibaba and JD have both been investing in the offline retail market, with many projects covering un-tapped rural areas.

Since 2015, Alibaba has invested $9.3 million in offline stores. It has collaborated with Lianhua supermarket chain owner Bailian Group to optimize offline stores, online payments and supply chain logistics. In March, the company announced that it will invest approximately $692 million in Intime Retail, one of China’s leading department store operators.

JD announced plans in April to open more than 1 million JD convenience stores across the country in the next five years. This is its third offline cooperation project after launching 10,000 JD home appliance stores. JD’s main partners are Wal-Mart and supermarket chain Yonghui. Its latest strategic investment was in fresh produce chain store Qiandama.

By opening its first offline concept store this week Meituan-Dianping has challenged the two e-commerce giants in their own playing field. VP of strategy Chen Shaohui said to Reuters that new retail is actually closer to Meituan-Dianping than traditional e-commerce. According to him, offline stores view them as a partner while they are scared that traditional e-commerce companies will replace them.

“We foresee we will be the most aggressive investor in the offline retail space…traditional software players do not have the competence in China because this is new infrastructure,” said Chen.

He also added that Meituan-Dianping has more than $3 billion remaining from a $3.3 billion funding round in early 2016 and plans to use that money to set up an infrastructure for services including offline retail.

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China Tech Talk 13: AT’s Southeast Asia entrance with Bernard Leong https://technode.com/2017/07/21/china-tech-talk-13-ats-southeast-asia-entrance-with-bernard-leong/ https://technode.com/2017/07/21/china-tech-talk-13-ats-southeast-asia-entrance-with-bernard-leong/#respond Fri, 21 Jul 2017 08:20:02 +0000 http://technode-live.newspackstaging.com/?p=52197 This week John and Matthew talk with Bernard Leong, host of the Analyse Asia podcast, about Alibaba and Tencent’s activity in Southeast Asia, including:

  • Why banks aren’t competing with each other but with other tech companies
  • Why Southeast Asia may be Amazon’s Waterloo
  • Why WeChat and WhatsApp have been so slow
  • Why Tencent and Alibaba may team up

Links

Hosts
Podcast information
China Tech Talk is a TechNode x ChinaChannel co-production

Check out this episode!

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Alibaba and Tencent founders are now China’s richest people https://technode.com/2017/07/21/jack-ma-and-pony-ma-chinas-richest/ https://technode.com/2017/07/21/jack-ma-and-pony-ma-chinas-richest/#respond Fri, 21 Jul 2017 07:25:48 +0000 http://technode-live.newspackstaging.com/?p=52168 jack and pony maFounders of two Chinese tech giants are now the richest people in the country, according to latest estimates by Forbes. Jack Ma, Chairman of Alibaba Group, unseated Wang Jianlin of Dalian Wanda Group, China’s largest real estate developer as well as the world’s largest movie theater operator in May to become China’s richest person. As of July 21, Ma has a net worth […]]]> jack and pony ma

Founders of two Chinese tech giants are now the richest people in the country, according to latest estimates by Forbes. Jack Ma, Chairman of Alibaba Group, unseated Wang Jianlin of Dalian Wanda Group, China’s largest real estate developer as well as the world’s largest movie theater operator in May to become China’s richest person. As of July 21, Ma has a net worth of $35.4 billion. “Pony” Ma Huateng, Chairman of Tencent Holdings, also surpassed Wang this week as China’s second-richest person. The two tech billionaires rank at No.18 and No.21 worldwide, respectively.

forbes rich list china
Forbes: The World’s Billionaires (Data from July 21, 2017)

Both founders have gained from significant growth of their companies over the past year. As of June 8, shares of Nasdaq-listed Alibaba were at $125.64, up 62% from a year ago as it continued to meet market expectations. The e-commerce giant reported Q4 2017 revenues of RMB 38.58 billion ($5.61 billion), up 59.5% YoY, a spike driven by its core e-commerce business and growing cloud computing services.

Tencent has so far had a turbulent 2017, first celebrating its Honour of Kings becoming the world’s top grossing mobile game in mid-June only to see backlash a month later as state newspaper People’s Daily described the game as “poison” and called for tighter regulatory controls. In the aftermath, Tencent’s shares plunged as much as 5.1% in Hong Kong trading, wiping $17.5 billion in market value. But the social and entertainment conglomerate quickly made a comeback. On July 17, Tencent’s shares hit record high rising to HK$288.8 ($37.00) per share after China’s state rail operator invited it into its shareholding reform program, according to Caixin.

On July 20, Alibaba and Tencent Holdings also hit Fortune’s Global 500 list for the first time, ranking at No. 462 and No. 478 respectively. China has 109 companies on the list, up from 103 last year, but the US is still ahead with 132. Most of the Chinese companies listed are state-owned conglomerates such as State Grid, Sinopec and China National Petroleum which top the world’s second to fourth places. Huawei, one of the largest smartphone manufacturers in the world, rose to No. 83 since it first made the list at the 397th place in 2010. Alibaba’s arch rival JD.com debuted as the first Chinese internet firm on the list last year and ranks at 261 this year.

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The People’s Daily criticizes Tencent’s Honour of Kings… again https://technode.com/2017/07/12/peoples-daily-criticizes-honour-kings/ https://technode.com/2017/07/12/peoples-daily-criticizes-honour-kings/#respond Wed, 12 Jul 2017 08:10:10 +0000 http://technode-live.newspackstaging.com/?p=51622 The state newspaper People’s Daily criticized Tencent’s mobile game “Honour of Kings” again, publishing an opinion article headlined “Do not let online games become your whole life.” The game is now widespread among Chinese gamers, with its cumulative registered users over 200 million and over 80 million active users. The criticism follows Tencent’s producer of the game Li Min […]]]>

The state newspaper People’s Daily criticized Tencent’s mobile game “Honour of Kings” again, publishing an opinion article headlined “Do not let online games become your whole life.” The game is now widespread among Chinese gamers, with its cumulative registered users over 200 million and over 80 million active users.

The criticism follows Tencent’s producer of the game Li Min responding to criticism of the game last week from the People’s Daily that caused Tencent’s share price to plunge.

The writer of the article on People’s Daily, Zhang Yang, cited some recent tragedies caused by addicted gamers. This June in Hangzhou, a 13-year-old student jumped out of the fourth floor, after he got into trouble with his father for playing “Honour of Kings” too long. Previously, a 17-year-old boy in Guangzhou played the game for 40 hours, leading to cerebral inflammation and a near-death experience.

“There are have been several articles around ‘Honour of Kings’ being a threat to personal property and security,” Zhang Yang wrote. “The game is a way of socialization, but if playing time is too long, it can no longer be called ‘addicted’ or ‘social’, it must be called ‘miserable’”

Zhang Yang calls for more regulations around the game, and that government and enterprises should take more responsibility.

“I hope that the government departments secure the internet, as  ‘the biggest variable,’ putting emphasis on teaching materials about building healthy network culture and coming up with more effective regulatory measures. I also hope that enterprises, based on earnest social responsibility, build strict laws, regulations and moral standards to develop better network products.” Zhang Yang said in the article.

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Report shows Tencent is the king of patents https://technode.com/2017/07/12/report-shows-that-tencent-is-the-king-of-patents/ https://technode.com/2017/07/12/report-shows-that-tencent-is-the-king-of-patents/#respond Wed, 12 Jul 2017 06:14:59 +0000 http://technode-live.newspackstaging.com/?p=51607 The Internet Technology Innovation Patent Observation Report (in Chinese) shows that Tencent has maintained the biggest number of patent applications in information search, database structure and other areas of research and development. In fact, when it comes to digital information transmission, Tencent’s patents reached 6,285, far more than Baidu’s 903, and Alibaba’s 2,052. From 2012 onwards, […]]]>

The Internet Technology Innovation Patent Observation Report (in Chinese) shows that Tencent has maintained the biggest number of patent applications in information search, database structure and other areas of research and development. In fact, when it comes to digital information transmission, Tencent’s patents reached 6,285, far more than Baidu’s 903, and Alibaba’s 2,052.

From 2012 onwards, Tencent applied for more than 2000 patents per year, including overseas jurisdictions. Tencent focused on strengthening the US market development and put in 200 patent applications in the EU, Japan, South Korea.

Xiaomi is actively expanding its product map, including television, set-top boxes, routers, mobile charger, air purifiers, self-balancing scooters and smart home products. The report shows that Xiaomi’s patent applications have been on the rise since 2014, and even more than half of the 10 IPC (Interprocess Communication) categories showed the highest number of patent applications.

The report, jointly published by Peking University Internet Law Center and the Chinese Society for Science and Technology Law, selected China’s most active 20 high-tech Internet companies and analyzed their patent data, technological innovation activity, and patent applications. The report said that emerging internet technology has led to an increase in patent applications, and brought new business models such as social networks (WeChat Moments), fan-based product development (Xiaomi), and sharing economy models (Didi, bike rentals).

In 2016, the number of Internet and communications companies in China’s patent applications showed rapid growth. The report pointed out that the expansion of enterprise size and the number of enterprise patents is increasing in the digital age. In order to maintain the sustainable development of innovation, enterprises need to be innovative in product design, technology research & development, protect their patents, the report pointed out.

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World’s top-grossing game Honour of Kings is coming to Europe and the US https://technode.com/2017/07/07/worlds-top-grossing-game-honour-of-kings-is-coming-to-europe-and-the-us/ https://technode.com/2017/07/07/worlds-top-grossing-game-honour-of-kings-is-coming-to-europe-and-the-us/#respond Fri, 07 Jul 2017 09:26:17 +0000 http://technode-live.newspackstaging.com/?p=51454 The world’s most profitable game Honour of Kings (officially titled “Strike of Kings” and sometimes referred to as “King of Glory”)  is about to hit the US and European market, according to Bloomberg. The report quoted unnamed sources saying that Tencent plans to accelerate their global rollout of the blockbuster title to diversify its revenue […]]]>

The world’s most profitable game Honour of Kings (officially titled “Strike of Kings” and sometimes referred to as “King of Glory”)  is about to hit the US and European market, according to Bloomberg. The report quoted unnamed sources saying that Tencent plans to accelerate their global rollout of the blockbuster title to diversify its revenue base.

Tencent has confirmed the news to TechNode but chose not to disclose when will European and American gamers have the chance to enjoy China’s smash-hit.

“Seeing that many overseas users like and are looking forward to the mobile game Honour of Kings, Tencent has already released the foreign version of the game in Hong Kong, Macao, and Taiwan regions, as well as parts of Asia and Europe,” said a spokesperson for the company. “In the future, we will also look for opportunities to release it to other countries in Europe and the US. The specific plan and timing are not yet confirmed, we will announce further progress in the follow-up.”

Launched in 2015, the MOBA game Honour of Kings went viral in China, prompting WeChat and QQ users to spend money on game items and upgrades. During 2016, the game had over 50 million daily active users, while Chinese New Year in February 2017 brought this numbers to 80 million. In the last quarter 2016, the game generated a revenue of RMB 10.7 billion.

The game has attracted accusations from Chinese state media People’s Daily for reportedly causing addiction, but it has also drawn attention to its user base that debunks usual mobile game stereotypes. Unlike most video games which skew strongly towards male players, 54 percent of the players on Strike of Kings are female.

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WeChat Search is yet another brick in Tencent’s walled garden strategy https://technode.com/2017/07/06/wechat-search-tencent-walled-garden/ https://technode.com/2017/07/06/wechat-search-tencent-walled-garden/#respond Thu, 06 Jul 2017 05:59:42 +0000 http://technode-live.newspackstaging.com/?p=51259 kiki fan tencentAt Mobile World Congress in Shanghai last week, Tencent showcased how it wants to build a new paradigm of trust by ingesting the immense amount of social data generated from its ecosystem of products into its search engine. “From the minute you wake up,” says Kiki Fan, GM of Planning & Implementation Department at Tencent, “we have Tencent News for you, […]]]> kiki fan tencent

At Mobile World Congress in Shanghai last week, Tencent showcased how it wants to build a new paradigm of trust by ingesting the immense amount of social data generated from its ecosystem of products into its search engine.

“From the minute you wake up,” says Kiki Fan, GM of Planning & Implementation Department at Tencent, “we have Tencent News for you, the number one news site in China; social apps like QQ and WeChat, also dominating China;  music streaming services like QQ Music and KuGou, which make up 60% of market share; Tencent Video, the number one streaming platform equivalent to Netflix; not to mention the many brothers we have like Dianping, Didi and China’s number two e-commerce, JD.”

tencent one day journey
Consumers’ One Day @ Tencent, presented by Kiki Fan at Mobile World Congress Shanghai 2017

The list is impressive but also alarming; Tencent has gotten more aggressive in adopting a “walled garden” strategy, from introducing multi-functional mini-programs within WeChat to buying stakes in some of the world’s biggest game publishers. The strategy has been successful: Tencent now captures 60% of all eyeball time from China’s internet users, says Fan. On top of that, the internet juggernaut has added yet another feature to lock people into its proprietary environment: WeChat Search.

In May, WeChat unveiled a new “Search” feature, preceded by the announcement of its “search application department” a month earlier. Different from Baidu or Google, WeChat Search pulls content only from within WeChat rather than from the open web, including updates posted by individual users and an endless number of WeChat accounts run by individuals, businesses and organizations. WeChat accounts are akin to Facebook pages with more powerful tools, such as chat bots and e-commerce stores, to help users better manage their business.

“Baidu Search gives you knowledge and brand information. However, people are increasingly reliant on social opinions,” says Fan. “You can’t get these information from search engines, but you can with WeChat.”

WeChat already covers more than 95% of China’s internet users, according to Fan. With 938 million registered monthly users as of May, WeChat clearly has enough data to perfect its search results. And people are more likely to trust these results, argues Fan, because they not only show information published by companies but brand engagement with real users—may it be a user-generated WeChat article or news on a friend’s Moments.

wechat search
An query of “iPhone 7” via WeChat Search gives you results from articles to friends’ Moments

WeChat has long had an ambition for search. As early as 2014, content on WeChat official accounts became searchable on Tencent-backed Sogou Search. But Sogou Search has never come close to Baidu, who commands a 78.1% market share followed by Sogou at 2.6% as of Q4 2016, based on a report by the Beijing consultancy Analysys.

This might change as Baidu’s reputation was hit by a PR fiasco.

Wei Zexi, a 21-year-old college student, died of synovial sarcoma after receiving distorted information on cancer treatment from Baidu’s search engine. Regulators ordered the search giant to reduce the advertising it carried alongside query results to no more than four per page, flag ads with more conspicuous labels, as well as more closely vet advertisers.

Though the NASDAQ-listed Chinese company says “revenue impact” from the 2016 scandal is “largely behind” it, it experienced two-straight-quarter sales decline in February, as sales dipped 7.8% to RMB 18.21 billion ($2.65 billion) in the fourth quarter of 2016. Each misstep in a corporate might increase the chances of long-lasting harm to their reputation.

“Trust sells better than ads,” argues William Bao Bean, General Partner at SOSV, at NEXT Conference in Hamburg. In Asia, companies first build up trust and then they might sell now and then. “We are in the post-advertising market,” he adds.

In the age of information saturation, consumers increasingly look to reviews, endorsements and validation from people they trust to help filter through the clutter in their decision making process. This has given rise to the KOL (key opinion leader), or wanghong, economy worldwide and in China, with internet celebrities driving millions of consumers to brands.

If Tencent is correct about social search (that people increasingly demand information from the grassroots level rather than an authority) the sky is the limit for WeChat Search. As of June 2016, China has 593 million internet search users, among which 524 million are searching on mobile (in Chinese). With more than 900 million MAU and half of whom spending 90 minutes daily on the app, WeChat has yet to deploy the potential of the non-searchers.

More data means better search results, and of course, greater customer insights for advertisers.

“Search will help future manufacturers better communicate with the consumers,” says Fan in her closing remark. Already, Tencent is catching up with digital advertising, holding 11.4% of market share behind Baidu’s 23.3% based on the Analysys report. Their competitor Alibaba, with its own walled garden inhabited by the world’s largest online shopping platforms alongside investments in music content (Xiami), taxi-hailing (Didi) and social media (Weibo), has surpassed Baidu last year as China’s largest digital advertising platform

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Tencent spinoff set to become China’s first listed online publisher https://technode.com/2017/07/06/tencent-spinoff-set-to-become-chinas-first-listed-online-publisher/ https://technode.com/2017/07/06/tencent-spinoff-set-to-become-chinas-first-listed-online-publisher/#respond Thu, 06 Jul 2017 04:55:19 +0000 http://technode-live.newspackstaging.com/?p=51378 Editor’s note: A version of this post by Wang Siqi first appeared on Yicai Global. China Reading Ltd., an internet literature publishing subsidiary of Tencent Holdings Ltd., has submitted a prospectus for an initial public offering (IPO) to Hong Kong Exchanges and Clearing Ltd. (HKEX), proposing to raise $600 million to $800 million in total. The […]]]>

Editor’s note: A version of this post by Wang Siqi first appeared on Yicai Global.

China Reading Ltd., an internet literature publishing subsidiary of Tencent Holdings Ltd., has submitted a prospectus for an initial public offering (IPO) to Hong Kong Exchanges and Clearing Ltd. (HKEX), proposing to raise $600 million to $800 million in total.

The IPO is expected to mark the first in China’s internet literature market.

Tencent acquired China Reading’s predecessor, Cloudary Corp. which was owned by Shanda Interactive Entertainment Ltd., for $730 million in 2014, public information shows. Before the share offer, the Shenzhen-based tech giant indirectly held 65.38 percent of outstanding shares in China Reading via one of its wholly-owned subsidiaries. Its shareholding is projected to remain at least 50 percent following the public offering.

Compared with its rivals such as ChineseAll Digital Publishing Group Co., China Reading owns the copyrights on many symbolic upstream literary properties, which are the key to its success, Zhang Yi, chief executive of mobile internet research firm iiMedia Research Group, told Yicai Global.

China Reading logged $390 million (RMB 2.6 billion) in operating income last year, 77 percent of which came from its reading-related businesses. The number of monthly active users of its proprietary channels had reached 175 million as of the end of last year, including 160 million mobile device users and 15 million desktop users.

“The IPO will raise its brand awareness, and thus attract more online writers,” Zhang added.

Tencent decided to spin off China Reading this year.

“Tencent has become a super large conglomerate now. Spinning off China Reading as an independent company has two benefits. First, it’ll help management refine business management processes. Second, from the perspective of intellectual property interaction, separating literature assets from games will create the maximum synergistic effect,” he said.

As an online literature publishing platform, China Reading has established content publishing partnerships with Baidu Inc., Sogou Inc., JD.com Inc., Xiaomi’s Duokan.com and China Mobile Ltd., as marketing channels that supplement platform products and channels operated by itself and provided by Tencent.

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Tencent responds to criticism of Honour of Kings: “Game is not a disaster” https://technode.com/2017/07/05/tencent-responds-to-criticism-of-king-of-glory-game-is-not-a-disaster/ https://technode.com/2017/07/05/tencent-responds-to-criticism-of-king-of-glory-game-is-not-a-disaster/#respond Wed, 05 Jul 2017 03:47:44 +0000 http://technode-live.newspackstaging.com/?p=51221 TencentEditor’s note: A version of this post by Liao Shumin first appeared on Yicai Global. Tencent Holdings Ltd. [HKG: 00700] share price plunged over four percent yesterday following an article on people.cn, criticizing the internet giant’s mobile game Honour of Kings. The WeChat account of Tencent’s official website responded at top speed. The producer of the game […]]]> Tencent

Editor’s note: A version of this post by Liao Shumin first appeared on Yicai Global.

Tencent Holdings Ltd. [HKG: 00700] share price plunged over four percent yesterday following an article on people.cn, criticizing the internet giant’s mobile game Honour of Kings. The WeChat account of Tencent’s official website responded at top speed. The producer of the game Li Min said that recreation indeed needs to be regulated, but guidance may be better than restriction. He also added the people will not regard the game as a disaster to be criticized.

Recently, Tencent has faced some negative opinions after consecutive new peaks of its stock price. On Tuesday, the company saw a sharp plunge in its share price, and the decline continued in the afternoon. With a 4.44 percent decrease, the price dipped to HK$ 266.4 ($34) – the minimum value that day. The market value of Tencent was reduced by around HK$ 208.5 billion, compared with the value when its share price was at a new peak on June 27.

People.cn published an opinion article headlined “Is Honour of Kings entertaining the public or damaging people’s lives?”, saying thatHonour of King sis successful as a game, but it has been bringing adverse impact to society. The number of accumulated registered users of Honour of Kings is over 200 million, and its daily active users is more than 80 million. That is to say one of every seven Chinese is playing this game. Moreover, the percentage of users born after the year of 2000 is more than 20 percent.

However, two days ago, Tencent busted the strictest ever move against over-indulging in the game Honour of Kings. The measure restricts those 12 or under to a one-hour window of play each day, and imposes a two-hour daily limit for juveniles above 12 years. Post-9.00 p.m. logins will be banned; the function of pairing with the hardware device has been added, so that juveniles cannot dodge their parents’ supervision through login with multiple accounts.

“This move shows the seriousness of anti-addiction purpose to some extent, but whether the three actions will be helpful needs to be tested further,” people.cn commented.

Data shows that those under 12 only make up about 19% of total users.

How much does Honour of Kings contribute to Tencent’s revenue? In the first quarter of 2017, Tencent’s revenue from PC games grew by 24 percent year-on-year to reach RMB 14.1 billion, and that from smart mobile games totaled RMB 12.9 billion by increasing 57 percent from last year. This shows that in the first quarter of this year, the income of online games amounted to 54.49 percent in Tencent’s total revenue, including 26.03 percent from mobile games. It goes without saying that games have contributed a lot to Tencent’s revenue.

Yao Xiaoguang, vice president of Tencent and president of Timi Studio Group of Interactive Entertainment Group (IEG) of Tencent, gave a speech in Hong Kong recently, saying that, as a phenomenal game, Honour of Kings should not be understood merely from the concept of being a game, instead, it has become a new approach for social contact.

Correspondingly, the Honour of Kings also boasts the following figures:

  • Users, more than 200 million, outnumbered total investors the A-shares market.
  • The revenue of RMB 6 billion outperformed 3079 A-share listed companies.
  • People paid to level characters can earn a monthly income of RMB 50,000.
  • Live streamers can earn an annual salary of RMB 20 million.
  • Daily income from the sales of skin reached RMB 150 million.
  • “Father of the Honour of Kings” bought a property in Hong Kong for RMB 98 million.
  • The monthly turnover in the first quarter amounted to RMB 3 billion.
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Proxy data war between Tencent and Alibaba reaches official reconciliation https://technode.com/2017/07/04/proxy-data-war-between-tencent-and-alibaba-reaches-official-reconciliation-sf-express-cainiao/ https://technode.com/2017/07/04/proxy-data-war-between-tencent-and-alibaba-reaches-official-reconciliation-sf-express-cainiao/#respond Tue, 04 Jul 2017 06:11:15 +0000 http://technode-live.newspackstaging.com/?p=51118 After a standoff over access to customer data in early June, SF Express and Cainiao reached an official reconciliation yesterday, following a month-long intervention by China’s State Post Bureau to encourage “data sharing and information security” between China’s online retailers and express couriers. Cainiao, controlled by Alibaba, organizes the logistics of parcels bought through Alibaba’s Taobao and Tmall, where SF Express is […]]]>

After a standoff over access to customer data in early June, SF Express and Cainiao reached an official reconciliation yesterday, following a month-long intervention by China’s State Post Bureau to encourage “data sharing and information security” between China’s online retailers and express couriers.

Cainiao, controlled by Alibaba, organizes the logistics of parcels bought through Alibaba’s Taobao and Tmall, where SF Express is among the dozens of couriers that deliver those parcels. When SF Express abruptly stopped providing data required by Cainiao for security verification on parcels deposited into its Hivebox (丰巢 fengchao) delivery lockers, Cainiao responded by removing SF Express from its courier options for Alibaba purchases. Both parties cited “customer data security” as the reasons for their actions.

Underneath this spat is the ongoing data war between Alibaba and Tencent, in this case trying to grab user data generated from China’s 6.2 trillion yuan (US$910 billion) courier market. TechNode and others believe that the logistics kerfuffle started because SF Express refused to migrate its cloud services from Tencent to Alibaba. Shortly after the conflict broke out on June 1, Tencent announced a partnership with SF Express and potential support for its cloud service. Tencent also owns a 15% stake in e-commerce giant JD.com, which has its own in-house courier service and is a major competitor to Alibaba’s Tmall.

The State Post Bureau has been the mediator in the conflict since the beginning and was conducive to helping the two giants reach an agreement.

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World’s top grossing mobile game debunks gender stereotype https://technode.com/2017/07/03/worlds-top-grossing-mobile-game-debunks-gender-stereotype-honor-of-kings/ https://technode.com/2017/07/03/worlds-top-grossing-mobile-game-debunks-gender-stereotype-honor-of-kings/#respond Mon, 03 Jul 2017 05:55:44 +0000 http://technode-live.newspackstaging.com/?p=50978 Juan hastily pulls out her phone as soon as she finishes with lunch. Instead of taking a noontime nap as she used to, Juan is messaging her friends on WeChat to play Honour of Kings, now the world’s top grossing mobile game created by Tencent’s Timi Studio. In May, Honour of Kings took the crown for top grossing game […]]]>

Juan hastily pulls out her phone as soon as she finishes with lunch. Instead of taking a noontime nap as she used to, Juan is messaging her friends on WeChat to play Honour of Kings, now the world’s top grossing mobile game created by Tencent’s Timi Studio.

In May, Honour of Kings took the crown for top grossing game for iOS and Google Play with 160 million monthly active users (MAU), the first time ever for a Chinese gaming title to come top, and in spite of Google Play’s weak presence in China. The multiplayer online battle arena (MOBA) game has been dubbed the mobile version of the world’s most played PC game, League of Legends, which stood at 100 million MAU as of last September.

“A lot of my friends play League of Legends and I’ve tried a few times, but it’s too complex,” says 28-year-old Juan who works as a graphic designer at a Beijing-based startup.

“I once watched a male friend play League of Legends. As a young female who has not dabbled in the world of e-sports, all I saw on the screen was a dizzying array of colors in a fantasy arena with three to five players on each side. The figures moved so fast that I couldn’t follow who was killing whom.”

The League of Legends-esque Honor of Kings
The League of Legends-esque Honour of Kings (Image credit: TechNode)

“Honour of Kings is much easier to pick up,” says Huahua, a 25-year-old accountant living in Shanghai. “It only takes around 20 minutes to finish a game. And it’s on mobile, so I can play anytime rather than having to sit in front of a PC.”

People like to escape the pressures of the real world with video games, but they also like to be challenged. Tencent’s blockbuster hits the sweet spot: It successfully hooks those who are not satisfied with dumbed-down mobile games but cannot afford the time to learn serious PC games which take an average of 40 minutes to play.

The Female Player Majority

League of Legends, like most e-sports, skews strongly toward male players. A report released in 2012 by its publisher Riot Games (purchased by Tencent in 2015) revealed that 90% of the player base was male. Honour of Kings turns this trend on its head: 54% of the players on Honour of Kings are female, according to a recent report by JPush, a mobile big data service provider. The game has a young following: 52% of the total players are under 24.

When it comes to video games, some Chinese netizens seem to have a certain hostility toward females. An online video that went viral features a male comedian vlogger making fun of female gamers for being “careless, mindless and horrible at playing” the blockbuster game. People go as far as calling those who play poorly “female college students” (女大学生).

Vlogger taunting female college gamers
A comedian vlogger taunting female college gamers on Honour of Kings

“I play it for fun. For those who like to be provocative, let them be, as long as they don’t get in the way of us enjoying the game,” says Huahua when I ask if she feels insulted as a young female. Juan also expresses a similar nonchalant sentiment, citing “fun” as the most important driver for her involvement in the game.

National Phenomenon

The game has become an obsession not just for young females. In February 2017, Honour of Kings became a national phenomenon overnight, clogging social media feeds and bringing people together.

Hundreds of millions of Chinese people were traveling home across the country in February for the most important festival of the year. It used to be that families were brought together by the annual Spring Festival Gala. However, as China’s younger generation shows less and less interest in repetitive and over-the-top TV galas, families now choose hongbao and mobile games. Over Spring Festival, Honour of Kings’ daily active user figure surged to 80 million and as of May its MAU was over 200 million—a seventh of the population—putting RMB 3 billion revenue in Tencent’s pocket each month.

“During Lunar New Year, I played about six to seven hours a day,” Juan says. “With my relatives, the ones in their twenties.”

Honour of Kings has become so popular that it even inspires young thieves. An 11-year-old in Shenzhen stole RMB 30,000, all his parents had in savings, to purchase in-game items on Honour of Kings. The news raised concerns for parents of young children, as those users born after the year 2000 make up 23.31% of the playerbase.

China’s restless parents were temporarily pacified when Tencent rolled out a new feature in April allowing parents to monitor their children’s player account and ban them from playing the blockbuster with one click—via WeChat. Tencent also recently announced that they will pilot a 1 hour limit for players 12 years old and younger.

“Let’s go spread some pesticides!” Honour of Kings players say to their teammates. “Nongyao,” or pesticide in Mandarin, sounds similar to “rongyao” (荣耀), the word for “honor” in Mandarin. It is also a pun signifying the “poisonous” and addictive nature of the game. According to JPush’s report, the average user spends 47.2 minutes per day on the game.

Tencent’s Global Game Plan

Tencent’s e-sports territory expands way beyond the domestic market. In 2015, the mega-conglomerate completed its acquisition of California-based Riot Games. Having seen the the meteoric rise of League of Legends, Tencent signed a Chinese distribution deal for the title as early as 2008. At least 40 million of the 85 million MAU are in China, based on estimates from research firm Newzoo.

Many question why Tencent did not just have Riot develop a mobile version of League of Legends. “Riot still operates independently of Tencent,” says a Riot employee during an interview with TechNode. In fact, League of Legends and Honour of Kings do compete for users. “Those who want to play LoL but are not good enough to be competitive end up going to Honour of Kings,” the employee said.

This is not news for Tencent, as it has long been famous for its cannibalistic culture. The immensely popular WeChat, a direct competitor to its own QQ, is a result of its cutthroat internal environment.

Game revenues of top 10 public game companies in 2016. (Image Credit: Newzoo)

Tencent’s global ambition does not stop at Riot. Last year, it bought a majority stake in Supercell, developer of Clash of Clans. It also owns around 25% of Activision Blizzard, the company which puts out Call of Duty, World of Warcraft and Candy Crush. Tencent’s voracious grab of global game publishers already makes it the largest game company in the world—the company commanded a staggering annual game revenue of $10.28 billion in FY 2016, compared to $4.8 billion for its nearest Chinese competitor, NetEase.

“For a firm like Tencent, the sky’s the limit,” says Joost van Dreunen, CEO of market researcher SuperData. “Whenever Tencent sees a game they like—based on specific metrics, of course—it decides to either build it itself and improve on it, or invest and acquire the firm behind it.”

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WeChat unveils new plans to allow creators to monetize their content https://technode.com/2017/06/29/wechat-unveils-new-plans-to-allow-creators-to-monetize-their-content/ https://technode.com/2017/06/29/wechat-unveils-new-plans-to-allow-creators-to-monetize-their-content/#respond Thu, 29 Jun 2017 06:12:52 +0000 http://technode-live.newspackstaging.com/?p=50931 WeChat ddsnnounced today that it plans to increase the number of advertisements in original articles posted through subscription accounts. For five months (July 1st to December 31st), the area at the bottom of articles in WeChat will be significantly bigger to host more ads. The new measure means that authors could make up for some […]]]>

WeChat ddsnnounced today that it plans to increase the number of advertisements in original articles posted through subscription accounts. For five months (July 1st to December 31st), the area at the bottom of articles in WeChat will be significantly bigger to host more ads.

The new measure means that authors could make up for some of their income decline from iOS devices caused by Apple’s decision to take 30% of all in-app purchases, including tips.

Voluntary tips through WeChat’s platform is one of the sources of revenue for authors posting through subscription accounts along with advertisements. Tipping also brought popularity to WeChat Wallet and gave authors and designers a reason to provide users interesting content.  In April, Apple’s decision to tax tips prompted Tencent to abolish its tipping feature on iOS entirely.

With more ads at the bottom of the article, authors will be able to get higher returns, but the specific proportion of income authors can claim is still unknown. WeChat also said that it will protect copyrights of original authors in order to ensure their gains. The measure is aimed at ensuring higher quality articles posted on WeChat.

WeChat has also announced that its subscription accounts will finally be able to schedule the publication of their content. Previously, content creators had to manually send out their WeChat posts. The Official Account and Service Account back-ends have been difficult to use. This could be one sign that WeChat is finally taking steps make their features more user-friendly.

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Judging Chinese tech companies by their Glassdoor reviews, part 1 https://technode.com/2017/06/27/judging-chinese-tech-companies-by-their-glassdoor-reviews-part-1/ https://technode.com/2017/06/27/judging-chinese-tech-companies-by-their-glassdoor-reviews-part-1/#respond Tue, 27 Jun 2017 08:13:22 +0000 http://technode-live.newspackstaging.com/?p=50721 Editor’s note: This was contributed by Elliott Zaagman a trainer, coach, and change management consultant who specializes in aiding Chinese companies as they globalize. To contact him, check him out on LinkedIn, or add ezaagman on WeChat. This is the first part in a two-part series measuring how Chinese companies perform on Western HR website, Glassdoor. The first […]]]>

Editor’s note: This was contributed by Elliott Zaagman a trainer, coach, and change management consultant who specializes in aiding Chinese companies as they globalize. To contact him, check him out on LinkedIn, or add ezaagman on WeChat.

This is the first part in a two-part series measuring how Chinese companies perform on Western HR website, Glassdoor. The first part looks at Alibaba, Tencent, Baidu, and Huawei. The second part looks at Lenovo, ZTE, Cheetah Mobile, and LeEco.

If you don’t spend much time on the English-language internet, Glassdoor may be a new name to you. As one of the most popular HR-related sites, it is a go-to source for job listings, news, and most famously, its employer reviews section. Glassdoor’s employee reviews provide current and former employees a platform to give a 1-5 star rating of a company, with sections for “pros,” “cons,” and “advice to management.” For many job-seekers, checking out a company’s Glassdoor page is essential before accepting a job offer.

For those interested in working for Chinese tech companies, this can be a helpful resource to better understand what to expect from each company. For the companies themselves, it can provide valuable feedback for how to improve their practices for attracting and retaining both foreign talent overseas and globally-oriented talent in China.

In this article, we look at 8 top Chinese tech companies: Alibaba, Tencent, Baidu, Huawei, Lenovo, Cheetah Mobile, ZTE, and LeEco. In order to better ensure that the reviews are statistically representative, only companies with at least 30 reviews have been taken into consideration. Furthermore, while all companies will inevitably have a few disgruntled employees who may have had negative experiences for their own personal reasons, this article attempts to look at broader trends in the employee reviews, in order to provide a clearer picture of the general culture, atmosphere, and tendencies of each company represented.

Alibaba Group

With a rating of 4.4/5, Alibaba had the best overall score of any of the companies examined. What may be most impressive for the Hangzhou-based tech giant is that with the exception of one 1-star review from 2014, none of its 149 reviews were less than 3 stars. Kudos to Alibaba for that.

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Even Alibaba is not without its imperfections, however, and while many reviews spoke highly of the company’s compensation and working environment, work-life balance and high pressure were common complaints.

Screen Shot 2017-06-27 at 12.32.13

It should also be noted that the vast majority of Alibaba’s reviews were from employees who were located in China. Most were also quite limited in detail (as in the case of the ones above) and full of small “Chinglish” grammar mistakes, which likely indicates that most, if not all of the reviewers were native-born Chinese nationals.

Tencent

Tencent is another company with an overall positive rating and few negative reviews. Of their 213 reviews, the vast majority were 4 or 5 stars. As in the case with Alibaba, work-life balance was also identified as an issue, and some employees expressed an inability to handle their high-pressure environment. While few reviews criticized the company systems or leaders, there were many which complained about politics and lack of professionalism among mid-level managers.

One of the most notable positive highlights was how frequently Tencent’s HR and perks were praised, particularly from employees located in mainland China.

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Screen Shot 2017-06-27 at 12.32.22

The company does seem to have had a bit of trouble translating their people-management success domestically to their Palo Alto, California office, however, as their score was only 3.2 stars when search results were filtered to select only US-based reviews. While the sample size of US reviews was quite small, complaints included language issues, a lack of autonomy, and an unspecific accusation of encouragement of illegal behavior.

Screen Shot 2017-06-27 at 12.33.15

Baidu

Like the other two BAT giants, Baidu’s scores were overall quite positive, with its 317 reviews dominated by 4 and 5-star ratings.  While the trend of work-life balance complaints existed here as well, there seemed to be less of it for Baidu than for Alibaba and Tencent. Employees also seemed to value the creative environment there and the teams of talented individuals. Even when reviews were filtered for only US-based employees, the majority of reviews were positive, with an average score of 4.5 stars.

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Screen Shot 2017-06-27 at 12.33.22

While reviewers often spoke highly of CEO Robin Li and the company in general, there were frequent complaints of internal company politics and a lack of respect for employees on the part of mid and senior-level management.

Screen Shot 2017-06-27 at 12.33.29

Huawei Technologies

With over 2,400 reviews, Huawei received the most reviews of any Chinese company looked at for this project, by far. The reviewers were also widely diverse in their cultural and national backgrounds, with all six continents represented. Throughout Huawei’s reviews, there was a glaringly clear trend that emerged: while they consistently received positive feedback in compensation, products, and as a place to gain early-career experience, they were resoundingly criticized for lack of professional HR practices, poor inclusion and autonomy for overseas employees, and even discrimination and questionable ethics.

On the positive side, Huawei seems to have a solid grasp on their task-oriented basics. Reviewers praised their customer-centricity, and their dedication to coming through on their promises, delivering good quality at low prices.

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Screen Shot 2017-06-27 at 12.33.41

On the more critical side, in nearly every country where Huawei has a presence, reviewers reported a lack of transparency, inclusion, and diversity. There were numerous reports of racist, ageist, and sexist practices, indicative of an approach to HR that reviewers from many overseas offices saw as outdated, or even unethical. While Huawei certainly has a global presence, reading these reviews could cause someone to easily assume that localization in overseas markets is not very high on the priority list for them.

With Huawei’s tremendous success, it is difficult to be too critical. After all, this approach seems to be working for them quite well. However, it does not seem to be a place where non-Chinese staff can expect much career development.

Screen Shot 2017-06-27 at 12.33.47
Screen Shot 2017-06-27 at 12.33.57
Screen Shot 2017-06-27 at 12.34.05

Final Thoughts

  • BAT were top performers, but also had relatively low numbers of reviews from those who were based outside of China. Also, while reports of unproductive internal politics and abusive managers are somewhat unavoidable, it may benefit the companies for their HR department to take these complaints seriously and evaluate how to address the root causes.
  • Work-life balance seems to be an issue for just about all of these companies. It may just be a necessary byproduct of working in the fast-changing world of a Chinese tech company, but if that is the case, companies may want to consider how to improve employees’ experiences while they are working those long hours.
  • For many of these companies, a lack of an inclusive culture for overseas staff is clearly an issue. These companies may want to establish talent development employees for some high-potential non-Chinese employees that include Chinese language lessons, cultural training, and opportunities for trust and relationship-building with the Chinese leaders of the company.
  • Of all the companies with significant overseas presences, Lenovo seemed to be the best at managing its non-Chinese staff (in the second part). This may be a result of the growth-by-acquisition strategy that they have taken over the last 15 years, but credit should also be given to Chairman and CEO Yang Yuanqing and Global HR SVP Gina Qiao, who have actively taken steps to implement inclusive practices, including mandating that the board of directors is no more than 50 percent Chinese, appointing a “CDO,” (chief diversity officer), and investing heavily in English language and cultural education programs.

Finally, one last note from me: While fairness and objectivity were aimed for in writing this piece, I recognize that it oversights are inevitable. I welcome any questions or concerns from those who may be impacted by this article.

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Top 5 Chinese music apps in 2017 https://technode.com/2017/06/23/top-5-chinese-music-apps-in-2017/ https://technode.com/2017/06/23/top-5-chinese-music-apps-in-2017/#respond Fri, 23 Jun 2017 07:20:57 +0000 http://technode-live.newspackstaging.com/?p=50615 Last week, Spotify announced that it had reached 140 million monthly active users (MAU) worldwide. This number, however, fades in comparison to music streaming services in China: the most popular music app in China, KuGou, had almost double, according to a report by QuestMobile published in April 2017. What is interesting about China’s music streaming services […]]]>

Last week, Spotify announced that it had reached 140 million monthly active users (MAU) worldwide. This number, however, fades in comparison to music streaming services in China: the most popular music app in China, KuGou, had almost double, according to a report by QuestMobile published in April 2017.

What is interesting about China’s music streaming services is that they are all free. Most of the apps earn money by offering subscriptions for better audio quality, ads, concert tickets, virtual gift-giving, and song purchases. The latest news proves that Chinese fans are enthusiastic enough to make the industry successful. In only three days after its release, Katy Perry’s album “Witness” ramped up 1.3 million purchases on China’s leading music apps, with NetEase Music taking the lead (in Chinese).

Here is the latest top list of China’s hottest music apps.

  1. KuGou (酷狗)
KuGou's karaoke feature. Screenshot from KuGou app.
KuGou’s karaoke feature (Screenshot from KuGou app)

KuGou, meaning Cool Dog, made its way to the top of the chart by appealing to a very wide audience, especially those living in small towns, according to a report from Sixth Tone. This means that a large portion of their content is dedicated to square dancing tunes and KTV, which is usually scoffed at by the local hipster population. KuGou has also won users by integrating KTV streaming which enables users to receive “song coins” that can be transferred into real currency. Users can also comment on songs through “bullet screens” (弹幕) where comments stream across the video, listen to the radio, watch video, and interact through the social platform.

Although the app has 228 million MAU, Kugou is still figuring out how to earn money, but it has been earning from their live streaming service Fanxing. KuGou and KuWo are both owned by the China Music Corporation which merged with Tencent’s QQ Music in July 2016.

  1. QQ Music (QQ音乐)

Although QQ Music shares some of the same features as Kugou, such as radio, KTV, and live streaming which can be rewarded with virtual gift-giving, it caters to a more urban crowd. QQ Music also offers articles and enables users to watch music videos, concerts, and interviews with famous musicians, including international stars such as Linkin Park.

The app has 211.43 million users and owes its success to Tencent’s huge presence in the Chinese market, including WeChat. This has enabled the service to strike deals with major record labels and allow its users to buy concert tickets through its payment service.

  1. KuWo (酷我)

KuWo is another app with a heavy focus on KTV streaming; the app even hosts KTV tournaments with cash rewards. Besides KTV streaming, it also serves as a video streaming platform and broadcasts video content, usually on the more trashy side, such as China’s ever so popular talent shows and comedian acts. KuWo also reserves a part of its app for China’s rising DJs.

The KuWo offers a wealth of video content bordering on trashy which users can comment through bullet screens. Screenshot from KuWo.
KuWo offers a wealth of video content bordering on trashy which users can comment through bullet screens (Screenshot from KuWo)

Like other apps, KuWo offers song purchases and subscriptions, but it is also trying to make money with in-app gaming and its own brand of headphones and speakers. The app has 107.72 million MAU.

  1. NetEase Cloud Music (网易云音乐)

What differentiates NetEase Music from other apps is its stronger focus on indie artists, enabling it to compete with internet giants like Tencent and Alibaba which have big entertainment ecosystems. Besides short videos, the app has social features that enable users to interact with performers which have profiles on the service. It also has a music streaming option for joggers called Run FM (跑步FM) that selects music with a BPM rate that matches the listener’s running tempo. Aside from music, users can listen to podcasts and watch videos.

With 62.7 million MAU, NetEase is the first music service in China that became a unicorn after securing RMB 750 million in Series A financing in April 2017.

  1. Xiami Music (虾米音乐)
Screenshot from Xiami.
Screenshot from Xiami.

Xiami started off as a P2P platform  in 2007 but had to abandon the model due to poor copyright regulation. In recent years the service has decided to add more niche content by featuring emerging musicians with original music. It has also launched The Undiscovered Nationwide Spotlight music program, a nation-wide talent search where users can vote for more than 6000 artists.

Xiami Music, which has 14.4 million MAU, is owned by Alibaba along with another music app called Alibaba Planet (阿里星球).

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Live from TechCrunch – China in the eyes of foreign VCs https://technode.com/2017/06/22/live-from-techcrunch-china-in-the-eyes-of-foreign-vcs/ https://technode.com/2017/06/22/live-from-techcrunch-china-in-the-eyes-of-foreign-vcs/#respond Thu, 22 Jun 2017 02:33:04 +0000 http://technode-live.newspackstaging.com/?p=50599 foreign vc chinaForeign VC funds have long faced a lack of policy transparency and market volatility in China, but China is attempting to grant foreign VCs easier access and simplify investment procedures to sustain the entrepreneurial wave, according to a guideline released by the State Council last September. As the environment to invest across borders becomes friendlier and more lucrative, foreign VCs that […]]]> foreign vc china

Foreign VC funds have long faced a lack of policy transparency and market volatility in China, but China is attempting to grant foreign VCs easier access and simplify investment procedures to sustain the entrepreneurial wave, according to a guideline released by the State Council last September. As the environment to invest across borders becomes friendlier and more lucrative, foreign VCs that are traditionally not active in China are gradually getting more involved with the China scene. On Day 2 of TechCrunch Shenzhen, we talked to three of them.

500 Startups: One of the world’s most active investors in early stage startups, 500 Startups first entered the greater China region in 2013. Its newly appointed China Partner Edith Yeung previously serves as vice president of overseas markets for Dolphin Browser, one of the earliest Chinese mobile startups to achieve overseas success.

Sparklabs: Founded in Seoul four years ago, Sparklabs opened its first China accelerator in Beijing this May with a focus to help Chinese companies go global. It is also launching a fintech vertical in Hong Kong and in Taipei later this year, according to Bernard Moon, co-founder of Sparklabs.

Presence Capital: A VR/AR focused venture capital fund, Presence Capital was founded in 2015 and is headquartered in San Francisco. Although the fund does not have a particular China focus, it works with the BATs to help them scout for new technology, says Phil Chen, Founding Managing Partner at the firm.

China insights from overseas VCs

“For most [Chinese] parents, they would rather not eat or do any sort of entertainment, but at least 40-50% of the household income will go to education,” says Yeung when asked what startup trends caught her eyes in China. “So companies like New Oriental have been quite active in coming to the Bay Area talking to some of our portfolio companies and wanting to do partnerships and licensing deals.”

China’s hunger for knowledge is reflected in domestic players’ aggressive acts in the education sector, such as Tencent’s $15.3 million funding in online language learning startup ABC360. This trend has inspired Yeung to ponder how certain foreign companies will be able to go to China by meeting the need for education.

“There are a lot of exciting things that are happening in China that most of us in Silicon Valley, unfortunately, don’t pay attention to,”  says Yeung. She cites the example of BAT, ZTE, Huawei and Didi who have all set up shop in the Valley.

“[The] timing was right to launch our accelerator in China,”  Moon remarks, as he observes not only the established players but also new players like Xiaomi and Cheetah Mobile starting to have more global influence. “Like a lot of other VCs, we invest in trendy startups,” Moon admits. “But we also discount it a lot. Probably 70%-80% of AI startups we look at aren’t looking at. Everyone just puts AI in their business plan.”

Another 2017 buzzword in the technology field is VR/AR. However, big companies in China have not jumped on the VR/AR boat too quickly, according to Chen.

“Take examples of the BATs and Xiaomi. They saw the huge trove of mobile and then they wanted to jump next to IoT and wearables. In some sense, they got burned. Those marketplaces didn’t really take off as they invested,” says Chen, whose firm’s close activity with China’s unicorns have given him an insight on their investment activity. “So when VR/AR came along, they are actually a lot more cautious.”

“They are a lot more hands-off, a lot more mature in thinking about the timing of these markets,” Chen adds. With AI, on the other hand, China’s big players are more aggressive and are willing to start an AI lab and have a big team under that “. . . [b]ecause AI can have productivity gains.”

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Live from TechCrunch – Fintech needs to be less about tech https://technode.com/2017/06/20/live-from-techcrunch-fintech-needs-to-be-less-about-tech/ https://technode.com/2017/06/20/live-from-techcrunch-fintech-needs-to-be-less-about-tech/#respond Tue, 20 Jun 2017 00:47:46 +0000 http://technode-live.newspackstaging.com/?p=50432 Fintech needs to be less about the technology and more about solving real problems in the next couple of years. The sector is proving more disruptive in Asia than elsewhere around the world, according to the panelists for “2017 – A better year for fintech?” session at TechCrunch Shenzhen. Jack Zhang, co-founder and CEO of […]]]>

Fintech needs to be less about the technology and more about solving real problems in the next couple of years. The sector is proving more disruptive in Asia than elsewhere around the world, according to the panelists for “2017 – A better year for fintech?” session at TechCrunch Shenzhen.

Jack Zhang, co-founder and CEO of cross-border payments platform Airwallex, and James Lloyd, Asia Pacific Fintech Leader at professional services firm EY (formerly Ernst & Young), were unanimous in their outlook for fintech.

“Less hype around [fintech] funding and more real new products,” said Lloyd with Zhang of the similar opinion that “. . . [i]t needs to be about how we’re solving problems, not just talking about tech like blockchain. It has its uses, but isn’t necessarily solving problems.”

Panel moderator Anthony Ha, EY's James Lloyd and Airwallex's James Zhang
TechCrumch reporter Anthony Ha, EY’s James Lloyd, and Airwallex’s Jack Zhang

But that’s the future.  We are now seeing non-traditional finance firms in China becoming to ones pushing outbound expansion, said Lloyd.

“It’s difficult to see anyone else building a retail proposition in mainland China than can challenge [Alibaba and Tencent],” said Lloyd, “They’ve been incredibly smart about how they’ve maintained their foothold in other areas such as bike sharing.”

China’s payment providers are pushing outwards regionally and globally, whether they identify as fintech companies or provide services as part of a broader offering, such as Grab, said Lloyd. With the arrival or these services which provide a “. . . cheap, efficient way to get merchant acceptance in places like Indonesia… [these countries] will jump straight past European and American style credit card systems. The West is now learning from Asia,” said Lloyd.

Co-founder and CEO of Airwallex, James Zhang
Co-founder and CEO of Airwallex, Jack Zhang

When it comes to inbound expansion into China, foreign financial institutions or fintech companies, “You need a very strong connected local player to come into China, that will turn out to be one of these guys [Tencent or Alibaba],” said Lloyd who also said he was skeptical of any outsiders still trying to “parachute into China.”

Asian Disruption

China’s fintech companies have had to innovate to survive. Platforms adopted the QR code as a way to enable payments not because it was the best thing to do, but because of the constraints of not being able to use existing networks such as UnionPay and lack of penetration of NFC technology, according to Lloyd, who added: “Optimal solutions aren’t always the most successful solutions.”

Fintech outfits in China are proving increasingly disruptive towards Asia’s financial sector. “The vast majority of fintechs are enabling technologies for banks,” said Lloyd, but that “In China you have scale disrupters such as Ant Financial. In Asia we’re seeing more disruption than in Europe and the US.”

Airwallex, which recently secured $13million of funding led by Tencent and included MasterCard, is “on track to work with WeChat” for international payments, said Zhang, but that for Australia-based Airwallex itself, “. . .[a]t the end of the day, you still have a bank account unless you get a banking license, so it’s quite obvious to us that we have to work with banks. So we find the most digitally-savvy bank in each country.”

Their service is aimed at businesses rather than individuals. They connect banks’ APIs to create a system that is faster and cheaper than the existing SWIFT network and also allows a lot more data to accompany, and be generated by, the money flows. This makes it much more trackable, which is proving more disruptive in Asia than in Europe and America; it is the first player in Asia Pacific, Europe, and America with many of the new generation of international payment providers such as TransferWise and Solaris predominantly been focused on individuals.

“Our proposition is not to aggressively find more clients – we can’t at the moment,” said Zhang of Airwallex’s growing success.

One further reason why the disruption may continue to be greater in Asia’s financial market than elsewhere is regulation. China’s tech giants have diversified into fintech, such as the Alibaba to Alipay to Ant Financial route. “Surely we can expect the same [move into fintech] from Facebook and Google? No. They’re already under pressure for their dominant market positions,” explained Lloyd.

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Tencent ups the bike-rental ante with largest funding round so far https://technode.com/2017/06/16/tencent-ups-the-bike-rental-ante-with-largest-funding-round-so-far/ https://technode.com/2017/06/16/tencent-ups-the-bike-rental-ante-with-largest-funding-round-so-far/#respond Fri, 16 Jun 2017 05:29:48 +0000 http://technode-live.newspackstaging.com/?p=50259 Mobike today announced that it has raised over US$600 million in Series E, the largest ever financing round in the bike-rental industry. This landmark round, putting the company at a valuation of between US$2 billion and US$3 billion (in Chinese), was led by existing investor Tencent and joined by Sequoia China, TPG, and Hillhouse Capital, among […]]]>

Mobike today announced that it has raised over US$600 million in Series E, the largest ever financing round in the bike-rental industry.

This landmark round, putting the company at a valuation of between US$2 billion and US$3 billion (in Chinese), was led by existing investor Tencent and joined by Sequoia China, TPG, and Hillhouse Capital, among others. New investors in this round included leading banks BOCOM International, ICBC International, and global institutional asset management firm Farallon Capital.

Davis Wang, CEO and Co-founder of Mobike, said Mobike has three clear targets for the coming months: First, they will accelerate the pace of global expansion with a new target to be in 200 cities by the end of this year; second, they will increase investment in R&D of their IoT network and new technologies; and, third, they will invest in building a superior technology infrastructure to support their innovations in the field of AI and intelligent hardware.

Mobike claims it is now active in more than 100 cities globally and operates more than 5 million bikes around the world.

Since its official establishment last April, Mobile has secured an aggregate US$ 1.1 billion through eight financing rounds (in Chinese). Among its investors, Tencent, the lead investor in this round, has become the company’s largest investor, following its participation in the company’s Series C+ and Series D.

Alongside its role as a strategic investor, Tencent has also formed a strong business partnership with Mobike. Mobike bike-rental feature was added to Tencent’s WeChat Wallet in March. In addition, WeChat users can utilize Mobike’s bike- rental service by searching for the mini-app on WeChat, which has been available since this January.

The backing from Tencent, China’s most valuable public company, will undoubtedly fuel the growth of the bike rental startup. Chinese tech giants are joining in on the bike rental bandwagon either financially or technically, in an attempt to share in the boom sweeping all over the country.

Chinese ride-hailing giant Didi Chuxing has injected hundreds of million USD in three financing rounds of ofo, Mobike’s arch-rival. Besides, Didi has added bike-sharing service from ofo to its app. Alipay, the online and mobile payment platform operated by Ant Financial, has partnered with six bike rental firms to allow users to rent bikes through the app’s new ‘scan and ride’ function.

Artificial intelligence-obsessed Baidu, though having not made any investment in either of the bike rental startups, has recently teamed up with Mobike and ofo by integrating bike rental services on its Baidu map service. After downloading Baidu map app version V9.8.5 and registering via Baidu, users can use the rental service. The tie-up is expected to be a win-win strategy for the parties involved, which will not only improve utilization of the bikes but will bring more traffic to Baidu map and provide big data insights to it.

Ofo, the only bike-rental firm on the global unicorn company list released in May by CB Insights, is said to be seeking a US$ 500 million new financing round at a valuation of about US$3 billion.

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Tencent’s megahit Honour of Kings becomes world’s top grossing game https://technode.com/2017/06/15/tencents-megahit-honour-of-kings-becomes-worlds-top-grossing-game/ https://technode.com/2017/06/15/tencents-megahit-honour-of-kings-becomes-worlds-top-grossing-game/#respond Thu, 15 Jun 2017 04:23:28 +0000 http://technode-live.newspackstaging.com/?p=50203 Tencent Tech is reporting that blockbuster multiplayer online battle arena (MOBA) game Honour of Kings has overtaken Monster Strike this May to become the world’s highest-grossing (in Chinese) game across platforms, according to data released by App Annie. Although Honour of Kings ranked the world’s highest grossing iOS game in March and April this year, this is the first […]]]>

Tencent Tech is reporting that blockbuster multiplayer online battle arena (MOBA) game Honour of Kings has overtaken Monster Strike this May to become the world’s highest-grossing (in Chinese) game across platforms, according to data released by App Annie.

Although Honour of Kings ranked the world’s highest grossing iOS game in March and April this year, this is the first time for it, or any Chinese gaming titles, to take the crown for iOS and Google Play, a special feat given Google’s weak presence in China.

Screen Shot 2017-06-15 at 12.08.23
App Annie ranking showing Honour of Kings as global #1 in revenue (Image credit: GameLook/Tencent)

Launched in November 2015 by Tencent’s Timi Studio, Honour of Kings is very similar to League of Legends, which sees players battle beasts in a fantasy landscape. Despite the similar visual style and gameplay mechanics, Tencent has managed to successfully localize to China with subtle changes in a mobile-first product strategy, local culture-based characters, and simpler controls.

Tencent’s 2016 annual report showed that the game had over 200 million registered users and over 50 million daily active users, roughly the total population of South Korea.

Tencent’s huge user base from WeChat and QQ, which have hundreds of millions of users in the country, has always been a huge resource to draw upon in terms of acquisition and promotion. Unsurprisingly, Honour of Kings growth is in part driven by WeChat and QQ users who made in-app purchases on game items.

The game has generated revenue of RMB 10.7 billion in Q4 last year. Local media reports that its DAU surged to 80 million during the Lunar New Year in February this year.

As the largest online game publisher in China, online gaming represents 47% of the internet behemoth’s 2016 revenue. The company is going further in the industry with a plan to build an e-sports-themed industrial park in Wuhu city.

Honour of Kings’ success comes while a series of Chinese game developers are gaining momentum. App Annie’s report shows that Chinese content producers snapped four places on the Top-10 grossing iOS app list for May. Tencent took the top place, followed by runner-up NetEase. CMGE and Longtu Game took the 8th and 10th spot respectively in the global market.

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Toutiao’s rise (and Baidu’s decline) reflects China’s changing marketing trends https://technode.com/2017/06/14/toutiaos-rise-and-baidus-decline-reflect-chinas-changing-marketing-trends/ https://technode.com/2017/06/14/toutiaos-rise-and-baidus-decline-reflect-chinas-changing-marketing-trends/#respond Wed, 14 Jun 2017 02:51:00 +0000 http://technode-live.newspackstaging.com/?p=50158 China’s digital advertising market will reach over US$ 50 billion this year, and Chinese tech giant Baidu is poised to be one of its biggest beneficiaries. But according to an analysis (in Chinese) from Chinese media QDaily, in the future, the company may surrender its position to a newer contender, such as Chinese news aggregator […]]]>

China’s digital advertising market will reach over US$ 50 billion this year, and Chinese tech giant Baidu is poised to be one of its biggest beneficiaries. But according to an analysis (in Chinese) from Chinese media QDaily, in the future, the company may surrender its position to a newer contender, such as Chinese news aggregator app Jinri Toutiao (今日头条).

Toutiao’s impressive revenue growth backs up this claim. In 2014, the company reported RMB 300 million of revenue, while in 2015, that number reached RMB 1.5 billion. Last year, Toutiao reported RMB 6 billion of revenues from in-feed ads. This year, the company’s founder and CEO Zhang Yiming has set the target at RMB 15 billion.

This growth rate is similar to what Baidu experienced in 2011 during the golden age of PC when it reported RMB 14.5 billion of profits and established itself as a true Internet giant. Last year, however, Baidu earned RMB 64.5 billion from ads which was only 0.8% higher than the previous year. In Q3 of 2016, Baidu’s advertising business was down 6.7%.

Changing advertisers

Behind Baidu’s faltering revenues and Toutiao’s success are structural changes in digital advertising, particularly the rise of in-feed advertising – one of Toutiao’s biggest strengths. The app uses artificial intelligence to personalize news content and ads for its users.

Screenshot from Mary Meeker's internet trends report 2017.
Screenshot from Mary Meeker’s internet trends report 2017

However, the reason behind Baidu’s diminishing revenues is not just the form of the ads – it is the advertisers themselves. The type of advertisers who are willing to spend money on digital marketing has changed. As InMobi Greater China Vice President Wang Wenqi explained, it is really a transition from performance-based advertising to brand advertisement.

Baidu’s main source of revenue has been small and medium enterprises, especially from the medical industry that advertise themselves through search ads. The company’s advertising model took a big hit in April last year when it was discovered that a young cancer patient died after seeking out medical treatment in a facility advertised by Baidu’s search engine. The scandal sent its Q2 2016 profit down by 34.1% comparing to the previous year (in Chinese). Since then, the Chinese government has introduced restrictions on medical and health products ads.

On the other hand, Toutiao has been working with big brands which have recently been pouring more money into mobile marketing. The well-established model of search ads used to have priority in digital advertising budgets because it was based on intention to buy something. Brands, however, advertise themselves without knowing the consumer’s intention, so they focus on their interests or catching their attention. This works well with in-feed ads where information is spread out through news feeds and social platforms such as WeChat, reflecting global trends in digital marketing.

Apps that have attracted the highest number of brands in 2016. Screenshot from QDaily.
Apps that have attracted the highest number of brands in 2016

Contest for content

Other analysts, such as Zhang Luoyang claim that Toutiao’s position is not as firm as it seems despite its current valuation of US$ 11 billion after its latest Series D funding round led by Sequoia Capital. According to Zhang, RMB 6 billion of revenue with a user base of 600 million means that the company’s profit margin is quite low. Toutiao will need to further develop its business models in order to catch up with the likes of Baidu.

Baidu is also not giving up. At the end of 2016, the company launched its own in-feed ads and it is currently developing personalized news services. The rest of China’s technology giants – Alibaba and Tencent – have joined the movement with UC Toutiao (UC头·条) and Kuaibao (快报), along with independent content aggregation apps such as Yidian Zixun (一点资讯).

Toutiao has responded to the challenge by allowing not only media outlets, but also businesses, organizations, and individuals to publish their own content. This has brought Toutiao’s model closer to Tencent’s WeChat which is now the company’s biggest competitor.

WeChat, in turn, is currently invading both Toutiao’s and Baidu’s business models with its newest functions Take a Search and Take a Look. The first one curates and recommends content based on user preferences much like Toutiao, while Take a Look is a search engine. The new development means that WeChat will be able to profit from both types of ad formats.

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Rules for Weibo KOLs shed light on Alibaba-Tencent tensions https://technode.com/2017/06/13/rules-for-weibo-kols-shed-light-on-alibaba-tencent-tensions/ https://technode.com/2017/06/13/rules-for-weibo-kols-shed-light-on-alibaba-tencent-tensions/#respond Tue, 13 Jun 2017 08:05:00 +0000 http://technode-live.newspackstaging.com/?p=50142 ParkLU, a digital advertising platform that connects China’s internet celebrities (wǎnghóng 网红) and brands, recently released a list of rules that are currently being enforced on Weibo. Based on insider sources, KOL surveys, and their own testing, the rules show the lengths both Sina and Alibaba are willing to go to protect their influencer/e-commerce ecosystem. […]]]>

ParkLU, a digital advertising platform that connects China’s internet celebrities (wǎnghóng 网红) and brands, recently released a list of rules that are currently being enforced on Weibo.

Based on insider sources, KOL surveys, and their own testing, the rules show the lengths both Sina and Alibaba are willing to go to protect their influencer/e-commerce ecosystem.

WechatIMG17

KOLs and other content creators are becoming increasingly important to online commerce with many influencers working directly with agencies to monetize their content. Indeed, learning from their previous experience with Weibo influencers, Sina has been very careful in controlling their live streaming ecosystem.

We spoke briefly with Elijah Whaley, CMO of ParkLU, about these rules and what they mean for e-commerce and content creators.

What do you make of these rules?

Obviously, some of the rules are to combat other social and e-commerce platforms. While others are believed to be a strategy to gain more ad revenues such as the rule stating only one brand can appear in a single post. I think some rules are needed, especially the plagiarizing and reposting rules that are needed to block zombie accounts.

Others just seem strange, like posts with long images will be penalized. I’m not totally sure what the thinking is there except maybe their image scanning technology can’t catch a QR code at the bottom of an oversized image. Not clear why this would be a rule, especially because long form images are quite popular in tutorial and comic posts.

How will this affect the ecosystem?

First off, everything will need to stay under the Alibaba/Sina/Youku umbrella if it’s to avoid penalties, but that’s not that surprising really; WeChat has blocked Taobao and T-mall for a long time. It’s just tit-for-tat.

Honestly, I think this type of behavior from Weibo weakens their value proposition to users right when Weibo was getting pretty good. No other social platform in China provides creators with the same level of content flexibility. The sad thing is it’s the users who lose out when internet, tech, and commerce monopolies duke it out in China.

There’s this constant tightening and loosening taking place, so who knows how long is will last. A while ago Weibo posts couldn’t be natively shared to WeChat, but now they can. I’m confident that ways of hacking the rules will be discovered.

It might hurt some small internet/tech/e-commerce players and definitely consolidates the power of the big players that much more.

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China’s network regulator orders social media to close 60 accounts https://technode.com/2017/06/08/chinas-network-regulator-orders-social-media-to-close-60-social-media-accounts/ https://technode.com/2017/06/08/chinas-network-regulator-orders-social-media-to-close-60-social-media-accounts/#respond Thu, 08 Jun 2017 05:57:52 +0000 http://technode-live.newspackstaging.com/?p=49959 Editor’s note: A version of this post first appeared on Yicai Global. China’s network regulator has ordered several mainstream websites and social media platforms to shut down 60 paparazzi social media accounts that disseminate celebrities’ private information. It also includes the social media account of ‘China’s first paparazzo Zhuo Wei,’ who has more than 7 million followers […]]]>

Editor’s note: A version of this post first appeared on Yicai Global.

China’s network regulator has ordered several mainstream websites and social media platforms to shut down 60 paparazzi social media accounts that disseminate celebrities’ private information.

It also includes the social media account of ‘China’s first paparazzo Zhuo Wei,’ who has more than 7 million followers on his Sina Weibo account.

China’s internet information regulator contacted Weibo, Toutiao, Tencent, Baidu and many other mainstream sites, ordering them to tauten the management of their accounts.

The Cybersecurity Law of the People’s Republic of China, in effect since June 1, prohibits individuals or organizations from using the Internet to infringe others’ reputations, privacy, intellectual property rights and other lawful rights and interests, and directs network operators to strengthen their management of information their users post. When information barred from release or transmission by laws and administrative regulations comes to light, it must immediately be impounded, and the administrator must take measures to delete it, prevent its dissemination, maintain relevant records, and report offenses to relevant authorities. Websites must also bolster their platform account management to curb the crass trend of hounding celebrities and plying speculative sensationalism.

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Weekly Briefing: SF Express vs Cainiao – Another proxy battle between Tencent and Alibaba https://technode.com/2017/06/03/weekly-briefing-sf-express-vs-cainiao-another-proxy-battle-between-tencent-and-alibaba/ https://technode.com/2017/06/03/weekly-briefing-sf-express-vs-cainiao-another-proxy-battle-between-tencent-and-alibaba/#respond Sat, 03 Jun 2017 04:05:19 +0000 http://technode-live.newspackstaging.com/?p=49781 Editor’s note: This originally appeared in our weekly newsletter. Sign up here to get our updates straight to your inbox. SF Express, one of China’s largest and most valuable courier companies, is claiming that Cainiao, an Alibaba logistics affiliate, has removed them as a shipping option. From South China Morning Post: At issue is access to […]]]>

Editor’s note: This originally appeared in our weekly newsletter. Sign up here to get our updates straight to your inbox.

SF Express, one of China’s largest and most valuable courier companies, is claiming that Cainiao, an Alibaba logistics affiliate, has removed them as a shipping option. From South China Morning Post:

At issue is access to data about the merchants that sell their products, and the shoppers that placed those orders. SF Express claimed in a Shenzhen stock exchange filing that Cainiao had removed it as a shipping option, and blocked access to data. Cainiao – controlled by Alibaba, which owns the South China Morning Post – responded by saying it was the courier that first walled off vital information.

Bloomberg has more detail on Cainiao’s response:

“We are surprised and disappointed by SF’s abrupt action to stop providing the information that is necessary for the smooth completion of parcel deliveries,” Cainiao said in an emailed statement. “To protect more than a million of consumers and merchants from potential parcel losses, we have no option but to remove SF as a delivery option on Cainiao’s network.”

Logistics has been one the biggest pain points for the growth of e-commerce in China. Unlike the US where the USPS was robust enough for Amazon to build their business, China Post was another typical example of what happens under a bureaucracy: it was slow and unreliable. Out of this came a myriad of courier and delivery companies: SF Express, YTO Express, ZTO Express, and many more. However, in order to ensure that Taobao and Tmall customers and merchants could not only better manage their deliveries but also deliver them faster, Alibaba created Cainiao in 2013.

Cainiao acts as a one-stop place for customers and merchants to easily track and manage deliveries (Alibaba has bigger plans for it, saying they will build delivery hubs around the country). Conspicuously absent from the Cainiao platform are any and all deliveries from JD (京东) who have their own in-house courier service.

A web of alliances

Much of this conflict is about data and, more importantly, who has access to that data. Tencent owns a 15% stake in JD and, as you can imagine, is loathe to share potentially valuable customer data with its arch-rival Alibaba. Indeed, just after the spat between SF Express and Cainiao went public, Jingdong, Meituan-Dianping (of which Tencent owns a large stake), NetEase, and Tencent all announced partnerships with or support of SF Express(in Chinese).

This type of back and forth, he-said-she-said is not new to the Chinese tech industry and, at this point, it doesn’t really matter who shut out who first. What does matter is that SF Express has clearly taken a side. Indeed, from what I and others have gathered, much of this kerfuffle started because SF Express was using Tencent’s cloud services and didn’t want to migrate to a service operated by Alibaba.

A web of data

Data is what makes the internet go ‘round. More and more the data generated by any given company can actually be worth more than the actual service or product they provide.

Both Alibaba and Tencent are savvy companies who both clearly understand what it will take to succeed as the internet economy is evolving. While Baidu has, perhaps for the time being, faded into the background, the battle for dominance has fallen to Tencent and Alibaba. While their backgrounds are quite different (social and gaming for Tencent and e-commerce for Alibaba), they continue to find points of friction in their own products (Tencent Pay vs Alipay) and in their investments into the same verticals with logistics being the most recent battleground.

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[Podcast] China Tech Talk 07: WeChat’s pivot in-progress https://technode.com/2017/06/02/podcast-china-tech-talk-07-wechats-pivot-in-progress/ https://technode.com/2017/06/02/podcast-china-tech-talk-07-wechats-pivot-in-progress/#respond Fri, 02 Jun 2017 07:43:57 +0000 http://technode-live.newspackstaging.com/?p=49761 John and Matthew talk about the future of Tencent and WeChat, including:
  • What a WeChat hardware device might be
  • Possible AR features and products
  • The role of mini-programs in the WeChat ecosystem
  • WeChat team learning how to make partnerships with big brands
Links
Hosts
Podcast information
China Tech Talk is a TechNode x ChinaChannel co-production

Check out this episode!

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10 of the best performing Chinese tech companies in Q1 https://technode.com/2017/06/02/10-of-the-best-performing-chinese-tech-companies-in-q1/ https://technode.com/2017/06/02/10-of-the-best-performing-chinese-tech-companies-in-q1/#respond Fri, 02 Jun 2017 05:51:22 +0000 http://technode-live.newspackstaging.com/?p=49692 Major listed Chinese tech firms have released their latest quarterly results, and most of them delivered strong performances. Here’s a roundup of some of the top performers, including BAT, JD, Weibo, and Momo. Chinese tech companies listed in Hong Kong Tencent (腾讯) Market cap: US$329.84 billion Tencent Holdings Limited (00700.hk) is China’s largest tech company […]]]>

Major listed Chinese tech firms have released their latest quarterly results, and most of them delivered strong performances. Here’s a roundup of some of the top performers, including BAT, JD, Weibo, and Momo.

Chinese tech companies listed in Hong Kong

Tencent (腾讯)

Market cap: US$329.84 billion

Tencent Holdings Limited (00700.hk) is China’s largest tech company by market cap as of August 22, and the 16th largest tech company in the world, according to Forbes.

Tencent reported May 17 better-than expected results for the first quarter of this year ended on March 31, 2017. The company’s revenue structure is composed of value-added services (revenue generated from online games and social networks), online advertising (revenue mainly comes from WeChat Moments, WeChat official accounts and the company’s mobile media advertising) and others (this revenue mainly includes payment-related services and cloud services).

Financial Highlights:

  • The tech giant reports a 58% profit surge in Q1 driven by its popular messaging app WeChat and gaming business.
  • The company’s revenue surged 55% year-on-year (YOY) to RMB 49.55 billion (around US$ 7.18 billion).
  • The profit for the period was RMB 14.54 billion (US$ 2.10 billion), a 57 % increase YoY.
  • Profit attributable to equity holders for the period was RMB14,476 million (USD2,098 million), an increase of 58% YoY.
  • Basic earnings per share were RMB1.540. Diluted earnings per share were RMB1.522.

China Mobile (中国移动)

Market cap: US$228.45 billion

China Mobile Limited (00941.HK), the world’s biggest telecom carrier by subscribers, released April 20 its unaudited financial data for the first quarter of 2017. As of March 31, the total number of mobile customers was around 856 million.

Financial Highlights:

  • Operating revenue was RMB184.0 billion (US$27 billion), up by 3.7% over the same period last year; of which, revenue from telecommunications services was RMB160.9 billion, up by 6.1% over the same period last year.
  • Profit attributable to equity shareholders was RMB24.8 billion (US$3.6 billion), up by 3.7% over the same period last year.
  • EBITDA was RMB67.1 billion, up by 3.0% over the same period last year.

Chinese tech companies listed in the U.S.

Alibaba (阿里巴巴)

Market cap: US$302.76 billion

Alibaba Group Holding Limited (NYSE: BABA) announced on March 18 its financial results for the quarter ended March 31, 2017. The company is the world’s largest retail platform (as of April 2016), and it is more than an e-commerce giant with businesses composed of core commerce, cloud computing, digital media and entertainment, innovation initiatives and others.

Financial Highlights:

  • Revenue was RMB38,579 million (US$5,605 million) during the quarter, an increase of 60% year-over-year.
  • Net income was RMB9,852 million (US$1,431 million), an increase of 85% year-over-year.
  • Diluted EPS was RMB4.12 (US$0.60) and non-GAAP diluted EPS was RMB4.35 (US$0.63)
  • Non-GAAP net income was RMB 10,440 million (US$1,517 million), an increase of 38% year-over-year.
  • Mobile MAUs on its China retail marketplaces reached 507 million in March.

Baidu (百度)

Market cap: US$64.45 billion

Baidu, Inc. (NASDAQ: BIDU), the leading Chinese language Internet search provider, announced April 28 its unaudited financial results for the first quarter ended March 31, 2017. The search giant reported the second consecutive decline in quarterly net profit, after being hit hard by a advertising scandal last year. The biggest chunk of revenue still comes from online marketing, which made up 87.25% of the company’s total revenue in Q1. The company is now betting big on artificial intelligence to spur its future development.

Financial Highlights:

  • Total revenues in the first quarter of 2017 were RMB16.891 billion (US$2.454 billion), a 6.8% increase from the corresponding period in 2016.
  • Operating profit in the first quarter of 2017 was RMB2.006 billion (US$291.4 million), a 9.3% decrease from the corresponding period in 2016.
  • Net income attributable to Baidu in the first quarter of 2017 was RMB1.777 billion (US$258.1 million), a 10.6% decrease from the corresponding period in 2016.
  • Diluted earnings attributable to Baidu per ADS for the first quarter of 2017 were RMB4.63 (US$0.67); Non-GAAP net income attributable to Baidu in the first quarter of 2017 was RMB2.390 billion (US$347.2 million), a 1.3% increase from the corresponding period in 2016;
  • Non-GAAP diluted earnings per ADS for the first quarter of 2017 were RMB6.85 (US$1.00).

The reduction in net profit can be attributed to the company’s soaring costs on bandwidth, content, research and development and equity incentives. The increased costs are largely related to AI, an area that Baidu is betting big on and hoping will improve their future growth.

JD.com (京东)

Market cap: US$56.90 billion

JD.com, Inc. (NASDAQ:JD), China’s second largest online retailer, announced May 8 its unaudited financial results for the quarter ended March 31, 2017.

It booked its first quarterly profit as a public company, and the profit increase is due in large part to declining logistics costs and expanded product line-up.

Financial Highlights:

  • Net revenues for the first quarter of 2017 were RMB76.2 billion (US$1 11.1 billion), an increase of 41.2% from the first quarter of 2016.
  • Net income reached RMB 239 million (US$35 million) for the three-months period, turning a profit for the first time since it was listed in 2014.
  • Net income per ADS for the first quarter of 2017 was RMB0.17 (US$0.02), compared to net loss per ADS of RMB0.66 for the first quarter of 2016.
  • Non-GAAP net income per ADS for the first quarter of 2017 was RMB1.03 (US$0.15), as compared to non-GAAP net loss per ADS of RMB0.15 in the first quarter of 2016.
  • GMV for the first quarter of 2017 increased by 42% to RMB184.1 billion (US$26.7 billion) from RMB129.3 billion in the first quarter of 2016.

NetEase (网易)

Market cap: US$36.88 billion

NetEase, Inc. (NASDAQ: NTES), China’s leading internet and online game services providers, announced May 10 its unaudited financial results for the first quarter ended March 31, 2017. It is worth noting that the company derived 79% of its total net revenues from its online game services.

Financial Highlights:

  • Net revenues were RMB13.6 billion (US$2.0 billion), an increase of 72.3% compared with the first quarter of 2016. Online game services net revenues were RMB10.7 billion (US$1.6 billion), an increase of 78.5%compared with the first quarter of 2016.
  • Gross profit was RMB7.5 billion (US$1.1 billion), an increase of 63.2% compared with the first quarter of 2016.
  • Total operating expenses were RMB2.7 billion (US$394.0 million), an increase of 57.8% compared with the first quarter of 2016.
  • Net income attributable to the Company’s shareholders was RMB3.9 billion (US$569.9 million), an increase of 59.4% compared with the first quarter of 2016. Non-GAAP net income attributable to the Company’s shareholders was RMB4.3 billion (US$630.0 million), an increase of 62.6% compared with the first quarter of 2016.[1]
  • Diluted earnings per ADS were US$4.29; non-GAAP diluted earnings per ADS were US$4.75.

Ctrip (携程)

Market cap: US$ 27.97 billion

Ctrip.com International, Ltd. (Nasdaq: CTRP), a leading online leisure travel companies in China, announced May 10 its unaudited financial results for the first quarter ended March 31, 2017.

Ctrip.com International, Ltd. is the top performer among Chinese online leisure travel companies listed in the US, including Tuniu.com (NASDAQ:TOUR) and Qunar.com (NASDAQ:QUNR). It was established in 1999 and has become China’s largest travel company. The company mainly derives its revenue from its accommodation reservation, transportation ticketing, packaged-tours and corporate travel management.

Financial highlights:

First Quarter of 2017 Financial Results and Business Updates

  • For the first quarter of 2017, Ctrip reported net revenues of RMB6.1 billion (US$884 million), representing a 46% increase from the same period in 2016. Net revenues for the first quarter of 2017 increased 20% from the previous quarter.
  • Net income attributable to Ctrip’s shareholders for the first quarter of 2017 was RMB82 million (US$12 million), compared to net loss of RMB1.6 billion in the same period in 2016 and net income of RMB645 million in the previous quarter.
  • Gross margin was 80% for the first quarter of 2017, compared to 73% in the same period in 2016, and 78% in the previous period.
  • Diluted earnings per ADS were RMB0.15 (US$0.02) for the first quarter of 2017. Excluding share-based compensation charges, Non-GAAP diluted earnings per ADS were RMB1.09 (US$0.16) for the first quarter of 2017.

Weibo (微博)

Market cap: US$15.40 billion

Weibo Corporation (NASDAQ: WB), a Twitter-like social media platform, announced May 16 its unaudited financial results for the first quarter ended March 31, 2017. Weibo span off from online media company Sina in 2014, which still has a 49.8% stake in the company. Alibaba took a 31% stake in Weibo, remaining the second largest shareholder.

Financial Highlights:

  • Net revenues totaled $199.2 million, an increase of 67% year-over-year, exceeding the Company’s guidance between $185 million and US$190 million.
  • Advertising and marketing revenues were US$169.3 million, an increase of 71% year-over-year.
  • Net income attributable to Weibo was US$46.9 million, an increase of 561% year-over-year.
  • Non-GAAP net income attributable to Weibo was US$57.8 million, an increase of 254% year-over-year.
  • Monthly active users in March 2017 reached 340 million, an increase of 30% year-over-year, 91% of which were mobile users.

ZTO (中通快递)

Market cap: US$10.3 billion

ZTO Express (Cayman) Inc. (NYSE: ZTO), a leading express delivery company in China, announced May 18 its unaudited financial results for the first quarter ended March 31, 20171. Its major Chinese rivals include S.F. Express, STO Express and Shanghai YTO Express, which have all managed to go public since 2016.

Financial Highlights

  • Revenues were RMB2,614.6 million (US$379.9 million), an increase of 33.5% from the same period of 2016.
  • Gross profit was RMB730.6 million (US$106.2 million), an increase of 21.5% from RMB601.4 million in the same period of 2016.
  • Net income was RMB502.9 million (US$73.1 million), an increase of 48.4% from RMB338.8 million in the same period of 2016.
  • EBITDA was RMB804.8 million (US$116.9 million), an increase of 54.7% from RMB520.2 million in the same period of 2016.
  • Basic and diluted earnings per American depositary share (“ADS”4) were RMB0.70 (US$0.10), compared to RMB0.47 in the same period of 2016.

Momo (陌陌)

Market cap: US$7.03 billion

Momo Inc. (NASDAQ: MOMO), a leading location-based social networking platform, announced May 23 its unaudited financial results for the first quarter 2017. Thanks to its strong performance in live streaming business, the company continued its outstanding performance.

Financial Highlights:

  • Net revenues increased 421% year over year to US$265.2 million.
  • Net income attributable to Momo Inc. increased to US$81.2 million in the first quarter of 2017 from $7.1 million in the same period last year.
  • Non-GAAP net income attributable to Momo Inc. increased 615% to US$90.7 million in first quarter of 2017 from US$12.7 million in the same period last year.
  • Monthly Active Users (“MAU”) were 85.2 million in March 2017, compared to 72.3 million in March 2016.
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The top 10 Android app stores in China in 2017 https://technode.com/2017/06/02/top-10-android-app-stores-china-2017/ https://technode.com/2017/06/02/top-10-android-app-stores-china-2017/#respond Fri, 02 Jun 2017 01:47:48 +0000 http://technode-live.newspackstaging.com/?p=49605 We’ve updated for 2018. Check out this year’s list here. While Apple continues to have their struggles in China, Android-powered smartphones are picking up the slack. Unfortunately, Google isn’t doing so well in China either. This means that if Android users want to download applications, they must rely on app stores operated by local players. The app […]]]>

We’ve updated for 2018. Check out this year’s list here.

While Apple continues to have their struggles in China, Android-powered smartphones are picking up the slack. Unfortunately, Google isn’t doing so well in China either. This means that if Android users want to download applications, they must rely on app stores operated by local players.

The app market ranking in April 2017 released by Newzoo shows that Tencent takes almost a quarter of the China’s fragmented Android app market without the presence of iOS. Compares with the top 10 Android app store ranking of 2015, Tencent’s store Myapp (应用宝) is now the king with 24.7% of the market, followed closely by Qihoo’s 360 Mobile Assitant (360 手机助手).

Despite the current trend of using WeChat Public accounts to start a business, the number of installed apps and app usage hours both increased compared to a year ago, according to China Internet Watch. Mobile apps in China have more than 10 million monthly active users in Q1 2017.

App stores of Chinese smartphone companies, Huawei, Oppo, Vivo, and Xiaomi all gain more pieces of market share compared to the figure in 2015. Looking at those peers, Qihoo 360 also jumped into the smartphone business.

Their smartphone sales ranking doesn’t exactly reflect on app store ranking though. Huawei made the biggest sale in April, but Xiaomi still takes the first place in the app store among the smartphone players.

tencent-1_logo
1. Tencent MyApp (24.7%)

“Tencent attracted users through its current services like QQ, WeChat, and games, dwarfed other services by the number of users and the sales,” Hyunjoo Kate Lee, Senior Principal UX Designer at Tencent told TechNode.

As other mobile device manufacturers promote users to use their own app stores, the Android app market will saturate, it is unlikely app market will see much more growth.

“Once artificial intelligence is applied to the phones and the apps in the future, I believe User Experience on applications will be very different from what is now,” Lee said.

2. 360 Mobile Assitant (15.5%)
Qihoo360_logo

360 Mobile Assistant lost the market share of 9.5% compared to 2015’s figure. Following in the footsteps of other Chinese smartphone companies, Qihoo also launched its 360 N5S smartphone with 6GB RAM and Dual front camera setup priced at 1699 RMB.

Supplier of anti-virus software Qihoo has several mobile security products including 360 Safe Guard, 360 Anti-virus, and 360 Mobile Safe, which helped the company to gain traction with its own app market. Qihoo, in fact, cracked part of last month’s ransomware virus that breached 200,000 computers on this month with its software patch that can recover the data encrypted by the unidentified attackers, reports CCTV.

3. Xiaomi App Store (13.0%)
imgres

“Xiaomi has a better grip on software part than the hardware. In Xiaomi store, they did a good job in the app distribution and user experience, more than 85% of the apps are downloaded and updated, all from their own distribution system,” Cherry, a previous employee at Xiaomi told TechNode.

4. Baidu Mobile Assistant (12.7%)
640px-Baidu.svg

Baidu Mobile Assistant has given its 3rd rank to Xiaomi, with its market share falling 4.3% than two years ago. After the issues with Baidu’s medical ads, Baidu hurt its reputation as a search engine emperor and is now transitioning away from mobile.

“Baidu is transitioning its core business from its mobile technology to artificial intelligence,” said Lu Qi, currently Baidu’s chief operating officer and a top level AI expert to according to South China Morning Post.

5. Huawei (10.5%)
imgres

Founded in 1987 by Ren Zhengfei, Huawei started its business as a networking and telecommunications equipment and services company. After the Shenzhen-based company unveiled their first Android phone in 2009, now it takes the biggest market share in China’s smartphone market. Huawei has expanded aggressively into overseas markets including Europe and South America.

This February, Huawei released its latest high-end smartphone P10, manufactured in their own production line and introduced a Leica dual camera to attract young female customers.

6. OPPO (7.4%)
OPPO_logo

OPPO app store was not even on the top 10 list of app store ranking in 2015, and has made a big leap to 6th place. Thanks to their low-end phones targeting rural China, OPPO R9s made 1.7 million shipments according to Sunrise Big DataIn Southeast Asia, OPPO has taken the no.2 spot in both Indonesia and Vietnam in two years, according to market research firms IDC and GFK.

OPPO, founded in 2001 by Chen Mingyong, started out by selling DVD players, audio speakers, and later the MP3 players, and expanded into the mobile phone market in 2006, and introduced its smartphone in 2011.

7. Wandoujia (4.0%)
wandoujia

You might wonder what Alibaba is doing in this app store war. Alibaba, rather than developing its own app store, acquired a big app market. Last year July, Alibaba acquired Wandoujia for an undisclosed amount. Wandoujia was valued at more than a US$ 1 billion when it landed a US$ 120 million funding round led by Softbank in 2014. For two years, its market share of 4% has not changed.

8. Google Play Store (3.7%)
google-play

Google Play is not shipped on any phone made in China, but it is possible to install it, given the right tools and knowledge.

Wangping, a Chinese tech blogger and a Xiaomi phone user for 2-year-and-a-half tells us how why he uses Google Play.

“Xiaomi’s app store had too many advertisements last year, and there were so many apps that I wanted to download on Google Play. So I started using Google Play Store from 1 year ago,” Wangping said. “I mostly use Google Play to download foreign apps, and use the Chinese Xiaomi app store to download Chinese apps.”

9. Vivo (3.3%)
vivo

Oppo’s sister brand Vivo has made progress in catching the favor of lower tier cities in China, with the Vivo X9 making 1.3 million shipments according to Sunrise Big Data. However, its app market dominance fell down to 3.3% this year, from 4% in 2015.

The company signed an endorsement sponsorship with NBA player Lebron James, to increase its brand awareness. In India, Vivo’s sales grew 220 percent, according to Gartner’s research director Ansul Gupta.

10. Hi Market (2.6%)
13

HiMarket was launched in 2011 by 91 Wireless in an attempt to expand into the Android market. In July 2013, Baidu bought 91 Wireless, which owns both 91 Assistant and HiMarket, for $1.85 billion USD, recording the most expensive deal that time.

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[Updated] Online tutoring platform becomes unicorn after series E https://technode.com/2017/05/31/tencent-doubles-down-on-1-on-1-online-tutoring-platform/ https://technode.com/2017/05/31/tencent-doubles-down-on-1-on-1-online-tutoring-platform/#respond Wed, 31 May 2017 09:14:30 +0000 http://technode-live.newspackstaging.com/?p=49650 Correction, June 01: This post originally stated Yuandaofu’s total valuation in RMB. Yuanfudao (猿辅导), online tutoring services targeting the K-12 educational segment, announced recently that it has completed an E round worth US$ 120 million (in Chinese). The round, the largest in the sector in China and led by Warburg Pincus, has put the company’s valuation at […]]]>

Correction, June 01: This post originally stated Yuandaofu’s total valuation in RMB.

Yuanfudao (猿辅导), online tutoring services targeting the K-12 educational segment, announced recently that it has completed an E round worth US$ 120 million (in Chinese). The round, the largest in the sector in China and led by Warburg Pincus, has put the company’s valuation at US$ 1 billion in less than two years since its launch. Tencent also participated and was the sole investor in their series D+ of US$ 40 million.

Yuanfudao offers online tutoring services that help students from the elementary to high school level, with courses encompassing all subject areas including Chinese, English, math, history and biology.

Chinese parents, famous for resorting to every conceivable means in order not to “let their children lose at the starting line”, are more than willing to spend heavily on their children’s education. The easy access to online tutoring (thanks to the increased internet penetration) and cost-effective tutoring fees (the fee for each online course usually ranges from RMB 3 to RMB 399, with each course attracting participants ranging from one to thousands) have been luring Chinese K-12 students and their parents to companies like Yuanfudao.

There has been great demand for one-to-one online tutoring from test takers in tier-3 and tier-4 cities, where high-quality teachers are woefully inadequate in number. Yuanfudao has been building up top teacher talent pool by offering high salaries to their employees. Last year, the company engaged nearly 100 new teachers, with their annual pay ranging from RMB 200,000 to RMB 500,000.

Apart from the competitive teaching resources, the company also has a technical team of over 200 people, providing strong technical support for the online education service. Yuanfudao co-founder Li Xin says the core competitiveness of its teaching products is its data from their huge user base. This has made it possible for them to come up with diversified and differentiated courses to cater for customized needs.

These advantages have helped Yuanfudao solidify its status as a frontrunner in the K-12 online education sector over its rivals such as Zybang (作业帮), Xueba100 (学霸君) and 17zuoye (一起作业).

Yuanfudao reaped RMB 120 million in annual revenue at the end of 2016, CEO Li Yong earlier revealed. In 2016, there were 16,741 online courses completed, with a total attendance of 21.48 million, according to data released by the online tutoring service.

The investment in Yuanfudao is only one of the 23 investment deals made by Tencent over the past half year. With free cash flows worth RMB 24.23 billion, the internet giant has plenty to invest and has branched out into various sectors including the transportation, cultural and entertainment in H1 2017.

Tencent, which has been Yuanfudao’s investor since the company’s Series D+ last year, has also injected huge sums of money into several online education websites including koolearn.com (新东方在线), entstudy.com (疯狂老师), yitiku.cn (易题库) and ABC360.

The company that operates Yuanfudao is Beijing Zhenguanyu Technology (北京贞观雨科技有限公司). Since its founding in 2012, Zhenguanyu has launched various programs including Yuantiku (猿题库question database, Xiaoyuansouti (小猿搜题) question search, and Fenbi (粉笔) vocational exam training platform. The programs, conducted in various forms including live streaming and video replay, have attracted 160 million users, the company claims.

The company started to shift its business focus to Yuanfudao, the most profitable one among its various programs after it secured US$ 40 million in Series D+ backed by Tencent last year.

Prior to the Series E round, Zhenguanyu raised an aggregate US$ 123 million in four funding rounds from investors including Tencent, Matrix Partners China (经纬中国), IDG Capital Partners (IDG资本) and China Media Capital (华人文化产业基金).

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[Podcast] Analyse Asia 186: BAT from China to Silicon Valley with Liza Lin https://technode.com/2017/05/31/podcast-analyse-asia-186-bat-from-china-to-silicon-valley-with-liza-lin/ Wed, 31 May 2017 03:05:22 +0000 http://technode-live.newspackstaging.com/?p=49629 Editor’s note: This originally appeared on Analyse Asia, a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community. Liza Lin, technology reporter from Wall Street Journal joined us in a conversation on the three important technology giants of […]]]>

Editor’s note: This originally appeared on Analyse Asia, a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community.

Liza Lin, technology reporter from Wall Street Journal joined us in a conversation on the three important technology giants of China: Baidu, Alibaba, and Tencent, aka the BAT and their influence from China to Silicon Valley. We discussed their ongoing battles in the lifestyle, deals and online to offline spaces and their upcoming battlegrounds from AI to self-driving cars. Last but not least, we examined how they will approach their global expansion to the rest of the world.

Listen to the episode here or subscribe.

Here are the interesting show notes and links to the discussion (with timestamps included):

  • Liza Lin, (@Liz_in_shanghai, LinkedIn), Technology Reporter at Wall Street Journal [0:40]
    • How did you start your career? [0:57]
    • What is your current coverage in China with WSJ? [2:18]
  • Baidu, Alibaba & Tencent (BAT) in China and Silicon Valley [3:40]
    • Can you briefly introduce these three companies to an audience who has no prior knowledge about the technology space in China? [3:40]
    • Given their influence in the Chinese Internet market, how does the traditional businesses and startup ecosystem in China perceive them? [6:38]
    • They have been fighting on many fronts against each other, and let’s take a specific category:
      • On the lifestyle spaces, Tencent-backed Meituan-Dianping, Baidu-backed Nuomi and Alibaba-backed Koubei where these services are mainly in the deals and services space, can you describe why they are currently fighting over this space through these proxies? [8:15]
      • In the online to offline (O2O) space, Tencent and Alibaba originally backed Didi and Kuaidi and eventually merged into Didi, and then Baidu-backed Uber, it seems that Baidu lost out in the O2O space with Uber selling Uber China to Didi, what are your thoughts on that? [12:14]
      • There has been recent talk about Baidu has turned from Google of China to Yahoo of China among the BAT according to the Information and it appeared that they have been losing out in major investments and M&A, particularly in the O2O space and loss of key executives such as Andrew Ng and their head of AI to Tencent, what are your perspectives on this? [14:24]
      • Can Baidu engineer a comeback within the BAT? If so, what will be the area of focus that they can outrun Alibaba and Tencent? [16:10]
      • What is the next battleground? — fighting in the cloud, online video, artificial intelligence, mobile payments (and Southeast Asia & India but between Tencent & Alibaba) [17:58]
    • One interesting issue is that the corporate development team of BAT are very active in Silicon Valley, can you briefly discuss the activity that is ongoing there? [18:42]
      • Tencent’s investment in Tesla
      • Didi R&D center
      • Baidu Research Lab
    • How do you see BAT navigating beyond China? [21:35]

TechNode does not necessarily endorse the commentary made in this program.

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49629
[Podcast] China Tech Talk 06: Smartphones in China – Apple’s growing weakness https://technode.com/2017/05/26/episode-06-smartphones-in-china-apples-growing-weakness/ https://technode.com/2017/05/26/episode-06-smartphones-in-china-apples-growing-weakness/#respond Fri, 26 May 2017 09:20:58 +0000 http://technode-live.newspackstaging.com/?p=49608 John and Matthew talk about Apple’s challenges in China, including:

  • A brief history of the iPhone in China
  • A look at some strong competitors and their ability to appeal to Chinese customers
  • Apple’s non-existent services ecosystem
  • Tensions between Apple and Tencent (hint: half of Apple’s China app store revenue comes from Tencent’s games)

Download this episode.

Links
Hosts
Podcast information
China Tech Talk is a TechNode x ChinaChannel co-production

Check out this episode!

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What Panda TV’s 1 bln RMB series B means for e-sports and live streaming https://technode.com/2017/05/26/what-panda-tvs-1-bln-rmb-series-b-means-for-e-sports-and-live-streaming/ https://technode.com/2017/05/26/what-panda-tvs-1-bln-rmb-series-b-means-for-e-sports-and-live-streaming/#respond Fri, 26 May 2017 02:05:40 +0000 http://technode-live.newspackstaging.com/?p=49582 Panda TV (熊猫直播), a Shanghai-based game streaming website, has raised RMB 1 billion in series B funding (in Chinese) led by Industrial Innovation Capital Management (兴业证券兴证资本), causing a stir in the sector. The funding is the largest the live streaming service has raised since it was founded two years ago by Wang Sicong, the only son […]]]>

Panda TV (熊猫直播), a Shanghai-based game streaming website, has raised RMB 1 billion in series B funding (in Chinese) led by Industrial Innovation Capital Management (兴业证券兴证资本), causing a stir in the sector.

The funding is the largest the live streaming service has raised since it was founded two years ago by Wang Sicong, the only son of China’s second-richest man Wang Jianlin. Earlier the company had secured an eight-digit RMB series A and A+, following an angel round of several million RMB (in Chinese) in November 2015.

Panda TV has positioned itself as an online entertainment live streaming platform with a focus on broadcasting live e-sports. The company claims it has gathered over 80 million monthly active users, with 150,000 active presenters.

Some speculate that the live streaming service will shift its e-sports focus (in Chinese) and use the new money to build a pan-entertainment platform encompassing entertainment programs, variety shows, e-sports and more, as the exorbitant costs related to purchases of e-sports tournament royalties, salaries of starring presenters (the signing bonus of a famous presenter can be as high as tens of millions of RMB) and content distribution network charges (can be as high as RMB 20 million every month) have made e-sports a cash-burning business.

Behind the big-ticket investment comes the sizzling e-sports sector in China. According to market research firm iResearch, China’s e-sports gamers numbered 117 million (in Chinese) in 2016, with the market size reaching RMB 40 billion. And the market is expected to further grow in the next few years. This lucrative market is set to attract more capital to enter the sector.

The best performers in the global e-sports arena were from China last year, followed by those from the U.S. and Korea, according to Handelsblatt, Germany’s leading financial daily (in Chinese).

Nowadays e-sports events are not only held in stadiums, but aired on dedicated TV channels and streamed on websites. Technology giants including Tencent and Alibaba are also betting on the flourishing business, pouring heavily into the sector.

Some local governments have been keen to host e-sports contests or build e-sports industrial parks with large companies, in hopes of boosting local revenue through the emerging sector. Last September, China’s Ministry of Education even approved the addition of 13 new majors (in Chinese) including the e-sports and management to the existing programs allowed in universities and colleges.

And Wang Sicong is not the only celeb who has eyes on the booming sector. Pop singer Jay Chou has also opened his own internet cafe brand aimed at e-sports. The Taiwanese pop music superstar forked out RMB 18 million to open an internet café in south China’s Shenzhen, seen by local media as Chou testing the e-sports waters.

E-sports is one of the three live streaming types commonly seen in China. The other two are entertainment and verticals by content (including live streaming platforms related to education, business, e-commerce, sports and social network).

While 2016 was a banner year of the country’s live streaming, a turning point may be at hand for the sector in 2017. Very few live-streaming platforms can survive until B round, when it comes to the next stage of a company’s financing, a Douyu TV (斗鱼电视) executive earlier told Reuters, citing the high burn rates of the industry.

Tencent-backed Douyu, which was ranked the top player in the e-sports live streaming space, snapped up an aggregated RMB 2.2 billion in 2016, putting its valuation at over US$ 1.2 billion.

As the saying goes, money makes the world go round. At the end, only deep-pocketed players like Douyu TV and Panda TV are expected to have the last laugh in this fierce commercial jungle.

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How Chinese tech firms are changing global markets: Q&A with Hagai Tal, CEO of Taptica https://technode.com/2017/05/24/interview-with-hagai-tal-chinese-tech-firms-global-markets/ https://technode.com/2017/05/24/interview-with-hagai-tal-chinese-tech-firms-global-markets/#respond Wed, 24 May 2017 03:59:49 +0000 http://technode-live.newspackstaging.com/?p=49531 As China’s domestic market continues to develop, many of the country’s internet giants are beginning to look elsewhere for future growth prospects. As growth slows and the market becomes saturated, companies including Tencent, Alibaba, and many others are eyeing not just Southeast Asia, but also Israel, the US, and the EU. To learn more, we […]]]>

As China’s domestic market continues to develop, many of the country’s internet giants are beginning to look elsewhere for future growth prospects. As growth slows and the market becomes saturated, companies including Tencent, Alibaba, and many others are eyeing not just Southeast Asia, but also Israel, the US, and the EU.

To learn more, we talked with Hagai Tal, CEO of Tel Aviv-based mobile advertising company Taptica. He has invested, led and developed companies for growth, continued investment, and IPO/disposal, including Kontera, Amadesa, Payoneer, BlueSnap (formerly Plimus), and Spark Networks (NYSE: LOV). He is a Fellow of the third class of the Middle East Leadership Initiative of The Aspen Institute and a member of the Aspen Global Leadership Network.

How active are you in China?

We have an office in Beijing with around 10 people already. We are serving clients like Cheetah Mobile, Tencent and other big guys, like Alibaba. We help them first of all to find a channel for us to form a relationship with customers outside of China. So our biggest asset value will be helping those companies to figure out what to do when it comes to companies in the West. Sometimes we get involved in the content as well.

But the majority of our help is to help them to figure out which market is the right market for them. The Chinese market is an interest for us because we see the mobile proliferation in China. We see companies in China that have a lot of potential to grow.

Hagai Tal, CEO of Taptica
Hagai Tal, CEO of Taptica

In recent years, most of them are trying to grow outside of China, either through just distributing their content or buying companies outside of China. So we’re seeing a lot of activity coming from the Chinese market. And I have to say that in the recent years, also there’s some sort of matureness in the Chinese market, where in the past it was more a jungle, you know, everyone was trying to do different things. Now it’s becoming much more organized and there are more standards.

And there’s much more interaction between China and Western countries, so also the way of doing business and communication between both sides are becoming better and better. Payment terms are better, legal stuff is becoming easier to run.

What do you think is driving this shift?

Most of the companies we are dealing with are public. So I think the public market already gave them a high valuation and they’re all trying to find ways to continue to increase the growth or the keep the growth they have. They all understand that it’s probably outside of China that will be the best way for them to do it.

They all seem to hire people who have the language, buy companies who can give them the bridge to get those countries invested in money in order to try to market their products and fit their product to different market. When we go to the contracts, we see a lot of people knocking on the door and asking questions about how to get to users outside of China.

How is the Chinese focus on revenue growth affecting the global markets?

There are different ways of different stock markets around the world. You know, there’s NASDAQ everyone is looking at. We are a public company on London stock exchange. There’s also Chinese companies going public in China. Currently, there’s sort of an arbitrage between the valuation the company gets in different markets and different markets have different ways to measure a company. In London, if you have the EBITDA, then you can get the valuation whereas in China if you have the net profit, you can get the valuation. So there’s a big focus on the net profit.

Now, at the same time, the net profit of many companies, especially those in the gaming sector, in China is very high. It’s much higher than other places. So there is an arbitrage between the different markets. It means that on the mobile client, China is very high to companies in my space, that if we get approached by companies from China, we need to adapt or we need to see the same way that the Chinese are looking into the companies. And they do look at the net profit and because of that, we need to think about how to present the company in the net profit as well.

The Chinese, because of what we mentioned before, they need to keep the growth that they have. They need to buy companies. They need, if a Western company wants to be bought by the Chinese, they need to understand how the Chinese are looking into it. They can’t just compare with the EBITDA where they do it in London Stock Exchange, they have to look at the net profit.

It’s not so bad because the Chinese are looking at cash. Really how much money you’re generating, where the rest of the players are looking at the stories around it and the future potential.

How do you think this will affect companies that are attracting Chinese-led investment?

They’re not just looking for companies to buy, they’re also looking for management or people who can manage for them.

They’re not necessarily coming into the company and saying, “We know how to do it better than you, you’ve got to do whatever we tell you.” They see it a different way, they say, “We don’t understand all this. We want you to continue running the business.”

They want the management to stick around, they build the contracts around the composition of the management if they stick around. They have no interest in getting involved in the daily running of the business.

What about innovation? Will Chinese ownership affect the innovation of these companies?

I don’t think that statement is relevant anymore to the future. I think the Chinese are becoming innovators. You know, I saw these new bike-rental companies. I think this is great. This is innovation. I think the Chinese maybe have been copying in the past few years, but I think in the recent year or two, the Chinese have become more innovative.

You know, for us, we can’t be innovative only for the people who live in Israel because the market is too small. But for the Chinese, they don’t need to go so far. They need to look at their local history they have. And then if you look at the mobile devices in China, it’s innovative already. You know, I’ve gone to the conferences, I do think there’s been design in China already happening.

The culture gap between China and the west is getting smaller and smaller and we’ll see much more innovative people. I see Chinese starting to grow mostly in the US. They come back now to China. They can be a good group of people that can lead innovation in China.

What about problems in communication? Do you see that as a possible stumbling block?

In ten years’ time, we’re all going to be on the same standard. Whoever is not operating on the same standard will be left behind. Because Chinese companies need to compete globally, and not just with other Chinese companies, they will have to change how they communicate.

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The only surprise at today’s AlphaGo match was by how little Ke Jie lost https://technode.com/2017/05/23/the-only-surprise-at-todays-alphago-match-was-by-how-little-ke-jie-lost/ https://technode.com/2017/05/23/the-only-surprise-at-todays-alphago-match-was-by-how-little-ke-jie-lost/#respond Tue, 23 May 2017 08:31:14 +0000 http://technode-live.newspackstaging.com/?p=49520 Ke Jie, China’s top Go player, is taking on Google’s AlphaGo in a three-game match starting from today in east China’s Wuzhen, initiating another head-on confrontation between human wisdom and artificial intelligence. After four and a half hours’ of tough play today, Ke lost the first game by mere 0.5 points to the AI program. The outcome […]]]>

Ke Jie, China’s top Go player, is taking on Google’s AlphaGo in a three-game match starting from today in east China’s Wuzhen, initiating another head-on confrontation between human wisdom and artificial intelligence. After four and a half hours’ of tough play today, Ke lost the first game by mere 0.5 points to the AI program. The outcome comes as no surprise but much better than people expected.

The three-game match between Ke and AlphaGo, which will be held on May 23, 25 and 27, is part of a five-day Go summit sponsored by Google, the Chinese Go Association, and Sports Bureau of Zhejiang Province.

Ke, born on August 1997, is ranked the world’s No. 1 Go player. The 19-year-old Ke will be paid US$ 300,000 for the appearance and gets an additional US$ 1.5 million if he wins.

In addition, the event will host the pair Go and the team Go match. In the pair Go match, Chinese Go player Gu Li will compete with the other player Lian Xiao on May 26, with each pairing up with his AlphaGo teammate. While in the team Go match, a five-player Chinese team will collectively go up against AlphaGo on the same day.

Ke, who was once confident that he can defeat AlphaGo, has changed his attitude with the latter’s landslide victory against top Go players over the past year. “No matter if I win or lose, this will be my last three games with artificial intelligence,” Ke wrote last night on Chinese microblogging website SinaWeibo.

He admitted that artificial intelligence has been strong enough today and must be the master of the future, yet it is always a cold machine. He added that he can’t feel its passion and love for the Go game found in human beings.

Competing in the contest is the 2.0 version of AlphaGo, which has adopted a new algorithm model different from the AlphaGo 1.0 that has achieved a feat of 60 wins and 0 losses, defeating all challengers including Ke Jie.

AlphaGo’s machine-learning algorithm integrated advantages of both a “policy network” and a “value network”, storing not only innumerable past games played by humans but also those played against the continuously improved versions of itself.

AlphaGo, one of the core creations by Google’s DeepMind, was never meant to only live for challenging humans in the Go match, the most complicated two-player game in the world. Aside from the foray in Go, the AlphaGo program is entering healthcare next, playing an active role in the research and treatment of complicated diseases including diabetes and cancer, said Shi Bomeng, President of Google China.

While there may have been an element of suspense before AlphaGo’s match with Lee Sedol last March, this match with Ke Jie seems to utterly lack it. As was pointed out by former Microsoft and Google China executive Kaifu Lee, the result of the battle between Ke and the updated AlphaGo actually has no other possibility.

On the other hand, this situation is reminiscent of what Heidegger calls “being-towards-death”: “If our being is finite, then an authentic human life can only be found by confronting finitude and trying to make a meaning out of the fact of our death.”

It is like when a person is confronted with the danger of death, he will fight to live. Although the defeat is certain, people still continue to fight without hesitation. Maybe that is the meaning of this battle – to explore the infinite, explore our shortcomings, and fight to improve even though defeat is certain.

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Mobike co-founder sues Q&A site Zhihu for defamation https://technode.com/2017/05/23/mobike-zhihu-lawsuit-defamation/ https://technode.com/2017/05/23/mobike-zhihu-lawsuit-defamation/#respond Tue, 23 May 2017 02:28:22 +0000 http://technode-live.newspackstaging.com/?p=49492 mobike ofo bike-rental chinaMobike co-founder Hu Weiwei is suing the operators of Q&A website Zhihu (知乎) for defamation after a user on the site claimed Mobike staff were involved in corruption. This comes just days after a corruption scandal at main rival ofo and forms part of a growing trend of tech company litigation in China. On May 9, […]]]> mobike ofo bike-rental china

Mobike co-founder Hu Weiwei is suing the operators of Q&A website Zhihu (知乎) for defamation after a user on the site claimed Mobike staff were involved in corruption. This comes just days after a corruption scandal at main rival ofo and forms part of a growing trend of tech company litigation in China.

On May 9, Hu Weiwei discovered that an anonymous Zhihu user was claiming that Hu, along with Mobike CEO Wang Xiaofeng and CTO Joe Xia were getting kickbacks of RMB 100 per bike from a factory in Wuxi and, given the factory produced 3.65 million bikes the previous month, the C-suite had received RMB 360 million, after previously sharing kickbacks during Spring Festival. The factory owner is also alleged to have been on the receiving end of RMB 20 million.

Zhihu message
Allegations by an anonymous user on Zhihu which prompted the litigation (Image credit: UC头条)

According to a statement released by Haidian District People’s Court in Beijing on May 18, it had recently received a request by Mobike co-founder Hu Weiwei to take Beijing Zhizhe Tianxi Keji Company, which operates Zhihu, to court for damage to her reputation and that of her company.

The court said that Hu considers the allegations to be “groundless rumors and a slanderous plot,” that her and the company’s names were “irreparably damaged,” and that she demanded the defendant’s identity be revealed and compensation of RMB 100,000 paid. No further details about dates have been provided.

Tech companies leading the exercise of legal rights

A similar scandal broke for ofo via a recommendation conversation in LinkedIn-like Maimai (脉脉), but the company has not looked to blame the site. The Mobike co-founder’s action against Quora-like Zhihu is only the most recent case of a tech company (or founder in this instance) going to the courts to assert its rights over reputation, patents, revenue streams and even sounds. Chinese patent litigation in particular is becoming an increasingly active industry in its own right. And not just in China, but around the world.

Qihoo 360 has filed for various patent infringements, including the first case for graphic user interface design. Music streaming sites have been on a veritable merry-go-round of lawsuits over the exclusivity of tracks. The tech companies’ video arms have taken up the litigation baton as they pay ever larger amounts to license content domestically and internationally. Last February, LeEco even sued Baidu for stripping its content Leshi ads when watched through Baidu’s video app.

Hangzhou Chic Intelligent (杭州骑客智能科技) filed a case against Razor USA in a California court in May 2016 for importing other hover boards from China to sell in the US that infringed its intellectual property rights there.

Back in China, Tencent has even sued the country’s Trademark Review and Adjudication Board after it rejected the trademark application for the sonic branding of QQ notifications. The Board described it as “simple and not creative.”

Let’s just hope that if anyone brings a case agains Alibaba in their native Zhejiang province, that the voice recognition software it has supplied for transcribing hearings isn’t preprogrammed to skew the proceedings.

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Tencent reports 58% profit surge on strong Q1 driven by WeChat and gaming https://technode.com/2017/05/18/tencent-reports-58-profit-surge-on-strong-q1-driven-by-wechat-and-gaming/ https://technode.com/2017/05/18/tencent-reports-58-profit-surge-on-strong-q1-driven-by-wechat-and-gaming/#respond Thu, 18 May 2017 12:02:08 +0000 http://technode-live.newspackstaging.com/?p=49364 TencentShortly after hitting US$ 300 billion milestone earlier this month, Chinese internet giant Tencent reported Wednesday better-than expected results for the first quarter of this year ended on March 31, 2017. The company’s revenue surged 55 percent year-on-year (YOY) to RMB 49.55 billion (around US$ 7.18 billion), beating the market estimation of RMB 46.23 billion […]]]> Tencent

Shortly after hitting US$ 300 billion milestone earlier this month, Chinese internet giant Tencent reported Wednesday better-than expected results for the first quarter of this year ended on March 31, 2017.

The company’s revenue surged 55 percent year-on-year (YOY) to RMB 49.55 billion (around US$ 7.18 billion), beating the market estimation of RMB 46.23 billion (US$ 6.7 billion). The profit for the period was RMB 14.54 billion (US$ 2.10 billion), a 57 percent increase YoY.

Tencent-17q1
Source: Tencent

Revenue from value-added services, which include online games and social networking services increased by 41 percent to RMB 35.10 billion for 1Q2017 on a YoY basis. Online advertising revenues increased by 47percent to RMB 6.88 billion in the reporting period. Other revenues increased by 224 percent to RMB 7.55 billion, primarily driven by higher revenues from their payment related and cloud services.

Tencent-2017-q1
Source: Tencent

“We delivered a strong set of operating and financial results for the first quarter of 2017. Financially, our smart phone games, payment related services, digital content subscriptions, PC games and social advertising businesses all contributed to our broad-based revenue growth,” said company chairman and CEO Pony Ma.

Entertainment service benefits from Chinese New Year

The company’s entertainment services from the video platform to newer products such as karaoke app WeSing (全民K歌), photo editing app Pitu (天天P图), and mobile games such as Honor of Kings (王者荣耀) have achieved notable growth during the quarter.

As China’s dominant provider of online and mobile games, the company’s online games revenues grew by 34 percent YoY to RMB 22.81 billion in the reporting period. The increase mainly reflected higher revenues from both smart phone games (such as Honour of Kings and Dragon Nest Mobile) and PC client games (such as LoL and DnF). Of the total, smartphone games contributed RMB 12.9 billion, up 57 percent YOY.

Tencent’s blockbuster MOBA game Honor of Kings went viral since its launch two years ago, driving users in WeChat and QQ to spend money on game items. The firm’s 2016 annual report showed that the game has booked over 50 million daily active users. In Q4 last year, the game has generated a revenue of RMB 10.7 billion. Local media reports that its DAU surged to 80 million during the lunar New Year in February this year.

The company seems to be confident about the growth potential of the MOBA game. “[Honor of Kings] is still in the early stage of its life circle. We will continue to improve and optimize with new features and contents,” company president Martin Lau said in a call conference.

In addition to gaming, the company’s video platform, which featured popular original content also contributed greatly to the revenue growth. Revenue from video subscription services doubled YOY in the reporting period, major driven by self-produced TV drama Ghost Blows Out the Light and licensed TV series Country Love 9.

WeChat keeps strong momentum, QQ growth stagnates

Tencent’s killer app WeChat continues growth momentum as its monthly active users hit 938 million, up 23 percent YOY. It’s also a notable jump from 889 million in Q4 last year.

However, QQ witnessed a slight drop in the period. Its monthly active user dropped 2 percent YOY to 861 million, while that for Q Zone dipped 3 percent YOY to 632 million.

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China Unicom Beijing branch to scrap domestic roaming and long-distance charges starting Sept.1 https://technode.com/2017/05/18/china-unicom-beijing-branch-to-scrap-domestic-roaming-and-long-distance-charges-starting-sept-1/ https://technode.com/2017/05/18/china-unicom-beijing-branch-to-scrap-domestic-roaming-and-long-distance-charges-starting-sept-1/#respond Thu, 18 May 2017 06:25:29 +0000 http://technode-live.newspackstaging.com/?p=49338 The Beijing branch of China Unicom announced yesterday that it will cancel domestic mobile phone roaming and long-distance charges starting from September 1, one month ahead of the timetable announced by the country’s top three telecom carriers. The Beijing branch also said that it will slash international calling and roaming rates to 22 foreign countries […]]]>

The Beijing branch of China Unicom announced yesterday that it will cancel domestic mobile phone roaming and long-distance charges starting from September 1, one month ahead of the timetable announced by the country’s top three telecom carriers.

The Beijing branch also said that it will slash international calling and roaming rates to 22 foreign countries along the OBOR (One Belt and One Road) routes. And it will charge no more than RMB 5 per MB of 4G mobile data for international data plans in 53 foreign countries.

In addition, for Beijing China Unicom fiber optic broadband users with speed below 100 Mbps, the network speed will be raised to 100Mbps for free, and the rates will be lowered as well this year. The Beijing branch of China Unicom has been vigorously advancing the development of its high-speed 4G mobile networks and fiber-optic broadband in recent years. At the end of last year, over 90% of its Beijing household subscribers had access to 50Mbps or even higher broadband services.

China’s top three carriers, namely China Mobile Communications, China United Network Communications and China Telecommunications, have drawn much flak for their exorbitant charges for roaming and data packages.

This has caught the government attention, and Chinese Premier Li Keqiang has repeatedly urged the telecom operators to cut prices and increase Internet speed since 2015.

China Unicom (Hong Kong) Ltd. and its Shanghai-listed affiliate have been implementing a mixed-ownership reform scheme as the Chinese government is seeking to introduce private capital into its state-owned enterprises (SOEs), according to media reports. And their parent company China United Network was among the first batch of SOEs selected to carry out the reform program.

To date, China Unicom has not yet finished the reform program since the company first announced the plan seven months ago, as it involves a lot of government ministries and will take some time to coordinate.

Against a backdrop of charge cuts and internet speed increase, it will be hard for China Unicom to extricate itself from the predicament of declining profits and slow user base growth in the short-term if it only pins its hope on mixed-ownership reform, said industry observer Xiang Ligang.

China Unicom was the worst performer among the three telecom carriers. The company booked RMB 625 million in net profit in 2016, down 94.1% year on year, according to the company’s 2016 annual results. And its revenue dropped 1% year-on-year to RMB 274.2 billion.

The company added 18. 175 million 4G subscribers in Q1 2017, taking its total user base to 123 million. In contrast, China Mobile and China Telecom each have a 4G user base of 568 million and 138 million during the same period.

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Free insurance service could solidify Alipay’s lead in the payments sector https://technode.com/2017/05/17/free-insurance-service-could-solidify-alipays-lead-in-the-payments-sector/ https://technode.com/2017/05/17/free-insurance-service-could-solidify-alipays-lead-in-the-payments-sector/#respond Wed, 17 May 2017 11:47:33 +0000 http://technode-live.newspackstaging.com/?p=49311 Alipay has launched a free health insurance service in partnership with Taikang Insurance (泰康保险). The new service allows users under the age of 60 to get certain amount of insurance coverage every time they make offline payment with their Alipay Wallet, underlining Alibaba’s ambition to beef up its presence in the country’s vast but underdeveloped […]]]>

Alipay has launched a free health insurance service in partnership with Taikang Insurance (泰康保险). The new service allows users under the age of 60 to get certain amount of insurance coverage every time they make offline payment with their Alipay Wallet, underlining Alibaba’s ambition to beef up its presence in the country’s vast but underdeveloped online health insurance market.

Screen Shot 2017-05-17 at 19.34.27

Dabing Wuyoubao (welfare version) (大病无忧宝(福利版) in Chinese; literally critical illness worry-free treasure) will come into effect once users click a link saying “immediately receive” on the Alipay app interface. With an increasing number of payment transactions,  the insurance coverage will keep accumulating, until it reaches a cap of RMB 2,000.

This critical illness insurance, which does not require users to have medical examination before getting insured, will cover users for a term of one year. During the insurance term, if a user is diagnosed with any one of the 25 major diseases specified in this insurance policy, he can file a claim in-app as long as he fills in information on his diagnosis and upload materials of proof relating to the claim. And if the claim is accepted, the user will get a payout.

Chinese internet giants Alibaba and Tencent have all been looking to grab market share in the country’s booming and lucrative insurance market, which became the third largest in the world in 2015. In addition, total premium income for 2016 grew by 27.5% year to reach RMB 3.1 trillion, and total insurance assets rose 22.3% year on year to hit RMB 15.12 trillion by the end of 2016.

Alibaba and Tencent, together with other partners, launched the country’s first online-only insurer Zhong An Insurance (众安保险) in late 2013, while Baidu partnered with insurer Allianz and investor Hillhouse Capital to establish a digital insurance company called “Bai An” (百安 in Chinese) in 2015. Apart from forming new insurance companies, the internet giants have also established their presence in the insurance market by taking stakes in existing insurers. While they mostly focus on car insurance, liability insurance and casualty insurance, online health insurance has been rarely explored.

Online health insurance premium income doubled to RMB 3.18 billion in 2016 from the previous year, only representing 1.8% of the total online personal insurance premiums, according to a report released by the Insurance Association of China. This is partly because of an imperfect social credit system in the country as well as a lack of health information sharing and exchange between hospitals and insurers given the comparatively weak info tech infrastructures of insurers.

An edge in cloud computing (Aliyun, estimated by Morgan Stanley Research to have grabbed half of the country’s US$ 2 billion public cloud market) and social credit rating system (Sesame Credit) will help Alibaba steal a march on its competitors in online health insurance. In fact, Alibaba launched a“Future Hospital” program in May 2014, aiming to act as a liaison between hospitals and patients.

Over the past three years, over 1,500 hospitals nationwide have been connected to the program, with 300 million individual patients using the service. In addition, the internet giant’s deep pockets will also give it a leg up in the foray into the online health insurance scene.

All these have paved the way for the internet titian to expand into the under-tapped online health insurance sector. This new campaign launched by the internet giant, despite the small insurance premium amount, will not only help raise awareness for health insurance among hundreds of millions of people, but boost Alibaba’s offline payments and sales of insurance products.

In 20 days after the launch of the free health insurance campaign in mid-April, as many as 13 million Alipay users have used the insurance, with the vast of majority of them being post-90s who are new to health insurance, according to public data.

Just as Tencent has been building its ecosystem centering  around WeChat, Alibaba’s closing tactics lie in Alipay, which has encompassed an extensive range of consumer services including mobile payment, credit service, credit-rating system, online shopping, ticket-booking, car-hailing, bike rental, online insurance, and money market fund.

It is also worth noting that Yu’ebao (余额宝), Alipay’s investment product, has taken off in a big way since it was launched four years ago and has become the world’s largest money market fund with a whopping US$165 billion, even overtaking JPMorgan Chase’s US government market fund of US$150 billion.

Thanks to Alibaba’s stunning performance and the rise in its share price, the company founder Jack Ma has become the richest man in the country with a fortune worth US$30.9 billion as of last Friday, according to Forbes.

Alibaba’s market cap topped US$ 309 billion at the market close on May 16.

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Foreigners are out-WeChatting China’s most active WeChatters https://technode.com/2017/05/17/foreigners-are-out-wechatting-chinas-most-active-wechatters/ https://technode.com/2017/05/17/foreigners-are-out-wechatting-chinas-most-active-wechatters/#respond Wed, 17 May 2017 04:48:07 +0000 http://technode-live.newspackstaging.com/?p=49290 A WeChat report shows expats use the service more than the most active local users. The statistics were released in the form of a brief infographic comparing usage of the app by foreigners in China versus classic users. Expats (在华外国用户), according to the report, refers to users with a non-Chinese interface and “typical users” (典型用户) […]]]>

A WeChat report shows expats use the service more than the most active local users.

The statistics were released in the form of a brief infographic comparing usage of the app by foreigners in China versus classic users. Expats (在华外国用户), according to the report, refers to users with a non-Chinese interface and “typical users” (典型用户) refers to Chinese users born between 1980 and 1995. 

Given that this group was singled out as the most active users in previous reports, this means that non-Chinese are far out-WeChatting China’s most active WeChatters.

05-08 在华外国用户微信生活观察
Image credit: WeChat

Non-Chinese WeChat users based in China send 60% more text messages than ‘typical’ users. They send 45% more stickers. They do 42% more WeChat voice calling and 13% more video calling. Less surprisingly, foreigners use the translation function three times as much as typical users.

The release also shows foreigners send 10 hongbao a month and 64.4% use WeChat Pay. There’s no mention of the use of Moments.

The definition of expat here can be a bit misleading given that ‘China’ isn’t clearly defined and the results could be quite different whether or not they include the huge numbers of people from Hong Kong, Macau and Taiwan living in China. 

WeChat foreign users English WeChat Pay
Image credit: WeChat

Excluding those people, according to the 2010 census, there were around 600,000 foreign nationals in China and, according to a survey by InterNations, the average age was 42. Clearly, we don’t know what the average expat WeChat user age or general demographic is when used in this report, but the average age of foreigners was a little older than we thought and older than the native typical user group. And, splitting hairs, we don’t know if the ‘typical users’ are actually in China or how many expats, such as those here at TechNode, are using WeChat in Chinese.

But if the figures are what we think they are, then sending 60% more messages is a huge difference. While the expats are using the app within the context of living in China which is not representative of living and using WeChat elsewhere (and the report is explicit that the foreigners are in China rather than general overseas usage), it does at least show how foreign users embrace the platform.

country_report_china
Image credit: InterNations

While the infographic does not mention how much time all this WeChat use by foreigners is taking, a previous report by Tencent used ‘more than four hours’ as the top category of time spent per day on WeChat and 33.9% of its users were already in that category in 2016, up from 16.3% in 2015. The average foreign users would be squarely in this bracket.

The release comes soon after the announcement by WeChat of its intention to take WeChat Pay to the US, though seeing as only less than two-thirds of foreign users submerged in the world of mobile payments are using the function, Chinese users abroad may be relied upon to make up the vast majority of payments.

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Behind the success of Kuaishou, the biggest social video sharing app in China https://technode.com/2017/05/17/kwai-kuaishou-chinas-biggest-social-video-sharing-app/ https://technode.com/2017/05/17/kwai-kuaishou-chinas-biggest-social-video-sharing-app/#respond Wed, 17 May 2017 02:02:57 +0000 http://technode-live.newspackstaging.com/?p=49259 Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group. In March 2017, internet conglomerate Tencent announced a USD 350 million investment in Kwai (or Kuaishou in Chinese pinyin), a picture and video sharing social app that the WSJ describes as capturing “what life is like outside […]]]>

Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group.

In March 2017, internet conglomerate Tencent announced a USD 350 million investment in Kwai (or Kuaishou in Chinese pinyin), a picture and video sharing social app that the WSJ describes as capturing “what life is like outside [of] China’s biggest cities”. With 400 million users in total and as many as 40 million daily active users, Kwai is believed by many to be the fourth largest social app after WeChat, Weibo and QQ. Tencent’s March investment has placed this rising app’s valuation at about USD 3 billion.

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China Tech Insights takes a deep look at the app and summarizes several lessons from an app considered to be unique in the social space in China.

  1.    First-tier cities are only a very small portion of the Chinese market. Kwai targets a wide audience group including those from untapped lower-tier cities; (This is equally applicable for countries with a similar developmental pattern ie. India and Indonesia.)
  2.    Kwai does not use celebrities or KOL’s to attract traffic; it aims to build a place where everyone’s voice has a chance to be heard;
  3.   It uses algorithms, and algorithms only, to recommend videos, which means it is the users who determine what is good content;
  4.    Less is more – Kwai aims to build a super easy-to-use app by limiting new features.

China’s most controversial social platform

A short-video was sent to one of my WeChat group chats. In the video, a bunch of young men are holding onto a rigid tree branch tightly, flexing the branch once, twice and then a final third time. The third time, they suddenly let go of the branch simultaneously except for one man, who gets slingshotted into the air like a stone. The crowd bursts into laughter.

This short-video, and many other short-videos like it, making the rounds in group chats on WeChat and trending on Weibo, originally appeared on Kwai. Videos like these are apparently carefully planned by creators to attract eyeballs and raise attention through silly stunts. They get a whole lot worse.

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Screenshot of “Gourmet Sister Feng” on Kwai, who performed gulping down all kinds of unusual things.

Last year, a user with the ID “Gourmet Sister Feng”- who claims to be retired, single and childless – uploaded videos of herself gulping down unusual things like light bulbs, goldfish and cacti, explaining to audiences that this was one of her hobbies. The videos quickly brought her a surge of followers expanding her audience to more than 100,000. It was later reported by state media that these videos were deliberately filmed by the woman and her son for attention’s sake, and what she was eating was in fact synthetic substitutes.

Crude and silly content like this has generated controversy, with media outlets commonly depicting Kwai as “vulgar”and “unrefined”. It is regarded as pandering to less educated small town dwellers and villagers, closing the door on the cosmopolitan Chinese. However, after spending several days and nights on Kwai, browsing all kinds of video on the “explore” page, I have found most media reports are not telling the whole story.

A large user base and an effective algorithm-only recommending strategy allow hundreds of thousands of viewers to intuitively view a single video. Lured by an unparalleled opportunity to acquire instant fame, people like Sister Feng emerge, some of whom only use Kwai solely as a means to profit from their huge fanbase. But like I said, this is not all about Kwai.

The other side of the story

What kind of videos are most users on Kwai posting? What distinguishes it from the other video apps apart from the hype? I will illustrate with some examples.

There is a user on Kwai that I have been following since I came across one of her recommended videos in the “explore” channel. She is a thirty-something-year-old mother that makes a living working the land in a mountain village in the Southeastern Chinese province of Yunnan. During the day, she works the farm with her husband. At noon, they have a quick and simple lunch on-site. Sometimes they even dig up fresh veggies grown in the field, light up a fire and cook their meal outdoors. In the afternoon, after returning home from the farm, she prepares dinner and shows audiences what she’s made for dinner through short-videos. At round 9 p.m. after tucking her son in bed, the couple chat with their friends live streaming through Kwai.

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Screenshot of a Kwai user that records and shares her countryside life

This is the daily life of a villager living in China’s countryside, and that’s all her videos are about. Somehow seemingly dull rural everydayness has attracted more than 250,000 users to follow her account, and her videos receive clicks varying from tens of thousands, to hundreds of thousands. Apparently several viewers have become friends of the couple. The couple chats like old friends with their viewers over live streams, no performance necessary. “You are wearing a down jacket in May, is your place cold?” A viewer asks. “Yes, it is a bit cold in the mountains, especially at night,” answers the wife. “Can you film a video to show us how you cook Sichuan spicy fish like you did the other day?” “Sis, you are so industrious. These days, there are hardly any women so capable of doing farm work.” “Get yourself WIFI. Its costly live streaming over phone data!” These are just some examples of the kinds of conversations that are had during a typical live stream.

For the couple, posting videos on Kwai is not a means to attract traffic, instant fame or even monetize. It has just become a daily routine to say hello to their 250,000 fans. “Thanks Kwai! Thanks for providing such a great platform for us to make so many friends from different places!” The short bio of their account ID reads.

She is just one of many sharing her daily life on Kwai. There is a girl who goes by the alias “the story of a fat girl” who exclusively posts her morning diet-breakfast creations every day and has been doing this for more than 200 days; there are rural migrant workers filming their day-to-day work and life; there are men doing outdoor angling and troll fishing and there are full-time moms showcasing how to cook home-style dishes, the list goes on and on.

Different from many other short-video and live streaming platforms, Kwai is not primarily dominated by celebrity accounts, KOLs or internet influencers. As far as I have observed, in terms of variety of content, Kwai is largely unembellished, making it an authentic place for the vast amount of average Chinese who want to express and share.

Lessons to be learnt from Kwai’s success

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Before Kwai pivoted to a social video app, it had accumulated around 500,000 users, first, as a popular GIF maker. However, when Kwai decided to replace its GIF transforming function with a video uploading tab, the app saw an instant dive in active users. The pivot did not work well at the beginning; 2013 was too early for video sharing, with the market largely immature. Kwai did not see a stable climbing trend of active users until early 2014, when the short-video industry saw its first boom in China.

It is true that favorable circumstances beginning with 2014, including the popularization of WIFI and mobile phones and a cost reduction in mobile data, have helped Kwai to get ahead. But there are other reasons found within the company itself, particularly product and operation strategies, that explain its success today. Here are five lessons drawn from Kwai that explain its phenomenal and unique rising pattern.

1.First-tier cities are only a very small portion of the Chinese market

Kwai differs itself from the other social video and live streaming platforms in that Kwai is more dominated by users from less-developed areas and rural China.

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According to data from QuestMobile, Kwai registered Daily Active Users of 36.82 million in March 2017(data from other third-parties claim more than 40 million). Four first tier cities saw a total DAU count of around 10 million, according to Su. This means at least 73% of users on Kwai were from outside first-tier cities. “This is largely thanks to the demographic structure of today’s China. Only around 7% of China lives in its first-tier mega cities. Thus it is reasonable that most users should come from lower-tier cities.”Su Hua, CEO of Kwai explained in a speech delivered in April.

Users from China’s vast lower-tier cities and rural places are a group that have been long untapped by many internet services. However, with the betterment of infrastructure and the widespread adoption of smartphones, this group has become a more viable target for internet companies. The largest social media entity in China, Sina Weibo, saw a revival in the latter half of 2016, pivoting from the ‘elite’-centered community towards the untapped grassroots crowd derived from smaller cities and younger age groups. Toutiao, the news app aggregator that many claim poses a threat to major online news portals, has seen explosive growth of late, another example of the benefits seen serving this group of people.

This lesson can be applied to other developing markets like India and Indonesia. Places with infrastructure similar to that of China’s several years ago and importantly countries with huge, yet underserved user groups from less-developed cities and rural places. Chinese media reports that Kwai has a technology team in Singapore and plans to launch its product in India and Indonesia. The app now also has an English-language version for the international market.

In the beginning Kwai may not have intended to target lower-tier cities. This was to some extent, decided by its early users when it was still a GIF app. However its product and operation strategies, since the pivot to a social app, have been centered around how to serve these users well.

2. Leaving users alone helps build a place where users are willing to express themselves

In 2014, when the first war broke out in the battle for short-video supremacy, Kwai’s rivals, Meipai, owned by photo app maker Meitu, and Miaopai, backed by social network Weibo, all initiated traffic-attracting strategies centered around introducing celebrities, and other people of certain influence to their platforms.

However this is where Kwai differentiates itself. Kwai has not applied any celebrity-centered strategies. It doesn’t tilt resources to users with huge fanbases; it doesn’t design hierarchy icons to tag users; it doesn’t rank users; employees are not allowed to get in touch with users who have huge fanbases; and it doesn’t approach popular live streamers on its platform to sign on as contractors.

All of the above strategies point in one direction: Kwai wants to create a platform with a light and casual atmosphere, a platform where each of us would be willing to dare to express ourselves and share videos of our lives.  “We try not to bother users. We don’t want users to sense our existence. We want them to believe that the content on our platform is real and is not schemed up deliberately. This way, they’re more likely to want to share their own lives and interact,”said Su in an interview.

3. The algorithm decides what is good content

The company claims there is no human team meddling with the content recommendation system on the platform. Instead, they rely only on the algorithm to make personalized recommendations. But how does the algorithm work?

CEO Su Hua is a top algorithm engineer and serial entrepreneur. He began teaching himself how to code at age 12. After dropping out of Tsinghua University while studying for a PhD, he spent a two-year stint at Google. According to Su, the essence of automatic recommendation is the degree to which machines can perceive the rules. Algorithms are designed to understand video content, user characteristics, and user behaviours, including content browsing and interaction histories. Based on an understanding of all these things, a model can be built to match content with users. The more users accumulated, the more data and the more precise the recommendation. The company has been focused on optimizing its intelligent matching.

Through the algorithm recommendation mechanism, every user and video has the chance to be exposed to the “explore”feed, even if a user has only one follower. The more “likes” a video receives, the bigger the chance a video will be chosen by the machine. The algorithm recommends videos by analyzing what users have clicked, watched or liked before, populating a user’s“explore” channel according to their previous preferences.

4. Less is more – keep it simple and focused

Compared with mainstream social apps, Kwai is super simple and clean. First, there are only three channels on the homepage, “Follow”, “Explore” and “Nearby”. In the upper corner of both sides is a navigation drawer and a little camera icon that enables users to start recording or uploading videos. The camera icon won’t appear on the page until a user has signed in.

With a simple design, it makes it easy for those who are not smartphone savvy to use the app. The app hasn’t changed the three main tabs over the past few years, while minor changes and app optimizations have been continuously implemented in every update. The reasoning behind it is to keep the things that users have become used to.

Kwai also cuts or weakens certain functions which are deemed indispensable by mainstream social apps. For instance, Kwai doesn’t have a repost function, which it says encourages users to focus on creating original content. The app also hides its private messaging function, firstly to encourage users to share more and record more, rather than spend a lot of time chatting on the platform; but also because the company knows users can transfer to other mature social networks (QQ and WeChat), which makes private messaging an unnecessary function.

The company interestingly has not made an independent column for live streaming. The team finds this is not a good way to record and share daily life, but rather serves as a good supplement to user interactions. Kwai has made live streaming an auxiliary function by authorizing only around 10% of users to live stream. Another rule that demonstrates the company’s restrained approach has it that a user can at most follow 20 people within a 24 hour time frame.

To summarize, Kwai is the best representative that rises by attending to the need of the small- and medium-sized cities and rural places in China. Not only Kwai, many other internet companies value more and more this market and are benefiting from tapping this market. For one, this is a market where users’ adoption of online services is growing alongside the development of smartphone market. Besides, lower tier cities in China are also experiencing a consumption upgrading trend that online entertainment and culture consumption becomes more and more urgent a need.

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Meituan rebuffs rumors of Tencent withdrawing from funding round https://technode.com/2017/05/16/meituan-rebuffs-rumor-regarding-tencent-withdrawal-from-its-new-financing-round/ https://technode.com/2017/05/16/meituan-rebuffs-rumor-regarding-tencent-withdrawal-from-its-new-financing-round/#respond Tue, 16 May 2017 11:11:33 +0000 http://technode-live.newspackstaging.com/?p=49271 Chinese O2O giant Meituan-Dianping has denied a recent media report that its major shareholder Tencent has withdrawn from its new round of financing which is said to be underway, claiming that the statement is erroneous and that the company as a whole has broken even. Meituan Senior Vice President Chen Shaohui said that the company has […]]]>

Chinese O2O giant Meituan-Dianping has denied a recent media report that its major shareholder Tencent has withdrawn from its new round of financing which is said to be underway, claiming that the statement is erroneous and that the company as a whole has broken even.

Meituan Senior Vice President Chen Shaohui said that the company has not initiated a new financing round so far, nor has it had a listing plan, and the “Tencent withdrawal” statement is thus made without any factual basis.

Lin Haifeng, the General Manager of Tencent’s Merger and Acquisitions Department, also viewed the withdrawal statement as a pure rumor, and said that Tencent is bullish on future prospects of localized consumer services and Meituan’s continuous business layout in this space; and that Tencent and Meituan have been deepening their strategic cooperation.

Tencent was rumored to decline to lead a new financing round recently launched by Meituan, while other domestic investors were also holding back their money. This was speculated force Meituan to seek overseas financing to satisfy its huge appetite for funds.

Meituan reportedly received the cold shoulder largely due to its poor performance, which has made its investors view the continued investment into the O2O service as an unprofitable undertaking. In addition, Meituan’s expansion into the payment sector was said to be the other reason for Tencent pulling away from the rumored new financing.

Meituan gained a third-party payment license after it bought a third-party payment provider Qiandaibao (钱袋宝) last September, a move seen as part of its efforts to seek some independence from its major shareholder, and also one that may have infuriated Tencent, whose mobile payment service Tenpay was the runner-up player in the market with a 37% share. The parties may have had a rift since then, although Meituan ultimately returned to Tencent’s WeChat Pay as its payment service failed to gather steam.

Meituan, which started out as a group-buying website, has expanded into myriads of other verticals including food delivery, hotel booking, ride-hailing and short rental, backed by its roughly US$4.5 billion war chest built up from six funding rounds. Yet, it has also been confronted with cut-throat competition in each field it forayed into and failed to gain traction as a whole.

With all the lackluster business performance that comes with frequent reshuffles on its management team and corporate structure, it was reported that seven out of the company’s eight core members have left for one reason or another.

It’s worth mentioning that Tencent CEO Pony Ma publicly expressed confidence in news reading app Toutiao and car-hailing giant Didi, in which Tencent has made hefty investments as well, yet he never mentioned Meituan in such case.

To restore confidence, Meituan also released today its latest performance, claiming that the company saw over 18 million orders placed on a daily basis, with more than US$3 billion in cash reserves. And it has gathered 240 million active buyers and 3 million active merchants on an annual basis.

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Tencent doubles down on e-sports with e-sports industrial park https://technode.com/2017/05/15/tencent-doubles-down-on-e-sports-with-e-sports-industrial-park/ https://technode.com/2017/05/15/tencent-doubles-down-on-e-sports-with-e-sports-industrial-park/#respond Mon, 15 May 2017 08:16:06 +0000 http://technode-live.newspackstaging.com/?p=49201 TencentInternet giant Tencent recently announced a framework agreement with east China’s Wuhu City to build an e-sports-themed industrial park in the city. Under the deal, the parties will build an e-sports town that embraces an e-sports theme park, e-sports university, cultural and creative park, animation industrial park, creative block, tech entrepreneurial community and Tencent cloud data […]]]> Tencent

Internet giant Tencent recently announced a framework agreement with east China’s Wuhu City to build an e-sports-themed industrial park in the city.

Under the deal, the parties will build an e-sports town that embraces an e-sports theme park, e-sports university, cultural and creative park, animation industrial park, creative block, tech entrepreneurial community and Tencent cloud data center.

In addition, the parties plan to hold e-sports tournaments with national influence in the town.

Although the parties have yet to reveal the specific construction time for the project, the announcement signals Tencent is continuing to double down on its gaming business. Tencent’s online game segment revenue rose 25% year on year to hit RMB 70.84 billion in 2016, representing 47% of the internet behemoth’s 2016 revenue. This makes Tencent the largest online game publisher in China, dwarfing its rival NetEase, which grossed RMB28 billion in gaming revenue last year (in Chinese). In addition, Tencent is said to plan an Honor of Kings (王者荣耀) theme park in Chengdu city, home to Tencent’s game studio group subsidiary Timi Studios Group, which is also the developer of the popular mobile gaming title.

The role-playing game has amassed 50 million daily active users since it was launched by Tencent in November 2015. The sought-after gaming title recently took in a whopping RMB 3 billion revenue every month for the firm, revealed some Tencent staff.

Tencent and Wuhu city are not alone in the e-sports town initiatives. Last month, southwest China’s Zhongxian country announced that it will inject RMB 4 billion into its e-sports industrial park spanning 3 square kilometers in the next three years.

For local governments, the creation of the e-sports park can drive the development of their cultural and tourism industry, and boost the local revenue.

According to market research firm IResearch, China’s e-sports users numbered 117 million in 2016, with the market size reaching RMB 40 billion. And the market is expected to further grow in the next few years. This lucrative market is set to attract more capital to enter the sector.

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Now In Vietnam: The next step for Chinese companies https://technode.com/2017/05/09/now-in-vietnam-chinese-companies/ https://technode.com/2017/05/09/now-in-vietnam-chinese-companies/#respond Tue, 09 May 2017 06:18:04 +0000 http://technode-live.newspackstaging.com/?p=48809 This is the final post of “Now in Vietnam“, where TechNode visits Vietnam’s leading companies, to explore the next startup ecosystem to emerge among Southeast Asian countries. Vietnam GDP growth could surpass China by 2020 according to Turicum Investment Management. For startups thinking of expanding to SE Asia, Vietnam, a young market with a growing middle […]]]>

This is the final post of “Now in Vietnam“, where TechNode visits Vietnam’s leading companies, to explore the next startup ecosystem to emerge among Southeast Asian countries. Vietnam GDP growth could surpass China by 2020 according to Turicum Investment Management.

For startups thinking of expanding to SE Asia, Vietnam, a young market with a growing middle class can serve as a test bed and then a gateway to expand to the bigger markets.

According to AmCham Vietnam, middle and affluent class in Vietnam will double in size between 2014 and 2020, from 12 million to 33 million. The cost of living is a lot cheaper in Vietnam, including its labor, living and marketing cost for startups, as its Big Mac index updated on January 2017 shows that Big Mac in Vietnam costs just US$ 2.66, compared to US$ 5.06 in the U.S., and US$ 2.83 in China.

Chinese companies’ rush into Vietnam market

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Motorbikes on the streets near West Lake, Hanoi (Image Credit: TechNode)

Leveraging its low-cost labor and proximity to China, many Chinese companies have expanded into Vietnam starting in the early 2000s. Chinese companies of varying sizes and sectors, such as courier company SF Express, home appliance company Midea, and gay social network app Blued, have launched in Vietnam. Chinese tech giant Tencent invested in Vietnam-based VNG, famous for its messaging app Zalo while Alibaba invested US$ 1 billion in Singapore-based Lazada to expand into the SE Asia market including Vietnam.

Tencent’s WeChat used to have one million user base in Vietnam by the early of 2013, but they were kicked out of Vietnam later that year, along with other chat apps like Viber, Line, Whatsapp, KakaoTalk because of the Vietnamese government’s chat apps ban in August 2013.

Chinese companies are commonly located in Ho Chi Minh city, the biggest city in Vietnam as well as its commercial and cultural hub. Hanoi, the capital of Vietnam on the other hand, is where anti-China protest have been held, leading Chinese companies to move down to the southern city of Ho Chi Minh.

Among these companies, the ones who seems to be localizing fastest is Midea. Midea was an early player expanding to Vietnam building its production base in 2007 and was awarded “Best of Vietnam 2015” as one of the top ten brands to manufacture in Vietnam.

SF Express expanded to Vietnam in 2013 with its express delivery service but said “the Vietnam branch is newly established” in an email, and refused to comment on its status of expansion in Vietnam.

Gay app takes off in Vietnam

According to Lonely Planet, Vietnam is a rather hassle-free place for gay, lesbian and trans travelers. While Vietnam’s communist government permitted same-sex marriage in 2015, discrimination still remains, however, and couples flock to online websites to avoid eyeballs around them. Gay social network app Blued expanded to Vietnam in May 2016 and shared some of their user statistics with TechNode.

“The total number of users is close to 700,000, close to 2 million daily messages are sent through Blued group, and close to 1,000 chat groups are highly active on our app. The most concentrated age group is from 18 to 25-year-old users, and are mainly based in Ho Chi Minh City, Hanoi City and Nha Trang and other big cities,” Jason Li, overseas marketing manager at Blued told TechNode.

Blued has two full-time and one part-time Vietnamese employee in Ho Chi Minh city, and one Vietnamese employee at its Beijing HQ.

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WeChat Pay is coming to the US https://technode.com/2017/05/05/wechat-pay-coming-to-us/ https://technode.com/2017/05/05/wechat-pay-coming-to-us/#respond Fri, 05 May 2017 09:22:39 +0000 http://technode-live.newspackstaging.com/?p=48910 WeChat Pay is growing at an exponential speed even though is a relative latecomer in the mobile payment market. With the backing of China’s largest social networking app WeChat, which now claims more than 889 million monthly active users globally, it comes in a close second to China’s first-mover. Now, its operator Tencent is going […]]]>

WeChat Pay is growing at an exponential speed even though is a relative latecomer in the mobile payment market. With the backing of China’s largest social networking app WeChat, which now claims more than 889 million monthly active users globally, it comes in a close second to China’s first-mover.

Now, its operator Tencent is going to take this service to the US through a partnership with Silicon Valley-based mobile payment startup CITCON. Soon, WeChat users in the US will be able to enjoy the same cashless experiences as they do in China, with the payment tool even supporting RMB settlement.

Despite its popularity in China, WeChat is having a tough time expanding overseas despite huge investments in promotions.  So, this service will first target Chinese tourists who are traveling in the US, an increasingly popular tourism destination for Chinese people who are becoming more affluent.

WeChat’s US launch comes after a round of European expansion. It has set up an office in Italy and an UK unit is also due soon. WeChat Pay is available in 15 countries and regions for payment in 12 currencies.

In addition to WeChat’s overseas expansion, Tencent is accelerating its global layout. In April this year, the internet giant led a US$13 million financing round in Aussie cross-border payment startup Airwallex.

Alipay, WeChat Pay’s arch rival in China, has been engaged in a similar drive for global expansion. As of April this year, Alipay is supported in over 100k offline stores in 26 countries across Europe, North America, East Asia, and Southeast Asia. The number of overseas payment during the three-day leave for May 1 tripled year-on-year, according to data from the company.

Ant Financial, the operator of Alipay, just made an US$ 200 million investment in Kakao Pay, the mobile finance subsidiary of Kakao Corp, parent to South Korea’s leading mobile messaging platform Kakao Talk.

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The four horsemen of Southeast Asia: Why the region is the next proxy war for Chinese tech companies https://technode.com/2017/05/05/the-four-horsemen-of-southeast-asia-why-the-region-is-the-next-proxy-war-for-chinese-tech-companies/ https://technode.com/2017/05/05/the-four-horsemen-of-southeast-asia-why-the-region-is-the-next-proxy-war-for-chinese-tech-companies/#respond Fri, 05 May 2017 06:24:32 +0000 http://technode-live.newspackstaging.com/?p=48841 Editor’s note: This was contributed by Sheji Ho, the Group Chief Marketing Officer at aCommerce, an end-to-end e-commerce enabler in Southeast Asia. Currently based in Bangkok but having previously worked in China, Sheji writes about e-commerce, tech, the internet, and how Southeast Asia is the next China. In his seminal presentation at DLD15, NYU professor […]]]>

Editor’s note: This was contributed by Sheji Ho, the Group Chief Marketing Officer at aCommerce, an end-to-end e-commerce enabler in Southeast Asia. Currently based in Bangkok but having previously worked in China, Sheji writes about e-commerce, tech, the internet, and how Southeast Asia is the next China.

In his seminal presentation at DLD15, NYU professor and serial entrepreneur Scott Galloway coined the term “The Four Horsemen” to describe the four most dominant companies in digital that have a combined market cap of $1.3 trillion (2014). These companies are Amazon, Apple, Facebook, and Google.

Galloway’s Four Horsemen theory assumes a Western-centric view; the moment we move east, we start to see different pockets of power, most notably in China, and increasingly in Southeast Asia – the following are these differences.

Romance of the Three Kingdoms

China’s version of the Four Horsemen is called BAT, representing the three kingdoms in China – Baidu, Alibaba, and Tencent.

Baidu: The Search Giant

Often considered the “Google of China”, the bulk of Baidu’s revenues come from search advertising. Unlike Google, Baidu has struggled to stay relevant in an environment that has rapidly shifted towards mobile and e-commerce. Discovery on mobile is increasingly favoring apps over search – ask yourself, do you find yourself searching less on mobile than on the desktop?

And then there’s e-commerce. With the dominance of Alibaba, product searches are moving away from Baidu and straight onto Alibaba properties like Taobao and Tmall. The very same is happening to Google with over 55% of product searches now starting on Amazon and this is not even accounting for the damage Alexa aka Amazon’s next trojan horse may inflict on Google.

Alibaba: E-commerce & More

Alibaba is the king of e-commerce, responsible for over 80% of online sales in China (B2C and C2C combined). Over the last 20 years, Jack Ma’s empire has grown into one that puts even Jeff Bezos to shame. With expansion and investments in areas like advertising, health, entertainment and transportation, Alibaba is more than e-commerce nowadays. Its digital advertising business last year surpassed Baidu to become the number one in China in terms of net digital ad revenue share (28.9% vs. 21.3%) and is estimated to reach 33.7% by 2018 (vs. Baidu’s 17.6%).

Tencent: Gaming & WeChat

Tencent, the biggest among the BATs in terms of market cap – $300 billion vs. Alibaba’s $288 and Baidu’s $60 billion, 2017 – is best known for its popular messaging app WeChat. Its main revenue sources are gaming and value added services like virtual goods, etc. The company has dabbled in e-commerce since the early 2000’s until it gave up on organic growth and took an investment in Alibaba’s competitor JD. Today, Tencent is JD’s biggest shareholder with 21.25% ownership, surpassing the 16.2% stake of JD Founder and CEO Richard Liu Qiangdong.

Three Kingdoms become Four Horsemen

With the global rise of on-demand and ride-sharing, China’s Didi Chuxing has cemented itself as the fourth horseman in China. The company is the result of a civil war between Didi Dache (backed by Tencent) and Kuaidi Dache (backed by Alibaba) and the newly merged entity subsequently assimilated Uber China to become the third most valuable private company globally, only trailing Uber ($68 billion) and Ant Financial ($60 billion). Didi’s recent funding round of $5.5 billion values the company at $50 billion and gives it the ammunition needed to expand internationally and invest in self-driving technology.

With Baidu at risk of becoming the next Yahoo, many have looked at news reading app Toutiao to become one of the Four Horsemen in China. Launched in 2011, the company has benefitted from the mobile and vertical media wave in China to become one of the most prominent digital media properties in the country. Valued at $11 billion based on its recent $1 billion funding round, Toutiao is said to have 78 million daily active users and 175 million monthly active users with users spending an average 76 minutes on the app per day.

Southeast Asia: A Proxy War for Chinese Horsemen

The Southeast Asian tech space, despite being very nascent, has provided plenty of promising local successes to root for. There are Tokopedia and Go-Jek in Indonesia and of course Grab, Garena (which owns Shopee) and Lazada regionally.

However, if we look beneath the surface, we’re seeing signs of a looming proxy war between Chinese tech giants, with expected local casualties through collateral damage.

Alibaba made its big entry into Southeast Asia through its Lazada purchase, Jack Ma’s biggest international acquisition to date. Its ongoing tour-de-force has led many local e-commerce players to join forces (e.g. Orami) or throw in the towel (e.g. Ascend Group).

JD entered Indonesia organically in 2015 to test the waters and it is now said to be in talks to invest millions into Tokopedia. All this follows the news of Tencent, JD’s biggest shareholder, leading the recent $1.2 billion investment into Indonesia’s Go-Jek, valuing the on-demand motorbike startup at a massive $3 billion.

Then there’s Didi Chuxing, who, through its acquisition of Uber China, “participation” in the anti-Uber alliance, and a crisp $350 million investment in Grab should know quite a lot by now about operating in international markets and Southeast Asia in particular. Fresh off a massive $5.5 billion round, Didi may be going after its “allies” in Southeast Asia. What’s that phrase again? Keep your friends close and your enemies closer…

With an Alibaba camp (Lazada), a Tencent fraction (potentially Tokopedia, Go-Jek, and Shopee), and Didi Chuxing, there’s room for one more Horseman in Southeast Asia.

But it won’t be a Chinese company, the fourth Horseman in Southeast Asia is either going to be Facebook or Google, with my bets on the social media giant.

The whole Facebook vs. Google story in Southeast Asia deserves an entire article by itself but it basically boils down to:

  1. Google’s assets are narrowed down to search-only due to the lack of long-tail publisher inventory in Southeast Asia, which is required for a thriving display ad ecosystem to compete with Facebook;
  2. Southeast Asia is already mobile-first or, in some cases like Myanmar, mobile-only and fewer people are searching on mobile (same issue Baidu faced in China); and,
  3. The rise of e-commerce in Southeast Asia is eating into Google’s lucrative product searches. Post-Alibaba acquisition, Lazada is set to replicate Tmall’s ad monetization strategy.It has already started recruiting for its Marketing Solutions team as seen from job postings on its site. Survey data from ecommerceIQ for Indonesia shows 57% of users start their online shopping journeys with product searches on marketplaces like Lazada and Tokopedia, bypassing the Google tollgates.

Why Southeast Asia? Not for the obvious reasons.

Why all this sudden interest in Southeast Asia from our Chinese neighbors? The obvious often reported, reasons:

  • Geographically close to China;
  • Huge, untapped market with 600 million people and a growing middle class;
  • China’s economy is slowing down and the BATs are sitting on piles of cash to spend on (overseas) growth;
  • Cultural affinity: Southeast Asia is home to the largest community of overseas Chinese (over 25 million across the region)

However, the main reason is that Southeast Asia–and with Southeast Asia, I mean emerging Southeast Asia (i.e. Thailand, Indonesia, and Vietnam)–is very similar to China about 10 years ago. This is especially true when we look at aspects like prevalent business models, digital advertising landscape, and mobile adoption.

horsemen_table

Primary Business Model: Ad-Driven vs. Commerce-Driven

Whereas US companies’ de facto way of monetization is advertising, Chinese firms have historically looked at commerce and transactions as a way to generate revenues. The poster child for this is of course Tencent. In 2016, only 18% of Tencent’s revenues came from advertising, up from 9.5% a decade earlier. 71% of Tencent revenues came from value-added services (VAS), driven by online gaming, virtual goods sales, and digital music downloads. Compare this to Facebook, who generated 98% of its revenues from advertising in 2016.

Another more recent example is Quora, the unicorn Q&A app now worth $1.8 billion after its latest $80 million funding round. After 8 years, the best Quora could come up with are intrusive, text-based contextual ads that were pioneered by Google in…2003.

On the other side of the world, Fenda, a Chinese Quora/Reddit hybrid, has gone beyond advertising and built a $100 million business by monetizing transactions. TechNode explains how this model works:

“Users who are knowledgeable about a particular topic can set a price, usually between 1-500 RMB for their answers and get paid for answering questions from others. If they don’t reply within 48 hours, the money will be reimbursed to those who raised the questions.

In addition to connecting questioners and respondents in the Q&A chat interface, Fenda has an eavesdropping feature to engage more listeners. Anyone who is curious about the dialogue can listen to the reply for 1 RMB, which is split between the user who asked the question and the user who answered. After the completion of dialogue, Fenda will take 10% from the overall income from both parties.”

Non-Existent Long-Tail Publisher Ecosystem

At the very root of the ad-driven vs. commerce-driven dichotomy between the US and China (and increasingly Southeast Asia) is an immature online advertising environment, perpetuated by a “chicken-and-egg” problem of supply and demand issues:

Supply-Side Issues

Internet adoption in China and emerging Southeast Asian countries didn’t reach critical mass until the mid-2000’s. These markets skipped most of the Web 1.0 and “Web 1.5” booms and jumped straight into Web 2.0, resulting in digital content creation happening mainly on closed social media platforms like Facebook or on vertically-integrated portals like Sina and Sanook.

Unlike in the US, there aren’t millions of long-tail websites and blogs that form the basis for the many ad networks and programmatic advertising. To make things worse, closed platforms like Facebook and portals like Sina sell most (if not all) of their ad inventory direct to consumer, bypassing exchanges for higher margins. We call this phenomenon a “No-Tail” ecosystem.

Demand-Side Issues

The aforementioned lack of quality ad inventory has led advertisers to buy directly on big portals and closed systems like Facebook. As a result, the lack of demand for ad networks like Google Display Network in Southeast Asia has suppressed RPM rates (revenue per 1,000 impressions) for local ad networks, providing little incentive for content creators.

In turn, content creators have found other ways to monetize. In Southeast Asia, peddling merchandise to your Facebook and Instagram audience has been one of the most popular and lucrative ways to make money. In Thailand, this has led to estimates of 33% of e-commerce GMV coming from social commerce. In China, content creators are leveraging WeChat and increasingly live video apps to sell merchandise and generate revenue off virtual goods transactions. Meanwhile, in the US, the de facto ways for bloggers to make money is still to create content and monetize through AdSense and affiliate marketing.

Mobile-First, Mobile-Only

The other striking similarity between China and emerging Southeast Asia is that both are mobile-first and in some areas mobile-only. Granted, some coastal areas in China developed pre-mobile era but given the size of China, many people are still coming online and these are mobile-first or mobile-only.

Unlike in the US, new startups in China are frequently building for the mobile user first then later expanding to desktop users. Fenda started out on WeChat followed by its own apps and website while Toutiao started out as an app.

In Southeast Asia, e-commerce players like Lazada already see over half of their orders coming from mobile. Indonesia’s BaBe, the country’s leading news aggregator app backed by China’s Toutiao, followed a similar path to its majority investor by taking a mobile-first approach.

Learning From Past Mistakes

All of these ecosystem similarities mean that Chinese companies entering Southeast Asia will have a higher chance to succeed.

It’s not the first time that Chinese BATs have ventured abroad, winding up with mixed results. Baidu announced its international expansion plans as early as 2006, launched in Japan with Baidu.jp in 2007 then later shut it down in 2015 after a lack of traction.

This time around, Alibaba, Tencent and perhaps Didi Chuxing are hopefully smarter and are more confident playing on familiar grounds–Southeast Asia.

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Tracing Baidu’s decline from search engine emperor to the “Yahoo of China” https://technode.com/2017/05/04/tracing-baidus-decline-from-search-engine-emperor-to-the-yahoo-of-china/ https://technode.com/2017/05/04/tracing-baidus-decline-from-search-engine-emperor-to-the-yahoo-of-china/#respond Thu, 04 May 2017 09:03:10 +0000 http://technode-live.newspackstaging.com/?p=48781 If you’ve been paying attention to China’s internet industry, then you are surely aware of the term “BAT”, an acronym that’s used to refer China’s IT triumvirate Baidu, Alibaba and Tencent. For a long time, this term is the only one you need to understand China’s digital market. As pioneers of China’s internet boom, BAT […]]]>

If you’ve been paying attention to China’s internet industry, then you are surely aware of the term “BAT”, an acronym that’s used to refer China’s IT triumvirate Baidu, Alibaba and Tencent. For a long time, this term is the only one you need to understand China’s digital market.

As pioneers of China’s internet boom, BAT are often dubbed as the first generation of Chinese tech companies. When they began, they each had their own distinct focus: Baidu for search, Alibaba for e-commerce and Tencent for social networking and games.

Different from the U.S. and Europe, where internet companies focus on one sector and try to be the best at it, Chinese companies start by focusing on and solving one problem, but their ultimate goal is to build huge companies that can attack all different parts of the market.

As the most typical example of this mentality, BAT have been spreading quickly to each other’s core businesses and whatever is trendy in the market. The presence of BAT kingdoms are so visible in China. They are the powers behind nearly ever emerging sectors from ride-hailing, bike-rental, m-health, online education, AI, cloud and big data.

While the kingdom of Tencent and Alibaba have continued their upward run, Baidu, which comes first in the acronym, is gradually lagging behind. Many have started to doubt whether the internet giant is qualified to remain in the term.

Baidu vs Tencent and Alibaba in market cap

Market capitalization is perhaps the most direct means of evaluating the size of a company. Tencent just reached US$ 302 billion market cap this week. After all the fanfare about its historic IPO in 2014, Alibaba came close to breaking the US$ 300 billion barrier on April 24 with a market cap of US$ 286.6 billion. That number does not include Alipay’s operator Ant Financial, which has been seeking an individual listing in the near future.

Regardless of stock price fluctuations, the market cap of Tencent and Alibaba linger around US$ 300 billion. In comparison, Baidu closed at around US$ 178 per share with approximately US$61 billion market cap at the time of writing. That’s only around one-fifths of its peers.

The NASDAQ-listed company has seen its market cap drop constantly after reaching a historical high of US$ 249 per share on November 10th, 2014. In terms of revenue and profits, the gap between Baidu and the other two companies is also widening due to Baidu’s lack of long-term growth momentum.

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Image credit: The Economist

Always one step behind

BAT are trying their best to diversify their businesses in order to construct an ecosystem that would facilitate synergy effect among different units. Tencent and Alibaba are no doubt the bellwethers in creating their business ecosystems.

For example, you can’t really define Alibaba as an e-commerce company anymore. In addition to its core business, its revenue source is quite diversified with significant growth from cloud computing as well as digital media and entertainment. Its business covers sectors including entertainment, m-health, mobile payment, B2B services and cloud computing. Tencent is doing something very similar but with a slightly different focus. In addition to core messaging tools like WeChat and QQ, Tencent saw positive returns from Tencent Video, Tencent Music, and investments in Dianping and Didi.

However, Baidu is highly reliant on its search service and has few successful investment cases to boast about. Alibaba and Tencent’s startup investment strategy looks like a trawler net fishing,  while Baidu seems to be going for precision strikes. However, precision takes time and the search company has been consistently derided for coming late to the game. For that reason, it has missed chances to capitalize on several waves of tech trends.

China’s ride-hailing market really heated up at the beginning of 2014. At that time Tencent and Alibaba were competing through proxy by investing in Didi and Kuaidi respectively. Baidu joined the battle almost one year after at the end of 2014 through investment in Uber. Something similar happened to Baidu when it’s transitioned to mobile and O2O. Sure it’s the safest to enter the arena when the scene is maturing, but it would also generate the least return.

Bogged down in negative news

IMG_9940

Press coverage about Baidu has trended somewhat negative in the past few years along with a series of scandals.

One of the most scandalous events that sparked public outcry was the death of a college student named Wei Zexi, who blamed Baidu for promoting untrustworthy hospitals that failed to cure his cancer. Baidu’s paid listing practice has long been questioned by the public for selling listings to bidders, especially medical institutions, without adequately checking their claims. In January 2016, it was revealed that Baidu had sold the management rights to a popular online message board on hemophilia to a private hospital in Shaanxi province.

In addition to the incidents themselves, Baidu’s slow and ill-received responses lead the company to a larger PR crisis. The fiasco created a popular meme in the tech circle: “This session of Baidu PR sucks.”

Baidu bets its future on AI

In order to stay focused, Baidu has sold the mobile gaming business that was shaped out of 91 Wireless, acquired for US$ 1.9 billion, and axed several businesses with mediocre performance including their mobile health department, Baidu Future Store (an e-commerce platform), and Baidu Shuoba (a social networking unit).

Now, they are focusing on AI and autonomous driving, especially after Lu Qi, former Microsoft exec, took office as the company’s COO at the beginning of this year. But the company suffered a server brain drain as several top execs in AI unit left the company last month, led by Andrew Ng, the man behind Google Brain.

Baidu, who put forward the concept of Baidu Brain back in 2016, surely enjoys some first mover advantage this time and it’s continuing it through home-grown R&D and investments. In the past one-year period, it has announced acquisition or investment in five startups related to the businesses, including AI service xPerception, electric car manufacturer NextEV, Alexa-like Raven Tech, Velodyne, Lidar for self-driving cars, and fintech company ZestFinance.

In a recent article, The Economist pointed out that Baidu is becoming the Yahoo of China, “a once-dominant search giant that sank owing to lack of innovation and a series of management blunders” and that AI is probably the company’s last resort to restore its former glory.

Currently, however, no matter if it’s Baidu Brain or autonomous driving, Baidu’s AI businesses are more in the R&D stage. They still need more application scenarios to apply these cutting-edge technologies before making profits from it.  Even if they were the first, this advantage is slowly diminishing as both Tencent and Alibaba have announced their own AI projects.

Baidu just open-sourced its self-driving technologies and services through Project Apollo, a tentative commercialization drive of its auto drive technologies, as company COO Lu calls it.

Robin Li also disclosed last month that the company is going to accelerate the commercialization drive for its AI products. We still need time to see what changes this strategic change will bring to the search giant.

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Alipay rumored to launch mini-app feature soon https://technode.com/2017/05/04/alipay-rumored-to-launch-mini-app-feature-soon/ https://technode.com/2017/05/04/alipay-rumored-to-launch-mini-app-feature-soon/#respond Thu, 04 May 2017 05:03:51 +0000 http://technode-live.newspackstaging.com/?p=48794 Alipay, the online and mobile payment platform operated by Alibaba’s Ant Financial, is rumored to be launching its mini-app function next week, competing head-on with WeChat’s mini-app feature. Users will be able to access this feature by scanning a QR code with the scanner on the Alipay app. Alipay mini-apps reportedly will endeavor to allocate […]]]>

Alipay, the online and mobile payment platform operated by Alibaba’s Ant Financial, is rumored to be launching its mini-app function next week, competing head-on with WeChat’s mini-app feature.

Users will be able to access this feature by scanning a QR code with the scanner on the Alipay app.

微信图片_20170504104754
微信图片_20170504104802

Alipay mini-apps reportedly will endeavor to allocate and distribute traffic to offline channels, unlike WeChat’s mini-app function, which has been seeking to draw traffic to its own app.

In addition, it’s said that Alipay users will be able to add their mini-apps on the front page of their app and sort them in the order of importance to these users. This is a marked improvement to WeChat’s “fairly buried” and random-ordered ones.

WeChat officially launched its mini-app feature in January, enabling users to access mobile services directly in-app while freeing users from an endless loop of app installing and uninstalling. While it debuted to excitement from the developer community, it has gotten a lukewarm reception due to its limited use cases.

To improve the situation, WeChat announced in late April the creation of its search application department, and the launch of a new feature called “store mini-app” (门店小程序), widely seen as its efforts to up the ante on its mini-apps.

The Alipay-WeChat battle reflects the cutthroat contest between their parents Alibaba and Tencent, which have been engaged in an all-out war at home and abroad in a wide range of businesses from internet finance to O2O e-commerce and more.

Tencent’s market cap topped US$ 301 billion when the market closed on May 2, trailed by Alibaba’s US$ 279 billion.

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[Podcast] China Tech Weekly May 01: Tencent opens new AI center in Seattle https://technode.com/2017/05/03/podcast-china-tech-weekly-may-01-tencent-opens-new-ai-center-in-seattle/ Wed, 03 May 2017 03:03:29 +0000 http://technode-live.newspackstaging.com/?p=48735 Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group. THE WEEK’S TOP STORIES Tencent opens an AI center in Seattle Former Microsoft AI veteran joins Tencent Baidu’s CFO of nine years moves on to new role Ride-hailing giant Didi raises USD 5.5B, valuation vaults to USD […]]]>

Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group.

THE WEEK’S TOP STORIES

Listen to the episode here or subscribe.

TechNode does not necessarily endorse the commentary made in this program.

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[Podcast] China Tech Talk 02: Mini-programs – WeChat’s killer feature https://technode.com/2017/04/28/episode-02-mini-programs-wechats-killer-feature/ https://technode.com/2017/04/28/episode-02-mini-programs-wechats-killer-feature/#respond Fri, 28 Apr 2017 04:05:31 +0000 http://technode-live.newspackstaging.com/?p=48572 John and Matthew talk about WeChat’s mini-programs. Introduced earlier this year, the full potential of mini-programs were not apparent at launch, leading some to speculate that they would never be useful. Matt is pretty bullish while John has a wait-and-see attitude.

Questions they answer:
  • What are mini-programs?
  • Are these mini-apps or mini-programs?
  • How are they different from apps? How are they different from WeChat official accounts?
  • What are the advantages to users of using mini-programs? What are the advantages to businesses of using mini-programs?
  • What are the drawbacks of using mini-programs?
  • How do users find mini-programs?
Links
Hosts
Podcast information
China Tech Talk is a TechNode x ChinaChannel co-production.
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Didi app embeds ofo to provide flexible solution for short trips https://technode.com/2017/04/27/didi-app-embeds-ofo-to-provide-flexible-solution-for-short-trips/ https://technode.com/2017/04/27/didi-app-embeds-ofo-to-provide-flexible-solution-for-short-trips/#respond Thu, 27 Apr 2017 03:58:49 +0000 http://technode-live.newspackstaging.com/?p=48523 DidiAfter weeks of rumors, Chinese ride-hailing giant Didi Chuxing announced today it has added bike-sharing service from ofo to its app. DiDi users will have direct access to ofo’s bright yellow bikes in the app. As a major investor of ofo, DiDi has poured a combined hundreds of million USD in three financing round of the […]]]> Didi

After weeks of rumors, Chinese ride-hailing giant Didi Chuxing announced today it has added bike-sharing service from ofo to its app.

DiDi users will have direct access to ofo’s bright yellow bikes in the app.

As a major investor of ofo, DiDi has poured a combined hundreds of million USD in three financing round of the bike-rental company. The product link-up is a major step towards more extensive collaboration between the two.

The cooperation comes shortly after Mobike integrated its service into WeChat, a popular messaging app developed by Mobike’s investor Tencent. Mobike and WeChat’s tie-up has proven quite successful for both parties. The weekly utilization rate of Mobike surged by 100% after it’s  integration, the company disclosed. On the other hand, WeChat’s mini-app program, which witnessed lukewarm reception, also received lots of boost from Mobike.

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Total DAU of WeChat mini-apps

Obviously, the partnership would help ofo to gain more traffic, giving it more edge in a tightening competition with multiplying rivals. But, similar to Mobike-WeChat’s case, ofo isn’t the only one that would benefit from the cooperation. Didi Chuxing has been suffering from a drop in active users since last year after the company called off a previous generous subsidy program. Likewise, ofo, which claims over 10 million orders per day, would also drive Didi’s performance.

Didi
Active rates of Didi since October 2016

Together with the announcement, DiDi disclosed that its bus service will enter into an enhanced partnership with ofo. ofo’s bike-routing analytics will help refine the AI-powered algorithms in DiDi’s real-time bus tracker to better respond to users’ differentiated short-distance mobility needs and design more efficient bike-bus transfer options.

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WeChat doubles down on search business with the creation of search application department https://technode.com/2017/04/25/wechat-doubles-down-on-search-business-with-the-creation-of-search-application-department/ https://technode.com/2017/04/25/wechat-doubles-down-on-search-business-with-the-creation-of-search-application-department/#respond Tue, 25 Apr 2017 10:58:46 +0000 http://technode-live.newspackstaging.com/?p=48478 WeChat, developed by Chinese internet giant Tencent, recently announced the setup of its search application department, triggering speculation that the mobile messaging app may be raising the ante on its “mini-apps” (小程序 in Chinese), local media is reporting (in Chinese). The new search application department, formed by existing WeChat employees, will focus on the messaging […]]]>

WeChat, developed by Chinese internet giant Tencent, recently announced the setup of its search application department, triggering speculation that the mobile messaging app may be raising the ante on its “mini-apps” (小程序 in Chinese), local media is reporting (in Chinese).

The new search application department, formed by existing WeChat employees, will focus on the messaging app’s search business, reading recommendation engine, AI technology research and applications, as well as data platform construction and application.

The new department will be headed by Zhou Hao, who reports directly to Zhang Xiaolong, Tencent senior vice president and the “Father of WeChat”.

WeChat has already become a daily must for Chinese people, thanks to its dizzying number of practical features. According to Tencent’s 2016 annual results, WeChat gathered 889 million monthly active users, up 28% year on year.

Average time spent on WeChat rose to 66 minutes a day. More than 80% of those surveyed said they use WeChat for work, and 92% of respondents use WeChat’s payment function for offline purchases, according to recent reports (in Chinese).

Tencent officially launched the mini-app feature in January, enabling users to access mobile services directly in-app while freeing users from an endless loop of app installing and deleting. While it debuted to excitement from the developer community, it failed to gain much traction as the use cases were limited.

Users can find the mini-app option after tapping on the “discovery” tab on their WeChat app. In addition, they can tap on the search bar on their WeChat app and search mini-apps, official accounts, articles and Moments (朋友圈 in Chinese; a semi-private feed of updates shared between a user and his contacts).

Tencent has been doubling down on its search business to play catch-up with rival Baidu. It rolled out last month a search feature called “WeChat Index“, a Google Trends equivalent, on its popular messaging app WeChat, allowing users to track the dynamic change of keywords in 7 days, 30 days and 90 days.

The push into search business is likely to bring more traffic to WeChat and its mini-apps and enhance engagement with more users.

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Tencent-backed music streaming services top most popular music apps https://technode.com/2017/04/25/tencent-backed-music-streaming-services-top-most-popular-music-apps/ https://technode.com/2017/04/25/tencent-backed-music-streaming-services-top-most-popular-music-apps/#respond Tue, 25 Apr 2017 06:50:45 +0000 http://technode-live.newspackstaging.com/?p=48452 Tencent-backed music apps KuGou (酷狗 in Chinese), QQ Music (QQ音乐) and Kuwo (酷我) were the three most popular music apps in China in terms of monthly active users (MAU) in the first quarter of 2017, according to a report recently released by mobile market research firm QuestMobile (in Chinese). The entries of internet bigwigs such […]]]>

Tencent-backed music apps KuGou (酷狗 in Chinese), QQ Music (QQ音乐) and Kuwo (酷我) were the three most popular music apps in China in terms of monthly active users (MAU) in the first quarter of 2017, according to a report recently released by mobile market research firm QuestMobile (in Chinese).

mobile music streaming in the first quarter of 2017
Image credit: QuestMobile

The entries of internet bigwigs such as Tencent, Alibaba, Baidu, and NetEase have served to create the patchwork pattern of the mobile music streaming market.

Tencent-backed music apps include QQ Music, KuGou, Kuwo and Duomi (多米 in Chinese), while Alibaba owns Alibaba Planet (阿里星球) and Xiami Music (虾米音乐). Baidu’s music app Baidu Music merged in 2015 with the Taihe Music Group.

NetEase Cloud Music, the music and radio arm of Chinese internet portal NetEase, was the fourth most popular music app in Q1. It was thrust into the limelight again after it announced this month the completion of its series A worth RMB 750 million (around US$ 108 million). The round puts the company’s valuation at RMB 8 billion.

It’s worth noting that Tencent’s KuGou and QQ Music each gathered over 200 million monthly active users and the internet giant’s Kuwo has an MAU of 100 million.

Although China’s mobile music streaming market has been long favored by investors, users’ reluctance to pay for music is still a pain in the neck. Currently, Chinese mobile streaming services have been trying to monetize their user base through various approaches ranging from paid subscription, digital albums, ads, in-app gaming, to sale of artist merchandise.

In addition, major music streaming services also form partnerships with artists and launch O2O events together to allow music fans to pay to watch the live stream or the footage of concerts.

An industry observer predicted that the “fan economy” could be the main growth driver of the mobile streaming market, which is estimated at RMB 8.68 billion by the end of 2016. He also advises that major players should provide more differentiated services that match the needs of music streamers.

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Weekly Briefing: The rise and fall of the LeEco empire and a platform conflict goes public https://technode.com/2017/04/22/weekly-briefing-the-rise-and-fall-of-the-leeco-empire-and-a-platform-conflict-goes-public/ https://technode.com/2017/04/22/weekly-briefing-the-rise-and-fall-of-the-leeco-empire-and-a-platform-conflict-goes-public/#respond Sat, 22 Apr 2017 02:05:05 +0000 http://technode-live.newspackstaging.com/?p=48357 LeEcoEditor’s note: This originally appeared in our weekly newsletter. Sign up here to get our updates straight to your inbox. After streams of negative publicity and protests from drivers, on April 17, Yidao Yongche’s (易到用车) CEO publicly admitted they were in the midst of a cash crunch. Given recent restrictions around the country on drivers, […]]]> LeEco

Editor’s note: This originally appeared in our weekly newsletter. Sign up here to get our updates straight to your inbox.

After streams of negative publicity and protests from drivers, on April 17, Yidao Yongche’s (易到用车) CEO publicly admitted they were in the midst of a cash crunch. Given recent restrictions around the country on drivers, past subsidy wars, and a market share of a mere 3.6% (Didi’s is 94.6%), this should not come as a surprise. What was surprising was how he explained it: He claimed that LeEco, the company’s controlling shareholder, diverted an RMB 1.3 billion fund originally earmarked for the company so they could service their own debts. While LeEco and other representatives of Yidao have denied the veracity of the claim, the founding members, including the CEO, have publicly resigned.

This yet another nail in the coffin for LeEco. Not only have they delayed payment to US employees, but TechNode has also heard from Chinese employees that their pay has been delayed as well. And the list goes on:

It is difficult to say how this saga will end, but what is clear is that they lost focus and expanded much faster than their company or business could handle. Rather than focusing on their core business of content delivery and the devices to deliver it (read: phones and TVs), Jia Yueting was overtaken by his ambition to lead the world into a new age. This leap, however much inspired, was built on shaky ground that is now crumbling.

Apple vs WeChat

Another conflict to go public this week is the one between the declining king of smartphones and the ascending emperor of social: WeChat announced this week that they have disabled the tipping function on the iOS version of their app.

In June of 2016, Apple changed their App Store developer TOS to include stipulations that apps could not link to payments outside of iOS’s in-app purchase (IAP) system. For Tencent (and any other merchants processing payments on iOS), 30% of all revenue made inside iOS goes to Apple. In the announcement, the WeChat team claimed that they had been in negotiations with Apple to exclude the tipping function from the “Apple tax” (my words). However, the two companies were not able to come to any agreement.

This is an interesting and concerning development for a few different reasons:

  1. The tipping function was a Patreon-like system that allowed content consumers to directly reward content creators. This could be further inducement for creators to look to other platforms to release their content. WeChat is already saturated with content, making it more and more difficult for content creators and brands to effectively leverage their reach to engage with their audience and customers.
  2. It is interesting that WeChat chose to argue with Apple about this specific feature and then to publicly state that the Apple’s rules forced them to remove it. WeChat claims that they were not making any money off this, so in a direct monetary sense, it really is no skin off their nose if people get tipped or not. For creators, it was just one perk of being on the platform.
  3. There have been discussions and rumors surrounding the relationship between Apple and WeChat for quite some time. Many in the local developer community have speculated that the mini-programs (小程序) are actually a precursor to WeChat creating their own mobile OS. It is also believed that this recent spat reveals deeper tensions between the two companies, with WeChat feeling the chafe of having to compromise on their platform just to ensure they can still exist on another.

While Apple’s overall market share has declined, their products are still seen as a status symbol. That being said, almost all of their software services have been supplanted by local offerings, including Apple Pay. Making an operating system and jumping into the smartphone platform fray would be no easy task, but the incentives for WeChat to do just that may have already started aligning.

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Lenovo plans to invest over $1bn in AI and IoT https://technode.com/2017/04/19/lenovo-plans-to-invest-over-1bn-in-ai-and-iot/ https://technode.com/2017/04/19/lenovo-plans-to-invest-over-1bn-in-ai-and-iot/#respond Wed, 19 Apr 2017 06:05:56 +0000 http://technode-live.newspackstaging.com/?p=48209 Chinese PC maker Lenovo plans to pour over US$ 1.2 billion into artificial intelligence, Internet of Things and big data in the next four years, as part of its efforts to diversify their operations amid the stalled growth of its PC and smartphone business, local media is reporting (in Chinese). Lenovo CEO Yang Yuanqing said the annual […]]]>

Chinese PC maker Lenovo plans to pour over US$ 1.2 billion into artificial intelligence, Internet of Things and big data in the next four years, as part of its efforts to diversify their operations amid the stalled growth of its PC and smartphone business, local media is reporting (in Chinese).

Lenovo CEO Yang Yuanqing said the annual investment in the above three areas will represent over one-fifth of the company’s total annual R&D expenditure by March 2021.

Lenovo remained the top PC vendor in the first quarter of 2017, garnering a 19.9% share in the global market by shipping 12.377 million units, IT research firm Gartner noted. Yet its rival HP has narrowed Lenovo’s lead with shipments of 12.118 million.

Among the company’s three main lines of business, namely data centers, mobile devices, and PCs and smart devices (PCSD), revenue from PCSD business accounted for around 70% of its total revenue for the three months ended Dec. 31, 2016, according to the firm’s Q3 FY 2016/17 results released this February.

As competition with its rivals has become even fiercer and growth in its PC and smartphone business has flatlined, Lenovo has been striving to diversify its revenue source and doubling down on artificial intelligence to explore new growth driver.

The company set up its own artificial intelligence lab in March, headed by AI expert Xu Feiyu, who once worked as a principal researcher at the German Research Center for Artificial Intelligence.

Last November, Lenovo appointed Dr. Yong Rui, former deputy managing director of Microsoft Research Asia, to become its chief technology officer, overseeing the company’s corporate research and technology organization, which covers artificial intelligence and big data analytics technologies, among others.

Lenovo is not alone in hopping on the bandwagon of artificial intelligence. China’s three internet giants Baidu, Alibaba and Tencent all have been stepping up efforts on this research.

Baidu set up Institute of Deep Learning in 2013 and has spent more than RMB 10 billion on its three AI research labs in recent years. Alibaba has introduced its ET program, an “artificial brain” able to tackle complex problems in medicine, urban planning, and the industrial sector. Tencent’s artificial intelligence lab, which was established less than one year ago, has also delivered stunning performance. Its artificial intelligence Fine Art (绝艺 in Chinese) won the 10th Computer Go UEC Cup in March.

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Tencent bets on online flea market with $200m investment in Zhuan Zhuan https://technode.com/2017/04/18/tencent-bets-on-online-flea-market-with-200m-investment-in-zhuan-zhuan/ https://technode.com/2017/04/18/tencent-bets-on-online-flea-market-with-200m-investment-in-zhuan-zhuan/#respond Tue, 18 Apr 2017 10:06:10 +0000 http://technode-live.newspackstaging.com/?p=48196 TencentThe decades-long rivalry between Tencent and Alibaba spans almost every hot tech vertical in China. It’s no exaggeration to say that where there’s Tencent, there’s Alibaba and vice versa. The competition between the two Chinese internet giants is now entering another field – second-hand goods trading market. According to the official announcement, Tencent has injected […]]]> Tencent

The decades-long rivalry between Tencent and Alibaba spans almost every hot tech vertical in China. It’s no exaggeration to say that where there’s Tencent, there’s Alibaba and vice versa. The competition between the two Chinese internet giants is now entering another field – second-hand goods trading market.

According to the official announcement, Tencent has injected a hefty US$ 200 million of funding for minority equity in Zhuan Zhuan, the used goods trading unit of China’s Craigslist, 58.com. The funding was raised at a reportedly US$ 1 billion valuation.

Under the agreement, 58.com will integrate the Zhuan Zhuan app and certain used goods related listing channels from the 58 and Ganji classified platforms into a separate group of entities, according to a company statement.

Launched in November 2015, Zhuan Zhuan is an online marketplace where users run their own stores to sell unwanted goods as well as make purchase from other sellers. More than 30 million users have posted a combined 100 million second-hand items on the platform with an average monthly trading volume of nearly RMB 2 billion.

“We are excited to welcome Tencent as both a partner and a direct investor in Zhuan Zhuan. This is a significant endorsement of a platform that was launched only a little over a year ago. Online transactions of used goods are very underdeveloped in China, but mobile technology and increasing user awareness are starting to create significant new opportunities. We are looking forward to accelerated growth in this market with more support from Tencent.” ~Mr. Michael Jinbo Yao, Chairman and CEO of 58.com

The move marked Tencent’s entry into the online used good trading market, which puts the company in direct competition with its arch-foe Alibaba, whose digital flea market Xianyu (闲鱼Idle Fish) is a top player. Alibaba injected last March a US$ 15 million capital support in Xianyu which reportedly had a market valuation of over US$3 billion in 2015.

The tie-up is not surprising given the history between the two companies. Tencent, which comes up short on e-commerce, holds a stake in both 58.com and JD as fortification against Alibaba’s e-commerce empire.

Like other Tencent-backed companies such as Mobike, Didi Chuxing, and JD, 58’s on-demand service Daojia has gained an entry point in WeChat. Given previous examples, it’s highly possible that Tencent would offer Zhuan Zhuan more support through integrating it into its social networking products like WeChat and QQ.

China’s affluent population is now facing the new problem of how to deal with their barely used second-hand stuff, the result of over consumption. Selling it online seems a good option. Analysis agency CBNData predicted that the used-goods trade market could reach 400 billion yuan in mainland China by 2016.

The trend has seen by the rise of a group of second-hand trading platforms like Xianyu and Zhuan Zhuan. The boom even spread into several vertical markets, such as second-hand car trading, smartphones, closing and luxury products.

Public awareness for a more friendly lifestyle and the spread of the sharing economy also contributed greatly to the popularity of second-hand good trading services.

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Tencent releases kids’ version of QQ https://technode.com/2017/04/14/tencent-releases-kids-version-of-qq/ https://technode.com/2017/04/14/tencent-releases-kids-version-of-qq/#respond Fri, 14 Apr 2017 02:46:06 +0000 http://technode-live.newspackstaging.com/?p=48071 Editor’s note: A version of this post first appeared on Yicai Global, the English-language financial news service of Shanghai Media Group. Yicai Global is one of just two dedicated Chinese news feeds connected to the Bloomberg terminal. QQ, the social media and messaging app created by Chinese tech giant Tencent Holdings Ltd. , has rolled out […]]]>

Editor’s note: A version of this post first appeared on Yicai Global, the English-language financial news service of Shanghai Media Group. Yicai Global is one of just two dedicated Chinese news feeds connected to the Bloomberg terminal.

QQ, the social media and messaging app created by Chinese tech giant Tencent Holdings Ltd. , has rolled out a children’s edition of its news portal.

Youngsters aged under 12 can access the targeted news by specifying their age on the platform. Unlike its adult news service, the version for kids will focus on popularizing science and educational content to prevent social and celebrity gossip from tarnishing the country’s youth.

The messaging app had around 653 million monthly active users last year, up 1.7 percent form 2015, most of which are children and teenagers. QQ users tend to be younger than those on WeChat, another popular messaging app run by Tencent. It’s easy to see why the Shenzhen-based firm opted to release special features for children. Youngsters on the app will find additional emoticons, short video uploading and special effects.

Some believe that social media content should also be age-rated. Foreign sites have tried a few approaches to reduce the adverse impact of social media on children. In 2012, Hilary DeCesare started EverLoop, a platform designed specifically for kids aged between 8 and 13. The mother wasn’t aware of the dangers of social media until her own children encountered problems while on Facebook.

The platform has partnerships with 24 companies and organizations, including the National Geographic Society and Mattel Inc. [NASDAQ:MAT], who own the Barbie brand. EverLoop lets children share their hobbies online and gives parents insights into what their offspring are actually thinking.

There is still no film rating system in China. Many view Tencent’s move as a positive step toward separating content aimed at children and adults. The children’s edition may also provide an option for adults who aren’t interested in reading tabloid-style news.

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Ant Financial partners with Emtek to expand into Indonesia https://technode.com/2017/04/14/ant-financial-partners-with-emtek-to-expand-into-indonesia/ https://technode.com/2017/04/14/ant-financial-partners-with-emtek-to-expand-into-indonesia/#respond Fri, 14 Apr 2017 02:05:04 +0000 http://technode-live.newspackstaging.com/?p=48062 Ant Financial, the financial affiliate of Chinese e-commerce giant Alibaba, announced on Wednesday a strategic partnership with Indonesia’s second largest media firm Elang Mahkota Teknologi (Emtek), in its latest efforts to expand its presence in overseas mobile payment market, local media is reporting (in Chinese). Under the agreement, the two parties will set up a […]]]>

Ant Financial, the financial affiliate of Chinese e-commerce giant Alibaba, announced on Wednesday a strategic partnership with Indonesia’s second largest media firm Elang Mahkota Teknologi (Emtek), in its latest efforts to expand its presence in overseas mobile payment market, local media is reporting (in Chinese).

Under the agreement, the two parties will set up a joint venture company to develop mobile payment solutions and provide digital financial service for the users in Indonesia.

Emtek is a leading media and Internet company in Indonesia, with its operation ranging from national TV stations to film and TV production and C2C e-commerce platforms.

Ant Financial was lured by the growth potential of the Indonesian market whose smartphone user population has topped 100 million, ranking fourth in the world.

Ant Financial is replicating and creating its success in mobile payment outside its home turf. Since the end of last year, the firm has sped up its expansion abroad, especially in southeast Asia, where the e-commerce market there was estimated at US$5.5 billion in 2015 and US$87.78 billion by 2025.

The firm has been in search of new engines of growth as the domestic market is starting to mature after white-hot development, with a focus on cross-border offline payment business and inclusive finance services (financial services for individuals and small and micro-sized businesses).

It announced in February a US$ 200 million investment in South Korea’s Kakao Pay, and also clinched deals with Philippines’ fintech service Mynt and Thailand’s payment firm Ascend Money.

Ant Financial and Emtek plan to launch a payment platform on the BlackBerry social messaging system (BBM), which has gathered 63 million monthly active users in Indonesia. BBM, claiming itself to be the most popular messaging app in the country, has been operated by Emtek’s unit since Emtek partnered with Blackberry last June.

Ant Financial’s tie-up with Emtek may pose a threat to Chinese internet giant Tencent, which has made its own expansion initiatives as well. Tencent teamed up with Indonesia’s largest media firm PTGlobal Media com in February 2013, to cash in on the booming social media market there. Tencent’s WeChat has reportedly become the fourth (in Chinese) popular messaging service in Indonesia in 2014, according to Andi Ardiansyah, consul of Indonesian Consulate General in Guangzhou, in an interview.

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Power bank rental startup Xiaodian secures RMB 100m series A https://technode.com/2017/04/11/power-bank-rental-startup-xiaodian-secures-rmb-100m-series-a/ https://technode.com/2017/04/11/power-bank-rental-startup-xiaodian-secures-rmb-100m-series-a/#respond Tue, 11 Apr 2017 01:30:20 +0000 http://technode-live.newspackstaging.com/?p=47900 Power bank rental firm Xiaodian (小电科技 in Chinese) announced yesterday a series A worth roughly RMB 100 million, led by Tencent and Hangzhou Vision Capital Management, local media is reporting (in Chinese). Other investors include CDH Investments, GSR Ventures, DT Capital Partners and In Capital. Founded last December by former Alibaba employee Tang Yongbo, Beijing […]]]>

Power bank rental firm Xiaodian (小电科技 in Chinese) announced yesterday a series A worth roughly RMB 100 million, led by Tencent and Hangzhou Vision Capital Management, local media is reporting (in Chinese).

Other investors include CDH Investments, GSR Ventures, DT Capital Partners and In Capital.

Founded last December by former Alibaba employee Tang Yongbo, Beijing Yidianyuan Network Technology (北京伊电园网络科技有限公司 in Chinese), the company behind Xiaodian (in Chinese), developed this in-house smart wireless charging device, according to public data from its official website.

The Xiaodian power bank can be placed in public places including restaurants, billiards rooms, KTVs, and subways. With the Xiaodian app installed on their phone, or by scanning a QR code with WeChat, users can rent the power bank and charge their smart devices for RMB 1 per charge, with no deposit required.

Currently, Xiaodian has partnered with more than 1,000 restaurants in Beijing and plans to expand its presence into more Chinese cities with the newly-secured funding.

“Sharing-economy” appears to be the great buzz word of the past two years in China, covering the rental of everything from cars, bikes, electric vehicles, to apartments and more.

According to a report at the 2016 Summer Davos Forum, China’s sharing economy is estimated to top US$ 300 billion and may grow by 40% every year in the next five years (in Chinese).

The booming sector has also drawn the interest of internet giants such as Tencent, which has invested heavily in bike-rental startup Mobike in the startup’s series C and series D financing, apart from its funding in car-hailing giant Didi (in Chinese).

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Majority of China-listed gaming firms in the black in 2016 https://technode.com/2017/04/10/majority-of-china-listed-gaming-firms-in-the-black-in-2016/ https://technode.com/2017/04/10/majority-of-china-listed-gaming-firms-in-the-black-in-2016/#respond Mon, 10 Apr 2017 08:27:53 +0000 http://technode-live.newspackstaging.com/?p=47886 China’s gaming sector continued its boom in 2016, thanks to increasing internet penetration and its vast population. More than three-fourths of China-listed gaming firms reported gains for 2016, local media is reporting (in Chinese). Among a total of 61 China-listed gaming firms, 52 have published their 2016 annual results as of April 9, with 47 […]]]>

China’s gaming sector continued its boom in 2016, thanks to increasing internet penetration and its vast population. More than three-fourths of China-listed gaming firms reported gains for 2016, local media is reporting (in Chinese).

Among a total of 61 China-listed gaming firms, 52 have published their 2016 annual results as of April 9, with 47 of them making profits, according to data compiled by financial data provider East Money Information. In addition, 30 firms, or roughly 58% of the firms that issued results, have each grossed in more than RMB 100 million in net profit.

Perfect World (完美世界 in Chinese) and 37wan Network (三七互娱 in Chinese) were the top two performers, reaping RMB 1.17 billion and RMB 1.07 billion in net profit in 2016.

Despite their stunning performance, they are eclipsed by Hong Kong-listed internet giant Tencent and US-listed NetEase, which are the real heavyweights in the country’s gaming sector.

Due to its powerful distribution channels and vast user base, Tencent’s online game segment revenue rose 25% to hit RMB 70.84 billion, representing 47% of the internet behemoth’s 2016 revenue, according to the firm’s 2016 annual report. This makes Tencent the largest online game publisher in China.

Tencent is the operator behind the country’s top three highest-grossing PC client game titles, namely League of Legends (英雄联盟 in Chinese), Dungeon Fighter (地下城与勇士 in Chinese) and CrossFire (穿越火线 in Chinese).

While in the mobile gaming arena, Tencent’s mobile MOBA Honor of Kings (王者荣耀 in Chinese) has amassed 50 million daily active users since its launch in November 2015. The sought-after gaming title recently took in a whooping RMB 3 billion revenue every month for the firm, revealed some Tencent staff. (in Chinese).

As for its rival NetEase, it’s net revenue from online games reached roughly RMB 28 billion in 2016, up 61.6% from the previous year, according to its unaudited 2016 results (in Chinese).

Its popular gaming title Onmyoji (阴阳师 in Chinese), which made to the top ten outstanding games last year in China’s iOS app store, was rumored to bring in RMB 1 billion revenue every month (in Chinese).

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China Telecom wins bid for government cloud computing contract for only RMB 0.01 https://technode.com/2017/04/06/china-telecom-liaoyang-underbid-cloud-computing-contract/ https://technode.com/2017/04/06/china-telecom-liaoyang-underbid-cloud-computing-contract/#respond Thu, 06 Apr 2017 07:58:36 +0000 http://technode-live.newspackstaging.com/?p=47796 China Telecom recently won a bid to provide IT services to a government information center in Liaoyang, a third-tier city in Liaoning Province, for as little as RMB 0.01. This has sparked controversy for alleged price distortion and unfair competition, local media is reporting (in Chinese). The Liaoyang city government has set aside RMB 8.93 […]]]>

China Telecom recently won a bid to provide IT services to a government information center in Liaoyang, a third-tier city in Liaoning Province, for as little as RMB 0.01. This has sparked controversy for alleged price distortion and unfair competition, local media is reporting (in Chinese).

The Liaoyang city government has set aside RMB 8.93 million for the procurement of hardware needed in the cloud computing and big data processing platforms of its information center, among others, according to an online procurement announcement published by the Liaoyang government. In addition, the bid winner is requested to provide routine maintenance for the platforms for a period of 10 years.

China Telecom’s bid underscores the rising competition in the country’s cloud computing sector, no stranger to such practice. Last month, Chinese internet giant Tencent reportedly won a government cloud service contract with an RMB 0.01 bid, in its attempt to expand its foothold in the country’s huge cloud market as well as wrest market share from Alibaba’s cloud computing unit Aliyun, estimated by Morgan Stanley Research to have grabbed half of the country’s US$ 2 billion public cloud market (in Chinese).

Telecom equipment maker ZTE’s unit ZTE Soft Technology made a similar move last January by putting in an RMB 0.01 bid for a real-time communication system contract for the Ministry of Public Security, which also provoked the ire of its competitors.

Apart from its telecom peers, China Telecom is also facing ever-increasing pressure from internet firms, as the rapid expansion of these firms has taken a toll on its profits in recent years. The company’s 2016 net profit plummeted 10.2% year-on-year to RMB 18 billion, according to a financial report it recently released (in Chinese).

Industry observer Xiang Ligang held that the company is using the lowballing strategy to pave the way for their future development, as there may be some value-added or additional services extended from the current project in the future.

Cloud computing projects are usually constructed in stages, and there will be expansion projects once a phase one project is completed, Xiang added.

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[Podcast] China Tech Weekly April 2: Tencent buys a 5% stake in Tesla https://technode.com/2017/04/05/podcast-china-tech-weekly-april-2-tencent-buys-a-5-stake-in-tesla/ Wed, 05 Apr 2017 06:00:06 +0000 http://technode-live.newspackstaging.com/?p=47696 Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group. This week: Baidu confronted with another executive departure Tencent expands investment in e-vehicles WeChat to push further into EU/US Didi considering 6B in new investment from SB Smaller Didi rival Shouqi considering new partnership Bike-sharing startups team […]]]>

Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group.

This week:

  • Baidu confronted with another executive departure
  • Tencent expands investment in e-vehicles
  • WeChat to push further into EU/US
  • Didi considering 6B in new investment from SB
  • Smaller Didi rival Shouqi considering new partnership
  • Bike-sharing startups team up with their backers to upgrade warfare

Listen to the episode here or subscribe.

TechNode does not necessarily endorse the commentary made in this program.

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[Podcast] China Tech Weekly March 26: Chinese internet giants go all-in on AI https://technode.com/2017/03/28/podcast-china-tech-weekly-china-tech-insights/ Tue, 28 Mar 2017 02:54:44 +0000 http://technode-live.newspackstaging.com/?p=47419 Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group. Tencent’s Go-playing AI bot Fine Art picks up 11 wins in competition in Japan; Baidu suffers an important loss of personnel Lenovo joins the race with new lab under Lenovo Corporate Research; Tencent & Alibaba both see content […]]]>

Editor’s note: This originally appeared on China Tech Insights, an English research unit affiliated to Tencent’s Online Media Group.

  • Tencent’s Go-playing AI bot Fine Art picks up 11 wins in competition in Japan;
  • Baidu suffers an important loss of personnel
  • Lenovo joins the race with new lab under Lenovo Corporate Research;
  • Tencent & Alibaba both see content as an entrance point for users taking the lead from Toutiao in the midst of slowing smartphone growth;
  • Further bad news for LeEco as another round of executive departures is announced.

Listen here or subscribe.

TechNode does not necessarily endorse the commentary made in this program.

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Tencent launches trends search feature on WeChat https://technode.com/2017/03/24/tencent-launches-trends-search-feature-on-wechat/ Fri, 24 Mar 2017 09:22:12 +0000 http://technode-live.newspackstaging.com/?p=47270 Tencent rolled out Thursday a new feature called “WeChat Index”, a Google Trends equivalent, on its popular messaging app Wechat, local media is reporting (in Chinese). The Chinese internet giant says the new feature is a mobile indexing based on WeChat’s large data analysis. Currently, the index allows users to track the dynamic change of keywords […]]]>

Tencent rolled out Thursday a new feature called “WeChat Index”, a Google Trends equivalent, on its popular messaging app Wechat, local media is reporting (in Chinese).

The Chinese internet giant says the new feature is a mobile indexing based on WeChat’s large data analysis. Currently, the index allows users to track the dynamic change of keywords in 7 days, 30 days and 90 days.

微信图片_20170324130741

WeChat claims that its in-app index can not only help users capture popular words and get acquainted with search trends, but help the government and businesses acquire timely public opinions and make responses effectively. In addition, the new feature can help marketers generate customer insights for accurate marketing.

TechNode tested the new function with searches on WeChat for “Andrew Ng”, former head of Baidu’s AI department, and the following appears.

As can be seen, the index peaked on March 22, when the Chinese-American AI expert announced his resignation from the Chinese search giant.

To use the new feature, users should first click the search icon on their WeChat app, then enter Chinese words “微信指数” (WeChat Index in English) into the search bar. Tap on “Search”, and the “微信指数” icon will appear, then you can search whatever topics you are interested.

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In short, we can find out what the most popular searches are on the WeChat. Take the most popular bike-rental startups ofo and “摩拜” (Mobike) for instance. The index may provide a glimpse of the popularity of the two bike-rental giants among Wechat users. It appears that the number of searches for “摩拜” is higher.

Tencent’s two competitors Baidu and AIibaba have also introduced similar index tools before. Baidu launched its PC terminal-targeted Baidu Index 1.0 beta version as early as in July 2006.

Taobao Index (“淘宝指数” in Chinese) was launched at the end of 2011 to allow users to grasp the shopping trends on its Taobao marketplace but went offline last March after Alibaba said they wanted to better integrate data platforms.

According to Tencent’s 2016 annual results, WeChat gathered 889 million monthly active users, a rise of 28% year on year.

WeChat Index may overtake its Baidu rival to become the most credible trend indicator, as it can collect more user behavior data thanks to such a colossal user base and the fact that user activities are getting immersive on WeChat, with the launch of more and more functionalities such as the “mini-apps” (“小程序” in Chinese) and WeChat payment.

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Tencent releases Q4 2016 and annual results https://technode.com/2017/03/23/tencent-releases-q4-2016-and-annual-results/ Thu, 23 Mar 2017 10:13:52 +0000 http://technode-live.newspackstaging.com/?p=47183 Chinese online internet giant Tencent delivered another year of robust revenue growth in 2016, benefiting from gains in its online games, social networks and online advertising, our sister site Technode Chinese is reporting. Tencent yesterday announced the unaudited consolidated results for Q4 2016 and audited consolidated results for the year ended Dec. 31, 2016. The […]]]>

Chinese online internet giant Tencent delivered another year of robust revenue growth in 2016, benefiting from gains in its online games, social networks and online advertising, our sister site Technode Chinese is reporting.

Tencent yesterday announced the unaudited consolidated results for Q4 2016 and audited consolidated results for the year ended Dec. 31, 2016.

The company reported a net profit of RMB 41.45 billion for 2016, up 42 percent from the previous year, on revenue of RMB151.94 billion, up 48 percent, according to the financial report.

Tencent’s revenue structure is composed of value-added services (VAS), online advertising and others.

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Image credit: Sina Tech

VAS revenue refers to revenue generated from online games and social networks, encompassing that from digital content service and game-related virtual props as well as outright revenue of online games. Online advertising revenue mainly comes from WeChat Moments, WeChat official accounts and the company’s mobile media advertising. Others mainly include payment-related services and cloud services.

To be specific, the revenue growth can be attributed to its stunning performance of smartphone games, paid digital content, social and performance advertising, as well payment-related services.

It’s worth noting that online game segment revenue rose 25% to hit RMB 70.84 billion, representing 47% of the internet behemoth’s 2016 revenue. This makes Tencent the largest online game publisher in China, dwarfing its rival NetEase, which grossed RMB28 billion in gaming revenue last year (in Chinese).

Much of the gaming revenue growth can be credited to mobile MOBA Honor of Kings (王者荣耀), which has amassed 50 million active daily users as of the end of 2016.

Online advertising revenue soared by 54% year on year to RMB 26.97 billion, propelled by a growth in advertising from its mobile news app, WeChat Moments, and WeChat official accounts.

Weixin (微信 in Chinese) and WeChat saw combine monthly active users (MAU) rise 27.6% year on year to 88 million. (Weixin is targeting Chinese users while WeChat refers to international version  of the messaging service). The figure is higher than the company’s other instant messaging service QQ, whose MAU reached 868 million, a slight rise of 2% year on year.

As internet population growth has slowed, WeChat has been trying new means to generate more revenue from individual users or explore more revenue models such the launch of WCchat Moments advertising.

In addition, Tencent introduced the “mini program” (小程序 in Chinese) feature on its WeChat last year, enabling users to access mobile services directly in-app, in its renewed effort to attract and retain users and service providers.

Mobile payment and cloud services, despite being the least lucrative segment last year, are a strategy that Tencent pursues to position itself in the front of the new technology arena. This segment contributed RMB 17 billion or roughly 11.2% of the company’s 2016 revenue.

Thanks to a substantial rise in the number of corporate customers as well as the increased amount of usage among its existing customers, cloud service revenue nearly doubled from 2015.

In the 2016 financial report, Tencent pointed out that they are “investing in forefront technologies such as artificial intelligence and machine learning to position their ‘Connection’ strategy for the future”.

At the market close today, Tencent’s market cap was worth HKD 2.11 trillion, remaining the country’s most valuable company.

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Chinese photo-sharing app Kuaishou lands US$ 350M strategic investment led by Tencent https://technode.com/2017/03/23/chinese-photo-sharing-app-kuaishou-lands-us-350m-strategic-investment-from-tencent/ Thu, 23 Mar 2017 07:32:21 +0000 http://technode-live.newspackstaging.com/?p=47171 Buzz surrounding China’s video and live streaming craze continues this week as Kuaishou, a video editing and sharing app, announcing the completion of a US$ 350 million USD investment led by Tencent, before a potential IPO reportedly slated for the second half of this year. The new funding is earmarked for improving product experience and R&D,  the […]]]>

Buzz surrounding China’s video and live streaming craze continues this week as Kuaishou, a video editing and sharing app, announcing the completion of a US$ 350 million USD investment led by Tencent, before a potential IPO reportedly slated for the second half of this year.

The new funding is earmarked for improving product experience and R&D,  the company said in a statement, adding that they will invest more in cutting-edge technologies like AI and video analytics technologies to keep the company ahead.

In addition to Tencent, Kuaishou’s previous investors include bigwigs like Sequoia, DCM, and Baidu. But it is still not clear whether the current investors will join this round.

Aside from capital cooperation, Kuaishou disclosed that they would partner with both Tencent and Baidu in product, technology, and services to promote user experience, a move which would further boost the company’s growth thanks to the support from the two Chinese tech giants.

“Kuaishou has brings people closer with their focus on the recording and sharing everyday lives. It’s a product that close to users for its warmth and vigor,” said Pony Ma, CEO of Tencent.

“We believe by pooling together the two companies’ unique user insights, technological capabilities, and operational expertise, we will work closely with Kuaishou to capture the exciting business opportunities as demand for video content continue to grow rapidly,” Tencent told TechNode.

Kuaishou

As a pioneer in China mobile photo- and video-centric craze, Kuaishou, born out of a GIF Kuaishou, has gathered over 400 million users globally. Its app allows users to share video clips or live stream on a variety of topics from mundane activities, from eating food, shopping, and hair tutorials to funny or bizarre performances.

Data from the company shows that the daily active users on the app surpassed 50 million and over 5 million videos were updated every day. The company has launched an overseas version, Kwai,  but the new app is still gaining momentum.

Despite its huge popularity in China, the company is maintaining a relatively a low profile and is very cautious in getting public exposure, partially because the negative press they have gotten regarding vulgar content.  A large proportion of the users are believed to come from lower-tier cities or rural areas, and filmed vulgarity led to the unfair profiling of rural and regional Chinese.

However, the company is definitely trying to become a platform for a wider demographic.

CEO Su Hua told TechNode in a previous interview: “We view Kuaishou as a kaleidoscope. The types of videos shared on Kuaishou are varied and diverse. In most cases, the videos are simple depictions of joyful moments in everyday situations.”

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Music streaming apps upping the ante in a crowded market https://technode.com/2017/03/23/music-streaming-apps-upping-the-ante/ Wed, 22 Mar 2017 17:18:37 +0000 http://technode-live.newspackstaging.com/?p=47132 Competition remains fierce in the crowded music streaming market. Xiaomi Music has become the first Chinese mobile phone manufacturer to obtain licensing rights to Warner Music’s catalog, while NetEase Cloud Music is adding video sharing features. However, established services Kugou Music (酷狗音乐 or “Cool Dog Music” in English) and QQ Music continue to dominate the […]]]>

Competition remains fierce in the crowded music streaming market. Xiaomi Music has become the first Chinese mobile phone manufacturer to obtain licensing rights to Warner Music’s catalog, while NetEase Cloud Music is adding video sharing features. However, established services Kugou Music (酷狗音乐 or “Cool Dog Music” in English) and QQ Music continue to dominate the market.

Xiaomi Music
Xiaomi Music announcing their partnership with Warner Music

The music streaming market has had a few turbulent years. QQ Music, NetEase Cloud Music, Alibaba-owned Xiami Music and Kugou Music have all been involved in license infringement lawsuits and counter-suits with each other or multiple competitors in the market. This led to the government enforcing strict music copyright regulations in 2015, even briefly terminating Xiami Music’s services. With a sounder legal framework in place, the industry has shifted its focus to obtaining legal rights for coveted music catalogs and increasing paid subscriptions.

Recently, new player Xiaomi Music has gained the rights to Warner Music’s catalogs, adding to its collection of major international labels which includes Sony and Universal. However, this pales in comparison to the music catalog of other big players. Tencent’s QQ Music has licensing agreements with over 200 music companies.

“Xiaomi Music has an ecology that combines both software and hardware, utilizing the advantage of zero distance with our mobile users [as it’s a system-installed app on Xiaomi phones],” Xiaomi Music product manager Liu Yang said in an interview (in Chinese). “However, whether it’s Xiaomi Music or other platforms, the portion of paid customers is still low.”

Driving user subscriptions is also a big challenge for QQ Music, which has around 30% of the market and close to 185 million monthly active users. The goal is to reach 25 million paid subscribers by the end of 2017, a measly 13% of the active user base.

“The paid subscription model for QQ and for the entire music industry is critical. The video sharing model isn’t for us… because only relying on advertising revenue would definitely not be able to cover the costs,” Head of QQ Music Wu Weilin said in an interview (in Chinese). “In QQ Music’s revenue, advertising only counts for 20%. Only through the paid subscription model, can music as an industry continue to survive.”

A short video shared on NetEase Cloud Music
A short video on NetEase Cloud Music

On the contrary, NetEase Cloud Music is bravely forging into the short video sharing market in an attempt to make the app more social and gain more paying subscribers. NetEase Cloud Music is considered the cool kid in the music streaming market, with many popular singers establishing their profiles on the app and interacting with fans. After Kugou, QQ and Kuwo Music (酷我音乐 or “Cool Me Music” in English), NetEase Cloud Music is the fourth most popular music streaming app.

“[Video] media has the advantage of the visceral combination of content and music, so it’s especially suited to music platforms,” NetEase Cloud Music CEO Zhu Yiwen explained in an interview (in Chinese).

According to research firm Analysys, the overall mobile music market was worth RMB 6.14 billion in 2015 and that figure was predicted reached RMB 8.68 billion by the end of 2016, a growth of 41%. The high growth period is expected to continue until 2020. While the market is crowded, there is still room to grow.

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Ofo vs Mobike: Northern vs Southern China expansion models https://technode.com/2017/03/21/ofo-northern-china-style-mobike-southern-china-style/ Tue, 21 Mar 2017 08:43:51 +0000 http://technode-live.newspackstaging.com/?p=46926 Next time when you meet a Chinese person, ask where they are from. The geographical boundary between northern China and southern China is not precisely defined, but there are rough and approximate stereotypes on Northerners and Southerners’ height, language, and what they eat. At the annual ChinaBang Awards this year, Grace Gu, principal at ZhenFund (backer of ofo), […]]]>

Next time when you meet a Chinese person, ask where they are from.

The geographical boundary between northern China and southern China is not precisely defined, but there are rough and approximate stereotypes on Northerners and Southerners’ height, language, and what they eat.

At the annual ChinaBang Awards this year, Grace Gu, principal at ZhenFund (backer of ofo), said: “I think ofo showed a very typical Northern China style of expansion and the Mobike is the Southern China style of expansion.”

According to her, Southern style is more detailed in planning before execution and building the business model, then dare to expand the business. In contrast, Northern style is very swift in execution, first to expand wide to win the market share, and then slowly do optimization of their service.

“In short, Southern style is bottom-up with a ready product, and Northern style is top-down strategy and later do optimization,” Grace says.

Northern Style: top-down, then optimization

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Dai Wei, CEO of ofo (Image Credit: Bloomberg)

Beijing-based ofo’s founder 25-year-old Dai Wei is from Taixing county in Jiangsu province, the east part of China. Born in 1992, Dai Wei is a post 90s founder, the tech-savvy generation who dominates online shopping in China. The Peking University Ph.D. dropout started ofo with four other students to solve his own problem of getting around the campus.

An interview with Bloomberg explains well his Northern way of doing business.

“In the early stages of a company, expanding is more important than defending,” says Dai, mentioning the insights from his mentor Cheng Wei, founder of Didi. “The faster you use your money, the more efficient, the more money you raise, the stronger you become. Then you control the market.”

Officially launched in September 2015, ofo (named because the word looks like a bicycle) made quick expansion across the campuses in China. Soon seven universities around China had adopted ofo. However, ofo lacked the technology. Their bikes don’t have GPS, so users will have to walk around to seek for ofo bikes to use one. It only has an app that tells you the static combination for a 4-digit lock. That’s why investors like Huawei and China Telecom are helping ofo to optimize the technology of the bikes. Didi Chuxing, ZhenFund, and Xiaomi founder Lei Jun have also backed the company, with a total funding amount of US$ 580 million. Now the yellow bike company sits in Zhongguancun, the top destination for entrepreneurs in Beijing. Apple CEO Tim Cook had just visited ofo’s office to try out their yellow bike for himself.

Southern Style: bottom-up with a ready product 

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Weiwei Hu, founder of Mobike 

Hu Weiwei, the 34-year-old founder of Mobike was born in Dongyang county of Zhejiang province, the southern part of China. Graduating Zhejiang university, she worked as a journalist at the Daily Economics newspaper (每日经济新闻) mainly covering automobile news, which later helped her form Mobike’s founding team. After leaving the company, she went to The Beijing News and Business Value to report about technology news, which inspired her to start a business on her own. In December 2015, she formed a team from her automobile industry networks and established Mobike in January of 2016.

Mobike developed on top of technology and high-end branding. The bikes are built on top of GPS and QR code-based authentication system, which allows people to track the bikes using satellite navigation and the company to create a pool of data. Mobike also established its own factory to produce identical orange-silver bikes.

After thorough planning, Mobike launched in Shanghai in April 2016 and launched in Beijing in September. The Shanghai-based company’s growth picked up when it spread within Beijing. The orange bike raised US$ 325 million in total from Singapore’s Temasek, Foxconn, Tencent, Hillhouse Capital, Sequoia Capital and Vertex Ventures.

Currently, Mobike runs in Shanghai, Beijing, Guangzhou, Shenzhen and Chengdu in China and Singapore, and aims to put its bicycles across 100 cities before the end of 2017.

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Tencent’s Fine Art wins Computer Go UEC Cup https://technode.com/2017/03/20/tencents-fine-art-wins-computer-go-uec-cup/ Mon, 20 Mar 2017 05:10:49 +0000 http://technode-live.newspackstaging.com/?p=46910 AI robotics go sensetimeTencent’s artificial intelligence (AI) Fine Art (绝艺 in Chinese) stole the limelight after its stunning 11-game winning streak, at the 10th Computer Go UEC Cup, which ended on March 19 in Tokyo, local media is reporting (in Chinese). Fine Art is an AI system designed by a team of 13 researchers at Tencent’s AI Lab, […]]]> AI robotics go sensetime

Tencent’s artificial intelligence (AI) Fine Art (绝艺 in Chinese) stole the limelight after its stunning 11-game winning streak, at the 10th Computer Go UEC Cup, which ended on March 19 in Tokyo, local media is reporting (in Chinese).

Fine Art is an AI system designed by a team of 13 researchers at Tencent’s AI Lab, which was established less than one year ago. Its research focuses on machine learning, natural language processing, speech recognition and computer vision.

The news has caused another stir in the internet industry, following Google AlphaGo’s overwhelming victory last year, which has achieved a feat of 60 wins and 0 losses as of Jan. 5, 2017.

Unlike ordinary Go matches with all human contestants beings, the Computer Go UEC Cup held at the University of Electro-Communications (UEC) in Japan every year only has artificial intelligence competitors. The runner-up went to Japan’s DeepZenGo this year.

The Go tournament invited Google’s AlphaGo, but was declined.

According to Tencent, Fine Art adopts an algorithm similar to that of AlphaGo, mainly including human match database and the machine’s own match processing. In addition, the algorithm is based on strategic and value networks.

Not to be outdone, China’s two other internet giants Alibaba and Baidu have been ramping up efforts on AI research as well. Alibaba has launched AI programs such as the city brain project and ET Robot project.

Baidu has spent more than RMB 10 billion on its three AI research labs in recent years, and the recent public appearance of its AI “Baidu Brain” on a popular mental athletics show has won wide acclaim for its excellent face, voice, and fuzzy recognition.

When asked whether Fine Art has plans to play a match with AlphaGo in the future, the research team said they have no plans currently. 

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Why are so many China companies expanding to Southeast Asia? https://technode.com/2017/03/03/why-are-so-many-china-companies-expanding-to-southeast-asia/ Fri, 03 Mar 2017 02:44:25 +0000 http://technode-live.newspackstaging.com/?p=47653 Editor’s note: This was written by Kayla Matthews, a freelance writer focusing on technology and online media. You can find more of her work on VentureBeat, MakeUseOf, Motherboard and Gear Diary.  If you’ve kept up with global news recently, maybe you’ve noticed a huge increase in Chinese companies moving into Southeast Asia. Let’s take a look at […]]]>

Editor’s note: This was written by Kayla Matthews, a freelance writer focusing on technology and online media. You can find more of her work on VentureBeat, MakeUseOf, Motherboard and Gear Diary. 

If you’ve kept up with global news recently, maybe you’ve noticed a huge increase in Chinese companies moving into Southeast Asia. Let’s take a look at why those investments are advantageous for China and the nations of Southeast Asia, and then explore a few Chinese companies that have made meaningful transitions into neighboring territory.

China Wants to Increase and Maintain Its Economic Might

One of the most prominent reasons for the Chinese expansions is that China wants to keep its economic strength in the world. It has achieved the world’s second-largest economy but the country’s currency, the yuan, has been weakening.

Some analysts think the weakened yuan is an intentional move to encourage more exports. However, the weaker the yuan becomes, the harder it’ll be for China to buy up overseas assets. It’s likely these Chinese expansions into Southeast Asia will continue over the short term as a flurry of activity.

Remarkable Economic Gains for Both China and Southeast Asian Countries

The expansions won’t just positively impact China, though. For example, a partnership known as the Belt and Road Initiative brings economic gains to China and 10 Southeast Asian nations associated with the Association of Southeast Asian Nations (ASEAN).

As of May 2016, the total two-way investments between China and ASEAN countries were the equivalent of over $160 billion. Also, bilateral trade increased from $7.96 billion in 1991 to $472.16 billion in 2015.

China Will Facilitate Infrastructure Improvements

One of the main ways China will assist countries in Southeast Asia is to improve their respective infrastructures. To get things started, China has established three financial institutions that collectively have hundreds of billions of dollars in capital.

The money will go toward making new high-speed rail lines. Ordinarily, nations from Southeast Asia, with the exception of Singapore, have encountered major challenges with building new infrastructure or improving what’s there. Funding from the newly established financial facilities could change that.

Indonesia will get its first nationwide high-speed rail line. While Southeast Asia benefits from better rail networks, China can take advantage of additional opportunities to network with neighboring countries to seek out investment possibilities or strengthen existing connections.

Southeast Asia May See More Visitor Traffic

Travel and tourism analysts say Chinese investments in Southeast Asia may also be advantageous for the cruise industry. Chinese tourists want warm-weather options, and experts say destinations in Southeast Asia like Singapore are excellent places for them to take cruises.

Southeast Asia is home to 600 million people, and some experts say it’s a viable market because people there are ready to take cruises. Provided good progress is made, Chinese investments might soon include mutually beneficial cruise companies that cater to individuals who are ready for relaxing times away from home.

Now that we’ve explored why so many Chinese companies are deciding to move into Southeast Asia, let’s look at a few prime examples of success stories, particularly in the tech sector.

Why is it important for that segment of the marketplace to continually expand into new areas? Tech companies now face global competition from growing third-party services like Amazon and Ebay, as well as authorized tech resellers, forcing them to do what they can to set themselves apart from competitors and win over long-term customers. That’s just one of many reasons why companies seek new territory that’s also often close by.

Xiaomi

This leading Chinese smartphone manufacturer announced intentions to begin expanding worldwide several years ago. It started by selling its products in Hong Kong and Taiwan in 2013 and then made its first move into Southeast Asia via Singapore in 2014.

Last fall, the company picked Singapore as the place to launch its first store. Known as Mi Home, the store is at Suntec Mall and sells things like Bluetooth speakers, power banks and of course, smartphones.

Tencent

The maker of the mobile messaging app WeChat, Tencent Holdings is a Shenzhen-based company that recently announced plans for a joint venture with Ookbee, a digital content-creation business, to find Southeast Asia’s next internet stars.

Tencent Holdings has joined forces with an internet service provider in Indonesia to try to make the most of the web sector there and provide access to some of the country’s 249 million inhabitants. The company also got involved with a deal to produce videos in Thailand.

This new project sees Ookbee potentially gathering over a million pieces of online content over the next three years. There are also reportedly no limits on the kind of content Ookbee might want. The company will experiment with video and may also become interested in text-based books, comic books, and music.

Alibaba

Alibaba is a massive Chinese e-commerce company that many business experts see as a rival to Amazon. More than one-third of Southeast Asia residents are tech-savvy and use smartphones, so the company thought it could find success there. Also, the business was intent to move into the region and assert dominance since some people say Alibaba’s marketplace business model is more suitable to Southeast Asian consumers than what Amazon offers.

The Chinese e-commerce venture will have to adjust to cultural and language differences that are common to the countries it has expanded into. Plus, some countries in Southeast Asia have severe traffic congestion issues, which could make deliveries more difficult. The preferred method of payment in the region is cash upon arrival, and Alibaba will have to account for that, too.

To begin the expansion, Alibaba made its biggest overseas investment to date when it finalized a $1 billion investment deal with Lazada, a privately owned e-commerce company that already has a presence in six of Southeast Asia’s e-commerce markets. In a year, Alibaba made gains throughout Southeast Asia in decisive ways, particularly in logistics, and even online grocery delivery.

Thanks to this overview of an ongoing investment trend, you won’t feel in the dark the next time someone asks you if you’ve heard about a Chinese company that’ll soon break into the Southeast Asian market. It’ll be interesting to see how long the momentum continues, and the short- and long-term impacts it has beyond what’s been discussed here.

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2017 could see China dominate in artificial intelligence https://technode.com/2017/03/01/2017-china-artificial-intelligence/ Wed, 01 Mar 2017 08:20:19 +0000 http://technode-live.newspackstaging.com/?p=46211 This year could be the year China solidifies it’s lead in artificial intelligence. The growing presence of Chinese AI was strong enough to affect the date and location of the 2017 Association for the Advancement of Artificial Intelligence (AAAI) conference, in which top AI researchers, scientists, practitioners, and invited speakers were held in one place. […]]]>

This year could be the year China solidifies it’s lead in artificial intelligence.

The growing presence of Chinese AI was strong enough to affect the date and location of the 2017 Association for the Advancement of Artificial Intelligence (AAAI) conference, in which top AI researchers, scientists, practitioners, and invited speakers were held in one place. When AAAI first announced the 2017 meeting will be held in New Orleans in late January, Chinese AI experts were not pleased, since the dates happened to conflict with Chinese New Year. In the end, the meeting was relocated to San Francisco, CA in February instead.

While top-level AI experts are still from North American and the UK, over 40% of the leading AI research papers in the world are published in Chinese. Chinese researchers also have the advantage of being able to speak both English and Chinese, giving them access to a much wider knowledge pool. The language barrier creates an information asymmetry of the West and the East allowing a room for the Chinese to dominate the field.

Moreover, Chinese government’s full support and investment has been the major fuel for the growth of the field. The government spending on science and technology research doubled its digits every year for the past decade, as outlined by the 2015-2020 Five-Year Plan . According to the plan, which contains little concrete details on the exact numbers and measures but a long list of priorities instead, Beijing promises to increase its R&D investment for 2.5% of the gross domestic product, compared with 2.05% in 2014.

As a part of the government’s ambitious plan to become a global leader in AI, Chinese National Development and Reform Commission (NDRC) recently approved the plan to set up a national artificial intelligence lab for researching deep learning technologies. While major Chinese top tech companies like Baidu, Didi, and Tencent are all betting on AI, Baidu will be in charge of the lab in partnership with other Chinese elite universities such as Tsinghua, the Beijing University of Aeronautics and Astronautics, and other Chinese research institutes.

The online lab is responsible for researching topics in seven major fields: machine learning-based visual recognition, voice recognition, new types of human-machine interaction and deep learning intellectual property. The project will be led by Baidu’s deep learning institute chief Lin Yuanqing and scientist Xu Wei, along with academics from the Chinese Academy of Sciences, Zhang Bo and Li Wei. The goal of the project is to enhance efficiency and to boost China’s overall competence in AI by designing a machine that mimics human brains’ decision-making process.

“As an open platform itself, the national lab will help more Chinese researchers, companies, and universities to access the most advanced AI technologies in China,” said Yu Kai, the former head of Baidu’s deep learning institute and a lead of NDRC lab project.

While the exact size of the investment involved is yet to be revealed, the highly competitive Chines AI environment demonstrates the enormous potential China has to unlock.

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TechNode’s cheat sheet to Chinese investment in Silicon Valley https://technode.com/2017/02/24/investment-china-silicon-valley/ Fri, 24 Feb 2017 10:15:54 +0000 http://technode-live.newspackstaging.com/?p=45987 With an ambitious government innovation agenda, and RMB depreciation, coupled with Chinese internet giants with global ambitions, Chinese investment is going more into US startups. According to China’s Investment in Silicon Valley report, released by CB Insights, quarterly participation by Greater China investors in US tech financing deals excluding M&A has not fallen below 40 deals […]]]>

With an ambitious government innovation agenda, and RMB depreciation, coupled with Chinese internet giants with global ambitions, Chinese investment is going more into US startups.

According to China’s Investment in Silicon Valley report, released by CB Insights, quarterly participation by Greater China investors in US tech financing deals excluding M&A has not fallen below 40 deals since Q2 2014 with many Chinese investors participating in major 2015 financing deals for the likes of Uber, Lyft, AirBnB, Sofi, and Snap grossing nearly US$ 10 billion. 21% of US unicorns are backed by an investor based in China ranging from BAT (Baidu, Alibaba, Tencent), Renren, Hillhouse Capital, and Jinjiang International.

Based on the report, TechNode has compiled a cheat sheet of companies, funds, and their preferred industry.

Gaming

Tencent plays a major role in the US gaming ecosystem, investing in Riot games, Rocket Gems, Discord, Epic games, Artillery, DOTS, Kamcord, VC Mobile Entertainment, and Robot Entertainment. Last year, the company bought Clash of Clans for a whopping US$ 8.6 billion. Gaming is a core part of Tencent’s revenue, based on its digital item sales as well as VIP memberships.

VR/AR 

HTC, Tencent, Horizons Ventures and Shanda Group have all invested in US-based AR or VR startups. As a leading player in the VR market, HTC has made efforts to add B2B applications in sectors ranging from publication and hospitality to education. HTC Vive is also welcomed by offline VR arcades in China for its high-quality experience using controllers. HTC invested in Owlchemy Labs, VR Chat, Surgical Theater, WeVR, and Baobab Studios.

AR product maker Meta received investment from Horizons Ventures, Lenovo Group, and Tencent Holdings.

AI

Tencent has been the most active in investing in AI startups, including Skymind, CloudMedX, Diffbot, and Scaled Inference. A number of AI-focused startups in the U.S. have taken on multiple China-based investors.

Fintech

Chinese social networking site Renren has been the most active in US fintech, such as a provider of P2P mortgages LendingHome, student loan service Social Finance, Aspiration, Plum, Sindeo and San Mateo-based stock trading site Motif. Renren’s investment in fintech companies is to diversify their investments in order to stabilize the company. The company has planned to invest a total US$ 500 million in fintech companies and has been active in investing in both Chinese companies and US companies.

Digital Health

Wuxi Venture Fund is active in digital health and healthcare investing in 23andMe, Lumo BodyTech and UNITY Biotechnology. Other active investors in digital health are Ping An Ventures and Tencent.

IoT 

Foxconn are active in IoT investing and has invested in Electric Imp, SoundHawk, GoPro which went public.

Other active investors you should know:

Zhenfund is the top on the list of Chinese entrepreneurs want to get funding from. They invested in US companies like Hyperloop One, Medal, Super Evil Megacorp and Chinese companies like Ehang, and the ONE Music Group.

Fosun Kinzon Capital is active in fintech, digital health, and mobile commerce, and has invested in firms including StyleSeat, Scanadu, Tapingo.

SAIC is active in auto tech and made investments into firms including YourMechanic, Beepi, and SolidEnergy Systems.

TAL Education Group invested in the Minerva Project, Volley Labs, and Knewton.

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[Podcast] Analyse Asia 164: Trends & predictions for China’s tech industry 2017 with Rhea Liu, part 1 https://technode.com/2017/02/21/analyse-asia-164-rhea-liu-part-1-china-tech-insights/ Tue, 21 Feb 2017 03:58:45 +0000 http://technode-live.newspackstaging.com/?p=45913 Editor’s note: This originally appeared on Analyse Asia, a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community. Rhea Liu from China Tech Insights, Tencent joined in a 2 part conversation on their recent published report “Trends and […]]]>

Editor’s note: This originally appeared on Analyse Asia, a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community.

Rhea Liu from China Tech Insights, Tencent joined in a 2 part conversation on their recent published report “Trends and Predictions for China tech industry in 2017”. In the first part of our conversation, we discussed the objectives, methodologies and key results from the report, and deep-dived into different themes such as the complete mobilization of China’s Internet and the impact of Baidu-Alibaba-Tencent to the China domestic and international markets & Chinese startup ecosystem.

Listen to the episode here or subscribe.

Here are the interesting show notes and links to the discussion (with time-stamps included):

  • Rhea Liu, (LinkedIn, @yushan_l), Analyst at China Tech Insights by Tencent (@CNTechInsights, Wechat: ChinaTechInsights)
    • How did you start your career? [1:15]
    • China Tech Insights is part of Tencent, one of the Baidu-Alibaba-Tencent (BAT) axis which is also well-known for QQ & Wechat. China Tech Insights is part of Tencent’s Penguin Intelligence.
    • What’s your role and coverage for China Tech Insights? [2:17]
    • Through your career, what are the interesting careers you can share?  [4:46]
  • Trends and Predictions for China tech industry in 2017 (EnglishChinese) [6:40]
    • The report is inspired by Mary Meeker’s annual report on the Internet. The aim is point to provide an accurate depiction of China’s Internet.
    • What are the objectives for this report? [6:58]
    • What are the methodologies used for research in preparation for the report? [9:03]
    • What are the key results from the report? [10:24]
    • The Chinese Internet is close to complete mobilization [12:50]
      • What does it mean by complete mobilization? [12:58]
      • The research data on smartphone and desktop penetration is from CNNIC in China.
      • Does that mean that you are beginning to see the niche services becoming important i.e. the emerging growth of long tail niches within the Chinese Internet services? [14:58]
    • The impact of the BAT (Baidu-Alibaba-Tencent) [17:00]
      • How does each of these companies impact the local markets and international markets differently? [17:15]
      • How is the China startup ecosystem reacting to the influence of the BAT? [20:51]
      • How are foreign companies entering China work within the BAT ecosystem? [23:14]

Author’s Note: The sound quality for BL’s side is not so good for these two episodes due to issues with skype recording. 

TechNode does not necessarily endorse the commentary made in this program.

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Tencent extends “double-hundred plan” to cover legal services platform, Kuaifawu https://technode.com/2017/02/20/tencent-kuaifuwu-double-hundred-plan/ Mon, 20 Feb 2017 09:57:54 +0000 http://technode-live.newspackstaging.com/?p=45929 One-stop legal services platform Kauifawu has announced that the company was selected as one company for Tencent’s double-hundred plan (双百计划). Under the agreement, Kuaifawu has exchanged shares for traffic. Tencent is giving the company credit to use on channels owned by Tencent, including Guangdiantong, WeChat, and other content channels. The credit reflects the current valuation […]]]>

One-stop legal services platform Kauifawu has announced that the company was selected as one company for Tencent’s double-hundred plan (双百计划).

Under the agreement, Kuaifawu has exchanged shares for traffic. Tencent is giving the company credit to use on channels owned by Tencent, including Guangdiantong, WeChat, and other content channels. The credit reflects the current valuation of the company; the total valuation, however, was not disclosed.

Kuaifawu is China’s one-stop legal services platform for small and medium enterprises. It helps companies handle company registration, tax, accounting, trademark, patents, social security, funds, contract, and finding qualified legal advisers and choose the rated legal advisers on the company website to handle the legal service for them. There are over 500 kinds of online legal services that the Beijing-based company provides.

“Tencent has its ads platform Guangdiantong, and we’ll be able to benefit from their traffic,” Roy Huang, co-founder of Kuaifawu told TechNode. “Yes, we gave a small portion of our shares to Tencent.”

Under the “double hundred plans”, which was announced in 2014, Tencent “invests” its traffic to startups to fully integrate Tencent’s online and offline resources and create closer partnerships. Tencent will direct 10 billion user visits to 100 startups that are valued RMB 100 million or more. Live streaming app Inke, grocery delivery service Missfresh, fitness recording app 51Yund, education app Afanti are all companies that Tencent has invested under “double hundred plans”.

Through this cooperation, the two companies will work together to better complement each other. Kuaifawu will benefit from Tencent’s brand and traffic to achieve faster growth, while Tencent now gets access to a professional legal service platform for its growing startups.

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Kuaifawu’s website (Image Credit: Kuaifawu)

Established in April 2014, Kuaifawu raised US$ millions of series A in August of that same year. In September 2015 it raised US$ 10 million USD in their series B round.

According to Kuaifawu, the company currently has 150,000 registered enterprise customers, nearly 50,000 paying enterprises, and over 5000 cooperative service staff, and their service runs across more than 10 cities in China.

A growing enterprise market in China

It looks like the China government’s Internet+ plan has worked out for 2016, at least in growing the number of startups in China. According to the 2016 government work report, integration of internet in traditional industries has accelerated coupled with the rapid growth of new industries. New registered enterprises increased 21.6% throughout the year, an average of 12,000 new companies registered daily.

Entrepreneurship has become a social wave in China, and the enterprise service market has huge growth potential in China. It is estimated that the enterprise service market size is as big as RMB 100 billion RMB, and the market is still growing rapidly.

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Tencent’s Penguin Intelligence launches hongbao course https://technode.com/2017/02/17/tencents-penguin-intelligence-launches-hongbao-course/ Fri, 17 Feb 2017 07:27:25 +0000 http://technode-live.newspackstaging.com/?p=45897 How did WeChat win this year’s Spring Festival battle without lifting a finger? According to Tencent’s Penguin Intelligence, it was product design fueled by 4 years of user habituation. On Feb 15, Tencent’s Penguin Intelligence launched an online course covering recent trends in China’s hongbao wars. With major players such as Alipay, WeChat, and QQ all […]]]>

How did WeChat win this year’s Spring Festival battle without lifting a finger? According to Tencent’s Penguin Intelligence, it was product design fueled by 4 years of user habituation.

On Feb 15, Tencent’s Penguin Intelligence launched an online course covering recent trends in China’s hongbao wars. With major players such as Alipay, WeChat, and QQ all getting into the mix, there is a lot of activity and innovation as these platforms compete for buzz, market share, and, above all else, habituated users.

For RMB 9.99 (US$ 1.46), users get three classes that serve as an in-depth supplement to their recent report on trends in mobile hongbao services. Covering product design, marketing, and financial services, the course provides an accessible, and digestible (each class is only 15 minutes), information about not only how digital hongbao got to be so popular, but also emerging trends including AR.

For anyone operating a digital business, their first class contains good reminders about how to develop your product: release then iterate, make a product that directly addresses competitors weaknesses, and make sure it works the way people want.

With the release of the hongbao class, Penguin Intelligence is following their own advice.

“Our readers kept asking us to hear a breakdown of the report from the authors and analysts,” says Wang Guan, manager of Penguin Intelligence. “To this end, along with this year’s Spring Festival hongbao report, we also released a course that also integrates previous research.”

Started in 2014 as a response to the increasing speed of the news and information cycle, and the related decreasing quality and context surrounding it, Penguin Intelligence regularly publishes in-depth reports on the latest trends. Leveraging Tencent’s internal data and their own analysis tools, Penguin Intelligence has so far published more than 300 reports ranging from WeChat and social media to trends in user behavior and demographics.

Along with China Tech Insights, who publishes research in English, Penguin Intelligence is one of many research units in Tencent, however, they tend to produce research that is more accessible and appealing to startups, entrepreneurs, and China tech watchers.

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Tencent confirms WeChat will introduce paid content for official accounts https://technode.com/2017/02/16/tencent-confirms-wechat-will-introduce-paid-content-for-official-accounts/ Thu, 16 Feb 2017 02:24:50 +0000 http://technode-live.newspackstaging.com/?p=45856 Editor’s note: A version of this post first appeared on Yicai Global, the English-language financial news service of Shanghai Media Group. Yicai Global is one of just two dedicated Chinese news feeds connected to the Bloomberg terminal. WeChat, Tencent Holdings Ltd.’s social networking and chat app, will roll out paid services for the content offered by […]]]>

Editor’s note: A version of this post first appeared on Yicai Global, the English-language financial news service of Shanghai Media Group. Yicai Global is one of just two dedicated Chinese news feeds connected to the Bloomberg terminal.

WeChat, Tencent Holdings Ltd.’s social networking and chat app, will roll out paid services for the content offered by official accounts, an authority at the Chinese internet giant told Yicai Global.

WeChat invited selected official accounts to trial its paid content function, which is not open to general users for the time being. Posting ads and original content remain the primary ways for official, or business accounts, to earn revenue through the platform.

The challenge for WeChat is to attract paying customers for its reading services when there is a common perception online content is largely free.

A survey of more than 1,700 netizens conducted by a Tencent research unit found 55 percent of respondents had paid for professional knowledge or advice, including paid content and documents in the past year. Over 50 percent of Chinese netizens have paid or are willing to pay for contents, compared with only 30 percent two years ago, an iResearch report found.

Zhihu, a knowledge-sharing app similar to Quora.com, which allows readers to pose a question and answer other users’ queries, has been able to monetize its Zhihu Live, an online lecture room. Per capita consumption by users is RMB 52.08 and a one-hour lecture can bring speakers, who are usually specialists in their fields, an average fee of RMB 10,000 (US$ 1,455).

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Panel: WeChat mini-apps have promise, but fail to deliver https://technode.com/2017/02/14/panel-wechat-mini-apps-have-promise-but-have-failed-to-deliver/ Tue, 14 Feb 2017 10:48:24 +0000 http://technode-live.newspackstaging.com/?p=45816 Editor’s note: On Feb 13, 2017, TechNode held its first event of the year, looking at WeChat mini-apps, what they are and whether they have a future. Below are some highlights. You can also listen to the whole panel here. After much hype, WeChat mini-apps don’t seem to have much a future. That was the […]]]>

Editor’s note: On Feb 13, 2017, TechNode held its first event of the year, looking at WeChat mini-apps, what they are and whether they have a future. Below are some highlights. You can also listen to the whole panel here.

After much hype, WeChat mini-apps don’t seem to have much a future. That was the conclusion of a panel discussion held on Feb 13 at DayDayup in Beijing.

Both Thomas Graziani and Drew Kirchhoff shared their views of mini-apps and unfortunately, the conclusions drawn ranged from lukewarm reception to outright dismissal.

Thomas Graziani, CEO of WalktheChat, a WeChat marketing consultancy, was very bearish, going so far as to say that mini-apps have no future.

“If you think about new innovation, there are basically three categories: innovations which don’t suck, . . . things which suck for now, . . . and then you stuff which really sucks and will suck forever,” said Thomas. “What makes mini-apps really weak is that [they are competing with WeChat service accounts] which is just better. There’s no amount of improvement you can make to make them competitive against service accounts.”

Drew Kirchhoff, co-founder of WeChat-based language learning platform yoli, however, was more conciliatory, saying that while they may have been launched poorly, mini-apps could provide the foundation for WeChat’s future dominance through AR.

“I’m not going to say they’ve been a complete failure. The response from the [WeChat] team is that this is all about offline. Mini-apps aren’t supposed to be apps themselves; they’re supposed to create an offline experience,” said Drew. “Instead of online to offline, mini-apps are more offline back to online. In [Alan Zhang’s speech] when he announced mini-apps, he talked about how in ten years we would be able to use [AR integration] . . . to create an offline OS.”

What are mini-apps?

Before release everyone called them mini-apps, but now WeChat is officially calling them Mini-Programs, seemingly in an attempt to steer clear of any conflicts with Apple and their App Store provisions against other app stores on their platform.

“After Tencent denied approval for calling them yingyonghao [应用号 or “app account” in English)], WeChat came up with xiaochengxu [小程序 or “little program” in English],” said Drew. “Both are literal translations, but they are basically the same thing.”

Interestingly enough, they can potentially replace traditional apps. Instead of having to install and uninstall, users can just use once and never have to think about them again. Not only that, but app stores across platforms are oversaturated and underutilized.

“The basic idea is that you don’t have to install apps so much. If you look at how many apps you installed last week or last month, the average number is close to zero. The question is how do you get more people to interact with you on a more personal basis, said Thomas. “The solution for WeChat is service accounts and subscription accounts, but that was not good enough: they wanted something more native and faster. The more nerdier branch of Tencent in Shenzhen decided that solution would be mini-apps. The idea is that people don’t need to download apps and brands can interface with users.”

Do mini-apps have a future?

Given this promise, there are quite a few companies exploring this type of user experience, most notably Google with their instant apps. However, unlike Google and their massive Android I/O conference, WeChat has been relatively silent about their mini-apps. And, yet, there was a ton of buzz about mini-apps, with even some speculating this could be Tencent’s play to replace the App Store and obviate the OS as a platform.1

“A lot of developers knew that if you were the first, if you could be the first one to launch your mini-app, you would get a huge amount of users on the first day and would be able to monetize it and convert those users to other channels,” said Drew. “For a lot of developers in the beginning, it was a chance to be first, to capitalize on the very short development times of 1-2 weeks, and of lot of people are just kind of sick of app stores. Mini-apps were supposed to be the chance to do something new and be potentially the first to be part of the next revolution.”

However, in just over a month, mini-apps have lost a of traction. According to Baidu’s search index, searches for xiaochengxu have decreased dramatically over the last 30 days.

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Baidu 30 day seach index for mini-apps (Image credit: WalktheChat)

On top of that, there have yet to be any compelling use cases with most mini-apps being extension of official accounts.

“Offline use cases are interesting if its something you can use once, like paying for gas. I can scan the QR code and pay for the gas, increasing convenience for users. You could argue that its a bit faster than a website even though I find that questionable,” said Thomas. “Why not have people follow your service account so that you can interact with them later? If you really don’t to talk to these people again, then its really about have one touch point and that can make sense.”

Even then, they do still provide an alternative to traditional apps by not taking up any space on your phone’s storage. This may be good for people who are finding themselves with too many apps already or just not enough space on their phones, in particular lower-end devices with little space to begin with.

“Before mini-apps launched, I couldn’t download any more apps because my phone didn’t have enough storage. So instead of downloading ofo, I just used the service account,” said Drew. “At the time, I thought it was great because I don’t have to leave WeChat to use ofo. . . but since the first week of launch I haven’t used any mini-apps [because using apps is faster].”

  1. And, yes, TechNode did contribute to some of this (some might say) over-hype.
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TMD is the new BAT https://technode.com/2017/02/09/tmd-is-the-new-bat/ Thu, 09 Feb 2017 02:49:04 +0000 http://technode-live.newspackstaging.com/?p=45553 This is the first post in our series: Discover China’s Next BAT, where we will go over the potential tech giants that are leading China’s IT industry. Stay tuned over the coming month to keep updated on the next ‘BAT.’  Anyone who is interested in IT industry in China would probably be familiar with what ‘BAT’ stands for: […]]]>

This is the first post in our series: Discover China’s Next BAT, where we will go over the potential tech giants that are leading China’s IT industry. Stay tuned over the coming month to keep updated on the next ‘BAT.’ 

Anyone who is interested in IT industry in China would probably be familiar with what ‘BAT’ stands for: Baidu, Alibaba, and Tencent, the three tech giants in China. However, they are all quite mature and old. Indeed, it is time for a new acronym that represents three significant companies, following the success of BAT.

Now, we’d like to introduce a new acronym, TMD: Toutiao, Meituan, and Didi Chuxing.

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Toutiao (头条)

Toutiao, meaning “headlines” in Chinese, is an insanely popular Chinese news aggregation app. Toutiao boasts some 700 million users in China, with more than 68 million active daily users.

It is important to note that Toutiao is not a mere news reading service but rather a curation platform with highly sophisticated machine learning technology. With the database of readers’ taste and preference, Touiao precisely tailors its offerings accordingly to get more clicks.

Recently, Toutiao acquired Flipagram, a popular video app in the US. The company plans to integrate Flipagram videos in those recommendations, so that should improve Flipagram’s reach.

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MeituanDianping (新美大)

Meituan and Dianping, two of the dominant group deals e-commerce platforms, merged in October 2015, forming a joint company called Meituan-Dianping or Xinmeida in Chinese.

By joining forces, it claimed RMB 170 billion (US$ 25.84 billion) in gross merchandise volume (or the value of merchandise sold online) last year and currently serves about 150 million monthly active users who place about 10 million orders each day.

Just last month, Meituan-Dianping announced the launch of their own online financial services, following Alibaba and Tencent.

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Didi Chuxing 

After a bruising two-year battle in mainland China, Uber sold its China operations to Didi Chuxing which in turn gives Uber a one-fifth stake in Didi.

The Didi deal is the latest sign that global Internet and technology companies are struggling to break into China’s cut-throat market, where local entrepreneurs have built formidable businesses, partly helped by a supportive government.

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How Chinese mobile payments are quietly conquering the world https://technode.com/2017/02/06/how-chinese-mobile-payments-are-quietly-conquering-the-world/ Mon, 06 Feb 2017 02:45:40 +0000 http://technode-live.newspackstaging.com/?p=45609 Editor’s note: A version of this post first appeared on Jing Daily the leading digital publication on luxury consumer trends in China.  While mobile payments have been off to a slow start in most of the Western world—even the rollout of EMV chip payments in the United States is far behind schedule—China has become the melting pot for […]]]>

Editor’s note: A version of this post first appeared on Jing Daily the leading digital publication on luxury consumer trends in China. 

While mobile payments have been off to a slow start in most of the Western world—even the rollout of EMV chip payments in the United States is far behind schedule—China has become the melting pot for mobile payment solutions. The mobile payment space has become fiercely competitive, with both market leader Alibaba and messaging giant WeChat scrambling for valuable market share. However, what was once a strictly domestic affair has expanded abroad, with China’s mobile payment providers now battling for Chinese tourists’ mobile payments on the global stage.

According to iResearch Global, the transaction volume of Chinese mobile payments reached 10 trillion Chinese yuan (US$1.45 trillion) in 2015 and is projected to reach 22 trillion yuan (US$3.20 trillion) in 2017. In comparison, the equivalent figure for the United States stood at a meager US$8.71 billion in 2015—in spite of efforts made by Apple and Samsung to promote mobile payment features in new smartphone devices. As a testament to the central stage mobile payments has taken in Chinese consumers lives, Ogilvy & Maher and Ipsos concluded in a survey of China’s mobile payment market that “[Chinese] mobile payment has permeated all aspects of life and changed basic, everyday habits.”

Explosive growth in recent years has made China the global leader in mobile payments. (Data from iResearch Global)

With mobile payments becoming ubiquitous for purchases made in China, that leaves payments made overseas as the next frontier for payment providers who strive to become Chinese consumers’ go-to method for payments—whether at home, online or on vacation abroad.

For overseas destinations, hotels, retailers, restaurants, and tourist attractions, this makes the Chinese payment landscape a lot more complicated than it used to be. Until recently, accepting payments through the Chinese government-backed UnionPay interbank network used to be the gold standard for payments made by Chinese tourists. Indeed, updating the points of sale terminal (PoS) to accept UnionPay and slapping a UnionPay sticker on the front door was all that was needed to reach the forefront of Chinese payment implementation.

The good news is that, given the fierce competition between WeChat Pay (Tencent) and Alipay (Alibaba), Chinese mobile payment providers are now doing their best to rapidly expand overseas by implementing a wide range of local partnerships and marketing programs.

Alipay, currently the market leader representing some 51.8 percent of all Chinese mobile payments, is pushing its “Airport of the Future” program in destinations frequented by Chinese tourists, hoping to be there for Chinese tourists as soon as they step off the airplane. In fact, it has even begun partnering directly with airlines to offer its mobile payment solutions for in-flight purchases as well. Alipay has also entered a long range of strategic partnerships with local players in popular destinations for Chinese tourists which are helping expand the Alipay payment network at all types of PoS operators, such as retailers and accommodation providers. Among its local partners are Ingenico, Concardis, Wirecard, and Zapper in Europe, Ascend in Southeast Asia, Recruit in Japan, as well as KICC in South Korea. Just a few days ago, it also announced its acquisition of major U.S.-based money transfer company Moneygram which will provide Alipay with a strong base in the Americas as well.

For Alipay, working closely with local players is crucial to its work to expand its overseas mobile payments network and leaves most of the heavy groundwork to major non-Chinese players that already have strong footholds in their respective markets. For local companies who wish to accept Alipay, that means that expanding into Chinese mobile payments can be as easy as contacting their existing PoS provider for upgrading payment terminals.

Meanwhile, WeChat is betting on its growing brand recognition among marketers around the world to become the go-to option for overseas businesses looking to begin accepting Chinese mobile payments. WeChat is also starting to place bets on local partnerships to expand its reach overseas, but so far it’s lagging behind Alipay in the number of local partners it has under its belt. Its better-known local partners include a Thai bank and an Australian fintech company, with many more partners certain to come. In an industry as frigid as payments in developed markets, relying on local players may indeed be a necessary evil for WeChat as it seeks to displace Alipay from China’s mobile payment throne.

While it looks unlikely that the gold standard for accepting Chinese payments will ever be as easy as only accepting one particular Chinese payment method again, tourism stakeholders can take some solace in that WeChat and Alipay are doing their best to become easy and attractive to implement.

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WeChat introduces gold hongbao to promote new financial product https://technode.com/2017/02/03/wechat-gold-hongbao-mini-gold/ Fri, 03 Feb 2017 06:27:25 +0000 http://technode-live.newspackstaging.com/?p=45522 WeChat began testing a new lucky money feature during the recent Chinese New Year holiday that enables transfers of gold bullion among users with the same mechanics for the existing cash hongbao (红包, lucky money or red envelopes in Chinese). With the gold hongbao (not official translation), like the cash hongbao, a sender can either […]]]>
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Pony Ma, CEO of Tencent, shows off gold hongbao (Image credit: Qieshengtai)

WeChat began testing a new lucky money feature during the recent Chinese New Year holiday that enables transfers of gold bullion among users with the same mechanics for the existing cash hongbao (红包, lucky money or red envelopes in Chinese).

With the gold hongbao (not official translation), like the cash hongbao, a sender can either send packets to certain persons or let the system randomly divide a certain amount into certain parts and send it to a chat group for group members to try their luck.

Tencent Micro-Gold (not official translation), the online gold investment service jointly launched by Tenpay, the online payment arm of Tencent (WeChat’s parent), and Industrial and Commercial Bank of China (ICBC), one of the largest state-owned banks, in late January 2017, is so far the only supplier of gold for the new hongbao service.

Launched only several days before the gold hongbao feature, Tencent Micro-Gold is built as a WeChat Service Account where WeChat users can purchase gold directly and access to information about investment in gold. The service currently doesn’t charge any fees.

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Screenshot of Tencent Micro-Gold Service (image credit: Qieshengtai

Users must activate their account with the Tencent Micro-Gold service, by subscribing to the WeChat Service Account of the latter, to send or receive gold hongbao, which is believed to be able to boost signups. The same logic applied to the cash hongbao service got millions of users to add their bank cards onto WeChat Payment shortly after the launch of the former in early 2014. As of March 2016, more than 300 million WeChat accounts had added their bank cards.

The major difference between gold hongbao and cash hongbao is, of course, gold prices fluctuate over time. However, it is believed the gold hongbao may be preferred by many users as gold has long been seen as a safe haven and part of the monetary gifts giving culture in China.

China has been the world’s biggest gold consumer for four consecutive years. It was recently found that gold was becoming increasingly popular among Chinese investors on the online platforms operated by state-owned banks that allow investments on the Shanghai Gold Exchange.

Gifting gold jewelry or other forms of gold is a tradition in some Chinese regions like Guangdong province, where WeChat and its parent company Tencent are located.

The WeChat hongbao project itself was initiated to create a more convenient way for Tencent management to give away hongbao to employees on the first working day of the Chinese lunar calendar every year, according to the latest book on Tencent by Wu Xiaobo, a well-regarded Chinese business journalist.

WeChat hongbao turns out to be surprisingly popular and now is one of the most used services on the Chinese mobile web. A total of 14.2 billion hongbao were exchanged on January 27th, the eve of 2017 Chinese New Year, according to WeChat.

Before the Tencent Micro-Gold, Tencent’s internet finance business had had a wide range of services, including Tenpay (online payment), Licaitong (online financial products marketplace), Weilidai (online personal loans), Tencent Credit (credit rating), and a cloud service. And all of the consumer-facing offerings are available and easily accessible on WeChat and QQ, the social services of Tencent. WeBank, the online-only private bank in which Tencent has a 30% stake at launch, opened in 2015.

Tencent is now competing directly in the mobile finance field with Ant Financial Services Group, the finance arm of Alibaba Group, who also provides a wide range of financial products and services on mobile through Alipay app, including gold investment. But Ant and Alibaba don’t have social tools like WeChat and QQ to boost the growth of their products, though wanting one badly and having tried and failed a few times.

To compete with WeChat Hongbao, Alipay launched an AR hongbao feature before the 2017 Chinese New Year and some hongbao campaigns during the holiday, but attempts by Alipay and Alibaba affiliates haven’t been as lastingly popular as WeChat hongbao.

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Are China’s bike-sharing platforms really part of the sharing economy? https://technode.com/2017/01/24/mobike-ofo-bike-sharing-economy/ Tue, 24 Jan 2017 03:41:31 +0000 http://technode-live.newspackstaging.com/?p=45047 mobike ofo bike-rental chinaChina’s O2O market has seen quite a few companies doing interesting things, some succeeding, some failing. The latest hot vertical is bike-sharing. According to the China’s bike sharing industry mini-report by China Channel, Mobike (backed by Tencent and Foxconn) and Ofo (backed by Didi and Xiaomi) are clear market leaders amongst growing competitors. Founded in January 2015, the […]]]> mobike ofo bike-rental china

China’s O2O market has seen quite a few companies doing interesting things, some succeeding, some failing. The latest hot vertical is bike-sharing.

According to the China’s bike sharing industry mini-report by China Channel, Mobike (backed by Tencent and Foxconn) and Ofo (backed by Didi and Xiaomi) are clear market leaders amongst growing competitors. Founded in January 2015, the orange Mobike boasts about 400K Tencent Android app store downloads, mostly in Shanghai. The Beijing-based yellow Ofo bike, on the other hand, lags behind with about 170K Tencent Android app store downloads.

Both companies have their apps, but Ofo lowers friction by linking the app to WeChat without having to download a separate app. The users can either register their mobile phone or log in via WeChat account and unlock bikes on the streets at their convenience.

While many business analysts predict how the two rivals will merge eventually, Jeffrey Towson, consultant and professor at Guanghua Peking University, thinks otherwise. He explains why bike-sharing is nothing like ride-sharing of Didi and Uber. The professor compares the bike-sharing economy to a vending machine business than a ride-sharing one. 

“Unlike ride-sharing, bike-sharing does not have a network effect,” he says. “The ride-sharing experience is a two-sided network, in which additional riders increases the networks’ value to the drivers and each new driver increases to value each rider. Through customer rating and recording of wait-time, the service gradually improves as its user population grows.”

“The problem with bike-sharing, however, is that there is no second population of drivers using the platforms and providing the bikes,” he adds. “The bikes are constantly replenished by companies themselves as opposed to each rider adding any value to the other riders. It seems that bike-sharing isn’t really part of the sharing economy.”

Bike-sharing (or more accurately, bike-rental) is simply a traditional merchant B2C service. It’s the size of the company that helps (seeing Mobike and Ofo’s leads) but does not prevent other competitors from joining the market (i.e. Bluegogo, Unibike, Ubike, WeBike, etc). Ofo and Mobike should thrive as they are in the short-term by providing innovative new service. However, unless they come up with some means to actually share, it’s hard to predict the long-run.

Another question bike-sharing companies face is their compatibility to other modes of transportation. Bike-riding isn’t the only cheapest way to run around the city. The most affordable new bike costs about 200 RMB, less than the cost of the Mobike deposit (299 RMB). The value of bike-sharing limits itself to convenience than replacement of traditional means of transportations.

Bike-sharing is a welcome change from the usual transportation problems. The business had substantial contributions to the way people commute, reshaping the dynamics of the city. As Chinese urban population grows, there will be demand for more innovative ways to commute. Only those who adapt in the most creative and fastest ways will survive.

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8 questions about Chinese tech we will see answered in 2017 https://technode.com/2017/01/17/8-questions-about-chinese-tech-we-might-see-answered-in-2017/ Tue, 17 Jan 2017 02:38:43 +0000 http://technode-live.newspackstaging.com/?p=45081 In the tech industry, new innovations are constantly supplanting old ideas and seemingly stable companies can find themselves facing unexpected challenges. However, the trends we saw started in 2016 posed questions that have yet to be answered. Here are eight of them we think will be answered in 2017. 1. Can Alipay effectively deter the aggressive rise […]]]>

In the tech industry, new innovations are constantly supplanting old ideas and seemingly stable companies can find themselves facing unexpected challenges.

However, the trends we saw started in 2016 posed questions that have yet to be answered. Here are eight of them we think will be answered in 2017.

1. Can Alipay effectively deter the aggressive rise of WeChat?

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Alipay and WeChat (Image credit: cztv.com)

Considering that Alipay has been trying hard to make Alipay a something more than just payment platform; a social community, what kind of strategies will actually attract users to use Alipay for engaging with other users?

2. How will competition between China’s bike-rental platforms, Mobike and Ofo, play out?

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(Image credit: Emma Lee)

Which one will become more dominant? Around the end of 2016, Ofo had officially entered Silicon Valley while Mobike entered Singapore. We’ve talked a lot about these two companies and bike-sharing (actually bike-rental) in 2016. Will they be able to gain a meaningful presence in foreign markets? Will they actually survive until the end of 2017?

3. How will LeEco’s car business develop?

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LeEco’s CEO, Jia Yueting, doing a live demo of LeSEE, an electric concept car of LeEco (Image credit: Engadget)

LeEco is probably the most argued-about company in China, especially regarding its financial status. Starting off with its reconfirmation of partnership with Faraday Future and introduction of brand-new electric cars, LeEco is expected to make lots of things clearer in 2017. The latest news is fresh funding of 16.8 billion yuan ($2.4 billion) from real estate developer Sunac . How that will impact the company’s transportation plans is still unclear.

4. Will WeChat’s newly-launched mini-apps replace actual apps in China?

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‘Mini Program’ was added in the ‘Discover’ tab. (Image credit: MJ Kim)

It is not impossible considering the fact that websites were replaced by WeChat official accounts. Also, it is expected that before long, the number of mini-apps will sky-rocket. However, there is already a backlash occurring as users question their use and relevance. Will these mini-apps actually replace their bigger brethren?

5. How will Alibaba push the envelope on this year’s Singles Day?

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(Image credit: Netease)

Granted, this is still some time away,  but Single’s Day is always something to be excited about. In 2016, Alibaba created an AR game similar to Pokemon GO where users could find hongbao (红包 or lucky money in English) by capturing the Tmall cat mascot. It seems that every year we ask if they’ll be able to top last year and every year they do. We’re already getting excited to see what they have planned for this year.

6. Will Baidu be able to catch up to Tencent and Alibaba?

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Robin Li introducing Baidu’s AI car at Baidu Technology Innovation Conference 2016 on September 1st, 2016. (Image credit: Techweb)

With the stunning successes of Tencent and Alibaba over the past few years, Baidu seems to have lost much of its steam as its services are replaced by big and small competitors alike. However, rather than position themselves as a leader in consumer technology, Baidu is refocusing on developing proprietary technology such as AI and AR.

7. Will Didi overcome troubles caused by unexpected regulations imposed by municipal government?

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(Image credit: TechCrunch)

New rules late last year may hamper Didi’s China operations. Big cities, including Beijing and Shanghai, now require that all drivers have a local hukou (户口 or household registration in English) and that the vehicles be locally registered. According to Didi, these new restraints could eliminate nearly 80% of the company’s Shanghai vehicles and potentially put the breaks on Didi’s ride-hailing business.

8. How many more global acquisitions will Chinese companies make?

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Martin Lau and Ilkka Paananen (Image credit: Supercell)

In 2016, notable cases were Tencent acquiring Supercell, a Finnish game publishing company and C-trip acquiring Skyscanner, a British travel information website.

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Tencent’s JOOX uses curated playlists to dominate music streaming in Southeast Asia https://technode.com/2017/01/03/tencents-joox-uses-curated-playlists-to-dominate-music-streaming-in-southeast-asia/ Tue, 03 Jan 2017 09:16:46 +0000 http://technode-live.newspackstaging.com/?p=44697 Music streaming is a difficult space to dominate: people refuse to pay for it and incur little personal penalty by switching between providers. But what if there is a music streaming service with a voice, that understands what the trends are and give you exactly what you want to hear? Powered by an editorial team, […]]]>

Music streaming is a difficult space to dominate: people refuse to pay for it and incur little personal penalty by switching between providers. But what if there is a music streaming service with a voice, that understands what the trends are and give you exactly what you want to hear?

Powered by an editorial team, heaps of data, and curated recommendations, Tencent’s JOOX was the most downloaded music streaming app in Hong Kong, Thailand, Malaysia and Indonesia in the first 10 months of 2016. JOOX now accounts for more than 50% of all music streaming app downloads in those markets, according to a McKinsey report, beating out both global and local players.

“We have editorial teams on the ground to identify not only what’s trending now, but also what’s cool,” Poshu Yeung, General Manager of International Business at Tencent told us.

JOOX recommends playlists based on current socio-political events. Recently, they curated playlists based on hot topics and local happenings; for example, a Bob Dylan playlist was created when the singer won the Nobel Prize in Literature. They have also created playlists for popular music awards ceremonies such as 2016 Mnet Asian Music Awards and a Christmas playlist during the holiay season.

“Our people on the ground are critical to this process – it’s not just a matter of algorithms and big data,” Mr. Yeung added.

JOOX realizes the importance of making use of data to curate music, however. Data from JOOX users’ everyday music choices across languages, geographies, and genres gives them intelligence as well.

“Being part of Tencent enables us to tap into some of the best data scientists and AI programmers in the world,” Mr. Yeung told us. “However, we believe, in music particularly, tastes evolve in unpredictable ways, so we think there will be an important continuing role to be played by our teams on the ground.”

Another localization strategy that JOOX uses in the Southeast Asian market is cooperating with leading brands such as Coca-Cola, Coach, Hong Kong Express Airlines, and Prudential. They offer customized interfaces and premium subscriptions to their customers and fans, among other tailored services. JOOX is also rolling out V-Station, a streaming video element to its service, from producing original content to streaming promotional events live.

The team is building JOOX based on both advertising and subscription revenue streams. While many Asian markets are somewhat behind more developed markets in terms of premium subscription rates, Mr. Yeung says that they are already seeing signs that consumers – particularly at the high end of the market, who our advertisers often value the most – are very much prepared to pay a nominal amount for the value that a premium subscription provides.

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With JOOX’s lyric cards, users can save lyrics and share them on social media. (Image credit: Tencent)

While JOOX is also the brainchild of Tencent, it operates quite separately from WeChat, although the services do work together. Mr. Yeung says that they have made it very easy for JOOX users to share songs on WeChat Moments or directly with their WeChat friends, but ultimately, they’re focused on serving the JOOX consumer, rather than pushing WeChat to the Southeast Asia market.

This strategy goes the same for JOOX’s entry to China market.

“China is very well served by our sister service, QQ Music. JOOX, on the other hand, will expand internationally, although it’s too soon to make specific announcements at this time,” Mr. Yeung remarked.

Image credit: Shutterstock

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Fun Facts From WeChat’s 2016 Data Report https://technode.com/2017/01/02/top-10-fun-facts-wechat-data-report/ Mon, 02 Jan 2017 02:07:44 +0000 http://technode-live.newspackstaging.com/?p=44619 Editor’s note: Tencent revealed its 2016 WeChat Data Report last week, giving a wide array of WeChat statistical data and analysis. Matthew Brennan, CEO and founder of China Channel, has summarized some of the most interesting information. A version of this post first appeared on China Channel’s WeChat account. Here are some highlights from the report: 768 […]]]>

Editor’s note: Tencent revealed its 2016 WeChat Data Report last week, giving a wide array of WeChat statistical data and analysis. Matthew Brennan, CEO and founder of China Channel, has summarized some of the most interesting information. A version of this post first appeared on China Channel’s WeChat account.

Here are some highlights from the report:

  • 768 million Daily Active Users now on WeChat (35% Increase YoY)
  • 50% of WeChat users spend 90 minutes per day in WeChat
  • Only 1% of WeChat Active Users are 55 or above!
  • Chinese travelling to the states are 90% from Beijing and Shanghai
  • Typical WeChat users spend 580 yuan on sending lucky money to friends per month
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[Editor’s note: Baidu also released a report earlier this year. They revealed the top destination for Chinese travelers was Taiwan and the top destination city was Tokyo. According to Key Account Manager of Baidu Jason Zheng, male travelers preferred visiting North America, New Zealand and Australia, because they like to go see natural scenery; female travelers preferred South Korea, Japan and Europe, because they like to go shopping and enjoy the historic buildings in Europe.]

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[Editor’s note: One reason for getting an overwhelming number of red envelopes sent on Chinese New Year’s eve is thanks to WeChat’s photo campaign on Moments. To clearly see the blurry photos, users had to send the photo owner a hongbao (红包 or lucky money in English).]

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Image credits: China Channel

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TechNode’s Top 10 Live Streaming Stories of 2016 https://technode.com/2016/12/30/technodes-top-10-live-streaming-stories/ Fri, 30 Dec 2016 10:08:17 +0000 http://technode-live.newspackstaging.com/?p=44567 Wanghong (网红 or internet celebrity in English) have gained a lot of traction this year,  fueled mostly by live streaming services. The wanghong economy has become so big that its current 2016 value is worth more than the film industry’s 2015 gross box office total, according to a report released by CBNData. Chinese online video viewers reached […]]]>

Wanghong (网红 or internet celebrity in English) have gained a lot of traction this year,  fueled mostly by live streaming services. The wanghong economy has become so big that its current 2016 value is worth more than the film industry’s 2015 gross box office total, according to a report released by CBNData.

Chinese online video viewers reached 504 million, 73% of the total Chinese internet users, and mobile video viewers were 405 million as of 2015.

As live streaming and wanghong economy were one of the hot topics this year, TechNode has brought the top 10 stories from live streaming market.

1. Live Concert Streaming Is Taking Off In China

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A flock of Chinese tech behemoths entered the live concert streaming business beginning in 2014. LeTV charges 20-30 RMB (3-5 USD) for monthly subscribers and has generated a total of more than 2 million RMB (320,000 USD) in sales for one two-day concert.

2. China Has Finally Seen Explosive Growth In Short Original Videos

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China’s YouTube will come out, and its main stage will be on mobile, such as Miaopai and Meipai. Vlogger stars are beginning to emerge, including Papi Jiang and Luojisiwei. However, monetization of the videos is still in the early stage, mainly harnessing virtual gifts and advertisements.

3. A Boom In Live Streaming Apps Is Creating Chinese Internet Mega Stars

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On Yizhibo, streamer Big Sister King ranks number one with 28,000 followers and 1.69 million “diamonds,” the app’s currency. What’s more, filmmakers are using the technology to build buzz in the early stages of a movie’s production.

4. Virtual Gifts Are Still The Top Earner In China’s Live Video Streaming Market

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Chinese live video streaming website later spawned into a ‘virtual gift’ businesses, a model that has become as lucrative as gaming. These platforms enable viewers to reward content contributors with virtual gifts that can be purchased with real money. Virtual gifts pulled about 1.5 billion RMB (230 million USD) for Nasdaq-listed YY in the fourth quarter of 2015.

5. China Is Creating A Revolutionary Talent Show Format Online

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Mango TV, the video streaming service of the Hunan Broadcasting System, kicked off the singing reality show Super Girls. The show introduced an online open audition that allows those auditioners to perform live from any place. Viewers can reward contestants virtual points and vote for their favorite singer online.

6. The World Of Chinese Interactive Online Video Shows

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YY live video streaming has expanded its karaoke service to different sectors like gameplay, e-learning, and dating. YY’s dating service has speed dating participants on a virtual stage with a host for each dating session. Unique features from Chinese online video services include Danmu (a real-time commenting function) and virtual gifts.

7. China’s Top 10 Online Celebs And How They Commercialize Their Fame

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The first group of Chinese online celebrities mainly attracted their fans through the power of language. Then the picture era came, making web stars based on their visual attractiveness. The arrival of multimedia has granted grassroots identities a more convenient way to build up their fan bases.

8. China’s Live Streaming Hosts Are Motivated By Money, Not Fame

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Out of 4,525 Chinese netizens surveyed, the 43% of those who are willing to be live stream hosts would do so for the money, according to a report released by Tencent. The second most popular response was to kill time (34.6%), for fun (32%), to share experiences (22.2%) or to gain followers (17.9%).

9. Homemade News Videos Are Booming In South Korea

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South Korea has produced generations of live-streaming trends since 2006. However, the latest trend is tapping traditional new media broadcast styles to push curated content. In one video, for example, a Korean guy is arrested for making women fall in love with him by being too nice.

10. China’s Live Streaming Boom Spawns Online Celebrity Agent Industry

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The earning potential of online celebrities has led to the formation of a full-fledged industry for online internet celebrity talent agencies. Yujia Entertainment, a Chinese talent agency for online celebrities, secured 15 million USD in series B funding, and Yixia Technology, the parent company of Miaopai, has set up a separate department this year to run agent business.

Image credit: TechNode; Shutterstock

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TechNode’s Top 10 WeChat Stories of 2016 https://technode.com/2016/12/29/technodes-top-10-wechat-stories-of-2016/ Thu, 29 Dec 2016 06:55:47 +0000 http://technode-live.newspackstaging.com/?p=44470 WeChat, a social network born out of Chinese tech behemoth Tencent, is redefining how China lives, communicates, and does business. WeChat Wallet, released in August 2013, and Weidian, released in May 2014, have changed the way how startups do business in China. 5-year-old WeChat now has 846 million monthly active users. As witnesses of founder’s success […]]]>

WeChat, a social network born out of Chinese tech behemoth Tencent, is redefining how China lives, communicates, and does business.

WeChat Wallet, released in August 2013, and Weidian, released in May 2014, have changed the way how startups do business in China. 5-year-old WeChat now has 846 million monthly active users. As witnesses of founder’s success stories leveraging WeChat, TechNode gathered this year’s top stories about WeChat.

1. WeChat Officially Replaces The App Store

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A photo posted on Moments by the “father of WeChat” suggests that the upcoming mini-apps may actually be placed on the home screen, not just inside WeChat itself.

2. This Startup Is Using WeChat Chatbots To Scale English Learning

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Rikai Labs is using chatbots to boost the scalability of its English education platform. Instead of only interacting with either a computer or a human, the company implements “Artificial Aritificial Intelligence,” which blends the two.

3. Are WeChat Service Accounts Killing Apps In China? 

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People outside of China keep thinking they need an app to expand in China, but in China, companies use WeChat Service Accounts. Currently, there are more than 12 million corporate WeChat accounts. One of the earliest adopters of WeChat service accounts is now monetizing their user base.

4. A Day In The Life Of A WeChat-Obsessed User (According To Tencent)

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Tencent’s report in October 2015 gave us a view into the life of an imaginary WeChat-obsessed user. You get up at 7’o clock and browse WeChat Moment. At 7:45, while heading towards the office, you read two articles or play games on WeChat. Click on the article to read more about WeChat’s handful of insights.

5. WeChat’s App Within An App: Free At Last From Endless Installing And Deleting 

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WeChat mini-apps beta invitations were sent out to developers. These are essentially web apps embedded inside the WeChat app that you can find and use without installing bulky applications on your phone.

6. WeChat Users Have An Obsession With Technology

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WeChat public accounts are overwhelmingly dominated by tech, a study by social marketing startup Robin8 has found. Popular keywords on public accounts were mobile phones, design, products, technology and popular tech brands were Apple, Huawei, Tencent, and Alibaba.

7. Weishang Knows Cosmetics: Internet Celebrities Tap Into Cosmetics

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Weishang are getting influential in China’s cosmetic sector, largely dominated by overseas cosmetic companies. Internet celebrities are starting their own cosmetic weishang, reaching a turnover of few million RMB a month, leveraging its sales force of hundreds of internet celebrities.

8. Alipay, WeChat Pay Speed Up User Authentication Amid Tightening Regulations

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China has been hastening their real-name registration process for online payments. The internet giants behind the country’s biggest payment services are scrambling to get their customers registered before the lockout. New regulations took effect on July 1st this year.

9. WeChat Is Maturing, Use Other Platforms To Drive Traffic

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WeChat is now overloaded with content, and it’s getting much harder to get users to follow a WeChat public account. We also introduced an example of a foreign company using other Chinese social network for growth hacking.

10. Alibaba’s 800 Million RMB Challenge To WeChat’s Red Envelope Photo Campaign

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On Chinese New Year’s Eve, Ant Financial had thrown 800 million RMB (about $122 million USD) to its users in discounts and money through their online payment system, Alipay.

Image credit: Shutterstock

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[Update] Sanook Online Rebranded To Tencent Thailand https://technode.com/2016/12/22/tencent-sanook/ Thu, 22 Dec 2016 04:06:56 +0000 http://technode-live.newspackstaging.com/?p=44278 Chinese internet giant Tencent has branded its wholly owned subsidiary Sanook Online, a leading Thai web portal, to Tencent (Thailand). Sanook started in 1998 as a Thai-based web directory and gradually developped into an all-inclusive entity with businesses ranging from web portal (Sanook.com), news portal (NoozUp), music-streaming (JOOX), IM (WeChat), and e-commerce (Sabuy). Sanook.com claimed […]]]>

Chinese internet giant Tencent has branded its wholly owned subsidiary Sanook Online, a leading Thai web portal, to Tencent (Thailand).

Sanook started in 1998 as a Thai-based web directory and gradually developped into an all-inclusive entity with businesses ranging from web portal (Sanook.com), news portal (NoozUp), music-streaming (JOOX), IM (WeChat), and e-commerce (Sabuy).

Sanook.com claimed over 30 million active monthly users, while JOOX has amassed 22 million users, the report citing data disclosed by the company. To bring these figures into perspective, Thailand’s internet population is 41 million as of June this year; the country has around 68 million people.

Tencent already holds a 49.2% stake in Sanook through a 81.7 million HKD (10.52 million USD) deal completed in October 2010. Different from strategic investments, Tencent is playing a hands-on role in the management of the Thai company with seats in the board. As the local partner, Sanook runs WeChat and JOOX, the in music-streaming platform backed by Tencent, in Thailand.

Tencent Thailand will focus on three businesses in the future: news portal business led by Sanook Online and iPick, entertainment and multimedia by JOOX and Tencent Games, and services by Top Space, an advertising agency, according to the local media report citing Managing Director Krittee Manoleehagul.

As the domestic market has become saturated, the battle among Chinese internet companies is expanding to Southeast Asia market, the first stop for their global expansion. Tencent’s arch-competitor Alibaba is also aggressive in the region with investments in e-commerce platform Lazada, PayTM, and third-party payment service Ascend Money.

The entry of heavy-pocketed Chinese internet giants may lead to fiercer competition for local startups, but on the bright side, the trend will also bring lots of positive effects.

“It’s encouraging to see a lot of similarities between China and SEA. Our current landscape is very similar to China’s of five to ten years ago. For this reason, we expect China to play two key roles for SEA startups: as a provider of strategic capital and as a knowledge-sharing partner”, Joel Neoh, founder of Malaysia’s top gym pass and O2O company KFit, said in a previous interview with TechNode.

Image Credit: Tencent Thailand

This post is updated on 17:55 December 28th to clarify that Sanook has been renamed to Tencent (Thailand) as of December 19th, 2016 rather than an acquisition.

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Mobile is Reshaping Content Aggregation and Delivery in China https://technode.com/2016/12/20/mobile-is-reshaping-content-aggregation-and-delivery-in-china/ Tue, 20 Dec 2016 09:38:09 +0000 http://technode-live.newspackstaging.com/?p=44187 Different from the incumbent online content aggregators who produce a large portion of their content in-house and depend on traditional display advertising for revenue generation, a new wave of content aggregation apps in China use an open publishing system, an algorithm-powered recommendation engine, and a programmatic advertising system. This trend is led by four-year-old startup […]]]>

Different from the incumbent online content aggregators who produce a large portion of their content in-house and depend on traditional display advertising for revenue generation, a new wave of content aggregation apps in China use an open publishing system, an algorithm-powered recommendation engine, and a programmatic advertising system.

This trend is led by four-year-old startup Toutiao (今日头条) that it has surpassed most of the incumbents, including Sina, Sohu and NetEase, in terms of active users and potentially in ad revenue.

Toutiao’s one-year-younger competitor, Yidian Zixun (一点资讯), though not nearly as successful, has attracted investment from two leading smart device makers, Xiaomi and OPPO, who have pre-installed the app in their smartphones. Pheonix New Media, one of the biggest online media companies in China, is also an investor.

Their approach in product design and monetization has attracted a number of copycats. The big three Chinese Internet companies, Tencent, Alibaba, and Baidu have each developed a similar service. Tencent’s Tiantian Kuaibao (天天快报), by leveraging its parent company’s huge user base, has grown very fast since its launch in mid-2015.

Source: QuestMobile
Source: QuestMobile

Toutiao was able to generate advertising revenues immediately after monetization kicked off in 2014. It had reached its annual revenue target of RMB6 billion (roughly US$900M) as of October, according to local media outlet iheima (article in Chinese). Sina, still one of the leading online news aggregators in terms of ad revenue, reported a total of 602 million USD in ad revenue (from both desktop and mobile), in the first nine months this year. Toutiao’s annual revenue will very likely be much higher than most of the old content aggregators.

ByteDance, Toutiao’s parent company, was valued at 500 million USD in its latest round of financing in June 2014 and reportedly valued at 8 billion USD earlier this year. Sina, by contrast, is trading on the NASDAQ at a market cap of over 4.6 billion USD as of this writing.

A New Model for Digital Content Distribution

A number of the first-gen Chinese Internet companies, such as Sina and Sohu, relied on the old online content aggregation model to grow. Their model would later be adopted by many other big Chinese tech companies, such as Tencent and NetEase, to complement their core business.

The new model created by Toutiao and its peers is a major update. Apart from indexing content from partnering sources, they allow not only media outlets but businesses, organizations or individuals to set up accounts and self-publish content. Earlier this year, Toutiao even created a news-writing bot.

So long as content creators are active, these apps can easily expand to other content categories. Their recent traffic growth has benefited much from the explosion of short videos in China. Toutiao saw a 160% increase in short video views in the first half of this year, much higher than article reads growth rate which is 43% in the same period of time.

Some 70% of articles consumed daily on Toutiao are from self-operated accounts. Article reads and video-clip views on Toutiao had reached 3 billion and 1 billion daily, respectively, as of November.

Toutiao generates revenue primarily from in-stream and in-article ads. Advertisers are able to place targeted ads through an automated ad-buying system and choose to pay on a CPM, CPC or CPA basis. The existing content aggregators like Tencent’s have also found automated ad-buying more efficient. During their latest earning call, Tencent management said the ad volume served by Tencent’s automated ad-buying system on Tencent News had accounted for around one-third in the third quarter this year, up from less than ten percent a year and a half ago.

Toutiao pays content partners ad revenue shares or a flat license fee, or both. Content providers can join the targeted advertising program or run their own ads including links to online stores or app install ads. Many other content platforms don’t allow including such links.

APIs and SDKs have been available for third-party developers to build related applications. Toutiao shares ad revenues with third parties such as smartphone makers and browser vendors who are allowed to integrate its service. Yidian Zixun, preloaded in Xiaomi and OPPO mobile devices, also let the latter take a revenue cut.

In the past September, Toutiao added a shopping channel by partnering with Chinese online retailer JD.com and announced a jointly developed program which will enable readers to buy items shown in some pictures in the near future.

Toutiao says they will stick with a technology-centric approach that, apart from the absence of a big editorial team, they don’t employ a big screening team as many other Chinese content services do. The app depends on algorithms to filter out misinformation or “low-quality” content.

Both Toutiao and Yidian Zixun believe that their underlying technologies will be able to scale overseas and have launched an English version. Earlier this year Toutiao acquired a stake in DailyHunt, a similar content service based in India.

Currently, the biggest competitor to Toutiao is Tencent. The social networking and gaming giant owns not only the leading old-style news service Tencent News and a fast-growing Toutiao copy but also WeChat, the most used mobile messaging app in China with its own publishing system. Like Toutiao, WeChat also enables third-party organizations or individuals to publish multi-media content. It is reported that Tencent expressed interest in acquiring Toutiao earlier this year, but was turned down.

Image Credit: Shutterstock

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UnionPay Says Better Late Than Never to QR Codes https://technode.com/2016/12/14/unionpay-qr-code/ Wed, 14 Dec 2016 06:00:39 +0000 http://technode-live.newspackstaging.com/?p=43966 China’s state-backed bank card association China UnionPay announced (in Chinese) on Monday that it will start using QR codes to process payments. This seems to be the latest signal that government is relaxing control on the technology, long in use by other sectors. In addition, it is expected that this will create a more competitive environment […]]]>

China’s state-backed bank card association China UnionPay announced (in Chinese) on Monday that it will start using QR codes to process payments. This seems to be the latest signal that government is relaxing control on the technology, long in use by other sectors. In addition, it is expected that this will create a more competitive environment in China’s mobile payment sector. Alipay and WeChat Wallet have been the main players dominating the sector.

Actually, it was only in the last few months that QR codes were legally approved for financial transactions. Since March 2014, all QR code transactions were supposed to be suspended after China’s central bank announced security concerns.

However, the ban has not hindered the rapid application of QR code payment over the last two years. Domestic internet companies led by Alibaba and Tencent have continually pushed the use of this technology.

Chinese Internet companies have a tricky relationship with the country’s regulators. In the rush to increase financial offerings, they have developed an “ask for forgiveness, not permission” approach. Something similar happened with the ride-sharing industry: the legal status of drivers on leading platforms like Didi Chuxing and Dingding Yueche is still being questioned

The efforts of domestic third-party payment companies have been very productive. Data from Internet consultancy Analysys International shows the total transactions by third-party mobile payment tools exceeded 7.5 trillion RMB (1.08 trillion USD) in the second quarter of this year. It is clear that China’s state-backed institutions cannot afford to ignore this trend.

UnionPay faces stiff competition from Alipay (55.4% of market share) and Tencent (32.1% market share). UnionPay seems to be betting that it’s better late than never to enter this market.

Even before mobile payments, QR codes were a regular phenomenon, especially in first- and second-tier cities. The ride-sharing subsidy war between Alibaba-backed Kuadi and Tencent-backed Didi brought millions of users into the mobile payment ecosystem. Afterward, educating them on QR code-based transactions was simple, something that UnionPay does not have to think about.

However, there are still many challenges. Both Alipay and WeChat Wallet are so ubiquitous that changing user habits in favor of another service may prove difficult. Other large challenges include lowering marketing costs and making bankcard payment options available for small offline retailers.

Despite all these, the recent move by UnionPay marks a shift in focus from traditional financial institutions towards financial technology (fintech) solutions. In July of this year, the Industrial and Commercial Bank of China, a UnionPay member, released a QR code payment function. Several other UnionPay members include China Construction Bank, China Merchants Bank, China CITIC Bank, Minsheng Bank, SPD Bank all followed suit to release similar mobile payment features this year.

Image Credit: Shutterstock

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4 Takeaways on How China’s Post-90s Influence the Job Market https://technode.com/2016/12/13/4-takeaways-on-how-chinas-post-90s-influence-job-market/ Tue, 13 Dec 2016 06:37:08 +0000 http://technode-live.newspackstaging.com/?p=43877 Born under the ‘One Child Policy’, the post-90s generation are well known for their free will and inner motivation. Their stickiness to mobile and online has greatly influenced many companies in China. And now, with many of them graduating, how will they affect China’s job market? “What is important for post-90s is not whether they should […]]]>

Born under the ‘One Child Policy’, the post-90s generation are well known for their free will and inner motivation. Their stickiness to mobile and online has greatly influenced many companies in China. And now, with many of them graduating, how will they affect China’s job market?

“What is important for post-90s is not whether they should work long hours or not, but rather knowing why they work,” Sheng Guo, CEO of Zhaopin says.

According to him, companies need to pay more attention to creating company values and mission in order to motivate their young employees.

Here are 4 takeaways from Sheng Guo on how the post-90s generation is affecting China’s job market.

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Sheng Guo, CEO of Zhaopin

1. Chinese graduates are not in a hurry to find a job

China is experiencing a high unemployment, but Chinese graduates are not in a hurry to find a job. Students live with and depend on their parents even after graduating from university. Many graduates do not even want to find a job, preferring to pursue a graduate degree or study abroad. This is not directly linked to the market or the economy itself, rather this is the overall trend reflecting their personal life choices.

2. Name brand universities are preferred by employers

Students graduated from the top universities such as Peking University, Tsinghua University, Shanghai Jiao Tong University, and Fudan University are particularly sought-after by companies. By contrast, students from other universities will find it particularly hard to find a job.

3. Emerging internet companies are more keen to recruit university graduates

This year, BAT [Baidu, Alibaba, Tencent] has decreased the recruitment of graduates. Next year, I think BAT would still need to recruit people. In fact, in the Internet industry, the one who has a big appetite for recruiting fresh university graduates is not BAT, rather it’s emerging Internet companies in China. We see the largest recruitment this year is coming from the Internet industry, mostly small- and medium-sized companies with less than 20 employees. They are very active and, of course, this also gives us a lot of confidence to be more optimistic about the job market next year, because these companies have considerable economic vitality.

4. Less Chinese graduates are inclined to start their own business

The most discussed topic among university students is about starting their business the most, but we see the university graduate choosing to start their business has fallen down from 6% last year, to 3% this year. Students understand starting their own business is not the best choice, but a good supplement for their carrier. Internet companies and finance companies are indeed the main sectors that show huge employment of college students.


Zhaopin, China’s online recruitment platform announced China’s Best Employers on Thursday. Along with the announcement, they released new trends in job market based on its database of 100 million users on its website. Among these users, a few million are university graduates with the rest made up by white-collar workers from different industries. Founded in 2004, Zhaopin went public on the New York Stock Exchange in 2014.

Image Credit: Shutterstock, TechNode

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Local Companies Dominate The List Of Top 30 Employers In China, Led By Tencent https://technode.com/2016/12/13/local-companies-dominate-list-top-30-employers-china-led-tencent/ Tue, 13 Dec 2016 04:36:15 +0000 http://technode-live.newspackstaging.com/?p=43855 On Friday, Zhaopin.com announced their annual China Best Employer Award with Tencent as the #1 employer in China. This annual award is jointly issued by Zhaopin and Peking University’s Institute of Social Science Survey. Now in its 11th consecutive year, the award has become a valuable reference for job seekers in China. This year, more than […]]]>

On Friday, Zhaopin.com announced their annual China Best Employer Award with Tencent as the #1 employer in China.

This annual award is jointly issued by Zhaopin and Peking University’s Institute of Social Science Survey. Now in its 11th consecutive year, the award has become a valuable reference for job seekers in China. This year, more than 9,700 companies participated in the selection, an increase of 80% over last year. The winners were selected based on their performance in brand strategy, reputation, organization structure, employee training, salary and welfare, and working environment. Their performance was evaluated via employee survey, expert opinion, online voting and HR questionnaire.

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China Best Employer Awards 2016 Winners

Award winners

Winners of the 2016 awards were led by a Top 10 that included, in order: Tencent, China Merchants Bank, BMW China, Alibaba, the People’s Insurance Company (Group) of China, Vanke, Ping An Insurance (Group) Company of China, IBM, Mercedes-Benz, and Starbucks, which are all leaders in their respective industries. The full ranked list of the Top 30 Employers is included below.

Among this year’s “Top 30 Employers”, 22 are local, indicating the rise of Chinese companies in both reputation and ability to compete for talent with prestigious global brands. In term of industries, seven companies are from IT/internet sector, six are from auto manufacturing, and four are from the finance sector.

Key insights from companies

“Attracting and retaining talent is a core competency in the New Economy,” said Sheng Guo, Chief Executive Officer and Director of Zhaopin. “How to recruit and retain talent is an essential strategy for employers to drive growth and success. We found in our survey that respect, welfare and benefits, and equality are the most important factors when employees are evaluating employers and trying to decide where to work.”

“The rise of workplace communities is a significant trend we have identified this year,” he added. “Workplace communities are against centralization and hierarchy in traditional organizations. In such emerging and dynamic communities, employees share the same values, are equal partners in flat structures, and are empowered to exercise their creativity.”

Besides the “Top 30 Employers in China”, Zhaopin also announced the “Best Employers for Female Workers”,  “Best Employers for University Students”, “Socially Responsible Employers of the Year” and “Employers with the Most Potential” for 2016.

Female employees more stable and loyal

Winners of the “Best Employers for Female Workers” this year included Alibaba, BMW China, Bank of Communications, JD.com, Joyoung, Microsoft China, Vipshop, Starbucks, Industrial and Commercial Bank of China, and Gree Electric Appliances.

Zhaopin’s survey found that female employees are more stable and loyal to their employers than male employees. About 38% of female employees have never changed jobs, compared with 27% for male employees. About 20% of female employees have worked for their current employers for 5 years and more, compared with 10% for male employees.

As for career goals over the next three years, female employees are giving more priority to improvement in skillsets, recognition of capabilities, and realization of self-value, while male employees are seeking career success and realization of self-value, according to Zhaopin survey.

Respect is key for college students

Winners of the “Best Employers for University Students” in 2016 included IBM, Wanda, GOME, Lenovo, Nestle, Tencent, Perfect World, Sina, IKEA and China International Marine Containers (Group).

When college students are looking for their ideal employers, the most important factor is “respect for employees.” Other key considerations for college students included good income outlook, equal and fair treatment, welfare and benefits, and an attractive company culture.

Foreign companies are still the top choice with 36.6% of college students, followed by state-own enterprises with 21.4%. The top five cities most attractive to college students are Beijing, Shanghai, Chengdu, Guangzhou, and Hangzhou. For college graduates, the average expected monthly salary for their first job is 5,792 yuan, according to Zhaopin’s survey.

Award Winners of 2014 and 2015

Top 30 Employers in China 2015: IBM, Baidu, Qihoo 360, BAIC Group, FAW, CGB, Shanghai Volkswagen, PICC Property and Casualty Company Limited, PINGAN, Hainan Airlines, China Southern Airlines, JD.com, Ifeng.com, China Minsheng Bank, SF Express, Canon, Toyota, Joyoung, Hisense, Deppon, Neusoft, China Eastern, BP China, A.O.Smith, Suning, Xdf.cn, Thyssenkrupp

Top 30 Employers in China 2014: Alibaba, China Merchants Bank, BMW, Tencent, FAW, Baidu, BAIC Group, PICC Property and Casualty Company Limited, Qihoo 360, Starbucks, Mercedes-Benz, IBM, Shanghai Volkswagen, Hainan Airlines, Ifeng.com, Canon, Bosch, JD.com, PINGAN, SF Express, CGB, Tsingtao, Lvdihn.com, BP China, NUSKIN, XCMG, WEICHAI, Neusoft, CreditEase

Image Credit: Zhaopin

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[Podcast] Analyse Asia 149: Fintech in China with Zennon Kapron https://technode.com/2016/12/12/podcast-analyse-asia-149-fintech-in-china-with-zennon-kapron/ Mon, 12 Dec 2016 10:12:21 +0000 http://technode-live.newspackstaging.com/?p=43923 Editor’s note: This originally appeared on Analyse Asia a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community. Zennon Kapron from China Fintech & Kapron Asia joined us in a conversation to discuss the state of fintech in China. We discussed the different verticals within the fintech sector from digital payments, peer to peer lending to wealth management. He explained how the Baidu-Alibaba-Tencent axis is dominant in fintech against the traditional Chinese banks and western banks and serve as a business model for fintech […]]]>

Editor’s note: This originally appeared on Analyse Asia a weekly podcast hosted by Bernard Leong, dedicated to dissecting the pulse of business, technology, and media in Asia. The podcast features guests from Asia’s vibrant tech community.

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Zennon Kapron

Zennon Kapron from China Fintech & Kapron Asia joined us in a conversation to discuss the state of fintech in China. We discussed the different verticals within the fintech sector from digital payments, peer to peer lending to wealth management. He explained how the Baidu-Alibaba-Tencent axis is dominant in fintech against the traditional Chinese banks and western banks and serve as a business model for fintech startups. Last but not least, Zennon shared how local and foreign companies need to navigate regulation.

Listen here or subscribe in iTunes or Android.

Here are the interesting show notes and links to the discussion (with timestamps included):

  • Zennon Kapron (@chinafintechLinkedIn, Wechat:zennon ), Founder and Director of Kapron Asia & China Fintech [0:40]
    • How did you start your career? [1:26]
    • From your various roles from CitiGroup, Intel to your current role, what are the interesting career lessons you can share? [2:20]
    • What inspired your interest into fintech? [3:25]
    • Can you talk about your role and coverage in Kapron Asia and China Fintech? [4:07]
  • Fintech in China [4:59]
    • Can you describe what fintech is and what’s the context of fintech with respect toChina? [5:23]
    • Is Fintech in China focused on financial inclusion or disruption to traditional banks? [6:41]
    • What is the environment like in China for fintech, given the existence of Baidu, Alibaba and Tencent (BAT) which have disrupted the space with their digital payments and products such as Alipay & Wechat? [8:30]
    • What is happening with the traditional banks, clearing houses and payment networks in China with BAT’s disruption in fintech? [10:14]
    • What are the strategies pursued by Western banks to go digital? How does their strategy differ from the Chinese counterparts? [11:46]
    • Can you talk about the different sectors & innovations for fintech in China and the most exciting startups or BAT products in the space? [13:12]
    • BAT are the new business models for fintech startups in China, why is this so? [22:30]
    • How does traditional banks in China cope with the onslaught of BAT and Chinese fintech startups? [23:38]
    • What is the operating environment for fintech companies in China? Are there any regulation or legislation that foreign fintech startups should watch for when they enter China? [25:00]
    • What is the current appetite for venture capital investment in fintech within China? Any interesting exits or acquisitions? [26:04]
    • What are the implications for China fintech companies going out of China and expand globally? [26:57]
    • What are the interesting trends for fintech in China in the next 5 years and what willwe see in the next year 2017? [29:05]

TechNode does not necessarily endorse the commentary made in the podcast.

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Alipay New Feature Sparks Criticism For Generating Salacious Contents https://technode.com/2016/11/28/alipay-update-criticism/ Mon, 28 Nov 2016 08:12:11 +0000 http://technode-live.newspackstaging.com/?p=43563 Alibaba has been tenacious in spearheading its forays into the social networking sector, where its arch competitor Tencent still rules. The e-commerce giant has added lots of social networking features to the recent updates of Alipay in hopes of capitalizing on the huge user base of the payment app. However, it seems that the users weren’t […]]]>

Alibaba has been tenacious in spearheading its forays into the social networking sector, where its arch competitor Tencent still rules. The e-commerce giant has added lots of social networking features to the recent updates of Alipay in hopes of capitalizing on the huge user base of the payment app.

However, it seems that the users weren’t quite happy about Alibaba’s endeavors in turning a payment tool into a social networking app. “Quanzi”, an interest-based community function in Alipay’s most recent update, version 9.9.7, has now been accused of pimping as erotic photos run rampant in the app.

alipay

In some aspects, Quanzi resembles WeChat’s Moments feature, allowing users to post photos and short videos in a rolling news feed. Users can interact with “Likes”, comment, and send up to 200 RMB (29 USD) as tips to the content creators they like. Commenting is only open to users who has higher than 750 points on Alibaba’s credit-scoring system Sesame Credit.

However, the involvement of monetary reward has lead to the emergence of lots of revealing photos, meant to attract tips from male followers who also sent flirty comments.

The communities, either open for all users or invitation-based, currently covers a range of sectors in the fields of gaming, pets, electronics, and maternal care. But two of the most popular groups are female university students and white-collar women, almost wholly due to their lascivious content. Current estimates put the number of users who have browsed these two groups at over 13 million and 11 million, respectively.

This isn’t the first time for Alipay has tried to add social networking features. In the 9.0 update released in July last year, networking features targeting close friends were added, but similarly, they are not well received by the users.

Wang Sicong, an outspoken blogger and son of China’s richest man Wang Jianlin, is among a group of acute critics on the company.

“Alipay has transformed itself into a place for men to find hookers”, he said on his Weibo account.

Investigative journalist Luo Changping also commented sarcastically, “A small step for social networking, a big step for prostitution.”

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WeChat Officially Replaces the App Store https://technode.com/2016/11/21/wechat-officially-replaces-the-app-store/ Mon, 21 Nov 2016 06:39:07 +0000 http://technode-live.newspackstaging.com/?p=43373 Months after the official announcement, WeChat Mini Apps are finally here. On November 18, Zhang Xialong, Tencent Senior Vice President and the “Father of WeChat”, posted a picture on Moments of his home screen filled with WeChat Mini Apps. This suggests that the apps themselves can actually be placed on the home screen, not just inside […]]]>

Months after the official announcement, WeChat Mini Apps are finally here.

On November 18, Zhang Xialong, Tencent Senior Vice President and the “Father of WeChat”, posted a picture on Moments of his home screen filled with WeChat Mini Apps. This suggests that the apps themselves can actually be placed on the home screen, not just inside WeChat itself, at least for Android phones.

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At the beginning of 2016, Zhang Xiaolong introduced the idea of “an app within an app within WeChat”, saying, “These are apps these are apps that you don’t need to install; you can open them simply by searching or scanning a QR code. This make for one-time use apps.”

On September 22, Tencent officially sent out two-hundred invitations for closed beta testing of the Mini Apps. Lifestyle companies like Dianping, Miaoyan Movie, and Hainan Airlines participated in testing the platform.

Just as with other application stores, WeChat Mini Apps will be vetted, by either Tencent or a certified third party. WeChat promises that all apps within the Mini App store will meet security and safety requirements.

With WeChat’s already large user base, attracting users should not be a problem. And for users, the benefits are obvious: users no longer need to download all their Mini Apps, thus saving space; plus, when switching phones, Mini Apps don’t need to be re-downloaded.

For service providers, they don’t need to invest large amounts into app development. Rather they can easily build a Mini App and test market viability. What’s more, WeChat Mini Apps are by nature cross platform: they exist solely within WeChat, completely negating the common problems with compatibility across so many different phone models.

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There is also speculation that, in the long term, Mini Apps may even threaten aggregation platforms such as Tmall. Brands, merchandisers, and retailers can now simply create their own Mini Apps for users to browse and purchase products, directly inside WeChat.

WeChat, like Facebook, is quickly becoming more than just a social media platform. Now, with Mini Apps, their domination of China’s attention will only grow.

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WeChat Censorship Provokes Doubts On Integrity From Disgruntled Editor https://technode.com/2016/11/04/wechat-censorship-provokes-doubts-integrity-disgruntled-editor/ Fri, 04 Nov 2016 15:44:37 +0000 http://technode-live.newspackstaging.com/?p=43037 A Chinese editor is angry over an arbitrary suspension of his publication–Eastday.com’s  official WeChat account, and he’s making sure Tencent hears about it. “I am a man of the press, we deserve our dignity, and we won’t be cheaply bought. If one day all news outlets become minions of Tencent, will the “Chinese dream” even […]]]>

A Chinese editor is angry over an arbitrary suspension of his publication–Eastday.com’s  official WeChat account, and he’s making sure Tencent hears about it.

“I am a man of the press, we deserve our dignity, and we won’t be cheaply bought. If one day all news outlets become minions of Tencent, will the “Chinese dream” even exist?”  bemoans editor in chief Xu Shipping in a public letter published on Eastday’s site, with the title “The ferocious and authoritarian empire of the penguin”.

In the letter, he accuses Tencent of lacking the media literacy of a real news organization, and despite the lack of professionalism, Tencent, or more pointedly, Pony Ma, is flattering himself by endowing WeChat with the power to censor content and shut down accounts.

“The sad and ridiculous news is that nobody had any idea that you, Mr, Ma had such great ambitions. Tencent which you lead, is attempting to take on the ‘management’ role (of an editor). True, Tencent is mighty and WeChat is impressive, local governments and news outlets race to kiss up to you, but that does give you the authority or the ability to be a social administrator,” Xu said.

In the bigger picture however, we can see why Xu was concerned–if unchecked Tencent might grow to completely  monopolize news and discourse– for many, articles from public accounts is fast becoming a staple source of information. Tencent could censor, as it already is doing, at its hearts whim–or more likely under pressure from the government, using ‘user complaints’ as a scapegoat.

These pungent remarks were instigated after WeChat’s public account administrator arbitrarily shut down one of Eastday’s accounts named “Breakfast News” (新闻早餐) on Tuesday.  Tencent cited complaints from netizens regarding a piece titled “Why Street-vended  Delicious-Smelling Roast Ducks Are Sold For As Little As 19 yuan –The Dark Secrets Revealed ! ”a stomach churning expose on processing dead and diseased ducks.

According to an official statement, WeChat ruled that the piece was guilty of “rumor mongering”, entirely based upon wobbly facts. “People’s Daily has debunked this urban legend, as it extrapolates a single case”, said WeChat.

In response to Xu’s discontent that Eastday’s account was not the first or last to carry such reports, WeChat cooly stated that ubiquity does not give excuse to the inaccuracy of the piece, and that WeChat had removed more than 2000 articles on contaminated ducks. However, a search for the same title on WeChat still brings up hundreds of results.

To be fair, the censored piece belongs to a genre of food scandal revelations, hugely pervasive throughout local tabloids and Wechat circles, their lifecycle incessantly renewed thanks to reposts by middle-aged aunts.

Although Tencent pledges to be equitable to all accounts, that impartiality might not be reciprocal. Xu’s grudge against Tencent might be of a more personal nature–he admits having criticized Tencent a number of times in public for being self-entitled to all sorts of valuable citizen data. Xu blatantly warns the authorities of Tencent growing too big to harness, and eventually biting the hand that feeds–local governments have always treated Tencent has a pet, showering it with privileges.

“A Tencent that unifies all sectors means trouble… Today it may show its ferocious side to press, tomorrow, it may be challenge national sovereignty,” the editor warned.

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Tencent’s QQ Social Platform Opens Up To Content Creators https://technode.com/2016/09/27/tencents-qq-social-platform-opens-content-creators/ Tue, 27 Sep 2016 04:42:29 +0000 http://technode-live.newspackstaging.com/?p=42231 At their 2016 annual partner conference last week, Chinese social and gaming giant Tencent unveiled Entertainment Quotient Plan (EQ Plan), an initiative that makes ways for third-party online content creators on their QQ social platform. Tencent pledged some RMB1 billion (US$150mn) worth of social marketing and other recourses, hoping to help about one thousand third-party online […]]]>

At their 2016 annual partner conference last week, Chinese social and gaming giant Tencent unveiled Entertainment Quotient Plan (EQ Plan), an initiative that makes ways for third-party online content creators on their QQ social platform.

Tencent pledged some RMB1 billion (US$150mn) worth of social marketing and other recourses, hoping to help about one thousand third-party online content creators grow big on the QQ platform over the next three years.

The company expects the EQ Plan is able to fuel a new raft of partnerships in online entertainment content like how their open platform for apps became a dynamic ecosystem. Since opening up their social platforms to third-party app developers five years ago, the company has registered more than 6 million developers and paid out a total of RMB16 billion (about US$240mn) in revenue to developers.

To end-user facing services, Tencent’s social platforms can’t be more attractive. QQ, the social network available on desktop and mobile, had had 899 million monthly active users as of the second quarter this year. And it’s registering increasingly more young users. 60% of QQ’s monthly active users were born after 1990, or post-90s, and 80% of QQ premium subscribers were post-90s, according to the company.

Online entertainment and cultural content business is one of the three core businesses for Tencent, together with social networking and internet finance, CEO Pony Ma said so in March this year.

Apart from online gaming which has been the major revenue generator for the company, Tencent has established subsidiaries that cover almost all other popular online content categories, including literary works, comic and cartoon, film and TV drama, music and esports. The company is leading in categories like online publishing and digital music distribution.

China Reading Limited (or Yuewen Group), jointly established with Shanda’s online publishing company in early 2015, is one of the largest online original works publishing companies in China that had amassed some 4 million authors and about 10 million works as of March this year. QQ Reading app, developed by Tencent and now part of China Reading, is also one of the major e-reading services in China.

The recent merger with China Music Corporation, which owns two major music streaming services (Kugou and Kuwo), has made Tencent’s QQ Music the biggest digital music provider in China in terms of the music library and user base.

Tencent Video is one of the leading online video streaming sites that offers a wide range of licensed and original content. In 2015 Tencent established two film and TV drama companies, Tencent Pictures and Penguin Pictures, owning their own film studios. Not only adapting Tencent’s own game and literary work IPs, the two companies also produce or publish movies or TV dramas by third-party companies or directors.

For the above-mentioned content platforms Tencent has been licensing from established companies and produces original professional content such as music concerts, game shows and esports tournaments.

But the latest trends such as short video sharing and live streaming have been fueled by individual content creators and independent content production startups. And the popularity of newly emerged celebrity vloggers and some proven business models are inspiring more individuals or startups to join in.

To tap into these new trends, Tencent launched earlier this year live streaming service NOW, Penguin Esports (not official translation), a live gameplay streaming service, and Riji, a social service for short video sharing. The EQ Plan is expected to motivate individual creators and startups to be more active on Tencent’s platforms.

Image credit: Tencent

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Audi Inks MOU With Alibaba, Tencent, Baidu For Connected Cars https://technode.com/2016/09/12/audi-inks-mou-with-alibaba-tencent-baidu-for-connected-cars/ Mon, 12 Sep 2016 00:55:46 +0000 http://technode-live.newspackstaging.com/?p=41972 Audi, the luxury car brand by Volkswagen, has signed an MOU with China’s three largest tech names, Alibaba, Tencent and Baidu, as they seek to expand their China-based connected car research. The agreement, inked on Sunday in Shanghai, involved the three tech giants along with Audi parent company FAW-Volkswagen, and  lays out plans for future cooperation on connected […]]]>

Audi, the luxury car brand by Volkswagen, has signed an MOU with China’s three largest tech names, Alibaba, Tencent and Baidu, as they seek to expand their China-based connected car research.

The agreement, inked on Sunday in Shanghai, involved the three tech giants along with Audi parent company FAW-Volkswagen, and  lays out plans for future cooperation on connected car technology. 

“China has become an important lead market for digital technologies. Baidu, Alibaba and Tencent are strong innovators,” said Joachim Wedler, President of Audi China in a release.

Audi’s China operation, Audi China, is a wholly-owned subsidiary of Audi AG, has an R&D operation that focusses on connected cars, new energy driving, digital services and piloted driving, according to the company. It’s their biggest research facility outside of Germany.

Audi says they are already working with Alibaba on mapping technologies, including real time traffic data and high-resolution 3D Maps.

The automaker plans on integrating Tencent’s WeChat MyCar services, an auto-focussed feature based off the highly popular social messaging service WeChat, that will adapt location and music sharing services for cars. 

Audi also committed to a 2017 launch of Baidu’s ‘CarLife’ in its latest models, an in-vehicle digital platform designed for using Baidu applications. 

None of the parties have disclosed financial details of the cooperation, or specific details on how the tech giants’ competing services, such as mapping technology, would be mediated in future partnership activities with Audi.

The deal is significant because it marks the first open collaborative partnership between an automaker and China’s dueling tech tycoons. While many traditional car companies are hedging their bets across internet companies, none have made overt attempts to simultaneously integrate cross-platform technology from multiple Chinese tech companies of this size. 

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Seven Trends Shaping The Chinese Film Industry https://technode.com/2016/09/05/seven-trends-shaping-the-chinese-film-industry/ https://technode.com/2016/09/05/seven-trends-shaping-the-chinese-film-industry/#respond Sun, 04 Sep 2016 23:00:34 +0000 http://technode-live.newspackstaging.com/?p=41747 Revenue generated by China’s film industry will reach RMB 200 billion (US$30 billion) by 2020, with both box office revenue and number of movie-goers surpassing that of North America, making it the largest film market in the world, says a new report by professional services firm Deloitte. For those who are banking on the continued […]]]>

Revenue generated by China’s film industry will reach RMB 200 billion (US$30 billion) by 2020, with both box office revenue and number of movie-goers surpassing that of North America, making it the largest film market in the world, says a new report by professional services firm Deloitte.

For those who are banking on the continued rise of the Chinese film industry, optimistic forecasts like that are particularly welcome at the moment, especially as box office sales have been declining for the first time in five years, and theater visits in July alone plummeted 15 percent.

While Deloitte’s researchers expect the industry to grow at home, it will be uneven growth, and importantly, it won’t necessarily translate into global domination for China as “cultural differences” and “legal considerations” interfere with the country’s ability to export their own films to other countries.

Those are among the key findings of a chapter on the film industry in Deloitte’s new report, “The New Journey of ‘Internet +’,” which takes a broad look at how the Internet is affecting the growth of the Chinese economy.

Despite recent road bumps, the report’s researchers believe the Chinese film industry has already reached a “golden age” with new carriers, an influx of capital, and innovative business models all propelling the country’s film industry to the “top of the film pyramid.”

The report identifies seven trends that are shaping the Chinese film industry landscape. The following is a summary of those findings.

1. From Bigger to Biggest

The report finds that China’s box office revenues and number of moviegoers are expected to surpass North America by 2020. But different segments of the industry, whether it is film consumption, investment in films and theaters, or film exports, will grow at different rates.

As revenue generated from non-box office activities continues to rise, the report’s researchers believe China’s film consumption still has a lot of room to grow.

The report sees investment in theaters stabilizing with plenty of opportunities for steady expansion into second, third, and fourth-tier cities.

Film exports are likely to struggle, as cultural differences and legal considerations including censorship issues as reasons why Chinese films won’t gain traction overseas.

2. From “Made in China” to “Made for the World”

The report predicts co-productions will increase, albeit slowly. Co-pros can “achieve ‘win-win’ outcomes for both parties,“ because they’re considered to be “Made in China” and enjoy the same treatment as domestic films, the reports says,

“In 2014, though co-productions accounted for only six percent of total productions screened in China, they contributed around 50 percent of total box office revenue,” the report notes. “In the first quarter of 2015, co-productions contributed ~60 percent of total box office revenue.”

However pulling off a successful co-pro is easier said than done, with issues such as copyright ownership, cultural differences, and different work styles presenting challenges.

3. From “Non-intelligent” to “Intelligent”

The reports’ researchers see the involvement of internet giants like Baidu, Alibaba, and Tencent as a game changer as the new players utilize their ability to draw on big data to drive “decision optimization” and profit growth.

The effect of these innovations has already transformed the domestic film industry chain, from intellectual property (IP) to production, marketing and promotion, distribution, ticket sales, and cinema screenings, the report says.

4. From “Highly Concentrated” to “Diversified”

The arrival of new players like Tencent Pictures, iQiYi Films, and Baidu Pictures has prompted traditional film companies to go on an acquisition spree, the report says.

While the M&A binge has led to a much greater “concentration” within the industry, there is also a trend towards companies hiving off their internet and new media departments into new companies that can then go public independently.

There has also been a huge influx of non-industry capital with non-film industries accounting for 49 percent of total acquirers since 2014. Despite all the acquiring going on, the report’s researchers point out that not many companies have yet achieved satisfactory results as differing management cultures fail to gel smoothly.

5. From “Long Tail” to “Thick Tail”

The report shows how Chinese companies like Huayi Brothers and Enlight Media are looking closely at what lessons they can learn from foreign companies like Disney. These local companies are restructuring their revenue streams to diversify away from just box office.

Now, local companies are looking to ape Disney’s blueprint of investing in theme parks, toys, books, video games, and any other possible avenues to provide stable sources of income. Other key areas for revenue rebalancing include video on demand, TV networks and derivative products.

6. From “single IP” to “IP franchises”

Local film companies, particularly Internet companies, have been hoarding as much IP as possible, buying up the rights to hundreds of novels and stories. But converting that IP first into films and then into other fields like cartoons, mobile games, and toys, is still a work in progress.

The report researchers encourage the local industry to learn from projects such as Disney’s Toy Story 3, which generated $8.7 billion through games, books, DVDs, copyright, and licensing, on top of $1.1 billion in global box office.

7. From a Lack of Standards to “Standardization”

The report notes that with around 70 percent of the 600 or more films produced annually in China never being screened, lack of standards are resulting in “a colossal waste of resources for producers and the film industry as a whole, and furthermore, poses potential hazards for investors.”

To solve the problem, the report’s researchers suggest the introduction of “completion guarantees” with third party companies supervising the whole process of film production, ensuring that film production and distribution are on budget and on schedule.

The full report is available here.

cfi

This article originally appeared on China Film Insider

About the Author: Fergus Ryan is a reporter at China Film Insider and previously worked  as a journalist for the News Corp. publications China Spectator and The Australian

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The Dilemma Of Chinese Online Video Sites https://technode.com/2016/09/04/the-dilemma-of-chinese-online-video-sites/ https://technode.com/2016/09/04/the-dilemma-of-chinese-online-video-sites/#respond Sun, 04 Sep 2016 00:06:23 +0000 http://technode-live.newspackstaging.com/?p=41485 In recent comments, Martin Lau, the President of Tencent, China’s largest internet company by revenue, said the state of the video streaming market was “very unhealthy for everyone”, and that “all other digital content industries (in China) are actually in a better shape than the video industry.” As of June 2016 China had had 514 million online video […]]]>

In recent comments, Martin Lau, the President of Tencent, China’s largest internet company by revenue, said the state of the video streaming market was “very unhealthy for everyone”, and that “all other digital content industries (in China) are actually in a better shape than the video industry.”

As of June 2016 China had had 514 million online video viewers, over 70% of total Chinese internet users, according to China Internet Network Information Center. Mobile video streaming users reached around 440 million.

There’s no doubt that on-demand video streaming has been eating up the market share of traditional TV, and easy, free access to a massive legitimate online video library across the Chinese web has made piracy less appealing.

So why is China’s online video streaming market “unhealthy”?

Youku-Tudou, the resulting company of the 2012 merger between the then two biggest Chinese video streaming websites, has lost its dominant position in a new round of competition.

The challenging competitors are either backed by deep-pocketed tech companies or have an advantage in content. They include Baidu-backed iQiyi, LeTV.com, whose domestically listed parent company LeEco has become a leading online video-centered hardware and software company, Mgtv.com, the online streaming site of the leading TV broadcaster Hunan Broadcasting System, and the homegrown video site by Tencent.

No matter with which model they started with, (usually YouTube or Hulu), these major players have since become very similar in both content and business model. The majority of their revenues is from free tier advertising, an increasing portion is from premium subscriptions and a minority is from other online offerings such as games.

In the third quarter of 2015, just before it was acquired by Alibaba, Youku-Tudou took 79% of their total revenue from brand advertising and 15% from subscriptions, virtual item sales through their live streaming service and mobile games.

After the merger, Youku-Tudou expected their scale and a potential drop in content prices would lead to profitability. But the new competition only drove up content prices to a new high. Youku-Tudou only reported a couple of profitable quarters before the Alibaba acquisition, with the biggest increases in cost attributed to content.

Since this time last year, some of the major players have begun heavily promoting their commercial-free premium subscriptions with exclusive and original content that has sparked a new race for exclusive content and subscriber acquisitions. Given Chinese users’ viewing habits, it’s unclear when – if at all, they will become financially “healthy” under their new business strategy.

Local Content Driving Growth For Chinese Video Sites

The top services offer the same mix of content: a wide variety of past TV shows and movies, newly licensed exclusive content, original content, user-generated videos and, more recently, live video streaming services. Content categories include serial dramas, game shows, movies, music videos, concert performances, sports and news.

Though each of them has acquired exclusive back catalogs in certain categories, viewing is mainly driven by a small number of newly released local hits, occasionally licesned Korean dramas. Chinese viewers tend to follow the most popular serial dramas or game shows, the most talked about at the office and on Chinese social media. A single season of a game show or a serial can get hundreds of millions of views.

It’s no wonder the exclusive rights to certain shows are very expensive. Content suppliers – especially original content production companies, now in an advantageous position, are able to take revenue shares from advertising and subscription sales as well as licensing fees.

To have a good viewer retention video streaming sites have to keep releasing new shows.

Early entrants like Youku and Tudou began making original content years ago. Given viewing patterns and cost concerns, self-made content seems increasingly important to video streaming sites. In-house game shows, especially adaptations of proven foreign formats, turn out to be very successful in terms of viewer retention and cost control.

Tencent, Youku-Tudou, iQiyi and LeTV all have established their own production companies. Tencent has an advantage here in that they are adapting some of their popular online games or online published books into movies or serial dramas.

Ad-free subscriptions have long been available but some of the major services have decided to heavily promote them in the last 12 months. The aforementioned hit-driven growth does help sign up subscribers. According to an online survey conducted by Tencent’s online media division, about 49% of subscribers surveyed said that they signed up for exclusive content, 27% was for the content library and 16% for better viewing experience.

iQiyi only had 5 million subscribers as of June 2015, but would add another 5 million in the next month through The Lost Tomb, an exclusive serial drama which the site only allowed subscribed users to access, a first-time event. The show saw a billion views in the first week after its launch, according to the company.

iQiyi would continue to only allow paid subscribers to get earlier or exclusive access to some new shows, including the two new seasons of The Lost Tomb. Under the new model, iQiyi reached a 20 million subscriber milestone in June this year, with an addition of 15 million subscribers added in one year.

The churn rates are unknown. According to the same survey mentioned above, 56% of the surveyed users said they’d only purchase a one-month subscription at a time to watch a certain show (binge-watch is allowed).

And the subscription prices are relatively low. The standard monthly subscription, with offerings including ad-free, unlimited streaming and high definition, costs about 20 yuan (about US$3). They normally charge iOS device users higher rates to offset the revenue cuts that go to Apple.

Some video services provide tiered plans. iQiyi’s basic subscription costs as low as 4.99 yuan (less than US$1) with which users can avoid ads and purchase pay-per-view titles at a half price. The most expensive so far is provided by LeTV’s newly added live sports subscription that is priced at 59 yuan (about US$9).

iQiyi claimed, citing a third-party research report, that they had 366 million viewers as of June. So 20 million subscribers who may unsubscribe next month if new shows are not appealing is far from enough to drive loyalty. Chinese video sites have been working hard on expanding their subscription base, which has kept subscription prices laughably low.

To diversify their monetization approach, iQiyi said they’d work on converting their paid subscribers to purchasers in their new businesses, such as film tickets. Youku-Tudou, now an Alibaba company, said they planned to leverage their parent company’s advantages in e-commerce.

It’s unknown whether there will be another massive consolidation in the on-demand video industry in China in the near future. For now, these sites have to keep investing heavily in content and marketing to stay competitive.

At the same time, the industry has begun worrying about the new trends in live video streaming, which is taking up an increasing amount of the Chinese audience. Though all of them have added the live streaming feature, users are watching live streams on standalone apps and social services which have recently added the feature.

Some video sites hope new content categories such as virtual reality (VR)-supported shows will have a totally different business model. But they are still at an early stage.

image credit: SocialBeta

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Tencent Doubles Down On Advertising Business With AppsFlyer Partnership https://technode.com/2016/08/31/tencent-doubles-advertising-business-appsflyer-partnership/ https://technode.com/2016/08/31/tencent-doubles-advertising-business-appsflyer-partnership/#respond Wed, 31 Aug 2016 12:00:08 +0000 http://technode-live.newspackstaging.com/?p=41662 Chinese tech giant Tencent is making good on its word to boost its advertising business and offer advertisers more refined targeting tools. On Wednesday, Tencent and AppsFlyer, a mobile marketing analytics and attribution platform, jointly announced a strategic partnership that would let app marketers outside of China access real-time analytics to Tencent Social Ads for the first […]]]>

Chinese tech giant Tencent is making good on its word to boost its advertising business and offer advertisers more refined targeting tools.

On Wednesday, Tencent and AppsFlyer, a mobile marketing analytics and attribution platform, jointly announced a strategic partnership that would let app marketers outside of China access real-time analytics to Tencent Social Ads for the first time ever.

“In today’s increasingly competitive landscape, app marketers need deep insights about the performance of their install campaigns more than ever,” said Canny Lau, Product Manager at Tencent Social Ads, in a press release.

“The insights our advertisers will get from AppsFlyer are invaluable in helping them maximize the return on their app install ad spend.”

Tencent Social Ads lets advertisers run campaigns on some of the company’s largest social platforms, including messaging apps WeChat and QQ, which have about 800 million and 899 million monthly active users, respectively. AppsFlyer’s service will let advertisers around the world track key campaign metrics on Tencent Social Ads, including clicks, activations, in-app purchases, sessions, and average revenue per user.

Tencent Social Ads advertisers will also be able to leverage AppsFlyer analytics, such as cohort analysis and full funnel reporting, to analyze the performance of app install campaigns.

“The app economy is quickly becoming a global economy, and this partnership with Tencent Social Ads, one of the biggest and most important distribution platforms in the world, opens up myriad possibilities for app marketers and developers looking to grow in China, while enabling us to expand our footprint in Asia and globally as well,” said Elad Masiach, VP Partner Development at AppsFlyer.

According to Tencent’s second quarter financial report, only 18% of Tencent’s revenue comes from advertising. However, the Chinese tech giant is moving quickly to capture more market share in the advertising industry. Revenue from advertising increased 73% year over year during the first quarter of 2016 with approximately 80% generated through Tencent’s mobile platforms.

Last January, Tencent started displaying ads in users’ Moments, the timeline feature of WeChat. Since then, the tech company has made more ad formats available to advertisers, including video.

In August 2015, Tencent opened WeChat Moments ads to all advertisers, expanding on big name brands, such as Coca Cola and Mercedes-Benz.

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Xiaomi Launches Mobile Payment Service Mi Pay https://technode.com/2016/08/31/xiaomi-launches-mobile-payment-service-mi-pay/ https://technode.com/2016/08/31/xiaomi-launches-mobile-payment-service-mi-pay/#respond Wed, 31 Aug 2016 08:01:04 +0000 http://technode-live.newspackstaging.com/?p=41667 Mi Pay, the long-awaited mobile payment service from Xiaomi, will be available for all Xiaomi users from tomorrow (September 1st). Xiaomi registered a payment service company as early as in 2013, but only in January this year did the company obtain an official license by acquiring a controlling stake in local online payment services company Ruifutong. Like Apple […]]]>
MIPAY

Mi Pay, the long-awaited mobile payment service from Xiaomi, will be available for all Xiaomi users from tomorrow (September 1st).

Xiaomi registered a payment service company as early as in 2013, but only in January this year did the company obtain an official license by acquiring a controlling stake in local online payment services company Ruifutong.

Like Apple Pay and Samsung Pay, Mi Pay has partnered with China UnionPay (CUP), the association for China’s banking card industry. Currently Mi Pay supports debit and credit cards from more than 10 Chinese banks.

Earlier in April Xiaomi and UnionPay jointly launched an NFC-based service for public transport fare payments. The service is currently only available in two cities, Shanghai and Shenzhen, but is under test in four more provinces and cities, according to the company. Xiaomi is one of the few smart device brands in China to provide such service.

MIUI 8, the latest version of Xiaomi’s customized Android system, has integrated Mi Pay and the public transport payments service. Preloaded in all Xiaomi smart devices and free for download, MIUI had surpassed 200 million users in May this year, according to Xiaomi.

China’s mobile payment market has so far been dominated by tech giants Tencent and Ant Financial, Alibaba’s finance arm. Alipay, the online payment service of Ant Financial, has reached more than 450 million active users. WeChat Payment, the mobile payment service provided by Tencent’s massively popular mobile messaging app WeChat, had seen 300 million accounts add their bank cards as of March this year. And the two leading payment services have been expanding overseas to take advantage of the rising tides of Chinese outbound tourists.

Mobile payment has become a very important field of competition between smartphone brands and mobile service providers. Apple Pay and Samsung Pay landed in mainland China in February and March this year respectively. Telecommunications equipment and service giant Huawei unveiled Huawei Pay through a partnership with Bank of China in the past March. Baidu, China’s largest search service company, is also heavily promoting the Baidu Wallet mobile payment service.

Xiaomi Finance

Online finance is a hot market for big Chinese tech companies.

Since the establishment of their payment company, Xiaomi has added a variety of mobile financial offerings onto its software system. In early 2014 the company reached a partnership with Bank of Beijing on NFC-based payments, personal financial products and a few other related services.

Xiaomi Finance was unveiled in May 2015 as a mobile app. Unlike most other Xiaomi services that are integrated into the MIUI system, Xiaomi Finance is available for separate download through the iOS App Store and local Android app stores.

The first offering on Xiaomi’s Finance app is Xiaomi Huoqibao (Huoqi means “Current Deposit”), a money market fund similar to Yu’ebao provided by Alibaba’s finance arm. Like Yu’ebao, Xiaomi Huoqibao fund is managed by a third-party company, Tiantian Mutual Fund (our translation) of E Fund Management Co., Ltd.

Xiaomi Finance began testing personal loans in September 2015. The first insurance product was added in June this year.

Xiaomi mentioned in 2015 the development of a user data-based credit scoring system, but it still hasn’t obtained a license for consumer credit scoring operations at that moment. So far only two internet companies, Alibaba’s Ant Financial Services Group and Tencent, have obtained a license and launched their online credit scoring services.

A couple of months ago Xiaomi joined seven Chinese private companies to apply for approval to set up a private bank, according to the announcement released by Hebang, one of the seven approved companies, on July 10th. Tencent and Alibaba’s Ant Financial were in the first batch to get approval to set up private banks. Tencent’s WeBank and Ant Financial’s MyBank, both launched earlier this year, provide online-only banking services.

Xiaomi has also invested some local online finance startups, including the investments in peer-to-peer lending site Jimubox in 2014 and stock trading app Tiger Brokers in August 2015.

Image credit: Xiaomi

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Tencent Doubles Down On Workplace Tech With Teambition Investment https://technode.com/2016/08/21/tencent-doubles-down-on-workplace-tech-with-teambition-investment/ https://technode.com/2016/08/21/tencent-doubles-down-on-workplace-tech-with-teambition-investment/#respond Sun, 21 Aug 2016 05:55:56 +0000 http://technode-live.newspackstaging.com/?p=41374 Tencent made a huge bet on the enterprise market with the launch of WeChat enterprise this year, hoping to tap the large number of businesses already using the hugely-popular message platform for work. According to the company’s latest earnings report, WeChat enterprise has over 20 million registered users, and they’re now doubling down on productivity tools with a […]]]>

Tencent made a huge bet on the enterprise market with the launch of WeChat enterprise this year, hoping to tap the large number of businesses already using the hugely-popular message platform for work.

According to the company’s latest earnings report, WeChat enterprise has over 20 million registered users, and they’re now doubling down on productivity tools with a new investment in workflow startup, Teambition.

Shanghai-based Teambition sealed an undisclosed amount of funding from the tech giant as part of a B+ funding round, following a 12 million USD series B in September last year.

Both companies have remained tight-lipped on the investment, though in an interview with Technode in May last year Teambition CEO Junyuan Qi said the company had already begun working with paying customers abroad in Australia and Japan.

He also pitched the company as a local replacement for several western a SaaS services including Trello and Dropbox. “Since China doesn’t have those products, we decided poise ourselves as a one-stop-shop for providing all of them,” said Mr. Qi.

Tencent has been aggressively investing in startups that could potentially be integrated into the WeChat ecosystem, including productivity, entertainment and payments services. Lat week they also invested in fitness app KEEP, which has synergies with Tencent’s own WeChat-enabled fitness tracking services.

Teambition’s previous investors include Gobi Partners, IDG, Northern Light Venture Capital and Vangoo Capital Partners.

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Tencent Overtook Alibaba This Week To Become Asia’s Most Valuable Tech Company https://technode.com/2016/08/21/tencent-overtook-alibaba-this-week-to-become-asias-most-valuable-tech-company/ https://technode.com/2016/08/21/tencent-overtook-alibaba-this-week-to-become-asias-most-valuable-tech-company/#respond Sun, 21 Aug 2016 05:49:33 +0000 http://technode-live.newspackstaging.com/?p=41370 TencentAs of Thursday, Tencent’s market cap exceeded $246 billion USD, overtaking Alibaba’s market cap of $242 billion USD. The switch reflected strong gains made by the social and gaming giant over the past quarter, driven by a handful of new investments including Clash of Clans game developer Supercell. It also points to a poignant truth about […]]]> Tencent

As of Thursday, Tencent’s market cap exceeded $246 billion USD, overtaking Alibaba’s market cap of $242 billion USD.

The switch reflected strong gains made by the social and gaming giant over the past quarter, driven by a handful of new investments including Clash of Clans game developer Supercell. It also points to a poignant truth about China’s consumer culture, and where the power lies – Tencent owns the country’s most valuable marketing tool, a social networking site with over 800 million users.

To be sure, Tencent’s triumph over Alibaba is not a definitive one. The two company’s stock prices faltered together in late 2015, and steadily resurged in unison during the first half of 2016. In September last year Alibaba’s stock dipped heavily enough to cede the title of Asia’s largest tech company to Tencent briefly, before retaking the lead.

The reasons for both Ali and Tencent’s upswing in 2016 are intertwined. Alibaba has managed to contradict expectations that the country’s retail market would suffer amid flatlining global growth, while Tencent has managed to channel the same sources of disposable wealth through their social platform with obvious benefits.

While the two companies have toed and froed, it’s important to note that Tencent’s market cap has outweighed Alibaba’s modestly but consistently in 2016, a role that was reversed in 2015.

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This Advertising Startup Found Three Missing Children in China https://technode.com/2016/08/19/screen-unlocker-startup-found-three-missing-children-china/ https://technode.com/2016/08/19/screen-unlocker-startup-found-three-missing-children-china/#respond Fri, 19 Aug 2016 06:43:40 +0000 http://technode-live.newspackstaging.com/?p=41237 About 20,000 children are trafficked every year in China, according to the U.S State Department. Trafficked children are most often sold for adoption, or later sold online for unpaid labor and prostitution. While the Chinese government and Chinese internet giants including Alibaba and Tencent are putting efforts toward finding the missing children, smaller startups are also pitching in, including Shanghai-based […]]]>

About 20,000 children are trafficked every year in China, according to the U.S State Department. Trafficked children are most often sold for adoption, or later sold online for unpaid labor and prostitution. While the Chinese government and Chinese internet giants including Alibaba and Tencent are putting efforts toward finding the missing children, smaller startups are also pitching in, including Shanghai-based MoneyLocker.

MoneyLocker (惠锁屏), a startup that shows advertisements on phone unlock screens and rewards users for viewing them, launched a “swipe your screen to find the missing child (惠锁寻子)” campaign on June 1st, Children’s Day. The company claims that since its campaign, three missing children in China have been found through its app. 

The advertising startup lets parents of missing children post information about their child on the app, as well as their contact information. Currently, Moneylocker’s ‘public good’ section lists ten missing children, three of which have now been found. The three kids were all from rural areas in China. The app pushes one lost child notice to users a day through its app and also posts on Chinese social media Weibo.

It is difficult to find missing children in China. Earlier this year, a girl was abducted and was later found thanks to an image of the girl shared on Weibo. Obtaining figures of the number of missing-children found is difficult, unfortunately the vast majority are never found.

“I was inspired by Huayi Brothers-released Lost and Lonely (失孤), a film about missing children in China. We have 200 million views on our unlocking screen platform, so I thought, ‘why not start something that even a policeman cannot do’? ” Kang Mingu, CEO 0f Moneylocker, told TechNode.

Since then, 3 million users have participated in the event, according to the company. That means that 3 million people swiped a missing child’s picture to read the full description of the child’s profile on Moneylocker’s app.

Somewhat oddly, the company also added a feature that lets users immediately contact the missing child’s parents and send out the location where they saw the missing child.

Screen Shot 2016-08-19 at 9.49.52 AM
Users can see the missing child’s photo on MoneyLocker’s unlock screen. The girl on the right was later found through the app.

“Startups can do corporate social responsibility, but they don’t stand out much. We’re [on the] front door of the phone, so we made [the] best use of it,” Mr. Kang said. “We just did it for the public good. [The Chinese] government does not give any subsidies on our activity.”

The company was awarded a gold medal in the 2016 Top Digital Marketing Awards for China’s Hua Dong area, which covers Shanghai, Jiangsu province, and Zhejiang province.

By rewarding users with points when they see the advertisement on the unlock screen, Moneylocker is currently advertising for more than 1,000 companies in China, including Alibaba, LeTV, China Telecom, Yihaodian, Ctrip, and Family Mart. Ninety percent of their revenue comes from advertisements. Apart from advertisements, the company also launches campaign and event-related posts. For example, the company previously launched a proposing service for lovers, where men could send proposals and pictures to their girlfriends.

Founded by three Fudan University alumni in 2014, the startup raised an $8 million USD series B round this year from KIP and Langmafeng VC. The company’s revenue is in the vicinity of 100 million yuan ($15 million USD) in 2015, but they have not broken even yet, Mr. Kang said.

In China, other tech companies have also made an effort to find missing children. Alibaba and the Ministry of Public Security launched an online missing children information distribution platform in Beijing this March. In November, Tencent launched the China’s Child Safety Emergency Response (CCSER), built using WeChat network data and GIS technology, to find missing children.

The website Baobeihuijia.com (meaning “baby, come home”) lists 15,000 missing children in China. There are also a number of smart watches designed for children so parents can easily locate where their children are, such as Tencent’s QQ watch and Xiaomi’s Mi Bunny.

Image Credit: TechNode

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Tencent Invests In Fitness App Keep As Health Tech Booms https://technode.com/2016/08/18/tencent-invests-in-fitness-app-keep-as-health-tech-booms/ https://technode.com/2016/08/18/tencent-invests-in-fitness-app-keep-as-health-tech-booms/#respond Wed, 17 Aug 2016 23:37:38 +0000 http://technode-live.newspackstaging.com/?p=41311 Tencent shelled out $15 million USD to rebroadcast this year’s Olympics, hoping to cement their position as China’s leading online sports streaming service. Now they’re taking the fitness frenzy one step further. The social and gaming giant has invested an undisclosed amount in health startup Keep, which compiles home training regimes that can be accessed through an app. It’s […]]]>

Tencent shelled out $15 million USD to rebroadcast this year’s Olympics, hoping to cement their position as China’s leading online sports streaming service. Now they’re taking the fitness frenzy one step further.

The social and gaming giant has invested an undisclosed amount in health startup Keep, which compiles home training regimes that can be accessed through an app. It’s unclear what form the partnership will involve, though it could signal a host of new fitness-related services in Tencent’s ecosystem.

“There [is] considerable potential for cooperation with Tencent’s health and sports businesses as well as with WeChat”, a Keep spokesperson told Technode.

Keep also hinted at plans to add training courses designed on Olympic athletes as well as an an e-commerce platform. 

Tencent made their first foray into fitness tracking in August last year with the launch of ‘WeRun’, an official WeChat service that lets users track fitness metrics. Earlier int he year the company launched ‘WeChat Sports’, a separate app, for the local market.

Waves of Chinese investment have hit the sports industry in the past year, from Chinese conglomerates buying into premier league football clubs to astronomical bidding wars over rebroadcasting rights. For Tencent, which oversees one of the country’s largest sport streaming services, tapping the disposable wealth of China’s growing middle class through fitness services is an obvious play.

Keep claims to have amassed more than 20 million monthly active users since its launch in February 2015. It’s one of several fitness apps gaining traction in China. Codoon, an app that combines sports and social networking was valued at over 900 million yuan in June this year and boasts more than 1 million daily average users. FitTime, another similar app that offers home workouts, announced a B series of more than 10 million yuan.

Keep’s early investors include Ventech Venture Capital, Bertelsmann Asia Investments, GGV Capital, and Morningside Ventures.

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How Do Chinese People Watch The Olympics? We Asked https://technode.com/2016/08/13/chinese-people-watch-olympics-simply-asked/ https://technode.com/2016/08/13/chinese-people-watch-olympics-simply-asked/#respond Fri, 12 Aug 2016 21:48:35 +0000 http://technode-live.newspackstaging.com/?p=41160 China is currently ranking second in the overall Olympic medal tally, so how are their fellow countrymen cheering them on at home? This year, China’s state broadcaster CCTV resold the airing right to Chinese internet giants Tencent and AliSports, the online sports arm of Alibaba. Under the deal, Chinese people now have access to live streaming games […]]]>

China is currently ranking second in the overall Olympic medal tally, so how are their fellow countrymen cheering them on at home?

This year, China’s state broadcaster CCTV resold the airing right to Chinese internet giants Tencent and AliSports, the online sports arm of Alibaba. Under the deal, Chinese people now have access to live streaming games on Alibaba-backed Youku or Tencent Video.

China is a highly mobile country, and true to form, most young people we came across completely avoided the television this Olympics. We hit up a local co-working space on Shanghai’s Nanjing road to find out exactly how China’s tech-savvy young people are watching the games.

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Kangying Dong (27): a designer from Anhui

I watch the Olympic games everyday, either through the CCTV app on my phone or through the CCTV website on my laptop. CCTV5 is all about the Olympics games. It’s all free. I prefer watching the games through the computer, because the screen is bigger. I only watch when there is a Chinese teams’ match. Line 1~9 on the Shanghai metro offers free WI-FI called “Huasheng Ditie (花生地铁)”, so I use it to watch the live-streaming games on the metro. If I missed the match, I will watch the rebroadcasting on the app.

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Han Lin (25): UI designer

I read Olympic highlights on my phone and watch the games on TV. My phone is a Meizu MX5 and it has an in-app called information (资讯), where I can follow up with the Olympic news. When I want to watch the game, I only watch through the TV.

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Judy Feng: a Shanghainese working in eCommerce

I watched the opening ceremony of the Olympics through Tencent Video on my iPad. It was rather comfortable. I haven’t watched TV for a long time.

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Bon Zhengkon (26): programmer

I just read the Olympics highlight news and don’t watch videos, since I’ m very busy. I read mostly Tencent news on my laptop. I still can watch the GIF clips of the game highlights.

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Ken Z (26): works at an architectural visualization company

I watch the Olympic games in real-time, through BBC live and CCTV on my laptop. I need a VPN to watch the BBC though. I watch the games even when Chinese players are not playing. I don’t use my phone to watch videos.

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Jane Zhang (37): a teacher from Shanghai.

I search the Olympics games on Baidu using my laptop, and watch any video that comes out in the search results. I watch the games that Chinese teams play in. In previous years, Chinese people used to watch the games through the TV, now more people watch them through the internet.

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Zhang Xin (32): working in medical industry

I watch the Olympic games through the CCTV5 app on my phone. I don’t have time in the daytime, so I watch the live broadcast at around 8p.m. and 9 p.m. I have a TV at home, but I almost never watch it. Watching TV gives me the feeling of being passive. I like watching what I like through the phone.

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Yeshou Shuai (40): entrepreneur

I watched the rebroadcasting of the opening ceremony through CCTV5 and Youku app on iPad. I have no time to watch the live streaming, so I watch it at night. TV resolution is much better, of course, but it cannot beat the convenience of an iPad.

Dena Cheng (26): a secretary from Shanghai

When I’m at home, I watch the Olympic games through the TV, and when I’m outside I watch the games on my phone through Youku. I don’t watch them often, so I didn’t download the app, and I just search Youku on Safari.

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Zan Peng (28): mechanical engineer from Wuhan.

I watch the Olympic games via the Aiyuke (爱羽客) app, about 10-20 minutes a day. It’s a specialized app for watching Olympic games and they have both live streaming videos and recorded videos. I have internet TV, namely Skyworks TV at home and sometimes watch the games using that.

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Thea Pan (21): a student from Guangzhou

I’m a student and I live in the dorms, so we don’t have a TV. I read the Olympic news through news publications on WeChat public accounts and I watch the videos on Youku through my laptop. I don’t watch live streaming. Just when I’m interested in the game, I will watch it afterwards.

Image Credit: TechNode

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China Is Watching The Olympics With Internet Companies Instead Of State TV https://technode.com/2016/08/09/tencent-alibaba-rio-olympics/ https://technode.com/2016/08/09/tencent-alibaba-rio-olympics/#respond Tue, 09 Aug 2016 01:20:53 +0000 http://technode-live.newspackstaging.com/?p=41051 Ever wondered how Chinese people watch the Olympics? Well for the first time ever, they’re probably (legally) streaming it on their mobile devices via one of the country’s two biggest internet companies. China’s state broadcaster CCTV resold the airing right for the Rio 2016 Olympics to Chinese internet giants Tencent and Alisports, the online sports […]]]>

Ever wondered how Chinese people watch the Olympics? Well for the first time ever, they’re probably (legally) streaming it on their mobile devices via one of the country’s two biggest internet companies.

China’s state broadcaster CCTV resold the airing right for the Rio 2016 Olympics to Chinese internet giants Tencent and Alisports, the online sports arm of Alibaba, for 100 million yuan ($15 million USD) each. Under the deal, the two internet firms will be able to stream the 17-day Olympic games within the Chinese mainland.

It marks a huge shift in China’s approach to airing international events. The deals represent the first heavyweight sales of Olympic airing rights by the Chinese state to an outside entity, and instead of TV stations, they’re internet companies.

Since internet streaming rights were officially opened for the Olympics in 2008 (which happened to be the Beijing Olympics), CCTV has sold Olympic content to around 10 online content providers, but never on the scale of the deals settled with Ali and Tencent.

The whopping broadcasting fee reflects the huge appetite for mobile streaming content in China, particularly in sports. But the scarcity of potential bidders indicates another hard fact about the mobile broadcasting market: you have to have some serious cash to take part.

According to an analyst who spoke to 21 Century  Economics Guide, the high broadcasting fee eliminates conventional broadcasting channels from the competition because they lack the network of monetization channels needed to make up for the costs. Top domestic top portal sites Sina, NetEase, Sohu and LeSports have all made jaw-dropping investments in online broadcasting, but were absent from the Olympic bid.

State-media also launched the bidding process less than two weeks before the Olympic Games started, leaving little time for the bidders to seek ad resources. The schedule was made intentionally by the state TV station to fend off ad competition for its in-house online platform CNTV, local media claims. During a similar bid for London 2012 Olympics, the process allowed double the time for bidders to source advertising.

Furthermore, Tencent and Alisports are only allowed to air events 30 minutes after they happen, which means that the higher fee is paid for on-demand content rather than a live broadcasting rights.

The International Olympic Committee sold the rights to telecast the 2014 and 2016 Olympics in China to CCTV for an estimated $160 million USD in 2012. This means the recent sales to Ali and Tencent recoup almost 40 percent of CCTV’s investment for the 2016 games.

Tencent will stream the games through their online platforms and related content will be available on Tencent News and Tencent Sports. As a leader in China’s social networking market, Tencent has rich media and distribution channels, including WeChat, QQ and Tencent Video.

For AliSports, the Olympic content will be integrated into Youku Tudou, the online video subsidiary acquired by Alibaba this April. The sporting unit also cooperates with Alibaba’s core e-commerce arms, streaming sports contents to Alipay and Taobao users via live streaming features.

Major sporting events also brings customers to Alibaba’s e-commerce platforms. Data from Alibaba showed that online searches for ‘Olympics’ on Taobao’s shopping engine spiked 30 percent during the London Olympics four years ago.

Three years ago, the bidding prices would be hard to imagine in China, when the state-backed broadcaster monopolized the broadcasting right for almost all sporting events. Both the 2012 London Olympics and the 2014 Sochi Winter Olympics were broadcasted exclusively by the state. The turning point happened in 2014, when China released an ambitious plan to accelerate the development of the country’s sports industry.

According to the plan, the country expects to see sports grow into a 5 trillion yuan (around $800 billion USD) industry by 2025. A set of relaxed taxation policies were also released in an attempt to encourage industry investment.

The effect of the plan was huge. Alibaba established a separate group to tap the emerging market. Broadcasting rights for popular sporting repeatedly hit record-breaking highs.

Tencent signed a five-year exclusive agreement with the NBA to stream the league’s online content for $100 million USD. LeSports, an arm of online conglomerate LeEco, purchased the online streaming rights for China’s top soccer league for 2.7 billion yuan.

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Do WeChat Users Prefer Articles About Trump Or Clinton? This App Can Answer That. https://technode.com/2016/08/03/wechat-users-prefer-articles-trump-clinton-app-can-answer/ https://technode.com/2016/08/03/wechat-users-prefer-articles-trump-clinton-app-can-answer/#respond Tue, 02 Aug 2016 23:00:23 +0000 http://technode-live.newspackstaging.com/?p=40831 With over 750 million monthly active users, WeChat is indispensable for any company that’s serious about growing its presence in China. However, while WeChat official accounts are relatively cheap marketing tools, they have one major weakness: Tencent likes to keep a lot of data to itself. “WeChat is a private platform,” says Alexis Bonhomme, the co-founder […]]]>

With over 750 million monthly active users, WeChat is indispensable for any company that’s serious about growing its presence in China. However, while WeChat official accounts are relatively cheap marketing tools, they have one major weakness: Tencent likes to keep a lot of data to itself.

“WeChat is a private platform,” says Alexis Bonhomme, the co-founder of CuriosityChina, a digital marketing and tech company based in Beijing. “It’s very difficult for digital professional marketers [and] PR person to understand […] what works well on the WeChat platform.”

On Monday, CuriosityChina launched CURIO EYE, an application that lets users compare official accounts across WeChat’s platform and analyze high performing posts and keywords. Users can add official accounts to their CURIO EYE “monitor” to track individual data points, such as the account’s average page views per post. Industry-wide data is also available. According to Mr. Bonhomme, CURIO EYE includes the top 1,000 accounts for cosmetics, e-commerce, food and beverage (F&B), fashion, media, and other industries.

“You need to follow the account first and to follow the account […] you need to find it,” says Mr. Bonhomme, explaining the manual process of monitoring official accounts. “And sometimes it’s a pain […] to find the account because you don’t know what kind of WeChat ID it is [and] you don’t know the name.”

By automatically pulling data from official accounts, CURIO EYE can aggregate, compare, and analyze public data from different WeChat accounts. Top posts for different accounts, industry verticals, and keywords are calculated using the number of likes and page views of posts, as well as their conversion rate.

For example, on CURIO EYE, Gucci, Dior, and Louis Vuitton are listed as the top three luxury fashion accounts on WeChat, in terms of number of followers. In the past thirty days, Louis Vuitton’s article about its City Steamer handbag garnered the most attention out of all luxury fashion posts: 29,945 page views and 111 likes.

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Trump might be more popular than Clinton on WeChat, but he can’t compete against Pokemon.

“When you are out of mainland China, […] you know WeChat is super important, you know you need to be there, […] but you don’t know what works,” says Mr. Bonhomme. “You don’t know how to look for the account, you don’t know what kind of content works the best.”

CURIO EYE is not a unique solution, but it’s one that international companies, especially those that are based outside of mainland China, might not want to invest in on their own. Though WeChat does provide an API and technical documentation, it’s only available in Chinese. Likewise, similar tools like DataStory (数说故事), Robin8’s KOL search engine, and New Rank (新榜服务), are only offered in Chinese.

Though the majority of Tencent’s revenue still comes from value-added services, such as virtual weapons in its gaming business, the tech company is trying to expand its online advertising business. According to Tencent’s Q1 2016 earnings report, online advertising made up 15% of the company’s overall revenue, up 9% from the same period three years ago. Last year, Tencent started displaying ads in WeChat users’ Moments newsfeed and has refined targeting tools for WeChat marketers.

Given that 94% of WeChat users log in at least once a day and about half use it for more than an hour everyday, it’s no surprise that marketing agencies have risen to meet the WeChat needs of both international and domestic brands (link in Chinese). In addition to CuriosityChina, other agencies with WeChat marketing and consulting services include WalktheChat and China Channel.

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This Company Is Bringing Ethereum Blockchain Tech To China’s Tech Giants https://technode.com/2016/07/21/company-bringing-ethereum-chinese-tech-giants/ https://technode.com/2016/07/21/company-bringing-ethereum-chinese-tech-giants/#respond Thu, 21 Jul 2016 06:34:42 +0000 http://technode-live.newspackstaging.com/?p=40540 China is a powerhouse when it comes to Bitcoin trading. According to a report published by Goldman Sachs last March, about 80% of Bitcoin transactions are driven by the Chinese yuan. However, awareness around Ether, another cryptocurrency, is much lower. “Bitcoin was a great experiment in monetary policy,” says Andrew Keys, the Head of Global Business Development at […]]]>

China is a powerhouse when it comes to Bitcoin trading. According to a report published by Goldman Sachs last March, about 80% of Bitcoin transactions are driven by the Chinese yuan. However, awareness around Ether, another cryptocurrency, is much lower.

“Bitcoin was a great experiment in monetary policy,” says Andrew Keys, the Head of Global Business Development at Consensus Systems (ConsenSys), a venture production studio for blockchain-based applications and tools.

“What it proved was that I can send you a Bitcoin without a bank,” he says. “Ethereum […] can do peer-to-peer agreements.”

Ether is the cryptocurrency used on Ethereum, a blockchain-based software platform that came five years after Bitcoin. While Bitcoin was designed primarily for peer-to-peer monetary transactions, such as payments, Ethereum was invented to fit a much broader context. Any software application can be uploaded onto Ethereum’s decentralized platform: housing rental, equity distribution, voting, and more. The Ethereum Foundation calls it a “programmable blockchain.”

Put another way, Ethereum is a way for software programs, or what are known as ‘contracts’ on Ethereum,  to execute the way they were programmed to without interference. That means that two parties can agree on and be held to a digital contract without lawyers, the police, or any kind of intermediary. Trying to change the contract or take it down would be almost impossible, as contracts on Ethereum are stored on a distributed network of servers – the Ethereum blockchain.

ConsenSys wants to bring Ethereum to China’s tech and finance giants, such as Tencent, Ping An, Ant Financial, and Alibaba.

“Every single one [of them] is open to a proof of concept, where we give them a private instance of the Ethereum blockchain,” says Mr. Keys.

For Chinese companies and financial institutions, such as banks and insurance companies, the lure of Ethereum lies in its potential to cut costs. But Ethereum’s blockchain could be useful in other contexts as well. ConsenSys is working on about thirty different decentralized applications – or ‘dApps’ – for Ethereum’s blockchain. They range from event management to online poker, to a smart music contract dApp that musician Imogen Heap used last October to release one of her singles.

“Over the next month, we’re going to do webinars and demonstrations with the CTO and technical teams of all those companies I just mentioned,” says Mr. Keys.  “We kind of show them the art of the possible, then from that they say, ‘Okay, we have a pain point here and a pain point there – can we apply the technology to ameliorate those pain points?’”

“When we come back [in September], we’re going to further elaborate on how we work together,” he says. That could include joint ventures or something simpler, where ConsenSys educates its partners on Ethereum and gives them the infrastructure to build their own Apps, he says.

The meetings are still in early stages, but ConsenSys is serious about putting down roots in the Chinese market. Founded in 2014, the company has moved quickly through its partnership with Microsoft and its Azure cloud computing platform to discuss and seal deals with other companies.

In China, the buzz around blockchain technology is starting to pique interests among tech companies and financial institutions. In June, a group of more than thirty technology and financial firms, including Ping An Bank and Tencent, created a consortium dedicated to blockchain applications. A month before that, a non-profit called ChinaLedger Alliance launched with the aim of promoting blockchain technology in China. The non-profit is led by Wanxiang Blockchain Labs, a Shanghai-based non-profit by Chinese auto conglomerate Wanxiang Group.

Image credit: Ethereum Foundation

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Chinese Ride-Hailing Service Accuses WeChat Of Foul Play https://technode.com/2016/07/16/chinese-ride-hailing-service-accuses-wechat-of-foul-play/ https://technode.com/2016/07/16/chinese-ride-hailing-service-accuses-wechat-of-foul-play/#respond Sat, 16 Jul 2016 02:25:16 +0000 http://technode-live.newspackstaging.com/?p=40525 Baidu-backed ride-hailing service Yidao has lashed out at Tencent’s messaging service WeChat for blocking the ride service on their platform. Founder of Yidao, Hang Zhou, penned an open letter to Tencent CEO Pony Ma on his public Weibo account this week accusing the social media platform of periodically blocking users from accessing the Yidao site through […]]]>

Baidu-backed ride-hailing service Yidao has lashed out at Tencent’s messaging service WeChat for blocking the ride service on their platform.

Founder of Yidao, Hang Zhou, penned an open letter to Tencent CEO Pony Ma on his public Weibo account this week accusing the social media platform of periodically blocking users from accessing the Yidao site through the social platform for competitive reasons.

Yidao competes directly with Tencent-backed Didi Chuxing, the country’s most popular ride-hailing service.

Users were unable to access the Yidao app from WeChat from July 13th. Following Mr. Zhou’s open letter, the ban was briefly lifted before being reinforced on July 14th. The ban appears to have been lifted again at the time of writing.

“I just do not understand why WeChat blocked the application,” he said, “Moreover, Uber and Shenzhou [UCAR] type apps have also been blocked, Didi is the only exception.”

Yidao recently introduced a feature that allows users to compare the cost of an Yidao ride with other rides.

Tencent released a public statement within hours of Mr. Zhou’s open letter saying that Yidao had been blocked by the site for asking users to share promotional material in return for cash rewards.

The scuffle highlights the fierce competition between China’s current top ride-hailing apps, which have been fighting a two-year long war of attrition fueled by subsidies and aggressive marketing campaigns.

In December WeChat blocked Uber on the platform, citing ‘malicious’ marketing tactics. The social platform has a range of rules that apply to businesses who wish to use the platform to market brands. Companies must have over 100,000 followers before they are able to advertise, and must also submit a relevant license.

WeChat claims Uber failed to submit the license, Uber fired back saying that they had the appropriate regulatory approvals but had never been asked to submit them. Baidu is a prominent investor in both Uber and Yidao.

Being blocked on WeChat is a serious blow for any company in China. The app, which boasts over 750 million total users with over 90% coverage in tier-one cities, has become a major marketing and communication tool for companies in China. The app not only supports public accounts, but a highly popular payment service, WeChat Pay.

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Tencent Just Became The Top Dog In China’s Online Music Market https://technode.com/2016/07/14/tencent-just-became-the-top-dog-in-chinas-online-music-market/ https://technode.com/2016/07/14/tencent-just-became-the-top-dog-in-chinas-online-music-market/#respond Thu, 14 Jul 2016 09:42:07 +0000 http://technode-live.newspackstaging.com/?p=40461 Tencent has upped their stake in China’s leading music streaming company, China Music Corp., giving them the controlling stake in a company worth approximately $2.7 billion USD. China Music Corp. (CMC) oversees two of the country’s most popular streaming services, Kugou and Kuwo, which merged resources with Tencent’s QQ music following the internet giant’s initial […]]]>

Tencent has upped their stake in China’s leading music streaming company, China Music Corp., giving them the controlling stake in a company worth approximately $2.7 billion USD.

China Music Corp. (CMC) oversees two of the country’s most popular streaming services, Kugou and Kuwo, which merged resources with Tencent’s QQ music following the internet giant’s initial investment.

According to sources who spoke to the Wall Street Journal, Tencent’s stake has risen to 60 percent from 16 percent. CMC will operate as a subsidiary of QQ Music, and the combined business will be valued at approximately $6 billion USD. Chinese media reports suggest the transaction was a cash purchase.

Prior to the deal, CMC had been planning an IPO in the range of $300-600 million USD, though those plans have been halted.

China has recently stepped up the regulatory requirements for online music streaming platforms, forcing the services to comply with royalty laws and crack down on piracy. The move has caused rapid consolidation in the market, favoring the companies with deeper pockets.

Tencent’s latest acquisition puts them at the helm of what is now undoubtedly the largest music streaming empire in the country. Not only do the services under the partnership boast a large combined user base, they are also well distributed. Kugou and Kuwo have a significant audience in China’s underserved third and fourth-tier cities, giving Tencent access to an up-and-coming demographic of untapped users.

Alibaba and Baidu, Tencent’s two largest contemporaries in the Chinese market, have also worked on consolidating their respective music assets over the past year. In December, Baidu announced a merger between Baidu Music and traditional music company Taihe Entertainment Group. Last year Alibaba made a series of investments under their newly-created Alibaba Music Group.

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Tencent-Backed Electric Car Startup Sets 2020 Production Deadline https://technode.com/2016/07/13/tencent-backed-electric-car-startup-sets-2020-production-deadline/ https://technode.com/2016/07/13/tencent-backed-electric-car-startup-sets-2020-production-deadline/#respond Wed, 13 Jul 2016 09:08:54 +0000 http://technode-live.newspackstaging.com/?p=40427 hydrogen EVs chargingTencent-backed Future Mobility Co. has officially joined the club of Chinese auto concepts with a production deadline of 2020. The auto startup, which is also counts Foxconn and Chinese car dealer Harmony New Energy as investors, plans to sell highly automated, electric cars globally within the next four-and-a-half  years, the Wall Street Journal reported on Tuesday. As a […]]]> hydrogen EVs charging

Tencent-backed Future Mobility Co. has officially joined the club of Chinese auto concepts with a production deadline of 2020.

The auto startup, which is also counts Foxconn and Chinese car dealer Harmony New Energy as investors, plans to sell highly automated, electric cars globally within the next four-and-a-half  years, the Wall Street Journal reported on Tuesday.

As a country of early adopters with an appetite for luxury vehicles, China has produced a number of electric, autonomous and connected car concepts, all hoping to reach production at an accelerated rate.

Baidu, China’s largest search engine, has committed to a 2018 release date for their autonomous concept, with a 2020 deadline for production and distribution. Likewise, LeEco, in partnership with Faraday Future, has set a similar 2020 deadline for their electric vehicle, claiming to have shortened the development stage by two years.

Future Mobility Co., which is just four months old, will close a funding round “soon,” according to CEO Carsten Breitfeld. He told the Wall Street Journal that the company is seeking to compete with major luxury car dealers Audi, Mercedes and BMW, which make up the lion’s share of China’s luxury vehicle market.

Mr. Breitfeld formerly worked on the development team for BMW’s i8 plug-in sports car.

Future Mobility Co. isn’t Tencent’s only bet in the autos industry. The social and gaming giant also invested in NextEV Inc., which has also attracted funding from Sequoia Capital and Joy Capital.

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Analyse Asia Podcast: JD.com With Boyuan Wang https://technode.com/2016/07/04/analyse-asia-podcast-jing-dong-jd-com-boyuan-wang/ https://technode.com/2016/07/04/analyse-asia-podcast-jing-dong-jd-com-boyuan-wang/#respond Mon, 04 Jul 2016 09:15:18 +0000 http://technode-live.newspackstaging.com/?p=40209 http://content.blubrry.com/analyseasia/Episode_123__Jingdong_or_JD_dot_com_with_Wang_Boyuan.mp3 Wang Boyuan from Technode and TechCrunch China joined us for a conversation on Jingdong or JD.com. We discussed the backstory behind the company and the key people behind the second largest e-commerce company in China. He also explained the different revenue streams behind JD.com and how Tencent is backing of it as a proxy against Alibaba in […]]]>
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Wang Boyuan from Technode and TechCrunch China joined us for a conversation on Jingdong or JD.com. We discussed the backstory behind the company and the key people behind the second largest e-commerce company in China. He also explained the different revenue streams behind JD.com and how Tencent is backing of it as a proxy against Alibaba in China’s e-commerce space.

Download MP3 here (20.7 MB) or Subscribe via RSS

Analyse Asia with Bernard Leong is a weekly podcast dedicated to the pulse of technology, business & media in Asia. They interview thought leaders and leading industry players and gain their insights to how we perceive and understand the market. Analyse Asia is a content partner of TechNode.

TechNode does not endorse any commentary made in the program.

Notes:

  • Wang Boyuan, Writer and Editor, TechCrunch China [0:50]
    • How did you start your career in journalism? [1:10]
    • What are the interesting stories that you have covered this week? [1:40]
      • Warcraft’s movie success in China
  • JD.com or Jingdong [2:55]
    • E-commerce company, listed on NASDAQ at US$31.2B market capitalization, founded by Liu Qiangdong in 1998.
    • What’s the mission and vision of JD.com? [3:10]
    • What’s the backstory of JD.com and how it did evolve from 360buy.com to JD.com? [4:00]
    • Tencent’s investment in JD.com [6:40]
    • Who are the key executives in JD.com besides the founder Liu Qiangdong? [7:00]
      • Shen Haoyu 沈皓瑜, the CEO of JD Mall.
    • Who are the board of directors within JD.com? [8:00]
      • Liu has 82.5% of voting power in the board. Martin Lau, President of Tencent sits on the board. Louis Hsieh from New Oriental is linked to Xu Xiaoping of Zhenfund, “The Ron Conway of China”.
    • What are the core revenue drivers for JD.com? [9:00]
      • Retail sales are still their main income. In Q1 of 2016, JD.com earned 54 billion yuan ($8.3 billion) in net revenue, up 47.3 percent year on year, with its gross merchandise volume growing by 55 percent to about 129 billion yuan. Orders rose by over 50 percent in the first three months with more than two thirds coming from mobile terminals such as smartphones.
    • Is JD.com in iOS and Android and also in WeChat? [9:50]
    • What are the core features on the JD.com platform and some of the recent innovations introduced to the e-commerce platform (for example, equivalent of JD Prime similar to Amazon Prime, Amazon dash buttons)? [10:24]
    • How does JD.com compare with Alibaba, for example, their clash on Singles Day? What’s the strategic partnership between Tencent and JD.com? [15:13]
    • JD.com has a financing arm called JD Finance, and recently, the parent company invested US$1B along with Sequoia and other players into JD Finance. What’s the rationale behind this move? [16:23]
    • Will JD.com expand out to the world soon? [20:13]
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Tencent Buys ‘Clash of Clans’ Game Developer For $8.6 Billion USD https://technode.com/2016/06/22/tencent-buys-clash-clans-game-developer-8-6-billion-usd/ https://technode.com/2016/06/22/tencent-buys-clash-clans-game-developer-8-6-billion-usd/#respond Wed, 22 Jun 2016 09:26:02 +0000 http://technode-live.newspackstaging.com/?p=39955 Following a series of leaked rumors, Chinese tech giant Tencent officially announced the purchase of a majority stake in Supercell, the Finnish gaming company behind the hit game Clash of Clans. The deal will buy a 84.3% stake in the company for $8.6 billion USD from Japanese firm SoftBank Group Corp. The deal values Supercell at $10.2 billion USD, almost […]]]>

Following a series of leaked rumors, Chinese tech giant Tencent officially announced the purchase of a majority stake in Supercell, the Finnish gaming company behind the hit game Clash of Clans. The deal will buy a 84.3% stake in the company for $8.6 billion USD from Japanese firm SoftBank Group Corp.

The deal values Supercell at $10.2 billion USD, almost double its valuation a year ago. When SoftBank bought a 51% stake in 2013, the Finnish company was valued at a mere $1.53 billion USD.

“We have agreed with Tencent that Supercell will continue to be operationally independent, exactly as it was under SoftBank’s ownership,” wrote Ilkka Paananen, CEO of Supercell, in a post on the company’s blog.

“Our headquarters will stay in Helsinki and we will pay our taxes in Finland. All of this is very important for us,” Paananen added.

Tencent’s partnership will offer Supercell access to Tencent’s gaming platforms, such as QQ Games, as well as access to some of Tencent’s other game-related purchases, most notably Riot Games. In turn, the tech giant will grow its mobile gaming business. Gaming is a core part of Tencent’s revenue, making up more than half of the company’s overall revenue in Q1 2016. Tencent’s gaming business model is based off of various value-added services, including the purchase of digital weapons, as well as VIP memberships.

In China’s heavily monopolized mobile gaming industry, Tencent is one of the top players, in addition to iDreamSky and NetEase. As of April 2016, the tech giant occupied almost half of the top 20 titles for Android mobile games in China, with games like King of Glory, Crossfire, and We MOBA. In addition to mobile games, the tech giant will continue to diversify its gaming portfolio through its pan-entertainment strategy, which it announced during last year’s ChinaJoy tradeshow.

Image credit: Supercell

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China’s Livestreaming Hosts Are Motivated By Money, Not Fame https://technode.com/2016/06/20/chinas-livestreaming-hosts-motivated-money-not-fame/ https://technode.com/2016/06/20/chinas-livestreaming-hosts-motivated-money-not-fame/#respond Mon, 20 Jun 2016 06:38:30 +0000 http://technode-live.newspackstaging.com/?p=39890 Despite all the brouhaha around internet celebrities and KOLs, it turns out that money is the top reason why Chinese users decide to livestream, not fame. In a report released by Tencent on Monday, out of 4525 Chinese netizens surveyed, 43% of those who are willing to be livestream hosts would do so for the money. […]]]>

Despite all the brouhaha around internet celebrities and KOLs, it turns out that money is the top reason why Chinese users decide to livestream, not fame.

In a report released by Tencent on Monday, out of 4525 Chinese netizens surveyed, 43% of those who are willing to be livestream hosts would do so for the money. The second most popular response, at 34.6%, was livestreaming as a way to “kill time.” Survey respondents could pick more than one response in their answer, the other options being livestreaming for fun (32%), to share life experiences (22.2%), or to gain followers (17.9%).

From left to right: 1) earn money 2) kill time 3) have fun 4) share life experiences 5) gain followers 6) would not consider livestreaming

The results illustrate one of the key differences between Chinese livestreaming platforms and their Western counterparts: digital gifts. In China, audience members can tip livestreaming hosts with digital gifts that are later converted into real money through the platform. On YY, one of China’s leading livestreaming platforms, for example, digital gifts range from 0.1 RMB – applause, a lollipop, fruit candy – to 1314 RMB, a luxurious cruise ship. Users who tip – especially those who tip generously – are usually thanked and acknowledged by the host during the show.

“For me, at periods of high traffic, I can earn hundreds of thousands [of RMB] each month,” a livestreaming host on Chinese social networking app Momo told TechNode.

The host, whose stage name is Hong Xiaoqiao (洪小乔), started livestreaming when she was 21 years old, dropping out of college to do it full-time. She runs her livestreaming show every night, a mix of singing and conversation. Each episode lasts at least three hours, she says. During the day, Hong Xiaoqiao will also livestream, albeit more casually, and chat with some of her more dedicated followers.

“I prepare ahead of time,” she says. “I’ll think about today’s conversation topic and get the background music ready. Half an hour ahead of the show, I do my makeup, get my clothes ready, and set up the background music.”

Of course, not all livestreaming hosts are as successful as Hong Xiaoqiao, but for those who can attract and keep loyal followers, livestreaming as a full-time job is a real possibility.

They don’t have to be wildly famous to gain traction as a livestreaming host either. According to Tencent’s report, audience members aren’t necessarily attracted to well-established wanghong or internet celebrities. Though about a third said that they liked watching internet celebrities livestream, another third said that they didn’t care who the livestreaming host was, as long as they were “good-looking.”

Tencent’s report, which studied Chinese Android app users for the month of May, also reaffirmed the gender inbalance of mobile livestreaming platforms. About two-thirds of livestream users are men, most of them either 19 years old and younger, or 21 to 29 years old, reported Tencent’s results.

Over the past few months, major livestreaming platforms, such as YY, Panda TV, and Douyu TV, have attracted the scrutiny of government regulators, who are cracking down on lewd content. In particular, female livestreaming hosts are facing new rules, such as Douyu TV’s point system, that punish hosts for wearing salacious outfits (link in Chinese). However, curbing sexual content will pose additional challenges to China’s content moderators, as hosts are often encouraged to dance sexually or change into more sexually appealing clothing by audience members, who then reward hosts for doing so with digital gifts.

Douyu TV's diagram lays out the boundaries of what needs to be covered during a livestreamed show.
Douyu TV’s diagram lays out the boundaries of what needs to be covered during a livestreamed show.

Image credit: Douyu TV, YY.com

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Tencent-Backed Entstudy Taps Live Streaming Education With $18M C Round https://technode.com/2016/06/20/entstudy-c-round/ https://technode.com/2016/06/20/entstudy-c-round/#respond Sun, 19 Jun 2016 23:04:48 +0000 http://technode-live.newspackstaging.com/?p=39869 GSX TALChinese after-school tutoring platform Entstudy has sealed a 120 million yuan ($18.21 million USD) C round led by Greenwoods Investment with participation of existing investors of Tencent and Yuanxi Capital. Entstudy (Fengkuang Laoshi), whose Chinese name literally means ‘Fabulous Teachers’, helps connect parents to tutors for one-to-one after-school tutoring services aimed at primary or secondary school-age children. […]]]> GSX TAL

Chinese after-school tutoring platform Entstudy has sealed a 120 million yuan ($18.21 million USD) C round led by Greenwoods Investment with participation of existing investors of Tencent and Yuanxi Capital.

Entstudy (Fengkuang Laoshi), whose Chinese name literally means ‘Fabulous Teachers’, helps connect parents to tutors for one-to-one after-school tutoring services aimed at primary or secondary school-age children.

The new funding will be utilized to develop its live streaming platform Dingdang Classroom (our translation), which is expected to become a major revenue source for the startup. Zhang Hao, CEO and founder of Entstudy, said to local media that the company is expected to surpass 60 million yuan in revenue this year and start to record profits next year.

At the same time, the company will be divided into three departments for community operations, teacher incubator programs and live streaming services.

The current round comes after a $24 million B plus round received last July at a market valuation of $200 million USD. In addition, Tencent’s cooperate venture capital fund invested $20 million USD in the company’s B series.

Tencent Weighs In On Online Education

China’s huge appetite for eduation has moved online in recent years. The country’s market for e-learning soared 19.4% YOY to 119.17 billion RMB in 2015, according to data from research institution Qianzhan.com.

Tencent, the Chinese internet giant with investments in virtually every sector, has set its eyes on the blooming market through both partnerships and investments. Entstudy is among a handful of education startups that Tencent holds stake in.

Since the beginning of this year, the company has invested in three edtech projects, including a $40 million USD round in Yuanfudao, a 100 million yuan B round in English learning startup ABC360, and a 320 million RMB strategic investment in the online unit of Chinese private education behemoth New Oriental Education & Technology Group which follows the establishment of a joint venture with the company in 2014.

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China’s Tech Giants Are Trying To Make Their Data Greener https://technode.com/2016/06/17/chinas-tech-giants-going-green-data/ https://technode.com/2016/06/17/chinas-tech-giants-going-green-data/#respond Fri, 17 Jun 2016 07:28:14 +0000 http://technode-live.newspackstaging.com/?p=39791 For end users, it’s easy to forget how much infrastructure is required to support the invisible magic that is cloud technology. In reality, the cloud is made up of industrial-scale warehouses packed with backup generators, air conditioners, and data centers, where servers and other storage equipment are kept. In China, these data centers occupy a total of […]]]>

For end users, it’s easy to forget how much infrastructure is required to support the invisible magic that is cloud technology.

In reality, the cloud is made up of industrial-scale warehouses packed with backup generators, air conditioners, and data centers, where servers and other storage equipment are kept. In China, these data centers occupy a total of about 2.35 million square meters*, an area that is expected to expand to 3.27 million by 2019, according to DatacenterDynamics (DCD) Intelligence. On top of that, each data center requires electricity – a lot of it.

“In operational costs, electricity is the most expensive,” says Pan Dong from Guofu Guangqi (国富光启), a Shanghai-based PaaS and IaaS company. “Why are China’s telecom companies willing to go to Inner Mongolia and Guiyang? Because the electricity is cheaper.”

At DatacenterDynamics’ annual conference in Shanghai on Wednesday, experts from different tech companies, including Huawei, Telstra, and Intel, shared insights on the data center industry. Though U.S tech companies, such as Facebook and Google, have a head start when it comes to building and maintaining data centers, China’s tech giants are certainly catching up, especially when it comes to energy efficiency.

“Chinese colocation [providers] are good at energy efficiency,” says Dedric Lam, the CEO of DCD Group Asia Pacific. “In general, [they’re] better at energy efficiency than the average global colocation provider.”

Colocations are shared facilities for data centers that are managed by a service provider. In China, about 70% of colocations belong to telecommunications companies like China Telecom and China Unicom. Because China started building data centers after the U.S, their equipment is newer, says Mr. Lam. That’s partly why data centers in China are more energy efficient and have more optimal PUE (power usage efficiency) numbers than the global average.

“China is a maturing market – the age of our data centers is, in general, younger. They don’t have the problem of legacy infrastructure as much,” he says.

Chinese tech companies, such as Tencent and ZTE, are also investing heavily in green solutions, optimizing their PUE to levels close to or superior than those of Facebook. In 2011, Facebook launched its “Open Compute” server, a customized piece of hardware that the company claims is 38% more efficient to build and 24% less expensive to run than other servers on the market.

In May, both ZTE and Tencent partnered together to create what they claim is the world’s most energy-efficient data center, Tencent West Lab. The data center is made up of smaller data centers known as “T-blocks”, short for “Tencent blocks.”

“T-block changes the traditional data center into something standardized and modular, then we can stack those blocks in fields,” says Sean Zeng, a data center architect at Tencent. “It takes less time for construction and is very convenient for us to expand or scale it.”

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Tencent and ZTE’s “T-block” data center

Because T-blocks are smaller than traditional data centers, they can be pre-fabricated and transported to the data center site, saving time and operational costs. According to Mr. Zeng, T-blocks are very sensitive to location, as they are designed to leverage their surrounding environment to cut costs.

“Location is very important for T-blocks,” he says. “In central and western China, for example, there are some advantages in terms of climate.” In Inner Mongolia, for example, T-blocks need to be customized for the province’s freezing winters, and can take advantage of the region’s abundant sunshine and moderate humidity.

In addition to T-blocks, ZTE and Tencent’s Tencent West Lab makes use of solar power and indirect evaporative-free cooling technology, which is five times as energy efficient as traditional air-conditioning systems, according to ZTE. Other companies, such as IBM and Delta, are also investing in their own micro modular data centers as part of a global trend to cut costs and improve energy efficiency.

For China, improving the energy efficiency of its data centers will be imperative. At the moment, only about half of China’s massive population is online. As that other half gains access to the internet – or as existing users’ needs grow more demanding – China’s data centers will need to grow and expand sustainably.

According to China’s Ministry of Industry and Information Technology (MIIT), as of 2015, China had over 400,000 data centers. Though China’s colocation centers are relatively energy efficient, overall, China’s data centers are less green than the global average. The Chinese government has already started setting benchmarks for energy efficiency, and is working with tech companies to lower their energy consumption. In 2015, for example, MIIT and the National Energy Administration (NEA) released a plan to launch one hundred green data center pilot projects by 2017, with energy consumption rates at least 8% lower than the national average by 2017 (link in Chinese).

*This estimate refers to the ‘white space’ in data centers, a term that describes the amount of usable area in a data center.

Image credit: Shutterstock, Tencent Data Center

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Tencent In Talks To Buy ‘Clash Of Clans’ Gaming Company SuperCell https://technode.com/2016/06/16/tencent-talks-buy-clash-clans-gaming-company/ https://technode.com/2016/06/16/tencent-talks-buy-clash-clans-gaming-company/#respond Thu, 16 Jun 2016 04:13:21 +0000 http://technode-live.newspackstaging.com/?p=39795 Chinese tech giant Tencent may soon add the company behind mobile gaming sensation Clash of Clans to their already massive portfolio. The Wall Street Journal reported on Thursday that Tencent is in talks to purchase a majority stake in Supercell from SoftBank Group Corp, according to people familiar with the matter. The deal that would value the Finnish gaming […]]]>

Chinese tech giant Tencent may soon add the company behind mobile gaming sensation Clash of Clans to their already massive portfolio.

The Wall Street Journal reported on Thursday that Tencent is in talks to purchase a majority stake in Supercell from SoftBank Group Corp, according to people familiar with the matter. The deal that would value the Finnish gaming company at $9 billion USD.

When SoftBank purchased a 51% stake in Supercell in 2013, the company was worth $1.53 billion USD. The sale would free up some significant capital for Softbank, which also recently divested around $10 billion worth of Alibaba shares which the Japanese firm acquired as an early investor in the e-commerce company.

Tencent is also in discussion with other investors, such as Hillhouse Capital Group, who may join the deal as co-investors, according to the same sources.

“We don’t comment on market rumors or speculation,” a spokesperson from Supercell told TechNode. SoftBank and Tencent did not respond to requests for comment.

Supercell’s Clash of Clans has enjoyed extraordinary success in the Chinese mobile gaming market, which is primarily dominated by local players. Other notable companies in China’s mobile gaming industries include Chinese internet company NetEase, as well as mobile game publisher iDreamSky, which sold $15 million USD worth of shares to Tencent in the process of their initial public offering last April.

The multi-billion dollar deal with SoftBank will be Tencent’s largest to date. Just last December, Tencent purchased a majority stake in U.S gaming company Riot Games, the maker of hit eSports game League of Legends. In 2013, the Chinese tech company purchased almost half the stock of gaming firm Epic Games, totaling $330 million USD.

Gaming is a core part of Tencent’s business, accounting for over half of the company’s overall revenue in Q1 of 2016. According to market research firm DataEye, mobile games made up 36.6% of China’s digital gaming industry in 2015, a number that is expected to increase as tech companies shift their attention from PC games to mobile.

Image credit: clashofclans.com

Update (6/17/2016 14:28): This post was updated to include a comment from Supercell. 

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How One 15Yr Chinese Game Built Empires And Survived An Ever-Changing Market https://technode.com/2016/06/15/one-online-game-succeeded-chinas-ever-changing-gaming-market-15-years/ https://technode.com/2016/06/15/one-online-game-succeeded-chinas-ever-changing-gaming-market-15-years/#respond Wed, 15 Jun 2016 05:21:17 +0000 http://technode-live.newspackstaging.com/?p=39370 While the name may not ring any bells with some western gamers, The Legend of Mir 2 (Mir 2), the 15-year-old game is well known in China as one of the games. It is actually a Korean-made game, soared to cult status in the early 2000’s as a PC game, racking up major revenue for the game’s in-country operator, […]]]>

While the name may not ring any bells with some western gamers, The Legend of Mir 2 (Mir 2), the 15-year-old game is well known in China as one of the games. It is actually a Korean-made game, soared to cult status in the early 2000’s as a PC game, racking up major revenue for the game’s in-country operator, Shanda games, as well as Tencent’s distribution platform.

Mir 2 is now experiencing a second resurgence, buoyed on by China’s massive appetite for mobile gaming. In June 2015 the Tencent launched the mobile version on their platform and history repeated itself, as the title once again became one of the key elements driving game revenue growth

The game, which is still operated by Shanda, was generating monthly sales between 600 and 700 million yuan ($92-108 million USD) through Tencent as of March this year, according to Zhu Xiaojing, Vice President of Shanda Games. Daily sales of the game peaked at about 46 million yuan ($7 million USD).

Turning Internet Cafes into Distributors

Shanda did one thing very well when they brought Mir 2 to China 15 years ago. They distributed the game through internet cafes at a time when personal computers weren’t ubiquitous in China, developing an online sales management solution specially designed for cafe customers.

As a startup, Shanda was working on an online social community before they were even approached by the Korean operator of Mir 2. The partners launched a commercial version of Mir 2 on the mainland in November 2001. Immediately the game gained traction in internet cafes, inspiring Shanda to market the game in cafes across China.

Mir 2 quickly became one of the most popular games in China. Shanda first hired Ubisoft, the French multinational game developer and publisher, to distribute prepaid game cards, but would soon have difficulty meeting the rising demand. To solve the problem, Shanda developed E-sales, an online software system tailored for internet cafes. Not only did it better facilitate sales, the system enabled Shanda to track data on game purchases across China and collect money in a timely manner, something that was unprecedented at the time.

In 2002 about 65% of Shanda’s total revenue was collected through the E-sales system. Internet cafes also became more willing to promote the game as they could get commissions directly through the system.

Almost all of Shanda’s revenue was from Mir 2 up until mid-2003, when the Chinese company launched their own role playing game, The World of Legend. The new game so similar to Mir 2 that the Korean developer, WeMade, sued the company for copyright infringement later that year. Despite this, the copycat prevailed. In the quarter before Shanda went public on the NASDAQ in May 2004, Mir 2 and The World of Legend generated 57% and 31% of the company’s total revenue respectively.

Transitioning From Pay-For-Access to Freemium Models

From the second quarter of 2005, Shanda began seeing revenues from online role-playing games, especially Mir 2, declining. The company concluded that the decline in Mir 2 revenue was partly attributable to “increased competition in the online game market”, and “cheating programs and pirate servers”.

To boost the popularity of its major titles, Shanda announced in November 2005 that they would offer their major titles including Mir 2 for free, hoping to generate revenue primarily through in-game items and services.This decision caused huge losses for Shanda in the following quarters, but revenues would gradually recover thanks to increases in the number of paying players and average revenue per paying account. This move revolutionized the business models adopted by Chinese games across the board.

Tencent’s Mobile Game Distribution Powerhouse

As smartphones finally became powerful enough to support massive games like Mir 2 the industry would experience a third revolution.

The distribution market for mobile games in China is totally different to what Mirr 2 had experienced as an online game. Apart from Apple’s App Store and a few Chinese Android stores (Google Play is still not available in mainland China), Tencent is one of the largest mobile game distribution channels.

In 2014, Tencent claimed it had become the largest mobile game publisher in China and one of the largest globally. It grossed 14 billion yuan and 21.3 billion yuan (about $3.3 billion USD) in mobile gaming sales in 2014 and 2015, respectively.

Before 2010 the Chinese social networking giant had only operated game titles licensed directly from developers or developed in-house. The company launched an open platform in late 2010 to allow games operated by third parties to access to their huge user base and online marketing resources.

Mobile QQ and WeChat, the two messaging apps by Tencent, now account for almost all Chinese mobile internet users. The mobile game stores on both social apps have become important game publishing platforms, and Tencent’s in-house developed payment solution is widely used by customers on the two apps. Mobile games on Tencent’s platform, including Mir 2allow QQ and WeChat users, to log in directly without registering separately and play games with their QQ or WeChat friends. The mobile versions of many other longtime popular online games such as Zhengtu, the flagship game of Chinese game developer GIANT, are also now found on Tencent’s mobile gaming platform too.

Tencent needs these games too. While the newly emerged mobile games have relatively shorter life cycles and a lower ARPU (average revenue per user), games like Mir 2 have mechanics that are able to keep a large number of loyal, paying players.

Blurring The Lines Between Gaming And Entertainment Content

Mir 2 could now already be looking at a fourth resurgence, as the popularity of entertainment content has rocketed among VCs and tech giants. Shanda Games plans to adapt Mir 2 and other core titles of their Legend series to new formats, including movies and drama series.

Chinese tech companies behind longtime famous game titles, including Tencent, are working on adaptations based on their games to ride the rising tide of China’s entertainment content industries. Foreign gaming companies are also eyeing China entertainment market too. The movie based on smartphone game Angry Birds reportedly grossed 195 million yuan (roughly $30 million USD) in box offices during the three days following its China release earlier this month.

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Baidu Leads $300 Million Investment In Auto Website Bitauto https://technode.com/2016/06/07/baidu-leads-300-million-investment-in-auto-website-bitauto/ https://technode.com/2016/06/07/baidu-leads-300-million-investment-in-auto-website-bitauto/#respond Tue, 07 Jun 2016 02:59:07 +0000 http://technode-live.newspackstaging.com/?p=39592 Baidu has led a $300 million USD investment in one of China’s biggest auto trading and marketing platforms, BitAuto, revealed the search giant on Monday. It’s the latest company to join Baidu’s growing auto investment portfolio. Baidu is joined by several previous investors in BitAuto, including internet services giant Tencent and e-commerce company JD.com. The three companies each […]]]>

Baidu has led a $300 million USD investment in one of China’s biggest auto trading and marketing platforms, BitAuto, revealed the search giant on Monday. It’s the latest company to join Baidu’s growing auto investment portfolio.

Baidu is joined by several previous investors in BitAuto, including internet services giant Tencent and e-commerce company JD.com. The three companies each purchased $50 million USD worth of newly issued shares from BitAuto at $20.23 each. BitAuto listed on the NYSE in November 2010.

The new round of funding comes as China’s burgeoning tech autos market undergoes a fresh round of new strategic partnerships between ride-hailing services, online service platforms, and autonomous and electric car projects.

Baidu, which is also a strategic investor in Uber, has been building up their deep learning and AI capabilities to support their autonomous vehicle project, tipped to be revealed in 2018. Tencent is a major investor in Uber’s top China rival, Didi Chuxing, which recently secured a $1 billion USD investment from Apple as part of a larger strategic fundraising effort.

Bitauto is also an investor in ride-hailing services. The company lead a $20 million USD B series in Didi chuxing competitor Dida Pinche, which in May 2015 raised a further $100 million USD from China Renaissance Capital Investment, TBP Capital and IDG Capital Partners among others.

Bitauto CFO Andy Zhang reportedly met with Uber CEO Travis Kalanick in March last year to discuss a possible partnership between Dida Pinche and Uber. While there has been no evidence that the two have since worked together, the Baidu’s strategic investment now puts them in the same investment family.

Bitauto, which predominantly serves as a trading platform for new and used vehicles, says they have already begun leveraging Tencent and JD.com’s respective strengths in social media, big data and e-commerce.

“Through our new partnership with Baidu, we expect to leverage its leadership in mobile and desktop online search, big data and transaction services platforms for additional strategic advantages,” said William Li, CEO and Chairman of Bitauto in a statement.

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Netizens Now Pay More For Dating Shows Than Gaming On China’s Top Streaming Platform https://technode.com/2016/06/06/netizens-now-pay-more-for-dating-shows-than-gaming-on-chinas-top-streaming-platform/ https://technode.com/2016/06/06/netizens-now-pay-more-for-dating-shows-than-gaming-on-chinas-top-streaming-platform/#respond Mon, 06 Jun 2016 11:23:09 +0000 http://technode-live.newspackstaging.com/?p=39512 Reformatting Chinese dating shows to fit the live-streaming market is a highly profitable business. To the point that it’s outperformed gaming and singing performance streaming in terms of average revenue per paying user (ARPU) on YY, one of the country’s biggest live-streaming services platforms. YY’s online dating show platform revealed that the average revenue per paying user in the first quarter […]]]>

Reformatting Chinese dating shows to fit the live-streaming market is a highly profitable business. To the point that it’s outperformed gaming and singing performance streaming in terms of average revenue per paying user (ARPU) on YY, one of the country’s biggest live-streaming services platforms.

YY’s online dating show platform revealed that the average revenue per paying user in the first quarter of 2015 surpassed $100 USD, and surged up to about $130 in the fourth quarter.

It’s a staggering spend, outpacing massive multiplayer online games (MMORPG), the previous top money-maker for many Chinese online services providers. In the fourth quarter of 2015, an average paying user playing one of these games on China’s largest gaming platform, Tencent, spent between $40 to $60, less than half the amount on YY’s dating service.

Source: YY Inc.

Like other non-gaming services hosted by YY, the dating service has been counting on virtual gifts as their primary source of revenue. Launched in November 2013, the dating service generated over $100 million USD in virtual item sales in 2015, a 235% year-over-year increase. In the first quarter of 2016, 283,000 paying accounts purchased $32.8 million worth of virtual gifts on YY’s platform.

yydating

According to YY, the dating service was so far “the most engaging and interactive” among all their social offerings as of the end of 2015.

Based on a popular dating show format in China, YY’s online dating show has a virtual stage that can accommodate up to five male and five female users, with a host moderating each session. YY allows anyone to participate or apply to be a host. Shows on the YY platform are live streamed and multiple sessions can take place at the same time. There are features that allow participants and audiences to interact with each other, such as “Like” functions for each contestant as well as greetings, comments, private messages or gifts.

Interface of YY Dating Show
Interface of YY Dating Show

Anyone in the online ‘show room’ can send virtual gifts to participants or the host. On receiving virtual gifts, dating participants gain experience points and a ‘status’ boost, while the host also takes a revenue cut. To engage users and encourage gift purchases, YY created charts ranking dating participants based on the value of virtual gifts.

The dating show recently rolled out a premium subscription in an attempt to add another monetization channel. Like subscriptions provided by other YY online social services or other Chinese internet companies, this subscription includes a wide range of privileges that can increase the users’ online social status.

YY was one of the first Chinese internet companies to develop this kind of dating show platform. The model has attracted a flock of competitors, including Tencent’s Huayang and BoBo by NetEase.

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Tencent Enters JV With The K-Pop Company That Manages Psy https://technode.com/2016/06/02/tencent-establishes-jv-yg-entertainment-psy-bigbang/ https://technode.com/2016/06/02/tencent-establishes-jv-yg-entertainment-psy-bigbang/#respond Thu, 02 Jun 2016 04:27:20 +0000 http://technode-live.newspackstaging.com/?p=39440 China’s internet giant Tencent Holding Ltd. and Weiying Technology announced on Tuesday the establishment of a joint venture with YG Entertainment, which oversees some of the industry’s top names, including Psy, BigBang, and 2NE1. The announcement follows a recent $85 million USD injection of funding into the South Korea-based entertainment company. Weiying Technology and Tencent invested $55 million USD and $30 […]]]>

China’s internet giant Tencent Holding Ltd. and Weiying Technology announced on Tuesday the establishment of a joint venture with YG Entertainment, which oversees some of the industry’s top names, including Psy, BigBang, and 2NE1.

The announcement follows a recent $85 million USD injection of funding into the South Korea-based entertainment company. Weiying Technology and Tencent invested $55 million USD and $30 million USD, and now hold 8.2% and 4.5% stakes in YG Entertainment, respectively.

The round makes Weiyang and Tencent the third and fourth largest shareholders of the company following the founder and the top shareholder of YG Entertainment, Hyunsuk Yang, and L Capital Asia. Weiying Technology operates the mobile ticketing application called WePiao, which runs on Tencent’s platforms QQ and WeChat.

The joint venture aims to nurture local Chinese artists and serve as a launching ground for YG’s artists, actors, and actresses on the mainland.

“This move is to meet the huge appetite in China for Korean entertainment such as music, concerts and variety shows,” commented a spokesperson from Tencent in a press release.

AKR20160531166500005_01_i
(L-W) Lin Ning, CEO of Weiying Technology, Min-Suk Yang, CEO of YG Entertainment, Suman Wang, General Manager of Film/Drama Department and Editor in Chief of Tencent Video

YG Entertainment already serves as a content provider for Tencent. Tencent’s QQ Music previously signed an exclusive content partnership with the company. When YG’s artist BigBang held a concert in Macau, China, Tencent monetized viewers through Tencent Video’s concert live streaming function. More than 120,000 users paid for the online access to the concert, and were able to purchase virtual gifts and merchandise items on Tencent’s streaming page. On the QQ Music site, BigBang’s 2015 albums sold over 4 million copies in China through digital sales alone.

The joint venture will also work on a reality show called ‘The Collaboration’, which will feature two artists from YG and be broadcasted on Tencent Video. The two companies are also preparing other reality shows covering Korean fashion trends and beauty content.

South Korean content providers on Chinese multimedia platforms have established themselves as lucrative businesses in recent years. This year, Korean military romance drama Descendants of the Sun (太阳的后裔) was partly funded by Chinese investors and exclusively broadcasted on iQiyi, with 440 million views recorded on the video streaming site.

The patents for South Korean reality shows like Running Man (奔跑吧兄弟) and Where Are We Going, Dad? (爸爸去哪儿) have been sold to Chinese production houses, where local celebrities are cast in the Korean shows to draw the national fandom toward homemade spin-off episodes. Where Are We Going, Dad?‘s spin-off version saw an advertising revenue of 28 million yuan ($4.57 million USD) in its first season in China, along with sponsor fees surging tenfold to 310 million yuan ($47 million USD).

Image Credit: YG Entertainment

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Tencent Adds Another Edutech Startup To Their Portfolio With $40M Investment https://technode.com/2016/06/01/tencent-adds-another-edutech-startup-portfolio-40m-usd/ https://technode.com/2016/06/01/tencent-adds-another-edutech-startup-portfolio-40m-usd/#comments Wed, 01 Jun 2016 09:50:40 +0000 http://technode-live.newspackstaging.com/?p=39434 China’s cutthroat education system is a breeding ground for Chinese K-12 education startups. The country’s exam-heavy system particularly gives rise to startups that focus on helping students improve their test scores. Online education startup Yuanfudao (猿辅导), which targets China’s middle school and high school test takers, announced a $40 million USD boost from Chinese tech giant Tencent on Tuesday. Last March, the Beijing-based […]]]>

China’s cutthroat education system is a breeding ground for Chinese K-12 education startups. The country’s exam-heavy system particularly gives rise to startups that focus on helping students improve their test scores.

Online education startup Yuanfudao (猿辅导), which targets China’s middle school and high school test takers, announced a $40 million USD boost from Chinese tech giant Tencent on Tuesday.

Last March, the Beijing-based startup raised a $60 million USD round of Series D funding from IDG, Matrix Partners, New Horizon Capital and CMC Capital Partners.

“Over the the past four years, with continuously improved adaptive learning algorithms, Yuanfudao has gained a massive amount of data in terms of our students’ practice behavior, which we have used to build online tutoring courses,” said Li Yong, Yuanfudao’s CEO, the company’s press release.

Currently, Yuanfudao has three products, but their online tutoring platform, also named Yuanfudao or “Ape Tutor” (our translation), will be the main beneficiary of the $40 million USD injection. As far as products go, Yuanfudao’s tutoring app is pretty straightforward – it connects students with tutors, who livestream through the app. Students can choose one-on-one tutoring services or join a group class. Some tutors teach a series of classes, typically on exam-specific material, while others teach one-off courses that are priced as low as 1 RMB ($0.15 USD) for a one hour lecture.

547252016261186641
From left to right: 1) different course offerings on Yuanfudao 2) a list of classes, each 199 RMB 3) a description for a group class (maximum of 2000 students) that covers the Chinese language and literature section of China’s national college entrance exam

Yuanfudao’s product is aimed at easing China’s buke (补课) bottleneck, which affects middle school and high school students all over China. In China, buke refers to remedial classes that are taught outside of normal class hours. However, unlike remedial classes in other countries, buke is not just for students who have missed class or need to make up coursework. In China, buke classes are largely attended by students who want to improve their test scores.

Due to the competitive and do-or-die nature of China’s exam system – students can only attend schools that they test into – buke classes are a lucrative business. According to Yuanfudao, Chinese families spend an average of 3,820 CNY (about $580 USD) per year on their child’s buke classes, with some families spending as much as 80,000 RMB (about $12,149 USD) a year. By moving buke sessions online, Yuanfudao claims it can cut at least 70% of the cost and distribute buke tutors and services more fairly across different regions of China.

In addition to Yuanfudao’s tutoring platform, the company has two other products: Yuantiku (猿题库), an app that helps middle school and high school students cram for national exams by serving practice problems from an adaptive database, and Xiaoyuansouti (小猿搜题), an app that lets students  search for homework answers and one-on-one help by uploading pictures of homework problems.

Though the three apps operate independently at the moment, it’s not hard to imagine possible synergies between them. Already, Yuanfudao has a unified account system that recognizes users based on their phone number across its different apps. In China’s crowded education market, Yuanfudao’s product suite could give it the competitive edge it needs over similar products, like Xuebajun (学霸君), which is almost identical to Yuanfudao’s Xiaoyuansouti.

Yuanfudao joins a number of other education startups in Tencent’s investment portfolio, including Enjoy Learning, a private tutor marketplace, and ABC360, an English language learning startup based in Hangzhou. In addition to funding, Yuanfudao’s press release hinted that it would “cooperate with [Tencent] on a more strategic level.”

The company’s PR spokesperson did not respond to requests for more details.

Update (6/2/2016 9:45): This post was updated to include IDG as one of Yuanfudao’s previous investors.

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Tencent’s Co-founder Charles Chen Launches $320M Education Prize https://technode.com/2016/05/24/tencents-charles-chen-education-prize/ https://technode.com/2016/05/24/tencents-charles-chen-education-prize/#respond Tue, 24 May 2016 04:20:43 +0000 http://technode-live.newspackstaging.com/?p=39175 Just one month after Tencent CEO Pony Ma donated US$2.1 billion worth of shares to charity, Charles Chen, the low-profile co-founder of Tencent, is doing some of his own  philanthropy by launching the Yidan Prize for education, with a donation of $2.5 billion HKD (US$320 million). The Yidan Prize, named after Chen’s Chinese name, is an […]]]>

Just one month after Tencent CEO Pony Ma donated US$2.1 billion worth of shares to charity, Charles Chen, the low-profile co-founder of Tencent, is doing some of his own  philanthropy by launching the Yidan Prize for education, with a donation of $2.5 billion HKD (US$320 million).

The Yidan Prize, named after Chen’s Chinese name, is an annual international award bestowed in two categories: research and education development. The hefty awards are open to teams and individuals worldwide, and each endowment is worth $30 million HKD (US$3.8 million).

In an interview with local media, Chen recalled the tough lives in early childhood and how his illiterate grandmother helped him to realize the importance of education. The idea of launching this prize was supposedly inspired his experience.

Following the examples of western billionaire philanthropists led by Bill Gates and Warren Buffett, a growing member of Chinese tycoons, including Alibaba founder Jack Ma and Tencent founder Pony Ma, are joining charity initiatives.

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Ping An’s O2O Healthcare Service Arm Raises Half A Billion USD https://technode.com/2016/05/20/ping-insurances-o2o-healthcare-service-arm-raises-half-billion-usd/ https://technode.com/2016/05/20/ping-insurances-o2o-healthcare-service-arm-raises-half-billion-usd/#respond Fri, 20 May 2016 08:17:34 +0000 http://technode-live.newspackstaging.com/?p=39123 Chinese O2O healthcare services startup, Ping An Health Cloud Co. Ltd., announced a hefty round of Series A funding on Friday. The Ping An Insurance subsidiary raised $500 million USD, putting the company at a valuation of around $3 billion USD. The company did not disclose its investors, though it said that funds were sourced from “well-known overseas private […]]]>

Chinese O2O healthcare services startup, Ping An Health Cloud Co. Ltd., announced a hefty round of Series A funding on Friday.

The Ping An Insurance subsidiary raised $500 million USD, putting the company at a valuation of around $3 billion USD. The company did not disclose its investors, though it said that funds were sourced from “well-known overseas private equity funds and state-owned financial enterprises.”

“The development of China’s online healthcare industry is still in its early stages,” said Tao Wang, the Chairman of Ping An Health Cloud, in an article by NetEase Finance (link in Chinese). “This round of funding will help Ping An Doctor (平安好医生) open the era of ‘internet healthcare 2.0’.”

Ping An Doctor is Ping An Health Cloud’s mobile platform for healthcare-related services and products. Users can make doctor appointments through the app, pay for private online consulting, purchase medicine, find nearby pharmacies and hospitals, track how many steps they’ve taken, post pictures of their gym workouts, and more.

According to Ping An Insurance’s annual financial report for 2015, Ping An Doctor has partnered with 40,000 external doctors and has about 30 million users. The app is similar to that of its biggest competitor, Tencent-backed WeDoctor (formerly Guahao). Last September, WeDoctor announced a $394 million USD round of Series C funding, following a $100 million USD round of funding from Tencent in 2014.

Launched in June 2015, Ping An Doctor is just one piece of Ping An Insurance’s ‘internet finance’ ecosystem, which includes Ping An Haoche (Ping An Good Car, our translation), an automobile e-commerce services platform, and Ping An Haofang (Ping An Good House, our translation), a platform for crowdfunding, trading, renting, and obtaining loans for real estate property.

These internet finance businesses are a way to boost Ping An Insurance’s customer base and encourage customer migration across the company’s various businesses, such as insurance, banking, and asset management. Ping An Insurance also has a venture capital arm called Ping An Ventures, whose investments include Chinese e-commerce app Mogujie in 2015 and U.S biotech startup 20/20 GeneSystems in January.

A spokesperson from Ping An Health Cloud did not respond immediately for a comment.

Image credit: Shutterstock.

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One Of China’s Biggest Music Streaming Companies Plans U.S. IPO https://technode.com/2016/05/12/one-of-chinas-biggest-music-streaming-companies-plans-u-s-ipo/ https://technode.com/2016/05/12/one-of-chinas-biggest-music-streaming-companies-plans-u-s-ipo/#respond Thu, 12 May 2016 01:54:02 +0000 http://technode-live.newspackstaging.com/?p=38818 Tencent-affiliated China Music Corp. (CMC), the company behind online music services Kugou and Kuwo, is planning a U.S. listing, possibly before the end of the year. According to sources who spoke to the Wall Street Journal, the company has hired Goldman Sachs Group and Morgan Stanley for the IPO which could range between $300-600 million […]]]>

Tencent-affiliated China Music Corp. (CMC), the company behind online music services Kugou and Kuwo, is planning a U.S. listing, possibly before the end of the year.

According to sources who spoke to the Wall Street Journal, the company has hired Goldman Sachs Group and Morgan Stanley for the IPO which could range between $300-600 million USD.

In January this year Kugou and Kuwo inked a syndication deal with with QQ Music, the leading music streaming service from Tencent. Under the deal the two CMC companies gained the rights to over one billion songs exclusively distributed by QQ Music within China.

Competition between China’s largest musics streaming services has intensified in the last year. Nudged on by government regulations, the industry’s major players have cracked down on piracy on their own platforms, leading to a spate of legal battles between top players. In late 2014 Tencent sued rival Netease over alleged infringements, leading Netease to immediately countersue for similar reasons. Last year Kugou was sued by both Alibaba and Netease, before dutifully countersuing both companies.

Kugou and Kuwo hold one of the largest stakes in the Chinese online streaming industry, due mostly to their impressive presence in the country’s underserved third and fourth-tier cities.

The Chinese market has historically struggled to monetize online music. An increase in proprietary restrictions and a growing number of consumers with disposable income could transform the industry however, and leading services are racing to stake their claim in the industry early.

Alibaba consolidated a collection of their own music investments last year under Alibaba Music Group, including music streaming services Xiami and Tiantian. In December last year Baidu announced the merger of Baidu Music with traditional music company Taihe Entertainment Group.

Related: China’s Music Streaming War: The Era Of Being Squished By Giants Is Not Over

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Alibaba Pushes Further Out From Mainland, Funds Three Hong Kong Startups https://technode.com/2016/05/05/alibaba-pushes-mainland-china-funds-three-hong-kong-startups/ https://technode.com/2016/05/05/alibaba-pushes-mainland-china-funds-three-hong-kong-startups/#respond Thu, 05 May 2016 09:08:53 +0000 http://technode-live.newspackstaging.com/?p=38609 Just a few weeks ago, Alibaba Group Holding Limited made headlines by sinking $1 billion USD into Southeast Asian e-commerce startup Lazada. Today, the Chinese tech giant made another round of investments via its Hong Kong Entrepreneurs Fund, continuing its expansion beyond mainland China. Three Hong Kong startups will receive minority investments from Alibaba to help scale their […]]]>

Just a few weeks ago, Alibaba Group Holding Limited made headlines by sinking $1 billion USD into Southeast Asian e-commerce startup Lazada. Today, the Chinese tech giant made another round of investments via its Hong Kong Entrepreneurs Fund, continuing its expansion beyond mainland China.

Three Hong Kong startups will receive minority investments from Alibaba to help scale their businesses: Yeechoo, an online fashion rental startup, GoGoVan, an on-demand logistics company, and Shopline, an e-commerce platform for merchants.

“Alibaba is the world’s largest e-commerce company with expertise in payment, logistics and cloud services that are all core to e-commerce,” said Shopline CEO and cofounder Tony Wong in a post on Alibaba’s official blog, Alizila. “This will help us strengthen our market positioning in Hong Kong and Taiwan, and fuel the next stage of our growth.”

Alibaba announced the launch of its Hong Kong Entrepreneurs Fund last November, valued at HK$1 billion (about $129 million USD). The fund is dedicated to Hong Kong startups working in industries relevant to Alibaba’s various businesses: e-commerce, logistics, mobile, cloud computing and finance. Alibaba also launched its Taiwan Entrepreneurs Fund on the same day, valued at $10 billion NT (about $309 million USD).

Created in hopes of “unleash[ing] potential for innovation and entrepreneurship,” Alibaba will no doubt leverage these funds to usher more startups into the Alibaba ecosystem. As the tech giant’s appetite for markets outside of mainland China grows, making strategic investments across Asia will be crucial. Other Chinese tech giants, such as Tencent, have employed the same expansion strategy. In 2015, Tencent invested in multiple startups across various verticals, including healthcare, transportation, and education.

In addition to its Hong Kong Entrepreneurs Fund, Alibaba is also “working closely with local incubators and universities in Hong Kong,” according to the company’s statement. Alibaba plans to invest in further startups and is accepting applications to its Hong Kong Entrepreneurs Fund on a rolling basis.

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Analyse Asia Podcast: Tencent And WeChat With Eva Xiao https://technode.com/2016/05/05/analyse-asia-podcast-tencent-wechat-eva-xiao/ https://technode.com/2016/05/05/analyse-asia-podcast-tencent-wechat-eva-xiao/#respond Wed, 04 May 2016 22:30:06 +0000 http://technode-live.newspackstaging.com/?p=38435 http://content.blubrry.com/analyseasia/Episode_110__Tencent_and_WeChat_with_Eva_Xiao.mp3 In the final of the two parter episodes, we continue our conversation with Eva Xiao from Technode on the Tencent Group, specifically focusing on WeChat, the most popular messaging app in China. Eva dissected how WeChat is the platform for other popular online to offline (O2O) services and dived deep into the various monetisation […]]]>

In the final of the two parter episodes, we continue our conversation with Eva Xiao from Technode on the Tencent Group, specifically focusing on WeChat, the most popular messaging app in China. Eva dissected how WeChat is the platform for other popular online to offline (O2O) services and dived deep into the various monetisation models which the messaging app has built from WeChat pay to official account pages. We also discussed whether Wechat is cannibalizing QQ and how Tencent perceives disruption within their company. Last but not least, we examined Tencent’s investment strategy in gaming and their foray into new areas such as healthcare companies.

Download MP3 (21.5 MB) or Subscribe via RSS.

Analyse Asia with Bernard Leong is a weekly podcast dedicated to the pulse of technology, business & media in Asia. They interview thought leaders and leading industry players and gain their insights to how we perceive and understand the market. Analyse Asia is a content partner of TechNode.

TechNode does not endorse any commentary made in the program.

  • Eva Xiao, Reporter at Technode.com
  • If you have missed part 1 of our conversation, check out our earlier episode 109 with Eva Xiao on Tencent and QQ.
  • WeChat [0:43]
    • Official data on WeChat from Tencent: 697M monthly active users by end of 2015 with YoY growth of 39%, and recently reaching 800M monthly active users in Q1 2016. [0:46]
    • What are the core revenue drivers for WeChat? [0:57]
      • WeChat Wallet: charging a transaction fee. [1:05]
      • Official Accounts (brand pages for content marketing) [2:00]
    • How does WeChat work for the consumer? [3:16]
      • WeChat is focused on the user and protects users’ privacy. [4:33]
        • Content is compartmentalized: You have to go to “games” to game and click on “official accounts” to read content from companies (companies can’t spam your moments with their posts)
        • WeChat bans companies from offering incentives for follows or shares
        • This includes following an account for a discount code or to get an answer from a quiz, asking users to share a message
        • Tencent bans companies from “exaggerated wording” as well, like ‘If you don’t share, you’re not a true Chinese’ (from WalktheChat blog)
        • Tencent bans rumors, dirty jokes (this is also related to the Chinese government, which disapproves of the spreading of rumors)
        • Tencent bans data collection unless the user consents to it (must be made explicit)
        • Tencent bans H5 games and quizzes
        • Penalties range from temporary blockage of a post to a permanent ban of the official account
      • Marketing and branding tools for companies, both small and large enterprises.
      • Consumers can purchase goods through official accounts, get access to wifi, rent a car
      • Lower barrier to entry than standalone app development
      • Customizable through HTML5 pages and WeChat’s developer API
      • At the same time, WeChat has rules to protect its users, ex: frequency of posts (4x/month or daily, depending on account type)
    • What are the convenient & accessible services? Online lifestyle play by Tencent. [6:23]
      • Paying bills
      • Topping up your phone
      • Ordering food, taxis
      • E-Coupons
  • Launch of Enterprise WeChat (launched on 18 April) is meant to help reduce “WeChat fatigue” by offering users more tools to separate work and personal life. [8:16]
    • Is it similar to Slack in the US?
    • Ex: Users can block messages outside of working hours
  • How does Wechat monetise from their platform for example, Didi Chuxing? [10:16]
    • Transaction fee through WeChat Wallet (.1 yuan, or .1 percent of the transaction if sum exceeds 1,000 RMB)
    • Official accounts and merchants are charged a %0.06 transaction fee (data from 9/2015)
    • WeChat Wallet has 200 million users and how far are they from Ant Financial aka Alipay? [11:22]
      • Ran very successful CNY marketing campaigns (ex: partnering with the Spring Festival Gala for its “Shake Shake” promotion), trying to take more of Alipay’s (Ant Financial, Alibaba) market share, which is currently around 70%
  • Investment into other messaging apps: Tencent made a strategic investment in Kakao Talk, any thoughts on why they did that? [14:14]
  • Tencent and Disruption [15:23]
    • Is Wechat cannibalising QQ? How does Tencent deal with disruption? [15:23]
    • William Bao Bean‘s view of Tencent as a single large incubator with many startups within.
    • QQ & WeChat are deliberately separate so the products develop independently
      • Comparable to the development of the XBox during Microsoft’s Bill Gates era (two teams developed a game console separately, final product used the OS of one and the outer design of the other)
    • Tencent used to be more hostile to startups (ex: copying features), but is now more collaborative and sees early-stage startups as potential partners or additions to the Tencent ecosystem.
      • It’s like crowdsourcing – a way to get a diverse collection of ideas without investing too much capital/resources
      • Lets its investments growth independently, supports the founder, but is not controlling (according to Martin Lau, also other anecdotal support)
  • Tencent is active in venture capital investments and acquisitions. Can you talk about some of the interesting companies which they have invested? [19:23]
    • For example, Cyanogen and Lyft in US
    • Growing its ecosystem: WePiao, Didi Chuxing, Meituan-Dianping, Jing Dong (JD), Edaixi (laundry)
    • Overseas expansion: instead of having to deal with acclimating to local culture, hiring a local team, adjusting their product, part of Tencent’s strategy is investing in other companies. For example, it bought the remaining shares of Riot Games last December (before that, it owned 93% of the company’s shares), giving it full control over the huge gaming company responsible for League of Legends
      • In the case of Lyft, for example, Tencent can invest and leverage Lyft’s already established network and business in the US, instead of having to create its own ride-hailing product for North America
      • Snapchat, Kik, Kakao Talk
    • Interest in healthcare
      • Scanadu (mobile medical device company, US), Picooc (smart scales, China), WeDoctor (formerly Guahao, China), Medlinker (China)
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The Chinese Government Eyes 1% Stake In Tencent, Baidu, NetEase https://technode.com/2016/05/04/chinese-government-eyes-1-stake-tencent-baidu-netease/ https://technode.com/2016/05/04/chinese-government-eyes-1-stake-tencent-baidu-netease/#respond Wed, 04 May 2016 10:11:52 +0000 http://technode-live.newspackstaging.com/?p=38534 The Chinese government might soon own a 1% stake in major tech companies such as Tencent Holdings Ltd., Baidu Inc., and NetEase Inc., according to anonymous sources who spoke to the Wall Street Journal. The 1% stake is part of a proposal around content distribution and censorship, which is still being discussed internally. According to Bloomberg, the […]]]>

The Chinese government might soon own a 1% stake in major tech companies such as Tencent Holdings Ltd., Baidu Inc., and NetEase Inc., according to anonymous sources who spoke to the Wall Street Journal.

The 1% stake is part of a proposal around content distribution and censorship, which is still being discussed internally. According to Bloomberg, the proposal gives government representatives board seats and stakes of at least 1 percent at major internet portals in exchange for news licenses. Under the proposal, these news licenses would be mandatory for all providers and distributors of “current affairs news,” which includes politics, economics, military, foreign affairs, and social issues.

Chinese tech companies, such as Tencent and Baidu, already comply with government regulations around content censorship, filtering out sensitive keywords, rumors, and what the government deems ‘gossip’. However, this new proposal is an aggressive reassertion of government oversight. If implemented, government officials would have even tighter control over online content, proactively blocking and monitoring content before it’s published.

Though the Cyberspace Administration of China (CAC) and the State Administration of Press, Publication, Radio, Film and Television (SAPPRFT) regulate online media in China, “illegal” articles occasionally slip through, albeit temporarily. In March, Beijing-based Caixin Media Company published an article on free speech, featuring Jiang Hong, a member of the Chinese People’s Political Consultative Conference. A few days later, the CAC ordered the removal of the article, according to Caixin.

This proposal is the latest in a series of tightening regulations around content by the Chinese government. April was particularly eventful, as iTunes Movies and iBooks were blocked in China and online video celebrity Papi Jiang, whose latest video ad auction raised 22 million RMB (about $3.4 million USD), apologized publicly on Weibo after several of her videos were removed due to her use of curse words. These incidents align closely with a speech recently delivered by Xi Jinping at a symposium on cybersecurity , in which the President of China called for a more “clean” and “righteous” cyberspace.

Image Credit: Michel Temer

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Analyse Asia Podcast: Tencent And QQ With Eva Xiao https://technode.com/2016/04/30/analyse-asia-podcast-tencent-qq-eva-xiao/ https://technode.com/2016/04/30/analyse-asia-podcast-tencent-qq-eva-xiao/#respond Sat, 30 Apr 2016 00:47:38 +0000 http://technode-live.newspackstaging.com/?p=38352 http://media.blubrry.com/analyseasia/content.blubrry.com/analyseasia/Episode_109__Tencent_and_QQ_with_Eva_Xiao.mp3 Eva Xiao from TechNode joined us for a two parter discussion on one of the BAT companies: Tencent. We dived deep into the holding company behind the two successful messaging apps in China: QQ & Wechat. In this first part of 2 episode arc, we discussed the vision, mission & corporate structure of Tencent, […]]]>

Eva Xiao from TechNode joined us for a two parter discussion on one of the BAT companies: Tencent. We dived deep into the holding company behind the two successful messaging apps in China: QQ & Wechat. In this first part of 2 episode arc, we discussed the vision, mission & corporate structure of Tencent, how the company built up their business structures and revenue streams, and the state of QQ, their desktop messaging app and its relevance to the Tencent’s portfolio today.

Download MP3 (19.3 MB) or Subscribe via RSS

Analyse Asia with Bernard Leong is a weekly podcast dedicated to the pulse of technology, business & media in Asia. They interview thought leaders and leading industry players and gain their insights to how we perceive and understand the market. Analyse Asia is a content partner of TechNode.

TechNode does not endorse any commentary made in the program.

Notes:

  • Eva Xiao, Reporter at Technode.com
    • How did she start in journalism? [1:00]
    • What brought Eva from US to China? [1:36]
    • What are her areas of coverage in Technode? [3:09]
  • Tencent: Founded in 1998. Revenue in 2015: 102.9B RMB ~ 15.9B USD, EBITA: , Market cap: 1.4T HKD ~ US$200B compare to Facebook with US$340B. Listed in HK Stock Exchange with two significant owners: MIH Group under Naspers from South Africa  35.1% and Pony Ma 9.1%.  [3:28]
    • What is the vision and mission of Tencent? [4:08]
      • “using technology to enrich the lives of Internet users”
      • Connect and content – ‘online lifestyle’ strategy
        • Martin Lau: “At the heart of Tencent is actually a social company.”
      • Tencent is building an ecosystem of mobile services: payment, O2O, e-commerce, communication, entertainment (movies, gaming, digital content, VR), banking, social networking
    • Who are the key executives of Tencent? [5:30]
      • Founder: Pony Ma
      • Martin Lau, President of Tencent, also a Goldman Sachs alumnus.
        • Pony Ma is often described as reclusive and shy (as is Zhang Xiaolong). He’s done a good job of covering his own weaknesses with his ex-investment banking management staff.
        • In many ways, the public face and voice of Tencent to the outside world (interviews, videos)
      • James Mitchell, Senior Executive Vice President – Strategy.
      • David Wallerstein, CXO, based in Palo Alto, in charge of international expansion.
      • Allen Zhang Xiaolong, President of Weixin (WeChat) Group, created Foxmail, manages product and team for WeChat, QQ mail
      • Sy Lau, Senior Executive Vice President of Tencent and President of its Online Media Group, ~20 years of advertising experience, Malaysian-born
        • Won the Cannes Lions Media Person of the Year Award in 2015
    • What is the culture like in Tencent? Is it run more like a traditional chinese company or western company?  [9:18]
      • Mix of both. There are signs of more “Western”-style management from Zhihu, such as free meals, “afternoon tea” service, which is comparable to Silicon Valley companies. But career growth is rumored to be difficult, especially since departments are very separate and tasks/responsibilities are narrow. Compared to Alibaba, Tencent’s working culture is more corporate
    • What are the current businesses that is driving the business growth of Tencent? [11:29]
      • Social networking platforms: Wechat(includes WeChat Wallet), and QZone (SNS, blogging)
      • Online games: distribution for mobile and PC games, advertising for games, investments in gaming companies (Riot Games, Epic Games, etc.)
      • Media content: partnerships with Disney (Star Wars), HBO (Game of Thrones), Warner Music, NBA, Paramount, Sony music, ESPN (QQ Sports, live broadcasting), QQ.com news portal (advertising).
    • What are the core products and value added services of Tencent and the value added services that are driving their revenues? [13:30]
      • Value-Added Services (78% of Tencent’s revenue in 2015)
        • “Tencent is great at monetizing eyeballs,” says Jeff Walters, partner and managing director in the Boston Consulting Group’s Beijing office. “That’s their core competency. They are making tons of money by scraping together pennies, from tiny transactions.” (Fast Company profile of Tencent). **This is a big theme in Tencent’s business narrative. [14:04]
        • VIP membership [14:15]
          • QQ has its own currency system using Q点 (dian) , where one Q点 = .1 RMB, and Q币 (Q coin), where one Q币 = 1 RMB
          • 8 tier membership system where ascending to a higher level requires a certain amount of credits
            • Pyramid structure: VIP1 to VIP2 requires 600 credits, VIP2 to VIP3 requires 1800 credits, VIP3 to VIP4 requires 3600
              • Makes upper levels more exclusive, also guarantees that users do not move through levels too quickly
              • Depending on your VIP level, you earn a certain number of credits per everyday
                • Ex: VIP1 users can 5 credits a day, which means it takes 120 credits to ascend to VIP2 (which requires 600 credits)
                • If they pay for 1 year of membership (~120 RMB) using WeChat Wallet, they receive 15 credits a day, but if they pay by month through WeChat Wallet, they only receive 11 credits a day
          • Examples of benefits: size of your QQ mail inbox (3, 4, 5, 6, 7, 8G), the size of files you can download (10, 20…70G), how many people you can have in a chat group (500, 1000, 2000), special events (win special items for a game, discounts to Meituan-Dianping, which Tencent has a 20% stake in)
        • Freemium model: Small digital purchases add up [16:18]
          • QQ Games: buying extra lives, special weapons
          • QQ Show: buying digital clothing, backgrounds
          • QQ: benefits like ad-free, background music,
        • Advertising (17% of Tencent’s revenue in 2015) [17:13]
          • QQ.com (news site)
          • Tencent Video
          • QQ Games (pop-up ads)
          • QQ messaging platform (in-feed ads)
      • QQ 
        • Tencent’s first product as an instant messaging app on desktop and found the business model to monetize successfully against MSN, Yahoo! And Skype. What is the current relevance to Tencent’s business bottom line? [18:15]
          • Appeal to a younger audience
          • Used by some companies for internal/external communication (with colleagues, business partners)
          • Entertainment portal: links to QQ Games, Qzone, QQ Music, QQ Show, all of which drive revenue at Tencent
        • For QQ mobile, 642M smartphone monthly active users increase by 11% and QQ instant messaging 853.1M monthly active users. [19:25]
        • What are the value added services that are driving QQ’s growth? [19:47]
          • Covered above.
          • Mobile gaming (ex: special weapons can be bought, extra lives)
          • VIP subscriptions (personalized chat rooms, background music, ad-free, etc.)
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Time Warner Invests $10M In Live Streaming App Kamcord https://technode.com/2016/04/27/time-warners-invests-10m-kamcord-live-streaming-market-takes-off/ https://technode.com/2016/04/27/time-warners-invests-10m-kamcord-live-streaming-market-takes-off/#respond Wed, 27 Apr 2016 08:22:24 +0000 http://technode-live.newspackstaging.com/?p=38270 Live streaming company Kamcord announced a $10 million USD Series C led by Time Warner, a US-based global leader in media and entertainment. Other participants in the round include previous investors Tencent, TransLink Capital, XG Ventures, Plug & Play Ventures and Wargaming. The latest injection values Kamcord at more than $100 million USD. The company is hoping to […]]]>
Live streaming company Kamcord announced a $10 million USD Series C led by Time Warner, a US-based global leader in media and entertainment. Other participants in the round include previous investors Tencent, TransLink Capital, XG Ventures, Plug & Play Ventures and Wargaming. The latest injection values Kamcord at more than $100 million USD.
The company is hoping to capture two booming trends from China this year: gaming and live streaming.
Kamcord, with its major focus in gaming broadcasting, provides a software developer kit (SDK) so that players can record their game play. In December 2014, Y Combinator graduate Kamcord raised a $15 million USD from Tencent, billion-dollar Japanese gaming firm GungHo to cement their move into the Asian market.
The company revealed last June that China, Japan and South Korea make up 50 percent of mobile gaming revenue and have been investing heavily in China since 2015. It is estimated that China will overtake the US as the world’s largest mobile gaming market in 2016, according to the Global Mobile Game Confederation.
As citizen broadcasters gathered on Kamcord, the company added different categories including fashion, music, and even ‘Tinder’ to its category list.
The main difference between Kamcord and other global broadcasting channels such as Youtube and Twitch is that Kamcord pays their broadcasters, through a ‘virtual goods’ feature. Viewers can pay money to broadcasters, that is then split between the company and the broadcaster.
The live streaming market is known as a good money making business in China. A flock of Chinese tech companies, including YY Music and Momo, also use virtual goods features to allow fans to engage with performers through their respective apps. Last month, Twitch-like DouyuTV was valued at $100 million USD by Tencent and live streaming service YiLive received a 30 million RMB ($4.6 million USD) series A.
Image Credit: Kamcord
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Alibaba Cloud Signs Strategic Partnership With Accenture And SAP https://technode.com/2016/04/20/alibaba-cloud-signs-strategic-partnership-sap-accenture/ https://technode.com/2016/04/20/alibaba-cloud-signs-strategic-partnership-sap-accenture/#respond Wed, 20 Apr 2016 08:53:19 +0000 http://technode-live.newspackstaging.com/?p=38025 Alibaba Cloud, the cloud computing arm of Alibaba Group, announced on Wednesday a collaboration agreement with Accenture, a global professional services company and SAP China, a German multinational software corporation. The partnership with Accenture, revealed during their cloud computing conference in Shenzhen, shows Alibaba Cloud’s global ambition to become a leader in service technology and business solutions for […]]]>

Alibaba Cloud, the cloud computing arm of Alibaba Group, announced on Wednesday a collaboration agreement with Accenture, a global professional services company and SAP China, a German multinational software corporation.

The partnership with Accenture, revealed during their cloud computing conference in Shenzhen, shows Alibaba Cloud’s global ambition to become a leader in service technology and business solutions for clients in China and in ASEAN markets.

“Together, [Alibaba Cloud and SAP] will help enterprises to simplify their IT infrastructure, realize business value and accelerate digital transformation,” Mark Gibbs, President of SAP Greater China said.

Accenture.and Alibaba Cloud pic
Yu Yi, Managing Director and Lead of Accenture Digital in Greater China and Yu Sicheng, Vice President of Alibaba Cloud

Through the collaboration Accenture, Alibaba Cloud will combine their infrastructure as a Service (IaaS) solutions with Accenture’s industry and technology consulting capabilities. The two companies will also work together to jointly bring cloud-based third-party solutions onboard the Alibaba Cloud platform.

“We are glad to work with Accenture to strengthen the offerings of reliable cloud-based, analytics-driven enterprise solutions in China as well as in ASEAN markets,” said Yu Sicheng, Vice President of Alibaba Cloud in a statement.

“Applying our broad industry expertise, analytic capabilities and technology integration services along with the IaaS functions of Alibaba Cloud will enable clients to accelerate their adoption of ‘as-a-Service’ strategies that prevail in today’s digital economy,” said Yu Yi, Managing Director and Lead of Accenture Digital in Greater China.

With the announcement, Alibaba Cloud adds two more multinational corporates to a slew of current partners, including Foxconn, who signed a strategic partnership with Alibaba Cloud in October 2015, and NVIDIA, the Graphic Processing Unit provider that signed a strategic partnership with Alibaba Cloud earlier this year.

Other Chinese tech giants have also extended into cloud services. Baidu Yun, a cloud computing arm of Baidu, jointly revealed China’s first internet data center (IDC) optical transport network that supports T-SDN last week, followed by a report that Tencent is seeking additional loan worth $2 billion USD to invest in gaming, intellectual property rights for entertainment and cloud computing.

Image Credit: Alibaba Cloud

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Alibaba Helps State-Owned Oil Giant Sinopec Launch Their Own E-Commerce Site https://technode.com/2016/04/19/alibaba-helps-state-owned-oil-giant-launch-e-commerce-site/ https://technode.com/2016/04/19/alibaba-helps-state-owned-oil-giant-launch-e-commerce-site/#respond Tue, 19 Apr 2016 10:38:07 +0000 http://technode-live.newspackstaging.com/?p=37972 China’s ‘Internet Plus’ initiative for state-owned enterprises reached a new milestone on Monday with the launch of epec.com (易派客), a SC2B (supply chain to business) e-commerce platform by Alibaba Cloud and Sinopec, one of the major state-owned oil giants in China, for products in the petrochemicals sector. Epec.com is very similar to Tmall, Alibaba’s B2C e-commerce platform, except that it specializes […]]]>

China’s ‘Internet Plus’ initiative for state-owned enterprises reached a new milestone on Monday with the launch of epec.com (易派客), a SC2B (supply chain to business) e-commerce platform by Alibaba Cloud and Sinopec, one of the major state-owned oil giants in China, for products in the petrochemicals sector.

Epec.com is very similar to Tmall, Alibaba’s B2C e-commerce platform, except that it specializes in mud pumps, sucker rods, and other oil and gas-related goods. In order to register for an epec.com account, users must verify that they belong to a company by entering information like the company’s tax and business license registration numbers.

Screenshot (246)
A hydrogenation reactor on epec.com

“Public cloud services, such as Alibaba Cloud, greatly reduce the cost of investment, operation and maintenance,” stated Zhigang Wang, General Manager of epec.com, in Alibaba Cloud’s press release. “In the future, the architecture of this new cloud platform will enable us to quickly expand to do fuel oil, chemical products and CRM [customer relationship management] without duplication of efforts.”

In collaboration with Sinopec, Alibaba Cloud helped build the order center, user center, payment center, and goods center for epec.com. After piloting epec.com for a year before its launch, the oil giant claims that the platform has recorded a total transaction value of 13.7 billion RMB (about $2.1 billion USD).

“Epec.com is the result of the successful technology cooperation between Alibaba Cloud and Sinopec, showcasing ‘Internet Plus’ strategy in China,” stated Simon Hu, the President of Alibaba Cloud, in the company’s press release.

Chinese tech giants have embraced the Chinese government’s long-term goal to streamline government services through disruptive technology, such as cloud computing and big data. In 2015, Tencent also partnered with Sinopec, enabling Sinopec customers to pay for fuel through WeChat. In March, Alibaba announced a partnership with another state-owned oil company, China National Petroleum Corp. (CNPC), that encompassed a wide range of projects including internet payment and finance, cloud computing, logistics, and more.

In addition to the oil and gas industry, Chinese tech companies have jumped on other traditional industries, such as banking, healthcare, and agriculture. Last year, both Ant Financial, the financial affiliate of Alibaba, and Tencent launched their own private banks, MYBank and WeBank, respectively.

Image credit: Alibaba Cloud

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Tencent CEO Pony Ma Joins A Growing Number Of Chinese Tech Philanthropists With $2B Donation https://technode.com/2016/04/19/tencents-pony-ma-2b-donation/ https://technode.com/2016/04/19/tencents-pony-ma-2b-donation/#respond Tue, 19 Apr 2016 10:29:26 +0000 http://technode-live.newspackstaging.com/?p=37984 Pony Ma, the founder and CEO of Chinese internet giant Tencent, said Monday that he plans to donate 100 million of Tencent’s shares to the firm’s charity foundation. The shares in the Hong Kong-listed company closed at HK$165.70 a piece on the same day, which puts the donation at a market cap of about $US2.1 […]]]>

Pony Ma, the founder and CEO of Chinese internet giant Tencent, said Monday that he plans to donate 100 million of Tencent’s shares to the firm’s charity foundation. The shares in the Hong Kong-listed company closed at HK$165.70 a piece on the same day, which puts the donation at a market cap of about $US2.1 billion.

The shares will be donated through an unspecified period of time and will go towards supporting medical, educational and environmental causes in China through cooperation with charity programs and projects, the company announced.

Despite fevered economic growth, China lags behind when it comes to charity, partly due to China’s tradition of passing fortunes through a family line. An anecdote that best demonstrates this is that a great proportion of Chinese moguls turned down the invitation to a philanthropy dinner invite from Microsoft co-founder Bill Gates and fellow billionaire Warren Buffett in 2010 for fear of being asked to make a donation.

In recent years however, a growing number of Chinese billionaires, especially tech bosses, choose to follow a philanthropic model more similar to their western counterparts, including tycoons like Bill Gates and Mark Zuckerberg, Facebook’s founder who committed 99% of his shares to charity initiatives.

After setting up Alibaba Charity Foundation in 2011, Alibaba CEO Jack Ma and his co-founder Cai Chongxin launched a personal charitable trust backed by share options in the e-commerce giant valued at around $3 billion. Baidu also launched a charity foundation in 2010. It is worth noting that company shares are becoming a mainstream means for charitable giving among the super-rich.

Image credit: Tencent

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‘Uber For Delivery Services’ Startup Raises 50 Million RMB Despite Competition https://technode.com/2016/04/19/uber-delivery-services-startup-raises-50-million-rmb-despite-growing-competition/ https://technode.com/2016/04/19/uber-delivery-services-startup-raises-50-million-rmb-despite-growing-competition/#respond Mon, 18 Apr 2016 23:09:56 +0000 http://technode-live.newspackstaging.com/?p=37932 China’s O2O space continues to see regular and generous funding rounds despite warnings of a capital winter. On Monday, Renren Kuaidi or ‘Everyone’s Express’ (our translation), a Sichuan-based crowdsourced delivery platform, announced the completion of a 50 million RMB (about $7.7 million USD) round of Series B funding. Founded in 2011, Renren Kuaidi began as a crowdsourcing platform for delivering lifestyle […]]]>

China’s O2O space continues to see regular and generous funding rounds despite warnings of a capital winter. On Monday, Renren Kuaidi or ‘Everyone’s Express’ (our translation), a Sichuan-based crowdsourced delivery platform, announced the completion of a 50 million RMB (about $7.7 million USD) round of Series B funding.

Founded in 2011, Renren Kuaidi began as a crowdsourcing platform for delivering lifestyle products from local boutique stores, such as cake, coffee, or flowers. Anyone on Renren Kuaidi’s app can apply to be a courier and pick up nearby delivery orders via their transportation mode of choice: bike, scooter, motorcycle, car, metro, or on foot.

In the last two years, the app has expanded to encompass a wider variety of crowdsourced services, such as ‘Help Me Buy’, where couriers not only deliver products, but purchase them at a brick-and-mortar venues. In 2015, Renren Kuaidi added an even broader service called ‘Help Me’, which lets users put in requests for almost any service, including waiting in line, moving furniture, changing light bulbs, and more. Currently, the startup takes 20% from each completed order.

Renren Kuaidi’s funding news comes less than a week after the merge of JD Daojia, the O2O affiliate of Chinese e-commerce giant JD.com, and Dada Nexus Limited, a crowdsourcing logistics company, was announced. The new company will continue to focus on O2O delivery services to Chinese retailers, competing in the same space as Renren Kuaidi. The delivery space in China is full of players, from express delivery companies like SF Express to food delivery startups like Sherpa’s and Ele.me, which raised $1.25 billion last Thursday.

“To guarantee a high quality of service, we’d rather expand slowly,” stated Qin Xie, the CEO of Renren Kuaidi, in the company’s press release. “Only through high quality service will we become truly competitive.”

By specializing in premium goods, such as those sold at boutique stores, the company is hoping to differentiate itself from its competitors, without having to resort to the popular cash burning subsidies employed by other O2O startups, such as Didi Chuxing and Ele.me.

Renren Kuaidi’s new round of funding will be used to expand the company’s operations and hiring, according to the company’s press release. Renren Kuaidi currently operates in 27 cities around China and previously raised a 15 million RMB (about $2.3 USD) round of Series A funding led by Tencent.

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Tencent Rolls Out Long-Awaited Enterprise Version For WeChat https://technode.com/2016/04/19/tencent-enterprise-wechat/ https://technode.com/2016/04/19/tencent-enterprise-wechat/#respond Mon, 18 Apr 2016 22:55:04 +0000 http://technode-live.newspackstaging.com/?p=37957 Chinese internet Tecent finally released today the new enterprise version of WeChat. ]]>

Most Chinese WeChat users run both their work and personal lives on the highly popular app. While some are comfortable with that, others find it a burden mixing constant notifications for both work in play, resulting in what’s been dubbed ‘WeChat fatigue’.

Chinese internet giant Tencent has long been developing a new enterprise version for its popular social networking app in an attempt to solve this problem. The new app, named Enterpriese WeChat, was finally released yesterday following a one month of beta test.

屏幕快照 2016-04-18 下午3.09.49

Unlike WeChat which is a social networking service, ‘Enterprise WeChat’ is positioned as a collaboration and productivity tool that adopts a similar interface to WeChat, enabling users to pick up the service quickly.

Enterprise users can register using either a Tencent enterprise email, WeChat enterprise service account, or uploading company details including name and operation licenses.

Users can synchronize the company’s contacts with one click or search for colleagues more easily. The app provides multiple communication channels ranging from VoIP calls and emails to voice messages. Features also include message receipts, alerts and bookmarks.To help users find a work-life balance, users can even block messages outside of work hours.

The service will be free throughout iOS, Android, Mac and Windows versions, according to the company. A slew of Chinese companies have been tapping the new territory of business collaboration and operation services. Alibaba launched Dingtalk in 2014 to attract business clients. Other startups involved in this field include Teambition, Mingdao, Fxiaoke.

Image credit: Tencent

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Tencent Wants To Add Another $2 Billion USD To Their Arsenal https://technode.com/2016/04/16/tencent-wants-to-add-another-2-billion-usd-to-their-arsenal/ https://technode.com/2016/04/16/tencent-wants-to-add-another-2-billion-usd-to-their-arsenal/#respond Sat, 16 Apr 2016 04:07:50 +0000 http://technode-live.newspackstaging.com/?p=37922 China’s internet giants are gearing up for some serious spending. Tencent, the gaming and social network giant behind WeChat, is now in talks with five banks to raise a $2 billion USD syndicated loan, according to sources who spoke to the Wall Street Journal. News of the financing comes five months after the company secured a […]]]>

China’s internet giants are gearing up for some serious spending. Tencent, the gaming and social network giant behind WeChat, is now in talks with five banks to raise a $2 billion USD syndicated loan, according to sources who spoke to the Wall Street Journal.

News of the financing comes five months after the company secured a $1.5 billion dollar loan, and just one month after fellow internet powerhouse Alibaba announced a $3 billion USD syndicated bank loan.

Tencent and Alibaba have continued their expansion both locally and abroad with a spate of large investments in hotly contested sectors including ride-sharing, entertainment, finance and on-demand services.

Both companies are said to be participating in an imminent $1.5 billion USD funding round for market-leading ride-hailing app Didi Chuxing (formerly Didi Kuaidi). Tencent backed a $3.3 billion USD investment in on-demand services firm Meituan-Dianping last year, while Alibaba has since sold their stake in Meituan-Dianping to back their own on-demand empire.

This week Alibaba and their financial affiliate, Ant Financial, revealed a deal to invest $1.25 billion USD in food delivery app Ele.me, which will share resources with Alibaba’s other big bet in the industry, on-demand firm Koubei.

Tencent’s new loan could also be targeted at another core market rivalry: finance. Tencent is the largest shareholder in WeBank, the online banking affiliate that competes directly with Alibaba’s Ant Financial. Both companies have make aggressive strides into payments, personal banking and data-backed credit systems, working on both personal and enterprise financing.

Five banks will underwrite the loan which is expected to close by next month (the same banking partners as the previous $1.5 billion USD round), Bank of China, ANZ, HSBC, Citigroup and Mizuho Financial Group.

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Chinese Netizens Mourn Over Kobe Bryant’s Last Game https://technode.com/2016/04/14/chinese-netizens-mourn-kobe-bryants-last-game/ https://technode.com/2016/04/14/chinese-netizens-mourn-kobe-bryants-last-game/#respond Thu, 14 Apr 2016 09:15:06 +0000 http://technode-live.newspackstaging.com/?p=37836 Weibo, the Chinese equivalent of Twitter, was filled with sobbing emojis today as Chinese netizens paid tribute to Kobe Bryant’s last NBA game with mournful tweets and nostalgic messages. Hashtags like “It’s not just a game” (不只是比赛) and “I was alive during the time of Kobe” (我活在科比的时代) have flooded Weibo’s newsfeed, and celebrities, such as Taiwanese pop star […]]]>

Weibo, the Chinese equivalent of Twitter, was filled with sobbing emojis today as Chinese netizens paid tribute to Kobe Bryant’s last NBA game with mournful tweets and nostalgic messages.

Hashtags like “It’s not just a game” (不只是比赛) and “I was alive during the time of Kobe” (我活在科比的时代) have flooded Weibo’s newsfeed, and celebrities, such as Taiwanese pop star Jay Chou and Chinese actor Yifeng Li, are honoring Bryant’s 20-year career with throwback pictures of the time they hung out with the “Black Mamba.”

Screenshot_2016-04-14-16-00-50_com.sina.weibo_1460621315067
#ILivedDuringTheTimeOfKobe I just cried my eyes out at work (literally “crying myself into a dog”), I feel so ashamed! But I’ll never be able to find that kind of exciting youth again!”
Screenshot_2016-04-14-15-58-53_com.sina.weibo
“An era of an idol, a kind of ‘mamba’ spirit, ‘snail shell’ (nickname for Kobe Bryant), memories, youth, deep love, brotherhood.”
Screenshot (233)
“The beginning of English class.”

China’s obsession with the NBA spans decades, which many trace back to 2002 when 7-foot tall Chinese basketball player Yao Ming was drafted by the Houston Rockets. In 2007, over 200 million Chinese people tuned in to one of the most watched NBA games of all time, when Yao Ming faced off another Chinese basketball player, Yi Jianlian, in a match between the Houston Rockets and the Milwaukee Bucks. In comparison, an average of 15.5 million Americans are estimated to watch NBA Finals on T.V.

Though Yao Ming retired in 2011 due to injuries (fun fact: he’s now the celebrity front man for English education company VIPABC), China’s fever for the NBA grew. In 2012, the NBA claimed that its previous three seasons received 9 billion video views on their Chinese website, an increase of 180% from the year prior. Currently, the NBA has more than 30 million followers on its Weibo account.

The numbers behind the NBA’s following in China are so impressive that tech giants like Tencent and ZTE have invested in NBA partnerships to boost marketing. The latter is sponsoring five NBA teams, including the Chicago Bulls and Houston Rockets. In July 2015, Tencent and the NBA extended their five-year partnership, which brings live NBA games and other NBA programming and content to Tencent’s various content platforms, including Qzone, Tencent Video app, Tencent News app, and more.

It’s a sad day for Kobe Bryant fans in China, who call the basketball star by various nicknames, including “Old Kobe” (老科), “My Kobe” (我科), or even “snail shell” (蜗壳), which is a homonym of “My Kobe.” Though other NBA players, like Vince Carter and Tracy McGrady, are just as loved and worshiped by Chinese NBA fans, for many, Kobe Bryant’s departure from the professional basketball signals “the end of their youth.”

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iCarbonX Becomes China’s First Biotech Unicorn https://technode.com/2016/04/14/icarbonx-becomes-first-chinas-biotech-unicorn-1-billion-rmb-series/ https://technode.com/2016/04/14/icarbonx-becomes-first-chinas-biotech-unicorn-1-billion-rmb-series/#respond Thu, 14 Apr 2016 08:30:20 +0000 http://technode-live.newspackstaging.com/?p=37818 In China, big data is typically dominated by commerce-driven internet giants, however a new type of player is entering the field, and they’ve got a lot of coins to spend. iCarbonX (碳云智能), a six-month old biotech startup that raised a 1 billion RMB (about $154 million USD) round of Series A funding, boosting the Shenzhen-based company to unicorn […]]]>

In China, big data is typically dominated by commerce-driven internet giants, however a new type of player is entering the field, and they’ve got a lot of coins to spend.

iCarbonX (碳云智能), a six-month old biotech startup that raised a 1 billion RMB (about $154 million USD) round of Series A funding, boosting the Shenzhen-based company to unicorn status with a valuation of $1 billion USD.

“We want to digitize everyone’s life data…to improve everyone’s quality of life,” said Jun Wang, the CEO of iCarbonX, in an interview with Chinese tech media NetEase Tech, which announced iCarbonX’s funding news on Monday (link in Chinese).

The company is building a big data-driven health platform, capable of processing a wide variety of health-related data, including genetic data and data from smart hardware devices. Using artificial intelligence, iCarbonX will recommend personalized health services and products, as well as forecast and predict health conditions.

According to the iCarbonX’s website, the company is partnering with research institutions, pharmaceutical factories, hospitals, insurance companies and health management companies around the world to gather and analyze data for its platform.

“After completing this round of funding, iCarbonX will develop the following four areas: cosmetics, nutrition, health, and medical treatment,”said Mr. Wang in an interview with Chinese medical media site 360zhyx.com (转化医学网).

According to the company, users interested in skincare could use iCarbonX’s offline system to conduct a skin test. Afterwards, iCarbonX’s platform would suggest a personalized solution, product, or O2O service.

The Chinese startup has a star-studded team, starting with Mr. Wang, who is the co-founder and a board member of the Beijing Genomics Institute, a well-known genome sequence center and one of the key sequencing centers for the 1000 Genomes Project, an international initiative to catalog human genetic variation.

Mr. Wang’s partners include Chun Wu, who has a Ph.D in genetics from Yale University, and Qiang Yang, a fellow of AAAI (Association for the Advancement of Artificial Intelligence) with a Ph.D in artificial intelligence.

The company’s Series A funding was led by Chinese tech giant Tencent, who have invested in a number of health-related startups, including mobile medical device startup Scanadu, smart scale company Picooc, and Guahao, an O2O platform for medical services. Artificial intelligence and big data have gained significant limelight in China following Lee Sodol’s defeat against AlphaGo, an AI developed by DeepMind, an artificial intelligence company acquired by Google in 2014.

A spokesperson from iCarbonX could not be reached in time for comment.

Image credit: iCarbonX

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Alibaba, Ant Financial Bet $1.25 Billion On Food Delivery Startup Ele.me https://technode.com/2016/04/14/alibaba-ant-financial-bet-1-25-billion-on-food-delivery-startup-ele-me/ https://technode.com/2016/04/14/alibaba-ant-financial-bet-1-25-billion-on-food-delivery-startup-ele-me/#respond Wed, 13 Apr 2016 21:24:10 +0000 http://technode-live.newspackstaging.com/?p=37815 After much speculation it’s been confirmed that Alibaba and their financial affiliate, Ant Financial, will together invest $1.25 billion USD in Chinese on-demand food delivery app Ele.me. Alibaba will pitch in $900 million USD while Ant Financial will add an extra $350 million to the round. The deal also includes a new partnership between Alibaba’s own on demand […]]]>

After much speculation it’s been confirmed that Alibaba and their financial affiliate, Ant Financial, will together invest $1.25 billion USD in Chinese on-demand food delivery app Ele.me.

Alibaba will pitch in $900 million USD while Ant Financial will add an extra $350 million to the round. The deal also includes a new partnership between Alibaba’s own on demand services platform, Koubei, and Ele.me.

The duo now represents Alibaba’s biggest bet in the on-demand market. Alongside the $1.25 billion injection into Ele.me, the Chinese internet giant also pledged 3 billion yuan to growing out Koubei. Ant Financial also committed the same amount to the project.

Alibaba have not revealed further details on the deal, including how much their stake in the food delivery service would be. Last year Chinese financial magazine Caixin reported that the deal being discussed was for a 27.7% stake.

The news comes just months after Alibaba sealed a deal to sell their stake in competing on-demand service Meituan-Dianping, which also happens to be backed by Tencent. The other large competitor in the market is Nuomi, the on-demand platform that search giant Baidu has pledged $3 billion USD to improve.

The Ali-Ele.me partnership ties up a lot of loose ends in the highly-contested on demand market. During the Meituan-Dianping merger last year, and their subsequent $3.3 billion USD funding round (which rocketed the company’s valuation to over $18 billion USD), there was much speculation over which camp Alibaba would choose and whether they would maintain their stake in Meituan-Dianping.

It’s now clear that China’s deep pocketed tech giants intend on spending heavily through another subsidy-fueled war of attrition in the on-demand space.

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Why Is Every Chinese Tech Company Doing Online Finance? https://technode.com/2016/03/30/why-is-every-chinese-tech-company-doing-online-finance/ https://technode.com/2016/03/30/why-is-every-chinese-tech-company-doing-online-finance/#comments Wed, 30 Mar 2016 06:24:37 +0000 http://technode-live.newspackstaging.com/?p=37215 When it comes to China’s internet giants, there’s barely a player that hasn’t entered the world of online financing. Following in the footsteps of Alibaba, many of these companies are looking to finance as a means of subsidizing heavy cash burn rates in their core businesses. Ant Financial, which oversees Alipay, the country’s largest mobile payment service, is […]]]>

When it comes to China’s internet giants, there’s barely a player that hasn’t entered the world of online financing. Following in the footsteps of Alibaba, many of these companies are looking to finance as a means of subsidizing heavy cash burn rates in their core businesses.

Ant Financial, which oversees Alipay, the country’s largest mobile payment service, is the financial affiliate of internet powerhouse Alibaba. Following their rebranding in 2014, Ant Financial has expanded to become a full-fledged financial services company, with a range of services and high-level cross-border finance related investments.

JD.com, a leading online Chinese retailer, began providing short-term credit to its suppliers in 2012 and later to third-party sellers on its online retail platform. JD Finance, established in 2013, now provides products and services in supply chain finance, consumer credit, wealth management, crowdfunding, digital payment, and insurance as of late 2015, according to the company.

Social network giant Tencent has been working on funneling users from their highly popular social networks, WeChat and Mobile QQ, to Licaitong, an online financial products marketplace launched in early 2014. WeBank, the online-only private bank jointly established by Tencent, has launched a handful of online banking and financial services since its opening in early 2015.

Not to be left out, smartphone startup giant Xiaomi unveiled MiFinance in May 2015, a mobile app that sells financial services to Xiaomi users. Sina, the leading online news portal and parent company of social media service Weibo, search giant Baidu, and Qihoo 360 have also tapped into the sector with some me-too offerings. Renren, the notorious Facebook clone, has even shifted their entire business model to focus to internet-based finance following the slow decline of their social business.

Mid-sized Chinese tech companies, especially online marketplace operators, have also begun providing loans to merchants on their platforms, offering consumer credit options as well as selling traditional financial services. These companies include classified platform 58.com and market-leading online travel services Ctrip, Qunar.com, and Tuniu.com.

58.com provides short-term loans and installment options, not only to merchant customers who post classified ads, but also to users who wish to to purchase cars and real estate. Ctrip and Qunar, the two leading online travel services who merged in 2015, announced an online insurance products platform last month.

Financial Services Available on Alipay Mobile App
Financial Services Available on Alipay Mobile App

A Proven Model

Alibaba’s Ant Financial is reportedly valued at more than US$50 billion in an ongoing fundraising round.

Alibaba began making loans to merchants on their Taobao marketplace in 2010. Today, Ant Financial has Alipay, micro-loans service MyBank, online consumer credit portal Ant Check Later, credit scoring tool Sesame Credit, money market fund Yu’e Bao, online investment marketplace Zhao Cai Bao, personal finance management platform Ant Fortune, online equity crowdfunding platform ANTSDAQ and Ant Financial Cloud service.

Yu’e Bao became one of the largest money-market funds in China immediately after its launch in mid-2013. Within one year over 100 million users purchased RMB 574.1 billion (US$92 billion) worth of Ye’E Bao funds. At the same time MyBank had had some 800,000 small business customers and made RMB45 billion ($7 billion USD) in loans within eight months since launch in mid-2015, according to the company.

Alibaba Group and Ant Financial together have a host of advantages in the online finance market which has helped them to slay early competitors and wipe out mid-size competitors. Alibaba’s big data capabilities offer a wealth of historical data on merchants and consumers which has helped them moderate credit risk, they also had a huge customer base ripe for conversion at the time of the launch as well as efficient and scalable online infrastructure.

Ant Financial has targeted two core demographics in China: small businesses that have long had difficulties getting loans from banks, and the large percentage of Chinese consumers who have never owned a credit card or purchased any financial products.

A Higher Margin Business For Tech Companies, (Especially The Financially Struggling Ones).

Liu Qiangdong (aka. Richard Liu), founder and CEO of JD.com, said in March 2014 that they expected some 70% of the company’s net profit to be from their financial offerings ten years from then, although the online retailer still wasn’t turning a profit at the time. JD.com recorded US$29 million in operating losses for 2015 even though its gross merchandize volume and revenues reached US$69 billion and US$29 billion respectively.

In the tech industry it’s not unusual to see startups losing money despite having a large user base and a high value. The country’s highly competitive tech sector strongly prioritizes market share acquisition, oftentimes resulting in a severe cash burn.

JD.com, 58.com, Qunar and Tuniu are all online marketplace operators, each with hundreds of millions of users and a large business customer base. They make revenue through online marketing and advertising, merchant-facing premium subscriptions and a few other minor sources. All of them were still losing money as of the end of 2015.

To them the Ant Financial model appears to be a perfect way to monetize quickly in a tight market, one that may have a much higher profit margins than their respective core businesses. The step form online transactions to financial products is relatively minimal, especially if they have large amounts of customer data at hand.

There’s no definitive timeline as to when these companies will be able to turn a profit through online finance, but their financial arms are receiving massive private valuations. JD Finance announced a RMB6.65 billion ($1 billion USD) financing round at a valuation of RMB46.65 billion (roughly $7.1 billion USD) this January. Investors include Sequoia Capital China, China Harvest Investments and China Taiping Insurance.

Image credit: Tencent, Ant Financial

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Chinese Eaters Are More Picky Than Those In The US: 15-Year-Old Expat-Founded Shanghai Food Delivery Service https://technode.com/2016/03/21/expatpreneur-learned-running-food-delivery-service-since-2001/ https://technode.com/2016/03/21/expatpreneur-learned-running-food-delivery-service-since-2001/#respond Mon, 21 Mar 2016 02:36:30 +0000 http://technode-live.newspackstaging.com/?p=36929 The founder of Shanghai-based Food delivery service Sherpa’s, Mark Secchia, believes China’s tech savvy middle class are very pedantic about their food. “[Chinese] customer demands are higher than outside of China. For example, in the U.S., customers are happy with the delivered hamburger if it’s hot. But Chinese people want fresh and quality food,” said Mark Secchia, the […]]]>

The founder of Shanghai-based Food delivery service Sherpa’s, Mark Secchia, believes China’s tech savvy middle class are very pedantic about their food.

“[Chinese] customer demands are higher than outside of China. For example, in the U.S., customers are happy with the delivered hamburger if it’s hot. But Chinese people want fresh and quality food,” said Mark Secchia, the founder of Sherpa’s Delivery Service, in a Startup Grind event held in Shanghai last Wednesday.

At the same time, the Chinese government’s crackdown on food safety has brought attention to highly popular services including Ele.me, which was issued a penalty ticket for their poor food quality.

“High-end food consumers account for the top 5% of the whole population, while the customers that Ele.me and Dianping are targeting account for 70% of the market. Their market is bigger than us,” Mr. Secchia says. “We don’t compete with them. People already know what service they want to use, based on occasions. If they have 16 yuan they will order on Ele.me, and when they have some friends invited to your house, and you have 400 yuan to spend, they will order on Sherpa’s.”

The expat-founded company originally began as an MBA internship project in 1999. Mr. Secchia launched the website in 2001 and started the food delivery call service mostly for foreigners living in Shanghai. In 2008, customers could order food online. Later on, Chinese food delivery services Ele.me and Dianping launched and seized the market, backed by tech behemoths Alibaba and Tencent, respectively. Last year, food delivery saw consolidation as Tencent-backed Dianping and Alibaba-backed Meituan merged to form an O2O giant.

Mr. Secchia says he has learned a lot about the food delivery market as he has run the business for 16 years.

“First, people have more money, more stress, and less time. Second, it’s economic pressure. Sherpa’s sales depend on the economic situation, because people wouldn’t order high-end food once they lose their job. Third, when expanding to other cities, there is high competition for local carrier staff. For example, when food delivery services reach out to the new area, they push the couriers wages higher,” he says.

The company now has 500 restaurants registered on its platform, operating in Shanghai, Suzhou and Beijing. It was not easy for a foreign company to expand to other cities, Mr. Secchia says.

“We gave up Hangzhou, because it had 1% of Shanghai’s sales, but needed 20% of the resources that Shanghai needed,” he says. “Shenzhen completely banned motorbikes and two-wheeled transport is illegal there.”

Mr. Secchia also tried a range of product deliveries such as dry cleaning, film, flowers, magazines, event planning and cakes, but found that it’s better to only focus on food delivery.

“When people are hungry, they tend to make spontaneous decisions to order food and ignore the price. We discovered that sales of the products we provided were not as big as we expected, so we decided to focus on food delivery,” he says.

The company does not have a mobile application yet. Mr. Secchia said the company will soon be launching an app and throwing 3 million yuan ($463,000 USD) on technology development.

Image Credit: Startup Grind

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Alibaba Is Employing A Million Teenagers To Sell Rural E-Commerce https://technode.com/2016/03/17/alibaba-is-employing-a-million-teenagers-to-sell-rural-e-commerce/ https://technode.com/2016/03/17/alibaba-is-employing-a-million-teenagers-to-sell-rural-e-commerce/#respond Thu, 17 Mar 2016 01:18:31 +0000 http://technode-live.newspackstaging.com/?p=36855 Alibaba has sealed an agreement with the China Communist Youth League, a government-sanctioned youth group, to train one million teenagers in running online businesses, according to state media outlet Xinhua News. Alibaba’s finance arm, Ant Financial, has committed 1 billion yuan ($153 million USD) to fund the program, which will be tested in China’s southwest Guizhou […]]]>

Alibaba has sealed an agreement with the China Communist Youth League, a government-sanctioned youth group, to train one million teenagers in running online businesses, according to state media outlet Xinhua News.

Alibaba’s finance arm, Ant Financial, has committed 1 billion yuan ($153 million USD) to fund the program, which will be tested in China’s southwest Guizhou province.

The project falls very squarely within the Chinese government’s ‘Internet Plus’ plan, a strategic commitment to disrupting traditional industries with internet-enabled technology, in an attempt to boost growth in the services sector.

According to statistics released by Xinhua, there are currently 780 specialized “stations” in rural areas which allow citizens without resources to buy and sell good using e-commerce platforms. Through a 10 billion yuan investment the government hopes to increase that number to over 100,000 by 2019.

China’s e-commerce giants have been seeking inroads to the country’s vast, untapped rural market for some time. Alibaba hosts their own specialized agricultural mall channel on e-commerce platform Taobao, where farmers can purchase everything from seeds to fertilizer and even tractors. They have also leveraged their cloud and data capabilities to offer data-driven planting guides.

JD.com, the Tencent-backed primary competitor to Alibaba, rolled out their own agricultural products store in August 2015. JD has also committed to developing wide-scale drone delivery in rural areas.

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Huayi Brothers Taps Hollywood Veterans To Launch Animation Unit https://technode.com/2016/03/15/huayi-brothers-taps-hollywood-veterans-to-launch-animation-unit/ https://technode.com/2016/03/15/huayi-brothers-taps-hollywood-veterans-to-launch-animation-unit/#respond Tue, 15 Mar 2016 07:44:39 +0000 http://technode-live.newspackstaging.com/?p=36799 Animated films in China are breaking the box office and Tencent-Alibaba-backed film studio Huayi Brothers Media Corp. is taking a bite of the action. The Chinese company said on  Monday that they will launch their own animation untit, headed by Hollywood veteran Joe Aguilar as chief executive. Mr Aguilar was formerly a producer at DreamWorks Animation […]]]>

Animated films in China are breaking the box office and Tencent-Alibaba-backed film studio Huayi Brothers Media Corp. is taking a bite of the action.

The Chinese company said on  Monday that they will launch their own animation untit, headed by Hollywood veteran Joe Aguilar as chief executive. Mr Aguilar was formerly a producer at DreamWorks Animation as well as Twentieth Century Fox.

In a statement to the Shenzhen stock exchange Huayi Brothers also announced that Markus Manninen will be the art director for the new company. Mr. Manninen worked on visual effects for the Kungfu Panda 3 movie, which grossed a record $146 million, the highest amount for any animated film in China.

The new unit is the latest in a series of links growing between the US film industry and China’s tech giants. Alibaba and Tencent have embarked on aggressive, individual spending sprees for IP content, as demand for entertainment continues to create a vacuum for local platforms. Just last week Tencent led a 500 million RMB ($76 million USD) funding round for boutique film studio Linmon Pictures, following a series of other deals including Disney partnerships covering ESPN and Star Wars. The Chinese tech giant also launched their own film production unit in September 2015.

Alibaba has expanded into all aspects of the film industry, from production to distribution, ramping up investment since the launch of Alibaba Pictures in early 2015. The company acquired the total remaining stake in Youku Tudou late last year, forming the cornerstone of their online subscription business. In 2015 the company forged strong links with Hollywood, including distribution deals with Disney and Paramount Pictures.

Huayi Brothers, which also counts Chinese finance institutions CITIC and Ping An among their core investors, has been laying the infrastructure in early 2016 for a cross-border expansion. In December the company revealed an investment in a Hong Kong shell company alongside Tencent Holdings and Jack Ma-backed Yunfeng Capital. The new entity will oversee the production of 10 live-action films and 3 animated films in cooperation with unnamed US production houses. Huayi Brothers also signed an 18-movie deal with Robert Simonds’ STX Entertainment last April.

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Chinese Oil Company CNPC Joins Forces With Alibaba To Stave Off Gas Price Woes https://technode.com/2016/03/11/chinese-oil-company-cnpc-joins-forces-with-alibaba-to-stave-off-gas-price-woes/ https://technode.com/2016/03/11/chinese-oil-company-cnpc-joins-forces-with-alibaba-to-stave-off-gas-price-woes/#respond Fri, 11 Mar 2016 07:51:09 +0000 http://technode-live.newspackstaging.com/?p=36729 As oil prices continue to slump in 2016, China’s state-owned oil giants are sponging up revenue wherever they can find it, including the country’s internet-enabled tech giants. Alibaba has sealed a deal with state-owned oil giant China National Petroleum Corp. (CNPC), to cooperate on a range of internet-enabled projects including mobile services, payments and cloud services.  Alibaba will leverage CNPC’s network […]]]>

As oil prices continue to slump in 2016, China’s state-owned oil giants are sponging up revenue wherever they can find it, including the country’s internet-enabled tech giants.

Alibaba has sealed a deal with state-owned oil giant China National Petroleum Corp. (CNPC), to cooperate on a range of internet-enabled projects including mobile services, payments and cloud services.  Alibaba will leverage CNPC’s network of 20,000 fuel stations within China to add another valuable industry channel to their payment service.

CNPC chairman Wang Yilin and Alibaba chairman Jack Ma came together for a joint signing ceremony on Thursday to launch the partnership.

The synergy between CNPC, whose listed arm is PetroChina, and Alibaba is supported by the Chinese government’s ‘Internet+’ strategy, which promotes the hi-tech disruption of traditional industries including oil and gas, agriculture, banking, healthcare and manufacturing.

It is the latest extension of an existing relationship. In August 2015 the oil giant opened a pilot store on Alibaba’s Tmall e-commerce platform, selling discount petrol cards as well as on-demand information about peak fuel pricing periods and traffic conditions.

China’s Oil Giants Go Hi-Tech To Fight Low Oil Prices

China’s oil companies are seeking to boost revenue to offset low oil prices, making them hot territory for tech companies seeking a new vertical. In a statement released on Thursday on CNPC’s website the oil company says they will seek to “enhance the vitality, power and core competitiveness of CNPC in responding effectively to the challenges of low oil prices.”

Alibaba’s core e-commerce businesses, much like Chinese oil prices, have been wrestling with the barriers of a saturated and market experiencing slowing growth. Despite this, e-retail spending has remained relatively stable and Alibaba has continued to forge ahead with a spate of mergers and acquisitions. CNPC will be seeking to tap into the vitality of China’s consumer-facing technology market.

Alibaba isn’t the only tech giant finding synergy with China’s state-owned oil giants. In August 2015 Tencent joined forces with China Petroleum & Chemical Corp, whose listed arm is Sinopec, to foster a similar marketing and mobile services relationship.

Sinopec also worked with Alibaba previously in a non-consumer-facing capacity. Alibaba assisted the oil company in building a cloud-based system for data analytics, improving efficiency throughout the company’s production chain.

It’s not clear at this point whether modernizing China’s lumbering state-owned oil giants will foster the same competition between internet giants as other industries such as entertainment, online banking and on-demand services. However Alibaba is likely to have an edge over Tencent given the former’s dominance in cloud computing. According to the government outline on the ‘Internet +’ strategy, “cloud computing and big data” are priority technologies in the push to modernize traditional industry.

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Linmon Pictures Raises 500 Million RMB in Series B Backed By Tencent https://technode.com/2016/03/08/linmon-pictures-raises-500-million-rmb-series-b-funding-backed-tencent/ https://technode.com/2016/03/08/linmon-pictures-raises-500-million-rmb-series-b-funding-backed-tencent/#respond Tue, 08 Mar 2016 10:19:42 +0000 http://technode-live.newspackstaging.com/?p=36614 Shanghai-based “boutique entertainment studio” Linmon Pictures (柠萌影业) announced a round of 500 million RMB (about $76 million USD) Series B Funding on Tuesday, according to Chinese startup and investor platform, ITJuzi. The round of investment was led by Hony Capital (弘毅投资) and followed by Tencent and Mango V Foundation. “In the near future, using this new round […]]]>

Shanghai-based “boutique entertainment studio” Linmon Pictures (柠萌影业) announced a round of 500 million RMB (about $76 million USD) Series B Funding on Tuesday, according to Chinese startup and investor platform, ITJuzi. The round of investment was led by Hony Capital (弘毅投资) and followed by Tencent and Mango V Foundation.

“In the near future, using this new round of funding, we plan to not only expand the production of our TV shows, but also invest in film, variety shows, and other kinds of content,” said Xiao Su (苏晓), the CEO of Linmon Pictures, in an article by Sina Finance.

Founded in August 2014, Linmon Pictures is an independent creator, producer, and distributor of entertainment content. In 2015, Linmon Pictures received a 100 million RMB round of Series A funding from Tencent, after which it produced three TV dramas: Chronicle of Life (寂寞宫廷春欲晚), A Love for Separation (小别离), and The Good Man (our translation, 好先生).

Tencent’s backing of Linmon Pictures marks another move into the entertainment industry by a Chinese tech giant. Both Tencent and Alibaba have made efforts to control more of China’s entertainment and media industry in the past year. In November 2015, Alibaba acquired Chinese online video provider, which signed a partnership with Paramount Pictures last September, and owns Alibaba Pictures Group. Last year, Tencent signed a deal with Disney to be the exclusive online distributor of Star Wars: The Force Awakens.

A spokesperson from Linmon Pictures could not be reached in time for comment.

Image credit: Sina Entertainment

Update (3/11/16 15:40): This post was updated to correct the Chinese name of Linmon Pictures.

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China Doesn’t Tip In Restaurants, But They Tip Millions Online https://technode.com/2016/03/07/digital-tipping-economy-china/ https://technode.com/2016/03/07/digital-tipping-economy-china/#respond Mon, 07 Mar 2016 03:32:35 +0000 http://technode-live.newspackstaging.com/?p=36500 Tipping wait staff for food, hotels, taxis or other service-based industries isn’t the norm in China. While it is widely believed that Chinese consumers are generally unwilling to participate in the tipping culture, a wealth of online ‘tip’ services shows otherwise. In fact Chinese netizens commonly tip on a range of online services from literary works to […]]]>

Tipping wait staff for food, hotels, taxis or other service-based industries isn’t the norm in China.

While it is widely believed that Chinese consumers are generally unwilling to participate in the tipping culture, a wealth of online ‘tip’ services shows otherwise. In fact Chinese netizens commonly tip on a range of online services from literary works to live-streamed performances.

Shang (赏) an Article on Weibo
Shang (赏) an Article on Weibo

Tipping online is called ‘da shang'(打赏), or ‘shang’ (赏) for short, a practice in ancient China that the upper class rewarded people with a lower social status. Da shang oftentimes happened during performances, when audiences would give gifts or cash to performers who belonged to one of the lowest social classes back then. In those days some types of performances, especially those performed on the street, didn’t charge admission but relied solely on tips voluntarily left by audiences.

It is believed, though artists are not perceived as socially disadvantaged anymore, that explains why tipping artists and content creators is popular in China while other forms of tipping have gone by the wayside.

Some tipping-enabled platforms even have charts ranking top virtual gift buyers, which gives them a social status boost in the virtual world, and in turn encourages more consumption.

As online payment is becoming increasingly commonplace, tipping has become an important revenue stream for many online content and service providers. Some who count on contributor-generated content and services unsurprisingly take cuts from the tips.

A Must-Have Feature On Various Publishing Platforms

Ds Shang feature on an Online Game
Da Shang Feature with an Online Game

Most tipping norms and practices in the Chinese online world can be traced to the gaming world. Literature works published online also attract a large number of tips.

In 2013, an author known as Meng Ru Shen Ji received a tip of 1.58 million yuan (more than $200,000  USD) from a 24-year-old business man. In 2014 a reader in his 60s gave a 1 million yuan tip to Tang Jia Shan Shao, a celebrated author.

The price for a work originally published by Chinese online publishers, normally based on the number of Chinese characters, was generally lower than that for a print book. It was the tipping feature that helped top-grossing authors make tens of millions yuan in annual income.

Now most Chinese online platforms that enable text, audio and video publishing have enabled tipping in the hope of generating more or less extra money for content creators or themselves, in addition to revenues from advertising or paid consumption.

Alipay, the online payment service from Alibaba’s finance arm, and WeChat Payment, the mobile payment solution by Tencent, are among the most popular payment solutions adopted for giving tips.

weibotipping
Tipping on Weibo

Sina’s blogging platform and Weibo, the leading Twitter-like micro-blogging service affiliated with Sina, added a tipping feature in 2014.

In the period from June 2014 to June 2015 a total of more than 50 million yuan in tips went to Weibo post authors, according to Chen Fuyun, vice president of Weibo operations.

WeChat, China’s most popular mobile messaging app, enables businesses or writers to publish articles through its official account system (aka. public account system). While the service has recently begun testing a paywall, a tipping feature was added in May 2015.

WeChat allows for up to 256 yuan (US$40) for each tip. Transactions are processed by WeChat Payment, which takes only two clicks to make a payment within the app.

wechattipping
117 readers have tipped for this article.
Entering Your Password to Tip
Giving a tip for a WeChat article

Alipay’s mobile app, which provides a variety of financial services and more recently added social features, began to allow users to tip for content shared onto its social sharing platform or on its live streaming channel in October 2015.

Giving a Tip on Alipay App
Giving a Tip on Alipay App

It generates random tip amounts and no password is required for a transaction of less than one yuan.

Mafengwoshang
Giving Tips on Social Travel Service Mafengwo

Travel diaries shared onto social travel service Mofenggo can also receive tips through Alipay or WeChat Payment.

More Money in the Entertainment Industry

It’s not surprising that average entertainment industry fans are willing to spend more money to show their support than those of authors.

Five hours after pop singer Hua Chenyu posted his new single on Weibo in August 2014, he received some 105,000 yuan through about 23,000 payments. The song download was sold at 2 yuan and tips were allowed. So the money paid as tips amounted to more than twice the song sales.

A survey conducted by Tencent’s online media division at the end of 2015 shows that about 6 percent of a survey of more than 7000 paying music users tipped singers online.

The whole industry of online interactive shows, which is huge in China, has been dependent on virtual gift buys from audiences for revenue generation. Kugou, one of the leading online music companies, saw some 70 percent of their total revenue come from virtual gift sales on their interactive video platform, according to a recent report by Jiemian.com, though its music streaming service is one of the biggest in China.

Will It Change the Tipping Culture in China?

Digital tipping is so popular in China that a few startups focusing on it have emerged. With a plugin like this one WordPress bloggers can receive tips through WeChat or Alipay.

Youshang, launched in August 2015, is dedicated to helping anyone collect tips on various online or offline occasions via QR code, which is widely accepted among Chinese mobile payment users. Both Alipay and WeChat Payment are equipped with QR code readers to process payments. WeChat can also read QR codes shared between users and complete transactions within the app.

Now street performers don’t need a tip jar anymore but a QR code generated by a service like Youshang. A few services like Youshang are also encouraging restaurant wait staff to ask for tips through digital tip jars.

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Tencent Joins $15.3 Million Series B For Chinese Education Platform ABC360 https://technode.com/2016/03/03/hangzhou-based-online-english-course-abc360-raises-15-m-tencent/ https://technode.com/2016/03/03/hangzhou-based-online-english-course-abc360-raises-15-m-tencent/#respond Thu, 03 Mar 2016 03:45:09 +0000 http://technode-live.newspackstaging.com/?p=36354 Hangzhou-based online language course company ABC360 announced the completion of a 100 million yuan ($15.3 million USD) series B financing on Tuesday, led by Guojin investment and followed by Tencent public space, the startup accelerator by Tencent as well as an education-focused fund from Zero2IPO Group. “This financing will be used for product development, teacher training and the optimization of service processes,” ABC360 CEO […]]]>

Hangzhou-based online language course company ABC360 announced the completion of a 100 million yuan ($15.3 million USD) series B financing on Tuesday, led by Guojin investment and followed by Tencent public space, the startup accelerator by Tencent as well as an education-focused fund from Zero2IPO Group.

“This financing will be used for product development, teacher training and the optimization of service processes,” ABC360 CEO Li Jing said in a statement.

Established in 2011, ABC360 matches students with English teachers who are mostly Philippines-based, with a 10-minute class fees upward of 7.6 yuan ($ 1.2 USD).

“Online learning is still concentrated in the first-tier cities. In the next few years, second and third-tier cities will stand out as our customer group,” said Mr. Li.

“2016 will probably be turning point for the online education. Now traditional education practitioners, who use to ignore online learning, understand the value and the need of online education.”

Currently, ABC360 has four overseas teaching centers, all located in Southeast Asia, including the Philippines and Thailand. To ensure teachers and teaching quality monitoring, the company says it will adopt the teaching process monitoring, evaluation and management of the student evaluation system.

English education in China has attracted a lot of funding over the past year. Shanghai-based online education platform TutorGroup raised C financing last November at a valuation of over $1 billion USD.

Image Credit: ABC360

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Baidu Records Steady Growth In Q4, Still Bullish On O2O Expansion https://technode.com/2016/02/26/baidu-records-steady-growth-in-q4-still-bullish-on-o2o-expansion/ https://technode.com/2016/02/26/baidu-records-steady-growth-in-q4-still-bullish-on-o2o-expansion/#respond Fri, 26 Feb 2016 05:39:51 +0000 http://technode-live.newspackstaging.com/?p=36228 Baidu’s stock rose about 11 percent in after hours trading following the company’s fourth quarter results, which showed better than expected revenue growth despite a slowing economy. The company’s total revenue for the fourth quarter was 18.7 billion yuan ($2.9 billion USD), beating analyst expectations. Mobile revenue represented 53 percent of the company’s total revenue for the fourth quarter […]]]>

Baidu’s stock rose about 11 percent in after hours trading following the company’s fourth quarter results, which showed better than expected revenue growth despite a slowing economy.

The company’s total revenue for the fourth quarter was 18.7 billion yuan ($2.9 billion USD), beating analyst expectations. Mobile revenue represented 53 percent of the company’s total revenue for the fourth quarter of 2015, up from 42 percent in the same period last year.

Baidu’s mobile advertising revenue drove growth, as the company’s mobile search capabilities continued to give them an edge. The company’s online marketing revenue grew 32 percent in 2015, breaking a million online marketing customers.

Despite the Baidu’s strong finish to 2015, the company is still under pressure to produce results from heavy investments in the on-demand sector. Baidu has “doubled down” on their O2O services in an attempt to gain a foothold against competing platforms from Tencent and Alibaba. In June 2015 Baidu committed to spend $3.2 billion USD on services platform Nuomi, which competes directly with newly-merged rivals Meituan Dianping, currently backed by both Alibaba and Tencent.

Baidu executives have been publicly bullish on the company’s ability to turn massive investments and acquisitions into market-leading assets. “Even as China’s overall growth slows, services and domestic consumption are growing. Services and domestic consumption-related verticals are supported by the government’s Internet+ initiative and hold tremendous potential,” said CEO Robin Li in a release detailing Baidu’s fourth quarter earnings.

The company’s shares are currently sitting at $175 USD, roughly 85% percent of their total worth this time last year.

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Why Intellectual Property Is Now Hot Property In China Tech https://technode.com/2016/02/22/why-intellectual-property-is-now-hot-property-in-china-tech/ https://technode.com/2016/02/22/why-intellectual-property-is-now-hot-property-in-china-tech/#respond Mon, 22 Feb 2016 03:54:18 +0000 http://technode-live.newspackstaging.com/?p=35859 The term ‘IP’ has emerged from general obscurity in the Chinese tech market to become one of the hottest buzzwords over the past few years. While China has historically been notorious for weak intellectual protection, tech giants and startups alike are beginning to tap into the all-valuable IPs behind gaming, film, TV and a wealth of other copyrighted content. It’s […]]]>

The term ‘IP’ has emerged from general obscurity in the Chinese tech market to become one of the hottest buzzwords over the past few years.

While China has historically been notorious for weak intellectual protection, tech giants and startups alike are beginning to tap into the all-valuable IPs behind gaming, film, TV and a wealth of other copyrighted content. It’s reflective of two emerging trends in the Chinese market: tech companies are expanding aggressively into entertainment or cultural sectors, and good content is scarce and in high demand.

China’s gaming industry was of the first to know the importance of IP. A handful of big tech companies, including Tencent, Sohu and NetEase, have seen a large portion of their revenue generated from a small number of game titles in the past years.

By 2015, established Chinese tech companies, especially the giants, have entered almost all entertainment sectors including book publishing, television, film production and distribution, online video production, and anime & cartoons.

While online piracy is still a big problem on the Chinese web, companies are increasingly taking legal or other measures to protect the rights to their originally developed or licensed content.

Tencent: From Gaming to Every Other Sector

So it’s not surprising that Tencent, the social network giant with gaming accounting for its largest revenue source to this day, was one of the first tech companies to tout the importance of intellectual property. If gaming can monetize on hundreds of millions users, adaptations based on already-popular games are a no-brainer.

In recent years Tencent tapped into almost all other non-gaming entertainment sectors, including the movie market which has been growing rapidly alongside the competing effort from Alibaba.

In September 2014 Tencent unveiled the Movie Plus program (our translation) to adapt popular games, books and anime titles of their own to movies by partnering with Chinese film production companies and other industry institutions. The program started with seven titles, four games, an anime, Roco (a role-playing social network for children), and one novel by Nobel laureate Mo Yan, which was signed by Tencent’s online publisher.

In 2015 Tencent unveiled two companies, Tencent Pictures and Penguin Pictures, for producing and distributing movies and online videos. Tencent Pictures’ in-house studios produce movies adapted from games. Penguin Pictures, which is managed by Tencent’s online video division, produces online shows. The first online drama series to be launched is based on Ghost Blows Out the Light, a best-selling novel first published on online publishing platform Qidian.com.

Tencent poached core team of Qidian.com, who created the online fiction publishing model which is widely adopted across China, in 2013. The company would later acquire Cloudary (or Shanda Literature), the largest online original works publisher consisting of Qidian and several other online publishing sites, in late 2014.

Apart from exploiting copyrighted materials of its own, Tencent also acquires rights to and develop games based on movies, television series, anime and even variety shows. The company has developed a social music game based on reality singing competition show The Voice of China, which is part of The Voice franchise. In 2013 the company hired Peter Chan, a well-know Hong Kong film director, to help develop a game based on Tian Ya Ming Yue Dao, a popular Wuxia novel.

LeTV: Exploiting Existing Rights

LeTV, one of the leading online video and smart TV companies, granted game developer LineKong exclusive rights to develop online games based on some of its drama TV series in which the former owns rights.

LeTV is well known for acquiring a large number of  TV drama series rights at relatively low prices before online video became mainstream in China. The company now also produces original drama series and other shows.

LineKong has developed a game based on The Legend of Zhen Huan, a hugely popular TV series that had brought LeTV a lot of money by simply reselling it to television stations and other online video sites.

In early 2015 LeTV announced that LineKong would begin developing a game based on a new drama series, which was still under production at the time, by the same team that produced The Legend of Zhen Huan.

(Update: LeTV has recently rebranded as LeEco.)

Huayi Brothers: from Movie to Gaming

Huayi Brothers, one of the leading film production companies, has invested in a bunch of game developers since 2010 that include OurPalm, YINHAN Games and Yingxiong.

After Shen Mo, a game developed by YINHAN Games in which Huayi Brothers has a controlling stake, began generating meaningful monthly income, Huayi Brothers started production on a movie spin-off.

The company saw over one third of its total revenue in the first three quarters of 2015 from online entertainment, primarily from gaming.

Conventional Drama & Film Production Industries: Extra Money

Developing a television series and a game in unison is a model that has been accepted by many in the conventional television and film industries.

Now it’s common to see a drama series or variety show being promoted together with an identically themed game. Online viewers are able to download the accompanying game through ad links, and TV viewers can scan a QR code shown on the screen to find it.

Image Source: Mi Yue Zhuan, an online game based on an identically-themed TV Drama.

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The World Of Chinese Interactive Online Video Shows https://technode.com/2016/02/19/the-world-of-chinese-interactive-online-video-shows/ https://technode.com/2016/02/19/the-world-of-chinese-interactive-online-video-shows/#respond Fri, 19 Feb 2016 05:02:28 +0000 http://technode-live.newspackstaging.com/?p=35937 Chinese online video services of all kinds, from TV and movie streaming websites to user-created live streaming platforms, now offer a variety of interactive features. These features are not new. Danmu, translated from Danmaku, is a real-time commenting function originated from Japan, and virtual ‘tipping’ live video streaming had been popular in South Korea long before it spread […]]]>

Chinese online video services of all kinds, from TV and movie streaming websites to user-created live streaming platforms, now offer a variety of interactive features.

These features are not new. Danmu, translated from Danmaku, is a real-time commenting function originated from Japan, and virtual ‘tipping’ live video streaming had been popular in South Korea long before it spread to China. Voluntary voting during a reality show had been conducted by Chinese television programs through either internet or, in earlier days, text message.

However, the combination of these capabilities has inspired new ways to engage audiences and produce online-only interactive content; for instance, real-time polling is used to decide encore songs during a live streamed concert. Some features, such as virtual gift sending and tipping, have become significant revenue sources.

A live broadcast of a debate on video site Youku-Tudou between Luo Yonghao, a celebrated smartphone startup founder, and tech reporter Wang Ziru attracted some 2.5 million viewers, with more than one million people participated in the voting. Luo’s supporters tipped a total of RMB9,000 (US$1,500), all of which went into Youku Tudou’s pocket, according to Youku Tudou.

Virtual gift sales have also been a major revenue source for live video broadcasting services companies like YY and Tiange (or 9158.com).

Online-Only Interactive Shows

In late 2014 the online video streaming service of social network giant Tencent produced Hi Song (our translation), an adaption of Irish TV talent show The Hit. It was one of the first online-exclusive shows in China to adopt the above-mentioned interactive features. It showcased how online service providers were poised to tap these features in a way that no traditional TV network could ever hope to.

Winners of the Hi Song competition were determined by online voting and other user-engagement metrics. A celebrity contestant who loses in one episode would get another chance so long as he or she got enough votes. The final episode received more than 5 million votes.

Tencent also claimed to use other metrics in the decisions, including feedback from the company’s other platforms, WeChat, Mobile QQ (mobile messaging and social sharing), and QQ Music (music streaming). The production team said they also made adjustments to the show’s format according to viewer feedback.

Real-time Comments during Hi Song Show
Real-time Comments during The Hi Song Show

Viewers are able to post Danmu comments, which are displayed on the screen and can be seen by all viewers. The final episode of Hi Song had some 30 million Danmu comments. There were also three sessions during the final for celebrities to chat directly with viewers.

Virtual Flowers Show on the Screen
Virtual Flowers Shown on the Screen (image credit: Qdaily)

Apart from voting, another major way for fans to show their support in these kinds of shows is by buying virtual flowers as gifts with real life money. One virtual flower costs RMB2 ($0.3). You can also pay RMB10 ($1.6) to have your ID attached onto a flower. There is a virtual flower chart that ranks the top gift buyers.

Virtual Gift Chart (image credit: Qdaily)
Virtual Gift Chart (image credit: Qdaily)

The whole season of the show reportedly had more than 400 million views. Tencent provides real-time demographics such as peak concurrent viewers, and their locations and gender.

These shows naturally have some high-level sponsors. For example, a pop-up window (reminding viewers to vote) features an ad by a major smartphone brand. It is believed sponsorship advertising is the major revenue source of the show. For a platform like Tencent who produces original shows, the interactive offerings so far are utilized for user engagement rather than revenues.

User-created Interactive Shows

For many Chinese user-created video broadcasting services, these interactive features are part of the shows on their platforms, and they count on interactive features, especially virtual gifts, for revenue generation.

YY’s live video broadcasting platform is a typical example. Since revenue from virtual gift sales is their only income source from the platform, broadcasters on YY are motivated to interact with their audiences so to encourage them to buy gifts.

From YY Music, which is for amateur singers, the YY live video streaming platform has expanded to gameplay, e-learning and, more recently, dating.

Source: YY
Source: YY

Revenue from YY Music, primarily from virtual gift sales, surpassed YY’s revenue from online games, one of the most lucrative online offerings in China, in 2012. YY Music would maintain strong growth driven by an increased number of total paying users and average revenue per paying user (ARPU). Not only are more users volunteering to tip performers, they have also been paying more on average.

YY Dating Virtual Stage
YY Dating Virtual Stage

YY’s dating service has speed dating participants on a virtual stage with a host for each dating session. Despite being a form of online dating, the format is modeled the popular dating TV shows, meaning it also attracts a substantial audience. YY allows users to send gifts to anyone on the ‘stage’, including the host. The service has been growing rapidly in both popularity and virtual gift sales. Its revenue surpassed that from online games in the third quarter of 2015.

User-created live video streaming platforms like YY have had their own social structure. On these platforms there are different channels managed by users instead of platform operators. Platforms also share virtual gift revenue with channel owners. A group of agents has also emerged, some of whom are also channel owners, that help promote broadcasters who agree to work with them on various live video streaming platforms.

In the live gameplay streaming sector, a few superstar broadcasters have stood out, with their respective platforms depending on them heavily for revenue. To retain them, platforms have begun paying them annual fees or ‘salaries’ in addition of revenue shares. The annual fees have been driven as high as 20 million yuan ($3 million USD). Many celebrated broadcasters are also able to monetize their loyal audiences by selling merchandize through e-commerce platforms like Alibaba’s Taobao.

Image credit: Tencent, YY

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Navigating China’s Social Marketing Jungle https://technode.com/2016/02/19/navigating-chinas-social-marketing-jungle/ https://technode.com/2016/02/19/navigating-chinas-social-marketing-jungle/#respond Fri, 19 Feb 2016 03:19:12 +0000 http://technode-live.newspackstaging.com/?p=35794 Marketing in China’s digital environment is wrought with cultural, linguistic and regulatory challenges. Several companies are cropping up to tackle the pain points involved in navigating China’s social marketing jungle. One of those companies is Robin8, a social marketing startup founded by Miranda Tan, whose 15 years of PR experience left her feeling that the process […]]]>

Marketing in China’s digital environment is wrought with cultural, linguistic and regulatory challenges. Several companies are cropping up to tackle the pain points involved in navigating China’s social marketing jungle.

One of those companies is Robin8, a social marketing startup founded by Miranda Tan, whose 15 years of PR experience left her feeling that the process was painfully inefficient.

“You have all these lists of journalists and have to constantly contact them to ask them to write about your client companies. Reporters almost never write about random companies because they have their own kind of field they are interested in,” CEO of Robin8, Ms. Tan says.

Leveraging big data and social networks, Robin8 provides an algorithm which allows people to monetize their influence based on a data-driven predictions. Robin8’s secret is monetizing everyone as an influencer, not just professionals or social media aficionados with thousands of followers.

“Everyone is KOL. We have significant influences among the group we are in, since we all have friends. For example, even a student can influence the 50 friends they know.”

Screen Shot 2016-02-04 at 4.35.18 PM
Screen Shot 2016-02-04 at 4.29.26 PM

Robin8 takes any content from the public data, like Weibo, Wechat official account, Douban, and Quora-like Zhihu. Then maps influence and extracts the valuable information, including influencer profiles, relevant points, and sentiment.

“We found out that 60% of the KOLs are women and mostly in the age group of 21-25, they are ‘post 90s’,” Ms. Tan says.

Robin8 then sends out campaigns to KOLs, and analyzes how they reacted, including whether they liked the campaign and produced content on it, or whether they chose to ignore it. Influencers can monetize 15 yuan from the clicks, including downloads and new acquisitions, while Robin8 takes a 30% cut.

By analyzing the response patterns and learning from people’s reactions, Robin8’s engine gets smarter as it goes. This way advertisers know who to target based on data-driven prediction.

Based in Shanghai and New York, the company launched their U.S. product last year, and a China-facing product at the end of December 2015.

Content Management Is Not Easy In China

While content marketing works for some brands, it’s not a one-size fits all solution in China’s challenging marketing ecosystem. Mingbo CEO Kenny Koo tells TechNode that companies have to be strategic about finding the right fit between product and marketing.

“If it’s a game or a new app, it is more effective on a banner advertisement. Most users can try it out for free,” Mr. Koo says. “However, if it’s a brand product, content marketing is more effective, especially if it’s written by KOLs. There’s a trust issue, and influencers can lead opinion on it to encourage purchases.”

Shanghai-based Mingbo provides an end-to-end marketing solutions for mobile social networks, one of the toughest feats for companies new to China’s marketing ecosystem. This including setting up a sales system on Wechat, promoting the brand, and finding new users.

In China, online advertisements are also subject to platform and government approval.”Our clients must have their advertisement approved before it can be uploaded. As GuangDianTong, Tencent’s marketing arm, is Mingbo’s distribution partner, we help brands fine-tune their advertisement messaging to pass approval, increase exposure and improve results.” Mr. Koo says.

There are other players in the market including OMP, a digital marketing agency and Beijing-based Zuge.io, who focus particularly on online companies.

“Ad tech market is big enough for these companies to co-exist,” says Mr. Koo.

The BAT tech giant triad of Baidu, Alibaba and Tencent have their own channels to embrace small companies and brands. Alibaba’s online marketing platform, Alimama focuses mainly on their clients and brands, targeting ads to Alibaba’s e-commerce sites including Taobao and Tmall.

Tencent’s GuangDianTong pushes ads on its vast network including QQ, QQ Music, Wechat official accounts as well as partner sites like JD.com, leveraging its network of 800 million users, while Baidu monetizes on their search business through search engine optimization and search engine marketing.

Image Credit: Robin8, Mingbo, 1000 Words / Shutterstock.com

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2016 Predictions For China’s Digital Gaming Industry https://technode.com/2016/02/17/2016-predictions-for-chinas-digital-gaming-industry/ https://technode.com/2016/02/17/2016-predictions-for-chinas-digital-gaming-industry/#respond Wed, 17 Feb 2016 11:30:28 +0000 http://technode-live.newspackstaging.com/?p=35810 China has the most active gaming community in the world. Despite a 15 year ban on gaming consoles – and a generation of kids who grew up without an XBox, Playstation, or Nintendo 64 – China’s game industry raked in about $22 billion USD in revenue last year, more than any other country, according to market research firm Newzoo. Drawing from a […]]]>

China has the most active gaming community in the world. Despite a 15 year ban on gaming consoles – and a generation of kids who grew up without an XBox, Playstation, or Nintendo 64 – China’s game industry raked in about $22 billion USD in revenue last year, more than any other country, according to market research firm Newzoo.

Drawing from a list of predictions by Niko, a market intelligence firm specializing in Asia’s gaming industry, we’ve compiled five predictions for China’s digital gaming industry that we think you should know about:

1. Growth in China’s Mobile Gaming Industry is Slowing

Screenshot (132)
Image credit: DataEye

This year, China’s mobile gaming industry is expected to continue growing, but not as sharply as it has in the past. Smartphone sales, which add more paying gamers to the market, are slowing as the domestic smartphone market saturates. China’s overall digital gaming industry will be affected, as mobile gaming made up 36.6% of China’s digital gaming market in 2015.

In 2015, revenue from China’s mobile gaming industry surpassed that of the U.S, bringing in $6.8 billion USD of combined domestic and export revenue. The industry also enjoyed a year-on-year growth rate of 22.9% last year, according to a report by big data mining and analytics firm, DataEye. Revenue from China’s mobile gaming industry has increased steadily and rapidly over the past few years, growing from $2.3 billion in 2013 to $4.4 billion in 2014.

2. Virtual Reality Games Will Take Off In China

ANTVR-headset
A woman trials a VR headset by Chinese VR-maker ANTVR

You’ve probably heard this a million times, but 2016 might finally be the year for virtual reality gaming to excel.

That’s because VR hardware and software are finally ready for it. In China, VR headsets and equipment are now widely available and accessible thanks to Chinese companies including ANTVR, LeVR, DeePoon, and Baofeng. This year, Facebook’s $2 billion VR darling, the Occulus Rift, will finally launch with shipments coming out on March 28th (pre-ordering has already started!).

VR content is also becoming more accessible. Foreign companies like Jaunt, Immersive Media, and NextVR are offering games, videos, and live-streaming in virtual reality. In 2015, Jaunt received $65 million USD from Walt Disney, China Media Capital (CMC), and Evolution Media Partners, a sign that the company might target the Chinese market soon. Cheap panoramic cameras like the Insta360 and platforms like Immersive Media’s im360 Server Platform have also helped to lower the barriers to entry for VR content production and publishing.

3. China’s E-Sports Ecosystem Will Expand

chinese-lpl-2015-summer-finals
China’s 2015 League Of Legends Tournament. Image Credit: Kotaku

Niko says e-sports are defined as “professional or amateur tournaments and organized competitions involving specific game genres,” which the Chinese Game Publishers Committee specifies as Massive Online Battle Arena games, Action, Shooting, Casual, Poker and Trading Card Games.

According to Newzoo, more than 170 million people worldwide watched e-sports in 2014. In 2016, China’s e-sports ecosystem, dominated by tech giants including Tencent and NetEase, is expected to expand as more people in China become e-sports spectators.

China’s e-sports ecosystem has grown rapidly. Already, it encompasses a wide variety of industrial players, such as developers, publishers, e-sports clubs, organizers, e-sport platforms, and live broadcasting sites.

The e-sports industry is a lucrative one in China, with some e-sports commentators earning up to 10 million RMB (about $1.5 million USD) each year. In 2014, the World Cyber Arena (WCA) hosted an e-sports event in China where prize pool estimations varied between $95,000 USD and $1.1 million USD.

4. China’s Gaming Market Will Consolidate

China’s gaming market is incredibly crowded. In 2015 alone, the SAPPRFT (State Administration of Press, Publication, Radio, Film and Television) in China approved 750 games.

In 2016, consolidation in China’s gaming market is expected, especially among small to mid-sized gaming companies, while bigger companies like Tencent and NetEase continue to battle each other for the top 10 titles in mobile gaming.

Similarly, we expect more small and medium-sized gaming companies to dig into new market segments, like girl games, warfare strategy games, and animation or comic games, as they face increasing pressure from competitors and market preference for quality products.

5. Pan-Entertainment Will Drive IP Monetized Content

In 2016, Chinese gaming companies are expected to invest more in pan-entertainment strategies, which can provide opportunities for IP (intellectual property) monetization.

Pan-entertainment is cross-sector collaboration across different media such as books, movies, games, animation, and comics. For example, “Hua Qian Gu,” a popular Chinese T.V series, was jointly released with a mobile game of the same name in June 2015.

For tech giants like Tencent, who own stakes in animation, digital books, and film, pan-entertainment can be a way to leverage content across different platforms. The company announced its plans to create pan-entertainment businesses during the 2015 ChinaJoy tradeshow, and hired two famous Chinese authors, Nanpai Sanshu (南派三叔) and Liu Cixin (刘慈欣) last March as part of their strategy.

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Tencent Joins Forces With ESPN To Tap March Madness In China https://technode.com/2016/02/04/tencent-joins-forces-with-espn-to-tap-march-madness-in-china/ https://technode.com/2016/02/04/tencent-joins-forces-with-espn-to-tap-march-madness-in-china/#respond Wed, 03 Feb 2016 23:20:56 +0000 http://technode-live.newspackstaging.com/?p=35820 Tencent Holding Ltd. has inked a multiyear deal with ESPN, a division of Walt Disney Co., to air live sporting matches and Chinese-language commentary. QQ Sports, Tencent’s flagship sports portal, will launch an ESPN sports section, initially focussing on NBA and international soccer, according to a statement from ESPN. ESPN will provide exclusive Mandarin-language commentary […]]]>

Tencent Holding Ltd. has inked a multiyear deal with ESPN, a division of Walt Disney Co., to air live sporting matches and Chinese-language commentary.

QQ Sports, Tencent’s flagship sports portal, will launch an ESPN sports section, initially focussing on NBA and international soccer, according to a statement from ESPN.

ESPN will provide exclusive Mandarin-language commentary for every game in the 2016 NBA playoffs, as well as a weekly “opinion and debate program” for Tencent users. The deal also covers the NCAA ‘March Madness’ Basketball Championship along with the X Games.

“Our relationship with Tencent marks an exciting new era for ESPN’s global business,” said Russell Wolff, Executive Vice President of ESPN International.

ESPN has also committed to providing Chinese-language media content covering NBA and international soccer, as well as permitting QQ to syndicate translated versions of other ESPN media content.

China’s tech giants, among which Tencent is the biggest, have been rapidly buying up media content in a mad dash to lock down sections of the online entertainment subscription market. Alibaba recently bought out the remaining shares in Beijing-based streaming company Youku Tudou, as well as several other media assets including the controversial acquisition of Hong Kong newspaper South China Morning Post.

Passages of investment have blurred between Tencent and Alibaba amidst the vacuum of available media content. Disney’s ESPN favored Tencent’s strong existing sports audience, though Disney recently launched an exclusive over-the-top content streaming service with Alibaba, who have excelled in media marketing. Recently Tencent also joined forces with Yunfeng Capital, backed by Alibaba Chairman Jack Ma, to buy out a shell company with the aim of producing media content.

ESPN says that they intend to extend the partnership with Tencent into other sports in the future.

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Market Snapshot: China’s Highly Consolidated Online Movie Ticketing Market https://technode.com/2016/02/03/market-snapshot-chinas-highly-consolidated-online-movie-ticketing-booking-market/ https://technode.com/2016/02/03/market-snapshot-chinas-highly-consolidated-online-movie-ticketing-booking-market/#respond Wed, 03 Feb 2016 02:28:21 +0000 http://technode-live.newspackstaging.com/?p=35603 The Chinese box office has soared in recent years and the growth is projected to continue. The movie ticket sector is a hot target for tech companies who’ve been sniffing around conventional industries for business opportunities. China’s online movie ticket sales as a percentage of total sales reached 75% in July 2015, according to market research firm Eguan and the […]]]>

The Chinese box office has soared in recent years and the growth is projected to continue. The movie ticket sector is a hot target for tech companies who’ve been sniffing around conventional industries for business opportunities.

China’s online movie ticket sales as a percentage of total sales reached 75% in July 2015, according to market research firm Eguan and the market data service under Chinese authorities. Mostly were through mobile apps.

Source: Eguan
Source: Eguan/Qdaily
Source: Eguan
Source: Eguan

The online movie ticket booking market is highly consolidated, and the new entity resulting from the Meituan-Dianping merger holds a dominant position in the market. Tencent-backed WePiao recently merged with Gewala, one of the first online movie ticket booking services in China. Tencent is also an investor in Meituan-Dianping.

The rest of the market is mainly divided between Alibaba and Nuomi, the group-buying service Baidu acquired from Renren.

Source: Bigdata-Research
Source: Bigdata-Research.cn

Like the food delivery and ride-hailing sectors movie ticket booking in China is highly subsidized. Some ticket booking apps take a few yuan for each ticket sold in commission, but no player will turn a significant profit in the near future given their massive subsidy campaigns.

For movie publishers and distributors, those popular movie ticketing apps have become a good place for online marketing campaigns. Tech companies are willing to conduct experiments with them to see what online marketing and promotions stick and which ones flop.

Unsurprisingly these movie ticketing apps are expanding to other categories such as music, arts and sports events. It’s no secret the tech giants behind them are aiming to disrupt the whole entertainment industry, not just bookings.

Maoyan App
Maoyan App

Group-Buying Helped Meituan Take The Lead

In 2012 Meituan, then only significant player in the group-buying sector, decided to develop a separate app for their movie ticket service.

Deals helped the app, called ‘Maoyan’ (‘Cat Eye’), quickly gain traction and surpass the existing movie ticket booking services such as Mtime. Group-buying discounts also helped Baidu’s Nuomi take a nice market share in movie ticket booking early on.

Maoyan generated some 5 billion yuan ($806 million USD) in gross merchandize volume in 2014 and 6 billion yuan ($970 million USD) in the first half of 2015.

Meituan claims that sales through their platform represent some 30% of China’s total box office as of the first half of 2015. The company has now begun working with directors and producers to help publish and promote their movies.

WePiao on WeChat (left) and Mobile QQ
WePiao on WeChat (left) and Mobile QQ

WePiao: The tencent-Backed Dark Horse

With Tencent behind them, two-year-old startup WePiao quickly become a major player in China’s movie and events ticketing market.

The startup is now running movie and event ticket booking services on the highly-popular Tencent social services WeChat and Mobile QQ, both of which boast more than 600 million monthly active users. Users are able to select seats and pay with the built-in mobile payment service provided by Tencent without leaving WeChat or Mobile QQ.

WePiao has also been granted exclusive rights to operate the WeChat display advertising program for the entertainment businesses. The ad solution provided by WePiao enables audience targeting and tickets to be purchased directly inside the WeChat application.

It’s one of the few cases where Tencent has allowed a startup to build a major service for its social networking platforms. Lin Ning, founder and CEO of WePiao, said it was Pony Ma, CEO of Tencent, who invited him to build the event ticket booking service for Tencent. Lin became the CEO of Gaopeng, the joint venture between Groupon and Tencent, in 2012 and his own group-buying startup would be merged into Gaopeng later.

WePiao has raised an almost US$350 million total funding through three rounds, according to the company. Tencent participated all three rounds and now they are the company’s second-largest shareholder. Wanda Group, the real estate and entertainment conglomerate, also participated in the series B and C rounds.

WePiao has signed up some 4500 movie theaters in over 500 cities, claiming to cover 80% of cinemas across China. It has added a few foreign counties including the U.S. and Spain.

Daily ticket sales and pre-orders reached 400,000 as of May 2015, according to Lin Ning. The merger with Gewala would bring WePiao an online fans community of more than 40 million users.

WePiao is now trying to be more involved in movie publishing, distribution and production. The company has started working with some movie theaters on scheduling.

Wealth management services provider NOAH, its subsidiary Gopher Asset Management, and WePiao jointly established a 2 billion yuan ($320 million USD) investment fund for movies or movie-related content and services in 2015. WePiao has invested in a dozen domestic movies.

Tencent wants to (and is able to) go even further. The company unveiled two production companies, Tencent Pictures and Penguin Pictures, in 2015. Tencent Pictures owns movie studios that will produce movies adapted from online games, and Penguin Pictures will produce online shows and make investments in movies. Pony Ma, co-founder and CEO of Tencent, is a long time shareholder in Huayi Brothers, one of the largest movie production companies in China.

Alibaba: “Smart Cinema” is the New Cool.

For Alibaba, movie ticketing is just a small part of their intended entertainment empire.

Taobao Dianying, which sells movie tickets and merchandize online, and Yulebao, an online crowdfunding platform that allows small investors to invest in movies, have recently been merged into Alibaba Pictures Group.

Alibaba bought a controlling stake in ChinaVision Media Group, a television and movie production company, in March 2014 and then rebranded it as Alibaba Pictures Group.

In March 2015 the company made a RMB2.4 billion (US$39mn) investment in Enlight Media, a leading television and movie production company, for an 8.8% stake. Alibaba’s Jack Ma is also a shareholder in Huayi Brothers.

After pulling those leading movie content producers under their entertainment umbrella, Alibaba formed a “smart cinema” initiative. The acquisition of YKSE, the cinema management software and ticketing app developer whose services are used by most of online movie ticketing services in China, is building a cloud-based analytics and business intelligence platform.

Image credits: Meituan, WePiao

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Alibaba’s 800 Million RMB Challenge to WeChat’s Red Envelope Photo Campaign https://technode.com/2016/02/02/alibabas-800-million-yuan-challenge-to-wechats-red-envelope-photo-campaign/ https://technode.com/2016/02/02/alibabas-800-million-yuan-challenge-to-wechats-red-envelope-photo-campaign/#respond Tue, 02 Feb 2016 12:34:20 +0000 http://technode-live.newspackstaging.com/?p=35688 Alibaba’s finance arm, Ant Financial, tested their own red envelope marketing campaign on Monday, mimicking the red envelope campaign test by Tencent last week. On Chinese New Year’s Eve, the tech giant will offers its users up to 800 million RMB (about $122 million USD) in discounts and money through their online payment system, Alipay. The “red envelope” […]]]>

Alibaba’s finance arm, Ant Financial, tested their own red envelope marketing campaign on Monday, mimicking the red envelope campaign test by Tencent last week. On Chinese New Year’s Eve, the tech giant will offers its users up to 800 million RMB (about $122 million USD) in discounts and money through their online payment system, Alipay.

The “red envelope” is a feature shared across multiple Chinese online payment platforms, including WeChat and Alipay, that allows users to send and receive money. It’s also a way for online payment systems to acquire and engage users. For example, in 2015, Weibo reported a 46% increase in active participants after Chinese New Year, reaching 102 million people on New Year’s Eve.

In 2015, Alipay and WeChat battled fiercely through red envelope campaigns. It looks like this year will be no different. Alibaba will work with the Spring Festival Gala to launch its red envelope campaign in a partnership that is almost identical to the one Tencent had last year. In 2015, WeChat users could “shake” during certain moments of the Spring Festival Gala, an annual show on Chinese New Year’s Eve by state-run broadcaster CCTV (China Central Television). Lucky WeChat winners could win up to 500 million RMB (about $76 million USD) in money and e-coupons.

Instead of “shaking,” Alipay users will use the app’s new “Show Show” feature, which was launched on January 12th. From January 23rd until the gala, Alipay users will be able to find red envelopes, merchants, discounts, and Alipay “friends” nearby by clicking on the target-like icon for “Show Show.”

alipay (2)
Alipay’s “Show Show” feature

With the “Show Show” feature and the Spring Festival Gala partnership, Alibaba is looking more and more like a copycat of Tencent. Not that that will matter to users, who are probably more than happy to have more chances to win money from Chinese tech giants.

Update: This post was updated to reflect the red envelope campaign was managed by Alibaba’s financial affiliate, Ant Financial.

Image credit: Alibaba

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More Than Half Of China Is Now Online, And They’re Mostly Mobile https://technode.com/2016/01/26/more-than-half-of-china-is-now-online-and-theyre-mostly-mobile/ https://technode.com/2016/01/26/more-than-half-of-china-is-now-online-and-theyre-mostly-mobile/#respond Tue, 26 Jan 2016 05:25:06 +0000 http://technode-live.newspackstaging.com/?p=35462 China has kicked off 2016 with a serious milestone – more than half their 1.37 billion population is now connected to the internet, according to a report released by state-backed China Internet Network Information Center (CNNIC). As of January first 2016, 688 million Chinese people had access to the internet, accounting for 50.3% of the […]]]>

China has kicked off 2016 with a serious milestone – more than half their 1.37 billion population is now connected to the internet, according to a report released by state-backed China Internet Network Information Center (CNNIC).

As of January first 2016, 688 million Chinese people had access to the internet, accounting for 50.3% of the population. The report also revealed that over 90% of the country’s web users access the internet through their smartphone.

China has seen an explosion in mobile-enabled services in the past three years, spurred on by massive capital injections from the country’s internet giants including Alibaba, Tencent and Baidu. Mobile services have extended across retail, banking, education, travel and lifestyle in urban centers, capitalizing on the logistics problems posed by China’s overpopulated cities.

New brand-leaders have also emerged in China’s low-cost Android smartphone sector, including Xiaomi, who experienced a meteoric rise in sales before the market slowed in 2015.

According to CNNIC, mobile payments rose 64.5% in 2015, buoyed by Alibaba’s Alipay and the release of Tencent’s Wechat Pay. Travel bookings leapt 56% as market leaders Ctrip and Qunar joined forces. Mobile shopping rose 43.9% over the same figures in 2014.

While almost half of the country’s population is yet to be connected, growth levels in the smartphone sector are unlikely to reach previous heights. China’s smartphone shipments have now dropped below 10%, according to a report from market research company IDC in December 2014, caused by saturation in the Chinese market. The report notes that China is slowly shifting to a replacement market, meaning the pool of first-time buyers is shrinking.

According to CNNIC it’s China’s youth market that continue to drive growth, with those under the age of 19 accounting for 46% of total growth in 2015.

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Live Concert Streaming Is Taking Off In China https://technode.com/2016/01/22/live-concert-streaming-is-taking-off-in-china/ https://technode.com/2016/01/22/live-concert-streaming-is-taking-off-in-china/#respond Thu, 21 Jan 2016 22:43:00 +0000 http://technode-live.newspackstaging.com/?p=35382 A flock of Chinese tech companies and music companies have entered concert streaming business since 2014, ranging from online video sites (Youku, iQiyi, Tencent Video), music (video) streaming services (Tencent’s QQ Music, Kugou, NetEase Cloud Music, Yinyuetai), social services (YY, Momo), gameplay broadcasting services (Douyu TV, Longzhu), conventional music labels and promoters (Modern Sky Entertainment, YEMA), […]]]>

A flock of Chinese tech companies and music companies have entered concert streaming business since 2014, ranging from online video sites (Youku, iQiyi, Tencent Video), music (video) streaming services (Tencent’s QQ Music, Kugou, NetEase Cloud Music, Yinyuetai), social services (YY, Momo), gameplay broadcasting services (Douyu TVLongzhu), conventional music labels and promoters (Modern Sky Entertainment, YEMA), to newly established startups (Panda TV).

LeTV, a leading online video website and an early entrant into concert streaming market, streamed some 367 music concerts and festivals claiming 200 million views in total in 2015. 4.9 million viewers watched the live video stream of a show by pop singer Chris Lee in September 2015. LeTV now also regularly broadcasts shows by foreign singers, such as Katy Perry and Beyonce. The company’s goal for 2016 is more than 600 shows.

screenshot-music.letv.com 2016-01-21 14-10-52
The Show by Singer Chris Lee Steamed by LeTV

Tencent, the social network giant that has been video-streaming music events either produced in-house or from third parties since 2008, saw more than half of their concert stream audiences from third- or lower tier cities where musicians seldom go to, according to the company. The concert by Jolin Tsai, one of the most popular pop singers in China, in December 2014 received approximately 40 million views within 48 hours on Tencent platform. Live Music, rebranded from Tencent’s self-produced music show, began to live stream in-house produced concerts on a weekly basis in May 2015.

Strawberry Music Festival, one of the most popular music festivals in China, claimed a total of more than 18 million online views in 2015, three times of the number of the visitors to its shows in nine Chinese cities. Kugou, the music streaming service that broadcasted Xiangjiang Music Festival through its own video streaming service, claimed more than 10 million viewers during the five-day event.

Live video broadcasting startup Panda TV, unveiled in September 2015, has Wang Sicong, the only son to China’s richest man Wang Jianlin, as CEO. The recently live streamed concert by T-ARA, one of the South Korean vocal groups that signed with the talent agency of Wang Sicong’s several months ago, attracted some 800,000 viewers to Panda TV.

Big Tech Companies Leading the Trend

In 2014 LeTV got singer-songwriter Wang Feng to agree not only to stream one of his concerts, but also for the first time to sell tickets to the live streaming or video playback in the following three days. LeTV charges RMB20 – RMB30 (US$3-5) or lower for their monthly subscribers, a fraction of prices for average concert tickets. Some 48,000 LeTV users watched the live stream and 27,000 watched the playback in the following two days that generated a total of more than RMB2 million (roughly US$320,000) in sales.

The online broadcasts of another three concerts by celebrated Chinese musicians later that year sold some 130,000 tickets on LeTV.

Shortly after LeTV’s first try, Tencent’s QQ Music and Mango TV, the video site of Hunan Satellite Television (or Hunan TV), sold nearly 120, 000 tickets to the live broadcast of a concert by Hua Chenyu, a pop singer of the artist management company affiliated to Hunan TV.

Tencent tried another time to charge for live streaming in late 2015. More than 120,000 users paid for the online access to the concert by BigBang, the South Korean vocal group, that took place in Macau, China, according to Tencent. Viewers were also able to purchase two merchandize items and virtual gifts on the streaming webpage.

Live Stream of BigBang Concert on Tencent (image credit: Douban)
Live Streaming of the BigBang Concert on Tencent (image credit: Douban Chouyunimo)

Most concert streams on major Chinese video sites are still offered free of charge. For these big tech companies the addition of concert video-streaming is an expansion in content, while profitability still isn’t a major concern.

However live concert streams, free or not, have been generating revenue from advertising and virtual good sales. Live video streaming is generally considered more valuable than on-demand videos to advertisers.

The existing popular interactive features or services on Chinese online video platforms, such as Danmuku commentary system, virtual gifts sending and real-time polling, have also been available with concert streams. Virtual gift sending is a considerable revenue stream to many Chinese online interactive services.

Viewers Produce Real-time Danmuku Comments
Real-time Danmuku Comments during a Concert Stream
The Interface of Tencent's Live Streaming Platform
The Interface of Tencent’s Live Streaming Platform

Tech companies want to create more ways for artists and fans to interact so that the online presence of the concerts will be more attractive. To execute their online-focused ideas or have more control over costs, tech companies are putting more efforts toward organizing shows together with artists or their promoters instead of streaming conventional concerts. Several companies have had their own live music venues and hired professionals to organize shows.

LeTV.com (since 2012) and Tencent’s QQ Music (since 2008) had been streaming shows organized by themselves before Chinese musicians and promoters allowed tech companies to video-stream their concerts.

In December 2015 LeTV opened a live house and announced deals with a couple of South Korean entertainment companies for future shows. Tencent’s Live Music now produces at least four shows per month.

D.Live, LeTV's Live Venue
D.Live, LeTV’s Live Music Venue

Online-Only Interactive Concerts

Virtual goods with games or other online social services have been a major revenue source for many Chinese tech companies like Tencent, but when it comes to concert streaming they don’t take it as seriously as YY Music, a live video broadcasting platform where amateur singers get fame and cash in virtual gifts sent by their audience. YY Music has been handsomely profitable through virtual gift sales.

Being aware of the concert streaming trend, YY launched Wanchanghui, in-house produced concerts for professional singers, in July 2015. The major differences from the rest of the players are (a) it’s only available online and (b) it enables more artist-fan interactions during the shows.

Interface of YY Wanchanghui
The Interface of YY Wanchanghui

All of the YY Wanchanghui shows are free of charge. But of course YY offers a variety of virtual items for viewers to purchase.

The screen on the Wanchanghui stage displays comments and virtual gifts sent in by viewers. There’s also a chart showing the top virtual gift buyers, which YY believes encourages fans to spend more to show their support.

YY even develops online games or gamification features tailored for certain artists for them to interact with fans during concerts. Unsurprisingly YY also creates custom virtual goods, similar to those in average online games.

YY Wanchanghui
Pop Singer Rainie Yang Staging a YY Wanchanghui Concert

More than 5 million users visited the Wanchanghui concert by Rainie Yang, a Taiwanese pop singer, in October 2015. YY had organized a dozen Wanchanghui concerts in 2015.

Momo Xianchang
Momo Xianchang

In September 2015 social app Momo launched Momo Xianchang, which is quite similar to YY Wanchanghui. The company hired Kubert Leung, a seasoned musician and TV music show director, to produce music shows at its own venue. Similar to YY, Momo users are also able to interact with singers and sending virtual gifts during a streaming show.

Momo thought they were in an advantageous position in the market with a young audience, with some 85% of its over 200 million registered users being under 32. And its users are used to purchasing virtual items for games or stickers on its app.

The app has a local event platform where users can buy tickets. The event platform shows that the most popular events among Momo users were music concerts and festivals.

Zhou Bichang, a musician popular among young Chinese, held a three-day concert on Momo in September 2015, performing one hour each day. It had had a total of 10.65 million viewers with one million peak concurrent viewers, according to Momo. Momo also found that the viewers got an average six new followers during the three-day show.

Conventional Music Industry Joining the Party

Modern Sky Entertainment, the music company most-known for its music festivals and events, unveiled in April 2015 Modernsky Now a mobile app providing live streams or video playback of music events, either organized by the company or from third parties.

Modernsky Now
Modernsky Now

Apart from the app its contents are also available on some smart TV platforms and a few online video platforms. The aforementioned Strawberry Music Festival, with Modernsky as the organizer, saw some 300,000 visitors at peak to the mobile app in 2015.

Modernsky believes the future of concert streaming lays in consumers’ willingness to pay for quality content, according to its Zhang Dongliang, CEO of Modernsky Now.

yemalive
YEME Live

In July 2015 music festival curator Li Hongjie had the music festival he founded live streamed through YEMA Live, the video streaming app developed by his new startup. Around the same time the mobile app startup received investment from Chinese celebrated musician Wang Feng and Unity Ventures.

YEMA Live has broadcasted more than 100 music events since its launch in 2015. The company has begun producing content in-house from their own studio.

Like Modern Sky, YEMA also insists on charging for content. Though the previous concert streams were offered for free, the app hopes to monetize through virtual ticket sales and subscriptions in the future. The company promised to let musicians keep 70% of the total revenue.

For platforms like Modernsky Now and YEMA Live, it’s easy to expand to other categories of content such as podcasts. Modernsky has begun signing celebrities to do online radio shows.

image credit: LeTV, YY, Tencent, Momo

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Uber Is Targeting China’s White Collar Workers With Charity Campaigns https://technode.com/2016/01/20/uber-targets-chinas-white-collar-workers-with-2016-charity-campaigns/ https://technode.com/2016/01/20/uber-targets-chinas-white-collar-workers-with-2016-charity-campaigns/#respond Wed, 20 Jan 2016 04:23:13 +0000 http://technode-live.newspackstaging.com/?p=35281 Uber is packing this year with charity campaigns aimed at winning over China’s white collar workers. “In our more established cities, we plan on doing charity campaigns pretty much every month,” says Zhiyuan Meng, a marketing manager at Uber. Incorporating charity into its campaigns is partly an appeal to Uber’s existing user base, which is mostly white collar, says […]]]>

Uber is packing this year with charity campaigns aimed at winning over China’s white collar workers.

“In our more established cities, we plan on doing charity campaigns pretty much every month,” says Zhiyuan Meng, a marketing manager at Uber. Incorporating charity into its campaigns is partly an appeal to Uber’s existing user base, which is mostly white collar, says Mr. Meng. If a campaign is too commercial, it will be “challenged.”

In particular, the company will focus its campaigns on the app’s carpooling feature, or People’s Uber, which was launched last August in Beijing. Carpooling can be considered a kind of “charity” or non-profit activity, and campaigns around carpooling are more likely to be approved by Uber management, says Mr. Meng.

For example, Uber will launch a charity campaign around carpooling and books later this week in Hangzhou. The company is partnering with Seed, a Shanghai-based startup that encourages Chinese users to read and discover English content through its app. The campaign will incentivize Uber users to exchange books while they carpool by offering them a chance to win a book recommended by a celebrity, like Chinese actress Song Jia, as well as a signed bookmark, if they upload a photo of their book exchange to Weibo. At the end of the campaign, users can also donate secondhand books to the Shanghai United Foundation.

Seed was able to seal a co-marketing campaign with Uber because of the ridesharing aspect, says Zoe Zhou, the COO of Seed. “Uber wanted to focus more on ridesharing, which clicked with our proposal,” she says.

This isn’t Uber’s first charity campaign around books. In April 2015, the company put “moveable libraries” in Uber  cars in Shenzhen, Wuhan, Chongqing, and other cities for World Book Day, in partnership with reading app Green Tomato (our translation of 青番茄).

“We want to do this type of library project every year,” says Mr. Meng. “We want our cars to become ‘cultural spaces.’ ”

It’s a different tactic from the “money-burning” campaigns by Uber’s Chinese competitors, like Didi Chuxing (滴滴出行 ) and Yidao Yongche (易到用车). Last year, billions of dollars poured into the ride-hailing sector in China, as different companies used ride subsidies to try to dominate the market. In 2015, Uber faced a number of setbacks as it battled its domestic competitors, like having all of its Wechat accounts blocked by Tencent last December.

Leveraging more charitable or “cultural” marketing campaigns might be a way for Uber to differentiate itself in a crowded market while digging into China’s white collar and younger demographic. According to Mr. Meng, Uber’s users are typically between 18 and 40 years old. By targeting its marketing towards this younger group, Uber also hopes to gradually reach parents and grandparents via word of mouth.

2016 is set to be an ambitious one for Uber. Yesterday, the company announced its plans to expand to 15 new cities in the Sichuan province before Chinese New Year, which is part of a larger goal of reaching 100 cities in China by the end of 2016.

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Meituan-Dianping Raises Record $3.3 Billion To Fuel Market Grab https://technode.com/2016/01/20/meituan-dianping-raises-record-3-3-billion-to-fuel-market-grab/ https://technode.com/2016/01/20/meituan-dianping-raises-record-3-3-billion-to-fuel-market-grab/#respond Wed, 20 Jan 2016 01:10:24 +0000 http://technode-live.newspackstaging.com/?p=35339 Meituan-Dianping, the top provider of on-demand services in China, has sealed a record-breaking $3.3 billion USD funding round, valuing the company at more than $18 billion USD. The funds will be used to consolidate their market share as competing powerhouses Alibaba and Baidu seek to boost their own services. Investors in the latest round include Chinese tech giant […]]]>

Meituan-Dianping, the top provider of on-demand services in China, has sealed a record-breaking $3.3 billion USD funding round, valuing the company at more than $18 billion USD. The funds will be used to consolidate their market share as competing powerhouses Alibaba and Baidu seek to boost their own services.

Investors in the latest round include Chinese tech giant Tencent Holdings Ltd., VC firm DST Global and Singapore state investment firm Temasek Holdings Pte Ltd, said the company on Tuesday.

The investment marks the biggest single private fundraising round ever snagged by a VC-backed startup. Last year China’s leading ride-hailing service Didi Kuaidi raised $3 billion USD, spurring speculation that a bubble was forming in the country’s booming offline-to-online sector.

Meituan and Dianping merged in October last year ending a savage industry rivalry propped up my massive subsidies from both companies. Meituan’s shareholders took on approximately 60 percent of the company following the match-up.

Meituan Dianping’s first major fundraising event since the merger also highlights the complex investment relationship between tech giants Alibaba Group Holding Ltd. and Tencent, both of whom held a stake in the newly joined company.

In November last year the Wall Street Journal cited unnamed sources who said that Tencent was planning to invest $1 billion in the new company’s latest round. At the same time, Alibaba – an early investor in Meituan, sought to sell their $1 billion USD stake and refocus efforts on their own on-demand service platform, Koubei.

Meanwhile Chinese search engine giant Baidu has also doubled down on their own on demand service, Nuomi. Last year Baidu committed to spending $3.2 billion on the service over three years. Both Nuomi and Meituan-Dianping are now scrambling for market share, spending heavily on subsidies to become the dominant platform in an increasingly competitive market.

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Diabetes Management Platform Weitang Raises Series B From Yidu Cloud https://technode.com/2016/01/04/diabetes-management-platform-weidang-raises-series-b-round-funding/ https://technode.com/2016/01/04/diabetes-management-platform-weidang-raises-series-b-round-funding/#respond Mon, 04 Jan 2016 05:37:29 +0000 http://technode-live.newspackstaging.com/?p=34947 Diabetes management platform Weitang has raised tens of millions USD in series B round of funding led by Yidu Cloud Technology Company Ltd. Weitang CEO Feng Yanfei said the latest round of funding is currently the largest amount ever raised by a diabetes management application. The app helps patients to track their blood sugar levels, food intake, […]]]>

Diabetes management platform Weitang has raised tens of millions USD in series B round of funding led by Yidu Cloud Technology Company Ltd.

Weitang CEO Feng Yanfei said the latest round of funding is currently the largest amount ever raised by a diabetes management application.

The app helps patients to track their blood sugar levels, food intake, exercise and medication using the app, generating a real-time medical record. Based on the data, doctors can then provide customized management plans for patients. Doctors can also categorize patients and clinical records, share patient data with other doctors to facilitate the diagnosis process.

Founded in 2013, the company formerly known as Boyibang  secured 4.5 million yuan ($734,000 USD) in angel investment from Ameba Capital and Wu Jiong, executive director of Guahao. In 2014, the company has was renamed Weidang.

Beijing-based Yidu Cloud, the lead investor, helps health providers to facilitate the healthcare process through big data analytics.

IDF Diabetes Atlas estimates there are 96 million diabetics in China, almost is 9% of the population.

This year there has been an influx of companies in Asia that take aim at the region’s growing diabetes problem. Hong Kong-based Gather Health raised $2 million USD in seed funding from private angels from the US, Europe and India.

China’s Booming Healthcare Market

China’s internet healthcare market is expected to increase by 36.5 billion yuan by 2017, and the mobile healthcare market is expected to increase by 20 billion yuan, which account for 55% of the whole industry.

Tech giants Baidu Alibaba and Tencent have all made efforts this year to step into medical industry. Baidu signed a strategic partnership with EZTcn.com, a mobile healthcare service provider. In April, Alibaba launched an initiative called Cloud Hospital (Yunyiyuan), to promote partnerships between medical centers across the country. Alibaba’s online health care services provider Alijik.com sells medicine and can access nationwide drug sales.

Tencent has also signed strategic agreement with Guangdong Biolight Meditech Co. Ltd. in China on medical technical development and invested in Scanadu, a Silicon Valley-based medical devices maker that is aiming to bring hospital-grade diagnostic tests to consumers’ smartphones.

Chunyu Yisheng is another app operating in the same space as Weitang.  Chunyu integrates previous health-related inquiries and provides disease searching functions to help find disease treatment, nearby doctors, and facilitate health discussions.

Image Credit: Weidang

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Meet The Companies Making WeChat For Foreigners In China https://technode.com/2015/12/27/meet-companies-want-make-wechat-foreigners-china/ https://technode.com/2015/12/27/meet-companies-want-make-wechat-foreigners-china/#respond Sat, 26 Dec 2015 21:41:02 +0000 http://technode-live.newspackstaging.com/?p=34766 There have been reports that twice as many expatriates are leaving China than arriving. Despite this the Shanghai Daily reported that Shanghai’s expat population now exceeds 173,000, a 6.7% increase from 2011. For these expats in China, WeChat is a must-download app for business and daily living. But, since WeChat only offers its service provider […]]]>

There have been reports that twice as many expatriates are leaving China than arriving. Despite this the Shanghai Daily reported that Shanghai’s expat population now exceeds 173,000, a 6.7% increase from 2011.

For these expats in China, WeChat is a must-download app for business and daily living. But, since WeChat only offers its service provider and payment functions in Chinese, this makes it challenging for expats to really adapt to it and use it as they want to.

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There are a handful of apps in China that provide the same services as WeChat in English. While no app could replace WeChat in the messaging field, these services tackle other features that are a mystery to English speaking users. 

Hangzhou-based Swiss, Lucas Rondez, founded the ‘Nihao’ app for expats in China. Nihao offers solution and advice for problems that expats may encounter in China: Q&A, translation, events, Dianping-like restaurant listings, house keeping, insurance, moving services, booking train tickets and paying water and electricity bills. The app can even enlarge Chinese addresses when a user is looking for a location so that expats can show it directly to older taxi drivers who can’t read small letters. They also offer a newsfeed like Wechat Moments, allowing users to share their events or promotions. The app currently supports Wechat Payment, Unionpay and Paypal.

“Alipay provides passport registration for expats, but they need to go through long and complicated user verification process. WeChat has started to serve passport registration options for foreign users a few months ago, and many expats are using it now for payment option,” Mr. Rondez says.

Mr. Rondez worked eight years at UBS bank in Switzerland. He chose to re-locate Hangzhou in 2007, at a time when barely any foreigners lived there. He worked at the Bank of Hangzhou and Ping An Bank for six years before starting his own business.

“I want to advise entrepreneurs to consider living in second-tier cities like Hangzhou, rather than first-tier cities like Shanghai or Beijing. You need to locate where not many foreigners live, to change their home-country mentality and to fully understand Chinese people,” he says. “Hangzhou government gives a lot of support for local startups, too.”

Mr. Rondez launched the Nihao app at the Shanghai Expat Show this September, where he leveraging Wechat marketing for most downloads. “We did a raffle event on Wechat and got almost 60,000 views on that content,” he says."For the prize, we had to spend about 20,000 RMB, but considering how costly it is to put an ad on major media in China, I think the campaign was very effective.”

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Here’s What Wechat Can’t Offer

However, Mr. Rondez says it’s not totally viable to push marketing on Wechat public accounts for an indefinite amount of time. “Uber was using Wechat account to promote their service. But as Tencent is backing Didi Kuaidi, Uber was later suspended on WeChat. There is certainly a big platform risk.” he says.

Another strong point of the app is that all the information is open for users, compared to WeChat where they only provide information from a user’s added friends.

According to the company, the app now has 25,000 users and 90% are expats from 177 cities in China and from 190 countries. Founded this May, the company raised a 1.5 million RMB angel round, and raised another 6 million RMB pre-A round from a VC firm.

The company makes their revenue from pushing advertisements in listings, and takes a commission fee on service transactions like movie ticket purchases and insurance sign-ups.

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“We don’t focus on the revenue, but on market share and attracting more users to our app. To break the next milestone, we’re looking to have 100,000 users in our app by the first quarter of next year,” Mr. Rondez said.

Competitior ExpatsExpress was founded by Chinese entrepreneur Star Yang. Based in Nanjing, their team has 17 members, nine of whom are expats. ExpatsExpress also lists services like translation and Q&A, similar to Nihao, and differentiates itself by listing jobs for expats in China.

Mr. Yang said that ExpatsExpress does not make revenue now, but it will monetize from its Chinese users later on when they want to connect to expats on the app.

Image Credit: Nihao, ExpatExpress

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Alibaba To Take Controlling Stake In Ele.me: Report https://technode.com/2015/12/27/alibaba-to-take-controlling-stake-in-ele-me-report/ https://technode.com/2015/12/27/alibaba-to-take-controlling-stake-in-ele-me-report/#respond Sat, 26 Dec 2015 17:41:11 +0000 http://technode-live.newspackstaging.com/?p=34889 Alibaba is set to invest $1.25 billion USD into China’s most heavily funded online food delivery service, Ele.me, according to a report from local business weekly, Caixin, on Friday Alibaba will become the company’s biggest shareholder, taking on a 27.7 percent stake, according to unnamed sources cited by the report. The potential deal would cap off a […]]]>

Alibaba is set to invest $1.25 billion USD into China’s most heavily funded online food delivery service, Ele.me, according to a report from local business weekly, Caixin, on Friday

Alibaba will become the company’s biggest shareholder, taking on a 27.7 percent stake, according to unnamed sources cited by the report.

The potential deal would cap off a year of high-stakes investment in the on-demand industry for Alibaba. It’s also the latest merger of interests between Alibaba and long-time rival Tencent. The gaming and social giant contributed to a $350 million USD injection into Ele.me, announced this August.

Ele.me is one of China’s most highly-touted unicorns, reaching an estimated valuation of over $3 billion USD following their August funding round.

The company received a major boost in May 2014 when leading on-demand service Dianping invested $80 million USD into the company, sharing merchant data and ordering services. Dianping has since merged with Meituan, forming another investment alliance between Alibaba and Tencent.

It’s not the only Ali-Tencent coalition that Ele.me has been strategically linked with. In November Ele.me CEO Zhang Xuhao confirmed to Chinese press that they had agreed on a “strategic program” with leading ride-hailing service Didi Kuaidi to roll out an Uber Eats-style service. Tencent-backed Didi and Ali-backed Kuaidi merged in early 2015, ending one of the country’s biggest on-demand rivalries.

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Alibaba And Disney Launch Mickey Mouse-Shaped Streaming Device https://technode.com/2015/12/16/alibaba-and-disney-launch-mickey-mouse-shaped-streaming-device/ https://technode.com/2015/12/16/alibaba-and-disney-launch-mickey-mouse-shaped-streaming-device/#respond Wed, 16 Dec 2015 04:12:31 +0000 http://technode-live.newspackstaging.com/?p=34747 Alibaba Group Holding Ltd. and Walt Disney Co. have joined forced to launch an ‘over-the-top’ content system designed to funnel the Disney brand to Chinese consumers. The two companies entered a multi-year content licensing agreement to launch the product called ‘DisneyLife’ which is now available on Alibaba’s e-commerce platform Taobao, shipping from December 28. The […]]]>

Alibaba Group Holding Ltd. and Walt Disney Co. have joined forced to launch an ‘over-the-top’ content system designed to funnel the Disney brand to Chinese consumers.

The two companies entered a multi-year content licensing agreement to launch the product called ‘DisneyLife’ which is now available on Alibaba’s e-commerce platform Taobao, shipping from December 28. The device is shaped like Mickey Mouse and retails for 799 yuan ($125 USD).

Content on the device will include Disney and Pixar films, cartoons and games, bundled in an initial one-year agreement. Buyers will also be able to use the system to buy merchandise an plan trips to the Disneyland theme parks in Hong Kong and Shanghai, leveraging Alibaba’s existing strengths in ticketing and e-commerce. Consumers will also be able to use the system to tap other Alibaba products and services, according to a joint release from both companies. 

“DisneyLife directly connects us to China’s digital population and provides millions of kids and families the ability to explore and engage with Disney,” said Luke Kang, Managing Director at Walt Disney.

Alibaba has been rapidly investing in content and subscription services throughout 2015, which has seen them put aside their fierce historic rivalry with Tencent to mutually invest in more than one content deal. Yesterday Alibaba and Tencent announced they would be joining a series of other investors in a $1 billion USD buyout of NASDAQ-listed Chinese film company Bona Film Group. Tencent also struck a deal with Disney in September, winning the exclusive online licensing rights to stream the first six Star Wars movies online. 

The latest deal with Alibaba makes China the second country outside the U.S. to experience Disney’s over-the-top streaming service, with the U.K. being the first. The DisneyLife device is advertised in several colors, though currently on Taobao it is only available in black.

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Jack Ma, Tencent Join Forces To Make Movies https://technode.com/2015/12/14/jack-ma-tencent-join-forces-to-make-movies/ https://technode.com/2015/12/14/jack-ma-tencent-join-forces-to-make-movies/#respond Mon, 14 Dec 2015 10:46:05 +0000 http://technode-live.newspackstaging.com/?p=34694 It’s not often that Alibaba CEO Jack Ma teams up with market-rival Tencent, but if anything can bring the two together as of late it’s a mutual investment in the entertainment industry.  Tencent Holding Ltd., Yunfeng Capital and Huayi Brothers Media Corp. have joined forces to buy a controlling stake in a Hong Kong shell […]]]>

It’s not often that Alibaba CEO Jack Ma teams up with market-rival Tencent, but if anything can bring the two together as of late it’s a mutual investment in the entertainment industry. 

Tencent Holding Ltd., Yunfeng Capital and Huayi Brothers Media Corp. have joined forces to buy a controlling stake in a Hong Kong shell company that previously traded as a retirement-home developer, the companies revealed on Thursday.

Mr. Ma owns a 40% stake in Yunfeng Capital, while both Alibaba and Tencent are investors in Huayi. The new company, called China Jiuhao Health Industry Corp., will use the shares to form a media content business. 

The company will kick off operations with three animated features and 10 live-action films. The new content will be produced in partnership with currently unnamed U.S. production houses. Alibaba has previously teamed up with Paramount pictures to bring U.S films to mainland China. Huayi announced in March that it was investing in a slate of at least 18 films with Robert Simonds’ STX Entertainment.

Mr. Ma and Alibaba have been aggressively expanding a media empire throughout 2015, which now includes Alibaba Pictures Group and the total acquisition of streaming service Youku Tudou’s remaining shares. Just last week the company also announced they would be acquiring the media business of South China Morning Post Group. 

The latest alliance between Tencent and Alibaba camps indicates that the two companies are able to put aside their tense market rivalry foster joint projects into 2016. The Chinese ride-hailing market was rocked in February 2015 when the two companies combined their services to create Didi-Kuaidi, which holds a strong market monopoly. Tencent and Alibaba have also shared investment in the $15 billion USD Dianping-Meituan merger.

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Uber Banned From China’s Most Popular Social Platform Over ‘Violations’ https://technode.com/2015/12/07/uber-banned-from-chinas-most-popular-social-platform-over-violations/ https://technode.com/2015/12/07/uber-banned-from-chinas-most-popular-social-platform-over-violations/#respond Mon, 07 Dec 2015 06:20:21 +0000 http://technode-live.newspackstaging.com/?p=34533 Uber is learning a tough lesson about what happens when you go head-to-head with China’s tech giants on their own turf. Tencent, the tech company that oversees the China’s most popular chat app WeChat, has has blocked all Uber accounts on its social platform, affecting the service across more than a dozen cities.  Tencent-backed Didi Dache is the country’s […]]]>

Uber is learning a tough lesson about what happens when you go head-to-head with China’s tech giants on their own turf.

Tencent, the tech company that oversees the China’s most popular chat app WeChat, has has blocked all Uber accounts on its social platform, affecting the service across more than a dozen cities. 

Tencent-backed Didi Dache is the country’s biggest ride-hailing service and Uber’s largest competitor in the Chinese market. 

According to Tencent CEO Ma Huateng [Pony Ma], the recent ban was due to marketing violations by a series of companies, though some were punished more harshly given the severity of the violations, he says.

China Business Network (CBN) CEO Zhou Jiangong confirmed to Technode that Mr. Ma made the comments on a social media post within their personal network. 

Mr. Ma explained that public accounts of a certain size have the ability to “incite”, and that Chinese national regulations require businesses of a certain size to hold an Internet Content Provider license (ICP).

“The platform treats everyone equally,” said Mr. Ma, “Didi also violated the rules,” he noted, saying that in the past Didi had also been subject to restrictions.

As of Monday Uber is the only ride-hailing service that has been formally banned from the WeChat platform.

It’s the latest blow in an escalating war for market supremacy between California-based Uber and their Chinese equivalent Didi, backed by the country’s two biggest tech companies Alibaba and Tencent. 

China’s largest internal ride-sharing war came to an end with the merger of Alibaba’s Kuaidi Dache with Tencent’s Didi Dache in February 2015. The landmark merger was the beginning of a global ride-hailing empire that includes Singapore’s GrabTaxi, India’s Ola and Canada’s Lyft. The coalition now poses a formidable front against Uber’s expansion, especially in Asia where the U.S. company has been seeking to expand. 

Uber’s accounts were previously blocked on WeChat from mid-March. At the time local media reported that the the issues were due to policy violations, and later technical glitches.

According to Mr. Ma the latest bans are part of a platform-wide cleanup effort to remove accounts that are marketing their products by malicious means.

The loss of their public WeChat accounts is a big blow for the China-side operations of Uber. WeChat is a significant consumer outreach platform for businesses on the mainland, with over 10 million public accounts.

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‘Investing Is A Local Business’: What Chinese Investors Should Know Before Tackling Israel https://technode.com/2015/12/01/vintage-investment-partners-seeks-connect-chinese-israeli-startup-ecosystems/ https://technode.com/2015/12/01/vintage-investment-partners-seeks-connect-chinese-israeli-startup-ecosystems/#comments Tue, 01 Dec 2015 05:00:00 +0000 http://technode-live.newspackstaging.com/?p=34412 If you ask Alan Feld what Chinese investors should know before investing in Israeli startups, his answer is simple: a trusted, local partner. “Investing is very much a local business,” he explains. Feld is the cofounder and managing partner of Vintage Investment Partners, Israel’s only active fund of funds. They manage about $1 billion dollars […]]]>

If you ask Alan Feld what Chinese investors should know before investing in Israeli startups, his answer is simple: a trusted, local partner.

“Investing is very much a local business,” he explains.

Feld is the cofounder and managing partner of Vintage Investment Partners, Israel’s only active fund of funds. They manage about $1 billion dollars in funds and discretionary accounts across Israel, the U.S, and Europe. These include secondary funds, or holdings in other private equity and venture capital investments, co-investments in late-stage companies, and a fund of funds.

But Vintage Investment Partners isn’t just about leveraging money. One of the company’s most valuable assets is its massive database. Their proprietary database includes more than 4,000 venture and private equity-backed companies in Israel, the U.S, and Europe, as well as more than 3,000 investors.

“We see about twenty companies a week,” says Feld. He and his team will drive around Israel, where companies are two hours away at most, and meet different entrepreneurs, companies, and investors. Feld also conducts similar meetings in Berlin, London, Stockholm, and other cities outside of Israel.

In doing so, Vintage Investment Partners not only does due diligence on its underlying companies, but also grows its enormous, cross-continental network. The investment firm can then use its database to connect investors, companies, and entrepreneurs to the right contacts for sourcing talent, business partnerships, and more. Offered as a free service, this strengthens and helps the firm expand its network even further.

For Chinese investors interested in Israeli startups, Vintage Investment Partners’ database could prove crucial. Israel is home to thousands of startups – the most startups per capita in the world – which can be challenging to navigate for any investor or firm without local or detailed knowledge about Israel’s startup ecosystem.

Not that that’s stopped Chinese investors. Famous Chinese investor Li Ka Shing and his Horizon Venture fund have invested in 29 Israeli startups and were early investors in Waze, a crowd-sourced navigation app that Google acquired for $1.15 billion in 2013. Alibaba, Baidu, Fosun, Renren, Tencent have also poured investments into Israel’s startup ecosystem, which boasted about $15 billion USD worth in exits last year and eighteen IPOs.

At the same time, Israeli startups are looking to scale into larger markets like China’s. MoovIt, an app that provides different services to public transportation commuters, such as trip planning, service alerts, and more, plans on launching in Hong Kong, Guangzhou, Shanghai, and Beijing. Last year, the social investing platform eToro secured an equity round from Ping An Ventures, a Chinese venture capital firm.

“I want Chinese investors to have a good experience in Israel,” says Feld. “And Israel could be a bit of a bridge. It could be a conduit between China and the U.S, and China and Europe.”

According to Feld, some trends to look out for in Israel’s technology world include cybersecurity, cloud technology, and computer vision startups, such as JustVisual and Cortica.

Image credit: Shutterstock

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How WeChat Can Slash Marketing Costs In China: Chinaccelerator Demo Day https://technode.com/2015/11/27/chinaccelerator-batch-8-startups-really-show-smartly-use-wechat/ https://technode.com/2015/11/27/chinaccelerator-batch-8-startups-really-show-smartly-use-wechat/#respond Fri, 27 Nov 2015 07:47:30 +0000 http://technode-live.newspackstaging.com/?p=34271 Even the most careful startups can drain their funding on marketing in a tough ecosystem like China. But according to local incubator Chinaccelerator, using WeChat the right way can be the key to slashing costs. “We focus on Wechat as a platform for low-cost customer acquisition,” says William Bao Bean, the managing director of Chinaccelerator and partner at SOSV (Previously […]]]>

Even the most careful startups can drain their funding on marketing in a tough ecosystem like China. But according to local incubator Chinaccelerator, using WeChat the right way can be the key to slashing costs.

“We focus on Wechat as a platform for low-cost customer acquisition,” says William Bao Bean, the managing director of Chinaccelerator and partner at SOSV (Previously known as SOS Ventures). 

Chinaccelerator presented the twelve startups in their most recent batch this week for judging after a 90-day intensive program, where Mr. Bean pointed out that Wechat was now a core marketing tool for the young companies.

“Some of the companies in this batch have no website or application,” he says. Instead, those companies launched on WeChat, attracting users with rich content that integrates with the payment model within WeChat itself.

Mr. Bean pointed out that in the past Chinese companies raised money to spend it on marketing, whereas U.S. companies spend it on hiring great engineers. He now believes that WeChat is helping young companies cut the cost of marketing.

“For these three months there was zero marketing money spent for these companies,” he says. Among six companies in batch 8 that leveraged WeChat marketing, one company was already profitable. Urbem earned $10,000 USD through its Wechat account.

Among the 34 companies that SOSV has invested in this year, 20 of them leveraged content-driven commerce on WeChat. Three adtech startups among this batch were chosen by OMD Innovation Fund (OIF) program to get sponsorship to solidify its position as the leading media agency in China.

3 Adtech Startups Chosen By OIF For Support

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Magnet

Aiming to power eCommerce for physical locations, Magnet is a location-based customer engagement tool that brings ecommerce features to offline retailers. Most offline locations have a very poor understanding of their guests, which often results in poor experiences and lost revenue opportunities. By leveraging location-aware technologies such as Wi-Fi, QR codes and beacons, Magnet connects customers to locations and provides helpful on-demand services. Customers get better experience, while offline shops make more money and get better analytics. Founder and CEO Hank Horkoff previously exited ChinesePod in 2014.

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Face8

Face8, a mobile advertising platform, provides free wifi, photo printing, ultra fast movie downloads and power charging for airport passengers paid for by advertisers. The company alleviates boredom at boarding gates and provides brands direct access to the most valuable advertising real estate in the world: phone screens. 

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Oz Content

In the past startups spent their marketing budget on banners, search ads and social media ads. However these days more and more of that budget is spent on content marketing as a better way to engage with consumers. Oz’s software provides content marketers and writers with an integrated dashboard for researching and developing unique ideas. They focus on the first steps of the content creation process, consolidating research and idea generation, revealing connections between seemingly disparate topics and making it easy to save ideas along with their supporting research. Based in Shanghai and New York, the company adopts a SaaS model for B2B clients. Oz is founder and CEO Matt Lovett’s 4th digital content startup.

Wechat-Friendly Startups

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Urbem 

Urbem Media was founded with two missions: help mid-to-high-end restaurants by encouraging people to eat out more often; and offer our diners fabulous value and recommendations. Urbem’s flagship product, Urbem VIP Club provides the best VIP privileges at high-quality restaurants in town. Users can type or tell the wechat based app what they want to eat and the app provides corresponding restaurants with favorable deals. “People can join the club for free to become our basic members and our basic members can upgrade to VIP to enjoy better deals and privileges,” CEO and founder Steven Chen says. With 99RMB ($15 USD) VIP membership fee covering six months, the company earned $10,000 USD since their launch two weeks ago.

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Uparenting

The current generation in China will encounter new challenges in parenting, and they will need instant, trusted services to help them. Uparenting provides a mobile platform connecting parents and professional parenting practitioners to source trusted, tailored and real-time solutions to daily parenting. Their wechat account now has 11,000 users, and 386 paid users while their video program had over 10 million views on Youku, Tencent Video and Sohu. Founder and CEO Hong Cheng authored a parenting book sold in China. 

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Artable

There are countless independent designers looking for opportunities to show off their projects. Artable is an online crowdfunding platform, which helps fund-raise and promote independent artists and designers from China and around the world. Through Artable’s platform, consumers, collectors and corporates can support and participate at early stage works at a cheaper price.

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Bestaurant

Compared to Yelp, where users have to go through the stranger’s review to find out quality restaurants, Bestaurant curates the best restaurants by a user’s trusted friends. Bestaurant is a mobile app that lists the best restaurants for people who want to know where to eat in real time. In a beta version released this November, it had seen 11% of users invite five friends or more. The company partnered with Uber Eats, which gives out credits for Bestaurant users. The company monetizes through deals for loyal fans, enterprise accounts, and partnership fees. Founder of Bestaurant, Dominic Penaloza, founded three consumer social startups, including Ushi and WorldFriends.

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BitMEX

BitMEX uses Bitcoin to allow anyone to bet on any type of financial asset in the currency of Bitcoin. BitMEX allows investors access to the global markets using Bitcoin through the company’s trading platform. CEO Arthur Hayes was a former equity derivatives trader. Based in Hong Kong, the company gets a transaction fee for each trade and had seen $250 million USD in trading volume on the platform so far.

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PartnerGo  

PartnerGo matches and verifies trustworthy professionals internationally to source, negotiate, and collaborate on cross border real estate transactions. The company aims to increase efficiency by cutting out sketchier middlemen. The company won the first place out of 300 companies at the Innohub Competition in China and was one of the two startups chosen in Asia for the StartupNext competition hosted by Google for entrepreneurs. CEO and founder Tanya Cheng comes from an investment banking background in the UK.

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Tongdao

Companies spend billions of dollars to acquire users. Tongdao is a customer engagement platform designed to help mobile-focused companies in China better understand their users and dynamically engage each user in a smart and personalized way.  Currently providing web, iOS and Android versions, the company claims that they are the only platform in China that combines real time user behavior data and customer engagement with proprietary machine learning algorithms to keep customers engaged. 

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TongJuBao

TongJuBao’s P2P Protect leverages P2P logic and social-viral models in order to resolve a major customer experience gap, a weak point of the insurance industry. The company has international competitors like Guevara, Friendsurance, but in China TongJuBao is the only company to do adapt P2P to the insurance sector. The company takes a 25% fee cut, much less than traditional insurance companies, and had seen 600 members paying 20,000 RMB ($3,100 USD) in its first week since launching.

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Snapask

With its catchphrase “tutor in your pocket”, the Snapask mobile app provides on-demand academic support by connecting students’ questions to crowd-sourced tutors from top universities,so that learning can take place instantly over one-on-one online sessions. The business model is 200 RMB ($31 USD) for 30 questions and 4 RMB ($0.6 USD) per question for high school students. The company has grown more than 15,000 users around Taiwan, Hong Kong, and Singapore and now users can buy Snapask topup cards from Seven Eleven in those areas. Based in Hong Kong, the team had raised a $1.8 million USD angel investment and a $2.5 million USD series A.

Image Credit: TechNode

 

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Kamcord Launches Live Mobile Streaming In Japan, Korea https://technode.com/2015/11/20/kamcord-launches-live-mobile-streaming-in-japan-korea/ https://technode.com/2015/11/20/kamcord-launches-live-mobile-streaming-in-japan-korea/#respond Fri, 20 Nov 2015 05:51:37 +0000 http://technode-live.newspackstaging.com/?p=34104 Tencent-backed Kamcord has launched its capture and stream service in Japan and Korea today, as they continue their push into the East Asian markets. Last year the company raised a $15 million USD B round to fuel their Asia expansion, opening offices in Tokyo and Seoul. Investors include Japanese game company Gungho and Wargaming along with […]]]>

Tencent-backed Kamcord has launched its capture and stream service in Japan and Korea today, as they continue their push into the East Asian markets.

Last year the company raised a $15 million USD B round to fuel their Asia expansion, opening offices in Tokyo and Seoul. Investors include Japanese game company Gungho and Wargaming along with Tencent. Kamcord has since worked on developing local partnerships to integrate their latest live streaming function.

Kamcord, which graduated from Y-combinator in 2012, began as software that could record gameplay using an integrated SDK. As of this year it has evolved into a live streaming service for gaming, entering the same territory as Twitch to cater to some of the biggest names in live gaming.

The company first launched an Android record-and-play version in late 2013, before revealing an Android version of the live streaming function in June. Android remains dominant in the Asian markets that Kamcord is attempting to tap into.

Kamcord launched their streaming service in the U.S. this summer, in July this year they claimed to have around 1 million registered users and approximately 5 million videos.

Asia has an extensive appetite for play-and-share as well as live streaming services in the game sector. There are several players that compete with Kamcord is at least one aspect, including YY, Douyou, Duopai and Aipai.

Korea’s fast internet speeds and Japan’s developed gaming industries made them viable targets for Kamcord’s early entry in Asia. Further markets have not yet been decided by the company, though their funding partnership with Tencent paves the path for a highly-anticipated China entry.

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Online Offerings Are Shaping The Future of China’s Consumer Credit Market https://technode.com/2015/11/19/online-offerings-are-shaping-the-future-of-chinas-consumer-credit-market/ https://technode.com/2015/11/19/online-offerings-are-shaping-the-future-of-chinas-consumer-credit-market/#respond Thu, 19 Nov 2015 15:33:34 +0000 http://technode-live.newspackstaging.com/?p=34066 More than 60 million payments for purchases on Alibaba’s Nov. 11 Shopping Day were made through Huabei (or Ant Check Later), the online personal line of credit available on Alibaba’s Alipay, representing 8.5% of the total payments Alipay processed on the day. To encourage users to pay with them during the shopping festival, Huabei announced in […]]]>

More than 60 million payments for purchases on Alibaba’s Nov. 11 Shopping Day were made through Huabei (or Ant Check Later), the online personal line of credit available on Alibaba’s Alipay, representing 8.5% of the total payments Alipay processed on the day.

To encourage users to pay with them during the shopping festival, Huabei announced in advance that they would raise credit limits, offer no-interest installment loans for some one million items on Alibaba’s Tmall marketplace, and distribute some RMB50 million (roughly US$8M) cash in the form of digital Hongbao (“lucky money”) . (source in Chinese)

All users of Alipay, the online payment service that has been supporting Alibaba’s marketplaces for more than a decade, can sign up to Huabei with just a few clicks.

Unveiled by Ant Financial, Alipay’s parent and Alibaba’s finance arm, in late 2014 and officially launched in April 2015, Huabei claimed to have had 10 million users and signed up over 90% vendors on Alibaba’s Taobao and Tmall platforms within 20 days of its official launch. (source in Chinese)

Similar to Paypal Credit, Huabei not only supports purchases on Alibaba’s marketplaces but also a wide range of third-party businesses, including online retailers such as Amazon China, online stores including Xiaomi’s and DJI’s, deals apps Dianping and Meituan, food delivery app Ele.me, online video site Youku-Tudou, and reading apps such as iReader. It had had more than 40 third-party businesses on board as of August 2015.

Like credit card providers, Huabei has also created loyalty programs and other offerings to engage users. Huabei currently doesn’t support sending money.

But the major difference from Paypay Credit or the conventional credit card providers is Huabei loans are from a small loan subsidiary of Ant Financial, and credit limits are generated automatically by Sesame, the in-house developed credit scoring system which is based on users’ personal and purchase data Alibaba has been collecting for years.

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Plastic credit cards have never been popular in China, and they may never be given the newly emerged online consumer credit offerings that have been widely available in China since 2014, especially those provided by big Chinese tech companies.

Tech companies have made credit lines very convenient for consumers to sign up and use for purchases. They’ve already had online infrastructure on top of which new financial services can be relatively easily added and huge numbers of users to convert.

Online credit payment offerings also currently charge much lower fees than traditional financial institutions or would even waive interest charges for specific promotional events.

Tech companies can afford to do so because their technology-enabled systems are able to reduce operating costs while they accumulate valuable user data.

Chinese authorities began to issue licenses for consumer credit rating operations at the end of last year. Social networking giant Tencent and Alibaba were within the first batch to be approved. Other tech companies including Baidu and JD.com have stepped up to join the industry (Chinese report).

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Of the big Chinese tech companies, online retailer JD.com and Tencent also want to build a full-fledged online consumer credit service like Alibaba’s.

JD.com’s Baitiao, a credit payment service rolled out in early 2014 that supports purchases on JD online store and has partnered with services ranging from apartment rental to travel, also launched campaigns during the Nov.11 Shopping Day. It saw an eight-fold increase in the number of users after the shopping festival. (source in Chinese)

Baitiao recently issued this “digital credit card” asset-backed securities. Earlier in June it announced to establish a joint venture with ZestFinance, a US-based developer of big data underwriting models, to provide credit risk evaluation services, based on consumer data generated on JD’s e-commerce platform, to Chinese companies.

Weilidai (“micro-particle loans”) is Tencent’s online small loan service developed by WeBank, the Tencent-backed online-only private bank which provides a variety of financial products including small loans.

It’s now open to selected users of Mobile QQ and WeChat, Tencent’s messaging apps being used by almost all Chinese users on a daily basis. Tencent’s credit rating system is based on data generated through its social platforms where users communicate with their contacts, consume digital contents and more recently purchase physical goods or services.

Facebook clone Renren, having struggling with user expansion and revenue growth, has shifted focus to college student-targeted financial services. The company has invested a number of internet-based financial product developers in the US and China. In late 2014 it launched Renren Fenqi which offers college student-targeted personal installment loans. It had covered 2,000 universities and colleges in 129 cities as of December 2014, according to the company.

Sina was actually one of the earliest that unveiled a credit payment service Yingyongbao together with Zhong An, the online insurance company co-established by Alibaba, Tencent and insurer Ping An in late 2013. Sina’s only allows small amounts that can only be enough for purchasing virtual items in games or other services on Sina platform.

Baidu announced they will establish an online bank with CITIC earlier this week to offer online financial services including consumer credit.

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It is expected that more and more consumer spending in China, especially spending by the younger generation, will be through these online credit options. We’ve seen an increasing number of payments are made through mobile payment services such as Alipay and WeChat, which are owned by Alibaba’s finance arm and Tencent, respectively. As users are getting more used to making payments with them, it is believed the future consumer credit market in China will largely dominated by them.

image credit: Ant Financial

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China’s Budding Android Console Market Is Already Getting Very Crowded https://technode.com/2015/11/12/chinas-android-gaming-console-market-starts-getting-crowded/ https://technode.com/2015/11/12/chinas-android-gaming-console-market-starts-getting-crowded/#respond Thu, 12 Nov 2015 09:43:37 +0000 http://technode-live.newspackstaging.com/?p=33890 In July this year China completely lifted a 15 -year-old ban on gaming consoles, and the country’s budding developers have already tapped into the fastest way to the market: Android-based consoles. Producing an Android-based solutions, similar to Ouya’s US$99 console, allows companies to enter the market without waiting to develop their own systems, while maximizing China’s powerful manufacturing capabilities […]]]>

In July this year China completely lifted a 15 -year-old ban on gaming consoles, and the country’s budding developers have already tapped into the fastest way to the market: Android-based consoles.

Producing an Android-based solutions, similar to Ouya’s US$99 console, allows companies to enter the market without waiting to develop their own systems, while maximizing China’s powerful manufacturing capabilities has quickened the process. For China’s tech companies Android systems also allow them to integrate with their existing game environments.

ZTE9, the joint venture between telecom equipment giant ZTE and gaming company The9, launched a Ouya-like pack in March 2014. In the following month Chinese TV maker TCL unveiled a similar product. Several more made by eletronics companies would be launched in the following year, including OBOX by Snail Mobile’s electronics arm, and TIME BOX by Vimtag. Their prices range from RMB699 to RMB1999 (US$110 to US$320).

As more game companies and developers are moving into the TV gaming market, TV game distribution platforms have emerged too. Mianhuatang, meaning ‘Marshmallow’, is one of the leading TV game distributors. They launched their own Android gaming console Modan in July 2015.

Modan Android Console
Modan Android Console

Experienced game developers are entering this market too. Veteran gaming entrepreneur Wang Feng co-founded ‘FUZE‘. FUZE is developing its first hardware product and has established a developer platform for third-party content. The startup announced US$60 million in funding last month. Wang’s previous online gaming company Linekong went public on the HKEx GEM in 2014.

The Giants are Coming: Tencent’s miniStation

Chinese social network and gaming giant Tencent unveiled an upcoming Android-based gaming console called ‘miniStation’ earlier this week. It runs on a Qualcomm processor and is pre-loaded with TencentOS (TOS), an in-house developed custom Android system for hardware solutions.

Along with a conventional controller, users are able to play games with their smartphones using a mobile app that is available on both Android and iOS app stores. TencentOS supports Tencent’s social account systems and online payment service.

The price for the miniStation hasn’t been announced yet. Tencent only said that it would be affordable to average Chinese families.

Lenovo and TV maker Skyworth have signed up to manufacture and distribute the first miniStation devices. Tencent hopes to have more partners to make and sell consoles loaded with the miniStation solution. For Tencent, what’s more important than profits from hardware will be the users and revenues gained from the games themselves. Currently it’s unknown whether Tencent will share gaming revenues with hardware manufacturers.

Eight games have been available on the platform, including two developed by Tencent, three from Gameloft, one from Epic Games, and another from Taiwan-based game developer Rayark. Tencent has stakes in both Gameloft and Epic Games.

Together with the miniStation Tencent also launched a developer platform encouraging third parties to develop virtual reality content and applications for its system. Third parties will be able to integrate Tencent’s social account systems, QQ and WeChat, into their games and Tencent’s online payment service to collect payments.

Tencent miniStation
Tencent miniStation

The Market Landscape: Xiaomi, Ouya, Alibaba, Qihoo, LeTV

It’s not surprising to see Tencent exploring gaming technologies considering gaming has been their largest revenue source and one of the most popular offerings of the company.

It was reported that Tencent joined Xiaomi and other Chinese companies intending to acquire Ouya. Ouya signed a cooperation agreement with Xiaomi in 2014 and took investment from Alibaba in early 2015, hoping to deliver its games via the two Chinese giants’ set-top boxes or smart TVs.

Speculation ended when Ouya’s software assets were sold to Razer, the gaming hardware and software developer, in July 2015 and its hardware business has discontinued. Now its solely a content provider for Andorid TV and Android game consoles.

Xiaomi launched a gaming controller in late 2014, and it’s very likely Xiaomi will release a gaming console in the near future as it has been making investments in all kinds of smart device makers along with making their own Android -based smart TVs. It is reported that the company, or its investment arms, have invested in two TV game developers, and Xishanju and Ximi Game, Xiaomi’s online game affiliates, are developing TV games (report in Chinese).

Alibaba has already developed a set-top box. In late 2014 its gaming division announced to shift focus from mobile gaming to TV gaming and home entertainment.

Qihoo 360 invested in Xiaocong Network which launched the Daqiuzhang Android console in early 2015. LeTV (aka. Leshi), the smart device and online video company, is reportedly developing a gaming console too.

For tech giants, their advantage is a huge existing user base and online infrastructure for payments and content distribution.

Content Is The Key, As Always.

Tencent’s miniStation is so far one of the few that offers famous titles optimized for TV gaming experience, and what the rest have are mainly existing mobile games.

Chinese games for the Android system are comparatively low quality. Mr. Wang with FUZE argues in a recent article that it’s not because of the limitations within the Android system but that developers don’t have incentives to develop high-quality mobile games, for (1) high-quality games don’t perform well on the low-end Android phones used by a large number of Chinese consumers, and (2) mobile games have relatively a short product life cycle, meaning companies can’t justify the costs of high-quality content.

To tackle the issue, FUZE had reached out to game developers XBox and PlayStation to make their games compatible within the Android-based platform, according to Wang.

TCL Android Gaming Console
TCL Android Gaming System

Image credit: cnbeta, TCL

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What’s The Next Phase In China’s Android App Market? https://technode.com/2015/11/09/next-phase-in-chinas-android-app-market/ https://technode.com/2015/11/09/next-phase-in-chinas-android-app-market/#respond Mon, 09 Nov 2015 07:42:05 +0000 http://technode-live.newspackstaging.com/?p=33643 As China’s tech powers rapidly consolidate competing products, one area of the market continues to be conspicuously fragmented, Android app stores. So what does China’s Android app scene look like in 2015? Tencent’s Android app store MyApp has reached 180 million daily downloads as of the past October, up 80% year-over-year, the company announced at its 2015 […]]]>

As China’s tech powers rapidly consolidate competing products, one area of the market continues to be conspicuously fragmented, Android app stores. So what does China’s Android app scene look like in 2015?

Tencent’s Android app store MyApp has reached 180 million daily downloads as of the past October, up 80% year-over-year, the company announced at its 2015 Global Partner Conference. The total downloads have surpassed 50 billion.

Tencent MyApp 6.0 Version
Tencent MyApp Version 6.0

The platform has collected more than 4 million apps, a 66% year-over-year increase, and the number of developers has reached 3 million, up 55% from a year ago.

MyApp’s revenues are mainly side-cuts from third-party games and advertising. MyApp takes 30% of revenue generated from the average third-party game and different ratios from exclusively licensed games on a case-by-case basis.

Even though Tencent itself is pouring money into in-house development and third-party partner apps, no other developer in the market can afford to ignore the sharing capabilities of Tencent’s platform. Disadvantage aside, developers have to upload their products onto MyApp if they want to take advantage of the social plugins.

Major Android Stores Are Now Controlled by Chinese Tech Giants

Because Google Play hasn’t been available on mainland China for almost five years, hundreds of Chinese Android app stores have emerged to fill the gap.

After early rounds of consolidation, the top channels now are controlled by Chinese tech giants, including Tencent’s MyApp, Qihoo 360’s Mobile Assistant, Xiaomi’s store, Baidu’s Mobile Assistant and 91 Wireless (acquired by Baidu for US$1.9 billion in 2013).

Wandoujia is the only independent one that has a considerable market share. The afore-mentioned five hold over 80% of the market.

It is estimated that Tencent’s MyApp is catching up with Qihoo 360 to become the largest distributor. It is expected there’s still room in WeChat considering only game and sticker downloads are available on it so far.

The majority of mobile game offerings on WeChat are either in-house developed or licensed from third-party developers by Tencent. Tencent management seems to have not yet decided whether to open WeChat’s game center to everyone.

A New Game

Reports that Google will be introducing a China-friendly App Store have been circulating over the past two months.

The search giant is said to be in talks with Android phone makers, offering them cash for pre-installs of this version of Google Play in their phones.

shutterstock_220533046
What Will A ‘China-Friendly’ Play Store Look Like?

But Google will be facing a complex market, where app stores have become a major revenue source for smartphone makers that they may not be willing to include a competing app store in their products. On another level, local Android app stores are moving faster than Google Play in terms of in-app content search.

Xiaomi’s Android app store has been making good money from paid offerings and advertising. It gains users mainly through MIUI, the in-house custom Android system that is pre-loaded in all Xiaomi mobile devices.

Xiaomi’s MIUI has inspired local smartphone makers, like Meizu, who previously let a third party operate its app store before taking it back in-house earlier this year (source in Chinese). It has also been found that search services on phones from Vivo, Gionee, and Huawei don’t return results of app stores other than their own.

App stores like Qihoo 360 and Baidu would lose about 20% of their market share by the end of 2015 due to the new smartphone app ecosystems, Yu Yongfu, president of Alibaba’s mobile service division, said so earlier this year at an Alibaba event (source in Chinese).

Top Chinese players have also been working on expanding into other content besides apps within their stores. Some of them have enabled users to watch video, read books, play a games or buy event tickets without leaving their platform after landing on an app’s pages. For Google it will take some time to build up local content and service providers.

Wandoujia launched an application programming interface in early 2014 to let developers make their in-app content searchable.

Baidu’s Light App program launched in 2013 urged app developers to make web app or hybrid app versions of their products so that their in-app content could be indexable.

MyApp 6.0, which was officially launched at the aforementioned conference, works in a similar way. After a test, Tencent’s QQ Read (our translation) app found the conversion rate increased 260% after they made it possible for users to read e-books without having to downloading the app.

So What Next?

This is a question many companies, including Google, will be asking themselves right now. App ecosystems, like the ones created by Xiaomi and Tencent, are very much integrated into the products of their parent companies, whether that’s a smartphone or a messaging service.

This means that the consolidation of China’s major Android app stores could still be a way off. As Chinese companies, like Xiaomi and now Huawei, continue to gain ground on the Android market leader Samsung, we could be heading toward a market of Android app stores driven by Chinese smartphone ecosystems.

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Student Micro-Loan Startup Fenqile In Investment Talks With Tencent https://technode.com/2015/10/02/student-micro-loan-startup-fenqile-in-investment-talks-with-tencent/ https://technode.com/2015/10/02/student-micro-loan-startup-fenqile-in-investment-talks-with-tencent/#respond Fri, 02 Oct 2015 01:05:49 +0000 http://technode-live.newspackstaging.com/?p=33014 Fenqile, one of China’s leading student micro-loan startups, is in talks with Tencent hoping to seal their next round of investment, according to sources who spoke to the Wall Street Journal. The latest round could potentially value the young company at the $1 billion USD mark.  The site offers loans to college students who are then able […]]]>

Fenqile, one of China’s leading student micro-loan startups, is in talks with Tencent hoping to seal their next round of investment, according to sources who spoke to the Wall Street Journal. The latest round could potentially value the young company at the $1 billion USD mark. 

The site offers loans to college students who are then able to pay them back over monthly installments. Its one of a handful of up and coming micro-loan startups, including Qufenqi, who received $200 million USD in funding led by Alibaba Group’s Ant Financial. 

While no details have yet been released, it’s possible Fenqile had been in Tencent’s sights for some time. The student loan company was founded by a former Tencent employee and received an undisclosed strategic investment from JD.com, the popular e-commerce platform in which Tencent owns a stake. 

The potential investment form Tencent sets the stage for yet another Alibaba-Tencent showdown as both companies race to extend into all things financial. Qufenqi’s partnership with Alibaba’s Ant Financial involved the integration of Alipay as well as their Sesame credit-scoring service. Fenqile’s partnership with Tencent would allow them to access the similar Tencent versions of these same services.

Alibaba and Tencent have also pushed to take their financial expertise abroad. This week Alibaba announced a $500 million USD investment in leading Indian wallet app PayTM while Tencent revealed on Thursday that it will be joining South Korean Chat app Kaokao’s bid for an online license. 

According to the government, China has about 1,200 universities and a further 1,300 vocational colleges. Enrollment rates have surged since the early 2000s when the government launched an enrollment expansion plan, with over 76 percent of those who take the final high school exam enrolling in college. The market of young spenders has been targeted by a range of O2O products including financial services, part-time job platforms and food delivery apps. 

Other companies attempting to edge their way into the student micro-loan sector include Renren Fenqi, a service launched by China’s Facebook clone Renren, as well as Ufenqi, Aliwey and Aixuedai. 

Aside from JD.com, Fenqile’s former investors include DST Global, metric Partners China, China Renaissance and Bertelsmann Asia Investments. 

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Korean Messaging App Kakao Partners With Tencent & eBay To Launch Online Bank https://technode.com/2015/10/02/korean-messaging-app-kaokao-partners-with-tencent-ebay-to-launch-online-bank/ https://technode.com/2015/10/02/korean-messaging-app-kaokao-partners-with-tencent-ebay-to-launch-online-bank/#comments Thu, 01 Oct 2015 23:05:16 +0000 http://technode-live.newspackstaging.com/?p=33011 Kakao, the owner of South Korea’s largest mobile messaging app, has confirmed that both Tencent and eBay will join their bid for a coveted online banking license. The license is expected to be released by the government later this year.  Tencent and eBay will each take a stake in the new bank of no more than […]]]>

Kakao, the owner of South Korea’s largest mobile messaging app, has confirmed that both Tencent and eBay will join their bid for a coveted online banking license. The license is expected to be released by the government later this year. 

Tencent and eBay will each take a stake in the new bank of no more than four percent should the license be granted, according to a spokesperson, though Kakao has declined to comment further on the details of the deal.

Kakao has already released a wallet service linked to their app called BankWalletKakao. They partnered with Korea Financial Telecommunications and Clearings Institute as well as 16 other banking institutions to launch the service which can link to bank cards.

For Tencent it marks their first foreign foray into online banking, as they invest strongly in expanding their own banking service at home. Early this year they launched WeBank after they received approval for their own online banking license last year. They have since expanded aggressively into online loans and e-retail. 

Tencent’s primary competitor, Alibaba, opened their own internet bank in June, building off their personal wealth fund Yu’e’bao. They have also leveraged their expertise in online finance overseas, this week announcing a $500 million USD investment in India’s largest mobile wallet company PayTM. PayTM was one of 11 Indian services recently granted a conditional online banking license.

Unlike India and China, who have both offered 10 or more online banking licenses, the South Korean government is expected to hand out only one or two this year. Kakao will have to bid against at least two other contenders, though  their partnership with Tencent and eBay may sweeten the deal. 

eBay’s bid will mark their first move into the finance sector since splitting with Paypal earlier this year.

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The Top Ten Android App Stores In China 2015 https://technode.com/2015/09/22/ten-best-android-app-stores-china/ https://technode.com/2015/09/22/ten-best-android-app-stores-china/#comments Tue, 22 Sep 2015 10:05:07 +0000 http://technode-live.newspackstaging.com/?p=32585 Looking for the latest figures on app stores in China? Check out our 2017 update. Google is hoping to launch a modified Play Store with approved apps later this fall. It’s a glimmering speck of hope for the U.S. tech company which has been largely shut out behind the firewall over the past five years. In […]]]>

Looking for the latest figures on app stores in China? Check out our 2017 update.

Google is hoping to launch a modified Play Store with approved apps later this fall. It’s a glimmering speck of hope for the U.S. tech company which has been largely shut out behind the firewall over the past five years. In its absence, a host of stores have popped up to take its place.

It’s estimated there are now more than 200 app stores in China. From the Baidu-Alibaba-Tencent giants to phone carriers and smart phone developers, almost all the big companies in China want to create their own ecosystem through individual app stores.

There are still some big issues with third party Android markets in China however: first, it’s hard to count on revenue, since the vast majority of Android apps are free to download and use. Second, they have to afford an array of costs on bandwidth and servers. 

In recent years, app markets backed by tech giants started to take over the rankings with their strong user base. Three years ago, AppChina, incubated by Innovation Works, HiApk, from online gaming vendor NetDragon, Aim8, EoE market, Nduoa market and Mumayi Market used to be the top players in the industry, now replaced by app stores created by tech giants and smartphone developers. 

Apps in China must hit more than eight times the number of downloads on average compared to iOS to make the same amount of money, according to Digi-Capital. 

The ‘Ten Best Android App Stores In China’ ranking is based on the installer base – or coverage – of each title. This data is built from behavioral data sets, collected directly from the users mobile devices as opposed to app stores. The ranking was provided by Newzoo, a games and market research company based in China, the Netherlands and the U.S.

Among ten best Android app stores In China, Qihoo (25%), Tencent (25), Baidu (17%) and Xiaomi (13%) take 70% of the market. Smartphone makers like Xiaomi, Huawei (7%), and Vivo (4%) have taken advantage of their increase in device sales.

1. 360 Mobile Assistant (Qihoo 360) / 25%
Qihoo360_logo

360 Mobile Assistant reportedly has over 457 million users on PC and 275 million users on mobile up to date, and comes with its flagship mobile security app. Internet security firm Qihoo 360 first successfully attracted users with its security app. As it announced that it will enter the search market in 2012, the company then started to monetize from the users. However, since mobile browser is not as frequently used as on PC, Qihoo opened app store, to push apps or other content through notifications. Operating web browser for PC and Android, Qihoo is China’s second biggest search engine now.

While Qihoo’s mobile security products remain popular with 799 million users as of the end of June, the company has been falling behind in the mobile space.

2. Myapp (Tencent) / 25%
tencent-1_logo

Tencent’s biggest communication platform WeChat helps to distribute Android apps. After Tencent revamped MyApp in December 2013, the app store reported 110 million daily downloads in one year. Tencent also leverages WeChat to promote its app store. In 2013, Tencent debuted WeChat’s new version on MyApp. 

Tencent introduced Tencent open platform for mobile apps in 2014, which enables developers to rapidly attract a large number of users from Tencent’s huge user base by apps via Tencent App Store, 800 million user-based Tencent QQ, Qzone and QQ Game. 

3. Baidu Mobile Assistant / 17%
640px-Baidu.svg

The largest Chinese search engine Baidu reportedly has 629 million mobile search and 304 million mapping monthly active users, which contributes to 50% of total revenue for the company. The Baidu App Store is strongly connected to the Baidu browser app, so apps on Baidu app store have the advantage of being displayed in search results. Once you search certain application or game on the phone, then the app directs you to Baidu app store to download the app right away. 

The company recently launched its own artificial intelligence (AI) personal assistant, called Duer. It can be accessed via Baidu’s flagship search app called Mobile Baidu which can be downloaded onto mobile devices via its own app store.

4. MiUi app store (Xiaomi) / 13%
imgres

Fast-growing Chinese smartphone maker Xiaomi was the world’s fifth-largest smartphone maker in the fourth quarter last year, with 4.4% global market share and selling 61 million smartphones in 2014. 

Xiaomi announced that app downloads through its built-in app store surpassed 20 billion as of June this year. Xiaomi’s app store has gained rapid traction since its launch in May 2012. The MiUi ROM includes a launcher, an app store, a game center, a browser, a book store, a theme store, cloud storage services, Xiaomi Mall, and a messaging app. In this August, Xiaomi unveiled the MiUi 7 global ROM in India. 

5. HiMarket / 7%
13

HiMarket was launched in 2011 by 91 Wireless in an attempt to expand into the Android market. In July 2013, Baidu bought 91 Wireless for $1.85 billion USD, recording the most expensive deal that time, to better position in the mobile market. 91 Wireless owns the two leading smartphone app distribution platforms in China: 91 Assistant and HiMarket. Downloads from 91 platforms, including 91 Assistant and HiMarket, exceeded 10 billion in 2013. 

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6. Huawei App Store / 7%

Huawei has unveiled the Mate S this month, introducing their most expensive phone ever and the Force Touch feature. Huawei and Xiaomi now has advantage in distribution of their app markets, as nearly one-third of smartphones shipped in Q2 in China were from Xiaomi and Huawei. Huawei is growing 48% sequentially, with a 15.7% market share, according to Canalys.

7. Wandoujia / 6% 
wandoujia

Wandoujia is a 5-year old company that came out of the Beijing-based tech incubator Innovation Works. The company has been collecting mobile apps and making in-app content searchable. More than 30 companies including Retailer Suning, smartphone maker Meizu, ASUS, and mobile search services Sogou, Shenma adopts Wandoujia’s API

The company raised a $120 million USD in funding from a group including Softbank and Goldman Sachs in early 2014. Not long after, Wandoujia formed a partnership to bring the 400 million user-based mobile messaging app Line to China bidding farewell to Qihoo 360. On February 2015, Wandoujia denied it is being acquired by PC giant Lenovo, saying it is committed to its path of independent growth. 

8. Anzhi Market / 5%
soYADXbp18L62

Anzhi market is installed on a number of the grey-import Android phones. Anzhi was formerly called Goapk. Goapk is one of the grassroots to venture into the Android market area. Shanda has invested over million dollars in Goapk.com with valuation of $10 million USD to better get a grip on the application distribution market, after two failures in seizing HiApk and Nduoa.

9. Google Play / 4% 
google-play

Google’s Play Store could be coming to China this fall. The Play Store reportedly make its debut as a pre-installed option on Google-licensed Android smartphones in the Chinese market. Currently Chinese smartphone brands like Xiaomi and Oneplus run Android modified operating systems. 

10. Vivo / 4%
vivo

Vivo is a Chinese smartphone brand famous for the world’s slimmest smartphone, M5Max. The company had released its X5Max in India last year to follow the footprints of Xiaomi. In December 2014, the company had partnered with Viacom 18 Media, owner and operator of various channels of the Viacom Group. The sixth largest smartphone company in China now maintains regional divisions in Indonesia, Malysia, Thailand and Myanmar.  

Image Credit: Oniix

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Two Of China’s Biggest O2O Startups Ele.me, Didi Kuaidi In Partnership Discussions https://technode.com/2015/09/16/two-of-chinas-biggest-o2o-startups-ele-me-didi-kuaidi-in-partnership-discussions/ https://technode.com/2015/09/16/two-of-chinas-biggest-o2o-startups-ele-me-didi-kuaidi-in-partnership-discussions/#respond Wed, 16 Sep 2015 06:43:59 +0000 http://technode-live.newspackstaging.com/?p=32498 Few names in China’s booming offline to online (O2O) industry pull as much weight as food delivery service Ele.me and ride-hailing giant Kuaidi Didi, and they are now discussing a possible partnership, according to local media. Didi Kuaidi is no stranger to mergers and partnerships. The company began in 2015 when Alibaba-backed Kuaidi joined forces with Tencent-backed Didi […]]]>

Few names in China’s booming offline to online (O2O) industry pull as much weight as food delivery service Ele.me and ride-hailing giant Kuaidi Didi, and they are now discussing a possible partnership, according to local media.

Didi Kuaidi is no stranger to mergers and partnerships. The company began in 2015 when Alibaba-backed Kuaidi joined forces with Tencent-backed Didi to end a ride-hailing war and together take control of over 90% of the ride-hailing market in China, posing a formidable challenge to other entrants.

Zhu Xiaohu, Director of GSR Ventures, the company that backed Ele.me’s A series, confirmed to Chinese press that the companies were pursuing a strategic relationship, but had yet to enter formal financial discussions. Didi has confirmed that any partnership would not involve direct investment. Both startups are often singled out as super stars in China’s burgeoning O2O sector, together pinning down the largest funding rounds in their respective sectors.

Ele.me, the country’s biggest meal delivery startup, shares a common investor family with Didi Kuaidi. They raised a $350 million USD series E funding led by Tencent and Sequoia Capital in January of this year. They then pulled in a further $630 million USD F round led by CITIC capital and supermarket chain Hualian, followed by previous investors Tencent, Sequoia and JD.com. Last year their order volume reached 110 million RMB ($17.3 million USD), servicing 250 cities across China.

Didi Kuaidi just sealed $3 billion USD in funding, marking the biggest round in China startup history. The ride-hailing app continues to expand rapidly across a myriad of O2O sectors in the hope of maintaining their dominance in the face of incoming competitors including Uber, who just closed a $1.2 billion USD funding from Chinese backers.

A potential partnership would allow the two startups to leverage each other’s distribution networks across China. The two could possibly found a service similar to UberEats, utilizing drivers to also deliver food. However Ele.me’s fleet of food delivery vehicles are primarily motorbikes, which have a special advantage in China’s cities where traffic jams are frequent.

Whether the match-up goes ahead or not, the discussions are indicative of the maturing worth of China’s O2O sector. On Monday Robin Li, CEO of Chinese search engine giant Baidu claimed the future of China’s internet industry will focus on services rather than traditional internet industries. “We are actually transforming the company from connecting people with information to connecting people with services,” said Li.

@CateCadell

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Tencent Rolls Out Connected Vehicle Platform To Smarten Your Cars https://technode.com/2015/09/15/tencent-iov/ https://technode.com/2015/09/15/tencent-iov/#respond Tue, 15 Sep 2015 09:30:50 +0000 http://technode-live.newspackstaging.com/?p=32421 While the Internet Of Things frenzy is in full swing in China, local tech giants are expanding their interests in connecting cars. Chinese internet giant Tencent unveiled its internet-of-vehicle (IoV) open platform Tencent Automotive Services yesterday with the launch of an IoV ROM, an IoV app as well as API MyCar. Powered by the Android system, the […]]]>

While the Internet Of Things frenzy is in full swing in China, local tech giants are expanding their interests in connecting cars.

Chinese internet giant Tencent unveiled its internet-of-vehicle (IoV) open platform Tencent Automotive Services yesterday with the launch of an IoV ROM, an IoV app as well as API MyCar.

Powered by the Android system, the new IoV ROM sports multiple smartphone-like capabilities, such as navigation, instant messaging, news, security services and weather applications. Tencent Map and Didi Chuxing provide navigation data to the system. Its WeChat and QQ integration allow speech input and real-time location sharing. The system, which is still under trial, is now compatible with some Volkswagen cars.

The IoV app is mainly designed for in-vehicle systems without internet access. After connecting your smartphone and car through USB or WiFi, users can browse all the information on Tencent’s infotainment platform via the on-board system. The app supports the connectivity protocol of Apple’s CarPlay and Android Auto, and a full range of car brands including Ford, BMW, and Mercedes.

MyCar enables car owners to monitor your vehicle on smartphone, share music and locations, and check car conditions.

The company emphasized that Tencent Automotive Service is an open platform providing a standardized access for segmented automotive systems by using its rich resources in content, social networking and security.

Tencent has been quite active in IoV sector since last year with the launch of IoV plug-and-play gadget Lubao Box and investment in mapping company NavInfo. Tencent-NavInfo cooperation also brought up WeDrive, a comprehensive IoV solution.

Researchers have released quite promising projections for China’s IoV potential, expecting the whole market size to hit 150 billion RMB ($23.55 billion USD) by 2015. It is estimated that 90% of the automobiles will have wireless-internet connectivity as of the end of 2020, a sign indicating that car will become another internet access point after the smartphone.

Along with the growth of China’s IoV dynamics, Chinese internet companies have started to explore the booming sector. Baidu launched an infotainment platform CarLife at the beginning of this year. Alibaba’s partnership with automaker SAIC Motor Corp gives its homegrown system YUN OS wider application to cars in line with the company’s attempt to expand beyond their e-commerce business. Chinese video company LeTV also released a custom OS for the company’s electric car project unveiled last year.

Image credit: Sohu Tech

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Tencent Brings Star Wars Online In China https://technode.com/2015/09/14/tencent-brings-star-wars-online-in-china/ https://technode.com/2015/09/14/tencent-brings-star-wars-online-in-china/#respond Mon, 14 Sep 2015 15:41:46 +0000 http://technode-live.newspackstaging.com/?p=32411 As Tencent continues their breakneck expansion into entertainment, it seems they have found the droids they are looking for. The internet giant has officially signed a deal to become the exclusive online distributor of the first six Star Wars films, inking a deal with their new owner, Walt Disney. It comes as fans are now eagerly […]]]>

As Tencent continues their breakneck expansion into entertainment, it seems they have found the droids they are looking for.

The internet giant has officially signed a deal to become the exclusive online distributor of the first six Star Wars films, inking a deal with their new owner, Walt Disney. It comes as fans are now eagerly counting down the final days before the highly-anticipated seventh installment; Star Wars: The Force Awakens.

Just three days ago Tencent launched Penguin Pictures, a new movie production unit aiming to produce 10-15 movies per year. Tencent pictures, a similar venture, was established last year. Alibaba established their own film and entertainment arm early this year following the $800 million USD acquisition of Hong-Kong based ChinaVision.

A handful of Chinese internet companies are now vying to hold down paying consumers in the growing video streaming space. Partnerships with popular series are hard fought. Tencent forged an agreement with HBO in November 2014, making them the exclusive distributor of hit shows including Game of Thrones as well as other series. Last year Netflix signed a limited licensing agreement with Sohu to distribute the highly popular House Of Cards. 

China has a large market for pirated content that continues to thrive despite government efforts to curb it. Foreign producers have fought back by seeking licensing deals to have more control over their series, and not just financially. Pirated series in China are often subject to sub-par translation or dubbing by netizen volunteers.

Star Wars fans in China will now be able to watch the entirety of the first six Star Wars films for an added premium of 2.50 yuan. Next month, subscribers will be able to watch the films for free while non-members will have to pay double, 5 yuan, to watch each film. A number of streaming services are pushing the same deal for popular series, hoping to boost subscribers.

@CateCadell

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Tencent Opens New Film Production Arm As Internet Giants Race To Entertain https://technode.com/2015/09/14/tencent-entertainment/ https://technode.com/2015/09/14/tencent-entertainment/#comments Mon, 14 Sep 2015 09:26:33 +0000 http://technode-live.newspackstaging.com/?p=32387 Chinese online giant Tencent just announced that it is setting up Penguin Pictures, a film production arm for online drama production, investment in films and development of its own pool of artists. The company plans to make minority investments in some 10-15 movies per year. Tencent has already accelerated expansion into China’s booming film production industry through investments in […]]]>

Chinese online giant Tencent just announced that it is setting up Penguin Pictures, a film production arm for online drama production, investment in films and development of its own pool of artists.

The company plans to make minority investments in some 10-15 movies per year. Tencent has already accelerated expansion into China’s booming film production industry through investments in a series of blockbusters since last year, including local box office champion Monster Hunt. The combined box office revenues of films that Tencent has invested in reportedly reached 4.5 billion RMB ($706 million USD).

At the same time, the tech giant revealed a launch schedule for eight self-producted online shows, including one adapted from online literature bestseller ‘Ghost Blows Out the Light’.

To challenge public impression that online shows are low-quality, the company has had a bevy of talented directors and producers come on board, and the budget of each episode is no less than 5 million RMB, according to Fang Fang, an executive of the firm.

Online drama, especially those adapted from best-selling novels, are becoming increasingly popular among China’s younger generation with small-budget productions hitting billions of clicks.

It is interesting to note that Tencent has sent invitations to local media for a launch event on Sept. 17 for Tencent Pictures, a similar entertainment spin-off from Tencent Interactive Entertainment Group, a comprehensive entertainment branch of the internet behemoth.

Establishing two teams or subsidiaries focused on similar products is a typical move for Tencent’s brutal internal competition. It has appeared more than once that Tencent teams from different departments develop products in the same class at the same time.

One successful case of this tactic (that the Tencent CEO is very proud of) was their three concurrent WeChat development teams. The one who published their product and captured the market first won out. Of course, the company only applies this tactic to products that they considered to have strategic importance.

But a company insider also disclosed that Tencent Pictures will have a wider focus on gaming, animation, literature and film & TV sectors, citing a report from Sina Tech.

As two major rivals of Alibaba and Baidu are making inroads into entertainment sector, it is not surprising for us to see that Tencent is also following the trend. As one of the biggest online book publishers in China, it has rich IP resources to capitalize on, furthermore, Tencent is also the investor of Huayi Brothers, China’s Wanrer Bros.

China’s total box office revenue has hit 30.09 billion RMB as of September 5 this year, soaring 48.04% YOY, according to official data released by China’s press and publication watchdog. The rapid market growth has attracted Chinese internet giants to join this booming industry with advantages in capital support, platforms, promotion channels and contents.

Related Articles:

Alibaba’s Aggressive Expansion to Media and Entertainment [Updated]

China’s Tech Giants Taking On the Domestic Entertainment Industry

Alibaba Goes Hollywood: Invests In Paramount’s ‘Mission Impossible’

Image credit: Tencent

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Tencent Invests $40M USD In Medlinker To Help Doctors Communicate https://technode.com/2015/09/08/tencent-leads-40m-usd-series-b-medlinker-consolidate-medtech-layout/ https://technode.com/2015/09/08/tencent-leads-40m-usd-series-b-medlinker-consolidate-medtech-layout/#respond Mon, 07 Sep 2015 23:35:10 +0000 http://technode-live.newspackstaging.com/?p=32140 Chinese tech giant Tencent is moving another step further in line with its forays into medtech sector by leading a $40 million USD Series B in online healthcare service Medlinker. FY Capital also participated in the round. Medlinker is a China-focussed mobile platform that allows physicians to social network and communicate with each other. Doctors on […]]]>

Chinese tech giant Tencent is moving another step further in line with its forays into medtech sector by leading a $40 million USD Series B in online healthcare service Medlinker. FY Capital also participated in the round.

Medlinker is a China-focussed mobile platform that allows physicians to social network and communicate with each other. Doctors on the platform can find contacts of each other and discuss treatment measures for specific cases. In its latest update, the app added a WeChat-like group-chat feature to facilitate communication among users. While the concept of private tech companies facilitating basic medical services may seem foreign in other countries, China’s health system is often critically underfunded and disjointed.

Medlink users have to register with their real name to ensure the professionality of the platform. Personal information like contacts, hospitals they are working in and job titles are required in the registration process.

Founded in 2014, Medlink’s development is quite impressive for a startup that was established less than one year ago. The company has 200 staff with a core team from both tech and medical backgrounds. The platform now claims to have 100,000 registered users.

The new funding will go primarily into consolidating its online business, aiming to increase the users base from 400,000 to 500,000, according to the company founder and CEO Wang Shirui. He added that the firm is also integrating office productivity features in an attempt to expand beyond the social networking sector.

The company’s existing inventors include Sequoia Capital China, Ce Yuan Ventures and PreAngel. The Chengdu-based startup is moving its operation and core team to Beijing in pursuit of talent, said Wang, but he added the R&D team would remain at Chengdu.

Tencent has made big moves in the online healthcare sector with two hefty investments in health service community DXY and Guahao last year.

Tencent’s arch-rival Alibaba Group has made early inroads into this sector with a series of moves including the acquisition of CITIC 21CN to control drug-data, launching the drug authenticity plan, the future hospital plan, and supporting Alipay Wallet mobile payment in pharmacies. Baidu also lay out in the field with healthcare program “Beijing Health Cloud” and mobile app Baidu Doctor.

Related Articles:

Tencent Injects US$70M in Health Service Community DXY to Tap China’s Red-Hot Healthcare Industry

Tencent Leads US$100M Investment in Chinese Medical Service Guahao[Updated]

Chinese Medtech Trends to Watch in 2015

Image credit: ShutterStock

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Four Hi-Tech Car Concepts From Chinese Internet Companies You’ll See Within A Year https://technode.com/2015/09/07/four-hi-tech-car-concepts-from-chinese-tech-companies-youll-see-within-a-year/ https://technode.com/2015/09/07/four-hi-tech-car-concepts-from-chinese-tech-companies-youll-see-within-a-year/#respond Mon, 07 Sep 2015 05:00:33 +0000 http://technode-live.newspackstaging.com/?p=32137 It’s the year of four wheels for China’s internet giants, and the country’s tech companies are racing to get their concepts ready by 2016. Cars in the connected, remote and electric fields are under development right now with a focus on high-profile foreign partnerships. Hi-tech cars have been the domain of western progressive tech companies in […]]]>

It’s the year of four wheels for China’s internet giants, and the country’s tech companies are racing to get their concepts ready by 2016. Cars in the connected, remote and electric fields are under development right now with a focus on high-profile foreign partnerships.

Hi-tech cars have been the domain of western progressive tech companies in the past, including Tesla, Apple and Google, but with R&D at an all time high among China’s tech companies, many are taking the opportunity to extend past traditional fields.

The government has also become a backer of hi-tech car solutions recently, amending rules to allow non-automotive companies to invest in car projects. Here are some of the latest hi-tech car concepts to come out of China’s internet powerhouses.

1. Tencent Partners With NextEV To Build Electric Super Car

NextEV

Concept: Electric Super Car

Release Date: 2016

What can produce over 1,000 horsepower and accelerate 0 to 100 kilometers (62 miles) in less than 3 seconds?  Tencent’s latest partnership with Shanghai-based electric car maker NextEV.

While it’s not Tencent’s first foray into the car industry, their latest partnership with NextEV is snagging a lot of attention. NextEV is a company working on electric cars, and is considered on of the prime competitors to Tesla in the region. Tencent and Uber-backer Hillhouse Capital put up and undisclosed amount to take NextEV global, according to a NextEV spokesperson.

The first model that will be launched under the partnership will be an electric supercar. While it’s not exactly a consumer-ready concept, it aims to show its muscle in the industry by outperforming combustion engines in the same class. A spokesperson told Reuters that the car would produce over 1,000 horsepower and have the ability to accelerate to 100 kilometers within 3 seconds, making it competitive in its range.

NextEV’s deep-pocketed investors helped secure former Ford Motors Executive Martin leach to head the effort, which is expected to see a first release in 2016.

In March this year, Tencent had partnered with Foxconn  and top Chinese luxury auto dealer China Harmony Auto Holding to begin exploring the electric car industry.

2. Baidu’s BMW Autonomous Car

shutterstock_238172437

Concept: Semi-Autonomous Car

Release Date: Late 2015

Chinese search engine giant Baidu inked a partnership with BMW to release an autonomous car, potentially before the end of 2015. The two companies revealed they were working on the project together in April 2014, but had kept things under wraps until the announcement this June that the car would see daylight before the end of the year.

Frequently compared to Google, Baidu lived up to its name, looking to beat the U.S. search giant to market with its autonomous car. Unlike Google’s effort however, the Baidu car will not be fully autonomous according to reports, instead it is going to employ a driver assisted system.

3. LeTV’s Aston Martin Electric Car Concept

LETV-CAR-2 (1)

Concept: Electric Sports Car

Release Date: April 2016

While they don’t exactly rub shoulders with Baidu, Alibaba or Tencent, LeTV is a budding internet giant in its own right. The company, which began as an internet video streaming service, has since extended its reach into smartphones, releasing a series of controversial ads to challenge Apple in the Chinese market.

They are now expanding into electric Sports Cars too, joining forces to create a concept car with the James Bond of British Car Brands; Aston Martin. The company released a series of concept drawings at this year’s Shanghai Auto Show, depicting a very sleek concept with many of the Aston Martin design features. Aston Martin and LeTV have been reportedly working together on the electric car at an R&D centre set up in Silicon Valley.

In January, LeTV released a custom OS for electric and connected cars, which is expected to feature in the upcoming design. They are expected to release the car at the same show in April 2016.

4. Alibaba’s Internet Connected Cars

shutterstock_266408978

Concept: Connected Cars

Release Date: 2016

In March this year Chinese tech giant Alibaba revealed that it had made a $160 million USD investment in partnership with China’s largest automaker group SAIC group to create a fund aimed at developing internet-enabled cars. Unlike others in the field, Alibaba and SAIC have remained tight lipped on their upcoming projects, giving almost nothing away since the initial announcement.

According to an announcement on SAIC’s website, we can expect to see the first project released in 2016. Besides funding, Alibaba is expected to contribute the cloud computing technology, digital entertainment, maps and financial data.

@CateCadell

Related Articles:

Aston Martin, LeTV Finally Reveal Electric Car Concept

LeTV Unveils Custom OS for Electric Cars

Baidu Unveils In-vehicle Infotainment Platform CarLife

Image Credit: Shutterstock, NextEV, LeTV

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WeChat Steps Up Commercialization With ‘Self-Serve’ Advertisements https://technode.com/2015/08/24/wechat-ad-moments/ https://technode.com/2015/08/24/wechat-ad-moments/#respond Sun, 23 Aug 2015 22:56:54 +0000 http://technode-live.newspackstaging.com/?p=31795 China’s hit messaging app WeChat, which now claimed 600 MAUs, has rolled out a self-serve advertising system for its ‘Moments’, allowing clients to apply for distributing ads in a content sharing timeline similar to Facebook’s News Feed. The company started to test this feature in January this year, but the whole process is managed by WeChat staff […]]]>

China’s hit messaging app WeChat, which now claimed 600 MAUs, has rolled out a self-serve advertising system for its ‘Moments’, allowing clients to apply for distributing ads in a content sharing timeline similar to Facebook’s News Feed.

The company started to test this feature in January this year, but the whole process is managed by WeChat staff and no self-service system was in place back then.

Distributing advertisers on this platform has five steps, including e-mail communication, preparing ad contents, approval, execution and result tracking, as shown in the official website. Advertisers have to fill in an application form to specify their brand positioning, budget, promotion time, among others. These details will determine the final advertising content and pricing. WeChat will also track the marketing analytics and offer relevant data after the ads go live.

The ad will be shown to a group of selected “seed users”, who are more active and tend to interact with ads, as a status from the advertiser’s WeChat Public Account. If users opt out or just leave it there, the possibility that this ad appears in your friends’ timeline is only 20%. The percentage will rise to 95% if you click, like or comment on it.

Each ad will be able to circulate for seven days, while every single user will only receive one ad with in 48 hours. An ad with no likes or comments within six hours will be removed.

WeChat has been very cautious in proceeding commercialization plans since its launch for concerns of harming user experience, as explained by the company. But it seems that they is going to step up monetization drive as its userbase continues to hit record highs, and advertising is definitely one of the main channels.

WeChat has launched a similar self-advertising system for Public Accounts last year that places ads, external links, subscribe buttons and a one-click download button for mobile apps at the bottom of articles published by Public Accounts.

Related Articles:

WeChat Relaunches Advertising System. Any Public Account with over 500 Subscribers Allowed to Join It

WeChat is Testing a Self-serve Advertising System for Subscription Accounts

WeChat’s Impact: A Report on WeChat Platform Data

Image credit: WeChat

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Aston Martin, LeTV Finally Reveal Electric Car Concept https://technode.com/2015/08/21/aston-martin-letv-finally-reveal-electric-car-concept/ https://technode.com/2015/08/21/aston-martin-letv-finally-reveal-electric-car-concept/#respond Thu, 20 Aug 2015 21:17:33 +0000 http://technode-live.newspackstaging.com/?p=31761 If you were wondering what LeTV and Aston Martin might have been working on since they announced their partnership in April, wonder no more.  The Chinese video streaming company, often dubbed the Netflix of China, has released a series of concept images for their upcoming electric car, and it’s looking very sleek.  The iconic British […]]]>

If you were wondering what LeTV and Aston Martin might have been working on since they announced their partnership in April, wonder no more. 

The Chinese video streaming company, often dubbed the Netflix of China, has released a series of concept images for their upcoming electric car, and it’s looking very sleek. 

The iconic British car brand announced its partnership with LeTV at the Shanghai Auto Show this year, and for those eager to see the final product, they’ll have to wait until the same show next year. LeTV has set a timeline to release the car in April 2016.

The two companies have only been publicly linked for four months, but according to Chinese media reports they have been working together for a year now on the latest design. LeTV has already debuted a concept UI that can link smart devices and cars. 

The Chinese company set up an R&D centre in Silicon Valley, with a specific team dedicated to developing their electric car. While they may have been working on the design for much longer, LeTV began seeking a license to manufacture them in December 2014.

Connected and electric cars have been a hot investment among Chinese internet companies over the past 18 months. Baidu, China’s answer to Google, confirmed it would be launching its first driverless car in the second half of 2015. Tencent inked a deal this year with luxury car dealer China Harmony Auto and iPhone manufacturer Foxconn to reportedly manufacture electric cars with smart technology. not to be outdone, Alibaba has also joined forces with China’s largest automaker SAIC Motor to establish a $160 million USD und aimed at developing connected cars.  

San francisco-based Tesla is also currently working in China, though sales have been steady. According to the China Automotive Technology and Research Centre, the company has an approximate 80% share of imported plug-in hybrid or electric cars, selling 2,147 in the first 6 months of 2015.

LETV-CAR-1
LETV-CAR-3
LETV-CAR-4
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Just for comparison, here’s the 2016 Aston Martin DB9 GT.

@CateCadell

Related Articles:

Baidu Reveals In-Vehicle Infotainment Platform CarLife

LeTV Unveils Custom OS For Electric Cars

LeTV to Make Electric Vehicles

Image Credit: LeTV

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Tencent Backs Canadian Chat App Kik With $50M Investment https://technode.com/2015/08/19/tencent-backs-canadian-wechat-kik-50m-investment/ https://technode.com/2015/08/19/tencent-backs-canadian-wechat-kik-50m-investment/#respond Wed, 19 Aug 2015 06:43:37 +0000 http://technode-live.newspackstaging.com/?p=31682 Chinese internet giant Tencent, the maker of WeChat and QQ, has invested $50 million in Canadian messaging app Kik for an undisclosed amount of stake at a valuation north of $1 billion USD. The investment is part of the company’s D series funding which totaled $120.5 USD million. Kik’s CEO, Ted Livingston, mentioned in a public […]]]>

Chinese internet giant Tencent, the maker of WeChat and QQ, has invested $50 million in Canadian messaging app Kik for an undisclosed amount of stake at a valuation north of $1 billion USD. The investment is part of the company’s D series funding which totaled $120.5 USD million.

Kik’s CEO, Ted Livingston, mentioned in a public letter that the company has been seeking strategic partner for some time. Impressed by what Tencent has been able to do in China with mobile messaging and other services like shopping, music and games, the Kik team expects the new investment will be able boost its competitiveness and emulate WeChat’s success in North America.

Kik is experimenting with a WeChat-like model by launching a trial product Jam to connect fans of top artists.

Targeting a teenage audience, the app claims to have 240 million registered users with 70% percent of them between 13 and 24 years old. They say that 40% of American teenagers are active on Kik.

Ted has said that Kik won’t be targeting China anytime soon, but plans to recruit more employees with the funding.

As the most popular messaging app in China, Tencent’s WeChat announced 600 million monthly active user milestone this month. However, WeChat has been facing a bumpy road in their globalization initiatives and users based on the Chinese mainland still account for a vast majority of its numbers. In March this year, Tencent decided to reduce overseas promotion activities as user growth plateaus.

It now appears the company is taking a more subtle tact, tapping overseas users by investing in local players that have already have a footing in the market. As a part of Tencent’s global expansion plan, the company has acquired a 13.54% stake in Korean mobile messaging app Kakao Talk worth $63.7 million USD, along with acquiring stakes in SnapChat.

Image Credit: Kik

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WeChat Marked 600 Million Monthly Active Users, Up 37% YOY https://technode.com/2015/08/14/wechat-600m-mau/ https://technode.com/2015/08/14/wechat-600m-mau/#respond Thu, 13 Aug 2015 23:01:03 +0000 http://technode-live.newspackstaging.com/?p=31539 China’s messaging app Wechat has hit 600 million monthly active users  as of Q2 this year, the parent company Tencent announced in an interim financial report. The new figure for Q2 2015 marked a 37% YOY growth from 438 million in Q2 2014, and up from 549 million in Q1 this year. Available in more […]]]>

China’s messaging app Wechat has hit 600 million monthly active users  as of Q2 this year, the parent company Tencent announced in an interim financial report. The new figure for Q2 2015 marked a 37% YOY growth from 438 million in Q2 2014, and up from 549 million in Q1 this year.

Available in more than 20 language versions, WeChat now operates in more than 200 countries and regions.

Although the company is continuing its efforts to drive user engagement in overseas markets, especially in emerging Asian markets, users from Mainland China still account for a dominat proportion of the whole user base. Research from WeChat integrated agency Curiosity China shows that the app has covered more than 90% of smartphones in China as of the Q1 this year.

The average age of WeChat users is 26 years old. Overall 97.7% of the users are under 50, while the users aged between 18 to 36 represent 86.2% of the total, A Curiosity China report indicates.

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The app has an unbalanced gender distribution with 64.3% of the users recorded as male and 35.7% are female. In terms of occupation, private enterprises employees, self-employed people, students and public services workers account for a dominant number of the users.

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Tencent’s older chat app QQ Mobile had 627 million monthly active users, a 20% increase YOY in the reporting period, whereas its desktop-based counterparts QQ IM and Qzone both recorded a stagnating increase of only 2%.

Tencent’s total revenue climbed 19% YOY to 23,429 million RMB ($3,832 million USD) as of Q2 this year. Of the total amount, social networks revenue increased 18% YOY to 5,458 million RMB, mainly driven by growth in subscription as a result of improved mobile privileges and digital content.

Image credit: Curiosity China, ShutterStock

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Tencent-Backed Laundry App Edaixi Nabs $100M USD From Baidu https://technode.com/2015/08/06/edaixi-series-b/ https://technode.com/2015/08/06/edaixi-series-b/#respond Thu, 06 Aug 2015 10:37:51 +0000 http://technode-live.newspackstaging.com/?p=31394 Chinese on-demand laundry app Edaixi (E-washing) announced today that it has secured $100 million USD in series B funding led by Baidu, followed by Matrix Partners China and SIG. Born out of laundromat franchise Rong Chain Laundry, Edaixi is a Uber-modeled, on-demand laundry pickup service for busy urban citizens. Users can select pickup times and pay […]]]>

Chinese on-demand laundry app Edaixi (E-washing) announced today that it has secured $100 million USD in series B funding led by Baidu, followed by Matrix Partners China and SIG.

Born out of laundromat franchise Rong Chain Laundry, Edaixi is a Uber-modeled, on-demand laundry pickup service for busy urban citizens. Users can select pickup times and pay on Edaixi’s app or its WeChat-based service account. The platform will collect your laundry at the appointed time and have them delivered to your door in the next 72 hours.

Edaixi charges a flat 99 RMB ($16 USD) per laundry bag, which may hold 33 skirts or 124 scarves as claimed by the company. Laundry for individual pieces ranges from 9RMB to 29 RMB according to size.

Currently the service has amassed more than 5 million users in 16 Chinese cities, seeing over 100,000 orders per day.

With the new funding, the startup plans to cut its 72-hour service timeframe to 48 hours. The company’s board chairman Zhang Rongyao indicated that the cash will also be used for supporting its customer subsidy program, recruiting talent and delivery personel.

Aside from laundry, Edaixi also provides on-demand cleaning for luxury products, air conditioners, furniture covers, leather goods and shoes. In the future, they plan to extend their O2O reach with home appliance maintenance, shared kitchens and even elderly care services.

As on-demand services are taking hold in transportation, it’s no surprise that more startups are sprouting up to solve the day-to-day chores of China’s growing metropolitan middle class. The on-demand laundry industry is among the most hotly contested sectors by local companies and investors. 24tidy, a leading player in the arena, raised an eight-digit Series A financing last year. Alibaba also launched a similar service on Taobao Life to tap the booming market.

Chinese companies and investors are currently throwing money at the online-to-offline sector (O2O) which is seen as the future model of e-commerce in the country. After receiving Tencent’s angel round in July 2014, Edaixi has raised a $20 million USD series A one month later. Baidu’s investment in the company is a continuation of its endeavor to stay in the O2O game.

Image credit: Edaixi

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Tencent-Baidu-Wanda Unveil E-commerce Site Ffan To Compete With Alibaba https://technode.com/2015/08/05/tencent-baidu-wanda-ffan/ Wed, 05 Aug 2015 04:22:30 +0000 http://technode-live.newspackstaging.com/?p=31375 One year after its establishment, Tencent-Baidu-Wanda’s e-commerce joint venture has finally rolled out e-commerce service Ffan to tap into China’s O2O e-commerce industry. In essence, Ffan is an open platform  that aims to redirect online users to all kinds of offline services, such as parking, reservations at restaurants, and purchasing film tickets and products at discounts. The […]]]>
Ffan-pic

One year after its establishment, Tencent-Baidu-Wanda’s e-commerce joint venture has finally rolled out e-commerce service Ffan to tap into China’s O2O e-commerce industry.

In essence, Ffan is an open platform  that aims to redirect online users to all kinds of offline services, such as parking, reservations at restaurants, and purchasing film tickets and products at discounts. The service now integrates a digital membership system, a rewards & points system, online payment service and online marketing programs.

It is obvious that Ffan is targeting at both B2B and B2C models. Through cooperation with business partners, the platform can better connect all member customers for effective promotion programs, unified rewards and payment systems. On the other hand, it will help Wanda increase user stickiness by converting one-time customer to more loyal customers, or membership.

As online shopping has surged, both of these models are of increasingly important for traditional retailers like Wanda, which has been squeezed in sales by “showrooming, ” a phenomonen where shoppers browse products in stores that then buy from e-commerce sites.

It is easy to speculate that Wanda Group will take the helm of the joint venture, as the real estate conglomerate maintains a 70% stake in the company, while Tencent and Baidu share the remainder evenly. However, the tie-up will also help the two internet giants to further expand into the lucrative e-commerce market by capitalizing on existing resources, Baidu through maps and Tencent through WeChat’s commitment to payments and social.

Both Baidu and Tencent have reinforced their commitment to heavy early investment in O2O recently. Tencent has made moves to take control in the food delivery and car-hailing markets, while Baidu recently announced a 20 billion RMB investment in O2O group-buying sit Nuomi to fight off competition from private market players including Meituan.

Alibaba has also taken on the O2O challenge, investing $692 million USD in Intime Retail, one of China’s leading department store operators to develop O2O business. Moreover, the company has launched Miaojie, a service similar to Ffan which helps all physical department stores to tap O2O markets. According to the company, Miaojie is expected to cover 1000 stores across 15 Chinese cities by the end of 2015.

JD is also pushing its O2O business with the support of powerful logistic system, mainly through cooperation with offline stories including supermarkets, convenience stores and fruit and flower stores. Although JD’s O2O business still steers clear of department stores, it would be a rational progression given its dominance in the sectors of consumer electronics, cloths and mother & baby products.

Image credit: Ffan

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eLong Announces Privatization Bid From Tencent https://technode.com/2015/08/05/elong-announces-privatization-bid-from-tencent/ https://technode.com/2015/08/05/elong-announces-privatization-bid-from-tencent/#respond Wed, 05 Aug 2015 04:09:01 +0000 http://technode-live.newspackstaging.com/?p=31381  ELong, one of China’s largest online travel services, today announced that its board of directors have received a privatization offer from existing shareholder Tencent, which hopes to acquire all remaining shares in the company.  Tencent offered shareholders $18 per American Depositary Receipt (ADR), a 27 percent premium to Monday’s closing price in New York, according to […]]]>
ELONGLOGO

 ELong, one of China’s largest online travel services, today announced that its board of directors have received a privatization offer from existing shareholder Tencent, which hopes to acquire all remaining shares in the company. 

Tencent offered shareholders $18 per American Depositary Receipt (ADR), a 27 percent premium to Monday’s closing price in New York, according to a statement on PR Newswire. Elong’s ADRs slid 1.9 percent to $14.22 USD in Monday trading in New York before the company’s statement. Tencent currently holds around 15.0% of the aggregate voting power of the company.

The Board intends to form a special committee to consider the proposal and plans to authorize the special committees to retain legal and financial advisors to assist it in evaluating the transaction. 

This year many U.S.-listed Chinese companies have received privatization offers. Strong growth in Chinese stocks over the last 18 months has attracted companies back home, despite instability recently that has seen the market dip into bear territory. Despite woes that delisted companies would be shut out of the Chinese market, players like eLong continue to consider privatization offers.

ELong yesterday reported its second quarter unaudited financial results, which were below expectations. Net revenue decreased 25% to 218.5 million RMB ($35.2 million USD) from last year. Accommodation reservation revenue decreased 22% compared to the same period in 2014, reportedly due to the growth of their aggressive coupon program that cut the price of bookings. Transportation ticketing revenue decreased 30%, primarily due to a decrease in air commission revenue per ticket.

Fierce Competition in The Chinese Travel Sector For eLong

Chinese outbound travelers are increasing. In the first four months of the year, total airline passenger traffic was up 11.8% from a year earlier, accelerating from 9.4% for the entire preceding year year, which has fueled investor interest in the market. As the travel market competition becomes increasingly fierce, internet giants have made a strong pitch to join the market.

Here are the major companies’ recent performance.

Ctrip – Ctrip, the trip-booking website today also reported its unaudited second quarter of 2015 financial results. Net revenues were 2.53 billion RMB ($408 million USD), up 47% year-on-year. Accommodation reservation revenue increased 45% year-over-year, and transportation ticketing revenues increased 45% year-over-year, according to the company. 

The company purchased a 38 percent stake in its longtime competitor Elong in May, becoming the company’s biggest shareholder. Other shareholders include Keystone Lodging Holdings Limited and Plateno Group Limited together, along with Tencent.

This May, overseas online travel service company Priceline Group Inc. invested in Ctrip.com International, Ltd., China’s leading online travel company to hold 10.5% of Ctrip’s shares.

Qunar – Ctrip and Baidu-backed Qunar take up two-third of the market. They discussed merging this year. Qunar rejected a bid by Ctrip, reportedly because of Qunar’s controlling shareholder, Baidu. Qunar has been growing its open platform project over a large user base.

LY.com – China’s ticketing website LY.com landed nearly $1 billion USD funding led by Wanda group last month, its existing investors include Tencent, Oriza, Boyu Capital as well as its major rival Ctrip. 

Expedia – Expedia recently divested their controlling share in Elong to Ctrip and other companies, but its China focus is still intact. The company has commercial agreements which allow it access to outbound Chinese travelers through Ctrip and eLong. Brand Expedia has a presence in Hong Kong, with future expansion planned in China. 

Alitrip – In October last year, Alibaba also made a play in the market by launching online journey service, Alitrip.

Image Credit: eLong

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Ex-Baidu Founder Shakes Hands With Tencent In $85M USD Renrenche Funding Boost https://technode.com/2015/08/04/secondhand-car-platform-renrenche-receives-85-million-usd-from-tencent/ https://technode.com/2015/08/04/secondhand-car-platform-renrenche-receives-85-million-usd-from-tencent/#comments Tue, 04 Aug 2015 00:44:22 +0000 http://technode-live.newspackstaging.com/?p=31364 Used-car sales platform Renrenche has scooped $85 million USD in Series C funding from Tencent. The company, which was founded by a series of ex-Baidu employees, now has a valuation of $ 500 Million USD.  Founded in April 2014, the company received $5 million USD series A funding from Redpoint Ventures and launched its services in July in Beijing, Guangzhou and […]]]>

Used-car sales platform Renrenche has scooped $85 million USD in Series C funding from Tencent. The company, which was founded by a series of ex-Baidu employees, now has a valuation of $ 500 Million USD. 

Founded in April 2014, the company received $5 million USD series A funding from Redpoint Ventures and launched its services in July in Beijing, Guangzhou and Shenzhen.

Only five months later the Beijing-based company announced US$20 million in B series funding, valued at $ 150 million USD. It was led by Ceyuan Ventures and Shunwei Ventures, the venture capital fund backed by Xiaomi CEO Lei Jun and existing investor Redpoint Ventures also participated in the funding. 

Renrenche carries out C2C virtual consignment to perfomr transactions of used cars, acting as a middleman and taking a 3% commission for service fee. The one-year-old company claims that it now runs in 20 cities, with 15,000 secondhand cars on sale. In July, 3000 cars were traded, with the company taking a reproted 100,000 RMB per car on average.

Why Did An Ex-Baidu Founder Shake Hands With Tencent?

Renrenche founder and CEO Li Jian was previously Baidu’s merchandise director, while several of Renrenche’s core members are also ex-Baidu employees. Baidu was also communicating with the company on this round of funding, however the team ended up choosing Tencent, saying “We believed that what Tencent can offer us would be much bigger (than Baidu); not only in funding but in potential resources like mobile traffic, social interaction and internet funding from WeBank,” Li Jian said. Tencent-backed Webank is China’s first private commercial bank established as well as China’s first online-only bank.

Li regards believes the second hand car market has reached a saturation point. “From the later half of 2013, getting investment was rather easy, the following year 2014 was the easiest. If you launch a pretty good business idea and the team is not so stupid, everybody can get investment. At the same time, investors are fussy and picky about the team and business model. I haven’t heard of any new players in the market this year,” he noted.

In the beginning of 2015, BAT increased their collective investment in the automobile market. In January, Tencent and Jingdong jointly invested in Easy Car, which includes a secondhand car business. In March, Baidu invested in Youxinpai, a company Tencent invested in back in 2013. In April, Alibaba announced the integration of its automotive business and second hand car trading platform. Since then, Baidu placed particular emphasis on the automobile industry and invested in Uber, followed by investment in 51 Yongche and Tiantian Yongche, while Didi and Kuaidi famously ended their rivalry by combining resources. 

Image Credit: NetEase

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Almost 1 in 5 People In China Group-Bought In June 2015, And It’s Rising https://technode.com/2015/07/30/chinas-group-buying-market-turnover-reaches-77b-rmb/ https://technode.com/2015/07/30/chinas-group-buying-market-turnover-reaches-77b-rmb/#respond Thu, 30 Jul 2015 12:45:09 +0000 http://technode-live.newspackstaging.com/?p=31306 China’s appetite for e-retail and O2O has made them insatiable group buyers, as the market sees steep growth for another year. In just one month this June, 17% of Chinese people used a group buying site including top player Meituan, Nuomi and Dianping, a sharp increase on last year in the same period. According to […]]]>

China’s appetite for e-retail and O2O has made them insatiable group buyers, as the market sees steep growth for another year. In just one month this June, 17% of Chinese people used a group buying site including top player Meituan, Nuomi and Dianping, a sharp increase on last year in the same period.

According to 88Tuan, a group-buying aggregator that publishes market analysis, the gross merchandise volume for the first half of 2015 totaled 77 billion RMB (about $12 billion USD), exceeding the entire volume for 2014.

In June alone, China spent 16.7 billion RMB ($2.7 billion USD) on group deals, up 1.4 billion RMB ($230 million USD) from last year. 250 million people used group buying services over the same 30 days, an astounding 17% of the entire population. 

The boost in sales can be attributed to growth of substations in third tier cities and increased product quality, according to Tuan800. 

Food and beverage group-buying and delivery accounted for 60% of the total market, bringing in 48.3 billion RMB ($7.76 billion USD) a 31.6 billion RMB ($5.07 billion USD) increased from last year. 

Group buyers sites have also embarked on a mission to differentiate themselves in an increasingly competitive market of giants attempting to edge each other out of the market. Meituan vigorously expanded to movie and food takeout services, while Chinese ratings and review service Dianping launched new payment platform Shanhui to offer real-time discounts to shoppers. Baidu is now expanding on Nuomi’s O2O platform under the ‘Membership Plus’ strategy. The membership system of Nuomi will be integrated into the point-of-sale systems of the merchants, which allow users to pay products using prepaid cards linked to the app. 

Shanghai was the biggest shopper over the June period, spending 1.5 billion RMB, while Beijing totaled 1.11 billion RMB ($ 179 million USD). Each of the 26 third tier cities made a 100 million RMB ($16.07 million USD) break through over the same time frame. Third tier markets accounted for almost 30% this six months, and are the focus of most company’s next expansion.

According to industry reports released last year, Meituan currently has more than 50% of China’s group buying market share in terms of gross merchandise volume (GMV). They are backed by internet giant Alibaba, and raised a $700 million USD in funding from Sequioa Capital China, at a $7 billion USD valuation earlier this year.

Baidu bought 59% of Renren’s group-buying service Nuomi in 2013, then acquired the remaining stake the following year. The search giant committed a 20 billion RMB ($3.21 billion USD) investment to O2O expansion which will focus almost exclusively on Nuomi, as they try to win out against Meituan. Tencent took a 20% stake in Dianping one month after Baidu’s initial investment in Nuomi, integrating its group buying service into WeChat. 

Tuan800 estimates that sales will continue to rise across group buying platforms in the next six months as Chinese shoppers are expected to observe “Red July”, a period of increased sales.

Image Credit: ShutterStock

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Tencent Comes Out On Top In China Mobile Game Wars https://technode.com/2015/05/06/gamegrapes-highlights-china-mobile-game-keywords/ https://technode.com/2015/05/06/gamegrapes-highlights-china-mobile-game-keywords/#respond Wed, 06 May 2015 06:17:00 +0000 http://technode-live.newspackstaging.com/?p=29296 As mobile connectivity surges in China, a handful of companies are battling it out for top spot in one of the country’s fastest growing revenue makers: mobile gaming. Internet giant Tencent currently owns 14 of the top 30 most downloaded games in China, according to game-industry media company Gamegrapes, however other players including Netease and […]]]>

As mobile connectivity surges in China, a handful of companies are battling it out for top spot in one of the country’s fastest growing revenue makers: mobile gaming.

Internet giant Tencent currently owns 14 of the top 30 most downloaded games in China, according to game-industry media company Gamegrapes, however other players including Netease and Chanyou are vying for the spot.

Internet giant Tencent has come out on top by successfully leveraging its triple-roles as a game developer, publisher and game platform using WeChat. NetEase listed four apps among total 30. 3D games such as MMORPGs are largely produced by Sohu’s online game subsidiary Changyou, developer of Tianlong, seizing users with games based on classic Chinese novels. 

Perfect World developer of classic IP games, acquired its rival Shanda Games last year, now boasting its 600 million users. Supercell’s Clash of Clans started from Helsinki, Finland is now a worldwide favorite topping several charts in China.

Other games such as One Hundred Thousand Bad Jokes is gaining popularity for its familiarity, made from serialized comics from Chinese website YouYaoQi. Buying the license from a renowned animation or movie has found favor with game developers, since the people put great value on brands. 

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Smartphone OS market share in China shows that Android takes 72.8%, while iOS takes 25%, Window and Blackberry phones hardly show mere percentage, while in the U.S., Android takes 51.9% and iOS takes 42.8%. With a handful of app stores in the market like UC, 360, Baidu, Mi, Wandoujia, competition is hot in game distribution. Tencent’s Wechat proved mobile messaging platform a great money making platform for game distribution attracting revenue from its self-developed games and acquired game companies. To make a diversion, Wandoujia announced a new revenue share structure that benefit game developers last year. Recently, Xiaomi’s App Store MiUi reported its 100M userbase, which helped its third-party mobile games to reach high sales revenue last year. 

To foreign companies, GameGrapes’s partner, Tianxiao Shi highlighted on localizing the games apart from translation. “Foreign companies should understand China’s users when localizing the product. You need to analyze the trend, discover why people like certain game, and try to adapt to your games to cater to China users. For example, South Korea’s games are strong on design capacity, so they should focus more on the story. It’s better to provide free games since Chinese users are not yet used to paying model.” Shi pointed out, adding that “It’s important for foreign companies to find a good publisher to launch their product. “

Shi released information on the state of the gaming industry on the Chinese game market at a conference held in Seoul co-hosted by Money Today and AppAnnie. 

Image Credit: GameGrapes

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Tencent Game Pushes Global Expansion with Glu Mobile Purchase https://technode.com/2015/04/30/tencent-game-pushes-global-expansion-glu-mobile-stake-purchase/ https://technode.com/2015/04/30/tencent-game-pushes-global-expansion-glu-mobile-stake-purchase/#respond Thu, 30 Apr 2015 05:32:03 +0000 http://technode-live.newspackstaging.com/?p=29378 Chinese internet giant Tencent has agreed to purchase 21 million or 14.6% percent of shares of U.S. mobile game developer Glu Mobile Inc., totaling US$126 million at US$6 apiece, according to a statement released by the Glu Mobile. As part of the deal, Tencent VP Steven Ma will join Glu’s board of directors. NASDAQ-listed Glu Mobile is […]]]>
Tencent Game

Chinese internet giant Tencent has agreed to purchase 21 million or 14.6% percent of shares of U.S. mobile game developer Glu Mobile Inc., totaling US$126 million at US$6 apiece, according to a statement released by the Glu Mobile. As part of the deal, Tencent VP Steven Ma will join Glu’s board of directors.

NASDAQ-listed Glu Mobile is a developer and publisher of free-to-play games for smartphone and tablet devices. The company found major success with a series of hit branded IP games like Kim Kardashian Hollywood, Robocop: The Official Game, and Hercules: The Official Game. Recently the company also announced a five-year deal with pop icon Britney Spears for developing a mobile game.

The tie-up is expected to smooth Glu’s entry into China’s fast-growing gaming market. “Collaboration between our companies will enable Glu to tailor its games more powerfully by tapping Tencent’s strength in online, social and MMO capabilities.” said Ma.

Tencent is investing heavily overseas like other leading Chinese internet companies Alibaba and Baidu. One big difference is that a large part of Tencent’s overseas investment goes to game-related companies, mostly because online gaming has been a major contributor to its revenue.

Mobile gaming is an easier path for the internet giant to commercialize its huge user base it has amassed through homegrown social-networking services like WeChat, Mobile QQ and other mobile apps.

According to the latest report from research firm Newzoo, Tencent’s revenue from gaming business surged 37% YOY to US$7.2 billion in 2014, beating Sony and Microsoft to top the global game revenues list.

Through partnerships and minority stakes, Tencent has invested in a variety of game-related companies that covered almost all the links in gaming industry: basic technology (EPIC Games), game developing (Activision Blizard, Riot), publishing (Level Up, OutSpark), community and tools (ZAMRaptr), and gaming-related services (Kamcord, RunWilder).

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Tencent’s Messaging Apps Driving 20% of JD.com’s New Customers https://technode.com/2015/03/04/tencent-mobile-messaging-apps-drove-20-percent-of-new-customers-for-jd-in-q4-2014/ https://technode.com/2015/03/04/tencent-mobile-messaging-apps-drove-20-percent-of-new-customers-for-jd-in-q4-2014/#respond Wed, 04 Mar 2015 08:14:16 +0000 http://technode-live.newspackstaging.com/?p=27911 JD.com was made the only shopping channel on WeChat and Mobile QQ at the end of the second quarter in 2014. JD disclosed some performance metrics of its channel on WeChat (“Weixin” in Chinese) and Mobile QQ, Tencent’s two flagship mobile messaging apps with over 500 million monthly active users between them, on the earnings conference […]]]>
JD Operates the Shopping Channel on WeChat
JD Operates the Shopping Channel on WeChat

JD.com was made the only shopping channel on WeChat and Mobile QQ at the end of the second quarter in 2014. JD disclosed some performance metrics of its channel on WeChat (“Weixin” in Chinese) and Mobile QQ, Tencent’s two flagship mobile messaging apps with over 500 million monthly active users between them, on the earnings conference call yesterday.

The two Tencent apps contributed about 20% of JD’s new customers in the fourth quarter of 2014. Of these, a higher percentage of purchasers came from lower tier cities than JD had elsewhere.

Both the conversion rate and average selling price (ASP) on WeChat and Mobile QQ are lower than on JD’s own mobile app, according to the company. Customers shopping through WeChat or Mobile QQ make spend more on apparel and general merchandise.

Some 36% of JD’s total orders were from mobile in the fourth quarter of 2014, with the company calling contributions from WeChat and Mobile QQ “meaningful”. Gross merchandise volume (GMV) through the two apps more than doubled from the first quarter.

Unlike JD.com, which has a variety of online payments options, there are only two payments options on WeChat: WeChat Payment and cash on delivery. To make payments through WeChat Payment, users need to link at least one credit or debit card.

Tencent is the second-largest shareholder in JD.com. Tencent’s former online marketplace Paipai and online retailer Yixun merged to become JD.com when the Chinese social networking and gaming giant invested in the company in the first half of 2014. Paipai has been rebuilt as a mobile commerce marketplace, named Weidian (“micro-store”) and relaunched last month. JD plans to invest RMB100 million (roughly US$16m) to encourage merchants to set up storefronts on Paipai Weidian.

JD generated RMB34.7 billion (US$5.6 billion) in net revenue in the fourth quarter of 2014, a 73% year-over-year increase, from 218 million orders. It has 96.6 million active customers as of the end of 2014.

Editing by Mike Cormack (@bucketoftongues)

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Alibaba and Peking University Establish Chinese MOOC Platform https://technode.com/2015/02/28/alibaba-peking-university-establish-chinese-mooc-platform/ https://technode.com/2015/02/28/alibaba-peking-university-establish-chinese-mooc-platform/#comments Sat, 28 Feb 2015 11:51:57 +0000 http://technode-live.newspackstaging.com/?p=27798 Chinese MOOCs – an online course platform for the global Chinese-speaking audience and anyone interested in Chinese language and culture – was recently jointly launched by Alibaba and Peking University, one of the foremost Chinese seats of education. On the platform there are currently more than 20 pre-recorded courses provided by Peking University. A handful of […]]]>

Chinese MOOCs – an online course platform for the global Chinese-speaking audience and anyone interested in Chinese language and culture – was recently jointly launched by Alibaba and Peking University, one of the foremost Chinese seats of education.

On the platform there are currently more than 20 pre-recorded courses provided by Peking University. A handful of colleges in Greater China have signed up, and it is expected more universities will join the program.

Like Coursera, all the courses on Chinese MOOCs are for free and certificates are offered for the completion of some courses.

Chinese MOOCs is similar to XuetangX.com, a MOOC site launched in October 2013 by Tsinghua University, another top Chinese university, on top of Open edX, the open source initiative by online course site edX. XuetangX has fourteen universities in Greater China on board.

There are a few more MOOC sites in China, including Cnmooc.org which is operated by Shanghai Jiaotong University, and icourse163.com, jointly established by icourses.cn, a state-backed course site for higher education, and Chinese internet company NetEase.

NetEase also operates a Chinese version of Coursera, translating video courses on the latter into Chinese and hosting them in China. The translated courses are offered for free while NetEase pays for translation and cloud storage. Guokr.com, offering popular science content, reached similar partnership with Coursera in late 2013.

Chinese MOOCs is another effort in online education by Chinese e-commerce giant Alibaba Group. The company launched Taobao Tongxue (“schoolmate” in Chinese) in 2013, enabling teachers to give live courses or sell recorded courses and other formats of educational materials.

Several other big Chinese companies, including the aforementioned NetEase, have invested considerably in online education. Tencent, which is dominant in China’s social network and gaming markets, enabled giving and selling classes through its QQ Instant Messaging tool in 2013. The company also established a joint venture with New Oriental Education & Technology, a leading private education company, to develop educational apps and services.

Editing by Mike Cormack (@bucketoftongues)

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Capstone Partners and Tencent lure Chinese gamers with Korean offerings https://technode.com/2015/02/28/korean-online-game-boosted-capstone-partners-tencent/ https://technode.com/2015/02/28/korean-online-game-boosted-capstone-partners-tencent/#comments Fri, 27 Feb 2015 18:27:16 +0000 http://technode-live.newspackstaging.com/?p=27769 Korean game companies have been widely welcomed in China since The Legend of Mir 2 was released in 2001. The game was the most popular MMORPG (Massively Multiplayer Online Role Playing Game) in China in 2002 and 2003, with over 250,000 simultaneous users being reported, with claims of 120 million players worldwide. Following this pioneering effort, more Korean […]]]>

Korean game companies have been widely welcomed in China since The Legend of Mir 2 was released in 2001. The game was the most popular MMORPG (Massively Multiplayer Online Role Playing Game) in China in 2002 and 2003, with over 250,000 simultaneous users being reported, with claims of 120 million players worldwide. Following this pioneering effort, more Korean companies entered the Chinese market, introducing online and mobile games.

This trend was continued by internet giant Tencent as the company started to publish Korean-based games in China. In fact, with Tencent investing in overseas companies, Korean games were a dominant part of the list with many of the most popular games on Tencent’s QQ platform coming from Korean. CrossFire, one of the first free first-person shooters (FPS) released in China in 2008, recorded a peak 4 mio. concurrent users in 2012, with Tencent its exclusive agent service company. In an effort to retain its position as the dominant publisher of Korean games, Tencent established a partnership with Capstone Partners in 2010 to co-invest in Korean gaming companies.

Capstone Partners and Tencent

Capstone Partners LLC positions itself as one of the best ways for Korean startups to reach out to China, and boasts the largest fund for investing in early stage startups. Since its establishment in 2008, Capstone Partners has created four US$30-million sized funds with Tencent and Korea Fund of Funds, with a total fund size of US$200 million. Cutting the starting line by co-investing in seven Korean gaming companies, Studio Hon, Reloaded Studios, Topping, Nextplay, Redduck, Eyedentity and GH Hope Island, there are now more than 20 companies in the China market through the help of Tencent.

“We appreciate our collaboration with Tencent and are trying to provide promising Korean game companies to be introduced to China market,” general partner Eunkang Song said.

The VC also runs open seminars to provide Korean game companies as well as internally running a seminar for its portfolio companies to provide a China market overview. The company led a mobile gaming seminar in Korea on June 2014, inviting 30 Korean startups interested in entering the Chinese market. The VC also claims to have gained a better grasp of the U.S. market by collaborating with global accelerator Sparklabs, as the two occupy the same Maru180 building.

_MG_0516

Gateway for promising early stage Korean game companies

It is not easy to tell from the early stage if a game will gain real interest from a Chinese audience. However, the VC has regularly successfully estimated a team’s capacity and future prospects. “Out of several dozen game companies in Korea, some companies stand out with a different approach to the market. When a company pitches and presents the demo, we can tell if the team is skilled, which is closely bound up with the future success of the game.”

Half of Capstone’s portfolio companies are game companies, while they also invest in IoT, big data and mobile commerce companies. Promising game companies include FLINT, the maker of mobile game ‘Be a Star’ for Korea’s dominant messaging app Kakao, and Gamevil, the maker of ‘Kritika‘ that gained strong attraction from China following its release three months ago. BLUEPIN, a mobile app book solution specializing company, achieved some success by co-developing education app KidsWorld with Tencent. Other mobile startups include VCNC, the maker of couples app Between, and Drama & Company, the maker of business card app Remember.

“The Korean startups’ strong point is that they optimize the culture code to spread out across Asian countries,” Song pointed out. “As you look into a Korean startup scene, you can find out a company that can be actively embraced by a Chinese audience.”

Image Credit: ShutterStock, Capstone Partners

Editing by Mike Cormack (@bucketoftongues)

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WeChat Payment: Clear Winner in Tencent-Alibaba Lucky Money War https://technode.com/2015/02/27/wechat-payment-clear-winner-in-tencent-alibaba-digital-lucky-money-war/ https://technode.com/2015/02/27/wechat-payment-clear-winner-in-tencent-alibaba-digital-lucky-money-war/#respond Fri, 27 Feb 2015 14:39:34 +0000 http://technode-live.newspackstaging.com/?p=27784 It is rumored that some 200 million bank accounts were linked to WeChat over the 2015 Lunar New Year holidays (China’s most popular online payment service Alipay has over 300 million users). Though WeChat deny disclosing it, it’s believed a considerable number of users did so to send or receive lucky money. All the participants in the […]]]>

It is rumored that some 200 million bank accounts were linked to WeChat over the 2015 Lunar New Year holidays (China’s most popular online payment service Alipay has over 300 million users). Though WeChat deny disclosing it, it’s believed a considerable number of users did so to send or receive lucky money.

All the participants in the 2015 Lunar New Year lucky money war -Tencent’s WeChat, Alibaba’s Alipay and Weibo (in which Alibaba has a stake, with its payment service supported by Alipay) – have released some impressive numbers. Alipay had had more than 100 million participants in the four days after New Year’s Eve. This was the second time Weibo tried digital lucky campaign during the Lunar New Year holiday, with the company seeing a 46% increase in active participants, reaching 102 million people on New Years Eve.

WeChat’s numbers are even more impressive than its two rivals, largely because its campaign launched on the Spring Festival Gala, the enormously popular New Year’s Eve show by state broadcaster CCTV. Lucky users of WeChat’s Shake feature at certain times during the show received digital Red Envelopes with randomly allocated money or e-coupons. WeChat users in 185 countries shook a total of 11 billion times, with 810 million at peak time, during the show. RMB500 million (roughly US$83m) worth of lucky money and e-coupons, from participating businesses such as JD.com, Huawei and Haier, were distributed that night.

This is important for WeChat not just as a one-off campaign but because of the number of bank accounts connected and the likelihood that the received lucky money would be used to purchase goods or services through WeChat. WeChat requires connecting at least one credit or debit bank card if a user wants to cash out the remaining balance on their WeChat Payment Wallet or receive a Red Envelope with lucky money larger than an amount.

Whether letting the money sit in the Wallet or bundling a bank account, both will boost usage of WeChat Payment, the mobile payment application developed on top of Tencent’s online payment service Tenpay.

Besides supporting mobile payment for third parties, what WeChat wants is have more businesses set up storefronts on its platform. Through its Public Account (or Official Account) system, businesses are able to distribute promotional content and e-coupons or even sell goods to their subscribers. Payments, of course, are supported by WeChat Payment.

Now there are as many categories of businesses on WeChat as on Alibaba’s marketplaces. But WeChat Payment has far fewer users than ten-year old Alipay, which operates under Alibaba’s finance arm Ant Financial.

The Chinese New Year campaign has been an efficient tool to acquire users for WeChat’s payment service. Alibaba has long ago known that WeChat would challenge its dominance in online payment and retail marketplaces, which is why it revamped its lucky money feature before the New Year holiday. But whether or not WeChat has become a real threat to Alibaba’s core businesses, the Chinese custom of giving lucky money has fundamentally changed by WeChat and will be dominated by it for a long time.

Editing by Mike Cormack (@bucketoftongues)

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Tencent and Alibaba at Digital Lucky Money War https://technode.com/2015/02/11/digital-lucky-money-war/ https://technode.com/2015/02/11/digital-lucky-money-war/#comments Wed, 11 Feb 2015 05:31:04 +0000 http://technode-live.newspackstaging.com/?p=26548 Alibaba yesterday morning announced it would give away RMB600 million (around US$97m) of “lucky money”, with RMB156 million in cash and RMB430 million of e-coupons from merchants on its marketplaces, to users from today until February 19, the first day of the Lunar New Year. Although Alibaba’s online payments service Alipay added a ‘lucky money’ giving […]]]>
alipayluckymoney
Red Envelope Featured in the Latest Alipay Wallet App

Alibaba yesterday morning announced it would give away RMB600 million (around US$97m) of “lucky money”, with RMB156 million in cash and RMB430 million of e-coupons from merchants on its marketplaces, to users from today until February 19, the first day of the Lunar New Year.

Although Alibaba’s online payments service Alipay added a ‘lucky money’ giving feature several years ago, the new ways of distributing lucky money on WeChat a year ago was an immediate hit among users and a popular marketing approach for businesses.

Two weeks ago Alibaba released the latest version of the mobile app Alipay Wallet, challenging WeChat with a revamped lucky money giving feature.

Shortly afterwards, users were able to share Alibaba’s digital Red Envelopes with their WeChat friends or onto WeChat’s sharing platform Moments. After clicking open a Red Envelope, money was then automatically transferred into their friends’ Alipay accounts.

WeChat immediately disabled the capability, the two have been fierce rivals since Alibaba launched competing messaging app Laiwang, with Alibaba disabling webpages from its marketplaces being displayed on WeChat. A solution was swiftly provided by Alibaba: if a user wants to give lucky money to their WeChat friends through Alipay Wallet, they can generate an image with a number and share that to WeChat, and his or her WeChat friends can go to Alipay Wallet and type in the number.

So it’s not surprising that yesterday afternoon, just half a day after Alibaba’s announcement, WeChat announced it would give away RMB500 million (around US$81m) cash and RMB3 billion (around US$484m) of e-coupons from tomorrow night.

Alibaba yesterday also announced that the four Chinese tech companies in which it has invested (Weibo, Youku-tudou, Momo and Kuaidi) would join the fight against WeChat in this “digital lucky money war”.

Users of Weibo, the leading micro-blogging platform in China, have been able to send digital Red Envelopes to their followers. A year before the launch of WeChat’s Red Envelope feature, Weibo organized a big campaign encouraging ordinary users to ask for Red Envelopes from celebrities or big names on Weibo. Social app Momo added a lucky money giving feature last month.

Alibaba-backed taxi app Kuaidi and its direct competitor Didi, ventured backed by WeChat’s parent company Tencent, have been marketing themselves with Red Envelopes. The new way of e-coupon giving or sharing was inspired by WeChat’s lucky money giving feature.

WeChat’s money giving feature was launched just before Spring Festival 2014, when Chinese traditionally give lucky money to the younger generations. Apart from sending money to selected WeChat contacts, the feature enables multiple people in a chat group to share the gift. The amount can be divided randomly while senders can set how many people can receive, making group members even more keen to open the Red Envelopes.

Employees in a WeChat group could ask their bosses for Red Envelopes, and businesses could send them to their clients. About 5 million users participated in giving and receiving lucky money during Spring Festival 2014.

WeChat has reportedly sold its lucky money giving feature to the annual Spring Festival Gala shown on CCTV, one of the world’s most highly watched TV shows, while its next version will enable bricks-and-mortar stores to gift lucky money to their visitors. (Update: WeChat confirms the campaign on Feb 16th 2015, two days before the show.)

The forthcoming Spring Festival Gala will apparently invite viewers to use WeChat’s Shake feature to receive Red Envelopes. WeChat messages carrying random amounts of money will be transferred to the user’s WeChat Wallet upon opening. The money given away will be from the show’s sponsors. This is considered a better advertising approach than TV commercials or other traditional methods. It has been reported that RMB100 million (US$17m) will be shared among 10 million users.

WeChat Red Envelopes were quickly adopted by businesses for marketing. People who never click on a promotional message were much more likely to click open WeChat Red Envelopes shared on Moments, WeChat’s content sharing platform, or from friends. It turned out to be a perfect marketing method for internet services such as taxi and food delivery apps, which currently subsidize users. These apps generate Red Envelopes for users to share with their WeChat friends or onto Moments.

Inevitably, the Red Envelopes were even used for bribery, the advantage being that it is difficult to identify senders. In September 2014 the Chinese government warned party members to keep away.

Editing by Mike Cormack (@bucketoftongues)

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Tencent-Cloudary Merger Reshapes Chinese Online Publishing https://technode.com/2015/01/27/tencent-cloudary-acquisition/ https://technode.com/2015/01/27/tencent-cloudary-acquisition/#comments Tue, 27 Jan 2015 08:53:03 +0000 http://technode-live.newspackstaging.com/?p=26903 Tencent has confirmed its long-rumored merger of Cloudary, the online publishing business of Shanda. Both companies internally yesterday announced their joint venture, named Yuewen Group, which will include all online publishing sites and digital reading services owned by the two, as first noted by Tencent’s online news site QQ.com. Tencent thus will become the biggest online book […]]]>

Tencent has confirmed its long-rumored merger of Cloudary, the online publishing business of Shanda. Both companies internally yesterday announced their joint venture, named Yuewen Group, which will include all online publishing sites and digital reading services owned by the two, as first noted by Tencent’s online news site QQ.com.

Tencent thus will become the biggest online book publisher in China, as Cloudary owns the largest publishing sites, and Tencent has its own huge user base. After the merger it will have few competitors in the market. As licensing book rights to TV drama and film production companies or game developers has become increasingly popular, as one of the biggest gaming companies by user base and revenue, Tencent will be able to develop more games from book rights held by Cloudary.

Consuming literary works online is widely popular in China. Readers can either buy finished works or subscribe to chapter releases on digital publishing sites. Pricing is based on the number of Chinese characters, and publishing platforms share revenues with registered authors.

It is believed this business model was created by Qidian.com which was launched in 2002 by the amateur writers union CMFU and began charging for premium content in 2003.

After Shanda Literature (renamed Cloudary in 2011) was founded in 2008, it acquired Qidian and another five literature publishing sites: hongxiu.com, readnovel.com, rongshuxia.com, xs8.com and xxsy.net. The company would acquire or invest in further online publishing sites and publishing companies, such as tingbook.com (audiobooks), zubuent.com (multi-media content), Huawentianxia (print book publishing) and Zhongzhibowen (book publishing and rights licensing).

Licensing content from its literature sites or affiliate companies would soon become another major revenue source to Cloudary. The company also developed Bambook, an e-reading device similar to Amazon’s Kindle, though it hasn’t proved popular.

Cloudary’s platform, thought to be the largest in China, totalled 1.6 million authors and 6 million titles as of March, 2012, according to its filing. It claimed 66.9 million monthly unique visitors in the first quarter of 2012, citing iResearch reports.

Cloudary filed for US IPO in 2011 but decided to withdraw the application in 2013. The founding team of Qidian left Cloudary in early 2013 to help Tencent build a competing site, Chuangshi. Tencent would later establish Tencent Literature, which now includes Chuangshi and all digital reading services available for Tencent users, naming Qidian founder Wu Wenhui chief exective officer. Wu Wenhui and Liang Xiaodong, CEO of Cloudary before the merger, will be co-CEO of the Yuewen Group, according to the QQ.com report.

It is believed that most digital publishing services in China are not profitable. In 2011 Cloudary recorded US$111.4 million in revenues, with 63% from online businesses, but still made a loss of US$5.7 million.

As it is believed the Cloudary model has a better business model than other digital publishers, it’s even less likely that the latter make any profits. For example, Alibaba’s Taobao marketplace has dissolved its digital publishing division. It’s unknown whether the Chinese e-commerce giant has given up on digital book publishing altogether or if it will come up with a different model. For Tencent or Baidu, another major player in China’s digital content market, profitability of their digital publishing business isn’t the overriding concern as their respective core businesses, gaming and search marketing, are still highly profitable. To Tencent, offering the widest collection of digital books to its more than 800 million monthly active users, or owning the book rights for game or film production, will be far more important.

Editing by Mike Cormack (@bucketoftongues)

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WeChat Advertising to Take off in 2015? https://technode.com/2015/01/22/wechat-advertising-take-2015/ https://technode.com/2015/01/22/wechat-advertising-take-2015/#comments Thu, 22 Jan 2015 10:55:58 +0000 http://technode-live.newspackstaging.com/?p=26952 WeChat, which now boasts 1.12 billion registered users, yesterday unveiled the long-awaited advertising program for Moments, its content sharing platform. Like the ads on Facebook’s News Feed, ads shown in the Moments timeline will be marked as ‘sponsored’. Users can opt out of ads by certain advertisers. An ad will be shown as a post […]]]>

WeChat, which now boasts 1.12 billion registered users, yesterday unveiled the long-awaited advertising program for Moments, its content sharing platform. Like the ads on Facebook’s News Feed, ads shown in the Moments timeline will be marked as ‘sponsored’. Users can opt out of ads by certain advertisers.

An ad will be shown as a post by the advertiser’s WeChat Public Account, with users able to “like” or comment on it. Not all users will see the same ads, but that the more likes or comments an ad receives from your WeChat friends, the more likely you’ll be to see it. An ad with no likes or comments within six hours will be removed; otherwise it will be able to circulate from one user’s timeline to another for seven days.

There isn’t a self-service system in place yet that the whole process will be conducted by WeChat staff. WeChat promises to provide performance analyses after each campaign.

The ad system charges RMB40-140 (around US$6-23) per thousand impressions, depending on the tier of city advertisers are targeting (Beijing and Shanghai costing RMB140, for instance). Currently only 50 brands with more than RMB10 million in ad budget have been allowed to join the program.

WeChat’s Moments has reached an average of 3 billion items of content shared per day. Though unlike Facebook, where users see the feed timeline first when logging on, WeChat has found a higher percentage of users share or consume content on Moments than message their WeChat contacts.

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WeChat launched an advertising system for Public Accounts last year that places ads, external links, Subscribe buttons and a one-click Download button for mobile apps at the bottom of articles published by Public Accounts. As with other advertising systems on social platforms, WeChat’s is able to target specific demographics such as gender, age, and location.

Display Ad at the Bottom of  an Article by a Public Account
Display Ad at the Bottom of an Article by a Public Account (image credit: GDT.com)

The auction-based system, with price and quality of the ads being the criteria for evaluation of bids, charges on a cost-per-click or cost-per-view basis.

More than 7000 Public Accounts have joined the program, and average click rate thus far is 2%.

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WeChat has built an ecosystem based on its Public Accounts, now numbering 8.52 million. Apart from communicating with subscribers and sending them multi-media messages, Public Account owners can develop sophisticated features via WeChat’s APIs. Some have enabled subscribers to book hotels or purchase goods entirely through their WeChat Public Account.

While mobile commerce doesn’t seem set to take off anytime soon, it is expected advertising will be WeChat’s next major revenue source, after mobile gaming. The question is how big it will be. If the 50 brands participating in the Moments timeline ad program each spend RMB10 million within the year, the total (about US$80m) will be greater than the revenue generated by Weibo in 2012 (US$69m) when the microblogging site was at its peak and began monetization through advertising.

Editing by Mike Cormack (@bucketoftongues)

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WeChat Reaches 1.1B Registered Accounts, with 440M Regular Users https://technode.com/2015/01/22/wechat-reaches-1-1b-registered-accounts-440m-mau/ https://technode.com/2015/01/22/wechat-reaches-1-1b-registered-accounts-440m-mau/#comments Thu, 22 Jan 2015 04:48:16 +0000 http://technode-live.newspackstaging.com/?p=26955 The number of registered WeChat accounts has reached 1.12 billion, with 440 million monthly active users, the company disclosed yesterday. About half of the users are aged 20 to 29. The 30-39 age group is the second largest. WeChat has more than 20 language versions, covering users in more than 200 countries and regions. It […]]]>

The number of registered WeChat accounts has reached 1.12 billion, with 440 million monthly active users, the company disclosed yesterday. About half of the users are aged 20 to 29. The 30-39 age group is the second largest.

WeChat has more than 20 language versions, covering users in more than 200 countries and regions. It claims to be the #1 social app in more than 70 countries and regions.

Public Accounts, used by businesses, organizations or individuals to interact and engage with their WeChat subscribers, now number 8.5 million, with 25,000 being added daily.

WeChat also unveiled yesterday an advertising system for Moments, the content sharing platform within it.

An average day sees more than 3 billion webpages shared on Moments. Some 76.4% users check Moments regularly to share or consume content shared by their contacts. Interestingly, this is higher than the percentage of users (67%) who use WeChat for messaging.

Editing by Mike Cormack (@bucketoftongues)

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Android ROM Trend Is Back with Tencent OS Launch https://technode.com/2015/01/20/android-rom-trend-back-in-china-tencent-os-launch/ https://technode.com/2015/01/20/android-rom-trend-back-in-china-tencent-os-launch/#respond Tue, 20 Jan 2015 10:53:36 +0000 http://technode-live.newspackstaging.com/?p=26839 Tencent recently released its long-rumored new Android ROM, reportedly named Tencent OS, or TOS. When smartphones, especially Android models, were about to explode in China a few years ago, the major Chinese internet companies, including Tencent, Alibaba and Baidu, as well as a number of startups, began to develop custom Android ROMs. They were considered […]]]>

Tencent recently released its long-rumored new Android ROM, reportedly named Tencent OS, or TOS.

When smartphones, especially Android models, were about to explode in China a few years ago, the major Chinese internet companies, including Tencent, Alibaba and Baidu, as well as a number of startups, began to develop custom Android ROMs. They were considered an entry-point product with the big companies’ existing internet services pre-installed, while independent Android ROM developers tried to monetize users from advertising or revenue shares from partner services.

Low replacement rate of existing Android ROMs

In 2012 Tencent rolled out its previous customized Android system TITA. In late 2013 the company made an investment in New York-based Android ROM developer CyanogenMod.

Baidu launched its custom system, Baidu Yun OS, in June 2012, according to its Baidu Baike (a Wikipedia-like site by Baidy) page. Later in the year, media broke the news of Baidu’s acquisition of Dianxin, the Android ROM developer incubated by Innovation Works.

Android ROMs by independent developers emerging over the past few years include Lewa,  MOKEE, ShenduOS, LiGuxNew Bee ROM, and Lidroid, who have tailored products for Chinese users or certain groups of Android phone users.

To making installing Android ROMs easier, the big internet companies such as Tencent and Baidu have acquired or invested in ROM installers and similar tools. But it turns out downloading and installing an Android ROM isn’t popular. Some companies have concluded that the main reason is that regular users are unable or unwilling to replace existing operating systems on their Android phones.

Lezhong OS, a custom Android ROM by the former internet giant Shanda, integrated many of the company’s mobile service, but it shut its online forum in 2012 (source in Chinese).

Alibaba was the first big Chinese internet company to launch a customized smartphone operating system. It claimed Aliyun (or Yun OS), launched in 2011, was a Linux distribution, but Google claimed  it was a forked but incompatible version of the open-source Android system. Alibaba admitted using “some of the Android application framework and tools (open source) merely as a patch to allow Aliyun OS users to enjoy third-party apps” in addition to apps developed in-house. 

Alibaba’s system took a innovative approach by inviting phone makers to adopt its system. The company claimed more than 30 phone brands loaded with Yun OS had shipped a total of 10 million smartphones as of October 2014.

New monetization approach for Android phone makers

Xiaomi, known as an Android phone maker and more recently as a smart hardware brand, started with a custom Android ROM named MIUI, which is pre-loaded on its phones, tablets and smart TVs. Unlike other Android phone brands which developed custom ROMs, such as HTC and Meizu, Xiaomi keeps updating MIUI on a weekly basis and have considered it a major revenue source from day one.

Now the majority of MIUI users (85 million as of November 2014) are Xiaomi mobile device owners. MIUI has been generating income from revenue shares from paid apps, paid theme sales and advertising, amongst others. The app store announced 10 billion downloads as of November 2014 and having shared RMB364 million (about US$60m) to developers in the first ten months of 2014.

Now the MIUI model is regarded as a proven and almost all Android phone makers have followed suit.

When OnePlus, the smartphone startup founded by former OPPO execs, launched its first phone in early 2014, the phone was loaded with CyanogenMod. Before long the company decided to develop a custom system, expected to be released in May 2015.

Smartisan, another new Android phone brand which emerged in 2014, is considering licensing its system to third-party phone makers, its founder and CEO revealed recently.

Some early entrants to the custom Android ROM market have concluded they should partner with phone makers. Baidu invested in Baijia (Chinese for “100 plus”), an Android phone startup founded in April 2013, which is now taking running Baidu Yun OS. Baijia’s founder claimed the system had about 10 million users as of September 2014 (source in Chinese).

It is reported that Tencent has invested more than one phone makers or smartphone related companies, with speculation that its new Android ROM is connected with its latest moves in internet-of-things.

Editing by Mike Cormack (@bucketoftongues)

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Alibaba and Tencent to Launch Consumer Credit Rating Services https://technode.com/2015/01/07/alibaba-tencent-proved-launch-consumer-credit-scoring-services-six-months/ https://technode.com/2015/01/07/alibaba-tencent-proved-launch-consumer-credit-scoring-services-six-months/#comments Tue, 06 Jan 2015 22:40:23 +0000 http://technode-live.newspackstaging.com/?p=26550 China’s central bank yesterday issued a notice allowing eight Chinese private organizations, including Alibaba’s Sesame and Tencent, to prepare for the launch of their consumer credit rating services over a six-month period. It’s no secret that Ant Financial Services Group, Alibaba’s finance arm, has been developing Sesame, a credit scoring service based on user profiles […]]]>

China’s central bank yesterday issued a notice allowing eight Chinese private organizations, including Alibaba’s Sesame and Tencent, to prepare for the launch of their consumer credit rating services over a six-month period.

It’s no secret that Ant Financial Services Group, Alibaba’s finance arm, has been developing Sesame, a credit scoring service based on user profiles and the behavioural data Alibaba’s marketplaces have collected. Alipay, the online payment service under Ant Financial, has had more than 300 million users.

One month after the Sesame’s website went live, Tencent announced it would roll out a similar system, intending to leverage the vast amount of data generated by its 800+ million monthly users.

Currently only the Chinese central bank, state ministries and local governments keep track of consumer credit records, but their data are not open to the public. There are not yet ant FICO score-like services available in the country.

Both Alibaba and Tencent, in related moves, are building private banksThe website of Tencent’s WeBank was launched a week ago, but no offerings are available on the site so far. It has been reported that Alibaba’s venture is named MYbank.

Editing by Mike Cormack (@bucketoftongues)

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WeChat Users Read Six Subscription Account Articles Daily https://technode.com/2014/12/30/wechat-users-read-an-average-of-6-articles-by-subscription-accounts-daily/ https://technode.com/2014/12/30/wechat-users-read-an-average-of-6-articles-by-subscription-accounts-daily/#respond Tue, 30 Dec 2014 08:32:15 +0000 http://technode-live.newspackstaging.com/?p=26327 WeChat users read an average of six articles published on their subscription accounts every day as of September 2014, according to WeChat. One fifth of users read 6-10 pieces daily while 23% read one a day. WeChat’s subscription account system enables content providers, news media, freelance writers or other content producers to publish multi-media articles which […]]]>
WeChat Subscription Accounts Channel
WeChat Subscription Accounts Channel

WeChat users read an average of six articles published on their subscription accounts every day as of September 2014, according to WeChat. One fifth of users read 6-10 pieces daily while 23% read one a day.

WeChat’s subscription account system enables content providers, news media, freelance writers or other content producers to publish multi-media articles which can be shared by WeChat users to their Moments, WeChat’s content sharing tool, or to their WeChat friends.

The channel for a user’s subscription accounts will jump to the top of their WeChat homepage whenever a new article is published. WeChat users, however, don’t often use the channel to read articles. Only 20% of articles were read through the channel, compared to 80% through Moments.

WeChat users are more inclined to share articles to Moments instead of their contacts. Some 61% of the shared articles were circulated on Moments.

The top categories of shared articles are psychology/emotion, health, politics, corporate management, domestic tourism, finance and cooking.

Advertising programs are been in place for businesses to buy ad placements at the bottom of WeChat articles. Sogou, the Chinese search service provider backed by Tencent, has the exclusive right to index WeChat subscription accounts’ content. It is expected that a search marketing program will be available with the Sogou-WeChat search service.

Editing by Mike Cormack (@bucketoftongues)

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Tencent’s Music App JOOX for Overseas Only https://technode.com/2014/12/24/tencent-launches-music-app-joox-for-overseas-markets/ https://technode.com/2014/12/24/tencent-launches-music-app-joox-for-overseas-markets/#comments Wed, 24 Dec 2014 11:20:49 +0000 http://technode-live.newspackstaging.com/?p=26187 Tencent has launched JOOX, a music streaming app that is currently only available in Hong Kong. App download and music streaming are free, while a premium membership offers high-definition songs on-demand or listening offline without adverts. JOOX supports sign-up via WeChat or Facebook accounts. Users accessing through WeChat can enjoy extra features, such as saving songs […]]]>
Screen Shots of JOOX
Screen Shots of JOOX

Tencent has launched JOOX, a music streaming app that is currently only available in Hong Kong. App download and music streaming are free, while a premium membership offers high-definition songs on-demand or listening offline without adverts.

JOOX supports sign-up via WeChat or Facebook accounts. Users accessing through WeChat can enjoy extra features, such as saving songs and playlists, or creating playlists. WeChat users also can share songs onto their Moments, the WeChat sharing platform.

The app is an international version of QQ Music, according to its WeChat public account. QQ Music is one of China’s biggest online music services and one of the first to provide copyrighted digital music. QQ Music’s Green Diamond membership subscriptions plan has been running since 2006, and was one of the first paid music services in China. Very few Chinese online music services offered premium subscriptions until last year.

Unlike QQ Music, JOOX doesn’t allow downloading, and on-demand music streaming is free on QQ Music.

The app was developed by Tencent Mobility Limited, which has other apps available, like MojiMe (for creating personalized stickers for WeChat) and iPick (restaurant exploring and dining experience sharing in Hong Kong).

Editing by Mike Cormack (@bucketoftongues)

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Baidu Joins China Cab-Hailing Market With Uber Purchase https://technode.com/2014/12/19/baidu-joins-china-taxi-app-market-uber-purchase/ https://technode.com/2014/12/19/baidu-joins-china-taxi-app-market-uber-purchase/#comments Fri, 19 Dec 2014 10:43:35 +0000 http://technode-live.newspackstaging.com/?p=26083 China’s top three internet companies are competing by proxy through their stakes in the domestic car services market following Baidu’s undisclosed investment in Uber earlier this week. Internet giants Alibaba and Tencent are already backing taxi-apps Kuaidi Dache and Didi Dache respectively. Users of Chinese taxi-apps are expected to number 45 million by 2015, and local […]]]>

China’s top three internet companies are competing by proxy through their stakes in the domestic car services market following Baidu’s undisclosed investment in Uber earlier this week. Internet giants Alibaba and Tencent are already backing taxi-apps Kuaidi Dache and Didi Dache respectively.

Users of Chinese taxi-apps are expected to number 45 million by 2015, and local internet giants are vying to establish dominance in the fast growing market through a range of car-hailing models.

Unlike Uber, Kuadi and Didi both started with taxi-booking apps. Despite comprising the majority of the market, both are yet to monetize their massive user bases. Kuadi has taken the first step, however, launching the premium service ‘Kuadi ONE’ in July this year, competing directly with Uber’s Black Car services.

Uber also launched its ‘People’s Uber’ pilot project in Beijing this August, mimicking Uber’s controversial ride-sharing services abroad, except that it is non-profit in accordance with Chinese laws.

Neither Uber nor Baidu have announced the size of the investment, though the strategic value for Uber is high as they struggle to iron out issues in their global business. The Baidu partnership may also help them improve their regulatory compliance in China, which has been weak in comparison to Didi Dache and Kuaidi Dache.

As a latecomer in the Chinese market, Uber will also be looking to leverage the partnership for expansion potential. The San Francisco company has only been available in China for under two years and is used in just nine cities, while competitors Kuaidi Dache and Didi Dache both boast active users in over 300 Chinese cities.

Thus far, Uber’s app distribution channels have been comparatively weak, as Google Play is blocked in China. Baidu has multiple app distribution channels including 91 Wireless, which it purchased in July last year for US$1.9billion from NetDragon. Uber will also be able to leverage Baidu’s mapping software, with Google Maps also prohibited in China.

Despite obvious market entry challenges, Uber CEO Travis Kalanick is optimistic about the company’s ability to expand in China. “You have to do things differently in order to succeed here in China,” said Kalanick at a public appearance in Beijing this week.

On top of their investment with Uber, Baidu is also the primary backer of Chinese online travel company Qunar, which recently partnered up with German car service company Blacklane. Blacklane offers pre-booked driver services, and is currently taking strategic advantage of the Qunar platform to expand into China. Despite possible market crossover with the ‘Uber X’ premium service, Blacklane CEO Jens Wohltorf told Technode that the two companies would not be competing in the same market.

Last week, Technode also reported that Alibaba’s primary investor, Softbank, had backed Singapore-based GrabTaxi, completing an investment portfolio of Taxi apps that included South East Asia, India and China.

Tencent’s Didi Dache just closed a US$700 million series D funding round led by Singapore-based Temasek Holding, while Uber itself sealed a US$1.2 billion funding round that will be used to “make substantial investments, particularly in the Asia Pacific region,” according to CEO Travis Kalanick.

Image Source: Uber

Editing by Mike Cormack (@bucketoftongues)

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Tencent and New Oriental Joint Ventures Launches English-learning App https://technode.com/2014/12/12/jv-tencent-new-oriental-launches-english-learning-app/ https://technode.com/2014/12/12/jv-tencent-new-oriental-launches-english-learning-app/#comments Thu, 11 Dec 2014 16:21:30 +0000 http://technode-live.newspackstaging.com/?p=25923 Tencent and New Oriental Education & Technology Group, the leading Chinese private school specializing in preparing students for English exams, established a joint venture earlier this year. The JV recently launched its first mobile app, Uda. Uda, unsurprisingly, is for middle school and college students, to help them prepare for English exams. Behind the app […]]]>
Interface of Uda
Interface of Uda

Tencent and New Oriental Education & Technology Group, the leading Chinese private school specializing in preparing students for English exams, established a joint venture earlier this year. The JV recently launched its first mobile app, Uda.

Uda, unsurprisingly, is for middle school and college students, to help them prepare for English exams. Behind the app there are a question database and algorithms that recommend questions based on a student’s capabilities. The app also generates analytics reports on users’ performance.

There are and have been similar apps on the market. What Uda has leveraged are the resources and advantages of New Oriental. Answer and explanations for questions at Uda are provided by teachers from New Oriental, and some teachers are also on the app answering questions submitted by students. There are also tutorial videos from New Oriental available for free.

Currently the app has only been released on Android and is only available on Tencent’s MyApp store. It is expected services by the joint venture can easily gain users as almost all Chinese internet users go on Tencent’s platforms.

Editing by Mike Cormack (@bucketoftongues)

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Alibaba Launches Healthcare App for Prescription Purchases[Updated] https://technode.com/2014/12/04/alibaba-launches-healthcare-app-for-prescription-purchases/ https://technode.com/2014/12/04/alibaba-launches-healthcare-app-for-prescription-purchases/#respond Wed, 03 Dec 2014 17:05:17 +0000 http://technode-live.newspackstaging.com/?p=25622 Alibaba has been testing a mobile app named Ali-Health (our translation) alijk which is expected to launch this month. (Update: the app has been available on Chinese Android app stores such as Wandoujia’s since December 1st.) With the app, users will be able to purchase medicines after uploading photos of doctors’ prescriptions, according to screenshots Technode […]]]>

Alibaba has been testing a mobile app named Ali-Health (our translation) alijk which is expected to launch this month. (Update: the app has been available on Chinese Android app stores such as Wandoujia’s since December 1st.)

With the app, users will be able to purchase medicines after uploading photos of doctors’ prescriptions, according to screenshots Technode has seen. Users can also type in or speak to enter detailed information about the medication.

The Ali-Health app sends the photo of a prescription to pharmacies nearest to the user who will see the prices offered by those who’d like to take the order. After choosing a pharmacy and making the payment, the user only needs to wait for the delivery person to come to their home.

Screenshots of Ali-health App
Screenshots of Ali-Health App

The discounts currently available on the app are rated about 20% lower than average market prices and save consumers up to 50% in total spend. For a long time Chinese state-owned hospitals, which account for the majority of hospitals or clinics available in China, have made the lion’s share of their income through medicine sales. With little competition, drugs sold at those hospitals are consequently often overpriced and doctors are inclined to over-prescribe medicines. There’s no doubt Chinese consumers will be motivated to use a app like Alibaba’s.

The app is from Alibaba Health Information Technology Ltd., formerly CITIC 21CN in which Alibaba and Yunfeng Capital (a venture capital fund co-founded by Alibaba chairman Jack Ma) jointly acquired a 54.3% stake in January this year. CITIC 21CN had a vast pool of pharmaceutical product data and reportedly was the only third party in China that had obtained a license for online drug sales before Alibaba bought into it. Currently only a limited number of healthcare products or medical devices are allowed to be sold online.

CITIC 21CN has also built an electronic supervision barcode system for medicines, allowing users of the Taobao and Alipay apps to scan barcodes on drug packages to find detailed information about them since July this year. Alibaba calls it the “safe drug plan”.

Alibaba announced a Future Hospital plan in May this year. Apart from services like barcode scanning, Alipay, the mobile payment app of Alibaba’s finance arm, has enabled scheduling hospital appointments through the platform.

Another Chinese internet giant Tencent is also eyeing the healthcare market. Like Alipay, WeChat has also enabled appointment scheduling and mobile payment. Tencent has invested in two Chinese online healthcare companies, DXY and Guahao, who are working on similar programs: getting doctors and patients onto one platform to interact with each other. DXY also owns a considerable pool of pharmaceutical products data.

Editing by Mike Cormack (@bucketoftongues)

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[Startup Nations Summit 2014] Former Tencent CTO Jeff Xiong on Prospecting the next 10 Years https://technode.com/2014/12/01/startup-nations-summit-2014-former-tencent-cto-jeff-xiong-speaks-prospecting-next-10-years/ https://technode.com/2014/12/01/startup-nations-summit-2014-former-tencent-cto-jeff-xiong-speaks-prospecting-next-10-years/#comments Mon, 01 Dec 2014 14:51:03 +0000 http://technode-live.newspackstaging.com/?p=25529 Jeff Xiong, the former co-CTO of Tencent talked about going ‘from building to investing in great companies’ at the Startup Nations Summit 2014, held in Seoul, South Korea. He is currently founding managing partner at Seven Seas Ventures, a venture capital firm focused on investing in cross border technology companies in the U.S. and China. […]]]>

Jeff Xiong, the former co-CTO of Tencent talked about going ‘from building to investing in great companies’ at the Startup Nations Summit 2014, held in Seoul, South Korea. He is currently founding managing partner at Seven Seas Ventures, a venture capital firm focused on investing in cross border technology companies in the U.S. and China.

He shared his experience working with Microsoft for nine years, from 1996 to 2005. After this he joined Tencent, where he saw first hand the exponential growth it enjoyed for eight years, from 2005 to 2013. This period matched that of the movement in Internet development in China towards the mobile Internet.

As a senior program manager at Microsoft US, Jeff worked on a number of products which were the current darlings, including Internet Explorer,Windows 2000 and MSN Messenger. In 2003, Jeff led the setup of the Microsoft MSN Development Center in Shanghai. At that time, Microsoft’s MSN Messenger was the most popular chat service worldwide. When he chose to join Tencent at the end of 2005, it was seen as a big challenge for Xiong, since QQ had far fewer users among college students and white collar workers than MSN at that point. But seeing its vast potential, he chose to work for Tencent. Tencent’s market value was then US$1.5 billion, which now increased to US$152 billion, increasing by over 100 times. MSN Messenger has since closed, and people say Microsoft has suffered a lost decade.

He pointed out that Tencent’ s success is due to both internal and external factors. Externally, the Internet has developed rapidly and helped Tencent grow. Previously, people had to go to Internet cafes to access the Internet, but now they can access to the Internet directly from a PC at home or even from mobile phone. During the last three years, China’s mobile industry has shown extremely high growth rates. China now has 600 million Internet users and Tencent has grown tremendously from the 10 million daily simultaneous online active users in 2006 to 150 million daily simultaneous online active users in on its QQ platform. By January 2011, there were 647.6 million active Tencent QQ IM user accounts. In 2010, Tencent created a social mobile application, WeChat, which has now 900 million users.

Internally, skilled manpower has helped Tencent grow. They had 1,000 engineers in 2005 and had a lot of add hoc development process. Now that number stands at 30,000 engineers. For the first three years, Jeff helped Tencent recruit many seasonable managers from Microsoft, Yahoo, Google and Oracle to Tencent.

“There are main streams in the tech industry. The first decade was the era of internet companies. Yahoo was the pioneer, starting on January 1994, followed by Google. The second decade was the era of e-commerce, such as eBay, and social networks, such as Facebook and Twitter.”

Xiong assumes that the third stream will be IoT (the Internet-of-Things), which bring about convergence in internet and databases to impact other industries. Smart homes will be equipped with smart appliances in next three to five years. He summed up by telling entrepreneurs to take the chance on this stream. Just like the time he joined Tencent, seeing the prospects of the next 10 years.

Editing by Mike Cormack (@bucketoftongues)

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Tencent and LINE Pour US$100M into Korean Game Designer 4:33 Creative Lab https://technode.com/2014/11/13/tencent-and-line-pour-usd100m-into-korean-game-designer-433-creative-lab/ https://technode.com/2014/11/13/tencent-and-line-pour-usd100m-into-korean-game-designer-433-creative-lab/#comments Thu, 13 Nov 2014 03:49:57 +0000 http://technode-live.newspackstaging.com/?p=25137 Tencent and LINE Group have jointly invested KRW1,3oo billion (around US$100m) into 4:33 Creative Lab, a leading game designer in South Korea, as beSUCCESS first noted. The fund will be used for expansion outside South Korea and preparing for its 2015 IPO. Gaming is currently a major revenue source for many mobile messaging apps, especially those […]]]>

Tencent and LINE Group have jointly invested KRW1,3oo billion (around US$100m) into 4:33 Creative Lab, a leading game designer in South Korea, as beSUCCESS first noted. The fund will be used for expansion outside South Korea and preparing for its 2015 IPO.

Gaming is currently a major revenue source for many mobile messaging apps, especially those in Asia, such as Tencent’s WeChat and Mobile QQ, LINE and KaKao, the dominant mobile messaging app in South Korea.

Tencent has had a stake in KaKao for some time, and developed a number of mobile games similar to their most popular titles. There are about 40 mobile games on Tencent’s WeChat and Mobile QQ, generating RMB2.6 billion (around US$42m) in the third quarter of 2014.

It is believed mobile games generally have a shorter life cycle than PC games, so mobile gaming platforms like WeChat and LINE will always need more new titles. To introduce more popular PC-based and mobile games, Tencent has invested in many developers outside China.

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Former Tencent CTO Jeff Xiong Joins Advisory Board of US IoT Solution Provider Ayla Networks https://technode.com/2014/11/12/former-tencent-cto-jeff-xiong-joins-advisory-board-of-us-iot-solution-provider-ayla-networks/ https://technode.com/2014/11/12/former-tencent-cto-jeff-xiong-joins-advisory-board-of-us-iot-solution-provider-ayla-networks/#comments Wed, 12 Nov 2014 11:50:25 +0000 http://technode-live.newspackstaging.com/?p=25068 Ayla Networks, the California-headquartered internet-of-things solution provider, announced today that Jeff Xiong, former co-CTO at Tencent, has joined the company’s advisory board. Noting the burgeoning internet-of-things trend in China, Ayla Networks set up an office in Shenzhen, China’s electronics manufacturing hub, in the first half of this year, and raised US$14.5 million from investors including some […]]]>

Ayla Networks, the California-headquartered internet-of-things solution provider, announced today that Jeff Xiong, former co-CTO at Tencent, has joined the company’s advisory board.

Noting the burgeoning internet-of-things trend in China, Ayla Networks set up an office in Shenzhen, China’s electronics manufacturing hub, in the first half of this year, and raised US$14.5 million from investors including some Chinese investment firms.

Ayla Networks creates Ayla-enabled chipsets, mobile app development and Cloud-based services to connect any device to the internet.

Ayla China has had several Chinese clients such as Yifang and Devotion Boilers, and is working on a WeChat hardware platform. There are several competitors emerging in China but the market is generally at the early stage.

Jeff Xiong believes Ayla Networks’ technologies and experience are three years ahead of the standard in China. He pointed out that, thanks to the manufacturing capabilities of Shenzhen, and Chinese consumers’ willingness to embrace smart hardware, increasingly more devices in our daily life will be connected, and solution providers like Ayla will be thus much in demand.

Xiong joined Tencent in 2005 as co-CTO, leaving in November 2013 to found 7 Seas Ventures, a venture capital firm focused on early stage cross-border tech companies in China and the U.S. He said that 7 Seas Ventures would possibly join Ayla Networks’s next fund-raising round.

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The Microblog War in China War Is Over. Now What? https://technode.com/2014/11/07/the-microblog-war-in-china-is-over/ https://technode.com/2014/11/07/the-microblog-war-in-china-is-over/#respond Fri, 07 Nov 2014 02:27:27 +0000 http://technode-live.newspackstaging.com/?p=24867 The microblog war in China is over. A wave of startups has long since died. The Weibo (“microblog” in Chinese) platform run by Sina, the leading online news portal, has beaten all the others built by the big Chinese internet companies. Tencent’s Weibo division was eliminated several months ago. Tencent hasn’t shut the site down but there’s […]]]>

The microblog war in China is over. A wave of startups has long since died. The Weibo (“microblog” in Chinese) platform run by Sina, the leading online news portal, has beaten all the others built by the big Chinese internet companies. Tencent’s Weibo division was eliminated several months ago. Tencent hasn’t shut the site down but there’s no dedicated staff for it. Netease Weibo is asking users to move all their micro-posts to its blog site Lofter. Charles Zhang, CEO of Sohu, acknowledged the failure of Sohu Weibo in mid-2012. Baidu Shuoba, which differed from others in requiring identity verification (as with Facebook but Baidu wanted it to have Weibo functionality), didn’t get any traction and was closed in August 2011.

Aggregation platforms and third-party application developers that emerged for the microblog gold rush have become useless.

Fanfou, launched a little more than one year after Twitter launch, was one of the earliest Chinese copycats. It was quite popular among news-hungry Chinese netizens and reached one million users in less than two years. But before long Fanfou, thanks to the user demographic, would find itself busy deleting or filtering posts that Chinese authorities found offensive. What the small Fanfou team could manage wasn’t insufficient for the authorities, and the site was shut down in mid-2009. Fanfou wasn’t alone: several other similar services were closed at the same time.

Sixteen months later Fanfou was restored, but by then the major Chinese internet companies had entered and come to dominate China’s micro-blogging market. (Fortunately, by then Fanfou team also built Meituan.com, a group-buying site which is now the market leader).

Sina wins the Weibo war. Now what?

It is often rumored that Sina Weibo has hundreds of employees in Tianjin, a city an hour from Beijing, monitoring posts on the platform. Employees at its Beijing headquarters receive requests for deletion from time to time and can make them disappear within minutes.

This is one of the reasons that the big Chinese internet companies have become major players in the Weibo market. They can afford the labor costs and have experience through operating online news sites, blogs, or other content businesses of handling commentary and deletions.

Almost all big Chinese internet companies joined in after Sina launched its Weibo in August 2009 and saw it quickly become popular. Netease’s was launched in January 2010, Tencent’s and Sohu’s in April the same year, and Baidu’s in September.

Though most of them would claim hundreds of millions of registered users, Sina was swiftly ahead in active users and popularity. Most companies essentially channelled the users of their core products, such as Tencent’s QQ IM and Netease’s mail service. Sina, on the other hand, took advantage of its experience and resources as a news agency.

As well as creating eyeball-drawing posts, Sina staff did everything they could to get every possible category of content contributors on board, from news organizations to celebrities. For a long time, Sina evaluated employee performance through the number of celebrities or famous people in each industry an employee invited to sign up and how active they were. There were stories about Sina editors being fined for not having enough people on board.

Sources: Sina, Weibo
Sources: Sina, Weibo (Click Image to Enlarge)

Now Sina is the definite winner in the Weibo war and its stock price has reflected the hype of being “the Twitter of China”.

But after Weibo was spun off from Sina and went public in the U.S. as Weibo Inc., people would find that the active user base of Weibo in China is actually limited and that expanding monetization approaches beyond advertising is difficult.

According to a report by CNNIC, as of June 2014, total users of all Weibos decreased 1.9% to 275 million compared to six months previously. After reaching a peak of 330 million, the number began to decline.

In the second quarter of 2014, Weibo Inc. made US$77.3 in total revenues, with 77% of that from advertising and rest from other paid offerings like gaming. The total would be substantially smaller if Alibaba hadn’t invested and pledged US$380 million in ad spending over the next three years. The majority of Weibo’s advertisers are believed to be those of Sina’s online news site.

From how it operates content to the business model, Weibo is essentially much like Sina’s online news business. Since online news sites in China are expecting declines and shifting to other formats, it’s very likely Weibo will be just the Sina news portal in the micro-blogging era.

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Tencent Driving Sogou’s Mobile Search Traffic Growth https://technode.com/2014/11/05/sogou-saw-20-mobile-search-traffic-increase-driven-tencent/ https://technode.com/2014/11/05/sogou-saw-20-mobile-search-traffic-increase-driven-tencent/#comments Wed, 05 Nov 2014 10:07:41 +0000 http://technode-live.newspackstaging.com/?p=24855 Mobile search for Sogou, the Chinese input method and search service provider of Sohu, saw 20% growth in traffic and a 40% rise in revenue in the third quarter of 2014, largely driven by Tencent products, especially the QQ mobile browser. Currently Sogou’s mobile search traffic comes from two traffic sources: Tencent’s products with Sogou […]]]>

Mobile search for Sogou, the Chinese input method and search service provider of Sohu, saw 20% growth in traffic and a 40% rise in revenue in the third quarter of 2014, largely driven by Tencent products, especially the QQ mobile browser.

Currently Sogou’s mobile search traffic comes from two traffic sources: Tencent’s products with Sogou Search as the default option and the Sogou Search app. The Cost Per Click (CPC) on mobile is 40% of that on PC, according to the company.

Sogou’s total revenue saw an 86% year-on-year growth, reaching US$106 million in the third quarter. 92% of the total was generated from search marketing. Sogou Search had had over 50,000 advertisers, with an average revenue per advertiser of around US$1500.

In this year, Sogou introduced Tencent as a shareholder, merged its search service with Tencent’s, and now is the only search engine in China able to return content generated from WeChat platform.

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Tencent to also Launch Credit Rating System https://technode.com/2014/11/03/tencent-building-user-data-based-credit-scoring-system/ https://technode.com/2014/11/03/tencent-building-user-data-based-credit-scoring-system/#comments Mon, 03 Nov 2014 09:32:40 +0000 http://technode-live.newspackstaging.com/?p=24761 It is well-known that Alibaba’s finance arm have been working on an online credit rating system, based on users’ purchasing history and other online behavior. Tencent, which is now competing with Alibaba in numerous sectors, last week announced they would release a similar system at the company’s annual partner conference. While Alibaba makes small loans to […]]]>

It is well-known that Alibaba’s finance arm have been working on an online credit rating system, based on users’ purchasing history and other online behavior. Tencent, which is now competing with Alibaba in numerous sectors, last week announced they would release a similar system at the company’s annual partner conference.

While Alibaba makes small loans to online retailers on its e-commerce marketplaces, Tencent doesn’t operate such a business. The credit reports generated through Alibaba’s Sesame system are expected to be largely used for Alibaba’s finance arm to make credit decisions, while Tencent’s will be sold to financial institutions.

Tencent claims the user data generated across its products are far more in-depth than any others. But it is easy to see the user data collected by Tencent cannot be as useful to financial institutions as Alibaba’s. For instance, I use Tencent’s products only for chatting with friends on QQ and capturing screenshots with a tool developed by the company. I don’t see a credit report based on that will be accurate.

Recently, WeChat’s payment service and money transaction functions have become increasingly popular. With more data from WeChat, Tencent’s credit rating system may improve as time goes by.

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Tencent Showcases WeChat-Connected Hardware https://technode.com/2014/11/02/tencent-showcases-wechat-hardware/ https://technode.com/2014/11/02/tencent-showcases-wechat-hardware/#comments Sun, 02 Nov 2014 03:28:53 +0000 http://technode-live.newspackstaging.com/?p=24719 Four months ago, WeChat released an API (application programming interface) for connected hardware to develop applications running off WeChat public accounts. Recently WeChat decided to accept requests not only from established businesses but also from individual hardware developers. The integration process for these apps takes just two weeks to complete, according to WeChat. WeChat hardware integration […]]]>
A Variety of WeChat-connected Hardware Products Showcased at Tencent's Global Partner Conference Today
WeChat-connected Hardware Products Showcased at 2014 Tencent Partner Conference

Four months ago, WeChat released an API (application programming interface) for connected hardware to develop applications running off WeChat public accounts. Recently WeChat decided to accept requests not only from established businesses but also from individual hardware developers. The integration process for these apps takes just two weeks to complete, according to WeChat.

WeChat hardware integration allows control over these products through WeChat public accounts and social features, taking advantage of the dominant mobile social service in China.

When WeChat released the API, several activity trackers (such as fitness and health trackers) became WeChat-connected so that users can follow their activity data, or see how well they or their WeChat contacts perform on the ranking chart. At Tencent’s annual partner conference this week, several more WeChat hardware products, in sectors such as healthcare, wearable and TV, were showcased to show what WeChat integration can do and what its potential is. Here are some examples.

Razer Nabu

Gaming hardware and software developer Razer launched fitness wristband Razer Nabu during CES 2014 earlier this year. Later in July it unveiled a WeChat-connected version.

Two Razer Nabu users can get connected on WeChat by “high-fiving” each other. When a WeChat message is coming in, Nabu creates an alert.

As Razer has a background in creating devices or services for gamers, it has produced gaming-related features for Nabu. Apart from notifications, Razer Nabu users can get virtual reward items by walking or exercising in real life. With the WeChat-integrated Razer Nabu, users can earn virtual rewards for Tian Tian Ku Pao, a popular running game on WeChat.

iHealth Blood Pressure Monitor

iHealth Labs’s iOS-connected healthcare gadgets are now being sold on Apple’s online store. iHealth, a Tianjin-based company, was one of the first hardware companies with which WeChat partnered, in order to figure out how to enable communications between hardware and WeChat.

iHealth’s activity-tracking wristband was of the first activity trackers WeChat unveiled when announcing the first API. Liu Yi, CEO of the company, introduced another portfolio product, a blood pressure monitor that works with WeChat, at Tencent’s partner conference.

Home-use medical devices are considered good presents for parents or elderly family members in China. Such devices that work with mobile apps have become popular among young Chinese consumers who are working far away from home, enabling them to be kept informed of the health status of their family members.

Now WeChat can make it even easier and more interactive. Blood pressure readings can be shared with WeChat contacts, and users can track the history of the data for the person he or she cares for.

TCL TV+

TCL claims TV+, a TV model first unveiled in September that can be controlled by a WeChat public account, is the very first of its kind. For the TCL TV+, a WeChat public account has replaced the traditional remote control and has considerably more functions.

WeChat friends who are watching the same TV program can group-chat in real-time, with the messages posted through WeChat being shown on the TV screen of everyone in the chat group.

Chinese users have a lot of fun creating screenshots of all kinds. To simplifiy capturing screenshots of TV programs, TV+’s WeChat public account has added the feature. TCL has also thoughtfully enabled the capture of many screenshots in the 20 seconds before a user clicks on the button, for users to choose from.

As WeChat has speech recognition capability, the TV+ can be controlled by voice commands. Other functions include organizing your watchlist.

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Three Years after Opening up to Chinese Developers, Tencent Eyes Global Partnerships https://technode.com/2014/10/31/three-years-opening-chinese-developers-tencent-eyes-global-partnerships/ https://technode.com/2014/10/31/three-years-opening-chinese-developers-tencent-eyes-global-partnerships/#comments Fri, 31 Oct 2014 01:33:42 +0000 http://technode-live.newspackstaging.com/?p=24673 Mark Ren, COO of Tencent, at 2014 Tencent Global Partner Conference Tencent’s annual business partner conference has been rebranded as its “Global Partner Conference”. The two-day meeting started yesterday, with some interesting foreign faces in attendance. What’s even more interesting, chipmakers Intel and Broadcom showed up as partners of Tencent, a business long known as […]]]>
Mark Ren, COO of Tencent, at 2014 Tencent Global Partner Conference
Mark Ren, COO of Tencent, at 2014 Tencent Global Partner Conference

Tencent’s annual business partner conference has been rebranded as its “Global Partner Conference”. The two-day meeting started yesterday, with some interesting foreign faces in attendance. What’s even more interesting, chipmakers Intel and Broadcom showed up as partners of Tencent, a business long known as a software company.

Along with international partners, Tencent also plans to introduce hardware manufacturers and traditional offline businesses as new partners for its open platform. Programming interfaces for connected hardware products to integrate with WeChat and Mobile QQ, its flagship mobile messaging apps, have been launched earlier this year.
Three years ago Tencent had few partners in China. It was notorious for being unwilling to partner with third parties; instead, it would develop me-too apps or services in-house. But as of now there have been 2.4 million apps on MyApp, Tencent’s Android app store, and five million developers using the Tencent platform, Mark Ren, Tencent COO, disclosed today.
Tencent has released more than 10,000 programming interfaces in the past three years for developers to take advantage of its resources and huge user base. Third-party apps monetize on Tencent platform through in-app offerings, the advertising network Guang Dian Tong (on which apps can place ads on Tencent’s social products such as QQ IM, Q-zone and Pengyou.com). Online/mobile payments are supported by Tenpay (Tencent’s equivalent of Alibaba Alipay), WeChat Payment, and QQ Coin (the virtual currency used across Tencent’s products). Tencent and developers share income based on a tiered revenue share plan.
As of June 2014, 22 startups on Tencent’s platform saw over RMB100 million (US$16mn) monthly turnover, according to Dowson Tang, a senior vice president.
The number of developers has increased fourfold in the past year, according to the company. Fifty per cent of entrepreneurs on its platform are aged under 25, and there are increasing numbers of small teams.
Still, many Chinese developers are not satisfied with or trust Tencent, claiming it only helps apps that make big profits and that it takes too large a revenue share. But still more would like to, or have to, work with Tencent, given its more than 800 million monthly active QQ IM accounts (with 200 million concurrent accounts) and 439 million monthly active WeChat users in the domestic market and overseas. It remains a strong draw for partners.
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mCommerce Service Koudai Gouwu Raises Series C Funding Led by Tencent https://technode.com/2014/10/23/koudai-gouwu-raises-series-c-funding-led-tencent/ https://technode.com/2014/10/23/koudai-gouwu-raises-series-c-funding-led-tencent/#comments Thu, 23 Oct 2014 07:29:14 +0000 http://technode-live.newspackstaging.com/?p=24491 Chinese mobile shopping service Koudai Gouwu (“Pocket Shopping”) today announced it has received a massive US$350 million Series C funding led by Tencent and Tiger Fund with the participation of H Capital, Vy Capital, Falcon Edge, DST. Of the total, Tencent has invested US$145 million for a 10% stake in the company. Kaodai Gouwu is a mobile shopping service […]]]>
Koudai-pic

Chinese mobile shopping service Koudai Gouwu (“Pocket Shopping”) today announced it has received a massive US$350 million Series C funding led by Tencent and Tiger Fund with the participation of H Capital, Vy Capital, Falcon Edge, DST. Of the total, Tencent has invested US$145 million for a 10% stake in the company.

Kaodai Gouwu is a mobile shopping service which offers recommendations for users, such as shops, fashion matches, trending products, new arrivals, and editor’s choice. It allows users to review shopping comments by fashionable ladies and beauty experts. Its business model centers on matching shopping interest with merchants and charging for lead generation and possibly also transaction commissions. In addition to redirecting users to Alibaba’s Taobao, Koudai is also a major mobile shopping app that supports WeChat store browsing.

The company’s new product WeDian is a mobile e-commerce platform where small vendors can open stores online and promote their products through various social networking platforms like WeChat. Launched in January this year, it has attracted vendors from 172 countries around the world as of September 2014, and hitting 83 million visitors per month. The total sales of the marketplace has reached RMB15 billion (US$2.45 billion), according to Wang Ke, CEO and founder of the company.

Wang added that the firm plans to invest RMB200 million to bring traffic from Koudai Gouwu and other partner apps like Mligo, to WeiDian retailers.

The company had previously secured Series B investment from Warburg Pincus and US$12 million Series A funding led by Chenwei Ventures and Matrix Partners in 2012. The angel round is raised from Lei Jun, Xiaomi’s founder who is also a legendary angel investor, in 2010.

image credit: Koudai Gouwu

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[Updated]Tencent Increases Stake in 58.com https://technode.com/2014/09/28/tencent-increases-stake-58-com/ https://technode.com/2014/09/28/tencent-increases-stake-58-com/#respond Sun, 28 Sep 2014 08:22:06 +0000 http://technode-live.newspackstaging.com/?p=23765 A wholly-owned subsidiary of Tencent has purchased US$99.95 million worth of shares in 58.com (NYSE: WUBA) that increases Tencent’s stake in the latter to 24.09%, according to an SEC filing. Update: Tencent would purchase more shares worth US$23 million in early October, which increases its stake in 58.com to 25.3%. The Chinese social giant acquired 19.9% […]]]>

A wholly-owned subsidiary of Tencent has purchased US$99.95 million worth of shares in 58.com (NYSE: WUBA) that increases Tencent’s stake in the latter to 24.09%, according to an SEC filing.

Update: Tencent would purchase more shares worth US$23 million in early October, which increases its stake in 58.com to 25.3%.

The Chinese social giant acquired 19.9% of 58. com, one of the leading listing services in China, less than three months ago. It was expected 58 would land on WeChat, the powerful mobile messaging app of Tencent, sooner or later.

But it hasn’t happened yet. The e-commerce offerings and group-buying service from JD.com and Dianping, respectively, got available on WeChat not long after Tencent invested in them.

Ganji.com, now 58’s major competitor in China, announced US$200 million in new funding last month.

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Tencent to Preinstall Online Games on Smart TVs https://technode.com/2014/09/26/tencent-preinstall-online-games-smart-tvs/ https://technode.com/2014/09/26/tencent-preinstall-online-games-smart-tvs/#respond Fri, 26 Sep 2014 11:06:48 +0000 http://technode-live.newspackstaging.com/?p=23726 Tencent has partnered with Chinese TV makers, including Hisense and Konka, to pre-install some online games licensed or developed in-house on the latter’s connected TVs, according to a report by Tencent’s QQ.com. (report in Chinese) An app for TV has been released that not only offers games but also some social features. Scanning a code […]]]>

Tencent has partnered with Chinese TV makers, including Hisense and Konka, to pre-install some online games licensed or developed in-house on the latter’s connected TVs, according to a report by Tencent’s QQ.com. (report in Chinese)

An app for TV has been released that not only offers games but also some social features.

Scanning a code on the TV screen with a smartphone, users will be able to sign in with QQ IM or WeChat accounts. Thus users can interact with their QQ/WeChat friends in social games or make in-app purchases on smartphone with WeChat Payment, QQ virtual currencies or other payments services supported by Tencent.

Tencent has made some of its portfolio games compatible with game controllers, remote controllers or smartphones. Four popular WeChat games now support smartphone remote controlling.

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Tencent Leads US$20M Funding in Chinese Outbound Travel Site Woqu https://technode.com/2014/09/18/tencent-leads-us20m-funding-chinese-outbound-travel-site-woqu/ https://technode.com/2014/09/18/tencent-leads-us20m-funding-chinese-outbound-travel-site-woqu/#respond Thu, 18 Sep 2014 04:44:21 +0000 http://technode-live.newspackstaging.com/?p=23479 Woqu, launched in April this year, is a Chinese travel site currently focused on only one market, the U.S.. The site has just secured US$20 million in Series B round of funding let by Tencent and joined by existing investor MorningSide Ventures. The site announced multi-million dollars in Series A from MorningSide shortly after its launch. […]]]>

Woqu, launched in April this year, is a Chinese travel site currently focused on only one market, the U.S.. The site has just secured US$20 million in Series B round of funding let by Tencent and joined by existing investor MorningSide Ventures. The site announced multi-million dollars in Series A from MorningSide shortly after its launch.

Woqu is founded Huang Zhiwen, former president at Chinese travel site Mangocity.com. The new funding will be used for developing mobile services and expanding to other markets, such as Australia, New Zealand and Europe according to the company.

Woqu chose the U.S. market to start with, according to Mr. Huang, was because (1) increasingly more Chinese travellers travel to the U.S., and (2) they wanted to avoid competition with big players in China’s online travel market.

China outbound tourism has been developing fast. In the 12 months ending in March 2014, 102 million border crossings took place in China, according to a report by China Outbound Tourism Research Institute (COTRI). 1.4 million Chinese traveled to the U.S. in 2012 and 2013 saw a 27% increase, according to Woqu. It is expected the number will reach 2 million by the end of this year.

Chinese social giant Tencent has a stake in eLong, the online travel agency competing directly with Ctrip, and invested in 17u.cn earlier this year.

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The Coming Out of China’s Tech Companies (Part 1) https://technode.com/2014/09/17/the-coming-out-of-china-tech-companies-part-1/ https://technode.com/2014/09/17/the-coming-out-of-china-tech-companies-part-1/#comments Wed, 17 Sep 2014 00:53:57 +0000 http://technode-live.newspackstaging.com/?p=23442 There is little excuse for the current level of misinformation, negative predisposition, or outright ignorance on the rapidly maturing Chinese tech ecosystem, especially from industry professionals who are community members of the largest congregation of smart people from all over the world, the Silicon Valley. Cliché criticisms around government intervention and media censorship, favoritism of the local companies, copycat start-ups, Facebook and Twitter’s blocking, Google’s very unfortunate exit, as well as eBay’s, Paypal’s, Amazon’s (and so on, the list is long) notorious failures to breakthrough in the China market in the past decade have all got considerable elements of truth in them but, left at that, they are no more than Aesopian “sour grape” type of aphorisms. They are only one side of the coin and thus dangerously misleading.]]>

[Editor: this article is written by our guest writer, Chris EvdemonChris is a Partner at Innovation Works (IW), currently based in the Bay Area after 7 years in Beijing. Prior to IW, he was a Managing Partner at Eastern Bell Venture Capital and also served as the CEO of ICDL Asia Pacific, based in Singapore. Prior to Asia, Chris co-founded and managed ECDL Hellas in his native Athens, Greece. Chris holds a M.Eng. in Mechanical Engineering from Imperial College in London, and an MBA from INSEAD.]

I lived in Beijing for the past 7 years, immersed in China’s tech sector from a truly early stage investor’s angle. Earlier this year, I relocated with my family in the Bay Area, to be exposed to the tech ecosystem that most people in our industry still consider to be the center of the world. It is indeed, but it is also entrenched in its own borders, and it is largely underestimating the ever-increasing might of China’s tech industry.

There is little excuse for the current level of misinformation, negative predisposition, or outright ignorance on the rapidly maturing Chinese tech ecosystem, especially from industry professionals who are community members of the largest congregation of smart people from all over the world, the Silicon Valley. Cliché criticisms around government intervention and media censorship, favoritism of the local companies, copycat start-ups, Facebook and Twitter’s blocking, Google’s very unfortunate exit, as well as eBay’s, Paypal’s, Amazon’s (and so on, the list is long) notorious failures to breakthrough in the China market in the past decade have all got considerable elements of truth in them but, left at that, they are no more than Aesopian “sour grape” type of aphorisms. They are only one side of the coin and thus dangerously misleading.

The reality is that primarily in Beijing, but also in Shanghai, in Shenzhen, in Chengdu and several other first and second-tier Chinese cities, the tech ecosystem is buzzing with unprecedented activity, a wealth of talent, as well as considerable innovation. Chinese developers are already beginning to leapfrog their foreign counterparts in consumer mobile internet products, and they are catching-up fast in pretty much every other tech sector. Chinese entrepreneurs have already been innovating in terms of new business models and processes for several years. Silicon Valley needs to start taking notice of a whole array of companies coming out of China, beyond the usual suspects (Baidu, Alibaba and Tencent) because we are coming to a stage where more and more of these Chinese tech companies are ready, cash-rich enough, and — more importantly — confident enough to bring their products to the world and compete effectively.

Here are my observations from the past 7 years in China’s tech ecosystem, and some thoughts on what we should expect in the near-term future. I will write this in 3 sequential parts.

Understanding the China Macro Side

Chinese entrepreneurs are simultaneously blessed as well as damned to have to serve the largest consumer market in the world, and also the toughest user base that I have personally interacted with. Beyond the usual GDP growth numbers that everyone refers to, the real influence on all the tech products designed by Chinese developers comes from two irreversible trends: (a) the incredible rise of a new, affluent, urban, upper middle class(estimated to go from around 35M in 2012 to almost 200M in the space of 10 years), and (b) the booming of private consumption, with the blessing of the Chinese government, which sees increasing domestic household spending as the counter-balance to the plateauing growth coming from the manufacturing sector and the stimulus-sponsored infrastructure projects. It is worth noting that last year China’s private consumption was still at an incredibly low 35% of GDP, as opposed to more than 70% in the U.S., or 60% in India, whose economy is very often — rather undeservedly in my opinion — compared to that of China. Can you imagine the growth opportunities that are still out there for the Chinese tech companies if that 35% goes anywhere near the U.S. figure? It’s only recently that the average Chinese middle-class citizen could afford and finally bought his first smartphone device, his first flat-screen TV, his first car, and — the culmination of all achievements in modern Chinese society — his first flat.

In theory this is a very rosy picture. In practice there are tremendous challenges for the Chinese entrepreneur to navigate.

For once, beyond the generation of Chinese kids born in the 90s (the “90后”), which have more in common with their Western counterparts than with their own parents, the average Chinese consumer is culturally still relatively frugal, averse to borrowing, and an avid bargain hunter. Founders have to deal with users that expect everything to be “免费的” (free), that have very little loyalty even for established products and services, that demonstrate limited brand recognition (especially true for the mass population in rural areas), even more limited appreciation of good service, and with users that are naturally suspicious of new products, services and platforms. After all, a large percentage of the consumer base has at some point or another already fallen victim of some form of cheating, or of fake goods, or of incredibly bad service. On top of that, in the past 2–3 years, with the pervasiveness of Sina’s Weibo micro-blogging platform (which went from 0 to 300M users in 3 years) and Tencent’s 微信 (WeChat) chat platform (which went from 0 to 300M users in 2 years), founders must also contend with the very public, viral and very often intentional barrage of comments, criticisms, abuse, and so on, thrown at them (and their products) in the Chinese social media.

Modern Chinese urban society is to a large extent a “nouveau riche” society, but one that is in constant conflict with the traditional Chinese cultural soul. This creates daily paradoxes and near-comical situations. Grand-parents will not spend a single RMB on their own well-being but will pamper their kid, and especially their grand-kid, to oblivion. You can see a gold-plated (!) BMW X6 in the little “胡同” (alleys) in Beijing, where a $150,000 car can barely squeeze through, then hear the driver coming down to argue, bargain, curse for more than 30’ with the parking assistant in the street, about whether or not he should pay the 10 or 15 RMB ($1-$2) parking fee. Of course, these are not just Chinese phenomena, pretty much every country in the world has gone through its “nouveau riche” phase at times of rapid economic growth, it’s just that in China everything happens at a China scale and at a China pace.

And all this in a fiercely competitive environment, with laws that exist but that are selectively enforced on numerous occasions.

The urban 90后 generation is an entirely different “animal”. They have never felt deprivation the way their parents have or scarcity the way their immediately previous generation (the “80后”) has. They were born in a China of relative abundance, a more open China, a China already connected to the world, a China online, where any NBA or Hollywood star is as approachable to a Chinese kid as it is to one from e.g. South Dakota. In fact, there are certainly a lot more NBA and Hollywood stars visiting Beijing and Shanghai than e.g. South Dakota. The degree to which this young generation of Chinese is “hungry” for foreign content, like for instance the American TV series, has the Chinese government so concerned that it recently had to put restrictions to several online video sites, on one hand because of the rampant piracy and the need to comply with WTO regulations but on the other, because of the fear of the degree of cultural influence this imported content has on the young generation. The 90后 will be the first generation that will have credit cards, that will overspend and that will have an insatiable appetite for goods and content consumption. Besides increasing affluence, a lot of these phenomena are also the direct result of the pampering that takes place in the average “one child” Chinese family. Fun times ahead.

Understanding the Chinese Internet

The Chinese internet is enormous. Close to 700M users, more than 500M on mobile internet and growing. But it is different in terms of demographics and usage patterns from the U.S. or the average Western country, as much as it is similar to other developing countries like e.g. Indonesia or Brazil, a fact that has not gone unnoticed by the very clever, larger Chinese tech companies.

The average age of the Chinese user is at least 15 years younger than that of the U.S. user. Entire generations have probably missed the technology boat in China. The internet is instead a youth phenomenon. For a very large part of the Chinese youth, it is still the only affordable source of entertainment. The average Chinese user is more curious to discover and spends more time on the internet than his Western counterpart. For the younger generation, in a society where older people are still tight in expressing their emotions and their feelings openly, the internet is the only available platform for self-expression and for communication with one’s peers. It is also a platform where even the one billionth Chinese can at some point achieve fame and pride through a virtual identity, something that Chinese game developers have manipulated, turned it into a science and taken it to an entirely new level. Overall, the Chinese internet is a lot more about entertainment than it is about productivity. Email is dead in China. People talk to each other on WeChat, on their smartphone device.

The Chinese internet is the most mobile of them all. The notion of “mobile first” has come out of China. While the majority of young people are fairly savvy PC users thanks to the neighborhood internet café, or their time at university, or the computer provided at work, relatively few of them actually own a PC at home. But pretty soon everyone in China below 50 will own a smartphone device. And in smartphone devices in China, Android rules. We have gone from a negligible amount of Android devices in early 2009, to more than 400M today. Food for thought for our Amphitheatre Parkway neighbors who decided to withdraw from the Chinese market. Chinese OEMs are building the widest range of low cost Android devices imaginable. Prices have gone down to 1,000 RMB (around $150) for a more than decent Android device, making it possible for the majority of Chinese to finally own their first smartphone. Xiaomi has gone from 0 to a $10B valuation in 3 years, for being one of the first Chinese companies that is building affordable Android devices, designed by Chinese, for Chinese. This is a company that very few people still know of today in Silicon Valley, and it would have been even fewer if it wasn’t for (a) Xiaomi’s recent poaching of Hugo Barra, a senior executive, directly from Google’s Android team, and (b) the fixation of its founder and notorious Chinese super-angel, Lei Jun, with dressing and behaving on stage like the late Steve Jobs.

The Chinese Android ecosystem, in general, is quite amazing. Our own portfolio company, Wandoujia, is the one-stop-shop content (apps, videos, music, ebooks, etc.) discovery platform for Android in China. It was founded in early 2010 and has more than 300M registered users today. But more importantly, with all the bias that I have as an investor and a friend of the founders, it has a truly innovative, local Chinese product. I would encourage any user outside of China to objectively compare the versatility, the completeness, and the overall user experience in Wandoujia’s Android products with that of e.g. Google Play.

Apple, for which the China market is extremely important, will need to re-think its strategy if it doesn’t want to be marginalized in the minority segment of the Chinese population which can afford its products. While the Apple products remain today objects of desire and status symbols for a large proportion of the white collar population, the brand value is slowly but steadily eroding in the face of increasing competition by fearless domestic players, such as Xiaomi, as well as the high-end Android devices offered by e.g. Samsung, which has done a solid marketing job in China in the past few years.

And then there is online shopping. In 2012, the total sales volume of Black Friday and Cyber Monday just about equaled the — then newly established — Chinese “Singles Day” on November 11 (11/11, got it?). It was also the first time that I know in Chinese history, when a lobby of e-commerce companies, led by Alibaba, essentially instituted a new “shopping holiday” in the lives of Chinese citizens. Just because they wanted, and they could. Last year, the Singles Day volume was four times (!) that of Black Friday and Cyber Monday together, Alibaba’s Taobao (C2C) and Tmall (B2B2C) accounting for more than half of that. No wonder Alibaba is going to be one of the largest tech IPOs ever in the coming days. Let’s see what this year’s festive season will bring.

All this in a country where logistics’ infrastructure is improving by the day, where free (!) same day delivery in first and second-tier cities is the norm, where you can track your shipment’s itinerary “live” on your smartphone (like you do with your e.g. Uber ride), where more than half of the transactions are still cash-on-delivery and where, if you are not happy with the product that you ordered and has just arrived at your doorstep, you can just send it back with the same guy that brought it to you. Welcome to Chinese e-commerce! Did you say “Amazon Prime”?

The Chinese internet is also teaching the world what real freemium means. For many years, in the American user’s dictionary freemium meant e.g. the Angry Birds few-levels free teaser app, as a prelude to the paid version. Chinese users’ aversion to paying upfront for any internet product has forced Chinese developers to come up with freemium models with the most sophisticated monetization techniques, using in-app purchasing, before anyone else did in the world. Game developers in China have a deep understanding of human psychology, the user’s desires and weaknesses. As a rule of thumb, Chinese games’ ARPPU is on average much higher than their counterparts’ abroad, while the Chinese GDP per capita is still only a fraction of most other countries.

The market is still largely dominated by the “BAT” (Baidu, Alibaba, and Tencent), 3 companies that are worth collectively more than $400B in capitalization and that by now deserve to be included in the global tech elite. It is worth every Silicon Valley tech professional’s time to carefully study these 3 companies, their history, their products, and the breakdown of their revenue streams. If you have to pick only one, that would be Tencent, a formidable company. But the overall landscape of the Chinese internet is changing every month, with new companies and products entering the fight. China is the most fiercely competed internet market in the world. Equity research analysts are having nightmares covering this sector.

There are several other Chinese tech companies that cannot be overlooked by anyone in the world anymore, beyond the 3 giants and the earlier generation incumbents, like Sina, Sohu and Netease. Most of them are also publicly listed in the U.S. or in Hong Kong. Such companies include category leaders like Qihoo, Youku, Jingdong, YY, Xiaomi, UCWeb, and the list goes on. They are all starting by building their own strongholds, often with practices that in the U.S. would have quickly triggered regulatory intervention, and then move on to competing across each other’s territories. It is a monumental battle to the death.

Most of these companies are usually led by a strong, single founder and his senior management entourage, the king and his court. The majority of these founders are still at most in their mid-40s, very much at the helm of their companies and deeply engaged. There are quite a few — undoubtedly — charismatic leaders in that generation of Chinese entrepreneurs.

[image credit to welovefood-itsallweeat]

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Tencent and Baidu Team Up with Wanda to Challenge Dominance of Alibaba in Chinese E-commerce Industry https://technode.com/2014/08/29/tencent-baidu-team-wanda-challenge-dominance-alibaba-chinese-e-commerce-industry/ https://technode.com/2014/08/29/tencent-baidu-team-wanda-challenge-dominance-alibaba-chinese-e-commerce-industry/#comments Fri, 29 Aug 2014 08:17:43 +0000 http://technode-live.newspackstaging.com/?p=22964 Wanda Group, China’s top commercial property conglomerate which is also engaged in tourism, hotels and entertainment, is teaming up with Chinese Internet giants Tencent and Baidu to set up an e-commerce joint venture by investing 5 billion yuan (around US$814 million) on aggregate. Wanda will hold a dominant 70% stake in the joint venture, while Tencent and […]]]>

Wanda Group, China’s top commercial property conglomerate which is also engaged in tourism, hotels and entertainment, is teaming up with Chinese Internet giants Tencent and Baidu to set up an e-commerce joint venture by investing 5 billion yuan (around US$814 million) on aggregate. Wanda will hold a dominant 70% stake in the joint venture, while Tencent and Baidu will own 15%, respectively.

According to the agreement, the three partners will deepen their collaborations by connecting account systems, sharing traffic, membership benefits, big data, payment and online finance, etc.

Wang Jianlin, chairman of Wanda, added they planned to introduce new investors and the investment amount is expected to reach 20 billion yuan in future five years.

Wang emphasized that the new joint venture will integrate Wanda’s offline retailing resources with location, search and communication services offered by the two partners to build an O2O e-commerce platform. Wanda E-commerce is engaged in sell services rather than physical products, he added. “O2O is the biggest pie in e-commerce and this is just the beginning,” said Wang.

Some analysts pointed out that Tencent’s previous deal with JD, China’s No.2 e-commerce platform by market share, might be one of the reasons for why Wanda E-commerce gives priority to O2O sector. According to the agreement Tencent inked with JD earlier this year, JD will be Tencent’s premier partner in physical product e-commerce industry, and Tencent now only maintained virtual product e-commerce and O2O local life businesses.

The joint venture has named Dong Ce, former executive of luxury product e-commerce sites Jiapin.com and Xiu.com, as CEO. Gao Xia, former vice president of Gaopeng, and Cao Dajun, former CIO of Newegg Greater Los Angeles Area, are respectively appointed as COO and CTO of Wanda E-commerce, according to people with knowledge of the matter.

This tie-up is one of Tencent’s moves to challenge the dominance of Alibaba in China’s e-commerce sector. In the same deal mentioned-above, Tencent acquired a 15% stake in JD. It also transferred its e-commerce sites to JD and allows JD to integrate its service in WeChat and Mobile QQ to commercialize its huge user base. JD grows and catches up with Alibaba rapidly after the cooperation.

Wanda’s establishment of e-commerce join venture us to recall the widely-discussed anecdote between Wang Jianlin and Jack Ma, president of Alibaba. Holding divergent views on how China will shop in 10 years, the two Chinese tycoons almost made a 100 million yuan (US$16 million) bet on the future of Chinese retail sector. In 2013, Wang offered a bet to give Ma 10 million yuan if online consumption has surpassed 50 percent of total retail volume in ten years, and Ma should give Wang the same amount should online consumption fall short.

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The Once-beloved Microsoft Messenger to Finally Shut Down in Mainland China https://technode.com/2014/08/29/microsoft-messenger-shut-down-in-mainland-china/ https://technode.com/2014/08/29/microsoft-messenger-shut-down-in-mainland-china/#comments Fri, 29 Aug 2014 07:38:24 +0000 http://technode-live.newspackstaging.com/?p=22955 Many Chinese users of Windows Live Messenger, more commonly referred to as MSN in short in China, have received an email which says the service will close down on October 31st (two months away) in mainland China. To encourage Chinese users to migrate to Skype, the online calling service Microsoft acquired in 2011, each of […]]]>

Many Chinese users of Windows Live Messenger, more commonly referred to as MSN in short in China, have received an email which says the service will close down on October 31st (two months away) in mainland China. To encourage Chinese users to migrate to Skype, the online calling service Microsoft acquired in 2011, each of them will get 2 dollar worth of a coupon for Skype calls. The mainland China was the exception when Microsoft decided to shut down the Messenger in March 2013, for the service was operated locally.

I won’t receive the email as the hotmail account I used for the Messenger login has been long abandoned. But many years ago, the Windows Live Messenger was way more popular among my friends than Tencent’s QQ or other online instant messaging services by Chinese Internet companies such as Netease and Sina.

While back then QQ was popular too, there were several reasons that the Messenger was more welcomed among white collars and college students; for instance, the chances that your QQ accounts would be “stolen” for illicit trade was high, QQ allows random strangers to chat with you (though it’s why QQ was popular with some other demographic groups), some features on QQ such as pop-up windows of news or ads were annoying, and the emoticons and animated letters & symbols on the Messenger were better designed than those on QQ.

Officially introduced into mainland China in 2005, the Messenger had been well-regarded before fraudulent messages expanded from QQ to it. Unknowing our accounts were infected by malware, we simply concluded that our accounts were “stolen”.

At the same time Tencent made a lot of efforts fighting against malware and have been improving user experience and designs to this day. As of the first quarter of 2013 when Microsoft discontinued the Messenger in the rest of the world, QQ had 825 million monthly active users, with the majority were in China, while Messenger only had over 100 million users worldwide.

Peter Zheng, current vice president of Tencent, left the MSN where he was in charge of MSN Spaces, a blog service, and MSN Shopping, to join Tencent in 2006 to build Q-zone, a competing service to MSN Spaces. In an interview in 2013, he said back in 2006 he clearly felt international Internet companies couldn’t catch up with the changes in China’s Internet market and could hardly be into the shoes of Chinese Internet users.

I was once a big fan of MSN Spaces and stopped using it when almost all of my friends moved away from MSN. Q-zone, launched in the same year as the Messenger for China, would have 611 million monthly active users as of March 2013 and 645 million as of last quarter. Q-zone has been one of Tencent’s major revenue generators that makes money through premium virtual item subscriptions and advertising.

It’s unknown how many users MSN still has in mainland China. What’s well-known is everyone in China is now on WeChat, the mobile instant messaging app developed by Tencent, that had had 438 million monthly active users in China and overseas combined as of Q2 2014.

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China’s Online Black Market — Part I: Tencent QQ Credentials https://technode.com/2014/08/25/chinas-online-black-market-qq-credentials/ https://technode.com/2014/08/25/chinas-online-black-market-qq-credentials/#comments Mon, 25 Aug 2014 07:06:25 +0000 http://technode-live.newspackstaging.com/?p=22727 Like on the rest of the world, in China some users’ online credentials and data are either used without their permission by some Internet companies to their benefit or traded on the black market. While some are common practices worldwide, there are some that can only happen in China. TOMsInsight, an online data analysis and […]]]>

Like on the rest of the world, in China some users’ online credentials and data are either used without their permission by some Internet companies to their benefit or traded on the black market. While some are common practices worldwide, there are some that can only happen in China.

TOMsInsight, an online data analysis and research service founded by veterans from Microsoft, Baidu and McKinsey, concludes that some tactics or even cyber crimes by Chinese copycats in order to gain or engage users are the major causes of the failure of many Internet services from outside China. It’s called by many “The Black Barrier”.

TOMsInsight has recently released a series of reports on China’s online black market. Here are my takeaways, what we have long heard about that are unique about the Chinese Web.

QQ Credentials 

After Tencent’s QQ IM became very popular in China, there was a time when everyone’s QQ account was “stolen” — infected by malware. And we learned to tell if our QQ contacts’ accounts were “stolen”: You received messages from those accounts saying they needed money for various reasons or tricking you into clicking on malicious links or ads.

Sending fraudulent messages is a common practice among cyber criminals worldwide, but QQ ecosystem is different from many other social networks in many ways that cyber-thefts can take advantage of.

There’s a fortune already in the accounts: QQ Coin, virtual item and QQ account number itself.

Unlike today’s mobile in-app purchases that make payments real-time, years back on Chinese PCs, QQ users who played games on QQ platform and wanted to purchase virtual items had to buy QQ Coin, the virtual currency used in the QQ ecosystem, in advance. Thefts would sell the unused QQ Coins sitting in the “stolen” accounts for real money.

It could be even better if those users spent all the QQ Coins for virtual items in games or other virtual properties, for those could be sold at a premium. If a thief is lucky, some virtual weapons or roles in games could be very very expensive.

One of the most interesting phenomena created by QQ users is the value added to QQ account numbers. Every QQ account is assigned a number — It’s because QQ IM was created as the online counterpart of pagers which are identified by numbers. And back in 1999 when QQ was launched, few Chinese users had e-mail accounts. The QQ number began with 10001, which is believed held by Tencent CEO Pony Ma, and the latest are ten-digit numbers. The five-digit and six-digit QQ numbers, or numbers considered lucky or of significance, such as 888888, have been sold at high prices. And those numbers must be the major targets of thefts.

Over the years Tencent have done a lot to protect user accounts from being “stolen”. We didn’t hear that many theft cases in recent years, but the “stolen” on the black market are still good enough for traders. The second-hand account buyers are not intended to ask for money directly. Instead they may use the accounts to promote their own online services, such as posting ads as a QQ user in Q-zone, the Facebook-like service by Tencent supported by QQ account system, or send mails to contacts’ QQ Mail boxes.

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Alibaba, Who Said They’d Never Tap into Gaming, Now Gets into It in a Big Way https://technode.com/2014/08/01/alibaba-said-theyd-never-tap-gaming-poured-tons-money-home-aboard/ https://technode.com/2014/08/01/alibaba-said-theyd-never-tap-gaming-poured-tons-money-home-aboard/#comments Fri, 01 Aug 2014 10:41:01 +0000 http://technode-live.newspackstaging.com/?p=21783 Alibaba has announced US$120 million investment in U.S. game developer Kabam. While many would count it as part of its foray into the U.S., what’s surprising to many Chinese is the company is entering into gaming in such a big way. Many years back, Jack Ma, then-CEO of Alibaba, reportedly said in public that his company would rather […]]]>

Alibaba has announced US$120 million investment in U.S. game developer Kabam. While many would count it as part of its foray into the U.S., what’s surprising to many Chinese is the company is entering into gaming in such a big way. Many years back, Jack Ma, then-CEO of Alibaba, reportedly said in public that his company would rather starve than tap into gaming, for he didn’t want his son to play games, and it would hurt China’s future if kids were encouraged to do so. Some Alibaba employees would confirm that Mr. Ma had said something similar in private.

China media immediately began to mock Mr. Ma when Alibaba launched a mobile gaming platform, take revenue shares from third-party games, at the start of this year. Many mobile games, including US-made Dots, would be added onto it. Kabam promises to contribute 10 games on Alibaba’s platform in the next three years, according to the announcement.

Earlier this month (July) the company rolled out a plug-and-play game platform for connected TVs that games from overseas developers, including EA, Gameloft, and Glue Mogile, are available.

Alibaba now also owns UC Web’s gaming business, since it has fully acquired the Chinese mobile browser and mobile service developer.

To Combat Tencent in Gaming

In October 2013, Jack Ma told a small group of journalists that Alibaba would compete head-to-head in gaming with Tencent, the Chinese social giant who has been making a majority of its revenues from online games, according to a Weibo (a Chinese micro-blogging service) post by Liu Jiang, chief editor of CSDN. That’s a couple of months after Tencent’s WeChat, the most popular messaging app in China, became able to accept mobile payments and added mobile games.

Tech industry, including China’s, changed too fast. After kicking eBay out of China and Taobao became the largest online marketplace in China, Jack Ma said their competitors were too far behind that he couldn’t see them even with a telescope. Alibaba couldn’t foresee back then that Tencent, an instant messaging software provider who had begun making revenues from virtual items and online games not long ago, would become its direct competitor in online payment and e-commerce/online-to-offline commerce several years later with a mobile messaging app.

Alibaba poached Liu Chunning, former senior exec at Tencent, to take charge of its mobile gaming business. When launching the mobile gaming platform in January, Mr. Liu said that Alibaba would take smaller a revenue share than Tencent.

To fight against Tencent, Alibaba made moves in mobile messaging that revamped the one the company developed in 2011 and invested US$280 million in US messaging app Tango earlier this year.

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WeChat Has Had 396M Monthly Active Users and 5.8M Public Accounts https://technode.com/2014/07/31/wechat-396m-active-monthly-users-5-8m-public-accounts/ https://technode.com/2014/07/31/wechat-396m-active-monthly-users-5-8m-public-accounts/#comments Thu, 31 Jul 2014 05:33:39 +0000 http://technode-live.newspackstaging.com/?p=21728 WeChat monthly active users reached 396 million in more than 200 countries and regions as of this month (July 2014), WeChat disclosed yesterday at an event. Public accounts, service accounts and subscription accounts, have reached 5.8 million since the public account system was launched in August 2012, with 15,000 added daily. Sogou, the search service developer […]]]>

WeChat monthly active users reached 396 million in more than 200 countries and regions as of this month (July 2014), WeChat disclosed yesterday at an event.

Public accounts, service accounts and subscription accounts, have reached 5.8 million since the public account system was launched in August 2012, with 15,000 added daily. Sogou, the search service developer Tencent has a stake in, had indexed more than 4 million public accounts and their contents as of June 2014 since WeChat allowed it to, according to its latest earnings report released earlier this week.

It is estimated there are more than 10, 000 developers and 10, 000 app development companies are developing applications for WeChat public accounts — A handful of APIs, for functions such as speech recognition, are available for developers to build sophisticated features for public accounts. Since the first API was released in May 2012, 67,000 applications, including those for mobile payments, have been developed on top of WeChat public accounts.

The self-service advertising system launched earlier has had 10, 000 advertisers and 1000 content publishers.

90% of the qualified accounts run by businesses have introduced the mobile store system. It’s been only two months since it was launched. More APIs for speech recognition, image recognition, location positioning, etc. will be available for businesses to develop related features for their accounts, according to WeChat.

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Tencent, New Oriental Have Established an Online Education JV https://technode.com/2014/07/31/tencent-new-oriental-establish-online-education-jv/ https://technode.com/2014/07/31/tencent-new-oriental-establish-online-education-jv/#comments Thu, 31 Jul 2014 03:08:41 +0000 http://technode-live.newspackstaging.com/?p=21703 New Oriental Education & Technology Group, the Chinese behemoth in private education, announced last night that it had established a joint venture with Chinese Internet giant Tencent on online education. The company is named Weixue Mingri which means micro-learning for tomorrows. Pan Xin, vice president at New Oriental’s online business will be the JV’s CEO […]]]>

New Oriental Education & Technology Group, the Chinese behemoth in private education, announced last night that it had established a joint venture with Chinese Internet giant Tencent on online education. The company is named Weixue Mingri which means micro-learning for tomorrows. Pan Xin, vice president at New Oriental’s online business will be the JV’s CEO and Yu Minhong (aka. Michael Yu), co-founder and chairman of New Oriental, will be the chairman.

The announcement by New Oriental said they would offer content and other educational resources to the JV and Tencent would help with product development and online marketing. The first product by the JV will be released by year end, according to the announcement.

Big Chinese Internet companies have entered China’s online education market in a big way. Tencent has built an online courses platform on top of its QQ IM system that its existing users can purchase and enjoy live courses without leaving the chatting service.

Besides Tencent, Alibaba launched a Taobao-like marketplace for live courses and educational materials, NetEase launched a language-learning course platform to monetize the 400 million users gained for its free dictionary application, and YY came up with 100.com, which offers courses New Oriental’s offline courses have been making money from for free. New Oriental’s Mr. Yu openly commented that he didn’t think YY’s model would be successful.

New Oriental established online course site, Koolearn, way back in 2000. There had been 2000 courses on the site as of May 2014. But the performance of the site isn’t impressive that it only had had 9.2 million accumulate registered users and 177,000 courses purchased, as of the 2014 fiscal year that ended in May 2014.

The company has been actively seeking to ride the new wave of online education too. It has had its content on the platform of BesTV, one of the major digital content and solution providers in China. It has recently established another joint venture with testing solution provider ATA to develop online and mobile services for working professionals.

New Oriental saw 10% decline in enrollment in its offline schools and 7% decrease in revenue in the past June, the management disclosed on the latest earnings conference call last week. It’s possibly due to the policy change that English wouldn’t be included in China’s national college entrance exams. Two major summer vacation programs for English-learning saw 20-30% decline in enrollment, which never happened, according to the management.

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JD Accepts Xbox One Pre-orders in China via Tencent’s SNS Networks https://technode.com/2014/07/28/d-accepts-xbox-one-pre-orders-in-china-via-tencents-sns-networks/ https://technode.com/2014/07/28/d-accepts-xbox-one-pre-orders-in-china-via-tencents-sns-networks/#comments Mon, 28 Jul 2014 09:12:11 +0000 http://technode-live.newspackstaging.com/?p=21551 JD.com (or JD), China’s leading e-commerce site increasingly known for its efforts in backing up hardware startups, announced this morning that it has attained the exclusive right to take pre-orders for Microsoft’s video game console Xbox One in China. Instead of accepting orders on its website, JD announced in the press release that it will first […]]]>
xbox

JD.com (or JD), China’s leading e-commerce site increasingly known for its efforts in backing up hardware startups, announced this morning that it has attained the exclusive right to take pre-orders for Microsoft’s video game console Xbox One in China.

Instead of accepting orders on its website, JD announced in the press release that it will first take Xbox One pre-orders via WeChat and Mobile QQ, two social networking services offered by Tencent Holdings, the second-largest shareholder of JD. WeChat and Mobile QQ users can place orders for Xbox with a deposit of 499 yuan (US$81) to JD, three days before the company begins taking pre-orders from other Chinese consumers on its website and mobile app on July 31. But the specific price for this product is still unknown.

After selling a 15 percent stake to Tencent this March, JD started its cooperation with the Internet giant by integrating its services onto WeChat and Mobile QQ to capitalize on Tencent’s gigantic user base, as well as to invigorate the online shopping business of the latter. Tencent also announced that its e-commerce properties, including marketplaces Paipai (C2C) and QQ Wanggou (B2C), will be transferred to JD.

Chinese game console industry is heating up after the State Council lifted the 13-year ban on this sector imposed in 2000. To tap this nascent market in China, Microsoft teamed up with Shanghai-based media service BesTV New Media (SH: 600637) last year to set up a joint venture dedicated to this business. The joint venture released Xbox One in Chinese market April this year.

In May 2014, Japanese giant Sony also set up a joint venture with Chinese company Shanghai Oriental Pearl Group to introduce its game console PS4 to Chinese market. Domestic companies like Huawei and ZTE also rolled out products to tap this market.

image credit: JD

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WeChat API for Smart Hardware Enables Data Tracking with Public Accounts https://technode.com/2014/07/01/wechat-hardware-api/ https://technode.com/2014/07/01/wechat-hardware-api/#comments Tue, 01 Jul 2014 10:57:46 +0000 http://technode-live.newspackstaging.com/?p=20541 WeChat launched an API for smart hardware today. The first batch of gadgets on board are five activity-tracking wristbands from four makers, iHealth AM3, Codoon, Mambo and BonBon by Lifesense, and the one recently released by Huawei’s smartphone brand Honor. It’s an open secret that WeChat has been figuring ways to involve smart hardware products. We heard […]]]>


WeChat launched an API for smart hardware today. The first batch of gadgets on board are five activity-tracking wristbands from four makers, iHealth AM3, Codoon, Mambo and BonBon by Lifesense, and the one recently released by Huawei’s smartphone brand Honor.

It’s an open secret that WeChat has been figuring ways to involve smart hardware products. We heard that WeChat might introduce a solution from an Internet-of-things solution provider. WeChat itself would develop some application programming interfaces for smart devices to build applications on top of WeChat — WeChat has a public account system that has enabled businesses or organizations to build sophisticated web-based features for their accounts.

After scanning a QRcode, users will sign up to the public account of a gadget and be able to check activity data collected through the navigation menu in the WeChat account. They, of course, can share their data entries onto WeChat Moment, a social sharing service.

WeChat requires those gadgets to build two functions for their WeChat applications: one is friend ranking chart and the other enables users to communicate with customer service representatives directly, as reported by Tencent’s own online news site QQ.com (in Chinese). The second part must be easy since WeChat itself is a communication app.

Your friends who use any of the four gadgets will be on the ranking chart. Ranking charts have proved useful for increasing user engagement for some social games or social platforms. It’s unknown whether it will be so helpful for activity tracking, but at least the social element is WeChat’s, or Tencent’s, advantage attractive enough to developers.

JD.com, the Chinese online retailer that is operating WeChat’s Shopping channel, has a section on its website and WeChat just for smart hardware. It is said JD will help promote the gadgets who join in the WeChat hardware initiative.

It’s unknown whether or when WeChat will introduce other categories of smart gadgets. A handful of Chinese makers have built products or features by leveraging previous APIs WeChat rolled out.

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Tencent Takes 19.9% Stake in Chinese Local Listing Site 58.com for $736 million https://technode.com/2014/06/28/tencent-takes-stake-in-chinese-local-listing-site-58-com/ Sat, 28 Jun 2014 03:58:42 +0000 http://technode-live.newspackstaging.com/?p=20492 58. com (NASDAQ: WUBA), one of the largest local listing sites in China, announced that Chinese Internet giant Tencent has agreed to invest US$736 million for a 19.5% stake in the company on a fully-diluted basis. 58.com will be integrated into Tencent properties that include QQ IM, news portal QQ.com, QQ Browser and, the most encouraging, […]]]>

58. com (NASDAQ: WUBA), one of the largest local listing sites in China, announced that Chinese Internet giant Tencent has agreed to invest US$736 million for a 19.5% stake in the company on a fully-diluted basis.

58.com will be integrated into Tencent properties that include QQ IM, news portal QQ.com, QQ Browser and, the most encouraging, the company’s flagship mobile app WeChat (or Weixin in Chinese).

With more than 300 million active users using it for mobile communication, sharing content, reading articles from public accounts, and services from businesses, WeChat has been exploring potential in m-commerce.

Its parent company Tencent has taken stakes in Chinese leading online retailer JD.com and ratings & reviews service Dianping. JD now operates the Shopping channel on WeChat that users are able to purchase goods provided and make payments through WeChat Payment.

Dianping’s group-buying service has been integrated into WeChat. Similar to it, it is expected 58’s local listing service will be available on WeChat soon. Both Dianping and 58.com fall into the category of online-to-offline where big Chinese Internet companies such as Alibaba and Baidu are grabbing the land. Tencent’s recent investment in mapping company NavInfo is expected to help build its online-to-offline business too.

Also, Tencent has bought stakes in other Chinese tech companies in order to strengthen foothold in the mobile Internet market. The stake in Sogou is for mobile search and many other mobile products.

The listing service 58.com offers is similar to the Craigslist’s, but, different from the latter’s business model, a larger part of the revenues 58.com makes, 57% in Q1 2014, is from membership fees charged to merchants instead of paid ads. What it comes to paid ads, the company launched a real-time bidding system in the first quarter of 2013.

While it is estimated the top line growth of 58’s and other Chinese Craigslist-like services’ will continue, their expenses in sales and marketing as a percentage of revenues are believed pretty high for an Internet-based business, thanks largely to the competition. After years of competition and consolidation, currently there’re three major local listing services in China, 58.com, Ganji.com and Baixing.com. The first two share similar market share while Baixing has a smaller one.

67% of the total revenues 58.com made in Q1 2014 were spent on sales and marketing, with 26% of the total on advertising. As of December 2013 there were approx. 4000 on its field sales team in many Chinese cities to persuade local merchants to sign up to membership subscription or other services. The company hadn’t turned a profit until the second quarter of 2013, shortly before it went public on the NASDAQ.

It is believed WeChat will direct much traffic to 58.com if it gets integrated into the app like JD.com or Dianping.

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WeChat Enables One-click Payment and Money Transfer Between Users https://technode.com/2014/06/23/wechat-enables-one-click-payment-money-transfer-users/ https://technode.com/2014/06/23/wechat-enables-one-click-payment-money-transfer-users/#respond Mon, 23 Jun 2014 09:23:48 +0000 http://technode-live.newspackstaging.com/?p=20294 WeChat released a new Chinese version for iOS today. The major change is in My Wallet, under My Bank Account, that now you can (1) make payments with “pocket money” in the Wallet without typing a password and (2) transfer money to your WeChat contacts. Users can deposit money from their bank accounts into the My Wallet. […]]]>

WeChat released a new Chinese version for iOS today. The major change is in My Wallet, under My Bank Account, that now you can (1) make payments with “pocket money” in the Wallet without typing a password and (2) transfer money to your WeChat contacts. Users can deposit money from their bank accounts into the My Wallet.

Now WeChat Payment is another step closer to Alipay which also allows users to deposit money into the online account for online shopping, transferring money between users or buy other online products or services. About one year ago Alipay launched Yuebao, a mutual fund that encourages users to buy with their money sitting in the Alipay accounts. The mutual fund quickly gained much traction that made THFund the second largest mutual fund company in the total assets under management in China in half a year.

It won’t be surprising if WeChat will allow users to buy the mutual fund it rolled out in early this year with the “pocket money”.

wechat
My Wallet shows how much pocket money available in your WeChat account.

Other updates with the new version are

  1. Recalling messages sent, with a long press on the message, within two minutes
  2. Automatically downloading and opening images received when your phone is connected to WiFi
  3. You’ll be able to tag your contacts.
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Qvod, the Chinese Video Service with a Special Business Model, was Pulled down, Thanks to Lawsuit Filed by Tencent https://technode.com/2014/06/20/video-business-qvod-pulled-down/ https://technode.com/2014/06/20/video-business-qvod-pulled-down/#respond Fri, 20 Jun 2014 08:06:32 +0000 http://technode-live.newspackstaging.com/?p=20238 Qvod, or Kuaibo in Chinese, was recently sued for video rights infringement and is required to pay RMB260 million (roughly US$42mn) fine. What’s interesting is it turns out the lawsuit was filed by companies led by Tencent, the Chinese Internet giant based in the same city with Kuaibo, Shenzhen. Tencent is joined by Youku, LeTV and state-backed […]]]>

Qvod, or Kuaibo in Chinese, was recently sued for video rights infringement and is required to pay RMB260 million (roughly US$42mn) fine. What’s interesting is it turns out the lawsuit was filed by companies led by Tencent, the Chinese Internet giant based in the same city with Kuaibo, Shenzhen. Tencent is joined by Youku, LeTV and state-backed movie site m1905.com.

Founded in 2007, Kuaibo has a business model different from most of other Chinese online video businesses. Most of existing Chinese online video sites have been buying video rights and begun producing original videos, making a majority of revenues from advertising and a minority from paying users.

Kuaibo positions itself as a search engine that indexes content from video sites. But different from average search engines who encourage existing websites to make their webpages indexable, Kuaibo offers tech support for building video sites. What’s more, it even provides a tool for small video sites to source videos across the Web. Qvod takes cuts of revenues generated from advertising on those sites.

The business model works well — It works like online travel search Qunar which also enables transactions within its system — and Qvod has been one of the popular video services in China. But the problem is those video sites never paid the original sources for video rights. Qvod didn’t build a channel for them to pay, either.

After being sued, Qvod argued that it was just a search engine — like how Baidu argued years ago when it was sued by music labels for returning illegal MP3 song files in search results.

When online video sites just emerged in China several years ago, like what happened to digital music and digital books, illegitimate videos were available on almost all of those sites. It’s not that every video Tencent’s online video site offered was legitimate from day one, either.

Along the way when many Chinese video sites, such as Youku, Tudou and LeTV, would make increasingly more revenues and go public in the U.S. or China, the major Chinese services had to get rid of illegal content and begin paying for video rights. There was a time that the prices of hot TV dramas skyrocketed — LeTV, who moved earlier and bought a lot of video rights before everyone else did so, made a fortune during this time.

According to Tencent, they found videos they had exclusive streaming rights in content featured by Qvod. The site of Qvod has been taken down. The statement on the site reads that Qvod has been transforming the business model — from tech-centric company to a legal content provider — and will pay the fine.

As the consolidation in online video seems ending in China, almost all videos sites backed by big companies or investors have a happy ending: Youku and Tudou have been merged into one company and recently invested in by Alibaba Group; Baidu-backed iQiyi has gained much traffic from its parent company’s search engine and is planning for a US IPO; Baofeng, backed by investor IGD, is about to go public in Shenzhen, China; Xunlei, also a tech-centric video company, went public in the U.S. earlier this year with Xiaomi the largest share holder.

For tech-centric companies, such as Xunlei, Baofeng and Qvod, who work with third-party sources they need to work very hard to filter out the illegal content. And now they need money to buy video rights. While Xunlei has raised funding with an IPO and Baofeng will soon, Qvod has such a bad luck. It’ll be very hard if it wants a turnaround.

What’s unusual is Tencent isn’t known as a company that would bother to sue a small company for copyright infringement. It’s unknown whether it has something to do with the fact that Kuaibo is funded by Zhou Hongyi, who is a famous angel investor in China and CEO of Qihoo. Since 2010 when Qihoo developed software to manipulate Tencent’s QQ IM, the two companies became enemies. Being aggressive, Qihoo is actually disliked many Chinese Internet companies including Baidu, Kingsoft, Xiaomi and so on.

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WeChat Relaunches Advertising System. Any Public Account with over 500 Subscribers Allowed to Join It. https://technode.com/2014/06/19/wechat-relaunches-advertising-system/ https://technode.com/2014/06/19/wechat-relaunches-advertising-system/#comments Thu, 19 Jun 2014 05:12:37 +0000 http://technode-live.newspackstaging.com/?p=20183 WeChat has rebuilt the self-advertising system for public WeChat accounts and was beta launched yesterday. The previous one that debut in early this year was built by the team of GDT, the advertising system used on Q-zone and other social platforms of Tencent’s. It’s unknown why WeChat would build a new one — There’re speculations […]]]>

WeChat has rebuilt the self-advertising system for public WeChat accounts and was beta launched yesterday. The previous one that debut in early this year was built by the team of GDT, the advertising system used on Q-zone and other social platforms of Tencent’s.

It’s unknown why WeChat would build a new one — There’re speculations on international politics though, as GDT is under another business group.

Similar to the previous one, image/ text link ads are shown at the bottom of a message sent to subscriber. Currently only WeChat accounts that have integrated WeChat Payment, businesses who are able to accept payments on WeChat, that can buy ads.

It’s currently CPC-based. The revenue split ratios are unknown. It is expected WeChat won’t take any in the near future in order to encourage more public accounts to sign up.

Any public account that has 500 or more subscribers, verified or not, are allowed to join the network. There reportedly have been 4 million public accounts ranging from media to e-commerce businesses.

Half a month ago WeChat launched a system for businesses to set up stores. Now WeChat is becoming a fully-functional platform that users are able to communicate with each other through text/voice messages, shared content, and all kinds of goods.

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Chinese Fitbit-like Health-tracking Device Maker PICOOC Has Raises $21M from Tencent, JD and Gobi https://technode.com/2014/06/16/chinese-fitbit-like-health-tracking-device-maker-picooc-raises-21m-tencent-jd/ https://technode.com/2014/06/16/chinese-fitbit-like-health-tracking-device-maker-picooc-raises-21m-tencent-jd/#comments Mon, 16 Jun 2014 04:29:58 +0000 http://technode-live.newspackstaging.com/?p=20029 PICOOC, the Beijing, China-based health-tracking device maker, has finished its Series B round of funding that raised US$21 million led by existing investor Gobi Partners and joined by Tencent and JD.com. The company’s flagship product is Latin, a Fitbit Aria-like smart scale. The team was developing a couple of more products when I visited it last September. Now The scale […]]]>

PICOOC, the Beijing, China-based health-tracking device maker, has finished its Series B round of funding that raised US$21 million led by existing investor Gobi Partners and joined by Tencent and JD.com.

The company’s flagship product is Latin, a Fitbit Aria-like smart scale. The team was developing a couple of more products when I visited it last September. Now

The scale is sold for RMB449 ($72) on JD.com and has joined JD+, the smart hardware incubation programran by the leading Chinese online retailer.

JD+ offers services ranging from Cloud storage to marketing support and also makes investments in some products they think promising. Before PICOOC, JD had invested in Broadlink, a Smart Home WiFi solution developer and consumer-facing product maker that has reached deals with smart device maker Xiaomi and Chinese traditional home appliance manufacturers.

JD also has a site devoted to smart hardware, launched much earlier than Amazon’s, that boosted sales for many such as Misfit Shine.

PICOOC isn’t the only one that is similar to Fitbit Aria in China. Another well-known player RySmart hasn’t only cloned Aria but also some other Fitbit products.

Like what has been happening in China, investors don’t care whether they are copycats. RySmart has disclosed a Series A round of funding for an undisclosed amount. It is rumored that investors in RySmart include Cai Wensheng, the legendary Chinese angel investor.

Earlier this month Fitbit products officially landed in China. Like everyone else, Chinese or not, its products are available on JD.com and FunTalk retail stores that it’s equally convenient for Chinese users to purchase. Also, Fitbit ones are sold in Apple retail stores.

The core competence of Chinese products is always price. Fitbit Aria is priced more than twice of those for Latin and Ryfit, the scale made by RySmart. I heard that those Chinese players were to further lower prices.

But when it comes to health products, it’s hard to say price is powerful at all. There’re at least two mentalities in China in favor of Fitbit series: (1) The higher the prices the better the medical and healthcare products; (2) High-tech brands from western developed countries are better than the local ones.

The Chinese are aware of it too. PICOOC is developing a new one in order to differentiate from others that will possibly launch next month.

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WeChat Launches Mobile Store Platform! https://technode.com/2014/05/29/wechat-launches-mobile-store-platform/ https://technode.com/2014/05/29/wechat-launches-mobile-store-platform/#comments Thu, 29 May 2014 09:21:45 +0000 http://technode-live.newspackstaging.com/?p=19566 WeChat, or Weixin, launched today the long-awaited system for businesses to set up stores within the ecosystem. The store is named WeChat Little Store. Store owners will be able to upload and manage items, manage orders and shelves, among others. A purchase protection program is also available for filing and settling complaints. Managing the store, according to the […]]]>

WeChat, or Weixin, launched today the long-awaited system for businesses to set up stores within the ecosystem. The store is named WeChat Little Store.

Store owners will be able to upload and manage items, manage orders and shelves, among others. A purchase protection program is also available for filing and settling complaints.

Managing the store, according to the instruction, seems easy and sellers will have a dashboard to manage orders, check out  notifications or read metrics.

Dashboard for Sellers to Upload and Manage Items
The System for Sellers to Upload and Manage Items
The Dashboard that Shows Order Metrics
The Dashboard that Shows Order Metrics and Notifications

The payment process is, of course, supported by WeChat Payment, a one-click mobile payment solution developed by Tencent’s online payments service Tenpay.

Application now is open to businesses which have had WeChat official accounts and integrated WeChat Payment — Many businesses who can accept payments actually are selling goods through their WeChat Service Accounts.

It is a move that is expected to happen sooner or later. Alibaba, the biggest Chinese online marketplace owner who is working hard on mobile commerce too, sensed the challenge a while ago and had blocked webpages from its own marketplaces from being shown within WeChat last year.

But it’s not the first time Tencent entered into Alibaba’s turf. The Chinese instant messaging giant rolled out customer-to-customer & business-to-customer marketplaces and online payments service Tenpay around the time when Taobao marketplace got much traction and beat eBay China.

Now everyone knows the result: After failing in operating those marketplaces, Tencent bought a controlling stake in online retailer Yixun. But the online retail business is such a thin-margin business compared with Tencent’s other online businesses such as gaming. Very recently Tencent transformed almost all of its e-commerce properties to Chinese online retail and B2C platform provider JD and now is the second largest shareholder in the latter.

JD was added as the official shopping channel onto WeChat a couple of days ago. Yihaodian, a Chinese online super market Waltmart has a controlling stake in, also has been integrated into WeChat in a similar way.

Now Tencent is inviting all businesses to set up stores onto the WeChat platform. If Tencent does it right this time, I think there are at least two reasons: (1) It built and started promoting WeChat Payment early on that it’s now to many a convenient and trusted mobile payment service; (2) It chooses to open the platform to third parties instead of operating anything on its own — also from them there will be future revenue sources. The two factors were also two of the reasons that brought Alibaba to where it is today.

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JD.com Has been Added onto WeChat as the Shopping Channel https://technode.com/2014/05/27/jd-com-added-onto-wechat-shopping-channel/ https://technode.com/2014/05/27/jd-com-added-onto-wechat-shopping-channel/#comments Tue, 27 May 2014 14:01:33 +0000 http://technode-live.newspackstaging.com/?p=19464 JD.com, the leading Chinese online retailer that recently went public on the NASDAQ and Tencent has a stake in, has been added onto WeChat (aka Weixin) as the “Shopping” channel under the tab of Explore (not official translation) —  above the Game channel, and Mobile QQ, the mobile version of Tencent’s flagship instant messaging product QQ. […]]]>
JD in WeChat Discover Tab as the Shopping Channel (left) & JD Official WeChat Account for Customer Service
JD in WeChat as the Shopping Channel (left) & Homepage of the Shopping Channel (image: Tencent)

JD.com, the leading Chinese online retailer that recently went public on the NASDAQ and Tencent has a stake in, has been added onto WeChat (aka Weixin) as the “Shopping” channel under the tab of Explore (not official translation) —  above the Game channel, and Mobile QQ, the mobile version of Tencent’s flagship instant messaging product QQ.

Payments will be supported by WeChat Payment. Delivery address will be automatically added after you link your JD account to WeChat account.

There are three sub-channels: recommendations (based on user behavior), deals from brands and value-for-money items.

At the same time JD.com launched its official WeChat Service Account for customer service.

Mobile QQ users will find “JD Shopping” channel under QQ Wallet that will go live later (Update: The feature has landed on Mobile QQ (See below)).

JD on Mobile QQ
JD on Mobile QQ

The JD mobile shopping service currently is only available for users in Shanghai or Beijing but will cover all WeChat or Mobile QQ users in mainland China later.

Tencent promised to offer JD “level one access points at WeChat and Mobile QQ” when it announced to invest in and transfer its own e-commerce services to the latter earlier this year. Previously WeChat made shopping possible through a channel under My Bank Cards, with goods from Yixun. JD has own a minority stake in Yixun through the above-mentioned deal and has the right to fully acquire it. Now that channel is ran by JD too.

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Tencent has a Plan for the Internet of Cars with the Newly Acquired Stake in NavInfo https://technode.com/2014/05/23/tencent-has-a-plan-for-the-internet-cars-stake-navinfo/ https://technode.com/2014/05/23/tencent-has-a-plan-for-the-internet-cars-stake-navinfo/#comments Fri, 23 May 2014 08:18:12 +0000 http://technode-live.newspackstaging.com/?p=19191 State-owned China Survey has been authorized to sell 11.8% stake in mapping company NavInfo to Tencent for RMB1.173 billion ($189). Now Tencent is the second largest shareholder in the company. Mark Ren, COO of Tencent, said at the press conference yesterday that the Chinese social giant will explore opportunities in the Internet of cars with NavInfo after the […]]]>

State-owned China Survey has been authorized to sell 11.8% stake in mapping company NavInfo to Tencent for RMB1.173 billion ($189). Now Tencent is the second largest shareholder in the company.

Mark Ren, COO of Tencent, said at the press conference yesterday that the Chinese social giant will explore opportunities in the Internet of cars with NavInfo after the deal.

NavInfo will focus on map services pre-installed in cars while Tencent will work on software for car drivers to adopt, the two companies said.

Tencent and NavInfo will develop an open platform together for third parties. Tencent has developed an maps API for developers to build features on WeChat, the dominating mobile messaging app in China.

NavInfo claims it’s the largest maps provider in China and has 60% the market of pre-installed in-car mapping services. The clients of NavInfo include global car manufacturers including BMW, Volkswagen, General Motors, TOYOTA and Mercedes-Benz.

Previously Tencent Maps bought digital map data from AutoNavi, a competitor to NavInfo and who has been fully acquired by Alibaba. It’s not surprising Tencent suspended cooperation with AutoNavi and made investment in its competitor, for the Chinese online social company and Alibaba, known as an e-commerce company, now are in direct competitions in a lot of mobile sectors, such as m-commerce, gaming and mobile maps/navigation and online-to-offline service.

Alibaba and Tencent now both have free mobile maps and navigation apps. But a fiercer competition is expected to take place in online-to-offline business they both are working on, which needs location-based services supported by map data, locating capability and so on.

Both NavInfo and AutoNavi started with paid services for businesses and consumers; for instance, selling map data to car makers or navigation software to car drivers. After Internet companies entered into the mapping sector, especially after they launched quality navigation apps for free, they saw big decline in their businesses and revenues.

AutoNavi shifted focus to consumer-facing services earlier than NavInfo. AutoNavi announced to stop charging navigation products in August last year, later on the same day with Baidu who developed a similar app and decided to offer it for free. NavInfo finally decided to tap into consumer-facing sector last year.

A late version of its maps app, Amap, added a feature for sending messages from smart devices to car. Other than that I didn’t hear much about AutoNavi’s move on in-car connectivity. Since AutoNavi now is an Alibaba company, it’s understandable if AutoNavi would be focused on building a Taobao-like marketplace for physical stores as its management said in early 2013.

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Tencent Joins Whisper’s New Round of $36M https://technode.com/2014/05/20/chinas-tencent-joined-whispers-new-round-36m/ https://technode.com/2014/05/20/chinas-tencent-joined-whispers-new-round-36m/#comments Tue, 20 May 2014 05:09:40 +0000 http://technode-live.newspackstaging.com/?p=19049 This is the third round of the mobile anonymous sharing app Whisper and the number is closed at $36M. Meanwhile, the app launched its updates with new features like related posts, enhanced search and categories function which improve the overall exploring experience. Founded in 2012, Whisper has raised a total of $60 million so far. […]]]>

This is the third round of the mobile anonymous sharing app Whisper and the number is closed at $36M. Meanwhile, the app launched its updates with new features like related posts, enhanced search and categories function which improve the overall exploring experience. Founded in 2012, Whisper has raised a total of $60 million so far.

It seems that the tech giant now is more willing to invest than to get the hands dirty in the foreign market of social networks, probably because of the “social” setbacks it had recently. To some reason the hottest social app in China is not that attractive to the foreign users. Despite the great effort Tencent spent on marketing WeChat overseas, this global campaign didn’t seem to have paid off. Last month, Chinese e-commerce giant Alibaba invested $215 million in Series D funding of U.S. mobile messaging app Tango. Likewise, Tencent  already acquired 13.84% of Kakao Talk, the South Korean WeChat for US$63M back in 2012. It is also known that Tencent was a covert investor of Snapchat’s last round of $60 million. 

As to the local market, the buzz of anonymous social network is swelling as well, some local similar apps got viral quickly on WeChat (Tencent’s mobile messaging app who had 396 million million active monthly users as of Q1 2014) and more copy-cats surfaced in this space.

Apart from Tencent, Whisper also has Shasta Ventures, Thrive Capital, as well as the existing backers Lightspeed Ventures and Sequoia in this round. Its competitor Secret who recently got more promotion has raised around $11 million from investors including Google Ventures and Kleiner Perkins.

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Tencent’s Revenue from Online Games Exceeds 10 Billion Yuan in Q1 https://technode.com/2014/05/16/tencents-revenue-from-online-games-exceeds-10-billion-yuan-in-q1/ https://technode.com/2014/05/16/tencents-revenue-from-online-games-exceeds-10-billion-yuan-in-q1/#comments Fri, 16 May 2014 01:17:14 +0000 http://technode-live.newspackstaging.com/?p=18953 Chinese Internet giant Tencent recently announced that the company’s total revenue reached 18.4 billion ($2.99 billion) in first quarter of 2014 ended March 31, an increase of 8% QOQ or an increase of 36% YOY. Of the total amount, VAS revenues increased 21% QOQ to 14. 41 billion yuan, representing 78% of the total revenues for the […]]]>

Chinese Internet giant Tencent recently announced that the company’s total revenue reached 18.4 billion ($2.99 billion) in first quarter of 2014 ended March 31, an increase of 8% QOQ or an increase of 36% YOY.

Of the total amount, VAS revenues increased 21% QOQ to 14. 41 billion yuan, representing 78% of the total revenues for the reporting period.

The revenue from online games surged 23% QOQ to RMB10.39 billion yuan ($1.68bn) in Q1, mainly driven by increased revenues from smart phone games integrated with Mobile QQ and WeChat. The paying user base for Tencent’s mobile games more than doubled, and total revenues approximately tripled to over 1.8 billion yuan during the period. For PC client games, new titles such as Blade & Soul made significant revenue contribution.

According to the report, six of Tencent’s mobile games were ranked within the Top 10 Grossing Chart in China’s iOS App Store at some point during the quarter. In addition to home-grown smartphone games, Tencent also planned to add several international hit titles, such as Candy Crush Saga and Taming Monster.

The company’s revenue from social networks revenues increased 16% QOQ to 4.03 billion yuan. This mainly reflected an increase in platform revenues from smart phone games integrated with Mobile QQ and WeChat.

The monthly active users of WeChat increased 87% YOY to 396 million at the end of the first quarter of 2014. In Q1, the company focused on building an ecosystem for WeChat by integrating Dianping and other services under WeChat Payment, expanding the user base of WeChat Payment via subsidy programme, notably for booking taxi rides; and exploring mobile e-commerce with selected merchants via their Official Accounts.

However, the company’s revenue from online advertising and e-commerce transactions saw a 21% and a 24% QOQ decline during the period. Tencent claimed the decline mainly reflected the impacts of weaker seasonality and their transition of e-commerce strategy.

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Tencent-backed Sogou Launches Mobile Search App https://technode.com/2014/05/08/sogou-launches-new-mobile-search-app-support-tencent/ https://technode.com/2014/05/08/sogou-launches-new-mobile-search-app-support-tencent/#comments Thu, 08 May 2014 09:36:20 +0000 http://technode-live.newspackstaging.com/?p=18721 Sogou, the search and Internet service provider of Sohu, announced today a new mobile search app and redesigned brand logo. Similar to Baidu’s mobile app, Sogou search app doesn’t only include a search bar but also other channels, mobile app, online novel, news, weather, directory service, among others. It supports voice search too. What’s a big […]]]>

Sogou, the search and Internet service provider of Sohu, announced today a new mobile search app and redesigned brand logo. Similar to Baidu’s mobile app, Sogou search app doesn’t only include a search bar but also other channels, mobile app, online novel, news, weather, directory service, among others. It supports voice search too.

What’s a big deal is the search service will be integrated into Tencent’s various services, including QQ IM, social network Q-zone, online news service QQ.com, QQ mobile browser, and QQ directory website. The app debuts on MyApp, the Android app store run by Tencent.

The Chinese Internet giant acquired 36.5% a stake in Sogou last year and merged its own search service Soso into the latter, saying its stake would increase to 40%.

Tencent always wanted to build a search service leveraging its huge user base and users’ social interactions. But its in-house developed service wasn’t successful at all. Now it must count on Sogou in order to get a share in China’s mobile search market.

Mobile search market is one of the categories every big Chinese Internet company is eyeing on on mobile. Alibaba Group has taken a controlling stake in UCWeb, a leading mobile browser and service provider in China, and jointly established a mobile search brand with the latter recently. As the default search service, which used to be Baidu, on UCWeb mobile browser, which has hundreds of millions of users, was replaced by the UCWeb-Alibaba Shenma search, UCWeb claimed it had had 20% penetration in mobile search market one week after the launch.

Now Baidu is the target of everyone that wants a piece of mobile search market in China.

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Tencent Announces a Smart Hardware Open Platform https://technode.com/2014/05/06/tencent-announces-smart-hardware-open-platform/ https://technode.com/2014/05/06/tencent-announces-smart-hardware-open-platform/#comments Tue, 06 May 2014 11:09:14 +0000 http://technode-live.newspackstaging.com/?p=18669 Tencent announced today an Open Platform for smart hardware, offering a variety of capabilities empowered by QQ IM, Cloud services, mobile payments solution, among others. Smart hardware developers will be able to have users log in with QQ IM accounts or interact with their QQ contacts, or locate users. Tencent’s mobile payments solution, which has […]]]>

Tencent announced today an Open Platform for smart hardware, offering a variety of capabilities empowered by QQ IM, Cloud services, mobile payments solution, among others.

Smart hardware developers will be able to have users log in with QQ IM accounts or interact with their QQ contacts, or locate users. Tencent’s mobile payments solution, which has been available on WeChat and Mobile QQ apps, will also be open to third-party hardware products — similar to how public accounts on WeChat take advantage of WeChat Payment to collect payments. The Cloud services Tencent has been operating for serving apps on its QQ IM platform will also store user data for smart gadgets.

Details will be disclosed later, the company said today. We heard earlier that WeChat was developing a similar program. Now it seems the one announced today is a separate one.

There are several similar programs in China leveraging the fast emerging smart hardware products. Chinese online retail giant JD.com has come up with an incubation program hoping to have as many smart gadget developers as possible sell their products on its site. Baidu offers Cloud and analytics services.

Tencent’s killer offering has always been QQ IM users which has more than 800 million monthly active users and 200 million concurrent accounts.

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Tencent Has Bought 11.28% Stake in Mapping Company NavInfo https://technode.com/2014/05/05/tencent-bought-11-28-stake-mapping-company-navinfo/ https://technode.com/2014/05/05/tencent-bought-11-28-stake-mapping-company-navinfo/#comments Mon, 05 May 2014 13:12:26 +0000 http://technode-live.newspackstaging.com/?p=18622 Chinese Internet giant Tencent has acquired 11.28% stake in NavInfo (SZ:002405), one of the leading mapping companies in China, for RMB1.173 billion (roughly $195.5 million), becoming its second largest shareholder, according to the announcement by NavInfo. It’s not a surprising move for Tencent as location-based services have become very important in this mobile era and the […]]]>

Chinese Internet giant Tencent has acquired 11.28% stake in NavInfo (SZ:002405), one of the leading mapping companies in China, for RMB1.173 billion (roughly $195.5 million), becoming its second largest shareholder, according to the announcement by NavInfo.

It’s not a surprising move for Tencent as location-based services have become very important in this mobile era and the company has been developing mapping apps, street-view product, among others. Today the company launched a navigation gadget for vehicles.

NavInfo is one of the veteran mapping companies in China, starting off with business-facing mapping data business. The company began shifting focus to consumer-facing products last year. Its direct competitor AutoNavi, who shifted focus earlier, has been acquired by Alibaba Group.

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As the Game is Getting Bigger, Tencent Writes the Largest Asia Technology USD Bond https://technode.com/2014/04/28/game-getting-bigger-tencent-writes-largest-asia-technology-usd-bond/ https://technode.com/2014/04/28/game-getting-bigger-tencent-writes-largest-asia-technology-usd-bond/#respond Mon, 28 Apr 2014 14:07:16 +0000 http://technode-live.newspackstaging.com/?p=18373 Chinese tech giant Tencent Holdings Ltd has completed a $2.5 billion dual-tranche bond sale in the US on April 22, making it the firm’s largest U.S. debt deal to date. This is also the largest ever tech bond from Asia (ex-Japan) and the largest offshore bond sale by Chinese companies that are not state-owned. The deal […]]]>

Chinese tech giant Tencent Holdings Ltd has completed a $2.5 billion dual-tranche bond sale in the US on April 22, making it the firm’s largest U.S. debt deal to date. This is also the largest ever tech bond from Asia (ex-Japan) and the largest offshore bond sale by Chinese companies that are not state-owned.

The deal is part of the companies medium-term notes (“MTN”) program established earlier this month to enabling it to issue up to $5 billion in bonds over the next year, providing a more flexible financing scheme for its potential buyouts in the further. The deal splits into 3-year and 5-year tranches.

According to a source close to the deal, one of the key objectives of the MTN program is to attract US investors, particularly long-term buy-and–hold asset managers. Luckily, the holistic marketing efforts of Tencent in the past few months has largely paid off, with 2/3 of the 5-year bonds sold to US-based funds, and 80% of the smaller 3-year deals.

Tencent, which operates the popular WeChat mobile messaging app, is known for its dominant position in China for messaging, gaming, social networking and e-commerce portal. According to Dealogic, Tencent has already made 9 acquisitions this year, including acquiring stakes in e-commerce site JD.com, South Korean games maker CJ games, and logistic company China South City. It is believed that Tencent’s acquisition binge is to compete with its domestic rival Alibaba and expand to overseas markets at full speed. Together with the bond issuance, it is most certain that Tencent will keep engaging in a more holistic expansion plan globally.

The bond issuance comes at a time when Chinese firms are not only increasingly looking to overseas investors for funding needs, but also planning out a more globalized strategy. However, breaking out of China brings many levels of challenges for local Chinese tech companies. Tencent has been trying to expand WeChat to the US market with various promotional campaigns that have cost more than $200 million as of the end of 2013, including opening a U.S. office and a TV commercial starring football star Lionel Messi to be aired in 15 countries.

Tencent also announced back in January its arrangement with Google, which rewards a $25 Restaurant.com Gift card to users who connect their WeChat accounts with Google accounts and add five contacts. It is also rumored that WeChat has employed people stationed in France to oversee the European marketing campaigns.

Industry insiders believe that this is a step in the right direction, however monetized rewards alone won’t be an incentive strong enough to acquire a reasonable market share. Functionalities that are tailor made to overseas users are of the key components needed to attract attention.

Additionally, WeChat will continue to face intense competition from its overseas rivals: Whatsapp, Line, Kakaotalk, who all dominate in different parts of the world with a substantial pre-existing user base, let alone the cultural and regulatory barriers WeChat has to face when playing the “made in China” card.

Before WeChat manages to reach critical mass in these markets, things are likely to go slow and Tencent itself is aware of this. That is why WeChat has been positioning itself as an open platform in the recent years – connected and open to all sorts of social networking portals. As of the end of 2013, WeChat’s reported monthly active users were 355 million. Statistics from GlobalWebIndex suggested that 78 million of these were overseas users.

The strong financial position of Tencent is one of the reasons that its US bond has received an A- credit rating by Standard & Poor’s. As of the end of 2013, Tencent achieved annual revenues of $10 billion, leaving a $2.9 million free cash flow and a total gross profit over $1 billion.

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WeChat Public Account Development Service Weixinhai Secures $13 million Funding https://technode.com/2014/04/25/wechat-public-account-development-service-weixinhai-secures-13-million-funding/ https://technode.com/2014/04/25/wechat-public-account-development-service-weixinhai-secures-13-million-funding/#comments Fri, 25 Apr 2014 09:15:18 +0000 http://technode-live.newspackstaging.com/?p=18348 In August 2012 WeChat launched public/official account system which would later be divided into two, Subscription Accounts and Service Accounts — the difference is the latter have more capabilities such as making payments with WeChat Payment. Businesses or public organizations thus can do CRM, marketing, or even sell goods on WeChat. It is reported that there […]]]>

In August 2012 WeChat launched public/official account system which would later be divided into two, Subscription Accounts and Service Accounts — the difference is the latter have more capabilities such as making payments with WeChat Payment. Businesses or public organizations thus can do CRM, marketing, or even sell goods on WeChat. It is reported that there have been some 3 million such accounts on WeChat.

WeChat has been developing APIs for building sophisticated features for public accounts. Thus those accounts are able to offer services from online banking to booking hotels. But most businesses don’t know how to develop software and some even don’t know how to manage a public account on the most popular mobile social platform in China.

Weixinhai (literally means WeChat Sea in Chinese) helps businesses build presence on WeChat. Not only does it manage or promote WeChat official accounts for them, it also develops features for their accounts, such as setting up a storefront with payments supported by WeChat Payment.

Founded in December 2012 — a couple of months after WeChat launched the public account system, Weixinhai claims that some 10 thousand clients are added everyday, making RMB30 million in monthly revenue. The company is closing a RMB80 million (USD13 mn) round of funding, according to Cheng Xiaoyong, CEO of Weixinhai.

Weixinhai isn’t the only one in this business. Adsit has been in online marketing industry since 2007. Now one of their major offerings is WeChat public account development. The company initiated the business last year, serving big names such as Starbucks and P&G. Xue Wenyi, CEO of Adsit, said in an interview last year that the company expected to see tens of millions yuan in revenue from some 60 clients by year end and projected the total revenues would quadruple in 2014.

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Tencent Leads $35 Million Series C Funding in US Web Creation Platform Weebly https://technode.com/2014/04/23/tencent-leads-35-million-dollars-series-c-funding-us-web-creation-platform-weebly/ https://technode.com/2014/04/23/tencent-leads-35-million-dollars-series-c-funding-us-web-creation-platform-weebly/#comments Wed, 23 Apr 2014 08:34:36 +0000 http://technode-live.newspackstaging.com/?p=18220 Weebly, an US website-building service, announced that it has secured $35 million of Series C funding from Chinese Internet giant Tencent and existing investor Sequoia Capital at a market valuation of $455 million. The funds will be used to expand into new markets and increase investment in R&D, according to the company. Weebly, a 8-year-old […]]]>
Weebly

Weebly, an US website-building service, announced that it has secured $35 million of Series C funding from Chinese Internet giant Tencent and existing investor Sequoia Capital at a market valuation of $455 million. The funds will be used to expand into new markets and increase investment in R&D, according to the company.

Weebly, a 8-year-old startup founded by three Penn State students, helps customers, especially small businesses, to build professional-looking websites with drag-and-drop tools, where no coding and technical skills are required. Weebly claimed to hosts more than 20 million sites that are seen by 175 million visitors every month.

Amid the shopping spree of Chinese Internet juggernauts, Tencent has invested $2 billion in overseas markets during the first ten months of 2013 and a large part of which went to startups.

Tencent, which has an office in the U.S. to oversee potential acquisition or investment targets, is expanding its portfolio of fast-growing U.S. startups. The startups it has invested in include, mobile-messaging app Snapchat, e-commerce site Fab, mobile game maker Plain Vanilla, mobile gameplay recording service Kamcord, and game developer Activision Blizzard.

image credit: Weebly

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WeChat Adds Air Ticket Booking Service https://technode.com/2014/04/16/wechat-adds-air-ticket-booking-service/ https://technode.com/2014/04/16/wechat-adds-air-ticket-booking-service/#comments Wed, 16 Apr 2014 09:11:13 +0000 http://technode-live.newspackstaging.com/?p=17984 WeChat’s m-commerce offerings has added flight booking service that is provided by LY.com (formerly 17u.cn), a Chinese online travel service Tencent has a stake in. Payments, of course, are supported by WeChat Payment. After purchasing a ticket, you’ll be able to receive flight status notifications or other information by subscribing to LY’s WeChat official account. Right […]]]>

WeChat’s m-commerce offerings has added flight booking service that is provided by LY.com (formerly 17u.cn), a Chinese online travel service Tencent has a stake in. Payments, of course, are supported by WeChat Payment.

After purchasing a ticket, you’ll be able to receive flight status notifications or other information by subscribing to LY’s WeChat official account.

Right now it’s only available for users in two Chinese cities, Guangzhou and Shenzhen. Not only more cities but also other online booking services ran by LY.com will be added later on, the company says.

Now there have been a dozen categories of m-commerce offerings on WeChat, under My Bank Cards channel (only available in mainland China), that enable users to purchase all kinds of goods or services (see below). So it’s possible the booking services for sightseeing tickets or hotels, which currently are absent, ran by LY.com will be added later.

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Tencent’s QQ IM Reaches Concurrent User Record of 200 million, with over 70% from Mobile QQ https://technode.com/2014/04/14/tencents-qq-im-reaches-200-million-concurrent-user-record/ https://technode.com/2014/04/14/tencents-qq-im-reaches-200-million-concurrent-user-record/#comments Mon, 14 Apr 2014 02:41:26 +0000 http://technode-live.newspackstaging.com/?p=17832 The concurrent user accounts of QQ, the instant messaging service of Tencent, reached a new record of 200 million on the night of April 11 (Beijing Time). QQ, with PC-based versions and mobile apps, had 808 million monthly active users as of the fourth quarter of 2013, according to the earnings report, and the concurrent […]]]>

The concurrent user accounts of QQ, the instant messaging service of Tencent, reached a new record of 200 million on the night of April 11 (Beijing Time).

QQ, with PC-based versions and mobile apps, had 808 million monthly active users as of the fourth quarter of 2013, according to the earnings report, and the concurrent users were 180 million in that quarter.

It’s been four years since the company announced the 100 million record. Now more than 70% of the concurrent users log in through the Mobile QQ app, according to the company. It’s not surprising for, while many users only log into the PC-based QQ client when needed, almost all users who have downloaded QQ mobile apps into their phones would log in automatically.

Although WeChat (or Weixin in Chinese) is now one of the most popular mobile messaging apps in China and many former QQ users shifted to it, a considerable percentage of Tencent’s users are still communicating with contacts through Mobile QQ.

There was a time that the user interface of Mobile QQ’s wasn’t so good as WeChat’s — it simply moved PC-based features onto the mobile app and wasn’t that easy to use. But after WeChat got traction, the Mobile QQ team resigned their UI. Though it would soon become a WeChat-style app, it cleverly kept some features or services that had been appealing to QQ users.

For a lot of existing QQ users, Mobile QQ now is good enough to stick with, for 1) Q-zone, the Facebook-like social sharing platform with 625 monthly active users in Q4 2013, hasn’t been integrated into WeChat, 2) Mobile QQ’s design and offerings are cuter than WeChat’s that are more appealing to some long-time QQ users, 3) some contacts of QQ users’ are not on WeChat.

Also users like me who seldom use QQ would stay logged-in on mobile devices in case some contacts would send messages through QQ instead of WeChat.

Recently WeChat user growth seemed to be declining. The fourth quarter of 2013 only saw 6% quarter-over-quarter increase in monthly active users. Since August 2013 when WeChat reached 100 million overseas users the company hasn’t made any new announcement on that, which implies that user base hasn’t grown that fast overseas.

Currently both WeChat and Mobile QQ are monetizing through mobile gaming, paid stickers and the like. It is estimated that it’s easier to monetize Mobile QQ through those approaches than WeChat as QQ users are used to consuming gaming and virtual items with QQ Coin, the virtual currency used in QQ ecosystem.

WeChat has started experimenting with new approaches such as a self-serve advertising system for Subscription Accounts, and m-commerce which is supported by WeChat Payment, but it must take some time to see how well those services will be accepted by users or businesses.

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WeChat Releases Image Recognition SDK https://technode.com/2014/04/10/wechat-releases-image-recognition-sdk/ https://technode.com/2014/04/10/wechat-releases-image-recognition-sdk/#comments Thu, 10 Apr 2014 12:54:27 +0000 http://technode-live.newspackstaging.com/?p=17757 Several months ago WeChat launched a voice open platform for third parties to add capabilities such as speech recognition and speech-to-text conversion into their WeChat accounts — with WeChat APIs, WeChat official accounts, which include Subscription Accounts and Service Accounts, are able to develop into sophisticated webapps. This week WeChat released an image recognition SDK. Since […]]]>

Several months ago WeChat launched a voice open platform for third parties to add capabilities such as speech recognition and speech-to-text conversion into their WeChat accounts — with WeChat APIs, WeChat official accounts, which include Subscription Accounts and Service Accounts, are able to develop into sophisticated webapps.

This week WeChat released an image recognition SDK.

Since the 5.0 version, which was launched in August last year, WeChat has been able to recognize books, music albums, or other goods by scanning covers or packages. The results pages of some goods also include links that will direct you to e-commerce sites for purchase.

Now WeChat makes it available for third parties to add the image recognition capability and more interactive features into their WeChat accounts . For instance (see below), after scanning a book cover, you’ll be able to read reviews from Douban Books, one of most popular platforms for book ratings and reviews in China, or buy the book from Dangdang.com, an online retailer.

wechatimagerecognition

The service will be for free. WeChat said the imaging SDK will be more powerful later on.

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WeChat Monthly Active Users Reached 355 million in Q4 2013 https://technode.com/2014/03/19/wechat-monthly-active-users-reached-355-million-q4-2013/ https://technode.com/2014/03/19/wechat-monthly-active-users-reached-355-million-q4-2013/#comments Wed, 19 Mar 2014 09:46:08 +0000 http://technode-live.newspackstaging.com/?p=17259 WeChat’s monthly active users were 355 million in Q4 2013, a 121% year-over-year increase and 6% quarter-over-quarter, as its parent company Tencent reported today. Unlike many other mobile services, the company doesn’t count login as an active action. Active users under its standard should have sent out at least a message or participate in a […]]]>

WeChat’s monthly active users were 355 million in Q4 2013, a 121% year-over-year increase and 6% quarter-over-quarter, as its parent company Tencent reported today. Unlike many other mobile services, the company doesn’t count login as an active action. Active users under its standard should have sent out at least a message or participate in a transaction in a month.

Tencent has stopped reporting total registrations and overseas users. But the company disclosed that USD100-200 million were spent in 2013 for marketing WeChat overseas. The management expect a similar amount of money will be spent there in 2014.

A total of RMB600 million (a little less than $100 million) was generated from mobile games on Mobile QQ and WeChat in the quarter. Mobile games hadn’t been added onto the two mobile apps until August last year. The quarterly ARPU of smartphone games is 60-70 yuan ($10-11) .

There were still 808 million monthly active users of QQ IM, Tencent’s flagship product, in the same quarter and 625 million of Q-zone, the Facebook-like social service of Tencent.

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Doing Business on WeChat isn’t so Easy https://technode.com/2014/03/18/business-wechat-2/ https://technode.com/2014/03/18/business-wechat-2/#comments Tue, 18 Mar 2014 13:52:22 +0000 http://technode-live.newspackstaging.com/?p=17208 Zaocanjia — nice breakfast in Chinese, is a deliver to home breakfast service and only available through WeChat. Zaocanjia team make and deliver breakfast every morning to subscribers to its WeChat subscription account. A third-party company developed a system with WeChat API to collect and manage orders. The company chose WeChat for they think it […]]]>

Zaocanjia — nice breakfast in Chinese, is a deliver to home breakfast service and only available through WeChat. Zaocanjia team make and deliver breakfast every morning to subscribers to its WeChat subscription account. A third-party company developed a system with WeChat API to collect and manage orders.

The company chose WeChat for they think it costs little to reach users and sell goods to them there, said Liu Zhipeng, founder of Zaocanjia, at a recent event organized by local tech media GeekPark. Quality content sent to subscribers would encourage them share certain messages or Zaocanjia’s account to their WeChat friends.

Interface of Zaocanjia WeChat Account
Interface of Zaocanjia WeChat Account

Launched in October 2013, Zaocanjia has encountered various problems in less than half a year. WeChat Payment, which enables one-click payments within WeChat, requires a deposit of 50,000 yuan, an amount a startup like Zaocanjia cannot afford, according to an interview with local tech blog ifanr (in Chinese). To solve it, Zaocanjia would set up a Taobao site and direct users to pay with Alipay — both are services by Alibaba.

Before long Alibaba would block WeChat all together that Taobao pages couldn’t load within WeChat any more, let alone processing payments through Alipay. Now Zaocanjia has to ask users to buy prepaid virtual cards on Taobao before ordering breakfast.

Many are worried that WeChat would cultivate its own if certain businesses grow to be too big — its parent company Tencent is notorious cloning and killing other Internet services. Dr. Mathew McDougall, founder and CEO of China-based social content marketing agency Digital Jungle, doesn’t recommend businesses to totally depend on WeChat but redirect users acquired on WeChat to their own websites or apps. He believes there will always be new major social platforms — he has witnesses the rises and falls of Chinese social services such as Renren and Sina Weibo, so businesses would better build content or services somewhere else and then build presence in places where users would flow to.

Some Chinese services must agree with him that they are redirecting their WeChat audience to webapps of their own — for users it doesn’t feel it’s somewhere else but next pages after a WeChat page.

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Tencent QQ IM Adds Payment Solution for Online Courses https://technode.com/2014/03/17/tencent-qq-im-adds-payment-solution-online-courses/ https://technode.com/2014/03/17/tencent-qq-im-adds-payment-solution-online-courses/#comments Mon, 17 Mar 2014 07:41:40 +0000 http://technode-live.newspackstaging.com/?p=17184 QQ IM, Tencent’s flagship product, has added online payment capability to group chat. QQ Group owners now are able to take payments from group members directly through Tencent’s online payment service Tenpay. After creating an entry with an amount, a group owner can share it in his or her chat group; group members will be […]]]>

QQ IM, Tencent’s flagship product, has added online payment capability to group chat. QQ Group owners now are able to take payments from group members directly through Tencent’s online payment service Tenpay.

After creating an entry with an amount, a group owner can share it in his or her chat group; group members will be directed to Tenpay after clicking open the message.

The payment function must be useful for splitting bills among group members. But it’s more likely that it’s created for the online course function that was released in November 2013. The QQ Group-based online course function enables teachers, group owners, to give live video courses to students, group members. Before the availability of in-group payments, teachers needed to use Alibaba’s Alipay or other third-party payments services.

There have been three big players, Alibaba, Tencent and YY, building online education marketplaces. The fight for good teachers or quality courses will come sooner or later. All of those platforms must be building services in order to attract contributors. Recently YY launched a newly designed site 100.com, offering more educational content or services than video courses its YY Education only offers. Alibaba’s Taobao Tongxue, an online course marketplace launched earlier than Tencent’s QQ Group course function, wants to gather Taobao retailers who have already been selling courses or educational services on Taobao.

QQ Group has been hugely popular in China and used by various organizations, including educational services, to engage their audiences. The payment function must be convenient for them whenever they want to charge group members for any services, too.

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Former Tencent SEVP Vic Lee Joins the Board of Advisors of Israeli Startup Mobli to Help it Enter the China Market https://technode.com/2014/03/15/former-tencent-esvp-vic-lee-joins-israeli-startup-mobli-help-enter-china-market/ https://technode.com/2014/03/15/former-tencent-esvp-vic-lee-joins-israeli-startup-mobli-help-enter-china-market/#comments Sat, 15 Mar 2014 05:26:31 +0000 http://technode-live.newspackstaging.com/?p=17142 Chinese Internet mogul Vic Lee will be joining multi-billionaire Carlos Slim and Kazakh businessman Kegnes Rakishev to help Mobli take on the Chinese market. But is that all there is to it? We think not. A week after announcing it would start trading its stock on NASDAQ’s private market, and four months after enlisting multi-billionaire […]]]>

Chinese Internet mogul Vic Lee will be joining multi-billionaire Carlos Slim and Kazakh businessman Kegnes Rakishev to help Mobli take on the Chinese market. But is that all there is to it? We think not.

A week after announcing it would start trading its stock on NASDAQ’s private market, and four months after enlisting multi-billionaire Carlos Slim, Israeli startup Mobli adds another star to its roster. This time it’s the Chinese Tencent’s Co-Founder, Vic Lee, that is joining the company board of advisors to assist Mobli in expanding its reach in China, and to explore new monetization pathways (Editor’s Note: Vic Lee was SEVP at Tencent before he left the company in 2012 to found Virtus Inspire Capital. He joined Tencent in 1999, according to Tencent’s Soso Wikipedia, shortly after the company was founded in November 1998. He is, however, not listed as one of the founders by Tencent.)

Mobli Co-Founder and CEO, Moshe Hogeg with Vic Lee.

Mobli Co-Founder and CEO, Moshe Hogeg with Vic Lee.

If you can’t beat them, just go to other places

Only 6 months ago Mobli announced their massive $60M round of funding led by multi-billionaire and America-Mobil owner Carlos Slim, in a move to take on Latin-America. In a statement released earlier today, the company revealed that Vic Lee, one of the founders of the Chinese internet giant Tencent was also an investor in that round and will now join the company’s advisory team to help with their expansion into his own home-court in China.

In the last six months alone, the company has added more than 3M new users to its app, a good number considering it is about 20% of their 15M user base to date. However, it’s not very impressive compared to the market leader, Instagram, which announced that it reached the 150M user mark  late last year–more than 10 times more than Mobli. But Instagram’s stronger markets are the US and parts of Europe, so Mobli is trying to take on other, some-what less competitive,  markets in an experience to gain a prominent advantage that will allow the company to grow.

Lee explains that while the Chinese market already has competitors in the field, he still thinks a company like Mobli has strong chances in capturing a big enough market share. “[mobli] is one of the most promising companies I’ve seen, and it has the potential to disrupt and transform large sectors of the Chinese market. I’m incredibly excited to work with such an innovative, young company and to introduce Chinese users to this remarkable platform and experience.” Lee said in the official announcement.

But while Lee believes Mobli’s chances of success in China are good, the company still has to face an uphill battle with competitors like Chinese Camera360 (which already has more than three times the amount of users that Mobli has), Internet giant Baidu’s MoTu and other popular apps such as VidaTuding and Lemeleme. We’re assuming that part of Lee’s interest in Mobli stems from the fact that mobile photo and video sharing is still something Tencent is trying to figure out, after their own Instagram-like endeavor, called Q Pai launched back in 2011 and wasn’t a great success like one might have hoped.

The world is not enough

The truth is I can’t seem to understand the big fuss and the huge interest the company has been getting from famous celebrities and prominent business figures from around the world.

Obviously, all the attention is something that has been helping to company to keep attracting the media, and maybe even gain some users as result, but can the “Celeb-mania” marketing approach keep the company growing for the long haul? I guess that even the company realized their dilemma and that’s why they moved from attracting high-end celebs (Such as Leonardo DeCaprio and Sarina Williams, both of whom are investors in the company) to a more business-celeb-focused approach.

Just to set things straight, I do think Mobli is a good app, with a nice user experience and a good-enough feature-set to give a user some value. But while people like Lee, Slim and Kegnes Rakishev, each have their own strategic value to add to the company and expanding into other markets is a valid and sensible business strategy, I still can’t shake the feeling that Mobli’s huff-and-puff approach is some sort of an attempt to cover up a lack of real, unique value to their users.

This post originally appeared on GeekTime, Israel-based tech news blog.

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Tencent to Release WeChat Credit Card https://technode.com/2014/03/12/tencent-to-release-wechat-credit-card/ https://technode.com/2014/03/12/tencent-to-release-wechat-credit-card/#comments Wed, 12 Mar 2014 04:46:32 +0000 http://technode-live.newspackstaging.com/?p=17004 Tencent announced Tuesday evening that it will release the first batch of 1 million digital credit cards on its instant messaging tool WeChat together with China CITIC Bank and online insurance company Zhong An, shortly afterwards Alibaba announced a similar program on AliPay Wallet earlier the same day. This service is under internal testing and […]]]>
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Tencent announced Tuesday evening that it will release the first batch of 1 million digital credit cards on its instant messaging tool WeChat together with China CITIC Bank and online insurance company Zhong An, shortly afterwards Alibaba announced a similar program on AliPay Wallet earlier the same day. This service is under internal testing and will be released very soon.

After entering WeChat’s My Bankcard interface, users can apply for the digital credit card by filling in personal information like, name, ID number and phone number.

The similarities and differences of AliPay’s and WeChat’s services are as follows:

1) Both AliPay and WeChat credit cards support online and mobile payments, but the latter also allows users to pay in the designated physical stores by scanning QR codes.

2) Both of the virtual credit cards save users from the troubles of taking care of physical cards and support simultaneous treatment of applications by leveraging credit data of applicants.

The approval process of AliPay credit card is backed by data from Alibaba’s proprieties and China CITIC Bank, while WeChat’s service is backed by data from Tencent’s services, China CITIC Bank and Zhong An, the joint venture of Alibaba, Tencent and Ping An. Moreover, Ping An, one of the largest insurance companies in China, and Zhong An will provide commercial insurance services to WeChat credit card users.

3) The credit line of AliPay’s virtual credit card starts from 200 yuan (about $32), while that for WeChat’s service is classified to three levels, 50 yuan, 200 yuan and 1,000 to 5,000 yuan depending on the online credibility of users. In addition, WeChat offers a 50 day interest-free period and pledged that no annual fee will be charged.

image credit: WeChat

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Alibaba and Tencent are Approved to Set up Private Banks https://technode.com/2014/03/11/alibaba-tencent-approved-set-private-banks/ https://technode.com/2014/03/11/alibaba-tencent-approved-set-private-banks/#comments Tue, 11 Mar 2014 11:08:51 +0000 http://technode-live.newspackstaging.com/?p=16997 The China Banking Regulatory Commission (CBRC)  has approved a pilot scheme allowing the setting up of five private banks, said Shang Fulin, president of the Commission, at the press conference of NPC & CPPCC 2014 Annual Sessions today. Tencent and Alibaba are the two Internet companies of the ten private investors who are allowed to participate in establishing […]]]>

The China Banking Regulatory Commission (CBRC)  has approved a pilot scheme allowing the setting up of five private banks, said Shang Fulin, president of the Commission, at the press conference of NPC & CPPCC 2014 Annual Sessions today. Tencent and Alibaba are the two Internet companies of the ten private investors who are allowed to participate in establishing the five banks.

Alibaba announced today its financial arm and Wanxiang Group have teamed up to apply for a license. Alibaba says the bank’s focus will be on small online businesses and entrepreneurs.

Alibaba’s financial arm, aka Alifinance, was built on top of Alipay, the online payment solution developed for Taobao marketplace. In the past years it created many innovative financial services for online retailers and users. Alifinance has been making small loans to online retailers on its marketplaces since 2010. In mid-2013 Alifinance launched a mutual fund Yuebao which immediately disrupted the mutual fund market in China that would have 49 million users on board half a year later. Alibaba aims to take advantage of the data of consumers’ and sellers on its platform for creating new financial products and better risk management.

Tencent has registered several financial companies in Qianhai Shenzhen-Hong Kong financial and modern services development zone.

image: eofdreams.com

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WeiPOS, POS Machine for WeChat Payment https://technode.com/2014/03/11/weipos-pos-machine-for-wechat-payment/ https://technode.com/2014/03/11/weipos-pos-machine-for-wechat-payment/#comments Tue, 11 Mar 2014 07:17:04 +0000 http://technode-live.newspackstaging.com/?p=16980 WeiPass, a mobile e-commerce solution provider, just released a mini POS machine, WeiPOS, for businesses to take advantage of WeChat Payment. It’s just one week after WeChat announced to open the WeChat Payment solution for all businesses. After a merchant types in an amount, WeiPOS will generate a QR code for users to scan with […]]]>

WeiPass, a mobile e-commerce solution provider, just released a mini POS machine, WeiPOS, for businesses to take advantage of WeChat Payment. It’s just one week after WeChat announced to open the WeChat Payment solution for all businesses.

After a merchant types in an amount, WeiPOS will generate a QR code for users to scan with WeChat and pay with WeChat Payment.

WeiPass charges lower commission rates than UnionPay does, according to the company.

The cost of a unit is about 1000 yuan (roughly $160). The company is considering offering the WeiPOS for free — there’s a popular theory in China that you should offer smart hardware for free and make money from premium services on top of the software.

Although merchants will be able to take payments directly through smartphone with WeChat Payment, WeiPass thinks a separate machine will still be in need; for instance, smartphones cannot print out receipts.

The company began developing the machine last year. Before the WeChat POS machine, the company developed an electronic seal and accompanying apps for businesses to manage digital loyalty programs and customers. Previously WeiPass reached a deal with Sina’s payment.  So it will be just a matter of time for WeiPOS to add more mobile payment solutions onto it.

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[Update] E-house Subsidiary Leju Files for US IPO, Inks Cooperation Agreement with Tencent https://technode.com/2014/03/11/e-house-subsidiary-leju-files-for-us-ipo-inks-cooperation-agreement-with-tencent/ https://technode.com/2014/03/11/e-house-subsidiary-leju-files-for-us-ipo-inks-cooperation-agreement-with-tencent/#comments Tue, 11 Mar 2014 04:45:36 +0000 http://technode-live.newspackstaging.com/?p=16970 E-House (NYSE: EJ), a leading real estate services company in China, today announced that its wholly-owned subsidiary Leju, former real estate channel of Sina, has submitted a draft registration statement for a proposed IPO on US market. Moreover, the subsidiary also entered into a strategic cooperation agreement with Tencent (HKG: 0700). [Update] Tencent announced March 21 that it will acquire 15% […]]]>
Leju

E-House (NYSE: EJ), a leading real estate services company in China, today announced that its wholly-owned subsidiary Leju, former real estate channel of Sina, has submitted a draft registration statement for a proposed IPO on US market. Moreover, the subsidiary also entered into a strategic cooperation agreement with Tencent (HKG: 0700). [Update] Tencent announced March 21 that it will acquire 15% of the fully diluted shares in Leju with $180 million and the transactions is expected to be finalized by the end of this month.

Leju is a leading provider of real estate online services including advertising, listings and product launch information (Real Estate Online Information), and online-to-offline e-commerce services that facilitate real estate transactions in China.

E-House may sell part of Leju’s shares, but it will still be the largest shareholder of the latter after the proposed IPO. The number of American depository shares to be issued by Leju in the IPO has yet to be determined, the parent company added.

Under the strategic cooperation agreement between Leju and Tencent, the two companies have agreed to jointly develop software and tools for use on WeChat to facilitate Leju in opening batches of WeChat public accounts associated with real estate projects. Leju has agreed to adopt WeChat payment solutions as the payment method for real estate e-commerce transactions conducted by Leju users on WeChat.

Leju and Tencent will also explore and pursue additional opportunities for potential cooperation, including but not limited to cooperation involving Tencent’s social communications platform such as WeChat, QQ and mobile QQ, the social media service Tencent Microblog, the social networking service Qzone, and/or other Tencent internet properties.

Real estate e-commerce sector has seen rapid growth in recent years. The Chinese market size of this sector reached 9.99 billion yuan (around $1.62 billion) in 2013, of which Leju account for 28.7% of the market share and SouFun account 27.1%, according to data from iResearch. The research institute thinks that cross-boundary cooperation between e-commerce realtors and other industry will facilitate the upgrading of platforms and the innovation of marketing models.

The share price E-House surged more than 200% in the past one-year period, while that for SouFun (NYSE:SFUN), another US-listed Chinese e-commerce realtor, also soared more than 200% from $26 per share a year earlier to $92 apiece at present.

E-House (China) Holdings Limited offers a wide range of services to the real estate industry, including online advertising and e-commerce, primary sales agency, secondary brokerage, information and consulting, offline advertising and promotion and real estate investment management services. It now claimed a nationwide network covering approximately 255 cities.

image credit: Leju

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Tencent to Transfer Its E-commerce Businesses to Chinese Online Retailer JD https://technode.com/2014/03/10/tencent-jd/ https://technode.com/2014/03/10/tencent-jd/#comments Mon, 10 Mar 2014 01:25:15 +0000 http://technode-live.newspackstaging.com/?p=16891 Chinese Internet giant Tencent announced today its e-commerce properties, including marketplaces Paipai (C2C) and QQ Wanggou (B2C), will be transferred to JD.com (or JD), the leading Chinese online retailer. Different from what we heard earlier, Tencent’s online retailer Yixun won’t be merged into JD right away. JD will hold a minor stake in Yixun after this deal and […]]]>

Chinese Internet giant Tencent announced today its e-commerce properties, including marketplaces Paipai (C2C) and QQ Wanggou (B2C), will be transferred to JD.com (or JD), the leading Chinese online retailer. Different from what we heard earlier, Tencent’s online retailer Yixun won’t be merged into JD right away. JD will hold a minor stake in Yixun after this deal and has the right to acquire the remaining stake in the future, according to the announcement.

Tencent will also buy 15% of JD outstanding ordinary shares for $214 million before JD IPO and 5% more on the post-IPO basis. JD has filed for IPO in the US to raise up to $1.5 billion.

Tencent promises to provide JD with the best resources on WeChat and Mobile QQ. The two companies will also cooperate on online payments. Martin Lau, president of Tencent, will join JD’s board of directors.

Tencent was ambitious to build a Taobao-like customer-to-customer e-commerce marketplace when launching Paipai in 2005. In March 2010 it opened Shop.qq.com (QQ Shangcheng), a platform providing Tencent’s QQ membership subscribers with deals and special offers from brands, to all users. In October 2011 another business-to-customer platform, Buy.qq.com (QQ Wanggou), was launched aiming to attract brands to set up online stores there. Shop.qq.com will be merged into QQ Wanggou in 2013 to compete with Alibaba’s Tmall.

Although Tencent had had almost all the Chinese netizens in its ecosystem, it failed in growing the online marketplaces. Chinese users now use “Taobao” to refer to online shopping.

Tencent gave e-commerce another try by acquiring 80% in online retailer Yixun in 2012. It hadn’t turned a profit as of the third quarter of 2013.

After getting rid of all e-commerce related properties, Tencent will be able to — although it’s unclear what a deal it has reached with JD — traffic or transaction-based commissions. The revenues may be not so big as those from gaming or other virtual sales but it won’t be losses.

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WeChat-connected Hardware https://technode.com/2014/03/07/wechat-connected-hardware/ https://technode.com/2014/03/07/wechat-connected-hardware/#comments Fri, 07 Mar 2014 06:31:30 +0000 http://technode-live.newspackstaging.com/?p=16807 ICON is a mobile photo printer that enables printing photos directly through WeChat. After adding the company’s official WeChat account and sending a photo to it, you’ll have a Lomo style photo print in 30 seconds. Commenting on  ICON, Allen Zhang (aka. Zhang Xiaolong), lead of WeChat, said back in 2012 something like, “eventually … not […]]]>

ICON is a mobile photo printer that enables printing photos directly through WeChat. After adding the company’s official WeChat account and sending a photo to it, you’ll have a Lomo style photo print in 30 seconds.

Commenting on  ICON, Allen Zhang (aka. Zhang Xiaolong), lead of WeChat, said back in 2012 something like, “eventually … not only can WeChat connect people but also Internet-connected machines. Every machine will have a QR code as its ID and be controlled through WeChat.”

It is expected more gadgets taking advantage of WeChat’s APIs will come out. And different from all other hardware products, WeChat solution-embedded products will be able to engage WeChat users and leverage the whole ecosystem.

More than a Mobile Photo Printer

The printer was developed and launched in 2012 by a startup WeLomo. It took WeLomo team three months to develop the ICON prototype, hardware and software, but only nine days to get it work with WeChat, according to an interview with the company by Chinese tech site ifanr. The company was one of the first hardware products that got connected to WeChat.

As both ICON and WeChat would evolve later on, users now can find the nearest ICON printer through WeChat’s “People Nearby” feature or pay for photo prints through WeChat Payment.

WeLomo has come up with a licensing program and tries to make ICON a WeChat marketing service for all kinds of businesses. China Unicom, one of the three Chinese carriers, announced yesterday that ICONs would be placed in 200 of its outlets in 32 Chinese cities. To get photo prints, users need to subscribe to a WeChat account of China Unicom’s and pay RMB1 cent for a photo through WeChat Payment.

It looks like low cost entertainment for users, but for China Unicom it means WeChat subscribers that they can interact with later on and who will be able to make payments in one click as they must have bundled bank accounts onto WeChat Payment before they can pay the one cent. Unlike some social marketing campaigns that users may unsubscribe from a business’ account after they have won some rewards, most of the visitors to China Unicom’s outlets must be its users and are more likely to stay in touch with its official accounts.

WeLomo has developed more features on top of WeChat’s subscriber management system; for instance, an analytics service for businesses like China Unicom to track and analyze behaviors of their WeChat subscribers. Management software for ICON is also available for China Unicom to monitor every ICON so that they don’t have to visit every store to check on all of them.

ICONs now are in coffee shops, department stores, press conference, fashion shows and so on.

WeChat POS Machine

Rumors swirling about WeChat POS machine have been floating around for a while. It seems unlikely the WeChat team or any team at Tencent are developing it on their own, but it’s possible that WeChat is working with one or more manufacturing partners on it.

Yunyi is such a company rumored to be working on such a WeChat POS solution. According to a report by Sohu IT, the company is partnering Micro-life, Tencent’s local service division. Micro-life has created a platform on WeChat for merchants on its online platform to do CRM or sell goods, taking payments through WeChat Payment.

A WeChat POS solution is expected to help merchants collect money at their brick-and-mortar stores. What will have them choose such one over others must be WeChat ecosystem where they can interact with subscribers or see their consumption behaviors through an analytics system offered by the POS solution provider.

Update: WeiPass, a Chinese appcessory maker would announce such a WeChat POS machine, WeiPOS, on March 11th. A WeChat payment will be made through a QR code generated by the POS machine. Apart from WeChat Payment, WeiPOS also helps businesses manage e-coupons, group-buying deals, online ordering, among others.

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WeChat Payment Now Open to All Businesses https://technode.com/2014/03/05/wechat-payment-open-to-all-businesses/ https://technode.com/2014/03/05/wechat-payment-open-to-all-businesses/#comments Wed, 05 Mar 2014 02:03:23 +0000 http://technode-live.newspackstaging.com/?p=16750 WeChat announced last night to open WeChat Payment, the mobile payment solution developed by Tencent’s Tenpay, to all businesses on its platform. A business should first apply for a WeChat Service Account, where sophisticated features can be added with APIs and then WeChat Payment. A few selected Service Accounts have been testing WeChat Payment for […]]]>

WeChat announced last night to open WeChat Payment, the mobile payment solution developed by Tencent’s Tenpay, to all businesses on its platform.

A business should first apply for a WeChat Service Account, where sophisticated features can be added with APIs and then WeChat Payment. A few selected Service Accounts have been testing WeChat Payment for taking payments directly within WeChat.

It takes five working days to process applications, WeChat said, and a security deposit is required. For those who now only have Subscription Accounts which only allow for pushing content to subscribers, they can apply to upgrade to Service Accounts and it takes one working day.

The People’s Insurance Company of China will cover losses caused by WeChat Payment.

It is expected WeChat Payment will rise fast to become a threat to Alibaba in mobile payments this year. Tenpay, the online payment service of Tencent, was launched as early as in 2005 when Tencent decided to build e-commerce marketplace like Alibaba’s Taobao. As transactions on Tencent’s were way fewer than Taobao and some users preferred to pay with banks’ online payment services, Tenpay hasn’t been widely adopted. Yixun, the online retailer Tencent bought an 80% stake in, added Alipay for the sake of sales.

Now WeChat has created this ecosystem for businesses to take advantage of its huge user base and sell items directly. Although Alipay’s mobile app, Alipay Wallet, has added a channel for businesses to do CRM or sell goods too, WeChat now has become a place for users to browse items to their interest, share to their friends or potentially buy.

WeChat is also working with offline businesses like vending machines to promote WeChat Payment through QRcodes. It is reported that Tencent’s division for local services will launch a POS solution on top of WeChat Payment soon. The offline world is where Alipay has been making efforts on recently.

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Tencent Restructures E-Commerce Business. Yixun Will Have to Go. https://technode.com/2014/02/28/tencent-restructures-e-commerce-business-yixun-will-have-to-go/ https://technode.com/2014/02/28/tencent-restructures-e-commerce-business-yixun-will-have-to-go/#comments Fri, 28 Feb 2014 12:58:35 +0000 http://technode-live.newspackstaging.com/?p=16546 Employees of Tencent’s e-commerce business group were told this afternoon that there has been a restructure and some of them have been assigned to other business units. Now it’s not a secret that Tencent is in talks with JD.com, one of the biggest online retailers in China that just filled for an IPO in the […]]]>

Employees of Tencent’s e-commerce business group were told this afternoon that there has been a restructure and some of them have been assigned to other business units.

Now it’s not a secret that Tencent is in talks with JD.com, one of the biggest online retailers in China that just filled for an IPO in the US, to buy a stake in the latter and possibly pay it with Tencent’s own online retail service Yixun and other resources.

Although it’s not confirmed, some Tencent employees learned that the online services of Yixun will be merged into JD.com and the new JD will replace Yixun to enjoy the access to WeChat users. Currently Yixun is selling selected items through Specials, the only official channel for m-retail on WeChat.

Tencent never figured out a way to make its e-commerce marketplaces or online retailing business as successful as other services like gaming or virtual item sales. Yixun’s market share was less then one fifth of JD’s in Q3 2013, according to a iResearch report. Compared to Tencent’s virtual item offerings or some other services, online retail is a cost-intensive and low margin business.

For JD.com, it will be a hugely positive factor for its IPO: 1) Yixun will add more market share into it, 2) WeChat, with a huge user base and convenient payment solution, is regarded as a huge opportunity for m-commerce, and 3) Tencent’s endorsement must encourage investors.

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Ctrip to introduce WeChat Payment for Attraction Ticket Purchases https://technode.com/2014/02/27/ctrip-to-introduce-wechat-payment-for-attraction-ticket-purchases/ https://technode.com/2014/02/27/ctrip-to-introduce-wechat-payment-for-attraction-ticket-purchases/#comments Thu, 27 Feb 2014 14:00:01 +0000 http://technode-live.newspackstaging.com/?p=16504 Ctrip has introduced WeChat Payment for purchases of train tickets, group-buying deals, gift cards and so on on web browsers. Soon its users will be able to but attraction tickets with WeChat Payments either through web browser or mobile app. Unlike flights, hotels or other travel-related needs, attraction tickets is more likely to be purchased through […]]]>

Ctrip has introduced WeChat Payment for purchases of train tickets, group-buying deals, gift cards and so on on web browsers. Soon its users will be able to but attraction tickets with WeChat Payments either through web browser or mobile app.

Unlike flights, hotels or other travel-related needs, attraction tickets is more likely to be purchased through mobile devices as it’s about small amounts of money and often needed during travels. Ctrip saw 55% of attraction ticket orders generated from its mobile app since the beginning of this year.

Purchases of attraction tickets with WeChat Payment will get 20% to 30% off. A order through Ctrip mobile app will get more, 5-yuan cash reward.

Ctrip plans to invest heavily in online attraction ticket sales this year as it’s a huge market in China that hasn’t been widely digitized. Other online travel services are also eyeing the market. 17u.cn said earlier this month that the newly raised funding will be used in attraction tickets and a couple of other servies.

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It’s Official: Tencent Takes A 20% Stake in Dianping, Has Integrated the Latter’s Group-buying Service into WeChat https://technode.com/2014/02/19/tencent-takes-a-20-percent-stake-in-dianping/ https://technode.com/2014/02/19/tencent-takes-a-20-percent-stake-in-dianping/#comments Wed, 19 Feb 2014 08:56:05 +0000 http://technode-live.newspackstaging.com/?p=16208 Dianping, the leading Chinese ratings & reviews service, confirmed today that Tencent has bought a 20% stake in it. The price isn’t disclosed. Merchants’ profiles, ratings & reviews, group-buying and online restaurant ordering service on Dianping will work with Tencent’s QQ IM, WeChat and other services, according to the statement. Dianping hopes to take advantage […]]]>

Dianping, the leading Chinese ratings & reviews service, confirmed today that Tencent has bought a 20% stake in it. The price isn’t disclosed.

Merchants’ profiles, ratings & reviews, group-buying and online restaurant ordering service on Dianping will work with Tencent’s QQ IM, WeChat and other services, according to the statement.

Dianping hopes to take advantage of Tencent’s user base, social and other resources to accelerate the pace of nationwide expansion, especially when it comes to third- or fourth- tier cities where Tencent’s products have been dominating, acccording to Zhang Tao, CEO of Dianping. Dianping claimed that it had the largest market share in first- and second- tier cities by the end of 2013.

Dianping’s group-buying service has been integrated into WeChat that users can make orders within in and pay with WeChat Payment.

Dianping Group-buying has been integrated into WeChat.
Dianping Group-buying has been integrated into WeChat.
Dianping Group-buying in WeChat
Dianping Group-buying in WeChat
Pay for Dianping deals with WeChat Payment
Pay for Dianping deals with WeChat Payment

You must ask why Tencent doesn’t use its own group-buying subsidiaries? In early 2011 Groupon China, or Gaopeng in Chinese, was announced with Groupon and Tencent each had 50% of the company. Tencent also had its self-developed group-buying service QQ Group-buy. Gaopeng, QQ Group-buy and another Chinese group-buying service Ftuan would be merged into one company at the beginning of 2013, when the group-buying hype died down in China.

When 2013 ended, Meituan and Dianping, who added group-buy business onto its ratings & reviews platform in 2010, turned out to be two of the biggest players in China’s group-buying market.

Everyone had been expecting Tencent’s WeChat to add local services including group-buying. Tencent seemed to know that it couldn’t count on the combination of Gaopeng, Ftuan and QQ Group-buying although it had input a lot money and efforts in them. Dianping must be one of the best choices. Why not Meituan? Sorry to tell you, it’s venture-backed by Alibaba who is becoming Tencent’s direct competitor on everything mobile.

Update: Peter Zheng, vice president of Tencent, would join Dianping as president.

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Tencent Has Taken A Stake in Dianping, China’s Yelp https://technode.com/2014/02/16/tencent-has-taken-a-stake-in-chinas-yelp-dianping/ https://technode.com/2014/02/16/tencent-has-taken-a-stake-in-chinas-yelp-dianping/#comments Sun, 16 Feb 2014 08:21:47 +0000 http://technode-live.newspackstaging.com/?p=16036 The rumor that Tencent and Dianping were in talks about acquisition or investment has swirled for a while. TechNode learned from multiple sources that Tencent has already acquired a stake in Dianping and will announce it as soon as early this week. It is rumored that Tencent has bought 20%-25% a stake at a valuation of […]]]>
Dianping logo

The rumor that Tencent and Dianping were in talks about acquisition or investment has swirled for a while. TechNode learned from multiple sources that Tencent has already acquired a stake in Dianping and will announce it as soon as early this week.

It is rumored that Tencent has bought 20%-25% a stake at a valuation of USD1.8 – 2 billion.(Update: It’s 20% as the two companies announces on Feb. 19. Price isn’t disclosed. )

Around last October it was rumored that Baidu wanted to to buy the whole Dianping for about USD2 billion. In 2011 the company was valued at about USD1 billion in a over USD100 million round of funding. Since 2005, Dianping has received multiple rounds of funding from investors including Sequoia Capital China and Google China.

Edward Long (aka Long Wei), co-founder of Dianping, said they’d not sell the whole company and had no plan for IPO in the near future when asked about the acquisition rumor at our TechNode/TechCrunch conference last November. Zhang Tao, co-founder and CEO, said in last year that the company might launch IPO within five years.

Founded in April 2003, Dianping is in its eleventh year. It is now the most popular ratings & reviews service in China. As of the fourth quarter 2013, monthly active users were 90 million, with 75% page views from mobile. There are 8 million merchants and 30 million ratings/reviews on the platform. It covers 2300 cities in China and a dozen of countries.

Although it doesn’t have a major competitor in ratings & reviews, Dianping’s rivals are in group-buying and other lifestyle/local sectors. Since group-buying has become one of Dianping’s major revenue sources, Meituan and a couple of other group-buying services are direct competitors. Dianping claimed it became No.1 in terms of market share in the first- and second- tier cities as of the end of 2013. Meituan, however, claimed it had had 50% overall market share in late 2013 and managed to turn a profit at the year end.

Dianping also makes revenues from advertising and other services for business.

Not having been growing as fast as some other Chinese businesses like group-buying services, Dianping has big plans for acceleration this year. Previously Dianping only provided information, but now it has launched food delivery service and is building a hotel booking service. It also has spun off the business division for wedding-related information and will possibly come up with services.

It is expected Tencent will integrate Dianping’s content or services into its properties especially WeChat, the almighty mobile messaging app whose Official Account system enables traditional merchants to do CRM or even sell goods directly there. Tencent, who is notorious for developing/copying all kinds of web/mobile services, has its own ratings & reviews, group-buying, lifestyle/local services. But none of them is as successful as Tencent’s communication software and gaming.

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WeChat Unveils Details of its Self-serve Advertising System https://technode.com/2014/02/14/wechat-unveils-details-of-its-self-serve-advertising-system/ https://technode.com/2014/02/14/wechat-unveils-details-of-its-self-serve-advertising-system/#comments Fri, 14 Feb 2014 11:00:06 +0000 http://technode-live.newspackstaging.com/?p=16038 WeChat began testing a self-service advertising system for subscription accounts last month. According to Guangdiantong (GDT), the self-advertising system for Tencent services that is supporting the WeChat one too, dozens of accounts joined the trial for ten days and the click-through rate is 3.5%. Those accounts are operated either by freelance writers or media. Text link ads […]]]>

WeChat began testing a self-service advertising system for subscription accounts last month. According to Guangdiantong (GDT), the self-advertising system for Tencent services that is supporting the WeChat one too, dozens of accounts joined the trial for ten days and the click-through rate is 3.5%.

Those accounts are operated either by freelance writers or media. Text link ads at the bottom of WeChat mobile pages will direct users to the pages by advertisers. More formats of ads will be added later on, GDT said.

To encourage subscription accounts to get on board, GDT doesn’t take revenue shares for now, said Peter Zheng, head of GDT and VP of Tencent.

The account with the highest click-through rate, 13%, is run by a former TV producer and anchor at state-own TV station — it’s unclear how many team members he has behind the widely popular account. His account received more than 10,000 yuan (roughly USD1664) in the ten days.

There has been more than 2 million official accounts on WeChat, including subscription accounts and service accounts. Subscription accounts are used by media or other kinds of publishers to send content, text, voice messages or videos, to subscribers while services accounts are for businesses.

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WeChat Payment to be available at Wangfujing Department Stores https://technode.com/2014/02/12/wechat-payment-to-be-available-at-wangfujing-department-stores/ https://technode.com/2014/02/12/wechat-payment-to-be-available-at-wangfujing-department-stores/#comments Wed, 12 Feb 2014 06:52:51 +0000 http://technode-live.newspackstaging.com/?p=15924 Beijing Wangfujing Department Store (Group) Co., Ltd. (SH:600859) announced strategic partnership with Tencent. The first move is WeChat Payment will be available for shopping at Wangfujing’s flagship store in Beijing from Feb 14. Later on Wangfujing will leverage WeChat Official Account platform and Tencent, in turn, will support it with data, technical support and other marketing resources, […]]]>

Beijing Wangfujing Department Store (Group) Co., Ltd. (SH:600859) announced strategic partnership with Tencent. The first move is WeChat Payment will be available for shopping at Wangfujing’s flagship store in Beijing from Feb 14.

Later on Wangfujing will leverage WeChat Official Account platform and Tencent, in turn, will support it with data, technical support and other marketing resources, according to the statement.

WeChat official account enables a  brick-and-mortar store to set up mobile presence, interacting with customers, launching online loyalty programs or even selling goods directly, taking payments with WeChat payment solution.

Micro-life, the division of Tencent for local lifestyle services, has been working on moving offline merchants onto WeChat platform since last year. It managed to have Rainbow department store chain on board before this Wangfujing deal.

Wangfujing is a better known department store brand in China than Raibow. Since the coming Feb 14th isn’t only the Valentine’s day that has been widely celebrated in China but also the Chinese Lantern Festival for this year, it is expected there will be big sales then. More Wangfujing stores will support WeChat Payment later.

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China’s Top Revenue-generating Mobile Apps of 2013 https://technode.com/2014/02/05/china-top-revenue-generating-mobile-apps-of-2013/ https://technode.com/2014/02/05/china-top-revenue-generating-mobile-apps-of-2013/#comments Wed, 05 Feb 2014 06:49:48 +0000 http://technode-live.newspackstaging.com/?p=15709 It’s no surprise mobile gaming took off first when it comes to monetizing mobile content/services, but in 2013 some other Chinese Internet services and mobile-only apps found that it wasn’t that difficult than previously thought. App ranking and analytics service App Annie released top trends of 2013 on iOS and Google Play. Since Google Play isn’t widely […]]]>

It’s no surprise mobile gaming took off first when it comes to monetizing mobile content/services, but in 2013 some other Chinese Internet services and mobile-only apps found that it wasn’t that difficult than previously thought.

App ranking and analytics service App Annie released top trends of 2013 on iOS and Google Play. Since Google Play isn’t widely accessible in mainland China and the majority of Chinese users download Android apps through dozens of other stores, the revenues in China market recorded by App Annie are mainly from iOS platform. But it’s still interesting seeing the most revenue-generating non-game categories are dating, navigation, messaging, among others.

Top Non-game Apps of 2013: China iOS & Google Play Revenue

nongameapprevenue2013

                                                                              Source: App Annie

Mobile apps by online dating service Jiayuan.com (NASDAQ: DATE) generated the most money. Baihe, ranked No. 7, has a similar business model to Jiayuan’s that charges for user-facing online and offline premium offerings and advertising.

Jiayuan apps, launched in 2011, reached 18.5 million installations in Q3 2013, about 20% of its total registered users. Mobile contributed 23% of its online revenues, 19% of its total revenues, in the quarter. The ARPU (average revenue per user) on mobile is lower that on the Web as users were not willing to pay large amounts of money on mobile, said Jiayuan management on the Q3 earnings conference call. A couple of separate mobile apps the company launched in 2013, hadn’t grown big enough to contribute meaningful revenues by year end.

Navigation apps were among the most expensive mobile apps in China. Careland’s for iPhone and iPad charges RMB 108 (USD 18). After AutoNavi shifted focus from selling solutions to businesses to end users, navigation app was one of its major revenue sources. Autonavi navigation app could have made more money last year if it didn’t decide to offer the service for free in August, thanks to the challenge from Baidu who announced to stop charging its navigation app one day earlier than AutoNavi. It won’t be surprising that navigation apps disappear from the top ten list when 2014 ends, for those like AutoNavi won’t receive any revenue there this year and it’s expected that more users will switch from paid services to those for free.

Both WeChat and Momo started monetization in the second half of 2013 and both are through mobile gaming, sticker shop, premium subscription alike. Momo began in late June with a major update and added mobile games later on. The location-based mobile messaging app announced 80 million users and claimed to have broken even in November.

WeChat monetization became clearer in August 2013 after mobile games, paid emoticons and payment solution had been added. Mobile games would soon pocket good money. Other offerings such as shopping on Tencent’s online retailer Yixun would come on later in the year. WeChat monetization hasn’t taken off yet. Many believe it’ll be huge.

Below is the list of the top ten mobile games that made the most money in China from iOS and Google Play store in 2013.

Top Games of 2013: China iOS & Google Play Revenue

topchinesegamesbyrevenue2013

Source: App Annie

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4.8 million WeChat Users Participated in the Lucky Money Game on Chinese New Year Eve https://technode.com/2014/02/04/approaching-5-million-wechat-users-participated-in-the-lucky-money-game-on-chinese-new-year-eve/ https://technode.com/2014/02/04/approaching-5-million-wechat-users-participated-in-the-lucky-money-game-on-chinese-new-year-eve/#comments Tue, 04 Feb 2014 05:03:51 +0000 http://technode-live.newspackstaging.com/?p=15710 4.82 million WeChat users took part in the Lucky Money game on 2014 Chinese New Year eve, as disclosed by WeChat’s parent company Tencent. Launched several days before, the feature that adds gamification elements to giving and receiving digital Lucky Money became an immediate hit among WeChat users. Kingsoft even developed a plugin that automatically harvests lucky money […]]]>

4.82 million WeChat users took part in the Lucky Money game on 2014 Chinese New Year eve, as disclosed by WeChat’s parent company Tencent. Launched several days before, the feature that adds gamification elements to giving and receiving digital Lucky Money became an immediate hit among WeChat users. Kingsoft even developed a plugin that automatically harvests lucky money for WeChat users.

The game reached a peak around 0:00 am on the new year’s eve that 25,000 packets were opened in one minute. The average value of lucky money packets given away is 10.7 yuan (a little more than USD 1.5), so it’s more for fun as a serious lucky money packet to a kid must contain more money.

4.82 million doesn’t seem a big number to some people who expected a large number of participants to be converted to WeChat Payment users. The rumor that WeChat Payment has gained some 100 million accounts after the launch of the lucky money feature isn’t likely to be true as the time for redeeming packets, also for some users the time for activating WeChat Payment accounts, hasn’t arrived yet, for the Chinese New Year holiday has just passed one third that users cannot be in a hurry to redeem the packets.

Anyway, WeChat Payment must be one of the products Tencent will be focusing on this year — the two commercials Tencent made for this year’s Spring Festival Gala (as eye-catching as Super Bowl in the U.S.) on the new year’s eve featured WeChat Payment and QQ Mobile Assistant while last year’s was WeChat as a messaging app. With over 600 registered accounts and some 270 million monthly active users, WeChat’s natural next step is having as many user accounts with payment capability as possible to consume paid offerings, games, mobile shopping, stickers and more that will come.

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WeChat is Testing a Self-serve Advertising System for Subscription Accounts https://technode.com/2014/01/28/wechat-is-testing-a-self-serve-advertising-system-for-official-accounts/ https://technode.com/2014/01/28/wechat-is-testing-a-self-serve-advertising-system-for-official-accounts/#comments Tue, 28 Jan 2014 06:42:36 +0000 http://technode-live.newspackstaging.com/?p=15600 WeChat has introduced Guangdiantong (GDT), the self-service advertising system currently used for Tencent’s some other social properties, to place display ads in content by Subscription Accounts. It is in testing with several selected accounts and will be open for application after the Chinese New Year holiday. Since WeChat has become the hottest social platform in […]]]>

WeChat has introduced Guangdiantong (GDT), the self-service advertising system currently used for Tencent’s some other social properties, to place display ads in content by Subscription Accounts. It is in testing with several selected accounts and will be open for application after the Chinese New Year holiday.

Since WeChat has become the hottest social platform in China — the last hottest, Sina Weibo, seems suffering steep decline in popularity, the majority of Chinese media have created Subscription Accounts to reach and engage audiences who now are reading articles through the almighty WeChat. Some freelance writers now are using WeChat as their primary publishing platform. A few have gone even further that managed to attract advertisers to place display ads in their articles.

GDT, launched in 2011, so far is used on Q-zone (social network) and Pengyou (real-name social network) that enables advertisers, after successfully bidding on ad space, to show ads to targeted audiences. Advertisers can choose where (ad slots on different sites/webpages), whom (gender, age, location and so on) and when (which days or what time of day) to show their ads. As ads can also be placed within third-party applications on those Tencent’s social sites, GDT shares ad revenues with them.

The product manager of GDT for WeChat told me that it works differently from the GDT system on other platforms. As what can be shown in the mobile pages by Subscription Accounts is limited — only text and image allowed — the ads cannot be more than simple display ads.

It’s unknown when or what a percentage of the advertising revenues Tencent will share with third-party publishers. But publishers that heard about the news today feel encouraging. There are other players, such as Sohu and Sina, are also building mobile platforms for third-party publishers and promised to share income with them. But today no one thinks anyone could be so powerful as WeChat.

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WeChat creates a social game for giving away New Year Lucky Money. WeChat Payment will be the biggest winner. https://technode.com/2014/01/27/wechat-creates-a-social-game-for-giving-away-new-year-lucky-money-wechat-payment-will-be-the-biggest-winner/ https://technode.com/2014/01/27/wechat-creates-a-social-game-for-giving-away-new-year-lucky-money-wechat-payment-will-be-the-biggest-winner/#comments Mon, 27 Jan 2014 08:22:47 +0000 http://technode-live.newspackstaging.com/?p=15533 WeChat just launched a feature for users to give lucky money to other users during the Chinese New Year holiday season. Unlike the tradition that Chinese adults give cash, or physical Red Packets, to kids or bosses to employees, the WeChat feature encourages you give lucky money to any other users in chat groups in a new […]]]>

WeChat just launched a feature for users to give lucky money to other users during the Chinese New Year holiday season. Unlike the tradition that Chinese adults give cash, or physical Red Packets, to kids or bosses to employees, the WeChat feature encourages you give lucky money to any other users in chat groups in a new way. It became an immediate hit and possibly has added many new users of WeChat Payment.

After following New Year Lucky Money, an official WeChat account, you can set up luck money packets you’d like to give away. There are two ways for you to give away money: one is sending certain amounts to certain WeChat contacts; the other is filling in the total amount and the number of packets, and then let WeChat randomly divide it.

The second one is the cause that the feature got much traction quickly, as WeChat group members would rush to click open a red packet, sent out as a group message, to see whether they can get one.

For instance, you have decided to give away RMB100 to 20 people. WeChat will help you divide the RMB100 into 20 sets randomly. Then WeChat will generate a message for you to send out to a group. If there are more than 20 members in the group, the first 20 who click open the message will receive money. But the earliest one doesn’t necessarily get the one with the largest amount of money. So that’s all about luck.

wechatluckymoneysetting
The interface for filling in the total amount and the number of packets.

Click open the Lucky Money message for a red packet.
Click open the Lucky Money message for a red packet.
Congratulations! You got a packet. You can also check out all the packets received by clicking on the button below.
Congratulations! You got a packet. You can also check out all the packets received by clicking on the button below.

Previously it was possible to send digital lucky money too, through tools like Alibaba’s payments service Alipay. But you could only send certain amounts of money to certain people. Recently Alipay also improved the lucky money giving feature on its mobile app that now you can ask for lucky money from your contacts. But people must feel happier to receive money than be asked to give.

The WeChat feature adds much fun for giving away lucky money. Many WeChat users, just for fun, are sending small amounts of money to people in groups they’d otherwise never give lucky money to.

No matter how small the total amount of each packet, the winner will be WeChat Payment. To send out red packets or cash in all received, WeChat users must have WeChat Payment activated. If a user hasn’t signed up to WeChat Payment after having successfully grabbed a red packet in a group, the system will bring him or her to bundle a debit card right away. In such a scenario, staring at the amount of money sitting on the list of ‘red packets you have received’, the user must feel impulsive to do so.

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Tencent Joins Android Launcher Trend https://technode.com/2014/01/26/tencent-android-launcher/ https://technode.com/2014/01/26/tencent-android-launcher/#comments Sun, 26 Jan 2014 10:31:40 +0000 http://technode-live.newspackstaging.com/?p=15505 We see Android launcher will be one of the hottest topics in China in 2014. Ambitious Chinese companies or entrepreneurs always want control of users’ access to Internet services and then monetize user traffic or sell services to users. On the Chinese Web, Qihoo is such a company that successfully converted its free security users […]]]>

We see Android launcher will be one of the hottest topics in China in 2014. Ambitious Chinese companies or entrepreneurs always want control of users’ access to Internet services and then monetize user traffic or sell services to users. On the Chinese Web, Qihoo is such a company that successfully converted its free security users into adopters of its browsers through which users access all Web content. Now the company is making revenues from businesses through a variety of online advertising offerings and from users through mobile gaming.

In the past several years when mobile Internet use started soaring, some Chinese Internet entrepreneurs tried to develop custom Android ROMs or make smartphones to control the access to mobile content and services. Xiaomi, the smart device maker and mobile service provider, is a typical example. Founded in 2010, the company had sold more than 25 million smartphones, pre-loaded with MIUI — the custom Android ROM by the company, and more than 30 million MIUI users (Xiaomi phone users are included) as of 2013.

Although it is estimated Xiaomi has become one of the most profitable smartphones in China, the management said their goal wasn’t making much money from hardware, but building the software ecosystem and monetizing the user base in the long run. MIUI has managed to generated revenues from mobile gaming, other paid apps/services, search marketing, among others. Xiaomi also owns Duokan, a mobile publishing platform.

But to gain new users, Xiaomi has to convince them either spend $300 or something for a new smartphone or to download MIUI — it’s not that average users know how to install another Android ROM.

The recent success of a couple of Android launchers shows Xiaomi and other of the ambitious that there’s an easier way. Sungy Mobile got listed on the NASDAQ last year. As one of the earliest mobile content and service providers in China, the company didn’t take off until GO Launcher got much traction. The Android had had more than 200 million installations and some 40 million monthly active users as of Q3 2013. GO launcher and accompanying apps now are generating revenues from theme sales, in-app purchases, mobile reading and advertising. It is expected the revenue growth will increase if GO Launcher introduces lucrative offerings such as mobile gaming.

Launcher is just an app that every user knows how to download and install. Xiaomi can do almost everything with a custom ROM, having Xiaomi app store as default, offering paid services like themes, placing a search box anywhere as it likes, among others.

Xiaomi and its peers quickly got the gist. MIUI has developed an Android launcher, named MiHome Launcher, claiming it had had 2 million users as of the end of 2013.

Now Tencent has joined trend with a new launcher — it once rolled out a couple of launchers in 2011 and 2012, respectively. It seems Tencent didn’t figure out what to do with them. Named Micro-homescreen (not official translation), the new one has drawn much attention for it is developed by a team under the business unit of WeChat. Previous to it, the team was developing a phone call app named WeCall. It is estimated WeCall and WeChat will be the default apps in Miro-homescreen for all types of mobile communication. WeCall just started a campaign asking users to change the dwelling place of their Android phone launcher.

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Tencent Fully Acquires Map Service Linktech Navi with 60 Million Yuan https://technode.com/2014/01/26/tencent-fully-acquires-map-service-linktech-navi-with-60-million-yuan/ https://technode.com/2014/01/26/tencent-fully-acquires-map-service-linktech-navi-with-60-million-yuan/#comments Sun, 26 Jan 2014 07:40:52 +0000 http://technode-live.newspackstaging.com/?p=15483 Chinese Internet giant Tencent continues its acquisition spree this year by pouring 60 million yuan ($9.92 million) of funding in Beijing-based mapping service Linktech Navi for a 100% stake in the company (source in Chinese). Founded in 2001, Linktech Navi is accredited with the state Grade-A qualification on surveying and mapping. The company’s main businesses are […]]]>
Tencent

Chinese Internet giant Tencent continues its acquisition spree this year by pouring 60 million yuan ($9.92 million) of funding in Beijing-based mapping service Linktech Navi for a 100% stake in the company (source in Chinese).

Founded in 2001, Linktech Navi is accredited with the state Grade-A qualification on surveying and mapping. The company’s main businesses are digital maps, navigation system, GPS vehicle monitoring solution, LBS application solution, etc. Linktech Navi’s customers include automobile manufacturers, like Chery, Shac, and Hawtai Motor, navigation services, telecos, among others.

Tencent has laid out in mapping sector by launching streetview maps via its search engine Soso.com back in 2011. After two years of development, Tencent recently rebranded Soso Streetview Map into Tencent Maps and claimed that the service has collected streetview data covering more than 2 million kilometers of streets in more than 100 cities.

With Grade-B qualification on surveying and mapping, Tencent previously have to file to municipal government when it planned to explore a new city. Grade-A qualification allows mapping services to file to provincial authorities, and therefore, will accelerate the data collecting speed for Tencent Maps, according to Zhang Xuan, head of Tencent Maps.

The acquisition of a mapping service may also give Tencent more advantages in competition with peers, because it is currently using the basic mapping data from leading digital map content and nevigation service provider AutoNavi.

Maps seem to have become a must for every company who is expanding, or has to expand, to mobile Internet market. Alibaba acquired Emapgo with $35 million in 2010 and invested $294 million in AutoNavi for a 28% stake in the company in 2013. Baidu acquired a map service Changdi Wanfang and launched a streetview feature last year.

image credit: w010w.com

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WeChat 5.2 Supports Nine Categories of Mobile Payments https://technode.com/2014/01/22/wechat-5-2-supports-nine-categories-of-mobile-payments/ https://technode.com/2014/01/22/wechat-5-2-supports-nine-categories-of-mobile-payments/#comments Wed, 22 Jan 2014 11:15:01 +0000 http://technode-live.newspackstaging.com/?p=15308 As expected, WeChat released an update today, one day after its third birthday. The same as the last update, the Android was out first and now only available on MyApp, Tencent’s Android app distribution platform. You have to download the MyApp app first in order to download the latest WeChat. And there’s only the Chinese […]]]>

As expected, WeChat released an update today, one day after its third birthday. The same as the last update, the Android was out first and now only available on MyApp, Tencent’s Android app distribution platform. You have to download the MyApp app first in order to download the latest WeChat. And there’s only the Chinese version. English version will be released later with some different features.

It now supports making payments for Didi (the taxi app venture backed by Tencent), Licaitong (the mutual fund, released several days ago, similar t to Alipay’s Yuebao), purchases on Tencent’s online retailer Yixun, QQ Coins (the virtual currency used in Tencent ecosystem), movie tickets, lottery tickets, making donations, phone bills and splitting bills.

wechatbankcards

WeChat supports payments for nice categories of purchases

Other new features with the 5.2 version include,

  • Converting voice messages into Chinese words with long click.
  • Showing locations of conversation participants.
  • Search for chat history or accounts.
  • Notifications for mentions of user IDs in group chatting.
  • Quick shares of photos to multiple WeChat friends.
  • Emoticon recommendations when messages are being edited.
  • A photo wall that has all photos of a conversation in one place.
  • A redesigned UI.

Update: The English version released later enables linking a LinkedIn account and showing it on user’s profile.

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WeChat Turns Three Today. https://technode.com/2014/01/21/wechat-turns-three-today/ https://technode.com/2014/01/21/wechat-turns-three-today/#comments Tue, 21 Jan 2014 10:00:19 +0000 http://technode-live.newspackstaging.com/?p=15127 WeChat, or Weixin in Chinese, turns three today. It has become everything, communication, social sharing, entertainment (i.e. gaming), m-commerce, m-payment/banking, and so on mobile. At same time it has had a huge user base, over 600 million registered accounts and 272 million monthly active users. There are high hopes on it, expecting it to be the […]]]>

WeChat, or Weixin in Chinese, turns three today. It has become everything, communication, social sharing, entertainment (i.e. gaming), m-commerce, m-payment/banking, and so on mobile. At same time it has had a huge user base, over 600 million registered accounts and 272 million monthly active users. There are high hopes on it, expecting it to be the first global Chinese Internet service or become a money printer.

But what if it is at its peak in terms of user growth and the future revenue sources are just those with Tencent’s QQ instant messaging service? Is it possible 2014 will turn out to be a hard year for it?

There were 500 million mobile Internet users in China as of 2013, according to the latest CNNIC report.  In August last year Tencent announced 100 million overseas users. Assuming there was no sudden decrease in overseas accounts, almost all Chinese mobile Internet users have signed up to it — as you may know Chinese companies would always inflate numbers, but it’s safe to say almost all Chinese smartphone users have WeChat in their phones. The future user growth in domestic market will be, at best, in line with the organic increase in new mobile Internet adopters. So to keep the current growth rate, WeChat has to count on overseas markets.

WeChat

                                                            Source: Tencent, Media Reports

Of WeChat’s top overseas markets, as disclosed when it announced 70 million overseas users in last July, most are in Asia and one (Mexico) in Latin America — Singapore is the only developed country. During 2013 promotional activities in overseas countries by WeChat include TV ad campaigns, ad placements on mobile advertising platforms, and hiring celebrities. At the end of the year, WeChat managed to get into top ten in the communication category in almost all of those markets.

WeChat Download Rank History on iOS in the Communication Category

wechatdevelopingcountries

                                                                      Source: AppAnnie

WeChat Download Rank History on Google Play in the Communication Category

googleplaydevelopingcoutries

But Tencent knows better than most that,  when it comes to communication, it’s a the-No.-1-takes-it-all game. The major reason that the company has been standing stably in China Internet market is its QQ IM has almost all Chinese Internet users, their friends and relatives. User base means a lot for a free communication app in terms of monetization. And eventually users would stick to a few of such services where they can find everyone when needed.

Competitors in overseas markets seem even more powerful than WeChat. Whatsapp announced 350 million monthly active users (MAU) in last October and WeChat’s were 272 million as of Q3 2013 — Whatsapp claimed 400 mn two months after that. Line announced 300 million registrations last November, claiming it was ranked first among free apps in 60 countries.

WeChat started receiving revenues in 2013 from mobile games, sticker sales, custom SIM card sales, e-commerce sales through Tencent’s online retailer Yixun and probably revenue shares from third-party merchants under a program called Microlife.

But, all of those approaches are what Tencent has been making money in its QQ IM world. Tencent still made more than 50% of revenues from licensed games and some in-house developed games, according to its latest earnings release. Mobile games on WeChat have generated good money since 2013, the year when mobile gaming really took off in China.

The second largest revenue source, one of the first for the company years back, is premium subscription. Tencent offers two dozens of monthly paid subscriptions. The prices don’t vary much. Differences but are in which, virtual items for avatars or social spaces, items for gaming, digital music, or other premium features, are more or fewer included in a package. The custom SIM card, jointly issued with China Unicom, works exactly like the QQ subscriptions. The stickers will possibly be included in packages for users to subscribe to, too.

M-commerce, including direct good sales and online-to-offline services, is considered the promising for WeChat, or mobile apps in general. For Tencent, monetizing gaming and virtual items/services are what it’s expert at. But Tencent is known for being poor at e-commerce regardless of its huge user base.

Since 2005 Tencent has been working on either Taobao-like marketplace or online retailer. But it lost to Alibaba and a few other players. It didn’t figure out a way there until the acquisition of an 80% stake in Yixun. But so far Yixun, like many other online retailers, is still a thin margin business. Microlife is a WeChat program for merchants on Tencent’s local service platform to reach and engage WeChat users. The local service platform itself, however, isn’t successful either.

The existing big players in e-commerce are well aware of the mobile trend too. Alipay Wallet, the mobile app by Alibaba, now has almost all m-commerce related features WeChat has created. WeChat Payment, launched in 2013, is considered the very tool that upgraded WeChat to become a m-commerce player. But Alipay is the dominator in digital payment market in China and has been working hard on its mobile app and offline expansion. More recently Alibaba and Tencent became direct competitors in taxi app. Each of them is backing a major player, injecting funding, bundling taxi hauling feature to their flagship mobile apps, and fighting for drivers and customers with cash reward.

The competition in m-commerce will be about who moves faster. Some argues that WeChat will win out as Alibaba doesn’t have social product to have users stick around. But mind you, Alibaba has successfully converted Sina Weibo, the Chinese Twitter, a shopping mall that users can purchase the Taobao/Tmall goods shared by whoever they followed on Weibo or advertisers. Mind you again, Alibaba has made it impossible to show a Taobao/Tmall item page within WeChat.

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Tencent’s Mobile Open Strategy even Including Developer Incubation https://technode.com/2014/01/16/tencent-mobile-open-strategy/ https://technode.com/2014/01/16/tencent-mobile-open-strategy/#comments Thu, 16 Jan 2014 10:51:20 +0000 http://technode-live.newspackstaging.com/?p=15005 Tencent, the Chinese Internet giant, announced open strategy for mobile apps today. Not only will it open up its mobile app distribution channels and infrastructure, its offerings also, to attract star performers, range from working spaces to IPO consulting. Before 2011 the Tencent way was licensing a portion of games from third parties and developing […]]]>

Tencent, the Chinese Internet giant, announced open strategy for mobile apps today. Not only will it open up its mobile app distribution channels and infrastructure, its offerings also, to attract star performers, range from working spaces to IPO consulting.

Before 2011 the Tencent way was licensing a portion of games from third parties and developing Internet services in house. More than half of its revenues were from licensed games and in-house developed games. Another major revenue source was membership subscriptions that offer a variety of virtual items or premium services that were either developed by Tencent or partners — it pays partners and third-party developers, of course.

The company decided to open up in mid-2011, inviting third-party Internet services to take advantage of its huge user base across its online properties, QQ IM, social network Q-zone, etc. Social shopping services Meilishuo and Mogujie were successful cases that targeted ads on Q-zone helped them engage audience whom they otherwise could hardly reach. Of course Tencent wouldn’t help anyone promote services that it has already had and is important to the company, such as instant messaging tool. Other services, such as QQ Connect, a login and sharing widget, and Cloud storage, were also available for developers to use.

There has been 850,000 apps on the Tencent open platform. Developers have pocketed a total of 5 billion yuan (about $800 mn) in the past two year, according to Tencent. With the new mobile open platform, the company’s goal is to generate twice of that for developers in two year.

Tencent announced today it would take 30% of revenues generated from the mobile platform. It is expected the ratio will change as it happened with the Web-based open platform before. It’s possible that Tencent will end up taking less from a hugely popular mobile game in order to keep it on its platform or take more from a game whose most revenues are due to promotional activities on the platform. At the same time the company promises not to take revenue shares from mobile advertising through Tencent’s ad network.

To help distribute Android apps, Tencent revamped MyApp, an app for Android app downloads and management, and relaunched it in December 2013. To promote MyApp itself, the latest WeChat version debuted there. MyApp has seen 50 million daily downloads during the past two months.

Tencent’s MyApp ranked fourth in China’s Android app distribution market, with top three Baidu, Qihoo and Wandoujia had 38%, 28% and 15% in market share respectively as of December 2013; while MyApp’s share was 12%, according to COO of Tencent.

Tencent management think its mobile open platform is way beyond MyApp and are different from those players.

  • Tencent offers more platforms, mobile QQ, WeChat, Mobile Q-zone, QQ mobile browser, mobile game platform and other mobile services, for developers to reach users.
  • User data and the social element with Tencent’s core product QQ IM are absent with any other distribution platforms. Tencent is able to send personalized recommendations of apps based on user usage history or what apps users’ QQ friends have downloaded. And recommendations by users are believed by Tencent the most effective marketing for apps.
  • The company has developed a lot of tools for developers, such as speech recognition SDK, location-related APIs, analytics service, mobile site builder for WeChat, Cloud services, and PC Push — the capability of reaching mobile users through PC.
  • Payments solutions including Tenpay, WeChat Payment and virtual currency QQ Coin system.

It is expected that the mobile platform won’t be very much different from the Web-based one that 1) the majority of profitable apps must be mobile games for operating games is what Tencent is expert at and mobile gaming is so far one of the few profitable services on mobile, 2) only a handful of games will stand out given more than one third of Tencent’s total revenues are still from two to three games, and 3) Tencent is still a monster that it can kill your apps if it decides to develop similar ones.

But for sure Tencent is of the most powerful platforms. Shikonglieren, a third-party mobile game on WeChat is performing well that has made 25 million yuan in monthly sales.

To have good apps get on board, Tencent plans to go very far . The company had established startup working spaces in Beijing, Chengdu and Wuhan as of November 2013. A few more will be open in 2014 in more cities. Financial consulting or even IPO consulting is included in the services they’d like to offer. And everything is for FREE. The company didn’t disclose whether they’d take stakes in those mobile startups.

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WeChat’s Rank Rocketed up in the U.S. during Recent Holiday Season, but Dropped down soon https://technode.com/2014/01/10/wechat-rank-rocketed-up-in-the-us-during-recent-holiday-season/ https://technode.com/2014/01/10/wechat-rank-rocketed-up-in-the-us-during-recent-holiday-season/#comments Fri, 10 Jan 2014 04:42:00 +0000 http://technode-live.newspackstaging.com/?p=14756 AppAnnie has added new features to its free Store Stats tool that you can track apps’ performance on Google Play, iOS, Amazon, and Mac App Store apps in up to 10 countries at once. For instance, you can see the rank history of WeChat on iOS Store in multiply countries as below. What immediately drew my attention […]]]>

AppAnnie has added new features to its free Store Stats tool that you can track apps’ performance on Google Play, iOS, Amazon, and Mac App Store apps in up to 10 countries at once.

For instance, you can see the rank history of WeChat on iOS Store in multiply countries as below. What immediately drew my attention is a peak during the past holiday season. The graph in orange is WeChat’s performance on the U.S. iOS Store. It’s unknown what marketing efforts by Tencent, WeChat’s parent company, helped it.

wechatappannie

What’s obvious is that WeChat’s ranking began rising after Tencent added some staff in the U.S. to promote the mobile messaging app in early 2013.

WeChat reached the peak just in time for Christmas, ranked No. 8 in social networking on the U.S. iOS Store. If it was boosted by marketing practices, Tencent must have wasted money or other efforts that the app’s rank dropped back to where it was before the holidays.

wechat2013iOS
WeChat on iOS

When it comes to Google Play, the performance is similar. The rank suddenly rocketed up during the holidays and reached 11th in the category of communication in the U.S.

wechat2013googleplay
WeChat on Google Play

Images below show the performance of WeChat in more Asian countries or regions. (HK:Hong Kong, SG: Singapore, TW: Taiwan, CN: China, MY: Malaysia, ID:India, TH: Tailand, VN: Vietnam)

WeChat's Rank on iOS Store
WeChat’s Rank on iOS Store
WeChat's Rank on Google Play
WeChat’s Rank on Google Play
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Tech in China 2013: Chinese Internet Giants Shopping Crazily https://technode.com/2013/12/26/chinese-internet-giants-shopping-crazily-in-2013/ https://technode.com/2013/12/26/chinese-internet-giants-shopping-crazily-in-2013/#comments Thu, 26 Dec 2013 11:24:24 +0000 http://technode-live.newspackstaging.com/?p=14184 The old story: Big Chinese Internet companies would, rather than buy or invest in startups, hire a bunch of engineers to build products on their own or do pixel-to-pixel knockoffs. Big names like Tencent are notorious for killing startups by doing so, with better products or the ability of converting existing users. Recognized reasons include […]]]>

The old story: Big Chinese Internet companies would, rather than buy or invest in startups, hire a bunch of engineers to build products on their own or do pixel-to-pixel knockoffs. Big names like Tencent are notorious for killing startups by doing so, with better products or the ability of converting existing users. Recognized reasons include 1) the costs of hiring several smart-enough Chinese engineers are much lower than buying a startup, and 2) intellectual property rights haven’t been well protected in China.

That changed much in the last couple of years. Big Chinese Internet giants began acquiring startups or taking stakes in them. The widely accepted causes include 1) they, almost all being public companies, became increasingly rich in cash, and 2) Tencents felt pressure for being accused of strangling innovation and entrepreneurship. Not only domestic companies, they are also, more recently, eyeing companies big or small overseas.

In early 2013, we heard a lot of rumors about potential acquisitions or investments. Most of them turn out to be true. But those were relatively small deals compared with what would happen later in the year.

Counting those investments and acquisitions is quite a pleasure to me as it tells where those players are.

Baidu 

Baidu is one of the most cash rich and the craziest shopper of the year. It’s acquisition of 91 Wireless, one of the biggest mobile app distributors in China, tops all deals in terms of amount. $1.85 billion sounds expensive for others, but to Baidu it might not be about money given the company wasn’t well positioned in mobile in China market before the deal. Baidu now must feel relieved with 91 the native app distributor and Light App — a strategy to have developers convert their native apps into search-friendly webapps.

Another big deal is the acquisition of peer-to-peer video service PPStream (or PPS) for $370 million in cash. The service has been merged into iQiyi, the online video service under Baidu. It is expected that iQiyi will go public in the U.S. next year considering the PPS mergence and the one-year exclusive video rights it just bought for an estimated 200 million yuan (around $33 million). Baidu made a success of a similar deal. Qunar, the online travel search and transaction service Baidu took a stake in a couple of years ago, went IPO in the U.S. earlier this year.

Other deals by Baidu,

Alibaba

Alibaba Group must be the runner-up in terms of the amount spent. The group has been expanding everywhere in the past year, from digital maps to app search. It is speculated that all the expansion and investments are to raise the valuation of the entity Alibaba would take public soon. Or, it’s because almost all Internet services are related to or can be leveraged for shopping experience.

The largest deals include $586 million for 18% of Sina Weibo, $294 million for 28% of AutoNavi, HK$2.82 billion ($363.90 million) investment in Haier Electronics and 1.18 billion yuan($193 mn) for 51% in mutual fund dealer THFund. As UC Web’s existing investor, Alibaba injected more funding into the company this year. But the amount wasn’t disclosed.

   Domestic Deals

  • Music. Acquisitions of online music service Xiami.com and mobile music player TDpod (not confirmed).
  • Finance. Alifinance, the online financial arm of Alibaba, took a 19.9% stake in Zhong An, the online insurance company Tencent also has take a stake.
  • Data Analysis. Acquisition of mobile data analytics service Umeng.
  • Cloud. Acquisition of Cloud storage service Kanbox.
  • Internet Security. Investment in Mobile security service LBE (not confirmed).
  • Investment in e-coupon service DDMap.
  • Investment in taxi app Kuaidi.

   Overseas Deals

  • Led a $50 million investment in US-based app search service Quixey,
  • Led a $206 million investment in American e-commerce company ShopRunner.
  • Investment in US-based sports retailer Fanatics

Tencent 

The largest deal for Tencent this year is the $448 million investment in Sogou. The company finally gave up the in-house developed search engine Soso and merged it into Sogou.

Another strategic deal is it joined another round of funding in Kingsoft Network (or Jinshanwangluo in Chinese), a Kingsoft company, with $46.98 million that increased its equity in Kingsoft Network to 18%.

When it comes to investments in other domestic companies, it’s obvious those are for the company’s expanding to other or newly emerged sectors. Within this year Tencent has injected fundings in online financial product provider HOWbuytaxi app Didi (Tencent reportedly has joined another round in it), Android ROM developer CyanogenMod, among others.

To tap to finance sector, the company has established several companies including one for WeChat Payment in the Qianhai Shenzhen-Hong Kong financial and modern services development zone. Tencent also took a 15% stake in Zhong An, the online insurance company jointly established by Alibaba and Ping An.

Earlier this year Martin Lau, president of Tencent, disclosed that some $2 billion had been invested overseas. Tencent has an office in the U.S. looking at potential acquisition or investment targets. Most companies Tencent would spend money on are related to its core businesses, online communication and gaming. It’s the same in 2013. The company contributed in another round of funding in mobile gameplay recording service Kamcord, and bought 6% of the game developer Activision Blizzard. It is reported that Tencent joined the last round of financing in Snapchat.

A surprising deal is Tencent led a $150 million round in Fab.com, a US-based online retailer for design products. Currently it’s hard to say whether it’s a good deal as it seems Fab went wrong later this year. Anyway, Tencent isn’t known as a visionary investor. There were stories like how Tencent missed the opportunity of investing in YouTube in the early days.

Qihoo led a $30 million funding in a Brazilian Internet security service for international expansion. It also funded a Japanese mobile gaming company Klab. In early this year it acquired the team behind SaaS security startup RiZhiBao.

UC Web, as a mobile browser and service provider on Android, has been successful in China and overseas markets such as India. When it announced the acquisition of Teiron Network, the company made it clear that the move was for iOS. You may have heard the story about the first iOS7 jailbreak released that was bundled with a Chinese iOS app store. The jailbreak later decided to drop the Chinese store for issues like piracy. But Kuaiyong, the Chinese company behind the store, is planning to release a jailbreak by itself soon. I personally believe a land-grabbing war on iOS is about to start as the cake for Android app distribution has been carved up.

Sina invested in the company that developed WeMeet, a mobile messaging app, to join the war against WeChat. It was reported that Sina bought Yun Yun, the social search developed by former Google execs.

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Tech in China 2013: WeChat is Everything https://technode.com/2013/12/24/tech-in-china-2013-wechat-is-everything/ https://technode.com/2013/12/24/tech-in-china-2013-wechat-is-everything/#comments Tue, 24 Dec 2013 11:50:58 +0000 http://technode-live.newspackstaging.com/?p=14160 There’s no need to introduce what WeChat, or Weixin in Chinese, is or explain how it became one of the biggest things in 2013 in China’s tech scene, or China in general. WeChat now has more than 600 million registered accounts, with more than 100 million overseas and 271.9 million monthly active users in Q3 2013. WeChat is Everything, […]]]>
wechatlogo
image credit:WeChat

There’s no need to introduce what WeChat, or Weixin in Chinese, is or explain how it became one of the biggest things in 2013 in China’s tech scene, or China in general.

WeChat now has more than 600 million registered accounts, with more than 100 million overseas and 271.9 million monthly active users in Q3 2013.

WeChat is Everything, on Mobile.

Two major updates, WeChat 5.0 and 5.1, were released in the past year. Here are what users or businesses couldn’t do with WeChat before 2013 — many are only available with the Chinese version though.

  • Make payments, with your bank accounts bundled to WeChat Payment, for phone bills, digital lottery tickets, shopping on Tencent’s online retailer Yixun, or purchases at a Ubox vending machine or Haidilao, the most famous hotpot chain restaurant in China.
  • Build sophisticated features with APIs and speech recognition SDK for Official WeChat Accounts — just like building webapps. Thus businesses can use WeChat as a CRM tool or do businesses directly within WeChat, such as taking food orders.
  • Play mobile games. There have been nine titles.
  • Scan the code on a good or the cover of a book/CD/movie poster and make purchases on Yixun, Amazon or other partner online retailers.
  • Locate where you are and see the street view around you.
  • Download free or paid emoticons from the sticker shop.
  • Speech-to-text conversion (only Mandarin is available).
  • Scan an English word and get the translation in Chinese.
  • If you buy a custom SIM card, jointly launched by telco China Unicom, a 10-yuan (less than $2) monthly subscription covers all data consumed by WeChat.

Monetizing A Mobile Messaging App Seems not so Hard.

In 2013 China market found it much easier to make money from mobile gaming than expected. WeChat must agree. Apart from gaming, WeChat, like LINE, makes revenues from sticker sales.

At the same time of making money for itself, WeChat is figuring ways to have third parties on the platform generate revenues — revenue-sharing is just a matter of time.

Mobile gaming is, of course, included. Two of the nine games on WeChat are from third parties — one is Plants vs. Zombie 2 and the other is by a local game developer.

WeChat opened up the sticker shop to outside designers, promising to share revenues with them.

A Chinese actor and an online literature writer rolled out paid subscriptions to their audiences. Paying fans of the actor will receive voice messages, pictures, or songs by him, or chances of one-on-one interaction with him; paying readers of the writer can access his works or participant in online forums for subscribers only. It is reported the both were supported by WeChat, for the latter wanted to see whether such a model works — one thing to prove it is that WeChat Payment wasn’t available to everyone when the two could accept payments with it. Both cases were massively successful.

Smart third-party agents, who always know how to leverage traffic and attention, are running their own businesses on WeChat, too. There are app development companies for developing Official Account webapps for customers like the aforementioned writer, digital marketing agencies, and so on.

Tencent’s own online-to-offline service division Micro-life is also leveraging WeChat. It has moved a large number of offline merchants on its own platform to WeChat, offering membership cards or gift cards through Official WeChat accounts. Micro-life has managed to have a department store chain get its merchants on board.

Competitor to Everyone

Unfortunately, Taobao/Tmall retailers didn’t benefit from WeChat for long, as links from Alibaba properties have been disabled and webpages of items cannot be loaded within WeChat — Alibaba feels under threat.

Not only did Alibaba feel threat in e-commerce but also in mobile payments and else where — since WeChat now is everything. That the company relaunched Laiwang, a mobile messaging app, shows its feelings.

Alibaba isn’t alone when it comes to feeling pressured or eyeing the potential in mobile messaging. Veteran tech company Netease joined the competition with EasyChat, partnering with carrier China Telecom, and offer services other players otherwise cannot do without backing from a carrier. Sina is also equipped with one, WeMeet, by investing in a local developer.

Those services may distract WeChat, but currently no one believes anyone can grow to become a real threat in mobile messaging to it.

But WeChat, on the other hand, has become a competitor to everyone. Look Alibaba.

For WeChat, the best way must be having all the businesses, competitors or not, on its platform, helping them make money and then taking revenue splits. There never was such an all-in-one platform in China’s Internet world before. We’ll see whether WeChat can make this far.

 Tencent is Saved?

Sometimes I cannot help thinking whether WeChat could be so powerful if it wasn’t backed by Tencent who has a huge user base and years of experience in developing online communication service, or look so promising if there wasn’t LINE who has been pioneering in monetizing a mobile messaging app. Or, it is WeChat that saved Tencent.

Tencent turned 15 in November 2013. Before WeChat took off, its virtual item subscription business decelerated as almost every potential subscriber in China had signed up to it. A majority of its total revenues was still from a few licensed online games. WeChat was launched in January 2011. Tencent’s stock price saw a big decline in the second half of the year.

Mobile was the concern with almost every Chinese Internet company then. Users were moving to mobile, but monetizing traffic or users on mobile and mobile payments were what to be figured out.

At the same time, as Tencent had had almost every Chinese using its QQ IM, international expansion was the natural next goal. Apart from promoting WeChat in Southeast countries, the company has been investing in gaming and social -related companies outside China.

Now Tencent’s stock price is more than three times of the lowest in 2011. Although WeChat hasn’t generated meaningful revenues, investors believe that making money from mobile gaming and virtual sales, like what Tencent has been doing on desktop, is just a matter of time. They believe there are more monetization channels, such as mobile payment and m-commerce, where WeChat will possibly stand out from the crowd.

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WeChat Releasing 5.1 Version, Integrates Other Tencent Apps https://technode.com/2013/12/18/wechat-5-1-version/ https://technode.com/2013/12/18/wechat-5-1-version/#comments Wed, 18 Dec 2013 03:41:50 +0000 http://technode-live.newspackstaging.com/?p=14072 WeChat debuted a new Chinese version, 5.1, on MyApp, Tencent’s Android app market last night. New features and changes include, Recharging mobile phone accounts for contacts, through WeChat Payment of course. A greeting e-card will be sent to the recipient after anyone does so. Reviving crashed planes in the first WeChat game, one of the […]]]>
wechat5.1

WeChat debuted a new Chinese version, 5.1, on MyApp, Tencent’s Android app market last night.

New features and changes include,

  • Recharging mobile phone accounts for contacts, through WeChat Payment of course. A greeting e-card will be sent to the recipient after anyone does so.
  • Reviving crashed planes in the first WeChat game, one of the hottest in the past summer in China. It’s a 6 yuan (less than $1) charge for three chances of revivals.
  • WeShow, the short video app launched no more than three months ago, and QQ Creative Camera (not official translation) now are built in sitting in the bar under the input box. Tencent Mobile Manager, a mobile security and management app, is available in user settings for direct installation.
WeShow and QQ Creative Camera are built-in apps with WeChat 5.1
WeShow and QQ Creative Camera are built-in apps with WeChat 5.1
Tencent Mobile Assistant in WeChat 5.1
Tencent Mobile Assistant in WeChat 5.1
  • A group chat now can accommodate up to 100 participants, not 40 with the previous version. By default every user can only own one such a big group, but he/she can own another two after having signed up to WeChat Payment and an additional one if he/she makes donations with WeChat Payment.
  • Delivery address can be added onto user settings.
  • Drafts will be shown in the timeline.
  • Preview of stickers with a long click.

Obviously WeChat wants more users to get on board with WeChat Payment which was launched with the 5.0 version, encouraging them to spend more money on mobile games and other paid services.

The mobile recharge for friends and the accompanying e-card is a sign that WeChat will come up with more gifts for users to send to each other — with WeChat Payment for payments of course. There are too many gifts WeChat’s parent company can offer, from virtual items in online games or other online services like digital music to physical goods on its e-commerce site Yixun.

The addition of delivery address makes it possible to send contacts physical goods without letting them know. It won’t be surprising that Tencent’s Yixun will be the only merchant, who will know all the addresses filed in, that runs this gift business. Alibaba, currently the most powerful e-commerce player in China, has seen the potential threat from WeChat-commerce that it has disabled the showing of Taobao/Tmall webpages in WeChat conversations.

It’s the first time WeChat has added other Tencent apps into it as default or options. Integrating Tencent’s other apps that are complementary to WeChat is just a matter of time.

Also it’s the first time WeChat debut a new version on Tencent’s MyApp. App store has become a strategic weapon for Chinese Internet companies to grab land shares f the mobile Internet. In this regard, Tencent’s peers and future competitors have already been well prepared — Baidu now has 91 Wireless, Xiaomi has its own installed as default in Xiaomi devices and MIUI custom system, and Qihoo has 360 Mobile Assistant which, its CEO claims, is the largest in China in terms of mobile game distribution.

The permitted capacity of a group chat may not seem like a big issue, but it has been real demand on Tencent’s QQ IM, the most popular instant messaging service in China. Users have to subscribe to QQ premium subscriptions in order to have more participants in their QQ group chats.

WeChat reportedly has had more than 600 million registered users, though the company only discloses the number of monthly active users which is 272 million in Q3 2013. WeChat game platform now has eight games, including the self-developed and third-party games like Zombie vs. Plants 2. Tencent has pulled a lot of money from some of them.

APIs and speech recognition SDK have been released that enable business accounts, or WeChat Official Accounts, to build custom features. As sticker is seen a must-have revenue source for a mobile messaging app, WeChat invites designers to contribute their works and will share revenues with them.

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Tencent Invested in Online Financial Product Provider HOWbuy https://technode.com/2013/12/16/tencent-invested-in-online-financial-product-provider-howbuy/ https://technode.com/2013/12/16/tencent-invested-in-online-financial-product-provider-howbuy/#comments Mon, 16 Dec 2013 10:18:28 +0000 http://technode-live.newspackstaging.com/?p=14047 HOWbuy, a Chinese online financial product provider, announced today that it has secured an undisclosed amount of funding from Chinese Internet Giant Tencent (announcement in Chinese) and existing investor Legend Capital, a Lenovo company. Legend Capital contributed in Series A round in the company in late 2012. HOWbuy currently runs an online mutual funds store, a mutual fund […]]]>

HOWbuy, a Chinese online financial product provider, announced today that it has secured an undisclosed amount of funding from Chinese Internet Giant Tencent (announcement in Chinese) and existing investor Legend Capital, a Lenovo company. Legend Capital contributed in Series A round in the company in late 2012.

HOWbuy currently runs an online mutual funds store, a mutual fund trading site, mobile apps (available on iOS and Android) for mutual fund purchases, and apps for iPhone and iPad for trust funds. The company also operates on new media platforms like Tencent’s WeChat.

Founded in 2007, HOWbuy’s goal has been integrating financial products into the Internet, according to the company. Now it offers more than 2000 financial products online.

While users can search for and buy financial products online, the company also provides other services like professional investment advisers.

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Tencent Rebrands Its Mapping Service, Adds in-house Maps and Group-buying Layer https://technode.com/2013/12/12/tencent-rebrands-its-mapping-service-adds-in-house-maps-and-group-buying-layer/ https://technode.com/2013/12/12/tencent-rebrands-its-mapping-service-adds-in-house-maps-and-group-buying-layer/#respond Thu, 12 Dec 2013 09:51:10 +0000 http://technode-live.newspackstaging.com/?p=13991 Tencent renamed Soso Maps, its mapping product, Tencent Maps and released new features, including in-house maps and group-buying service, today. Soso Maps was developed by Soso Search team at Tencent. Earlier this year Tencent made a strategic investment in Sogou and decided to merge Soso Search into the latter. Now Tencent Maps offer APIs for Web services and SDKs for […]]]>

Tencent renamed Soso Maps, its mapping product, Tencent Maps and released new features, including in-house maps and group-buying service, today. Soso Maps was developed by Soso Search team at Tencent. Earlier this year Tencent made a strategic investment in Sogou and decided to merge Soso Search into the latter.

tencentmaps
In-house Maps (left) and Group-buying Service in Tencent Maps

Now Tencent Maps offer APIs for Web services and SDKs for mobile apps. WeChat Official Accounts can add map features to their accounts with the SDKs.

Tencent was one of the first in China that used camera car to collect images and built a Google Street View-like service in late 2011 (It also adopted some data from City8). An API for Tencent Maps Street View is available for web services and WeChat Official Accounts. Baidu, the Chinese search giant who owns one of the most popular mapping services in China, announced to build a street view product too earlier this year.

Mapping service is considered a must-have for large Chinese Internet companies as mobile Internet has been explosive and location-based service seen as the next big thing. Every player wants its own mapping site&app to become the one that users would turn to to search for nearby shops or make orders directly on a map.

Baidu already has a widely adopted mapping service. Baidu Maps has already been capable of returning nearby cinemas and restaurants, and showing group-buying deals. The company acquired a 59% stake in Nuomi, the group-buying service developed by Renren.

Alibaba became the biggest shareholder in AutoNavi, a long-time map data provider and newcomer in consumer-facing mapping service, after an investment made earlier this year. Later on AutoNavi Amap app, a free mapping service, added features to enable users to reach offline merchants, such as taxis and restaurants. Alibaba and AutoNavi together launched a platform for third-party developers to use its mapping data or other offerings.

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Tencent Unveils Fengling, WeChat-based Mobile Website Creation Tool https://technode.com/2013/12/12/tencent-unveils-fengling-wechat-based-mobile-website-creation-tool/ https://technode.com/2013/12/12/tencent-unveils-fengling-wechat-based-mobile-website-creation-tool/#respond Thu, 12 Dec 2013 05:47:29 +0000 http://technode-live.newspackstaging.com/?p=13980 Screenshot of Fengling Tencent recently took the wraps off Fengling, a WeChat-based mobile website creation tool dedicated to mobile marketing and promotion. It helps customers to create HTML5 website with the functions of interaction, communication, LBS and KPI monitoring. Two kinds of websites are available. General websites can be established in a breeze by dragging […]]]>
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Screenshot of Fengling

Tencent recently took the wraps off Fengling, a WeChat-based mobile website creation tool dedicated to mobile marketing and promotion. It helps customers to create HTML5 website with the functions of interaction, communication, LBS and KPI monitoring.

Two kinds of websites are available. General websites can be established in a breeze by dragging the modules into the editing interface. Industrial websites, which features custom models catered for needs of different industries, are only opened to members. Website thus created is pending for approval, which will be completed within around ten working days.

The service targets at enterprises which lack technical supports for website creation and maintenance. Developed by Tencent’s Online Media Group, Fengling’s freemium basic version is opened up for application now.

The release of Fengling is considered as a major measure for Tencent and WeChat to monetize their mobile services.

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Tencent to Invest RMB10 billion in Financial Services including WeChat Payments, CEO Says https://technode.com/2013/12/09/tencent-to-invest-rmb-10-billion-in-financial-services-including-wechat-payments/ https://technode.com/2013/12/09/tencent-to-invest-rmb-10-billion-in-financial-services-including-wechat-payments/#comments Mon, 09 Dec 2013 07:28:12 +0000 http://technode-live.newspackstaging.com/?p=13894 Tencent to invest no less than RMB10 billion (about $1.64 billion) in the companies it has registered in Qianhai financial zone, Pony Ma, CEO of Tencent, said at a conference organized by the administration bureau (source in Chinese). The Qianhai Shenzhen-Hong Kong financial and modern services development zone was approved by China State Council in mid-2012. Tencent […]]]>

Tencent to invest no less than RMB10 billion (about $1.64 billion) in the companies it has registered in Qianhai financial zone, Pony Ma, CEO of Tencent, said at a conference organized by the administration bureau (source in Chinese).

The Qianhai Shenzhen-Hong Kong financial and modern services development zone was approved by China State Council in mid-2012. Tencent is one of a dozen mainland companies that have signed up to establish financial companies or invest in financial or other modern services there.

The Chinese Internet giant has registered several companies on e-commerce and finance there with RMB1.6 billion (more than $200 million) in total registered capital, according to Mr. Ma. The businesses those companies will cover include WeChat Payments, online financial services, foreign currency exchange, etc.

Earlier this year it was reported that Tencent applied to establish a private bank. The company later confirmed that it was one of the investors in one.

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WeChat Launched Voice Open Platform and Speech Recognition SDK https://technode.com/2013/12/03/wechat-launched-voice-open-platform-and-speech-recognition-sdk/ https://technode.com/2013/12/03/wechat-launched-voice-open-platform-and-speech-recognition-sdk/#comments Tue, 03 Dec 2013 04:30:04 +0000 http://technode-live.newspackstaging.com/?p=13775 WeChat’s Voice Open Platform went live last night that would enable third parties to add speech-based features to their Official WeChat Accounts, or WeChat accounts for businesses or organizations. The platform was announced half a month ago and now only offers speech recognition SDK for iOS and Android. One developer currently is allowed to register up to […]]]>

WeChat’s Voice Open Platform went live last night that would enable third parties to add speech-based features to their Official WeChat Accounts, or WeChat accounts for businesses or organizations.

The platform was announced half a month ago and now only offers speech recognition SDK for iOS and Android. One developer currently is allowed to register up to ten WeChat-based applications.

Third parties like China’s Merchants Bank and Tencent’s own services, QQ Music and Soso Maps, have integrated speech recognition and speech-to-text capabilities into their WeChat accounts.

Speech-to-text Voice Search at Soso Maps
Speech-to-text Voice Search at the WeChat Account of Soso Maps
Speech-to-text Input at China Merchants Bank's WeChat Account
Speech-to-text Input at the WeChat Account of  China Merchants Bank

WeChat is becoming a platform that Official WeChat Accounts can build sophisticated features for their accounts with APIs — then those accounts will become web apps. Before WeChat opened up a series of APIs one month ago, several selected Official Accounts had built a variety of features for their WeChat accounts for their own needs.

The voice SDKs will be free for mid- and small -sized developers. The previous API package charged 500 yuan annual fee.

WeChat said the Chinese speech recognition technology was developed in house. Baidu, the Chinese search giant, also has been working on it and opened up its own speech recognition technologies in August this year. In China’s speech recognition market, currently the biggest player is iFlytek which has an estimated 70% market share.

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Tencent’s Short Video App WeShow Added Sina Weibo Support https://technode.com/2013/11/28/tencent-short-video-app-weshow-added-sina-weibo-support/ https://technode.com/2013/11/28/tencent-short-video-app-weshow-added-sina-weibo-support/#respond Thu, 28 Nov 2013 07:26:29 +0000 http://technode-live.newspackstaging.com/?p=13719 WeShow, Tencent’s Vine-like short video sharing app launched two months ago, released an update that, surprisingly, supports Sina Weibo connection and sharing onto the latter. It’s the first time I can recall that Tencent’s service supports a third-party social service. What’s more is it’s Sina Weibo, Tencent Weibo’s long-time direct competitor. WeShow users now can invite friends […]]]>

WeShow, Tencent’s Vine-like short video sharing app launched two months ago, released an update that, surprisingly, supports Sina Weibo connection and sharing onto the latter. It’s the first time I can recall that Tencent’s service supports a third-party social service. What’s more is it’s Sina Weibo, Tencent Weibo’s long-time direct competitor.

WeShow users now can invite friends on Sina Weibo and Tencent’s social services, social network Q-zone, mobile messaging app WeChat and microblogging service Tencent Weibo, to join it and share video clips to those platforms (see the screenshot below).

 

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WeShow Supports Sina Weibo And Tencent’s Social Services

New features with the update also include that users can opt in to automatically sharing videos to WeChat’s sharing platform Moment, share videos with selected contacts, save videos as draft, among others.

What’s also interesting is Tencent obviously drew lessons from the failure in the competition with Sina Weibo. A couple of years ago Sina Weibo got much traction quickly and left Tencent Weibo far behind thanks to the strategy of having celebrities, opinion leaders and the like on board so as to attract their fans and the audiences to join Weibo. Now WeShow has successfully had some celebrities and content contributors to publish videos recorded by themselves or other contents like movie trailers.

Sina must be well aware of that. Sina Weibo app added a short video feature one month earlier than WeShow’s launch. The company also has started promoting WeMeet, a WeChat-like mobile messaging app launched in the same month with the video sharing feature.

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Tencent’s Payment Service Tenpay Expanding Cross-border Online Payment Service to US https://technode.com/2013/11/28/tencent-tenpay-expanding-cross-border-online-payment-service-to-us/ https://technode.com/2013/11/28/tencent-tenpay-expanding-cross-border-online-payment-service-to-us/#comments Thu, 28 Nov 2013 04:27:16 +0000 http://technode-live.newspackstaging.com/?p=13706 iPaynow, who calls itself the official US agent of Tencent’s online payment service Tenpay, is acquiring clients in the US, offering cross-border payment solution on behalf of Tenpay, according to a business brief we received from it. It’s been only two months since Chinese authorities finally allowed local independent payments services to process international payments online and […]]]>

iPaynow, who calls itself the official US agent of Tencent’s online payment service Tenpay, is acquiring clients in the US, offering cross-border payment solution on behalf of Tenpay, according to a business brief we received from it.

It’s been only two months since Chinese authorities finally allowed local independent payments services to process international payments online and authorized 17 such services, including Alibaba’s Alipay and Tencent’s Tenpay, to conduct certain categories of cross-border online payments.

It echos the fact that Chinese consumers are purchasing increasingly more goods from overseas. Alipay found that online purchases by Chinese from overseas more than doubled in 2012 than that in the previous year. Apart from online shopping, China market also sees rising demand in payments for cross-border flights, outbound travels, overseas tuition fees, etc.

Before the direct payments with those payments services became possible, a large percentage of overseas purchases were through Chinese e-commerce marketplaces like Alibaba’s or Tencent’s where retailers buy goods from overseas and accept payments from local consumers through Chinese payments services like Alipay and Tenpay. Payments with credit card are still not prevailing in China.

As Chinese payments services now are allowed to accept payments for merchants overseas, Chinese users can pay overseas businesses or other organizations directly with their Chinese bank accounts. iPaynow says merchants outside China can price their goods in a foreign currency or RMB. It will deduct a payment from a buyer’s account in RMB and settle with the merchant in foreign currency real-time.

iPaynow has reached partnership with 25 Chinese banks, claiming that covers 99% Chinese bank card holders. It promises the settlement takes only one business day and the fee rate is down to 3%.

As a partner of Tencent, the service also offers support for Tencent QQ IM, the most used IM service in China, and share login service which provides easy login for Chinese users, for merchants outside China to engage Chinese users and do marketing.

Both Tencent and Alibaba’s Alipay are actively expanding in cross-border payments. In early this year, Tenpay announced it would support American Express for overseas purchases.

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Tencent Finally Taps into Online Education Market,with A Live Video Course Feature Added to QQ IM https://technode.com/2013/11/15/tencent-finally-taps-into-online-education-marketwith-a-live-video-course-feature-added-to-qq-im/ https://technode.com/2013/11/15/tencent-finally-taps-into-online-education-marketwith-a-live-video-course-feature-added-to-qq-im/#comments Fri, 15 Nov 2013 04:35:37 +0000 http://technode-live.newspackstaging.com/?p=13478 We have been waiting for Tencent to release an online education service, for  the largest Internet company in China by market cap and user base cannot miss out on such a potential market. The latest version of Tencent’s QQ IM added an Education Mode to the group video chatting service. So a teacher can give live […]]]>

We have been waiting for Tencent to release an online education service, for  the largest Internet company in China by market cap and user base cannot miss out on such a potential market.

The latest version of Tencent’s QQ IM added an Education Mode to the group video chatting service. So a teacher can give live courses to a group of students directly on QQ. Some tools are available for delivering classes such as Power Point support.

QQEducation

Interface of the Education Mode of QQ Group Video Chat

As it’s expected that online education will be a huge market in China, it’s not surprising to see any company to take part in. Alibaba launched a marketplace several months ago for teachers or educational organizations to sell live/recorded video courses, other educational materials or tickets to offline classes .

Baidu came up with a digital content marketplace where educational service providers can sell video courses and other educational digital content as well. Chuanke, an independent online course marketplace founded in late 2011, has received funding from Baidu. It is reported that Tencent approached the company earlier for a potential acquisition. There was a wave of investments and acquisitions in the first half of 2013.

But all those big names are latecomers. YY, the rich media communication service provider, launched YY Education in mid-2011. Since YY was operating an online platform for singing shows back then, it was easy to expand to any other sectors that connect performers(teachers) and audiences(students).

YY claims there are 800 educational organizations and 20,000 teachers on its platform that have provided over 100,000 courses. Monthly active users are 6 million.

Two years later, however, YY Education still doesn’t generate any meaningful revenue for its parent company — YY’s major revenue sources are virtual item sales on the singing show platform and online gaming. David Xuelin Li, CEO of YY, said on the latest earnings call, before they could make money from online courses provided by third-party course providers, what they needed to do was help teachers earn as much as they did from offline classes. So that more providers will move online and there’s a possibility to create a business model.

YY, somehow, managed to help a few on its platform to be successful enough to attract more to join. Xswlpx.com, an online computer skill training service offering courses on YY, generated 60 million yuan (a little less than $10 mn) in revenue in 2012 and raised some funding earlier this year.

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WeChat Opens APIs to All Verified Business Accounts https://technode.com/2013/10/29/wechat-opens-apis-to-all-verified-busines-accounts/ https://technode.com/2013/10/29/wechat-opens-apis-to-all-verified-busines-accounts/#comments Tue, 29 Oct 2013 05:59:03 +0000 http://technode-live.newspackstaging.com/?p=13210 WeChat has developed a set of APIs for businesses or public organizations to build custom features or interact with their audiences. Only a small group of selected WeChat Official Accounts have tried it out. As we introduced before, with the APIs, some businesses or organizations have developed services as powerful as some HTML5 web apps that users […]]]>

WeChat has developed a set of APIs for businesses or public organizations to build custom features or interact with their audiences. Only a small group of selected WeChat Official Accounts have tried it out. As we introduced before, with the APIs, some businesses or organizations have developed services as powerful as some HTML5 web apps that users can do voice searches, book hotels, manage flights, subscribe to news services, etc.

WeChat updates the Official Account platform today that most APIs are available with verified Official Accounts today. It charges a 300 yuan (less than $50) annual fee.

  • User profile that includes ID, gender and location.
  • Voice recognition for converting voice messages from users to text.
  • Locations of users whenever interacting with an official accounts (need user permission).
  • QR code API that supports a range of parameters to configure QR codes.
  • CRM. Official accounts can reply to messages from users within 24 hours.
  • OAuth 2.0 for authentication and authorization.
  • OpenIDs of all followers’
  • Grouping followers

Yes, most of them are must offerings to any nowadays social platforms, but WeChat has been reluctant to open those application programming interfaces to third parties in fear of any abuse of them. It is proven on Weibo platforms that businesses are obsessed with having more followers, no matter they are real or fake, pushing more messages to users, which in WeChat view hurts user experience.

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WeChat Reportedly Surpassed 600 million Users https://technode.com/2013/10/24/wechat-reportedly-surpassed-600-million-users/ https://technode.com/2013/10/24/wechat-reportedly-surpassed-600-million-users/#comments Thu, 24 Oct 2013 04:48:32 +0000 http://technode-live.newspackstaging.com/?p=13132 It is reported that WeChat registered users have surpassed 600 million. In January this year, the mobile messaging app announced 300 million milestone. Its parent company hasn’t updated the public with registration accounts since then but only disclosed the number of monthly active users in the second quarter of 2013 that is 235.8 million. It was reported […]]]>

It is reported that WeChat registered users have surpassed 600 million.

In January this year, the mobile messaging app announced 300 million milestone. Its parent company hasn’t updated the public with registration accounts since then but only disclosed the number of monthly active users in the second quarter of 2013 that is 235.8 million. It was reported that WeChat reached 400 million users at the end of April.

On the earnings conference call for Q2 2013, Tencent disclosed WeChat overseas users reached 100 million in the quarter.

Six mobile games, developed in house, have been added to WeChat since the past July. And those casual/social games are highly profitable. Tencent reported that Tian Tian Ku Pao, a Temple Run-style game, had pocketed over 100 million yuan (about $16 million) in the first month since debut. It is estimated that a large chunk is from WeChat platform.

With the payment capability that was added to WeChat 5.0, the messaging app has been experimenting with mobile-commerce; for instance, now you can order dishes with WeChat. With the latest version, you can recharge your mobile phone .

Other monetization approaches  include opening up the emoticon platform to third-party designers so as to share future emoticon sales with them.

Although it looks nobody could beat WeChat, Chinese Internet giants still hope to grab some shares of the mobile communication market. Alibaba Group is aggressively promoting its Laiwang internally with a wild wish of 30% of the market. EasyChat tries to differentiate from WeChat. Recently it announced 10 million registered users. Sina injected funding in WeMeet, a similar app headed by former Sina Weibo lead. Shanda also developed one named Youni.

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Tencent Has Invested $2 bn in Overseas Markets. Here’s the List. https://technode.com/2013/10/23/tencent-has-invested-2-bn-dollars-in-overseas-markets-here-is-the-list/ https://technode.com/2013/10/23/tencent-has-invested-2-bn-dollars-in-overseas-markets-here-is-the-list/#comments Wed, 23 Oct 2013 12:38:13 +0000 http://technode-live.newspackstaging.com/?p=13123 Tencent is notorious for developing me-too products and then killing the existing ones by taking advantage of its huge user base. It still does so sometimes but began making investments in or acquire other startups in and outside China a few years ago. The company has invested $2 billion in overseas markets, a large part of […]]]>

Tencent is notorious for developing me-too products and then killing the existing ones by taking advantage of its huge user base. It still does so sometimes but began making investments in or acquire other startups in and outside China a few years ago.

The company has invested $2 billion in overseas markets, a large part of which went to startups, disclosed Martin Lau, president of Tencent, at GMIC 2013 Sillicon Valley. Not only does Tencent inject money into those startups, the company would also pass on experience or help them enter China market, he said.

Online gaming has been the major contributor to its total revenues and now Tencent counts on mobile gaming in order to monetize the huge user base it has already had through WeChat, Mobile QQ and other mobile apps. So most of foreign businesses Tencent has stakes in are gaming-related.

In South Korea, where many of the most popular games on Tencent’s QQ platform are from, the company is working with Capstone Capital to make investments in Korean gaming companies.

Below is a list of overseas investments we have heard about so far.

Game-related

  • Mobile gameplay recording service Kamcord, based in the US, received two rounds of investments joined by Tencent in late 2012 and August 2013, respectively.
  • Tencent purchased a 6% stake in Activision Blizzard, Inc., the developer of World of Warcraft, for an estimated $1.4 billion in mid-2013.
  • The acquisition of a 49% stake with $26.95 million in Level Up, a Singaporean online game operator, was completed in August 2012.
  • Tencent bought 48.4% of Epic Games, the developer of gaming engine Unreal Engine and some other online/mobile games, for $330 million in July 2012.
  • The acquisition of game developer Riot Games, based in Los Angeles, US, was completed in early 2011. Before it Tencent was already an investor in Riot. League of Legends, developed by Riot and launched in 2009, is one of the most profitable games on Tencent platform.
  • American game distributor Outspark raised $11 million round led by Tencent in early 2008.
  • Tencent partners with South Korean VC Capstone Partners that has invested in 7 Korean gaming companies, Studio Hon, Reloaded Studios, Toppig, Nextplay, Redduck, Eyedentity and GH Hope Island, since 2008.
  • Other deals including social platform for game players Raptr,  RunWilder — a startup “creating franchise characters born on mobile” and co-founded by former employees, and ZAM, an online forum for gamers.

Non-game

  • Fab.com, an American online retailer for design products, announced a $150 million round of funding led by Tencent in June 2013.
  • Tencent acquired 13.84% of  Kakao Talk, South Korean mobile app developer, for RMB 403 million in early 2012.
  • A bunch of Y Combinator alumni, EverymeArkSonalightLoom and Watsi.
  • Tencent joined the seed round of funding in Pair, a social app for couples, raised in 2012.
  • In late 2011, Silicon Valley-based photo sharing app Waddle landed seed funding from Tencent.
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Tencent to Share Emoticon Sales with Third-party Designers https://technode.com/2013/10/21/tencent-to-share-emoticon-sales-with-third-party-designers/ https://technode.com/2013/10/21/tencent-to-share-emoticon-sales-with-third-party-designers/#comments Mon, 21 Oct 2013 08:58:01 +0000 http://technode-live.newspackstaging.com/?p=13075 Tencent plans to build a platform for independent designers to contribute emoticon designs, promising to share future revenues generated from QQ IM or mobile apps with them. The company will share 40%, 50% or 70% with designers, depending on the monthly sales of a series of emoticons — Tencent takes 30% if the monthly sales […]]]>

Tencent plans to build a platform for independent designers to contribute emoticon designs, promising to share future revenues generated from QQ IM or mobile apps with them. The company will share 40%, 50% or 70% with designers, depending on the monthly sales of a series of emoticons — Tencent takes 30% if the monthly sales is under 20,000 yuan and takes 60% if it can generate more than 100,000 yuan per month.

Tencent said they had signed contracts with more than 200 animation studios, expecting them to design emoticons for its users.

Thanks to Line, a mobile messaging app developed by a Korean company, who has successfully monetized a large user base starting from paid emoicons, a number of mobile messaging/ social apps in Asia added a me-too emoticon market to their services; that includes Chinese mobile social app Momo and Tencent’s WeChat and Mobile QQ.

Tencent, however, isn’t a tiro in emoticon or virtual item in general. QQ IM has been offering emoticons since 2003, with some being for free and the rest only available for QQ membership subscribers — it charges ten yuan per month (less than two dollars) for a variety of virtual items or premium services.

QQ Show, which sells virtual items to QQ IM users to use as avatars or decorations in the background, was one of the company’s first revenue streams.

Now it seems the good times for emoticon/virtual avatar business come again. It can be even better thanks to the wide adoption of smartphones and the convenience of mobile payments. Direct payments service has been available on WeChat since the August launch of the 5.0 version. Mobile QQ users couldn’t purchase paid emoticons until September.

Four months before the release of WeChat emoticon market, Tencent first launched one for QQ IM users on PC. While WeChat users can only buy separate emoticons, Mobile QQ will still include a wide range of emoticons in the membership subscription.

QQ Emoticon Market
QQ Emoticon Market

Since the launch of those emoticon markets, special series for movies or online games have been rolled out. Tencent expects third parties to design more creative ones by leveraging smartphone capabilities. It is said that some of the upcoming emoticons will be able to speak.

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Tencent Mobile Game Tian Tian Ku Pao Grabbed 100 million yuan In the First Month Since Debut https://technode.com/2013/10/15/tencent-mobile-game-tian-tian-ku-pao-grabbed-100-million-yuan-in-the-first-month-since-debut/ https://technode.com/2013/10/15/tencent-mobile-game-tian-tian-ku-pao-grabbed-100-million-yuan-in-the-first-month-since-debut/#comments Tue, 15 Oct 2013 02:21:45 +0000 http://technode-live.newspackstaging.com/?p=12968 The revenue generated from Tian Tian Ku Pao, a mobile social game developed by Tencent, in the first month since its debut is over 100 million yuan (about $16 million), Tencent’s own online news service reports (in Chinese). Daily revenue peaked around 7 million yuan (over $1 million). The ARPU isn’t disclosed. The name of the […]]]>

The revenue generated from Tian Tian Ku Pao, a mobile social game developed by Tencent, in the first month since its debut is over 100 million yuan (about $16 million), Tencent’s own online news service reports (in Chinese). Daily revenue peaked around 7 million yuan (over $1 million). The ARPU isn’t disclosed.

The name of the game means cool running everyday in Chinese that obviously adopted the idea of the popular Temple Run or Zynga’s Running With Friends. Launched one month ago, the game is available as an independent app on App Store and also included in game centers in Tencent’s mobile messaging apps, Mobile QQ and WeChat.

Virtual items for sale include roles, tools, power and pets for accompanying you during running. More fun will be added to it later on to increase stickiness, according to the report.

Tencent’s mobile game platform was launched only two months ago and five in-house developed titles have been released. One more will be added soon. The company who has been making the largest chunk of revenues from licensed online games licensed two mobile games from two Chinese developers recently. Also the platform will add famous mobile games from outside China, such as Fruit Ninja, Plants vs. Zombies 2 and Temple Run 2.

An insider in China’s mobile gaming industry estimated that Tencent would have one quarter of the mobile gaming market by 2014. Tencent found that the overlap of game players of those PC-based client games and mobile game players was very small,  according to Martin Lau, president of Tencent. That means a big portion of mobile game players and revenues generated from mobile games are additional.

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3.5 of Top 5 Apps in China are from Tencent, Says Its President https://technode.com/2013/10/14/3-of-top-5-apps-are-from-tencent-says-its-president/ https://technode.com/2013/10/14/3-of-top-5-apps-are-from-tencent-says-its-president/#respond Mon, 14 Oct 2013 11:30:54 +0000 http://technode-live.newspackstaging.com/?p=12959 Mobile QQ, WeChat, and Q-zone rank No1, No 2 and No. 4, respectively, of non-game apps in China in terms of daily active users (DAU), said Marin Lau, president of Tencent, at an internal meeting yesterday. Sogou Input Method ranks No. 3 with 70 million daily active users. Since Tencent just bought a 36.5% stake in Sogou, Mr. Lau […]]]>

Mobile QQ, WeChat, and Q-zone rank No1, No 2 and No. 4, respectively, of non-game apps in China in terms of daily active users (DAU), said Marin Lau, president of Tencent, at an internal meeting yesterday. Sogou Input Method ranks No. 3 with 70 million daily active users. Since Tencent just bought a 36.5% stake in Sogou, Mr. Lau counts it as 0.5 app of Tencent’s. The fifth one is Qihoo 360 Mobile Assistant.

Here are some highlights in his talk on China’s mobile market and Tencent’s strategy on mobile,

  • Mobile gaming grew much faster in this year than the previous one to two years. Game players of PC-based client games are not moving to mobile. Tencent believes mobile game players are new adopters and the number is growing.
  • Advertising on portal sites decelerated or even decreased. Visitors to the mobile app of Tencent news portal surpassed those to the Web version. 75% visits to Weibo are on mobile.
  • Mobile search monetization has been well established, but disruption is around the corner.
  • E-commerce, online payments and other offline-life-related online services are growing fast but haven’t been disrutpted by mobile. Tencent management want its e-commerce division to be a lead or prepared when mobile-commerce explodes at some future time.
  • Big Chinese Internet companies are grabbing land in the mobile market through M&As, such as Baidu’s acquisitions of 91 Wireless,  PPS and Nuomi, Alibaba’s investments in Sina Weibo, AutoNavi and UC Web. Tencent hopes to take a considerable share in search through investment in Sogou and deep cooperation with it.
  • WeChat has brought Tencent some 10 – 20 million high-end users (It is thought that Tencent QQ IM has been used by low-end Chinese users). The number isn’t big but means opportunities in apps in online media, e-commerce and the like, said Lau. Also Tencent counts on WeChat to help it goes international.

As a long-time Internet messaging tool developer who has been making the largest chunk of revenues through online gaming, Tencent is working hard on mobile messaging/social apps, Mobile QQ, WeChat and Q-zone, and counts on mobile games to generate revenues first. Tencent has launched four titles on its mobile game platform. Users of Mobile QQ and WeChat can access those games directly within them. The platform announced today it had licensed two mobile games from two third-party developers and would launch them later. It is expected that there will be a dozen of titles on the platform by the end of this year.

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Tencent Launched Vine-Like Short Video App WeShow https://technode.com/2013/09/29/tencent-launched-vine-like-short-video-app-weishi/ https://technode.com/2013/09/29/tencent-launched-vine-like-short-video-app-weishi/#comments Sun, 29 Sep 2013 03:11:20 +0000 http://technode-live.newspackstaging.com/?p=12768 Tencent released WeShow, a Vine-like short video sharing app where users can create and post video clips or share these videos to friends on social networking services under Tencent. The lengths of the video clip span from two seconds to eight seconds (report in Chinese). WeShow supports the login of three kinds of Tencent accounts, […]]]>

Tencent released WeShow, a Vine-like short video sharing app where users can create and post video clips or share these videos to friends on social networking services under Tencent. The lengths of the video clip span from two seconds to eight seconds (report in Chinese).

WeShow supports the login of three kinds of Tencent accounts, namely Tencent Weibo, QQ and QQ Mail. In addition, WeShow account will follow users’ QQ friends automatically. Both of these two services are not available for WeChat accounts. But WeShow users can share their videos to Tencent Weibo and WeChat friends.

Img387419940
Img387419942

WeShow has invited a lot of stars to establish accounts on the platform to attract more audiance. The service is currently only available for iOS platform. Industry insiders disclosed that Tencent has kicked of the research and development of this project at the beginning of this year.

An employee of Tencent claimed that WeShow is different from its namesake that Tencent launched in 2011. The old WeShow is cross-platform video call software based on QQ contacts.

Foreign short video services have made constant clouts on the mobile Internet industry in recent years with the quick development Vine, Keek and Instagram. Tencent’s entry may trigger the development of short video service in Chinese market. Similar domestic services are Miaopai, Weipai and Papaqi and WeiCo+.

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Now You Can Order Dishes on WeChat https://technode.com/2013/09/25/now-you-can-order-dishes-on-wechat/ https://technode.com/2013/09/25/now-you-can-order-dishes-on-wechat/#comments Wed, 25 Sep 2013 04:53:37 +0000 http://technode-live.newspackstaging.com/?p=12681 Micro-life Membership Card is an official WeChat account operated by Tencent’s lifestyle e-commerce service Micro-life. It started offering digital membership cards authorized by merchants on Micro-life’s own website directly on WeChat from mid-2012. Now the Micro-life account launched a new version, named X1, that supports customized offerings, payments and services for merchants to do mobile CRM. […]]]>

Micro-life Membership Card is an official WeChat account operated by Tencent’s lifestyle e-commerce service Micro-life. It started offering digital membership cards authorized by merchants on Micro-life’s own website directly on WeChat from mid-2012.

Now the Micro-life account launched a new version, named X1, that supports customized offerings, payments and services for merchants to do mobile CRM. Now users can click open a restaurant saved through Micro-life, make an order and pay for it without leaving WeChat.

Screenshots for the Dish Ordering Feature
Screenshots for the Dish Ordering Feature

McDonald’s was one of the first on Micro-life platform that was able to issue e-coupons or deals and accept payments for purchases.

Next, X1 will support KTV reservations. At the same time, Micro-life is working on moving department stores onto WeChat.

Micro-life now has 30 million users, one thousand brand partners and has issued 50 million WeChat membership cards, accroding to Geng Zhijun, lead of the division (in Chinese). Their goal is to have 80 million users by the end of this year and generate one billion yuan in monthly transaction. Micro-life takes transaction-based commissions. It is reported that it charges merchants an average of several thousand yuan a year.

image credit: techdoc.fd.zol-img.com.cn

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A New Era of China Search Market: The Three Kingdoms https://technode.com/2013/09/17/a-new-era-of-china-search-market-the-three-kingdoms/ https://technode.com/2013/09/17/a-new-era-of-china-search-market-the-three-kingdoms/#respond Tue, 17 Sep 2013 09:21:09 +0000 http://technode-live.newspackstaging.com/?p=12533 Four months ago we heard that Sogou, majority-owned by Sohu, was looking for a potential buyer or strategic investor, and all major players in China’s search market, Baidu, Qihoo and Tencent, showed interest. Back then it is rumored that Charles Zhang, CEO of Sohu, would like to introduce Baidu while Wang Xiaochuan, CEO of Sogou, […]]]>

Four months ago we heard that Sogou, majority-owned by Sohu, was looking for a potential buyer or strategic investor, and all major players in China’s search market, Baidu, Qihoo and Tencent, showed interest. Back then it is rumored that Charles Zhang, CEO of Sohu, would like to introduce Baidu while Wang Xiaochuan, CEO of Sogou, would rather choose Qihoo.

CNZZApril
CNZZAugust

source: CNZZ

The end of the story is Tencent who also married his daughter Soso to Sogou. Now Sogou and Soso have a combined of 14% of search market share, according to CNZZ, a third-party online data service. Without Sogou, Qihoo needs some more time to have a quarter of China’s search market, but it has gained 18% share in just one year. In the past months Qihoo also pocketed Youdao— its market share is minor though.

Now Google China has no more than 3% in market share. It seems Baidu and Sogou benefited from Google China’s retreat from mainland China. Sogou’s market share continued increasing incrementally, but Baidu’s has declined to 63% thanks to the rising Qihoo 360 Search.

Which one of the three kingdoms will win out? Qihoo, the most aggressive of the three, just started monetizing its search service not long ago and expanding on mobile; Sogou now has a powerful father-in-low who may help it expand market shares in search and other Internet product markets. Baidu’s goldmine is shrinking and the competition in digging gold in mobile market was fierce. Before the acquisition of 91 Wireless, Baidu had no offspring or relatives to count on.

It is expected that Sogou and Qihoo will continue gaining PC-based shares from Baidu. Sogou has a similar business model to Qihoo’s. Both of them gained a large user base with a good and free Internet service, successfully converted a part of them into their browser users, and monetize browser traffic through display advertising and paid searches.

Sogou has seen search revenue climbing. Like Baidu, it started up as a search service. Its parent company to some extent gave up the business till Sogou Chinese Input Method became one of the most popular Input services in China. Tencent may value the linkup with Sogou greatly for all the products of Sogou, search, browser, Chinese Input method and some small but innovative services, are where Tencent did poorly. The traffic and effect would be huge if Tencent helped channel users to Sogou’s products.

Apart from monetizing search traffic on PC, Qihoo has been well positioned in the mobile world in terms of app distribution, especially when it comes to mobile games. It also developed Leidian, a service for users to search for and manage mobile content. It could be easy for it to channel existing users to it.

$1.85 billion may be too high a price for acquiring an app distributor like 91 Wireless, but it may become one of most valuable asset of Baidu’s several years later as mobile Internet has a lot to do with apps. Yes, Baidu rolled out this LightApp project, but it’s hard to know whether Baidu platform is still appealing enough on mobile that developers would bother to do a WebApp version of their services to Baidu standards.

Speaking of mobile search, everyone knows it will be a different story. But we don’t know how different it will be. Wang Xiaochuan, CEO of Sogou, said on a variety of occasions that he believed mobile search would be completely different from PC-based search. That’s why Sogou has been developing a recommendation engine.

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WeChat’s New Monetization Experiment: Celebrity Accounts[Updated] https://technode.com/2013/09/16/wechat-new-monetization-experiment-celebrity-accounts/ https://technode.com/2013/09/16/wechat-new-monetization-experiment-celebrity-accounts/#comments Mon, 16 Sep 2013 09:16:44 +0000 http://technode-live.newspackstaging.com/?p=12505 Chen Kun, a famous Chinese actor, rolled out a premium service to his followers on WeChat. Paying to subscribe to his official account, fans will receive exclusive photos, or songs, e-books and even Good Night voice messages from him. The  monthly subscription is priced at RMB18 (no more than $3). Payments are powered by WeChat […]]]>

Chen Kun, a famous Chinese actor, rolled out a premium service to his followers on WeChat. Paying to subscribe to his official account, fans will receive exclusive photos, or songs, e-books and even Good Night voice messages from him.

Chen's WeChat official account is a full-round webapp.
Chen’s WeChat official account is a full-round webapp.

The  monthly subscription is priced at RMB18 (no more than $3). Payments are powered by WeChat Payment that was made possible with WeChat 5.0.

It is believed WeChat team is behind this business and Chen’s official account which isn’t just a chatting tool but a full-round app (Update: Local media reported that it is developed and ran by a mobile app development company, Bit-Sea). There are several channels on the page for the paid subscription; subscribers can click open songs directly listed in the music channel, read the e-book by the actor in another channel, like or leave comments on a piece of news, or join in the forum and interact with each other like on an every online forum.

It’s unlikely WeChat would take a revenue cut as it’s the first case. It must want as many celebrities to try it out as possible. Celebrity is considered a key factor for Sina Weibo to become popular two to three years ago. What’s interesting is some celebrities also have made money off Weibo but in ways that help brands do social marketing — such as publishing or forwarding brand campaigns. Sina later developed a service called Fensitong to regulate the market and managed to take revenue cuts there.

Tencent, WeChat’s parent company, is excellent at Internet subscription business. It was one of the first in China to have users pay for a package of virtual goods or online services for a monthly fee. Years later, its membership subscription model, including more than 20 packages and the whole membership system, has been adopted by a lot of Chinese services including Sina Weibo.

WeChat and China Unicom jointly launched a SIM card not long ago that include some extra offerings similar to those with Tencent subscriptions. It is believed that’s a sign that WeChat will launch premium subscriptions sooner or later.

But Mr. Chen’s case is the first time Tencent tried to help a third party to make money off its own user base. Some local media tried to make money through WeChat by featuring display ads in articles sent to their WeChat followers. Generally speaking, celebrity fans must be more willing to pay for content provided by their stars.

So far WeChat’s monetization attempts include mobile games, stickers and the customized SIM card.

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Tencent’s Vine Clone WeShow is Integrated into WeChat[Updated] https://technode.com/2013/09/13/tencents-vince-clone-weshow-is-integrated-into-wechat/ https://technode.com/2013/09/13/tencents-vince-clone-weshow-is-integrated-into-wechat/#comments Fri, 13 Sep 2013 07:32:07 +0000 http://technode-live.newspackstaging.com/?p=12469 WeChat is testing WeShow (or Weishi in Chinese), a Vine-like video clip sharing service. Video clips can be shared onto Moments, the sharing platform in WeChat. Different from Vine, a video clip on WeChat allows for up to 8 seconds long. It looks the videos are hosted by Tencent Video, the company’s online video arm. Tencent […]]]>
Interface of Weshi
Interface of Weshi

WeChat is testing WeShow (or Weishi in Chinese), a Vine-like video clip sharing service. Video clips can be shared onto Moments, the sharing platform in WeChat.

Different from Vine, a video clip on WeChat allows for up to 8 seconds long. It looks the videos are hosted by Tencent Video, the company’s online video arm.

Tencent developed WeShow, or Weishi in Chinese, one year ago. Not many people know about it for the company hardly promoted it in the past year The name confused many as it’s the name of a video chatting app developed by the company in 2011. Tencent later explained that on WeChat is a brand new one that the team started developing half a year ago.

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WeChat to Move Department Stores onto Its Platform https://technode.com/2013/09/10/wechat-to-move-department-stores-onto-its-platform/ https://technode.com/2013/09/10/wechat-to-move-department-stores-onto-its-platform/#comments Tue, 10 Sep 2013 11:37:53 +0000 http://technode-live.newspackstaging.com/?p=12407 WeChat is planning to have department stores to set up storefront on its platform. Shenzhen-based department store chain Rainbow (SZ:002419) is its first partner and the first WeChat stores will go live no later than the upcoming Mid-Autumn Festival (September 19th), as reported by ebrun, a Chinese e-commerce news service. WeChat plans to open the […]]]>

WeChat is planning to have department stores to set up storefront on its platform. Shenzhen-based department store chain Rainbow (SZ:002419) is its first partner and the first WeChat stores will go live no later than the upcoming Mid-Autumn Festival (September 19th), as reported by ebrun, a Chinese e-commerce news service. WeChat plans to open the program to other department stores at the end of October.

It is expected that the WeChat stores can not only display or even sell goods from department stores, but also sell membership cards or gift cards. Consumers can buy goods directly or download e-coupons there. WeChat will possibly take transaction-based commissions.

Within WeChat there has been Micro-life, launched in mid-2012, that helps offline merchants issue virtual membership cards, push e-coupons and manage consumers. Since the latest version of WeChat has enabled mobile payments, it is estimated that retailers would sell goods there before long. It’s possible the WeChat stores will be integrated into Micro-life, as reported.

A small number of merchants like McDonald’s have tried out selling  goods or services directly through WeChat. It seems Alibaba who has been dominating the online retail market felt threatened that later forbid sharing Taobao goods directly to WeChat.

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QQ International Has Its First Major Update since 2009 https://technode.com/2013/09/09/qq-international-has-its-first-major-update-since-2009/ https://technode.com/2013/09/09/qq-international-has-its-first-major-update-since-2009/#comments Mon, 09 Sep 2013 01:35:20 +0000 http://technode-live.newspackstaging.com/?p=12318 QQ International, the international version of Tencent’s signature product QQ IM, launched a 2.0 version on August 27th. The product was first released in 2009 and never launched a major update until recently. As WeChat, the mobile messaging app developed by Tencent, has more than 10 million users outside mainland China, I cannot help thinking whether the largest Internet […]]]>

QQ International, the international version of Tencent’s signature product QQ IM, launched a 2.0 version on August 27th. The product was first released in 2009 and never launched a major update until recently. As WeChat, the mobile messaging app developed by Tencent, has more than 10 million users outside mainland China, I cannot help thinking whether the largest Internet company in China in terms of user base and market cap wants to bring QQ IM overseas too.

The product initially was developed to offer a clean and non-disrupt version to users who was used to other popular international instant-messaging services like Microsoft Messenger. Back then QQ IM was notorious for popping up windows of ads, recommendations of Tencent’s products, or news from its online news service. It’s also bothering that QQ users can just search user IDs and chat with strangers without the need of a permit.

QQInternational20

New features with QQ International 2.0 include,

  • Data Line. You can send files from PC to mobile or vice versa, if you has installed both the PC and mobile versions.
  • Sharing files to group members. Drag and drop a file into a chatting group to share it with every group member.
  • File manager helps you manage shared files.
  • Adding more fun to video chatting. Filters, animations and other effects are available to be added during a video chat.
QQInternational2

QQ International is available in six languages, English,  French, Japanese, Korean, German and Spanish.

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Tencent Unveiled Fourth Mobile Game Rhythm Master On QQ Mobile And WeChat Platform https://technode.com/2013/09/02/tencent-unveiled-fourth-mobile-game-rhythm-master-on-qq-mobile-and-wechat-platform/ https://technode.com/2013/09/02/tencent-unveiled-fourth-mobile-game-rhythm-master-on-qq-mobile-and-wechat-platform/#comments Mon, 02 Sep 2013 10:26:48 +0000 http://technode-live.newspackstaging.com/?p=12253 Screenshot of Rhythm Master Tencent launched Rhythm Master, a VOS-like (virtual orchestra studio) game, on both QQ Mobile and WeChat platforms today (report in Chinese). Rhythm Master is a stripped-down version of the PC-based QQ Dancing, a VOS-like 3D dancing game previously released by Tencent in 2008. Both of the two modes of the game introduced […]]]>
QQ截图20130902170819

Screenshot of Rhythm Master

Tencent launched Rhythm Master, a VOS-like (virtual orchestra studio) game, on both QQ Mobile and WeChat platforms today (report in Chinese). Rhythm Master is a stripped-down version of the PC-based QQ Dancing, a VOS-like 3D dancing game previously released by Tencent in 2008.

Both of the two modes of the game introduced score ranking function. Users can share scores to their friends in the stage mode, while free mode enables gamers to check the scores of all gamers playing the same song.

Rhythm Master added a new feature, enabling gamers to buy songs in a game shop. The songs are now priced at 6 yuan each. Other features of Rhythm Master are similar to Link Link and We Love Pang, users can gain more playing time by interacting with friends and virtual currency is available for purchasing gaming tools to achieve higher scores.

After the launch of Rhythm Master, the number of games on QQ Mobile and WeChat game centers amounted to three and four, respectively.

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Tencent Exec: Why We Invested in Fab https://technode.com/2013/08/27/tencent-exec-why-we-invested-in-fab/ https://technode.com/2013/08/27/tencent-exec-why-we-invested-in-fab/#comments Tue, 27 Aug 2013 11:55:15 +0000 http://technode-live.newspackstaging.com/?p=12162 Tencent invested in the online design-centric store Fab.com because it is an startup with a promising future and the two firms can launch in-depth cooperation to create synergistic effect after Fab enters Chinese market, said Peng Zhijian, Tencent’s vice president for investment and acquisition, at 2013 Paidai Annual Conference (report in Chinese). As a former gay social networking website, […]]]>

Tencent invested in the online design-centric store Fab.com because it is an startup with a promising future and the two firms can launch in-depth cooperation to create synergistic effect after Fab enters Chinese market, said Peng Zhijian, Tencent’s vice president for investment and acquisition, at 2013 Paidai Annual Conference (report in Chinese).

As a former gay social networking website, Fab.com has transformed into a design retailor two years ago, mainly engaged in the sales of furniture, jewelries and pet products, etc. It now has 12 million registered users, according to the report.

Fab founder and CEO Jason Goldberg is an experienced entrepreneur and all the projects he ever participated in are quite successful, signaling that he has excellent sense and executive powers, Peng said. Furthermore, Fab has connected the demands of designers and customers. Peng predicted that the valuation of Fab would reach tens of billion dollars in the future.

He added that Tencent not only pursuit the complementary of business in selecting investment targets, but also weighs innovations and value of the startups.

Fab.com announced $150 million yuan of Series D financing this June at a valuation of more than $1 billion. Tencent is among the investors, but the amount remains unclear.

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Mobile Gameplay Recording Service Kamcord Raised Another $1 million Funding from Tencent and Innovation Works https://technode.com/2013/08/22/mobile-gameplay-recording-service-kamcord-raised-another-1-million-funding-from-tencent-and-innovation-works/ https://technode.com/2013/08/22/mobile-gameplay-recording-service-kamcord-raised-another-1-million-funding-from-tencent-and-innovation-works/#comments Thu, 22 Aug 2013 11:40:38 +0000 http://technode-live.newspackstaging.com/?p=12061 Kamcord offers an SDK for mobile games that players can record gameplays and share to social networks. The company announced today it has recorded over 1 billion gameplay videos since its launch in June 2012, with millions being recorded daily, and its SDK has been embedded in 115 games. Kamcord supports Unity3d, Cocos2d(-x) and custom game […]]]>

Kamcord offers an SDK for mobile games that players can record gameplays and share to social networks. The company announced today it has recorded over 1 billion gameplay videos since its launch in June 2012, with millions being recorded daily, and its SDK has been embedded in 115 games. Kamcord supports Unity3d, Cocos2d(-x) and custom game engines on iOS. An Android solution is under development.

Users can share recordings to Facebook, Twitter, YouTube, or through e-mail.

The Y Combinator alum just raised $1 million funding from Tencent, one of the biggest companies in terms of gaming revenue, and Kaifu Lee’s Innovation Works. In late 2012 it raised $1.5 million in seed funding from some impressive investors, including Tencent, after graduating from Y Combinator’s summer session. Founded by 3 MIT computer science alums and the team of 9 are headquartered in San Francisco.

Users can share recorded gameplays onto social networks or through e-mails.
Users can share recorded gameplays onto social networks or through e-mails.

The company now is turning its website into a platform for users to watch recorded gameplays and discover new games. The updated Kamcord SDK now lets users create profiles and like videos. Soon users will be able to comment on videos and subscribe to the top gamers in the world. The new SDK also contains an “infinite playlist”, a playlist of the best videos from a game compiled in one place.

watchvideos

In China, gameplay video has been a big business that a variety of companies, from online video sites to online communication services have tapped into the sector and made profits from advertising and virtual item sales. YY, the online video communication service provider, started offering live broadcasting for gameplays. So for Chinese Internet companies or investors it’s easy to understand Kamcord’s idea and see its potential.

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Tencent’s Newly Released Mobile Game Link Link Available for Mobile QQ https://technode.com/2013/08/20/tencents-newly-released-mobile-game-link-link-only-available-for-mobile-qq/ https://technode.com/2013/08/20/tencents-newly-released-mobile-game-link-link-only-available-for-mobile-qq/#comments Tue, 20 Aug 2013 06:42:13 +0000 http://technode-live.newspackstaging.com/?p=12012 Tencent unveiled a mobile link-up game named Link Link today. Surprisingly, the game is only available for Mobile QQ users, while the beta version of this game is for both QQ and WeChat (report in Chinese)  [Update: The game also landed on WeChat platform on Aug. 23] Screenshot of Link Link The selling points of Link […]]]>

Tencent unveiled a mobile link-up game named Link Link today. Surprisingly, the game is only available for Mobile QQ users, while the beta version of this game is for both QQ and WeChat (report in Chinese)  [Update: The game also landed on WeChat platform on Aug. 23]

QQ截图20130820102012

Screenshot of Link Link

The selling points of Link Link are interaction with friends via score ranking and sharing scores, similar to those of We Love Pang, an Anti-Pang-like tile-matching puzzle game previously released for both QQ and WeChat users.

The registered users of We Love Pang amounted to 40 million in 10 days after its debut with daily active users of 25 million, said Martin Lau, president of Tencent, during the latest earnings conference call last week. It’s unknown whether Link Link will also be available on WeChat soon. There are nine more mobile games in Tencent’s pipeline.

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Pros and Cons of Doing Business on WeChat https://technode.com/2013/08/19/pros-and-cons-of-doing-business-o-wechat-official-accounts/ https://technode.com/2013/08/19/pros-and-cons-of-doing-business-o-wechat-official-accounts/#comments Mon, 19 Aug 2013 10:47:40 +0000 http://technode-live.newspackstaging.com/?p=12007 After WeChat, or Weixin, launched its first API to official accounts and several more to selected partners, industry people began talking about whether it would become a platform like Facebook that accommodates all kinds of applications. Official accounts are allowed to send rich-media messages to followers and offered a dashboard with basic analytics metrics. Some […]]]>
Dashboard of WeChat Official Accounts
Dashboard of WeChat Official Accounts

After WeChat, or Weixin, launched its first API to official accounts and several more to selected partners, industry people began talking about whether it would become a platform like Facebook that accommodates all kinds of applications.

Official accounts are allowed to send rich-media messages to followers and offered a dashboard with basic analytics metrics. Some developers built HTML5- powered features so that their official WeChat accounts could function like real apps.

As we introduced before, some businesses or organizations with tech support from WeChat team had come up with amazing features. But more out there, especially those existing Internet businesses, want to take advantage of the platform, with limited access to API calls though.

At our latest TNT event over the past weekend, we had a handful of tech startups to show what they had developed for their official accounts and discuss the pros and cons of doing business on WeChat.

Chumen Wenwen, a voice search service, shifted its focus from the Android app to WeChat, for its service works well on the platform and they found it’s easier to acquire users there. Its official account would return a rich-media message with several results after a user sends out a voice query.

Dache Xiaomi was a latecomer in taxi app market. So it decided to focus on WeChat for acquiring new users. Users can order taxis directly through its WeChat official accounts.

WeiPass offers an appcessory for small- and mid-sized businesses to create loyalty programs and manage customer data. It takes advantage of WeChat’s QR code scanner to help merchants to distribute e-coupons and the like directly in WeChat.

117go, a travel diary app, makes its WeChat account an electronic mag to engage users, hoping to convert WeChat followers to users of its own app.

Meilishuo, a social shopping service, sees WeChat as another platform, apart from Weibo, for marketing and branding. It’s different from Weibo in a lot of ways, but the goals are the same — engaging audiences and boost conversion rates.

What attract them also include

  1. WeChat’s huge and fast growing user base. It seems easier and less expensive for apps or services to acquire users on WeChat other than on other app platforms especially in Android markets.
  2. There’s no need to build an account system and wait for users to build social relationships over time, as a user’s connections on WeChat are from QQ IM or the mobile phone address book, or both, that are his or her friends of one kind or another.
  3. The official account system for media or businesses is a good interactive CRM tool. Voice messaging is a new way for interacting with customers.
  4. Payments capability with WeChat 5.0 enables selling goods there.

Their biggest concern is whether Tencent, WeChat’s parent company, would for real open the platform, other than copying their features and then beating them, which this company is notorious for.

Other concerns include

  1. An official account cannot collect audience data sets directly and analyze them as it likes.
  2. Its mechanism isn’t favorable for application distribution.
  3. Third parties have to follow rules set or adjusted from time to time by WeChat. Official accounts previously were allowed to send three messages a day to followers. But WeChat, claiming three would flood users, reduced the quota into one per day. Currently only a small number of verified accounts are allowed to send two a day.
  4. WeChat infrastructure hasn’t been stable enough.
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WeChat Surpassed 100 million Overseas Users https://technode.com/2013/08/15/wechat-surpassed-100-million-overseas-users/ https://technode.com/2013/08/15/wechat-surpassed-100-million-overseas-users/#comments Thu, 15 Aug 2013 07:41:31 +0000 http://technode-live.newspackstaging.com/?p=11935 Monthly active users of WeChat reached 235.8 million, up 177% YoY and 21% QoQ, in Q2 2013, according to the financial release. Overseas users reached 100 million. It’s only one month since the announcement of 70 million milestone. Two mobile games have been added to WeChat 5.0 that was launched ten days ago. One immediately became […]]]>

Monthly active users of WeChat reached 235.8 million, up 177% YoY and 21% QoQ, in Q2 2013, according to the financial release. Overseas users reached 100 million. It’s only one month since the announcement of 70 million milestone.

Two mobile games have been added to WeChat 5.0 that was launched ten days ago. One immediately became one of the two hottest games this summer in China; the other, WE-LINK which was launched on Mobile QQ at the same time, has had 40 million installs with 25 million are daily active, according to Martin Lau, president of Tencent, during the earnings call. More mobile games, with some developed in -house and the rest from third-party developers, will be released on Mobile QQ and WeChat later.

The company plans to spend $100-200 million on WeChat marketing in international markets this year. Last month a TV campaign was aired in 15 markets.

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WeChat 5.0 Goes Live, with Mobile Games, Payment Solution, An Almighty Scanner, Voice-to-text Capability and More! https://technode.com/2013/08/05/wechat-5-goes-live/ https://technode.com/2013/08/05/wechat-5-goes-live/#comments Mon, 05 Aug 2013 03:58:13 +0000 http://technode-live.newspackstaging.com/?p=11740 As we introduced earlier, WeChat 5.0 is a major update. It’s finally launched on App Store this morning. The Android version is coming later. As expected, it has added a game center, payment solution, and scan-to-do-a-lot-of-things capability. The game center, with 11 titles in porfolio, is expected to be the first revenue stream for WeChat. And revenue generation […]]]>

As we introduced earlier, WeChat 5.0 is a major update. It’s finally launched on App Store this morning. The Android version is coming later.

As expected, it has added a game center, payment solution, and scan-to-do-a-lot-of-things capability.

Game center shows games that have been downloaded and that you can download
Game center shows games that have been downloaded and that you can download
  • And revenue generation needs a payment solution, called WeChat Payment, to collect money. Bank accounts can be added and bundled to a WeChat account.
  • The empowered scanner built-in that can read and recognize a book, CD or other goods is estimated to make WeChat a more useful tool in the e-commerce market. The scanner also can returns Soso Maps-powered street view, or recognize an English word and translate it into Chinese.
Scanning to translate an English word
Scanning to translate an English word

And there are more.

  • It brings voice-to-text capability which currently only supports Mandarin. It is powered by the speech recognition technology developed in-house.
  • Also there added an emoticon market, as everyone else, Mobile QQ or Momo, has had. Paid emoticons are priced at RMB 6 each (less than one US dollar.)  As it is well-received in China and other areas in Southeast Asia, hopefully it will be another revenue source to WeChat, just like how those cute stickers generated income for Line.
Emoticon Market
Emoticon Market

Other changes and improvements include,

  • Official accounts will show in a sub-channel which had some media people worried that articles they want to push to readers cannot show on the home screen anymore.
  • WeChat messages now can be saved. Also it’s easier to add a contact.

The rumored video recognition feature, however, doesn’t appear with this update.  The game center and voice-to-text feature currently are not available with the English version. So is the music recognition feature that was released in the former version.

It’s just a matter of time before WeChat becomes an almighty mobile platform. Behold.

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Tencent Taps into Online Music Show Business https://technode.com/2013/07/29/tencent-taps-into-online-music-show-business/ https://technode.com/2013/07/29/tencent-taps-into-online-music-show-business/#comments Mon, 29 Jul 2013 10:27:03 +0000 http://technode-live.newspackstaging.com/?p=11658 Tencent officially launched an online Karaoke service, Just Wanna Karaoke, which began public testing in May. It is developed by 91KGE, a music game development company, and Tencent calls it a social game. It’s, however, no more than a combination of YY Music and Changba. YY Music is an online live music show platform that sells virtual gifts to audiences to […]]]>

Tencent officially launched an online Karaoke service, Just Wanna Karaoke, which began public testing in May. It is developed by 91KGE, a music game development company, and Tencent calls it a social game. It’s, however, no more than a combination of YY Music and Changba.

YY Music is an online live music show platform that sells virtual gifts to audiences to buy for performers. Changba is a mobile Karaoke app that recently started selling virtual gifts as well. Two months ago YY Music launched a major update of its mobile app that added live video broadcasting. YY is trying to expand from music to other forms of performance, such as oral storytelling, as well. Changba, starting with audio only, began supporting videos recently.

It is believed that eventually the two forms of services will become one, no matter it is on PC or mobile, with audio or video, through singing songs or giving talks. It may be called online show business.

Apart from virtual sales, it is estimated that revenue sources will include chart slots, offline concerts or other events, among others. Platform operators just take revenue cuts.

9158 is recognized as the first that, inspired by a Korean product, developed such a service in China and proved it’s such a lucrative business. So far the market has been crowded, with players including 6.cn, Kuwo, 51.com, Guagua. It is reported that Baidu is also developing one and will release it in one month.

CEO of 9158 Fu Zhengjun estimated the market could be no bigger than two billion yuan. But it seems its peers believe the market can be bigger. YY Music platform generated RMB116.8 million (US$18.8 million), a 245.9% growth, in the first quarter of 2013. It is estimated a couple of other companies have made more money than YY Music has.

Tencent knows one or two things on online virtual sales and social games.  Tencent also has a long history of selling virtual items. QQ Show, a virtual avatar business, was one of the first revenue sources of Tencent’s. When Happy Farm, a social game, became a hit on Chinese social networks such as Renren and Kaixin001, Tencent copied one and launched it on its own social platform Q-zone. Thanks to its huge user base, the clone of Happy Farm became a big success for Tencent and generated revenues from virtual sales for much longer time than those for other social networks. QQ Pet is another successful social game from where Tencent made tons of money on virtual items. Today the company, with more than half of the total revenues from online games, is more experienced in operating games.

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Tencent’s Pony Ma Buzzed Past Robin Li to Nab Fortune Crown https://technode.com/2013/07/22/tencent-pony-ma-buzzed-past-robin-li-to-nab-fortune-crown/ https://technode.com/2013/07/22/tencent-pony-ma-buzzed-past-robin-li-to-nab-fortune-crown/#respond Mon, 22 Jul 2013 05:44:50 +0000 http://technode-live.newspackstaging.com/?p=11525 Pony Ma, co-founder and CEO of China’s Internet giant Tencent, reportedly hit No. 1 at the 2013 Top-3000 Chinese Family Fortune List released by Money Week with 46.70 billion yuan, overtaking Baidu founder Robin Li, ranked second this time with 41.10 billion yuan (source in Chinese). Pony Ma and Robin Li took the forth and […]]]>

Pony Ma, co-founder and CEO of China’s Internet giant Tencent, reportedly hit No. 1 at the 2013 Top-3000 Chinese Family Fortune List released by Money Week with 46.70 billion yuan, overtaking Baidu founder Robin Li, ranked second this time with 41.10 billion yuan (source in Chinese).

QQ截图20130722120855

Pony Ma and Robin Li took the forth and the third spots on the list last year with 35.40 billion yuan and 38.60 billion yuan, respectively. The fortune of Pony Ma soared this year thanks to the sustainable growth in revenues and profits and the flagship WeChat business that helped push shares higher.

The operating revenue of Tencent surged 54 percent YOY to 43.90 billion yuan in 2012, while its net profits climbed 24.80 percent to 12.70 billion yuan during the same period. The market value of Tencent amounted to 455 billion yuan, leaping from several billion yuan when the company was listed at the beginning of 2004, according to statistics from Money Week.

Now it is widely-recognized that Tencent, Baidu and Alibaba Group have established their presence as three pillars in Chinese Internet market in terms of revenue and user base.

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WeChat Down For Three Hours This Morning https://technode.com/2013/07/22/wechat-down-for-three-hours-this-morning/ https://technode.com/2013/07/22/wechat-down-for-three-hours-this-morning/#respond Mon, 22 Jul 2013 03:33:16 +0000 http://technode-live.newspackstaging.com/?p=11521 WeChat users in Mainland China found the service was’t accessible around 7.30 am this morning.

Its official Weibo acknowledged it saying that began at 8 am Beijing time. Not only does it affected WeChat but also some other Tencent’s services.

Many users found the service was back around 11 am. WeChat stated later that not all the WeChat users were affected, but still a number of users couldn’t use it as of 11 am. The direct cause is two optical fiber cables in a server room went wrong, according to WeChat statement.

Update: The statement posted in the afternoon reads that the fiber cables were damaged because of municipal construction.

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WeChat, China Unicom Joined Hands To Launch Custom SIM Card https://technode.com/2013/07/19/wechat-china-unicom-joined-hands-to-launch-custom-sim-card/ https://technode.com/2013/07/19/wechat-china-unicom-joined-hands-to-launch-custom-sim-card/#comments Fri, 19 Jul 2013 09:48:32 +0000 http://technode-live.newspackstaging.com/?p=11506
QQ截图20130719164119

Tencent and China Unicom’s 3G Wo joined hands to release a WeChat Wo branded SIM card in Guangdong province. A webpage was launched on 51buy.com, the e-commerce unit of Tencent, to promote the new service.

In addition to regular functions, the users of WeChat Wo phone card can enjoy more WeChat functions and higher discounts on data plan (source in Chinese).

Targeted at University students, the monthly plan for WeChat Wo phone card is for 36 yuan, disclosed an Internet expert Wang Bin on his Sina Weibo, adding that the card also supports TenPay, Tencent’s payments service, and the data consumed for Tencent services such as, WeChat, online videos and games, are for free.

Li Han, an employee of China Unicom Guangdong, dismissed the basic fee predicted by Wang. “WeChat Wo will offer more value to subscribers who use WeChat via China Unicom network”, he says.

It is worth noting that 51buy.com is collecting public opinions on the most desirable WeChat functions to prepare for the release of future products. The options include WeChat payments, WeChat friends number and free data plans, which sounds like Tencent’s QQ membership offerings. The details of this cooperation will be released in August, according to a representative of Tencent.

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WeChat Games: One Released, Ten More to Come https://technode.com/2013/07/09/wechat-games-unveiled-one-released-ten-more-to-come/ https://technode.com/2013/07/09/wechat-games-unveiled-one-released-ten-more-to-come/#comments Tue, 09 Jul 2013 07:51:18 +0000 http://technode-live.newspackstaging.com/?p=11198 Tencent rolled out the beta version of WE-LINK (as shown above), a mobile social game developed by Tianmei Yiyou, a game development team under Tencent (via Tencent Tech).  It’s the first title released not only for Mobile QQ users but also for WeChat users. The China’s Internet giant is reportedly to release ten more mobile […]]]>
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Tencent rolled out the beta version of WE-LINK (as shown above), a mobile social game developed by Tianmei Yiyou, a game development team under Tencent (via Tencent Tech).  It’s the first title released not only for Mobile QQ users but also for WeChat users.

The China’s Internet giant is reportedly to release ten more mobile games including the three we reported before, We Love Pang, We Runner and Fight the Landlord. Those will cover a variety of categories, link-up, music, cards, etc. All of these games will enable WeChat and mobile QQ logins.

In addition, the smash hits of Fruit Ninja, Temple Run 2, Moon Wolf, Tower of Saviors and Plants vs. Zombies 2 will be introduced to Tencent gaming platform.

WE-LINK is a link-up game, currently only available on Android:

  1. Score rankings bring more fun among QQ/WeChat friends.
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  1. Gamers can share their scores to friends.
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  1. Interactions with friends win more playing time.
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  1. Virtual currency is available for purchasing gaming tools to achieve higher scores. Payments are supported by Tenpay, Tencent’s payments service, and WeChat Payment that will be released with the upcoming WeChat 5.0.
Pony Ma, co-founder and CEO of Tencent, believed mobile games would be the first revenue source for WeChat. Tencent’s existing open platform plans to expand to WeChat, bringing apps by Chinese developers to overseas markets.
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Taobao to Launch An Online Education Marketplace https://technode.com/2013/07/09/taobao-to-launch-an-online-education-marketplace/ https://technode.com/2013/07/09/taobao-to-launch-an-online-education-marketplace/#comments Tue, 09 Jul 2013 05:25:07 +0000 http://technode-live.newspackstaging.com/?p=11193 On a recent online-education event in Beijing, staff from Taobao revealed the plan of  an independent education channel. Wow. Now the e-commerce tycoon comes to the heated online education and training market. Accordingly this new vertical platform will be launched this year as a sub-channel “Taobao Classmates” (not official translation). This channel will aggregate online […]]]>

On a recent online-education event in Beijing, staff from Taobao revealed the plan of  an independent education channel. Wow. Now the e-commerce tycoon comes to the heated online education and training market.

Accordingly this new vertical platform will be launched this year as a sub-channel “Taobao Classmates” (not official translation). This channel will aggregate online education sources, and class videos covering courses from exams tutoring to vocational training programs.

Currently education products such as training programs or related textbooks on Taobao fall into the channel of local life and already enjoy the daily turnover of millions yuan. Director of the Alibaba Local Life BU Dao Zheng said that, “If things go right, we will see one billion yuan in transaction within a year. This number might sound good among e-comm online-education peers, but it actually accounts for only less than 1% of the whole education training market in China. ”

Sources said that Taobao Classmates would take a 2B+2C hybrid model: for training organizations they provide the live broadcast education contents; while for the audience any user with something to teach can publish courses on the platform or apply for a broadcasting permission. This platform is more than an online education platform but also an O2O attempt from Taobao.

image credit: wincn.com

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Nine Ways To Do Business With Wechat Official Accounts (Part II) https://technode.com/2013/07/05/nine-ways-to-do-business-with-wechat-official-accounts-part-ii/ https://technode.com/2013/07/05/nine-ways-to-do-business-with-wechat-official-accounts-part-ii/#comments Fri, 05 Jul 2013 10:10:37 +0000 http://technode-live.newspackstaging.com/?p=11116 Let’s pick it up where we left off on the highlights of Tencent Cooperation Partner Conference. 5. China Asset Management (ChinaAMC) Lu Xiaoye, manager of technology department of ChinaAMC, addressed the problem of why financial companies are crazy about new media technologies. First of all, WeChat official account provides one-to-one user experience. Clients can communicate […]]]>

Let’s pick it up where we left off on the highlights of Tencent Cooperation Partner Conference.

5. China Asset Management (ChinaAMC)

Lu Xiaoye, manager of technology department of ChinaAMC, addressed the problem of why financial companies are crazy about new media technologies. First of all, WeChat official account provides one-to-one user experience. Clients can communicate directly with asset managers, guaranteeing the privacy and promptness of services. Secondly, the brokers will offer value-added services to their customers in addition to the regular financial services. Last but not the least, WeChat official accounts provide customized user experiences by digging into the back-stage data and analyzing the characteristics of their clients, in a bid to provide more pertinent financial services.

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6. Media

Zhu Xiaoming (Qingchenglaozei), founder of WeMedia — a union for freelancers, said that WeChat official account provides a customer-based service, covering comments on technology, life, food, fashion, finance, literary and cars. You can read a restaurant commentary, order home delivery foods or read serial story via WeChat accounts. Zhu think that the selling point of WeChat account is a two-way communication mode, where the opinions from clients are valued. Public media account operators should learn to become a better listener to their readers, and then adjust the content and direction of their services according to the feedback. Word-of-mouth established by communicating with readers is better means of promotion than advertisements.

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7. Cogobuy

Cogobuy, a chip maker focused on small- and medium-sized electronics firms, introduced WeChat to enterprise-targeted manufacturing industry. WeChat public account acts as an Internet-based platform which provides services of socialized shopping guide and online trade, etc. Different from B2C business which is more standardized, B2B is more data-demanding and needs more diversified services, said Zhu Jizhi, executive vice president of the company. WeChat can return order or product details and send them to clients. Zhu emphasized that there is a huge market potential in this untapped market.

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8. Guagndong Branch of China Unicom

China Unicom opens a Wechat official account to follow the steps of customers, said Wang Shuai, manager of Internet market under Guangdong China Unicom. The subscribers of the company’s WeChat account mounted to 600,000. Integrated with the business system, the customer can conduct six kinds of business via the account, including, inquiry, payment, management, consultation, complaint and assistance. A self-defined guiding service is offered based on customer habits. In addition, the intelligent robot is embedded into the on-line customer service system, realizing smooth transition from human service.

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9. Best Express

As a customer center, WeChat account can realize the functions of package tracking, online-store searching, service assessment, reservation and complaints, said Zhang Yanbing, vice president of the logistics company Best Express. The customers will receive the latest logistic information from WeChat accounts when their product is in the delivery process. Once customer’s WeChat account is bounded to their phone number, WeChat platform can push the most needed contents to their clients.

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Nine Ways To Do Business With Wechat Official Accounts (Part I) https://technode.com/2013/07/04/nine-ways-to-do-business-with-wechat-official-accounts-part-i/ https://technode.com/2013/07/04/nine-ways-to-do-business-with-wechat-official-accounts-part-i/#comments Thu, 04 Jul 2013 10:32:54 +0000 http://technode-live.newspackstaging.com/?p=11095 Tencent held its annual Partner Conference today. WeChat invited some public account operators to share their experiences. 1.   Guangzhou Public Security Bureau (GPSB) GPSB launched a WeChat official account in November last year, becoming the first governmental authority to launch a WeChat-based service. Aiming to provide convenience to citizens, the service features several of categories […]]]>

Tencent held its annual Partner Conference today. WeChat invited some public account operators to share their experiences.

1.   Guangzhou Public Security Bureau (GPSB)

GPSB launched a WeChat official account in November last year, becoming the first governmental authority to launch a WeChat-based service. Aiming to provide convenience to citizens, the service features several of categories of information covering service guide, service program and road conditions, said Zhang Shengcun, deputy director of GPSB’s public relations department. The working efficiency of the bureau has been promoted ever since, he added.

GPSB is exploring new functions for sending confirmation of traffic law violations, fine payments, exit/entry registration and namesake check.

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2.    China Southern Airline (CSA)

The subscribers of CSA’s WeChat platform amounted to 400,000 since its launch on January 30 this year. As a service provider, CSA aims to capitalize on the popularity of WeChat which has become a major means of communication between people. CSA WeChat account features functions of voice weather forecast, interactive mileage check and membership display. In addition, WeChat has played a great role in staff allocation. “WeChat platform is a service, aiming to provide accurate positioning and convenience to our clients”, said Long Geng chief technology officer of the company.

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3.    Chumen Wenwen

Chumen Wenwen is a Siri-like mobile voice search engine that focused on life services. Chumen Wenwen offers a spate of functions which make your life easier, ranging from ticket booking and hotel reservation to restaurant coupon printing and weather forecast. Li Zhifei, founder of the company, said that Chumen Wenwen pursues high-quality and natural voice searching experiences. Its customers amounted to around 100,000 with a monthly active rate of 40 percent. Li added that WeChat boasts three competitive edges over its rivals, including natural voice input which is familiar to clients, characteristics of searching products and customized searching experience.

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4. Economy Hotel Manager

Huang Kun, vice president of hotel reservation app Economy Hotel Manager, compared WeChat messages to cards that carry information, commodity and services data, while WeChat public platform is a place where these “cards” can be relayed. Economy Hotel Manager enables customers to find hotel via location-based services and reserve hotels on webpages (enabled by HTML5) opened within WeChat . It can send you the latest information of your flight or even little jokes to kill time while you are waiting. In addition, WeChat public account is less Internet traffic-demanding than a standalone app, while providing the same service.

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For Part 2, please visit here.

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Tencent Open Platform Sees over $400 million Paid to Third-party Developers in 2013 https://technode.com/2013/07/03/tencent-open-platform-sees-over-400-million-paid-to-third-party-developers-in-2013/ https://technode.com/2013/07/03/tencent-open-platform-sees-over-400-million-paid-to-third-party-developers-in-2013/#respond Wed, 03 Jul 2013 15:18:18 +0000 http://technode-live.newspackstaging.com/?p=11066 Tencent held the third conference for third-party developers on its open platform today.  Two years ago the company announced to open up so that third parties could take advantage of the huge traffic within its empire. Now the Open Platform is hosting 400 thousand apps. Ten million developers signed up to it in the past […]]]>

Tencent held the third conference for third-party developers on its open platform today.  Two years ago the company announced to open up so that third parties could take advantage of the huge traffic within its empire. Now the Open Platform is hosting 400 thousand apps. Ten million developers signed up to it in the past two years.

In the past two years a total of 3 billion yuan (about $480 million) was shared to third parties. It is expected that the number for this year alone would be that big.

The company promised not to take any revenues from a developer whose monthly revenue was under 100 thousand yuan (about $16 thousand).  Cloud storage plans and ad placements are also offered to starters for free in the hope that they’d get traction on the platform sooner. Investments and services that worth a total of 2 billion yuan (about $330 million) will be provided this year, according to Dawson Tang, senior VP of Tencent.

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A Letter to Entrepreneurs from Tencent Pony Ma https://technode.com/2013/07/03/a-letter-to-entrepreneurs-from-tencent-pony-ma/ https://technode.com/2013/07/03/a-letter-to-entrepreneurs-from-tencent-pony-ma/#respond Wed, 03 Jul 2013 11:14:36 +0000 http://technode-live.newspackstaging.com/?p=11059 Tencent CEO Pony MaTencent Partner Conference was convened in Beijing today which marks that now it’s been two years since Tencent open platform was launched. Pony Ma, co-founder and CEO of the company,  wrote a letter to all the entrepreneurs posted on Tencent Weibo last night. Below are some points in his article worth our attention. The individual […]]]> Tencent CEO Pony Ma
Tencent Partner Conference 2013
Tencent Partner Conference 2013

Tencent Partner Conference was convened in Beijing today which marks that now it’s been two years since Tencent open platform was launched. Pony Ma, co-founder and CEO of the company,  wrote a letter to all the entrepreneurs posted on Tencent Weibo last night. Below are some points in his article worth our attention.

The individual developers now accounts for 70% of the third-party partners on the Tencent open platform and the amount of small and medium sized enterprises (SME) has exceeded 96%. Those entrepreneurial teams of “small is beautiful” (put forward by Jack Ma on APEC in 2009) provide service for 300 million users.

Last year, Tencent underwent structural readjustment including cannibalizing into small teams and fully embracing the mobile Internet. Meanwhile, in order to meet users’ needs, we kept developing the high quality product and encouraging more diverse applications to enrich the platforms. We are making every effort to enhance the user experience with more valuable integrated services and help SMEs to regain entrepreneurships and startup mojo.

Tencent QQ blazed a new trail to a trinity of instant messenger, social media and communication platform on PC Internet which also was a breakthrough based upon Asian Internet enterprises into the global Internet industry. On Mobile Internet, Tencent WeChat allows users to create a closed “circle of friends”, setting up a new model of all-in-one mobile messaging app in the world. And we believed that in the future people could get all the service they need on the Internet merely through a QR code scanning or user ID.

Some media workers and entrepreneurial peers once thought it is the existing of large enterprises such as Tencent, Baidu and Alibaba that hindered the development of small enterprises by increasing the risks and costs of startup business. Admittedly, it is not easy to start a new business in this realm for those who have very limited resources on various aspects such as products distribution, funds, talent, managements, branding and marketing. Therefore, for those small enterprises, competing with large firms in such sticky situations could be harder than ever. But fortunately, we’re meeting with the open platforms which offer us zero-risk and no-cost opportunities for startup businesses by reducing the threshold. Thus, with more advantages and resources, the open platform could help entrepreneurs achieve success easier.

Mobile Internet with its utter openness has evolved into a new business model and wins the most attention in the world of 2013. Offline business owners, individuals, and grass roots are becoming the content publishers and service providers through WeChat Public Platform and QQ Life Service Platform. A booming era for startups is coming forth.

We have always valued the user experience since we have our first product manager. Moreover, we have been not only improving the work performance of platform for startups and developers, but also maintaining a safe and healthy environment of applications. Meanwhile, we are continuously paying attention to the whole industry chain  and Internet ecology of startup enterprises. For example, we have been improving the value-added service of our platform and building up a social media advertizing model on the social networking platforms. The open platform could accordingly lead to equilibrium of interests between users, startups and platform owners by full access management and coordination.

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Mobile QQ Has A Me-too Emoticon Market, Not Charging Users Yet https://technode.com/2013/07/03/mobile-qq-launches-a-me-too-emoticon-market/ https://technode.com/2013/07/03/mobile-qq-launches-a-me-too-emoticon-market/#comments Wed, 03 Jul 2013 04:32:48 +0000 http://technode-live.newspackstaging.com/?p=11051 Mobile QQ, which is believed to have been cannibalized by WeChat, just released an update with new features including an emoticon market, colorful message bubbles and theme designs. It’s not long after a major update was released that made Mobile QQ users so angry at its becoming a WeChat clone. N0w it has an emoticon […]]]>

Mobile QQ, which is believed to have been cannibalized by WeChat, just released an update with new features including an emoticon market, colorful message bubbles and theme designs. It’s not long after a major update was released that made Mobile QQ users so angry at its becoming a WeChat clone.

N0w it has an emoticon market, which, as you may know, made $17 million in Q1 2013 for mobile messaging app Line. Users and critics seems happy this time with the me-too service. Some even concluded that the new version is “very QQ”. Also, the functions that were removed in the last version have been restored.

QQ4.2

Emoticon isn’t new to Tencent and QQ users. Users of PC-based QQ IM have been sending to each other emoticons, all for free, for over a decade. QQ Show, which offers virtual goods for avatar items, was one of the first revenue sources for Tencent.

Now all the emoticons on Mobile QQ are for free. It’s unknown whether they’d roll out premium ones. Momo, a newly emerging location-based social app,  started selling emoticons recently.

Pony Ma, co-founder and CEO of Tencent, tried to convince the audience at 2013 GMIC that there wasn’t cannibalization between Mobile QQ and WeChat, saying demographics are different. Friends’ updates on Q-zone, Tencent’s Facebook-like social network, and some services are only available on Mobile QQ, and a large number of feature phone users or smartphone users who are still on 2G-2.5G networks can only access QQ friends and services through Mobile QQ. WeChat is believed that has gained users who didn’t use QQ IM and that Tencent always wanted to.

In early days QQ IM was seen as a tool for the young what a group of users Tencent did monetize through gaming, virtual sales and subscription-based features. If the colorful new Mobile QQ (see above) are welcome with existing Mobile QQ users, it seems mobile gaming and virtual sales are more realistic here than on WeChat. Isn’t it?

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WeChat Announced 70 million Overseas Users, Will Open up to Third-party Developers https://technode.com/2013/07/03/wechat-announces-70-million-overseas-users/ https://technode.com/2013/07/03/wechat-announces-70-million-overseas-users/#comments Wed, 03 Jul 2013 03:45:01 +0000 http://technode-live.newspackstaging.com/?p=11044 At today’s 2013 Tencent Partner Conference, Martin Lau, president of Tencent announced that overseas WeChat users had reached 70 million. The 50 million milestone was announced as recently as in the past May. Its overall user accounts surpassed 300 million in January 2013. WeChat would open up to all third-party developers on Tencent’s existing open […]]]>
wechat

At today’s 2013 Tencent Partner Conference, Martin Lau, president of Tencent announced that overseas WeChat users had reached 70 million. The 50 million milestone was announced as recently as in the past May. Its overall user accounts surpassed 300 million in January 2013.

WeChat would open up to all third-party developers on Tencent’s existing open platform, helping them expand to overseas markets, Mr. Lau said today.

Currently newly added users are mainly from Southeast Asia and Latin America. So far it has presence in Thailand, India, Indonesia, Philippines, Singapore, Mexico, etc. An office was also set up in the U.S.

The mobile voice messaging app was launched in mainland China in January 2011. The English version was released later in October and was renamed WeChat in mid-2012. Now it has had eighteen language versions and cover over 200 countries and regions.

It’s not only one of the fastest-growing mobile Internet services we see in China, but also one of the few Chinese Internet services successfully expanding to the markets outside China.

The WeChat team is reportedly working on a major update, 5.0 version which is believed to be a game changer in terms of mobile commerce and user interface. WeChat exec Zengming confirmed that the new version will support payments.

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Now Chinese Users Can Pay for McDonald’s Purchases within WeChat https://technode.com/2013/06/18/now-chinese-users-can-pay-for-mcdonalds-purchases-within-wechat/ https://technode.com/2013/06/18/now-chinese-users-can-pay-for-mcdonalds-purchases-within-wechat/#comments Tue, 18 Jun 2013 07:38:54 +0000 http://technode-live.newspackstaging.com/?p=10834 Chinese users now can pay for purchases at McDonald’s directly within WeChat. Any user that follows the official WeChat account of McDonald’s China now can find an e-coupon for an afternoon tea deal. You can make payments with Tenpay or other online payments services offered by Chinese banks without leaving WeChat. Then you’ll receive a WeChat message with […]]]>

Chinese users now can pay for purchases at McDonald’s directly within WeChat. Any user that follows the official WeChat account of McDonald’s China now can find an e-coupon for an afternoon tea deal. You can make payments with Tenpay or other online payments services offered by Chinese banks without leaving WeChat. Then you’ll receive a WeChat message with a QR code for redemption at a McDonald’s store.

Clicking on the green button, you'll be led to a page to pay with Tenpay or other online banks.
Clicking on the green button, you’ll be led to a page to pay with Tenpay or other online banks.

Meifuhui, an online cosmetic retailer founded by a former Tencent’s exec, was one of the earliest that supported Tenpay within WeChat. It is reported that a few more merchants have had the WeChat payments capability (in Chinese).

Tenpay once said they’d support payments within WeChat by the end of last year. We don’t know what took it so much longer. But still, Tenpay isn’t the prevailing online payments method with Chinese — Alipay is. Also it’s not very likely users would like to make payments with banks on mobile as it takes several more steps and security must be a concern with consumers. Yixun, the online retailer Tencent acquired, started supporting Alipay from November 2012. So it’s not impossible WeChat would introduce Alipay later.

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The Leaked New Features with WeChat 5.0 Look Too Good https://technode.com/2013/06/07/these-rumored-new-features-with-wechats-major-update-sound-too-good/ https://technode.com/2013/06/07/these-rumored-new-features-with-wechats-major-update-sound-too-good/#comments Fri, 07 Jun 2013 08:53:38 +0000 http://technode-live.newspackstaging.com/?p=10744 We’ve been waiting for the new version of WeChat (or Weixin), edition 5.0, for a while that reportedly would be a major update. Today we heard about some of the new features, some of which sound too good. We still have to wait for the launch day, which is still unknown, to see it for […]]]>
WeChat

We’ve been waiting for the new version of WeChat (or Weixin), edition 5.0, for a while that reportedly would be a major update. Today we heard about some of the new features, some of which sound too good. We still have to wait for the launch day, which is still unknown, to see it for ourselves. (Update: a post published later tonight on the online media run by Tencent, WeChat’s parent company, confirmed all the rumors. It reads that the new version is under testing and changes may be made later accordingly.)

  • The Almighty Scanner
  1. Scan to see places around you. The feature can locate where you are and show images of places around  your location. It sounds possible to add such a capability as Tencent’s Soso Maps also has a  Google Street View-like service.
  2. Scan for translations. A text in one language can be translated into another if you scan it with WeChat scanner. It also sounds feasible as Soso Huiyan, an app from QQ Labs, can do so.
  3. Scan to get the information of a good. The details about a book or CD would show up after you scan the bar code on it. It also can be realized by Soso Huiyan (see the screenshot below).
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  1. Scan to make payments. Users can make payments by scanning a QR code. It must be powered by Tenpay, Tencent’s payments service.
  • Shake to get videos

Currently the version for the mainland China can recognized music if you shake your phone. It seems it works the same with the music recognition function that it tells and searchs for a video through the sound  (see the screenshot below).

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  • Chat history, including voice messages, and posts on Moments will be saved automatically. The capability has been well-functioning and much welcomed by QQ IM users. The current version can save the chat history for users for seven days but you have to turn it on manually.

imge credit: tech.qq.com

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Tencent: We Will Not Make Smart Phones https://technode.com/2012/07/20/tencent-we-will-not-make-smart-phones/ https://technode.com/2012/07/20/tencent-we-will-not-make-smart-phones/#comments Fri, 20 Jul 2012 03:23:23 +0000 http://technode-live.newspackstaging.com/?p=8155 You must have heard about the smart phone heat in Chinese tech companies. It’s still on, though Analysys International once reported that “Some Chinese phone vendors’ profit margin could only get as low as 10%.” Surprisingly, there is someone who sees this differently from others. On 18th July, president of Tencent’s Mobile Internet Group, Liu […]]]>

You must have heard about the smart phone heat in Chinese tech companies. It’s still on, though Analysys International once reported that “Some Chinese phone vendors’ profit margin could only get as low as 10%.” Surprisingly, there is someone who sees this differently from others. On 18th July, president of Tencent’s Mobile Internet Group, Liu Chengmin said at Tencent Marketing Effectiveness Conference that the company will not make smart phones. (Editor, actually Tencent has tried once with Huawei, the phone is named HiQQ.) Liu has his own philosophy of mobile internet and smart phones.

Smart Phones ≠Access to Mobile Internet

Data said that by the end of 2011, Chinese mobile web users had hit 359 million, which sounds to be an inspiring number to most. Then we see Xiaomi Technologies drew the attention with its cheap and powerful Xiaomi phone, and then Alibaba, Shanda, Baidu and Qihoo360 all came up with their own smart phones.

Why making own branded smart phones getting so popular all of a sudden? The logic most tech companies have in mind is that smart phones are the access to the mobile internet, i.e. if you can have a control of the phones market, you would be able to reign the mobile internet later on. Tencent obviously doesn’t agree.

“Buying a phone doesn’t necessarily mean using its service. The charm of smart phone is that users can have the freedom of choice, they love to choose whatever service they like. ” He is more into the idea that tech companies should focus on offerings better service, and leave the users to make the choice.

He also added that,’”What we are doing should be valuable to our customers. If it’s only for the company’s sake to seize the first territory, it will become meaningless.” Currently in the mobile internet domain, Tencent is cooperating with manufactures by installing the Q services and giving marketing supports.

“Tencent’s advantage is our service. If we had to make phones, we would never had a share over 30% with Samsung and Apple being the big players. Moreover, Tencent would probably become the competitor of all the phone makers, which would not benefit to our services…”

Traffic ≠ Monetization

CNNIC data showed that Chinese mobile internet users were rising rapidly in the recent years and the user habits are also going for the mobile trend. Facebook’s survey said that in December 2009, mobile internet visitors covered 28% of the total active users. However in March 2012, it rose to 54%. And maybe that’s why so many tech companies can’t wait to expand its territory onto mobile.

Liu thinks that the business model of mobile internet hasn’t really been established and most advertisers still can not approve of ads on mobile. “If you are not making any money off services, how could you profit on hardwares? I don’t see this feasible.”

Actually Tencent has already made great efforts in the mobile internet. Currently, it has SNS platform, browser, safety service and games, all enjoying high traffic. Take QQ browser as an example, this application has generated over 4 billion page views per day already.

Liu also pointed that, the biggest problem of monetizing on mobile internet is caused by the fact that advertisers are not confident of it. That’s why Tencent wants to make a difference by talking to the advertisers. On the marketing effectiveness conference tour, Tencent will try to convey its philosophy of mobile internet to more advertisers, said Liu.

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Why WeChat is a Chinese Mobile Game Changer for Tencent https://technode.com/2012/07/16/why-wechat-is-a-chinese-mobile-game-changer-for-tencent/ https://technode.com/2012/07/16/why-wechat-is-a-chinese-mobile-game-changer-for-tencent/#comments Mon, 16 Jul 2012 13:28:48 +0000 http://technode-live.newspackstaging.com/?p=8119 Imagine a mobile application that combines the best features of Skype, Whatsapp, iMessage, Instagram and even Google’s social Circles. Well, it’s here in China and it’s called Weixin. This mobile app for smartphones was recently re-dubbed WeChat as Tencent prepares to launch it into global markets.]]>

[This article is contributed by our guest editor, Frank Yu who is a Social Media Strategist for Symbio.]

Imagine a mobile application that combines the best features of Skype, Whatsapp, iMessage, Instagram and even Google’s social Circles. Well, it’s here in China and it’s called Weixin. This mobile app for smartphones was recently re-dubbed WeChat as Tencent prepares to launch it into global markets.

Tencent is first and foremost known for its QQ product. This popular Instant Messaging platform boasts over 700m users and is the leader in China. In addition, Tencent has built China’s highest revenue generating online game company. The internet company has also launched products in e-commerce, SNS and even video in its comprehensive portfolio of internet divisions.

Despite some of its major successes, Tencent has had a challenge in breaking into social media and SNS. WeChat product could be the killer product that changes all of that. With it, Tencent is purporting to break out of the teenager gaming demographic into the greater global social media market. Here are some reasons why WeChat gets our thumbs up:

The User Interface is intuitive and easy to use and understand. Users can just start using the application directly after installation. WeChat uses your mobile phone contact list as a starting point for creating your contact list. Since you already have mobile numbers and names, it can get you up and running almost immediately.

WeChat introduces a Walkie Talkie function that is pretty handy. Why type or text when you can push a button like a walkie talkie and its send out short audio bursts to your contact. The lag is minimal – just slightly slower than a voice call – but still faster than an SMS and able to capture tone. Since it’s all saved, you can time shift your response similar to an SMS and reply when you have more time. Having a wifi or 3G connection is required but these days, that’s the norm for most communication tools.

It’s FREE. There are no further in-app purchases and you can send messages and voice messages around the world anywhere for free to your contacts as long as you have wifi or internet connection. As a tool, WeChat will become an iPhone essential.

The application is well written and as far as we can tell, relatively bug free. Rumor has it that this application was done not by Tencent’s internal QQ team but by an acquired team which has led to some friction within the already cutthroat divisions. However, if competition breeds innovation and high quality applications, then who isn’t for a little bit of competition now and then.

WeChat also has some other features which users can use or ignore such as sharing picture albums and even sending files or music. One can create friend circles or play with other similar SNS-like functions. We felt the most creative usage of the app was that it’s discovery tool connected you with random and available people nearby. Can we say hook-up tool, anybody? There’s even a message in a bottle feature that lets you leave random messages for the community.

Many observers are still waiting what further additions WeChat will incorporate like more enhanced gaming or even advanced microblogging options. Unlike other SNS or social media tools in China which started from the web for PCs and desktops, WeChat has been built from the ground up for mobile devices, taking advantage all the features and sensors that smartphones can provide from GPS to a Camera.

In in the Western market, we don’t see any clear counterpart for WeChat, so Tencent is foraying into blue ocean here with plenty of iOS and Android fish in the sea.

Could this be the Trojan horse that Tencent has been looking for to help it move beyond teenagers in China to the digital elite around the world?

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Tencent Weixin’s Open Platform Launched https://technode.com/2012/05/16/tencent-weixins-open-platform-launched/ https://technode.com/2012/05/16/tencent-weixins-open-platform-launched/#respond Tue, 15 May 2012 19:06:48 +0000 http://technode-live.newspackstaging.com/?p=7698 Once you built your brand and reached certain good amount of users, the next to-do might be to launch an open platform to integrate various services from third-parties. If you can manage this open platform well and make it the no.1 choice for third parties, you will see a brilliant future ahead. That’s what Facebook […]]]>

Once you built your brand and reached certain good amount of users, the next to-do might be to launch an open platform to integrate various services from third-parties. If you can manage this open platform well and make it the no.1 choice for third parties, you will see a brilliant future ahead. That’s what Facebook taught us.  And Tencent’s Weixin, is following what Facebook has done in the mobile space.

We reported that Weixin’s to launch its open API. About 1 hour ago, the official site for Weixin’s open platform has been launched. The introduction, the documentation and the SDK (for iOS) are all available on the site. With current API, content from third-party services can be shared to users’ Weixin contacts and Weixin Circle (group). So Tencent wants Weixin to be the No.1 distribution channel for any content on the mobile.

I might be wrong, but my understanding of the ultimate goal for Weixin on the open platform is that any third party can integrate their service into Weixin (like Plugins), i.e. Weixin’s users can play with various third-party service without leaving Weixin. Think about you playing FarmVille on Facebook. I don’t see that feature, yet, but no doubt Weixin is growing fast with a hugh ambition.

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Let China’s Online Video Market War Continue https://technode.com/2012/04/24/let-chinas-online-video-market-war-continue/ https://technode.com/2012/04/24/let-chinas-online-video-market-war-continue/#respond Tue, 24 Apr 2012 15:46:30 +0000 http://technode-live.newspackstaging.com/?p=7540 A few weeks ago, news broke out about the number 1 online video site, Youku, buying out the number 2 online video site, Tudou. Last December, this acquisition would have been dismissed as ridiculous given the bitter fighting between Youku and Tudou in a tit for tat battle over content rights.  But as China’s tech […]]]>

A few weeks ago, news broke out about the number 1 online video site, Youku, buying out the number 2 online video site, Tudou. Last December, this acquisition would have been dismissed as ridiculous given the bitter fighting between Youku and Tudou in a tit for tat battle over content rights.  But as China’s tech sector grows at hyper speed and companies with deep pockets enter the same space like online video or group-buying, the natural cycle of fierce competition then consolidation is inevitable.

Now, as reported by Bloomberg, Tencent’s v.qq.com, tv.Sohu and Baidu’s iQiyi have announced their alliance, only after a month after the consolidation of the two biggest players, Youku and Tudou.  It almost feels like a modern version of China’s Three Kingdoms warring period.  Originally a slew of online video sites emerged, so many that it was hard to remember all the options. The only real differentiator was which could deliver the best quality content the fastest. After a year of close combat, many of the weaker players have died, leaving the remaining players to join forces and continue the battle to become the supreme winner. Now it will clearly be Youku + Tudou against v.qq.com+tv.sohu.com+iqiyi.com.

Such consolidation in the market mirrors what is happening in China’s group buying space. At one point there was an absurd amount of group-buying sites, in the 6,000+ range.  But now those numbers have rightfully dwindled to a few hundred and will inevitably result in the top five.  Reports of Lashou’s downsizing follows, 360Buy’s outsourcing of its  group buying business and 55Tuan’s takeover of Ganji’s group buying business.

The point is, as Yang Wang noted in The Gold Rush Menatlity, that despite having war chests of money and the ability to raise a tonne of venture capital funds and people who are treated more like numbers, not every company should be doing the same business. They should take a longer term approach when considering which businesses to enter. With the benefit of hindsight, they should be able to see what happens when everyone rushes in to the same thing, without strategizing how to grow sustainably. But who knows if this mind shift will happen sooner rather than later. It may only be a matter of time and seeing what the next big trend from America is, before the next battle begins.

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Weixin Got Updated: Named WeChat, Added Facebook Connect, 7 Languages and Path-like Feature https://technode.com/2012/04/21/weixin-got-updated-named-wechat-added-facebook-connect-7-languages-and-path-like-feature/ https://technode.com/2012/04/21/weixin-got-updated-named-wechat-added-facebook-connect-7-languages-and-path-like-feature/#comments Sat, 21 Apr 2012 10:44:21 +0000 http://technode-live.newspackstaging.com/?p=7512 Tencent has just released its new version of Weixin, the mobile group chatting service with over 100millions users. We have reported Weixin’s ambition on international market, so not a big surprise, we see Weixin officially has an English name, WeChat; Weixin now supports 7 language including Thai, Vietnamese, Indonesia, Portuguese, Traditional Chinese and English; WeChat’s official […]]]>

Tencent has just released its new version of Weixin, the mobile group chatting service with over 100millions users.

We have reported Weixin’s ambition on international market, so not a big surprise, we see

  1. Weixin officially has an English name, WeChat;

  2. Weixin now supports 7 language including Thai, Vietnamese, Indonesia, Portuguese, Traditional Chinese and English;

  3. WeChat’s official site is also launched, http://www.wechatapp.com and it even gets an Facebook Page;

  4. International users can now login WeChat with its Facebook account.

Feature-wise, WeChat added one called Circle, which allows users to share photos with a group of friends. I would say Circle is just like Path, but with a bad UI.

If you have it downloaded, my id is: ganglu.

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Tencent’s QZone to Release A New Feature, Called Timeline, Like Facebook’s https://technode.com/2012/04/12/tencents-qzone-to-release-a-new-feature-called-timeline/ https://technode.com/2012/04/12/tencents-qzone-to-release-a-new-feature-called-timeline/#comments Wed, 11 Apr 2012 18:36:22 +0000 http://technode-live.newspackstaging.com/?p=7413 Facebook unveiled its Timeline feature back in September 2011. Soon, QZone, Tencent’s social network which claims 552millions active users, will release a new feature, named the same, Timeline. My friend, Peter Zheng, the product manager of QZone shared a screenshot of Timeline on his weibo. He tweeted: Users will be able to share every great […]]]>

Facebook unveiled its Timeline feature back in September 2011. Soon, QZone, Tencent’s social network which claims 552millions active users, will release a new feature, named the same, Timeline.

My friend, Peter Zheng, the product manager of QZone shared a screenshot of Timeline on his weibo. He tweeted:

Users will be able to share every great moment on its Timeline. Images, videos, diary or any shared information, even activities on the 3rd parties sites, anything could be memorized and cherished using Timeline.

Timeline feature currently is only open to a very limited group of users to test out, so we have not got chance to tell the difference between QZone’s and Facebook’s, yet. But,  According to a developer from QZone’s Timeline team, he described this feature on his personal blog as such:

QZone Timeline is a cluster of functions that allow the user to describe, integrate and document the previous, current and approaching  information which he/she values with resources of text, picture, video and etc. into the basic unit of event.

He also said the team studied Facebook Timeline, but it’s Not a copy because this project actually started in middle 2011, i.e. even before Facebook unveiled its own. The idea initially was just a Calendar + Events, he wrote.

The following is a screenshot of QZone’s Timeline from Peter Zheng. It does not look like Facebook’s Timeline, I guess.

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[Exclusive] Allen Zhang, VP of Tencent Talks About the Future of Weixin https://technode.com/2012/04/12/exclusive-allen-zhang-vp-of-tencent-talks-about-the-future-of-weixin/ https://technode.com/2012/04/12/exclusive-allen-zhang-vp-of-tencent-talks-about-the-future-of-weixin/#comments Wed, 11 Apr 2012 17:08:38 +0000 http://technode-live.newspackstaging.com/?p=7409 Weixin, Tencent’s group messaging service has made the history: from 0 to 100m users, it only took exactly 433 days. Days ago, we were the first broke the news that Weixin is preparing for the oversea market; now we also heard rumor that Weixin will release its 4.0 version soon and it may come with […]]]>

Weixin, Tencent’s group messaging service has made the history: from 0 to 100m users, it only took exactly 433 days. Days ago, we were the first broke the news that Weixin is preparing for the oversea market; now we also heard rumor that Weixin will release its 4.0 version soon and it may come with Facebook login and functions like Instagram or Path.

We approached Allen Zhang, VP of Tencent and the lead of Weixin team.

You may never heard of his name but Allen Zhang is actually one of the most famous geeks and product managers in China. Allen is the founder of the popular Chinese email client Foxmail which’s acquired by Tencent in 2005; He’s also the lead of QQ Mail which is integrated with QQ and now regarded as the best replacement of Gmail.

Weixin’s voted the best Mobile Social Network and the best Mobile Messaging application of ChinaBang Awards 2011. In the short video recorded by Allen, on behalf of Weixin team, he first sent his thanks to us (Note: TechNode is the lead organizer of ChinaBang Awards) and to the users, and also gave a brief talk about the future of Weixin.

Allen said,

1. Weixin is more than a tool for communication, it’s a life style, because we hope Weixin can have impact on every aspect of your life.

2. Weixin will provide the open API to enable third parties integrate Weixin’s messaging service.

3. Weixin will provide more cool functions to enhance its social networking capability.

The video followed (it’s in Chinese, and sorry I am not sure how to rotate it… 😉 ) –

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Breaking, Pony Ma Confirms that Tencent’s Weixin Has Reached 100 Million Users https://technode.com/2012/03/29/breaking-pony-ma-confirms-that-tencents-weixin-has-reached-100-million-users/ https://technode.com/2012/03/29/breaking-pony-ma-confirms-that-tencents-weixin-has-reached-100-million-users/#respond Thu, 29 Mar 2012 04:44:11 +0000 http://technode-live.newspackstaging.com/?p=7321 Pony Ma confirms on its weibo that Weixin has reached 100m users. It only took around one year for weixin to reach this, and the 2nd 50m only took ~3 months! According to Tencent's latest quarterly report, by end of 2011, its instant messenger QQ has ~720m registered users. If Weixin keep growing like what's happening now, it could be bigger than QQ in only several years!]]>

Just 3 days ago, we wrote about Tencent Weixin’s rumor of moving to global market. We said that by end of last year, Weixin had ~50 million registered user. But that was just history. Early this morning, Pony Ma of Tencent, tweeted several words on his weibo: Finally, 100 Millions! He did not say it’s Weixin, but what else it could be?

This is damn incredible. It only took around one year to reach this figure, and the 2nd 50m only took ~3 months! According to Tencent’s latest quarterly report, by end of 2011, its instant messenger QQ has ~720m registered users. If Weixin keep growing like what’s happening now, it could be bigger than QQ in only several years!

Last week, I got a voice message on Weixin, and it’s from a ~45 years old man who’s a driver of my ex-boss. So I voiced back asking how come he’s using this fancy stuff (I thought it’s still a bit geeky and for young generation only), he said it’s just because his daughter and some friends are using it. I was shocked. Weixin is going to be a killer application for Chinese mobile life, and making a new history for Tencent.

That Unstoppable Penguin.

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Rumor, Tencent Wants Its Weixin To Rock Global Market https://technode.com/2012/03/26/rumor-tencent-wants-its-weixin-to-rock-global-market/ https://technode.com/2012/03/26/rumor-tencent-wants-its-weixin-to-rock-global-market/#respond Mon, 26 Mar 2012 03:58:21 +0000 http://technode-live.newspackstaging.com/?p=7251 According to Tencent’s official, its mobile messaging service Weixin (which was launched in January 2011, basically combines the ideas of Kik and Talkbox as core functions) has over 50millions registered and 20millions active users by end of 2011. Tencent is already un-beatable in China with its instant messenger QQ’s huge user base in past ~10 […]]]>

According to Tencent’s official, its mobile messaging service Weixin (which was launched in January 2011, basically combines the ideas of Kik and Talkbox as core functions) has over 50millions registered and 20millions active users by end of 2011. Tencent is already un-beatable in China with its instant messenger QQ’s huge user base in past ~10 years, and with Weixin’s rock’n roll in mobile market, it may become un-stoppable again in next 10 years?!

Thanks to the globalized mobile app market, Tencent’s ambition seems not only on China any more soon. We recently talked to an insider who told us that Tencent’s planning a big Ads campaign to promote Weixin oversea, on both Android and iOS market. Tencent is usually Shy to talk about its English product. Remember that when we first broke out the news of its launching its multi-language version of QQ, instead of saying it’s for the global market, they told us that the product is to help foreigners who live in China to plug into Chinese communities. So I asked the guy, what Tencent wants this time, to attract more Chinese users who live oversea? He said No and it’s for foreign users. That clearly implied to me that the campaign is to promote Weixin’s English version for foreign users and it’s to compete with Kik, Talkbox and other English mobile messaging service.

You may argue that Weixin copied the idea of Kik and Talkbox, but, the fact we have to admit is that, when you play with Weixin, and you will realize it’s truly better than those origins. Weixin’s English site has been launched, and the English versions seems already available for Android, iOS, Windows Phone and even Symbian.

Tencent, do you want to become a global King?

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Tencent CTO: Facebook Took a Page from Our Biz Model Book https://technode.com/2012/02/25/tencent-cto-facebook-took-a-page-from-our-biz-model-book/ https://technode.com/2012/02/25/tencent-cto-facebook-took-a-page-from-our-biz-model-book/#respond Fri, 24 Feb 2012 18:06:13 +0000 http://technode-live.newspackstaging.com/?p=6973 As Facebook’s imminent IPO (initial public offering) became the talk of the Silicon Valley and Wall Street, you might have read from the social networking site’s SEC S-1 filing that it pulled in more than US$ 1 billion in profit on revenue of 3.71 billion. What Facebook’s prospectus will not tell you is, that the […]]]>

As Facebook’s imminent IPO (initial public offering) became the talk of the Silicon Valley and Wall Street, you might have read from the social networking site’s SEC S-1 filing that it pulled in more than US$ 1 billion in profit on revenue of 3.71 billion. What Facebook’s prospectus will not tell you is, that the social giant has taken a page from Tencent’s business model book, at least, that is the case according to the Chinese giant Internet company’s CTO.

Xiong Minghua, Tencent CTO said in a speech gave at the ChinaBang Awards ceremony initiated and hosted by the leading China TMT-centric English blog media TechNode, that five years ago or even earlier in its early stage Facebook countered with serious pitfalls such as where Facebook was heading to (product direction), how to make money (business model) and funding (who was willing to invest in an online alumi), which Xiong believed are the common problems concerned Chinese entrepreneurs. So how did Facebook solved these problems then grow to become the Apple of the Eye of both the bankers and the geeks?

“Frankly speaking, it(Facebook) learned a lot from Tencent with regard to business models”, according to Xiong, “Facebook and Tencent has communicated in depth on that front in Facebook’s early stage. I visited Facebook back in 2006 and they cared a lot about Tencent’s business models – especially our micro payment, they studied it thoroughly. Their staffs visited us many times and we had lots of communications in the past few years.”

He also mentioned that before Facebook’s inception, U.S. Internet companies’ one and only business model is online advertising. Then Facebook came to rescue with micro payment and virtue item selling solution, the first of its kind back then.

On the other hand, Xiong sang high praises for Facebook’s part in ushering in a new age in the history of the Internet – to open up to the outside world rather than seal off. He said that the “Facebook open platform” marked the beginning of a new era, and there’s nothing like this before that could help the proliferation of startups.

At the same time, it seemed to him that the The Apocalypse of Facebook, and even of Tencent, is that you don’t have to as well as can’t afford to wait for a perfect team, the best user experience and a proven business model to start your own cause. These are the things to be solved while on-the-go, they’re part of the entrepreneurial path rather than the prerequisite. It might take longer time for some to figure everything out, or shorter for the others. The point is to stick to it. Tencent once considered selling the company, but luckily, it didn’t and hence it built up the Penguin Empire.

(The story is also co-published on TechCrunch http://techcrunch.com/2012/02/22/tencent-facebook/)

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Early Tencent member develop iTools https://technode.com/2012/02/07/early-tencent-member-develop-itools/ https://technode.com/2012/02/07/early-tencent-member-develop-itools/#respond Tue, 07 Feb 2012 06:03:40 +0000 http://technode-live.newspackstaging.com/?p=6780 Recently, I met an early member of Tencent. His name is Feng Linyi, but most people call him, Night Cat, his nickname. He currently is the CTO of Think Speed Group, a company he founded with a few of his friends, including another early Tencent member, Kung Hoising. Early days in Tencent Night Cat joined […]]]>

Recently, I met an early member of Tencent. His name is Feng Linyi, but most people call him, Night Cat, his nickname. He currently is the CTO of Think Speed Group, a company he founded with a few of his friends, including another early Tencent member, Kung Hoising.

Early days in Tencent

Night Cat joined Tencent in 1998, when the company had only Pony Ma (currently Tencent’s CEO), Zhang Zhidong (currently Tencent’s CTO), Xu Chenye (currently Tencent’s CIO) and a few early members. His technical skill is superior and the first edition of QQ, Tencent’s flagship product, was developed by Zhang Zhidong and him. At that time, the instant messaging system was called OICQ, a clone of the American product ICQ. The system architecture they designed is still in use today, without any major changes. The product was only continually upgraded and expanded. Kung Hoising, Think Speed Group’s COO, was also involved in the development of QQ.

Online games

In May 2009, Night Cat and his team began to make online games. They developed a series of web games for the overseas market. Their first game was launched in October 2009. It is called “Napwar”, which means Napoleon War. It is an online strategy game based on European military history of Napoleon. Basically the game is free, but user can pay for better weapons and other game items. Afterwards, they launched “War of 2012”, “War Flow”, “Athuria”, and so on. All of them are online strategy games.

The company has signed an agreement with Aeriagames.com, one of the largest U.S. online game platforms, to promote its games. It has also signed an agreement with Gamewave Interactive Technology, which runs a leading web game platform in China. Currently, its games have a total of over 1 million users and game revenue reached HK$ 7 million last year. Night Cat estimated its game users would reach 15 million and revenue in online game would be over HK$65 million this year. In 2013, users could grow to 20 million and revenue would reach HK$200 million.

iTools – the new focus

As iPhone became popular in the recently years, Night Cat and his team started to develop a new product, in addition to online games. It is called, iTools (http://itools.hk/tscms/index.php?a=webpage&pid=12), a tool for users to manage their Apple iOS devices, including, iPhone, iPad and iPod. Users can easily view information on their devices, synchronize music / ringtones / photos / book / document with their computers, install software, download files from Internet, and so on.

Currently, there is another product in the market having similar functions. It is 91 Assistant, developed by NetDragon. But user have to jail-break their iOS devices, in order to use 91 Assistant. But for iTools, there is no need for jail-break. “It is very easy to use and it is fast,” said Stephen Chen, co-CEO of Think Speed Group. Since iTools launched in last July, its user have reached 3.5 million. Out of which, 40% are in China. Night Cat estimated iTools users could reach 25 million this year.

At present, as iTools is free, there is no revenue. However, when the user base is large enough, there would be income from advertisers who want to promote their apps through the iTools platform. Night Cat estimated they could earn about HK$31 million from advertising fee on iTools this year. In 2013, as the mobile advertising market become more mature, iTools’ revenue could reach HK$159 million when it has over 60 million users, said Night Cat.

Fast Growth in mobile Internet

China Internet Network Information Center (CNNIC) announced, as of the end 2011, Chinese netizens has reached 513 million, an increase of 55.80 million from the end of 2010. Internet penetration has rose to 38.3 percent. Mobile internet users has reached 356 million, up 17.5% from the year before. Close to 70% of internet user has used mobile devices to go online.

These trends are beneficial to Night Cat and his team. However, competition in the online game market is intensive. Moreover, as they target overseas market, they have to overcome the culture difference.

As for the company’s new focus, iTools, it could be the future of the company. However, currently the market is dominated by another competitor, NetDragon’s 91 Assistant. Almost every iPhone user in China has heard of 91 Assistant or is using the product to download software. Although iTools is more convenient and technically advanced, as there is no need to jail-break, it is difficult to change users’ habit. How to effectively promote the product would be crucial to iTools’ success.

Potential Partnership with Tencent

Both Night Cat and Gong Haising are from the founding team of Tencent. It is heard that the company is talking to Tencent for a potential partnership.  Tencent is one of the largest Internet and online game companies in China. Its mobile QQ is also a must for every mobile phone users in China. If they can establish a good relationship with the Internet titan, it would help to promote iTools and their online game business.

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Tencent and Lenovo Sign Strategic Partnership https://technode.com/2011/12/15/tencent-and-lenovo-sign-strategic-partnership/ https://technode.com/2011/12/15/tencent-and-lenovo-sign-strategic-partnership/#comments Thu, 15 Dec 2011 05:45:49 +0000 http://technode-live.newspackstaging.com/?p=6357 DoNews reported that Tencent has signed a strategic co-operation memorandum with Lenovo. The software and hardware companies will establish a close partnership on the enterprise level. Some of Lenovo’s products will come with a pre-customized version of QQ Computer Manager. The Manager is intended to keep internet users safe and prevent from virus attacks. The […]]]>

DoNews reported that Tencent has signed a strategic co-operation memorandum with Lenovo. The software and hardware companies will establish a close partnership on the enterprise level.

Some of Lenovo’s products will come with a pre-customized version of QQ Computer Manager. The Manager is intended to keep internet users safe and prevent from virus attacks.

The partnership will also develop a remote software support services market for Tencent QQ Computer Manager customers.

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Tencent Weibo Starts eCommerce, More Retweets, More Discount https://technode.com/2011/11/16/tencent-weibo-starts-ecommerce-more-retweets-more-discount/ https://technode.com/2011/11/16/tencent-weibo-starts-ecommerce-more-retweets-more-discount/#comments Tue, 15 Nov 2011 18:15:58 +0000 http://technode-live.newspackstaging.com/?p=6057 Even with 310millions registered users (vs. Sina Weibo's 250million users), Tencent would never get relaxed. Yesterday, Tencent made the first trial toward the monetization of its weibo platform, introducing eCommerce with partnership of B2C platforms such as OKBuy, 51Buy etc.]]>

We’ve been talking about Sina Weibo’s fast expanding to social games, eCommerce etc, you might be wondering what’s Tencent’s plan about it. Even with 310millions registered users (vs. Sina Weibo’s 250million users), Tencent would never get relaxed. Yesterday, Tencent made the first trial toward the monetization of its weibo platform, introducing eCommerce with partnership of B2C platforms such as OKBuy, 51Buy etc.

Similar to what Sina Weibo offers to 360buy, Tencent Weibo users can now visit companies like OKBuy’s official account page to browse the products. Once you pick the product, you will be redirected to OKBuy’s main site to make the purchase. Since Tencent Weibo could bring huge of exposure and traffic to the merchants, we would assume that Tencent could ask for revenue share or commission in future.

When eCommerce is on Weibo, it’s all about word of mouth. Tencent obviously understands it well and even develops an idea to make it more viral. Basically, given a limited time period, if the sale news got retweeted by one user, the price for that product will be cut down a bit (for the case of OKBuy, 0.1 yuan less per retweet). So if you want more discount, just get more friends to retweet the news and it may turn out you can get that product for free. Smart marketing idea!

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Interview With Pony Ma of Tencent: Startup, Geek and Entrepreneurship https://technode.com/2011/11/09/interview-with-pony-ma-of-tencent-startup-geek-and-entrepreneurship/ https://technode.com/2011/11/09/interview-with-pony-ma-of-tencent-startup-geek-and-entrepreneurship/#comments Wed, 09 Nov 2011 15:53:14 +0000 http://technode-live.newspackstaging.com/?p=5997 Pony Ma, started as a developer and now is the founder and the CEO of Tencent, the No.1 Chinese Internet company. At TechCrunch Disrupt Beijing, we got the chance to chat with Pony at the backstage right after his talk with Sarah Lacy of TechCrunch. Instead of talking about Tencent which we may hear a […]]]>

Pony Ma, started as a developer and now is the founder and the CEO of Tencent, the No.1 Chinese Internet company.

At TechCrunch Disrupt Beijing, we got the chance to chat with Pony at the backstage right after his talk with Sarah Lacy of TechCrunch. Instead of talking about Tencent which we may hear a lot from different media, our talk focus on doing startups and entrepreneurship. As Pony said,

An opportunity like this could allow me share my ideas with people, including those details that may not be interesting to journalists but of particular interest to entrepreneurs.

What do you think is the most difficult part for doing a startup now?

Yes, the general business environment is much better now than before. The most importantly, financing is relatively a lot easier. Also, there are more opportunities. However, the most difficult part is also because it’s easier to finance, which means you will have many competitors. There will also be many people or teams who have the same kind of idea with you and also have received fundings. So I think, how to stand out among those similar startups in the competition is the most difficult. I think having a very strong executive capacity including knowing the best about the needs of users and be able to make adjustments based on the response from users and market, is the most crucial. As we can see, there are a lot of teams ran successfully at the early stage with nice ideas, but lack of sustainability. Maybe three months or one year later, their response speed of iteration would slow down, which is a disastrous problem from my opinion.

People always say that programmers are geeks, and geeks can change the world. Do you think there will be another Pony Ma in such an environment in China?

I believe there will be. I truly believe in it. Because I think that the so-called geeks represent an ultimate demand for the development of a thing or the experience of it. They need to seek the perfection. In fact, you will see that all the popular commercialized products and service are the ones who can meet the ultimate needs of users. Only those can succeed. So there might be such situations like geeks before commercialization. Once he has a nice idea, a team, and the capital to operate well, I believe there would be opportunities to make a product for everyone to wow. In that case, he would succeed.

As a founder, how do you define a good entrepreneur? What’s the spirit of entrepreneurship?

I think first and foremost is to have a good team. In the very beginning, you may be able to write a good program by yourself. But soon enough, it will be developed into a team. Then it will become a bigger team with hundreds of people. Its structure will become increasingly complex. For how to manage the organization with continuously growth, the relationship with your shareholders, your partner, and among the whole team is very important, I think. Therefore, a successful entrepreneur needs to have, or learn and develop such ability. Or at least that you can adapt your mental attitude to such a development, so you can possibly succeed. Most of the ideas cannot be carried out by the entrepreneur alone. So you need to infect others and convince your colleagues, to enter into an entrepreneurial state as you do. Of course you need to adapt the incentive mechanism too, to be more suitable for its development. This is a precondition.

What will Tencent do to support young people in China start doing their business?

Yes. Our focus for this year is our open platform. We want to open our QQ account system, the whole social networking platforms including our desktop clients and our payment channels to the startups. We do hope that we can help maybe a small team to realize their value on our platform. In fact, it works exactly like the early stage of our company who’d achieved development on the Monternet platform of China Mobile operator. We‘ve been through this process, so we are truly aware of how important an opening platform is for start-up companies.

The interview (by TechCrunch TV) below (with English Subtitle):

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Tencent Launches Q+ (Not Like G+) https://technode.com/2011/09/22/tencent-launches-q-not-like-g/ https://technode.com/2011/09/22/tencent-launches-q-not-like-g/#respond Thu, 22 Sep 2011 10:46:24 +0000 http://technode-live.newspackstaging.com/?p=5651 Tencent today, officially launched Tencent Q+. No, it is not a copy of Google+, but instead a client based open platform for developers to connect to the largest instant messaging network with over 647 million users. Think about it like this; when you log into QQ and click on Q+ you can also access applications […]]]>

Tencent today, officially launched Tencent Q+. No, it is not a copy of Google+, but instead a client based open platform for developers to connect to the largest instant messaging network with over 647 million users.

Think about it like this; when you log into QQ and click on Q+ you can also access applications developed by 3rd party developers. Q+ launched with 150 applications ready to go. Applications include news, travel, social networking, games and 7 other categories.

Q+ allows users to quickly share the apps you like with friends on Tencent Weibo and QZone. It also intelligently recommends you apps that you might like, based on apps that you are using.

In the future, Tencent will become more open by releasing APIs that will allow developers to leverage the core function of the QQ client, for example file sharing and audio chat.

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Red Alert! Tencent Joins Android App Stores Competition https://technode.com/2011/09/03/red-alert-tencent-joins-android-app-stores-competition/ https://technode.com/2011/09/03/red-alert-tencent-joins-android-app-stores-competition/#respond Sat, 03 Sep 2011 01:34:24 +0000 http://technode-live.newspackstaging.com/?p=5447 Lacking of paid apps and additional business models, and facing a tough competition from tens of similar services, as we predicted back in April, most Chinese independent Android app stores will have a hard time sooner or later. GFan is the only one we heard recently raised $5 millions and the others such as NDuoa […]]]>

Lacking of paid apps and additional business models, and facing a tough competition from tens of similar services, as we predicted back in April, most Chinese independent Android app stores will have a hard time sooner or later. GFan is the only one we heard recently raised $5 millions and the others such as NDuoa (early invested by Shanda), eoeMarket etc we don’t even know what they are working on. And we even heard that one popular Android app store has been acquired by a giant at a cheap price (as it’s running out of money). Unfortunately, now the situation is even getting worse, the super giant, Tencent, just released its own Android App Store.

As always, Tencent is very good at the products. Its app store, named Tencent App Center has a nice UI and the user experience is good too. And Tencent is also very smart, unlike other app stores, its App Store comes with friends sharing and commenting feature. In other words, if you log into the app center with your QQ account, you would be able to see what apps have been downloaded by your QQ contacts, and their comments on those apps. You can also rank the app, share it on QQ, email or SMS. The idea is similar to FrienzApp, Chomp, AppGroovs etc but the obviously difference is that Tencent App Center has a hundreds of millions of QQ users already standing by.

So how to make money for both Tencent and developers? It has to be mainly from ads. MobWIN, is Tencent’s mobile ads service.

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Tencent Video Spending Hundreds of Millions of RMB to Build Network https://technode.com/2011/08/29/tencent-video-spending-hundres-of-millions-of-rmb-to-build-network/ https://technode.com/2011/08/29/tencent-video-spending-hundres-of-millions-of-rmb-to-build-network/#respond Mon, 29 Aug 2011 06:31:52 +0000 http://technode-live.newspackstaging.com/?p=5373 Tencent is reportedly spending hundreds of millions of RMB to strengthen and expand its online video node infrastructure network. The competitive online video market in China is intensifying with Youku focusing on its technology and content, and Tudou going public recently. General Manager of Tencent Video, LIU Chen has remarked that original content is core. […]]]>

Tencent is reportedly spending hundreds of millions of RMB to strengthen and expand its online video node infrastructure network. The competitive online video market in China is intensifying with Youku focusing on its technology and content, and Tudou going public recently.

General Manager of Tencent Video, LIU Chen has remarked that original content is core. Therefore they will be investing a lot of money in to creating and buying original licensed content that will drive traffic. This will include popular dramas, reality contests, business, entertainment, sports, games, fashion, cars and so on programs.

To operationally support this expansion of content and streaming speed, Tencent is pumping the money into the server CDN networks infrastructure and deploying hundreds of nodes across the country to create Asia’s largest CDN network. The network is aimed at tapping into the growing importance of tier two to tier four cities and giving them a great viewing experience.

Since Tencent is heavily focusing on video now, recent rumors of Tencent’s potential investment in market leader, Youku, makes sense.

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Tencent’s QZone to Be Revamped, Looks Like the Tumblr https://technode.com/2011/06/21/tencents-qzone-to-be-revamped-looks-like-the-tumblr/ https://technode.com/2011/06/21/tencents-qzone-to-be-revamped-looks-like-the-tumblr/#respond Mon, 20 Jun 2011 16:21:10 +0000 http://technode-live.newspackstaging.com/?p=4578 Tencent today officially announced that, its social network service, QZone was to release its new version (QZone 6.0) this summer. No further details were given yet, but after 6 years operation, it seems that Tencent is going to revamp its QZone service. According to the screenshot revealed on QZone 6.0’s official site, it is just like […]]]>

Tencent today officially announced that, its social network service, QZone was to release its new version (QZone 6.0) this summer. No further details were given yet, but after 6 years operation, it seems that Tencent is going to revamp its QZone service. According to the screenshot revealed on QZone 6.0’s official site, it is just like the Tumblr.

All of sudden, Tumblr-like service attracts more and more eyeballs in Chinese web. Startups like Kuantu and Innovation Works’ Diandian are working on that; Shanda has launched Tuita, and Sina Weibo’s Tumblr-liker is in test as well. And it’s said that QZone has around 500million active users.

We still need wait for QZone 6.0’s final launch. But it becomes like Tumblr, I would be happy to give it a try. (I’ve never used QZone as it is too complex and messy like MySpace for me.)

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Tencent Announced “Eight Choices” to Stress Its Open Platform Policy https://technode.com/2011/06/19/tencent-announced-eight-choices-to-stress-its-open-platform-policy/ https://technode.com/2011/06/19/tencent-announced-eight-choices-to-stress-its-open-platform-policy/#respond Sun, 19 Jun 2011 15:45:54 +0000 http://technode-live.newspackstaging.com/?p=4559 At the Tencent Partners Conference held in Beijing on June 15, Tencent chairman and CEO Pony Ma announced “Eight Choices” to stress its open platform policy: 1.  If problems appear in our exploration on the open platform, we will not retreat, but actively seek solutions. 2.  Our platforms will be totally open ones which have no closed parts. QZone […]]]>

At the Tencent Partners Conference held in Beijing on June 15, Tencent chairman and CEO Pony Ma announced “Eight Choices” to stress its open platform policy:

1.  If problems appear in our exploration on the open platform, we will not retreat, but actively seek solutions.

2.  Our platforms will be totally open ones which have no closed parts. QZone is already open, Tencent Weibo, Q+, e-Commerce, search etc on the way to the open;

3.  We have a zero tolerance policy to any behavior that impairs the users’ benefit.

4.  Open platform policy doesn’t simply mean Tencent is selling the traffic. Tencent will provide a full range of services, such as logins, traffic, payment gateway etc;

5.  There will be no restriction on Tencent‘s open platform. Tencent will not play as a referee and a player at the same time. We will make sure our policy transparent to anyone.

6.  Our partners’ success has priority over our own achievements.

7.  On Tencent’s the open platforms, we will support the innovative applications rather than the copies.

8.  Our open-platform policy is not the transformation of business strategy, but the change of company mission .

Ma announced that Tencent aims for the its open platform partners to eventually take in a combined RMB 20 billion(US$ 3.1 billion) in annual revenue, the same as Tencent currently generates.

Ma also said the RMB 5 billion “Tencent Industry Mutual Benefit Fund”, which was set up in January and has to date used up over RMB 2 billion, would soon double in size to reach RMB 10 billion.

It all sounds good, and as some observers have pointed out,  it is a great news for Tencent’s existing and potential partners, but will Tencent really put partners’ success first than its own achievements, as the 6th selection suggests, we will wait to see.

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Tencent became Second Largest Shareholder of eLong https://technode.com/2011/05/17/tencent-became-second-largest-shareholder-of-elong/ https://technode.com/2011/05/17/tencent-became-second-largest-shareholder-of-elong/#respond Tue, 17 May 2011 13:52:34 +0000 http://technode-live.newspackstaging.com/?p=4149 Tencent invested US$84.4 mn for 16% stakes into elong, a leading online travel service provider in China, and is the second largest shareholder of eLong. Expedia has acquired approximately 8% of the outstanding shares for US$41.2 mn and now holds 56% of the outstanding shares.

eLong and Tencent said they plan to deepen their cooperation in the future, including forming a business partnership to develop online travel products and distribute eLong’s hotel supply to Tencent’s huge active user base in China. eLong’s hotel supply portfolio now covers over 150,000 hotel properties worldwide, including more than 19,000 hotels in China, and more than 130,000 internationally through its seamless connection with Expedia.

“We are not surprised on Tencent interest in the online travel, given firstly Tencent’s previous experience to provide airticket and hotels during Expo period; secondly, Tenpay has around 32% market share in the Online B2C online travel payment market,” wrote Wallace Cheung, analyst of Credit Suisse in a note.

“We believe the deal implied that e-commerce is also a viable monetisation approach on Tencent SNS platform. But, the market has not factored such potential into Tencent share price yet,” he added.

Wallace also noted Tencent participation into e-commerce in two approaches:

i) launch of open platforms (OP) on these e-commerce businesses, e.g. Paipai OP, Tenpay OP, Group Buying OP. These OPs are expected to improve the value of Tencent e-commerce platforms.

ii) Tencent invested in multiple entities to maximise its value under the e-commerce trend, e.g. Tencent and GroupOn (private), together with Yunfeng fund, formed a group buying joint venture (Gaopeng.com).

In January 2011, there is rumour that Tencent have invested Rmb50-60 mn for 30% of TongCheng (www.17u.net), one of the leading online B2B travel marketplaces in China. TongCheng has 140,000 corporate members and 10,000 VIP members, and provides online booking services to 12,000 hotels (a 30-70% discount), 3,000 travel hotspots tickets, 100+ limo firms services.

“Given Tencent direct investment into elong, we expect Tencent potential investment into TongCheng may not go through because we do not expect Tencent will invest into 2 companies with similar business models ,” said Wallace.

According to Bloomberg, eLong consensus net profit in 2011 should be US$10 mn, including around US$2.7 mn interest income. Given elong currently holding US$155 mn cash, the consensus implied multiple on Tencent investment should be around 39x 2011 PER (ex-cash).

Tencent had US$3.3 bn net cash and generated US$200-300 mn net cash per quarter. Thus, Tencent had enough cash to fund the deal.

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Tencent Joins Force With Zynga to Bring CityVille to China https://technode.com/2011/04/15/tencent-joins-force-with-zynga-to-bring-cityville-to-china/ https://technode.com/2011/04/15/tencent-joins-force-with-zynga-to-bring-cityville-to-china/#comments Fri, 15 Apr 2011 15:23:52 +0000 http://technode-live.newspackstaging.com/?p=3599

Reported by TechWeb, Tencent was rumored to be cooperating with Zynga to bring the world NO.1 social game CityVille to China. It is a big news, as Tencent steps further into social gaming market with international market concerned and there is a huge opportunity ahead of Zynga.

A Big Win for Zynga?

Zynga valuation at $8-10bn now with blockbuster game over 100mn users after launching 43 days ago (Jan 2011 data), and Facebook registered users is reported ~500mn with 50% active. So let’s do a simple calculation here, Zynga CityVille players share / Facebook users is 100/250 = 40%. For Tencent QZone (assuming the deal is done on QZone, not on Pengyou, Tencent’s real-name network), there are 492 millions active users as of december 2010, so if Zynga’s CityVille can repeat its success and reach just 20% of Tencent’s active users, it will end up with around 100 millions new users for Zynga. It sounds a huge number, but it is not impossible as Chinese Internet is still entertainment-centric and people love games. And, 100 millions users is not a big deal for Tencent.

So there is no doubt that Zynga will win a huge user base. The question remains is about $$$. QQFarm, the very popular social game on QZone was reported to generate RMB 50 million (~$7.62 millions) per month. How much the QQ version of CityVillle will get and what’s the share goes to Zynga are the big questions we are expecting the answers?

Why CityVille and Why Now?

Why CityVille? Surely it’s the world No.1 social game by number of users. But why now? It might be coincidence, but the interesting part is that Kaixin001, one of the top Chinese social networks just launched its HappyCity social game several days ago and it’s reported that it attracted 570K users at the first day. As you may know that Kaixin001’s super rapid growth was built on its very popular HappyFarm social game and was really a threat to QZone. So is the partnership between Tencent and Zynga is also an urgent strategy for Tencent against Kaixin001? I am curious.

Chinese Social Networks, New Wonderland for International gaming companies?

In 2010, Zynga acquires XPD Media, a Beijing based social gaming developer studio founded by MIT graduate Andy Tian (ref TN interview with Andy) which became the China office.  Since then, the team expanded rapidly with both aggressive hiring domestically and relocating managers from San Francisco headquarters.  With facebook the primary distribution platform, the company has heavily invested on expanding to another platform, Tencent being the top target. PopCap, whose Plants Vs. Zombies is hugely popular worldwide including China, is in Shanghai for almost 3 years now expanding very fast with ~150 staff which almost double in past one year. Several days ago I visited its Shanghai office and had a talk with its several high officials flew in from its headquaters. They are super excited about Chinese social gaming market. I’ve also been told that they were working on some social games with partnership with RenRen and possibly Tencent too. With the growing  popularity of Chinese social networks and Chinese entertainment-centric Internet culture, the international social gaming companies eagerly want some share.

Tencent’s International Strategy

We reported that Tencent was recruiting in Silicon Valley and we’ve been told that Tencent American team will particularly focus on social gaming which includes two parts, developing games on Facebook and bring popular social games running on international platform to China. It appears that Tencent is moving very fast on this international strategy: Zynga is the big one from U.S. market, and in the interview with GREE, we have mentioned its partnership with Tencent who wants all GREE’s mobile games running on its mobile platform.

Conclusion

Well, we may think too much about the partnership. My last which should be my first question is, from a player’s perspective, will CityVille add some Chinese elements when it’s launched? As you know, localization of a western Internet product is always the key for success in China.

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Tencent is Hiring in Silicon Valley, Will You Join? https://technode.com/2011/03/24/tencent-is-hiring-in-silicon-valley-will-you-join/ https://technode.com/2011/03/24/tencent-is-hiring-in-silicon-valley-will-you-join/#comments Wed, 23 Mar 2011 22:10:18 +0000 http://en.technode.com/?p=3193 Tencent, the Chinese internet giant and one of the most profitable internet companies of the world has just held a press conference at Santa Clara, CA. The event is titled Growing with QQ, and quite surprisingly, quite a few high level guys flew here, including Martin Lau, the President; Jun Wu, VP websearch; Huican Zhu, […]]]>

Tencent, the Chinese internet giant and one of the most profitable internet companies of the world has just held a press conference at Santa Clara, CA. The event is titled Growing with QQ, and quite surprisingly, quite a few high level guys flew here, including Martin Lau, the President; Jun Wu, VP websearch; Huican Zhu, Chief Architect; Steve Zheng, Chief Software Architect and Head of Tencent Research; Brad Bao, General Manager of Tencent Social Games and Tom Qi Zhang, HR of Tencent America.

Everyone gave a speech (some of which is quite in details) about Tencent’s vision and plans from different angles, which at least for me, I never attended any event hosted by Tencent like this in China. The purpose of the event, is to convince silicon-valley based Chinese (even foreigners) to join Tencent (American), and according to the job description, you can tell for Tencent American, it focus on Social Gaming.

There were ~300 people attended the event. 98% of them are Chinese-looking and I noticed that some are from companies like eBay, Google etc. I am wondering how many of them would be seriously thinking of the possibility of joining Tencent.

In past a few days, I was talking a few Chinese friends who are working for eBay, Google, Apple and Linkedin. They all tell me one thing, there are many Chinese working in Silicon Valley which is cool, but the question is that how many of them are at the companies’ management level?!

Martin describes that the Tencent is the one of the most promising, international and ceiling-less platform for Chinese. For Chinese living abroad for years, they are good at English communications, understand both western and eastern culture, master the latest technology and ideas. Martin basically delivered the message, if you join Tencent, there will be no culture hurdle, you can still stay in Palo Alto and more important you will have better chance to jump to the next level of your career. As the matter of fact, the speakers, Jun Wu, Huican Zhu and Steve Zheng are all ex-Google, ex-Microsoft staff based in states,

Martin said, the vision of the company is to be the most respected internet company of the world and the mission is to enhance people’s quality of life through Internet services. I don’t really know how long it might take, but if we can have more Chinese companies truly share the same vision, one day, for Chinese, who is going to care about Silicon Valley.

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Tencent posts Q4 Revenue of 2.2bn yuan/USD$335m https://technode.com/2011/03/17/tencent-posts-q4-revenue-of-2-2bn-yuanusd335m/ https://technode.com/2011/03/17/tencent-posts-q4-revenue-of-2-2bn-yuanusd335m/#comments Thu, 17 Mar 2011 07:30:07 +0000 http://en.technode.com/?p=3144 The giant online games and messaging tech company, Tencent has reported its Q4 net profit rose 46% from last year. Higher revenues are a result of online value-added services including online games. Tencent also announced to increase investment in existing and new businesses such as e-commerce and the expansion of its microblogging service, t.qq.com. Shenzhen-based […]]]>

The giant online games and messaging tech company, Tencent has reported its Q4 net profit rose 46% from last year. Higher revenues are a result of online value-added services including online games. Tencent also announced to increase investment in existing and new businesses such as e-commerce and the expansion of its microblogging service, t.qq.com.

Shenzhen-based Tencent operates online platforms in China that include instant-messaging service QQ, Web portal QQ.com, games portal QQ Game and a mobile portal. At December 31, QQ had 647.6 million active instant messaging user account.

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Rekoo expected its China market to grow over 10 times this year https://technode.com/2011/02/20/rekoo-expected-its-china-market-to-grow-over-10-times-this-year/ https://technode.com/2011/02/20/rekoo-expected-its-china-market-to-grow-over-10-times-this-year/#respond Sun, 20 Feb 2011 14:38:48 +0000 http://en.technode.com/?p=2981 Beijing based Rekoo is famous for its social game in Japan. Although it is a Chinese firm and has 90% of its 400 staff in the country, it is the number 1 social game developer in Japan’s leading social network, Mixi. It is also very popular in Gree, a mobile social network in Japan. And […]]]>

Beijing based Rekoo is famous for its social game in Japan. Although it is a Chinese firm and has 90% of its 400 staff in the country, it is the number 1 social game developer in Japan’s leading social network, Mixi. It is also very popular in Gree, a mobile social network in Japan. And it has cooperated with KDDI, the third largest mobile operator in Japan to setup a mobile social game platform together. Currently, its social games have 2-3 million visitors everyday in Japan, or 3% of the country popular. Revenue from Japanese market reached several million USD a month.

This year, however, its CEO Liu Yong expected Japan market will only grow steadily. (Still, its means over 100%.) The explosive growth will be in China. Liu Yong expected revenue in China to grow from currently about Rmb 1 million a month to US$1-2 million a month by the end of this year.

Why?? Because it just sealed a deal with Tencent. “We have just become Tencent’s strategic partner. We will be the first to get access to its many features,” said Liu Yong. QQ has over 600 registered users. With the promise of a closed cooperation from Tencent, Liu Yong, expected users to surge rapidly, from the current level of 5 million visitors per day to tens of millions per day.

Apart from the Tencent partnership, Rekoo is also going to introduce its best games to China and it has launched a new game called, Sunshine Town. “The existing problems of social games in China is that, although there are many players, very few are paying,” said Liu Yong. He believes better and more complex games is the solution for more people willing to pay. Sunshine Town is such a game. It allows you to build a virtual town. “There are many things you can do in Sunshine Town, not just simple repeating tasks, like those in the farm games. There are many more type of interaction with your friends, too. Not only stealing vegetables.”

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Tencent invested US$350 million into US game company, Riot https://technode.com/2011/02/10/tencent-invested-us350-million-into-us-game-company-riot/ https://technode.com/2011/02/10/tencent-invested-us350-million-into-us-game-company-riot/#comments Thu, 10 Feb 2011 02:44:34 +0000 http://en.technode.com/?p=2917 On 4 Feb, Tencent has acquired a majority stake in Riot Games, a private US based online game developer. The deal consideration will be close to US$350 million, the largest of its oversea investment so far.

Before this acquisition, Tencent was already an investor in Riot Games during previous round of funding. Other prior investors include Benchmark Capital and Firstmark Capital. The three of them invested US$8 milliion for minority stakes in Riot Games in 2009.

Founded in 2006, Riot Games is based in Los Angeles and its key product is called ‘League of Legends’ (LOL), an MMO battle-arena game. Tencent licenced LOL since 2008 and originally planned to launch LOL last year. In order to improve localisation, Tencent plans to launch LoL in China on open beta test this year.

Riot Games ‘s LoL was launched in Oct 2009 and currently have over 1 million active players logging more than 1 billion playtime minutes each month. Riot Game founding team is also the development team of DotA of Warcraft, the most popular map of Warcraft. DotA is the only RPG map of Warcraft in World Cyber Games (WCG).

Given new funding from Tencent, Riot Games will hire aggressively in 2011 to enhance LoL, expand into new markets and develop new games.

“We forecast Tencent should have US$2.8 bn net cash on hand at end 2011, and thus should have enough resources to support the acquisition,” said Wallace Cheung, analyst of Credit Suisse.

“The deal size is similar to other US social/mobile games acquisition in 2010. In general, we expect the deal should be mildly positive to Tencent, as it implies is expanding its reach beyond China market,” he added.

In local media, Tencent vice president Ren Yuxin said that Tencent has invested in more than 10 game development team, including both domestic and international. But, this is one of the largest overseas investment for Tencent. In May 2010, Tencent spent US$300 million to invest into 10% stakes in DST (the stakes were diluted afterwards).

Anyway, in the near future, financial impact of the deal is still small.
“We expect LoL will be commercialised in 3Q11 and contribute RMB67 mn revenue in 2011, only 0.3% of Tencent overall revenue forecast,” said Wallace.

But besides China market, Tencent would be able to improve distribution of Riot Games products in other developing countries, as they have investment in Russian language countries, Vietnam and Thailand. “Certainly, we are not surprised that Tencent and Riot Games would further develop new titles suitable for China market in the future,” said Wallace.

As any acquisition deal, the key challenge of the deal is how to manage the stability of Riot Games management team after acquisition, as management team would potentially lose incentives after acquisition and will leave the firm after contract expiry.

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How Big Is Tencent? Stats May Tell https://technode.com/2011/01/29/how-big-is-tencent-stats-tells/ https://technode.com/2011/01/29/how-big-is-tencent-stats-tells/#respond Fri, 28 Jan 2011 18:58:51 +0000 http://en.technode.com/?p=2827 Tencent is big, everyone knows it. But how big is it? We found some latest stats which can give you the idea. By end of September, 2010 Tencent QQ active registered users – 636.6million QZone (Tencent’s SNS) active registered users – 481.2millions Value-Added web service paid subscribers (monthly) – 67.3millions Value-Added mobile service paid subscribers […]]]>

Tencent is big, everyone knows it. But how big is it? We found some latest stats which can give you the idea.

By end of September, 2010

  • Tencent QQ active registered users – 636.6million
  • QZone (Tencent’s SNS) active registered users – 481.2millions
  • Value-Added web service paid subscribers (monthly) – 67.3millions
  • Value-Added mobile service paid subscribers (monthly) – 25.3millions

By end of October, 2010

  • Chinese can not survive without QQ in their digital life – the max total number of online QQ users: 127.5millions
  • The most popular social games Happy Farm operating on QZone needs 4000 servers
  • Number of pictures uploaded to Tencent sites per day – 100millions
  • 60% of Tencent’s revenue goes to all sorts of partners (Tencent’s revenue in 2010 is around rmb 18billion)
  • Gaming industry is very important for Tecent as its 60% of revenue comes from Games
  • Interesting to see that Tencent kinda of reply on its partners in mobile value-added service as its 90% of revenue from mobile value-added service is the shared revenue from its partners
  • Company share: MIH has 34.38% of Tencent share, Pony Ma has 11.18%, and Zhang Zhidong has 3.67%
  • Tencent is young as it has 12,000 staff and the average age is 26.8

[source: alibuybuy.com]

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Tencent Bought 30% Share of 17u.cn, Enters Online Travel Service Market https://technode.com/2011/01/14/tencent-enters-online-travel-market-by-investing-17u/ https://technode.com/2011/01/14/tencent-enters-online-travel-market-by-investing-17u/#comments Fri, 14 Jan 2011 00:47:11 +0000 http://www.mobinode.com/?p=2692 According to the latest report on Chinese Travel-related E-commerce from EnTravel Group, in 2010, the market has reached rmb 39billions (in 2009, it’s rmb 27.5billions). It’s expected that by end of 2012, it will reach rmb68billions. That’s a market should not be ignored. We have several big players in China, Ctrip, Qunar etc for which […]]]>

According to the latest report on Chinese Travel-related E-commerce from EnTravel Group, in 2010, the market has reached rmb 39billions (in 2009, it’s rmb 27.5billions). It’s expected that by end of 2012, it will reach rmb68billions.

That’s a market should not be ignored. We have several big players in China, Ctrip, Qunar etc for which online travel is their main business, and at this moment there is not much market share left for portals including Tencent. Taobao has its own online service selling flight tickets; sohu recently followed, also launched a flight ticket service. Tencent, of course we can not expect that it could not see the market. Instead of launching something on its own, Tencent enters this market by buying 30% share of 17u.cn, a popular online travel service site. The volume of transaction is said to be between rmb 50 million and rmb 60 million.

17u is a Suzhou-based company founded in 2004. According to its About page, it is the only one in China offering both B2B travel service (to travel agencies) and B2C service (to consumers). It now has 140,000 travel agencies members and 5.8 millions registered members. It offers a whole-package of travel-related service including hotel booking, air-tickets booking, tourist guide, taxi booking etc.

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Bingo! Tencent's PengYou.com Adds Facebook Authentication https://technode.com/2010/12/30/tencent-pengyou-adds-facebook-authentication/ https://technode.com/2010/12/30/tencent-pengyou-adds-facebook-authentication/#comments Thu, 30 Dec 2010 08:32:33 +0000 http://www.mobinode.com/?p=2508 I am not sure if Mark of Facebook met with Pony Ma of Tencent or not during his trip in China (probably NOT). But certainly Tencent has unofficially connected with Facebook by integrating Facebook Authentication. Thanks for the tip from our reader Yu Junde who left a comment on our previous post:

Pengyou is indeed open. I tried it out, and found that it even uses Facebook Authentication! See http://www.twitpic.com/3kuqws. It’s actually used to verify that you graduated from a foreign university. But it requires a VPN to connect, and even after connection, it doesn’t work.  I changed my FB password after that.

I also gave it another go,

1. If you use an email address for registration, you will be assigned a QQ ID linked to this email address;

2. If you choose an oversea school/university for your education profile, the Facebook authentication will show up. Of course you need VPN for the verification process. But I am still not quite sure what information on my Facebook profile needs be verified. It returned me a Failure popup window saying, Your profile picture is in process of verification, you can not create your Class information.

Any comments, our readers?

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Tencent's Real Name Social Network, Pengyou.com is Now An Open Platform https://technode.com/2010/12/29/tencents-real-name-social-network-pengyou-open-platform/ https://technode.com/2010/12/29/tencents-real-name-social-network-pengyou-open-platform/#comments Wed, 29 Dec 2010 19:58:36 +0000 http://www.mobinode.com/?p=2500

Tencent seems truly serious about opening up itself this time. Just two weeks after it released its open API. Just hours ago, Tencent’s social network Pengyou.com announced its open platform where you can already find around 40 applications from third-parties.

First of all, what is Pengyou (means Friend). You may only knows QZone, the social network claims over 428 millions users thanks to QQ. QZone obviously has a massive user base but the problem is that it is not really a real name network meaning the connection between the users on QZone is quite ‘virtual’ and many connections are built among strangers. This is said to be the difference and also the weak point to compete with RenRen and Kaixin001. Obviously Tencent does not want to give up the battle, Pengyou.qq.com was launched in July 2010 and until yesterday the service is moved to and officially launched on Pengyou.com. Also from strategy point of view, Pengyou is also the direct competitor of RenRen and Kaixin001 as it also targeted at both campus and office users.

Need to mention that unlike other Tencent’s online services which all require QQ ID as the login username. Pengyou even allows users to register with any valid email address, which is really a fundamental change for Tencent.

Tencent’s Pengyou.com Open Platform – Application Gallery

Also take a closer look  at Tencent’s Open SNS platform, currently it offers three ways to connect with QZone and Pengyou: Share component, Like component and SNS API.

  • Share component – allows users to easily share your content to QZone or Pengyou;
  • Like component – like Google Friend connect service which allows Tencent users become the fans of any sites;
  • SNS API – allows third-parties applications running on Pengyou open platform.
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HiQQ, Tencent's Smart Phone Manufactured by Huawei https://technode.com/2010/12/21/hiqq-tencent-smart-phone-manufactured-by-huawei/ https://technode.com/2010/12/21/hiqq-tencent-smart-phone-manufactured-by-huawei/#comments Tue, 21 Dec 2010 23:13:39 +0000 http://www.mobinode.com/?p=2357 Early today, Huawei and Tencent announced its strategic partnership at Huawei’s new product press conference in Beijing. These two giants (one on hardware, one on software) revealed a new (Android-based) smart phone, called HiQQ (source).

HiQQ pre-installs 19 classic Tencent’s mobile applications such as Mobile QQ, mobile QZone, QQ Browser, QQ Farm (social game), QQ Weibo (microblogging), QQ Security guard etc. HiQQ has two models, U8500 for China Unicom and C8500 for China Telecom. The price for both models is set to around rmb1000, an affordable price for QQ’s major users.

The most interesting feature comes with HiQQ is the its contact management. According to this, all the phone contacts can be linked with their QQ account, which means you would be able to see if your contacts are online on QQ or  not. and HiQQ also runs a service named QQ service which is used to manage all the QQ applications, e.g. auto-update.

Not sure how Tencent or Huawei is going to sell this phone, but it reminded me of Taobao’s branded phone. Is it going to be a trend for big Internet companies to work with manufacturers for highly customized phones?

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Tencent Is Opening As Promised, Further Thoughts on Chinese Style Openness https://technode.com/2010/12/17/tencent-is-opening-as-promised-thoughts-on-chinese-openness/ https://technode.com/2010/12/17/tencent-is-opening-as-promised-thoughts-on-chinese-openness/#comments Fri, 17 Dec 2010 19:02:30 +0000 http://www.mobinode.com/?p=2285 The mysterious Tencent, has released its probably the first open API today, API for Tencent’s microblogging platform. So that’s cool as Pony Ma has kept his promise: Tencent would be open within six month, at least he has taken the first step. If you know well about how Twitter grows so fast, you must understand the API is the obvious strategy. So I would assume you don’t need me to tell how good the API is.

As an big fan of Open technology and Open concept, I have been monitoring the evolution of open platform in China since the very beginning. The good news in local web industry is that more and more people (especially high level decision-makers) have reckoned open is the future, but on the other hand, some Chinese philosophy behind the Open concept might be more complicated than you thought. I am not saying it’s wrong, but it’s Interesting.

Open is also a competition

This is easy to explain. Basically, if your competitor has launched an ‘open’ platform, no matter if it’s necessary for you or if you have fully understood the value of opening or the market is mature for it yet. You must build up your open platform quickly. Recalling in 2008, 10 leading Social Networks announced together the support to OpenSocial, it turned out in the end most of those social networks just did it for PR purpose. Sina launched its open platform for its Weibo (microblogging) last month. As we have been covering a lot about Sina’s ambition and also given the fact that Weibo is so hot in China, Tencent’s first open platform is chosen on its microblogging service, surely is a must.

Service-oriented or Money-oriented

Open platform of course needs be monetized in the end. But look at Facebook, Twitter, when they got its open platform/API up, I don’t think they looked at money at that stage. It’s to sort of service-oriented. In China, the open API for some reason, is inevitably linked with $$$. The same example, end of day few of those social networks which supported OpenSocial were serious about the open platform. The reason is simple, OpenSocial API gives a good technical solution, but little about how to make money. And even more interesting, the thing could go from one extreme to the other. Instead of talking about monetizing the open platform, in China we could prepare rmb 20million fund for developers, which is super cool.

When you see all these mingled together, is it exciting as well as a bit strange?

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QQi, It Is Tencent's International QQ Messenger https://technode.com/2010/12/15/qqi-tencents-international-qq-messenger/ https://technode.com/2010/12/15/qqi-tencents-international-qq-messenger/#comments Wed, 15 Dec 2010 03:57:19 +0000 http://www.mobinode.com/?p=2218

After nearly two years experiment, Tencent will officially release its international version of QQ messenger, named QQi. The QQi is available in English, Japanse and French. “It is intended for users worldwide to connect with their Chinese friends, clients, customers, or just about anyone anywhere in the world.” reads from its press release.

According to Marc Violo,  Product Manager of QQi, he said, “One year after the release of the beta version targeting foreigners living in China, QQi currently already has over 2 million registered accounts with an average of 170,000 daily unique users in and out of China.”

Apart from QQ’s core IM functionality, QQi is trying to be more helpful for foreigners to explore anything China
related from job opportunities, news or language learning tools, to events, travel deals, directories and videos. The service has already partnered with a range of large local partners, such as the travel portal Ctrip.com or local news paper ChinaDaily.com and will in the future integrate more third party apps from local and global players. Foreigners will also benefit from Tencent patented IM technology – an innovative file transfer feature which allow you transfer large files faster and easier.

A lite version of QQi is also available for Mac and iPhone. The most interesting part for me is that, Marc also mentioned that in early 2011, they would release its first English language social networking site and integrat it into the existing information portal www.imqq.com and also seamlessly synchronized with the QQi. As Facebook is not available in China, whether Tencent’s English social networking site be accepted by foreigners for better communications could be quite interesting to find out.

Is Tencent serious about international market now or in near future? Or still it focus on anything to do with China?

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Sina, Tencent's Next Real Enemy https://technode.com/2010/11/30/sina-is-tencent-next-real-enemy/ https://technode.com/2010/11/30/sina-is-tencent-next-real-enemy/#comments Tue, 30 Nov 2010 02:08:48 +0000 http://www.mobinode.com/?p=2082

We were reporting that Sina Weibo is taking away Kaixin001’s traffic as they all mainly target at white-collar class at this moment. Tencent QQ’s users are more grassroot which sounds like no overlap with Sina’s target, and 50millions users of Sina Weibo is nothing comparable to QQ’s user base (latest data shows QQ’s online users at one time has reached 120millions.). But, if you still remember that, when Kaixin001 smashed into the market, many experts were thinking of its potential threat to Tencent as they believe QQ’s users will eventually grow up one day and potentially become white-collar class, now we may have the same reason to say, Sina could be Tencent’s next enemy, and this time, the threat might be more real and tougher because Sina has much stronger background and resource, and more important, it is more open.

Let’s just do a quick review of what Sina has been doing in past a few months:

  • Sina Weibo – is a huge success with 50millions users in one year and become a phenomenon in Chinese social media.
  • Sina Weibo Open Platform – If Kaixin001 was smart enough and open up its social network at the right time, its current situation might be better than now. Sina obviously learns the lesson and also study Twitter’s growth in depth. Sina Weibo from the beginning, has the courage to open up for third-parties.
  • Strategical Partnership with MSN China – when QQ and 360 were busy with fighting against each other, Sina announced the partnership with MSN China (our coverage). The partnership simply gives Sina a huge possibility of from web to client, from online media to instant messaging.
  • Sina Weibo Group service – the group service is a new feature in test of Sina Weibo. Users can set up a group where the tweet you publish can only be broadcasted to the group members. In some sense, it functions like group-chat. So this become more interesting. Note that QQ’s group chat feature is one of the key reasons beat ICQ and even MSN years back. So what if Sina Weibo’s group service got popular then later it’s integrated into MSN messenger? Well, that could be something….hum?

Nothing serious, yet. But as Pony Ma said recently, I am feeling the threat everyday.

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Pony Ma Promises Tencent Will Be Open Within 6 Months https://technode.com/2010/11/24/pony-ma-promises-tencent-will-be-open-within-6-months/ https://technode.com/2010/11/24/pony-ma-promises-tencent-will-be-open-within-6-months/#comments Wed, 24 Nov 2010 16:13:19 +0000 http://www.mobinode.com/?p=2047

Tencent, is the biggest Internet company and probably the most mysterious company in China. Suffering the more and more complains from local companies which saying Tencent is killing the innovation in Chinese web as it strategically copies almost everything, Pony Ma, the CEO of Tencent, today said to the audience in a conference, Tencent wil be open within 6 months. And he also emphasized that the next 6 month will be very important for Tencent as it is the transition period towards an open company.

Pony said the first open product would QZone, Tencent’s social network; and even for QQ, Pony promises it will be open to the third-parties applications too.

Tencent has been trying to be more open, Pony said, but he admitted that the progress was slow. The battle against 360, along with the resulting pressure from local media/social buzz trigger him to make the decision to speed up the open strategy. “We wanted to do everything on our own before, but now we have realized that a great enterprise should not be always like this, we should allow third-parties to work together with us.” Pony said.

As a sign to further open, Tencent recently launched its so called Tencent Open Platform Directory to demonstrate its effort. The directory includes five open platfors, open.tenpay.com which is for Tencent’s payment gateway; pop.paipai.com for its e-commerce site; open.soso.com for its web search service; opensns.qq.com for its social network and open.t.qq.com for Tencent’s microblogging service.

If Tencent could be really open as Pony promises, Chinese web industry in 2011 would be truly exicting.

[image via chinaz]

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Alibaba’s Big Plan for Mobile Internet https://technode.com/2010/11/19/alibabas-big-plan-for-mobile-internet/ https://technode.com/2010/11/19/alibabas-big-plan-for-mobile-internet/#comments Fri, 19 Nov 2010 10:03:22 +0000 http://www.mobinode.com/?p=2007

Recently, I have been studying the mobile internet sector in China closely, and I have talked to most of the major players. Many people told me Alibaba is a player I should watch out for.

Although currently Alibaba Group has no substantial mobile business, it has huge ambition in the mobile internet sector, and has been quietly acquiring assets.

One of the key investment they have done so far is Guangzhou based UCWeb. UCWeb is the leading mobile web browser in China. It is the second most popular WAP application in China after Tencent’s QQ. (QQ has about 25% total WAP traffic, according to an internal report from China Mobile. UCWeb has about 6% and another 4% for its mobile video service, Uodoo.) UCWeb has about 60 millions visitor every month.

It has also tried to acquire “91 Assistant” from Fuzhou based NetDragon. “91 Assistant” is one of the most popular iPhone Apps in China. It is a mobile to PC software, which helps you to manage your phone. It also connects to a portal, which has over 20,000 jail broken iPhone Apps. It has over 200,000 daily visitors. However, after a closed to 6-month due-diligent process, the two companies could not reached an agreement. NetDragon found Alibaba’s terms were too harsh. NetDragon is currently raising fund from venture capitalists and it plans to spin out the 200-people mobile team soon.

An industry insider told me, Alibaba’s plan is to build a mobile portal, where everything you can see, either services or products, you can buy and pay by Alipay. The Group’s e-payment solution, Alipay, has dominated the PC internet world in China. Now, it wants to expand to the mobile world. But, so far, some industry players told me Alipay is still not very good for mobile payment.

Anyway, there is still time for Alibaba to gradually build its mobile kingdom. Most industry players think the real mobile internet revolution in China has not started yet. It might take another 2-5 years.

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Breaking! Tencent Acquires Comsenz and Becomes the Dominator of Chinese BBS https://technode.com/2010/08/22/breaking-tencent-acquired-comsenz/ https://technode.com/2010/08/22/breaking-tencent-acquired-comsenz/#comments Sun, 22 Aug 2010 18:53:25 +0000 http://www.mobinode.com/?p=1841 Soon, you would see million of Chinese sites are Powered by Tencent (instead of Powered by Discuz!). Although the news has not been confirmed by both parties, it is today proved by the Whois information of Comsenz’s two domain: Comsenz.com and Discuz.net. Both domains are now registered under the name of Tencent Technology (Beijing) Company Limited.

If you do not know Comsenz, the development company of the most popular Chinese BBS system, Discuz, please read our previous coverage for more details. It is reported that ~80% Chinese sites are running its BBS and ~70% of the BBSs are built on Discuz system. Comsenz also developed some other free social software, such as UCHome with which you can easily set up a Facebook-like social network.

Tencent acquires Comsenz, in other words, Tencent is now officially connected with millions of local site owners which are in fact the core group of Chinese web market. Months ago, Alibaba acquired Comsenz’s competitor PHPWind to enter Chinese BBS space. Tencent’s movement on Comsenz does make sense.

What could we expect from this acquisition?

1. Soon, you would see million of Chinese sites are Powered by Tencent (instead of Powered by Discuz!)

2. All the search engine of the BBSs built on Discuz system will be powered by SOSO, Tencent’s search service.

3. BBS is always the most important social media channel, Tencent is now the ‘owner’ and might integrate its services such as QZone and even its microblogging service into the Discuz! platform;

4. All Discuz powered BBS can be login with QQ number; Technically, it might be a huge mission, but eventually, QQ number might become the truly ‘OpenID’ in Chinese web;

5. BBS where people always look for and exchange information about product, plays a very important part in Chinese e-commerce market. Will Tencent take advantage of Discuz! to promote its Paipai e-commerce platform, competing with Alibaba? Why not.

The rumor says the deal is valued at >$10million. It is definitely the highlight of China web 2010!

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Breaking: Tencent $300Millions Invested DST, Investor of Facebook https://technode.com/2010/04/12/tencent-usd-300m-invested-dst/ https://technode.com/2010/04/12/tencent-usd-300m-invested-dst/#comments Mon, 12 Apr 2010 15:28:03 +0000 http://www.mobinode.com/?p=1744
Tencent_QQ

If you are still wondering who is going to buy ICQ: Digital Sky Technologies (DST, owner of Russia’s Mail.ru), ProfMedia (owner of Rambler) or Tencent (owner of QQ). Here is the news which might let you re-think: Tencent just invested $300m into DST.

The agreement we just received says:

The Board wishes to announce that on 12 April 2010, the Investor, a wholly-owned subsidiary of the Company, entered into the Subscription Agreement with DST. Pursuant to the Subscription Agreement, the Investor agreed to subscribe for, and DST agreed to issue and allot to the Investor, up to 8,114 Ordinary Shares for an aggregate consideration of up to US$300,002,113 (approximately HK$2.328 billion).

Upon completion of the subscription of all 8,114 Ordinary Shares, the Company would, through the Investor, hold approximately a 10.26% economic interest in DST.

The most interesting part is, if you did not know the background of DST:

DST was founded in 2005 and is one of the largest Internet companies in the Russian-speaking and Eastern European markets. It is also one of the leading global investment groups primarily focused on Internet-related companies, holding stakes in global Internet companies such as Facebook and Zynga.

What do you think? Tencent’s Penguin is growing….

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Tencent Going Global With QQ International? Not Quite Right https://technode.com/2009/11/28/tencent-not-going-global-with-qq-international/ https://technode.com/2009/11/28/tencent-not-going-global-with-qq-international/#comments Sat, 28 Nov 2009 16:15:43 +0000 http://www.mobinode.com/?p=1582
qq-international-logo

Tencent quietely launched its QQ International version back in January this year when we threw the question: Will QQ be seriously looking into the global market in 2009? The answer seems an obviously yes, as QQ International basically is the first English version officially launched and promoted as a Tencent product. 2009 comes to the end, and the answer is finally reveal till we walked into Tencent’s Shanghai office and chatted with the QQ International team.

Tencent does seriously spends effort on QQ International

QQ used to have some English versions, but unlike them which are simply QQ with English interface developed by the same dev team, QQ International is now a separate product and developed by a team based in Shanghai. Feature-wise, QQ International is more like a light version of QQ Chinese version. It also supports the basic instant messaging features such as group chat etc, but many bundled features such as QQShow and so on are currently removed from QQ International. But interesting enough, two major difference you can find on QQ International:

  • Featured Groups in different categories including Nightlife & Events, Business & Classifieds, Travel & Leisure, Personal & Dating, Language & Education, which actually reflects the life of foreigners in China
  • English-only information from third-parties including CityWeekend, ChinesePod, ICS etc which are popular news resources
qq-international-group

The target users are foreigners, who live in China not really the global audience

The team leader clarified the ideas behind the QQ International. “You know how popular QQ is in China. We understand more and more foreigners come to China and our primary goal is to help them communicate with both Chinese and foreign friends, while growing their network in China . We also want to build an efficient platform providing all the information and tools one might need when living in China.”, said the team leader. “On the other hand, QQ has also been adopted widely by Chinese companies as important online Customer Service tool. We do think QQ International can help foreign companies in their business, having a better communication with their Chinese customers.”

QQ International is to be an Open Service

As we found on QQ International, ICS and CityWeekend are now promoted on the side-tab. “They have very good content which we’d love push to our foreign users so they can easily know what’s happening locally. We are also featuring dozens of groups representing foreigner’s interest groups in China. They can join those groups and connect with other foreigners who live in China with common purposes, business etc.”, the leader said, “We are happy to partner with any third-party/community with good content or useful resources and promote them through QQ International. So feel free contact us.”

The future of QQ International

The QQ International right now has over 200k users since its official launch in October 2009. When we asked about the future plan, the question was answered in a smart way. They said, “Firstly, you probably have noticed that the english-community is not the largest foreign community in China; Secondly, we will implement other popular QQ services too, but we want to emphasize that QQ International, at least for now, is not targeting the global market, but focusing on positioning itself as a major player in the foreign minds of China.”

Popular international service such as Facebook and Twitter are not available in China right now, we think Tencent clearly sends a message saying, let’s connect on QQ International. Make sense or Not? (We are looking forwards to your comments) On QQ International’s official site, the slogan says “Expand your Guanxi (Ed: Guanxi means Social Connections) in China on QQ International” which actually explains all. We’ve been told that the team was happy to organize some events to introduce this products in more detail and also wanted to hear more feedback directly from local foreigners, so please, stay tuned and you might have chance to walk into the ‘mysterious’ Tencent office. 🙂

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Is Tencent Opening Up? Third Party Applications Now Available in QZone https://technode.com/2009/08/09/tencent-opening-up/ https://technode.com/2009/08/09/tencent-opening-up/#comments Sun, 09 Aug 2009 05:12:15 +0000 http://www.mobinode.com/?p=1352 I had a conversation two months ago with Peter Zheng, the product manager of QZone, Tencent’s SNS which might be the No.1 social networking place in terms of the user base, traffic and revenue. I asked him, will QZone become an Open Platform like many other SNSs, and in general, will Tencent open up? He said, we will and we are working on it. But unlike others, we have our own strategy, will open up slowly, carefully and efficiently.

Now Peter proves it. Two third parties are ‘luckily’ picked up by Tencent, Five Minutes and Douban. The former is the leading social game developing company whose Happy Farm social game also conquers other leading SNSs such as 51 and Xiaonei and latter is the one of most popular web2.0 service focusing on books, movie and albums. Happy Farm is available in QZone for a while and today Douban app is also spotted (for QZone user, you can find it at http://user.qzone.qq.com/your_qq_number/501).

Also talked to another Tencent senior product manager recently. He said, “for Tencent to develop a game like Happy Farm is easy, but they decided not to. And everyone thinks Tencent is driven by revenue (Editor: Happy Farm is making $$$, but not sure how the two sides split the money.), but partnership with Douban is a sign that Tencent is opening up.” With Douban application, QZone users can share with friends what they are reading and comments and also search for books.

“We know Open is the trend and we are not against it. But look at those open platforms, everyone is still thinking of how to really benefit from the openning-up.”, Peter said, “we are open to third parties, but we now have to carefully decide on which one we should work with.”

If you have any thoughts on Tencent’s move to Open, please do share with us.

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It Is Not Only For Kids, Tencent Is To Launch Rebate Service https://technode.com/2009/07/20/tencent-launched-rebate-service/ https://technode.com/2009/07/20/tencent-launched-rebate-service/#comments Mon, 20 Jul 2009 02:24:36 +0000 http://www.mobinode.com/?p=1334

After 3-months development, Tencent’s new service Fanli (Rebate) is now in private test (right now, you need have your QQ number whitelisted in order to login). Here is what we’ve learnd from a call with its product manager, Richard.

1. Tencent is not only caring about young generation

Fanli is a trial to ‘entertain’ older users. It’s very true that almost every internet user in China is using Tencent’s service, but Tencent has to admit that most of these service, including QQ, QQShow, QZone etc are much less attractive to older users who are now using MSN, Skype for instant communication as alternatives, not paying attention to its QQ avatars and not using QZone because they think it is not that user-friendly. “Kids probably don’t need to get rebate, but for mature users and when kids get older, they will love our new rebate service.” said Richard. I think it does make sense. Tencent is preparing for the future.

2. Tencent wants its users to ‘Get Paid’

Tencent is making a huge amount of money from its online virtual goods, online advertising, mobile value-added service etc, but now, Fanli is sending us a message, you can save some money and even get some cash back from Tencent. Fanli has now established the partnership with a couple of popular e-commerce sites such as Dangdang, 360buy, Newegg, Joyo (Amazon China), VANCL and so on. With its huge user base and super strong online presence, it’s no surprise to see more to join in near future.

3. From Paipai to Fanli, from C2C to B2C

Tencent is putting more effort on e-commerce to challenge Taobao. Paipai, Tencent’s C2C service to compete directly with Taobao is doing OK, and Fanli is now the answer to Taobao Mall (Taobao’s B2C service), but this time, Tencent chose not to fight head-to-head. Instead, it focus on the rebate for the customer which is what Taobao Mall is not offering explicitly.

4. The future plan

Fanli is very bad news for other rebate sites such as 51Fanli which is operating for several years. But talked to Richard, it seems that they are not thinking of adding Price Comparison or Product Search feature or launch it as a new service which Google China has done it nicely and I thought it will be quite popular and important in Chinese e-commerce. Also, no exact plan yet to integrate Fanli into Tencent’s other service. ‘We are not going to promote it on other service at this stage.’ the product manager told us. However, when I asked if they will introduce social networking feature into Fanli (Taobao’s Taojianghui is the SNS bundled with Taobao’s e-commerce), the answer is Maybe.

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The Chinese Internet Industry: Mapping International Initiatives https://technode.com/2009/03/16/the-chinese-internet-industry-mapping-international-initiatives/ https://technode.com/2009/03/16/the-chinese-internet-industry-mapping-international-initiatives/#comments Mon, 16 Mar 2009 08:46:28 +0000 http://www.mobinode.com/?p=1138

The results of my research on the Internationalization of the Chinese Internet industry have showed that a few of China’s prominent Internet companies in different segments have climbed up the value chain. They are now – just like ie Lenovo, TCL and Haier were a while ago – entering the next phase in China’s development: they are establishing co-operations with international partners, licensing their services, and some of them are even in the phase of initiating overseas operations. This study has foremost shown that as a result of the extremely skewed situation of the Chinese Internet market, diverse Internet industries are in different stages of development. An important conclusion is that, besides services that are international from nature (think Alibaba or Ctrip), it is primarily the entertainment industry that has caught up with advanced markets such as Japan, South Korea, the U.S. and Europe. As a result various game companies are taking the lead in international expansion.

Why Going Overseas ?

An interesting outcome of this research has been that the reason for going abroad is generally not unilateral. Above and beyond the obvious financial incentive, I have found that in practice the choice to enter another country depends on many factors that can vary per industry. In addition the strategy that companies have used in their effort to internationalize differs greatly among different online service areas. Findings have shown that the decision to go overseas and the international strategy of a company heavily depends on the domestic market outlook, saturation of the market both domestically and overseas, whether a company is listed or even the sentiment of the person in charge, to name a few.

Oversight of International Initiatives of Chinese Internet Companies
Oversight of International Initiatives of Chinese Internet Companies

Map of Chinese Internet Industry International Expansion

The map above (click the link for full-size pdf) is an oversight of all international initiatives that I have encountered of the companies relevant for this research. It is a summary of all overseas operations organized in two categories: ‘partnerships, licensing, and co-production’ and ‘self operated or wholly owned overseas initiatives’. Through these two distinctions we can see that the dashed lines that each represent an action in the ‘self operated foreign initiatives’ category, have a relatively low representation which indicates that not many Chinese Internet companies are enrolled in true wholly-owned international operations yet. There are only a handful of Chinese companies that have their own overseas operations running in the form of an office: Alibaba, Baidu, Tencent, Sina, and Perfect World. Surprisingly, as the lines point out, while some wholly owned overseas operations are set up in the South East Asia regions, the majority of the dashed lines lead to the U.S. and Europe combined. Especially the U.S. appears to be a popular market among the few first movers that have set up an office abroad. This is likely because of the large scale and exponentially higher return on investment in that market. But results show that it is also influenced by the fact that the majority of these companies is listed in the U.S.

Gaming Industry Takes the Lead

Unlike the relatively scarce dashed lines there are plenty of ‘partnerships, licensing, and co-productions’. Especially the gaming industry is fanatically licensing its products and looking for overseas partners predominantly in the East Asia region. The most popular areas to license games to: Vietnam, Hong Kong, Macau, Taiwan, Singapore and Malaysia. MMORPG developer Perfect World is taking the lead in going over the border. It was the first Chinese gaming company to license one of its in-house-developed games at the end of 2006 and also more recently it was the first company to open up an office in the U.S. to bring MMORPGs to the U.S. netizens. Interestingly also Tencent has initiated its wholly owned overseas subsidiary through entertainment services: mid 2008 it began with offering in-house developed casual games to the U.S. public.

When taking a closer look at the gaming companies (Tencent included) the noticeable prevalence of regular lines in the map indicate that several companies make use of a step-by-step international expansion strategy. In an effort to kick-start the international line of business initially feelers are put out in the form of partnerships, licensing or co-operations. Such a strategic step gives corporations the opportunity to learn about certain markets. Through international partnerships companies can gain valuable insights in the culture of a country and get the opportunity to test certain models with a relatively low risk. This study points out that only Tencent has applied such a strategy, Perfect World has entered the U.S. without any previous partnerships or cooperation in that particular area. However by licensing to and partnering with many other foreign enterprises it did gain valuable experience in how to localize their services. Regarding Tencent’s and Perfect World’s strategies, gaining experience through partnerships, the partnering and licensing activities of the other gaming companies discussed in this study could be a pointer for events in the near future. It might point at a shift in which an increasing number of entertainment-oriented Chinese Internet companies will start running their own overseas operations after co-operation with local partners.

Alibaba, Sina, and Baidu.

As my outcomes show, companies that have gone overseas other then the entertainment focused ones, are mostly exceptional cases. Alibaba is special since its services and business model are international from nature. Especially in the past 2 years Alibaba has really started to emphasize on rolling out an international strategy (read this post for a more in-depth analysis). It is focusing more and more on growing the amount of non-Chinese sellers, among others, to be prepared for a possible stagnation or even down-turn of export and general growth of the Chinese economy. Regarding the latest developments in their overseas activities Alibaba will probably intensify this risk-spreading strategy in the near future. Sina can be seen as an unusual example of a Chinese Internet company operating overseas. It is nearly 10 years ago since Sina has set up offices overseas. Based on observations regarding the efforts put in these overseas offices nowadays one could conclude that Sina is carrying on a heritage of their past, the international activities appear to be nothing more than a leftover of an outdated business model. Baidu entering Japan can be considered an exceptional event. Baidu expected to grow organically through better technology and understanding of the language so that Baidu could profit from the high margins available in the Japanese search advertising business. But it has been struggling to get a foothold and seems to have underestimated the saturated Japanese market. Regarding the current market share of Baidu.jp, it is unlikely that Baidu will expand into other markets any time soon. Read more on this here.

Conclusion

Despite many differences the Chinese Internet companies that have gone overseas do have something in common. They have all got to a certain scale in the domestic market. Porter Erisman, Vice President of Alibaba, explains: “You need the domestic scale to be able to expand internationally.” Victor Koo, CEO and founder of Youku a market leading video-sharing site, shares that view: “You want to lead the domestic market first before you go outside.“ Marc van der Chijs, CEO of Spill Group Asia, a Dutch casual gaming company, and co-founder of Tudou the other market leading video-sharing site, adds that if a company wants to go overseas it has to start all over again in a more competitive market where expenses are often higher. Only domestically leading companies have the time, patience and resources to do this.

Future

As the results show the market is slowly changing. It is becoming more and more mature, and after copying and incrementally tweaking concepts copied from other more developed markets in the near future there will be an increasing amount of Chinese start-ups that stand a good chance in a foreign market. Benjamin Joffe, managing director of Plus Eight Star Ltd (+8*) , the leading cross-market and cross-cultural strategic consultancy focused on Internet and mobile innovation in Asia (full disclosure: I work for +8*), explains such start-ups can develop and test-drive their service relatively cheap in China and subsequently they could launch it overseas straight away with the help from someone that knows the local market. According to Benjamin the problem is that Chinese start-ups are often too distracted by the idea of the Chinese market being really big and having a lot of potential. This is only partly true, since for example in the U.S. netizens have a lot more to spend (so they are worth a lot more) and moreover the online advertising market in the U.S. is much more developed than in China. The misconception of standing a better chance of succeeding in China because of the scale might change in the near future as the Chinese market is becoming more competitive and mature.

* After I finished collecting data for the first version of this research, Alibaba opened up an office in London. Ctrip, ItalkI, and TOM Group International activities still have to be included in the results. Hat-tip to George Godula.
** I need your help !! Please share your insights on other customer-oriented Chinese Web companies with an international agenda that I have missed. Do leave a comment or contact me on: piet@plus8star.com. Let’s make this the indefinite and ever expanding research on globalizing Chinese Internet companies, cheers!

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IMQQ, Tencent Quietly Launched Its International Portal For QQ https://technode.com/2009/01/19/imqq-tencent-international/ https://technode.com/2009/01/19/imqq-tencent-international/#comments Mon, 19 Jan 2009 18:55:44 +0000 http://www.mobinode.com/?p=1062

With more than 690 million registered users, 360 million monthly active users and 130 million daily users, QQ is the most popular instant messaging service, well, for Chinese. As a foreigner who is interested in QQ and wants to further understand this Chinese Internet phenomenon, it was always hard. Where to download the latest English version of QQ, how to register a QQ ID, how to make friends on QQ, etc, for a very long time there are just no official answers to them.

Here is probably great news for all the foreigners who are curious about China web. An email sent from an insider Thijs Terlouw, reveals that Tencent has just quietly launched its international portal for QQ, IMQQ.com where you can find all the English information you need to try QQ. The very latest English version of QQ, QQ2009 Beta for Windows was also released together with its Mac version 1.0 beta today.

So does that mean QQ will be seriously looking into the global market in 2009? I think it is too early to conclude that. But as least, it shows that Tencent has started opening up, which is a very good sign.

Now it is time for you to try QQ for the first time!!!

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Tencent, Crystal CG and Ogilvy Building Virtual World Expo 2010 https://technode.com/2008/11/22/tencent-crystal-cg-and-ogilvy-are-to-build-virtual-world-expo-2010/ https://technode.com/2008/11/22/tencent-crystal-cg-and-ogilvy-are-to-build-virtual-world-expo-2010/#comments Sat, 22 Nov 2008 16:58:59 +0000 http://www.technode.com/?p=799

Thanks to Second Life, many of you have reckoned that virtual world would be the future of the web and some of us even link it to the so-called Web3.0 (or you can say Web3.d).

I am glad that Chinese officials ‘feel’ the trend: Shanghai World Expo 2010 will be the first time held online, integrating 3D technology and virtual communites. We heard of this when walked into Ogilvy Shanghai office which is involved in this project. Tencent and multi-media service provider Crystal CG Ltd are the key partners. Note that Crystal CG is the creator of the impressive Scroll Painting in the opening ceremony of Olympic Beijing. It is a pity that we could not get chance to see the 3D version of World Expo, but the friend suggested us to visit demo.ncity.com where we found a demo of an exhibition room of World Expo. This online World Expo will be officially online on 1st May, 2010.

I am pretty sure that the organizers of World Expo 2010 will find a way to monetize this 3D world, but I have to say that I am still worrying about the Chinese virtual world market. Virtual World is becoming an alternative PR term of 3D online game in China as many Chinese virtual worlds are being rebuilt and more gaming elements will be added into them. The sad news we heard recently is that one of the most well-known Chinese virtual worlds will lay off half of its staff to keep the company operating.

Chinese virtual worlds are in winter. So what is the latest news from the global market? Google Lively will not be continued at the end of December. Still, we need patience.

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Google And Tencent Partnership On Search Engine Will End Soon https://technode.com/2008/11/18/google-and-tencent-partnership-on-search-engine-will-end-soon/ https://technode.com/2008/11/18/google-and-tencent-partnership-on-search-engine-will-end-soon/#comments Tue, 18 Nov 2008 05:32:10 +0000 http://www.technode.com/?p=775

For over 1.5 years, Tencent’s search engine Soso has been powered by Google, i.e. Soso has been using Google’s search engine technology to provide results to to its users. ‘This partnership will end soon and Soso will be re-launched and powered by Tencent’s own search engine’, an insider told me when I was in Guangzhou for China Blogger Conference two days ago.

Question:

1. Does that mean Tencent will soon seriously enter Chinese search market and compete with Baidu?

2. Tencent is of course a very important partner helping Google conquer Chinese search market. How Google will respond to this when the partnership comes to end? Note that Google still partners with Sina.

3. Will Tencent integrate new Soso into its QQ client?

4. With hundreds millions of users, will Soso search try some new technology and concept, such as Human-powered search like Mahalo?

5. Is it a Good or Bad news for Chinese search market?

We are looking fowards to the answers.

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Announcing OpenWeb.Asia Workgroup https://technode.com/2008/06/03/announcing-openwebasia-workgroup/ https://technode.com/2008/06/03/announcing-openwebasia-workgroup/#comments Tue, 03 Jun 2008 16:44:07 +0000 http://www.technode.com/?p=391

We are very excited to announce the OpenWeb.Asia Workgroup (http://www.openweb.asia), the first workgroup in Asian Internet industry. OpenWeb.Asia Workgroup is a network of premium blogs focus on Asian Web industry. These sites build efficient channels between Asia web and global industry, and also enhance the inter-communication of local Internet markets.

The web industry is changing. The web platforms needs open and eventually we need open data. ‘Open’ is the hottest keyword and the trend of Internet market. Asia is most wanted market in the world, but it seems still an isolated place lost in translation.

What people know about Asia web? Baidu has been recognized the leading Chinese search engines; Tencent has a massive user base; Mixi is the leading portal in Japan and Japanese mobile market is very mature and special; Naver is the giant dominating Korean market and Cyworld is probably the only social network actively running out of Asia… What else? Internet is a global service, is also a culture thing. Due to the language barrier, many interesting stories have never been discovered by the global audience.

In Europe, there is LeWeb3 annual event for European bloggers and companies; globally, there are a number of conferences such as Web2.0 Expo, but there is only few focus on Asian web companies. A startup in a European country may soon become a popular name in Europe, but in Asia, people rarely hear the news out of neighbour country and region.

Asia needs open-up. Asia needs more stages where the local web industry can represent themselves. Asia needs more channels that can help local market in each country and region communicate and cooperate.

The editors of member sites of OpenWeb.Asia workgroup are all working closely in the local web industry of different Asian countries and regions. Currently workgroup has the member from China, Japan, Korea, India, Singapore, Malaysia, Vietnam, HongKong and it is expected to expand to other countries/regions in Asia soon.

As a representative of Asia web, this workgroup will actively participate various global industry events and establish partnership with global Internet authorities. With the aid of this workgroup, we hope that the latest industry information, concept and technology can be better translated and adapted to Asia and more local companies and activities can be recognized and heard by the global market.

Asia must be a more active member of the global Internet industry in near future. So what is the first big thing coming out of the workgroup? We are very happy to say that the plan for OpenWeb Asia 08′ – the first pan-Asia conference is to be announced soon. Many thanks to Chang Kim from Korea, he is leading the organizing team this year. Global and local market leaders, startups, venture capitals, local officials are all welcome to this conference to share the vision of the future of Asia web.

Let’s enjoy the Asia web!

[update: Please join us on Facebook, OpenWeb.Asia Group; You can drop us an email (contact At openweb.asia) or contact any member of the group for any enquiry about OpenWeb.Asia Workgroup and OpenWeb Asia ’08 Conference.]

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Tencent Going Global? https://technode.com/2008/04/21/tencent-going-global/ https://technode.com/2008/04/21/tencent-going-global/#comments Mon, 21 Apr 2008 12:49:03 +0000 http://www.technode.com/?p=339 Tencent

It seems that only recently, after a long period of low-wage production for foreign companies, the time has come: Chinese companies are becoming committed to go overseas. Companies such as Lenovo, Haier, and TCL have taken the lead in setting up brand identities overseas and others have followed. But are there any Chinese Internet brands that are well known in countries other than China?

Do people in Europe, the U.S. and other Asian countries than China know brands such as Baidu and QQ, are they familiar with virtual worlds such as Novoking and Hipihi, or games such as Zhu Xian and Perfect World? It is very unlikely that they are….

Boundaries – It seems that Chinese Web companies are late in international expansion when compared to other industries. How come? There is no straight answer to this question, but besides the more obvious cultural and language boundaries some of the reasons could be related to:

  • There is no need (yet) for going overseas since the Chinese market is still big enough and growing rapidly.
  • Competing with international Internet brands involves creativity, innovation and coming up with a truly unique service because the Western market is already mature.
  • The previous reason is closely related to the fact that the Internet services market is less sensitive for competing on price compared to other markets.

Surprisingly, despite these seemingly unfavorable conditions, there are several international initiatives from some of the bigger Web brands in China.

My Masters Thesis – As a Dutch New Media Ma student from the University of Amsterdam I am going to find out which companies are planning on setting up brand identities overseas or are already operating internationally. Some of the questions that I am addressing when visiting the most prominent Chinese Internet companies in China are: ‘What are your ambitions?’, ‘What does your international strategy look like?’ and, ‘How do you cope with cultural differences?

One of the first interviews I had set up for my research was at Tencent, China’s largest and most used Internet service portal. In the Shenzhen High-Tech Industrial Park I had appointments with Tencent’s Richard Chang (Technology Strategist U.S.Office), Tristan Han (Sr. Product Manager International Product Center), and Thijs Terlouw (a Dutch developer working at Tencent’s innovation center). In this post I will summarize the most important findings I did.

Tencent Overseas – Tencent, being one of the biggest Internet brands in China and market leading with its QQ Instant Messaging (IM) services has been internationally active since 2002 when it launched QQ in several Asian countries. More recently in 2007 it was the first time Tencent launched a casual games website in the U.S. that is operated by Tencent alone instead of cooperated with local partners. The URL to Tencent’s casual gaming service in the U.S. – QQ Games – is: http://www.qqgames.com/

Based on the interview and tour I found the following concerning Tencent’s international future:

  • Tencent will use a specific strategy for entering more mature markets. Since the U.S. and European IM market is already mature, Tencent’s strategy is primarily focussed on cooperation with local companies and/or focussed on gaming.
  • Western gaming business models are based on off-the-shelf sales or subscription; Asia is ahead and makes use of more developed business models where items are sold within a game or application. Read more about it here and here
  • Research has indicated that cultural factors like ‘cuteness’ and ‘Asianness’ do not seem to be a problem for users in the U.S. or Europe. According to Richard “games are more universal” compared to most other applications.
  • Tencent will unlikely go international soon with its mobile services, that are very popular in China, because the Chinese technology differs too much compared to other countries; “it is a unique technology”.
  • Even though the bandwidth and network infrastructure in India is not great, Tencent is keeping a close eye on the their gaming market and does not rule out trying gaming services for the Indian market in the future.

These are only a few outcomes of the extensive interview and tour I had at Tencent. An interview that ended with Tristan showing me a roadmap of the future of all Tencent’s international innitiatives, unfortunately this was classified information!

After meeting Richard, Thijs, and Tristan who were all really helpful and enthusiastic, I can’t wait to visit more Chinese companies for my research!

Read more general information about my trip, research, and findings so far on my class blog: MoM or my own blog (that is not accessible in China): Pieter-Paul’s Masters Thesis

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